Comments 1,729

Re: PS Stars: How to Solve the Hit Play/1994 Campaign

Milktastrophe

@Clogalis I booted up Death Stranding to the title and immediately quit. So like 30 seconds. That was long enough for it to register in the app (which updated immediately). But last night I was playing Deathloop for an hour or so before the October checkin play any game registered.

So I think it's totally inconsistent how long it takes. Just booting the game should be enough, if it doesn't register in the app after a few hours, try booting it again. No need to actually play a game you don't want to.

Re: Sony Will Continue to Make PS4 Games Moving Forwards

Milktastrophe

@Dr_Luigi better AI, real time effects, physics, player/enemy count are all due to more ram and processing power. 3D graphics is due to more pixels (which is already a simplified way of saying it).

That leaves online which can't be added again since it's already there and changing the controller. Historically it's really only been Nintendo changing the controller drastically every generation (of the current three). And in my opinion that's actually a negative for Nintendo, Sony and Microsoft's approach of refining an already good design is way better. The fact that Nintendo has to do pro controllers that are just standard controllers is evidence that many people don't like the bonkers controllers.

Re: Sony Producing Two Million PSVR2 Headsets by March 2023

Milktastrophe

I would've been day one purchase for sure if it would've been backward compatible. As it is, maybe I'll just skip PSVR2 like the first. Got all these PSVR1 games from PS+ and play at home but no way to play them. PSVR1 doesn't feel like a good investment since it's being replaced nor does PSVR2 since I'd be starting with an empty library.

Re: 17-Year-Old GTA 6 Hacker Reportedly Arrested in London, UK

Milktastrophe

@AstraeaV even if he has actual technical skills and not just being adept at social engineering (which I'm not sure that'd be benefit to many tech companies), he'd probably still have an uphill battle on getting hired, needing to prove that he won't compromise the security of the firm he's working at. I think he'd be in a much better position to get hired by going through legal channels to report security vulnerabilities without leaking data, such as a bug bounty program, if these companies had them (but again assuming the breaches were due to vulnerabilities in the tech and not social engineering, which companies usually don't accept in their bug bounties).

Cybersecurity is pretty important these days. Companies don't want people who are just gonna leak all their private data. There are certainly instances of big name hackers getting hired, but did those hackers also leak private data?

Re: Sony Reiterates Stance on PS Plus Day One Releases, Believes in Premium Launches

Milktastrophe

@Tharsman I don't think there's any other publicly released numbers so this all we've got to go by. If anything, I guess the rental subscriptions should pay devs even less because they're only temporary licenses. If you can own something forever* why pay more to rent it for less time?

Since it's available to play for longer though, I wouldn't be surprised if the reality is a lower upfront fee with additional payouts depending on how many people actually play the game. So maybe a smash hit might make more from a rental subscription over an ownership subscription, but I wouldn't be surprised if the vast majority would make less with that route (but there's way more spots available on the rental sub, so again, it's probably worth it to these devs or at least the best deal they can get at the time).

*: In most cases as long as the subscription is active.

Re: Sony Reiterates Stance on PS Plus Day One Releases, Believes in Premium Launches

Milktastrophe

@Akila_24 Probably the closest we have for numbers is what Epic paid to give away free games. https://mobile.twitter.com/simoncarless/status/1389297530341519362/photo/1

Notably we have Rime which Epic paid $45K to give away 2.4M copies, about $0.02 per copy. At a glance it looks like Subnautica was the highest paid per copy, about $0.30 each ($1.4M to give away 4.6M copies).

Judging from this, devs make basically nothing for putting their game on a subscription. What we don't know is how much new releases get paid, since these are probably all older releases, nor do we know how many sales these games were getting at the time. Some of the games on this list I think are still pretty popular, but maybe Super Meat Boy is pulling less than $50K per couple weeks at this point that it was worth it to them.

Re: Rumour: PS5 Redesign to Feature Detachable Disc Drive

Milktastrophe

@BartoxAbrasiveness it's always been about in general, you just change the parameters every time you're proven wrong (and are still wrong based on your own evidence and others who buy PSN credits at discount). My stance has remained the same. It's totally fine that you choose to pay more. Personally, I wait to buy games cheaper so I can play more (like 100+ games per year), would never be able to afford that with the meager savings you're bragging about.