This game has been crying out for an engine overhaul for years. I know they did a pretty big one few years back but it wasn't really in line with the modern day in term of graphics anyway. The UI is so cluttered as well, always need skins on this so never touch the console version
@NEStalgia the way you talk about swinging being bad is crazy to me. It's as if don't know you can't release your web at any point, use momentum to generate speed, swing into a point launch then back into swinging. The physics are there. Your skill level must not be that advanced if all you do is hold R2 and that's it. You also have the quick swinging where you hold R2 and tap x in time with your quickest velocity to switch between left and right hands and get fast swinging close to the ground. Not to mention the venom boost and crazy skills you can do in the air with miles morales. I will get to your other points soon in another reply but just wanted to address that first because it's just objectively not true.
Yes you have a lot of hands holding but you also have the most advanced swinging in any game
@Triumph741 guerrilla's tech is no joke. Their assets are very high quality. Licensing of LA landmarks also. The gameplay is whatever but the presentation and visuals are second to none. Even that conversation tech must have been a lot of investment. It shows in the quality of every dialogue scene
@NEStalgia in a wholly gameplay perspective I would understand your point, but that's the thing. Games have evolved way past the point of being looked at and judged wholly for their gameplay.
Superhero games may never be for you then because it's story and presentation first, gameplay a close second. If you were never interested in the character as a kid, it would be a lot harder for you as an adult to suspend your disbelief and just like the ability to play as a human with super strength and spider abilities. And as for what has changed, it looks like SP 2 has a lot more fun gameplay changes to it. The addition of Queens adds for a larger sandbox and more space for the faster traversal, but that one is minor. Combat is your issue? Well there are way more gadgets and Venom powers, as well as more powers to explore from 2 very different Spider-Men.
Your point about it being set in 1920s is just not realistic because unless it was a story about Spider-Man Noir, it wouldn't make sense to be playing a Spider-Man game in that time period.
The swinging is miles above any other Spider-Man game. I get the criticism with "oh but you can't swing on the floor, the swinging holds your hands too much". I think they could very easily go for that Spider-Man 2 Movie game style as the swinging is physics based but the animations make it so much more fun. In the Spider-Man 2 Movie game, the swinging is so bland. You swing, you go fast, you swing again, no flashy animations and I think if you want it to look as good as we have in the Insomniac games, that's the trade off. I'm sure they will cave in eventually or find a way to blend the physics based swinging perfectly with more 'realistic' animations. The swinging has a lot of control to it and the only things that hold it back for people are the inability to fail while swinging close to the ground and the automated parkour system that transitions your momentum into wall runs and the like. Something that was a big complaint about the Spider-Man 2 Movie game but people have turned it on its side to be a sudden criticism of Insomniac's games and in favour of the SP 2 Movie game. Sad that a game gets criticised for having nice animations
The thing I absolutely hate about these games are not the side quests because they are actually pretty good, from Tombstone to the Science labs for Harry, to Speedball that stinking witch. I absolutely hate the open world activities. I was on a long but painful journey to plat the game and the amount of beat up these guys, chase this car and repeat that I had to do was ungodly. I understand having stuff to do in open world games but devs need to learn that its better to have one or two than 100 same ones that just cycle between one or two scenarios.
A close second is the break in pace with the MJ and Miles without powers missions, thank God Miles Morales did not have those because I would have screamed
@NEStalgia I think there's still enjoyment to be had though. Regardless of how the industry has evolved, or devolved, or how everything is drawn out with heavy involvement from the suits that run the publishing arms or executives. There is still enjoyment to be had. However, it's just not hitting for me anymore.
I do slightly understand why you'd say Spider-Man is part of the issue but Insomniac know how to make fun games. I wonder, why do you think it's the epitome of the whole problem? Is it because of heavy executive involvement in that
It's sad how these companies just jump on a trend even when it sucks. Obviously the threat of COVID was enough for them to hop on that as an excuse to go digital but I'm hoping there's an event that would bring the official shows back
Yes there's Gamescom and the summer games fest but they suck. TGS as well, it's just not the same. Still remember being introduced to the puppeteer way back in a TGS. Was it 2013?
Maybe this is just me getting older and losing that desire for gaming but it feels like that spark that games and the events had is long gone now. Sad
I am looking forward to starfield and Spider-Man 2 though. Mainly Spider-Man 2
@Dan12836666 people's outcry stems more so from the fact that most of Sony's exclusives come from in house studios or studios that have a close and long standing relationship with Sony and the other exclusives are usually timed console exclusivity.
@NEStalgia Aisha Tyler's hosting was always fun yet cringe to watch
Devolver digital are amazing, their shows are so chaotic. I didn't see theirs this year though. I just want one big event that everyone is at, rather than all these disappointing, time wasting prerecorded conferences where very little is actually being announced
Nintendo really started this with their online directs
I was all for digital showcases but they really do suck. I miss the technical issues, companies 1-upping each other, cringe celebrities, vocal audiences, ACTUAL LIVE DEMOS
Geoff Keighley's show reminded me of that and I really did miss it. Even though the show wasn't amazing in terms of showing, I enjoyed it so much more than the others
@NathanKang I think Nixxes was already working on something (R&C apparently) and ND and Iron Galaxy had been rushing TLOU to get it out alongside TLOU Season 1
@KidRyan I think we should temper our expectations. At the end of the day, games are still games, not life. Choices having deep meaningful impacts on stories never go deep, unless it's an actual RPG. And even then, it's only been done well in some Fallout games and TW3.
And then factor in this being Ubisoft AND an action game. I just don't see the choices having much impact on the overall story. Maybe the way missions play out will differ but that's all I see
@B_Lindz I agree but I don't think it's more of a choice, it's more so people don't want to spend a lot of money on stuff, a console is plenty money enough.
Getting a PC that is equal to the performance of a PS5 or XSX would cost more than those consoles, so brand loyalty is a default.
@Cutmastavictory alright, what's the difference between games as a service and live service games? I am genuinely interested to learn if there even is a difference
I use them interchangeably because to my knowledge, there is very little distinction between the two. It's not like saying coke zero and diet coke, because in the case of Gaas or live service games there's nothing really different. Just different ways of saying the same thing
@Cutmastavictory thought it was pretty straightforward that Gaas/Live service games were games that offer more content or differing content as time goes. Not involving quality of life patches or DLC.
So like events, cosmetic drops, seasons, item drops, new game modes, stuff like that
@Sil_Am I don't think it has to include co-op or multiplayer but those are the most abundant forms of live service. Might be mis-remembering but I think Sony did refer to GT7 and MLB The Show as current live service titles recently in a presentation
@KidRyan I would expect that but I'm just wondering IF wolverine is in the same universe.
Like if it makes sense organically then go for it but if it's just fisted in to force a shared universe, then best to just give them separate worlds or not have them interact at all
Cool. I'm more interested in how the greater Marvel Universe will be connected into this game. SP 1 & MM played it pretty contained with Spidey associated characters + Taskmaster. I wonder who we will be seeing in this one
Personally, I want to see Daredevil, Luke Cage, Dr. Strange, mayyyyybe an X-Man or so
@KundaliniRising333 how many exclusive games would you like to see per year? Like what would satisfy you, because although I agree you don't need to like everything that Sony do, I've never seen you under a comments section liking anything that anyone does.
Don't take it as an attack, or as me praising Sony, I'm just interested in what you actually want to see
@NEStalgia well, he's not going to be there foreve, I meant more in terms of the role. And I'm not totally convinced that Fairgame$ will be a dud. I am 65% convinced it will suck but there is part of me that is saying, 'hold on, let Jade cook.'
Big name brands sell very well. That is what Jim Ryan and co have realised. Maybe they should restructure and have a head of PlayStation business and then Herman Hulst do more for the gaming branch.
@NEStalgia honestly, I miss those days. I'm not one to wish on a person's unemployment but I'm hoping Jim's reign is ending soon and the future president of PlayStation can be a little more open with communication and more ambitious than whatever this crap is. If 'phoning it in' was personified, it would be the last few years of PlayStation.
@NEStalgia it's like they want to wait until (when?) to release big big VR games but really and truly, you should have them in there first and later adopters will buy those games. Start as you mean to go on Sony. I am not going to complain about this year because we've had some good releases for VR 2 but after that, who knows what's happening
The head haptics could be used to simulate wind and depending on where it's coming from, you know what direction to travel in. Honestly, GoT on VR NEEDS to happen. It makes too much sense.
And yeah regarding HL: Alyx I mean it did release on Quest 2 so that gave me hope but looking more into it, still only accessible through steam. Would honestly make me consider selling my headset and just getting a Valve Index just so I can play it.
Take notes Sony that's the importance of system sellers on your platform
@NEStalgia yeah that would be amazing, a fully open world game in VR. Honestly, just port something like GoT into VR and print some money
And yeah there's probably exclusivity contacts on those VR titles because we'd have definitely seen an announcement at the PlayStation showcase. I wonder if HL: Alyx will ever come
The show apple put on made me think Jim Ryan's PlayStation are trying to copy apple's mysterious, low communication vibe.
The reason why it works for Apple is because they annually put out a great show where they show off what they've been doing. Expensive or not, they've been innovating like crazy these last few years.
@NEStalgia an assassin's creed co-op looter shooter sounds like nightmare fuel. It would be a missed opportunity if they didn't make an immersive sim but it is very niche so understandable. It would be insane on Sony's part if this VR title didn't release on PSVR 2
@NEStalgia I thought it was gonna be a heist game at first and I was really excited but it just devolved into another rainbow 6 siege looking game
I think the next logical step for assassin's creed is to switch genre to an immersive sim. It seemed that's what they were working towards and then they went a different route after AC 3. It has all the ingredients for it
@NEStalgia yessss the first assassin's creed games including the Ezio trilogy had crazy controls but it just added so much to the immersion, gently pushing ppl so you don't stumble was an art in itself
@TheArt honestly, I have a hard time with all these games where running is the default. Of course in action games like GoT or Spider-Man it's okay but for games that feature a lot of indoor locations or are really immersive, you need to have toggles for speed
Hey come on now, one of the cool things about the HD series was the mobility. GTA IV did it best. Default is walking, hold x for a fast walk, slowly tap x for a jog and go ham on the X button for a sprint. Why do games have to be dumbed down
Hope GTA VI doesn't go full assassin's creed with the analog stick controls all the movement speed
Comments 1,721
Re: Football Manager 25 Pitched as a 'True Sequel' on PS5
This game has been crying out for an engine overhaul for years. I know they did a pretty big one few years back but it wasn't really in line with the modern day in term of graphics anyway. The UI is so cluttered as well, always need skins on this so never touch the console version
Re: Football Manager 25 Pitched as a 'True Sequel' on PS5
@Magnus_Selene it was due to exclusivity with MS no?
Re: No Final Decisions on E3 2024 or Beyond Have Been Made
@NEStalgia the way you talk about swinging being bad is crazy to me. It's as if don't know you can't release your web at any point, use momentum to generate speed, swing into a point launch then back into swinging. The physics are there. Your skill level must not be that advanced if all you do is hold R2 and that's it. You also have the quick swinging where you hold R2 and tap x in time with your quickest velocity to switch between left and right hands and get fast swinging close to the ground. Not to mention the venom boost and crazy skills you can do in the air with miles morales. I will get to your other points soon in another reply but just wanted to address that first because it's just objectively not true.
Yes you have a lot of hands holding but you also have the most advanced swinging in any game
Re: The Last of Us 2 Cost $220 Million to Make, Horizon Forbidden West Cost $212 Million
@Triumph741 guerrilla's tech is no joke. Their assets are very high quality. Licensing of LA landmarks also. The gameplay is whatever but the presentation and visuals are second to none. Even that conversation tech must have been a lot of investment. It shows in the quality of every dialogue scene
Re: No Final Decisions on E3 2024 or Beyond Have Been Made
@NEStalgia in a wholly gameplay perspective I would understand your point, but that's the thing. Games have evolved way past the point of being looked at and judged wholly for their gameplay.
Superhero games may never be for you then because it's story and presentation first, gameplay a close second. If you were never interested in the character as a kid, it would be a lot harder for you as an adult to suspend your disbelief and just like the ability to play as a human with super strength and spider abilities. And as for what has changed, it looks like SP 2 has a lot more fun gameplay changes to it. The addition of Queens adds for a larger sandbox and more space for the faster traversal, but that one is minor. Combat is your issue? Well there are way more gadgets and Venom powers, as well as more powers to explore from 2 very different Spider-Men.
Your point about it being set in 1920s is just not realistic because unless it was a story about Spider-Man Noir, it wouldn't make sense to be playing a Spider-Man game in that time period.
The swinging is miles above any other Spider-Man game. I get the criticism with "oh but you can't swing on the floor, the swinging holds your hands too much". I think they could very easily go for that Spider-Man 2 Movie game style as the swinging is physics based but the animations make it so much more fun. In the Spider-Man 2 Movie game, the swinging is so bland. You swing, you go fast, you swing again, no flashy animations and I think if you want it to look as good as we have in the Insomniac games, that's the trade off. I'm sure they will cave in eventually or find a way to blend the physics based swinging perfectly with more 'realistic' animations. The swinging has a lot of control to it and the only things that hold it back for people are the inability to fail while swinging close to the ground and the automated parkour system that transitions your momentum into wall runs and the like. Something that was a big complaint about the Spider-Man 2 Movie game but people have turned it on its side to be a sudden criticism of Insomniac's games and in favour of the SP 2 Movie game. Sad that a game gets criticised for having nice animations
The thing I absolutely hate about these games are not the side quests because they are actually pretty good, from Tombstone to the Science labs for Harry, to Speedball that stinking witch. I absolutely hate the open world activities. I was on a long but painful journey to plat the game and the amount of beat up these guys, chase this car and repeat that I had to do was ungodly. I understand having stuff to do in open world games but devs need to learn that its better to have one or two than 100 same ones that just cycle between one or two scenarios.
A close second is the break in pace with the MJ and Miles without powers missions, thank God Miles Morales did not have those because I would have screamed
Re: No Final Decisions on E3 2024 or Beyond Have Been Made
@NEStalgia I think there's still enjoyment to be had though. Regardless of how the industry has evolved, or devolved, or how everything is drawn out with heavy involvement from the suits that run the publishing arms or executives. There is still enjoyment to be had. However, it's just not hitting for me anymore.
I do slightly understand why you'd say Spider-Man is part of the issue but Insomniac know how to make fun games. I wonder, why do you think it's the epitome of the whole problem? Is it because of heavy executive involvement in that
Re: No Final Decisions on E3 2024 or Beyond Have Been Made
@NEStalgia I'll check it out for sure
It's sad how these companies just jump on a trend even when it sucks. Obviously the threat of COVID was enough for them to hop on that as an excuse to go digital but I'm hoping there's an event that would bring the official shows back
Yes there's Gamescom and the summer games fest but they suck. TGS as well, it's just not the same. Still remember being introduced to the puppeteer way back in a TGS. Was it 2013?
Maybe this is just me getting older and losing that desire for gaming but it feels like that spark that games and the events had is long gone now. Sad
I am looking forward to starfield and Spider-Man 2 though. Mainly Spider-Man 2
Re: Xbox Insinuates It Bought Bethesda to Block Starfield PS5 Console Exclusivity
@Dan12836666 people's outcry stems more so from the fact that most of Sony's exclusives come from in house studios or studios that have a close and long standing relationship with Sony and the other exclusives are usually timed console exclusivity.
Whereas MS are just buying whole publishers
But tomato tomahto
Re: No Final Decisions on E3 2024 or Beyond Have Been Made
@NEStalgia Aisha Tyler's hosting was always fun yet cringe to watch
Devolver digital are amazing, their shows are so chaotic. I didn't see theirs this year though. I just want one big event that everyone is at, rather than all these disappointing, time wasting prerecorded conferences where very little is actually being announced
Nintendo really started this with their online directs
Re: No Final Decisions on E3 2024 or Beyond Have Been Made
I was all for digital showcases but they really do suck. I miss the technical issues, companies 1-upping each other, cringe celebrities, vocal audiences, ACTUAL LIVE DEMOS
Geoff Keighley's show reminded me of that and I really did miss it. Even though the show wasn't amazing in terms of showing, I enjoyed it so much more than the others
Re: Sony's PC Port Dev Nixxes Under the Microscope in Studio Profile Video
@NathanKang I think Nixxes was already working on something (R&C apparently) and ND and Iron Galaxy had been rushing TLOU to get it out alongside TLOU Season 1
Re: Starfield, Redfall Exclusivity 'Powerful Evidence' Against Xbox's Activision Buyout, Claims FTC
@Americansamurai1 Kenneth branagh for Jim Ryan. Perfect fit
Re: EA Games to Become EA Entertainment in Major Corporate Reshuffle
Feel like this split has always been there and is just now more official.
Anyone who has played any EA Sports game knows that tagline. They always have branded it as EA Sports.
Their other games are just under the EA Games, or EA Originals, or EA 'brand'. Nice to see they have more separation between the two structures
Re: Star Wars Outlaws to Feature GTA-Style Wanted System to Punish Your Intergalactic Crimes
@KidRyan I think we should temper our expectations. At the end of the day, games are still games, not life. Choices having deep meaningful impacts on stories never go deep, unless it's an actual RPG. And even then, it's only been done well in some Fallout games and TW3.
And then factor in this being Ubisoft AND an action game. I just don't see the choices having much impact on the overall story. Maybe the way missions play out will differ but that's all I see
Re: PSVR2's Arashi: Castles of Sin Is the Virtual Reality Ghost of Tsushima You've Been Dreaming Of
@NEStalgia I will absolutely take it! This looks like some great fun
Re: There's Growing Concern Over Persona Dev's Metaphor: ReFantazio Being an Xbox Exclusive
@B_Lindz I agree but I don't think it's more of a choice, it's more so people don't want to spend a lot of money on stuff, a console is plenty money enough.
Getting a PC that is equal to the performance of a PS5 or XSX would cost more than those consoles, so brand loyalty is a default.
Re: UK Sales Charts: Diablo 4 Unleashes Hell at Number One While Sony Exclusives Return
@Cutmastavictory alright, what's the difference between games as a service and live service games? I am genuinely interested to learn if there even is a difference
I use them interchangeably because to my knowledge, there is very little distinction between the two. It's not like saying coke zero and diet coke, because in the case of Gaas or live service games there's nothing really different. Just different ways of saying the same thing
Re: UK Sales Charts: Diablo 4 Unleashes Hell at Number One While Sony Exclusives Return
@Cutmastavictory thought it was pretty straightforward that Gaas/Live service games were games that offer more content or differing content as time goes. Not involving quality of life patches or DLC.
So like events, cosmetic drops, seasons, item drops, new game modes, stuff like that
@Sil_Am I don't think it has to include co-op or multiplayer but those are the most abundant forms of live service. Might be mis-remembering but I think Sony did refer to GT7 and MLB The Show as current live service titles recently in a presentation
Re: Preview: Viewfinder PS5 Demo Is an Excellent Proof of Concept, and Now We Need More
@Shepherd_Tallon its looking really promising, this is the first I'm seeing of it and damn
Re: Star Wars Outlaws to Feature GTA-Style Wanted System to Punish Your Intergalactic Crimes
@Rob_230 it's Ubisoft so I'm assuming not very meaningful, just surface level choices
Re: Try Not to Cringe Over Twisted Metal's Television Show
@KidRyan I think everyone else wants to watch thought provoking 1 hour long TV shows.
HBO exists for that. Give us dumb fun over here please
Re: Marvel's Spider-Man 2's Wild Range of Suits Includes Stunning Original Designs
@KidRyan I would expect that but I'm just wondering IF wolverine is in the same universe.
Like if it makes sense organically then go for it but if it's just fisted in to force a shared universe, then best to just give them separate worlds or not have them interact at all
Re: Marvel's Spider-Man 2's Wild Range of Suits Includes Stunning Original Designs
@tameshiyaku wishful thinking I guess. I don't think we'll see much but I hope so
Re: Sony Will Not Attend Giant German Convention Gamescom This Year
Removed
Re: Marvel's Spider-Man 2's Wild Range of Suits Includes Stunning Original Designs
Cool. I'm more interested in how the greater Marvel Universe will be connected into this game. SP 1 & MM played it pretty contained with Spidey associated characters + Taskmaster. I wonder who we will be seeing in this one
Personally, I want to see Daredevil, Luke Cage, Dr. Strange, mayyyyybe an X-Man or so
Re: Sony Will Not Attend Giant German Convention Gamescom This Year
@KundaliniRising333 how many exclusive games would you like to see per year? Like what would satisfy you, because although I agree you don't need to like everything that Sony do, I've never seen you under a comments section liking anything that anyone does.
Don't take it as an attack, or as me praising Sony, I'm just interested in what you actually want to see
Re: After 10 Years, GTA 5 Will Finally Fix Its Sprint Controls on PS5, PS4
@NEStalgia yeah the recent happenings for Jade aren't looking too good but wishful thinking, it was just a few bad moves
Re: Try Not to Cringe Over Twisted Metal's Television Show
This show is going to be so stupid, I love it
Re: Sonic Superstars Is a New Spin on 2D Hedgehog Action, Hits PS5, PS4 in 2023
Now that's how you do Sonic
Re: Marvel's Spider-Man 2 Finally Has a Release Date on PS5
Best news for today
Re: After 10 Years, GTA 5 Will Finally Fix Its Sprint Controls on PS5, PS4
@NEStalgia well, he's not going to be there foreve, I meant more in terms of the role. And I'm not totally convinced that Fairgame$ will be a dud. I am 65% convinced it will suck but there is part of me that is saying, 'hold on, let Jade cook.'
Re: Square Enix Doesn't Think You've Seen Enough Final Fantasy 16 PS5 Gameplay
@KaijuKaiser personally I think the gameplay shown isn't anything different to what we've already seen. Just more combat, and it looks great
But yes some of the comments have exuded so much hatred towards the game 😂
Re: After 10 Years, GTA 5 Will Finally Fix Its Sprint Controls on PS5, PS4
@NEStalgia 😂
Big name brands sell very well. That is what Jim Ryan and co have realised. Maybe they should restructure and have a head of PlayStation business and then Herman Hulst do more for the gaming branch.
Re: Square Enix Doesn't Think You've Seen Enough Final Fantasy 16 PS5 Gameplay
@Ken_Kaniff now that's just spiteful and sad
Re: In a Shock Twist, Final Fantasy 7 Rebirth Will Have Music on PS5
This one isn't so ridiculous, there's new music. Good stuff
Re: After 10 Years, GTA 5 Will Finally Fix Its Sprint Controls on PS5, PS4
@NEStalgia honestly, I miss those days. I'm not one to wish on a person's unemployment but I'm hoping Jim's reign is ending soon and the future president of PlayStation can be a little more open with communication and more ambitious than whatever this crap is. If 'phoning it in' was personified, it would be the last few years of PlayStation.
Re: After 10 Years, GTA 5 Will Finally Fix Its Sprint Controls on PS5, PS4
@NEStalgia it's like they want to wait until (when?) to release big big VR games but really and truly, you should have them in there first and later adopters will buy those games. Start as you mean to go on Sony. I am not going to complain about this year because we've had some good releases for VR 2 but after that, who knows what's happening
The head haptics could be used to simulate wind and depending on where it's coming from, you know what direction to travel in. Honestly, GoT on VR NEEDS to happen. It makes too much sense.
And yeah regarding HL: Alyx I mean it did release on Quest 2 so that gave me hope but looking more into it, still only accessible through steam. Would honestly make me consider selling my headset and just getting a Valve Index just so I can play it.
Take notes Sony that's the importance of system sellers on your platform
Re: After 10 Years, GTA 5 Will Finally Fix Its Sprint Controls on PS5, PS4
@NEStalgia yeah that would be amazing, a fully open world game in VR. Honestly, just port something like GoT into VR and print some money
And yeah there's probably exclusivity contacts on those VR titles because we'd have definitely seen an announcement at the PlayStation showcase. I wonder if HL: Alyx will ever come
Re: E3 Killed Itself, Says Summer Game Fest's Geoff Keighley
Damn 15 year old Jeff looks like a newly promoted 35 year old car salesman
Re: Random: Thought PSVR2 Was Expensive? Apple's Vision Pro Is Here to Hold Your Beer
@gaston they did show it at CES
Re: Random: Thought PSVR2 Was Expensive? Apple's Vision Pro Is Here to Hold Your Beer
@BAMozzy with a 2 hour battery...
Re: Random: Thought PSVR2 Was Expensive? Apple's Vision Pro Is Here to Hold Your Beer
The show apple put on made me think Jim Ryan's PlayStation are trying to copy apple's mysterious, low communication vibe.
The reason why it works for Apple is because they annually put out a great show where they show off what they've been doing. Expensive or not, they've been innovating like crazy these last few years.
Re: After 10 Years, GTA 5 Will Finally Fix Its Sprint Controls on PS5, PS4
@NEStalgia an assassin's creed co-op looter shooter sounds like nightmare fuel. It would be a missed opportunity if they didn't make an immersive sim but it is very niche so understandable. It would be insane on Sony's part if this VR title didn't release on PSVR 2
Re: There's More to Marvel's Spider-Man 2's Gross Symbiote Suit Than What's Been Shown
@Shstrick I reckon he'll lose the suit but he'll keep some symbiotic abilities
Re: After 10 Years, GTA 5 Will Finally Fix Its Sprint Controls on PS5, PS4
@NEStalgia you might be right but I think anything attached to the AC name sells
Re: After 10 Years, GTA 5 Will Finally Fix Its Sprint Controls on PS5, PS4
@NEStalgia I thought it was gonna be a heist game at first and I was really excited but it just devolved into another rainbow 6 siege looking game
I think the next logical step for assassin's creed is to switch genre to an immersive sim. It seemed that's what they were working towards and then they went a different route after AC 3. It has all the ingredients for it
Re: After 10 Years, GTA 5 Will Finally Fix Its Sprint Controls on PS5, PS4
@TheArt exactly, think that's a large part of why death stranding is so engaging too. The mobility is just top notch
Re: After 10 Years, GTA 5 Will Finally Fix Its Sprint Controls on PS5, PS4
@NEStalgia yessss the first assassin's creed games including the Ezio trilogy had crazy controls but it just added so much to the immersion, gently pushing ppl so you don't stumble was an art in itself
Re: After 10 Years, GTA 5 Will Finally Fix Its Sprint Controls on PS5, PS4
@TheArt honestly, I have a hard time with all these games where running is the default. Of course in action games like GoT or Spider-Man it's okay but for games that feature a lot of indoor locations or are really immersive, you need to have toggles for speed
Re: After 10 Years, GTA 5 Will Finally Fix Its Sprint Controls on PS5, PS4
Hey come on now, one of the cool things about the HD series was the mobility. GTA IV did it best. Default is walking, hold x for a fast walk, slowly tap x for a jog and go ham on the X button for a sprint. Why do games have to be dumbed down
Hope GTA VI doesn't go full assassin's creed with the analog stick controls all the movement speed