Comments 1,748

Re: TV Show Review: Twisted Metal - Car Crash Entertainment

ProfessorNiggle

@riceNpea yeah was just trying to show that either is acceptable, thus my comment. The guy calling the author racist is tripping. When I was in the UK and even US that genre has always been 'Dark/Black Comedy' dark jokes are always 'Dark/Black Humour'. Coen brothers are even described as experts in that field.

Guy is tripping. However, don't use that to judge people that advocate against racism. They're causing an argument for the wrong thing right there though.

Re: Marvel's Spider-Man 2's Wild Range of Suits Includes Stunning Original Designs

ProfessorNiggle

@KidRyan you know when writers or producers put characters into the same universe even though it doesn't fit together or is thematically inconsistent etc. I just don't want that.

It does make sense and would be cool to see but I want it to fit into the story. Don't want them just shoving it in our faces for no reason.

Imagine seeing a team up of Wolverine and Spider-Man for a couple missions. Maybe its Miles teaming up with him because Peter's in the dark side for a while. Because lets be real, the whole game won't be just Venom and Kraven and the Lizard. The first game showed us plenty of Mr Negative and Wilson Fisk but little did we know there'd be a whole Sinister Six appearance.

I'm banking on the same sort of surprise of there being a whole lot more characters than expected in this one.

Re: No Final Decisions on E3 2024 or Beyond Have Been Made

ProfessorNiggle

@NEStalgia I do think the story is a top-tier one, it made me tear up at the end but the lack of depth in the world is something that I absolutely did not enjoy. When your whole world is just skyscrapers and trees, it can never be defendable.

Had to crank up the difficulty to Ultimate as the combat was very forgiving but boy did I sweat when it was increased. I do like the combat, feel like it has enough depth and please be serious, it runs rings around inFamous' combat. I absolutely love inFamous. There aren't THAT many QTEs outside those open world activities. Yes there are a few in missions but its not like everywhere you run its a QTE. Interactive movie? No, absolutely not. Do you want them to remove all the cutscenes?

Again, the point isn't so much that wow look at a modern day NY city, its more so the immersion you get from looking at the comics or movies and now you can control Spider-Man in those settings. I do agree the world is absolutely barren. I have no incentive to be there, other than to witness the story, combat, challenges and after that, to get my plat.

This is a great game with some niggling problems that mostly stem from open world fatigue. Its that whole, 'well we can't make a big, expensive, popular game and not have it take at least 60-80 hours to finish everything. So lets add repetitive and not fun stuff to it'. Sadly I think the second one will have some elements of that to it as it is an open world game. There is no open world game that I've played that doesn't have this issue.

I absolutely disagree that this game isn't fun. Squealing like a child for weeks after I first played it. You can acknowledge the shortcomings without *******ng on the game my friend. There is so much more to that game other than how much parts of it absolutely suck (to which I am in agreement) that you have not brought up

Re: No Final Decisions on E3 2024 or Beyond Have Been Made

ProfessorNiggle

@NEStalgia the way you talk about swinging being bad is crazy to me. It's as if don't know you can't release your web at any point, use momentum to generate speed, swing into a point launch then back into swinging. The physics are there. Your skill level must not be that advanced if all you do is hold R2 and that's it. You also have the quick swinging where you hold R2 and tap x in time with your quickest velocity to switch between left and right hands and get fast swinging close to the ground. Not to mention the venom boost and crazy skills you can do in the air with miles morales. I will get to your other points soon in another reply but just wanted to address that first because it's just objectively not true.

Yes you have a lot of hands holding but you also have the most advanced swinging in any game

Re: No Final Decisions on E3 2024 or Beyond Have Been Made

ProfessorNiggle

@NEStalgia in a wholly gameplay perspective I would understand your point, but that's the thing. Games have evolved way past the point of being looked at and judged wholly for their gameplay.

Superhero games may never be for you then because it's story and presentation first, gameplay a close second. If you were never interested in the character as a kid, it would be a lot harder for you as an adult to suspend your disbelief and just like the ability to play as a human with super strength and spider abilities. And as for what has changed, it looks like SP 2 has a lot more fun gameplay changes to it. The addition of Queens adds for a larger sandbox and more space for the faster traversal, but that one is minor. Combat is your issue? Well there are way more gadgets and Venom powers, as well as more powers to explore from 2 very different Spider-Men.

Your point about it being set in 1920s is just not realistic because unless it was a story about Spider-Man Noir, it wouldn't make sense to be playing a Spider-Man game in that time period.

The swinging is miles above any other Spider-Man game. I get the criticism with "oh but you can't swing on the floor, the swinging holds your hands too much". I think they could very easily go for that Spider-Man 2 Movie game style as the swinging is physics based but the animations make it so much more fun. In the Spider-Man 2 Movie game, the swinging is so bland. You swing, you go fast, you swing again, no flashy animations and I think if you want it to look as good as we have in the Insomniac games, that's the trade off. I'm sure they will cave in eventually or find a way to blend the physics based swinging perfectly with more 'realistic' animations. The swinging has a lot of control to it and the only things that hold it back for people are the inability to fail while swinging close to the ground and the automated parkour system that transitions your momentum into wall runs and the like. Something that was a big complaint about the Spider-Man 2 Movie game but people have turned it on its side to be a sudden criticism of Insomniac's games and in favour of the SP 2 Movie game. Sad that a game gets criticised for having nice animations

The thing I absolutely hate about these games are not the side quests because they are actually pretty good, from Tombstone to the Science labs for Harry, to Speedball that stinking witch. I absolutely hate the open world activities. I was on a long but painful journey to plat the game and the amount of beat up these guys, chase this car and repeat that I had to do was ungodly. I understand having stuff to do in open world games but devs need to learn that its better to have one or two than 100 same ones that just cycle between one or two scenarios.

A close second is the break in pace with the MJ and Miles without powers missions, thank God Miles Morales did not have those because I would have screamed

Re: No Final Decisions on E3 2024 or Beyond Have Been Made

ProfessorNiggle

@NEStalgia I think there's still enjoyment to be had though. Regardless of how the industry has evolved, or devolved, or how everything is drawn out with heavy involvement from the suits that run the publishing arms or executives. There is still enjoyment to be had. However, it's just not hitting for me anymore.

I do slightly understand why you'd say Spider-Man is part of the issue but Insomniac know how to make fun games. I wonder, why do you think it's the epitome of the whole problem? Is it because of heavy executive involvement in that

Re: No Final Decisions on E3 2024 or Beyond Have Been Made

ProfessorNiggle

@NEStalgia I'll check it out for sure

It's sad how these companies just jump on a trend even when it sucks. Obviously the threat of COVID was enough for them to hop on that as an excuse to go digital but I'm hoping there's an event that would bring the official shows back

Yes there's Gamescom and the summer games fest but they suck. TGS as well, it's just not the same. Still remember being introduced to the puppeteer way back in a TGS. Was it 2013?

Maybe this is just me getting older and losing that desire for gaming but it feels like that spark that games and the events had is long gone now. Sad

I am looking forward to starfield and Spider-Man 2 though. Mainly Spider-Man 2

Re: No Final Decisions on E3 2024 or Beyond Have Been Made

ProfessorNiggle

@NEStalgia Aisha Tyler's hosting was always fun yet cringe to watch

Devolver digital are amazing, their shows are so chaotic. I didn't see theirs this year though. I just want one big event that everyone is at, rather than all these disappointing, time wasting prerecorded conferences where very little is actually being announced

Nintendo really started this with their online directs

Re: No Final Decisions on E3 2024 or Beyond Have Been Made

ProfessorNiggle

I was all for digital showcases but they really do suck. I miss the technical issues, companies 1-upping each other, cringe celebrities, vocal audiences, ACTUAL LIVE DEMOS

Geoff Keighley's show reminded me of that and I really did miss it. Even though the show wasn't amazing in terms of showing, I enjoyed it so much more than the others

Re: Star Wars Outlaws to Feature GTA-Style Wanted System to Punish Your Intergalactic Crimes

ProfessorNiggle

@KidRyan I think we should temper our expectations. At the end of the day, games are still games, not life. Choices having deep meaningful impacts on stories never go deep, unless it's an actual RPG. And even then, it's only been done well in some Fallout games and TW3.

And then factor in this being Ubisoft AND an action game. I just don't see the choices having much impact on the overall story. Maybe the way missions play out will differ but that's all I see

Re: UK Sales Charts: Diablo 4 Unleashes Hell at Number One While Sony Exclusives Return

ProfessorNiggle

@Cutmastavictory alright, what's the difference between games as a service and live service games? I am genuinely interested to learn if there even is a difference

I use them interchangeably because to my knowledge, there is very little distinction between the two. It's not like saying coke zero and diet coke, because in the case of Gaas or live service games there's nothing really different. Just different ways of saying the same thing

Re: UK Sales Charts: Diablo 4 Unleashes Hell at Number One While Sony Exclusives Return

ProfessorNiggle

@Cutmastavictory thought it was pretty straightforward that Gaas/Live service games were games that offer more content or differing content as time goes. Not involving quality of life patches or DLC.

So like events, cosmetic drops, seasons, item drops, new game modes, stuff like that

@Sil_Am I don't think it has to include co-op or multiplayer but those are the most abundant forms of live service. Might be mis-remembering but I think Sony did refer to GT7 and MLB The Show as current live service titles recently in a presentation