Comments 1,721

Re: Marvel's Spider-Man 2 Swings 11 Million Sales as Sony Calls PS5 Exclusive a 'Great Success'

ProfessorNiggle

@glennthefrog I fully agree because the graphical output is at a really good level, we don't need every big game to push that further and further. I'd like to see what everyone thought would happen this gen which was that systems and CPU utilisation would improve.

I hear the need for shiny shiny graphics but really and truly last gen games look amazing still, we don't need it.

Re: Sony Invites Public to Play Insane, Massive PS5 Pinball Machine

ProfessorNiggle

Astro being the mascot for PS5 and potentially beyond doesn't fill me with the most confidence tbh. Great for the promotion of Asobi games and Astro bot stuff but how many PS mascots actually last that long. Like Sackboy is effectively dead and many other game series mascots before it.

And no I am not saying that those game series die because they are mascots but just interesting.

Re: Sony Plans to Convert PC Gamers Through the Power of PlayStation

ProfessorNiggle

One thing that people have to accept is that PC releases since the modern era have and will always be superior to console releases. Expect for bad ports of course. It's just what happens when their CPUs and GPUs are constantly evolving. Stupid argument that that's the reason to go to PC. It will always be the reason to go to PC. It's nothing new.

Go spend 1k on a new rig if that's what you want

Re: Interview: Hangar 13 on TopSpin 2K25's Triumphant PS5 Return

ProfessorNiggle

@Jacko11 playing Mafia 2 and then Mafia 3 was a huge fall off. It was a half baked game for the longest and didn't live up to that Mafia gameplay. Don't get me wrong, the story is alright but the world and systems and so on that Mafia is known for was just removed and yeah disappointing to say the least.

I do not like their Mafia games

Re: Immortals of Aveum Getting Futuristic FSR 3, HDR Support on PS5

ProfessorNiggle

@Loamy you right, you right 🤷‍♂️

@Matroska https://www.youtube.com/watch?v=QxdiA8QMY18&t=2985s&ab_channel=DigitalFoundry

I attach this video, timestamp: 52:55. Am I trippin? Yes, they don't explicitly say it is not supported, obviously it is as it is open source. However, they repeatedly say it falls short of the specs needed to run it and wouldn't work to a degree where its worth having on consoles.

Re: Immortals of Aveum Getting Futuristic FSR 3, HDR Support on PS5

ProfessorNiggle

@Rob3008 I see a lot of people base everything they do off of what DF say. They are highly analytical performance people just guessing, discussing and estimating things and it gets to me when people start spouting, "I did this because DF said this". I like their work and they say some things as fact and it is wrong sometimes, no actual hate towards them.

Re: Judge Rules in Sony's Favour in $500m Controller Comms Lawsuit

ProfessorNiggle

@StonyKL it is most definitely the games you play on it. See how many controllers people that play Fifa, NBA 2k, COD go through. It's insane.

I bought 3 controllers when I got my PS5 and have experienced stick drift only on the one that came with the PS5. The other ones, especially the black one still going strong.

Re: Random: Neuralink Brain Implant Patient Pulls All-Nighter Playing Civilisation 6

ProfessorNiggle

I think people need to understand that everything Elon Musk owns is not necessarily solely his. He has large funding and can scream and shout for his companies to do some things and test on animals and some sketchy stuff but Neuralink, Starlink, SpaceX, Tesla all these companies successes and achievements are down to the people in those companies, not Elon. He's just a face, a rich, good businessman.

Re: PS5 Pro's Proprietary DLSS-Esque Upscaler Sounds Superb

ProfessorNiggle

@RicksReflection well said. I think that with DF being a specs enthusiast page and obviously only focusing on things that very very few would when it comes to gaming may have skewed the perception for many people for consoles. With the PS5 Pro, I get wanting a CPU upgrade but it is a PS5. Why would you upgrade the CPU to a point that makes the base basically a last gen console. Plus, with PSSR and the GPU upgrades alone, like has already been said, it should be powering through so much. Like do people understand the benefits that essentially DLSS 1 or a lesser version of 2 bring to a console space. Because of course PSSR being a new technology and not having frame generation won't be near DLSS 3. And not FSR 1 or 2 where ghosting and artifacting is so bad.

I do have thoughts regarding PSSR on PS4 games, I think it is only possible on the ones running on PS5s new SDK so just the ones that have been updated to use PS5s architecture, mainly first party games.

I feel like the price will be around that 500-550 mark. I think they knew PS5 couldn't launch at 600, it was a nice £530, I feel like maybe a small bump will happen with the Pro.

With all this, I can't see what there is to complain about to be real. The benefits are amazing and shows Sony are smartly developing tech to use for the future. PS6 is going to be a smart console, PSSR can be used for handheld devices too so I wouldn't be surprised to see in the future a bulky PS Portal 2, with PS4 or PS5 or even PS6 compatibility, even better remote play and local play as well. Am I getting ahead of myself lol

Re: PS5 Pro's Proprietary DLSS-Esque Upscaler Sounds Superb

ProfessorNiggle

@GravyThief DLSS was not possible 10 years ago, let alone even in 2018. It's only possible due to the HUGE year by year advancements in machine learning. GPUs can do so many calculations per second which allows for ML in conjunction with other silicon that are dedicated to solely do this as well. GPU TFLOP numbers have gotten so high in recent years, allowing ML capabilities to be very very sexy.

Being a huge nerd, I have followed the progress of some ML technologies and to oversimplify it, what was initially possible, was filling in certain parts of images which took a long time, it transitioned to filling in parts of videos and then you get to real-time videos, such as games. Then whilst all this is happening, you implement reconstruction methods that can maintain sharpness, colour quality and consistency and most importantly, the cost on the GPU to be as small as possible. For DLSS today, it is only like a 0.5ms cost on the GPU, in other words, it adds to latency by 0.5ms. PSSR are aiming for 2ms which will improve over time. It is done by using incredibly complex algorithms and it is essentially magic. We can use that technology to generatively fill in parts of images and some videos right now using AI to essentially guess what is supposed to be there, but these ML technologies like DLSS, FSR, PSSR (not sure how it accomplishes it) use what we already have but with a low quality to upscale to something like 4k. I hope that helps you to understand why it couldn't be possible 10 years ago.

Re: PS5 Pro's Proprietary DLSS-Esque Upscaler Sounds Superb

ProfessorNiggle

@MrMagic dude you get it. With so few (and might I say very badly optimised games) being CPU bound, reducing the resolution to 1080p and using PSSR will do a world of good. For the many games that aren't CPU bound, my goodness, the performance uplift should be really promising, especially for what they can do with PS6.

I disagree with the need to make the console have a much stronger CPU, because we get a situation like Series S for the base PS5, which is still plenty strong. The PS5 & Series X did not release with weak specs like the PS5 & XbOne, no need for overkill. This is a console for spec nerds and people with high end 4k TVs that want more.