Comments 1,748

Re: Helldivers 2 PS5, PC Almost Matching Marvel's Spider-Man 2's Sales in UK

ProfessorNiggle

@Americansamurai1 I agree, and yeah, contrary to the report of them not getting acquired, I heard it's due to happen soon.

Would much rather the single player studios stick to what they do best, so we don't have another situation like Factions where a dev spends years on a game, only for it to get scrapped.

Arrowhead, Guerrilla, Bungie, Haven, Firewalk, Deviation games (if that's still happening), and whoever else I'm missing are more than enough for the live service push.

Re: Helldivers 2 Sales Are Actually Increasing, Again

ProfessorNiggle

@jedinite @NinjaNicky on a weekday the concurrent count is always going to be less than what we were seeing. Doesn't mean there's a drop off at all. Case in point, this last weekend, there were 440,000 and 430,000 on Saturday and Sunday respectively.

Plus as more factions, features, stratagems and missions are added, the more it'll stay consistent.

Plus I don't think it's that easy to get to level 50, unless you play like 6+ hours a day and have been doing so since near launch.

Re: Guerrilla's Online PS5 Horizon Game Survives Sony Cull

ProfessorNiggle

This could be really good. If it's in the vein of going out defeating robots, competing cauldrons and stuff like that then I'm all down.

Just depends on the gameplay and mission structures. Like it can't just be bow and arrow, those should be secondary weapons otherwise I can see it getting frustrating quickly

Re: UK Sales Charts: Helldivers 2 Bucks Industry Trend with Rising Weekly Sales

ProfessorNiggle

@ChrisDeku I think it's around 3-4m right now. Don't think 6m for a game this size in less than a month is realistic. Maybe if we were a couple weeks into March.

Plus with this game, from what I'm seeing it has a pretty high retention/play rate? So if it had 6m sales I think we'd be seeing so many more issues with the server than we are now. Like 800,000 CCU wouldn't be enough.

Re: Helldivers 2 Servers Hold Fast in Face of 800K Screaming Concurrents

ProfessorNiggle

@breakneck impossible to know for sure but yeah I'm assuming PC just has the edge. Wish the active Helldivers number feature was working but early days still!

I've actually never been so unbothered about a game having some launch issues as this one, because 99% of the experience is unaffected and very fun but there's just one or two things that worked really well on launch day and aren't functioning as such due to the astronomic over performance. And also the dev team have been very vocal and quick to issue patches

Re: PS5 Is Entering the 'Latter Half of Its Life Cycle', Says Sony

ProfessorNiggle

Well it's almost 4 years old. Most generations are 8 years. First 4 years = early half of life cycle. Last 4 years = latter half.

Cross gen period for PS5 was too long in everyone's opinion. This won't stop in PS5 to PS6 launch. PS5 will get many cross gen games. As consoles get more powerful and are based on similar GPU architecture, with the majority difference between gens being clock speeds and number of CPU cores and CUs, the compatibility between each generation will increase and we get situations where games can run on both gens with the only difference being lower quality settings. Console gaming is going to be an expensive cage in the future, as they become more and more similar to PCs.

Re: Helldivers 2 (PS5) - The Best Co-Op Shooter on PS5

ProfessorNiggle

This is an absolute must have. I am so happy with the game so far.

And don't worry if you have no one to play with, my quick play matchmaking experience (when it's working) has been really positive. Worked well on launch then days after it's been a bit of a chore, which is very different to comments I'm seeing here. Yesterday alone was just too many disconnects, but found a good workaround though.