Comments 1,748

Re: Interview: Hangar 13 on TopSpin 2K25's Triumphant PS5 Return

ProfessorNiggle

@Jacko11 playing Mafia 2 and then Mafia 3 was a huge fall off. It was a half baked game for the longest and didn't live up to that Mafia gameplay. Don't get me wrong, the story is alright but the world and systems and so on that Mafia is known for was just removed and yeah disappointing to say the least.

I do not like their Mafia games

Re: Immortals of Aveum Getting Futuristic FSR 3, HDR Support on PS5

ProfessorNiggle

@Loamy you right, you right 🤷‍♂️

@Matroska https://www.youtube.com/watch?v=QxdiA8QMY18&t=2985s&ab_channel=DigitalFoundry

I attach this video, timestamp: 52:55. Am I trippin? Yes, they don't explicitly say it is not supported, obviously it is as it is open source. However, they repeatedly say it falls short of the specs needed to run it and wouldn't work to a degree where its worth having on consoles.

Re: Immortals of Aveum Getting Futuristic FSR 3, HDR Support on PS5

ProfessorNiggle

@Rob3008 I see a lot of people base everything they do off of what DF say. They are highly analytical performance people just guessing, discussing and estimating things and it gets to me when people start spouting, "I did this because DF said this". I like their work and they say some things as fact and it is wrong sometimes, no actual hate towards them.

Re: Random: Neuralink Brain Implant Patient Pulls All-Nighter Playing Civilisation 6

ProfessorNiggle

I think people need to understand that everything Elon Musk owns is not necessarily solely his. He has large funding and can scream and shout for his companies to do some things and test on animals and some sketchy stuff but Neuralink, Starlink, SpaceX, Tesla all these companies successes and achievements are down to the people in those companies, not Elon. He's just a face, a rich, good businessman.

Re: PS5 Pro's Proprietary DLSS-Esque Upscaler Sounds Superb

ProfessorNiggle

@RicksReflection well said. I think that with DF being a specs enthusiast page and obviously only focusing on things that very very few would when it comes to gaming may have skewed the perception for many people for consoles. With the PS5 Pro, I get wanting a CPU upgrade but it is a PS5. Why would you upgrade the CPU to a point that makes the base basically a last gen console. Plus, with PSSR and the GPU upgrades alone, like has already been said, it should be powering through so much. Like do people understand the benefits that essentially DLSS 1 or a lesser version of 2 bring to a console space. Because of course PSSR being a new technology and not having frame generation won't be near DLSS 3. And not FSR 1 or 2 where ghosting and artifacting is so bad.

I do have thoughts regarding PSSR on PS4 games, I think it is only possible on the ones running on PS5s new SDK so just the ones that have been updated to use PS5s architecture, mainly first party games.

I feel like the price will be around that 500-550 mark. I think they knew PS5 couldn't launch at 600, it was a nice £530, I feel like maybe a small bump will happen with the Pro.

With all this, I can't see what there is to complain about to be real. The benefits are amazing and shows Sony are smartly developing tech to use for the future. PS6 is going to be a smart console, PSSR can be used for handheld devices too so I wouldn't be surprised to see in the future a bulky PS Portal 2, with PS4 or PS5 or even PS6 compatibility, even better remote play and local play as well. Am I getting ahead of myself lol

Re: PS5 Pro's Proprietary DLSS-Esque Upscaler Sounds Superb

ProfessorNiggle

@GravyThief DLSS was not possible 10 years ago, let alone even in 2018. It's only possible due to the HUGE year by year advancements in machine learning. GPUs can do so many calculations per second which allows for ML in conjunction with other silicon that are dedicated to solely do this as well. GPU TFLOP numbers have gotten so high in recent years, allowing ML capabilities to be very very sexy.

Being a huge nerd, I have followed the progress of some ML technologies and to oversimplify it, what was initially possible, was filling in certain parts of images which took a long time, it transitioned to filling in parts of videos and then you get to real-time videos, such as games. Then whilst all this is happening, you implement reconstruction methods that can maintain sharpness, colour quality and consistency and most importantly, the cost on the GPU to be as small as possible. For DLSS today, it is only like a 0.5ms cost on the GPU, in other words, it adds to latency by 0.5ms. PSSR are aiming for 2ms which will improve over time. It is done by using incredibly complex algorithms and it is essentially magic. We can use that technology to generatively fill in parts of images and some videos right now using AI to essentially guess what is supposed to be there, but these ML technologies like DLSS, FSR, PSSR (not sure how it accomplishes it) use what we already have but with a low quality to upscale to something like 4k. I hope that helps you to understand why it couldn't be possible 10 years ago.

Re: PS5 Pro's Proprietary DLSS-Esque Upscaler Sounds Superb

ProfessorNiggle

@MrMagic dude you get it. With so few (and might I say very badly optimised games) being CPU bound, reducing the resolution to 1080p and using PSSR will do a world of good. For the many games that aren't CPU bound, my goodness, the performance uplift should be really promising, especially for what they can do with PS6.

I disagree with the need to make the console have a much stronger CPU, because we get a situation like Series S for the base PS5, which is still plenty strong. The PS5 & Series X did not release with weak specs like the PS5 & XbOne, no need for overkill. This is a console for spec nerds and people with high end 4k TVs that want more.

Re: Cancelled Live Service Spider-Man PS5 Game Allegedly Surfaces

ProfessorNiggle

I have heard time and time again that the resources required to make these a hit are straining and lead to a complete refocus on the studios goals and ambitions.

Maybe if this happened, in the next 10 years, we'd only see this, Venom and Wolverine from Insomniac. Look at Rockstar with GTA V. I think it's a case of "would we want to give up what we are known for, for the next decade"

Re: Sony Partner Deviation Games Shuttered Before Shipping Its First PS5 Project

ProfessorNiggle

@theSpectre not your fault, it wasn't very clear tbf. Play some Helldivers 2, one of the best fun I've had in a long time. Kinda reminds me of a smaller scale Warhawk.

Yeah the devs that don't have the experience or are excessively pushed into making live service games without much testing or room for experimentation are usually the ones that fail almost immediately. On the other side, games that are good to great once or twice and not able to reel you back in are the ones are more common and I think that's what Factions was going to be like. We've heard it was fun but from ND themselves, it wasn't enough and they realised they'd have to pour all their resources into it for it to get there.

I'm hoping that Concord does something fresh, if it's like Titanfall I'll be happy but if it's another COD clone then not looking great. As for Fairgame$ everything I've seen in that CG trailer tells me it's going to be something like a fast paced version of rainbow 6. Which I think sounds good but yeah the meat is these games cannot be lacking. With Bungie being their live service consultants I think they can figure it out. Bungie do bed to shore up and get themselves together for Destiny 2 ending and Marathon though but I think they'll be fine.

Re: Sony Partner Deviation Games Shuttered Before Shipping Its First PS5 Project

ProfessorNiggle

@theSpectre I agree, was a 2 in 1 response so the only part of your comment I was responding to was "casualty of Sony's short-sighted live-service initiative". We don't know the details, but I just think it was a casualty of bad planning and bad game design, because if it wasn't, well see Helldivers 2 and the soon to come Concord and Fairgame$. They weren't cancelled or went well enough to warrant release windows and official announcements. That isn't to say when launched they won't die or fizzle quickly but yeah.

I agree as well that the live service games are just a massive gamble and so many of them fail, but as much as it's hated I do think it's a gamble worth taking. The way these games transform and the variety they can bring is worth it. But when Devs seem to phone it in or there is too much exec meddling and there is no real fun or bite to the game like suicide squad then yeah might as well not bother with it