Ralizah

Ralizah

I'm tall and sour. Sufficient?

Comments 5,821

Re: Talking Point: What's Next for Xbox Games on PS5, PS4?

Ralizah

I've had access to these games for years on PC. Just have no interest, really. Nothing Microsoft has published in the last few years has moved the needle for me.

Really sad to see what the Xbox console brand has been reduced to. I still have a bunch of 360 games. That was an awesome platform.

Re: Stellar Blade PS5 Fans Irate Over Alleged Censorship

Ralizah

@Sondheimist It's actually apparently not the only outfit that was changed. From just a casual search, I'm seeing images online of discrepancies with at least one other outfit. The predictable alteration: less cleavage.

Moreover, considering the developer has a reputation for leaning on sex appeal for their games, I find the notion that they had an "artistic" impulse to suddenly cover up the breasts in a few of their outfits at the last moment (considering the version that was shipped on discs features unaltered costumes) to be... implausible. Especially, when, let's be fair, Sony has a very recent history of making developers censor their games.

Regardless of what the actual explanation is, considering how they chose to advertise the game, they should have communicated the changes online prior to launch.

Re: Stellar Blade PS5 Fans Irate Over Alleged Censorship

Ralizah

@UltimateOtaku91 It's okay, we all do it. I grabbed Unicorn Overlord without trying the demo, despite it apparently having a VERY weird take on SRPG combat. So we'll see how that goes. Just saw it on sale and couldn't resist.

Hey, at least you still have FFVII Rebirth. Or are you done with that already?

Re: Stellar Blade PS5 Fans Irate Over Alleged Censorship

Ralizah

The developer EXPLICITLY advertised it as being free of the normal censorship that plague these sort of releases on Playstation consoles on their official Twitter account. So I think it's perfectly reasonable for people to be upset with this, given those circumstances. The dev not communicating these changes makes me think they were trying to lie by omission to avoid a rash of pre-order cancellations and were just hoping people wouldn't notice for a while.

As if the sort of people who lose sleep over video game booba being covered up weren't pouring over these outfits with hawk eyes anyway lol

@UltimateOtaku91 Playing the demo would have been a much cheaper way of discovering you dislike the style of combat in this game. Just saying.

Re: Sony Reveals PlayStation Overlay for PC Ports, Supports Trophies, Friends List

Ralizah

Brilliant. I hope they patch this into previous PC releases as well.

@Kevw2006 Returnal is a bit rough, and Horizon Forbidden West drops to low framerates in spots, but everything else runs pretty well. Even former exclusives like Ratchet and Clank: Rift Apart and The Last of Us remake.

And even then, HFW will probably be patched and optimized a bit over time.

Re: Final Fantasy 7 Rebirth Has Sold Around 2 Million Copies, PS5 Player Data Suggests

Ralizah

@NEStalgia People hear "Final Fantasy" and they think classic JRPG. Even after XVI, XV, and whatever the hell XIII was trying to be. You can't escape that association, no matter how much they tried to scrub the Japanese-ness off the brand with the last mainstream entry.

Anyway, to be clear, if a pivot away from exclusivity didn't have the potential to be harmful to the brand, Starfield would have been on PS5 day one, and Microsoft wouldn't just now be sending over some smaller exclusives.

You have to weigh profit margins against the possibility of long-term damage to the brand. Although, in Microsoft's case, the push toward multiplatform publishing seems to be accelerating now. Especially since they've all but given up on gaining market share in the home console space.

Sony is heavily reliant on that sector, however, so it's in their interest to give people a heavy incentive to continue buying their hardware and remaining the de facto home console brand. Wringing a few extra million units sold from PC and Xbox ports won't solve the fundamental budgetary issues they have.

@HonestHick

"One more thing i think that is hurting Sony is they took one of their best teams in Insomniac and turned them into a Marvel games studio."

No objections on that front, dude. Like them closing Japan Studio and pivoting away from publishing a greater variety of AA experiences, it's a result of the blockbuster-itis they contracted when they began westernizing the brand.

It's really sad how I've had to write off both Insomniac (not a Marvel fan) and Naughty Dog this gen, in addition to them closing some of their smaller studios as well. Ugh.

Re: Final Fantasy 7 Rebirth Has Sold Around 2 Million Copies, PS5 Player Data Suggests

Ralizah

@HonestHick Games have thrived as exclusives on one platform for generations without issue. Exclusivity used to be the norm, actually. It was only in the seventh gen that the 'everything goes everywhere' ethos started.

Exclusives were a unique area of competition between platforms. They're usually not the biggest sellers every gen (unless you're Nintendo lol), but they help to diversify different platforms and often make a strong argument for opting for one manufacturer's console over another.

Sony's problem is that they insist on making everything a $200+ million dollar photo-realistic blockbuster now because they successfully groomed their base into only wanting those, which is cutting into their profit margins for even objectively ultra-successful releases like Spider-Man 2.

Anyway, there's a reason JRPGs rarely get gigantic budgets relative to more conventionally mainstream genre. Two million at launch is still huge for any JRPG not called Pokemon. It's a niche genre, so there's not as much space in the market to expand as there is with something like a third-person cinematic action-adventure title.

@NEStalgia Hard to say. It's not like these games are selling historically badly or anything, and Sony seems to like keeping Final Fantasy exclusive to their consoles.

Sony paying to hobble the competition has been a time-tested winning strategy for them since the PS1. Even if it's not strictly necessary, they're also not letting their guard down around Microsoft. There's a reason they didn't jack up the price of the PS5 in the U.S. like they did everywhere else, after all.

Re: Final Fantasy 7 Rebirth Has Sold Around 2 Million Copies, PS5 Player Data Suggests

Ralizah

Pity. This looks terrific. If it was a real exclusive I'd have bought the console just to play it.

@HonestHick Timed exclusivity deal, and shorter for this than it was for Remake. Rebirth will probably be on PC within a year. The only question for me is if Epic is going to delay the Steam version with its own moneyhatting.

Also, the sad truth is that it's probably more lucrative on S-E's end to accept Sony's money than it would be to port the game to Xbox. JRPGs didn't do well on Xbox BEFORE Microsoft trained its base to pay their monthly dues and wait for the 'free' versions of games they want.

Re: Poll: How Much Do You Care About 60fps on PS5?

Ralizah

I'll sacrifice a considerable amount of graphical fidelity to achieve smoother performance in my games, so it's important to me on stationary platforms.

That said, I've never passed up a game for performance reasons, and I don't plan to start now.

Re: SMT 5: Vengeance Trailer Teases New Enemies, Dungeons, and More

Ralizah

@NEStalgia I actually totally agree. Soul Hackers 2 seems like a perfect hybrid game. Designed, even, by the Tokyo Mirage Sessions people. Environments are small, dungeons are labyrinths, etc. Yet the dummies seem intent on making it impossible to play that way. It doesn't even run well on Steam Deck for some godforsaken reason.

Meanwhile, yeah, let's make this way more ambitious SMT game that has enormous environments, to-scale demons lumbering everywhere, and tons of advanced visual effects exclusive to Nintendo's latest toaster.

Re: SMT 5: Vengeance Trailer Teases New Enemies, Dungeons, and More

Ralizah

@NEStalgia Megami Tensei is pretty much the OG monster collecting franchise, yeah, even going back to the original games on the Famicom.

The lack of that element in Soul Hackers 2 is a big reason I didn't stick with that game, I think.

I've already played SMT V all the way through on Normal and halfway through on Hard. Going for another full playthrough of the new route when this comes out. It was flawed, but I LOVED SMT V.

Re: SMT 5: Vengeance Trailer Teases New Enemies, Dungeons, and More

Ralizah

The new content all looks awesome. I feel like I'm getting a new SMT game.

Guess I'm buying it a third time!

@UltimateOtaku91 No, they're different story routes. Nothing has indicated understanding one is conditional on playing the other.

@AccessibleDaydream Persona and SMT share similar spell names, monsters (although they're called demons in SMT), fusion mechanics, etc. Persona games tend to split the focus between social simulation gameplay and more streamlined JRPG gameplay, whereas SMT games ARE combat and exploration-focused the entire time.

Persona games feature a larger emphasis on humor and character development in magical realist contemporary settings, whereas SMT games tend to be either apocalyptic fantasy (III and V in particular) or have more of a science-fiction/dark future setting (I, II, the IV duology, and Strange Journey), which is also generally apocalyptic. SMT games also tend to focus more on questions of morality, through the filter of a tabletop RPG-like Order/Chaos dichotomy, with characters taking sides in ideological conflicts where their factions are typically supported by different Gods.

As a result of this, unlike Persona, SMT games have stories that change depending on the choices that characters make, typically leading to some wildly different in-game scenarios and endings depending on which faction they support.

SMT games also tend to have a very Abrahamic religious bent to them. You're typically mixed up in a supernatural war of some sort between Heaven and Hell.

Persona games feature more... casual friendly gameplay, whereas SMT is more hardcore and combat-focused.

SMT also have a laser focus on more explicitly supernatural themes. The demons in SMT are explicitly drawn from world mythology. Any similarities in Persona are because they're reflections of the collective unconscious in that series. That said, you'll have a stricter focus on actual mythological entities in SMT.

SMT, especially SMT V, is also much more of a monster-collector. In Persona, your monsters tend to act as equipment for your cast of characters, but in SMT, you're actually fighting alongside your demons. A comparison to Pokemon comes up a lot. As a result, you tend to have a lot more freedom in terms of party experimentation and builds, like in a Pokemon game.

So basically: one series is more casual-friendly and has the social simulation/wish fulfillment/dating sim Japanese teenager elements (Persona), and one series is more hardcore, speculative, and focused on challenging combat and exploration (SMT).

And also, they have different development teams within Atlus. So different people are making these games.

Re: Older Live Service Titles Take Up Over 60% of Overall Playtime, Report Says

Ralizah

Companies will chase this type of game because of how lucrative a lot of these older titles are, but it's a bit of a trap, because this gold rush is unsustainable. Existing games already command the attention and wallets of an ingrained majority of Playstation owners, so with every successful live service game, there's less and less room for newer titles to make it big. Doesn't mean they can't (Helldivers 2 is making that VERY clear), but more and more resources are being poured into a type of game that has less and less to offer newcomers to the market.

Meanwhile, single player games may be less lucrative per title, but there's an ever cycling appetite for new ones. Companies just need to learn to control their budgets a bit.

Re: Rumour: Sony to Host Big PlayStation Event Next Month

Ralizah

@Specky Ah. It has been pretty sad watching the Americanization and homogenization of the Playstation brand over the last several years.

The mainstream of Western gaming has become toxic, which is why I stay shut up in my indie/Japanese AA/Nintendo bubble. Those have some issues too, but not nearly to the same degree, and I'm rarely disappointed by new releases I'm looking forward to.

Re: Rumour: Sony to Host Big PlayStation Event Next Month

Ralizah

@Specky Then branch out? Play more Nintendo games. Play more indies. Play more Japanese AA titles. Whatever looks fun.

You don't need to be "hyped" to find countless fun games to occupy your time if you look outside of the usual heavily-marketed AAA fare.

Even if you just stuck with Playstation, there are so many games on the platform that I guarantee you haven't played that there's not really any reason to be bored or pessimistic.

Re: Microtransactions Don't Belong in a Single Player Game, Says The Witcher Dev

Ralizah

@Specky

"Very telling that CDPR has made better games than all of the above. Even 2077 is better on launch than anything Ubisoft has released in the past decade"

Um, no. 2077 was a broken mess of a game at launch. At least on console.

Meanwhile, Ubisoft published high-quality games like Prince of Persia: The Lost Crown, both Mario + Rabbids games, South Park: The Stick of Truth (not developed by Ubi, but published by them), Trials Rising, Child of Light, etc. I don't recall any of those launching with game-breaking bugs or terrible optimization on their target platforms.

Ubisoft isn't JUST AssCreed and Far Cry.

Re: Jim Ryan Leaves PlayStation as PS5 Set to Become Its 'Most Successful Console Ever'

Ralizah

The PS5 has sustained itself off the incredible momentum achieved during the PS4 generation, but it's far from being a great console like that was, and looks unlikely to outsell it (let alone the PS2 lol).

As a software publisher, Sony has arguably never been as weak as it is right now, stuck in a rut of occasionally releasing safe, prohibitively expensive sequels to existing properties and little else of consequence in-between.

Moreover, Sony is continuing to expand the availability of its software outside of the Playstation ecosystem, making the PS5 a console that's arguably only necessary for the biggest Playstation fans. It wouldn't surprise me if they eventually get to the point where the window between console and PC releases for big blockbuster tentpoles is non-existent.

Re: Hands On: Dragon's Dogma 2 Update Improves Frame Rate on PS5 at the Cost of Ray Tracing

Ralizah

@ShogunRok Yeah. I think, other things being equal, it's a worthwhile feature, but I certainly wouldn't tank performance to achieve somewhat more realistic shading.

It makes a bigger difference in certain games. Cyberpunk 2077's neon-lit dystopia looks almost transformed at night with RT enabled, based on what I've seen. But here? Eh.

Probably makes more sense to build next-gen GPUs around the feature.

Re: PS Portal Is Proving Everyone's Predictions Wrong

Ralizah

@NEStalgia I don't necessarily hate that style of open world game either, as long as it's done well. Horizon is that type of game, and I loved it. It actually is a closer equivalent to what BotW would look like if it was more in the style of an Ubisoft game. Just give it stylized anime visuals and the soft Ghibli filter. And slash the budget in half.

I spent a couple of weeks OBSESSED with TotK. Like, I cleared 80+ hours in that time. And then I just... dropped it. Haven't been back since. I will go back, since I'd like to fully beat it, but yeah, it's weird. I didn't stop playing BotW until I had beaten it and was satisfied with my progress.

Probably doesn't help I spent half my time in the Depths mining zonite. Although I exploited a duplication glitch that saved me hours of tedium, so that was cool, I guess.

Re: PS Portal Is Proving Everyone's Predictions Wrong

Ralizah

@NEStalgia It's just not, though. It completely de-emphasizes the checklisting, quest design, and mindless gameplay loop that define Ubisoft open world games. There was nothing like it at the time, and it STILL feels fresh today, even if other developers are starting to take notes for their own games.

I will admit to hoping that the next one is more Elden Ring and less Minecraft, though. TotK is a super innovative game, but we're at the point where, yeah, it's starting to feel like a new IP.

Re: PS Portal Is Proving Everyone's Predictions Wrong

Ralizah

@NEStalgia I felt a similar, although less pronounced, awe when I first played Gravity Rush on my Vita. People didn't buy the Vita, though, so it never had the chance to really prove itself to the public.

I totally disagree on BotW. Aside from the towers to expand your map, it's nothing like Ubisoft open world games at all. Which is why it was such an industry-shaking release: it created a new type of open world game that defied the established conventions people were used to.

That Elden Ring and Breath of the Wild are considered two of the greatest games ever made, I think, speaks to the potential of this style of open world game design.

Re: PS Portal Is Proving Everyone's Predictions Wrong

Ralizah

@NEStalgia I'll admit to being amused by all of the "It's so cool being able to play games away from the TV!" rhetoric when handhelds have existed for ages. Like... I agree it's cool being able to play a home console-tier title on a portable system, but let's not act like the concept of a portable console itself is something new.

Hell, the Nomad was effectively a Switch back in the 90s, and nobody cared. It's definitely less "Nintendo did a new thing nobody ever thought of before" and more "Nintendo found a way to take this style of console design and make it appealing and mainstream."

I do agree Breath of the Wild as a launch title was an important part of its success as well. It was very much the proof-of-concept people needed to sell the idea of a Switch. I'm so used to playing big boy TV games on a portable system now, but back in 2017, playing the new, hugely ambitious Zelda game on a portable system, booting it up on the tablet, was a WOW moment that'll stick with me forever.