Ralizah

Ralizah

I'm tall and sour. Sufficient?

Comments 5,884

Re: Ghost of Tsushima on PC Attracts 57K Player Peak on Launch Day

Ralizah

@MrBook Yup. Both inspire a sense of curiosity and wonder, which is what you want in an exploration-based game. You're not wandering around a needlessly huge map just following checkpoint markers, which is how most open world games (especially GoT) are. The worlds feel alive and cohesive.

Not coincidentally, BotW, TotK, and ER are three of the most successful adventure games of all time critically and commercially. Zelda went from selling 5 - 10 million units lifetime across multiple platforms to TotK selling 20 million units in three months, and BotW clearing more than 30 million copies lifetime. Elden Ring is also From Software's most successful game and is well on its way to matching or exceeding that figure. It's almost like the market is sending a signal to developers: "Hey, we want more games like this!"

Re: Ghost of Tsushima on PC Attracts 57K Player Peak on Launch Day

Ralizah

Gorgeous game, but the actual open world exploration is very rote.

I think Breath of the Wild, Tears of the Kingdom, and Elden Ring have spoiled me.

Can't believe I'm saying this, but GoT would've been better as a more linear experience with better pacing. It doesn't really do anything to justify the open area design.

Re: A Lot of PS4 Owners Have Yet to Upgrade to PS5

Ralizah

Sony has worked hard to make sure PS4 and PC owners feel included in the ecosystem.

The thing is, if I'm already included, why do I need new hardware?

The PS5 feels very skippable, so I'm skipping it.

I also think the PS4 was successful enough and has a big enough library that a lot of people who don't necessarily need the hot new thing every year will be content with it through the majority of this console generation.

Re: Shift Up Director Puts Stellar Blade, Sony Costume Conspiracy to Bed

Ralizah

I still find this notion that they had a sudden artistic impulse to make changes to a bunch of outfits after the game had already gone gold, which coincidentally all make them slightly less revealing, in a game with a heavy focus on sex appeal, to be patently and transparently absurd.

People have pointed out that the changes aren't consistent, but, to be brutally honest, censorship is often inconsistent, which I think goes to the hastiness of appeasing the publisher with some last minute alterations.

That said, if the developer is playing ball with the messaging to avoid controversy, there's really nothing else to be said, is there? None of the people claiming censorship can prove that contention in the face of contradicting testimony from the developer, after all.

Re: Poll: Years Later, How Do You Feel About PlayStation's PC Strategy?

Ralizah

@Kienda It'll definitely depend. For me, keeping semi-updated in terms of PC technology is automatic, so if all of Sony's games are going there, I don't really see why I would ever buy their console.

But if you're buying their consoles by default, then yeah, it wouldn't really matter, would it?

@Konks Given the accelerated pace of PC releases, I fully believe the release window gap will shorten. Hell, it was approximately only half a year between the PS5 and PC releases of TLOU Part I. I expect, once Sony catches up with their back catalogue and gets their developers accustomed to releasing games on PC as well, that'll become the default for all their single player games. I wouldn't even rule out eventual day one releases.

Anyway, I dispute your contention. Let's say someone really only likes God of War in Sony's catalogue, but doesn't care about The Last of Us, Ratchet and Clank, etc. They'd have probably bought a Playstation console in the past in order to play those games, since they were exclusive, but even if they were hyped for Ragnarok, if they knew it was coming to PC eventually, would it really be worth buying a $500 console for instead of just waiting a bit and playing other games?

Obviously hardcore PS people will have reason to stick with the consoles. But for those of us who aren't, but still bought PS consoles for their exclusives, what's the incentive to stay on console? There isn't one. Sony is bringing everything to PC.

Re: Poll: Years Later, How Do You Feel About PlayStation's PC Strategy?

Ralizah

@Kienda

I said it devalues the console for me. As in, I don't feel a need to buy into Sony's hardware now. Their exclusives are pretty much all hitting PC. The hardware is, for the first time, very skippable.

As I also said, this won't really hurt them as long as they're essentially the default player in the high end home console market.

Re: Poll: Years Later, How Do You Feel About PlayStation's PC Strategy?

Ralizah

It absolutely devalues the console brand for me. Which is a little sad insofar as I grew up with Playstation consoles, although it'll be nice going forward not needing to buy expensive consoles in order to play their games.

That said, Microsoft seems to have given up on being a serious competitor in the console market, and Nintendo is... Nintendo, so, by and large, this won't hurt them with the majority of consumers.

Re: SMT 5: Vengeance Gets a Super Detailed 13 Minute Video on All Its New Stuff

Ralizah

Aww, I kinda liked the reliance on save points. Really made it tense when you were exploring Da'at.

The biggest improvement, which isn't really highlighted here but was discussed on Twitter, is the way they re-balanced the game's aggressive level scaling when it came to damage calculations. SMT games are supposed to incentivize experimentation with the mechanics, not push the player to level grind.

Re: More Xbox Layoffs Reportedly Inbound as Company Attempts to Cut Costs

Ralizah

@Rich33 "Though if a 3rd party game launches on GP I tend to (mostly not always) blacklist buying the game on my PS5 as the devs/publisher clearly had no faith in it!"

I don't really think that follows, as several games with plenty of interest in them launch on Game Pass. I think the gamble is that people tend to play on preferred platforms, and, by and large, you're not likely to make a ton of money from Microsoft's player base unless you're Activision or From Software or something. Game Pass ensures they make their cut from that ecosystem, even if they don't make much from it in actual sales.

Actually, in some cases, like with Atlus, I think GP money was used to motivate investment in the ecosystem in the first place.

All that being said, like you, if a game launches on Game Pass alongside other console versions, I pretty much never end up buying it at launch, since it feels like a waste of money to buy something that was just added to an affordable subscription service. But I don't really like playing games on GP, either, so the end result is that I don't engage with it anywhere. And once I'm out of that launch hype state, it becomes just another game to buy after I contend with my large backlog, so I don't end up buying it at all unless it goes super low in sales.

Did that with Omori. Did that with Sea of Stars. Did that with Persona 3 Reload. Did that with Eiyuden Chronicle: Hundred Heroes. And will probably even do that with Silksong, assuming it's not vaporware.

For me, a GP launch is like a kiss of death to my interest in it.

Re: Helldivers 2 Director Pushes PlayStation to Backtrack on 170 Steam Delistings

Ralizah

@Cutmastavictory It's possible the market is small enough in a lot of underdeveloped countries that Sony doesn't see potential profitability in officially expanding a presence there.

I imagine they'd still grow their PSN numbers quite a bit if they merely incentivized account linking.

@nessisonett One thing I've learned: the audience this website pulls, and even some of the staff, is HEAVILY invested in console war tribalist nonsense like it's the 90s.

Re: Tango Gameworks, Arkane Austin, More Closed in Brutal Bethesda Restructure

Ralizah

Christ.

Sony and Microsoft are in a rush to kill off the remaining studios of theirs that aren't making AAA mainstream fare.

I'm glad the Japanese game studios I actually care about are mostly insulated from the influence of Microsoft's checkbook. Let's hope this serves as a valuable example for any companies that Daddy Warbucks tries to scoop up in the future.

Re: Helldivers 2 CEO Praises 'Willpower' of Community in Sony Showdown

Ralizah

I think people forget Sony isn't Nintendo. They won't just mercilessly plough ahead through a firestorm of controversy and bad press.

Recall online anger also pushed them not to shut down the PS Vita and PS3 storefronts.

The absolute best thing about Sony is that they can be pressured into doing the right thing.

@truerbluer Considering the sheer amount of mindless tribalism I've seen in the last couple of days from Playstation fanboys in this community, I'm inclined to think Sony's base would be more likely to thank them for jacking up prices than complain about it.

Actually, as I recall, the more expensive PS5 versions of their recent cross-gen games like HFW and GoW:R sold better than the PS4 versions, so that's probably not far off the mark.

Re: Sony Doubles Down on Helldivers 2 PSN Requirement by Taking It Off Sale for PC in Numerous Countries

Ralizah

Imagine having a monstrously popular live service title on PC that's even penetrating markets where you don't have a console presence. You've gained a ton of good will with an enormous number of new players in a market you've been desperately trying to tap into.

Then you nuke that good will entirely, shut off access to multiple new and emerging markets, and severely damage your momentum in the PC space because you simply must, more than anything else, force integration with your own accounts, rather, than, say, providing incentives for account integration that would have probably still seen in a large uptick in PSN account numbers without all the self-inflicted damage.

The dumbest move I've seen in this industry in a long time.

Re: Talking Point: Have Sony's Third-Party PS5 Deals Made Up for Its Lack of First-Party Games?

Ralizah

In fairness, the biggest reasons to own Sony's consoles have historically been their third-party exclusives. The problem is those exclusives don't stay exclusive anymore. Not even Sony's own first-party exclusives. As a multi-platform gamer, the PS5 simply doesn't feel like a necessary purchase in the same way previous Playstation consoles were.

Not that Sony's studios are putting out much of anything worth buying anyway at the moment.

@nessisonett We live in a world right now where "PS5 games" run adequately on handhelds. The generational model is on the verge of death, IMO.

Re: Helldivers 2 PC Is Getting Review Bombed Over PSN Requirement

Ralizah

@Intr1n5ic It may be a non-issue to you, but it clearly isn't to a lot of people. My apologies if you're actually a big PC gamer, but my guess is you're probably in a completely different headspace than most of the people upset about this.

Anyway, with regard to people who are regionally barred from access to PSN, I think I'd be pretty angry if I paid for a game, got invested in it, and then, months later, once it's outside of the refund window, I'm told that I won't be able to play the game because I need an account with a separate company that doesn't operate in my region.

With regard to 'constructive criticism,' imagine the people who were angry about this politely complained on the forums and maybe wrote letters to the company instead of review-bombing it. Do you think it'd be getting nearly as much attention? The whole point of a protest is to generate interest in and awareness of what you're angry about, so, more often than not, being rowdy is justifiable insofar as it makes your discontent more widely understood.

Re: Helldivers 2 PC Is Getting Review Bombed Over PSN Requirement

Ralizah

@Intr1n5ic Sure. But there's always degrees of caution in any situation. It's not like one's only choices are either to live completely off the grid as a paranoid hobo or to just share your information with anyone and everyone, right?

There ARE reasons, historically, that people might not want to share their information with Sony specifically.

Re: Helldivers 2 PC Is Getting Review Bombed Over PSN Requirement

Ralizah

Playing devil's advocate a bit, Sony has been subject to some pretty severe hacking and data leaks over the years. If I'm paranoid about my data, I'd be hesitant to make an account with them as well.

Also, PSN isn't available worldwide, which might very well cause issues for some PC players who want to continue playing the game as they have.

Anyway, I'm not sure I appreciate Sammy calling these controversies "overblown." Even if you don't care about Stellar Blade's censorship, for example, the game was explicitly marketed as being uncensored worldwide on the PS5, which didn't end up being the case. In the case of this controversy, even if you think making and connecting a PSN account is a minor thing, it's still introducing a needless extra layer to the process of enjoying the game on PC at best, and actively alienating users from certain regions at worst. Why not just allow for players to opt out of connecting at all? I've played games published by Bethesda that wanted me to make an account, for example, but they've never held access to my game ransom until I do so.

Re: Poll: What Review Score Would You Give Stellar Blade?

Ralizah

@NEStalgia My problem with that is that there are plenty of legendary games that have obvious shortcomings, and also plenty of ultra-polished games that nevertheless wouldn't really deserve to be on 'best of all time' lists.

I guess the difference between us is that, for you, the best games are the least flawed, whereas, for me, the best games are the ones that reflect transcendently excellent qualities in spite of any flaws that may be present.

@nessisonett I'd argue that's the only way to reasonably judge games on the same assessment scale, since they're often going for wildly different approaches, depending on genre, so expectations will differ. Dark Souls and Tetris are just not going to have much comparable overlap, y'know? Or Portal and Uncharted 2. Or Super Metroid and Final Fantasy VII. Or Breath of the Wild and Metal Gear Solid 2. I don't really know how you'd compare them in any meaningful way.

All the same, I think you'd be very well-positioned to list all of those as 10s for the qualities that make them immortal in the public imagination.