Ralizah

Ralizah

I'm tall and sour. Sufficient?

Comments 5,821

Re: PS5 Fans Who Paid $110 for Star Wars Outlaws Early Access Asked to Restart Saves

Ralizah

@IntrepidWombat "if the market is willing to pay $110 for a game, then that's that game's full price, and the $70 price point is the first price drop based on a projected fall-off of demand."

With big releases, up to a certain theoretical limit, there's going to be a tiny portion of the audience that'll spend hundreds of dollars for 'special editions' of games. You talk about 'the market,' when, in reality, that's a tiny minority of people. Actual game launches, on the other hand, are typically when game sales are at their peak (thus the game being full MSRP).

Moreover, if the special edition price was the 'full price,' it wouldn't be bundled with season pass vouchers and release days early.

Also worth mentioning that a more expensive edition of this game exists as well. Does that mean the game's full price is $130, and it releases simultaneously with a price drop? Do you see how this framing breaks apart with just a little bit of scrutiny?

"Ubi's credibility went out the window ages ago. This doesn't hurt their brand image because it's already in the toilet, but that doesn't stop people from buying the corporatized garbage they continue to spew out."

Sure, and it has damaged them when it comes to all but the biggest releases that have penetrated into the mainstream. Companies can and do reverse course and repair their brand image over time.

When one is in a hole, it's usually advisable to stop digging, even if it takes a bit of time to climb out.

Re: PS5 Fans Who Paid $110 for Star Wars Outlaws Early Access Asked to Restart Saves

Ralizah

@IntrepidWombat "People want it, and they're willing to pay the price, so why not make a buck?"

You realize this reasoning can be used to justify just about anything sleazy in the industry, right?

Sacrificing trust and your brand image for short-term money grubbing schemes like this is a bad trade.

Games starting at full price and dropping in sales is about adjusting prices to account for lessening demand, not milking your biggest fans for everything they're worth.

Not that I agree with how they adjust their prices, either, because rapidly devaluing your games after launch is also pretty unfair to the people who support your games at launch. Punishing people for buying in early is a good way of pushing people off of day one purchases for all but the biggest franchises. Which ends up impacting their smaller, better games the most.

Re: Do You Want Astro Bot on PC? Creative Director Wants to Know

Ralizah

@NEStalgia Well, Xbox games release day and date on PC, so there's even less reason to buy one of those consoles.

I could maybe see Sony porting a couple of cross-gen games with big sequels to incentivize buy in, but the moment they started porting major platform exclusives and big sequels, anyone with a lick of sense would conclude that they're all eventually going to PC anyway.

Sony's hardcore fanbase will still want that early access, of course, but anyone questioning whether to buy a PS5 or not at this point clearly isn't a part of that demographic.

Re: Bungie's Making Headlines for All the Wrong Reasons Yet Again

Ralizah

@PegasusActual93 No, over-budgeted AAA single-player games are less viable. Sony has a budgeting issue with its big games. If they can control costs, they'll be fine.

Anyway, if Sony wants a Genshin or Fortnite-level success, it needs to start monetizing their games like those. In what world is a $40 live service title, even one that isn't a total shipwreck, going to be as lucrative as the giants of that model?

Sony is not an endless pit of money, and these games are expensive. They can't afford too many abject flops before they shift focus (actually, they already have, and I expect multiple live service titles failing in a row will motivate them to lean even further away from that push).

It's also worth mentioning that as more successful live service titles release, the less viable that model will be over time. Single player game fans tend to play what they want and move on to new games, but people deeply invested in live service titles have a limited amount of time to play games and so will stick with a few core games that are already well-established. I'm not saying new ones can't succeed (Helldivers 2 illustrated this well), but it's going to be tougher and tougher to compete with established titles that have a captive audience.

Re: Do You Want Astro Bot on PC? Creative Director Wants to Know

Ralizah

Not currently planning on buying a PS5, so it's the only way they're going to get my money.

That said, more broadly, I think it's smarter for console makers to keep their games exclusive to their platforms, but that ship has long since sailed for Sony, so why not port as many games as possible?

@NEStalgia Still have no idea why anyone would think the PC ports would draw people into their ecosystem. It does the opposite: shows that if you wait, the games will come to you instead of you needing to buy a $500 console for a few exclusives.

I'd have a PS5 by now if they hadn't started porting their games to PC lol.

Re: Talking Point: Can PS5, PC Shooter Concord Be Saved?

Ralizah

Not with those designs, it won't. The cast is a weird mixture of generic and incredibly visually unpleasant.

The gameplay, frankly, doesn't do enough to really draw attention away from other established live-service games on its own, either.

Honestly, I think that's for the best. Let Sony take a hit on this and they'll invest their money into better projects in the future. Even if it doesn't steer them away from live-service entirely, hopefully they'll at least attempt more unique and fun ones like Helldivers 2.

Re: Atlus, It's Time to Stop Spoiling Metaphor: ReFantazio

Ralizah

Haven't bothered watching the last few videos. I've seen enough. My preorder is in.

Granted, considering Atlus has developed several of my favorite RPGs of all time, I didn't need much selling on the idea of getting in early on this major new IP from them to begin with.

Re: Site News: Where's Our Concord PS5, PC Review?

Ralizah

Hoping Aaron Bayne reviews this. He really seems to be passionate about the game.

@naruball I mean, if people only interacted with articles about games they're interested in, there wouldn't be much of a point in poll options, now would there?

Re: Final Fantasy 16's PS5 Exclusivity Ends in September as PC Launch Is Locked Down

Ralizah

@GamingFan4Lyf Green Man Gaming and Fanatical are the big ones to keep an eye on, Some crazy deals on there at times. For example, I secured a pre-purchase for Metaphor: ReFantazio for around $40 recently.

Humble Bundle intermittently has really good bundles, and Humble Choice (a monthly sub where you can keep the games once it lapses) can be super cost efficient if you nab games that are still high in price during Steam sales.

Re: Until Dawn PS5 Is Priced at $60 / £60

Ralizah

This remake still just feels so random. I get it's probably more oriented toward the PC market (as is increasingly the case with Sony games these days), but is there really a market for this? Until Dawn isn't The Last of Us. Why put these resources into remaking it, and then barely even change anything other than the visuals?

At this point, I'm fully convinced Sony will re-release Knack for $70 before they even consider touching Bloodborne in any way.

Re: Random: Divisive Dark Souls 2 Is Seeing a Resurgence and Some Revisionist History

Ralizah

@NEStalgia Are you a stale donut connoisseur?

@DETfaninATL lol I'm on a keto diet, so I can't remember the last donut I ate.

When I do splurge, though, it's on something worth taking the hit for. I went to a restaurant recently with these bananas covered in sugar. Ate way too many of those things!

I wish you many non-moldly, and sufficiently non-stale donuts in your future!

Re: Random: Divisive Dark Souls 2 Is Seeing a Resurgence and Some Revisionist History

Ralizah

I've only played DS1, Bloodborne, and Elden Ring. Gone back and forth on DS2, but I've heard plenty of compelling arguments against it online that have stayed my hand when it comes to buying in.

@DETfaninATL "Is there really such a thing as a bad donut??"

Yes. Plenty of days old clearance donuts from grocery stores I've gone to. Literally just a waste of calories.

Re: Square Enix Has Got Fans Talking About a Final Fantasy 13 Remake, Not a Remaster

Ralizah

@Athrum FFXIII was a gorgeous game at launch, and, really, it'd hold up with some remastering. The music is nice, too. Not an all-time great, but I never shy away from XIII tracks in Theatrhythm.

It's literally everything else. The pacing, the level design, the at-times inscrutable terminology they bombard the player with almost immediately, the complete absence of meaningful exploration, really unlikable characters, etc. I'm also not a fan of the character designs, but really, you could take those designs and put them in an excellent game.

I know online fanbases often have a tendency toward revisionist history with widely hated entries after a while, but at least the first entry was never good.

Re: Reaction: PS5 Needs a Price Cut

Ralizah

@rjejr GTA is up there with Fortnite, Minecraft, Call of Duty, and Mario Kart in terms of its casual appeal, though. It's part of that elite 10% of top video games that sell to the mass market, whereas almost everything else sells to the core gamer crowd.

LOTS of casual gamers are gonna buy a PS5 to play this. So many. Rockstar is arguably the biggest developer in the world

@NEStalgia At least GTA has a sense of legacy to it. Lots of people grew up on the series, and it really revolutionized sandbox open world game design.

Whereas I look at what's popular in terms of music, celebrities, etc. and I suddenly feel like I'm surrounded by aliens.

Re: Reaction: PS5 Needs a Price Cut

Ralizah

@NEStalgia San Andreas was the best-selling game on the PS2. RDR2 sold 61+ million copies. The legacy of this developer did not begin with GTA V. Do you seriously think GTA VI isn't going to make mad bank and move tens of millions of PS5s? And probably even more PS6s when the time comes, lol.

Re: Reaction: PS5 Needs a Price Cut

Ralizah

Why does it need a price cut if it's selling at nearly the same pace as the PS4?

Price cuts are something you hold in your pocket to stimulate sales when demand dips. It doesn't sound like demand has dipped.

And, really, all they need to do, realistically, is maintain interest in their ecosystem until GTA VI releases. That'll sell PS5s for the next decade, probably.

Re: Final Fantasy 7 Rebirth PS5 Sales Still a Secret as Square Enix Reports Year-on-Year Decline

Ralizah

@NEStalgia I do think the old-school simplicity of the Switch ecosystem probably appeals to a lot of older Japanese console gaming fans, including myself. Meanwhile, Sony cultivated an audience that mostly seems to want AAA blockbusters (before unsuccessfully attempting to pivot to service games lmfao), and Xbox owners are largely averse to buying much of anything. Steam and Switch are both really friendly ecosystems to smaller games, comparatively, and I expect that to persist into the future.

Nice. I have heard from many people that OT2 is a substantial improvement over the first game. Pity the original seems to have scared so much of its audience away. I'll probably just start with the second one (never played the original on Switch, weirdly enough, despite owning pretty much all the other major HD-2D releases). Someday. No idea when, because my backlog is vast and endless.

Triangle Strategy is so good, dude! I replayed it immediately after beating it the first time, and I never do that. I bet it looks way nicer on the handheld PCs.

tbh I was skeptical of the Switch OLED model for a long time, but seeing was believing for me when I got one second-hand. OLED screens make a huge difference in a lot of games for me. Dark Souls Remastered was pretty much entirely transformed on the SWOLED vs the original panel, for example. Any game with a lot of shadow or a lot of vibrant colors is going to look way nicer on it. It's even more pronounced with the display set to 'vibrant,' since it makes colors pop, sometimes to a ridiculous degree.

Granted, my experience with the Vita helped to sell me as well. Games looked way more vibrant on the original model than on the revision.

I didn't think the size difference would matter that much, but it really did feel HUGE coming from the OG and Lite models.

I'm not as wowed by my OLED handhelds anymore now that I'm used to them. They've made my non-OLED handhelds much harder to go back to, though. I picked up my nephew's LCD Switch at one point and found myself thinking: "How did I ever play on this thing?"

There's a reason Valve almost immediately copied the thing for their hardware revision. Even down to more efficient power usage that dramatically boosts battery life.

Re: Silent Hill 2 Remake Dev Asks Fans to Give It 'a Chance'

Ralizah

@nessisonett The more exploratory feel and nightmarish tone of the original is a big part of why it's my favorite game in the series.

Also they can ride off the coattails of the second game easier and make people do the ‘look Pyramid Head my favourite monster’.

It never fails to entertain me how much Konami turning Pyramid Head into a sort of unofficial series mascot has irritated SH2 fans.