Ralizah

Ralizah

I'm tall and sour. Sufficient?

Comments 5,821

Re: Japan Sales Charts: PS5 Software Actually Sells for Once

Ralizah

Imagine that: PS5 games that actually appeal to gamers in the region tend to sell well. I expect Monster Hunter to blow up the charts and drive PS5 sales for a while as well in February.

Anyway, extremely happy with how well Metaphor is selling worldwide. It improves on the Persona formula in all the right ways (a cast that's diverse in age; a far more balanced combat system; tighter pacing; etc.) without sacrificing the elements that make the modern Persona games so enjoyable in the first place.

@UltimateOtaku91 I imagine there'll be a veritable flood of delayed eighth and ninth-gen ports once the successor drops and developers don't have to spend months wrestling with wildly underpowered hardware.

Re: Ex-PlayStation Exec Shawn Layden Says There's Been a 'Collapse' in Gaming Creativity

Ralizah

For the biggest games? Probably. Putting more and more money on the line is naturally going to make the money men a bit more conservative about trying new ideas.

There's still a ton of good stuff coming from indies, AA Japanese studios, and even some AAA developers, though. I really, really wish people would look deeper into the hobby and not decry the state of an entire entertainment medium because a few of the biggest players are being their usual gross selves. Restrict yourself to Western AAA and nothing else, though, and, yes, I'm sure things seem a little bleak atm.

Re: Video: Top 10 Best PS5 Games of 2024 (So Far)

Ralizah

Man, the writers for this site really don't seem to like Final Fantasy VII Rebirth, for some reason. It's (currently) PS5 exclusive and is one of the highest-rated games of the year at a 92. I get these lists are opinions, but certainly that should put it in a top ten GOTY shortlist for PS5, right?

Anyway, SMT V: Vengeance is probably my favorite release of the year so far, but Metaphor is quickly racing up behind it.

@Yagami tbh with Stellar Blade, Astro Bot, and FFVII Rebirth, 2024 has been a much more tempting year for me as a non-PS5 owner than previous ones. If their games stayed exclusive, it'd have already pushed me over the edge to buying one.

Thing is, those games are almost certainly going to PC anyway, so why not wait a bit?

Re: PS5 May Soon Be Unchallenged by Xbox in Some Regions

Ralizah

There's just no reason to buy a Series console. Microsoft's games underwhelm. They're jacking up subscription prices and dropping acclaimed developers. And the system is an afterthought for numerous developers.

I agree they're largely ceding the home console space to Sony. More money to be made as a software publisher than competing with hardware. I think they'll keep a console option around, but I also think most of their games will go to rival platforms in the future.

Re: Metaphor: ReFantazio Immediately Tops 1 Million Sales at Launch

Ralizah

@NEStalgia Soul Hackers 2 is the one you play when you've platinumed every other Atlus game on the system and are still desperate for more MegaTen. It has its place.

SMT V wasn't that bad on Switch. At least not in the bit you played, lol. Third area was a bit of a slideshow at times. And yes, the game feels wonderful on Steam Deck as well. Locked 60fps, pretty much. It can hold 90fps much of the time, but I can't really tell a difference from 60, tbh, so it's not worth the additional battery drain.

Re: Metaphor: ReFantazio Immediately Tops 1 Million Sales at Launch

Ralizah

Awesome. I feel like the demo + positive reviews really helped boost this close to launch.

Metaphor is a terrific game so far, despite some optimization issues. Studio Zero never misses. And, in this case, the combat is balanced in a way that makes it a lot more satisfying in many respects than Persona 5.

Re: Sony Now Selling Refurbished PS5 Consoles

Ralizah

I actually got my Wii U "refurbished" directly from Nintendo and never had a single issue with the thing ( aside from the giant software droughts ), so I'd be inclined to trust this.

I guess it is A way to get a cheaper PS5. $400 is a good price if everything's in good shape.

Re: Until Dawn Is One of Sony's Worst Performing PC Ports to Date

Ralizah

@Art_Vandelay Oh, I totally agree. I don't own a PS5, and it's because I know pretty much all of their games are going to the PC or PS4 I already own.

I'm a big proponent of manufacturers investing heavily in their own ecosystems to reward their playerbases and incentivize further buy-in. It's why I love Nintendo's steadfast refusal to port their games elsewhere. They understand and invest in bringing longer-term value to their brand and hardware. It strengthens them over time, and it's the primary reason Switch is the only must-own console today.

The best long-term play for Sony to continue thriving as a console manufacturer is to aggressively maintain exclusivity and prioritize software development in their ecosystem. Ideally, like Nintendo, they'd have negotiate with third-parties to develop games for unused first-party IPs, do crossovers with prominent third-parties (like Tokyo Mirage Sessions from Atlus or the various Nintendo-themed Warriors spinoffs, among many others), and develop games across a range of budgets to ensure a continual stream of first-party content that only goes to their hardware.

Unfortunately, the Playstation brand is no longer Japanese or operated like a Japanese console business. It's operated like an American one. And American corporate culture is very big on appeasing shareholders with ill-advised moves that increase profitability more immediately, while sacrificing trust and reputation in the long term.

Anyway, if Sony is gonna keep porting stuff to PC, I'm certainly not wasting money investing in them.

Re: Metaphor: ReFantazio (PS5) - Brilliant, Memorable RPG Is One of Atlus' Finest Works

Ralizah

@NEStalgia "This game is definitely a lot more DDS/SMT/Devil Survivor-fan oriented in feel and tone"

I knew exactly who they were aiming for the moment an enemy blocked my elemental skill and it erased two of my turns.

In terms of how there's no demon system, but full press turn, it feels closest to DDS to me. Just with a LOT of Persona structuring and stylizing to it.

Atlus is on fire this year. I feel like I'm back in the PS2 era where they just regularly dropped absolute bangers throughout the generation.

Re: Poll: Are You Playing Silent Hill 2?

Ralizah

Nah. I snagged a preorder of Metaphor: ReFantazio for cheap ($40). I'll be focusing on that and other games in my backlog for the time being.

Will definitely pick up SH2R when the game is patched and price has gone down a bit, though.

Re: Until Dawn Is One of Sony's Worst Performing PC Ports to Date

Ralizah

@colonelkilgore It's not really animosity. Sony is regarded with the same suspicion they have for most large publishers who mandate third-party accounts. Literally nobody would care if this stuff was optional.

I agree it wouldn't happen any time soon. Valve is deeply trusted and entrenched at this point, and if a competitor comes along puffing out its chest and trying to muscle away market share (lol EGS), it's going to be violently rejected. This is why even Ubisoft is now crawling back to Valve.

But, you know... things change wildly over time, politically, socially, and economically. I can't say for sure what the future holds, but I do know that a company doesn't get anywhere if it's not trusted by its audience.

Sony needs to lead with the carrot rather than the stick. The only way they'll make headway with PC gamers is if they incentivize integrating into a new ecosystem instead of forcing it.

There's a reason Valve is top dog in the PC space. It's not just because they were the first major digital storefront. It's also because of their long-term commitment to building up an ecosystem of services and hardware that are integrative and consumer-serving.

At this moment, Sony is mandating more on PC than they are in their own walled-garden ecosystem, considering you can play PS5 games physically without a PSN account. Not a great place to begin growing trust with a new audience. Especially one that is already wary of publishers demanding they create accounts, download launchers, etc.

Re: Until Dawn Is One of Sony's Worst Performing PC Ports to Date

Ralizah

@colonelkilgore

"as we all know consoles won’t be a thing for ever."

I don't know that, actually. I know I've heard people repeat this line continuously over the years, but console gaming is, frankly, bigger than ever.

I'm sure Sony probably has contingency plans in place if things start going that way. For now, even long term if they wanted to eventually challenge Valve, their best play is to move slowly and build trust with PC gamers.

Re: Until Dawn Is One of Sony's Worst Performing PC Ports to Date

Ralizah

@colonelkilgore They're already simply a publisher on PC, so I doubt any kicking or screaming will be involved. They've been pretty good about fully supporting Steam's features. The only indication they might want something more is the PSN account integration requirement, but that could just be to boost their numbers and nothing more.

Re: Until Dawn Is One of Sony's Worst Performing PC Ports to Date

Ralizah

@colonelkilgore The issue is that there's no reason whatsoever to buy games on other services. Steam is the most convenient, pro-consumer service I've seen in the industry, and, frankly, Sony's games aren't big enough to incentivize buy-in on another platform. They'll just make less money overall if they try to fight Valve. EGS literally gives away games constantly and can't make a dent in that market.

One option is to remain on Steam, make PSN account integration optional, and launch a competing storefront where you can also buy their games that integrates more completely with their console ecosystem. So, trophy support and the like.

Re: Until Dawn Is One of Sony's Worst Performing PC Ports to Date

Ralizah

@colonelkilgore Yeah, if Sony's intent longer-term is to set up a launcher and storefront on PC, it's not going to end well. If they want to keep tapping the PC audience, it really is just better if they drop games on Steam without third-party account requirements or, god forbid, try and mandate a third-party launcher like some companies.

PC is a huge market, but it's largely Valve's territory now, outside of services like itch.io and GOG that rarely directly compete with them. A huge chunk of the PC gaming audience just ignores games that aren't on Steam.

The issue is that Sony's games cost so much to develop now that they're not satisfied with merely the 1 - 10 million units they're selling on PS5, and PC ports are one of the less expensive ways of leveraging their IP to find new revenue streams. Probably the same reason they're licensing out all their properties now for TV/movie adaptations (and I'm sure the success of The Last of Us, Mario movie, etc. has accelerated that tremendously; the video game movie will be the superhero movie of the 2020s IMO).

Re: Until Dawn Movie Wraps As PS5 Remake Releases

Ralizah

As others have pointed out, the novelty of this was playing through a bad, tropey horror movie plot via an interactive medium. Turning it into a movie removes its one redeeming property.

@GreatAuk Ohhh, kind of like the Clue movie and its different endings depending on which cut of the film you saw. That's a cute idea.

Re: This Silent Hill 2 PS5 vs PS2 Comparison Will Blow Your Mind

Ralizah

@nessisonett Yeah, right before you "die" and wake up in the diner. First five minutes or so of the game. It's an incredible build-up atmospherically. You're walking through that alley with lots of little things signposting that SOMETHING IS VERY WRONG. Then the siren starts blaring, the environment gradually darkens, industrial clangs become louder in the soundtrack, to almost deafening extent, and then, yeah, it becomes like Hell.

Silent Hill 1 is very raw in terms of its scare factor, which I've always appreciated about it.

Re: This Silent Hill 2 PS5 vs PS2 Comparison Will Blow Your Mind

Ralizah

@nessisonett What also works out in RE2's favor is that it amped up the creep factor in many respects and provided new scares that took into account the behind the shoulder camera.

Looking at this boss fight... in the original, it feels like you're trapped in the room with something barely seen and nightmarish. In the remake, it's like playing whack-a-mole, lol.

The Silent Hill games were really ahead of the curve in terms of their camera work. Nothing will ever stick in my brain quite as permanently as the nightmare sequence at the beginning of SH1, which felt like a literal descent into Hell, and the twisting, dynamic camera was a big part of that.

Re: Bickering Begins Over PS5 Pro's Inability to Sell Out

Ralizah

@nessisonett It's a really jarring shift away from the down to earth and accessible vibe of early Playstation. Heck, from early-mid PS4, even.

I desperately want a modern equivalent to the "we want people to work more hours to buy PS3" line that almost sank the brand back then, lol.

Although it wouldn't now without real competition in the same space.

@Major_Player If it's a well-known fact, you have a source for that assertion, right?

Re: Bickering Begins Over PS5 Pro's Inability to Sell Out

Ralizah

I feel like consoles should be available when they 'launch' if the companies are doing everything right. Especially mid-gen upgrades.

Why do we have to preorder everything we want months ahead of time just to get it on release?

@Major_Player Yep, clearly Nintendo needed to generate "artificial demand" for the console that's about the lap the PS2 in all-time sales in a fraction of the time, lol.

That conspiracy theory was stupid then, and it's still stupid now.