It was a fantastic game on Switch, and it's even better in this form on more capable devices. My Steam Deck runs the game at a locked 60fps!
@Judal27 It's fine. The story never had to be amazing. It just needed to do something with the characters and improve the narrative pacing... and Vengeance accomplishes that.
On top of maintaining and improving the core gameplay, reducing the impact of the level scaling, etc.
@DonJorginho Nintendo doesn't traditionally drop prices on their consoles or games, either (with the exception of discounted re-releases of some first-party games in previous generations). Sony, on the other hand, has a long history of loss-leading to maintain their position in the industry. It's very much a conscious and extreme shift in strategy for them. As such, I think it's naive to believe they won't try to make the PS6 more profitable if they believe it won't hurt sales momentum on year one too much. Of course, this will all be determined by significant internal calculations based on market data.
Enthusiasts are generally the demographic that likes to buy in early with new console generations. If Sony thinks it can milk them for more with a PS6 (it probably can, tbh), it makes a lot of sense to price it with the anticipation of dropping the price gradually to expand mass market appeal for the hardware.
Also fully expecting the disc drive to be an accessory by default next gen.
I think $600, or somewhere thereabouts, is not an unrealistic expectation. Maybe more, depending on how well the PS5 Pro sells.
@DonJorginho I disagree. Sony has been testing the limits of what the market will bear in terms of price increases throughout the generation, in a way that is totally antithetical to their behavior in the past. Price increases on games. A rise in the MSRP of their first-party games. Increasingly limited price drops on that software. Price increases on controllers. etc. The PS5 Pro selling well will indicate that there's space, at least early on, to charge the enthusiasts who buy in early a small fortune for the even more premium hardware in the PS6.
Might actually be willing to go onto the EGS in order to download and play this, lol. Aside from my hesitations about the gacha model it presumably adopts (which have themselves been significantly tempered by Hoyoverse's titles), everything about this looks up my alley.
They've been slowly leaning in that direction for a while, with recent games featuring larger, more exploratory areas. I think it sounds great. I'm so ready for something new from them.
The estimated YoY growth rate of PC gaming in 2023 was over 8%, whereas it was under 1% for console gaming.
As for third-party sales, as I said, PC is better when it comes to the tail end of sales down the line. That's why, for example, Capcom makes the majority of its money from PC and publicly considers it to be their primary platform.
None of this is discounting the gigantic presence Sony has in the gaming space, and it's also not prophesying doom for Sony's platform. But there's a reason Sony is so invested in expanding to PC, and that'll likely become truer as time goes on.
I dunno, almost a quarter of sales going to PC in Europe when the game is heavily marketed by Sony, the fanbase is almost entirely on console (historically), and the region itself is heavily biased toward Playstation as a platform doesn't seem bad at all to me.
Not to mention this divide should even out a bit over time, since launch sales are usually better on console, whereas long term sales are often more robust on Steam.
Konami has been making a lot of smart decisions lately. The excellent Contra/Castlevania collections, Suikoden collection next year, getting WayForward to do the last Contra game, the Vampire Survivors collabs, and actually hiring a competent Western dev to work on their Silent Hill series. There's also the MGS collection, and the possibility we'll get a second one that'll save MGS4 from its PS3 prison soon.
First time in... what, a decade?... that the name Konami doesn't generate negative feelings for me. It's nice.
Nice. I like the aesthetics of Lego games, but the gameplay was always where they let me down. Sounds like this one might actually be a good time.
I'm sure PC/PS5 will be the best experiences technically, but I'm so tempted to nab this on Switch, if only for the novelty.
If it sells a significant percentage on Nintendo's system, I could see them expanding out with other select titles in the future. Imagine a Gravity Rush Collection on PS5/Switch 2/PC!
Wow. Even Nintendo Switch, with its strong culture of physical media among the player base, just barely favors digital distribution. And the digital ownership ratio is only likely to increase as time goes on.
PS6 is probably gonna ship without a disc drive. You'll have to buy an attachment.
These announcements are getting faster and faster. Fully expecting Astro Bot's PC port to be announced before 2026 at this point, lol.
Along with FFVII Rebirth and Stellar Blade.
@HotGoomba Nintendo's home consoles have been selling worse and worse every generation, apart from the Wii, which was a 'lightning in a bottle' moment for the company. If the Switch had been a home console, it wouldn't have even had a hook for the smart marketing to work with. The decision would have really damaged Nintendo and perhaps made them into a handheld-only manufacturer.
@Deoxyr1bose Worth it. PC is so much more worth investing in as a long-term ecosystem. Biggest library, best prices on new games, multiple storefronts, multiple supported controllers, and most games are fully playable on a PC handheld as well for that Vita/PS4 like experience when it comes to Steam games with cloud save support.
I have to play deeper into it to really know what score I'd give it, but a 10 isn't out of the question. It addresses the significant difficulty balancing issues Persona 5 had while retaining almost all of its strengths.
@LowDefAl Astro Bot also isn't some major Japanese IP or (like Metaphor) coming from a studio that's fairly popular in Japan. My understanding is the game didn't do great in Japan, but is succeeding overall.
Imagine that: PS5 games that actually appeal to gamers in the region tend to sell well. I expect Monster Hunter to blow up the charts and drive PS5 sales for a while as well in February.
Anyway, extremely happy with how well Metaphor is selling worldwide. It improves on the Persona formula in all the right ways (a cast that's diverse in age; a far more balanced combat system; tighter pacing; etc.) without sacrificing the elements that make the modern Persona games so enjoyable in the first place.
@UltimateOtaku91 I imagine there'll be a veritable flood of delayed eighth and ninth-gen ports once the successor drops and developers don't have to spend months wrestling with wildly underpowered hardware.
For the biggest games? Probably. Putting more and more money on the line is naturally going to make the money men a bit more conservative about trying new ideas.
There's still a ton of good stuff coming from indies, AA Japanese studios, and even some AAA developers, though. I really, really wish people would look deeper into the hobby and not decry the state of an entire entertainment medium because a few of the biggest players are being their usual gross selves. Restrict yourself to Western AAA and nothing else, though, and, yes, I'm sure things seem a little bleak atm.
Insomniac's games have great art-styles and tend to be well-optimized for everything they release on, so you're not going to see really transformative differences compared to other releases.
I finally played Marvel's Spider-Man this year on PS4 and was blown away by how good it looks on a 4K set, even on ancient hardware.
It's an incredibly gross practice I refuse to support on principle.
That said, these days, there's less incentive than ever to buy a game at release. Waiting even a few months will almost always net you a cheaper and more complete version of the game than what people at launch experienced.
Metaphor is selling faster than any previous Atlus game to date, attracting a surprising amount of mainstream attention online, and Silent Hill 2 appears to be succeeding. Astro Bot sold reasonably well. Live service rubbish like Concord and Suicide Squad crashed and burned.
Despite everything going wrong with this industry, I remain hopeful.
Awesome. Was so cool to see Terrifier 3 topping the US box office this last weekend. Terrifier 2 was a top five slasher, and it clearly really helped to cultivate a following.
Wish the actual game itself was gorier, though, c'mon.
Man, the writers for this site really don't seem to like Final Fantasy VII Rebirth, for some reason. It's (currently) PS5 exclusive and is one of the highest-rated games of the year at a 92. I get these lists are opinions, but certainly that should put it in a top ten GOTY shortlist for PS5, right?
Anyway, SMT V: Vengeance is probably my favorite release of the year so far, but Metaphor is quickly racing up behind it.
@Yagami tbh with Stellar Blade, Astro Bot, and FFVII Rebirth, 2024 has been a much more tempting year for me as a non-PS5 owner than previous ones. If their games stayed exclusive, it'd have already pushed me over the edge to buying one.
Thing is, those games are almost certainly going to PC anyway, so why not wait a bit?
There's just no reason to buy a Series console. Microsoft's games underwhelm. They're jacking up subscription prices and dropping acclaimed developers. And the system is an afterthought for numerous developers.
I agree they're largely ceding the home console space to Sony. More money to be made as a software publisher than competing with hardware. I think they'll keep a console option around, but I also think most of their games will go to rival platforms in the future.
@NEStalgia Soul Hackers 2 is the one you play when you've platinumed every other Atlus game on the system and are still desperate for more MegaTen. It has its place.
SMT V wasn't that bad on Switch. At least not in the bit you played, lol. Third area was a bit of a slideshow at times. And yes, the game feels wonderful on Steam Deck as well. Locked 60fps, pretty much. It can hold 90fps much of the time, but I can't really tell a difference from 60, tbh, so it's not worth the additional battery drain.
@NimrodNation20 In general, I feel like demos benefit good games overall.
If you end up loving this, there's a lot of Atlus goodness on PS5. Catherine: Full Body, Persona 5 Royal, and Shin Megami Tensei V: Vengeance are all fantastic as well.
Awesome. I feel like the demo + positive reviews really helped boost this close to launch.
Metaphor is a terrific game so far, despite some optimization issues. Studio Zero never misses. And, in this case, the combat is balanced in a way that makes it a lot more satisfying in many respects than Persona 5.
I actually got my Wii U "refurbished" directly from Nintendo and never had a single issue with the thing ( aside from the giant software droughts ), so I'd be inclined to trust this.
I guess it is A way to get a cheaper PS5. $400 is a good price if everything's in good shape.
@Art_Vandelay Oh, I totally agree. I don't own a PS5, and it's because I know pretty much all of their games are going to the PC or PS4 I already own.
I'm a big proponent of manufacturers investing heavily in their own ecosystems to reward their playerbases and incentivize further buy-in. It's why I love Nintendo's steadfast refusal to port their games elsewhere. They understand and invest in bringing longer-term value to their brand and hardware. It strengthens them over time, and it's the primary reason Switch is the only must-own console today.
The best long-term play for Sony to continue thriving as a console manufacturer is to aggressively maintain exclusivity and prioritize software development in their ecosystem. Ideally, like Nintendo, they'd have negotiate with third-parties to develop games for unused first-party IPs, do crossovers with prominent third-parties (like Tokyo Mirage Sessions from Atlus or the various Nintendo-themed Warriors spinoffs, among many others), and develop games across a range of budgets to ensure a continual stream of first-party content that only goes to their hardware.
Unfortunately, the Playstation brand is no longer Japanese or operated like a Japanese console business. It's operated like an American one. And American corporate culture is very big on appeasing shareholders with ill-advised moves that increase profitability more immediately, while sacrificing trust and reputation in the long term.
Anyway, if Sony is gonna keep porting stuff to PC, I'm certainly not wasting money investing in them.
@NEStalgia "This game is definitely a lot more DDS/SMT/Devil Survivor-fan oriented in feel and tone"
I knew exactly who they were aiming for the moment an enemy blocked my elemental skill and it erased two of my turns.
In terms of how there's no demon system, but full press turn, it feels closest to DDS to me. Just with a LOT of Persona structuring and stylizing to it.
Atlus is on fire this year. I feel like I'm back in the PS2 era where they just regularly dropped absolute bangers throughout the generation.
@colonelkilgore It's not really animosity. Sony is regarded with the same suspicion they have for most large publishers who mandate third-party accounts. Literally nobody would care if this stuff was optional.
I agree it wouldn't happen any time soon. Valve is deeply trusted and entrenched at this point, and if a competitor comes along puffing out its chest and trying to muscle away market share (lol EGS), it's going to be violently rejected. This is why even Ubisoft is now crawling back to Valve.
But, you know... things change wildly over time, politically, socially, and economically. I can't say for sure what the future holds, but I do know that a company doesn't get anywhere if it's not trusted by its audience.
Sony needs to lead with the carrot rather than the stick. The only way they'll make headway with PC gamers is if they incentivize integrating into a new ecosystem instead of forcing it.
There's a reason Valve is top dog in the PC space. It's not just because they were the first major digital storefront. It's also because of their long-term commitment to building up an ecosystem of services and hardware that are integrative and consumer-serving.
At this moment, Sony is mandating more on PC than they are in their own walled-garden ecosystem, considering you can play PS5 games physically without a PSN account. Not a great place to begin growing trust with a new audience. Especially one that is already wary of publishers demanding they create accounts, download launchers, etc.
My big hope is this succeeds and inspires Bloober to shift their horror game design philosophy. We have a few indies making survival horror experiences, but I'd love to see a more prominent Western team push the genre in the West.
Comments 5,846
Re: In USA, the PS5 Pro Launched with Similar Sales to the PS4 Pro
@zupertramp Just a guess, but the people struggling to buy eggs probably aren't the same ones buying PS5 Pros.
Or, if they are, their priorities are wildly misaligned.
Re: SMT 5: Vengeance PS5 Demo Up Now on PS Store
Love the SMT V appreciation in the comments.
It was a fantastic game on Switch, and it's even better in this form on more capable devices. My Steam Deck runs the game at a locked 60fps!
@Judal27 It's fine. The story never had to be amazing. It just needed to do something with the characters and improve the narrative pacing... and Vengeance accomplishes that.
On top of maintaining and improving the core gameplay, reducing the impact of the level scaling, etc.
Re: Guerrilla's Next Horizon Game May Launch Sometime in 2025 on PS5
Horizon Kart and Horizon Cooking Madness! up next next.
Re: Japan Sales Charts: PS5 Pro Gets Stronger Start Than PS4 Pro Despite Being Twice the Price
@DonJorginho Nintendo doesn't traditionally drop prices on their consoles or games, either (with the exception of discounted re-releases of some first-party games in previous generations). Sony, on the other hand, has a long history of loss-leading to maintain their position in the industry. It's very much a conscious and extreme shift in strategy for them. As such, I think it's naive to believe they won't try to make the PS6 more profitable if they believe it won't hurt sales momentum on year one too much. Of course, this will all be determined by significant internal calculations based on market data.
Enthusiasts are generally the demographic that likes to buy in early with new console generations. If Sony thinks it can milk them for more with a PS6 (it probably can, tbh), it makes a lot of sense to price it with the anticipation of dropping the price gradually to expand mass market appeal for the hardware.
Also fully expecting the disc drive to be an accessory by default next gen.
I think $600, or somewhere thereabouts, is not an unrealistic expectation. Maybe more, depending on how well the PS5 Pro sells.
Re: Japan Sales Charts: PS5 Pro Gets Stronger Start Than PS4 Pro Despite Being Twice the Price
@DonJorginho I disagree. Sony has been testing the limits of what the market will bear in terms of price increases throughout the generation, in a way that is totally antithetical to their behavior in the past. Price increases on games. A rise in the MSRP of their first-party games. Increasingly limited price drops on that software. Price increases on controllers. etc. The PS5 Pro selling well will indicate that there's space, at least early on, to charge the enthusiasts who buy in early a small fortune for the even more premium hardware in the PS6.
Re: LEGO Horizon Adventures Sets Odd Precedent, Lacking PS5 Pro Support
"Sony's latest exclusive, LEGO Horizon Adventures"
This isn't even console exclusive.
Re: Stellar Blade's Anticipated PC Port Takes Flight Sometime in 2025
Expected, but nice to have it confirmed. Really hoping this runs okay on Steam Deck.
@GamingFan4Lyf Is Sony even publishing the game on PC?
Re: Infinity Nikki Will Be the Next Big Thing on PS5
Might actually be willing to go onto the EGS in order to download and play this, lol. Aside from my hesitations about the gacha model it presumably adopts (which have themselves been significantly tempered by Hoyoverse's titles), everything about this looks up my alley.
Re: Random: Suda51 Claims to Have Met Mysterious Sales Maestro, Wario64
lol my phone is blowing up with notifications from this account constantly. Worth it for the occasional incredible deal.
Re: Remastered Ys Memoire: The Oath in Felghana Promises January Release on PS5, PS4
Easily my favorite of the more classic style of Ys game. It's perfectly paced and very replayable.
Re: Monster Hunter Wilds' Beta Is Prompting Fans to Reconsider PS5 Pro
Ouch.
I guess I might avoid playing this until I update my GPU. This sounds rough.
Re: Eyes Up for Dead or Alive Dating Game's Latest PS5, PS4 Trailer
Not gonna lie, I cracked up when the POV camera randomly shifted to her chest while she was talking.
Male Gaze: The Game
Re: Steins;Gate Is Getting a Reboot for Unannounced Consoles, and the Art Is Divine
I love this game, don't get me wrong, but how many times they gonna remake and/or re-release it? lol
Re: Lovingly Animated Horror Game Bye Sweet Carole Arrives on PS5 in 2025
God I miss classic animation.
Definitely keeping an eye on this .Love the art.
Re: Ubisoft Disbands Prince of Persia: The Lost Crown Team After Poor Sales, Claims Report
So much for maybe getting another excellent 2D Rayman.
There really is just nothing left for me at Ubisoft.
Re: Naughty Dog's Next Game Will Reportedly Put More of a Focus on 'Player Freedom'
They've been slowly leaning in that direction for a while, with recent games featuring larger, more exploratory areas. I think it sounds great. I'm so ready for something new from them.
Re: In Europe, 78% of Silent Hill 2 Copies Were Purchased on PS5
@Jay767 High-end? Sure. Mid-range, that'll put you around the same level as PS5? Not so much.
Not to mention that the cost of high-end components on console is starting to give people sticker shock as well. PS5 Pro being exhibit number one.
In terms of their trajectory, PC is growing much, much faster as well. Consider this: https://www.pcgamer.com/gaming-industry/2023-pc-games-revenue-increase-newzoo/
The estimated YoY growth rate of PC gaming in 2023 was over 8%, whereas it was under 1% for console gaming.
As for third-party sales, as I said, PC is better when it comes to the tail end of sales down the line. That's why, for example, Capcom makes the majority of its money from PC and publicly considers it to be their primary platform.
None of this is discounting the gigantic presence Sony has in the gaming space, and it's also not prophesying doom for Sony's platform. But there's a reason Sony is so invested in expanding to PC, and that'll likely become truer as time goes on.
Re: In Europe, 78% of Silent Hill 2 Copies Were Purchased on PS5
I dunno, almost a quarter of sales going to PC in Europe when the game is heavily marketed by Sony, the fanbase is almost entirely on console (historically), and the region itself is heavily biased toward Playstation as a platform doesn't seem bad at all to me.
Not to mention this divide should even out a bit over time, since launch sales are usually better on console, whereas long term sales are often more robust on Steam.
Re: Vampire Survivors Gets Huge Castlevania Crossover DLC, Arrives Halloween on PS5, PS4
Konami has been making a lot of smart decisions lately. The excellent Contra/Castlevania collections, Suikoden collection next year, getting WayForward to do the last Contra game, the Vampire Survivors collabs, and actually hiring a competent Western dev to work on their Silent Hill series. There's also the MGS collection, and the possibility we'll get a second one that'll save MGS4 from its PS3 prison soon.
First time in... what, a decade?... that the name Konami doesn't generate negative feelings for me. It's nice.
Re: Preview: LEGO Horizon Adventures Is Looking Like the Best LEGO Game Yet
Nice. I like the aesthetics of Lego games, but the gameplay was always where they let me down. Sounds like this one might actually be a good time.
I'm sure PC/PS5 will be the best experiences technically, but I'm so tempted to nab this on Switch, if only for the novelty.
If it sells a significant percentage on Nintendo's system, I could see them expanding out with other select titles in the future. Imagine a Gravity Rush Collection on PS5/Switch 2/PC!
Re: Expedition 33 Dev Confirms $50 Price Is Correct, '30+ Hours of Main Game'
Fairly priced Western AA turn-based RPG that doesn't pad out the runtime and features AAA-esque presentation.
I'm very, very down for this if it reviews well.
Re: Like It or Not, This Is Why PS5 Pro Doesn't Have a Disc Drive
@TrickyDicky99 So what? The US is the biggest market in the world for console games, by far.
Anyway, I'm guessing you'll probably see a preference for digital worldwide.
Re: Like It or Not, This Is Why PS5 Pro Doesn't Have a Disc Drive
Wow. Even Nintendo Switch, with its strong culture of physical media among the player base, just barely favors digital distribution. And the digital ownership ratio is only likely to increase as time goes on.
PS6 is probably gonna ship without a disc drive. You'll have to buy an attachment.
Re: Marvel's Spider-Man 2 Web Swings to PC in January 2025
These announcements are getting faster and faster. Fully expecting Astro Bot's PC port to be announced before 2026 at this point, lol.
Along with FFVII Rebirth and Stellar Blade.
@HotGoomba Nintendo's home consoles have been selling worse and worse every generation, apart from the Wii, which was a 'lightning in a bottle' moment for the company. If the Switch had been a home console, it wouldn't have even had a hook for the smart marketing to work with. The decision would have really damaged Nintendo and perhaps made them into a handheld-only manufacturer.
@Deoxyr1bose Worth it. PC is so much more worth investing in as a long-term ecosystem. Biggest library, best prices on new games, multiple storefronts, multiple supported controllers, and most games are fully playable on a PC handheld as well for that Vita/PS4 like experience when it comes to Steam games with cloud save support.
Re: Poll: What Review Score Would You Give Metaphor: ReFantazio?
I have to play deeper into it to really know what score I'd give it, but a 10 isn't out of the question. It addresses the significant difficulty balancing issues Persona 5 had while retaining almost all of its strengths.
Very much a top GOTY contender for me.
Re: Unknown 9: Awakening (PS5) - Brand New IP Shows Plenty of Promise
This seems like the sort of game I'd pick up for $5 in a sale and quit playing after a few hours.
Re: Japan Sales Charts: PS5 Software Actually Sells for Once
@LowDefAl Astro Bot also isn't some major Japanese IP or (like Metaphor) coming from a studio that's fairly popular in Japan. My understanding is the game didn't do great in Japan, but is succeeding overall.
Re: Japan Sales Charts: PS5 Software Actually Sells for Once
Imagine that: PS5 games that actually appeal to gamers in the region tend to sell well. I expect Monster Hunter to blow up the charts and drive PS5 sales for a while as well in February.
Anyway, extremely happy with how well Metaphor is selling worldwide. It improves on the Persona formula in all the right ways (a cast that's diverse in age; a far more balanced combat system; tighter pacing; etc.) without sacrificing the elements that make the modern Persona games so enjoyable in the first place.
@UltimateOtaku91 I imagine there'll be a veritable flood of delayed eighth and ninth-gen ports once the successor drops and developers don't have to spend months wrestling with wildly underpowered hardware.
Re: Ex-PlayStation Exec Shawn Layden Says There's Been a 'Collapse' in Gaming Creativity
For the biggest games? Probably. Putting more and more money on the line is naturally going to make the money men a bit more conservative about trying new ideas.
There's still a ton of good stuff coming from indies, AA Japanese studios, and even some AAA developers, though. I really, really wish people would look deeper into the hobby and not decry the state of an entire entertainment medium because a few of the biggest players are being their usual gross selves. Restrict yourself to Western AAA and nothing else, though, and, yes, I'm sure things seem a little bleak atm.
Re: Sublime PS5, PC Remake Silent Hill 2 Tops One Million Sales
Happy to see both Silent Hill 2 and Metaphor: ReFantazio selling well. Wild month for games on PS5/PC.
Re: Ratchet & Clank: Rift Apart Showcases the Problem with Sony's Games on PS5 Pro
Insomniac's games have great art-styles and tend to be well-optimized for everything they release on, so you're not going to see really transformative differences compared to other releases.
I finally played Marvel's Spider-Man this year on PS4 and was blown away by how good it looks on a 4K set, even on ancient hardware.
Re: Anticipated PS5 RPG Clair Obscur: Expedition 33 Attracts All-Star Cast
It's surreal, but also incredibly exciting, to see a game like this fully embrace turn-based combat. Really hoping this one sells well.
Re: Opinion: The Price of Playing PS5 Games Day One Is Getting Higher and Higher
It's an incredibly gross practice I refuse to support on principle.
That said, these days, there's less incentive than ever to buy a game at release. Waiting even a few months will almost always net you a cheaper and more complete version of the game than what people at launch experienced.
Re: Dino Crisis Fans Hoodwinked as Capcom's PS1 Classic Requires Premium, Lacks Trophies
lol Screw that noise, I'll just play the PS1 Classics version I have on my Vita.
Re: UK Sales Charts: Silent Hill 2, Dragon Ball's Physical Copies Topple Metaphor in Massive Week
Metaphor is selling faster than any previous Atlus game to date, attracting a surprising amount of mainstream attention online, and Silent Hill 2 appears to be succeeding. Astro Bot sold reasonably well. Live service rubbish like Concord and Suicide Squad crashed and burned.
Despite everything going wrong with this industry, I remain hopeful.
Re: Gory Pixel Beat-‘Em-Up Terrifier: The ARTcade Game Announced for PS5
Awesome. Was so cool to see Terrifier 3 topping the US box office this last weekend. Terrifier 2 was a top five slasher, and it clearly really helped to cultivate a following.
Wish the actual game itself was gorier, though, c'mon.
Re: Manga Masterpiece Death Note Is Getting a PS5, PS4 Adaptation
Eyes flash red
Just according to keikaku.
Re: Video: Top 10 Best PS5 Games of 2024 (So Far)
Man, the writers for this site really don't seem to like Final Fantasy VII Rebirth, for some reason. It's (currently) PS5 exclusive and is one of the highest-rated games of the year at a 92. I get these lists are opinions, but certainly that should put it in a top ten GOTY shortlist for PS5, right?
Anyway, SMT V: Vengeance is probably my favorite release of the year so far, but Metaphor is quickly racing up behind it.
@Yagami tbh with Stellar Blade, Astro Bot, and FFVII Rebirth, 2024 has been a much more tempting year for me as a non-PS5 owner than previous ones. If their games stayed exclusive, it'd have already pushed me over the edge to buying one.
Thing is, those games are almost certainly going to PC anyway, so why not wait a bit?
Re: PS5 May Soon Be Unchallenged by Xbox in Some Regions
There's just no reason to buy a Series console. Microsoft's games underwhelm. They're jacking up subscription prices and dropping acclaimed developers. And the system is an afterthought for numerous developers.
I agree they're largely ceding the home console space to Sony. More money to be made as a software publisher than competing with hardware. I think they'll keep a console option around, but I also think most of their games will go to rival platforms in the future.
Re: Metaphor: ReFantazio Immediately Tops 1 Million Sales at Launch
@NEStalgia Soul Hackers 2 is the one you play when you've platinumed every other Atlus game on the system and are still desperate for more MegaTen. It has its place.
SMT V wasn't that bad on Switch. At least not in the bit you played, lol. Third area was a bit of a slideshow at times. And yes, the game feels wonderful on Steam Deck as well. Locked 60fps, pretty much. It can hold 90fps much of the time, but I can't really tell a difference from 60, tbh, so it's not worth the additional battery drain.
Re: Metaphor: ReFantazio Immediately Tops 1 Million Sales at Launch
@NimrodNation20 In general, I feel like demos benefit good games overall.
If you end up loving this, there's a lot of Atlus goodness on PS5. Catherine: Full Body, Persona 5 Royal, and Shin Megami Tensei V: Vengeance are all fantastic as well.
Re: Metaphor: ReFantazio Immediately Tops 1 Million Sales at Launch
Awesome. I feel like the demo + positive reviews really helped boost this close to launch.
Metaphor is a terrific game so far, despite some optimization issues. Studio Zero never misses. And, in this case, the combat is balanced in a way that makes it a lot more satisfying in many respects than Persona 5.
Re: Metaphor: ReFantazio: All Followers, Abilities, and How to Increase Bonds
Junah looks like she was ripped straight out of a 70s shoujo manga.
Re: TV Show Review: Tomb Raider: The Legend of Lara Croft - Globetrotting Animated Adventure Edges Lara's Arc Forward
God forbid a woman who regularly engages in high-intensity, full-body exercises be depicted as having a bit of muscle on her.
Anyway, this looks interesting. I really need to play the recent trilogy first, though.
Re: Sony Now Selling Refurbished PS5 Consoles
I actually got my Wii U "refurbished" directly from Nintendo and never had a single issue with the thing ( aside from the giant software droughts ), so I'd be inclined to trust this.
I guess it is A way to get a cheaper PS5. $400 is a good price if everything's in good shape.
Re: Until Dawn Is One of Sony's Worst Performing PC Ports to Date
@Art_Vandelay Oh, I totally agree. I don't own a PS5, and it's because I know pretty much all of their games are going to the PC or PS4 I already own.
I'm a big proponent of manufacturers investing heavily in their own ecosystems to reward their playerbases and incentivize further buy-in. It's why I love Nintendo's steadfast refusal to port their games elsewhere. They understand and invest in bringing longer-term value to their brand and hardware. It strengthens them over time, and it's the primary reason Switch is the only must-own console today.
The best long-term play for Sony to continue thriving as a console manufacturer is to aggressively maintain exclusivity and prioritize software development in their ecosystem. Ideally, like Nintendo, they'd have negotiate with third-parties to develop games for unused first-party IPs, do crossovers with prominent third-parties (like Tokyo Mirage Sessions from Atlus or the various Nintendo-themed Warriors spinoffs, among many others), and develop games across a range of budgets to ensure a continual stream of first-party content that only goes to their hardware.
Unfortunately, the Playstation brand is no longer Japanese or operated like a Japanese console business. It's operated like an American one. And American corporate culture is very big on appeasing shareholders with ill-advised moves that increase profitability more immediately, while sacrificing trust and reputation in the long term.
Anyway, if Sony is gonna keep porting stuff to PC, I'm certainly not wasting money investing in them.
Re: Metaphor: ReFantazio (PS5) - Brilliant, Memorable RPG Is One of Atlus' Finest Works
@NEStalgia "This game is definitely a lot more DDS/SMT/Devil Survivor-fan oriented in feel and tone"
I knew exactly who they were aiming for the moment an enemy blocked my elemental skill and it erased two of my turns.
In terms of how there's no demon system, but full press turn, it feels closest to DDS to me. Just with a LOT of Persona structuring and stylizing to it.
Atlus is on fire this year. I feel like I'm back in the PS2 era where they just regularly dropped absolute bangers throughout the generation.
Re: Poll: Are You Playing Silent Hill 2?
Nah. I snagged a preorder of Metaphor: ReFantazio for cheap ($40). I'll be focusing on that and other games in my backlog for the time being.
Will definitely pick up SH2R when the game is patched and price has gone down a bit, though.
Re: Until Dawn Is One of Sony's Worst Performing PC Ports to Date
@colonelkilgore It's not really animosity. Sony is regarded with the same suspicion they have for most large publishers who mandate third-party accounts. Literally nobody would care if this stuff was optional.
I agree it wouldn't happen any time soon. Valve is deeply trusted and entrenched at this point, and if a competitor comes along puffing out its chest and trying to muscle away market share (lol EGS), it's going to be violently rejected. This is why even Ubisoft is now crawling back to Valve.
But, you know... things change wildly over time, politically, socially, and economically. I can't say for sure what the future holds, but I do know that a company doesn't get anywhere if it's not trusted by its audience.
Sony needs to lead with the carrot rather than the stick. The only way they'll make headway with PC gamers is if they incentivize integrating into a new ecosystem instead of forcing it.
There's a reason Valve is top dog in the PC space. It's not just because they were the first major digital storefront. It's also because of their long-term commitment to building up an ecosystem of services and hardware that are integrative and consumer-serving.
At this moment, Sony is mandating more on PC than they are in their own walled-garden ecosystem, considering you can play PS5 games physically without a PSN account. Not a great place to begin growing trust with a new audience. Especially one that is already wary of publishers demanding they create accounts, download launchers, etc.
Re: Original Director 'Very Happy' with Bloober Team's Work Remaking Silent Hill 2 on PS5, PC
My big hope is this succeeds and inspires Bloober to shift their horror game design philosophy. We have a few indies making survival horror experiences, but I'd love to see a more prominent Western team push the genre in the West.