"Meanwhile, the Nintendo Switch is expected to eventually overtake the PS2’s record, a feat many thought previously impossible."
More context for the scale of Nintendo's victory this generation:
it'll achieve this with a device that has virtually no multimedia capabilities. I think you can watch Hulu on it, but it's pretty much a pure gaming machine. There's no browser, no blu-ray playback, nothing. Whereas PS2 sold heavily on its value as a DVD player back in the day.
It'll achieve this with no price drops (or will come very, very close to doing so if they decide to drop the price when the successor drops). PS2 was discounted quite heavily later in life, as I recall.
It'll achieve this, most likely, very close to its active lifespan as a console, whereas the PS2 was sold for many, many years after the PS3 dropped before it achieved its current numbers.
Perhaps most incredibly, the Switch generation has generated more profit for Nintendo since launch than all of its other generations combined. In other words, more profit from 2017 till now than 1981 to 2016.
I have no idea what'll happen with Sony and Microsoft long term in the console space, but Nintendo will be just fine.
It's not a complete waste. The amount of schadenfreude generated by news of this game's failure seems to be pretty immense.
@B0udoir I was thinking the same thing. If even 10,000 people bought it on Steam... where are they? I get people can't be on games all the time, but the game is struggling to host a few hundred players at a time not long after launch. Heck, I just checked and the player count is 96 right now!
"The problem is there’s a huge disconnect between the cost of making games and the prices fans are willing to pay. Sony’s giga budget single player games demand many hundreds of millions these days, and while it’d be fair to point to the platform holder’s record-breaking profits, that’s still an enormous amount of money for a publisher to spend on a title that could, potentially, flop."
Movies and TV shows can cost hundreds of millions and flop as well lol. That's just the risk of doing business.
These big companies rake in more and more money and still keep arguing for bleeding the customer drier and drier.
I've never paid $70 for a standard edition of a game, and I won't start now. Jacking it up even more in the middle of a cost-of-living crisis sounds like a good way to kill launch day sales.
@Link41x Things only worked out for Nintendo and Falcom because of how hard NIS worked to establish that relationship. But NIS seems to have zero interest in working with Microsoft in bringing games to Xbox.
Also, Xbox has, like, zero presence in Japan.
Not saying it'll never happen, but, you know, definitely don't hold your breath.
@NEStalgia Eh. The PS5 has always looked like a cheap, needlessly gigantic router that also inexplicably has a popped collar. It's possibly the ugliest console I've seen since some of the really early, pre-NES consoles.
I don't mind the PS4. It's a bit annoying how you need to remember which pressure-sensitive spot is eject vs power down, but I always liked how it looks like a stealth jet or something.
@Haruki_NLI There's been an incredible tactics game revival lately. XCOM and recent Fire Emblem games (primarily Awakening and Three Houses) seem to have helped spark interest in the genre again.
@Haruki_NLI I mean, I acknowledged that in the words IMMEDIATELY preceding that remark, lol
It's been a dead IP for more than a decade. Them farming out some cheap remakes to a Western dev doesn't constitute doing much with it.
Still bought them, though. I've been desperate for more AW for a long time. It kills me that Days of Ruin tanked the series, because it's an incredible game.
Considering the long-strained relationship between Nintendo and Falcom, the idea of a Trails game being exclusive for any period of time is incredibly funny to me. They've long gravitated toward handheld consoles, and I feel like, to them, the Switch is the new PSP/Vita.
Anyway, it'll probably be ported to everything before the Western release. Except Xbox, which will, as usual, get absolutely nothing.
Yeah, Wargroove is a good example of a game "inspired by" Advance Wars, but still manages to do its own thing.
This is... just a rip-off, lol. Even the unit types are almost identical.
That said, if they can replicate the excellent map and mission design from Nintendo's series, I'll give it a chance. Apart from those remakes, it's not like Nintendo is doing much with the IP anyway. I have strong doubts they really understand what makes that series so good, though.
@NEStalgia Sony has been pretty good about supporting Steam. Can't imagine they're dumb enough to nuke their PC presence by releasing a launcher. Just forcing a log-in has been garnering significant pushback lol.
@IntrepidWombat "if the market is willing to pay $110 for a game, then that's that game's full price, and the $70 price point is the first price drop based on a projected fall-off of demand."
With big releases, up to a certain theoretical limit, there's going to be a tiny portion of the audience that'll spend hundreds of dollars for 'special editions' of games. You talk about 'the market,' when, in reality, that's a tiny minority of people. Actual game launches, on the other hand, are typically when game sales are at their peak (thus the game being full MSRP).
Moreover, if the special edition price was the 'full price,' it wouldn't be bundled with season pass vouchers and release days early.
Also worth mentioning that a more expensive edition of this game exists as well. Does that mean the game's full price is $130, and it releases simultaneously with a price drop? Do you see how this framing breaks apart with just a little bit of scrutiny?
"Ubi's credibility went out the window ages ago. This doesn't hurt their brand image because it's already in the toilet, but that doesn't stop people from buying the corporatized garbage they continue to spew out."
Sure, and it has damaged them when it comes to all but the biggest releases that have penetrated into the mainstream. Companies can and do reverse course and repair their brand image over time.
When one is in a hole, it's usually advisable to stop digging, even if it takes a bit of time to climb out.
@IntrepidWombat "People want it, and they're willing to pay the price, so why not make a buck?"
You realize this reasoning can be used to justify just about anything sleazy in the industry, right?
Sacrificing trust and your brand image for short-term money grubbing schemes like this is a bad trade.
Games starting at full price and dropping in sales is about adjusting prices to account for lessening demand, not milking your biggest fans for everything they're worth.
Not that I agree with how they adjust their prices, either, because rapidly devaluing your games after launch is also pretty unfair to the people who support your games at launch. Punishing people for buying in early is a good way of pushing people off of day one purchases for all but the biggest franchises. Which ends up impacting their smaller, better games the most.
@NEStalgia Well, Xbox games release day and date on PC, so there's even less reason to buy one of those consoles.
I could maybe see Sony porting a couple of cross-gen games with big sequels to incentivize buy in, but the moment they started porting major platform exclusives and big sequels, anyone with a lick of sense would conclude that they're all eventually going to PC anyway.
Sony's hardcore fanbase will still want that early access, of course, but anyone questioning whether to buy a PS5 or not at this point clearly isn't a part of that demographic.
Monetizing early access to a game is gross, and I will purposefully wait to buy games that are published in this manner in deep sales.
That said, at this point you're pretty loose with your money if you're not waiting the three months it takes for their games to be discounted 50% anyway.
@PegasusActual93 No, over-budgeted AAA single-player games are less viable. Sony has a budgeting issue with its big games. If they can control costs, they'll be fine.
Anyway, if Sony wants a Genshin or Fortnite-level success, it needs to start monetizing their games like those. In what world is a $40 live service title, even one that isn't a total shipwreck, going to be as lucrative as the giants of that model?
Sony is not an endless pit of money, and these games are expensive. They can't afford too many abject flops before they shift focus (actually, they already have, and I expect multiple live service titles failing in a row will motivate them to lean even further away from that push).
It's also worth mentioning that as more successful live service titles release, the less viable that model will be over time. Single player game fans tend to play what they want and move on to new games, but people deeply invested in live service titles have a limited amount of time to play games and so will stick with a few core games that are already well-established. I'm not saying new ones can't succeed (Helldivers 2 illustrated this well), but it's going to be tougher and tougher to compete with established titles that have a captive audience.
Not currently planning on buying a PS5, so it's the only way they're going to get my money.
That said, more broadly, I think it's smarter for console makers to keep their games exclusive to their platforms, but that ship has long since sailed for Sony, so why not port as many games as possible?
@NEStalgia Still have no idea why anyone would think the PC ports would draw people into their ecosystem. It does the opposite: shows that if you wait, the games will come to you instead of you needing to buy a $500 console for a few exclusives.
I'd have a PS5 by now if they hadn't started porting their games to PC lol.
Not with those designs, it won't. The cast is a weird mixture of generic and incredibly visually unpleasant.
The gameplay, frankly, doesn't do enough to really draw attention away from other established live-service games on its own, either.
Honestly, I think that's for the best. Let Sony take a hit on this and they'll invest their money into better projects in the future. Even if it doesn't steer them away from live-service entirely, hopefully they'll at least attempt more unique and fun ones like Helldivers 2.
Happy to see them improve the narrative side of things. Nobody wants to see these games become heavily story-based, but just improving the writing around missions will be huge.
Also still buzzed about them untethering the armor designs from sex. Femboy Monster Hunter here we go~
Haven't bothered watching the last few videos. I've seen enough. My preorder is in.
Granted, considering Atlus has developed several of my favorite RPGs of all time, I didn't need much selling on the idea of getting in early on this major new IP from them to begin with.
You could say the exact same thing about Sony and their PC releases. It'd be nice to know if games like Astro-Bot, Demons' Souls, etc. are going over, but it's in Sony's interest not to be clear about it until they decide to, since some people, sans news about upcoming releases, will buy Playstation consoles for exclusives they want to play.
Hoping Aaron Bayne reviews this. He really seems to be passionate about the game.
@naruball I mean, if people only interacted with articles about games they're interested in, there wouldn't be much of a point in poll options, now would there?
@MrMagic Curious where you're seeing this (RE: panic on ResetEra). I popped over to the official thread for the game on ResetEra and it just seems like... people talking about the game and mostly enjoying it, lol.
@GamingFan4Lyf Green Man Gaming and Fanatical are the big ones to keep an eye on, Some crazy deals on there at times. For example, I secured a pre-purchase for Metaphor: ReFantazio for around $40 recently.
Humble Bundle intermittently has really good bundles, and Humble Choice (a monthly sub where you can keep the games once it lapses) can be super cost efficient if you nab games that are still high in price during Steam sales.
The new footage looks quite nice. Definitely going to be the best post-SH4 release.
Ideally, making SH2 will have opened Bloober's eyes to the superiority of Japanese survival horror game design, and they can stop making walking sims and horror games without combat.
This remake still just feels so random. I get it's probably more oriented toward the PC market (as is increasingly the case with Sony games these days), but is there really a market for this? Until Dawn isn't The Last of Us. Why put these resources into remaking it, and then barely even change anything other than the visuals?
At this point, I'm fully convinced Sony will re-release Knack for $70 before they even consider touching Bloodborne in any way.
So many companies opt for CG trailers, and they just suck. All it means to me is either you don't think the gameplay can carry an ad, or it's early enough in the production process that the public shouldn't be hearing about it anyway.
I got a glazed donut from Safeway once. Last one. Thing was so crusty and gross, but I was skipping school and there wasn't anywhere else nearby to eat, so I dove in.
Needless to say, my stomach felt weird that night.
@DETfaninATL lol I'm on a keto diet, so I can't remember the last donut I ate.
When I do splurge, though, it's on something worth taking the hit for. I went to a restaurant recently with these bananas covered in sugar. Ate way too many of those things!
I wish you many non-moldly, and sufficiently non-stale donuts in your future!
@NEStalgia It's a widely panned live service game with a huge budget and beta player counts so bad it became newsworthy. I'd be desperate too if I had sunk money into this.
I've only played DS1, Bloodborne, and Elden Ring. Gone back and forth on DS2, but I've heard plenty of compelling arguments against it online that have stayed my hand when it comes to buying in.
@DETfaninATL "Is there really such a thing as a bad donut??"
Yes. Plenty of days old clearance donuts from grocery stores I've gone to. Literally just a waste of calories.
@Athrum FFXIII was a gorgeous game at launch, and, really, it'd hold up with some remastering. The music is nice, too. Not an all-time great, but I never shy away from XIII tracks in Theatrhythm.
It's literally everything else. The pacing, the level design, the at-times inscrutable terminology they bombard the player with almost immediately, the complete absence of meaningful exploration, really unlikable characters, etc. I'm also not a fan of the character designs, but really, you could take those designs and put them in an excellent game.
I know online fanbases often have a tendency toward revisionist history with widely hated entries after a while, but at least the first entry was never good.
An actual re-imagining ala FF7 Remake could be okay.
But anything resembling XIII with better graphics? Please no. There's a reason a large percentage of the fanbase points to this entry as the one that sent the series into a downward spiral.
Comments 5,884
Re: PS5, PC Shooter Concord Dead on Arrival, Is Being Taken Offline This Week as Dev 'Explores Options'
@Wallace80 I have no idea what you're trying to say to me, lol.
Anyway, everyone uses pronouns, friend. YOU have pronouns. Guess even you aren't safe from the woke mind virus.
Re: PS5, PC Shooter Concord Dead on Arrival, Is Being Taken Offline This Week as Dev 'Explores Options'
lmao
Everyone who bought this deserves a refund immediately.
What a mess.
Re: Failing Manufacturers Are Pushing the Narrative That Consoles Are Dying, Says Ex-Xbox Exec
"Meanwhile, the Nintendo Switch is expected to eventually overtake the PS2’s record, a feat many thought previously impossible."
More context for the scale of Nintendo's victory this generation:
it'll achieve this with a device that has virtually no multimedia capabilities. I think you can watch Hulu on it, but it's pretty much a pure gaming machine. There's no browser, no blu-ray playback, nothing. Whereas PS2 sold heavily on its value as a DVD player back in the day.
It'll achieve this with no price drops (or will come very, very close to doing so if they decide to drop the price when the successor drops). PS2 was discounted quite heavily later in life, as I recall.
It'll achieve this, most likely, very close to its active lifespan as a console, whereas the PS2 was sold for many, many years after the PS3 dropped before it achieved its current numbers.
Perhaps most incredibly, the Switch generation has generated more profit for Nintendo since launch than all of its other generations combined. In other words, more profit from 2017 till now than 1981 to 2016.
I have no idea what'll happen with Sony and Microsoft long term in the console space, but Nintendo will be just fine.
Re: Concord PS5, PC Sales Estimates Are Somehow Even Worse Than We Thought
It's not a complete waste. The amount of schadenfreude generated by news of this game's failure seems to be pretty immense.
@B0udoir I was thinking the same thing. If even 10,000 people bought it on Steam... where are they? I get people can't be on games all the time, but the game is struggling to host a few hundred players at a time not long after launch. Heck, I just checked and the player count is 96 right now!
Re: How Much Would You Pay for Your PS5 Games? Dev Says Industry Is Waiting for GTA 6 to Hike Prices
"The problem is there’s a huge disconnect between the cost of making games and the prices fans are willing to pay. Sony’s giga budget single player games demand many hundreds of millions these days, and while it’d be fair to point to the platform holder’s record-breaking profits, that’s still an enormous amount of money for a publisher to spend on a title that could, potentially, flop."
Movies and TV shows can cost hundreds of millions and flop as well lol. That's just the risk of doing business.
These big companies rake in more and more money and still keep arguing for bleeding the customer drier and drier.
I've never paid $70 for a standard edition of a game, and I won't start now. Jacking it up even more in the middle of a cost-of-living crisis sounds like a good way to kill launch day sales.
Re: Incredible Looking Trails in the Sky Remake Is Real, But PS5, PS4 Players Will Have to Wait
@Link41x Things only worked out for Nintendo and Falcom because of how hard NIS worked to establish that relationship. But NIS seems to have zero interest in working with Microsoft in bringing games to Xbox.
Also, Xbox has, like, zero presence in Japan.
Not saying it'll never happen, but, you know, definitely don't hold your breath.
Re: Rumour: PS5 Pro Design Seemingly Leaked
@NEStalgia Eh. The PS5 has always looked like a cheap, needlessly gigantic router that also inexplicably has a popped collar. It's possibly the ugliest console I've seen since some of the really early, pre-NES consoles.
I don't mind the PS4. It's a bit annoying how you need to remember which pressure-sensitive spot is eject vs power down, but I always liked how it looks like a stealth jet or something.
Re: Fill the Advance Wars-Shaped Hole in Your Heart with Warside on PS5, PS4
@Haruki_NLI There's been an incredible tactics game revival lately. XCOM and recent Fire Emblem games (primarily Awakening and Three Houses) seem to have helped spark interest in the genre again.
Re: Fill the Advance Wars-Shaped Hole in Your Heart with Warside on PS5, PS4
@Haruki_NLI I mean, I acknowledged that in the words IMMEDIATELY preceding that remark, lol
It's been a dead IP for more than a decade. Them farming out some cheap remakes to a Western dev doesn't constitute doing much with it.
Still bought them, though. I've been desperate for more AW for a long time. It kills me that Days of Ruin tanked the series, because it's an incredible game.
Re: Incredible Looking Trails in the Sky Remake Is Real, But PS5, PS4 Players Will Have to Wait
Considering the long-strained relationship between Nintendo and Falcom, the idea of a Trails game being exclusive for any period of time is incredibly funny to me. They've long gravitated toward handheld consoles, and I feel like, to them, the Switch is the new PSP/Vita.
Anyway, it'll probably be ported to everything before the Western release. Except Xbox, which will, as usual, get absolutely nothing.
Re: Fill the Advance Wars-Shaped Hole in Your Heart with Warside on PS5, PS4
I remember this.
Yeah, Wargroove is a good example of a game "inspired by" Advance Wars, but still manages to do its own thing.
This is... just a rip-off, lol. Even the unit types are almost identical.
That said, if they can replicate the excellent map and mission design from Nintendo's series, I'll give it a chance. Apart from those remakes, it's not like Nintendo is doing much with the IP anyway. I have strong doubts they really understand what makes that series so good, though.
@Qu1n0n3z Advance Wars 3 already exists. It's called Advance Wars: Dual Strike.
Re: Rumour: PS5 Pro Design Seemingly Leaked
Sigh
We're never getting a good-looking PS5.
Re: Do You Want Astro Bot on PC? Creative Director Wants to Know
@NEStalgia Sony has been pretty good about supporting Steam. Can't imagine they're dumb enough to nuke their PC presence by releasing a launcher. Just forcing a log-in has been garnering significant pushback lol.
Re: Players Complain of Lengthy PS5 Matchmaking Times As Concord Numbers Dwindle
I'm not sure I've seen a major release bomb this hard, this quickly in my lifetime. It's extremely interesting to watch from a distance.
I expected the game to do poorly, but this is... something else, lmao.
Re: PS5 Fans Who Paid $110 for Star Wars Outlaws Early Access Asked to Restart Saves
@IntrepidWombat "if the market is willing to pay $110 for a game, then that's that game's full price, and the $70 price point is the first price drop based on a projected fall-off of demand."
With big releases, up to a certain theoretical limit, there's going to be a tiny portion of the audience that'll spend hundreds of dollars for 'special editions' of games. You talk about 'the market,' when, in reality, that's a tiny minority of people. Actual game launches, on the other hand, are typically when game sales are at their peak (thus the game being full MSRP).
Moreover, if the special edition price was the 'full price,' it wouldn't be bundled with season pass vouchers and release days early.
Also worth mentioning that a more expensive edition of this game exists as well. Does that mean the game's full price is $130, and it releases simultaneously with a price drop? Do you see how this framing breaks apart with just a little bit of scrutiny?
"Ubi's credibility went out the window ages ago. This doesn't hurt their brand image because it's already in the toilet, but that doesn't stop people from buying the corporatized garbage they continue to spew out."
Sure, and it has damaged them when it comes to all but the biggest releases that have penetrated into the mainstream. Companies can and do reverse course and repair their brand image over time.
When one is in a hole, it's usually advisable to stop digging, even if it takes a bit of time to climb out.
Re: Bungie's Making Headlines for All the Wrong Reasons Yet Again
@LadyCharlie Yup. The evasive lack of committal this signifies has a very 'I'm sorry you're upset' feel to it.
Own up to your actions, or deny them and maintain your innocence. I'd honestly respect either of those approaches far more.
Re: PS5 Fans Who Paid $110 for Star Wars Outlaws Early Access Asked to Restart Saves
@IntrepidWombat "People want it, and they're willing to pay the price, so why not make a buck?"
You realize this reasoning can be used to justify just about anything sleazy in the industry, right?
Sacrificing trust and your brand image for short-term money grubbing schemes like this is a bad trade.
Games starting at full price and dropping in sales is about adjusting prices to account for lessening demand, not milking your biggest fans for everything they're worth.
Not that I agree with how they adjust their prices, either, because rapidly devaluing your games after launch is also pretty unfair to the people who support your games at launch. Punishing people for buying in early is a good way of pushing people off of day one purchases for all but the biggest franchises. Which ends up impacting their smaller, better games the most.
Re: Do You Want Astro Bot on PC? Creative Director Wants to Know
@NEStalgia Well, Xbox games release day and date on PC, so there's even less reason to buy one of those consoles.
I could maybe see Sony porting a couple of cross-gen games with big sequels to incentivize buy in, but the moment they started porting major platform exclusives and big sequels, anyone with a lick of sense would conclude that they're all eventually going to PC anyway.
Sony's hardcore fanbase will still want that early access, of course, but anyone questioning whether to buy a PS5 or not at this point clearly isn't a part of that demographic.
Re: PS5 Fans Who Paid $110 for Star Wars Outlaws Early Access Asked to Restart Saves
Monetizing early access to a game is gross, and I will purposefully wait to buy games that are published in this manner in deep sales.
That said, at this point you're pretty loose with your money if you're not waiting the three months it takes for their games to be discounted 50% anyway.
Re: Bungie's Making Headlines for All the Wrong Reasons Yet Again
@PegasusActual93 No, over-budgeted AAA single-player games are less viable. Sony has a budgeting issue with its big games. If they can control costs, they'll be fine.
Anyway, if Sony wants a Genshin or Fortnite-level success, it needs to start monetizing their games like those. In what world is a $40 live service title, even one that isn't a total shipwreck, going to be as lucrative as the giants of that model?
Sony is not an endless pit of money, and these games are expensive. They can't afford too many abject flops before they shift focus (actually, they already have, and I expect multiple live service titles failing in a row will motivate them to lean even further away from that push).
It's also worth mentioning that as more successful live service titles release, the less viable that model will be over time. Single player game fans tend to play what they want and move on to new games, but people deeply invested in live service titles have a limited amount of time to play games and so will stick with a few core games that are already well-established. I'm not saying new ones can't succeed (Helldivers 2 illustrated this well), but it's going to be tougher and tougher to compete with established titles that have a captive audience.
Re: Konami 'Aware' That Metal Gear Solid 4 Is Still Stuck on PS3
Never owned a PS3, so I've been waiting so long to play this.
My current plan is to marathon the series once MGS3 is eventually liberated from PS3 prison.
Re: Bungie's Making Headlines for All the Wrong Reasons Yet Again
Good lord, how hard is it for people not to be creepy?
It's gonna be pretty funny if most of these Sony live service titles tank. Although I don't expect anything on the level of Concord.
Re: Do You Want Astro Bot on PC? Creative Director Wants to Know
Not currently planning on buying a PS5, so it's the only way they're going to get my money.
That said, more broadly, I think it's smarter for console makers to keep their games exclusive to their platforms, but that ship has long since sailed for Sony, so why not port as many games as possible?
@NEStalgia Still have no idea why anyone would think the PC ports would draw people into their ecosystem. It does the opposite: shows that if you wait, the games will come to you instead of you needing to buy a $500 console for a few exclusives.
I'd have a PS5 by now if they hadn't started porting their games to PC lol.
Re: Talking Point: Can PS5, PC Shooter Concord Be Saved?
Not with those designs, it won't. The cast is a weird mixture of generic and incredibly visually unpleasant.
The gameplay, frankly, doesn't do enough to really draw attention away from other established live-service games on its own, either.
Honestly, I think that's for the best. Let Sony take a hit on this and they'll invest their money into better projects in the future. Even if it doesn't steer them away from live-service entirely, hopefully they'll at least attempt more unique and fun ones like Helldivers 2.
Re: We're Already Mourning the GTA Tokyo Game on PS2 That Never Was
I don't see what this would have to offer that Yakuza doesn't already provide, apart from a needlessly larger world to explore.
Re: Preview: Monster Hunter Wilds Feels Like Another Generational Leap Forward for the Iconic Franchise
Happy to see them improve the narrative side of things. Nobody wants to see these games become heavily story-based, but just improving the writing around missions will be huge.
Also still buzzed about them untethering the armor designs from sex. Femboy Monster Hunter here we go~
Re: Visions of Mana (PS5) - Classic RPG Series Returns with Good But Flawed Intentions
Even the good Mana games are sort of mid, unfortunately.
Re: Atlus, It's Time to Stop Spoiling Metaphor: ReFantazio
Haven't bothered watching the last few videos. I've seen enough. My preorder is in.
Granted, considering Atlus has developed several of my favorite RPGs of all time, I didn't need much selling on the idea of getting in early on this major new IP from them to begin with.
Re: Master Detective Archives: Rain Code Plus Will Bundle a Free Novel with First-Run PS5 Copies
Still pecking at this on Switch.
I dunno, it just really didn't grab me like the Danganronpa games did.
Glad it's going to other platforms, because this game is way too fuzzy on that console.
Re: PS5, PC Hero Shooter Concord Was in Development for 8 Years
LOL
Trend chasing is dangerous when games can take entire console lifecycles to develop now.
Re: Poll: Are You Playing Black Myth: Wukong?
There's really nothing about this game that appeals to me, so that's a hard no.
Re: Reaction: It's Time for Xbox to Tell Us Which Games It's Bringing to PS5, and Which Games It Isn't
You could say the exact same thing about Sony and their PC releases. It'd be nice to know if games like Astro-Bot, Demons' Souls, etc. are going over, but it's in Sony's interest not to be clear about it until they decide to, since some people, sans news about upcoming releases, will buy Playstation consoles for exclusives they want to play.
Re: Monster Hunter Wilds Confirms NPC Hunters, Perfect for Solo Players
One of my favorite additions in Sunbreak. I love how the console and portable lines are drawing so heavily from one-another now.
Re: Site News: Where's Our Concord PS5, PC Review?
@get2sammyb Fair enough!
Really curious to see where reviews land with this one.
Re: Site News: Where's Our Concord PS5, PC Review?
Hoping Aaron Bayne reviews this. He really seems to be passionate about the game.
@naruball I mean, if people only interacted with articles about games they're interested in, there wouldn't be much of a point in poll options, now would there?
Re: Black Myth: Wukong Is Blowing Up Big Time on PS5, PC
@MrMagic Curious where you're seeing this (RE: panic on ResetEra). I popped over to the official thread for the game on ResetEra and it just seems like... people talking about the game and mostly enjoying it, lol.
Re: Final Fantasy 16's PS5 Exclusivity Ends in September as PC Launch Is Locked Down
@GamingFan4Lyf Green Man Gaming and Fanatical are the big ones to keep an eye on, Some crazy deals on there at times. For example, I secured a pre-purchase for Metaphor: ReFantazio for around $40 recently.
Humble Bundle intermittently has really good bundles, and Humble Choice (a monthly sub where you can keep the games once it lapses) can be super cost efficient if you nab games that are still high in price during Steam sales.
Re: Final Fantasy 16's PS5 Exclusivity Ends in September as PC Launch Is Locked Down
Pricing is pretty good, too. $50 for the base game. $70 for Game + expansion content. I'm already seeing deals from third-party key re-seller sites.
Hopefully this means FF7 Rebirth is due mid 2025.
Re: Preview: Silent Hill 2 PS5 Grows in the Right Ways for Anticipated Remake
The new footage looks quite nice. Definitely going to be the best post-SH4 release.
Ideally, making SH2 will have opened Bloober's eyes to the superiority of Japanese survival horror game design, and they can stop making walking sims and horror games without combat.
Re: Until Dawn PS5 Is Priced at $60 / £60
This remake still just feels so random. I get it's probably more oriented toward the PC market (as is increasingly the case with Sony games these days), but is there really a market for this? Until Dawn isn't The Last of Us. Why put these resources into remaking it, and then barely even change anything other than the visuals?
At this point, I'm fully convinced Sony will re-release Knack for $70 before they even consider touching Bloodborne in any way.
Re: Quantic Dream's Troubled Star Wars Eclipse Just Lost Its Lead Writer
So many companies opt for CG trailers, and they just suck. All it means to me is either you don't think the gameplay can carry an ad, or it's early enough in the production process that the public shouldn't be hearing about it anyway.
Re: Random: Divisive Dark Souls 2 Is Seeing a Resurgence and Some Revisionist History
@NEStalgia LOL
I got a glazed donut from Safeway once. Last one. Thing was so crusty and gross, but I was skipping school and there wasn't anywhere else nearby to eat, so I dove in.
Needless to say, my stomach felt weird that night.
Re: Concord Fires Off Another Salvo of PS5, PC Character Trailers
@NEStalgia Theoretically, if you're in a hole and keep digging, you might come out the other side in China, right?
Actually, that explains a LOT about the PS5 this generation...
Re: Random: Divisive Dark Souls 2 Is Seeing a Resurgence and Some Revisionist History
@NEStalgia Are you a stale donut connoisseur?
@DETfaninATL lol I'm on a keto diet, so I can't remember the last donut I ate.
When I do splurge, though, it's on something worth taking the hit for. I went to a restaurant recently with these bananas covered in sugar. Ate way too many of those things!
I wish you many non-moldly, and sufficiently non-stale donuts in your future!
Re: Concord Fires Off Another Salvo of PS5, PC Character Trailers
@NEStalgia It's a widely panned live service game with a huge budget and beta player counts so bad it became newsworthy. I'd be desperate too if I had sunk money into this.
Re: Random: Divisive Dark Souls 2 Is Seeing a Resurgence and Some Revisionist History
I've only played DS1, Bloodborne, and Elden Ring. Gone back and forth on DS2, but I've heard plenty of compelling arguments against it online that have stayed my hand when it comes to buying in.
@DETfaninATL "Is there really such a thing as a bad donut??"
Yes. Plenty of days old clearance donuts from grocery stores I've gone to. Literally just a waste of calories.
Re: The Plucky Squire Launches on PS5 This September, Day One on PS Plus Extra
Ugh. Guess I'll give it a pass until there's a deep sale.
It does look delightful, though. PS+ subbers seem like they're in for a very good September.
Re: Square Enix Has Got Fans Talking About a Final Fantasy 13 Remake, Not a Remaster
@Athrum FFXIII was a gorgeous game at launch, and, really, it'd hold up with some remastering. The music is nice, too. Not an all-time great, but I never shy away from XIII tracks in Theatrhythm.
It's literally everything else. The pacing, the level design, the at-times inscrutable terminology they bombard the player with almost immediately, the complete absence of meaningful exploration, really unlikable characters, etc. I'm also not a fan of the character designs, but really, you could take those designs and put them in an excellent game.
I know online fanbases often have a tendency toward revisionist history with widely hated entries after a while, but at least the first entry was never good.
Re: Square Enix Has Got Fans Talking About a Final Fantasy 13 Remake, Not a Remaster
An actual re-imagining ala FF7 Remake could be okay.
But anything resembling XIII with better graphics? Please no. There's a reason a large percentage of the fanbase points to this entry as the one that sent the series into a downward spiral.
Re: Poll: Rate Your Favourite PS5 Roguelike Games
Recently? Vampire Survivors. Just a tremendously addictive game.
Overall? Toejam and Earl, no question. Should be playable via the Sega Genesis Classics Collection.