Ralizah

Ralizah

I'm tall and sour. Sufficient?

Comments 5,821

Re: Final Fantasy 7 Rebirth PS5 Sales Still a Secret as Square Enix Reports Year-on-Year Decline

Ralizah

@NEStalgia I don't disagree with that framing. What I am saying is that Switch exclusivity doesn't seem to hurt sales of these games. Triangle Strategy sold around 800,000 copies in two weeks on Switch, for example, which is not bad for a $60 pixel art strategy game.

Even with the multiplats, probably 70%+ of their console sales tend to be on Switch, as with Octopath 2.

That said, I think a move away from exclusivity is a good thing overall. Especially if it liberates modern Final Fantasy games from a platform where people aren't really buying them in large numbers.

I still need to play Live-A-Live. I actually bought it on Switch, but, as with many games in my backlog, I never actually started it. I'd probably buy it on Steam today, considering it probably runs better on my Steam Deck, but I'm sure it'll still look gorgeous on the SWOLED.

Re: Final Fantasy 7 Rebirth PS5 Sales Still a Secret as Square Enix Reports Year-on-Year Decline

Ralizah

@NEStalgia I do feel obliged to mention that Octopath 1 sold better as a "Switch exclusive" with Nintendo marketing than the sequel did as a multiplat.

I know Live-A-Live didn't sell amazingly well, but otherwise I'd be curious to hear what major Switch exclusives have flopped. Wouldn't surprise me if some of their various remasters and collections did, but then, those don't seem to perform well on competing platforms, either.

Re: Silent Hill 2 Remake Dev Asks Fans to Give It 'a Chance'

Ralizah

@Ainu20 This strategy of randomly remaking fan favorite sequels does strike me as incredibly odd. It's only good in the sense that Konami appears to actually be interested in utilizing its IPs again.

They could have potentially made a remake series out of Silent Hill. Instead, we're just... getting Silent Hill 2.

Re: Final Fantasy 7 Rebirth PS5 Sales Still a Secret as Square Enix Reports Year-on-Year Decline

Ralizah

In general, if a company isn't announcing the numbers, it's because those numbers aren't flattering to them.

Flooding the market with smaller releases and making major games exclusive to whoever is willing to throw money at them clearly wasn't working for them, given how drastically their business plans appear to be changing.

Hopefully that extends to the PC space as well, and major releases are no longer held captive on EGS.

Re: Yep, Filming Is Underway for the Until Dawn Movie

Ralizah

@riceNpea Pretty much.

The thing with games --> movies is that you can sometimes view that from an interesting new angle, given the change in mediums, but Until Dawn is literally just emulating bad horror movies, so I'm not really sure what's to be gained there. The presentation was the only other interesting aspect of that, and you lose that completely with a straight live-action film adaptation.

Re: Silent Hill 2 Remake Dev Asks Fans to Give It 'a Chance'

Ralizah

Questionable messaging from the company aside, I think it's probably best to regard the remake as its own beast and not freak out whenever it doesn't slavishly imitate the original in every way.

Either way, it's a shame Konami didn't commission them to remake the original Silent Hill first. There's way more potential for improvement in that, and being more straight-forward as a story, they'd have more freedom to inject their own personality into it without significant backlash from fans.

Re: It Doesn't Sound Like Braid: Anniversary Edition Quite Set the World on Fire

Ralizah

The reality is that Braid is a dime-a-dozen in 2024. Go on Steam and the Nintendo eshop and you'll probably find yourself tripping over a few hundred artsy platformers in this vein. That's a world Jonathan Blow helped to inspire and create, granted, but all the same, it's also one within which he must compete.

The Witness was excellent. Supposedly he's been developing a game in a programming language he designed himself? I'd love to see it.

That said, I feel no need to revisit Braid, and apparently neither does anyone else.

Re: Capcom Endures Some Truly Incredible Monster Hunter Wilds Investor Questions

Ralizah

Makes sense when you consider how Monster Hunter Rise sold on Switch. While it didn't do incredibly on other platforms (relative to World, which remains very popular on PC), it's absolutely one of the highest selling MH games on any single console platform to date.

There's a gigantic well of support for MH on Nintendo consoles, so of course investors are going to be licking their chops when they think about the 10 - 15 million extra sales a Switch version might sell.

We know Capcom convinced Nintendo to add more RAM into the Switch when it was in development, so I find it hard to believe Nintendo and Capcom aren't looking to target at least a minimum acceptable spec for running this on next-gen hybrid hardware.

Re: 'PlayStation's Blessed with Marketing Budgets We're Not Able to Enjoy,' Xbox Bigwig Bemoans

Ralizah

Imagine spending billions on development, acquisitions, agreements for day one releases on Game Pass, etc., then not even giving your marketing team the budget to inform people of your products and services. Imagine doing this when you're drastically behind compared to your much smaller competition.

As for the people already engaged with them? Close studios and change prices on your services multiple times in order to really aggravate them.

This in addition to their existing management issues that make their first-party output unreliable to begin with.

A person actively working to sabotage the Xbox brand probably wouldn't even need to do much different than what they're already doing.

Microsoft is a very, very successful company, so it boggles the mind how they seem incapable of running this division competently.

Re: One of the PS2's Most Overlooked Soundtracks Has Finally Arrived on Music Streaming Services

Ralizah

DDS 1 & 2 are interesting. They combine Nocturne's Press-Turn combat with a more conventional JRPG structure (no monster collecting here) and a science-fiction story that explores several familiar MegaTen themes from a more Hinduist perspective, which radically transforms the feel of the games.

I'd love to see these and the Raidou Kuzunoha games rescued from the obscurity that comes from still being PS2 exclusives.

Anyway, the first game is full of guitar music inspired by classic rock, so it's definitely worth checking out.

Re: Random: Unfortunate Eyeless Arachnid Named After Least-Appealing Monster Hunter Beasty

Ralizah

@TheAmbienWalrus I mean, death itself is inevitable, so fearing it in the abstract seems... counterproductive. A keen awareness of death is a gift, since it reminds you that the clock is always ticking, and you have to appreciate the precious things in your life while they're still here, because they could easily disappear tomorrow, and then they're gone forever.

Regarding spiders... urgh. Look, I don't kill the things if I can avoid it (prefer to trap them and set them outside), but no amount of factoids or positivity will ever replace the raw, instinctual dread their creepy little faces inspire in me.

Re: Japan Sales Charts: SMT 5: Vengeance Tops, Still Sells Best on Switch

Ralizah

@3Above Nintendo's ability to sell millions of copies of their games every year for near full price is definitely the envy of the industry, I imagine. Only Rockstar is capable of exceeding that. Minecraft, too, I guess, but that's only $27.

@NEStalgia The majority of Switch users are actually 20 - 30 years of age, with a substantial number of 30+ users as well. Not to say Switch isn't also popular with children, but the idea that it's kids driving sales is old hat and inaccurate.

https://www.shacknews.com/article/127542/nintendo-discloses-switch-age-demographic-data-for-first-time

Kids are primarily playing on tablets and phones.

Re: Japan Sales Charts: SMT 5: Vengeance Tops, Still Sells Best on Switch

Ralizah

@3Above You realize people are buying Switches and PS5s every day, right? Hardware numbers keep ticking up because new people keep buying in. And Mario Kart 8 Deluxe and GTA V are still pretty much THE games the mainstream public buys alongside those devices (and a variety of other Nintendo first-party software, to a lesser extent).

Although in the case of GTA V, I also recall people buying copies because it was a cheaper way to get some sort of currency for GTA Online.

Re: Sony Subsidiary Aniplex Is Publishing the New Game from Danganronpa's Devs, But It's Skipping PS5

Ralizah

@themightyant Nintendo has fended off competition from Sony, Sega, and others throughout the years in the handheld space. Their best-selling handheld directly competed against Sony's strongest attempt at muscling in on Nintendo's territory.

In terms of the modern day, a Microsoft handheld is the set-up to a joke, the handheld PCs, while very cool, are incredibly niche compared to the main console lines, and Playstation doesn't have the resources or willpower to compete with Nintendo in that space (which I think is even more the case now than it was when the Vita was a thing).

Anything can happen, of course, but with consolidated hardware lines and most of the biggest IP in the gaming space in their clutches, there's no reason to think they'll struggle again any time soon.

I'd be more worried about the competition. Sony seems to thrive on name recognition alone and a lack of direct competition in the home console space, and Microsoft's gaming branch has turned generating bad PR into a sort of twisted art-form. Both are struggling with long development times and inflated budgets for most of their biggest games.

Re: Sony Subsidiary Aniplex Is Publishing the New Game from Danganronpa's Devs, But It's Skipping PS5

Ralizah

@themightyant Fine. Not within any sort of immediately foreseeable future. Far enough away that it's not even worth speculating about.

That said, I've always had the impression that Nintendo would sooner go under on their own terms than become a software developer for platforms held by others.

Now that their hardware lines are combined, it's pretty difficult to imagine any more really bad generations. Their handheld hardware has always sold well (to varying degrees, of course).

Re: These Are All the PS5, PS4 Announcements from the Latest Nintendo Direct

Ralizah

@Yonisanu TTYD remake really amped up the lighting, which I'm guessing is the biggest reason it's 30fps. That, and to maintain consistency with handheld mode at a conservative power profile. You can increase clock speeds on a hacked Switch and run a LOT of games way more smoothly, but it's not ideal for battery life. Being a hybrid console, Nintendo is worried about efficient cooling and battery life, so it avoids the jet engine effect the PS4 often experienced with many of its more demanding games.

Re: These Are All the PS5, PS4 Announcements from the Latest Nintendo Direct

Ralizah

@Agramonte lol Amazon randomly canceled my long-standing preorder for that game a year or two ago. Dunno why.

That said, I buy mostly digital, and the vouchers mean I'll get it for $50 anyway, so no big.

@Yonisanu Eh. Not always. Maybe if it's PURELY a sprite-based game. But even the HD-2D stuff looks significantly better on PC/PS5/Xbox. Just look at footage of Octopath 2 on Switch vs any other platform. It still makes a difference.

My interest in Sony's first-party output largely died when they nuked Japan Studio. I still enjoy the Horizon series, but that's about it. And Astro-Bot, maybe, which looks delightful.

Re: Ex-Sony Boss Shawn Layden Explains How to Make Games Faster, Cheaper

Ralizah

Sony played itself by allowing itself to be lured into an arms race against Microsoft and cultivating an audience that is primarily interested in playing photorealistic blockbusters that push the boundaries of console tech. Of course budgets exploded as a result.

It doesn't matter in terms of the attraction of the hardware or ecosystem itself. Of the top five highest-selling gaming platforms of all time, only one was the most powerful piece of gaming tech at the time (PS4).

Re: Sony Subsidiary Aniplex Is Publishing the New Game from Danganronpa's Devs, But It's Skipping PS5

Ralizah

Nice. PC + Switch means I'll be grabbing this for my Steam Deck, which has functionally replaced my Switch for anything non-exclusive. Rain Code looked way too blurry on my Switch.

That said, it'll come to PS5 eventually.

@themightyant Zelda never. Unlike Microsoft, Nintendo realizes the long-term value of keeping its IPs exclusive.

@HotGoomba I know they're not a Nintendo subsidiary, but Game Freak has developed at least one game on Playstation/Xbox, but not Nintendo's console at the time (I'm thinking of Tembo the Badass Elephant).

Re: These Are All the PS5, PS4 Announcements from the Latest Nintendo Direct

Ralizah

@Yonisanu Let's be frank: everything would look better on a PS5 lol.

I'd probably add Demon's Souls to the to-buy list, but yeah, Rebirth and Astro-Bot are currently the only games making me jealous of PS5 owners, and I expect the former to be on PC within a year and the latter within two years.

@Bez87 I think the leaked specs put it somewhere around the PS4 Pro in terms of raw power when docked. But obviously with way newer tech that'll be more efficient at running newer games. I expect them to lean heavily into upscaling as well.

I expect the thing will be more capable than the Steam Deck, which itself can run just about everything.

I still think that, in terms of performance and image quality, we'll see results pretty close to an Xbox Series S. Not great for a home console, but amazing for a dockable handheld.

With that said, we're talking about Game Freak, so they'll still find a way to make their games run poorly.

Re: Dragon Quest 3 HD-2D Remake Is a Full $60 Release on PS5

Ralizah

@ShogunRok I recall an article a while back on one of the sister sites that talked about how the HD-2D titles cost way more to develop than people think they do. And yeah, with a long production time, Squeenix could be looking to make back as much as they can on it.

Based on footage, though, the time and care this took were worth it. This is the most spectacular implementation of that technology to date.

Re: Dragon Quest 3 HD-2D Remake Is a Full $60 Release on PS5

Ralizah

It's a full remake.

Did people really think it wouldn't be $59.99?

I suppose Live-A-Live was priced at $49.99, but that's not the norm.

EDIT: And since when is game price determined by campaign length? I'm guessing y'all wouldn't balk at $69.99 for an Uncharted game on PS5.

Re: Sony Game LEGO Horizon Adventures Reveals Footage in Nintendo Direct

Ralizah

@__jamiie Not even dipping in its toes. The best case to be made from the games mentioned is W101, and the re-release of that was published by Platinum itself, AFAIK.

More like Nintendo is looking at the water from a nearby cabin.

This is the same company that fairly recently reportedly wouldn't allow a Metroid crossover with Fortnite to happen because the skin wouldn't be exclusive to Nintendo's platform. Fair to say their 100% exclusivity standard for anything involving Nintendo-owned IPs will continue.

Re: Mini Review: Monster Hunter Stories 2: Wings of Ruin (PS4) - A Monster of a Sequel and a Superb RPG

Ralizah

@Brydontk Yeah. Tells you the power of brand recognition and nostalgia.

I'm not even an anti-modern Pokemon person. Legends: Arceus is up there with my favorite games in the series, and I do think there was a fun game underneath the technical mess that was Scarlet/Violet. But high quality competitors like MH Stories 2 and SMT V don't come with any of the drawbacks of even some of the best Pokemon games, and they enjoy a tiny fraction of the sales raked in by even the lowest effort Game Freak Pokemon releases. It's frustrating.