SJBUK

SJBUK

I am old but not yet senile

Comments 463

Re: PSVR2 Early Adopters Are Struggling to Find the Sweet Spot

SJBUK

I think what we really need is a way of showing people what it looks like in the headset, rather than having to rely on the social screen output. It is really not that representative of the experience and for those who haven't used a headset before, quite misleading.

I should have known better, I had a PSVR1, but I got a little overtaken by the hype. Seeing the early streams from influencers and hearing them say what they we're seeing in the headset was even better, well my expectations were raised beyond what was perhaps reasonable.

Sony need to do better with the calibration screen. It's great for eye tracking but really not that helpful with getting the sweet spot dialled-in.

At the end of the day I'm a Sony and VR fan, I'll keep the headset as it really does a lot right. I might see if I can get a replacement, though, just to rule-out if what I'm experiencing is partly a technical issue.

Re: PSVR2 Sense Controllers Aren't Working for Some Early Adopters

SJBUK

@h15c0r3r Some but not much but it may well be that I'm expecting too much or I've just lost out on the panel lottery.

From what others are saying they're seeing close to what is shown on the social screen but I can see high resolution 'noise' over everything. It's like a cross between mura, screen door and film grain and I just can't unsee it. It's present in dark and light scenes and takes the edge off the sharpness and whole experience for me.

I wouldn't worry about it and don't let my experience take anything away from your anticipation and enjoyment!

I'll see if I can return it and ask for a replacement. If not I'll just learn to live with it. At the end of the day it is a good headset.

Re: PSVR2 Sense Controllers Aren't Working for Some Early Adopters

SJBUK

@Toypop Check the USB cable connector on top of the headset is firmly pressed in, been quite a few reports of them being disconnected or loose.

Always worth bearing in mind the most vocal are those with problems (including me), I suspect the vast majority of people are having no issues at all.

Re: PSVR2 Sense Controllers Aren't Working for Some Early Adopters

SJBUK

I've only had time to play for a few hours myself and fortunately not had any controller problems. Only had about 2 hours of battery life even after having the controllers in the dock for an hour. May well have not been seated properly, though. Been on charge for 24 hours now, I'll see what I get tonight and over the weekend.

Unlike many I have yet to been impressed with the IQ. That may be due to a combination of things, including over expectation. In all of the games I've played the social screen output is far, far superior in every way to what I see in the headset, more so than I expected. I'm not expecting IQ on par with my 65" OLED but something close(ish).

I've cleaned the lenses, done the IPD adjustment and tried moving the headset around. The image is just not sharp and has a very noticeable mura effect.

I've had a PSVR1, so I'm not a VR noob, I've got a fair idea of what I should be doing. To be fair it's quite possible that I didn't get the vertical positioning right, so never quite hit the sweet spot. The IPD setup may have fooled me into thinking it was right when it wasn't. I'll have time for another play tonight, fingers crossed I can resolve it.

I think Sony missed a trick with the setup, maybe should have a calibration grid or scene of some sort, that makes it easier to hit the sweet spot.

Part of my problem is I don't really have an IQ reference point, I'm not really sure just how good it should be. Lots of people saying it's amazing but should tunnels in GT7 look a bit foggy? Surely I should be able to read the badge or number plate on the car in front if I'm bumper to bumper with it?

CotM looks a bit flat. Lovely colours and some great HDR lighting but, just a bit flat. I was expecting things to just pop more after reading reviews and other peoples comments.

I'm not complaining, just not sure if I'm 1) doing something wrong, 2) expecting too much or 3) have some sort of fault. Probably a mix of 1 & 2!

Anyway, happy VR'ing and I hope peoples controller issues are resolved PDQ.

Re: Out Today: PSVR2 Brings Next-Gen VR to the Masses

SJBUK

@JAMes-BroWWWn Well they sold enough to think having another go was worthwhile. I'd say it was maybe a niche product rather than a gimmick but whatever floats your boat I guess.

I think VR gaming will be at least as popular as pancake gaming eventually, it's just that the tech isn't quite there yet.

Re: PSVR2 Review: Is It Worth It?

SJBUK

@thefourfoldroot1 Eye tracking seems fine with full-frame glasses, I believe it should be fine with other styles but can't test it.

Yes, you can bump glass if you're not careful. Bringing the visor right in does touch my glasses.

Not a good experience with varifocals, though. I'm going to see if I've got any older single prescription glasses knocking about. If not I'll get a cheap single prescription pair with cheap thin frames just for VR.

Re: Out Today: PSVR2 Brings Next-Gen VR to the Masses

SJBUK

@JAMes-BroWWWn I'm getting the impression you're not a fan of VR then?

I'm part of the PS5 community and sincerely hope they invest a lot more in it. PSVR success will bring more people into PS5 ownership, which would be a good thing for all of us.

Re: Out Today: PSVR2 Brings Next-Gen VR to the Masses

SJBUK

Had an hour with it, seems it doesn't play nice with varifocal glasses. Probably shouldn't be a surprise.

GT7 does not look right in the races, really noticeable screen door effect. Tunnels just look a bit foggy and anything beyond a few yards in front of the car just looks very low res and fuzzy. VR showroom is amazing, though.

Only had time for a quick go in Kayak, looks very sharp though still noticed the screen door effect.

Hoping it's just a glasses problem, have to try an old single focal pair later.

Re: PSVR2 Review: Is It Worth It?

SJBUK

@thefourfoldroot1 Great news! Arriving today? My charging dock tracking said delivery tomorrow but it turned up an hour after the headset today. It's all over the place.

Re: PSVR2 Review: Is It Worth It?

SJBUK

@thefourfoldroot1 From feedback on Reddit It appeared as if standalone headsets were being despatched throughout the day but no-one with the bundle had seen any status change up until around 9pm. A rumour went around there was an issue with the CotM game key and that was causing a delay. Seemed plausible at the time but who knows.

Edit: Just had a look on Reddit r/PSVR and it seems some have their headset turning up unexpectedly, order status still preparing to ship. There's a post that apparently shows how to get tracking info from the order page. Good luck.

Re: PSVR2 Review: Is It Worth It?

SJBUK

@thefourfoldroot1 Damn, bad luck mate. Maybe something to the rumour after all, unless there are so many being shipped they couldn't get them out in one day and it was just luck of the draw.

Re: PSVR2 Review: Is It Worth It?

SJBUK

@thefourfoldroot1 I think you'll probably get it. Only got my bundle notification an hour ago, charging dock notification just arrived.
Fingers crossed for you!

Re: PSVR2 Review: Is It Worth It?

SJBUK

@KundaliniRising333 Nothing will change unless people take a risk and buy into it. You seem to have a dim view of the early adopters, but without them there is precisely 0 chance the situation is going to change.

PSVR2 clearly has developers interest, many are spending time and effort porting games. Perhaps if people buy them they'll think it's worth investing in it and come up with something new.

If we want VR to succeed it's time to put our money where our mouths are, methinks. I am, and so are many here and elsewhere.

Re: Gran Turismo 7's Huge PSVR2 Update Comes Alongside Four New Cars

SJBUK

@Mikey856 I got an e-mail about 4pm, it was just Sony teasing me:
"Thank you for pre-ordering on PlayStation. We just wanted to remind you that your PS VR2 headset is due to arrive between February 22nd and February 28th 2023."

Checked the order status, still flippin 'Preparing To Ship'!

Re: Gran Turismo 7's Huge PSVR2 Update Comes Alongside Four New Cars

SJBUK

@Mikey856 I hope not! I've generally had a good experience with DPD, it's Amazon that I have trouble with. Small items are generally OK but I have had a couple of mobile phones and a PS5 disappear in transit.

Am hoping I'll be playing GT7 in VR in about 48 hours (work permitting) but am not holding my breath.

Re: Gran Turismo 7's Huge PSVR2 Update Comes Alongside Four New Cars

SJBUK

@TrickyDicky99 I'm not so sure any of that was really held back by PS4, everything you mentioned can be scaled the way PC game engines do. I suspect VR considerations had the most impact.

I see where you're coming from but as a casual gamer the AI is challenging enough as is the weather as it stands. Sounds like you're just too hard-core for GT7! Maybe playing in VR would make a difference to the experience.

Re: New PS5, PS4 Games This Week (20th February to 26th February)

SJBUK

@Cloud7794 I think you'll find that most people, if being honest, find it difficult to see how choosing to live as one sex or another for 3 months would qualify you as being a member of that sex.

Leaving the physical aspects aside, the very notion that you can truly 'feel' or understand what it it is to 'be' a member of the opposite sex is quite surreal. You've not been through the life experiences that give you that understanding. Especially as a Woman, who it seems now are effectively being re-classified as 'Womb Bearers'.

Unfortunately there seems to be very little appetite for reasoned debate and I suspect this will all end very, very badly.

This is clearly not the place for that debate, anyway, so lets just keep both points of view out of it.

Re: Gran Turismo 7's Huge PSVR2 Update Comes Alongside Four New Cars

SJBUK

@TrickyDicky99 I'd be interested to know what you consider a next-gen racing game. Turns out GT7 was developed with VR2 in mind, which probably had more impact on the game than it having PS4 support. Given how great the graphics are in VR, doesn't that make it next-gen in a sense?

Sure there may be better-looking games on PC, but not that run on a £500 PC and, if VR, with a £500 headset.

Re: PSVR2 Review: Is It Worth It?

SJBUK

@Eran From the comments made by those who have tried it, very little difference when foveated rendering is supported. I'm sure the pixel counters and folks more interested in finding the negatives will have something to say about it, though.

As someone more interested in playing a game and feeling the extra immersion that quality VR brings, I really don't care if a VR game is slightly lower fidelity than its flat equivalent. We're still looking at the quality that PC VR gamers had invested 3k in for a third of the price until now.

I'm really looking forward to Wednesday!

Re: PSVR2's Packaging Doubles as a Handy Storage Box

SJBUK

@WolfyTn Never tried VR before? If it doesn't make you want to hurl in the first few minutes I think you're in for a treat. Apart from one go on Virtuality in the early 90's the VR1 was my first true experience, blew my mind despite the relatively low resolution (though high compared to Virtuality!) and poor controllers.

I'll probably game more in flat than VR but a there's really nothing like VR. It's something you have to experience to appreciate.

Re: Gallery: PSVR2's Unboxing Experience Is Uneventful, And That's a Great Thing

SJBUK

@Bez87 Yeah, I'm surprised that VR2 seems to be coming
with no demos, or a lens cloth for that matter.

I've ordered the bundle and have GT7, NMS and some VR1 games, so not a biggie for me, but it does feel a bit stingy. Hopefully the rumours of more being announced might redress the issue somehow, I guess we'll find out next week.

The Quest ports are a mixed blessing, I think. They may not be making the best of VR2 but they should be upgraded somewhat. It also seems to me, given the number of them, it's proving relatively easy to port to, and develop for VR2. So maybe more developers, like Team17 (Song in the smoke), will start to use PS VR2/PCVR as the baseline and port down to Quest.

I'm feeling pretty positive about it.

Re: Bobby Kotick Says Sony Is 'Trying to Sabotage' Microsoft's Activision Bid

SJBUK

@__jamiie Good morning. I've already stated how I feel Sony have innovated. I'm sure there are many other ways if I took the time to think about it.

I've not said that only Sony innovate, however, so I'm not sure why you needed to reel off innovations of MS, Nintendo or others?

As I said, I'm a bit of a techie and I've always been far more excited about what Sony have done with PS than MS or Nintendo with their products. You clearly feel differently, which is fine.

Re: Bobby Kotick Says Sony Is 'Trying to Sabotage' Microsoft's Activision Bid

SJBUK

@XenonKnight Hard to explain. For me it's not just about the TFlops. The way I see it Microsoft took a bunch of PC bits and stuffed them in a small box. Granted the cooling system etc is great but really, it's just a PC in a box. It just doesn't do much for me. I have a PC.

Sony do something a bit different, which hits my geek spot. I found Cerney's PS5 Deep Dive absolutely fascinating, which probably tells you all you need to know about me! I love the way they've optimised the IO paths through the system to the point the SSD can be treated as memory fast enough to stream textures from. The thought invested in streamlining rather than just throwing raw power at the problem.

Just the way I roll.

Re: Bobby Kotick Says Sony Is 'Trying to Sabotage' Microsoft's Activision Bid

SJBUK

@__jamiie You have your opinion, I have mine. You seem to look at it from a consumer perspective, I look at it more from a tech perspective.

I knew a guy who worked at SG at the time the PS1 came out, he was pretty stunned at the 3D capability on something at that price.

As each PS has come along I've felt a genuine sense of excitement for them when the tech specs were announced and could see all sorts of possibilities for them. Well, maybe not the PS4.

I've never felt that way about MS or Nintendo products.

Each to their own.

Re: PSVR2's Packaging Doubles as a Handy Storage Box

SJBUK

It looks like it'll be a lot easier to repack than the VR1 but there's no way that box will fit near the TV. I had the VR1 on the shelf next to the PS5, covered in a cloth. Will do the same with the VR2.

Box will go in the loft with all the rest.

Re: Bobby Kotick Says Sony Is 'Trying to Sabotage' Microsoft's Activision Bid

SJBUK

@__jamiie Just form a games console perspective -
The original PS1, nothing like it at the time. I was there.

PS3, the Cell architecture, great innovation with incredible potential, shame devs couldn't get to grips with it.

PSVR1, a big gamble but they gave us a decent OLED display and a very comfortable headset at a very competitive price.

PS5 gives us an incredible IO architecture, superb controller, fantastic audio, liquid metal cooling. Loads of potential still waiting to be unleashed.

PSVR2 - Improvement on PSVR1 in every way, for a great price with very little that compares with it on the market.

You can argue the merits of all of the above but they didn't just take something that existed and rehash it in a cheaper format.

Re: Gallery: PSVR2's Unboxing Experience Is Uneventful, And That's a Great Thing

SJBUK

One thing I've disliked since the PS5 was announced was the drip feed of information from Sony, it winds me up. I know some people get off on getting little tidbits of info but unboxing videos, I really never got the point.

Give me the specs, show me how it runs and tell me when I can buy it.

I went for the bundle, ordered Moss & Kayak as some family friendly games, have GT7 and NMS already. So similar to many I guess. Covered for a payday or two then might go for Song in the Smoke.