My word, the worlds on the verge of war and people are getting their knickers/pants in a twist over teething troubles in a flippin games console that no-one has to buy.
And a post on Reddit does not a campaign make, come on PS, there's enough click-bait already.
@Max_the_German "Sony is also to blame here. They should offer an SDK which should avoid such problems and make it easy for devs to implement the new functions."
To be fair, It's not that easy to provide an SDK that allows optimal use of such a big feature change for free. And I've not seen anyone with technical knowledge say that it was. I'm not a game dev but am very familiar with how SDK's are designed, implemented and supported.
"PSSR is not (yet) the simple plug-and-play solution."
True, in some circumstances it will require complex code changes. Changes which, if properly tested, should not have been released in this state. It's possible, though, that Sony changed something between final testing and patch release that have caused issues. Who really knows, certainly not the armchair devs that frequent the comments sections.
Well, given that I didn't buy a pro to solely to play this game, I'm really unfussed by the news. Not sure why anyone with a balanced perspective on things would somehow see it as proof of anything other than a dev issue.
As far as I'm concerned it's good to hear the negatives as well as the positives.
@Art_Vandelay "he benefits will be especially noticeable when PSSR works with VR" Agreed, though I've been wondering how that would work and how efficient it would be if the frame for each eye was rendered separately. I'd imagine there's a catch somewhere.
@ItsAlwaysSunnyyy "hey buddy you don't head to defend your purchasing decisions to strangers on the internet lol" lol, I wasn't aware I was, certainly don't feel the need to.
I think it's good to bring a balance of views, though, rather than just have these threads full of 'it's not worth £700' as a general statement of fact rather than personal opinion.
@carlos82 "t'd be awesome if GT7 supported higher framerates, as at the moment it's just 60fps native and reprojection to 120 with very obvious ghosting" The ghosting doesn't bother me, it's the popin. Have to see what they can do, even if it's a choice of no reprojection or better fidelity I'd be happy.
@Lofty1985 "we don’t need an article for every PlayStation game that all say essentially the exact same thing"
I get your point but a) how would we know what's improved otherwise and b) maybe just don't read them if you're not interested?
It'll calm down within a week or two and as new games arrive we'll just see mention of any pro benefits in the main reviews.
@carlos82 "...For anyone looking at the Pro, I'd suggest a good OLED VRR display is a must to truly take advantage of it.." Very good point. I have an LG OLED with VRR, must admit I'd have been less tempted to upgrade otherwise. OLED is is great but VRR gets you the most benefit, all the graphical bells and whistles at 40+fps.
I'm still hoping for good things to come with VR, that was a big part of the decision for me.
@themightyant "Is that worth £700? Money is always subjective but i'd still say NO." As you say, it's subjective. For me the answer was yes, so I bought one. I have absolutely no issue with those that think otherwise, I completely understand why some don't see it the same way I do.
What grinds my gears is the insistence of some (here and everywhere else) that their view is somehow the only right one and that others must be wrong if they see it differently. Seems they can't stand the idea of someone being happy with something when they are not an have to bang on about every opportunity they get.
To avoid being accused of falling into the 'they keep banging on about it' category I'll say no more!
@Medic_alert "Sometimes I wonder how I ever kept going with the hobby. The tapes were a nightmare!"
It was all new and exciting at the time, though the advent of speed loaders were a godsend. Hard to believe today that we put up with 10 to 20 minutes to load a game, which often failed and needed a rewind and retry. Still, tape games cost as little as 99p (Mastertronic?) where a console cartridge would cost 5 or ten times as much.
I think these experiences perhaps give us ancients a perspective on some things that some younger folks don't have.
@Lofty1985 (and others). Genuine question, why are you so upset about the PS5 Pro articles? It's a new bit of hardware and a lot of people are interested to see what, if any, difference it makes to our gaming experience. So of course we'll see a whole bunch of related articles for a while. If you're not interested in it, why read it? If you don't see the point of the pro, fine, feel free to say so. But surely once is enough.
I've no interest in the Portal or Dualsense Edge but didn't feel the need to comment on the many articles that appeared when they came out. For me they don't have a purpose but quite obviously to some, they do. Doesn't mean they're shills, somehow incompetent, have more money than sense or that the articles about them are 'blatant advertising'.
It's like the PSVR2 all over again, gets really tiresome.
@Raffles "As hardware has become more standardised, and the PS5 is essentially a PC with a Ryzen 3700" Yeah, I was a bit disappointed when that started with the PS4, in some ways a PC in a box. It was an understandable move from a software development perspective but I loved the custom nature of 1 to 3. The fact the CPU and GPU are on the same die, though, does make a difference. That along with memory and IO optimisations, custom OS and optimised driver stack make a straight comparison to a Windows PC a bit more tricky than some may think.
@Medic_alert "oh you will start me off on Amstrads and Spectrums and 5 1/4' floppy discs.." I went the Commodore route after the ZX81, though had a borrowed Speccy for a little while. Didn't have a disc drive until the Amiga, was all tape and patience!
@nomither6 "can you tell me your pc specs ?" i5-12400F, 3060Ti 4Gb, PRO Z690-A MB, 32GB DDR4 It's generally fine for 1440p, though right on the edge of usable for VR. I probably could get a 3070ti but it's just not worth it to me I play most games in the living room on a 4K 65 inch OLED
@Medic_alert "@SJBUK pentium 50? My first PC was a 486 sx 25 with 4mb ram!" Was into Amigas before the PC, a whopping 512k in the A1000. 4mb was unthinkable Used PCs at work, though, from the original XT though to 486s. Sun Sparcstations for heavy lifting.
Old man rambling, will stop before going on about Zx81s and wobbly RAM packs...
@Raffles I take your point and as someone who used to try and keep up on the PC front I get the appeal. The only thing I now play regularly on the PC (with a 3060ti) is NMS as I prefer KB and mouse, though with the cross-save ability on the way I might try to get to grips with it on PS5. Hmm, though I would have to kick someone off the PS5 first! IMO it looks and plays much better on the base PS5 than my PC, both in flat and in VR. Even better now on the pro. Sometime the console optimisations trump basic specs.
Absolutely agree you don't need to spend £2000, that was just in reference to having the ability to turn all RT settings up to max.
As I said, as someone who has built and maintained PC's since they were a thing (anyone remember the Pentium 50?!) I get the appeal. I just can't be arsed with it anymore.
@Raffles I paid £699 and got something I can just plug in and play. All brand new components, no build required. I can't buy an equivalent PC for anywhere near the same price or build one for less than about a £1000.
I could have upgraded my current PC to a similar spec for about £400 if I went to the trouble of pulling it apart and reselling my old GFX card and CPU. But I really can't be bothered anymore, been doing that for more than 20 years and now, when I have time, I just want to play.
I'm also not saying you need to spend £2000 to get an equivalent PC but you could easily spend that, or more, in the pursuit of ultimate 4K ray-tracing nirvana!
@TrashcanMan I suspect the answer to your question is about 2k worth of PC. Less for better than pro performance of course. Even a 4090 can struggle producing 4k 60hz with full ray and path tracing etc.
I do know my 750 quid worth of components PC with a 3060ti can't match my Pro.
@Max_the_German I use my phone a lot. Cost me 100 quid three years ago. I don't see the need to spend 1600 on one as it wouldn't make much of a difference to me.
@Neither_scene It's the fastest console on sale, of course it for enthusiasts. You don't have to have it, you can play most things quite happily on a base PS5.
Comparing it with a PC is a bit pointless if you really just want something hooked up to your main TV and surround system in a family environment where it's used by multiple people.
As for the constant moaning about the price, you either think it's worth it or you don't. Not sure why so many keep on about it.
@KundaliniRising333 It was never going to be 33TF, anyone with an ounce of sense knew that. The 16TF figure has been around for quite a while and Sony have never claimed anything higher. If anything, they're downplaying it, stating the extra 6TF actually only gives about a 45% boost.
Raw TF figures are pretty meaningless, anyway. Look what difference the extra 2TF between XBX and PS5 base made.
"...no one's really talking about it"
You had a knock on the head Sammy ?-) This is talked about a lot, it's really no different from buying anything tech related on day 1.
Just out of interest I looked up the price of ZX81 games back in 81/82. 3D Monster Maze, for example, cost £4.99 (I still have a copy!). "But that's only £22 in todays money" I hear people cry, "you've proven my point!". Nope, it took one bloke about a month to make. Your £70 quid game today took a few more folks quite a bit longer to make and I guess they like to eat.
It's expensive, yes. Doesn't necessarily offer great value, true. But so what? Same can be said about phones, computers, cars, jewellery, clothes and, well, pretty much anything.
Be a pretty miserable existence if we didn't have the choice. Lot of people just need to get over themselves.
I wasn't going to but in the end, pre-ordered one. Still a bit on the fence and may cancel, depends on what I hear about any VR improvements between now and launch. Yes, it's expensive but I work damn hard so why the hell not.
Funny how some wouldn't bat an eyelid at spending £700 on an iPhone every year but froth at the mouth at the thought of people spending that on a console they'd keep for years. People are weird.
Worth mentioning to all those picking up on the GBP to USD parity, the USD price does not include any purchase tax. The GBP price includes VAT.
I'm not fussed about the vertical stand. The horizontal one that comes with it is probably as bad as the original but I don't move my PS5 around, so doesn't really matter.
Still too expensive for me to justify buying now, unfortunately.
You'd expect an improvement but how much? I'm hoping we'll get GT7 at 90fps native with a resolution and draw distance bump. Not enough to persuade me to pay 700 quid on release but it might at least be tempting at 600 next year.
It'll add almost nothing to the price and for what they're charging I'd have expected more than 1tb anyway. Wouldn't be surprised to see the base PS5 bumped up to 2tb in the near future, with the next hw revision.
It'll be good for VR, so interested. What I'd really like is no more articles on the subject until someone actually has some new information rather than more rumour or speculation!
I'm on the fence on upgrading as it's really hard to tell what the leaked specs really mean, I don't think we really have the full picture yet.
If the pro lets me play more VR games without reprojection and with a noticeable fidelity bump, I'll be all in. Otherwise, hope the PS6 turns up in my lifetime!
You don't get to 5 generations of best selling consoles without knowing what you're doing, Sony obviously think they can make money out of this. It'll support UE5 games better than base PS5 and maybe give them extra time to get a PS6 out with some awesome tech that may still be a few years away from production.
I've survived nearly a dozen rounds of redundancy over the years and been a victim of 1. Seen these emails, it's really demoralizing. Stay in long enough, though, you kind of get hardened to it.
The software industry in general is struggling right now, so wish all those good luck in finding something else.
@Neither_scene It would be interesting to know how big an issue VR sickness really is, I mean from a numbers perspective. You obviously hear more from people affected by it than not. It's encouraging that Sony have experimented with head haptics to try and reduce it, though I'm not sure how effective it is.
I guess it'll improve as headsets shrink in size, lag reduces and refresh rates rise without reprojection. Lots of other factors involved, though.
I kind of like the idea of AR but not sure how soon the novelty would wear off for me. It looks great in the ads but it seems to rely on a fairly wide open, uncluttered environment.
We'll see how it goes, it's been a slower process than I hoped!
@Neither_scene And yet we have PSVR2, even after the same things were being said about PSVR1. Again and again and again. VR is niche for all sorts of reasons but I'm convinced it will be big business one day. I think Sony are just trying to be in the game. And I for one am very glad, because they always bring something a bit different to the table.
I simply don't get the apparent need that some people have for this to fail. I had no interest in a VIta but never once thought to slag it off, hope for or celebrate it's demise.
@Godot25 I think it's pretty obvious why Sony are looking at PC support. To help push people on the fence about PSVR2, people trying to decide between PCVR or PSVR, to go PSVR. Of course they're not doing out of the goodness of their heart, they're a business not a charity. The fact they are doing it at all means they still see a future in VR, or they wouldn't bother.
We're all going to see this through our personal bias. For those not interested, or disappointed in PSVR, it's going to be negative. For those of enjoying it, it's a positive. I doubt either side will convince the other they're right.
@Neither_scene " For every 1 unit of psvr2 sold, Quest sold more than 30 units" Which is a surprise to no-none, surely? You can use a Quest on its own.
I'm sure PSVR2 is not selling as well as Sony might like, but it is selling well enough for them to still be working on ways of improving sales. Sony's problem is Sony PR, it's shockingly bad.
@Godot25 "Even Sony doesn't think PSVR2 is doing enough. Hence why they are working on PC support..." Maybe. Or maybe they listened to people who have been asking for PC support? Or maybe, behind the scenes, there's some sort of collaboration going on to drive up adoption? So there's more profit to be had by all?
You can put any spin on it you like depending on how you view VR.
@XenonKnight "PC support is a sign they have given up. And zero new 1st party games shows Sony doesn't care about the thing."
Matter of opinion. My opinion is that if you don't care about something you let it go, you don't spend more time and resource on it. I also find it hugely amusing that people have campaigned for PC support of some kind and yet, when it looks possible, it becomes a portent of doom.
Gamers are an odd bunch, never happy.
Edit: Oh, as for first-party games, yes, more would be nice. But there's plenty else to play, so I don't really care.
@XenonKnight "With the failure of VR2 there will not be a 3rd one." That's what people said about the first one and yet we got a second. VR is still niche and I doubt it's making anyone much money but I for one am glad the likes of Sony keep trying.
I'd be interested to know why you think it's a failure, what metrics are you using? I hear it said a lot but how would anyone know, as Sony haven't said? I guess some simply want to see things fail.
@deanzel It may 'blow the PSVR2 out of the water' if you have a PC that can drive that lovely resolution. And maybe you're not so fussed about the black level or HDR. Or the constant frigging around you have to do to make VR work consistently and reliably! I'm really happy with the PSVR2 plug and play experience. I use it more than my Quest, primarily because the games I spend most time on are not on PC.
Sony are not throwing in the towel or going to do anything to stop people being mad at them. That's daft. They do things to make money. It makes zero sense to spend time, effort and money making the PSVR2 cross platform unless they think they'll profit from it.
As an owner of both PSVR2 and a Quest, I think it's great news. Assuming this happens in a way I can plug my VR2 into my PC, it gives me the ability for two player games with the family in titles that are not, and never will be, on PS.
The more PSVR2 headsets out there, on whatever platform, the more likely we'll see software that supports eye tracking, haptics and HDR. Bigger market. That's a win for me.
As for the 'my headset is better than yours' garbage being spouted, I'd really hoped, as adults, we'd be passed that by now.
Comments 463
Re: Ridiculous Rhythm Game Trombone Champ: Unflattened Toots onto PSVR2 Next Week
Good family fun. Might be something fun to play over Christmas whilst mildly inebriated,
Re: Disgruntled PS5 Pro Owners Campaign to Disable Support After Slew of Shoddy Patches
My word, the worlds on the verge of war and people are getting their knickers/pants in a twist over teething troubles in a flippin games console that no-one has to buy.
And a post on Reddit does not a campaign make, come on PS, there's enough click-bait already.
Re: Konami Quiet as PS5 Pro Players Report Issues with Silent Hill 2
@Max_the_German "Sony is also to blame here. They should offer an SDK which should avoid such problems and make it easy for devs to implement the new functions."
To be fair, It's not that easy to provide an SDK that allows optimal use of such a big feature change for free. And I've not seen anyone with technical knowledge say that it was. I'm not a game dev but am very familiar with how SDK's are designed, implemented and supported.
"PSSR is not (yet) the simple plug-and-play solution."
True, in some circumstances it will require complex code changes. Changes which, if properly tested, should not have been released in this state. It's possible, though, that Sony changed something between final testing and patch release that have caused issues. Who really knows, certainly not the armchair devs that frequent the comments sections.
Re: PS5 Pro Image Quality Issues Reported for Star Wars Jedi: Survivor
Well, given that I didn't buy a pro to solely to play this game, I'm really unfussed by the news. Not sure why anyone with a balanced perspective on things would somehow see it as proof of anything other than a dev issue.
As far as I'm concerned it's good to hear the negatives as well as the positives.
Re: Dead Rising Remaster Adds PS5 Pro Support, Casual Mode
@Art_Vandelay "he benefits will be especially noticeable when PSSR works with VR"
Agreed, though I've been wondering how that would work and how efficient it would be if the frame for each eye was rendered separately. I'd imagine there's a catch somewhere.
Re: Dead Rising Remaster Adds PS5 Pro Support, Casual Mode
@ItsAlwaysSunnyyy "hey buddy you don't head to defend your purchasing decisions to strangers on the internet lol"
lol, I wasn't aware I was, certainly don't feel the need to.
I think it's good to bring a balance of views, though, rather than just have these threads full of 'it's not worth £700' as a general statement of fact rather than personal opinion.
Re: Dead Rising Remaster Adds PS5 Pro Support, Casual Mode
@carlos82 "t'd be awesome if GT7 supported higher framerates, as at the moment it's just 60fps native and reprojection to 120 with very obvious ghosting"
The ghosting doesn't bother me, it's the popin. Have to see what they can do, even if it's a choice of no reprojection or better fidelity I'd be happy.
Re: Hands On: Spider-Man 2 All in on Ray Tracing for PS5 Pro
@Lofty1985 "we don’t need an article for every PlayStation game that all say essentially the exact same thing"
I get your point but a) how would we know what's improved otherwise and b) maybe just don't read them if you're not interested?
It'll calm down within a week or two and as new games arrive we'll just see mention of any pro benefits in the main reviews.
Re: Dead Rising Remaster Adds PS5 Pro Support, Casual Mode
@carlos82 "...For anyone looking at the Pro, I'd suggest a good OLED VRR display is a must to truly take advantage of it.."
Very good point. I have an LG OLED with VRR, must admit I'd have been less tempted to upgrade otherwise. OLED is is great but VRR gets you the most benefit, all the graphical bells and whistles at 40+fps.
I'm still hoping for good things to come with VR, that was a big part of the decision for me.
Re: Dead Rising Remaster Adds PS5 Pro Support, Casual Mode
@themightyant "Is that worth £700? Money is always subjective but i'd still say NO."
As you say, it's subjective. For me the answer was yes, so I bought one. I have absolutely no issue with those that think otherwise, I completely understand why some don't see it the same way I do.
What grinds my gears is the insistence of some (here and everywhere else) that their view is somehow the only right one and that others must be wrong if they see it differently. Seems they can't stand the idea of someone being happy with something when they are not an have to bang on about every opportunity they get.
To avoid being accused of falling into the 'they keep banging on about it' category I'll say no more!
Re: Dead Rising Remaster Adds PS5 Pro Support, Casual Mode
I wasn't really very interested before, the window reflection has changed my mind.
Only kidding, it's the window reflection AND casual mode that might change my mind 😜
Re: Hands On: Spider-Man 2 All in on Ray Tracing for PS5 Pro
@Medic_alert "Sometimes I wonder how I ever kept going with the hobby. The tapes were a nightmare!"
It was all new and exciting at the time, though the advent of speed loaders were a godsend. Hard to believe today that we put up with 10 to 20 minutes to load a game, which often failed and needed a rewind and retry. Still, tape games cost as little as 99p (Mastertronic?) where a console cartridge would cost 5 or ten times as much.
I think these experiences perhaps give us ancients a perspective on some things that some younger folks don't have.
Re: Hands On: Spider-Man 2 All in on Ray Tracing for PS5 Pro
@Lofty1985 (and others). Genuine question, why are you so upset about the PS5 Pro articles? It's a new bit of hardware and a lot of people are interested to see what, if any, difference it makes to our gaming experience. So of course we'll see a whole bunch of related articles for a while. If you're not interested in it, why read it? If you don't see the point of the pro, fine, feel free to say so. But surely once is enough.
I've no interest in the Portal or Dualsense Edge but didn't feel the need to comment on the many articles that appeared when they came out. For me they don't have a purpose but quite obviously to some, they do. Doesn't mean they're shills, somehow incompetent, have more money than sense or that the articles about them are 'blatant advertising'.
It's like the PSVR2 all over again, gets really tiresome.
Re: Hands On: Spider-Man 2 All in on Ray Tracing for PS5 Pro
@Raffles "As hardware has become more standardised, and the PS5 is essentially a PC with a Ryzen 3700"
Yeah, I was a bit disappointed when that started with the PS4, in some ways a PC in a box. It was an understandable move from a software development perspective but I loved the custom nature of 1 to 3.
The fact the CPU and GPU are on the same die, though, does make a difference. That along with memory and IO optimisations, custom OS and optimised driver stack make a straight comparison to a Windows PC a bit more tricky than some may think.
Re: Hands On: Spider-Man 2 All in on Ray Tracing for PS5 Pro
@Medic_alert "oh you will start me off on Amstrads and Spectrums and 5 1/4' floppy discs.."
I went the Commodore route after the ZX81, though had a borrowed Speccy for a little while. Didn't have a disc drive until the Amiga, was all tape and patience!
Re: Hands On: Spider-Man 2 All in on Ray Tracing for PS5 Pro
@nomither6 "can you tell me your pc specs ?"
i5-12400F, 3060Ti 4Gb, PRO Z690-A MB, 32GB DDR4
It's generally fine for 1440p, though right on the edge of usable for VR.
I probably could get a 3070ti but it's just not worth it to me I play most games in the living room on a 4K 65 inch OLED
Re: Hands On: Spider-Man 2 All in on Ray Tracing for PS5 Pro
@Medic_alert
"@SJBUK pentium 50?
My first PC was a 486 sx 25 with 4mb ram!"
Was into Amigas before the PC, a whopping 512k in the A1000. 4mb was unthinkable Used PCs at work, though, from the original XT though to 486s. Sun Sparcstations for heavy lifting.
Old man rambling, will stop before going on about Zx81s and wobbly RAM packs...
Re: Hands On: Spider-Man 2 All in on Ray Tracing for PS5 Pro
@Raffles I take your point and as someone who used to try and keep up on the PC front I get the appeal. The only thing I now play regularly on the PC (with a 3060ti) is NMS as I prefer KB and mouse, though with the cross-save ability on the way I might try to get to grips with it on PS5. Hmm, though I would have to kick someone off the PS5 first! IMO it looks and plays much better on the base PS5 than my PC, both in flat and in VR. Even better now on the pro. Sometime the console optimisations trump basic specs.
Absolutely agree you don't need to spend £2000, that was just in reference to having the ability to turn all RT settings up to max.
As I said, as someone who has built and maintained PC's since they were a thing (anyone remember the Pentium 50?!) I get the appeal. I just can't be arsed with it anymore.
Re: Hands On: Spider-Man 2 All in on Ray Tracing for PS5 Pro
@Raffles I paid £699 and got something I can just plug in and play. All brand new components, no build required. I can't buy an equivalent PC for anywhere near the same price or build one for less than about a £1000.
I could have upgraded my current PC to a similar spec for about £400 if I went to the trouble of pulling it apart and reselling my old GFX card and CPU. But I really can't be bothered anymore, been doing that for more than 20 years and now, when I have time, I just want to play.
I'm also not saying you need to spend £2000 to get an equivalent PC but you could easily spend that, or more, in the pursuit of ultimate 4K ray-tracing nirvana!
Re: Hands On: Spider-Man 2 All in on Ray Tracing for PS5 Pro
@TrashcanMan I suspect the answer to your question is about 2k worth of PC. Less for better than pro performance of course. Even a 4090 can struggle producing 4k 60hz with full ray and path tracing etc.
I do know my 750 quid worth of components PC with a 3060ti can't match my Pro.
Re: Hands On: Spider-Man 2 All in on Ray Tracing for PS5 Pro
@Max_the_German I use my phone a lot. Cost me 100 quid three years ago. I don't see the need to spend 1600 on one as it wouldn't make much of a difference to me.
People see the value of things differently.
Re: PS5 Pro vs PS5: Full Tech Specs Comparison
@Neither_scene It's the fastest console on sale, of course it for enthusiasts. You don't have to have it, you can play most things quite happily on a base PS5.
Comparing it with a PC is a bit pointless if you really just want something hooked up to your main TV and surround system in a family environment where it's used by multiple people.
As for the constant moaning about the price, you either think it's worth it or you don't. Not sure why so many keep on about it.
Re: Official List of PS5 Pro Launch Games Revealed by Sony
@KundaliniRising333 It was never going to be 33TF, anyone with an ounce of sense knew that. The 16TF figure has been around for quite a while and Sony have never claimed anything higher. If anything, they're downplaying it, stating the extra 6TF actually only gives about a 45% boost.
Raw TF figures are pretty meaningless, anyway. Look what difference the extra 2TF between XBX and PS5 base made.
Re: Opinion: The Price of Playing PS5 Games Day One Is Getting Higher and Higher
"...no one's really talking about it"
You had a knock on the head Sammy ?-) This is talked about a lot, it's really no different from buying anything tech related on day 1.
Just out of interest I looked up the price of ZX81 games back in 81/82. 3D Monster Maze, for example, cost £4.99 (I still have a copy!). "But that's only £22 in todays money" I hear people cry, "you've proven my point!". Nope, it took one bloke about a month to make. Your £70 quid game today took a few more folks quite a bit longer to make and I guess they like to eat.
Buy it day 1 or don't, it's a choice.
Re: Fans Appear to Be Coming Around to PS5 Pro
It's expensive, yes. Doesn't necessarily offer great value, true. But so what? Same can be said about phones, computers, cars, jewellery, clothes and, well, pretty much anything.
Be a pretty miserable existence if we didn't have the choice. Lot of people just need to get over themselves.
Celebrate what we have in common FFS.
Re: Poll: Did You Pre-Order a PS5 Pro?
I wasn't going to but in the end, pre-ordered one. Still a bit on the fence and may cancel, depends on what I hear about any VR improvements between now and launch. Yes, it's expensive but I work damn hard so why the hell not.
Funny how some wouldn't bat an eyelid at spending £700 on an iPhone every year but froth at the mouth at the thought of people spending that on a console they'd keep for years. People are weird.
Re: How to Pre-Order PS5's 30th Anniversary Collection
Back up to an hour, who knows. Better get back to work, good luck folks.
Re: How to Pre-Order PS5's 30th Anniversary Collection
Time coming down quickly, guess they've all gone and people are logging off.
Re: How to Pre-Order PS5's 30th Anniversary Collection
lol, 'more than an hour' for me
Re: How to Pre-Order PS5's 30th Anniversary Collection
Just joined out of curiosity, all gone by now I suspect!
Re: Gallery: PS5 Pro Is Looking Sleek in These Official Shots
Worth mentioning to all those picking up on the GBP to USD parity, the USD price does not include any purchase tax. The GBP price includes VAT.
I'm not fussed about the vertical stand. The horizontal one that comes with it is probably as bad as the original but I don't move my PS5 around, so doesn't really matter.
Still too expensive for me to justify buying now, unfortunately.
Re: PS5 Pro Will Improve PSVR2 Games
You'd expect an improvement but how much? I'm hoping we'll get GT7 at 90fps native with a resolution and draw distance bump. Not enough to persuade me to pay 700 quid on release but it might at least be tempting at 600 next year.
Re: In Case You Missed It, PS5 Pro Has a 2TB SSD Included
Oh, and id expect it to be built in, not sitting in the expansion slot. So no need to ditch what you already have.
Re: In Case You Missed It, PS5 Pro Has a 2TB SSD Included
It'll add almost nothing to the price and for what they're charging I'd have expected more than 1tb anyway. Wouldn't be surprised to see the base PS5 bumped up to 2tb in the near future, with the next hw revision.
Re: How to Pre-Order PS5 Pro
Jeez, this is why I don't bother with PS much any more, folks get so worked up over everything!
It's either worth it to you or it's not. It's not for me at £700 but for anyone who gets one, hope you enjoy it. Not much more to say, really.
Re: Poll: Are You Sold on PS5 Pro?
If it turns out it gives a really good boost to VR and the price comes down £100, it's a maybe for me.
I'm normally an optimist but I don't see it doing well at £700.
Re: Atomfall PS5, PS4's Apocalyptic UK Setting Will Be Familiar for All Those Unfortunate Enough to Live in Britain Today
Looks good. As for the sub, how about we leave politics out of gaming?
Re: Devs Allegedly Pondering the Point of Sony's PS5 Pro Upgrade
It'll be good for VR, so interested. What I'd really like is no more articles on the subject until someone actually has some new information rather than more rumour or speculation!
Re: PS5 Pro's Rumoured Spectral Super Resolution Tech Could Be Transformative
I'm on the fence on upgrading as it's really hard to tell what the leaked specs really mean, I don't think we really have the full picture yet.
If the pro lets me play more VR games without reprojection and with a noticeable fidelity bump, I'll be all in. Otherwise, hope the PS6 turns up in my lifetime!
You don't get to 5 generations of best selling consoles without knowing what you're doing, Sony obviously think they can make money out of this. It'll support UE5 games better than base PS5 and maybe give them extra time to get a PS6 out with some awesome tech that may still be a few years away from production.
Re: 900 PlayStation Employees Laid Off, London Studio Closed
I've survived nearly a dozen rounds of redundancy over the years and been a victim of 1. Seen these emails, it's really demoralizing. Stay in long enough, though, you kind of get hardened to it.
The software industry in general is struggling right now, so wish all those good luck in finding something else.
Re: Video: One Year Later, Is PSVR2 Doing Enough?
@Neither_scene It would be interesting to know how big an issue VR sickness really is, I mean from a numbers perspective. You obviously hear more from people affected by it than not. It's encouraging that Sony have experimented with head haptics to try and reduce it, though I'm not sure how effective it is.
I guess it'll improve as headsets shrink in size, lag reduces and refresh rates rise without reprojection. Lots of other factors involved, though.
I kind of like the idea of AR but not sure how soon the novelty would wear off for me. It looks great in the ads but it seems to rely on a fairly wide open, uncluttered environment.
We'll see how it goes, it's been a slower process than I hoped!
Re: Video: One Year Later, Is PSVR2 Doing Enough?
@Neither_scene And yet we have PSVR2, even after the same things were being said about PSVR1. Again and again and again. VR is niche for all sorts of reasons but I'm convinced it will be big business one day. I think Sony are just trying to be in the game. And I for one am very glad, because they always bring something a bit different to the table.
I simply don't get the apparent need that some people have for this to fail. I had no interest in a VIta but never once thought to slag it off, hope for or celebrate it's demise.
Re: Video: One Year Later, Is PSVR2 Doing Enough?
@Godot25 I think it's pretty obvious why Sony are looking at PC support. To help push people on the fence about PSVR2, people trying to decide between PCVR or PSVR, to go PSVR. Of course they're not doing out of the goodness of their heart, they're a business not a charity. The fact they are doing it at all means they still see a future in VR, or they wouldn't bother.
We're all going to see this through our personal bias. For those not interested, or disappointed in PSVR, it's going to be negative. For those of enjoying it, it's a positive. I doubt either side will convince the other they're right.
Re: Video: One Year Later, Is PSVR2 Doing Enough?
@Neither_scene " For every 1 unit of psvr2 sold, Quest sold more than 30 units"
Which is a surprise to no-none, surely? You can use a Quest on its own.
I'm sure PSVR2 is not selling as well as Sony might like, but it is selling well enough for them to still be working on ways of improving sales. Sony's problem is Sony PR, it's shockingly bad.
Re: Video: One Year Later, Is PSVR2 Doing Enough?
@Godot25 "Even Sony doesn't think PSVR2 is doing enough. Hence why they are working on PC support..."
Maybe. Or maybe they listened to people who have been asking for PC support? Or maybe, behind the scenes, there's some sort of collaboration going on to drive up adoption? So there's more profit to be had by all?
You can put any spin on it you like depending on how you view VR.
Re: Video: One Year Later, Is PSVR2 Doing Enough?
@XenonKnight "PC support is a sign they have given up. And zero new 1st party games shows Sony doesn't care about the thing."
Matter of opinion. My opinion is that if you don't care about something you let it go, you don't spend more time and resource on it. I also find it hugely amusing that people have campaigned for PC support of some kind and yet, when it looks possible, it becomes a portent of doom.
Gamers are an odd bunch, never happy.
Edit: Oh, as for first-party games, yes, more would be nice. But there's plenty else to play, so I don't really care.
Re: Video: One Year Later, Is PSVR2 Doing Enough?
@Juanalf I missed that announcement, do you have a link?
Re: Video: One Year Later, Is PSVR2 Doing Enough?
@XenonKnight "With the failure of VR2 there will not be a 3rd one."
That's what people said about the first one and yet we got a second. VR is still niche and I doubt it's making anyone much money but I for one am glad the likes of Sony keep trying.
I'd be interested to know why you think it's a failure, what metrics are you using? I hear it said a lot but how would anyone know, as Sony haven't said? I guess some simply want to see things fail.
Re: Sony Testing PSVR2 Compatibility on PC, Aiming for This Year
@deanzel It may 'blow the PSVR2 out of the water' if you have a PC that can drive that lovely resolution. And maybe you're not so fussed about the black level or HDR. Or the constant frigging around you have to do to make VR work consistently and reliably! I'm really happy with the PSVR2 plug and play experience. I use it more than my Quest, primarily because the games I spend most time on are not on PC.
Sony are not throwing in the towel or going to do anything to stop people being mad at them. That's daft. They do things to make money. It makes zero sense to spend time, effort and money making the PSVR2 cross platform unless they think they'll profit from it.
Re: Sony Testing PSVR2 Compatibility on PC, Aiming for This Year
As an owner of both PSVR2 and a Quest, I think it's great news.
Assuming this happens in a way I can plug my VR2 into my PC, it gives me the ability for two player games with the family in titles that are not, and never will be, on PS.
The more PSVR2 headsets out there, on whatever platform, the more likely we'll see software that supports eye tracking,
haptics and HDR. Bigger market. That's a win for me.
As for the 'my headset is better than yours' garbage being spouted, I'd really hoped, as adults, we'd be passed that by now.