Pre-ordered mine at about midday in the UK. Went for the headset only but probably should have gone for the bundle. Might be able to change it.
It's a lot of money, was really 50/50 about it but as no money is taken until 5 days before delivery there's plenty of time to save a bit and cancel if things get a bit tight.
This has made me all nostalgic. I too started off playing my uncles' 2600 when I was a kid. By the time I started work and could afford anything of my own I bought a C64. Progressed on to Amigas after that. Have a heavy sixer in the loft with about 100+ carts, will have to drag it out and have a play.
Or just be lazy and buy this I suppose!
ord Still have a 2600, VIC20, C64 and Amigas in the loft
Ouch. I guess I'm not that surprised at the price but it's enough to make me think hard about getting it day 1. I don't think it's outrageous for the spec, though.
On the face of it the Pico 4 looks a better deal if you've got a decent PC and have your PC in plenty of space. I'm not convinced it would give me a better experience on my lowly RTX 3060ti setup in my small office. I'm not fussed about being tethered.
Can't quite get into it on the PS5 so play on PC with mouse and keyboard. Might change with VR2 if I get one.
It can be slow to get into, often have the same grind with an expedition, but I think it's one of those games you get back what you put in, if that make sense.
Looks like a great workspace for creatives to be in, good for them. I got kicked out of my office at the start of the pandemic. This year had the choice of shared desk in a grim office or WFH. Chose WFH. Had the office looked like this one, might have chosen differently!
Not too long to wait then I'm keen to get one but any more than £499 will probably be really hard to justify given the way things are going.
I think most decent PS1 VR titles will get a port for little cost and be available around launch, so I don't think lack of BC will actually be too problematic.
I'm also expecting a lot of ports from PC VR games within 6 months and wouldn't be surprised if VR2 is usable on PC's within 12 months of release. Sony seem to embracing PC more and more as time goes on.
I just don't get how this could even get off the ground. People have a choice here, no-ones being forced into anything. We're not talking about essential goods or services. We're talking about games, which, in many cases, you can often buy cheaper elsewhere. Or on a different platform if you prefer.
If I think something's too expensive I'll drop it or go elsewhere, never once have I thought of suing someone!
Some claiming it's a fake and I must admit there's something off about the picture. Zooming in and looking at the gap at the top of the visor I reckon you can see the chair behind it!
Looking forward to getting one but I suspect we've got a long wait
Upgraded to Premium for a tenner, until November at least. Already downloaded 9 games that the family fancy playing. May fall back to Essential, though, we'll see.
Looked like there was something for everyone in there. Some of the VR stuff looked pretty good, definitely looking forward to NMS on VR2. Edit: Oh, anyone else notice it said 2022 after the Walking Dead VR trailer?
On the non-VR front I'm thinking I'll give Stray a go.
Looking forward to finally seeing something on Thursday. Probably a day one for me if if I can get one and can still afford it when it finally arrives!
Hope this is all pre-order, one per customer. Not going to stop scalpers but might help.
The emulation will improve over time. Very little these days is released running anywhere near perfectly. These days it's called being 'Agile'.
Running games I used to play at 50hz, at 50hz, really isn't an issue for me. I was never really fussed back in the day, often the better resolution outweighed the lower frame rate.
The only issue I have is that they just look so dated on a 65 inch TV, kind of spoils the memory in a way.
I suspect they have the tools to add new missions quite quickly now, so hopefully it shouldn't get in the way of their next project. Hats-off to them, though.
I've no problem with games that have product placement in them, free or otherwise, if they don't interrupt gameplay. Having to stop gameplay to watch an advert is different, though. If it's a free game and the ads are short and well-spaced, I don't see a problem. I'd give it a spin, devs have to make money somehow.
There's a limit, though. 10+ second ads every few minutes, which I see in a lot of mobile games, is just too frustrating. Games like that don't stay on my phone after a few plays. I'd not bother installing them at all on a console.
GT7 for me, though to be honest it's all I've played, not had much time on the PS5 this year.
I still can't decide if I want to try Eden Ring or not. I've never been into Souls type games and don't have a huge amount of game time. Is it something you can just pick up and play for 30 mins or an hour now and again?
I'm a solid 'Meh'. I usually download something but not sure I'll bother this month. If anything I'll maybe give SpongeBob a go just for something different.
Hopefully the 2 downloadable games is an error. Not that I've generally been bothered to download 3 but I didn't expect to get less for my money.
Given the number of 'free' PS+ games I've actually played I'd be tempted to go for an 'online only with demos and discount' level sub if they did one for 19.99 a year.
@Shepherd_Tallon You would need a patch to get previous VR titles running on VR2 as I suspect the APIs are different but probably not by much. The headsets use different methods to establish position and movement but once captured the information presented to the game engine would be pretty much identical I'd have thought.
I would imagine it would be within the reach of most devs to patch their games in a few weeks. Just has to be worth their while to do it.
I'd love to get some technical info on how this works.
@S1ayeR74 I really do not understand why people think anything is being force on them. Nothing is being forced on anyone.
If you're one of those folks who must collect everything, platinum it in a week and move on, I get you might have issues with GT7. But not all of us play that way, all games do not have to fit that profile and they should not. Or you're catering only to one type of player.
There's an awful lot of us who will pick up the game now and again, for an hour or so at a time, as we have limited time to play. So we're in no rush to collect everything and intend to enjoy it for months if not years. Sorry if that's an inconvenience but games have to be balanced to accommodate us as well.
Like everything, there is a balance to be struck with MTXs. It's not likely to be perfect from day one. If it proves to be cash-grab in a $70 game, well we put our money where our mouths are and not buy any more of their games. But it's been a couple of weeks for heavens sake, nothing has been proven other than how worked up people can get when they don't get what they want.
@thefourfoldroot I've yet to play online so I'm only going on what I've read from people who do. The gist of it seems to be that, yes, you can gain an advantage with the more expensive cars. If you're good enough to drive them to their limits, that is. If not you'll still get beaten by skilled drivers with well tuned freebie cars.
The graphics are good, an incremental improvement over GT Sport. For some reason I expected the graphics to be slightly better, though. Maybe I was expecting a little too much. Some of the reflections on the car during racing are just off, kind of jerky.
Sound, quite disappointed though I'm beginning to think it's a problem with my surround sound setup and not the game! Need to investigate.
Handling is great. Maybe not a real hardcore simulator but close enough for me, a good compromise between true sim and arcade I think. Weather affects the handling, tuning can make a huge difference. Feedback through the controller is great. Loving it so far.
Content-wise no complaints and I expect plenty more to come. I don't blitz games for hours on end when I get them, so plenty still for me to do. Playing on normal level, seems about right for me.
Progression seems fine, the only thing holding me back has been skill, not credits.
'Roulette' game is, well, just a bonus. I have won three cars and a couple of tuning parts so far, though usually it's just a few credits. I'm sure this'll get tweaked over time.
I'm not a car fanatic so some of the extra content is wasted on me. I'm sure some will appreciate it, though, it's well done.
@zupertramp 'I mean I wouldn't be surprised to learn they've been a bit desensitized to gamer complaining'
Agreed, I would imagine they have, especially because of the nature of and way some complaints are made. With GT It's been made clear that feedback has and will be taken into account. I think constructive feedback, made after observing the actual effect of any change, is more likely to sway decisions in this case.
@Jaz007 Your post piqued my interest so I just had a look at the PS5 info on the Sony Active Power Consumption web page. Seems to indicate that standby with network (so downloading updates etc) states it's 2W. Which does mount up over time. Standby without network (so turn on with your TV) is 0.5W.
More than I thought in both cases so I'll probably be turning it off more than I have been!
@Resi32 But where has this 'don't get it twisted, they lowered the credits to try and force players to buy them through micro transactions' viewpoint come from? Are you playing the game and have you found this to be true? Has anyone found a leaked email from Polyphony or Sony saying this is what they have done?
As I've said I'm playing it and have not found this to be true so far. Maybe other have, I don't know. Yes, MTX may well be in there to make more money and maybe also as a result of previous feedback from some who want progress quicker. Maybe a mixture of both.
I think some people need to remember that the folks behind GT do have a quirky take on some things, it's what's makes GT7 a bit different. Maybe this isn't some evil plot to milk us for every penny but just a manifestation of their vision for the game. Perhaps people like, I don't know, PushSquare, might dig into that a bit rather than just jump on the bandwagon...
Still playing it, still loving it. Total spent on MTX so far. £0.00. Estimated spend on MTX over the next 2-3 years I'll probably be playing it, £0.00.
@Uncharted2007 Why be put off? Far too early to know how MTX have changed the balance, if at all. So far I'm noticing absolutely no change in progression compared to any other GT I've played.
@KnightRider1982 I think a wireless connection might add at least 4ms or so latency each way. So an extra 8ms from a controller action and seeing a response. Doesn't sound much but probably enough to be quite noticeable in some situations.
Then there's the extra battery drain, meaning bigger and a heavier battery and the cost of it all.
I was hoping the cable wouldn't be captive but it looks like it is (hope I'm wrong). That might rule-out a later add-on or use of a generic solution, which would be unfortunate
@zupertramp I guess my point is that the vast majority of people will have no issue with the game as it is, so any loss would be insignificant. For some the ability to just buy cars or tuning parts using MTX would actually be appealing, might even tip them into buying it. There are differing points of view and expectations.
The rest of my ramblings were simply trying to make the point (badly) that some games, or aspects of them, simply won't appeal to everybody. I don't see the need for some of the extreme reactions (wishing ill of the devs, for example) and the accusations of fanboyism etc. levelled at people when they don't agree.
None of that was aimed at you, btw.
At the end of the day I think some folks are missing out on a great game for no real reason. But each to their own.
@zupertramp Maybe they have lost a few sales, does it matter?
I was interested in Returnal but it turned out to be just too hard-core for me, so I didn't buy it. I haven't banged-on on in every thread I could about it's difficulty level and how ridiculous I thought it was it doesn't have multiple difficulty levels that might make it accessible to me. Why? Because there's absolutely no point. The dev had an idea about what the game was, went with it and stuck with it. Good for them.
The same happens with GT7 and what do we get? Endless complaints from people that they can't just whip through it in a weekend. Are worried that the servers would disappear even though that makes no sense because they would lose all of that income from the evil MTX transactions that are forced on us.
Only nothing is forced on anyone. You don't have to buy it, there's plenty of alternatives. You don't have to use MTX to progress. It really doesn't bother most people.
@Mezzer How much of a real problem is it going to be, though? Are they going to pull the plug after a few years? Doubt it. Five? Will you still be playing it in a few years anyway? It's quite possible that the last patch for the game will do away with the need for the servers. If not, well I'd imagine we'd have done all the single-player content to death by that time and moved on the GT8 or something else. Certainly would have got £70 worth of play out of it.
Things change. In 10 years time it'll probably be all online anyway.
Edit: I take your point about not being able to access the game if the server goes down. I'm a 'veteran' as well, back to loading games off tape. It seems this is not just an issue with games these days, though, we're ever more reliant on an internet connection for everything. Hopefully that very reliance will mean server and internet connectivity issues become less of an issue over time (as they'll have to be more resilient).
@Titntin I've no problem with MTX in principal, it's all about the balance. I agree that you shouldn't have to pay for MTX in a £70 game to get £70 worth of value out of it. I think I'm going to easily get £70 out of GT7 without spending a penny more. So I'm OK with it. Otherwise I'd just not buy it.
With additional content coming for over time, I get the choice of grinding for it or paying for it with MTX. My choice. With the traditional paid-for DLC route I don't have that choice. I either pay for the DLC or I don't get it.
At the end of the day if they get the balance wrong people will
stop paying for MTX and then will stop buying their games. I think we need to give it a chance to see how it works.
Oh my, and it rumbles on. It's funny, really. If, from day one, we had the same rewards for winning races as now, no MTX and no marketplace there'd be none of this silliness. Well, apart form the moaning about having to be online.
You don' t have to buy the game. If you do buy it you don't have to spend another penny on the game to thoroughly enjoy it. I know because I'm actually playing it. You can ignore the marketplace. Yes you have to grind if you want everything but for heavens sake that's hardly a new concept!
I just don't get the huge amount of fuss over it and the childish rating of it out of spite.
To be honest I thought the amount of money being awarded early on was oddly high! I've barely scratched the surface but so far have had more than enough money to win most races easily. The only thing holding me back is skill (or lack of it).
But then I'm in it for the long-haul, don't mind waiting to build up my collection. I don't intend to buy any currency.
I'm open to change, to something different. And this is something different. I have the option to grind, not uncommon in games for years, or buy some in-game currency with real cash to short-circuit that a bit. Again, something that's been around for years. My choice. You can tune cars to crazy degrees so you don't really benefit from buying the rare cars. It's just something some people like to do. An extra dimension of the game.
Rather than just a static array of cars and prices, something we've had for ages, we now have something more dynamic. I'm not sure why people automatically see that as a bad thing or a cash grab. Why not wait and see?
As for damage, any number of games provide that. GT doesn't, never has and probably never will. The whole point is to not crash or make contact. Appeals to some, not others.
@Would_you_kindly I must admit I don't remember the last game I bought, on PC or PS, that didn't have patches or extra content after launch. I'd be annoyed if that didn't happen on the rare occasion I splash out 60 quid on a game to be honest.
As far as I can see it's complete and perfectly playable as it is. Don't have to spend another penny on it.
Only things that have annoyed me so far are the unskippable 10 minute intro video (on first play) and the 2 hour wait before I could play the full game even though I got the disc version. It's taken longer to get into this game than any digital purchase I've made, which is plain daft.
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Re: Iconic PC Strategy Series The Settlers to Make PlayStation Debut Next Year
@michaelf Same here, I loved the first two. I think I still have the Amiga and PC version disks in the loft somewhere.
I loved the simple but colourful graphics and the sounds and music on the Amiga. Fond memories of simpler days.
Re: Hogwarts Legacy's Autumnal ASMR Will Keep Your Thanksgiving Cosy
Looking tasty, definitely keeping an eye on this one.
Re: PSVR2 Game Pricing Revealed as Pre-Orders Go Live
@KingdomTears Looks like there will be several waves of invites, wish you the best of luck!
Re: PSVR2 Game Pricing Revealed as Pre-Orders Go Live
@KingdomTears I'm in the UK, got the e-mail Monday afternoon.
Re: No Man's Sky PSVR2 Update Will Explore the Galaxy for Free from Launch
Great news. I didn't get into this with VR1 but should be great with the better visuals, tracking and controllers of VR2
Re: PSVR2 Game Pricing Revealed as Pre-Orders Go Live
Pre-ordered mine at about midday in the UK. Went for the headset only but probably should have gone for the bundle. Might be able to change it.
It's a lot of money, was really 50/50 about it but as no money is taken until 5 days before delivery there's plenty of time to save a bit and cancel if things get a bit tight.
Re: Atari 50: The Anniversary Celebration (PS5) - A Warts and All Celebration of an Industry Icon
This has made me all nostalgic. I too started off playing my uncles' 2600 when I was a kid. By the time I started work and could afford anything of my own I bought a C64. Progressed on to Amigas after that. Have a heavy sixer in the loft with about 100+ carts, will have to drag it out and have a play.
Or just be lazy and buy this I suppose!
ord Still have a 2600, VIC20, C64 and Amigas in the loft
Re: PSVR2 Launches 22nd February 2023, Costs $550
Ouch. I guess I'm not that surprised at the price but it's enough to make me think hard about getting it day 1. I don't think it's outrageous for the spec, though.
On the face of it the Pico 4 looks a better deal if you've got a decent PC and have your PC in plenty of space. I'm not convinced it would give me a better experience on my lowly RTX 3060ti setup in my small office. I'm not fussed about being tethered.
I guess I'll see how skint I am next year!
Re: Poll: Will You Buy the DualSense Edge PS5 Controller, Now We Have a Price?
Way too much for me, that's a big portion of my toy budget, which is all earmarked for a VR2 next year.
To be honest I'm not a serious enough gamer, though, so I guess it's not aimed at me. I'd balk at spending half of that on a controller.
Re: Next No Man's Sky PS5, PS4 Update to Streamline Game for Newcomers, Veterans
Can't quite get into it on the PS5 so play on PC with mouse and keyboard. Might change with VR2 if I get one.
It can be slow to get into, often have the same grind with an expedition, but I think it's one of those games you get back what you put in, if that make sense.
Re: PS Studios Malaysia Achieves Next Major Milestone with Futuristic Workspace
Looks like a great workspace for creatives to be in, good for them. I got kicked out of my office at the start of the pandemic. This year had the choice of shared desk in a grim office or WFH. Chose WFH.
Had the office looked like this one, might have chosen differently!
Re: Sony Producing Two Million PSVR2 Headsets by March 2023
Not too long to wait then I'm keen to get one but any more than £499 will probably be really hard to justify given the way things are going.
I think most decent PS1 VR titles will get a port for little cost and be available around launch, so I don't think lack of BC will actually be too problematic.
I'm also expecting a lot of ports from PC VR games within 6 months and wouldn't be surprised if VR2 is usable on PC's within 12 months of release. Sony seem to embracing PC more and more as time goes on.
Re: Sony Sued £5 Billion for 'Ripping Off' PS5, PS4 Players
I just don't get how this could even get off the ground. People have a choice here, no-ones being forced into anything. We're not talking about essential goods or services. We're talking about games, which, in many cases, you can often buy cheaper elsewhere. Or on a different platform if you prefer.
If I think something's too expensive I'll drop it or go elsewhere, never once have I thought of suing someone!
Re: Poll: Are You Playing Stray?
Always had cats around when I was a kid but am now allergic to pretty much anything with hair that's not Human
Played for about 15 mins, so far looks good but not quite as good as I thought it would.
Re: First Photo of PSVR2 in the Flesh Emerges
Some claiming it's a fake and I must admit there's something off about the picture. Zooming in and looking at the gap at the top of the visor I reckon you can see the chair behind it!
Looking forward to getting one but I suspect we've got a long wait
Re: Poll: Which PS Plus Tier Are You Subscribed To?
Upgraded to Premium for a tenner, until November at least. Already downloaded 9 games that the family fancy playing. May fall back to Essential, though, we'll see.
Re: Soapbox: PS Plus Premium Has Turned My Email Inbox into a Nightmare
Bothers me not and, as others have said, easy to solve.
Re: Neill Blomkamp's Gran Turismo Movie Speeds to Cinemas on 11th August, 2023
Not sure how different it will be from Word’s Fastest Gamer. Quite an interesting watch if people haven't seen it.
Re: Stray Jumps Straight to PS Plus Extra on 19th July
@Rob_230 Was thinking exactly the same thing, seems a no-brainer if you want Stray. Will wait for a review, though.
Re: Poll: Did Sony's Latest State of Play Livestream Live Up to the Hype?
Looked like there was something for everyone in there. Some of the VR stuff looked pretty good, definitely looking forward to NMS on VR2. Edit: Oh, anyone else notice it said 2022 after the Walking Dead VR trailer?
On the non-VR front I'm thinking I'll give Stray a go.
Re: Sony Targeting 1.5 Million PSVR2s for Launch, But Could Drop in Early 2023
Looking forward to finally seeing something on Thursday. Probably a day one for me if if I can get one and can still afford it when it finally arrives!
Hope this is all pre-order, one per customer. Not going to stop scalpers but might help.
Re: Sony Patches Band-Aid into PS Plus' PS1 Games, As Emulation Is Taken to Task
The emulation will improve over time. Very little these days is released running anywhere near perfectly. These days it's called being 'Agile'.
Running games I used to play at 50hz, at 50hz, really isn't an issue for me. I was never really fussed back in the day, often the better resolution outweighed the lower frame rate.
The only issue I have is that they just look so dated on a 65 inch TV, kind of spoils the memory in a way.
Re: No Man's Sky Now Has Its 20th Free Post-Launch Update
Wow, I only just finished the last one.
I suspect they have the tools to add new missions quite quickly now, so hopefully it shouldn't get in the way of their next project. Hats-off to them, though.
Re: Mini Review: LEGO Builder’s Journey (PS5) - Popular Mobile Game Turned Pleasing Console Puzzler
At least it translates to £15.99 in the UK rather than £19.99, might give it a go.
Re: Sony Experimenting with Ads in Free-to-Play PS5, PS4 Games
I've no problem with games that have product placement in them, free or otherwise, if they don't interrupt gameplay. Having to stop gameplay to watch an advert is different, though. If it's a free game and the ads are short and well-spaced, I don't see a problem. I'd give it a spin, devs have to make money somehow.
There's a limit, though. 10+ second ads every few minutes, which I see in a lot of mobile games, is just too frustrating. Games like that don't stay on my phone after a few plays. I'd not bother installing them at all on a console.
Re: Poll: What's Your PS5, PS4 Game of the Year So Far?
@Fiendish-Beaver Thanks, sounds like it might work for me. I might pick it up in a sale at some point.
Re: Poll: What's Your PS5, PS4 Game of the Year So Far?
GT7 for me, though to be honest it's all I've played, not had much time on the PS5 this year.
I still can't decide if I want to try Eden Ring or not. I've never been into Souls type games and don't have a huge amount of game time. Is it something you can just pick up and play for 30 mins or an hour now and again?
Re: Sci-Fi PS5 Exclusive Returnal Sweeps the BAFTAs, Wins Best Game
Good to see NMS get an award, well deserved.
Re: Poll: Are You Happy With Your PS Plus Games for April 2022?
I'm a solid 'Meh'. I usually download something but not sure I'll bother this month. If anything I'll maybe give SpongeBob a go just for something different.
Re: PS Plus, PS Now Merged Service Revealed, Goes Live in June
Hopefully the 2 downloadable games is an error. Not that I've generally been bothered to download 3 but I didn't expect to get less for my money.
Given the number of 'free' PS+ games I've actually played I'd be tempted to go for an 'online only with demos and discount' level sub if they did one for 19.99 a year.
Re: PSVR2 Is Playable at GDC and Is Already Blowing Minds
@Shepherd_Tallon You would need a patch to get previous VR titles running on VR2 as I suspect the APIs are different but probably not by much. The headsets use different methods to establish position and movement but once captured the information presented to the game engine would be pretty much identical I'd have thought.
I would imagine it would be within the reach of most devs to patch their games in a few weeks. Just has to be worth their while to do it.
I'd love to get some technical info on how this works.
Re: Gran Turismo 7 PS5, PS4 Patch Restores Servers After 24 Hours, Polyphony Digital Comments on Microtransactions
@S1ayeR74 I really do not understand why people think anything is being force on them. Nothing is being forced on anyone.
If you're one of those folks who must collect everything, platinum it in a week and move on, I get you might have issues with GT7. But not all of us play that way, all games do not have to fit that profile and they should not. Or you're catering only to one type of player.
There's an awful lot of us who will pick up the game now and again, for an hour or so at a time, as we have limited time to play. So we're in no rush to collect everything and intend to enjoy it for months if not years. Sorry if that's an inconvenience but games have to be balanced to accommodate us as well.
Like everything, there is a balance to be struck with MTXs. It's not likely to be perfect from day one. If it proves to be cash-grab in a $70 game, well we put our money where our mouths are and not buy any more of their games. But it's been a couple of weeks for heavens sake, nothing has been proven other than how worked up people can get when they don't get what they want.
Re: Gran Turismo 7 Fans Fight Controversial Currency Nerfs with PS5, PS4 Farming Exploits
@thefourfoldroot I've yet to play online so I'm only going on what I've read from people who do. The gist of it seems to be that, yes, you can gain an advantage with the more expensive cars. If you're good enough to drive them to their limits, that is. If not you'll still get beaten by skilled drivers with well tuned freebie cars.
Re: Poll: What Review Score Would You Give Gran Turismo 7?
8.5 from me.
The graphics are good, an incremental improvement over GT Sport. For some reason I expected the graphics to be slightly better, though. Maybe I was expecting a little too much. Some of the reflections on the car during racing are just off, kind of jerky.
Sound, quite disappointed though I'm beginning to think it's a problem with my surround sound setup and not the game! Need to investigate.
Handling is great. Maybe not a real hardcore simulator but close enough for me, a good compromise between true sim and arcade I think. Weather affects the handling, tuning can make a huge difference. Feedback through the controller is great. Loving it so far.
Content-wise no complaints and I expect plenty more to come. I don't blitz games for hours on end when I get them, so plenty still for me to do. Playing on normal level, seems about right for me.
Progression seems fine, the only thing holding me back has been skill, not credits.
'Roulette' game is, well, just a bonus. I have won three cars and a couple of tuning parts so far, though usually it's just a few credits. I'm sure this'll get tweaked over time.
I'm not a car fanatic so some of the extra content is wasted on me. I'm sure some will appreciate it, though, it's well done.
Re: Gran Turismo 7 Fans Fight Controversial Currency Nerfs with PS5, PS4 Farming Exploits
@zupertramp 'I mean I wouldn't be surprised to learn they've been a bit desensitized to gamer complaining'
Agreed, I would imagine they have, especially because of the nature of and way some complaints are made. With GT It's been made clear that feedback has and will be taken into account. I think constructive feedback, made after observing the actual effect of any change, is more likely to sway decisions in this case.
Re: Gran Turismo 7 Fans Fight Controversial Currency Nerfs with PS5, PS4 Farming Exploits
@Jaz007 Your post piqued my interest so I just had a look at the PS5 info on the Sony Active Power Consumption web page. Seems to indicate that standby with network (so downloading updates etc) states it's 2W. Which does mount up over time. Standby without network (so turn on with your TV) is 0.5W.
More than I thought in both cases so I'll probably be turning it off more than I have been!
Re: Gran Turismo 7 Fans Fight Controversial Currency Nerfs with PS5, PS4 Farming Exploits
@Resi32 But where has this 'don't get it twisted, they lowered the credits to try and force players to buy them through micro transactions' viewpoint come from? Are you playing the game and have you found this to be true? Has anyone found a leaked email from Polyphony or Sony saying this is what they have done?
As I've said I'm playing it and have not found this to be true so far. Maybe other have, I don't know. Yes, MTX may well be in there to make more money and maybe also as a result of previous feedback from some who want progress quicker. Maybe a mixture of both.
I think some people need to remember that the folks behind GT do have a quirky take on some things, it's what's makes GT7 a bit different. Maybe this isn't some evil plot to milk us for every penny but just a manifestation of their vision for the game. Perhaps people like, I don't know, PushSquare, might dig into that a bit rather than just jump on the bandwagon...
Re: Gran Turismo 7 Fans Fight Controversial Currency Nerfs with PS5, PS4 Farming Exploits
Still playing it, still loving it. Total spent on MTX so far. £0.00. Estimated spend on MTX over the next 2-3 years I'll probably be playing it, £0.00.
@Uncharted2007 Why be put off? Far too early to know how MTX have changed the balance, if at all. So far I'm noticing absolutely no change in progression compared to any other GT I've played.
Re: Cutting-Edge PSVR2 Presentations Scheduled for GDC
@KnightRider1982 I think a wireless connection might add at least 4ms or so latency each way. So an extra 8ms from a controller action and seeing a response. Doesn't sound much but probably enough to be quite noticeable in some situations.
Then there's the extra battery drain, meaning bigger and a heavier battery and the cost of it all.
I was hoping the cable wouldn't be captive but it looks like it is (hope I'm wrong). That might rule-out a later add-on or use of a generic solution, which would be unfortunate
Re: UK Sales Charts: Gran Turismo 7 Still Leading the Pack Following Online Issues
@zupertramp I guess my point is that the vast majority of people will have no issue with the game as it is, so any loss would be insignificant. For some the ability to just buy cars or tuning parts using MTX would actually be appealing, might even tip them into buying it. There are differing points of view and expectations.
The rest of my ramblings were simply trying to make the point (badly) that some games, or aspects of them, simply won't appeal to everybody. I don't see the need for some of the extreme reactions (wishing ill of the devs, for example) and the accusations of fanboyism etc. levelled at people when they don't agree.
None of that was aimed at you, btw.
At the end of the day I think some folks are missing out on a great game for no real reason. But each to their own.
Re: Cutting-Edge PSVR2 Presentations Scheduled for GDC
Any news is good news at this point, though I'm not sure if the presentation is going to be freely available?
Re: UK Sales Charts: Gran Turismo 7 Still Leading the Pack Following Online Issues
@DeepSpace5D It's pretty cool but I found it tiring after a while and ended back with the sticks. Definitely worth a go, though.
Re: UK Sales Charts: Gran Turismo 7 Still Leading the Pack Following Online Issues
@zupertramp Maybe they have lost a few sales, does it matter?
I was interested in Returnal but it turned out to be just too hard-core for me, so I didn't buy it. I haven't banged-on on in every thread I could about it's difficulty level and how ridiculous I thought it was it doesn't have multiple difficulty levels that might make it accessible to me. Why? Because there's absolutely no point. The dev had an idea about what the game was, went with it and stuck with it. Good for them.
The same happens with GT7 and what do we get? Endless complaints from people that they can't just whip through it in a weekend. Are worried that the servers would disappear even though that makes no sense because they would lose all of that income from the evil MTX transactions that are forced on us.
Only nothing is forced on anyone. You don't have to buy it, there's plenty of alternatives. You don't have to use MTX to progress. It really doesn't bother most people.
Re: Talking Point: What Are You Playing This Weekend? - Issue 418
As and when I have time, GT7. Am rubbish at it but very much enjoying it. Now I need to crack on and get the A license.
Re: Gran Turismo 7 PS5, PS4 User Score the Lowest in PlayStation Exclusive History
@Mezzer How much of a real problem is it going to be, though? Are they going to pull the plug after a few years? Doubt it. Five? Will you still be playing it in a few years anyway? It's quite possible that the last patch for the game will do away with the need for the servers. If not, well I'd imagine we'd have done all the single-player content to death by that time and moved on the GT8 or something else. Certainly would have got £70 worth of play out of it.
Things change. In 10 years time it'll probably be all online anyway.
Edit: I take your point about not being able to access the game if the server goes down. I'm a 'veteran' as well, back to loading games off tape. It seems this is not just an issue with games these days, though, we're ever more reliant on an internet connection for everything. Hopefully that very reliance will mean server and internet connectivity issues become less of an issue over time (as they'll have to be more resilient).
Re: Gran Turismo 7 PS5, PS4 User Score the Lowest in PlayStation Exclusive History
@Titntin I've no problem with MTX in principal, it's all about the balance. I agree that you shouldn't have to pay for MTX in a £70 game to get £70 worth of value out of it. I think I'm going to easily get £70 out of GT7 without spending a penny more. So I'm OK with it. Otherwise I'd just not buy it.
With additional content coming for over time, I get the choice of grinding for it or paying for it with MTX. My choice. With the traditional paid-for DLC route I don't have that choice. I either pay for the DLC or I don't get it.
At the end of the day if they get the balance wrong people will
stop paying for MTX and then will stop buying their games. I think we need to give it a chance to see how it works.
Re: Gran Turismo 7 PS5, PS4 User Score the Lowest in PlayStation Exclusive History
Oh my, and it rumbles on. It's funny, really. If, from day one, we had the same rewards for winning races as now, no MTX and no marketplace there'd be none of this silliness. Well, apart form the moaning about having to be online.
You don' t have to buy the game. If you do buy it you don't have to spend another penny on the game to thoroughly enjoy it. I know because I'm actually playing it. You can ignore the marketplace. Yes you have to grind if you want everything but for heavens sake that's hardly a new concept!
I just don't get the huge amount of fuss over it and the childish rating of it out of spite.
Re: New Gran Turismo 7 Patch Lowers Currency Rewards, Fuelling More Microtransaction Criticism
To be honest I thought the amount of money being awarded early on was oddly high! I've barely scratched the surface but so far have had more than enough money to win most races easily. The only thing holding me back is skill (or lack of it).
But then I'm in it for the long-haul, don't mind waiting to build up my collection. I don't intend to buy any currency.
Re: Gran Turismo 7's Prestige Cars to Be Dynamically Priced by Real-World Valuation Company
I'm open to change, to something different. And this is something different. I have the option to grind, not uncommon in games for years, or buy some in-game currency with real cash to short-circuit that a bit. Again, something that's been around for years. My choice. You can tune cars to crazy degrees so you don't really benefit from buying the rare cars. It's just something some people like to do. An extra dimension of the game.
Rather than just a static array of cars and prices, something we've had for ages, we now have something more dynamic. I'm not sure why people automatically see that as a bad thing or a cash grab. Why not wait and see?
As for damage, any number of games provide that. GT doesn't, never has and probably never will. The whole point is to not crash or make contact. Appeals to some, not others.
Re: Gran Turismo 7's New Approach to Microtransactions Isn't Going Down Well
@Would_you_kindly I must admit I don't remember the last game I bought, on PC or PS, that didn't have patches or extra content after launch. I'd be annoyed if that didn't happen on the rare occasion I splash out 60 quid on a game to be honest.
As far as I can see it's complete and perfectly playable as it is. Don't have to spend another penny on it.
Only things that have annoyed me so far are the unskippable 10 minute intro video (on first play) and the 2 hour wait before I could play the full game even though I got the disc version. It's taken longer to get into this game than any digital purchase I've made, which is plain daft.