Comments 5,452

Re: All Eyes on Aloy (Again), as Horizon Zero Dawn Remastered Comparison Does the Rounds

themightyant

@Weebleman @Kidfunkadelic83 me also, though I don’t even remember any disagreement. But while I think it’s kinda weird I also really don’t care. Each to their own.

Plus there are a couple of people I’ve clicked ignore on here NOT because I vehemently disagree with what they say, but because it ends up in the same old circular discussions, just save myself the time and temptation.

Re: PS5's Ghost of Yotei Triggers Social Media, Ex-Sony Exec Says 'If You Don't Like It, Don't Buy It'

themightyant

I love the fact that as soon as you hear someone bleating "woke, DEI, or SBI" you can instantly ignore their prejudiced takes. It's a very handy bigot detector.

As for the game itself we've already explored Tsushima itself and Jin's story was told, it was time for a new location and a new protagonist. I don't care if that's a man, woman or a koi carp, if it's the game they want to make, let them make it.

Re: Don't Give Up on Jin Just Yet, More Ghost of Tsushima Spin-Offs Planned

themightyant

NEStalgia wrote:

Horizon, Ghost, GT, Horizon, Ghost, GT

You seem to be conveniently forgetting God of War, Ratchet, The Last of Us, Astrobot, Sackboy, MLB The Show and more, Sony aren't focused around just 3 franchises.

Besides Ghost of Tsushima is just ONE game so far, ONE with a sequel planned, not remotely in the same league as Halo (13+ including spin offs), Gears (10) & Forza (14)

Re: Gran Turismo 7 Will Experiment with 8K, 60fps on PS5 Pro

themightyant

For the vast majority of screen sizes, at the typical distance ranges most people sit away from a large TV, the difference between 4K and 8K is virtually unnoticeable to the human eye.

Of course if you have remortgaged the house to get a a 100+ inch 8K monster or you sit abnormally close to the screen or if you have mutant-gene super-sight then you might see a difference.

But for the vast majority 8K just isn't worth it. Regardless it's always cool to see tech boundaries pushed.

Re: PS5 Pro Flexes Its Muscle in Montage Trailer

themightyant

@Medic_alert Completely agree, except you are being VERY generous with your costs, a comparable PC would be even more expensive than that. e.g.

  • Digital Foundry say the closest GPU equivalent is the RTX 4070 which is around £450 - £500 new.
  • CPU is a Ryzen 7 3700X or 5800X both are around £140 new
  • etc. etc.

That's already £140 - £190 more than you predicted. I think bare minimum, including the above plus MB, PSU, RAM, OS, Case, fans, controller, etc. You are looking at £1,150+ and you STILL might still have a bottleneck somewhere, might need a bit more for balance to make the most of some of those parts.

I say this as someone who is looking to build a rig a bit like this soon (mostly for work)

Re: God of War Ragnarok PC Mod Removes PSN Login Requirement

themightyant

@NEStalgia What the hell have books got to do with it???

Games receive crash reports and other metrics which are useful to the DEVELOPER, not just the platform holder. HUGE difference between books and why the developer receiving all these in a consolidated form is important. This isn't' really that hard mate.

Re: Is DECAPOLICE Ever Actually Coming Out on PS5, PS4?

themightyant

While a bit disappointing at first as long as it's good I don't care if it's delayed another 2 years at least, I hope, they are being realistic with the timeframe this time. Considering how little we saw 2024 always seemed implausible.

It's not like there is any shortage of games to play. In fact my list of games I will never get to play only grows longer and longer by the day.

Re: God of War Ragnarok PC Mod Removes PSN Login Requirement

themightyant

@Yagami Steam does have their own information tools... but it's easier to have them all in one place and in a system you are familiar with, which will speed up workflow. Having it in a separate unfamiliar system is like asking people who are used to using Mac to use PC instead, it will kill productivity and slow down improving the games.

There are other reasons e.g. they can control and collect EXACTLY the data they need more easily to speed this up, as well as share it with other PS studios to try and improve other games in future.

Though Sony doesn't do a good enough job of highlighting any of the potential benefits imho. If they conveyed the valid reasons to the PC crowd more effectively they would probably get less push back, though you will always get some. It was the same when Doom required Bethesda.net, though not as fierce.

Re: God of War Ragnarok PC Mod Removes PSN Login Requirement

themightyant

@ShadowofSparta I get your point but there are some VALID reasons for companies wanting an account e.g.

  • improving the game. Crash reports and bugs are consolidated in ONE place, along with system specs, to help improve the game for everyone. It streamlines the process.
  • share data across Sony studios to improve games in future.
  • Online safety. Not relevant in a single player game game but it allows them to ban offenders

That doesn’t mean it’s all good, there are some less valid “reasons” too, but we only ever seem to see those posted, balance needed.

Re: A Massive 75% of UK Game Sales Were Digital Last Month

themightyant

@Titntin God no. PS4 and PS4 Pro sounded like a jet engine, but that was also fans and cooling as much as the disc.

Graphics may have hit diminishing returns but speed, convenience and NOISE levels are all massive upgrades this gen. I cant really hear mine at all.

I feel the pain on your wallet, keep having to talk myself out of that PS1 inspired special edition PlayStation 5.

Re: A Massive 75% of UK Game Sales Were Digital Last Month

themightyant

@Titntin Are you saying you can hear the disc drive when you play PS5 with headphones??? I'm confused. It's VERY quiet. PS4 and PS4 Pro were not, granted.

EDIT: I see what you are saying. Someone else might be able to hear it, if you are wearing headphones. That's fair I guess, but PS5 is VERY quiet disc or no disc.

Re: A Massive 75% of UK Game Sales Were Digital Last Month

themightyant

@Titntin Machine IS slightly noisier with a disc, but it's not like I can hear my PS5 unless I put my ear up to it, it's nothing like a PS4! I guess if you played on silent you might just about hear it, but personally I like to have volume on when I play.

In all my gaming across thousands of games I have damaged exactly ONE disc when I knocked the console over, that did suck! But as I actually damaged my whole console at the same time (busted the HDMI port) I had bigger issues on my plate. I guess this ties into putting them back into boxes and not stacking them willy-nilly... or using them as coasters! I did have a friend that did that with discs, he was quickly off the lending list.

I guess both are feasible cons, but again both are pretty niche cons, if we are to include all such minor / rare cases then these lists could be hundreds of entries long.

FWIW I buy far more games digitally than I do physically, it's mostly just the latest AAA games at £60 - £70 I prefer physical so I can sell them or exchange them if I don't like them, or know I won't go back anytime soon. It makes this hobby, which can get expensive, a bit cheaper. For everything else I'll buy digitally or in a sale.

Re: A Massive 75% of UK Game Sales Were Digital Last Month

themightyant

@Medic_alert It's not JUST inflation though. Look at the cost of energy for example which has gone up WELL above inflation. Not imagine that on a studio level with hundreds of high end systems that eats up even more than ever. Those bills alone have doubled or tripled. Now consider all the other factors too that have risen above inflation. They are in a tough space here.

That doesn't mean I WANT prices to increases, I don't, I just think these are the realities right now and a silent digital increase is a better way to do it than an actual price hike.

Re: A Massive 75% of UK Game Sales Were Digital Last Month

themightyant

@Titntin OP mentioned several of those already, hence I didn't repeat them. But some are tenuous OR can be seen both ways. e.g.

  • I'm MORE likely to play a game that I can physically see on my shelf that isn't lost in my digital library.
  • I've never hunted for a disc as I always put it back in the right case.
  • "More likely to suffer hardware failure"... really? Perhaps in theory but in reality I've NEVER had a disc drive fail on any console or PC.
  • It only becomes cluttered if you keep them all. I resell most of them and only keep a small collection. The rest I rebuy, usually digitally, later if I want to replay them.
  • The console WILL cost you a little more but you will offset that cost VERY quickly through cheaper games and game sharing

But I'll grant you digital is more green. That's valid. The rest is far more tenuous or subjective, could be seen either way.

Re: A Massive 75% of UK Game Sales Were Digital Last Month

themightyant

@kirkn Agree with all your points here are a few more:

Negatives

  • Have to change disc

Positives

  • Can share or swap games with friends & family meaning more games played for less money
  • Can usually get the game early if you know where to buy from
  • Can play unpatched versions which occasionally has benefits (e.g. Alan Wake or GTA with original licensed music, or play Assassin's Creed Unity at 60fps thanks to unlocked framerate mode)

Re: A Massive 75% of UK Game Sales Were Digital Last Month

themightyant

@Medic_alert I agree the scope of games has got crazy (and needs to be fixed), but that's not really what I am talking about. What I meant was the cost of EVERYTHING has increased, regardless of the rampant scope increases the cost of making games has gone up considerably, cost of running studios, cost of staff, cost of licenses etc. even if scope had stayed the same costs have gone up enormously, hence the price should need to increase.

Yet it also can't or it will alienate too many consumers, and would lead to LESS sales overall. That's why I think digital being a silent price increase is sensible business. (Even if as consumer I don't like it)

Re: A Massive 75% of UK Game Sales Were Digital Last Month

themightyant

@Medic_alert 100%. Indeed. I buy VERY few games at £60/£70. And when I do I know if I don't like it, or don't want to keep it, I can resell it to claw back some of that cost.

EDIT: But I don't think it's necessarily about skimming, I think it's more that they want, and perhaps NEED, to have a price hike due to the cost of the games and making Digital the same RRP as physical, but in reality more, is a silent price hike. It is sensible business even if I don't like it.

Re: A Massive 75% of UK Game Sales Were Digital Last Month

themightyant

@Secryt There is good reason for that though. Gaming is expensive and digital is MORE expensive than physical when it should be the opposite. That isn't the same for books or other media. Plus there is a solid second hand and lending culture in gaming, making that price difference even wider. If publishers and platform holders want to promote digital then they need to stop charging us MORE for doing so. This varies by territory, but the gap is quite profound in some.

Re: Days Gone PS5 Remaster Rumours Start to Snowball

themightyant

@Titntin I probably will… but will now wait for the remaster although I have the PS4 version.

More broadly: What a LOT of the enthusiasts here forget is the vast majority of players aren’t like us and only play a tiny fraction of the games, so a remaster like this presents a good opportunity to find a game a larger audience.

Re: Rumour: Concord Cost $400 Million, Sony Believed It Was the 'Future of PlayStation'

themightyant

@Max_the_German Sorry, the maths just don’t make ANY sense. The studio was 179 staff at peak, around a third of the size of Insomniac’s 500. The 8 year development has been firmly debunked as Firewalk wasn’t even created until 2018. The first year or more would have been setting up the studio and pre-production with a MUCH smaller team. At MOST it was a 5 years of full development. Yes there were many support staff (1,972 credited staff according to Moby games, including everything from lawyers to Sony staff) but again that is HALF of what Spider-man 2 took to make (3,578 credited staff). We know SM2 cost circa $300 million and launched a year before so $400 million for Concord makes absolutely no sense at all.

@ChrisDeku @carlos82 sad to see how few people seem able to do a basic bit of fact checking, so many believing everything they read/hear online. $400 million doesn’t pass the most basic sniff test. Bogus story.

Re: Mini Review: Broken Sword: Shadow of the Templars Reforged (PS5) - Wonderful Remaster of One of the Best Adventure Games of All Time

themightyant

@johncalmc Thanks for the review, looking forward to this once again. I genuinely think it might be the game i've bought the most times across platforms and i'm going to do it again!

My question was about the tinny dialogue, is that because they have (likely) used the original recordings? (Which were ahead of their time but almost 30 years old now.)

Re: Sony Priming 'Even Less Exciting' PS5 Remaster for State of Play

themightyant

@Flaming_Kaiser Legend of Dragoon would be expensive to remake (I don't think a simple remaster would cut it). That seems unlikely for a game that although a cult classic never achieved the level of success that Sony really wanted. It was one of their more expensive PS1 titles but only sold just over 1 million units. While it made it's money back it didn't make a good ROI and hence there wasn't a sequel. I'd love to see it though.

Re: Sony Priming 'Even Less Exciting' PS5 Remaster for State of Play

themightyant

@Oz_Who_Dat_Dare I said 43% MIGHT, which includes those waiting to see more.

But most people on Push Square have probably played the original, whereas your average PS5 owner is less likely to have played it that the enthusiasts here. The poll here is unlikely to be representative.

As to what percentage is actually good, it purely depends on how much the remaster cost. Usually these are MUCH cheaper than new games so even only selling less than a million units might be a big win for Sony. My point is without that crucial information we just don’t know. Perhaps it was prohibitively expensive and they need 5+ million sales (highly unlikely)