@nessisonett I've always preferred FemShep as a Renegade and MaleShep as Paragon. Mark Meer is just so overly earnest it fits the sunshine and rainbows route imo, though he doesn't work as well in Renegade. Whereas Jennifer Hale is brilliant at shutting people down and being dominant... but she's great at both really.
@Pat_trick I would disagree they have no value. It gives people some apparent credibility and allows them to (appear to) show knowledge on a subject. This in turn enables them to do public speaking, podcasts or other things to raise their public profile which can lead to money and sponsors in a niche.
I remember the early days of achievement hunting (before trophies) when it seemed so fun and honest, just a light bit of competition. But then it all got so serious, abused and spoiled with games that you could unlock 1,000gs in seconds, or people playing multiple versions of the same game simultaneously to boost their score. Many of the top players lists didn’t hold up to much scrutiny either with them popping far too soon or in the wrong order. It was clear people were finding loop holes to cheat. It was the equivalent of doping in athletics and sucked all the fun out of it. It’s the same in the trophy hunting community now.
@ShogunRok Thanks for the review. Are there any QoL features like adjusting game speed or adjusting battle rewards? You mention encounter rate, one thing I love that some other RPG re-releases do is allow you to reduce the encounter rate 2x, 3x, etc. but increase the rewards 2x, 3x etc. so it all balances out.
I love Dragon Quest 3 but not sure I can stomach that many random battles in 2024. Might get it on PC where someone will make a patch/hack if not.
Tim Russ seems like a smart choice. His voice seems closer to Lance's than Keith David's is, but no one quite has the same intonation as Lance, but it's hard to judge without hearing it. It's a tough position, and I wish him well in the role.
@SJBUK In case my post didn't make it clear, I also bought one.
I just don't think it is a sensible upgrade for most users. Yet I'm perfectly happy with mine. Enjoy, and don't worry what other people say. We're never going to all agree, nor should we.
I find the coverage about the Pro a bit odd to be honest. Most articles seem to talk about minor visual fidelity changes like this, which do exist, but aren't likely to sell a £700 console.
The FAR more important change is improved framerates imho. Almost every game I have thrown at the Pro runs smoother and FEELS better. I realise that is far harder to test and visualise to readers but it can make quite a difference especially if you have a 120Hz VRR enabled TV.
Is that worth £700? Money is always subjective but i'd still say NO. For most users, it's an unnecessary upgrade. But you can sell your PS5 to help fund it - I was also lucky getting 20% off - and after selling my PS5 it cost £265 net (without a drive), that's far more palatable.
More than anything while it's advantages are limited right now, I believe the Pro will show it's worth more and more as the generation rolls on. I didn't judge the base PS5 on day 1 games alone. We will see more games like FF7 Rebirth and Dragon's Dogma that struggle on base PS5 and in almost every other game there will be less compromises to be made. It's still a tough sell for most, but for enthusiasts like me that is worth the cost for the next 3-4 years.
@Oz_Who_Dat_Dare I have little idea what the younger generation wants. I look at my nieces, nephews, their friends and my friends kids mostly aged around 10 - 21 and I see a pretty wide mix, though of course they still only represent one small slice of their demographics.
They ALL like co-operative fun games like Among Us, Mario Kart etc. There is a lot of evergreen / live service gaming from creative games like Minecraft, Roblox, Jurassic World Evolution to Fortnite and Genshin Impact etc. Cost seems a really important factor. None of them REALLY care about graphics and framerates, as this costs too much for them. I found my nephew "happily" playing Jurassic World Evo at about 12fps for example, it's all his PC could handle and he didn't want to pay more to play it. I dug out an old graphics card of mine that was an upgrade for him and upped that a little but it's still woeful to my eyes, he can see past it.
But my nephews and his friends (16 - 21) are starting to move into PlayStation and PC gaming from mobile/Switch. But more than anything most of them have a far wider range of hobbies, gaming is just a small portion of their lives they can get sucked into for weeks on end, and then not play for months.
@Titntin Absolutely agree, we aren't the target market for this advert, though some of us enjoyed it anyway. Captures the whimsical fun escapism that games can offer. Can't please everyone!
Amused seeing the range of opinions from "pointless" to "loved it"
Personally I thought it was another brilliant advert that expresses the fun and playfulness of gaming to a wider audience. There are plenty of adverts and videos online to show gameplay, this it something different, for a different audience, we are already sold.
@Pat_trick On TLOU Pt1 I agree, but that is the exception not the rule, VERY few games fall into that category, it's a rare outlier.
As for this game... can't polish a turd. It wasn't mediocre it was objectively poor in a lot of ways. With all of Sega's release history THIS is the game he wats to remake? At that point just make a new better Sonic game than waste time and dev cost on this.
Smart business by Sony, they already dominate this gen vs Xbox in terms of units sold, but cleverly timed deals at crucial times of year like the run up to Christmas will help them cement that even further.
It will also likely stop people just waiting to see if they can get a great deal on Black Friday. Sensible business all around.
@bindiana Spreading the playerbase thin is probably a concern in most games but Fortnite typically gets between 1 - 4+ million players at any one time. I don't think they will have any problems filling maps.
@MeanBeanEgg Do many games that are only 3 years old get remakes? I'm not so sure.
As it's not possible to preserve everything i'd rather Sega remade something better rather than this game which Eurogamer scored a woeful 2/10, EDGE a 3/10 and even hard to offend IGN gave it 4.8. It sits on a lowly 46 on Metacritic. With all of Sega's history this shouldn't make the cut.
@ChrisDeku I agree with you that basing off the most expensive games is a bad idea, every studio is different, but equally I think many of those are examples at the other end of the scale and not that relevant to this game. E.g.
We know Remedy is run on a shoestring, they make AAA looking games on more like a AA budget knowing where they can smartly cut corners. Similar with Quantic Dream and Detroit.
Witcher 3 was made in Poland at a time when salaries and cost of doing business were much lower than they are now. (Cyberpunk 2077 reportedly cost $436 million for example)
Bloober Team has generally been a low budget / low expected sales AA studio.
Horizon is the only really interesting analogue to me but again it's an older figure, the sequel reportedly cost $212+ million, though I understand what you are saying about Sony and budgets.
But really I was basing it off EA and Bioware's recent history with Mass Effect Andromeda reportedly costing over $100 million (incl. marketing) on a much smaller dev schedule. EA keep their numbers close to their chest, but I can easily see DA:V costing $100 - $150+ million considering their history and the length of development.
Either way, I don't really care, I hope the game succeeds.
@SeanOhOgain Completely agree. Was about to write almost exactly the same word for word. As a gamer it just feels like we lost some unique games in the process of them getting bought by Valve. Same when other teams get gobbled up. This was one of my most anticipated titles. But can't blame anyone, Valve is many's dream job.
@ChrisDeku I agree with all your post except the last part, I think it likely did cost a LOT to make, possibly hundreds of millions. It was in development for 10 years and reportedly got rebooted twice including starting life as a live service, that adds up significantly over time.
But it is super-weird how some people are desperate to show this game failed. Personally I think it's done ok SO FAR, but as you say sales aren't all in week 1. Whether it continues to do ok and turns a profit who knows, but all this brigading won't help.
@Boxmonkey that’s very disingenuous. Why have you picked the lowest point? It hit 60k on Sunday, down from 90k the week before. Yesterday it hit 47k down from 70k the Monday before, and that’s only Steam, it’s also on PlayStation, Xbox, Epic & EA Play as part of their Pro subscription.
It’s so weird that some of you are going out of their way to twist stats to make it seem like the game did worse than it has.
@Medic_alert Didn't they announce (or perhaps it was a leak) a Remaster is coming with more content? (reportedly with Rocksteady working on it as penance) Perhaps I'll wait for that.
@PsBoxSwitchOwner I can understand that, and perhaps a longer consolidated article would be better for us... but we need the information somewhere.
@Lofty1985 I find it baffling that people don't think a PlayStation-centric site isn't going to have dozens of articles covering the latest major hardware release. Many PlayStation players want to know how the Pro performs in each game, so that they can make an informed choice on whether to spend their money or not, expect far more.
@NEStalgia I read that on a forum from a dev trying to explain why PSN was a valid requirement. But I can’t find the post, too busy with Pro, so have deleted my post in case it’s misinformation.
1. It’s a massive game that is always expanding with new lands to explore, new mechanics, new characters, new stories.
2. Their update schedule is insane. New content every 6 weeks, new lands to explore typically every 12 weeks, new characters often every 3.
3. Levelling characters does take time. But the real end game is a loot grind for better artifacts. (Not that you need them for the story, nor do you ever need to spend if you don’t want to, as long as you have willpower)
4. They reward you for logging in daily on top of the new content. Even 10-15 minutes a day adds up over 4 years. Add the weekly, monthly or other events and it quickly becomes a lot of time over time. If it is your only live service it’s totally manageable imo, but
It’s a strange one. On paper I am against many of the practises in this game, part of me wishes it was just a complete 20-500+ hour RPG… yet I KNOW I wouldn’t be so embedded into it in that case, some of the appeal is having lived in it for years. I also know it would be impossible to make at this size, scale and quality with a normal business model. Like GTA and other almost “no expense spared” games, it’s nice to have something unique.
I do often wonder what it would be like to wait for the main story to complete and just play start to finish. It would be a VERY different experience, but I wonder if it would be as captivating. Hope that helps try to explain it, there’s a lot more to it.
@McBurn @AhmadSumadi it would be a different experience but I think you could jump in in a couple of years when the main story is complete and just play it start to finish. That would take a lot less time. It would be very different to the journey we went on, for years, but still probably great, more like a normal super-high budget RPG.
@Medic_alert Totally agree. I didn't care that games come to PS4 as well, in fact I welcomed it becuse more players and more sales meant bigger budgets. Most of those games would have been smaller in scope if they were just on PS5 with a much smaller group of active players. Personally I've had a great time this gen. But we're past the first party cross-gen period and i'm excited to see what they can do.
@get2sammyb @AhmadSumadi 2000 hours is conservative. It's hard to know how many when it's split between PS4, PS5 and Phone/Tablet but I think 3,000+
I once calculated that I could have basically completed my backlog OR played Genshin Impact... and yet... I'm not sure i'd have it any other way. Comfort gaming FTW.
You also make me feel far more rational with that 12k hours. Thank you.
New lands to explore, my favourite patches! Shame Neuvillette is before Arlecchino rerun and Mavuika because I am saving for those, but also want to add Neuvi's weapon. Having played the game for years i'm at the point where i'm mostly more interested in vertical investment, upgrading the players I do use, than getting new ones. But I do want Arlecchino, and Mavuika is an Archon, gotta catch them all!
@ChrisDeku I agree with virtually everything you have said here except that Concord was a "bad game", it wasn't really. There's a lot of revisionist history about this game now it's failed financially but they put out a decently made game, if a bit thin and uninspired, it just never found an audience.
A lot of the previews were pretty positive from people who actually played the game, so much so it's quite fun to go back and read them, but it never caught on with the wider audience. The only time I think they really ***** up was when the open beta happened and no one turned up, that should have had alarm bells ringing and made them rethink their strategy. Something just didn't resonate with players.
@GamingFan4Lyf No worries dude. It's good to disagree sometimes and see other perspectives. Have a good one.
@GamingFan4Lyf So you think Sony execs should be sacked?
This is illogical. They also greenlit breakout successes like Astro bot, Helldivers 2, MLB The Show, created partnerships for FF7 remake, Stellar Blade, Rise of the Ronin. You can't win them all, there will always be failures, but they've had FAR more successes than losses this year. Overall they have succeeded in THEIR job, as the bottom line shows. So why should they go?
Whereas Firewalk's job was to get out ONE profitable game... and they failed at it catastrophically. All the workers at Firewalk have paid the price for it, including their leaders who led them down the gangplank.
Do you see the difference? One succeeded in their job overall the other didn't, their targets are very different.
Could Sony management have done better at overseeing them? Perhaps. That will be a learning experience for them, but usually Sony are known to be quite hands-off with their creative teams and let them cook. It's why we usually see better results for it.
@GamingFan4Lyf But Sony DIDN'T make massive money off the backs of Firewalk staff, in fact it's quite the opposite they made massive LOSSES on this project. Hundreds of millions of dollars of losses.
I can understand being frustrated about people losing their jobs, that always sucks, but these are the realities of business, if you fail at something this spectacularly there will be cuts. Businesses can't usually just prop up a failing division with income from others, that route leads to disaster eventually.
I can tell you from bitter experience that one of the tough things about running a business is having to cut off failing parts of the business knowing that will mean firing staff, no one enjoys it, but it's sometimes necessary.
@Yusuo Indeed. I had said £700 + a drive was too much for me, but I would have bought at £550 - £600 without a drive, which this discount effectively did.
You have to sign a credit agreement with Very online first and use code WELCOME to get the 20% off, just pay it all at once and cancel after. I didn't expect them to honour it tbh but it seems to have worked for many people and they have taken the money and dispatched the Pro, due tomorrow.
It's not a necessary upgrade, but I just got paid and decided this was my Xmas present a bit early! Happy days.
@GamingFan4Lyf Bro, you've got to check your history here because it's all muddled.
Firewalk were making the game LONG before Sony arrived on the scene, it was a creative led project, not some Sony/evil corporation led "you must make a live service or die" situation. If anyone it was Firewalk themselves who were chasing trends.
Sony then supported them, and bought them, but their project failed and failed spectacularly. No creative business can lose this amount of money without there being job losses or closures. Doesn't matter if it is a live service or single player game.
@ChrisDeku Totally right. People often ask why some gamers care how a corporation like Sony is doing financially. For me it's because the better they do the more likely they are to take risks and put more money back into gaming. If they do badly they will make safer, more boring, bets.
@jdv95 You will see some benefits in terms of increased fidelity and games playing more smoothly at or nearer 60. How important that is to you is subjective. Pro is only an incremental upgrade anyway, but on your tv the advantages will be less. I'd say is far from an essential upgrade in your position.
To make the most of a PS5 Pro you really need a bigger TV (where the fidelity changes will be more obvious) and for games that don't hit a stable 60fps (Elden Ring, Dragon's Dogma 2 etc.) VRR will help as they are more likely to be in the VRR window (48-60fps).
I can't advise you what to do, as value is subjective, and dependant on our financial situation. So i'd perhaps ask this instead. Are you happy with your PS5? If so you don't need a Pro. Just my 2 cents, but hope it helps.
I folded and bought the Pro. One reason was the sheer number of games with a Pro patch announced, many I already own on my backlog, plus many games get a boost without a patch. Several devs have leaked how easy it is to implement and I expect it to be well supported going forward.
While it is only an incremental upgrade - I'm under no disillusions - I'm content with that, and having to make fewer compromises at 60fps.
The final decider was Very offering 20% off a first order if you sign a credit agreement (something I won't use and will cancel asap), saving £140. That will make the Pro cost around £275 net without a drive once I sell my PS5. I can live with that.
@Titntin I wasn't going to but.... someone told me Very is offering 20% off a first order if you sign up to their credit agreement. As I have zero plans to use their credit service I have paid in full and will cancel it after I have the console so it's effectively £140 off... which conveniently puts it right into the bracket I said I would pay... so I put my money where my mouth is. Should arrive Saturday.
Also just saw I can sell my PS5 for £250 - £300 so it evens out at around £275 for the console.
Now I just have to find a bloody disc drive! Willing to pay a little over as I saved £140 but prices are crazy.
Comments 5,452
Re: You'll Never See This Potential TV Mass Effect Commander Shepard Pick Coming
@nessisonett I've always preferred FemShep as a Renegade and MaleShep as Paragon. Mark Meer is just so overly earnest it fits the sunshine and rainbows route imo, though he doesn't work as well in Renegade. Whereas Jennifer Hale is brilliant at shutting people down and being dominant... but she's great at both really.
Re: Veteran Trophy Hunter Hakoom Quits PlayStation Over Alleged Account Suspension Storm
@xHHHx We don't know the full story, we only know the side he is presenting. Seems foolish to decide one way or the other without all the facts.
Re: Veteran Trophy Hunter Hakoom Quits PlayStation Over Alleged Account Suspension Storm
@Pat_trick I agree! Thanks for clarifying.
Re: Veteran Trophy Hunter Hakoom Quits PlayStation Over Alleged Account Suspension Storm
@Pat_trick I would disagree they have no value. It gives people some apparent credibility and allows them to (appear to) show knowledge on a subject. This in turn enables them to do public speaking, podcasts or other things to raise their public profile which can lead to money and sponsors in a niche.
But I agree the system is very flawed.
Re: Veteran Trophy Hunter Hakoom Quits PlayStation Over Alleged Account Suspension Storm
I remember the early days of achievement hunting (before trophies) when it seemed so fun and honest, just a light bit of competition. But then it all got so serious, abused and spoiled with games that you could unlock 1,000gs in seconds, or people playing multiple versions of the same game simultaneously to boost their score. Many of the top players lists didn’t hold up to much scrutiny either with them popping far too soon or in the wrong order. It was clear people were finding loop holes to cheat. It was the equivalent of doping in athletics and sucked all the fun out of it. It’s the same in the trophy hunting community now.
Re: Dragon Quest III HD-2D Remake (PS5) - A Timeless RPG, and a Gorgeous Nostalgia Trip
@Titntin Thank you! That helps speed things up!
Re: 17 Games Land on PS Plus Extra, Premium Next Week
I'll take Dying Light 2, LAD: Ishin!, Blood Omen: Legacy of Kain and Blood Omen 2 happily!
Re: Dragon Quest III HD-2D Remake (PS5) - A Timeless RPG, and a Gorgeous Nostalgia Trip
@ShogunRok Thanks for the review. Are there any QoL features like adjusting game speed or adjusting battle rewards? You mention encounter rate, one thing I love that some other RPG re-releases do is allow you to reduce the encounter rate 2x, 3x, etc. but increase the rewards 2x, 3x etc. so it all balances out.
I love Dragon Quest 3 but not sure I can stomach that many random battles in 2024. Might get it on PC where someone will make a patch/hack if not.
Re: Star Trek Actor Voices Sylens in LEGO Horizon Adventures
Tim Russ seems like a smart choice. His voice seems closer to Lance's than Keith David's is, but no one quite has the same intonation as Lance, but it's hard to judge without hearing it. It's a tough position, and I wish him well in the role.
Re: Dead Rising Remaster Adds PS5 Pro Support, Casual Mode
@SJBUK In case my post didn't make it clear, I also bought one.
I just don't think it is a sensible upgrade for most users. Yet I'm perfectly happy with mine. Enjoy, and don't worry what other people say. We're never going to all agree, nor should we.
Re: Dead Rising Remaster Adds PS5 Pro Support, Casual Mode
I find the coverage about the Pro a bit odd to be honest. Most articles seem to talk about minor visual fidelity changes like this, which do exist, but aren't likely to sell a £700 console.
The FAR more important change is improved framerates imho. Almost every game I have thrown at the Pro runs smoother and FEELS better. I realise that is far harder to test and visualise to readers but it can make quite a difference especially if you have a 120Hz VRR enabled TV.
Is that worth £700? Money is always subjective but i'd still say NO. For most users, it's an unnecessary upgrade. But you can sell your PS5 to help fund it - I was also lucky getting 20% off - and after selling my PS5 it cost £265 net (without a drive), that's far more palatable.
More than anything while it's advantages are limited right now, I believe the Pro will show it's worth more and more as the generation rolls on. I didn't judge the base PS5 on day 1 games alone. We will see more games like FF7 Rebirth and Dragon's Dogma that struggle on base PS5 and in almost every other game there will be less compromises to be made. It's still a tough sell for most, but for enthusiasts like me that is worth the cost for the next 3-4 years.
Re: Play Has No Limits in Sony's Latest Live-Action PS5 Ad
@Oz_Who_Dat_Dare I have little idea what the younger generation wants. I look at my nieces, nephews, their friends and my friends kids mostly aged around 10 - 21 and I see a pretty wide mix, though of course they still only represent one small slice of their demographics.
They ALL like co-operative fun games like Among Us, Mario Kart etc. There is a lot of evergreen / live service gaming from creative games like Minecraft, Roblox, Jurassic World Evolution to Fortnite and Genshin Impact etc. Cost seems a really important factor. None of them REALLY care about graphics and framerates, as this costs too much for them. I found my nephew "happily" playing Jurassic World Evo at about 12fps for example, it's all his PC could handle and he didn't want to pay more to play it. I dug out an old graphics card of mine that was an upgrade for him and upped that a little but it's still woeful to my eyes, he can see past it.
But my nephews and his friends (16 - 21) are starting to move into PlayStation and PC gaming from mobile/Switch. But more than anything most of them have a far wider range of hobbies, gaming is just a small portion of their lives they can get sucked into for weeks on end, and then not play for months.
Re: Play Has No Limits in Sony's Latest Live-Action PS5 Ad
@Titntin Absolutely agree, we aren't the target market for this advert, though some of us enjoyed it anyway. Captures the whimsical fun escapism that games can offer. Can't please everyone!
Re: Play Has No Limits in Sony's Latest Live-Action PS5 Ad
Amused seeing the range of opinions from "pointless" to "loved it"
Personally I thought it was another brilliant advert that expresses the fun and playfulness of gaming to a wider audience. There are plenty of adverts and videos online to show gameplay, this it something different, for a different audience, we are already sold.
Re: Sonic X Shadow Generations Producer Wants to Remake the Worst Game in the Series for PS5
@Pat_trick On TLOU Pt1 I agree, but that is the exception not the rule, VERY few games fall into that category, it's a rare outlier.
As for this game... can't polish a turd. It wasn't mediocre it was objectively poor in a lot of ways. With all of Sega's release history THIS is the game he wats to remake? At that point just make a new better Sonic game than waste time and dev cost on this.
Re: PS5 Slim Price Drop Confirmed, $380 Until 24th December
Smart business by Sony, they already dominate this gen vs Xbox in terms of units sold, but cleverly timed deals at crucial times of year like the run up to Christmas will help them cement that even further.
It will also likely stop people just waiting to see if they can get a great deal on Black Friday. Sensible business all around.
Re: Fortnite OG Sticks Around As Permanent Mode from 6th December
@bindiana Spreading the playerbase thin is probably a concern in most games but Fortnite typically gets between 1 - 4+ million players at any one time. I don't think they will have any problems filling maps.
Re: Sonic X Shadow Generations Producer Wants to Remake the Worst Game in the Series for PS5
@MeanBeanEgg Do many games that are only 3 years old get remakes? I'm not so sure.
As it's not possible to preserve everything i'd rather Sega remade something better rather than this game which Eurogamer scored a woeful 2/10, EDGE a 3/10 and even hard to offend IGN gave it 4.8. It sits on a lowly 46 on Metacritic. With all of Sega's history this shouldn't make the cut.
Re: Sonic X Shadow Generations Producer Wants to Remake the Worst Game in the Series for PS5
Gamers: Stop making remakes, there's too many.
Also gamers: 74% (currently) would buy or consider buying a remake
Re: Dragon Age: The Veilguard Sales Keep Pace with Dragon's Dogma 2, Final Fantasy 7 Rebirth in UK
@ChrisDeku I agree with you that basing off the most expensive games is a bad idea, every studio is different, but equally I think many of those are examples at the other end of the scale and not that relevant to this game. E.g.
We know Remedy is run on a shoestring, they make AAA looking games on more like a AA budget knowing where they can smartly cut corners. Similar with Quantic Dream and Detroit.
Witcher 3 was made in Poland at a time when salaries and cost of doing business were much lower than they are now. (Cyberpunk 2077 reportedly cost $436 million for example)
Bloober Team has generally been a low budget / low expected sales AA studio.
Horizon is the only really interesting analogue to me but again it's an older figure, the sequel reportedly cost $212+ million, though I understand what you are saying about Sony and budgets.
But really I was basing it off EA and Bioware's recent history with Mass Effect Andromeda reportedly costing over $100 million (incl. marketing) on a much smaller dev schedule. EA keep their numbers close to their chest, but I can easily see DA:V costing $100 - $150+ million considering their history and the length of development.
Either way, I don't really care, I hope the game succeeds.
Re: Square Enix's New AAA Games Are Being Trounced by Final Fantasy 14
Successful live service making more money than single player games... this is old news.
Re: Six Seconds of Long-Lost Adventure In the Valley of Gods Is All You Get
@SeanOhOgain Completely agree. Was about to write almost exactly the same word for word. As a gamer it just feels like we lost some unique games in the process of them getting bought by Valve. Same when other teams get gobbled up. This was one of my most anticipated titles. But can't blame anyone, Valve is many's dream job.
Re: Dragon Age: The Veilguard Sales Keep Pace with Dragon's Dogma 2, Final Fantasy 7 Rebirth in UK
@ChrisDeku I agree with all your post except the last part, I think it likely did cost a LOT to make, possibly hundreds of millions. It was in development for 10 years and reportedly got rebooted twice including starting life as a live service, that adds up significantly over time.
But it is super-weird how some people are desperate to show this game failed. Personally I think it's done ok SO FAR, but as you say sales aren't all in week 1. Whether it continues to do ok and turns a profit who knows, but all this brigading won't help.
Re: Game Size Not as Important as It Used to Be, Says Yakuza Creator
@nessisonett absolutely right. It depends on the genre and if the game mechanics can stay fresh and interesting for the duration.
Re: Dragon Age: The Veilguard Sales Keep Pace with Dragon's Dogma 2, Final Fantasy 7 Rebirth in UK
@Boxmonkey that’s very disingenuous. Why have you picked the lowest point? It hit 60k on Sunday, down from 90k the week before. Yesterday it hit 47k down from 70k the Monday before, and that’s only Steam, it’s also on PlayStation, Xbox, Epic & EA Play as part of their Pro subscription.
It’s so weird that some of you are going out of their way to twist stats to make it seem like the game did worse than it has.
Re: Hands On: PS5 Pro Injects More Magic into Hogwarts Legacy
@Medic_alert Didn't they announce (or perhaps it was a leak) a Remaster is coming with more content? (reportedly with Rocksteady working on it as penance) Perhaps I'll wait for that.
@PsBoxSwitchOwner I can understand that, and perhaps a longer consolidated article would be better for us... but we need the information somewhere.
Re: PS5 Pro Brute Forces Better Performance in Monster Hunter Wilds' Beta
@Lofty1985 I find it baffling that people don't think a PlayStation-centric site isn't going to have dozens of articles covering the latest major hardware release. Many PlayStation players want to know how the Pro performs in each game, so that they can make an informed choice on whether to spend their money or not, expect far more.
Re: PS Store Makes Launch Day Easy with Dedicated PS5 Pro Category
@TrannosaurusBex some people said it isn’t working anymore, but I haven’t tried it, I think you are too late. Sorry.
It wasn’t on HUKD specifically for PS5 Pro but the 20% off anything on Very was.
Re: Sony Boss Says It's 'Learned a Lot' from PC Player Pushback
@NEStalgia I read that on a forum from a dev trying to explain why PSN was a valid requirement. But I can’t find the post, too busy with Pro, so have deleted my post in case it’s misinformation.
Re: Genshin Impact's Already Enormous Open World Grows Even Bigger in New PS5, PS4 Update
@McBurn it’s a combination of things.
1. It’s a massive game that is always expanding with new lands to explore, new mechanics, new characters, new stories.
2. Their update schedule is insane. New content every 6 weeks, new lands to explore typically every 12 weeks, new characters often every 3.
3. Levelling characters does take time. But the real end game is a loot grind for better artifacts. (Not that you need them for the story, nor do you ever need to spend if you don’t want to, as long as you have willpower)
4. They reward you for logging in daily on top of the new content. Even 10-15 minutes a day adds up over 4 years. Add the weekly, monthly or other events and it quickly becomes a lot of time over time. If it is your only live service it’s totally manageable imo, but
It’s a strange one. On paper I am against many of the practises in this game, part of me wishes it was just a complete 20-500+ hour RPG… yet I KNOW I wouldn’t be so embedded into it in that case, some of the appeal is having lived in it for years. I also know it would be impossible to make at this size, scale and quality with a normal business model. Like GTA and other almost “no expense spared” games, it’s nice to have something unique.
I do often wonder what it would be like to wait for the main story to complete and just play start to finish. It would be a VERY different experience, but I wonder if it would be as captivating. Hope that helps try to explain it, there’s a lot more to it.
Re: PS5 Pro Pre-Orders Are Stronger Than PS4 Pro, But Scalpers Are Losing Money
If only disc drives weren't sold out across Europe and going for 1.7x - 3x the cost. Cheapest on eBay is £165 incl postage for a £99 item.
Re: Hands On: Cyberpunk 2077, Final Fantasy 16, and Metaphor: ReFantazio All Get a Boost on PS5 Pro
@ShogunRok I was wondering if you played these on an HDMI 2.1 TV with VRR enabled? (Which would hide the dips if still in the VRR window 48-60+fps)
Re: Genshin Impact's Already Enormous Open World Grows Even Bigger in New PS5, PS4 Update
@McBurn @AhmadSumadi it would be a different experience but I think you could jump in in a couple of years when the main story is complete and just play it start to finish. That would take a lot less time. It would be very different to the journey we went on, for years, but still probably great, more like a normal super-high budget RPG.
Re: PS Store Makes Launch Day Easy with Dedicated PS5 Pro Category
@stu123 thanks for the heads up. But I read all the small print and gaming was covered only a few things like phones or vouchers weren’t.
Re: Sony Promises It'll Launch Major PS5 Single Player Games Every Year Moving Forwards
@Medic_alert Totally agree. I didn't care that games come to PS4 as well, in fact I welcomed it becuse more players and more sales meant bigger budgets. Most of those games would have been smaller in scope if they were just on PS5 with a much smaller group of active players. Personally I've had a great time this gen. But we're past the first party cross-gen period and i'm excited to see what they can do.
Re: Genshin Impact's Already Enormous Open World Grows Even Bigger in New PS5, PS4 Update
@get2sammyb @AhmadSumadi 2000 hours is conservative. It's hard to know how many when it's split between PS4, PS5 and Phone/Tablet but I think 3,000+
I once calculated that I could have basically completed my backlog OR played Genshin Impact... and yet... I'm not sure i'd have it any other way. Comfort gaming FTW.
You also make me feel far more rational with that 12k hours. Thank you.
Re: Genshin Impact's Already Enormous Open World Grows Even Bigger in New PS5, PS4 Update
New lands to explore, my favourite patches! Shame Neuvillette is before Arlecchino rerun and Mavuika because I am saving for those, but also want to add Neuvi's weapon. Having played the game for years i'm at the point where i'm mostly more interested in vertical investment, upgrading the players I do use, than getting new ones. But I do want Arlecchino, and Mavuika is an Archon, gotta catch them all!
Re: Sony Ships 65.5 Million PS5 Consoles, in Line with PS4
@ChrisDeku I agree with virtually everything you have said here except that Concord was a "bad game", it wasn't really. There's a lot of revisionist history about this game now it's failed financially but they put out a decently made game, if a bit thin and uninspired, it just never found an audience.
A lot of the previews were pretty positive from people who actually played the game, so much so it's quite fun to go back and read them, but it never caught on with the wider audience. The only time I think they really ***** up was when the open beta happened and no one turned up, that should have had alarm bells ringing and made them rethink their strategy. Something just didn't resonate with players.
@GamingFan4Lyf No worries dude. It's good to disagree sometimes and see other perspectives. Have a good one.
Re: Sony Ships 65.5 Million PS5 Consoles, in Line with PS4
@GamingFan4Lyf So you think Sony execs should be sacked?
This is illogical. They also greenlit breakout successes like Astro bot, Helldivers 2, MLB The Show, created partnerships for FF7 remake, Stellar Blade, Rise of the Ronin. You can't win them all, there will always be failures, but they've had FAR more successes than losses this year. Overall they have succeeded in THEIR job, as the bottom line shows. So why should they go?
Whereas Firewalk's job was to get out ONE profitable game... and they failed at it catastrophically. All the workers at Firewalk have paid the price for it, including their leaders who led them down the gangplank.
Do you see the difference? One succeeded in their job overall the other didn't, their targets are very different.
Could Sony management have done better at overseeing them? Perhaps. That will be a learning experience for them, but usually Sony are known to be quite hands-off with their creative teams and let them cook. It's why we usually see better results for it.
Re: Sony Ships 65.5 Million PS5 Consoles, in Line with PS4
@GamingFan4Lyf But Sony DIDN'T make massive money off the backs of Firewalk staff, in fact it's quite the opposite they made massive LOSSES on this project. Hundreds of millions of dollars of losses.
I can understand being frustrated about people losing their jobs, that always sucks, but these are the realities of business, if you fail at something this spectacularly there will be cuts. Businesses can't usually just prop up a failing division with income from others, that route leads to disaster eventually.
I can tell you from bitter experience that one of the tough things about running a business is having to cut off failing parts of the business knowing that will mean firing staff, no one enjoys it, but it's sometimes necessary.
Re: Sony Promises It'll Launch Major PS5 Single Player Games Every Year Moving Forwards
@CrispyMango92 It's not single player 🤫
Re: PS Store Makes Launch Day Easy with Dedicated PS5 Pro Category
@Yusuo Indeed. I had said £700 + a drive was too much for me, but I would have bought at £550 - £600 without a drive, which this discount effectively did.
You have to sign a credit agreement with Very online first and use code WELCOME to get the 20% off, just pay it all at once and cancel after. I didn't expect them to honour it tbh but it seems to have worked for many people and they have taken the money and dispatched the Pro, due tomorrow.
It's not a necessary upgrade, but I just got paid and decided this was my Xmas present a bit early! Happy days.
Re: Sony Promises It'll Launch Major PS5 Single Player Games Every Year Moving Forwards
They already DO launch at least one major single player title a year:
2020 - TLOU2, Ghost of Tsushima, Spider-man: Miles Morales, Demon’s Souls
2021 - Returnal, Ratchet & Clank: Rift Apart
2022 - God of War Ragnarok, Horizon: Forbidden West, TLOU Pt1
2023 - Spider-man 2
2024 - Astro Bot
Re: Sony Ships 65.5 Million PS5 Consoles, in Line with PS4
@GamingFan4Lyf Bro, you've got to check your history here because it's all muddled.
Firewalk were making the game LONG before Sony arrived on the scene, it was a creative led project, not some Sony/evil corporation led "you must make a live service or die" situation. If anyone it was Firewalk themselves who were chasing trends.
Sony then supported them, and bought them, but their project failed and failed spectacularly. No creative business can lose this amount of money without there being job losses or closures. Doesn't matter if it is a live service or single player game.
Re: Sony Ships 65.5 Million PS5 Consoles, in Line with PS4
@ChrisDeku Totally right. People often ask why some gamers care how a corporation like Sony is doing financially. For me it's because the better they do the more likely they are to take risks and put more money back into gaming. If they do badly they will make safer, more boring, bets.
Re: Don't Forget PS5 Pro Also Makes Big Improvements to PSVR2
@jdv95 You will see some benefits in terms of increased fidelity and games playing more smoothly at or nearer 60. How important that is to you is subjective. Pro is only an incremental upgrade anyway, but on your tv the advantages will be less. I'd say is far from an essential upgrade in your position.
To make the most of a PS5 Pro you really need a bigger TV (where the fidelity changes will be more obvious) and for games that don't hit a stable 60fps (Elden Ring, Dragon's Dogma 2 etc.) VRR will help as they are more likely to be in the VRR window (48-60fps).
I can't advise you what to do, as value is subjective, and dependant on our financial situation. So i'd perhaps ask this instead. Are you happy with your PS5? If so you don't need a Pro. Just my 2 cents, but hope it helps.
Re: PS Store Makes Launch Day Easy with Dedicated PS5 Pro Category
I folded and bought the Pro. One reason was the sheer number of games with a Pro patch announced, many I already own on my backlog, plus many games get a boost without a patch. Several devs have leaked how easy it is to implement and I expect it to be well supported going forward.
While it is only an incremental upgrade - I'm under no disillusions - I'm content with that, and having to make fewer compromises at 60fps.
The final decider was Very offering 20% off a first order if you sign a credit agreement (something I won't use and will cancel asap), saving £140. That will make the Pro cost around £275 net without a drive once I sell my PS5. I can live with that.
Re: Sony Ships 65.5 Million PS5 Consoles, in Line with PS4
This is a MUCH healthier Financial report from PlayStation e.g.
Re: Sony Ships 65.5 Million PS5 Consoles, in Line with PS4
Surely some of this bump is due to PSN requirement on PC combined with more PC releases. (Neither of which I have a problem with)
Re: Poll: Did You Buy a PS5 Pro?
@Titntin I wasn't going to but.... someone told me Very is offering 20% off a first order if you sign up to their credit agreement. As I have zero plans to use their credit service I have paid in full and will cancel it after I have the console so it's effectively £140 off... which conveniently puts it right into the bracket I said I would pay... so I put my money where my mouth is. Should arrive Saturday.
Also just saw I can sell my PS5 for £250 - £300 so it evens out at around £275 for the console.
Now I just have to find a bloody disc drive! Willing to pay a little over as I saved £140 but prices are crazy.