Comments 779

Re: Sony Allegedly Pausing PSVR2 Production Due to Surplus of Unsold Stock

AverageGamer

@MrMagic They’re plans has literally nothing to do with the PC market at all. Like what!?!? Hahaha. PC players account for probably less than 5 million of the 25 million Quest users. Their plan is for VR to be the next PC or smartphone, replacing those devices. Their barely minimum PC support is just a byproduct of their legacy devices/software.

Re: Sony Allegedly Pausing PSVR2 Production Due to Surplus of Unsold Stock

AverageGamer

@MrMagic Meta loss is cause they continue to just dump endless money into R&D and other pointless ventures. I mean… We’ve seen how many endless prototypes they make of their VR HMDs. If they just released a product and supported. They wouldn’t be losing so much money… But here we are 6 months after the Quest 3 launch and already talking about the Quest lite and Quest Pro 2.

Re: Rumour: The Last of Us 2 Remastered Is Sony's Next PC Port

AverageGamer

@windxtravelerx "you don't know me so i advise you to stop right here about any accusations about me lying or anything like that because i will report you for harassment if you keep doing this. Behave yourself. What i have or what i don't have in my house is my problem. You're crossing the line."

You do you. But you are literally making accusations that console also don't suffer from these issues.

When you say stuff like " no stutters, bugs, crashes" that literally implying that does not happen on console which is an incorrect statement no matter if it your personal experience or not. If you want to keep it personal experience than phase it as such... Just don't leave it as a blank statement.

"And i obviously will read the forums. I don't want to fool myself into thinking every game is perfect, if i wanted that then i wouldn't even read reviews.

I never said that you shouldn't read forums, but you shouldn't be using them as factual tools.

"Nixxes are reading these threads on Steam every day but the problem is still there."

Which is why people like to problem dump issue on forums. But steam forums aren't the proper channels to provide information to the developer. So, you're really just yelling into an echo chamber. Hoping that the developer will read your post and fix the issue. Even if you didn't open a support ticket about the issue using the proper channels.

"Then PC is no better than consoles because SM aren't the only games with issues on PC, i already said that in other posts here."

I never said that PC was better than console. I kept the post Spider-Man because I didn't want to mention bunch of other games.

"People are allowed to have their own opinion based on their own experiences, and that's what i did here."

You didn't really phrase it just as your personal experience tho.

Re: Rumour: The Last of Us 2 Remastered Is Sony's Next PC Port

AverageGamer

@windxtravelerx Using forums to gauge something is inherently always going to give a worse picture. No one goes to forums unless they have something complain about.

“Both Spiderman games have issues with crashing. You can literally go now on their forums on Steam and read dozens of threads about this issue”

So we’re going to ignore the multiple technical issues that also plague the PS5 versions of Spider-man remastered, miles morales, and Spider man 2? This site even did a poll about the technical issues and bugginess that Spider man 2 have.

Even going back to the launch of the PS5. Users had reported being unable to play any RT mode of any game without their consoles crashing.

I could further cherry pick examples as well…

Do we want to talk about the graphical issues that Rebirth is having on PS5?

Just be truthful. Say you can’t afford a PC, and picking a console is the cheaper path. Stop lying and spreading misinformation that console don’t also suffer from a lot of the same technical issues and problems as PC.

Re: Exclusivity Is the Achilles' Heel of Huge Blockbusters, Says Former PlayStation Exec

AverageGamer

@Toot1st I never said that Xbox is dying, I said that the Xbox as we know it is dying. Meaning that the Xbox a lot of us grew up with is no more. This current strategy is not coming from the Xbox that I grew up playing hours of Halo and Gears on. It a vastly different beast, and I'm okay with that... But that means to me, the brand is dead. I've moved on, and that why I haven't even picked up their console this generation.

Re: PS Plus Premium's Cloud Streaming Is Much, Much Better Than You Think

AverageGamer

@MrMagic It on Samsung TV and Quest, but they haven’t really done anything to improve the service at all for larger screens, and a lot people says it horrible. A lot of their effort has always been pushing the service for smaller devices and lite devices… It great on my Surface Go. Can’t say the same for PS Streaming since they don’t offer any web streaming, and you technically can’t download non Microsoft stores on a surface Go.

Re: PS Plus Premium's Cloud Streaming Is Much, Much Better Than You Think

AverageGamer

It much easier to allow a 4k HDR stream when you only have to stream to two type of devices… PC and PS5, and one of the devices they designed and made the hardware for, so know the hardware limitations.This is why Stadia and GeForce Now had originally locked their 4k stream to their own hardware. Not every device had the required hardware to decode the correct codecs of the stream.

Re: Poll: Are You Still Playing Helldivers 2?

AverageGamer

I’ve stopped playing it for now. The server issues for first 2 weeks, and the fact that everyone I remotely hang around is talking about it has killed my interest in it for now… I was one of few who actually played the first one, and had legitimate hype for the sequel when it originally announced. It was extremely upsetting and disappointing when I couldn’t even remotely play the game during the time I took off to play it.

I’ll probably jump back in once it not the flavor of the month anymore, and all the people who are just playing it for views move on.

Re: Crash Bandicoot, Spyro Dev Toys for Bob Becomes Independent Studio, May Partner with Microsoft

AverageGamer

Going independent is great news. First this means that they aren't forced to make Call of Duty. Second, this partnership with Microsoft is most likely due to them still having new titles in the pipeline that Microsoft/Activation approved, so they can't exactly run off and make new games for other platforms just yet. This partnership also gives them the financial stability during the transition to independence... This also give them a bit more freedom and voice in saying what games can launch on which platform.

Third, this is great news for Microsoft cause now they aren't responsible for the health of the studio. If their next game sucks and doesn't sell causing more lay off and possible full studio closure. That wasn't Microsoft fault, that on studio leadership. Microsoft can simply wash their hands of the studio and move on... Cause lets be honest, Toy for bobs games don't exactly sell big number beside the Skylander stuff. Microsoft was probably number crunching and was wondering if it was worth keeping the studio around.

Re: EA Cuts Roughly 700 Jobs in Another Round of Industry Layoffs

AverageGamer

"away from development of future licensed IP that we do not believe will be successful in our changing industry"

Not surprising. The only company that had any success with licensed IPs so far is Sony. Every other licensed IP release has been terrible to eh, and that don’t count the massive cost to hold ownership of the license… I wonder what Disney is going to do with a lot of companies turning away from licensing their IPs? Start another publishing arm and bring them back in house?

Re: Video: One Year Later, Is PSVR2 Doing Enough?

AverageGamer

@ROTTIEMAN16 Yes. Cause I’m a VR enthusiast, own 6 other VR HMD, and wanted to add PSVR 2 to my collection. The Official RE4 Remake VR isn’t on PC, but I have access to Praydog's REFramework VR mod. I also already play the OG RE4 in VR when it launched for the Quest 2. I don’t need GT7 when I have Assetto Corsa and iRacing… Only PlayStation only gamers are excited about that. Synapse is cool looking but not my cup of tea. Don’t care for roguelites.

Re: Sony Testing PSVR2 Compatibility on PC, Aiming for This Year

AverageGamer

@Art_Vandelay Ugh… I really don’t like the idea of streaming. I wonder how that could affect certain games like say VRChat? Which I was really hoping to use this HMD for cause of the eye tracking, and impressive haptics in the controller and headband. As streaming will limit a lot of direct integration and other stuff.

Re: Sony Testing PSVR2 Compatibility on PC, Aiming for This Year

AverageGamer

@Art_Vandelay It hard to say. It all based on encoding, data rates, DisplayPort over USB-C... etc. Meta own link $80 link has a bandwidth 5Gbps, but the data rate are cap way lower (max of 500? Unless you unlock it). PSVR2 cable is rated for far higher bandwidth, but I pretty Sony uses DisplayPort over Type C so they don't have compressed data from the PS5. They could probably do the same on PC, or just allow vastly better data rate. Sony's engineers could probably also come up with a better compression than Meta's AADT. But PSVR2 doesn't have an onboard GPU. It can't decode a compressed signal like the Quests, so they would probably have to send an uncompressed signal.

IDK. We could probably just look at footage on PSVR2 running on PC video.

Re: Sony Testing PSVR2 Compatibility on PC, Aiming for This Year

AverageGamer

@SgtTruth We’re already had this conversation before, and I’ve already proven from last time that I have vastly more experience with just about ever major VR HMD on market than you can hope to have.. 2 OG Rift, Samsung Odyssey, Quest 3, Index, OG Vive, Bigscreen beyond, and I just purchased a PSVR2 shortly after our last conversation. My comment is not from a statement of biases when my main platform is PCVR with my Quest 3 which is soon to be replaced with a bigscreen beyond, 7 point tracker, and a 4 base station setup.

The fact is no one actually cares about the improvement that Quest 3 brings. The Quest 2 continues to vastly out sell it, and that is using older fresnel lens, has a lower refresh, resolution… etc. The Quest 3 lite will probably also outsell it which is also reported to use older fresnel lens. Like it or not, the vast market does not care about the difference between pancake and fresnel lens

Re: Sony Testing PSVR2 Compatibility on PC, Aiming for This Year

AverageGamer

@SgtTruth “ Can’t imagine any savvy PC players opting for PSVR2. Not enough quality exclusives to justify buying a dated design that gives a poorer experience on the mass of PC titles (and missing out on massive Quest hits).”

Plenty of savvy PC gamers are still picking the Index over the Quest 3. Some are even picking the Vive Pro 2 over the Quest 3. The only people who are buying the Quest are people who can’t afford anything else, not because it better.

PSVR2 can be found for cheaper. GameStop has them for $399 ($375 if you’re a pro member) and is from a brand plenty of gamers actually trust.

Re: Sony Testing PSVR2 Compatibility on PC, Aiming for This Year

AverageGamer

@Neither_scene A majority of people will never notice the artifacting. I have never noticed the foveated encoding that Steam Link uses, but that bugs a lot of others.

It depends on a lot of things. PSVR2 has a lower resolution. Sony could also use modern technology to lower the compression artifacts. Meta does not keep Quest Link or the PC app updated, nor are they improving it… Since their priority isn’t PCVR.

Re: Sony Testing PSVR2 Compatibility on PC, Aiming for This Year

AverageGamer

@Neither_scene “ The quest 3 can also be hardwired, so no artefacting or issues as with psvr2. But less graphically intensive games such as beatsabre can be enjoyed wirelessly and played natively without any artifacting”

This is incorrect. Even when hardwire you still get heavy compression artifacts. Type C does not have enough bandwidth to support the high native resolution of the Quest 3. This is why plenty of PC enthusiasts beg for display port support on the Quest. This is why plenty of people recommend still using wireless virtual desktop cause it supports a vastly high bandwidth and AV1 encoding to minimize the compression artifacting that you get from just hardwire or using Quest Link.

Re: Sony Testing PSVR2 Compatibility on PC, Aiming for This Year

AverageGamer

Nice. If Sony get native steamVR support with no 3rd party application required this could help their sales a lot. Sure the Quest 3 may be a better option, but it only a better option if you don’t have a PC… And plenty will easily choose this over having to support Meta.

As for “PCVR games don't support eye-tracking” there are plenty of PC games that support eye tracking, the biggest one being VRChat, which is the only actual PC VR game that moves VR hardware. This will now be the cheapest HMD to have eye tracking, so a lot VRChat players will definitely choose this over the Quest since the Quest 3 being no benefits to VRChat.

Re: Metro Awakening Tells a Series Origin Story on PSVR2, Out This Year

AverageGamer

@SgtTruth “when you stream from PC the battery lasts ages as the internal CPU is barely doing anything.”

That is incorrect. As the SoC still has to handle decompression of the wireless stream, handle tracking, and you now have the WiFi running on full blast to handle the wireless stream.

The average battery life of the Quest 3 is sub 2 hours on native games and wireless PC. External batteries is a tricky subject as people has had too many issues with the Quest 3 and battery since Meta decided to gimp the charge rate of the Quest 3. There are plenty of in depth posts about it.

My play sessions generally last longer than 6 hours since I’m running around worlds and chilling with friends in VRChat.

Re: Metro Awakening Tells a Series Origin Story on PSVR2, Out This Year

AverageGamer

@SgtTruth I play VR mostly sitting down, so the cable doesn't bother me much. On top of that, you basically need to play the Quest 3 plugged to get any decent play time cause batteries only last for so long... Plus, the Quest 3 is my first wireless VR after owning 5 ( 2 Rifts, Samsung Odessey, Vive, and an Index) about to have a 6th Wired VR HMD. I've only ever really played VR with a cable. lol

While I get the blurry, light-bleeding fresnel mess. I'm not going to act superior and pretend like I haven't already gotten use to that after 7 years going on 8 years. My eyes have no issue adjusting to it.

Re: PS Plus Premium Adds Spider-Man 2 PS5 Trial Next Week

AverageGamer

@Deoxyr1bose Some one open to the idea of buying spider man 2, but didn’t enjoy the first one to instantly drop $70 on the second… Some one also interested in the game but doesn’t care to much about super heroes to spend $70 but may be swayed if they had the chance to test out combat. I could think of multiple scenarios.

Re: Call of Duty Boss Takes the Top Job at Blizzard

AverageGamer

@Jammsbro When the people who loves videos games get the required education, experience, and networking to get a job in this high of a position. Usually the people who like video games don’t have to personality for these kinda of roles, and would rather stay at the front playing, making them, or talking about them. Not handing the day to day mundane business aspect of it.

Re: Riot Games Is Laying Off 11% of Staff, Some 530 People

AverageGamer

@RudeAnimat0r It for the players (myself) who likes the universe, Runeterra, and characters but can't stand the player base and gameplay. With the massive success of stuff like KDA, Arcane... etc. There is now a lot of new fans who have been introduced to franchise in different ways.

Re: Baldur's Gate 3 on PS Plus Is Probably Never Going to Happen

AverageGamer

@MasterChiefWiggum Have you seen how much Microsoft and Epic are paying these developers to hand their game away? Epic is giving away almost $18 billion worth of free games. They paid Warner Bro $6 million just to give away Batman Arkham. Trust me, developers are benefiting from getting their game on game pass or plus.

This guy is just able to say this cause he works for a private company, so don’t have to hit the same performance targets to please shareholders like a public company.

Re: Minecraft Legends Development Ends Less Than a Year After Launch

AverageGamer

@Blaze215 "I guess the triple A industry has conditioned us to always expect an incomplete game at launch which will always need future updates"

It has nothing to do with the game or games being incomplete. Games pricing has gotten ridiculous along with living cost. People are expecting vastly more value per dollar. Your average gamer can't afford to drop $70 on one and done games anymore. When people can only realistically buy 1-2 games a year. You want the games you buy to have update to bring more content and features.

@GamingFan4Lyf I don't know how you didn't realize this was a supposed to a GAAS. Microsoft in general has been pushing GAAS. Dungeon and vanilla minecraft are GAAS. It would be expected that this was also a GAAS.

Re: Pour One Out for Gran Turismo Sport, Now Delisted from PS Store

AverageGamer

@PixelDragon “Plenty of games from other publishers have had their servers shut down and games delisted”

Yes. Other publishers shut down games and servers. But my comment was about how quickly servers are taken offline. GT sport only just released in 2017… It taken the crew 1 10+ years finally be taken offline and delisted. You can’t buy FH3, but the servers are still very much online… I mean look at how quick Sony put LB3 out to pasture. The only time games are this quick to shut down servers is if it was flop.