Comments 424

Re: Poll: Are You Playing Stray?

Cikajovazmaj

Tried it for a couple of hours yesterday.. a better game than I expected (gameplay is exactly as I wanted it to be, and there are fewer technical issues than I encounter with typical indie releases).
That said, I do live with a little stray so I'm biased.

Re: New Horizon Forbidden West Update Adds 40fps Mode, VRR Support

Cikajovazmaj

@rjejr 40 fps mode is literally the middle ground between 30 and 60, not based on number of frames per second (fps), but by time a single frame is presented to your eye (which is a more important metric in this case).
It translates into responsiveness being also exactly in the middle, if that makes sense.
So, although it seems like a small step up, it's truly balanced between two other modes.

Re: God of War Ragnarok Dev Sony Santa Monica Demands Respect After Unsavoury Week

Cikajovazmaj

Wtf happens in one's head, for it to go from a game release date to a p*nis pic?? Is it because word date was in the air and they instantly got aroused?
Anyway, it's sad that it ever happened. Little bit of mutual respect between fans and developers should be a given.
@Carl-G TLOU2 got some hate for no apparent reason to me. It's a phenomenon worth exploring from psychiatric standpoint.

Re: Sony 'Not at All Finished' Growing PlayStation Studios via Acquisitions

Cikajovazmaj

Although one wouldn't assume that going by this particular website (odd, since it's console specific site), Sony PlayStation is in a good place, leading the race, and having a lot of steam in their machine (IPs, teams and studios) for a bright future.
I do believe some of casual doom bringing is just due to human nature, and wanting a change, even if it is a forced one..

Re: PS5, PS4 Exclusives Not Coming to PS Plus at Launch

Cikajovazmaj

@Bleachedsmiles historically I would agree, but today we live in a world where it is VERY EASY to check if a game is performing differently across platforms. While at the time information was harder to come across, these days it's a search away. Some of the most popular content out there is dealing with exactly that subject.
As another interesting (third party) occurrence, for the first 15 days Elden Ring held the highest MC score on Xbox Series consoles, where it objectively performed the worst.
I'm using third party content as example because it's impossible to compare first party exclusive on other platforms.
Don't get me wrong, I own all 4 popular platforms. But there is a consistent behaviour, me loving my PS exclusives, me loving my Nintendo exclusives (!!!), and me trying my MS exclusives.

Re: PS5, PS4 Exclusives Not Coming to PS Plus at Launch

Cikajovazmaj

@Bleachedsmiles because media scores have been biased lately. As an example, Weird West, reviewed today, has scored 7/10 on PS5 and 9/10 on Xbox. Although it is the same game. And this pattern has been going on for a while (can't find an example of other way around though).
I understand reviews are subjective and individual opinions of a reviewer, but if there is a consistent correlation, that indicates a pattern..

Re: PS5, PS4 Exclusives Not Coming to PS Plus at Launch

Cikajovazmaj

@Bleachedsmiles again, I'm not saying Sony cares about quality, they care about money just as others. I just hope they stick with model of quality over quantity. Think of it as Netflix vs HBO Max, later might have less offerings and is even less popular, but their best recent action movie release is Batman 2022, while Netflixes is Adam project (day 1 ofc).
While there is a single subscription service, admittedly there is no hard evidence quality is suffering due to that, not just general incompetence. In new markets, it's all about projections and properly assuming a starting model. And my guess, and of people of similar opinion, is that it's due to GP specific model.
I would leave critics out of this, because cross-platform games, although identical in the eye of developers, are scored measurably higher on Xbox.

Re: PS5, PS4 Exclusives Not Coming to PS Plus at Launch

Cikajovazmaj

@Bleachedsmiles I believe you mixed few things up.. every business is about making money, and that should live as a separate statement.
There are different strategies to making money. Not every vendor on the market should use the same model, because that would effectively narrow the choice for the consumer.
Now, for the PS4 cross-platform. One of the ways to make investment into a polished 5 year production cycle game profitable, is by making it more accessible. In a world where current gen consoles availability is as limited as it is, making a cross-platform game is an easy way to make it accessible and automatically increase it's market to a profitable level. I sure like that approach more, compared to keeping market smaller and releasing "great" PSVR level exclusives for PS5 (using PSVR just as an example of expected smaller install base and production values that come with those expectations).
MTX endeavor Sony is tampering with lately is an insult to any sane person, and I can only hope they feel it financially.
Budget and development years don't necessarily have to be connected to the end product quality. Halo might be the most expensive game they ever did, but development on it was also restarted like 3 times.. My fear with subscription services is that what is changing is the definition of "complete". Games are being pushed out when they are lacking content and polish they should have, on a pretense nobody will bother with them for long enough for it to matter. So it's not so much about development process and work, as much as it is about the outcome (mediocre) that is deemed final/releaseable.

P.S.
There is an argument to be made in current world that game is not final when it releases, but as a collector and old school gamer I like to have my games in a playable state on a physical medium.

Re: PS5, PS4 Exclusives Not Coming to PS Plus at Launch

Cikajovazmaj

I agree with reasoning here. As a GP subscriber I can see the quality plummet and in general number of high level exclusive content whining down.
It has actually started to get media biased (titles announced as a "big deal" are being reviewed and graded as AAA titles, when they are in fact on a indie production value level), to make a gap between GP and PS exclusives seem smaller.
I, for one, don't want that to happen. Games I'm really interested in I purchase as a collector, and ones I don't I can wait for a year (or so) to try out on a service or through a bargain bin.

@themightyant Halo is still not finished and is broken on PC, it's day one platform (FPS games I usually play on PC if reasonable). FS has always scored great and sold in tens of copies (it's great at what it does, just not a lot of market for it). FH5 is the only title that kept quality through transition, but it was "more of the same" compared to FH4.