Comments 540

Re: Alan Wake 2 Is Over 20 Hours Long as Remedy Makes Its Biggest Game Yet

JB_Whiting

@kungfumongoose I think it comes down to personal preference. I'm a physical buyer only - for me it's usually much cheaper, and I sell them on once I 100%/platinum them, or if I've had my fill.

When there isn't an option however, such as with this and BG III, well then I sort of have no choice I guess. But I completely understand the frustration.

Re: Poll: What Review Score Would You Give Armored Core 6?

JB_Whiting

@Constable_What Hmm I do agree with a lot of what you just said. Having fun experimenting with different builds only to fall back on the ol' dual gatling-gun wielding tank for the bosses does get stale. Wish there was more difficulty in the levels and less of a spike on the bosses.

Re: Poll: Did You Buy Armored Core 6?

JB_Whiting

@ArmoredMore Glad someone else is so on board with this. This game just trims the fat: no cutscene bullsh*t, no hand-holding, no time wasting - looking at you most AAA games (like Assassin's Creed et al) - and it's just a tonne of FUN. Environments are beautiful and haunting. And IT'S NOT THAT HARD. Don't understand why people don't read around more; don't make a conclusion based on one person's opinion.

Re: Poll: Did You Buy Armored Core 6?

JB_Whiting

@UltimateOtaku91 I will say that the difficulty is a significant step down from the likes of DS and Sekiro; you can pretty much just brute force your way through most situations with the right (tanky) build. PowerPyx has a great guide on what to equip for maximum survivability.

Re: Poll: Did You Buy Armored Core 6?

JB_Whiting

Loving it so far; it's not a Souls game that's for damn sure. Its straightforward, mission-based structure is a nice change of pace, though the lack of exploration is leaving me wanting somewhat.

I'm only on chapter 2 but it's a lot of fun. Probably give it an 8 right now.

Re: Mini Review: Quake II (PS5) - A Remastered Classic with Real Bang for Your Buck

JB_Whiting

@__jamiie Yup; I think a lot of people who are a bit sniffy about this haven't played it when it came out and are comparing it, rather unfairly, against modern day games.

This title was a landmark in not just FPS games, but 3D level design, multiplayer and responsive gameplay. The fact that Nightdive went in and improved the enemy AI to make them more aggressive, reactive and unpredictable is utterly commendable. All for the price of a large Mcdonald's meal. This achievement should be lauded.

Re: Mini Review: Quake II (PS5) - A Remastered Classic with Real Bang for Your Buck

JB_Whiting

7/10; are you actually serious? XD

I've been playing through this and it's an absolute joy; remains insanely satisfying to this day. Not to mention Nightdive studios' incredibly extensive work on it, AND the generous bounty of content. And all for £7.99.

As for hit detection you might want to tweak your controls slightly.

So yeah, this is a 9/10 at bare minimum sorry.

Re: Exoprimal's PS5, PS4 Platinum Looks Time Consuming But Not Impossible

JB_Whiting

@Anke Yeah so, at least what I took from the beta, it's a PVEVP game. The matches I played consisted of a few rounds of just PVE, where two opposing player teams are going through these stages killing dinos, but don't interact. The team that finishes them the quickest, gets the bigger head-start in the final round when the two player teams go up against each other directly.

It's kinda fun, but the PVP bit was too hectic for me. That is just one game mode though and I'm hoping they'll be some where you only fight dinos, we'll see I guess!

Re: Exoprimal's PS5, PS4 Platinum Looks Time Consuming But Not Impossible

JB_Whiting

@Anke It's definitely that, but when you reach the final round of the match your team is pitted against another player team, and that's when it can get a little stressfull. Like, if your team isn't focused/pulling their weight, you can get wiped pretty easily.

I just hope matchmaking on this is fair and.... fingers crossed, the game isn't filled with semi-pro players and streamers with no lives by the end of the month

Re: Final Fantasy 16 PS5 Update 1.03 Out Now, Get All the Patch Notes Here

JB_Whiting

@Snake_V5 Depends on how well it's utilised. Some games, like this one and The Witcher 3, I'd say yeah, turn it off; it's aggressive and has an obvious ghosting effect.

But some games use it really well, like Uncharted 4 and TLOU 2; they would look worse without. It's because of how modern OLEDs display frames that we kinda need motion blur in the first place. I'd still take blur over judder.

Re: Final Fantasy 16's Demo Has Been a Huge Hit With PS5 Players

JB_Whiting

@NEStalgia Ah yeah I get you. MGS was probably the biggest culprit for that; that definitely went waaay too far in that direction. I understand about pure gameplay; Diablo IV is a good example, the story is kind of there but it's so focussed on the action that you just sort of get on with it; it trims the fat and always gives you full control, and for that I can't put it down.

I suppose it feels different to the old FFs where you read the dialogue at your own pace, and still had a sense of control of the story's pacing; reading gives the player a little more input than just passively watching.

I'm confident that when it opens up the combat will really show its colours, and give players full control and individuality on how they approach battles. But yeah I guess we'll see, hopefully it'll turn out to be a classic.

Re: Final Fantasy 16's Demo Has Been a Huge Hit With PS5 Players

JB_Whiting

@NEStalgia I'm curious why you find the cutscenes too long? I mean I know there are others on here that share the same sentiment, but I understand that with a lot of RPGs they do get off to a slower start than most other games. I guess it's just setting everything up. I'm sure once you set out into the world it'll be more gameplay focused; especially when places open up and sidequests/hunts become available.

Also despite the length of the cutscenes I do think it is quite engrossing, and the little lore and details you can bring up during them is genius. Maybe the story hasn't grabbed you yet.

I wouldn't write it off just yet!

Re: Final Fantasy 16's Demo Has Been a Huge Hit With PS5 Players

JB_Whiting

An absolutely STONKING opener, like, holy cow it had everything: world-building, political intrigue, monsters and demons, war, familial tragedy, espionage, a coup d'etat, murder, emotion. All packed into the first couple hours; and it ends on a proper cliff hanger like, GIMME THE GAME NOW.

Felt like a pilot episode of a really good show.

EDIT: Also the music...... THE MUSIC.

Re: Poll: Are You Playing Diablo 4?

JB_Whiting

I mean, this is the gaming equivalent of liquid crack so like, yeah of course its great. As others have mentioned, i'm not super into the connected overworld; it's weird being able to walk from a snowcapped mountain top to an arid desert in like 2 minutes; feels small and constricted.

Also not a big fan of the level scaling; it's just... wrong. Other than that i'm having a blast with my rogue. That sweet, addictive loop oh boy.

Re: It's Time! PS5's Next Mortal Kombat Will Be Announced Tomorrow

JB_Whiting

@WallyWest I think they're rewinding the clock (again!) with Kronika defeated and the sand dial thingy smashed... can't actually remember the end haha.

But will this mean we won't be getting Liu Kang and the other OG characters? Either way it's gonna look gorgeous; MK11 was a real looker. I just hope we get some really grim fatalities!

Re: Promising PS5 Shooter ARC Raiders Just Changed Its Entire Genre

JB_Whiting

@Paranoimia Completely agree about Deep Rock! The community is great and very heartwarming actually; I think that's mainly due to the fact it's exclusively PvE, and of course the "rock and stone" communication button

Arc Raiders could be another DRG but alas, the excitement I had has been completely drained now.

Re: Sounds Like PlayStation Has Grand Plans for Guerrilla's 'Ambitious' Decima Engine

JB_Whiting

@AinsleyE This. While it's good to get the most out of a fantastic engine, I don't want majority of AAA games to only rely on a handful of engines.

For example, GoW uses its own propriety engine that Santa Monica developed, and it looks and plays like a dream - with its distinct stylings - I wouldn't then want future titles moving over into Decima or UE5. We don't want games looking homogenised visually.

Re: Alan Wake 2 Is Still on Track for 2023 Release on PS5

JB_Whiting

@PenguinLtd I think (I hope) there will be. I reckon Remedy would have taken on board what they've learned from Control and put gameplay at the front and centre. That being said they did say this was more traditional survival horror so perhaps less shooty shooty this time round?

Re: Resident Evil 4 Modders Give Leon a Tramp Stamp, Dress Him as Kratos

JB_Whiting

@MergeAmbrose There are most likely far more revealing outfits for those characters out there; also their proportions are exaggerated. Do you see Leon's penis being enlarged? I don't think so. Double standards in this area do not exist because men are not CONSTANTLY the subject of objectification and physical critique. Go outside more.