@Ooccoo_Jr Agreed. I mean, we KNOW it's going to be great, obviously, but it's definitely more of the same, and this isn't exactly the most exciting way to show off the game: generic and simple environmental puzzles - Lara Croft isn't exactly going to lose sleep over these challenges.
Still, "as good as the first" will still mean pretty great.
@Athrum House of Ashes is probably the best of the three; it's the most OTT and takes itself less seriously. Also the setting of demon-monster-thingies in a cave is actually quite cool.
You had me at The Shining but kinda lost me at Saw; I thought we were well and truly past the torture porn phase. Still, nabbing the prestigious Jessie Buckley is a win.
"Hey, you're probably wondering what an upstart New Yorker girl like me is doing in a place like this... well, it all started when I was just at home watching the pilot episode of House of the Dragon when SUDDENLY...."
Also, that interaction with an NPC at the two minute mark looks HORRENDOUS.
@Ken_Kaniff Mmmm not really. TLOU pushback is partly because we already had a remaster for that game.
Bloodborne is a modern classic, and the main contention is that we're stuck playing it at barely 30fps with herky jerky frame pace issues. It's not that we need a full-blown remake at £70 or anything, just a remaster that fixes these issues.
I'm firmly in the camp with those who will pick this up at half price sometime next year. I'm quite looking forward to diving into this and a second play-through of Part II back to back!
@ShogunRok I think the doll aspect has something to do with the whole "diorama" aesthetic (maybe that's why it's called Diofield?... who knows). I do like when you pause the battle it turns into a full blown diorama, very cute. But yeah, the graphics are overall pretty underwhelming tbh.
I put a couple hours into the demo and, I dunno, I'm gonna give it a miss; it's all a bit dreary and dull, and the combat just isn't that thrilling. It's no Fire Emblem that's for sure!
Folks you should hold off from playing it atm; servers aren't up and running yet and offline play doesn't seem to keep any progress! Should be up and running in a few hours the devs say.
Looks utterly incredible; as much as we're all looking forward to the DS remake; this... this is the DS4 we've all been quietly hoping for, and it's here in SIX MONTHS!
So hang on, what we've seen so far is just an "overworld" of sorts, and there will be more traditional zones? Why not just show a regular zone first? Why is this game so confusing??
I think we have to remember that the first game came out at the tail end of the PS3 - it pushed the console to breaking point - and this remake, although a PS5 release, is basically running on the same engine that powered Part II, a PS4 game. So no, the upgrade isn't going to be as significant as it might seem on paper.
Saying that; Tess on the left looks like a videogame character, Tess on the right looks like a real person.
Blomkamp shouldn't be allowed behind the camera full-stop, let alone Alien. He made one great film, and has had diminishing returns since, culminating in the excruciatingly bad Demonic!
I'm guessing it's a ground-up remake, judging from those shots. Re-built in the sequel's engine, probably with the same gameplay mechanics and, hopefully, expanded sections (probably to bloat it to 25hrs!)
@nessisonett Yeah you're right; they seem to have the only coverage with those previous videos. So I feel like this is a little bias perhaps? Like when Empire magazine give another Marvel film four stars after having it on every cover and posting exclusive articles.
I still just see a baron, boring location with ridiculous pop in and stiff gameplay :/
@TheCotters1985 We'll probably never know, only speculate. I imagine the studio feared that it'd make a film too slow, and considering the target audience, other than the fans (which probably don't make up the majority) are casual teens looking for a cheap thrill, it just wouldn't sell.
I think the IP should go to like A24 or even Blumhouse and just do a low-budget, slow-burn horror.
@jmac1686 I have to disagree I'm afraid - merging two games' worth of narrative into a rushed 100 minutes and butchering characters like Leon and Chief Irons. Not to mention its overall cheapness.
This show, at least, looks kinda well made. Though will probably still suck.
@kpenders I'm not sure what you're on about here - the game is multi-platform; SF always has been. Capcom games in general are apart from that one time when Nintendo had RE exclusivity for a bit, before the GC fell on its arse.
30fps.... nice job Sonic Team. This looks incredibly dull. All we want is fast paced linear levels with a banging soundtrack, not languid open world sections with BotW serene atmosphere. Honestly I don't get what they're going for here.
I mean, I literally fell asleep about four minutes in.
And so the cycle of cautious optimism begins once again, followed by crushing disappointment. Lower your expectations guys - remember Sonic Forces (and just about every other 3D instalment).
Looks pretty nifty! Definitely see the RE7 influences; however I'm less of a fan of "supernatural" elements in these kind of games. Will wait for reviews and eventual price point.
@__jamiie I'd say that the movement and combat is a little too familiar by now but the environment was a much needed breath of fresh air! I expect many other open-world games too follow suit.
@RogerRoger haha aww that's sweet. Maybe I'm getting softer in my old age but I throw my hands up when I'm stand corrected! Unlike some people in this thread....
@badbob001 That would actually be a fantastic option; the only preset I HATE in the original is loss of lives stacking; I'd say that's an actual unfair thing they put in there.
@Ogbert A fair point, I didn't think about it as an accessibility option; I think I was looking at it as someone who's been putting it off due to its difficulty, they then pick it up and is disappointed that the game is so short.
Like, learning the game (albeit I'm no expert) and beating it I felt immense satisfaction and almost euphoria (y'know, when you shout and punch the air) a feeling you can't replicate on easy mode. But I understand different people have different levels of experience with games! My bad.
Gave "Student" mode a go and I have do disagree. Maybe because I've already finished it before the patch - and have a decent grasp on the mechanics - but it's just too easy.
I get the implementation of a larger health pool and losing only one life at a time (which is an absolute blessing), but the issue I have is not just that opponents are less aggressive, but they lose half their movesets (especially bosses); this means you can't really learn their true patterns, and you get complacent and resort to button mashing.
I think the average player will breeze through the story in a couple hours on this mode, and rob themselves of the proper experience. To anyone starting out: please try it on standard first and if it's really, really not worth putting in time to learn, knock it down a peg and just smash through it
A little disappointed in hearing that this isn't trying to push the series forward in any meaningful way, considering it's been a while since the last one. I'll still pick it up as the series is nice comfort food, but the price for this (a considerable jump over the previous games) doesn't quite reflect its AA status. Perhaps a sale for me.
@Apfelschteiner You only need to take a look at their release "strategy" for this collection. Then again, most bigger publishers do the same so. They all suck, just in different ways.
I'm chuffed they're all widescreen but that pricing is outrageous, ableit totally in line with Sega's exploitative attitude when it comes to their mascot; the hardcore fans will eat it up regardless. I will wait for heavy sale.
Especially considering Sonic Mega Collection on GC came in at the same price and featured more titles.
Now I know we all want this to be good, but let's look at who we're dealing with before we get too excited - Sony Pictures.
The same studio that mandates all their releases be around 105 minutes, PG-13, and just generally of low quality (looking at you Morbius, Uncharted, and practically all of their horror outputs). So despite who's involved the studio will find a way to ***** it up. They always do!
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Re: God of War Ragnarok Gameplay Video Reveals New Realm Svartalfheim
@Ooccoo_Jr Agreed. I mean, we KNOW it's going to be great, obviously, but it's definitely more of the same, and this isn't exactly the most exciting way to show off the game: generic and simple environmental puzzles - Lara Croft isn't exactly going to lose sleep over these challenges.
Still, "as good as the first" will still mean pretty great.
Re: First Impressions: The Devil in Me Is a Bigger and Better Dark Pictures Title
@Athrum House of Ashes is probably the best of the three; it's the most OTT and takes itself less seriously. Also the setting of demon-monster-thingies in a cave is actually quite cool.
You had me at The Shining but kinda lost me at Saw; I thought we were well and truly past the torture porn phase. Still, nabbing the prestigious Jessie Buckley is a win.
Re: Watch 10 Minutes of Forspoken PS5 Gameplay in New Overview Video
"Hey, you're probably wondering what an upstart New Yorker girl like me is doing in a place like this... well, it all started when I was just at home watching the pilot episode of House of the Dragon when SUDDENLY...."
Also, that interaction with an NPC at the two minute mark looks HORRENDOUS.
Re: Lies of P Is the Closest Thing to a Bloodborne PS5 Remaster in Extended Gameplay Video
@Ken_Kaniff Mmmm not really. TLOU pushback is partly because we already had a remaster for that game.
Bloodborne is a modern classic, and the main contention is that we're stuck playing it at barely 30fps with herky jerky frame pace issues. It's not that we need a full-blown remake at £70 or anything, just a remaster that fixes these issues.
Re: Salvage Derelict Spaceships in Hardspace: Shipbreaker, Floating to PS5 Soon
Nice; been hearing good things from the PC community on this one. Glad to see that it's entering our orbit so soon.
Re: The Last of Us: Part I Launch Trailer Is Here, Looks Incredible on PS5
I'm firmly in the camp with those who will pick this up at half price sometime next year. I'm quite looking forward to diving into this and a second play-through of Part II back to back!
Re: Brief The Last of Us HBO Clip Posted Online
This is shaping up to be the first truly great game adaptation.
......
Other than 1995's Mortal Kombat, of course.
Re: New PS Store Weekend Sale Builds on Sweet Bethesda Deals
Echoing everyone else here - pitiful discounts (though sales on digital titles are always a joke).
You can pick up BF 2042 and GRID for under £15 physical.
Re: Hands On: The DioField Chronicle Is a Bit Dull, But It Could Still Be a Special Strategy RPG
@ShogunRok I think the doll aspect has something to do with the whole "diorama" aesthetic (maybe that's why it's called Diofield?... who knows). I do like when you pause the battle it turns into a full blown diorama, very cute. But yeah, the graphics are overall pretty underwhelming tbh.
I put a couple hours into the demo and, I dunno, I'm gonna give it a miss; it's all a bit dreary and dull, and the combat just isn't that thrilling. It's no Fire Emblem that's for sure!
Re: MultiVersus Has Reached More Than 10 Million Players Before It's Fully Launched
@Friendly You're not alone; I think the majority of us prefer Smash!
Re: Round Up: Resident Evil Netflix TV Show Reviews Are All Over the Place
It'll no doubt be more entertaining than Welcome to Racoon City; at least this has a bat-sh*t crazy tone that'll hopefully keep me somewhat engaged.
Re: Arcadegeddon (PS5) - Rogue-Lite Multiplayer Shooter Offers Up Flashy Fun
Folks you should hold off from playing it atm; servers aren't up and running yet and offline play doesn't seem to keep any progress! Should be up and running in a few hours the devs say.
Re: The Callisto Protocol's Horrifying Gore Spent Years in the Making
Looks utterly incredible; as much as we're all looking forward to the DS remake; this... this is the DS4 we've all been quietly hoping for, and it's here in SIX MONTHS!
Re: Sonic Frontiers Director Defines 'Open Zone', Will Take Between 20-30 Hours to Beat
So hang on, what we've seen so far is just an "overworld" of sorts, and there will be more traditional zones? Why not just show a regular zone first? Why is this game so confusing??
Re: Teenage Mutant Ninja Turtles: Shredder's Revenge (PS4) - Brilliant Beat-'Em-Up Is Best in Co-Op
@Luigia I just checked and it drops at 2pm UK time (there's a countdown on the site), but still no price? What's going on!
Re: The Last of Us: Part I Compares Tess on PS5 vs. PS3 Model, and the Results Are Impressive
I think we have to remember that the first game came out at the tail end of the PS3 - it pushed the console to breaking point - and this remake, although a PS5 release, is basically running on the same engine that powered Part II, a PS4 game. So no, the upgrade isn't going to be as significant as it might seem on paper.
Saying that; Tess on the left looks like a videogame character, Tess on the right looks like a real person.
Re: Neill Blomkamp's Gran Turismo Movie Speeds to Cinemas on 11th August, 2023
Blomkamp shouldn't be allowed behind the camera full-stop, let alone Alien. He made one great film, and has had diminishing returns since, culminating in the excruciatingly bad Demonic!
Re: Sony Leaks The Last of Us: Part I for PS5, Launching 2nd September
I'm guessing it's a ground-up remake, judging from those shots. Re-built in the sequel's engine, probably with the same gameplay mechanics and, hopefully, expanded sections (probably to bloat it to 25hrs!)
Re: Rumour: TMNT: Shredder's Revenge Eats Pizza and Parties to PS4 Very Soon
@Uncharted2007 I can't see it being priced any higher than SoR4, which was £20 here in the UK - so like, $25?
Re: First Hands-On Impressions of Sonic Frontiers Are Mostly Positive
@nessisonett Yeah you're right; they seem to have the only coverage with those previous videos. So I feel like this is a little bias perhaps? Like when Empire magazine give another Marvel film four stars after having it on every cover and posting exclusive articles.
I still just see a baron, boring location with ridiculous pop in and stiff gameplay :/
Re: Here's a Better Look at That New Resident Evil Netflix Show
@TheCotters1985 We'll probably never know, only speculate. I imagine the studio feared that it'd make a film too slow, and considering the target audience, other than the fans (which probably don't make up the majority) are casual teens looking for a cheap thrill, it just wouldn't sell.
I think the IP should go to like A24 or even Blumhouse and just do a low-budget, slow-burn horror.
Re: Here's a Better Look at That New Resident Evil Netflix Show
@jmac1686 I have to disagree I'm afraid - merging two games' worth of narrative into a rushed 100 minutes and butchering characters like Leon and Chief Irons. Not to mention its overall cheapness.
This show, at least, looks kinda well made. Though will probably still suck.
Re: Rock That Resident Evil 4 Remake Style IRL with Leon's Actual Jacket
Not quite as obnoxious as Diesel in DMC 2 at least!
Re: Here's How the Klonoa Remakes Compare to the Originals
Oh yikes, I wasn't expecting this. A lack of detail and a colour palette that burns my retinas. Looks like.... I dunno like a mobile port?
Re: Capcom Confirms Street Fighter 6 Runs on RE Engine
@kpenders I'm not sure what you're on about here - the game is multi-platform; SF always has been. Capcom games in general are apart from that one time when Nintendo had RE exclusivity for a bit, before the GC fell on its arse.
Re: Capcom Confirms Street Fighter 6 Runs on RE Engine
It's a lovely engine and so scalable; pretty much get guaranteed 60fps on all titles with really high fidelity.
I will miss their MT Framework though, as wonky as it could be sometimes with performance, it has produced their most stunning games.
Re: Sonic Frontiers Debuts First Open World Gameplay in New Video
30fps.... nice job Sonic Team. This looks incredibly dull. All we want is fast paced linear levels with a banging soundtrack, not languid open world sections with BotW serene atmosphere. Honestly I don't get what they're going for here.
I mean, I literally fell asleep about four minutes in.
Re: Sonic Frontiers Gameplay Teaser Released Ahead of IGN First Coverage
And so the cycle of cautious optimism begins once again, followed by crushing disappointment. Lower your expectations guys - remember Sonic Forces (and just about every other 3D instalment).
Re: Reminder: SnowRunner Ploughs a Path to PS5 Today, Free Upgrade for PS4 Players
@GoodGame You can pick up a PS4 copy for around £20 and grab the free upgrade.
Also yeah WTH is going on with the haptic feedback... there isn't any! Must be a bug.
Re: Death Stranding 2 Just Got Outed by Norman Reedus
@RevGaming A waste of what?
Re: Stranger of Paradise: Final Fantasy Origin's New Patch Improves Visuals and Performance
Perhaps it can finally move from looking like a PS3 game to an early PS4 one
Re: Fobia - St. Dinfna Hotel Looks a Lot Like Indie Resident Evil Village
Looks pretty nifty! Definitely see the RE7 influences; however I'm less of a fan of "supernatural" elements in these kind of games. Will wait for reviews and eventual price point.
Re: Elden Ring Sold More Than 13.4 Million Copies in Its First Five Weeks
@__jamiie I'd say that the movement and combat is a little too familiar by now but the environment was a much needed breath of fresh air! I expect many other open-world games too follow suit.
Re: Final Fantasy 16 Trailer Coming Soon, Game's Basically Complete
I mean just having Yoshi P and co. on board kinda confirms to me this will be the best offline entry since 12.
Re: Hands On: Sifu's New Difficulty Settings are a Superb Addition
@RogerRoger haha aww that's sweet. Maybe I'm getting softer in my old age but I throw my hands up when I'm stand corrected! Unlike some people in this thread....
Re: Hands On: Sifu's New Difficulty Settings are a Superb Addition
@ShogunRok True. I wasn't disagreeing with the article as a whole, just the mention of the new easy mode still not being a walk in the park
Saying that, it does mean that I can grab a couple of these pesky trophies - such as the talismans - with a little less frustration!
Re: Hands On: Sifu's New Difficulty Settings are a Superb Addition
@badbob001 That would actually be a fantastic option; the only preset I HATE in the original is loss of lives stacking; I'd say that's an actual unfair thing they put in there.
Re: Hands On: Sifu's New Difficulty Settings are a Superb Addition
@Ogbert A fair point, I didn't think about it as an accessibility option; I think I was looking at it as someone who's been putting it off due to its difficulty, they then pick it up and is disappointed that the game is so short.
Like, learning the game (albeit I'm no expert) and beating it I felt immense satisfaction and almost euphoria (y'know, when you shout and punch the air) a feeling you can't replicate on easy mode. But I understand different people have different levels of experience with games! My bad.
Re: Hands On: Sifu's New Difficulty Settings are a Superb Addition
Gave "Student" mode a go and I have do disagree. Maybe because I've already finished it before the patch - and have a decent grasp on the mechanics - but it's just too easy.
I get the implementation of a larger health pool and losing only one life at a time (which is an absolute blessing), but the issue I have is not just that opponents are less aggressive, but they lose half their movesets (especially bosses); this means you can't really learn their true patterns, and you get complacent and resort to button mashing.
I think the average player will breeze through the story in a couple hours on this mode, and rob themselves of the proper experience. To anyone starting out: please try it on standard first and if it's really, really not worth putting in time to learn, knock it down a peg and just smash through it
Re: Rumour: PS Plus Premium's PS1, PS2, PSP Games Have Started to Leak
Breath of Fire IV pretty pleeeease.
Re: Devil May Cry 5 Slashes Through 5 Million Sales
Cracking game - sits comfortably in third place behind Dante's Awakening and the original for me.
Re: Virtua Tennis Star Tim Henman Returns for Matchpoint on PS5, PS4
Whoa wait a sec, these animations remind me of Virtua Tennis... is this a new VT in disguise?? Japanese or Western devs?
Re: Hands On: Sniper Elite 5's PS5, PS4 Sandbox Design Has Us Hyped
A little disappointed in hearing that this isn't trying to push the series forward in any meaningful way, considering it's been a while since the last one. I'll still pick it up as the series is nice comfort food, but the price for this (a considerable jump over the previous games) doesn't quite reflect its AA status. Perhaps a sale for me.
Re: Sifu Shares Free Update Roadmap for 2022, Difficulty Options Coming Next Week
@Tasuki It has a difficulty option, it's called levelling up and weapon scaling; if you're struggling, just grind some xp like many RPGs!
Stifu on the other hand, yeah that's just damn hard.
Re: God of War Ragnarok Still 'Coming This Year', Says Dev
That's not to suggest a last minute delay! Didn't Guerilla promise HZ:FW at the end of 2021? I may be totally wrong though.
Re: Sonic Mania Maker Confirms Work on PS5, PS4 Compilation Sonic Origins
@Apfelschteiner You only need to take a look at their release "strategy" for this collection. Then again, most bigger publishers do the same so. They all suck, just in different ways.
Also not going ahead with Mania 2 is kinda sucky.
Re: The House of the Dead Remake Coming to PS4, Out Next Week
Does anyone know if this works with Move controllers? Or is it literally a controller with a crosshair
Re: Sonic Origins Spins to PS5, PS4 in June with Multiple Pricey Editions
I'm chuffed they're all widescreen but that pricing is outrageous, ableit totally in line with Sega's exploitative attitude when it comes to their mascot; the hardcore fans will eat it up regardless. I will wait for heavy sale.
Especially considering Sonic Mega Collection on GC came in at the same price and featured more titles.
Re: Streets of Rage Movie in the Works, Written by John Wick Creator
Hollywood's dream cast:
Axel - Tom Holland
Blaze - Florence Pugh
Max - The Rock
Skate - Kevin Hart
Re: Ghost of Tsushima Movie Finds Screenwriter in Takashi Doscher
Now I know we all want this to be good, but let's look at who we're dealing with before we get too excited - Sony Pictures.
The same studio that mandates all their releases be around 105 minutes, PG-13, and just generally of low quality (looking at you Morbius, Uncharted, and practically all of their horror outputs). So despite who's involved the studio will find a way to ***** it up. They always do!
It'll be more 47 Ronin than Last Samurai I bet.