Comments 743

Re: Wuchang Tech Issues Acknowledged, First Patch Coming Soon

JB_Whiting

I've put 5 hours so far into it and it's... fine. It definitely harks back to the OG Dark Souls; so in that regard it's kind of nostalgic. It's also not actually too difficult, though it's plagued with cheap grab/one shot and hidden enemies.

My only biggest complaint is that everything just looks kinda ugly. Screen tearing, bad textures, horrendous dithering EVERYWHERE, and and overall muddy resolution. I'm just not really vibing with UE5 outside of a couple games. This would have greatly benefited from using UE4 I think; titles like Stellar Blade and Lies of P really excel with it.

Re: The Mortal Kombat 2 Movie Doesn't Look Good, But That's Kinda Perfect

JB_Whiting

The main issue I had with the first (among many other problems, like the script), is that it was just shot and edited terribly; it totally failed to capture some of the better choreography. I think that's in-part to having a director who's never even shot a film before, let alone martial arts films - which is why I'm surprised he's returned, because while II looks marginally better, it's still plagued by poor visuals.

Heaven knows why they didn't get a director who's handled decent Asian fight movies. They could've had some fantastic fights. I still stand by that the 1995 film is the best one.

Re: Ninja Gaiden Ragebound Looks Ridiculously Good in This PS5, PS4 Gameplay

JB_Whiting

@Jrs1 I think the issue I have with difficulty sliders - especially ones that come with no penalty, like DOOM: TDA - is that there is always this temptation to just drop it down slightly when things get hot; no one's gonna know right? But if the game is built around being difficult, and has no slider, it encourages (or forces) you to properly engage with the game's mechanics, and therefore, at least for me, engage my brain a bit more creating a far more satisfying experience.

Though I admit some games take that notion too far.

Re: Terminator 2D: No Fate Looks Like a Long Lost Mega Drive Classic in New Gameplay Trailer

JB_Whiting

I think this’ll be really fun but, man I really don’t like the look of the game. I mean that everything looks too small and almost, cute and colourful. reminds me of Shredder’s Revenge in that sense.

I remember Robocop vs Terminator on the MD having this grungy aesthetic, with HUGE sprites for its characters. Like everything felt super imposing. Here the terminators look almost like chibi versions.

Re: Metal Gear Solid Multiplayer Returns in Delta's New Fox Hunt Mode

JB_Whiting

@Waa-Laa I kinda get where your're coming from - it's a form of addiction - I had it during the Xbox 360 days (and most of the PS4 gen, too) where I was obsessively hunting achievements/trophies, but ultimately it left me completely hollow.

Looking back on it I wasted so much time chasing them, and on most occasions I ended up despising a lot of games because the lingering memory of them wasn't fun, it was the chore of mopping up trophies, and it soured the experience.

I've since learned to let go - turned off trophy pop ups - and I'm enjoying games SO much more now

Re: MindsEye (PS5) - GTA Producer's Latest Is a Futuristic Faceplant

JB_Whiting

@Imalwaysright It's your opinion, and I get that, but please don't state that as fact, because it makes you look stupid. I'm not sure whether you have actual critiques of the GTA series, or you're just being contrary for attention, but by no means are they "bad" games; comparative to a 3/10, which is what you're insinuating.

Sure, the game mechanics might not push boundaries now, but back in 2001 with GTA 3 it was revelatory, and has had steady evolutions over the years. Also they have living, breathing worlds that are heavily populated. And they have well written characters and a sharp eye on satire. It doesn't look like Mind's Eye has anywhere near those elements (hell, this game has literally no cops), so I'm not sure the comparison is even valid.

Re: Resident Evil Requiem Playable in 1st and 3rd Person, New Screenshots

JB_Whiting

@Nepp67 Exactly, it's also down to how your character moves and interacts. Like with the RE4 remake, Leon had a hefty physicality to him, he felt properly planted in the world; movement was deliberate. Contrast to Ethan in Village, he felt very 'floaty'.

Kinda reminded me of the third person view in Elder Scrolls games, clearly wasn't made with that in mind.

Re: Resident Evil Requiem Playable in 1st and 3rd Person, New Screenshots

JB_Whiting

Hmm, not sure how to feel about this. I mean with Village, you could tell it was designed with first person in mind, so the third person addition felt a little strange to me. But hopefully it'll blend well in this one.

I'll probably do starting playtrhough in first person to properly soak up the terror. Then subsequent runs in third for the achievements/challenges.

Also hope they add another Mercenaries in!

Re: The Order 1886 Could Have Been a Big Trilogy of PlayStation Games

JB_Whiting

@Cornpop76 It's not nearly as long as TLOU; I finished 1886 in 5 hours, TLOU - if I remember - probably around 12/13. Also I think it's better to compare it to something like Gears of War, anyway, of which it still falls painfully short.

Agree the world and characters were interesting, but the game ended before it even got started. It felt like a prologue/tech demo to a full release. Such a shame because it was a technical marvel.

Re: Leaked MindsEye PS5 Gameplay Has Fans Giving GTA Veteran's Latest the Side Eye

JB_Whiting

It's definitely giving PS3 era AA game. Not necessarily a bad thing; the visuals look slick and the driving seemed fine. But man, the shooting really doesn't look great (stiff movement, no feedback from the guns - and if you're spending 70% of the game shooting, that's not good).

Also I'm not sure the story or dialogue will be anything to write home about. Especially not next to the likes of Cyberpunk.

We'll wait for reviews. Could be a sleeper surprise.