There’s also the possibility of Rise of the Ronin releasing within this window. I’m guessing it will fall outside of it into spring/summer but nothing has been confirmed so ya never know.
Excellent video! I’m not asking for a dedicated handheld but if Sony could somehow implement the ability for me to play a game on the portal while someone streams Netflix or whatever on the tv (via PS5), I’d buy one right now. Until then, I just can’t justify the purchase. Looks like a beautiful piece of tech though.
@KilloWertz Nice! I thought it was actually integrated into the main campaign extremely well. I ended up doing it alongside the main game, jumping back and forth, and felt it was very natural. Hope you enjoy!
@KilloWertz I just did the same thing, except I went with a female Corpo. Do you plan on integrating Phantom Liberty into this play through? It’s a fantastic expansion.
Spider-Man 2 and hoping to wrap up Alan Wake Remastered. Then, with no physical release on the horizon, I need to decide whether or not to bite the bullet on Alan awake II. If not, I have Lies of P waiting in the wings. Happy gaming!
Though it was obviously released too early, I never had the game breaking experience at launch that some did. Just played through it again and, in my opinion, it’s a brilliant game that has been raised to the level of masterpiece with the updates and the addition of Phantom Liberty. Huge props to CDPR. Also, it’s refreshing to see some reasonable responses in this comments section. Yay, progress!
An incredible game with my only gripes being that the upgrade and progression system were a step in the wrong direction and the map drove me nuts on numerous occasions while I was platinuming it. Everything else was a cut above though. I thought the script in particular was absolutely stellar.
I imagine one of these dug up three thousand years from now. An incredible archeological find, the people of the day surmise all manner of cultural, spiritual and political ideas of how we live, never to know that nerds just wanted warm toes. I think the designs are very nice, I’ll take one of each!
@nomither6 Hard to have a discussion if you don’t tag me 😂 I have nothing against multiplayer and regularly play Fall Guys. I was commenting on the advertisement, nothing more. Selling a deeply personal experience rather than a communal one is a markedly different marketing strategy from what I’ve seen over the last few years. Also, I find the correlation between social climate and marketing fascinating. I don’t find the ad pompous, rather it reflects a current social climate in which real violence is particularly visible, and a campaign focused on how much fun it is to shoot your friends in the face likely resonates less than one of escape.
It’s a beautifully produced promo. The focus is on escapism and emotion, leaning hard into narrative heavy, single player adventure rather than the typical battle royale multiplayer slugfest. I like it, even if it almost feels it needs a disclaimer warning that PlayStation can’t, in fact, cure depression.
The fact that he includes the impenetrable Nintendo here makes this read as PR hot air. That said, by buying up as many studios and I.P. as possible along the way, the endgame is absolutely to have Gamepass available on any and every available platform. An effective way of skirting anti-competition attention and turning any slow adopters into the bad guy. Shrewd. I simply won’t support it.
@AndyKazama I somewhat recently played through ‘Tormented Souls’ and thought it captured the old school survival horror genre brilliantly. If you haven’t played it already, I’d highly recommend it if you’re craving that authentic experience.
Sounds incredible! Definitely interested in getting to this. Have to play through the first still. As the physical/digital debate rages on, all I can offer is a truth: if this launched physically, I would have purchased it at full price tomorrow.
I absolutely loved Control and survival horror is my favourite genre, I should be far more excited for this. Really hope there’s a physical release at some point. In the meantime, I’ll have to play through the first. Glad to hear it’s turned out great.
Hopefully going to finish up the excellent Phantom Liberty and my second full play through of Cyberpunk 2077 before starting Spider-Man 2. Also fired up Cocoon on a whim and it’s just fantastic. Happy gaming!
@Godot25 Good points all around though to be clear, I’m not arguing entirely against acquisition or licensing, only against the assertion that building a studio from the ground up and delivering a high quality product in a timely manner is not realistic.
Concerning commercial failure, both of the aforementioned games were brand new I.P., which is always a tough sell. Disney obviously wouldn’t have this particular mountain to climb. Striking Distance may have had help but cross pollination of tech and resources during development is largely quite normal, isn’t it?
Acquisition, building a new team or any combination therein, however you slice it there are always pros and cons to every strategy, any of which can be made viable under the right circumstances. I’d just generally like to see an industry thriving with entrepreneurship, innovation and independent wealth over one creatively stifled by corporate growth. The ‘It can’t be done’ mentality adds fuel to that fire.
@Godot25 For just two recent examples, both Ascendant Studios and Striking Distance Studios were formed within the last five years, 2018 and 2019 respectively. Both developed and delivered brand new I.P. within that time frame. It’s not impossible. In fact, with the amount of layoffs currently rippling through the industry, I’d argue it’s an excellent time to start a studio from the ground up, independent or otherwise.
Folks were going through lineups on release night for the Half Blood Prince, shouting significant spoilers into the crowd. One can only do so much to avoid it. Spoilers gonna spoil. And it always sucks.
I was gonna mainline the story on a fresh play through of Cyberpunk 2077 to get to Phantom Liberty but Night City’s magic has washed over me all over again, 23 hours later and I haven’t hit the expansion. I absolutely love what they’ve done with 2.0. What a fantastic year for games!
It’s so hard to say what they should lean into without the foggiest notion of the story they wish to tell. At a glance, I’d love to pilot flying cars. I’m hoping the move to Unreal will help facilitate that. Also, the Relic was done brilliantly but I’m really hoping to see a different mechanism in the next game. Too much of a good thing and all that. I’m excited to see what direction they take this in.
@zupertramp Sony pulling Cyberpunk from its store because of its quality is, in my opinion, highly debatable. Curiously, Sony was more than happy to sell it until CDPR began offering refunds, opening a can of worms that Sony decidedly didn’t want opened.
CDPR should absolutely be commended for sticking with this game. Mistakes were undoubtedly made and have been extensively recorded, reported and documented. They could have taken the money and ran. They could have cut their losses and moved on. They could have bled Mike Pondsmith’s baby dry and tossed it aside for a couple of bucks. But they didn’t. Instead they offered refunds on an admittedly sub-par product. They completed the mammoth and costly undertaking of restoring trust with with their customer base by reworking, rebuilding, scrapping and/or adding entire systems, all while choking on a heaping helping of crow. They restored Mike Pondsmith’s legacy among the halls of history. None of this was the easy way, so I do unabashedly applaud CDPR’s efforts. Especially the developers, who have shouldered the brunt of it all. There are those of us who appreciate your efforts. Thank you.
20 hours on a fresh play through and no issues yet, though I haven’t made it to Phantom Liberty. Hopefully this patch sorts things out for those that are having problems!
The one-two punch of consolidation and the games as a service business model lands a knockout yet again. I have little doubt these bright minds will land on their feet and create something awesome. I have even less doubt their brilliant creation will be gobbled up and the bones spit out yet again.
@number1024 To keep things very simple, when budgeting for a large scale project such as a video game, costs are usually broken down into a per person catch all. This includes salary, rent, utilities, insurance etc. These are not individually fixed and can easily increase, meaning that per person number can change significantly over just the development period alone, let alone over the natural inflationary spectrum. This is also one of the reasons layoffs happen. The easy answer to saving $30,000 per month on a project that costs $15,000 per person per month is to lay off two people. There is a far, far more detailed conversation to be had here but this might help clear some things up a bit.
@MasterChiefWiggum Yeah, I’m about 4 hours into a new play through now and it’s apparent that the systems have indeed been entirely reworked. Gunplay still feels incredible 😄
Hopefully I’ll finish up my first play through of the excellent Armoured Core VI, but the pull of Night City is strong!
@Th3solution Hope you can find your way into it this time! It’s a bit of a slow burn but has become one of my favourite games in recent memory. I’d love to hear about your progress in the thread if you feel up to it. Enjoy the ride!
@rusty82 Shooting and control in general feels significantly tighter than something like Fallout and leans much closer to a general FPS though it still has RPG elements under the hood. Builds are weapon specific so you could be a deadly assassin with a handgun but might as well be holding a wet noodle when you pick up a shotgun etc. There are damage numbers flying about but the way the perk system works allows you to funnel points into increasing the damage percentage of, say, headshots so accuracy is still rewarded. With that said, I haven’t had much time with 2.0 so I can’t confirm everything works exactly the same as it did.
@MattBoothDev There are some obvious similarities but in my opinion, they are very different games. Tonally, Mankind Divided employs an overall more cynical and conspiratorial vibe where technology has rendered humanity ultimately powerless, directly manipulated and exploited by shadowy forces with a surgical focus on class conflict and the resultant discrimination and political subterfuge. 2077 is a more anarchistic, broad view satirical exploration of unfettered capitalistic ideals, where humanity’s inherent greed has allowed powerful corporations to prey opportunistically on every facet of daily life and the resultant power struggle of that powder keg.
Mechanically, MD is a far more focused, tactical and methodical stealth action game. It’s cold, cool and calculated. The environment is a tightly designed, highly interactive sandbox. 2077 plays more often than not like a cinematic action movie. It’s loud, bombastic and chaotic. What the environment lacks in interactivity, it makes up for in atmosphere. There is a far greater focus on relationships and player expression. I think they are both very interesting and valuable takes on the genre.
I rarely play massive games like this twice but I love the game and the changes sound substantial so I’ll be starting a new play through integrating Phantom Liberty.
Dare I say I’m proud of CDPR for sticking with this thing. All things considered, it’s best case scenario for players both old and new, Mike Pondsmith and the developers who get to see their passion come to fruition in a manner fitting of their hard work and determination. Congrats to the team, can’t wait to dive back in!
@TabulaRasa Fair enough. I’ve had similar bouts to what it sounds like you’re going through. I suppose we all have at one point or another. I only asked because, as long as you weren’t vehemently against platformers, I was going to suggest Psychonauts 2. Oddly enough, it’s a game that reignited…something in me back when I played it and thought it might be worth a try. The story touches on a lot of psychological subject matter in very creative ways, plus it’s pretty fun. Cheers!
Comments 1,368
Re: Talking Point: Like Japanese Games? Early 2024 Is Going to Destroy You
There’s also the possibility of Rise of the Ronin releasing within this window. I’m guessing it will fall outside of it into spring/summer but nothing has been confirmed so ya never know.
Re: Video: Why Sony Will Never Make the PS Vita 2
Excellent video! I’m not asking for a dedicated handheld but if Sony could somehow implement the ability for me to play a game on the portal while someone streams Netflix or whatever on the tv (via PS5), I’d buy one right now. Until then, I just can’t justify the purchase. Looks like a beautiful piece of tech though.
Re: Returnal Director Is Leaving Housemarque After 14 Years
Nex Machina and Returnal are just awesome. What a legacy.
Re: Talking Point: What Are You Playing This Weekend? - Issue 503
@KilloWertz Nice! I thought it was actually integrated into the main campaign extremely well. I ended up doing it alongside the main game, jumping back and forth, and felt it was very natural. Hope you enjoy!
Re: Talking Point: What Are You Playing This Weekend? - Issue 503
@KilloWertz I just did the same thing, except I went with a female Corpo. Do you plan on integrating Phantom Liberty into this play through? It’s a fantastic expansion.
Re: Talking Point: What Are You Playing This Weekend? - Issue 503
Spider-Man 2 and hoping to wrap up Alan Wake Remastered. Then, with no physical release on the horizon, I need to decide whether or not to bite the bullet on Alan awake II. If not, I have Lies of P waiting in the wings. Happy gaming!
Re: Poll: What Will Win Game of the Year at The Game Awards 2023?
Likely Baldur’s Gate 3. Haven’t played it yet but I’d be more than happy to see a true RPG take the cake.
Re: Naughty Dog's Neil Druckmann to Receive NYVGCC Legend Award
Congrats to Mr. Druckmann! Surely this will mean a lot to him.
Re: Cyberpunk 2077 Quest Director Thanks Fans for Keeping the Faith After 'Heartbreaking' Launch
Though it was obviously released too early, I never had the game breaking experience at launch that some did. Just played through it again and, in my opinion, it’s a brilliant game that has been raised to the level of masterpiece with the updates and the addition of Phantom Liberty. Huge props to CDPR. Also, it’s refreshing to see some reasonable responses in this comments section. Yay, progress!
Re: Feature: Celebrating 10 Years of PS4 with Our Favourite Games
A difficult task to be sure! Bloodborne, Ghost of Tsushima, Prey. Amazing generation for PlayStation.
Re: Baldur's Gate 3 PS5 Physical Version Set to Be Announced This Week
Hooray! Looking forward to finally jumping in on this.
Re: Poll: Is God of War Ragnarok Still One of Sony's Best Games, One Year Later?
An incredible game with my only gripes being that the upgrade and progression system were a step in the wrong direction and the map drove me nuts on numerous occasions while I was platinuming it. Everything else was a cut above though. I thought the script in particular was absolutely stellar.
Re: Boy, We're Warming to These Official God of War Ragnarok Winter Blankets
I imagine one of these dug up three thousand years from now. An incredible archeological find, the people of the day surmise all manner of cultural, spiritual and political ideas of how we live, never to know that nerds just wanted warm toes. I think the designs are very nice, I’ll take one of each!
Re: New Sony PS5 Advert Designed to Set Pulses Racing
@nomither6 Hard to have a discussion if you don’t tag me 😂 I have nothing against multiplayer and regularly play Fall Guys. I was commenting on the advertisement, nothing more. Selling a deeply personal experience rather than a communal one is a markedly different marketing strategy from what I’ve seen over the last few years. Also, I find the correlation between social climate and marketing fascinating. I don’t find the ad pompous, rather it reflects a current social climate in which real violence is particularly visible, and a campaign focused on how much fun it is to shoot your friends in the face likely resonates less than one of escape.
Re: New Sony PS5 Advert Designed to Set Pulses Racing
It’s a beautifully produced promo. The focus is on escapism and emotion, leaning hard into narrative heavy, single player adventure rather than the typical battle royale multiplayer slugfest. I like it, even if it almost feels it needs a disclaimer warning that PlayStation can’t, in fact, cure depression.
Re: PlayStation Users to Be Considered 'Part of the Xbox Community', Says Xbox Boss
The fact that he includes the impenetrable Nintendo here makes this read as PR hot air. That said, by buying up as many studios and I.P. as possible along the way, the endgame is absolutely to have Gamepass available on any and every available platform. An effective way of skirting anti-competition attention and turning any slow adopters into the bad guy. Shrewd. I simply won’t support it.
Re: Are There More Silent Hill Remakes Coming to PS5?
@AndyKazama I somewhat recently played through ‘Tormented Souls’ and thought it captured the old school survival horror genre brilliantly. If you haven’t played it already, I’d highly recommend it if you’re craving that authentic experience.
Re: Alan Wake 2 (PS5) - A Nightmare We Never Want to Wake Up From
Sounds incredible! Definitely interested in getting to this. Have to play through the first still. As the physical/digital debate rages on, all I can offer is a truth: if this launched physically, I would have purchased it at full price tomorrow.
Re: Site News: Where's Our Alan Wake 2 PS5 Review?
I absolutely loved Control and survival horror is my favourite genre, I should be far more excited for this. Really hope there’s a physical release at some point. In the meantime, I’ll have to play through the first. Glad to hear it’s turned out great.
Re: Talking Point: What Are You Playing This Weekend? - Issue 499
Hopefully going to finish up the excellent Phantom Liberty and my second full play through of Cyberpunk 2077 before starting Spider-Man 2. Also fired up Cocoon on a whim and it’s just fantastic. Happy gaming!
Re: Fate/Samurai Remnant (PS5) - Characters and Story Thrive in This Historical Action RPG
@Hooder Perfect! Having to play a whole lot of catch up would definitely be a barrier of entry for me here, so I’m glad to hear it!
Re: Spider-Man 2 PS5 Is So Close Now You Can Already Pre-Load It
Looks unsurprisingly amazing. Can’t wait!
Edit: I’ll say it again. Spoilers gonna spoil. And it always sucks.
Re: Fate/Samurai Remnant (PS5) - Characters and Story Thrive in This Historical Action RPG
I’m not familiar in the slightest with this series but the review genuinely piqued my interest. Putting it in the memory bank, thanks!
Re: Disney CEO Reportedly Being Pressured to Double Down on Gaming
@Godot25 Good points all around though to be clear, I’m not arguing entirely against acquisition or licensing, only against the assertion that building a studio from the ground up and delivering a high quality product in a timely manner is not realistic.
Concerning commercial failure, both of the aforementioned games were brand new I.P., which is always a tough sell. Disney obviously wouldn’t have this particular mountain to climb. Striking Distance may have had help but cross pollination of tech and resources during development is largely quite normal, isn’t it?
Acquisition, building a new team or any combination therein, however you slice it there are always pros and cons to every strategy, any of which can be made viable under the right circumstances. I’d just generally like to see an industry thriving with entrepreneurship, innovation and independent wealth over one creatively stifled by corporate growth. The ‘It can’t be done’ mentality adds fuel to that fire.
Re: Disney CEO Reportedly Being Pressured to Double Down on Gaming
@Godot25 For just two recent examples, both Ascendant Studios and Striking Distance Studios were formed within the last five years, 2018 and 2019 respectively. Both developed and delivered brand new I.P. within that time frame. It’s not impossible. In fact, with the amount of layoffs currently rippling through the industry, I’d argue it’s an excellent time to start a studio from the ground up, independent or otherwise.
Re: Major Marvel's Spider-Man 2 Spoilers Have Started Flooding Online
Folks were going through lineups on release night for the Half Blood Prince, shouting significant spoilers into the crowd. One can only do so much to avoid it. Spoilers gonna spoil. And it always sucks.
Re: Talking Point: What Are You Playing This Weekend? - Issue 497
I was gonna mainline the story on a fresh play through of Cyberpunk 2077 to get to Phantom Liberty but Night City’s magic has washed over me all over again, 23 hours later and I haven’t hit the expansion. I absolutely love what they’ve done with 2.0. What a fantastic year for games!
Re: The Last of Us 2 PS5 Remaster Seems to Be Real
Hope they bundle in whatever Factions 2 currently is.
Re: Poll: How's Your Hype for Marvel's Spider-Man 2?
I’m very excited! Spider-Man and Insomniac are a dynamic duo and I can’t wait to see what they’ve come up with.
Re: Cyberpunk 2077 Sales Top a Staggering 25 Million as Phantom Liberty Hits 3 Million in a Week
@zupertramp Fair enough! Your last point is one we can both agree on. Their next launch is absolutely critical.
Re: Cyberpunk 2077's Sequel Will Be Spearheaded by the Team Behind Phantom Liberty and Update 2.0
It’s so hard to say what they should lean into without the foggiest notion of the story they wish to tell. At a glance, I’d love to pilot flying cars. I’m hoping the move to Unreal will help facilitate that. Also, the Relic was done brilliantly but I’m really hoping to see a different mechanism in the next game. Too much of a good thing and all that. I’m excited to see what direction they take this in.
Re: Cyberpunk 2077 Sales Top a Staggering 25 Million as Phantom Liberty Hits 3 Million in a Week
@zupertramp Sony pulling Cyberpunk from its store because of its quality is, in my opinion, highly debatable. Curiously, Sony was more than happy to sell it until CDPR began offering refunds, opening a can of worms that Sony decidedly didn’t want opened.
Re: Baldur's Gate 3 Physical Release on PS5 Might Be a Possibility
I’ll be there day one if so.
Re: Cyberpunk 2077 Sales Top a Staggering 25 Million as Phantom Liberty Hits 3 Million in a Week
CDPR should absolutely be commended for sticking with this game. Mistakes were undoubtedly made and have been extensively recorded, reported and documented. They could have taken the money and ran. They could have cut their losses and moved on. They could have bled Mike Pondsmith’s baby dry and tossed it aside for a couple of bucks. But they didn’t. Instead they offered refunds on an admittedly sub-par product. They completed the mammoth and costly undertaking of restoring trust with with their customer base by reworking, rebuilding, scrapping and/or adding entire systems, all while choking on a heaping helping of crow. They restored Mike Pondsmith’s legacy among the halls of history. None of this was the easy way, so I do unabashedly applaud CDPR’s efforts. Especially the developers, who have shouldered the brunt of it all. There are those of us who appreciate your efforts. Thank you.
Re: Cyberpunk 2077 Patch 2.01 Out Now on PS5, Addresses PS5 Save Corruption, Improves Performance, and More
20 hours on a fresh play through and no issues yet, though I haven’t made it to Phantom Liberty. Hopefully this patch sorts things out for those that are having problems!
Re: Epic Games Laying Off Almost 900 Employees, Fall Guys Dev Hit Hard
The one-two punch of consolidation and the games as a service business model lands a knockout yet again. I have little doubt these bright minds will land on their feet and create something awesome. I have even less doubt their brilliant creation will be gobbled up and the bones spit out yet again.
Re: Cocoon (PS5) - All Killer, No Filler in This Superb Recursive World Puzzler
Sounds brilliant! I’ll be keeping my eye on this one for sure.
Re: Jim Ryan Retires as PlayStation Boss in March 2024
Time for a rest. I wish him well.
Re: Indie Firm Devolver Digital Rejected PS Plus, Xbox Game Pass Deals Over 'Undervalued' Games
@number1024 To keep things very simple, when budgeting for a large scale project such as a video game, costs are usually broken down into a per person catch all. This includes salary, rent, utilities, insurance etc. These are not individually fixed and can easily increase, meaning that per person number can change significantly over just the development period alone, let alone over the natural inflationary spectrum. This is also one of the reasons layoffs happen. The easy answer to saving $30,000 per month on a project that costs $15,000 per person per month is to lay off two people. There is a far, far more detailed conversation to be had here but this might help clear some things up a bit.
Re: Final Fantasy 7 Rebirth Gets Over 30 Minutes of Open Area PS5 Gameplay
Looks very cool! I need to go back and actually finish Remake as I fell off of it at the end despite thoroughly enjoying my time with it.
Re: Poll: Are You Playing Cyberpunk 2077 Update 2.0?
@MasterChiefWiggum Yeah, I’m about 4 hours into a new play through now and it’s apparent that the systems have indeed been entirely reworked. Gunplay still feels incredible 😄
Re: Talking Point: What Are You Playing This Weekend? - Issue 495
Hopefully I’ll finish up my first play through of the excellent Armoured Core VI, but the pull of Night City is strong!
@Th3solution Hope you can find your way into it this time! It’s a bit of a slow burn but has become one of my favourite games in recent memory. I’d love to hear about your progress in the thread if you feel up to it. Enjoy the ride!
Re: Random: Cyberpunk 2077 2.0 Fixes the Game's Most Infamously Bad Moment
Belongs in the hall of shame beside Henry Cavill’s lip.
Re: Poll: Are You Playing Cyberpunk 2077 Update 2.0?
@rusty82 Shooting and control in general feels significantly tighter than something like Fallout and leans much closer to a general FPS though it still has RPG elements under the hood. Builds are weapon specific so you could be a deadly assassin with a handgun but might as well be holding a wet noodle when you pick up a shotgun etc. There are damage numbers flying about but the way the perk system works allows you to funnel points into increasing the damage percentage of, say, headshots so accuracy is still rewarded. With that said, I haven’t had much time with 2.0 so I can’t confirm everything works exactly the same as it did.
Re: Poll: Are You Playing Cyberpunk 2077 Update 2.0?
@MattBoothDev There are some obvious similarities but in my opinion, they are very different games. Tonally, Mankind Divided employs an overall more cynical and conspiratorial vibe where technology has rendered humanity ultimately powerless, directly manipulated and exploited by shadowy forces with a surgical focus on class conflict and the resultant discrimination and political subterfuge. 2077 is a more anarchistic, broad view satirical exploration of unfettered capitalistic ideals, where humanity’s inherent greed has allowed powerful corporations to prey opportunistically on every facet of daily life and the resultant power struggle of that powder keg.
Mechanically, MD is a far more focused, tactical and methodical stealth action game. It’s cold, cool and calculated. The environment is a tightly designed, highly interactive sandbox. 2077 plays more often than not like a cinematic action movie. It’s loud, bombastic and chaotic. What the environment lacks in interactivity, it makes up for in atmosphere. There is a far greater focus on relationships and player expression. I think they are both very interesting and valuable takes on the genre.
Re: Poll: Are You Playing Cyberpunk 2077 Update 2.0?
I rarely play massive games like this twice but I love the game and the changes sound substantial so I’ll be starting a new play through integrating Phantom Liberty.
Re: Full Cyberpunk 2077 2.0 Patch Notes are Here, Massive Update's Out Now on PS5
Dare I say I’m proud of CDPR for sticking with this thing. All things considered, it’s best case scenario for players both old and new, Mike Pondsmith and the developers who get to see their passion come to fruition in a manner fitting of their hard work and determination. Congrats to the team, can’t wait to dive back in!
Re: Poll: Are You Playing Lies of P?
Not quite sure when but I’ll absolutely be getting to it.
Re: Talking Point: What Are You Playing This Weekend? - Issue 494
@TabulaRasa No worries! Without getting into it, I’ve been there (especially the unregulated bouts of crying). Take care.
Re: Talking Point: What Are You Playing This Weekend? - Issue 494
@TabulaRasa Fair enough. I’ve had similar bouts to what it sounds like you’re going through. I suppose we all have at one point or another. I only asked because, as long as you weren’t vehemently against platformers, I was going to suggest Psychonauts 2. Oddly enough, it’s a game that reignited…something in me back when I played it and thought it might be worth a try. The story touches on a lot of psychological subject matter in very creative ways, plus it’s pretty fun. Cheers!