Comments 1,358

Re: Sony Boss Hermen Hulst Allegedly Taking Control of Bungie as Ex-Employees Call for Current CEO to Leave

Jimmer-jammer

Since talk of the buyout began, I’ve consistently asked, “What’s in it for Bungie?” With their live service ambitions, Sony at least get direct access to resources and consultation with leaders in the field, not to mention their hand was all but forced to do…something in the wake of Microsoft’s buying spree. Whether they’ve received the value for the absurd amount of money spent is up for debate (and Sony will be rightfully squeezing that out of this deal going forward) but I’ve always been puzzled as to what Bungie’s motivation was. Garage full of cars wasn’t exactly on my list of possibilities but, with everything coming out, I suppose it perfectly encapsulates the reality of what likely went down here.

Re: Poll: Are You Sick of Soulslike Games?

Jimmer-jammer

@Yousef- I often wonder what makes a soulslike. Clearly, we can point at specific mechanics, such as the risk/reward of losing one’s experience on death and say, “That’s a soulslike.” Yet there is arguably something more to the formula, something less tangible that few developers outside of FS really grasp and I think you’ve nailed the gist there.

Re: Broken, Battered Elden Ring Players Review Bomb Shadow of the Erdtree for Being Too Hard

Jimmer-jammer

Weird. I’ve been playing it for hours now and it feels no different than the start of the base game. There are the encounters I can engage and the ones I cannot. I claw and scratch my way through what I can, slowly gaining the knowledge, experience and skills I need to come back and conquer what was once impossible. This has always been my experience with Elden Ring and why I think it’s so brilliantly designed. There is always somewhere else to go.

Re: Talking Point: What PS5 Game Had the Best Showing Across All the Summer Gaming Events?

Jimmer-jammer

Quite a few I’m excited for but whittling it down to three:

Astro Bot - If Team Asobi can scale up the level of care, environmental interactivity and DualSense support of Playroom, this could be something really special. My only current concern is that the brilliant trailer might have shown a bit too much!

Flintlock - Ashen is a gem of a game but also feels like more of a foundation than a fully fleshed out experience. Flintlock could be that game and everything I’ve seen thus far is looking excellent.

Silent Hill 2 - The more I see of this, the more excited I get. Bloober Team looks to have the atmosphere nailed down and I can’t wait to see what they’ve done with the keys to a stone cold horror masterpiece.

Also, as someone who has only observed the Persona series from the sidelines but never been quite motivated enough to jump in, Metaphor has me very intrigued and might be a good place to give this type of game a go.

Re: Poll: How Would You Rate Summer Game Fest and Its Surrounding Shows as a Whole?

Jimmer-jammer

@Shepherd_Tallon Man, tell me about it. At some point I realized that I was writing a novel in response to you but ended up scrapping it for what I ended up with (I’m at work too) 😂 Yeah, I don’t want to invalidate anyone’s feelings on the matter but I personally really can’t align myself with this cloud of general disillusionment currently hanging over the gaming community. Too many amazing games!

Re: Poll: How Would You Rate Summer Game Fest and Its Surrounding Shows as a Whole?

Jimmer-jammer

@Shepherd_Tallon There’s so much to unpack in this conversation but for the sake of brevity, I agree and I much prefer the approach of not showing something too far out. There have been some fantastic games released this year and there are fantastic games headed our way and, considering they have been uncharacteristically transparent with the fact they have nothing in the near future, Sony really pulled a rabbit out of the hat with Astro Bot 😄

Re: Tweaked Puzzles, Better Combat, and Updated Enemies in Silent Hill 2 PS5

Jimmer-jammer

Even after all these years, Silent Hill 2 remains an incredibly unique game, even within the series. It’s one of my all time favourites. I’m thrilled with what I’ve seen of this. Bloober have nailed the presentation. My only hope is that they don’t try to do too much with combat. Keep it simple, functional and intense - the rest is looking great!

Re: Key Sony Exec Gives Eye-Opening Quotes on the Future of PlayStation and Gaming

Jimmer-jammer

@NEStalgia It might be the wrong word but I was thinking ‘democratized’ in the sense of rather than experiencing a linear, carefully crafted singular vision, one’s experience would be generated on the fly, completely reactive to their unique parameters and input, resulting in a far more personal adventure.

‘Democratized’ in the sense of the internet celebrity of the day casting dignity to the wind to have their followers subject them to whatever experience can be conjured up amongst the crowd in some dystopian version of a let’s play.

The human is still the catalyst of the story as nothing is generated without input, and anything that is generated is meaningless eithout an audience to receive it.

Re: Key Sony Exec Gives Eye-Opening Quotes on the Future of PlayStation and Gaming

Jimmer-jammer

@NEStalgia I think the big difference between 2013 and now is the advent of A.I. I’m looking well in to the future here but when the public can live out their own entirely personalized dynamic experience crafted through prompts by A.I., I’d argue that storytelling will have been democratized. It pains me to think of mediums such as film becoming niche remnants of a bygone era.

Re: The Next Naughty Dog Game Its 'Most Thrilling Yet', Says Neil Druckmann

Jimmer-jammer

I think I understand what he’s getting at and taken for exactly what it is, “Could redefine mainstream perceptions of gaming” is a pretty broad statement and not all that hyperbolic. Most people in my world still view gaming as either a children’s pastime or a way to pass time on your phone and largely as a meritless waste of that time. Organized Esports are only just being introduced into the school system. There is absolutely massive growth potential for gaming and especially the type of games Naughty Dog makes, which have already been bridging this gap for some time.

Re: Rise of the Ronin Update Coming This Week, Adds Missions and Features

Jimmer-jammer

@SuperJag86 Not many games can compare favourably to Ghost of Tsushima’s presentation! From my perspective, the two games are driven by completely different design philosophies. How I see it:

GoT aims for immersion, blending cinematic spectacle and straightforward, easily digestible systems in a gorgeously rendered world. Everything works in service of the player connecting directly with Jin and introspectively ruminating on the themes resulting from his inner conflict while stylistically paying homage to a specific genre of film. Its dynamite for what it is.

RotR is first and foremost a video game and has far more going on in it than GoT. It’s a direct open world translation of Team Ninja’s dopamine drip of systems driven, highly customizable, incredibly responsive action heavy gameplay. Everything works in service of player expression, with its “bond” system being the engine underneath it all. Without going on too long here, not everything it attempts fully comes together, thus I’d be hard pressed to call it the better game, but it comes together where I think it matters most as an action rpg.

Edit: also, since I don’t believe they get near enough credit, RotR’s audio design and score are phenomenal.

Re: Indika (PS5) - A Bleak, Beautiful, Bewildering Rumination on Faith and Free Will

Jimmer-jammer

Sounds fascinating! I think ambiguity is a very smart approach here in effectively challenging and engaging the player to think on their beliefs. As a believer in Christ with a very real distaste and distrust of religious institutions, I’m already drawing my own interpretations and arguments on the material just based off of the examples provided in this review. I genuinely hope it can spur on some healthy introspection and discussion amongst the community.