Comments 510

Re: Feature: Our Most Anticipated PS4 Games of 2018

KirbyTheVampire

If I had to pick three, it would probably be:

Red Dead Redemption 2 (assuming the micro-transactions that are apparently going to be in this game aren't too bad)
Detroit: Become Human
Shadow of the Colossus.

There are other games that I'm more or less equally excited for, though, such as Vampyr, God of War, Dark Souls Remastered, and Monster Hunter World.

Re: Sony's Robot Dog Draws Crowds at CES 2018

KirbyTheVampire

@Fath I wasn't saying dogs do that for me. I just meant that owning a pet is way more meaningful than watching a movie or playing a video game IMO.

But yes, while I do think humans have a much more complex emotional and mental spectrum than animals, they do think and feel much more than people give them credit for.

Re: Sony's Robot Dog Draws Crowds at CES 2018

KirbyTheVampire

@Neolit Okay then? I'm not saying they're all that way, but if you, for example, go watch the new Avengers movie or play Call of Duty, chances are you're not experiencing something that will make you question life and the universe itself or anything like that. You're just being entertained.

Re: Sony's Robot Dog Draws Crowds at CES 2018

KirbyTheVampire

@naruball Not exactly IMO. Games and movies are just mindless entertainment, not something you form a bond with.

Either way, I'm not trying to speak for everyone. I don't care what others do in this situation. I just prefer to have an actual living thing for a pet. If someone feels differently, more power to them.

Re: Sony's Robot Dog Draws Crowds at CES 2018

KirbyTheVampire

If you can't look after a regular dog properly, then sure, this is a solid idea. However, this is ultimately just a lifeless husk in the shape of a dog. It could never be anywhere close to the real thing. I prefer to look at my dog and see actual life and thought, not a machine.

Re: Catherine: Full Body Will Drop Its Undies in the West

KirbyTheVampire

@Ralizah @Bliquid I wasn't saying it's totally the same, because cutting off a limb is definitely more extreme. I just meant that it's similar in the sense that it's people who feel their physical bodies are wrong in some way, and thus get surgery to change it, but people's responses to someone asking to get a limb cut off can vary from "He/she is mentally ill" to "He's just not happy with his body, just like a transgender person", although the latter opinion is more rare, of course.

Either way, I wasn't trying to offend people or say that all body modifications are on the same scale or anything. I just think it's an interesting topic.

Re: Catherine: Full Body Will Drop Its Undies in the West

KirbyTheVampire

@Bliquid What would you think of someone thinking they should have been born an amputee and asking to get a limb cut off? It's a pretty similar thing to being transgender, when you think about it. I'm not saying anything, I just find it an interesting discussion and enjoy hearing where various people draw that line.

Re: Poll: Ultimate PlayStation Character Tournament: Round 1 - Matches 33-36

KirbyTheVampire

I voted for Nate. John Marston is sort of boring and a stereotypical good guy. He just kind of walks around and runs errands for people and generally doesn't have much of a discernible personality beyond being a cool cowboy guy.

Nate didn't really have much of a personality either, but they fleshed him out quite a bit in later games, and at least he wasn't just monotone and boring to listen to.

Re: November 2017 NPD: PS4 Dominates Hardware Sales with Best Ever Month, Call of Duty Is King

KirbyTheVampire

@Th3solution Yeah, it's a bummer how so many great games go unnoticed by the masses. I think gamers like us are quite a bit more rare than even we tend to think. Most just buy what's popular, and don't look beyond that. Nothing wrong with that, it just sucks for the games that (IMO) are a heck of a lot more interesting than the CODs and the FIFAs of the world.

@JLPick Not all of those are the best examples IMO. Even before Breath of the Wild completely changed the Zelda series, it tended to be at least somewhat different with each game, and although Mario has been a little samey over the Wii and Wii U life-cycles, it's changed quite a bit over the years, especially when you consider all the spin-off titles, but I do see your point. I just think it's probably different for people like us who buy a wide variety of games compared to people who just buy a couple games to play with their friends. Still though, even with the franchises that don't tend to innovate all that much, we still aren't buying them every single year for the most part. It seems strange that people can buy the same thing every year and love it, even if they don't buy many other games, but oh well. To each his own.

Re: Poll: What Do You Think of Monster Hunter: World After Trying the PS4 Beta?

KirbyTheVampire

I loved it. It's not for everyone, though. I think it's kind of a shame how the Beta was set up, too, because people who think the game is simple are clearly just not informed on how deep the series is. With the lowered difficulty and the fact that you already have access to a decent amount of items and weapons and such, it does seem rather easy and simple.

Monster Hunter in general has way deeper combat and crafting and everything than probably any game any of you have ever played, though. When you have such a beloved series that's based almost entirely around combat, the last thing it will be is simple. Many people are turned off by the games due to them being too "hardcore" for them.

Re: Hands On: Monster Hunter: World Is Shaping Up to Be Something Very, Very Special on PS4

KirbyTheVampire

@Jorjk Fair enough. I'm used to the UI because I played Tri, but it is pretty confusing at first. It generally does click with most people after a while, though.

As for the difficulty, this Beta really was just meant to give people a taste of the game. It is much more easy than the full game, and thus the more technical aspects of hunting like traps, poisoned weapons, foraging for extra gear to craft etc basically weren't necessary at all. It just came down to the basic weapon combat, and due to the lowered difficulty and the fact that we were facing low level monsters, using big elaborate combos, timing your attacks, utilizing the environment to your advantage etc wasn't really present either.

And I think the fact that the monsters don't react to every swing just comes down to the fact that combat lasts much longer than it does in most other games, so they can't just be flinching every 2 seconds or it wouldn't be a fight at all.

Ultimately though, I'm not the best one to sell you on the game, because I've only played Tri, and pretty casually at that. I just know that the full game will be much more interesting than the Beta.

Re: Hands On: Monster Hunter: World Is Shaping Up to Be Something Very, Very Special on PS4

KirbyTheVampire

@dark_knightmare2

The monsters are sponges because this game is supposed to be hard. This isn't a game where you can just run in and slash them to bits immediately.

While the feedback doesn't exactly jump out at you, it's definitely there. And besides, little numbers shoot out showing how much damage you did, so that should be enough of an indicator, regardless.

The time limit is probably there to force people to actually play the game and not slowly chip away at the monsters. You can craft many consumables in the wild, and thus people would be able to slowly grind away at it until you finally killed it. With the time limit, you have to actually fight the monster and be skilled.

Monsters have many visible cues that show how damaged they are. If they start limping, stumbling, slobbering, have visibly damaged body-parts all over them etc, then you'll know that you've got them on the ropes.

The graphics aren't the best ever, but they're very serviceable IMO, and I don't really know why you're gaming on PlayStation if graphics are that important to you. There are better platforms out there for that, like PC.

@dryrain This is more like a game of chess than a hack and slash. Not for everyone.

@Jorjk Like I said to the other guy, this is sort of like a game of chess, so the combat's not gonna be super fast and flashy. You have to be very methodical in your approach, at least when you start fighting harder monsters. Not every game needs to be a super flashy game where you just charge in spinning all over the place and wreck the monsters in 5 seconds.

I'm not really sure what you're referring to with monsters not reacting to attacks realistically, but this is a game where you're hunting monsters and people are swinging around weapons that weigh hundreds of pounds. I don't think realism is really the point of the game.

I didn't find the UI bad, but I guess it just comes down to getting used to it. There is a lot going on in Monster Hunter games, so there is definitely a lot of text on the screen.

The story mode in Tri explained everything pretty well, so I imagine it'll be the same thing with World. Either way, you can always just Google your questions.

The Beta has a lowered difficulty, and these were low level monsters, so things will get a lot more interesting in the full game.