@Constable_What Thank you for this interesting insight! It’s understandable that most of these hundreds of fixes are encountered by only a small fraction of the consumers. As long as the game doesn’t crash often and there are no irreversible locks or game-breaking bugs, it’s fine.
@Constable_What Every studio and publisher can decide whether to use that „modern“ dev cycle work or the classic one instead. Nobody stops you to have a long and thorough QA phase. And a polished product at release receives better initial critis, which is key for a high Metacritics score and therefore high initial sales for a high price. I don’t get why someone releases a game half-baked after 4 years of development when it could be released in a great state after 4.25 years.
I hope for a physical release which includes all important updates. This seems to me to be the way forward for physical games: Release them digital-only, patch them over several months, and then print the „bug-free“ version.
This looks like a great strategy to me. You can revive a brand like Atari with a very good new game based on an older IP, but the chances for success are not high. Or you start with making the best out of your rich legacy and make your old IPs interesting again, and rhen you launch a new game, which seems to be the way Atari has chosen.
I see some hypocrisy here in the comments. Let’s assume that Witcher 4 will offer completely free chatter with NPCs, with realtime AI-generated lines of text and voice, and it all works fantastically and gives us a new sense of immersion. Then the commenters here will applaud, like „Sad for the professional VAs, but without AI this all here would be impossible. Realtime AI is the future for speech, assets and world building in gaming.“
In the business in which I work, getting and holding experts is generally a must these days due to demographic change. I wonder whether these layoffs are too shortsighted, because these experts are lost for the companies to competitors. But maybe the labour market for software developers and software marketing in Washington state is different, who knows?
And what Eric Lempel thinks: „To ensure this quality, we pass on new, enticing gameplay mechanics and IPs and incrementally improve our proven concepts instead. God of War: Ragnarok and Marvel’s Spider-Man 2 are just the most recent examples for that highly profitable, if somewhat boring strategy SIE brought to perfection.“
I doubt that improving game preservation is the general route of the business right now. On the one hand I see physical releases like HFW Complete Edition with all updates and DLCs, perfectly playable in the future without any online service. On the other hand there will be „adorably all-digital“ console platforms, the biggest threat for game preservation. I‘m still optimistic, though!
@NattyKing Guesstimates, of course. Marketing for Spidey could be north of 100m USD, while development costs could be in the 200m ballpark. Wonder lacks motion capturing, long dialog, high resolution textures, a model of NYC. So yes, definitely much lower production costs than 100m.
@nomither6 What an ignorant BS. I just mentioned that I think that Wonder will be more profitable than Spidey, due to much lower production costs, while shipment numbers could be roughly the same. Of cause there is a huge market for AAA games, but successful full-price AA games are probably the sweet-spot profitablewise.
Sony spends more on marketing for Spidey than Nintendo spent for Super Mario Bros. Wonder in total. It should already be clear what the more profitable game will be.
@LifeGirl With one difference: The controversy was about ideology, and the TLoU games are genuinely great. As ND, I wouldn’t risk to ruin my superior reputation.
@Titntin PS Link will likely be a Wifi protocol for audio, which has several advantages: 1) No Bluetooth chip needed for PS Portal 2) No interferences between Wifi and Bluetooth (when using 2.4 GHz Wifi) 3) No extra audio lag (which can be extremely annoying), audio comes directly from the PS5, bypassing the PS Portal. For video though it will likely use the existing PS Remote technologies.
@Titntin „Sony's new propriety connection protocol“, I‘ve not heard of it. Is it really for video transmission, or do you mean this new Bluetooth audio replacement?
Just have read the following statement on the German (= European) PlayStation Direct store: „Aufgrund der großen Nachfrage kann jeweils nur 1 Remote Player bestellt werden.“ = „Due to high demand only 1 Remote Player can be ordered at a time.“ Was this message there before?
Now they probably focus on TLoUP3, and it is in such an early concept state that they can’t engage the whole existing team. At least from a consumer standpoint, that could result in a positive ending.
I‘m wating for the Digital Foundry review, with focus on input lag. I doubt it will look great in this regard. Looking forward to the latency comparison with the Wii U gamepad, both running Rayman Legends.
@Sergo And these games often become quite cheap when they are in good shape. But there are also first-party games which run like a dream from day one. Why should you wait to play Zelda TotK or GoW Ragnarök day one?
@SuntannedDuck2 All I wanted to say is: Nintendo had the first console with Rumble (N64) and HD Rumble (Switch), and BOTH PlayStation and Xbox copied it.
I don‘t find the time for such long games in front of my TV, and I am no „RPG guy“. But from what I read and hear and see everywhere, this game must be a phenomenon. Result of a world-class studio, working on RPGs for decades, and now peaking their technological and creative potential. I‘m looking forward to play this on Switch 2!
Why Wall of Shame? It just shows what you really love, and that’s a good thing for me.
Edit: Okay, I have to admit that gaming can also be an addiction, and addictions are probably never a good thing.
I think such long story-driven games are dangerous for smaller studios like Remedy. They cost a lot to produce, so a commercial disaster can become a financial threat for the whole studio. Let’s hope it goes well.
My wish for the next big update: Setting the headphones volume without pausing the game. Just by holding the mute button and pressing R1 for higher or L1 for lower volume.
Comments 1,038
Re: Another Baldur's Gate 3 Patch, Another 1,000+ Fixes on PS5
@Constable_What Thank you for this interesting insight! It’s understandable that most of these hundreds of fixes are encountered by only a small fraction of the consumers. As long as the game doesn’t crash often and there are no irreversible locks or game-breaking bugs, it’s fine.
Re: Another Baldur's Gate 3 Patch, Another 1,000+ Fixes on PS5
@Mikey856 Yor are right.
Re: Another Baldur's Gate 3 Patch, Another 1,000+ Fixes on PS5
@Constable_What Every studio and publisher can decide whether to use that „modern“ dev cycle work or the classic one instead. Nobody stops you to have a long and thorough QA phase. And a polished product at release receives better initial critis, which is key for a high Metacritics score and therefore high initial sales for a high price. I don’t get why someone releases a game half-baked after 4 years of development when it could be released in a great state after 4.25 years.
Re: Another Baldur's Gate 3 Patch, Another 1000+ Fixes on PS5
@Mikey856 Oh yes, I remember these weekly patches with hundreds of fixes after the launch of GoW:R and TotK.
Re: Another Baldur's Gate 3 Patch, Another 1000+ Fixes on PS5
@KorsaRaph So if these games are too complex, why can they do it now? This doesn’t make sense.
Re: The Last of Us Season 2 Filming Will Start Early Next Year
So with the release of Season 2 they will release the TLoUP2 remaster in 2025?
Re: Latest Alan Wake 2 PS5 Patch Applies 200+ Fixes
I hope for a physical release which includes all important updates. This seems to me to be the way forward for physical games: Release them digital-only, patch them over several months, and then print the „bug-free“ version.
Re: God of War's Next PS5 Game Could Be Revealed Before the End of the Year
Now THESE are interesting news. I hope that they don’t change the general artstyle completely, just improving it.
Re: Interest in Destiny 2 Reportedly at an All-Time Low
Big Jimbo leaves just in time to avoid the mess when the Live Service house of cards will have been collapsed.
Re: PS Plus Essential Games for November 2023 Announced
Sony tries hard here to temp me extending my PS Plus subscription.
Re: Biggest Gran Turismo 7 Update Ever Adds Cars, Tracks, Modes, Challenges
Was hoping for a 90 fps update for PSVR2, after the 120 fps update for pancake back in April. 90 fps would make it even more immersive.
Re: Atari Ramps Up Retro Ambitions with Digital Eclipse Acquisition
This looks like a great strategy to me. You can revive a brand like Atari with a very good new game based on an older IP, but the chances for success are not high. Or you start with making the best out of your rich legacy and make your old IPs interesting again, and rhen you launch a new game, which seems to be the way Atari has chosen.
Re: The Finals Opted for AI Voices Because 'It Gets Us Far Enough in Terms of Quality'
I see some hypocrisy here in the comments. Let’s assume that Witcher 4 will offer completely free chatter with NPCs, with realtime AI-generated lines of text and voice, and it all works fantastically and gives us a new sense of immersion. Then the commenters here will applaud, like „Sad for the professional VAs, but without AI this all here would be impossible. Realtime AI is the future for speech, assets and world building in gaming.“
Re: Bungie the Next PlayStation-Owned Dev to Suffer Layoffs
In the business in which I work, getting and holding experts is generally a must these days due to demographic change. I wonder whether these layoffs are too shortsighted, because these experts are lost for the companies to competitors. But maybe the labour market for software developers and software marketing in Washington state is different, who knows?
Re: Sony Does a Lot Behind the Scenes to Ensure High Quality PS5 Exclusives
@Intr1n5ic Okay, fair point, but now Housemarque could be forced by PS Studios to make a sequel, which is probably not the way they want to work.
Re: Sony Does a Lot Behind the Scenes to Ensure High Quality PS5 Exclusives
And what Eric Lempel thinks: „To ensure this quality, we pass on new, enticing gameplay mechanics and IPs and incrementally improve our proven concepts instead. God of War: Ragnarok and Marvel’s Spider-Man 2 are just the most recent examples for that highly profitable, if somewhat boring strategy SIE brought to perfection.“
Re: Former PlayStation Boss Shawn Layden Says It's 'Criminal' Industry Isn't Properly Preserving Games
I doubt that improving game preservation is the general route of the business right now. On the one hand I see physical releases like HFW Complete Edition with all updates and DLCs, perfectly playable in the future without any online service. On the other hand there will be „adorably all-digital“ console platforms, the biggest threat for game preservation. I‘m still optimistic, though!
Re: Marvel's Spider-Man 2 Takes Over the World on PS5 Launch Day
@NattyKing Guesstimates, of course. Marketing for Spidey could be north of 100m USD, while development costs could be in the 200m ballpark. Wonder lacks motion capturing, long dialog, high resolution textures, a model of NYC. So yes, definitely much lower production costs than 100m.
Re: Marvel's Spider-Man 2 Takes Over the World on PS5 Launch Day
@nomither6 What an ignorant BS. I just mentioned that I think that Wonder will be more profitable than Spidey, due to much lower production costs, while shipment numbers could be roughly the same. Of cause there is a huge market for AAA games, but successful full-price AA games are probably the sweet-spot profitablewise.
Re: Marvel's Spider-Man 2 Takes Over the World on PS5 Launch Day
Sony spends more on marketing for Spidey than Nintendo spent for Super Mario Bros. Wonder in total. It should already be clear what the more profitable game will be.
Re: Report Alleges Abuse at Gollum Developer Daedalic Entertainment
@PushSquare: Here‘s another documentary worth watching about a gaming disaster, Cyberpunk 2077, and its long way of gaining lost trust with the release of Phantom Liberty:
https://www.ardmediathek.de/video/inside-the-game-cyberpunk-2077-phantom-liberty/inside-the-game-cyberpunk-2077-phantom-liberty-english-version/ard/NGVjMjk1MDktMmZjOC00NWNhLTg2NWUtMmY3NDNmNTJhN2Vj
Re: Preview: Arizona Sunshine 2 Could Be the Next PSVR2 Must-Buy
I didn’t buy my PSVR2 for zombie games.
Re: PS5's Pro Controller DualSense Edge Will Get Strong Competition
The strongest competitor is the regular DualSense: very high quality at a much lower price.
Re: The Last of Us Multiplayer's Microtransactions Man Has Left Naughty Dog
@LifeGirl With one difference: The controversy was about ideology, and the TLoU games are genuinely great. As ND, I wouldn’t risk to ruin my superior reputation.
Re: The Last of Us Multiplayer Game Is 'Basically on Ice' Right Now
@theSpectre Sony won‘t do that. People could stick with it and ignore those other GaaS games with ridiculous and pricey cosmetics.
Re: Demand for PlayStation Portal Sky High in Japan, Pre-Orders Reportedly Sold Out
@Titntin PS Link will likely be a Wifi protocol for audio, which has several advantages: 1) No Bluetooth chip needed for PS Portal 2) No interferences between Wifi and Bluetooth (when using 2.4 GHz Wifi) 3) No extra audio lag (which can be extremely annoying), audio comes directly from the PS5, bypassing the PS Portal.
For video though it will likely use the existing PS Remote technologies.
Re: Demand for PlayStation Portal Sky High in Japan, Pre-Orders Reportedly Sold Out
@Titntin „Sony's new propriety connection protocol“, I‘ve not heard of it. Is it really for video transmission, or do you mean this new Bluetooth audio replacement?
Re: Demand for PlayStation Portal Sky High in Japan, Pre-Orders Reportedly Sold Out
Just have read the following statement on the German (= European) PlayStation Direct store:
„Aufgrund der großen Nachfrage kann jeweils nur 1 Remote Player bestellt werden.“ = „Due to high demand only 1 Remote Player can be ordered at a time.“
Was this message there before?
Re: Now Naughty Dog Is Reportedly Downsizing, Cutting Multiple Contract Jobs
Now they probably focus on TLoUP3, and it is in such an early concept state that they can’t engage the whole existing team. At least from a consumer standpoint, that could result in a positive ending.
Re: Demand for PlayStation Portal Sky High in Japan, Pre-Orders Reportedly Sold Out
OK, I just preordered it on Amazon to make sure my wife has a nice Christmas present for me. If the reviews are bad (high latency), I will cancel it.
Re: Demand for PlayStation Portal Sky High in Japan, Pre-Orders Reportedly Sold Out
I‘m wating for the Digital Foundry review, with focus on input lag. I doubt it will look great in this regard. Looking forward to the latency comparison with the Wii U gamepad, both running Rayman Legends.
Re: Your PS Plus Essential Monthly Games for October 2023 Are Available Now
@Czar_Khastik Reap and sow, until it is done.
Re: Reminder: Last Chance to Claim Your PS Plus Essential PS5, PS4 Games for September
Now many of us are looking forward for Callisto Protocol, and then we realise that the Metacritic score of 69 wasn’t an accident.
Re: Clean Up in Foamstars PS5 Open Beta Available Now
@BusyOlf But where is this Bulake exactly located?
Re: Baldur's Gate 3 Patch 3 Is Gigantic, Out Now on PS5 with Improved Performance
The guys at Larian seem to like loads of text.
Re: Random: Cyberpunk 2077 2.0 Fixes the Game's Most Infamously Bad Moment
So this is basically PS4 graphics vs. PS5 graphics, literally.
Re: Full Cyberpunk 2077 2.0 Patch Notes are Here, Massive Update's Out Now on PS5
Image CP2077 would have received in this version 2.0, what a totally different story it have been.
Re: Full Cyberpunk 2077 2.0 Patch Notes are Here, Massive Update's Out Now on PS5
„Pedestrians will now try to avoid running into moving vehicles.“
Re: CDPR Recommends a Fresh Save for the Best Cyberpunk 2077 2.0, Phantom Liberty Experience
@Sergo And these games often become quite cheap when they are in good shape. But there are also first-party games which run like a dream from day one. Why should you wait to play Zelda TotK or GoW Ragnarök day one?
Re: CDPR Recommends a Fresh Save for the Best Cyberpunk 2077 2.0, Phantom Liberty Experience
Where‘s the PL review gone?
Re: Xbox Poised to Borrow from PS5's DualSense Controller
@SuntannedDuck2 All I wanted to say is: Nintendo had the first console with Rumble (N64) and HD Rumble (Switch), and BOTH PlayStation and Xbox copied it.
Re: Xbox Poised to Borrow from PS5's DualSense Controller
So Xbox also finally gets HD Rumble?
Re: Marvel's Spider-Man 2 Has Ray Tracing at 60fps on PS5
I would only offer a 60 fps mode and focus the limited resources on getting the most out of it.
Re: Poll: What Review Score Would You Give Baldur's Gate 3?
I don‘t find the time for such long games in front of my TV, and I am no „RPG guy“. But from what I read and hear and see everywhere, this game must be a phenomenon. Result of a world-class studio, working on RPGs for decades, and now peaking their technological and creative potential.
I‘m looking forward to play this on Switch 2!
Re: Secret PS5 Firmware Update Feature Spotlights Your Wall of Shame
Why Wall of Shame? It just shows what you really love, and that’s a good thing for me.
Edit: Okay, I have to admit that gaming can also be an addiction, and addictions are probably never a good thing.
Re: Round Up: What Was Announced During Sony's State of Play Livestream for September 2023?
Not too many new announcements in this show, right? I mean, this was this was the same with the Nintendo Direct, but those new announcements rock!
Re: Ghostbusters: Rise of the Ghost Lord Haunts PSVR2 Just in Time for Halloween
I somehow prefer the look of the 80s films.
Re: Alan Wake 2 Is Over 20 Hours Long as Remedy Makes Its Biggest Game Yet
I think such long story-driven games are dangerous for smaller studios like Remedy. They cost a lot to produce, so a commercial disaster can become a financial threat for the whole studio. Let’s hope it goes well.
Re: Latest PS5 Firmware Update Out Now, Adds Support for Dolby Atmos, Larger SSDs
My wish for the next big update: Setting the headphones volume without pausing the game. Just by holding the mute button and pressing R1 for higher or L1 for lower volume.
Re: Latest PS5 Firmware Update Out Now, Adds Support for Dolby Atmos, Larger SSDs
Beep already deactivated.