Comments 1,018

Re: Hands On: Spider-Man 2 All in on Ray Tracing for PS5 Pro

Max_the_German

@Medic_alert I just googled it, Doom indeed didn’t use FP calculations at all, totally fascinating. My first PC was a Pentium 166 with an nVidia Riva 128 plus a Voodoo 1. Incredibly fast for its time, but totally outdated after two years. Today’s kids have no idea how extreme progress in computing was back then.

Re: Hands On: Spider-Man 2 All in on Ray Tracing for PS5 Pro

Max_the_German

@DennisReynolds @Nexosi I fully agree. I use an iPhone Pro and don’t want to miss it, but I keep mine for typically 4 or 5 years because of the minor progress from generation to generation.

The main difference between a smartphone and a console: People can brag with their phones, and if they get a new one, they can easily put it away in some drawer („as a replacement if the new one breaks“). If somebody brags with their PS5 Pro, they make a joke out of themselves. And a PS5 doesn’t fit in a standard drawer.

Re: Hands On: Spider-Man 2 All in on Ray Tracing for PS5 Pro

Max_the_German

@Nexozi Please guess: How often does the average user unlock their iPhone per day? It’s 80 times. This reflects the very high importance of smartphones these days for most people, more important than a watch, and only beaten by glasses and other medical devices. A video game console meanwhile…

Re: God of War Ragnarok Will Look and Run Better Than Ever on PS5 Pro, And Solve Fewer Puzzles for You

Max_the_German

@ZeroSum I talk specifically about GoW:R!

You cite Digital Foundry. Then you probably know that

  • there have been 120 fps games almost right from the start (CoD Black Ops Cold War),
  • the PS5 (Pro) CPU can achieve stable 60 fps (GoW:R), but not much more. Nixxes struggled for a long time reach stable 60 fps for Zen 1 and Zen 2 CPUs, just recently they could finally improve it to acceptable results above 60 fps.

It is clear that genuine 120 fps with the Pro is out of reach for GoW:R. The way to go here is frame generation, using the additional GPU power for that. Be it with FSR3.1 (while using PSSR for upscaling), or with a PSSR frame generation solution, which might come or not (maybe the hardware is flexible enough to do it).

However, is Santa Monica willing to implement frame generation into this game? I don’t think they will ever touch the code again to modify GoW:R.

Re: God of War Ragnarok Will Look and Run Better Than Ever on PS5 Pro, And Solve Fewer Puzzles for You

Max_the_German

120 fps seems quite unlikely at this point. I repeat myself: With only a small increase in CPU clocks and no architectural changes (still a standard PS5 Zen 2 CPU, obviously no 3D cache or other improvements), the CPU becomes the bottleneck.

Maybe in a few months, Sony will provide a PS5 Pro firmware update which enables AI frame generation on the PSSR AI units, like Nvidia did for its Ada Lovelace graphics cards. With that, a nice boost from 60 to 120 fps would be possible with the existing CPU. But that’s mostly speculation from my side.

Re: PS5 Pro Does a 'Much Better Job' of Enhancing Games Than PS4 Pro Did, Says Tech Experts

Max_the_German

I‘m quite surprised by Rich‘s comparison of PS4 Pro and PS5 Pro. The PS4 Pro brought a significant boost in CPU clocks AND GPU clocks, while the CPU boost of PS5 Pro is minor at best. And this CPU boost had great effects on the performance of CPU limited games like GoW and CoD Blops 6.

These were gains which the PS5 Pro will NOT facilitate. And the CPU limitation of the PS5 (Pro) is already real, especially for UE5 games.

Long story short: PS4 Pro could boost game performance where PS5 Pro can not. A game which can’t reach 60 fps on the base PS5 will not reach it on the Pro, if the graphics settings are not completely messed up by the devs in the first place.

We will remember the PS5 Pro as a console with an unimpressive boost, and the excitement will remain low.

Re: PS5 Pro Has a Remarkable Impact on Unpatched Games

Max_the_German

This improvements in framerate are obviously the result of a higher GPU performance.

That means:

  • The minimum resolution set by the developer is too high to hit 60 fps with the base machine.
  • They could relatively easily fix the framerate by lowering the lower limit for resolution.
  • As a consequence , the already poor image quality would take an even harder hit.
  • PS5 Pro can only mitigate a poor optimasation with raw computational power.

Big question: Will they offer a Pro patch with PSSR? Then they could hit a constant 60 fps (with a lower base resolution) while preventing an acceptable image quality.

Re: Empire of the Ants' Creepy-Crawlies Will Move at 60fps on PS5 Pro

Max_the_German

I see no reason not to offer a 60 fps mode on the base machine.

The minimal lower CPU clocks? This can’t be the reason!

The 36% lower GPU clocks? Then reduce the rendering resolution on both axis by 20%, i.e. if the base resolution for Pro is 1080p (from which it then upscales to 4k with PSSR ), then choose 864p and upscale it from there with FSR3 to e.g. 1440p.

Re: Marvel's Spider-Man 2 Will Literally Melt Your Face Off on PS5 Pro

Max_the_German

You need to count the pixels manually to find out whether it’s on Pro or the base model, because Insomniac‘s upscaler works so well. Okay, RT reflections are a better, but they have to explicitly show it in this video.

Ergo: FF7 Rebirth aside, the differences we have seen so far are minor at best. In a world where YouTube videos are mainly watched on smartphones instead on 4k TVs, it’s a tough sell for Sony!

Re: More People Are Playing the Original Horizon Zero Dawn Than Its Remaster on PC

Max_the_German

@dskatter Nixxes could have also made a Bloodborne Remastered for PS5 and PC, or a Astro Bot Rescue Mission Remastered for PSVR2 and PC. That would have made MUCH more sense than a remaster of a game that already runs flawlessly with 60 fps on PS5 and PC.

But Aloy is Hermen‘s baby. And I‘d be surprised if the critical success of Astro Bot would go down well for him: NOT GaaS, NOT a massive 60+ hours formulatic open-world game for USD 200m, but a smaller, super-creative game with character.

I hope that Nicolas Doucet from Team Asobi soon becomes the new CEO of SIE and moves SIE to where it was when it was called SCE, to Japan.

Re: Gaze in Awe at Official PS5 Pro Enhanced Label, Gracing Physical Game Boxes Soon

Max_the_German

@nessisonett Why this negativity? If I wouldn’t have a PS5, of course I would buy a Pro at this point. Like many others here, I have a (good) job, and gaming is a hobby of mine, so why bother?

I don’t buy a Pro because I don’t know what to do with my existing standard model. I have no other place where it makes sense to use it, and selling it via eBay etc. is just not my thing.

We should be honest here: Most of us would buy a Pro as their first PS5 without considering the base model.

Re: Concord Cost Sony Over $200 Million, And Didn't Make a Single Cent

Max_the_German

200m for „the initial development deal“. These are no news, it was revealed in the 400m story. But do these 200m include the late extra efforts for supporting studios? I don’t understand them as „initial“, so I highly doubt this.

A support studio, guessing the need for fixing an unfinished game within a few months, which should become „The Future of PS“ with Star Wars-like IP value: Such a support can demand EVERY price! And now imaging there are SEVERAL of these studios.

Re: Reminder: You Must Accept PS Stars Terms of Service to Keep Earning Points

Max_the_German

@MrPeanutbutterz If the rules for IE are the same as for here in D, then you earn 10 points for 1 Euro spent. For a 60 Euro voucher, you need 15000 points. That means you spent 1500 Euro on games in the PS Store, wow! Of course having a discount of 4% is nice, but it’s not groundbreaking. And compared to physical games (with manufacturing, logistics, retailer margins), Sony earns an enormous amount of money with PS Store games AND raised the standard price to 70 Euro.

I must admit: If Sony convinced you of PS Stars being a legitimate deal, then they achieved their goal and did everything right.

Re: Opinion: The Price of Playing PS5 Games Day One Is Getting Higher and Higher

Max_the_German

Today I bought Astro Bot for 48 EUR (the same price I paid for Zelda Echoes of Wisdom day-one, btw).

WE are the customers who pay all the development and marketing. So WE have the power to teach the publishers

  • which games we want for
  • which price

Sony learned it on the hard way that we want original games like Helldivers 2 and not shallow copy-cats like Concord. We taught them!

Re: Acclaimed PS5 Platformer Astro Bot Really Couldn't Be Selling Any Better

Max_the_German

„Acclaimed PS5 Platformer Astro Bot Really Couldn't Be Selling Any Better“

This is a false statement. It sales numbers are not limited by physical copies, so of course it could sell better. In theory, but also in practice.

Why has this game not yet shifted 5 million copies, i.e. Super Mario territory? I didn’t buy it yet, because I know that it’s high price will reduce in a not too far future by a significant amount. Zelda Echoes of Wisdom meanwhile: day one.