I just tested the new update 4.0.0 with locally playing Astro‘s Playroom. I used this for testing all PS Portal updates, because it has a very clean image, fluidity and timing are crucial for this game, and problems are immediately noticeable. I also tested Doom 2016.
What can I say? Sony, mission accomplished! That‘s the experience I expected from the first day.
Fluid 60 fps, with only rare frame drops
Pristine image quality, no compression visible
Latency is most noticable in menus, while Astro gameplay is totally fine. For Doom, the latency is too high
So while I‘d wish to see lower latency in future updates, I‘m pretty certain that this is the best we will get in this regard, and that the PS Portal experience will not significantly change in future.
For PS Portal, cloud streaming probably works better than local PS5 streaming:
The cloud encoder will likely encode with 60 Hz which is optimal for PS Portal, not the 59.94 Hz of the PS5 encoder which causes the infamous PS Portal Stutters.
The PS5 (Pro) seems to use the Remote Play hardware of the PS4 Pro, which was an updated version (allows 1080p streaming) of the PS4 Remote Play hardware. In comparison, cloud streaming can use a state-of-the-art codec, with optimal settings for the PS Portal.
The effect: stutterfree streaming with sharper image quality.
Dear PushSquare team, please make the following poll. I‘m highly interested in the opinion of the people here.
Why do you think is nothing known about a Bloodborne Remastered for PS5 so far?
1) Remastered announcement incoming! (TGA, 10th anniversary, …) 2) Stuck in IP hell 3) Saved for PS6 release, similar to Demon‘s Souls 4) Sony doesn’t see enough value in that game for the effort
Shadow of the Erdtree, despite only being an extension, is of more substance than many other games mentioned here. In the past, when time periods between two releases were shorter and this kind of DLC was not technically feasible, SotE would have been its own game. Same with Phantom Liberty. MW3 meanwhile is a prime example for a stand-aolne game which is more like a full-price DLC with LESS substance than SotE and PL.
Sony is also to blame here. They should offer an SDK which should avoid such problems and make it easy for devs to implement the new functions. Alan Wake 2 and Star Wars Jedi Survivor also suffer from instable pictures.
PSSR is not (yet) the simple plug-and-play solution.
CoD is unrealistic, because otherwise nobody would play it. Sitting in a wet trench or ruin for hours and sh*tting your pants because of permanent artillery shelling, this is the daily experience of special forces these days. CoD is a weird power fantasy, born in weird American action movies. Green glowing aliens and human sharks even probably help to open the eyes of those CoD teens out there.
@nessisonett This! I never knew the reason why I dislike the idea of PS5 Pro. You’re right: Base PS5 feels like a PS4 Pro Pro, and PS5 Pro feels like the PROPER new generation, also regarding the price.
@DonJorginho If Sony finds out that many people are willing to pay £600+ for the PS6, then this is priced accordingly.
And lower sales numbers are not hurting Sony too much, as we see today, because obviously a surprisingly large percentage of their PSN sales seems to be for PS4 games on PS4 consoles.
What Sony really meant with „We belive in generations“: „We believe that two generations will us make money for a longer period of time in parallel.“
3rd December has the disadvantage of being in the Christmas shopping season. From a marketing standpoint, you want to put your message before Black Friday, and then ride this wave till the end. With a show on 3rd December, Sony could create negative feelings for some customers, who have already bought the presents and then regret it because something more fitting is announced.
Therefore, I don’t believe in a show with major new announcements.
@Medic_alert I just googled it, Doom indeed didn’t use FP calculations at all, totally fascinating. My first PC was a Pentium 166 with an nVidia Riva 128 plus a Voodoo 1. Incredibly fast for its time, but totally outdated after two years. Today’s kids have no idea how extreme progress in computing was back then.
@DennisReynolds @Nexosi I fully agree. I use an iPhone Pro and don’t want to miss it, but I keep mine for typically 4 or 5 years because of the minor progress from generation to generation.
The main difference between a smartphone and a console: People can brag with their phones, and if they get a new one, they can easily put it away in some drawer („as a replacement if the new one breaks“). If somebody brags with their PS5 Pro, they make a joke out of themselves. And a PS5 doesn’t fit in a standard drawer.
@Nexozi Please guess: How often does the average user unlock their iPhone per day? It’s 80 times. This reflects the very high importance of smartphones these days for most people, more important than a watch, and only beaten by glasses and other medical devices. A video game console meanwhile…
@Loamy We live in a world where everyone can enjoy great TV series via streaming services. So why should I play a game with pathetic dialog which obviously aims for teenage girls?
You cite Digital Foundry. Then you probably know that
there have been 120 fps games almost right from the start (CoD Black Ops Cold War),
the PS5 (Pro) CPU can achieve stable 60 fps (GoW:R), but not much more. Nixxes struggled for a long time reach stable 60 fps for Zen 1 and Zen 2 CPUs, just recently they could finally improve it to acceptable results above 60 fps.
It is clear that genuine 120 fps with the Pro is out of reach for GoW:R. The way to go here is frame generation, using the additional GPU power for that. Be it with FSR3.1 (while using PSSR for upscaling), or with a PSSR frame generation solution, which might come or not (maybe the hardware is flexible enough to do it).
However, is Santa Monica willing to implement frame generation into this game? I don’t think they will ever touch the code again to modify GoW:R.
120 fps seems quite unlikely at this point. I repeat myself: With only a small increase in CPU clocks and no architectural changes (still a standard PS5 Zen 2 CPU, obviously no 3D cache or other improvements), the CPU becomes the bottleneck.
Maybe in a few months, Sony will provide a PS5 Pro firmware update which enables AI frame generation on the PSSR AI units, like Nvidia did for its Ada Lovelace graphics cards. With that, a nice boost from 60 to 120 fps would be possible with the existing CPU. But that’s mostly speculation from my side.
I‘m quite surprised by Rich‘s comparison of PS4 Pro and PS5 Pro. The PS4 Pro brought a significant boost in CPU clocks AND GPU clocks, while the CPU boost of PS5 Pro is minor at best. And this CPU boost had great effects on the performance of CPU limited games like GoW and CoD Blops 6.
These were gains which the PS5 Pro will NOT facilitate. And the CPU limitation of the PS5 (Pro) is already real, especially for UE5 games.
Long story short: PS4 Pro could boost game performance where PS5 Pro can not. A game which can’t reach 60 fps on the base PS5 will not reach it on the Pro, if the graphics settings are not completely messed up by the devs in the first place.
We will remember the PS5 Pro as a console with an unimpressive boost, and the excitement will remain low.
This improvements in framerate are obviously the result of a higher GPU performance.
That means:
The minimum resolution set by the developer is too high to hit 60 fps with the base machine.
They could relatively easily fix the framerate by lowering the lower limit for resolution.
As a consequence , the already poor image quality would take an even harder hit.
PS5 Pro can only mitigate a poor optimasation with raw computational power.
Big question: Will they offer a Pro patch with PSSR? Then they could hit a constant 60 fps (with a lower base resolution) while preventing an acceptable image quality.
@DennisReynolds 60 fps was standard on my first console, the SNES. The switch to 3D games (starting with Star Fox etc. on the SNES) with their 30 fps (and less!) was a big backlash.
PS5 finally achieved for 3D games what the SNES achieved back then for 2D games: 60 fps, great games, no loading times.
I see no reason not to offer a 60 fps mode on the base machine.
The minimal lower CPU clocks? This can’t be the reason!
The 36% lower GPU clocks? Then reduce the rendering resolution on both axis by 20%, i.e. if the base resolution for Pro is 1080p (from which it then upscales to 4k with PSSR ), then choose 864p and upscale it from there with FSR3 to e.g. 1440p.
@get2sammyb Indiana will presumably be best not on PS5 Pro, but on PC. And I was skeptical in the past about the future of PC gaming, but this is the easiest available platform in many new markets, and that’s why Microsoft is emphasizing it.
You need to count the pixels manually to find out whether it’s on Pro or the base model, because Insomniac‘s upscaler works so well. Okay, RT reflections are a better, but they have to explicitly show it in this video.
Ergo: FF7 Rebirth aside, the differences we have seen so far are minor at best. In a world where YouTube videos are mainly watched on smartphones instead on 4k TVs, it’s a tough sell for Sony!
I thought the current PS philosophy is „show, don’t tell“. This obviously doesn’t quite work out for the PS5 Pro in many cases, as showing means pixel-peeping.
@dskatter Nixxes could have also made a Bloodborne Remastered for PS5 and PC, or a Astro Bot Rescue Mission Remastered for PSVR2 and PC. That would have made MUCH more sense than a remaster of a game that already runs flawlessly with 60 fps on PS5 and PC.
But Aloy is Hermen‘s baby. And I‘d be surprised if the critical success of Astro Bot would go down well for him: NOT GaaS, NOT a massive 60+ hours formulatic open-world game for USD 200m, but a smaller, super-creative game with character.
I hope that Nicolas Doucet from Team Asobi soon becomes the new CEO of SIE and moves SIE to where it was when it was called SCE, to Japan.
@nessisonett Why this negativity? If I wouldn’t have a PS5, of course I would buy a Pro at this point. Like many others here, I have a (good) job, and gaming is a hobby of mine, so why bother?
I don’t buy a Pro because I don’t know what to do with my existing standard model. I have no other place where it makes sense to use it, and selling it via eBay etc. is just not my thing.
We should be honest here: Most of us would buy a Pro as their first PS5 without considering the base model.
200m for „the initial development deal“. These are no news, it was revealed in the 400m story. But do these 200m include the late extra efforts for supporting studios? I don’t understand them as „initial“, so I highly doubt this.
A support studio, guessing the need for fixing an unfinished game within a few months, which should become „The Future of PS“ with Star Wars-like IP value: Such a support can demand EVERY price! And now imaging there are SEVERAL of these studios.
Comments 1,038
Re: Japan Sales Charts: Dragon Quest 3 Is an Absolute Monster, PS5 Pro Falls Off
With that resonance, I am surprised that DQ3 HD wasn’t released on PS4 as well. That would have shifted many more copies I think.
Re: Rumour: EA Going All-In on Battlefield 6 in Bold Attempt to Revitalise Franchise
Was Battlefield 1 really a bad attempt? I think it was quite successful back in the day, and critics were also positive.
Re: PS Portal Will Allow Cloud Streaming in New Beta Update
I just tested the new update 4.0.0 with locally playing Astro‘s Playroom. I used this for testing all PS Portal updates, because it has a very clean image, fluidity and timing are crucial for this game, and problems are immediately noticeable. I also tested Doom 2016.
What can I say? Sony, mission accomplished! That‘s the experience I expected from the first day.
So while I‘d wish to see lower latency in future updates, I‘m pretty certain that this is the best we will get in this regard, and that the PS Portal experience will not significantly change in future.
Re: PS Portal Will Allow Cloud Streaming in New Beta Update
Here is a great video in German, testing the update 4.0.0:
https://youtu.be/RGUpeXaZBgg?si=xMkwzlo5IF2KtoMc
Re: PS Portal Will Allow Cloud Streaming in New Beta Update
For PS Portal, cloud streaming probably works better than local PS5 streaming:
The effect: stutterfree streaming with sharper image quality.
The latency though?
Re: Rumour: FromSoftware Classic Getting the Remaster Treatment
Dear PushSquare team, please make the following poll. I‘m highly interested in the opinion of the people here.
Why do you think is nothing known about a Bloodborne Remastered for PS5 so far?
1) Remastered announcement incoming! (TGA, 10th anniversary, …)
2) Stuck in IP hell
3) Saved for PS6 release, similar to Demon‘s Souls
4) Sony doesn’t see enough value in that game for the effort
Re: Sony's Had a First-Party PS5, PS4 Game Nominated for Game of the Year Ten Times in a Row
2021: Rift Apart was nominated, It Takes Two won, and Returnal wasn’t even nominated.
Btw Returnal: THAT would benefit a lot from a PS5 Pro patch!
Re: Do You Really Want Devs to Make Lower Budget, More Original Games for PS5?
Fortunately, some here in the comments already mentioned it:
We want FUN!
Many AAA games lack it, because they are based on safe, schematic gameplay mechanics.
Many smaller games lack it, because their world building is not well fleshed out.
Repetition is no fun for most of us.
Re: The Game Awards Under Heavy Criticism for Elden Ring DLC's Game of the Year Nomination
Shadow of the Erdtree, despite only being an extension, is of more substance than many other games mentioned here. In the past, when time periods between two releases were shorter and this kind of DLC was not technically feasible, SotE would have been its own game. Same with Phantom Liberty. MW3 meanwhile is a prime example for a stand-aolne game which is more like a full-price DLC with LESS substance than SotE and PL.
So: Allowing MW3 while blocking SotE and PL?
Re: Hitman Brings a World of Assassination to PSVR2 in March 2025
Is „Active Reloading“ mandatory? I don’t like this „immersive“ stuff in VR, for me it’s just uncomfortable fiddling, same as swinging the WiiMote.
Re: Konami Quiet as PS5 Pro Players Report Issues with Silent Hill 2
Sony is also to blame here. They should offer an SDK which should avoid such problems and make it easy for devs to implement the new functions. Alan Wake 2 and Star Wars Jedi Survivor also suffer from instable pictures.
PSSR is not (yet) the simple plug-and-play solution.
Re: Awful PS3 Game Haze a Comparison for Black Ops 6 Fans Complaining About Ridiculous Character Skins
CoD is unrealistic, because otherwise nobody would play it. Sitting in a wet trench or ruin for hours and sh*tting your pants because of permanent artillery shelling, this is the daily experience of special forces these days. CoD is a weird power fantasy, born in weird American action movies. Green glowing aliens and human sharks even probably help to open the eyes of those CoD teens out there.
Re: Review: PS5 Pro - An Impressive Yet Inconsistent Upgrade
@nessisonett This! I never knew the reason why I dislike the idea of PS5 Pro. You’re right: Base PS5 feels like a PS4 Pro Pro, and PS5 Pro feels like the PROPER new generation, also regarding the price.
Re: GTA Trilogy Dev Implies Rockstar Made a 'D*ck Move' Removing Its Name from PS5, PS4 Remasters
X made it so much easier to behave unprofessionally.
Re: Conspiratorial Fans Think PS5 Ad Teasing December State of Play, PlayStation Showcase
@RoomWithaMoose State of Play and Showcases are a major responsibility of the marketing department. Who else should take responsibility for them?
Re: Japan Sales Charts: PS5 Pro Gets Stronger Start Than PS4 Pro Despite Being Twice the Price
@DonJorginho If Sony finds out that many people are willing to pay £600+ for the PS6, then this is priced accordingly.
And lower sales numbers are not hurting Sony too much, as we see today, because obviously a surprisingly large percentage of their PSN sales seems to be for PS4 games on PS4 consoles.
What Sony really meant with „We belive in generations“: „We believe that two generations will us make money for a longer period of time in parallel.“
Re: Guerrilla's Next Horizon Game May Launch Sometime in 2025 on PS5
Hermen is really pushing hard with this stuff. Aloy-as-a-Service must be his wet dream.
Re: Veteran Trophy Hunter Hakoom Quits PlayStation Over Alleged Account Suspension Storm
@Czar_Khastik Sounds more like a permanent break-up. Why should anyone here read such articles when there’s no more comment from you?
Re: Conspiratorial Fans Think PS5 Ad Teasing December State of Play, PlayStation Showcase
3rd December has the disadvantage of being in the Christmas shopping season. From a marketing standpoint, you want to put your message before Black Friday, and then ride this wave till the end. With a show on 3rd December, Sony could create negative feelings for some customers, who have already bought the presents and then regret it because something more fitting is announced.
Therefore, I don’t believe in a show with major new announcements.
Re: Play Has No Limits in Sony's Latest Live-Action PS5 Ad
This ad seems to address the Amateur players, which dare to buy physical (!) disks (!).
Re: Hands On: Spider-Man 2 All in on Ray Tracing for PS5 Pro
@Medic_alert I just googled it, Doom indeed didn’t use FP calculations at all, totally fascinating. My first PC was a Pentium 166 with an nVidia Riva 128 plus a Voodoo 1. Incredibly fast for its time, but totally outdated after two years. Today’s kids have no idea how extreme progress in computing was back then.
Re: Hands On: Spider-Man 2 All in on Ray Tracing for PS5 Pro
@Medic_alert Gaming without a floating point unit, almost unthinkable today. Did Doom support FPUs, or was (is) it just using integers?
Re: Hands On: Spider-Man 2 All in on Ray Tracing for PS5 Pro
@DennisReynolds @Nexosi I fully agree. I use an iPhone Pro and don’t want to miss it, but I keep mine for typically 4 or 5 years because of the minor progress from generation to generation.
The main difference between a smartphone and a console: People can brag with their phones, and if they get a new one, they can easily put it away in some drawer („as a replacement if the new one breaks“). If somebody brags with their PS5 Pro, they make a joke out of themselves. And a PS5 doesn’t fit in a standard drawer.
Re: Hands On: Spider-Man 2 All in on Ray Tracing for PS5 Pro
@Nexozi Please guess: How often does the average user unlock their iPhone per day? It’s 80 times. This reflects the very high importance of smartphones these days for most people, more important than a watch, and only beaten by glasses and other medical devices. A video game console meanwhile…
Re: Hands On: Spider-Man 2 All in on Ray Tracing for PS5 Pro
Main difference: Peter‘s shirt is more open in the Performance Pro mode.
Re: Square Enix's New AAA Games Are Being Trounced by Final Fantasy 14
@Loamy We live in a world where everyone can enjoy great TV series via streaming services. So why should I play a game with pathetic dialog which obviously aims for teenage girls?
Re: Hands On: The Last of Us 2 Marries Visuals and Frame Rate in PS5 Pro Game Changer
There are dozens of games with PS5 Pro improvements PushSquare can make articles of. God bless Sony!
Re: Sony Promises It'll Launch Major PS5 Single Player Games Every Year Moving Forwards
@KillerBoy You‘re right, Concord was the biggest PS single player game in 2024.
Re: Astro Bot Sells 1.5 Million PS5 Copies Inside Nine Weeks
@REALAIS This silent robot has more personality than the whole cast of Stellar Blade combined.
Re: God of War Ragnarok Will Look and Run Better Than Ever on PS5 Pro, And Solve Fewer Puzzles for You
@ZeroSum ???
Re: God of War Ragnarok Will Look and Run Better Than Ever on PS5 Pro, And Solve Fewer Puzzles for You
@ZeroSum I talk specifically about GoW:R!
You cite Digital Foundry. Then you probably know that
It is clear that genuine 120 fps with the Pro is out of reach for GoW:R. The way to go here is frame generation, using the additional GPU power for that. Be it with FSR3.1 (while using PSSR for upscaling), or with a PSSR frame generation solution, which might come or not (maybe the hardware is flexible enough to do it).
However, is Santa Monica willing to implement frame generation into this game? I don’t think they will ever touch the code again to modify GoW:R.
Re: God of War Ragnarok Will Look and Run Better Than Ever on PS5 Pro, And Solve Fewer Puzzles for You
120 fps seems quite unlikely at this point. I repeat myself: With only a small increase in CPU clocks and no architectural changes (still a standard PS5 Zen 2 CPU, obviously no 3D cache or other improvements), the CPU becomes the bottleneck.
Maybe in a few months, Sony will provide a PS5 Pro firmware update which enables AI frame generation on the PSSR AI units, like Nvidia did for its Ada Lovelace graphics cards. With that, a nice boost from 60 to 120 fps would be possible with the existing CPU. But that’s mostly speculation from my side.
Re: PS5 Pro Does a 'Much Better Job' of Enhancing Games Than PS4 Pro Did, Says Tech Experts
I‘m quite surprised by Rich‘s comparison of PS4 Pro and PS5 Pro. The PS4 Pro brought a significant boost in CPU clocks AND GPU clocks, while the CPU boost of PS5 Pro is minor at best. And this CPU boost had great effects on the performance of CPU limited games like GoW and CoD Blops 6.
These were gains which the PS5 Pro will NOT facilitate. And the CPU limitation of the PS5 (Pro) is already real, especially for UE5 games.
Long story short: PS4 Pro could boost game performance where PS5 Pro can not. A game which can’t reach 60 fps on the base PS5 will not reach it on the Pro, if the graphics settings are not completely messed up by the devs in the first place.
We will remember the PS5 Pro as a console with an unimpressive boost, and the excitement will remain low.
Re: PS5 Pro Has a Remarkable Impact on Unpatched Games
This improvements in framerate are obviously the result of a higher GPU performance.
That means:
Big question: Will they offer a Pro patch with PSSR? Then they could hit a constant 60 fps (with a lower base resolution) while preventing an acceptable image quality.
Re: Metacritic Responds to Ongoing Dragon Age: The Veilguard Review Bombing Campaign
THAT‘S why Nintendo refuses to add user scores to its eShop.
Re: Empire of the Ants' Creepy-Crawlies Will Move at 60fps on PS5 Pro
@DennisReynolds 60 fps was standard on my first console, the SNES. The switch to 3D games (starting with Star Fox etc. on the SNES) with their 30 fps (and less!) was a big backlash.
PS5 finally achieved for 3D games what the SNES achieved back then for 2D games: 60 fps, great games, no loading times.
Re: What Is PSSR for PS5 Pro?
@LowDefAl I find it great as well, dear @PushSquare team!
Re: Empire of the Ants' Creepy-Crawlies Will Move at 60fps on PS5 Pro
I see no reason not to offer a 60 fps mode on the base machine.
The minimal lower CPU clocks? This can’t be the reason!
The 36% lower GPU clocks? Then reduce the rendering resolution on both axis by 20%, i.e. if the base resolution for Pro is 1080p (from which it then upscales to 4k with PSSR ), then choose 864p and upscale it from there with FSR3 to e.g. 1440p.
Re: PS5 Pro Will Upgrade the Xbox-Owned Call of Duty: Black Ops 6
@get2sammyb Indiana will presumably be best not on PS5 Pro, but on PC. And I was skeptical in the past about the future of PC gaming, but this is the easiest available platform in many new markets, and that’s why Microsoft is emphasizing it.
Re: Marvel's Spider-Man 2 Will Literally Melt Your Face Off on PS5 Pro
You need to count the pixels manually to find out whether it’s on Pro or the base model, because Insomniac‘s upscaler works so well. Okay, RT reflections are a better, but they have to explicitly show it in this video.
Ergo: FF7 Rebirth aside, the differences we have seen so far are minor at best. In a world where YouTube videos are mainly watched on smartphones instead on 4k TVs, it’s a tough sell for Sony!
Re: Insomniac Developers Psyched for PS5 Pro, Enhanced Ratchet & Clank: Rift Apart is 'Phenomenal'
I thought the current PS philosophy is „show, don’t tell“. This obviously doesn’t quite work out for the PS5 Pro in many cases, as showing means pixel-peeping.
Re: More People Are Playing the Original Horizon Zero Dawn Than Its Remaster on PC
@dskatter Nixxes could have also made a Bloodborne Remastered for PS5 and PC, or a Astro Bot Rescue Mission Remastered for PSVR2 and PC. That would have made MUCH more sense than a remaster of a game that already runs flawlessly with 60 fps on PS5 and PC.
But Aloy is Hermen‘s baby. And I‘d be surprised if the critical success of Astro Bot would go down well for him: NOT GaaS, NOT a massive 60+ hours formulatic open-world game for USD 200m, but a smaller, super-creative game with character.
I hope that Nicolas Doucet from Team Asobi soon becomes the new CEO of SIE and moves SIE to where it was when it was called SCE, to Japan.
Re: Bloodborne PS5 Pro Comparison Appears As Consumers Receive Console Early
All what these pictures create inside of me is not a craving for the PS5 Pro but for a proper Bloodborne Remastered.
Re: PS5 Pro Could Seriously Improve the Quality of Your PS4 Games
„Sony’s supercharged system could make dramatic enhancements to your PS4 library“
That contains more drama than the Resetera post.
Re: Sony Says the Best Time to Get a PS5 Is Now
Who needs a PS5 for Fortnite, FC and CoD Blops 6?
Re: Sony Adopting 'Show Don't Tell' Strategy with PS5
@CielloArc Tbf, they recently announced Ghost of Yotei, which is really something. And the drama around Concord was a great show for sure.
Re: Gaze in Awe at Official PS5 Pro Enhanced Label, Gracing Physical Game Boxes Soon
@nessisonett Why this negativity? If I wouldn’t have a PS5, of course I would buy a Pro at this point. Like many others here, I have a (good) job, and gaming is a hobby of mine, so why bother?
I don’t buy a Pro because I don’t know what to do with my existing standard model. I have no other place where it makes sense to use it, and selling it via eBay etc. is just not my thing.
We should be honest here: Most of us would buy a Pro as their first PS5 without considering the base model.
Re: Sony Shuts PS Studio Neon Koi without Ever Releasing a Game
Hermen loves his talkative baby Aloy so much.
So, more Horizon?
Re: After a Tough Few Months, Sony Says It'll Keep Making PS5 Live Service Games
@nessisonett I just started playing Killzone SF. And now I got a better understanding of its director.
Re: Concord Cost Sony Over $200 Million, And Didn't Make a Single Cent
200m for „the initial development deal“. These are no news, it was revealed in the 400m story. But do these 200m include the late extra efforts for supporting studios? I don’t understand them as „initial“, so I highly doubt this.
A support studio, guessing the need for fixing an unfinished game within a few months, which should become „The Future of PS“ with Star Wars-like IP value: Such a support can demand EVERY price! And now imaging there are SEVERAL of these studios.