@Medic_alert I just googled it, Doom indeed didn’t use FP calculations at all, totally fascinating. My first PC was a Pentium 166 with an nVidia Riva 128 plus a Voodoo 1. Incredibly fast for its time, but totally outdated after two years. Today’s kids have no idea how extreme progress in computing was back then.
@DennisReynolds @Nexosi I fully agree. I use an iPhone Pro and don’t want to miss it, but I keep mine for typically 4 or 5 years because of the minor progress from generation to generation.
The main difference between a smartphone and a console: People can brag with their phones, and if they get a new one, they can easily put it away in some drawer („as a replacement if the new one breaks“). If somebody brags with their PS5 Pro, they make a joke out of themselves. And a PS5 doesn’t fit in a standard drawer.
@Nexozi Please guess: How often does the average user unlock their iPhone per day? It’s 80 times. This reflects the very high importance of smartphones these days for most people, more important than a watch, and only beaten by glasses and other medical devices. A video game console meanwhile…
@Loamy We live in a world where everyone can enjoy great TV series via streaming services. So why should I play a game with pathetic dialog which obviously aims for teenage girls?
You cite Digital Foundry. Then you probably know that
there have been 120 fps games almost right from the start (CoD Black Ops Cold War),
the PS5 (Pro) CPU can achieve stable 60 fps (GoW:R), but not much more. Nixxes struggled for a long time reach stable 60 fps for Zen 1 and Zen 2 CPUs, just recently they could finally improve it to acceptable results above 60 fps.
It is clear that genuine 120 fps with the Pro is out of reach for GoW:R. The way to go here is frame generation, using the additional GPU power for that. Be it with FSR3.1 (while using PSSR for upscaling), or with a PSSR frame generation solution, which might come or not (maybe the hardware is flexible enough to do it).
However, is Santa Monica willing to implement frame generation into this game? I don’t think they will ever touch the code again to modify GoW:R.
120 fps seems quite unlikely at this point. I repeat myself: With only a small increase in CPU clocks and no architectural changes (still a standard PS5 Zen 2 CPU, obviously no 3D cache or other improvements), the CPU becomes the bottleneck.
Maybe in a few months, Sony will provide a PS5 Pro firmware update which enables AI frame generation on the PSSR AI units, like Nvidia did for its Ada Lovelace graphics cards. With that, a nice boost from 60 to 120 fps would be possible with the existing CPU. But that’s mostly speculation from my side.
I‘m quite surprised by Rich‘s comparison of PS4 Pro and PS5 Pro. The PS4 Pro brought a significant boost in CPU clocks AND GPU clocks, while the CPU boost of PS5 Pro is minor at best. And this CPU boost had great effects on the performance of CPU limited games like GoW and CoD Blops 6.
These were gains which the PS5 Pro will NOT facilitate. And the CPU limitation of the PS5 (Pro) is already real, especially for UE5 games.
Long story short: PS4 Pro could boost game performance where PS5 Pro can not. A game which can’t reach 60 fps on the base PS5 will not reach it on the Pro, if the graphics settings are not completely messed up by the devs in the first place.
We will remember the PS5 Pro as a console with an unimpressive boost, and the excitement will remain low.
This improvements in framerate are obviously the result of a higher GPU performance.
That means:
The minimum resolution set by the developer is too high to hit 60 fps with the base machine.
They could relatively easily fix the framerate by lowering the lower limit for resolution.
As a consequence , the already poor image quality would take an even harder hit.
PS5 Pro can only mitigate a poor optimasation with raw computational power.
Big question: Will they offer a Pro patch with PSSR? Then they could hit a constant 60 fps (with a lower base resolution) while preventing an acceptable image quality.
@DennisReynolds 60 fps was standard on my first console, the SNES. The switch to 3D games (starting with Star Fox etc. on the SNES) with their 30 fps (and less!) was a big backlash.
PS5 finally achieved for 3D games what the SNES achieved back then for 2D games: 60 fps, great games, no loading times.
I see no reason not to offer a 60 fps mode on the base machine.
The minimal lower CPU clocks? This can’t be the reason!
The 36% lower GPU clocks? Then reduce the rendering resolution on both axis by 20%, i.e. if the base resolution for Pro is 1080p (from which it then upscales to 4k with PSSR ), then choose 864p and upscale it from there with FSR3 to e.g. 1440p.
@get2sammyb Indiana will presumably be best not on PS5 Pro, but on PC. And I was skeptical in the past about the future of PC gaming, but this is the easiest available platform in many new markets, and that’s why Microsoft is emphasizing it.
You need to count the pixels manually to find out whether it’s on Pro or the base model, because Insomniac‘s upscaler works so well. Okay, RT reflections are a better, but they have to explicitly show it in this video.
Ergo: FF7 Rebirth aside, the differences we have seen so far are minor at best. In a world where YouTube videos are mainly watched on smartphones instead on 4k TVs, it’s a tough sell for Sony!
I thought the current PS philosophy is „show, don’t tell“. This obviously doesn’t quite work out for the PS5 Pro in many cases, as showing means pixel-peeping.
@dskatter Nixxes could have also made a Bloodborne Remastered for PS5 and PC, or a Astro Bot Rescue Mission Remastered for PSVR2 and PC. That would have made MUCH more sense than a remaster of a game that already runs flawlessly with 60 fps on PS5 and PC.
But Aloy is Hermen‘s baby. And I‘d be surprised if the critical success of Astro Bot would go down well for him: NOT GaaS, NOT a massive 60+ hours formulatic open-world game for USD 200m, but a smaller, super-creative game with character.
I hope that Nicolas Doucet from Team Asobi soon becomes the new CEO of SIE and moves SIE to where it was when it was called SCE, to Japan.
@nessisonett Why this negativity? If I wouldn’t have a PS5, of course I would buy a Pro at this point. Like many others here, I have a (good) job, and gaming is a hobby of mine, so why bother?
I don’t buy a Pro because I don’t know what to do with my existing standard model. I have no other place where it makes sense to use it, and selling it via eBay etc. is just not my thing.
We should be honest here: Most of us would buy a Pro as their first PS5 without considering the base model.
200m for „the initial development deal“. These are no news, it was revealed in the 400m story. But do these 200m include the late extra efforts for supporting studios? I don’t understand them as „initial“, so I highly doubt this.
A support studio, guessing the need for fixing an unfinished game within a few months, which should become „The Future of PS“ with Star Wars-like IP value: Such a support can demand EVERY price! And now imaging there are SEVERAL of these studios.
@MrPeanutbutterz If the rules for IE are the same as for here in D, then you earn 10 points for 1 Euro spent. For a 60 Euro voucher, you need 15000 points. That means you spent 1500 Euro on games in the PS Store, wow! Of course having a discount of 4% is nice, but it’s not groundbreaking. And compared to physical games (with manufacturing, logistics, retailer margins), Sony earns an enormous amount of money with PS Store games AND raised the standard price to 70 Euro.
I must admit: If Sony convinced you of PS Stars being a legitimate deal, then they achieved their goal and did everything right.
@DennisReynolds 2 new games each month or each year? Because customers buying 2 new full price games each month are absolute power users. PushSquare is a bubble of power users, as streamers are. The vast majority of PS gamers out there are happy with their yearly CoD, FC and/or Madden, plus Fortnite, Valorant etc.
@MrPeanutbutterz Yes, and how much did you spend on these games in total? You probably belong to the top 2% spenders on PSN. Most people out there will likely never collect enough points to claim 5 Euros.
I‘ve never played a Killzone game, and the most recent discussion made me curious. So I ordered a used copy of Shadow Fall on eBay, should arrive tomorrow.
What are your experiences with that entry, what to expect?
@PuppetMaster Hey, don’t get rude. The plot has many holes and is as kitschy as Amy Hennig could make it. I am mature enough to expect some art, i.e. some insight into the human nature. In my opinion, Neil Druckmann could deliver that with Uncharted 4 and The Last of Us, Ami Hennig with Uncharted 1 and 2 not.
Sorry, but I find this game overrated. Gameplay mechanics are nice and presentation is bombastic, but the story is total bollocks. I played it in 2022 for the first time and forgot about it after finishing. However, Uncharted 4 is so much better in EVERY aspect.
„Acclaimed PS5 Platformer Astro Bot Really Couldn't Be Selling Any Better“
This is a false statement. It sales numbers are not limited by physical copies, so of course it could sell better. In theory, but also in practice.
Why has this game not yet shifted 5 million copies, i.e. Super Mario territory? I didn’t buy it yet, because I know that it’s high price will reduce in a not too far future by a significant amount. Zelda Echoes of Wisdom meanwhile: day one.
Comments 1,018
Re: Hands On: Spider-Man 2 All in on Ray Tracing for PS5 Pro
@Medic_alert I just googled it, Doom indeed didn’t use FP calculations at all, totally fascinating. My first PC was a Pentium 166 with an nVidia Riva 128 plus a Voodoo 1. Incredibly fast for its time, but totally outdated after two years. Today’s kids have no idea how extreme progress in computing was back then.
Re: Hands On: Spider-Man 2 All in on Ray Tracing for PS5 Pro
@Medic_alert Gaming without a floating point unit, almost unthinkable today. Did Doom support FPUs, or was (is) it just using integers?
Re: Hands On: Spider-Man 2 All in on Ray Tracing for PS5 Pro
@DennisReynolds @Nexosi I fully agree. I use an iPhone Pro and don’t want to miss it, but I keep mine for typically 4 or 5 years because of the minor progress from generation to generation.
The main difference between a smartphone and a console: People can brag with their phones, and if they get a new one, they can easily put it away in some drawer („as a replacement if the new one breaks“). If somebody brags with their PS5 Pro, they make a joke out of themselves. And a PS5 doesn’t fit in a standard drawer.
Re: Hands On: Spider-Man 2 All in on Ray Tracing for PS5 Pro
@Nexozi Please guess: How often does the average user unlock their iPhone per day? It’s 80 times. This reflects the very high importance of smartphones these days for most people, more important than a watch, and only beaten by glasses and other medical devices. A video game console meanwhile…
Re: Hands On: Spider-Man 2 All in on Ray Tracing for PS5 Pro
Main difference: Peter‘s shirt is more open in the Performance Pro mode.
Re: Square Enix's New AAA Games Are Being Trounced by Final Fantasy 14
@Loamy We live in a world where everyone can enjoy great TV series via streaming services. So why should I play a game with pathetic dialog which obviously aims for teenage girls?
Re: Hands On: The Last of Us 2 Marries Visuals and Frame Rate in PS5 Pro Game Changer
There are dozens of games with PS5 Pro improvements PushSquare can make articles of. God bless Sony!
Re: Sony Promises It'll Launch Major PS5 Single Player Games Every Year Moving Forwards
@KillerBoy You‘re right, Concord was the biggest PS single player game in 2024.
Re: Astro Bot Sells 1.5 Million PS5 Copies Inside Nine Weeks
@REALAIS This silent robot has more personality than the whole cast of Stellar Blade combined.
Re: God of War Ragnarok Will Look and Run Better Than Ever on PS5 Pro, And Solve Fewer Puzzles for You
@ZeroSum ???
Re: God of War Ragnarok Will Look and Run Better Than Ever on PS5 Pro, And Solve Fewer Puzzles for You
@ZeroSum I talk specifically about GoW:R!
You cite Digital Foundry. Then you probably know that
It is clear that genuine 120 fps with the Pro is out of reach for GoW:R. The way to go here is frame generation, using the additional GPU power for that. Be it with FSR3.1 (while using PSSR for upscaling), or with a PSSR frame generation solution, which might come or not (maybe the hardware is flexible enough to do it).
However, is Santa Monica willing to implement frame generation into this game? I don’t think they will ever touch the code again to modify GoW:R.
Re: God of War Ragnarok Will Look and Run Better Than Ever on PS5 Pro, And Solve Fewer Puzzles for You
120 fps seems quite unlikely at this point. I repeat myself: With only a small increase in CPU clocks and no architectural changes (still a standard PS5 Zen 2 CPU, obviously no 3D cache or other improvements), the CPU becomes the bottleneck.
Maybe in a few months, Sony will provide a PS5 Pro firmware update which enables AI frame generation on the PSSR AI units, like Nvidia did for its Ada Lovelace graphics cards. With that, a nice boost from 60 to 120 fps would be possible with the existing CPU. But that’s mostly speculation from my side.
Re: PS5 Pro Does a 'Much Better Job' of Enhancing Games Than PS4 Pro Did, Says Tech Experts
I‘m quite surprised by Rich‘s comparison of PS4 Pro and PS5 Pro. The PS4 Pro brought a significant boost in CPU clocks AND GPU clocks, while the CPU boost of PS5 Pro is minor at best. And this CPU boost had great effects on the performance of CPU limited games like GoW and CoD Blops 6.
These were gains which the PS5 Pro will NOT facilitate. And the CPU limitation of the PS5 (Pro) is already real, especially for UE5 games.
Long story short: PS4 Pro could boost game performance where PS5 Pro can not. A game which can’t reach 60 fps on the base PS5 will not reach it on the Pro, if the graphics settings are not completely messed up by the devs in the first place.
We will remember the PS5 Pro as a console with an unimpressive boost, and the excitement will remain low.
Re: PS5 Pro Has a Remarkable Impact on Unpatched Games
This improvements in framerate are obviously the result of a higher GPU performance.
That means:
Big question: Will they offer a Pro patch with PSSR? Then they could hit a constant 60 fps (with a lower base resolution) while preventing an acceptable image quality.
Re: Metacritic Responds to Ongoing Dragon Age: The Veilguard Review Bombing Campaign
THAT‘S why Nintendo refuses to add user scores to its eShop.
Re: Empire of the Ants' Creepy-Crawlies Will Move at 60fps on PS5 Pro
@DennisReynolds 60 fps was standard on my first console, the SNES. The switch to 3D games (starting with Star Fox etc. on the SNES) with their 30 fps (and less!) was a big backlash.
PS5 finally achieved for 3D games what the SNES achieved back then for 2D games: 60 fps, great games, no loading times.
Re: What Is PSSR for PS5 Pro?
@LowDefAl I find it great as well, dear @PushSquare team!
Re: Empire of the Ants' Creepy-Crawlies Will Move at 60fps on PS5 Pro
I see no reason not to offer a 60 fps mode on the base machine.
The minimal lower CPU clocks? This can’t be the reason!
The 36% lower GPU clocks? Then reduce the rendering resolution on both axis by 20%, i.e. if the base resolution for Pro is 1080p (from which it then upscales to 4k with PSSR ), then choose 864p and upscale it from there with FSR3 to e.g. 1440p.
Re: PS5 Pro Will Upgrade the Xbox-Owned Call of Duty: Black Ops 6
@get2sammyb Indiana will presumably be best not on PS5 Pro, but on PC. And I was skeptical in the past about the future of PC gaming, but this is the easiest available platform in many new markets, and that’s why Microsoft is emphasizing it.
Re: Marvel's Spider-Man 2 Will Literally Melt Your Face Off on PS5 Pro
You need to count the pixels manually to find out whether it’s on Pro or the base model, because Insomniac‘s upscaler works so well. Okay, RT reflections are a better, but they have to explicitly show it in this video.
Ergo: FF7 Rebirth aside, the differences we have seen so far are minor at best. In a world where YouTube videos are mainly watched on smartphones instead on 4k TVs, it’s a tough sell for Sony!
Re: Insomniac Developers Psyched for PS5 Pro, Enhanced Ratchet & Clank: Rift Apart is 'Phenomenal'
I thought the current PS philosophy is „show, don’t tell“. This obviously doesn’t quite work out for the PS5 Pro in many cases, as showing means pixel-peeping.
Re: More People Are Playing the Original Horizon Zero Dawn Than Its Remaster on PC
@dskatter Nixxes could have also made a Bloodborne Remastered for PS5 and PC, or a Astro Bot Rescue Mission Remastered for PSVR2 and PC. That would have made MUCH more sense than a remaster of a game that already runs flawlessly with 60 fps on PS5 and PC.
But Aloy is Hermen‘s baby. And I‘d be surprised if the critical success of Astro Bot would go down well for him: NOT GaaS, NOT a massive 60+ hours formulatic open-world game for USD 200m, but a smaller, super-creative game with character.
I hope that Nicolas Doucet from Team Asobi soon becomes the new CEO of SIE and moves SIE to where it was when it was called SCE, to Japan.
Re: Bloodborne PS5 Pro Comparison Appears As Consumers Receive Console Early
All what these pictures create inside of me is not a craving for the PS5 Pro but for a proper Bloodborne Remastered.
Re: PS5 Pro Could Seriously Improve the Quality of Your PS4 Games
„Sony’s supercharged system could make dramatic enhancements to your PS4 library“
That contains more drama than the Resetera post.
Re: Sony Says the Best Time to Get a PS5 Is Now
Who needs a PS5 for Fortnite, FC and CoD Blops 6?
Re: Sony Adopting 'Show Don't Tell' Strategy with PS5
@CielloArc Tbf, they recently announced Ghost of Yotei, which is really something. And the drama around Concord was a great show for sure.
Re: Gaze in Awe at Official PS5 Pro Enhanced Label, Gracing Physical Game Boxes Soon
@nessisonett Why this negativity? If I wouldn’t have a PS5, of course I would buy a Pro at this point. Like many others here, I have a (good) job, and gaming is a hobby of mine, so why bother?
I don’t buy a Pro because I don’t know what to do with my existing standard model. I have no other place where it makes sense to use it, and selling it via eBay etc. is just not my thing.
We should be honest here: Most of us would buy a Pro as their first PS5 without considering the base model.
Re: Sony Shuts PS Studio Neon Koi without Ever Releasing a Game
Hermen loves his talkative baby Aloy so much.
So, more Horizon?
Re: After a Tough Few Months, Sony Says It'll Keep Making PS5 Live Service Games
@nessisonett I just started playing Killzone SF. And now I got a better understanding of its director.
Re: Concord Cost Sony Over $200 Million, And Didn't Make a Single Cent
200m for „the initial development deal“. These are no news, it was revealed in the 400m story. But do these 200m include the late extra efforts for supporting studios? I don’t understand them as „initial“, so I highly doubt this.
A support studio, guessing the need for fixing an unfinished game within a few months, which should become „The Future of PS“ with Star Wars-like IP value: Such a support can demand EVERY price! And now imaging there are SEVERAL of these studios.
Re: Random: Forward-Thinking PlayStation Gamer Spends $2,000 on 24 Years of PS Plus
Reminds me of the film „Pappa ante portas“ from 1991:
https://en.m.wikipedia.org/wiki/Pappa_Ante_Portas
„After ordering a 40-year supply of typewriting paper and erasers (because of quantity discount), his boss forces him to retire.“
Re: Eyes Up for Dead or Alive Dating Game's Latest PS5, PS4 Trailer
When the brain is smaller than one breast alone.
Re: Star Wars Outlaws Slips PS5 Screen Tearing Bug into Latest Patch
It looks to me that there went something wrong with the VRR implementation.
Re: Reminder: You Must Accept PS Stars Terms of Service to Keep Earning Points
@MrPeanutbutterz If the rules for IE are the same as for here in D, then you earn 10 points for 1 Euro spent. For a 60 Euro voucher, you need 15000 points. That means you spent 1500 Euro on games in the PS Store, wow! Of course having a discount of 4% is nice, but it’s not groundbreaking. And compared to physical games (with manufacturing, logistics, retailer margins), Sony earns an enormous amount of money with PS Store games AND raised the standard price to 70 Euro.
I must admit: If Sony convinced you of PS Stars being a legitimate deal, then they achieved their goal and did everything right.
Re: Reminder: You Must Accept PS Stars Terms of Service to Keep Earning Points
@DennisReynolds 2 new games each month or each year? Because customers buying 2 new full price games each month are absolute power users. PushSquare is a bubble of power users, as streamers are. The vast majority of PS gamers out there are happy with their yearly CoD, FC and/or Madden, plus Fortnite, Valorant etc.
Re: Reminder: You Must Accept PS Stars Terms of Service to Keep Earning Points
@MrPeanutbutterz Yes, and how much did you spend on these games in total? You probably belong to the top 2% spenders on PSN. Most people out there will likely never collect enough points to claim 5 Euros.
Re: Reminder: You Must Accept PS Stars Terms of Service to Keep Earning Points
PS Stars was laughable, with the new terms it’s a joke.
Re: Random: Killzone Superfans Want to License the IP from Sony
@Matroska Okay, thank you. Received it today, will try it after the supper.
Re: Random: Killzone Superfans Want to License the IP from Sony
I‘ve never played a Killzone game, and the most recent discussion made me curious. So I ordered a used copy of Shadow Fall on eBay, should arrive tomorrow.
What are your experiences with that entry, what to expect?
Re: Horizon Zero Dawn PS5 Is an Absolutely Insane Upgrade
I agree, an absolutely insane effort for an already fine looking game.
Re: Preview: LEGO Horizon Adventures Is Looking Like the Best LEGO Game Yet
You mean
„Preview: LEGO Horizon Adventures Is Looking Like the Best Horizon Game Yet“
don’t you?
Re: Some Marvel's Spider-Man 2 PS5 Fans Are Furious It's Not Getting DLC
I should also get an X account and furiosly shout out what I don’t like about PS gaming. Maybe PushSquare will cite me.
Re: Opinion: The Price of Playing PS5 Games Day One Is Getting Higher and Higher
Today I bought Astro Bot for 48 EUR (the same price I paid for Zelda Echoes of Wisdom day-one, btw).
WE are the customers who pay all the development and marketing. So WE have the power to teach the publishers
Sony learned it on the hard way that we want original games like Helldivers 2 and not shallow copy-cats like Concord. We taught them!
Re: PlayStation Community Reflects on Iconic Uncharted 2: Among Thieves for 15th Anniversary
@ryanburnsred That‘s actually a great comprehensive description of the plot structure! There are reasons why Amy Hennig was dismissed in 2014.
Re: PlayStation Community Reflects on Iconic Uncharted 2: Among Thieves for 15th Anniversary
@PuppetMaster Hey, don’t get rude. The plot has many holes and is as kitschy as Amy Hennig could make it. I am mature enough to expect some art, i.e. some insight into the human nature. In my opinion, Neil Druckmann could deliver that with Uncharted 4 and The Last of Us, Ami Hennig with Uncharted 1 and 2 not.
Re: PlayStation Community Reflects on Iconic Uncharted 2: Among Thieves for 15th Anniversary
@PuppetMaster This video reflects my views pretty well:
https://youtu.be/V3OzuGcRa4Q?si=bkBm9B9_a98R5TGN
Re: PlayStation Community Reflects on Iconic Uncharted 2: Among Thieves for 15th Anniversary
@TheArt Yes, without sweet nostalgia
Re: PlayStation Community Reflects on Iconic Uncharted 2: Among Thieves for 15th Anniversary
Sorry, but I find this game overrated. Gameplay mechanics are nice and presentation is bombastic, but the story is total bollocks. I played it in 2022 for the first time and forgot about it after finishing. However, Uncharted 4 is so much better in EVERY aspect.
Re: Acclaimed PS5 Platformer Astro Bot Really Couldn't Be Selling Any Better
„Acclaimed PS5 Platformer Astro Bot Really Couldn't Be Selling Any Better“
This is a false statement. It sales numbers are not limited by physical copies, so of course it could sell better. In theory, but also in practice.
Why has this game not yet shifted 5 million copies, i.e. Super Mario territory? I didn’t buy it yet, because I know that it’s high price will reduce in a not too far future by a significant amount. Zelda Echoes of Wisdom meanwhile: day one.
Re: Mark Zuckerberg Claims to Be a Grandmaster-Level Civilization Player
@beardybot THAT‘s why the Metaverse is such a joke.