Comments 2,392

Re: Poll: Are You Playing Final Fantasy 7 Rebirth?

KundaliniRising333

@savarunl rigggggght because I didn't try it after the demo update, and ign, as well as digital foundry didn't also highlight/confirm the visual issues just today. All of these things happened, and I genuinely hoped their update would fix thiglngs meaningfully. They just didn't. Even pushsquare made an article about it mins ago and they tend to market more than anything else.

It may not bother you, but to outwardly pretend something doesn't exist just because of Fandom is just misinformation.

Re: Poll: Are You Playing Final Fantasy 7 Rebirth?

KundaliniRising333

Not t until the visual problems are fixed, or it goes on steep discount.

Full price for what they rushed on in the polish dept is just no Bueno. This was initially a day one for me but the demo and some honest accounts helped solidify that for me, this isn't a quality Launch product technically speaking. Much like Jedi Survivor, however this is far More muddy and blurry an affair.

Not the way I want to experience its initial Playghrough.

Re: 900 PlayStation Employees Laid Off, London Studio Closed

KundaliniRising333

This is what happens when you invest in models most don't want. It's pretty telling that they made the 'nearly out the door talking head' who helped get them in this mess announce the news. Like it was just that idiot that did this, so place untold Blame on him, and make it seem like this is a fresh start..

This is what many of us kept saying was the likely result if Sony continued down the road of following mirage in the desert predation models years after its gold rush along side rereleasing recycled content over and over again. This has Made Sony complacent and frankly dated all while completely ghosting their community of gamers.
Yet we that have spoken up are attacked by the community, and the excuses and schilling was barked back. One recent earnings report to the scumbag shareholders that doesn't reflect continued movement of the illusory everlasting growth model and here we are.

It's tragic news. I feel for those affected whom now lose their livelihoods, because of directives made by these scumbags. Whom only a handful will face the same fate.

This is going to be one dry generation that never was. Don't let the excuses fool you. The industry is in this state only because they made it so. Time and time again we see examples of amazing smaller budget experiences that don't require hundreds of millions of dollars to produce what often ends up being nothing more than another buy the books sequel.

Re: Sony's Marketing Is on Fire with PS5's Final Fantasy 7 Rebirth Right Now

KundaliniRising333

@UltimateOtaku91 I mean is Jamie that wrong? Let's rundown the fact he's read that were stated in most reviews that still gave it a suspect glowing score:
Padded out open world tropes
Poor visuals especially for a native ps5 title
Lame mini game main story gating
Some garbage side quests and activities.
And whew! If you played that demo,... It was rough in so many ways.

It seems like one can conclude that with all of that this game isn't quite for them yah?

Re: Poor Suicide Squad Sales Disappoint Publisher Warner Bros

KundaliniRising333

I think they already knew this was going to be below what they had hoped after the they had to delay the game for a considerable amount of time due to backlash on merely what the game was.

This was a terrible idea, especially with the dev and IP. Much as we've seen with the likes of Arkane, and Bethesda. The Rocksteady of the batman era lost much of its leadership and talent because of this gamble. I really hope this trend stops. Especially when you are trying to soap a Co op shooter or live service scheme into a gameplay style of established IP that has no business going there.

A game like he'll divers was already a Co op horde shooter that merely went third person and slapped on a battle pass system. So it worked out great.

If you are going to try and make a a super hero game into a Co op live service game the focus should have been on retaining the unique abilities of those heros, and the exploration and epic story pedigree of their universes. Traversing those adventures in Co op, with a subscription fee, or mtxs to support new adventures is how these all should be. Instead they try and pad out the retention through grind, repetition, social fomo addiction, and this ridiculous goal of an endless endgame loop which essentially is all of that grind and repetition void of real story or meaning aside from loot addiction.

It's shallow, and it's a death sentence to force successful narrative led ips with intricate game mechanics to be crammed into such a shallow model.
Rocksteady will likely never be Rocksteady again, and WB will likely not learn the lesson, fire people and now move on to trying to do the exact same garbage with Harry Potter. These are the lessons learned by these corporations run by people that don't even have a love or continued interest in enjoying the product they are pushing their Studios to make.

I really hope Sony doesnt take away the wrong understanding from the success of Hell divers. Because if they misinterpret its success we are going to see a lot more suicidesquads/fallout 76s/Redfalls to come from Sony owned Studios, and a greater exodus of talent as a result.

Re: Your Allies Will Determine Your Playstyle in PS5 Exclusive Rise of the Ronin

KundaliniRising333

It looks decent but I do agree on two points raised. It's likely just reskined ninja combat they've been using over and over again in nioh and wo long, with some new weapons and movesets. It also is decidedly a last gen game visually mainly because much like Fromsoft they have been milking the exact same engine for long time with minor improvements not often aligned with the increase in hardware avail.

Most importantly I want to know more on how the story and interaction with characters is truly setup. As that and the godawful loot and UI system of nioh and wo long were their biggest unfixed shortcomings for me. If they carry over any of that randomized stats on the same piece of gear 1000x during a playthrough loot system, this is a deep sale title for me already. I also hope story bits aren't told through toon renditions of characters with dialogue boxes yapping text at you on that horrible level selector guised as an overworld map. Hoping it's truly a connected world to traverse. Also want to know more about incentive to explore and sidequests.

If those two things alone are fixed, and the game is more than just another nioh souls like, I'm definitely in. It sounds like they will have difficulty options which if true is absolutely a large departure from what is the norm for the above compared titles. For what it's worth the combat does look cool and hopefully the varied weapons we've seen in these short glimpses suggests unique weaponry that may not be padded out with 100s of variations of them.

We need to see some true uncute gameplay here. The one slightly longer clip of them riding away on a horse seemed sub 30fps. These short stitched together montage trailers really have only shown small clips of glider flight, and combat/finishing moves.

Re: Final Fantasy VII Rebirth (PS5) - Strong Sequel Seeks a New Direction

KundaliniRising333

Visuals aren't everything, but it's not that it doesn't look good enough in terms of graphical prowess or art style to meet some arbitrary personal standard. It's the blurry mess, poor texture quality, lighting/shadow problems, pop in issues, and seriously downgraded character models that all combine to just make playing it so muddy and distracting that I just can't do this at full price. Especially it being a native ps5 title. This is just straight up shoddy post processing/polish all across the board

Bummer about the boring padding. This review and frankly Many others of the dozens I've read read like a 7 yet it was always going to get bumped up to good majority reviews because FF seems to get a lot of shoe in praise despite problems with many of the last few releases. So it takes some reading into the cons to determine how the game really will likely lie for you in terms of time value.
The poor demo update helped nudge the notion that based on polish, I am waiting on this one. The fluff just solidifies that for me.
Hopefully they fix those the visual problems at some point. As nearly every review highlights excessive fluff through boring padding alongside some glaring visual/technical issues.

Look forward to playing it sometime in the future. As I hold the original with such nostalgic love much like many of you. This just feels like it needed more time in the oven for QC and refinement.

Re: Final Fantasy 7 Rebirth PS5 Demo Patch Available Now

KundaliniRising333

@MUG3NHC just gave it a go after update and I completely agree with you. Performance mode is still a blurry downgraded mess. Depth of field, shadows, pop in, texture quality it's all just not great in motion at all. Somehow the character models look even more blurry standing right next to them. It's like looking through someone else's prescription glasses when viewing Tifa and sephiroth standing right next me, without movement. Noticing some studdering during traversal that wasbt there before as well.

Not sure what this patch actually did to address the concerns many raised but it looks just as muddied as before.
Bummer I genuinely hoped they were really going to buckle down and address this based on that criticism and their response to it ("The update to the Final Fantasy 7 Rebirth demo scheduled for February 21 will apply improvements to the visual quality when selecting Performance Mode from the graphics options," ) I have been looking forward to this just as much as those attacking anyone pointing out these very really issues...

This ain't it. Definitely going to wait on this and see if it gets meaningfully addressed. This level of blur is distracting to the overall experience.it really feels like this needed more time in the oven.

Re: Elden Ring's Shadow of the Erdtree Sounds Like a Mammoth Expansion

KundaliniRising333

@TheArt No, that's not the point I was trying to make. The point is that there is no limiting excuse to allow recurring technical issues to plague their game engine for over a decade.
I am not saying it needs to push graphical boundaries, nor that such is a measure of a good game. However, these technical issues have followed Fromsoft and their engine across 7 games over the course of 15 years.

As I said its stunning artistically, but performance leaves a great deal to be desired.

Re: Elden Ring's Shadow of the Erdtree Sounds Like a Mammoth Expansion

KundaliniRising333

@Northern_munkey Agreed. It has amazing art design and really carries the experience but it's definitely not pushing graphical fidelity at all, which i think is why it's even more an issue that they don't get these games running smoothly, even post launch. They often don't support the game technically post launch at all.

Yah, I agree that ue5 or even decima would be awesome for sure. Both FromSoft and Team Ninja have milked their engines for far too long now. FromSoft has at least improved some additional fidelity and effects within the engine over the years though, but the performance has still remained fubar and that godawful UI has literally not changed since 2008.
I think The Demon Souls Remake really shows that it's developer originated inaction on these fronts. As Bluepoint was able to take that same game code and make it stunning and run better.
Again, I love the art design and atmosphere of these games for sure, but its time to put in the investment to upgrade perf and fidelity.

Re: Elden Ring's Shadow of the Erdtree Sounds Like a Mammoth Expansion

KundaliniRising333

@extragood a PS5 pro wont' fix FromSofts faulty engine. It has the same recurring issues its had since ps3, largely because they have used that same engine with modest improvements for over a decade on these titles. Elden Ring isn't pushing visuals beyond ps4 era fidelity by any stretch.

Unless Fromsoft take the time to fix their frame time issues and other recurring poor optimization consequences, it's going to remain more of the same regardless of the hardware.

I think they would really benefit taking all that cash from not paying their employees overtime when deserved, and profits from Elden Ring, to just rebuild an engine that will take them forward for the next decade. Rather than us essentially getting the same game reskinned over and over again in that same aging engine, with the same technical problems following in stride. It just feels like they've really milked that engine for far too long, and reused assets and boss animations between games as well.

Love these games more than any other genre, but we know that they can support much higher fidelity as seen with titles like lies of P, LOTF, and the Demon Souls remake, etc

Re: Helldivers 2 Honcho Suggests Not Buying the Game, Breaks New Records Anyway

KundaliniRising333

Wowwww... I was just commenting on how it Must be frustrating to purchase this and not always be able to Play when convenient, because of the server issues.

It's at least candid for a ceo to suggest that ppl hold off on buying it for sure, but it's also a bit of a slap in the face for those that already have.....

@Sequel I didn't even think about those that maybe renewed or initially invested in ps plus to play this. That's a substantially larger investment only to experience situations where it takes hour/and or days of trying to get some rounds in. Definitely a bummer.

Re: Helldivers 2 PS5 Patch Targets Matchmaking, But Servers Are Still Absolutely Slammed

KundaliniRising333

Happy the game is fun to play. Still pretty nuts people have paid for a game that can't always play when they want to do so.

Apparently friend invited and help cards get you in. Also, some are saying you just have to wait like a minute for the servers full timer to fully count down, and you get in. Not really an excuse though. You would think Sony would swoop in and help to expand capacity and get this under control ASAP to keep the hype and player count going.

Eventually folks are going to get over that fomo and honeymoon phase and start to sour on it. Considering how much emphasis Sony has put on getting a player base hooked to a successful live service scheme, it seems crazy this hasn't been fixed yet.

Re: Elden Ring DLC Reveal Trailer Debuts in Less Than 24 Hours

KundaliniRising333

@Northern_munkey agreed. I totally get the first 12—16 months having crossover. However 3.3 years on and I would really like to see some truly native, built to take advantage of the Ps5, good titles to start coming out.
It's seems like right now the Ps5 is used as a crutch to release less optomized games using ps4 era tech, gameplay loops and visuals; but using the current Gen overhead tech wise to brute force these titles with modest resolution bumps and attempts at 60 fps alongside using the player base as beta testers charged to be so.

Even Rise of the Ronin, Dragons Dogma 1.5, and FF Rebirth look and seem to play decidedly last gen.

Re: Elden Ring DLC Reveal Trailer Debuts in Less Than 24 Hours

KundaliniRising333

@cburg agreed. Or when they call a Ps4 port or cross Gen game only as being a "PS5" title. Ironically No mention of the fact that it exists elsewhere to give the illusion of a plethora of games filling out the PS5 portfolio. When in all reality most game are still essentially ps4 titles (albeit with better performance). Let's be real; native ps5 titles pushing the limits of the console are fairly limited.

Re: Xbox Fans Petitioning for Helldivers 2 to Launch on Xbox

KundaliniRising333

This console war nonsense is really just childish and sad.

That being said, if this game wasn't as fun to play as it apparently is, alongside hype, it would be getting crucified for the unfixed server and basic online game functionality problems.

It seems like this should have been an all-hands-on deck, Sony jumping in to help type situation as soon as it was apparent there was a problem (DAY 1!).

At this point, pathetic console war rhetoric aside, this game couldn't even accommodate another player base right now. Frankly, who knows how long the infrastructure needed to be put into place to merely allow the base it current has to actually play freely will occur.

At this point a people have paid for a product they cannot consistently use when convenient for them.

Re: Helldivers 2 Hype Continues, More Concurrents Than Every PlayStation PC Port Combined

KundaliniRising333

I've wanted to give this a go but the server/connection issues are just a no go for me.
It's been reported to be extremely worse on the PS5 side. Happy for their success, just not likely to jump in so late in progressing when the issues and capacity take weeks if not months to work out. To have day one issues like quick play / matchmaking largely broken is just not great.

Insanity that they've had to cap concurrent players to get a handle on this.

However, it's a testament that even despite this, the game is apparently so fun to play that people keep coming back and more people are jumping in.it seems to just boil down to it being fun to play. Even with limited content.

Re: Respawn Reportedly Developing First-Person, Bounty-Hunting Mandalorian Game

KundaliniRising333

' "very fast-paced", which is encouraged by the player's health predominately being restored through successive kills.'

Great, so star wars doom.... Jesus that sounds so friggin lame. Why has every first person shooter become nothing more than a linear corridor walking Sim in between arenas where the only gimmick is a few waves of spawning enemies you kill frenetically over and over again.

A mandalorian game along the lines of fallout sounds far more bad ass and fitting considering murderous mass killing is not really the way. Bounty hunting across the universe requires story, exploration, choice, etc. Not kill mobs fast, get health, rinse repeat. Lmfao

Re: Sony May Have Made the Right Call Not Copying Xbox Game Pass with PS Plus

KundaliniRising333

@Godot25 "I'm kinda baffled with these types of articles. Instead of requesting as much value as possible from corporation, people are cheerleading getting less value for same price as competition.“

It's a pretty dystopian world we live in where people champion practices that mean to extract the highest corporate profit at the expense of the common folk doing the championing. Yet their response is that YOU are the one that is wearing fan boy goggles by questioning it. That's rich.
It's a common occurence here. As the corporations that run this site and the one they have for Nintendo, and Xbox serve as basically marketing arms for the platforms. However to see the regular gamers defend getting less for their time(money), is frankly just sad.

A few quotes come up every time I see this bizarre defense of a system designed to take as much as they can from you with as little investment, durability, and value possible.

"You have to understand, most of these people are not ready to be unplugged. And many of them are so inured, so hopelessly dependent on the system, that they will fight to protect it." Morpheus (The Matrix)

"It is no measure of good health to be well-adjusted to a profoundly sick society" J. Krishnamurti

Re: Looks Like This Is the New Lara Croft in PS5's Next Tomb Raider

KundaliniRising333

@GreatAuk cute, and nice try but no. I'm assuming that which is a threat to the masculinity of those making a big deal about nothing is due to Lara being a strong woman. Because you have to be an absolute moron to think that the artwork above has too masculine a jawline for a woman.

You call anyone critising your opinion as smug and self righteous, but somehow claiming a certain facial structure your perceive to exist somehow diminishes a woman's physical feminity is not?

It's a pretty logical assumption if you are getting upset over gaming protaganists features; that the ones making this an issue may have certain insecurities and a lack of real world perspective. Either that or they are so shallow that you get upset if women in video games do anything other than adhere to unrealistic juvenile fetishes.

So sorry Lara's shading and jaw are just too masculine for you. The art looks great, and I'm looking forward to a new tomb raider game. Hope you can move past this and have a good night.

Re: Arrowhead Recruiting Devs to 'Accelerate and Beef Up' Helldivers 2 Content Plans

KundaliniRising333

It makes sense as this is the only live service hit Sony has ever had. I'm glad it turned out good for those that like these loops. Not my thing.

As bad as it sounds I genuinely wanted hell divers to fail so that Sony doesn't get some reenforcing metric to continue wasting time and money on a slough of live service games to come.

Many say in response to the idea that live service is bad, something along the lines that 'it's not live service that's bad, it's that many of the recent releases have been bad. Good live service games are great! ' I disagree with this in some respects. I think it's actually more so that many dislike live service foundationally as a game design, and others like it and get hooked in by the design tactics.
So whether a live service game is good or not may only determine whether that second group gives it a go or not. The firm dislikers of the scheme will likely always remain so because it's focus on grind based loops, drip fed content and fomo based spending just don't work on them and it's not something they see as worth spending time on.

I am definitely of the Anti Live service crowd, and ultimately I want all live service projects to fail. Because I want this oasis in the desert to stop being chased. As it's starting to take the place of many games just as it completely reshaped what a online multiplayer game is many years ago now. It's also tanking talented studios run by non gaming interests simply looking for another revenue stream to bleed dry and attempting to use the revered pedigree of a studio to sell it.

So as great as it is that this game has released to praise, It's hard for me to be happy for their success only because of the implications it has for the minds of those greedy corporate interests.
However I'm happy the hard work the individual members of the dev team that worked on the game are seeing their work praised and enjoyed by many. So to that, kudos to those folks!

Re: Dragon's Dogma 2 Will Have an Uncapped Frame Rate on PS5

KundaliniRising333

This alongside the dropped frames clearly evident in the gameplay we've seen definitely suggests this game has an unstable framerate. A bummer for sure because PS5 has such a high min framerate for vrr to even kick in. Feels like this one is going to be another unoptomized release considering these visuals are not at all pushing the envelope.

They should have just opted for 30 if they weren't willing to put in the work to better polish this up.