Comments 128

Re: Prince of Persia: The Lost Crown Team Mostly 'Shifted to Other Projects', Ubisoft Confirms

Ogbert

I'm curious how much is cost to make the game? Google says it made $15 million, I'm not sure if that's profit or just sales. Either way I can't imagine it cost that much to make? It's really well made but it's a smaller title and smaller team. Did it not make money or did it not make as much money as the shareholders wanted?

I do think there is a strong argument for what people said about people waiting for Ubisoft games to come down in price. They're notorious for it at this point. And services like PS+ and GamePass surely eat into sales even if they're not on it at launch but from people assuming they will turn up on it.

Either way it's sad to hear. I've had no interest in their big "AAAA" games for some time now.

Re: Naughty Dog's Next Game Will Reportedly Put More of a Focus on 'Player Freedom'

Ogbert

Ah man, there's so many giant open worlds now I was really hoping ND would do another more linear, story focussed game.

I enjoyed Elden Ring but I could not tell you what the story was or even if I've completed it. It's great but incredibly obtuse and combined with the size I became fatigued after a while, not really knowing why I was going from place to place, or if that enemy smashed me up because I messed up, should come back later or need a random item from elsewhere.

Quoting Inside has me curious though.

Re: Ex-PlayStation Exec Shawn Layden Says There's Been a 'Collapse' in Gaming Creativity

Ogbert

Interesting way of wording it but yeah the shareholders and the money men and the constant chase for the Golden GaaS Goose is ruining the industry. Creativity is there in abundance but it's not given the time or space to exist unless there are stats to prove it'll make money now. Stats which only come from things that have already been done. And to make it worse creatives are slowly being driven out and replaced with cheap, even less interesting and environmentally disastrous AI tech. But those savings are going to the execs and shareholders of course, not to the rest of the staff or the game budget or even reducing the cost of the final product.

But equally the indie space has never been better and there's a lot to love there so that's something.

Re: Opinion: The Price of Playing PS5 Games Day One Is Getting Higher and Higher

Ogbert

If people are willing of course companies will do it. I don't personally see the appeal and think there are worse issues than early access.

There's things like specific armour colours being locked off as paid DLC in Space Marine 2 for absolutely no reason other than they needed some kind of content for the 'deluxe' editions. That's more an issue for me, it's so mean spirited and takes the fun out of customisation when oh I can't have purple, I have to pay extra for purple. I just dropped £50 for this game and I can't even grind for the colour I want? I need to give MORE money?? Even Astro Bot couldn't not have a little bit of content withheld for the 'deluxe' edition.

It all feels so greedy. Games used to have this stuff hidden in them to unlock and that's what would keep you playing. Not a season pass to drip-feed you content across the year or a battle pass to force you to keep playing so you actually get the stuff you paid for.

Re: Fresh Marathon Details Cover Heroes, Pricing, and Bungie's Silence

Ogbert

I mean, of all the live service games announced this, to me, was the most visually appealing.

Would I rather a single player/coop campaign that looked like this? 100%. But I know I'm not the audience they're all trying to woo because I've never given a live service game any money.

I'd have given it a go if it were free. But I'm not paying for it if there's no campaign attached and I'm just getting an online multiplayer that's then going to pester me for more money for battle passes and such.

Re: Days Gone Director Roasts 'Small Game' Astro Bot PS5 for Deacon St John Cameo

Ogbert

Well this guy sucks and the comment about “the adults are talking” is incredibly ironic.

The game might be cartoon in style, but that doesn’t make it small or lesser and it’s really puerile behaviour to act like it is. Having to prove you’re grown up by pooping on something that kids can also enjoy? That’s one of the least grown up things you can do. Grow up dude and get some perspective.

Astro Bot and Asobi are celebrating so much of PlayStation’s history, including the flops, equally and lovingly. It’s clearly jealousy speaking here.

Re: Poll: What Review Score Would You Give Vampire Survivors?

Ogbert

It didn't really grab me like it seems to have everyone else. I quickly got to a point where my character was nigh invincible and I just left them stood there as hoards of enemies surrounded me to no avail. My only input was selecting an upgrade every 20 seconds or so, which was at that point reduced to just health or coins. Then when the timer hit about 20 mins, the game just dropped a lich directly on top of me an insta-killed me.

So yeah, I dunno. I see the appeal for quick bursts, I think as a mobile title it's a good format for quick bursts. But the visuals are really ugly and inconsistent and I felt no reason to just keep doing the exact same thing over and over with different characters.

I tried Geometry Survivors too and played that a bit longer (it at least visually appealed to me and enemies felt more varied) but after a while it felt like there was little point to progressing.

Each to their own, but for me it's a 5. It's a solid base, but unappealing visuals and needs something more.

Re: Reaction: PlayStation Needs to Take a Long, Hard Look at Itself

Ogbert

"Sony needs a cash cow, because its single player games are costing too much and taking too long to make."

Ooor. Go back to a model where smaller, cheaper titles can be made more frequently to prop up the company and add diversity and variety to the catalogue in between the massive blockbusters. But actually promote them too and accept that some might not make the money back ten-fold on pre-orders alone.

I love the God of Wars and the stuff Naughty Dog puts out but expecting every game to be those levels and then gain the sales those levels warrant is insane and not working.

Re: Sony Flop Concord Axed Two Weeks After PS5, PC Release

Ogbert

It's disappointing they didn't give it more than 2 weeks to prove itself. But that being said the numbers were really bad, I'm genuinely not sure how much longer it could have gone on for anyway.

It's been really weird. I've seen the character designs blamed, I've seen the game design blamed, I've seen the live service blamed, I've seen the lack of advertising blamed. Honestly I think there's likely elements of all those and more, it's just really unfortunate.

The characters are not immediately likable, but I have to say some of them grew on me, not the main spikey guy but the others. They gave me old sci-fi comic book vibes, as did the colour palette. The graphic design and UI was super nice too, very retro futuristic...but perhaps a little too late to the trend?

The gameplay sounded solid if generic, but it's not like these games don't change and evolve overtime. A solid but generic base is a good starting point to grow with the community from.

The advertising...there was a ton of it and it looked high quality...but I never really saw it naturally. I had to search it out. Even that upcoming Amazon series has a Concord episode in it, assuming that's not also pulled. But all that stuff never rose above the negative.

Being live service, or GaaS, I think was it's biggest issue. There are so many places chasing that now and it's clearly money motivated rather than creatively motivated. Also it's a genre dominated by immovable, unmatchable titans like Fortnite. Same for the hero shooter genre, though Overwatch is faltering. I think that combined with people's disdain for Sony announcing like 20 of the damn things and then cancelling 2 of the ones people were actually interested in prior to this. It all just left Concord in a bad spot, it could have been amazing and I think it would have struggled.

Either way, my thoughts go out to the devs. I can't imagine morale or job security is high right now. I hope you guys are able to take what you made and make something else, something more successful, out of it. I said it before but a 10-20hr single player game in this world would be awesome to me!

Re: Players Complain of Lengthy PS5 Matchmaking Times As Concord Numbers Dwindle

Ogbert

@PloverNutter I don't know the full details and it's entirely possible that it was 100% a studio decision to make the game this way. But I don't think it's as simple as some decisions being on the devs.

Any new studio going independent for 6 years needs investors, especially one making a game this size and scope. And those investors often get a say in the studio and the product at some level. It may well be they tailored the product as a live service to get investors in the first place, putting the onus back on the studio. Or it might be that it pivoted to some degree as a request by a potential investor to secure the money. Maybe it was intended as a more old-school multiplayer game and the live service was a condition of investment? Maybe not? We don't know. So it may not be as black and white as it seems.

Also when we talk about the 'devs' there is still a hierarchy. It'll be a set few studio heads and directors that decide the ultimate direction of the game. So even if the studio made the decision to go Gaas, it's not really on the devs per se, it's on the studio heads...who may also be devs, but a handful of high ranking devs.

Either way it worked out for the investors when Sony bought them, but less so for the team who are probably worried about their jobs right now.

Re: Talking Point: Can PS5, PC Shooter Concord Be Saved?

Ogbert

I think a huge part of the problem is the industry is now such a big money earner, it's now so corporate, that we can't have a game like Resistance sell 2 million copies and still get a trilogy and a portable spin-off. That's no longer seen as viable. Big money gets thrown around to buy IP and studios and that big money expects big returns.

And yeah it does mean that we can get more visually impressive games, we can get stupidly big open-worlds. But it's also damaging. It stifles creativity and leads to safe bets or chasing golden geese, the current goose being GaaS.

It's a shame because, ugly characters and GotG vibes aside, I like what Concord is trying to do with it's world. It's certainly unique and recognisable. I want that sort of risk-taking and I want to support it. But the GaaS side just feels egregiously corporate and hollow. They don't feel about having fun anymore. Multiplayer modes used to feel like an added value and fun way to extend the game. But all this live service feels like it's trying to trap you. To lock you in so the shareholders and suits can squeeze a few more pennies out of you and your friends.

Honestly, with Concord, same characters, same world as a 10-20hr single player campaign with a multiplayer mode and I'd have bought this. And I still would if they made exactly that with the same assets to recoup some losses.

Re: Things Are Getting Worse for Floundering PS5, PC FPS Concord

Ogbert

@get2sammyb I've never played SOCOM but Killzone and Resistance had solid single player campaigns with a multiplayer mode. And Resistance did some really interesting things with their weapons and such.

Concord just doesn't seem too, and it's built as not just a multiplayer game but a game-as-a-service (or GaaS) first and foremost. Which is really what people have an issue with.

It's a saturated market and it can be quite aggressive with it's "micro"-transactions and battle passes (the genre, not Concord specifically), it's one that everywhere is currently chasing trying to be the new Fortnite and it's that hollow cash over creative drive that is upsetting people. And yeah there is space for innovation in that genre but from what everyone has seen...this doesn't seem to have it.

I think for many the main frustration is Playstation was at one point a bastion for both creativity and variety and that was what made them stand out and feel special. So when they announced basically everything was going to be a GaaS it was really disappointing to hear. What happened to the publisher that funded The Unfinished Swan and Journey and Flower? Who made games like Patapon, Loco Roco and Vib Ribbon alongside blockbuster titles like Uncharted and God of War? They used to make creatives risks rather than follow trends and they made and funded some of the best and most iconic games in gaming history as a result. So of course people are upset to hear their plans now are to throw that all away and chase the golden goose, and more so to see the results not even panning out for them.

Re: Dead Rising's PS5 Remaster Will Strip Bonus Points for Erotic Photos

Ogbert

@exit I think you misunderstand me? I am not saying physical violence and harassment is any more or less traumatic and horrifying than sexual violence and harassment. I'm saying the two are equally bad and awful, but the media we take in (not just games) has a huge effect on our perception of what is and isn't acceptable.

Some here think they are immune to this and only a few weaker minded individuals are affected, which is frankly stupid. Marketing, advertising and propaganda are all real and all just ways of taking and manipulating this unfortunate fact to a desired end, be that to sell chocolate or incite riots. Racism used to be considered ok by those not at the receiving end of it because everywhere people saw it happening as a normal, everyday thing. Same for homophobia. Same for gender roles. Ableism. Transphobia. etc etc. The more these things are presented everywhere as ok, the more ok people think they must be. Consciously or otherwise. And likewise the more they are shown as the truly awful and abhorrent things they are the more people realise this and stop doing them.

Real violence is horrifying. And even though it's presented as fun and sometimes silly in the game, it's also still presented as horrible. There is blood and gore and someone dies. The repercussions are clear, regardless of the points and glory or jokes that result of it. But it's clearly something that out of the context of this game is bad. And for someone to recreate that violence in real life, it would take a lot from a person to be able to do that. It's fun in the game world but it's clearly not being encouraged or belittled in the real world. So my point here is the violence in games and it's effect (or lack thereof) on people who consume them in the real world is not the same as sexual harassment in video games. The two cannot be compared and to do so is just a straw man argument to avoid confronting the real issue of how we as a society, perceive the seriousness of sexual harassment and how our media perpetuates that.

The fact is the game used to reward it, with points and humour and titillation. It didn't show the harmful side at all. And it takes a lot less of a person to go and up-skirt a woman than it does to chop their head off with a chainsaw. All the more so if all the media they've seen has just been saying that it's fun and victimless.

Re: Dead Rising's PS5 Remaster Will Strip Bonus Points for Erotic Photos

Ogbert

@LifeGirl weird take. I’m not blaming games or saying it’s an excuse for people, I’m saying people are influenced by the media we take in.

Look at history, look at what used to be considered ok in media and public attitudes. Ethnic slurs used to be normalised. Homophobia used to be normalised. Gender roles were normalised. These opinions, and subsequent actions based on them, were bolstered by the media that was consumed at the time. Video games are no different, nor is people’s susceptibility to it.

Belittling or trivialising a serious and very current issue in any format will influence people. It’s not an excuse for people to act that way, we should all look outside our bubbles and be aware of these things so we can help to combat them, but it can be a reason and cause for those who don’t.

Re: Dead Rising's PS5 Remaster Will Strip Bonus Points for Erotic Photos

Ogbert

Wow what a disappointing reaction.

Firstly are we still perpetuating the falsehood that gamers are all/largely straight men and therefore this is what they want? Because that’s just not true on both levels. And even if it were true on a numbers level (which is is not), do we not want to share games and expand their audience and our community?

Secondly, sexual harassment is a very real, very common thing many people across the world face, especially women. It’s not something that should be encouraged or made to be seen as harmless fun. And the straw man argument of “but what about the violence, are we saying that video games cause violence now?”, no we are not. Because the simple fact is it takes a lot more from a person to smash someone’s face in with a hammer than it does to upskirt a woman. In the same way that seeing an advert for an ice cold Pepsi does make me want an ice cold Pepsi, but watching American Psyco does not make me want to murder people. It’s not a one size fits all statement, there is nuance. Advertising exists and it exists because people can be sold and swayed by media that the intake.

Also the violence, whilst presented as fun, is not being presented as harmless. People die as a result of violence in video games, it might be fun but a digital simulation of a life has ended. You see a direct correlation between your actions that also applies to those actions in real life. That is not the case with the perving on women in the game, which is presented as entirely positive and harmless. You are not faced with the disgust and trauma that it causes. You are not faced with the damage that sort of behaviour being constantly inflicted on a person causes. You’re just rewarded. It’s completely different. And it’s not even the point of the game, homage to equally exploitative horror movies of old or not, it’s not necessary.

And it’s not a slippery slope as some may say, because sexual harassment is very common and something many experience on a daily basis. This isn’t censoring for the stable masses due to a few unstable individuals, the statistics on sexual harassment are disgustingly high. It’s sadly not something restricted to a few unstable individuals and it never will be if we make light of it in this particular way.

Let’s all have some perspective.

Re: It Doesn't Sound Like Braid: Anniversary Edition Quite Set the World on Fire

Ogbert

Honestly it's weird that this was expected to be a massive hit? Braid is a great little game and I'm really glad it and others are sticking around and remaining easily accessible for new players. But I don't think it was ever going to be the hit it was first time around, the space has changed so much since then.

There are so many great indie games now, it's hard to fit them all in and it's hard to stand out amongst them.

It just feels pretty niche, which is awesome but not something that generates huge sales.

Re: Marvel Rivals' Closed Beta Is Putting Concord's Player Numbers into Perspective

Ogbert

Honestly, whilst I'm kinda sad that the known and safe IP is doing better than the new, original one I'm not surprised and I am glad the one with the fun and interesting art style is doing better than the one focussing on realism in it's rendering.

I'd not seen Fairgame$ before but looked it up after everyone mentioning it. Yeesh. The unabashed irony of a game with the sort of monetisation preaching about how the wealth is all being horded by the few? They're not wrong but in context it felt kinda gross.

Re: PS5 Fans Beg Sony for a More Fulfilling Livestream in the Aftermath of Xbox Show

Ogbert

I didn't watch either presentation as a whole, I just watch the trailers separately, so I might have missed some part of what made this so great for people. But I thought both were decent offerings.

To be honest neither had a huge amount for me, but I thought both had decent variety and a few interesting things. Doom and South of Midnight caught my attention in Xbox. But Doom is cross platform anyway. And Astrobot is the game I'm most excited for for out of anything. So personally, they balance out.

If I had my own way though Sony would have announced a new Uncharted and Ratchet & Clank, and Xbox would be bringing back Jet Force Gemini and Banjo Kazooie. But I'm not going to start a petition about it.

Re: Xbox Is Bringing Four Exclusives to PS5, But It Won't Say Which

Ogbert

It's not the first time they've done this, we've had Fez, two Ori games and Cuphead all start as Xbox exclusives before finding more success on other consoles. Plus Minecraft, but that was multi-plat before they owned it.

I wouldn't be surprised in The Gunk is one of these exclusives or one that gets ported in the future, if not to Switch (that would be quite the visual downgrade) then to Playstation.

Re: Former Call of Duty Dev Says Decisions Made by Bobby Kotick 'Made Our Games Worse'

Ogbert

"golden parachute" of at least $15 million"
"blamed a decline in stock price on the game, deflecting scandals during his tenure"
"threatened to have an employee killed"

This is also the same guy who said, to paraphrase, 'the problem with hiring creatives like writers and artists is they ask for too much money, that's why we need AI'.

But this guy was worth the money apparently? Absolute joke. His golden parachute alone could pay for a years wages for 150 - 200 or more mid to senior level artists and writers (depending where you live of course). That many highly skilled and experienced, talented people's livelihood, or one scumbag's leaving gift.

Re: Anthropomorphic Animal RPG Terra Memoria Embarks on PS5 Adventure 'Soon'

Ogbert

The UI is a real mess of visuals. Some pixel icons, some vector. Some textured backplates some flat colour. No pixel fonts. Modern, clean vector shapes in a fantasy themed world.

Honestly, the UI is a big part of this genre, it's disappointing to see it not get more thought and attention. The rest looks nice enough though.

Re: Won't Someone Think of the Children? UK Moves to Protect Kids from Loot Boxes

Ogbert

Yeah we can put on the box/download page that there are lootboxes but for years I've seem parents willfully ignore the 18+ and detailed PEGI ratings on boxes, so that feels more to cover the industry's back than protect the kids. Point 8 is a weird one. If I bought the lootbox and it's contents, is it not mine to sell? Perhaps I am misunderstanding?

That aside this seems sensible. I actually miss loot boxes now that everything is a battle pass, which feels worse to me, so I'm glad it's not just a ban. Yeah I know what's in a battle pass so I'm not taking a gamble at the contents, but now I'm bound to a FOMO grind to actually get what I paid for. A grind that is often exploited with further microtransactions to speed it up.

Re: Alan Wake 2 Is a Digital-Only Release, $60 on PS5

Ogbert

Urgh, I don't have space on my drive and I hate having to go in and faff about deciding what to delete or not to make it. Having to re-download old games because you had to delete them to play new games sucks and takes ages, just let me swap the disc out.

Re: Former PlayStation Boss Saddened by PixelOpus Studio Closure

Ogbert

It’s a sad turn of events. I feel like the PS3/PSP era was a time when Sony were backing all different levels of games, from indies to triple A. Now they only want the prestige triple A and the library feels much smaller and less diverse as a result. (It’s still good, but not quite as good for me at least)

Yeah I know people get hyped and buy those bigger titles more but…you’re Sony you can do more to help sell the double A and experimental titles too. And maybe those studios if nurtured and supported can make you a ‘prestige’ title later like Housemarque did with Returnal.