Comments 858

Re: Minecraft Movie Will Have You Yearning for the Mines with Much Better Second Trailer

SuntannedDuck2

We didn't need a Steve origin story, the visuals are still eh. You have an IP that is creativity open ended and yet make the most eh story possible.

I don't need story/characters to care about, if Steve or Mario (put into anything) can have the bare minimum and still be likeable or understood by people, why do we need back story to justify them. Sometimes we don't care and just want an adventure. We don't need to hear/see everything they do either.

A spawned in the world, a dev side to things even besides a 'I Twilight Zone got stuck in the game'. Or Coded Arms jumped in due to a bug to solve it thing. Like getting used to the world is one thing but why does Steve need to age? Do we really need human concepts for casuals so dumb and emotionally/social stupid to really care when it's Minecraft a world for any creativity.

How much reality do we need in a world with survival that can be altered in any way possible with commands/mods and like when playing Sims with no aging is more fun to do the things we want to do in them to get done. Sure in Sims the survival mood/other aspects are tedious sometimes but when can get the skills or other things it's good enough.

I mean even if it was just wow a war of piglins then sure whatever even though more possibilities to work with. But even still. This is just so basic and unexciting.

Better things to do playing other games or Minecraft itself and making my own story instead with survival worlds of the past 10 years. Modded or not.

The fan trailers were still better for the first trailer.

The annoying kids with annoying 'we think they are hit with the way they are' like this movie is just going to be terrible.

Then again making a Sonic movie with a Santa Clause/ET/other boring family drama nonsense for the adults to listen to film with a cool character doing antics was a great idea........

Re: Rumour: Next-Gen AMD Tech to Power Supposed Sony Handheld as Well as PS6

SuntannedDuck2

What's the bet it's another Portal model? Still no dual screen support or Android though. Or the PS6 or something. Whatever to work out between companies to assist with components for it is always likely. Well back compat makes sense and consistent CPU.

Anyone use a PS5 and a power bank good enough for portable screen? Nope well TV people want to be getting the results with makes sense. Time for Wii U to continue to be good at that and Gamepad on the go with a power bank or Series S with a screen/power bank due to size factor.

Or a Sony phone with PS branding? it could be a small device for something else. Like Nintendo did their alarm clock. Anything is possible from Sony having TVs/phones/cameras, etc. not just gaming.

No interest in their 1st party IPs, no interest in a handheld with less support anymore because gamers won't support it unless big enough IPs are on it or tolerable to them.

If it were a PS5 screen then maybe sure it'd be something that makes some sense I guess. just not likely those specs maybe.

I would assume not a PS branded remote play/cloud box like Xbox's Keystone and Sony not thinking again on it.

I don't want a big PC like handheld either. But I mean 'possible' but who knows.

If their mobile gaming division aren't good and Portal exists to 'not have anything developed for it just exist', gamers wouldn't support it at enough, or in the company's eyes of enough, why would we trust a new handheld?

Wish fulfillment for no one to really support it again? Even as a Vita/Wii U owner I get by on the Indies/Japanese games but the the many millions of us that did or got to Vita late (I was late to Wii U/Vita/3DS) then yeah the expectations are too high.

What for Indies/Japanese devs to support it like Vita, Sony goes oh the sales, their 1st parties struggle to support it again and they further kill studios. Western 3rd parties continue to not care enough as if their support on Switch isn't a sign with how many mobile ports they could put on Switch regardless of not console scaled games to it let alone more powerful smartphones then more models to support.

I can't wait for that to happen again.

Western third parties jumped on smartphones for a reason. The rest supported phones/3DS/Vita or just those handhelds for those audiences.

Why would I expect Sony to do anything that's more money, less support, and not worth the time/gamers willing enough to support a product either.

Some hardware things they do are fair but some are just a waste or just disappointments.

Re: PlayStation Has Had More Heads of Mobile Than Mobile Games Since 2021

SuntannedDuck2

Well they did cellphone games with other mobile developers, same in the earlier smartphone era. What stupidity have they gotten up to this time.

Ah like WipEout Rush a lot of projects that are a waste, hiring too many people, too many people means a lot of decisions not being made and a lot not getting done.

So what a waste of time/money but yet seeing as they don't have any good mobile games of this new phone era for them what else is there to say or care about.

Why should we support them. At least in the cellphone era Ratchet Going Mobile/God of War Betrayal were good.

No idea how PS Allstars Island/Sackboy Run did probably ok.

As if the cellphone era and PS Mobile alongside Vita or the Xperia Play weren't enough. They have a 3rd attempt and don't do much with it. Smoke and mirrors, money to wait, hiring and getting no decision making really done.

Games can look like anything on a phone and no one will care, the business models taking to much time to come up with? Not understanding the mobile market when other studios did so in the earlier smartphone era while Sony was working out Vita then giving up. But at least PS Vita Pets went to smartphones right?

If they are mobile capable why do their decisions make them offer not much value in the return hmm? Too many business minded or creatives like the AAAA Xbox studio and nothing gets done because of the types of people there or the management still being picky so they struggle to work anything out. Either are possibilities.

I mean Nintendo wasn't interested and had to try but they at least gave it a better go when Sony has this time around.

Microsoft I mean whatever worked with Windows Mobile or otherwise, I remember the Halo Spartan Assault/Strike game, that's about it, no idea what else they did besides what Kinectimals on mobile........; I can't think of many others and what King does saves them time on looking for any to deal with that. Same with Zynga under Take Two right?

If handheld then hmm but I mean as if PSP cables to the TV weren't enough of a sign no one paid attention to or the PSP dock either. Who will this time around compared to the PS Portal? Let alone the Switch more conveying it.

Sure PSP/Pocket PCs/PDAs (business or tech enthusiasts only of the time besides how expensive) was a different time/money compared to Steam Deck/other portable PCs of today (basically same things just gaming inputs on the sides but still buckly) but like remote play what casuals or gamers paid attention regardless of 2019+ for Android and iPhone with the grip later. Who remembers SmartGlass on 360 besides the smartphone apps of that 2010s era alongside Wii U/Vita remote play, exactly. No-one. People still new to Portal eventually got into it maybe but mostly still those used to their Vitas/PSPs likely or Wii U maybe. Or those really into it's purpose and new to it altogether.

No one cared for third party apps as much in numbers only those curious. People didn't get Stadia regardless of the Pixel limit (like Vita prior to 2019) besides the Chromecast.

Re: Feature: Why Would Sony Want to Buy Kadokawa?

SuntannedDuck2

Ah yes not the games, the anime/manga IPs they want. Sony wants as much control as possible.

Gamers caring too much about From Software then anything else they offer is just hilarious. What anime, manga, gacha games they want money from yeah I wonder why. People are too focused so little. Us that look at the bigger picture of IPs, mediums/other studios you bet I don't want this to happen.

Sigh From focus. They are a good studio but even if I don't care for the IPs many overseas gamers do from them (same can be said for niche IPs from other Japanese publishers) it also says a lot how much gamers focus on that they will give to 1% of the actual thing here, just for that studio's games. Sigh.

Them being exclusive is a bad idea here I think. Not just because I think most get them on Switch either I just think the wider platform sales help them. As if Vita audience to Switch or otherwise isn't a factor Sony doesn't cater to.

I'm not into this at all. Even if Kadokawa are particular on things & waiting years for some things to go overseas.

Regardless of non-anime related in some cases or many people couldn't care less for them even if us anime fans that know enough about Kadokawa and their anime/manga/light novel particular angles on things yeah we also are not big on Sony's anime decisions.

1 IP or few from the others under Kadokawa gamers are delusional for the biggest IPs only. It's like many saying yes to COD for the ABK thing. Like most clearly don't care at all.

Even if it can fill in space, the control for the anime side not just the gaming side is why I'm not a fan of this at all. I care too much about them not doing this for gaming, especially anime too for how much Sony wants to control & it annoys me a lot.

When the larger picture matters not just From Software or the few people care about. For us that know more they are either ok with it or like me sick of the anime control and want better for the game studios under them.

I care more about the other studios/publishers let alone the anime side then those gaming familiar and really don't understand or care about the rest.

Also besides Xbox/Nintendo, whatever deals/other factors Sony doesn't have to make if they merge/buy them. More and more control in the Asia region.

Sure Danganronpa wasn't on Gamepass long nor others maybe made their way there but I mean it's nice to have these not on PlayStation only thanks. I'm not buying a PS5 for those games, pass.

Can't wait for no further Conception games (Spike Chunsoft) & other censors/fewer games. Many others not happen/get cut off too. As if DAL Ren Dystopia PC only isn't enough to annoy. Sales/censorship. Sure Compile Heart/Idea Factory but still a Kadokawa LN/anime IP.

Sony should work for it with better management/scale IPs and studios they already have or smaller acquisitions not this. They waste too much time/money.

Censorship hmm, what IPs are used, what side of Sony uses tech/IPs.

The game IPs sure, some they may care for but they would love to have many more anime/manga IPs, more streaming service. I have no licensors in my region who want to deal with anime anymore. So I'm basically stuck with CR physical releases. Or whenever a manga later then earlier then the anime.

Is Death Note for PS+ a sign?

I'm against this.

Re: Do You Really Want Devs to Make Lower Budget, More Original Games for PS5?

SuntannedDuck2

I just want creativity regardless of budget and them coming out sooner, regardless of length, just better gameplay/prssentation.

Don't expect high sales then Bokeh, vets but want high sales still XD It's called audience, comfort/open to things, preferences , etc.

Bokeh like others, vets to follow up a successor aka Yooka, Callisto, Bloodstained, etc. take or leave or go further of ideas aka NMS/Nightingale.

7th gen blended graphics/presentation with the same great 6th gen gameplay. While still offering its own. 8th gen was 7th cut back more. Besides creative cut back. 9th is slop further. 8th is successful 7th gen but more bland ones continued in some cases. Because I prefer ambitious left behind games in 'certain areas'. Whether marketing/too weird audiences respond.

Tell creativity/further prototyping then modern safeness, nostalgia & lack of time & care for Indies. Some Indies are really good, they have more modes, more details & put the effort in regardless of how long it takes they know they want to make a quality product & they show it.

Vs desperate for money/modern safe pass. Some play it safe as nostalgia sells/can trace. Tracing types then good artists to compare.

Not games made for casuals so basic of worlds, boring dialogue and whatever values/simple gameplay.

Fine with some being there for casuals, ease them in, don't take much. But when so many are you start to wonder money over creativity, standing out as a product that's actually competitive not competitive in a trend/safe sense.

Using items/moves/level design, pacing. Less skill trees. More effort in presentation, better level design, mechanics more then basic things any character can do.

Good secrets/level design challenge that doesn't have to be hard or generic, pulling off interesting moves in combat, puzzles, platforming, racing.

If I want to play as a generic human in an errand simulator, I'd go outside. If I want to play as an animal I play a 5-7th gen platformer not generic movesets Indies

Or fewer modes games, when I have more ideas then the Dev staff do. Not safe Indies.

They just make safer games, safer design, worse gameplay it's ever been for fair story, culture, eh world recreations, or safe fantasy/SciFi worlds.

Too much garbage dialogue/basic gameplay for eh values/safer design for casuals to profit off of. Because gamers know what they want, they either seek nostalgia or genuine design & look deep & go yep I know that's creative enough. They don't have to be a collector but know good, bad, gems.

Accessible is one thing, a good thing, to make for the lowest audience and easily understood is another and boring.

You don't have to be a family/kids game to be creative yet it almost feels like they have to be if taking risks not trashy safe ones/eh themes/skill trees for adulrs. XD Oh it's too easy but ramps up or is that just old games and why I prefer their presentation being for kids but still hard skilled testing the player in a fair way. But optional or 100% completion for those seeking it.

Fewer modes yeah I don't care about length/repetition then value, give us creativity, more effort put in. Not taking things away as if I don't notice & play old games, one offs, series, care less about graphics & more garbage game design pushed in our face

No interest in RPG like length & eh quality. No wonder people ask length if the presentation sucks/people love filler for some reason & bottom of the barrel design.

Re: LEGO Horizon Adventures (PS5) - Dull Design Lets Down This Gorgeous Spin-Off

SuntannedDuck2

Part 3:
It's better than I thought but still not a fan of milking an IP so far and because oh we need kids/families to be that into our other IPs because why rely on Sackboy/Ratchet/Astro we need to push sales of the kid friendly one before rebuying the remaster/buying the remaster hmm. But if they already own PS4 Horizon then the remaster then well Sony wasted their time there and only IF people bought Lego Horizon/are fine with a remix. I get their strategy with Lego/remaster but I mean..... it can fall through in a way.

A remix can help if someone didn't like the original I guess too besides being a get money from families and the remaster but even still...... Then kids grow up and can play the teen rated original/remaster.

Re: LEGO Horizon Adventures (PS5) - Dull Design Lets Down This Gorgeous Spin-Off

SuntannedDuck2

Part 2:
But basic levels hmm.... Is it how they present things? Or just lots of empty space really? I know the review says what it does but that empty.... Hmmm.... Did they do that on purpose? For time or really wanted breathing space/emptiness for the views or dialogue or other things or really had less ideas for mechanics. Sigh.

Translating it/remixing it can be a challenge. So was curious what they were going for but hmm still not sure what as screenshots/the review only presents so much of context there.

I mean to me most open worlds are rather boring with their too much dialogue, basic tasks and such.

Sure thematically they can make sense but when you think about it the kill this, find this ruin, collect these, are so boring and the rest I gave up on the first game is unlike Sunset Overdrive or Infamous or Gravity Rush I felt those balanced the mundane ones with the challenge or spray paint or tower defence then outposts, more exciting things and gameplay mechanic exciting.

Even Cauldrons or the trials were boring, the things I thought I'd like about Horizon if the main open world didn't click with me, but nope they were boring too. They were actually worse. The Cauldrons especially were worse then the open world.

You know not just wow it fits the tribal themes or the future aspects but are so 'anybody could be inserted here' that's why I found Horizon boring let alone others.

Any character so basic to play as is not exciting to me. I'd go outside and recreate my own adventure if I wanted that. Not basic human concepts but a tribal/future spin on it. I'd play any game with archaeology/explorers that are more interestingly presented with abilities, upgrades and so on.

Cough like Pitfall Lost Expedition as a metroidvania with more fun to it let alone Tomb Raider where the skill tree I didn't care for, let alone the locations but the gun upgrades like a Space Marine was good enough to intrigue me more so than anything else in the game being 'wow set pieces' that were ok but not that amazing at least in TR.

Re: LEGO Horizon Adventures (PS5) - Dull Design Lets Down This Gorgeous Spin-Off

SuntannedDuck2

Thought as reading the review, I thought hmm. Does it just do the side quests but present them differently, does it put more fun and original content when remixing it? The silliness comes through of a hog dog and other things, I think it's fair to be a Lego like experience, I mean it is going after 1 game to remix not both I assume?

4 characters, is fair if used well. The variety of weapons is fine, I mean Narnia was a Lego game and it worked well enough with it's limits. But cosmetics too, sigh DLC money there, sigh. You want to hope they use the spear/bow/hammer/bomb well in things. Mechanically use not just oh they do the same thing......

Black Friday/Christmas maybe? Otherwise hmm. Too busy period too after COD/Dragon Age and more maybe? Hmmm. I mean maybe in Dec would have been better.

The lack of a level select I mean sure, but does seem odd. Is it a wide hub? Not replaying moments is odd too, what about collectibles left behind? Hmmm.

Boring standard upgrades by a looks too hmm.

The fire arrow thing, is the kind of stuff I like to see in games, it's why I think Lego Batman was so good the suits even if you didn't have the later villains were still fun, the jump/other stuff in other games was fine but the suits filled in where other games had their abilities and did it quicker, making it more fun I find gameplay wise.

Not done then dropped that is really annoying as what else are they filling it with? Either other mechanics then sure, if not then it's just dull other emptiness not worth it.

In free play or normal or whatever logic Lego games offer nowadays then the past I like mechanics to have that depth. Why else did I prefer BOTW for it's fire for wind, or other details or shrines. That's all I played it for the interactivity. TOTK I have no interest in but the building is cool, caves are cool, but not impactful enough for me to buy at all just look at how cool it is, mechanics having that effect not more dialogue and other stuff I find just more unexciting for modern games with graphics/dialogue/basic mechanics for the intended audience of everyone.

Not used and barely again or none of that interactivity with the world because it has to be static and we have to do boring basic human understood tasks then more ambitiuous or not even that just 'exciting' interactive tasks with mechanics or world building not the bare minimum of combat, collect, run there, do boring tasks that make me not care about most open worlds with whatever cities recreated or otherwise because they are made for casuals and why that's fine too many and too boring of tasks, yeah pass I've got better games to play with more pacing/depth focus than basics tasks and a cool backdrop. I want functionality not beauty.

For a Lego game I did wonder as while eh recycling an IP so hard is one thing but Skywalker Saga was a lot of empty locations for immersion and a lot you can easily skip as too free play focused but less fun to do anything (had some things over the Complete Saga/1 & 2 but still those were better years ago then Skywalker Saga) in then smaller levels but more packed things to do in them like older Lego games.

Re: Resistance's Release on PS Plus Premium Proves There's Still a Fanbase for the FPS

SuntannedDuck2

Unless they see fanbases talking about it enough do they really care either way what we say?

I have no PS3 streaming access but have bought 10+ one offs, duologies or trilogies the past few years for PS3/360/Wii and had a blast.

I bought the Steelbook for Resistance 3, I rebought the game standard editions when had to sell them because 'someone' said oh no 3D or like similar old racing games being outdated.

I bought up all Killzone games, working my way through getting all the Socom games or other Sony IPs I never got around to like I bought up all God of War games 2005-2013, got almost all MotorStorm games. Got a few WRCs/F1/MotoGP games for my content seeking but ok entry to annual racing games besides others I usually go for instead.

I've researched but want many of the PS1/PSP puzzle games.

I just need Resistance Burning Skies now. I have made a way through a few Socom games but the only one I've beaten the story on is the 4th game, not Bravo 1 on PSP or 1 and 2 on PS2 yet that I own so far.

I even came across Shellshock Nam 67, the Guerilla game before Killzone 1. So that was cool and I like it even if only did the first mission so far.

So just because I'm not buying them digitally and Sony doesn't see it, doesn't mean I don't have interest in them Sony.

I'd maybe buy Burning Skies/Unit 13 digital but I want them physical, same as Killzone Mercenary and I bought it physical and did the bot mode for $4 on the PS store just to get that so I can play it instead of replaying the same story missions over and over to grind. Especially as MP servers are offline right? Might as well get bot mode while can and I enjoyed prior Killzone games bot matches.

I'm buying up PS3/360/Wii shooters as a goal/curiosity/general interest of the era because the competition was great and the mechanics are engaging so to me that 7th gen trend doesn't bother me because they still were well designed and competitive in a fair way then safe ones we see of MP one nowadays to me as bad/lazy safe competition. Very few story based shooters when so many repetitive safe MP ones come out.

Same reason buying up racing/platformers from 5-7th gen is because the gameplay, track/level design, movesets, modes, mechanics were actually compelling and competitive. Unlike nowadays by Indies or AA/AAA the handful that are worth it.

No nostalgia just genuine interest and devs/pubs have different priorities and that's fine for those sales/audience but I'm barely buying new gen and am old gen games I've never heard of to now heard of, so it's not nostalgia for the era or those types of games it's seeking better presentation/content/effort in the games that current gen lacks.

Re: Secret Level Creator Comments on Concord's Awkward Anthology Inclusion

SuntannedDuck2

While fair and while we really don't need to hear more I thought stuff already leaked about their development/management already?

Sure other insight helps, sure it's a hot topic to cover and so on, one for the history books as well besides any inside type show coverage but even still.

I mean I'm not against others covering the game/situation but even still stuff already came out about it (whether rumours, believable or not) weeks/months ago already.

Re: Six Months After Closing Tango Gameworks, Xbox 'In the Market' for Asian Studios

SuntannedDuck2

@cburg I've broken the character limits on Push Square and YT comment sections (really long in comparison) before if that also furthers boosts my bad commitment to overthinking, having a lot to say.

I can't help it sometimes I just get script/essay length responses out in comment sections. Too many thoughts, too many examples to make of connections to things. Fast typing. Can't be helped too in the zone for it sometimes, that and over-editing the comments as well. XD

Re: Six Months After Closing Tango Gameworks, Xbox 'In the Market' for Asian Studios

SuntannedDuck2

@UltimateOtaku91 They probably did. They did clearly see signs of hmm this could work, cut them off as soon as possible.

Yeah they have had odd deals, I forget a few of them but even still.

Also yeah I said the Sony buying studios (obviously Nixxe and others are more recent but then again have their intended purpose, talent and more) back in the day but they still lasted a while longer then Xbox and they still had purpose then aiming and missing Xbox has in comparison we see these days.

Re: Six Months After Closing Tango Gameworks, Xbox 'In the Market' for Asian Studios

SuntannedDuck2

Part 2:
The OG/360 days are over of Asian game support to the same extent but at the same time Xbox will keep asking for Asian game support and get less of it for a reason, audiences may care for it, Xbox don't and can't bridge the gap, their tools, sales and 'all talk' is enough for audiences and devs to be fed up with it. When will they learn we moved on because they can't make up their minds, want only money and don't actually listen.

Xbox can get stuffed. I'm fine with the games on any platform but they are mindless on strategies so weak and hilarious, Sega did PC during the Saturn. Did Coleco Chameleon during or after Dreamcast, they had Pokemon on Piko. They have had many things over the years. No one says a rule against a console is the case, never has been but some are also smarter too.

Sony bought up studios but they still built up their own besides that and still kept many around even if those bought like Zipper, Studio Liverpool, Evolution/Big Big, Guerilla (playing Shellshock Nam 67, one of their games before Killzone) and more but some still stand even if Zip, Liver, Guerilla Cambridge and more didn't they still got their time, Liverpool are Firesprite and still around somewhat. Their creativity/goals have changed but we got enough of it at least besides the to me at least eh state and put me off PlayStation but they have an audience that's interested at least.

They fit purpose when Sony/Nintendo buys a studio it has value besides the goals, they have fair security I think....... (even if Alpha Dream bought or not died so.... that was intended or not? but others like Next Level or others have a different value).

Xbox just buys studios and their purpose is 'has budget/funding, has to meet Gamepass model somehow, be anything we give flexibility apparently, bad overseeing and be uncreatively money makers and variety that somehow lands as how else will Gamepass survive, but could be cut off any minute as no stability if ask for too much of more staff or other unreasoable things'.

Re: Six Months After Closing Tango Gameworks, Xbox 'In the Market' for Asian Studios

SuntannedDuck2

All 3 have their moments of deals, Sony/Nintendo have fewer buyouts as well for particular reasons besides their less than Microsoft's money scale being a factor.

Xbox/Microsoft: We want Japanese/kids games support, furthers to go and make deals however possible but still gets the same only Xbox stereotypical audience will accept games for a reason as less of a risk in sales or deals to make.

We know audiences tell us things but we will learn nothing, be all talk and continue to do so, it's worked for us so far.

Only few odd times they got Japanese visual novel or other AA RPGs to get on Gamepass which are risks taken not surprised but did they likely do well on Gamepass I doubt it because the stereotypical audience didn't care only the niche audience on Xbox that wants them to happen and I feel sorry for that audience that wants them but at the same time they either got to them on Switch/PlayStation systems prior or really waited for them on Xbox..

Gets Tango goes hmm we need to let them know we only accept live service games not creative projects, you want more staff for a sequel, goodbye, you want anything else unreasonable, goodbye, enough money and forget niches but Ninja Theory got funding and a pass for reasons or get rid of them to save on money later maybe too who knows.

We want games on Gamepass but they have to be offering consistency of subscribers/sales expectations no one can match but we don't care because we will kill you off if you don't meet our unrealistic expectations besides the 'flexiblity' we seem to show everyone we really don't have that it just looks nice on paper doesn't it. XD

It may be for more staff/more money but we don't care. You want support, nope.

Bethesda/Activision can offer unrealistic expectations for studios to get used to trends and not be creative and we cut off whoever we want, so we align well with them that's why we bought them because were hypocrites and want their IPs, not talent, we just like to get money/mess with people. XD Need that COD/King money after all.

We want money we don't want talent that'd be ridiculous. We only take uncreative projects here it's why everything on Gamepassi has variety but is a mess and we don't care about overseeing to make sure they land well or whatever goes on Gamepass works we just want something to come out and be a big hit but won't work out why they aren't and understand audiences that requires time and effort we don't have because we like to blind ourselves in money/stupidity then actually pay attention to the market correctly.

But it's ok we get money from PC/PS/Nintendo so it's ok right, put them everywhere.

Audiences: So they say they want something, seem to keep laying them off/not trying hard enough, get the same safe deals and you wonder why we think Xbox is a joke and don't bother to support them.

They have variety but no impact so that impact matters a lot and they seem to be too stupid to realise.

The presentation/marketing is hilarious, the gameplay is sub par (I don't care for PS5 1st party either but those that do by all means enjoy them). Nintendo at least besides their business practices the products are a least appealing enough (I mean the niche ones they are now supporting again/more than ever, while also offering battle royale old tweaked games so they still follow trends in their own ways, not just Mario, Zelda, Pokemon all the time).

Re: Game Size Not as Important as It Used to Be, Says Yakuza Creator

SuntannedDuck2

Part 3:
I never hated some shorter racing games, platformers being a 10 hour length or so as too long and it gets boring or they don't want to use up all their ideas.

Character action/hack n slashes 20 hour (or I die enough times it ends up that way more so XD), puzzle games or otherwise. I don't need 100 hours of racing if the filler isn't worth my time.

Nor an open world with movesets/mechanics/missions and filler so boring I won't even buy it anyways because the world with it's recreated cities or dialogue or otherwise that's attractive to me isn't in the slightest, the playground like design of it that isn't there, the movesets that are generic and unexciting, that matters to me in an open world than being a boring character to play as regardless of their personality and boring locations to play in.

I somewhat apply a platformer logic in a way to all. Racing it's how the car moves, the modes/tracks, open worlds playground design and varied missions of movesets or not or good enough mix of ability use. It's why a superhuman like an Infamous or a Zelda with items to use I think works then wow typical human to play as unless something compelling to fill in that couldn't care less they are boring to play as. Or unless the scale is interesting like Grounded or Mushroom Men or something being at under grass level/small around a house or something else.

People go oh length but forget the effort for such presentation of graphics/little details, some customers don't care or think about it when a lot goes into it to justify the length or the extent of the animation/level design, dialogue, cutscenes/camera angles, lighting, and all the other backend things they go oh well the only thing that matters is the length but I still want a overly beautifully designed game. Like the level of hypothetical is hilarious.

Re: Game Size Not as Important as It Used to Be, Says Yakuza Creator

SuntannedDuck2

Part 2:
Juiced 2 to me the PS2/PSP version is better the race tracks are different but better I find in it then the PS3/360/PC version and the computer opponent bet mode of 7th gen is ok but skippable then the MP drift mode of PS2 version let alone the different menu of 7th gen then 6th gen. The presentation and content differences to me feels like a Blu-ray then DVD. So you can tell I like PS2 version better right? I do. PS3 version feels better but eh mostly presentation besides the track content differences.

To me even some Blu-ray menus I'm like I get it's all on the 1 screen and has slide out menu elements but there is something about a DVD swapping menus and being focused on what it needs to show/offer the user to select things in the menus I still prefer then slide outs on 1 menu and videos playing for it to look too busy if that makes sense. It's how they present it. The more improved of Blu-ray (for a time then nowadays being as flat as DVD just higher resolution and the bonuses on it if they make the DVD a bonus).

If people want something to last longer they need to know per genre, per dev's goals. But oh it has to have these great visuals and be 100 hours long to fill in a gap till the next game even though they won't always know what the next game is, or they might have gaps between what interests them sure but it's still unrealistic and stupid.

They want the best graphics and filler content and don't care how good or bad it is and expect the world of it as well as long length.

How hypocritical are these customers to over expect everything that's not only not achievable of expert like products but just anything at all to be perfect in some stupid way that's not going to happen and too unrealistic/not even consider their own boredom/move onto the next game that's hype anyway? So why even bother considering for them other than to hold them over long enough to not buy the next product a company would consider length for regardless of quality if a customer doesn't care about the quality of the filler that much.

I'm fine with decent presentation because if functionally it's boring I'm not interested, more than I am the graphics/dialogue/themes or basic human concepts for casuals to understand then world building/fantasy worlds expanded upon further for gamers to enjoy.

You can make anything last hours on a 1GB in an Indie pixel art or stylized. You can do the same with 20GB or 50GB in a AA game 1080p or 4K likely.

So depending what the scale/vision is, cutscenes, level design, missions and so on. What they want to add of visual/other quirks as well for little details then that as well.

It can be whatever they want.

I don't hate the standards (even if not but commonality more so) of some genres. Some games can be 2D great art (isometric or otherwise), less filler then 3D games thankfully and still fine of game size in storage required and be 100 hours. That being the main story, side content, leveling up to max or whatever.

Re: Game Size Not as Important as It Used to Be, Says Yakuza Creator

SuntannedDuck2

I'd rather a good presentation and game mechanics not length, not cost, not filler. Cost matters but at the same time if I get Ratchet for 10 hours (but if I still realise it's impressive what some levels offer then sure but most people don't care/don't think about what the devs tricks were, whilst I may consider it and go that took effort I appreciate this), the challenge mode time, and all the collectibles and more in 20 hours maybe 17 if I'm not having to get the collectibles again unless challenge mode only ones then I mean that's fair right?

If I don't like Spiderman 2018 for it's missions but did Sunset Overdrive it's just how they executed it. Puzzles/task master/3 side missions only (1 of used a skill tree ability)/typical open world elements I didn't like even if story was good. While Tower defence, fair movesets side missions/other regular side missions, playground open world with bouncing umbrellas. I enjoyed Sunset Overdrive more their first open world then their 2nd more standardised one.

Yakuza I can't talk about as got 3 cheap but haven't played it/never played them/know bits and pieces.

If most casual/hardcore customers care for story/length, don't appreciate deeper presentation only the presentation they understand (even if a level that's short and impressive in it's execution but it's still short) and don't care about the gameplay just it functions then stand out items/combat/level design.

I'll play a tactics game if the mechanics/level design is good/mixes it up, not 100 hours of blandness/only story being the factor.

Just it plays like a casual/easy to understand human concepts/less world building type games then sure but for some of us gamers seeking more gear, puzzle tools, more character abilities, better level design, more going on in the games to be impressive and other details then yeah we may go eh pass on a game that's more basic in our eyes then those being more impressive and memorable, using the hardware well and the controller gimmicks or creating memorable levels/moments.

Auto Modellista for 6 hours then Gran Turismo for 100 or others. The content/ideas used up matters then the filer. Even if I like GT's balance of event conditions so I don't mind the 100 hours. But not all of it. I'll remember Sega GT on Dreamcast or others for it's car builder, or better content in Dirt 3 more than I will Dirt 5 being 2 obstacle courses (more in Dirt 3 & a sandbox in 3 parts) and 99% boring race events and not even remember the side objectives either.

Juiced 2 PS2 or Prince of Persia Forgotten Sands Wii or Star Wars Force Unleashed PSP. To me the old gen versions were either unique like POP FS Wii for the controls/level design, everything it was a completely different game. Or fair similar beats/differences for the hardware but still good or even then better modes like SW FU PSP. That's under 1.8GB and has more modes and the better content and based on the PS2/Wii version over the PS3/360/PC with more presentation that's flashy probably sure but at the same time who really cares.

Re: Blizzard Hits Nostalgia Button, Overwatch: Classic Launches on PS5

SuntannedDuck2

Will it come with better business practices included then the decisions they made with 1 to push 2..... by cutting 1 of? XD Come on Blizzard who are you fooling here. XD

There is so many other things they could do instead. Why not Starcraft Ghost that'd be nice wouldn't it. Or anything else ABK could offer they don't bother to but could. Why should I care. I'll just pick up their old games they don't care about, they don't really need the money or better ideas anyways.

Will the Overwatch 1 disks/codes unlock a license to offer Classic? No way they'd do that and make people have to download it/still have a disk coaster or re-experience it digitally via a new app/game or something? Hmmm. Why would they do something of past purchases of 1 so generously of prior audiences, that'd be too much for them. Even if free to play it'd still be handled some stupid way wouldn't it.

This old versions nostalgia is getting tiring and stupid. 7-10 year old game nostalgia and oh we cut it off but it's ok to revive it now right? People are stupid enough to forget or eat it up right? Like the internet never forgets/forgives that easily right? Right?

Re: Sonic X Shadow Generations Producer Wants to Remake the Worst Game in the Series for PS5

SuntannedDuck2

Like Spyro Enter The Dragonfly it's either you like the glitches, still appreciate what's there or first impressions are stuck with you and you hate it.

I've picked up a few of the older ones out of curiosity of not really a Sonic fan (not yet) but I'm still curious.

I think any game with trouble can be done with a second chance, just if they put the effort in, have the right people, can work with the hardware or management and so on. A lot of factors happen after all. Just getting it to work out this time.

Each game made always has some details worth salvaging if they 'don't' make it to the next game but other times they do so unless the mechanics, level design, story or whatever are worth salvaging/remaking then yeah not a lot is missed out on really to justify it other than something else to put on the shelf because everything else has (or unless a few gens later they do) or others are taking time.

But there are likely other entries they could do more with as well then 06 regardless of it's ideas, age, etc. The Advance/Rush game, Adventure 1 & 2, any others. I mean I doubt they will Chronicles and try a different angle with it.

Either way they have a lot they could work with to fill in gaps besides the next 2D/next big 3D one.

Re: Fortnite OG Sticks Around As Permanent Mode from 6th December

SuntannedDuck2

To me this gives off WOW Classic/Runescape Old School player consideration vibes. No care for Fortnite in the slightest but does get you thinking.

I mean the problem though with Fortnite is how do you keep OG map players interested without it being altered too much?

I get the nostaglia of it but at the same time the MMO equivalents mentioned have expanded on them a fair bit while I guess not offering the stuff regular WOW or Runescape 3 offer as to me I played Runescape prior to 3 in the latter Old School era when they were ramping up to 3 and went oh ok Dungeoneering and a few other things that are now 3 onwards content that Old School's restart doesn't offer.

So it went with a way further back prior build of Old School they restarted with and it's very much from that older era before the other major changes to it and furthered content.

I think Old School is still good how it's tried to offer different content, quality of life and still keep relevant for old fans with a sizeable userbase besides 3's focus, but it is way further back then I would have expected besides yes a lot of other direction content focused on it.

So if Epic can support both Fortnite's or just leave the nostalgia one there I guess.... then sure but what if people get bored, and move on from their nostalgia or expect people to go back and forth for nostalgia all the time it's a bit ridiculous, that's kind of the problem.

Do they expect people to still go to the regular that's more updated or do they just offer quality of life/cosmetic compatibility? Or whatever else they have planned?

I do think they may stretch themselves thin.

To be honest if they wanted and people had nostalgia for 'which season they started with' you'd offer all versions of the map per season as separate instances.

A lot of work sure but like other games offering modes/maps people can still play but then it wouldn't be ever evolving like they'd want would it even though everyone started at different points or kept going or dropped off for different reasons at different maps/seasons, hmmmmmm tough that one.

Re: Australia's Planned Social Media Ban to Include PSN

SuntannedDuck2

I mean ever since the internet I had questioned the 'how much schools' block things with filters and how effective they actually are, how students put games and other things on computers all the time, this stuff always happened, pay attention to school program laptop rules and so on (obviously different nowadays and had iPad that was a surprise).

I mean as if the Dove ad I'd seen a few times wasn't a sign of this of 'ok girls don't take what you see of beauty ads too seriously and understand it's photoshop/editing things ok'. Like they didn't say exactly that but I thought it was a valid campaign of awareness which for a shampoo/other type of products company is a bit odd.

After seeing a TikTok parent controls or so type ad on Youtube or hearing about more controlled settings on other social media I'm surprised but doubt much will change.

I do think the reality/internet side of things can get muddled together for sure. But it's weird in 2015 or younger I never questioned much of that stuff, 2012+ was a time for sure with people having phones and social media but how much it's gone on now for the next gen is a whole other scale is how I hear it but don't know if it's a blown up thing or effects some but not as many as it sounds.

But parenting is one thing, especially those that have experienced it, pass on the necessary knowledge and reassurance and lessons, those in the gen it was created, awareness, learning from it.

I hate seeing social media mentioned in tv shows, but I mean banning it and it still being widely in tv shows isn't going to half be a bit hmm eye brow razing of getting into people's heads or people still finding ways around restrictions as people do besides the mentions of it in places and people go oh that reminds me.

I can watch old tv shows with messages no matter how subtle or direct and go huh that still has value today, that's dated, and so on but get the idea they were going for the themes and people understanding the internet, tv shows, games, etc. is another.

I making something for adults or more restrictive or cut off for teens is something instead of censoring adult stuff all the time but what about emails? Text? Other communication? Kids/teens will always find a way to communicate to people besides just in person or never with those they did again once they leave school (if, it varies per person or closeness or other factors).

I mean preparing people for professional speak/behaviour in business is something. I'm just not sure what to think other than what I've seen, can theorise and more.

Re: Australia's Planned Social Media Ban to Include PSN

SuntannedDuck2

Some intentions make sense and others are just so far it's a bit much. There are other things they could focus on but sigh I guess this has some fairness but also a lot of do we need this when other things may be going on and hiding? Or are they? I'm skeptical and not sure what to think really.

But ID/age restriction tactics to be put in place, further than parental controls will be 'interesting' but yeah.....

Fines being so small is also a 'who cares' and not a surprise they aren't really going to blink much and companies can maybe try and make the illusion of effort but will they care not really. Australia is so small of audience to any of them it's a bit less but nothing in comparison to other countries making up a larger amount of the userbase.

Businesses 'do or don't' do so much yet once not good enough in parents/leaders eyes it goes that step further.

If they created a country social media like a Miiverse type segmented and heavily moderated that'd be even more a question for sure (not giving ideas at all). But would they give up on it eventually?

There is only so much to prevent people from, inform about, restrict and so on. To avoid bullying sure (how much do people mature versus how much do bullying sessions to cover awareness of it actually solve?), to restrict access to exploring things sure, but that's on parents, companies can only do so much, users find ways around things.

I never cared for social apps when I got a phone, I used it for any entertainment, learnt how it worked alongside Windows 8 so to me it was for only the 'going for tests and end early in the day' type days otherwise media. But I mean when you have Windows Phone you know the limits of the app support but that didn't bother me I was happy just using things I actually cared about (aka like a PC using it to mess around, I do the same with any research/experimenting with tech) not socialising or mainstream apps everyone else used. It's why Wii U/Vita weren't an issue for me the Indies were good enough I wasn't fussed was libraries they have.

I mean the 'go outside' isn't a great solution but I mean people do need fresh air just not all their youth as if they are all sporty types when not everyone is. Unless they have a book club/chess club or something I guess? XD

Then again as if mainstream gaming versus niche games or gamers then casuals.

People playing singleplayer games doesn't effect things. XD Or split screen games either. But at the same time if it gets people playing games with their family members (or friends then used to online) then just friends and a PS+ subscription then....... That isn't effected of course it's just what comments on PSN? Mics? Nah that won't happen distances between people is for a reason unless they are able to bridge it.

We can't just pretend that a lot of technology started just disappears either.

Internet for research then books and controlled by book companies, the next editions and more is one thing but yeah it's social media, is it that necessary, for voicing some things yes, for brain rot garbage, trends and more unnecessary no.

Re: Gran Turismo 7 Clocks Native 4K, 120fps on PS5 Pro Via Game Boost, Pre-Enhanced Patch

SuntannedDuck2

Part 2:
They offer more variety of event types then FM 8/Series or other modern racing games (or others take months to make niche modes/vehicles no one plays of iRacing/R Factor or others on PC so that's always something...) but to me that's not saying much as to me ALL racing games have cut back on modes to be graphics/progression or 'better physics' that's totally fine but the content to me is so lacking 8th gen+ I go back to 5-7th gen with actually innovative & exciting mechanics.

I have more fun & excitement than I do a single modern racing game. Nostalgic Indie ones/big budget ones disappoint to me. Or safe games like Hot Lap Racing/praised like Wreckfest that is fine but so safe & boring at times Flatout or other of that era still are more fun with the throw your driver at the targets. Stuntman just recreating films in universe. Where is the creative anymore? Wreckfest has sofa/buses/trucks etc. to drive, derbies & racing...... Most games have a racing/time trial mode and that it. Wow what content variety/excitement when better ideas were offered before they just got left behind.

GT7 at least has more modes than other games but it still has eh progression. Where is my PGR 2 walkable dealership (minor thing besides it's regular car selection menu)? Not that cutscene for the dealership and that's it. Friend of mine thought it meant VR in that. I knew that wasn't going to happen & I was right.

Less modes/content pushed slowly over time (then waiting more years for a complete game) to milk us & more broken games even esports wise it gets broken and IP leaked but it gets a pass? It's why I refuse to buy many of them, less content because too much graphics or other focus time.

Juiced 2 has 3 different drift modes/rules let alone other stuff, regardless of how 'saucy' it is it has content variety.

WRC 3 I went wow this campaign is a lot of fun with it's variety of modes. 4 or others are so safe and barren in comparison. Teams/licenses are one thing I get it. Mixing it up is another but even still.

Even MotoGP besides the difficulty of later games I just play the challenges and 16 I played the dirt bike/rally stuff because the motogp bikes are so hard to play. Ride 4, too hard to play but has the Forza Motorsport 1 & 2 region system so that's cool. WRC 2023 may be what it is to either person ubt i mean I've wanted a Sega GT/Apex 2003/Pure ATV builder feature in a game for YEARS so Codemasters delivered. Where is the mechanically innovation?

Dirt 3 I had more fun with the content, Dirt 5 has 99% races and 2 obstacle courses (from my experience & no DLC I don't buy DLC), 3 had plenty of variety & a sandbox with 3 areas split up with different tasks, Dirt 5 doesn't even have that or others are so barren & repetitive. Grid Legends was safe but better than 2019 I was happy enough with that.

Couldn't care less how it plays if the content/space to use the cars is so barren in comparison, it's like a skating game/platformer being boring to play & stripping content is kind of how I feel.

Even if tracks take a long time to make which is understandable, why not make more modes & recycle the same spaces instead? Make up a bunch of cone/gate/fuel/other unique ideas for challenges or something else? They have license tests/challenges. Ah too much time to prototype & they don't have that kind of time so content drops of other kinds instead.

Re: Gran Turismo 7 Clocks Native 4K, 120fps on PS5 Pro Via Game Boost, Pre-Enhanced Patch

SuntannedDuck2

@DonkeyFantasy GT Sport, with GT5's leveling system but worse, tell me a GT game that restricted car parts in it, I can't name one but GT7 & FM6 roulette system but even more extreme of the parts. That was just for the mods in FM6, not car parts & invitations or whatever being restricted. Tell me how it's not a cash grab in progression system alone & intended to be played for so much longer. Sure you can work for it it's not paywall forced but still. GT Sport had more effort put in with it's no past game tracks. GT7 has less content (even if building it up both games over time). A bunch of new menus & structure isn't a lot of change then the 'under the hood' actual changes/additions.

At least GT Sport had the toggle PS store icon off I do appreciate that. No idea if GT7 has that. Was music rally fun? I thought it was ok, could have been better.

GT 7 looks better then other racing games content wise of variety but still disappoints I find in a few areas.

That & the default settings really don't help, so removing the auto-help (has a place but wasn't the best, I turned it off after I noticed and it wasn't that great for teaching players/winning either) for sure (hated it in FM1-7 so I turn it off in GT Sport). It's no Mario Kart but different audience the auto-help is for & other details of design too.

Then again I haven't enjoyed B Spec in GT5/6 & GT4 was awkward but still work better. Can't say for Sophy & it's use cases or Drivevatars for Forza.

I don't know if GT Sport has the customisation on the box but in a way they removed that system. All they had to do was remove the network access yet they removed the achievements (eased on the grind so it's even more grinding now in 1.69), they removed the livery tools, user generated content access I can understand but the whole livery tools work in 1.68 OFFLINE. I did my research between builds for the GT wiki. I know how 1.68 to 1.69 operated of the livery tools, the access to content in offline of saving, the dealership (I get for cheating/save file editing and so on and the exploits are obvious even in GT7 early on as well XD) lack of access and the dealership was reworked because you can't play the game at all without it.

No platinum access due to the sport mode sportsman ship videos or the livery customisation is hit and miss, you can go without them but even still.

At least PSVR support was available in offline regardless if that wasn't available then people could sue for it as it's on the banner of the box art.

You can't even advance the challenges second half if you don't have progression in 1.0 to 1.68. I paid very close attention between the offline state prior, the online state and 1.69 offline state as the end of the game that's more accessible (which I do appreciate).

It's backwards track selection screen is weird enough but the progression system comparison is obvious enough as it is to milk people's time too long then it needs to be.

How many tracks have they added? How many cars can you use on repeated tracks? I hate the look of them but that's besides the point.

Re: Gran Turismo 7 Clocks Native 4K, 120fps on PS5 Pro Via Game Boost, Pre-Enhanced Patch

SuntannedDuck2

Ah old games till the next few come out to actually be new and for PS5 Pro because they have devs that wanted to do things with the hardware and they are.

Gamers may find it annoying and go I don't want to play this again/or can't wait to play this again for comparison. But it varies per person.

Or us that couldn't care less about the hardware at all and sharpness/more foliage that just read articles anyways. XD

May look nice, doesn't change the content/progression system being the reason I refuse to play it. PSVR2 is nice but for garbage progression of GT5/Forza 6 you bet I hate GT7's design.

Maybe if it's 2 years away from servers changing and going offline like GT Sport did to then detail it on the GT wiki and the game is cheap I'll consider it but I still hate it.

GT Sport was eh but still better designed even if was more boring then past titles.

Re: Astro Bot Sells 1.5 Million PS5 Copies Inside Nine Weeks

SuntannedDuck2

For what it is, congrats as sales for games like it need all the help they can get. For it being a nostalgic/museum title I refuse to play it. I have access to it as someone else bought it. Still refuse to play it. I avoid Indies that do what it offers of nostalgia inspired design, why would i give Astro Bot the pass. Rescue Mission/Playroom are fine. Astro Bot is the one I can't get behind. Not a fan of Sony and nostalgia milking either.

Re: Sony Boss Says It's 'Learned a Lot' from PC Player Pushback

SuntannedDuck2

They learned nothing, want people's data as much as possible because they want to sell things to you. Why else wouldn't they have learned how PC gamers think and don't want to use their products/services not just oh a console we don't need that we have a PC.

I turn my PS4's network settings off just to play Immortals Fenix Rising. I refused to play the Prince of Persia Lost Crown demo and deleted it. I play the game itself on Switch in airplane mode, 1.0 and not updated it once (to save space and to see how it goes and good it works, none of Ubisoft's services and me not being able to play a game I bought). EA/Activision/etc. license agreements are one thing but forcing their other services on you (even if I paid $4 for Fenix Rising so it's not the money) it's the forcing their other business practices on you when you say no is disgusting. I do if I want to not letting me progress at all is disgusting.

GTA/Horizon controlling what version of the game THEY want to sell to you is disgusting, it's very controlling. I don't care about the perfect version, I just want to play, I'm glad I own a small handful of 1.0 versions with no updates. Other than Wanted Dead (did have an update later) for a 2023 title, very few 2010+ period games I own for PS4, Switch, Xbox One, Vita are like that.

I mean speedrunning and 1.0 or other region versions (for older games if people want the JP version as it's faster or something for text due to characters to read) or other stuff to consider for other reasons of censorship or speedrunning with glitches is something. The focus on perfection or 'controlling' how they want it I mean sure but it's just annoying. IF the game is broken sure but just whatever they control for other factors is just annoying.

But I can play any build of Minecraft Java Edition with any snapshot, any version, any april fools build out there. But you can't most (probably other examples just that came to mind) if any other games out there. Virtual Machine using on any OS is just as cool too for prototype builds or cut OS that are too buggy let alone older versions of OS.

I have enough experience with different mod APIs/modloader with Minecraft to know how salty and dumb PC gamers are when it's by fans that modding (not talking the official modding), them creating another modloader and trolling about it aka like another game engine, it's like gamers getting salty over other game engines taking the stage. Yes because competition or avoidance of a toxic modloader community situation they know nothing about and trolling over the one they started with, comfort over a modloader. Like it's so stupid. Because 1 API to rule them all in their minds/first they used and they don't even do their at least 5+ modloaders over 10 years history because they are stupid. As if it's nothing new when it's been 10 years of course 5+ APIs have existed out there but no one really does their research or cares about modding flexibility. Stupid players.

But in situations like this I do understand why it's not consistency it's just clear what companies are after when doing this sort of thing.

Re: Nintendo and The Pokémon Company Want to Stop the Sale of Palworld

SuntannedDuck2

This is stupid, you don't see Wildcard/Snails Games knocking down their door or others that were inspired by them do you? No Nintendo/Pokemon company because of nonsense competition they see fit to fight on. Bunch of children they are crying over this, it's disgusting.

Palworld has more in common with Ark Survival Evolved (because I play survival games and look around at game mechanics and other things or what inspired what) as if it's skill tree.

To it's tweaks/quality of life over Ark, the Zelda/Pokemon inspiration as well, other Indies have Nintendo game similarities/inspiration but they are so small in comparison it doesn't matter.

How many racing games use rewind systems to make a comparison. Alfa Romeo Racing Italiano started it and with an RPG system, never got expanded upon at all. Grid 2008 took rewinds (without the RPG system) and had 0-5 to scale it. Forza Motorsport 3 simplified it again and then added more better tracking to situations to use it. It's been that way for 20+ years, you don't see Milestone or any other studio/publisher going after them for that.

Namco didn't bother with Test Drive having it's games in loading screens and Namco only used it with 2 IPs anyways then it went away but no one cared to offer minigames in loading screens so what a worthy patent then.

Any other pattents. WB Nemesis, Grid Nemesis system, they act differently, called the same thing...... Hmmmmmmm....

But because Palworld makes a lot of money they JUST HAVE TO FIGHT THEM ON IT. It's so stupid. Once they are a big enough threat they take action. Nintendo are such babies/children and Pokemon Company especially they need the money this year so badly. Who will think of the corporations. XD

While PS/Xbox haven't given me a single reason to buy games or their consoles Nintendo's business practices are still hilarious to witness as always even if I focus on retro PS/Xbox & Switch and older.

Repeat, yet you don't see Wildcard/Snails Games knocking down their door or others that were inspired by them do you?

Nintendo/Pokemon Company wanting to go oh creatures, oh catching monsters oh a threat to us getting so much money out of it (as if Pokemon isn't the the biggest or one of entertainment IPs out there, the greedy companies), give us money because your so big and competitive in some particular way so knock the competition down while we make rushed products and don't care how we get money/if we fix it over time because we got our launch sales anyway by desperate customers.

Tell that to the Pixelmon mod for Minecraft, or bottles/other mechanics to capture mobs because it's easier then herding them all the time, there as well?Too small to notice. The WB Nemesis system when Grid series has it's own but it's a racing game and not the same code/structure but same name so it's fine?

People wanting control/more money for something so trivial. It's so stupid.

As if games don't have enough copy paste nostalgia or popular game laziness of inspiration then better original prototyping or trend following so much that the competition of it being pushed so close together is why I don't even buy products anymore is because they are too safe, because creatives are so weak, customers don't really care about game mechanics it's why we get so many game mechanic safe games these days.

Re: SEGA Is Bringing Back Its Iconic Virtua Fighter Franchise for PS5

SuntannedDuck2

Fair but I wish they did Sega GT/Rally with no licenses I'd take even. If Bugbear can with Wreckfest/Flatout series why not.

I have at least 1-3+ IPs from every western/eastern publisher I'd want to return. Konami GTI Club, Coded Arms, Enthusia, Love Plus.

Namco Ridge Racer, Splatterhouse, or some others forgetting.

Activision with Pitfall put the metroidvania entry on Back Compat, make a Indy/Uncharted/TR competitor with it, even Tad or Jo Wander or others exist in the cartoony explorer game space. Could say Supercar Street Challenge or Blur as well but that won't happen. Singularity/Time Shift as well.

Or other IPs they also ignore. Capcom should make Under the Skin a multiplayer game that didn't do well I think that could be a hit to remaster/port, they want people to care about the RE3 content in it due to the remake, disguises with perks that are fun to play for people to stream the game because it's easily replayable. That's what this gen could use but they won't and make another garbage live service game when they have the basis of a great old PS2 game they could salvage and expand on but NOPE make generic ones instead. Their other IPs are fine but eh I'm on and off of caring about them.

I'd take PN03 or Auto Modellista/Group S Challenge, Lost Planet as well.

I could go on for a while but won't.

Re: Round Up: PS5 Pro Reviews Love New Tech and Its Glimpse of PS6 Potential

SuntannedDuck2

Part 2:
Alpha Protocol had bathroom mirror reflections, Dead Rising 2 did, while Last of Us didn't do of mirror reflections because they had other priorities.

Skyscapers having reflections is one thing but what happened to Assassin's Creed Unity's entering buildings, I can't name a single other game that offered that since it's release in an open world regardless of it's scale.

While Order 1886 had still linear sections and fake insides, Spiderman did as well or other games do the common things of painted insides of buildings.

Some devs push in ways I go that makes sense of little details or mechanics, others go yep other priorities, it's all over the place and that's natural based on what ideas or plans companies have but over time we see them and then they go like dynamic ideas in games then more scripted over time and graphics pushing I just get confused.

Why they find this a good idea when instead of visuals they could push more natural animations and more engaging gameplay, I don't want visuals if the animations are still so eh, the mechanics are boring and unexciting to play such video games, the reason to play not just visuals/story because if the gameplay is boring why play it? Yet the competition/mechanics/level design has been worse since visual pushing of PS4/Xbox One gen yet PS3/360/Wii and older I find tons of mechanically interesting competition in past trends or outliers.

This gen has outliers but a lot of visual pushing or nostalgia heavily inspired garbage as well.

Yet we don't so I get more and more disappointed and go back to retro gens and then make comparisons like this showing it's possible they just don't care, have less creative staff or other priorities by pubs/execs and we get just worse products.

Re: Round Up: PS5 Pro Reviews Love New Tech and Its Glimpse of PS6 Potential

SuntannedDuck2

Ok round up of reviews I guess. To me 1st parties even though no interest in any of them I still know they do a great job. But for more plants/shrubs and sharpness, which the sharpness is fine, RT/shrubs and other garbage is not a good enough reason to push hardware 3rd parties, make better games and I'll buy them since the mechanics suck so much why would I even consider picking them up.

I want less scripted moments yet we get more of them every generation, give me more dynamic ones. I get more and more bored seeing them.

The RT Performance modes that 1st party already do that 3rd parties seem to not and push the system too much so a PS5 Pro had to exist, when 1st party better balance hardware use is why I find the Pro more an excuse than anything.

Sure Silent Hill 2 remake being dark it balances the reflections fairly well in areas. Other games do sun light, or water puddles or skyscaper glass walls, it varies and that's fine. But at the same time I ask more for gameplay not the glass reflections of a cupboard to look nice. Lighting/'reflections in things that make sense in a simulation not a video game TO PLAY not stare at and play as a generic character that's boring to play in a boring world/level design, boring pacing in a boring tasks linear/open world and the story/visuals are the focus.

The disk drive besides being optional is fine for those that don't need it (I do so no interest to me or authentication of the optional one but I don't like PS5/Series at all anyway so doesn't bother me), but to me the GPU/RT focus is just not exciting in the slightest. 3rd parties will push consoles too far more and more and I don't see much benefit. IF the games aren't fun to play let alone push particles, shrubs, grass and other garbage on screen (Outlaws/Marine 2 with the particles was very distracting, stupid and if they want realism unless we have special eyes makes it so silly to push THAT much dust kicking up and such it could be it's own mechanic then visual options to push in player's faces it's so annoying even then I questioned the reputation system in Outlaws and the abilities in Operations not used in the campaign, it works still but was odd to not do that as a tutorial besides the 2 then 4 weapon slots and the gun swapping with modifiers yes I do focus on gameplay a lot and how it's used, fair or empty feeling).

RT has it's place but it too I find eh reflections or lighting when you had Mario Kart 64 to other sim racers with video playback on tracks of fake to like MK64 or others actual following the player footage that's on older hardware then this and still impressive to this day, where is it NOW? Forza Motorsport 7 probably can't do it I think it has fake footage or a screen off when older games can do this, like you look at Catalunya on FM4 with fake footage to MK64 or others I forget that do player following cameras. Priorities and both on cart/disks with lower storage then the competitors too.

Re: More People Are Playing the Original Horizon Zero Dawn Than Its Remaster on PC

SuntannedDuck2

Part 2:
Then any modern games playing as a non superhuman type character but the items alone even beside the more cartoony angle than the serious Uncharted (Uncharted having more better balance pacing regardless of being a linear game, that pacing is what i don't see in open worlds and why I find 99% of them boring), Tomb Raider (I enjoyed TR2013 even if yes can be comparable in areas but the tombs/little secrets, the weapon pacing and such, same with how Space Marine does it, I think was that bit more exciting then Horizon for me even besides being small regions and not open world either, while God of War 2018 comparable of small regions like TR 2013 but just didn't feel as fun to me to play).

I have family that are into the 1st Horizon game (they didn't like what Forbidden West added/changed) but not interested in the remaster I think I don't know. They haven't talked about it much or already played it enough.

Re: More People Are Playing the Original Horizon Zero Dawn Than Its Remaster on PC

SuntannedDuck2

@Northern_munkey I always assumed and get the impression Last of Us remasters/remakes were like the tv show intended for newcomers aka casuals, not hardcore, they will buy it but it's intended to expand the audience, get them into gaming. How else do they get more sales not just the same sales over and over from the same audience and those that drop of or pull away by doing this not just dropped off since the last release.

Nixxes can be a port studio or remaster studio but did they have to remaster this no they didn't but Sony pushed it anyway. No tv show, oh a remaster will do instead. XD Great milking strategy besides Lego Horizon for those that didn't buy Ratchet/Sackboy/Astro Bot clearly. Yeah as if we haven't seen through that Sony.

I just prefer different game design really, Horizon has it's appeal but the gameplay wasn't one of them. I prefer Sunset Overdrive or Gravity Rush or Infamous Second Son, I am not an open world fan those are the few I did like because of their gameplay decisions. I treated them the same way I would a platformer or racing game (modes, challenges, that sort of thing) with how they handled their content. I didn't care if I was in Seattle in Infamous Second Son or what the dialogue was half the time, it was a fair story but wasn't the focus, I do play some games for story but 99% of the time I don't, as long as the movesets/abilities or level design (the lack of playground design in open worlds annoys me as I don't care for recreations or fictional cities, when Skating games can make the fictional/real world elements fun to play if they make the benches, ramps, rails and more exciting to chain together & I haven't even played a skating game but they offer that interactivity with them other games don't that's why I get so annoyed, it doesn't have to be blowing up buildings or a voxel survival game with digging/placing it elsewhere, just doing something with them that's more interesting) were good and the missions were decent I enjoyed them.

It's why I found the cauldrons sucked the most. Not just the boring variety of tasks that 'suit the world' but aren't fun in the slightest to collect, kill, etc. All generic things in any game, it fitting the theme doesn't make it stand out to play.

Like a song, if the backing track sucks why would I bother listening, the sound design needs to be more compelling, aka the gameplay design needs to be more fun. Lyrics I take or leave if they put a spin on the messaging/themes, else they are generic and forgettable not just how the singer sounds. If samples/instruments sound design sucks it's a boring song it's that simple. It needs even a little bit to be interesting, it can be complex or that bit exciting not flat and boring.

Pitfall 2004 your a human but it's still more fun in a metroidvania/Zelda way with the items you use to attack or animations or exploration (something I wise Biomutant did, not just gas immunity but traits for the animal characters in the character creator the gas immunity is to expand upon in the skill trees and opening up areas the gas immunity has a purpose for but vehicles or a glider why not swim trait, dig trait, flight trait, but nope, to have better exploration opportunities, Foamstars modes, 2 done to death ones, I always say the ones I came up with even if not good more then the game offers).

Re: More People Are Playing the Original Horizon Zero Dawn Than Its Remaster on PC

SuntannedDuck2

@Kingy I think it was visuals, animations, not sure if re-recorded lines and a few other details to enhance the game (not sure if quality of life features), not sync or synced trophy list I can't remember, some say it does, some say it doesn't.

They do explain it in another article or try the PS Blog or reviewers that do expand on it as even with Push Square's article I felt I was still missing a few details not listed but I could be wrong.

Re: More People Are Playing the Original Horizon Zero Dawn Than Its Remaster on PC

SuntannedDuck2

@Ichiban Selling to casuals is what. Back Compat is for the hardcore so to basically shut us up and casuals buy whatever they see in the news/in a tv show aka to mediums they pay attention to.

Milk Lego Horizon for the kids because they won't play Sackboy/Ratchet so milk Horizon that way and push them to the remaster, and the next remake and so on. It's just disgusting.

Making games that even besides being movie like, make the gameplay as easy to understand for casuals (even if Last of Us in a gaming for non gamers video I saw was confusing with the fire at the gas station and a 90 degree turn but that's minor, the signs we see in games they miss and aren't always well communicated, we understand red for explosive or the white/yellow paint ,do they if it's explained to them maybe, they play games for a thing to pass the time not a hobby like we do or remember all the details. It's funny I got asked at a book store because I buy so many, how do you remember where your up to' and I just go well I just do, I catalogue them with a document, I have a large number of them on an end table/bedside table and I just remember the content because I focus on entertainment a lot or think a lot so my brain I guess just remembers a lot of the entertainment events and details (I didn't detail it THAT much but I would have the later half) so to me it's surprising how much people can probably be that real life focused or empty brained besides the core things of survival or take mostly small talk so much then discussions, assuming that is), and dumb the games down.

Focus on story/realistic artstyles and make boring games for people with not as much imagination. That's what. Make them simple enough to play but world engaging. Have key places they are familiar with, have less playground like level design. Aka the things I seek don't end up in games is less playground design, sigh. Generic missinos with dialogue, combat but nothing too experimental those go to the side missions if they do even.

Too much fitting the themes then actually gameplay to fit the movesets of the characters.

Infamous Second Son to me the story missions were so generic yet the side missions felt more like the character or mechanically more engaging. The story missions to me felt like for casuals.

Experimental titles are few and far between for a reason, wide appeal sales and that's it.

Uncharted to me fit a line, sure The Getaway or Jet Li or Primal or Mark of Kri tried to push teen/adult audience type stuff same with God of War or Socom and such but Uncharted really pushed the we have to have movie type games but the thing I find weird is that. Even though it is an action adventure movie about an explorer yes and pretty typical but also fair moments of it's own besides it's inspiration, to me the gameplay of the puzzles, combat, platforming and more was balanced per scene/chapter, nowadays I find the other IPs don't fit that balance as much and are just not as good and just bland and forgettable.

Re: PS5 Pro was a '5-Year Project', In Development Before PS5's Launch

SuntannedDuck2

In terms of tech on sale or agreements and other things for 6-7 years sure but otherwise similar specs to Xbox twice or not the Pro is eh of just enhancements of GPU, RAM and CPU and others can't be changed because Devs need it to stay the same for their tools to work (besides enhancements of course offer more to scale with) but the GPU upgrade to me isn't worth it. Just waiting till PS6 instead is.

The other tweaks sure and like 32X was something to prep people for the Saturn but at the same time do we really need these if 1st party work around performance modes well but third parties don't and ask way too much of the hardware, PC or console it's just silly.

Too much hardware chasing is what it looks like, too much forcing things to happen, then the next one, still not good enough, then the next one, not good enough again, the next one over and over. It's just ridiculous.

Work well with what is given and agreed on when asking devs what they what for a few years, not always pushing it way too far. If we got better game design in the past, better experimental game design in the past, it's why I want to play them. Not these generic worlds I see in 2 seconds and go nope. Sees the movesets/abilities, nope. Sees the mission design in an open world or linear game, nope. Sees the setting/characters/story premise, nope.

I don't want a country recreation or the planet and boring missions for open worlds on foot/vehicles or others by PS7-9 let alone PS12 probably with that much power if they don't go oh well we can't do that yet when they can they just want it to be super sharp at 32K like come on it's ridiculous, some games with particular artstyles could do it but it's not good enough for devs wanting near realistic artstyles yet the functionality of the game feels like it's way behind but who cares visuals over clunky gameplay and eh character weight/physics and more right? Exactly. I don't even want a simulation either.

I just want gameplay to be fun in games, but it isn't these days for me so I'm not even interested in PS5/Xbox Series let alone 90% of games at all Indies, AA or AAA 1st or 3rd parties, only very few appeal (which is fine that's all it needs to be in some cases I don't need to play every game, but it's more narrow then any retro games with more exciting mechanics and features to their level design or characters to play as) because of their other priorities that aren't gameplay focused of story/visuals and boring worlds/themes/settings for casuals to be easily understood, the imagination or gameplay side just got weaker and weaker to me at least which is why I go older gens is the ideas were better. XD

Not nostalgia, not Astro Bot museum type game I don't want to play. I want better original ideas, not original assets but too heavily inspired by others or good enough spins on games not trends so pathetic I can see them easily and skip them.

Re: Call of Duty: Black Ops 6 (PS5) - The Strongest Return to FPS Form

SuntannedDuck2

Part 2:
The last time they did exciting things with COD in PS3/4 era is when I dropped off, the loadouts of BO or the exosujits of Advanced Warfare, the fair ideas/formatting in Infinite Warfare actually. The push away from vehicles, the push away from the exosuits & other stuff I liked those & everyone went go back to modern or world war or whatever & push presentation, or offer this & that in MP (to me shooting at a tire was the most 'it took them THAT long' to me kind of impression when it was added to whatever MP in the last few games).

So I'm like ok sure but if the gameplay sucks then I'm not playing & I haven't bothered since as BO3 was the last co-op entry in the series split screen wise & MW2019 was eh of ideas especially boring stealth, MW3 to me is a joke & while Unreal Tournament or Star Wars Battlefront 2004/2005 doing their campaigns that way is fine it just didn't make sense for COD at all.

Raven may have made a fair campaign but they aren't the same studio as when they made Singularity or Quake 4 or other games and game design has more presentation/story/themes/world recreation/other focus nowadays, so do you think I have high hopes for BO6, no not at all.

I buy up PS3/360/Wii shooters for a reason and not modern ones and go when is an exciting one going to come out like Bright Memory Infinite or Aveum. Gameplay first or more exciting settings/themes and gameplay isn't first in game design anymore. So why would i buy it even besides the like any annual game buy it cheap not at launch.

Re: Call of Duty: Black Ops 6 (PS5) - The Strongest Return to FPS Form

SuntannedDuck2

I'm not fussed, it may have the themes/presentation but to me gameplay matters, if the gameplay isn't that exciting of mechanics (movement if the review is to be believable, if it's Titanfall 2 or others or it's own very interesting one then sure but to me the prep stuff I'd heard about didn't sound that impressive to me or I'm too hung up on a more flexible movement system and aiming/running animations like Unrecord that Steam project or something else not done yet, or weapons/gadgets/other aspects) and it's just wow the presentation is good or the story makes sense or the modes are good enough then pass I don't care for COD that much.

Wow open world/open space stuff great it's Gears 5/God of War R or Battlefield like, who cares it's not exciting.

DW/Prey as in Prey PS4 (link I know is PS4 because not a 2006 page is created RIGHT?) not 2006 the more mechanically interesting one even if Prey PS4 is a fair game.

Safehouse between missions? Is this Infinite Warfare? Or something. Movement system, supernatural elements? I mean the MP is weird but if the campaign doesn't have supernatural elements then pass. Cool the MP has it I guess even if the MP has gotten weird over the years.

Ah RPG skill tree parks, pass, unless they are worth while most in other games i hate anyway, even Pikmin 4 doing it make me roll my eyes when I preferred the old Metroid like format of picking them up not half and half menus for upgrades in a shop and part upgrades to find and things. Modern gaming, they say they hated menus in the past as UI is annoying to do and done late (at least Insomniac staff said so, who knows about other studios) yet push them so much these days why? Why RPG aspects, I miss PS2 era game design for a reason the mechanics not more menus and other garbage gameplay I don't like.

I don't expect Bright Memory Infinite type movement/ideas but even still it's shorter, 1 person and way more exciting in a Titanfall 2 way.

The cons seem fair I guess. Space Marine 2 I questioned the lack of Operations classes prep in the campaign but then went eh I guess it works even if just weapons (like first game, weapon variety & 2 factions strung out too long, yay, still fair game but pretty weak) not abilities for classes.

There's a reason I'd rather play Singularity if I ever find a copy/other Activision shooters left behind/old COD on PS2 then modern COD. The Club was arcade shooting gallery on foot in a modern gameplay feeling way, what a unique game we will never get again. Among many other EA, D3, Sega/other PS3 era 1 & 2 offs, trilogies & just dead for the IPs that did succeed & those I don't care about/mechanically boring games got passed on because world/tone and more focus, boring.

Battlefield 2 Modern Combat had a swap feature, loved it, but BF has to be appealing in a realistic enough way for people or the destruction system or whichever priorities they have for the games, Driver San Fransisco did too a swap feature, those are dead.

Re: More People Are Playing the Original Horizon Zero Dawn Than Its Remaster on PC

SuntannedDuck2

Part 3:
I can say the same for racing games, those with interesting modes/mechanics to change the genre died off and left behind but well worth my time to pick up these days, so we got the mainstream generic game design/progression/focus casuals wanted with the focus on graphics, physics, COUGH boring locations in open world ones because it's all about location, why have gameplay be fun just recreate a boring real world city, and what licensed cars were there, it didn't matter what modes, we get barely anything of the sort now and the bare minimum what boring products.

I'll stick to old racing games thanks. I can have more fun in Project Gotham Racing not because of the real world cities, but because of the layouts, because of the modes, the progression not because of the car brands or oh it's set in this city. I don't play games for holiday destinations and recreations of reality (same way I wouldn't Horizon for it's alternate history versions of real world locations either).

It's like engineering/building, you want the building to be more artistically interesting, but also have the structural foundation, not look pretty and be forgettable and shoved with sponsors all the time for it's venues. Or a song. A song with good instruments/samples, not dull backing track and singing so forgettable. If the complete song is varied I'll listen if it's boring backing track then pass that goes for lyricsless songs too (my preferred), they need to be good of sound design or else why bother.

Thanks playerbase (hardcore are small I know but casuals are bigger and I blame them for the products we get these days while i buy up mechanically interesting old games and very few of them on modern gen if any) and your non gameplay focus and why I don't support PS5/Series X at all. Why I don't care about a single 1st party title at all.

Re: More People Are Playing the Original Horizon Zero Dawn Than Its Remaster on PC

SuntannedDuck2

Part 2:
Or they actually pushed other IPs but nope. I'm surprised Loco Roco/Parappa and Patapon even got remastered due to the state of the company, no other IPs would be getting treatment any time soon like Puppeteer at all or others. Surprised even Vib Ribbon got it's chance in the US when it did on PS1 back in the day. Same way GT 2002 Concept never went to the US but did Japan, Korea, Europe. With all the JRPGs that didn't or other equivalents Europe then USA it is surprising what old games had that type of release support.

Even Tomb Raider 2013 I had more interest in playing enough of then Rise where I went half way then dropped off, Shadow not touched, but still had more fun then God of War 2018 which I did not enjoy.

Sunset Overdrive, Infamous Second Son (some parts I didn't like) and Gravity Rush at the moment are my type of open worlds for the GAMEPLAY and movesets, not just the worlds. The tower defence then generic outposts are why I especially like Sunset Overdrive and other than lab puzzles or ground pound/laser side missions or task master challenges of Spiderman 2018 I hated the game. The story was good the gameplay/tasks were typical Spiderman getaway cars or other stuff or wow an outpost/radar blocking the map view like OTHER OPEN WORLD GAMES, so they were boring. I care about gameplay not vibes or other nonsense.

The Horizon cauldrons to me I thought would be good but were the worst part, when the open world was as boring of it's variety of things to see/do (yes even the trials were eh even if a later game thing even if for going in when underskilled for it they weren't fun to do regardless of a wait to do later about them). The game fits but feels like what I hated about PS3/360 games. Those with good gameplay ideas were great, but left behind ,those with a character/theme/world focus so bland and boring got pushed forwards.

Re: More People Are Playing the Original Horizon Zero Dawn Than Its Remaster on PC

SuntannedDuck2

This could have been a HD Texture Pack/update, of visuals/audio/animations, etc. a DLC pack of sorts but no they have to make it a remaster because why not Sony needs the money to get more from the same games over & over. Or Lego Horizon while different is just a 'Ratchet & Sackboy didn't do well so we need to milk our IPs to kids/share it with family, keep milking it when they grow up because our original family friendly IPs for that audience don't sell and the older fans purchasing of the game ratio to the families that aren't buying it reflects this'.

Well do better marketing, put better ideas in them then Sackboy is a 3D World clone that's passable of different ideas and Rift Apart was pathetic on all sides, release more family friendly IPs then or "TRY" with your game design in the few you have, not just those early and go "but but but they didn't sell". Like no duh Sony.

The original Horizon is cheap, people got it before it was remaster only version on PC (PS4 it's cheap physical/whatever digital) available they had plenty of time to buy it, get cheap in a Steam sale & more. Why else wouldn't people console or PC laugh at this remaster for fair additions yes but make that much difference to the product if 'playing it' is enough not just the enhancements or nostalgia even. Cough Astro Bot.

I already own it physical the standard edition, not my purchase, family's, they love the game I didn't care for it. Got the Complete Edition via Play At Home, played 20 hours because why not if given out for free during that period, hated it. The story/world are great, the gameplay was so boring. It fits on the side of open world design I'm not a fan of. Even Uncharted for a cinematic game the pacing/puzzles/combat/platforming was good enough for me

Last of Us or others weren't, so I have no interest in Sony's current strategy at all and Ratchet/GT7/Sackboy/Astrobot aren't appealing to me either and supported Knack/Gravity Rush and enjoyed Killzone Shadowfall/Driveclub instead the few PS4 1st party if even 3rd parties the handful I care for because I hate the PS4, worst gen for me honestly. That's not nostaglia that's game design seeking PS4 gen sucks for gameplay ideas they are weak. More story/graphics and weak gameplay ideas, none as ambitious or enjoyable enough just casual friendly boring gameplay so boring I won't pick them up. Worlds and artstyle or character design/dialogue don't sell me, gameplay ideas do, genre does.

Same with a song, the sound design does, genre does, the artist's quirks do.

You can get Horizon pre-owned for $14 AUD, and currency equivalents in a Gamestop, EB Games, Game, whatever let alone a CEX, Goodwill maybe, Cash Convertors, whatever. Sony is desperate and it shows.

If they kept the tv show going?

Re: Gaze in Awe at Official PS5 Pro Enhanced Label, Gracing Physical Game Boxes Soon

SuntannedDuck2

Oh so it's on the FRONT this time then the back along with remote play, how many players, storage needed and other details. No interest in PS5 but I mean this is fair.

I mean it helps like PS Move/Vita details on PS3, Netplay for PS2, Eye Toy, Buzz, etc. and you'll need these for PSVR besides the top banner staying compatible or required. It's helpful.

To be fair Xbox has it worse where I can't even read the storage amount but can tell it's Xbox One enhanced XD so priorities there by them to consider among the legal details.

Let alone the years sometimes so I go to Wikipedia or the game itself if I do buy them to tell what year they released.

But yeah some game boxes I literally look at the screenshots, read the most short descriptions and unless I know an IP or a box art/game genre impression sometimes with Indies physical I still can't tell what games they are. AAA easy, AA, easy enough but sometimes just as confusing.

Indies it's up in the air what they make sometimes and with the roguelikes/metroidvanias or 2D platformers sure, tactics sure, other types I have no idea because the themes/world design impressions only convey so much and the gameplay side always seems to be avoided if they show cutscene or other types of parts in the cutscenss and hide the gameplay which really annoys me and the descriptions do not help and go oh this setting, these characters, this problem and I'm like just give me gameplay details or else why would I buy your game I want GAMEPLAY ON THE BOX THANK YOU.

Sigh how hard is that to convey to make me want to PLAY your game not buy it for no reason at all if story/themes/graphics don't matter to me it's a video game I want to play it.

Re: Sony Says the Best Time to Get a PS5 Is Now

SuntannedDuck2

Part 3:
They haven't given me anything to consider with their current console/games line up at all.

That's not me saying oh PC ports. I don't have a powerful enough PC and I don't want one. I want consoles for their games/gimmicks and a solid enough OS/hardware.

But I don't see it at all. Even besides the HD Rumble I've not experienced, an ok HD handheld, but still gameplay first games I'm interested in (or sometimes disappointed like Pikmin 4 being so bad, FE Engage is fine but I see the disappointment others have as it is still very casual first and like Pikmin 4 don't like it, I was a newcomer to both, I didn't need casual first approaches to them I just got into them no problem like any new IP)

and have Impulse Triggers of Xbox One or Haptics of PS5 in what 2 games (Rift Apart (hated) and Space Marine 2) I can still go without them and still enjoy the variety Switch offers and that's someone seeking the niche Nintendo IPs not Mario/Zelda/Pokemon, same as Sony.

So if Astro Bot being eh, like Japan Studio/London gone and Media Molcule is left, Bluepoint/Bend I have no trust in making interesting games that aren't in line with the other games Sony offers.

So to me Sony hasn't provided a single thing for me to want a PS5 for at all? That's with family having PS5/Series X and I don't want to use either of them. PS4/Xbox One I was on PS3/360 as still a few games on them and sure parents use the newer ones but I still was fine with the co-op or still seeing what games were on them. This gen PS5/Series hasn't provided anything I'm missing out on. I have no FOMO, I also don't care to use them and don't even have to buy my own. If I have access to them and don't have to buy them but still don't care for them that's enough sign I don't like these products/services at all. XD

They are doing a great job of me having no interest in their consoles 1st party, 3rd being just as boring of game design ideas, bland with other priorities for games instead, console, anything. XD

Re: Sony Says the Best Time to Get a PS5 Is Now

SuntannedDuck2

Part 2:
Astro Bot to me is a museum game I don't want to play, why would I. I despise nostalgia milking garbage, if it was like Playroom/Rescue Mission sure (even beside the lack of PSVR2) but no it's the most boring game I've seen them make yet. Visuals mean nothing to me. Gameplay/level design does. It rarely does anything actually exciting that hasn't been done in more interesting ways to put a spin on things.

Like many Indie platformers/racing games it's bland and unexciting to PLAY. I don't buy retro games for the nostalgia I buy them for the mechanics, so yes I don't like a game with boring mechanics and shoving nostalgia down my throw. Sony wants nostalgia selling to compete but they always fail at it and this as well is another at it. I don't support this. PS Classic was not great but I mean I don't care it didn't have such IPs on it it had IPs I'd never experienced before. I got it at a different time though as barely saw it when it was new. I still wouldn't normally buy it anyway. But it had games more my variety of curiosity then NES/SNES classic anyway.

Astrbot has the same problem I have with heavily inspired/nostalgic Indies. I hate them, they don't try hard enough. Their game design sucks, needs more prototyping in the oven. As if my Foamstars/Biomutant points I say often enough aren't clear of that by how boring they are.

Ratchet/GT7 are garbage and not what I wanted their IPs to be. God of War I dropped off after binging the series so 2018/R aren't my type of games. Sackboy is just a 3D World clone, it's fair in what it tries to do but it's still so who cares worthy. I didn't play LBP because oh 2D platforming revival I played it because it had good ideas mixed well together. 2 and Vita especially.

The other IPs aren't my thing. I enjoyed Knack/Gravity Rush, Driveclub, Infamous Second Son, Killzone Shadowfall on PS4 let alone seeking the Japan Studios ones I missed out on or God of War of old I missed out on hence why Knack I enjoyed, not the IPs everyone else did.

So to me the PS4 was my least favourite console and that's even with having not played many of the IPs on PS1-3 as much back then as I have now caught up on a handful of them like MotorStorm, GOW, not Twisted Metal yet, Loco Roco, Parappa and so on and still appreciate them more for what variety and better offering of GAMEPLAY FIRST with fair enough story to be there they offered then graphics, story and other garbage for casuals/people that don't care about gameplay. So why would I want their products?

Re: Sony Says the Best Time to Get a PS5 Is Now

SuntannedDuck2

It varies what people want/timing for them but to me it's the don't care option immediately because I don't even have to buy the PS5/Series and I still don't care for one. I used PS4/Xbox One on and off besides PS3/360 years ago, I've never been so uninterested in a console like this gen has been

I don't mean in terms of oh PS4/Xbox One are still supported either or oh PC. I still barely buy 2020-2024 games on PS4/Xbox One because they are so unappealing of game design regardless of hardware limits, I have a handful from 2022/2023 but I've bought more retro games in all 4 years let alone 2017+ been focused on collecting then I had current gen at all of 2017-2020 and 2020-2024. That's not just because some were $1-10 either the retro games. It's just this gen sucks.

In terms of prices sure I've seen discounts (have access to them from family so don't need to buy them but I don't want my own anyway, I'd rather buy retro consoles instead) at some major stores. I'm still not buying one.

I understand other people's preferences and that's totally fine for their reasons to want something/use it/keep it/sell it etc., people still don't get it so why bother.

I hated PS4/Xbox One gen so to me PS5/Series is Part 2 of that or Part 3 of PS3/360 with the games I didn't like on that platform either.

So PS4/Xbox One having less of the ones I cared for you can tell why I'm not interested in this gen AT ALL.

In terms of games or Sony's desperation for sales after Concord, other studios or other things. Sony can get stuffed.

They haven't offered me a SINGLE game, or reason to care about anything I'd want about their garbage console. Cards are ok but again PS+ for further use of them and otherwise they are a neat ideas but can go without them. Even Quick Resume can't use it as digital purpose on Series S/X, can't use it.

The OS isn't Xbox Series/One (carry over forced on to the console and my least favourite of ANY CONSOLE OR WINDOWS or any tech OS ever) but it's still really bad after the much better PS3/4 OS I actually like more. At least the DVD/Blu-ray menu is good on PS4/Xbox One I hated them on PS2/3/PSP.

The PSVR2, Portal (give us dual screen/android or even I don't know 480/720/1080p type resolution targeting so it doesn't run like garbage as if an 'auto' state setting you have no control over.

When Vita did 360/540p on it's app that this is the same of ever since 2019 on Android and onwards since for iPhone, PS4 app or whatever PC offered besides PS Now related) and more gimmicks are passable.

But not exciting enough to even me a person that has wanted consoles FOR these kinds of things more these past few years then 'a box under the tv' hence going back to the Wii, Wii U/Vita as new consoles to me since 2017/2018, why 6th gen gimmicks were exciting but the experimental games help a LOT with me picking them up then trend/competition/niche games nowadays being so bland and uncompelling.

Why Switch's dock means nothing to me, it's a fair feature but nothing new compared to cables of Nomad/PSP, Pocket PC docks compared to Steam Deck being that later because I do my research. Tabletop was more a benefit or the account system then Vita/3DS and others being solo and a pain to swap between.