Comments 924

Re: Now You Can Try One of the Most Underrated PS5, PS4 Games of the Year for Free

SuntannedDuck2

Blood weapon durability is a fine idea it's no Oneechanbara blood on your sword limiting your attacks and that's fine, or limps of Splatter house 2010 or other games with limps but it's something due to durability.

But more deflection timing, for durability to time it right I suck at that so I mean it's a fair option and part skill so I give them that even though to me the timing was same direction many times then opposite and I went nope, because sure enemies can attack that way it's perfectly viable I just find it too hard to read when the prompt to time it is too small a window for me at least besides the time slowing apparently being there but I didn't notice it afterwards, successful deflection sure but messing up it got harder

But yeah I'd suck at it for sure and depending how that goes in hard difficulty good luck there. If it's more health then I mean eh design there, just numbers up not better AI then nah. I assume the wouldn't. But some games do feel like just numbers up higher and that's it.

But if it's enemies overwhelming in any difficultly then I mean hmmm a challenge. A fair decision but seems weird compared to the rest of the game.

Reminds me of Space Marine 1 with the stun for health that 2 made more simple with health potions as well the mechanic in 1 is probably too hard for some people I guess even if in 2 the other would have been nice as a between option and especially if none near by to pick up between encounters. Sigh.

It's like Biomutant animal abilities and vehicles all over again, things to fill gaps I personally find would help games but maybe it's how I play I guess.

That's my demo review. I like the game and hope it succeeds but it's also very very restrictive and gameplay hard to find compelling. It's too modern game design simple and I find that boring.

Re: Now You Can Try One of the Most Underrated PS5, PS4 Games of the Year for Free

SuntannedDuck2

The possession mode is very restricted which is fair. Flight is good, but limited range sure, only target to target and no free flying is garbage. Why no limited health in free flight at least come on. At least five us that as a challenge. It's too restrictive and simple to be engaging. Unless abilities later I don't see them changing this.

Jumping between beings in combat is cool but no free flight is a deal breaker for sure.

It's like playing Fantavision you HAVE to bind it to something, in a puzzle game sure.
But no free flowing movement how restricted for a cool mechanic can they do, why Bokeh you can do better then this. Sigh mechanical depth overly simplified tutorial or not WHY?

Also you ascend and descend why would I stay in a being to easily get chased seems stupid but scripted and has to happen, took me out of the experience super easily.

Linear can be done right but not overly scripted of a monster chase even for a tutorial, it made it less scary because it's so scripted. If the rest of the game is this way then pass even besides the scares not the other themes it being R rated is fine with me to offer good scares and more as a good horror game with great paving can and of course Siren was a good duology of games I've seen footage/reviews and respect but could never play.

I'm not a horror person but weak mechanical freedom or depth (unless upgrades later, if not then nah on that alone pass even if I wasn't going to buy it because I suck at horror games, but played the demo out of curiosity as I always thought it looked cool with its concept/mechanic).

I hope the game does well the scares even for a tutorial and creature designs are great but if it's bogged down then even Siren besides it being camera angles and still humans in a traditional area then a city, the city and scripted ness makes the cool mechanic and boring movesets of generic humans/animals super unengaging.

I don't find it immersive, video games can be anything coded to feel and act like anything yet we get familiar things for what reason? I don't find it immersive, yet it is for others, I'm too video games can feel like anything focused I guess that's not a problem is it?

To me it's just lacking more depth, regardless of being a tutorial. It's not immersive to be overly scripted and offer familiar locations recreated.

I find them unengaging/unimmerisive compared to the rest of the players/normal people sorry.

Better use of worlds even if linear or fair open world design is immersive just a bunch of buildings, signs and more is fine but mechanically I find it not immersive besides being yes a spirit with possession ability I find it immersive or engaging.

Sorry my better uses of fiction/mechanics meter is goes off like that sometimes (never coined till now) and grounded stuff for mechanics just becomes boring to me.

I want this game to do well so don't see it as me hating on it. I just can't wrap my head around it as a gameplay first person not writing most times unless it's really intriguing in its themes, so for generic tasks I find them boring and nothing can change that immersion gameplay wise for me.

It's why I get bored with open worlds the takes are not fun in most I've looked at or played very few were video game tasks FUN then thematically make sense but boring to do. Theme fitting doesn't change how boring it is.

For horror it works this game it's excellent at that, for a mechanic it's insultinly lacking potential. Sorry.

Re: Now You Can Try One of the Most Underrated PS5, PS4 Games of the Year for Free

SuntannedDuck2

Got to say, the mechanic for possession is great, kind of reminds me of Ratchet 2 hypnomatic robots which I liked in that game.

Some characters feel slightly different but in a Knack way, cool when he expands/shrinks but feels it's missing something. I feel the same here with characters movement and other things. Minor but not much to care. In racing games you feel it more.

The directional deflecting is cool but feels like it will be forced in the same way Skyward Sword was bad for forced directional swings when Red Steel 2 didn't need that. It feels strange. Still I do apprythr multiple deflection options it's just how it's used feels cheap and sad. But I do appreciate the more options of deflection it's just with motion controls from 10 years ago it felt more immersive and engaging then 4 quadrants deflection.

Right stick for arms have been since PS2 like Pitfall Lost Expedition no items/collectibles needed it besides up and down drink/fill or aim/throw type actions, they never used it for more freedom of movement but I mean animations have always been possible for it these days so why the primitive 4 directions? Better tracking? Understanding for the player? I don't get it.

But for a horror game I think it's cool. So don't think I'm completely downplaying it I see 2 sides to this. I'm thinking about it not being 100% negative. I look at all sides besides my outcomes being not be all, just odd thoughts nothing more. Not an opinion just thoughts. Context.

See I can do that and not be negative but see it from different angles of agree and think it needs improvement.

Memories to collect, I did 5 (walk over, look up, next target was kind of fun) and nothing just more vague dialogue for the spirit aka the player, no visuals just dialogue..... kind of seems a bit odd, if each has fair memories sure but is it the spirit 's memories or the human memories?

Wow a trail to follow, fun gameplay for more vague dialogue/spirit realisation when jumping humans/working itself out as if I didn't already get that impression minutes earlier/many posessions ago game designers.

Sigh symbolism/direction or fair pacing but not necessary. It's why in films or tv shows I go yep used to this but we have characters going what, like I always hate those characters but then I play games so simple and go it's for those people that react to anything isn't it. Even though horror fans that are fairly skilled or interested would play this anyway and go oh cool.

So for boring gameplay tasks developers, get it right please.

The red scent for the dog in the beginning the particles are too thick and confusing at times.

Combat is fair as a human. For horror games normal I think (not many to go off of).

Possession distance is fair for how short is it. Short but balanced.

Animations and world details are good but man the rendering through the cutscene shot of the city on PS4 I could see it updating the render/lines. It's minor though.

The dog/humans to possess are kind of boring and the tutorial is very scripted. I get it it's familiar/real life immersion but I find them more boring them immersive. Sorry sorry platformer animals moveset bias and fiction focus then realistic looking/acting bores me in some areas depending how it's done. Hence I wouldn't play Goose game/Little Kitty Big City/Stray.

Like Lego Batman was suits, other humans with items like a Zelda or others are fun then basic movesets.

Re: Splash Water on Your Favourite Waifus in the New Dead or Alive Game for PS5, PS4

SuntannedDuck2

Not something I can buy but I'll look at it from afar out of curiosity of the series, for 'yes research purposes'. XD

There are other series I can consider content wise or characters I can see more my thing for these types of games that I can get into but always found this sub series fair.

I've never played a DOA game but have researched a fair bit about the series and respect it.

Even if the fighting games may be good and I could have bought 4 but didn't bother. I'll probably consider one of the main/sub series eventually. Whether physical pickups or emu.

Goes back to Senran Kagura Burst Renewal (only uses the dressing room for trophies that's it, never cared for it) and Gal Gun series (character model viewer for trophy as well). XD I enjoy the combat/writing for sure.

Re: Now You Can Try One of the Most Underrated PS5, PS4 Games of the Year for Free

SuntannedDuck2

Yeah I saw the demo when browsing the PS4 store, I'll check it out. I'm not a horror type, I've tried a few and mostly ones more comfortable with.

Slitterhead I don't know. I've never played Siren but seen reviews and gone hmm good ideas, too scary for me.

So Slitterhead I may give a go as why not with a demo. Otherwise yeah too scary for me to buy it, didn't even think it would release on PS4, or is it a demo thing where it's like a demo for the PS4 but actually Ghostwire like of releases on PS5, wouldn't make much sense as was a visual novel in that case but still. Did randomly cross my mind. XD

For sure I think it will be great but besides getting the name wrong and mixing it with Splatterhouse as Splitterhead yeah I think the game 'hopefully' does well.

Re: Poll: What Are Your Gaming Plans for the Holidays?

SuntannedDuck2

Retro pickups to get through for PS2, Wii, PS3, 360, PSP, Vita physical and digital (Vita). The odd PS4/Switch physical and digital.

If counting recent then Clannad on PS4 (done Kyou/Ryou and Mei aka best friend's sister arc, but working out the Yukine I think it's a gang arvc and hated that in the anime, so looking to some of the others different dialogue choices for other arcs like Kotomi or Tomoyo with the light orbs in mind so maybe Komura as well),

Crash Mind of Mutant on Wii, if I can the last few events of NFS Hot Pursuit 2010 on Wii, was so much fun underrated version that one, (I need to get into NFS HP Remastered on Switch and just keep 360 version as a collectible to have that version), Advance Wars Reboot Camp on Switch, a few on PS2 but I think mostly focusing on NFS Undercover as 50% through. Sakura Wars also on PS4. Kane and Lynch 2 Dog Days on PS3, Planet 51 along with MX vs ATV Supercross on 360, Tina and Kuma Xbox One.

The vagueness is on purpose too many genres, too many IPs/one offs, series, end of series, mid of series, first entries, etc.

Xbox One/360/OG Xbox to finish games on my 360 E and Xbox One X.

Manga bought up and to try not to order so many as nearing purchases of almost all volumes of some series while others starting on or already finished series but lots of volumes to get into.

Some anime blu-rays/DVDs to still get through. DXD S4 (couldn't buy S1 & 2), Science Fell in Love getting, got Umarisha-san the kids show one so like Playschool but depressed staff, Rent A Girlfriend S3 because why not and handful more. Finished MMO Junkie, Kawai Complex and Photo Kano recently.

So fair amount of entertainment stuff to finish, mostly games and manga.

Re: Persona Protagonists Are Invariably High School Boys Due to 'Mental Age'

SuntannedDuck2

I thought the point was it's supposed t o be a highschool action anime you play? Besides all the other details that make it well Persona.

I don't care if a character is teen/adult mentally or character design wise, if it has the themes, the gameplay I don't care.

I read teen/young adult manga and don't mind. Romance ones can be silly or fair questions if it's that type of series that asks them.

Same with any of sci-fi/fantasy/etc. Monologues or just general dialogue.

They can be a teen questioning things or conditioned adult enough character that still is getting other things going and sure. I don't care either way what they look like or their character mental age.

I don't care to relate I just read/play if it's intriguing of it's gimmicks/ideas/premise/gameplay is fun of level design/movesets.

I bought Persona 5 original cheap out of curiosity and because I saw a copy. Like most things if I see 1 copy and it never shows up again like Conception Plus or others then sure, even then I picked up Conception Plus as a joke as I was like eh it's a fine premise, fair dating sim/JRPG elements and I didn't see much of the anime but I enjoyed it enough with besides being a PSP game it's fair systems for the time besides it's limitations especially the Coded Arms and Conception dungeon designs.

I rarely see them in my town. Sure Persona 5 was big but I don't always see copies. I wasn't seeking it out either I was just like eh why not I see it besides whatever else I picked up at the time.

I bought Catherine prior and got a fair bit into it. I think it's a fair take on things. Whatever the others do sure in their own way.

I do find what they publish of other devs games more appealing though then the games they develop or the big IPs they do anyway.

Re: Poll: Vote for Your PS5 Game of the Year 2024

SuntannedDuck2

No Space Marine 2 in list... Don't even have 5 games to put anyway. Hi Fi Rush didn't play but respect.

Very few big ever appeal to me each year it's always smaller games or AAs no one puts in lists anyways.

Seeing as Ratchet and Space Marine 2 are my only PS5 games played on another 's console (not buying my own for the price or lack of interest) as the console/games are unappealing to me, was an un-interesting year/generation so far. The rest I want I can pass on from prior years releases of current gen only as either too hard to play (Ride 5 as 4 and MotoGp games by Milestone have been too hard) or not compelling enough. Immortals of Aveum, Forspoken and others they are ok but still pretty eh.

Even then Space Marine 2 I thought could have been better it was too safe of a 10 year old game design (so felt bland in the PS3/360 and 8th/9th gen way, still each weapon was fun to see what next while the dragged out enemies, SM1 is fine but 2 repeating itself felt so stupid and safe) campaign and fair operations ideas but eh pacing.

That aside I found only Gori Cuddly Carnage exciting this year and bought it after the demo. I haven't started it yet.

Steam World Heist 2 I'll wait on.

Akimbot I was interested but looks too inspired by old games in a boring way and too empty game design bland many Indies do to be cough modern, so to me that's bad game design. So pass. Also current gen only, even more pass.

Otherwise what, I bought Another Code remake (bad combined experience not menu & eh over VN/Point n click OG format), Famicom Detective Club Emio (not played yet), & Hot Lap Racing (generic racer, sigh racing games suck 8/9th gen) on Switch.

If Ride 5/WRC 23 suck then I'm done. Retro only.

POP Lost Crown is ok...... Don't think much of it. Does the job.

I beat Splatoon 2 early on Switch this year. A bunch of other older Switch and older gen console.games.

My year was old games on PS4 for cheap physical, odd digital & 95% retro physical games bought, 20 or so actually finished, I didn't care at all for 2024 in slightest. Pretty unappealing year for me.

I played PS4 or Xbox One old games probably 1/4 of the year, sure my wrap up says what games in the year, but they are partial hours & unfinished games, besides even more 20+ PS2/Wii/360/PS3 focus of a year, what a year I didn't have to care about anything coming out mostly.

Re: Poll: How Would You Rate The Game Awards 2024?

SuntannedDuck2

0/10 of things for me, bad show.

Last year was better, I still didn't care for them but better games came out in 2023 even if they weren't for me, I saw the quality in those titles, so they deserve the praise.

In terms of what I thought was interesting:

Naughty Dog's new one is fair, so a space game like the rumours/leaks.

Mafia looked fair, not my type of game but I think they are cool from a far.

Split Fiction was cool but I think their games really shine too.

Ninja Gaiden looked fair, might not be like Ninja Gaiden Z, but who knows, not my thing of a 2D game compared to others but seems fair. Could be like the NES/past titles or other similar games hard and I can't play them.

Turok Origins looked good then the group of them. If it's a multiplayer game no. If it's singleplayer and fair good.

Otherwise a lot happened, a lot of Indies, boring MP shooters, a lot of eh action adventure games and more.

The gacha games too.....

Outer Worlds 2 keeping it's humour and fair presence.

The industry has a lot of audiences it caters to and I have no interest in any of it, souls, cosy, MP shooters, gacha, a lot I just go nope skip, skip, skip, skip other than the few I remember like above or the few I think look cool but still won't play as they aren't my thing mechanically I still will give praise to those above as I think they are interesting games.

The Muppets mocking the gaming community, wasn't funny, Geoff and the rest weren't funny. BG3/Sven was ok at the end. It had moments like the Remedy one was ok but it dragged on to not be enjoyable afterwards. It had moments but mostly sucked. How much can these actors drag on with bad jokes. The award thanks were more fair though but the bad jokes. Get the actors off the stage seriously they aren't funny.

They say had to cram stuff in but waste hours, they can't have their cake and eat it too? XD The presentation felt off at times.

This year I can't say the same. But for decent trailers for IPs revived and very eh new stuff that wasn't generic trends and the handful of fair new or sequels. 2/10.

Onimusha, Okami 2 (when is Okami Den CAPCOM come on, let alone give us Under the Skin come on). A fair amount of cool, the style/combat and gameplay looked eh, I can't get behind them these days doing what they do to modernise them so I won't buy them. I'll buy the old ones instead.

Sick and tired of the same animation direction and same trends, I'm not interested I'm getting disappointed more with modern gaming being so repetitive and unexciting.

Won't talk about Astro Bot at all. I don't have anything to say but it needs more sales and that's it. Not playing it.

I'd rather play older platformers/racing games instead. Or consider Rescue Mission/Playroom more.

Re: Physical Media Just Can't Catch a Break Right Now

SuntannedDuck2

Physical & minor digital and don't know for the poll. Hard to tell with Sony & PS6.

Hmm. I mean a console has more features then a dedicated blu ray player unless you want something to prioritise just that experience so they are niche as they are likely unless really into films and the home theatre experience and not the lesser quality but still enough a console offers of those few disk drives/disk drive models as we see digital focus and businesses do whatever they want rather then care what customers think size of support or not.

More pulling out isn't surprising though of supporting them.

Sigh server DRM for games/cloud future. Company control not customer audience of purchasing support.

Refunds digitally are annoying too. Research heavily for sure. Discounts, effort, timers, pass.

1.0 versions are fun not forced latest with digital as no option to select compared to a all versions Minecraft Java or something.

If 4K then I'd say sure as well the push for it enough or not of a format. But regular Blu ray you can get devices for those easily PS3/Xbox One/PS4 however many past cheaper blu ray players anyways.

But seeing a cut off is a bit unfortunate besides the few companies remaining.

Less disk drives is hmm with consoles though.

Not a fan of streaming. I watch sure but barely anything of worth on there and even then the bit rate doesn't bother me, more access is my reasons.

If shows aren't that impactful or they cycle I couldn't care less, sure I should think archival but I do more other things.

I do mods that are abandoned then I do TV shows.

If can't online via means or it's a lot of subbing to services then yeah pass I'll get the few things I want on blu ray and that's it as rare of them in a year or if they never got physical give up or find it online anyway. They don't care to offer it overseas even that's on them. They don't care to push it up there if failed in 1 market try others by all means they can let it die. If online and available people will see it.

Games being probably the last besides whichever films/TV shows or re-releases and such is hmm.

Do people care about shows/films anymore if they aren't as impactful so moving on mindset, or audiences used to streaming then physical take over and the last of us younger ones with old consoles/game design or film/TV and physical media was the norm in some parts of our lives, consider the physical option and keep going besides older people still into them then those that have gone streaming as well.

It's tough. From dumb comments like a new format when people won't buy it (whatever the name, branding, marketing/lack of notice) after the new magic effect is gone or change their mind the next day.

To just anything of reasons for people to care once it's gone it has to be in effect for people to care when they have no options if they go oh I'm too lazy to buy it or care/nostalgia after a show/game is taken off a service they will go eh moving on.

Re: The Thing: Remastered Is Out Now on PS5, PS4

SuntannedDuck2

@Northern_munkey Gotcha I'll keep that in mind thanks.

I've mostly heard it as John Carptenter's The Thing anyway, don't think heard about the remake. Either way I usually prefer originals of songs, games or films anyway.

I'll have to do some research then. I don't always go that deep and do some games I find interesting. But if I am intrigued enough I may check further as I don't mind checking out comics, films and such, never been into merch.

Re: The Thing: Remastered Is Out Now on PS5, PS4

SuntannedDuck2

@LikelySatan I'm making my way through certain films over time as I am niche and hit games of the past.

I even bought some tie in movie games like Riddick or Wanted and played those (because collecting any PS3/360/Wii era shooters regardless of good or bad just curiosity of the competition, same with platfomers/racing of PS1/2 era niche or popular).

I"m getting there with some classics, some good, some bad, some in-between of games and films. I wasn't alive when it came out, but I've seen some sitcoms or films from the 80s, not a lot though, not all the hits from the era either. I know music somewhat but I couldn't say much other than odd things.

That and I"m not a really a horror type, only slowly gotten into certain horror game IPs, I mean what I've seen kids horror films but even then I bought like Gothika on PSP UMD just out of curiosity because well I don't see UMD movies much, it was something.... for it's time, probably not great compared to other horror classics.

Even bought Evil Dead Boomstick on PS2 have yet to get around to it more.

Re: Ubisoft's Handling of Canned PlayStation Exclusive WiLD 'a Real Scandal', Says Director

SuntannedDuck2

Unfortunate but at least Ancestors came out or Far Cry Primal. Current Ubisoft games aren't my thing buying up their old games and their modern niche projects that's it so not like it bothers me, I get curious how they appear of ideas and tha'tt it, I never have any interest in them because I know their gameplay structure won't interest me anyway.

I still remember Wild, I remember the early PS4 other one that wasn't but forget the name now. The knight one, early PS4 era I think it was.

Otherwise I forget what gets cancelled and have to look at videos or wikis/articles on them. Was trying to find the name of the one forget the name of and I still don't think I found it.

Either way a wiki with a handful of some across PS consoles/handhelds. https://list.fandom.com/wiki/List_of_cancelled_games_for_Sony_consoles#PlayStation_4

Such projects in development hell and just not going anywhere, too ambitious, too complex or tricky to distance from other games or whatever teams had in mind original, changed their minds, publishers/execs stepping in and the project going all over the place besides well staff that leave (form new studios or other reasons to leave) and whatever happens from there besides other leadership and such. They have their reasons for family or other management things.

But I mean we aren't in the era of Beyond Good and Evil 1 and Rayman 3 anymore with him being away for a different project, or whatever other leadership to follow up on projects and going..... somehow......

Oh well.

Re: Sony Highlights Biggest PS5 Games for 2025 in New Trailer

SuntannedDuck2

So I care about none of these. They are good just not my thing.

Little Nightmares 3/Reanimal are cool.

Borderlands 4 makes sense.

Doom makes sense.

Forgot what Where Winds Meet was till looking it up.

Midnight Walk vaguely remember but is probably cool.

Forever Skies forget if seen somewhere or not seems fine.

Hell Is Us probably fine.

Not my type of games but are most audiences so good for the rest of you, but I get it for those into the sequels or the other IPs upcoming. Just nothing for me here.

Re: The Thing: Remastered Is Out Now on PS5, PS4

SuntannedDuck2

So like Rogue Trooper (never played but might, never read the comic), the Star Wars games of that era (finally getting to finish Clone Wars as never did and may check out the others) or others just seeming to happen

Cool I guess. Never seen the film but know about the film/game. Cool to see still.

Lot of movie tie ins played and some seen the movie, comics or otherwise, others not but still interested in their games.

Re: Your 2024 PlayStation Wrap-Up Will Be Available Starting Next Week

SuntannedDuck2

Will be fair to see. I already beat 22 or so (I know it's early 20s but lost count still) probably games across Wii, PS2 and 360 this year. 1 on Switch and the rest being PS4/Xbox/PS3/360 pickups besides the PS2/Wii ones picked up and beat the same year depending on which as some were a easy experience others not. Some 100% too of course, others not so and just story ending and calling it there.

So the handful of times I used my PS4 will be great to see....... XD My PS3 isn't linked to that account it's local so only PS4 & Vita will be counted for that account and it only shows PS4/5 games so..... thanks Sony. Xbox One same thing local on 360 so 360/One games on my Xbox One it is then. Never looked up my Xbox wrap up last year, maybe forget this year as well.

Last years was fair, made a video recording to remember and it reflected what I played that year of the handful of times I used my PS4 for fair games of certain amount of time. Some I beat, some 2022/2023, some I still have yet to finish in 2024 as had other pickups of course. XD

What my times playing the Clannad visual novel for about 3-4 hours over a few days and that's even just for 2 routes and the other 2 starting and that's in the last month I got it.

A whole lot of pickups I've 'started' a fair amount through this year and progressed a fair amount into any of them. For a few dollars you know it's easy to say, tested, played a bit move onto whatever else I was already completing.

The others I maybe finished and don't remember. But most were PS3/360 era shooters like Blackside Area 51, Soldier of Fortune Payback, Bodycount, Wanted movie game, Socom 4 in 3D, Splintercell Conviction, near beat Turning Point Fall of Liberty but was so annoying for an hour to get past the last (at least in the video) ten minutes I gave up, beat most of the game I'm satisfied (I own all Spark games so you know, should get further through Ninja Gaiden Z though then chapter 3).

PS2 platformers like Malice or Chicken Little 1st movie game (not the 2nd one). Wii it was or is close with NFS Hot Pursuit (even though started the remaster/360 version before that but got really into the Wii version) and beat story of Up movie game.

I mean it's always nice to see the wrap ups but yeah I just barely care. My Xbox One related one is probably even worse, just 360 games like MX vs ATV Reflex (nope that'd be 360 as the BC wasn't working on Xbox One at the time so beat it on 360 instead)....... what did I play on my Xbox One this year...... open the YT app on my PS4/Xbox One enough times, the media player for blu-rays.........

Started a bunch of games, played on and off......

My Switch same thing, pickups and only beat Splatoon 2 earlier in 2024, otherwise not a lot finished but more started or progressed fair into and dropped off not because hated just felt like playing other things to contribute to the old gen consoles and make up the 20+ I played.

Re: My First Gran Turismo Available This Friday for Free on PS5, PS4

SuntannedDuck2

A fair demo, I might take a look out of curiosity. I don't like GT7 but I"m always interested, from manufacturer demos of GT3, 2002 Concept and GT4 to other things why not.

That and footage/info for the GT Fandom Wiki, why not I did GT PSP driving missions as no one finished those off of B or C to Q, manufacturer demos for GT3, 2002 Concept and GT4 and GT Sport server shut down info differences of the livery editor, sportsmanship videos, access of brand central before and after 1.68 with 1.69 among other things so might as well here.

Re: My First Gran Turismo Available This Friday for Free on PS5, PS4

SuntannedDuck2

@HotGoomba GT for Boys (was cancelled and I think turned into GT PSP, either way the GT4/GT5 era was different times.

Also they knew boys played the games anyway so that project didn't make too much sense even besides GT Mobile being also what GT PSP became) was also a weird title but even still not the best names out there.

Re: Gamers Are Reportedly More Interested in Watching Games Than Actually Playing Them

SuntannedDuck2

Well even if they are free, if people don't know how to play or don't care to play or just 'want to watch their favourite creators' skills or a game and don't even care if it's a game just chilling out then I'm not surprised.

I play more games then I do 'gaming related' videos as I game and watch whatever I have interest in watching. So in that case no. I enjoy gaming related but mostly essays, only some searches are for walkthroughs. Sometimes research of prototypes, hardware, history, games I have no interest in just because or series/games interested in. It varies.

So yeah enjoy it, and go either way are my poll answers. As it can be music (local or YT searches) or videos on other topics/types of content.

I have wondered this for years anyway so surprised it's the case now even besides the current popular games and if people pull away to the next trend/exit gaming even if it was only 1 game and whatever their friend groups or other content creators they follow instead or not or whatever the case.

The amount of times I've thought 'wait you can watch people play a game, emu or it or play' and still get the experience and in 2 of those it's not a payment method to the companies. Says a lot there.

Some companies are picky about endings or just their game shown in general so it won't always apply of course but even still most games people have covered at some point or are going to when you see oh people's goals to uncover gems or every game for a console which I have channels for PS2, GameCube, Dreamcast even that do that as their goal, they don't always reach that goal but still.

For modern games it varies of course.

For me sometimes it's gaming analysis then a game walkthroug, easter eggs or speed run or whatever else types of content.

For those underground on the Steam equivalent for adult games sure those don't get on there but probably get mentioned somehow so people know about them or in the launcher.

But for other cases with other underground games eventually prototypes or just someone will cover them.

I cover Legacy/Cursed Fabric aka old versions for Minecraft but new modloaders. I corner that market in news/updates because no one else on YT or that community forum sites cares to besides some doing mod dev tutorials (I discovered recently) but otherwise for news and things I'm the one that's doing that, no one else cares.

Fine by me, I don't hate the lack of competition if others want those modern era views/content coverage but it is sad still for lack of competition and those in the know know and those that don't don't. I know an audience for it and well I'm willing to cater to them.

Re: How Well Do You Know the PS1?

SuntannedDuck2

@Sweetz I forgot they were 128KB only saw that on PS3 more so. 16, so 0-15 but yes 1 is the extra reserved for the system data/functionality, etc.

I never used a PS1 and don't remember seeing the amount they were in videos of people using the PS1 memory card management menu/screen so to me PS2 and PS3 I always saw MB and KB or the others.

I mostly saw blocks for GameCube (don't own one but still through research you still see things mentioned) or PGR1 through Xbox 360 saying 50,000 blocks.

Re: Sony Still Working on PSVR2, Full Hand Tracking Tech Is On the Way

SuntannedDuck2

@Juga_Juga I thought it already was available on PSVR2, even on their 30th anniversary page their quiz even says it supports it.

It's even on the PS Blog post about finger/hand tracking (for actual evidence). I haven't pulled out the headset in a bit but I still remember besides the Foveated rendering eye tracking.

I assume on PC it's not supported through the Steam app, but I don't know. I think it was only the Foveated rendering that wasn't but I don't know for sure.

Even in trailers I remember finger/hand tracking being a thing.

https://duckduckgo.com/?q=psvr2+ps+blog+post+finger+tracking&t=ffab&atb=v320-1&ia=web general search about it with a list of articles

Re: Sony Still Working on PSVR2, Full Hand Tracking Tech Is On the Way

SuntannedDuck2

Fair enough, they did with Vita, still supported it hardware production wise till 2019, remote play was till 2019 before going to Android and iPhone later.

Or repairs or whatever the case. Third parties will still support it just Sony won't and can't justify it I guess. Nothing new here.

The PC support is nice at least but whether it's enough for a 3rd headset aka PSVR3 I doubt it but enough changes/next PSVR2 model then sure I can see that happening to make tweaks and do as much support up to the end they have planned for it.

Re: Ex-PlayStation Boss Thinks the Days of Consoles Are Numbered

SuntannedDuck2

So would we expect more Steam Machine type branding but for PS6/7 etc.? I do wonder.

But PS4/Xbox One had different GPU/RAM types even if close so.... odd but yeah PS5/Series X are similar besides minor differences.

Otherwise to me the getting Xbox off DVDs at 9GB and being in line with blu-rays to offer the 50GB was a start so once that happened the third parties had more space, more RAM in the PS4/Xbox One to work with so the worlds and polish was nice. I don't care for 8th gen at all I find most of the games boring and the PS3/360 type titles I didn't like got pushed further but at the same time I felt even if the few 1080p even if not all 1920 but 1280 it was still something and the lighting/720p was fine but the PS4/Xbox One some felt fair over it then others. PS5 eh to me it's the same IPs/game design structure I don't like and even though I don't use a 4K TV even on them when I see others play them unless it's video I can't tell and the game design isn't fun enough for me to care to buy/touch what already is there. What Ratchet which didn't like/Space Marine 2 was a 10 year old game sequel, it was good but what I expected anyways, WRC 23/Ride 5 I can wait and 5 will suck like 4 or past MotoGP titles where I can't play them they are too hard the AI is just too difficult of me even on easy (MotoGP16 had hard motogp bike AI and control but easy dirt bikes/rally cars, figure that one out so it felt like a safe purchase), while past games Ride 1-3 or say MotoGP 3, 4, 6, 8, 9/10 I didn't have that problem on normal/medium ever, any others were ok but not desperate. Not played later WRC games besides on 360 2, 3, 4 on Vita & 7 on PS4.

But the specs, the gimmicks per gen for sure. It's just they aren't that satisfying this time I find. Consoles are simple but marketing/games/other needs to be there. What casuals go from a phone to console for a multiplayer game too is a factor. Will they buy much else probably not, or eventually branch out.

I mean consoles have some place but even still if it weren't PCs or other hardware then yes yes cloud but how much more of cloud can we take then 'oh the servers for the service, oh this game' like it's just getting ridiculous.

When it's only dedicated fans, and however many with surveys as evidence/getting used to different methods and with how long online shopping took to take off. I do wonder how things will go.

They think the control will help them but at the same time it won't in some cases.

Sure less temp files on the console and they send the game to us but at the same time it's just not worth it. But in others how much do people care, they see things, go oh no and move on they really don't care, they experience whatever is in the moment of relevance.

I'll stick to as far as consoles go then buy retro like I still am anyways.

I don't care enough about the games to even care anyway so to me it's not that much a sacrifice other than devs rarely getting my money more then they already rarely do. XD

Re: PlayStation Boss Hermen Hulst: AI Won't Replace the 'Human Touch' in Game Development

SuntannedDuck2

While that's a sign it doesn't change the human touch of execs, pubs, devs and what they are capable of, what their vision/creativity/money focus and other values end up as does it Herman? So how is it that much more reassuring to me or the audience?

Whether juniors or veterans whether Indies made by veterans because of how AAA is or how particular you can have of Indie taste I have that others don't of course and have better value/views then I do for sure I am very harsh on Indies then I should be.

I still question any of the game design in modern gaming still not appealing to me in the slightest most times.

From most 1st party or 3rd party on any console/PC platform anyways. So they aren't getting my money regardless of their human touch.

Re: How Well Do You Know the PS1?

SuntannedDuck2

Started with PS2 but I do my research on some areas, not everything. Knew it, to cheated and looked up to say my 'actual score'. I like to be honest, I do a see if I can find out the answer and a this is what I actually did know, guessed randomly correct and know never will get right.

I barely play any of the acclaimed games because they don't interest me I do console history not game details like the ones in these questions unless I actually played it or researched it so I'd have no clue. Like many PS games I have no interest in most of the notable third parties in the slightest.

1.Easy guess that's 1,
2.Got right after thinking it over so 2,
3.Knew it immediately 3,
4.Had to look it up so still on 3,
5.Had to look it up so still on 3,
6.Knew enough, random guessed still but right so 4,
7.Knew immediately so 5,

8.Had it in mind, was correct for the order I thought it was but still looked it up to confirm but was still thinking it before looked it up, I'd say 6 as I did have it in mind before looking it up.

9.Knew enough but still looked it up I'll say staying at 6 for that as I wasn't completely sure and didn't have an answer in mind properly.
10.Knew immediately as I always do of PS1/PS2 sales of GT games being so high from those eras. So 7.
11.Had to look it up, never seen/heard and never would have known so staying on 7.

12.Knew it was Psygn, that or Poly as ND was later due to Universal and had Genesis games prior to Universal anyway I think. Bend was later I knew that. So 8 I knew pretty well Psyn was the case.

13.Had to guess. Never heard anything about it, I get why as like others of the time or God of War PS2 you had different ways to save. Even Metropolis Mania having a laptop to save. I'm used to it in games of the era PS2 or PS1 but I just never heard of how you do in MGS at all. Never played, don't care to. 8 it stays

14.Never heard anything about it, never played, don't care to. 8 it stays.

15.Got wrong, I was not sure what colours existed for the Pocket Station I usually see the white/clear white and not so much the other colours.

Re: How Well Do You Know the PS1?

SuntannedDuck2

1.Ah yes CTR/Crash Bash in there too.

2.Ah the block question, I know it's something blocks to a mega byte or kilobyte but either way. Blocks are such a dumb measurement they really should have just make it simpler but no all of them used blocks and it made it more confusing not helpful.

Also when you use a PS2 and it says 8KB for most games or higher ones like 32KB or 40KB for GT1 or GT2 then it's just confusing. So I guess that makes it more.

So in a way you could fit 8KB games with about 128 which the cards for PS3 you create are 128KB card sizes..... So 128 divide 8 is 16..... so would that be 15 because 0 is 16 in hexadecimal...... I'm so confused. Ok so my maths/IT understanding is correct.

But a kilobyte is 2 blocks...... Make this make sense of Sony's and others to what other sources say.

If this site is to be believed https://www.unitconverters.net/data-storage/block-to-megabyte.htm none of those answers are accurate, so however Sony/Nintendo/Sega/Microsoft did blocks versus how others do blocks is just confusing, worst meaning of measure ever.

Same site but megabit then megabyte and what you have 1MB is 2048 blocks, but 256 blocks for 1 megabit, uh tell me how that makes sense Push Square I don't get what source I should use to answer that question, what source did you use for this question?

3.Ah the quote people love to say for the price at E3.

4.Have no idea just guessed. All seemed viable options.

5.Had to guess, never played, don't care to.

6.Was thinking I know it's hundreds but early or not and went hang on.

7.Easy to know after the prototype/deal. Got to know that history.

8.Not played them but was pretty sure on this one as the titles I remember vaguely in such an order.

9.Tricky one I always remember sort of the sales then the scores for them hmm. Many up there do get tricky to remember.

10.Always an easy one. I love when people probably go wait racing games get up there. Yeah not just GTA later but a series with the competition but didn't have the appeal of the things it had. I enjoy the series but even still I think the appeal compared to other competitors mechanics yes the others are better but the polish/dream objects and more it has besides solid progression yeah I see the appeal for average people liking it and especially as many arcade games were a bit fair for the time but licenses and other stuff make a difference, compared to the slop of the genre nowadays.

11.Had to guess.

12.Had to guess but one was clear, the other was a little studio, the others were under other ownership or came later. Bend had devs that made Bubsy 3D even before whatever happened after right?

13.Had to guess, never played.

14.Had to guess. Guessed wrong oh well, never played, wouldn't ever know anyway.

15.The colours were tricky to remember. Blue always seems like a common enough colour, I remember seeing green (and not because the board is green). Red seems like a common enough colour and hoping not a pink.

Yellow seems particular but hmm. Didn't get it right but yeah not bad.

Re: Sony Brings Back Iconic PS1 Startup Screen on PS5, But Only for a Limited Time

SuntannedDuck2

I don't understand why. They already did the welcome hub what more would they alter the UI with anyway.

They did themes right on PS4 to adapt so why not here?

QA/engineers can work around it it can't be that hard.

What a lot of effort for such time, kind of sad.

What more features would they even add that require that much altering around it?

I know PS3/4 did. Change a bit but not by much really.

Use of them should lead to statistics and other factors, why do they do this it's so stupid. What do they gain from look it's had its birthday now move on. It just sounds strange to me.

If Nintendo did the same with a anniversary and went look themes people would go yay then go why because people see appeal in themes.

To customise it themselves, to offer more colour choices, to like a skin do a lot of things.

It's like when Xbox had customisation for the OS then took it away for more ads and now I never want to look at the OS and never look down just disk/above apps and that's it. Runs bad too. On default..... Sigh......

I don't understand what this accomplishes by removing them.

You can still get the 20th share factory theme, you don't download these PS5 ones do you?

So it's not attached to the account like the Vita/PS4/others are right when being limited?

Never actually experienced them before that's why also. Not that I care but in this case I found it strange.

Re: Happy 30th Birthday to PlayStation

SuntannedDuck2

Happy birthday, the last 7 years weren't to my taste but it has been an interesting ride.

That aside this anniversary is better then other games anniversaries I have been disappointed with. Cough GT6/7, FM6, probably others.

The themes are a nice touch. The sound effects especially.

Sad the themes don't move but the effort for what is there is still nice what is there then what's not.

The OSTs are..... good games but very stereotypical selection of audience appeal. I think it's a bit hilarious. Like no LBP, or other audience appealing to games at all of OSTs..... no others to mix in there for other audiences.

Like GOW games of old, Unit 13, Resistance, Twisted Metal, MAG, Starhawk are great but even if whatever licenses they could get or files they still had like that's the best they could do?

A stereotypical audience selection of game OSTs. I mean if Sony wants to be that way sure but it just gives off weird messaging with just those games.

Re: Poll: Are You Happy with Your PS Plus Essential Games for December 2024?

SuntannedDuck2

Actually pretty good month. No idea how Alien Descent is but probably fair what MP game like Fireteam was? Or something different? Or is it not good?

Otherwise Tem Tem and It Takes Two are great picks, whether people have them or not is another thing and sure they aren't the 'big' titles people expect or not action enough or whatever. I mean they may be family friendly titles or in some cases the types some of us like not in a Nintendo way but in just a enjoy the genre/mechanics or other aspects way regardless of looking family friendly still a blast to play type games not just oh themes/tone matters or else the game sucks. Which these games are great.

But I appreciate some smaller titles getting a chance and are good games like these here.

The amount of Xbox Indies I saw for Xbox Live Gold when it was still relevant and people go eh month and I"m like, how? Just because they don't do their research on good Indie titles because wasn't typical action/themes or a title they'd wanted for PS+/Live Gold and didn't want to buy it or waited cheap and still wasn't.

It's like seeing Xbox try and people go eh and I'm like so no wonder Xbox struggles it has more stereotypical people that own the platform and the other games flop because of a stereotypical audience.

PS doesn't have that image as much but it can seem that way sometimes.

Re: No Man's Sky Is Bringing Back Limited-Time Expeditions Over Next Two Months

SuntannedDuck2

That's fair whether new ones as they take time. Old ones as limited time, rewards, varies there.

I miss the old even if didn't function well but old multiplayer though. Was realistic I think but unique and calling people/teleport may have been fine enough. But no have to be near your friends and whatever to suit audiences with familiar or emotionally pleasing them with boring multiplayer I guess then a unique and realistic if they could have got it working multiplayer. Mechanics matter to me over social features or done to death features.

The visual update was eh. It's like Minecraft 1.7.2, 1.16 or 1.18, visually fair but I hated the generation changes, they ruined the game for what looking more lively. Nah. I got used to them but the algorithm for Minecraft during those times sucked and still does. The 1.16 Nether one felt the least bad as the biomes weren't as complex there as 1.7.2's overhaul that's still bad to this day of hot/cold/forest repetitive design not showing the others.

Re: PS5 Fans Willing to Pay a Pretty Penny for a Steam Deck-Like Portable PlayStation

SuntannedDuck2

I don't trust western devs and the wider western casuals to be able to support one, because it didn't have the same PSP like western games support.

PSP has strict cards and worse piracy then Vita due to how the firmware/OS was. So anyone saying oh the prices there are ignoring PSP prices for cards.

Who bought PSP memory stick duo cards for a Sony camera, point made right there besides the Vita ones being exclusive to it.

Price to me didn't matter at the $250 USD or whatever it was in my currency and I paid $100 for a 2000 and $200 for a 1000. Besides the launch PS Vita TV price I think. I was late to Vita with my 1000/2000 models but even still done my eshop purchases at least that's as much as I could support at the time.

So I have no hope for this at all. I gave my Wii U/Vita support with Indies/devs that did exclusively make games for it or just happened to be on there and still enjoy them even if can get them else where.

I appreciated the ones that did use the hardware well enough (not the best but good enough at least), I don't care what gimmicks it has like I do Switch 2, I don't have hope from gamers or western devs to support it. Even if different times.

I don't mind different library/eshop or PS5 eshop to simplify things, but if the games are 9th gen slop, ok Indies, ok Japanese support then eh I need more convincing with the games themselves design and fair hardware (can be as weak or as powerful as need be and hopefully fair gimmicks).

Otherwise I would be the type to support it but game design sucks so bad I can't.

Re: PlayStation Exec Shuhei Yoshida Will Leave the Company in January

SuntannedDuck2

We all know he or someone else would have been great in leadership roles that are higher up (maybe wasn't cut out for it also) but I'm not surprised he didn't he did fit Indies or his prior roles well though. While the others are and we see eh results.

Same industry but yeah different place. Will be sad but good luck to him in this new space.

Re: Another Former Mass Effect Dev's New Studio Is Facing Financial Woes

SuntannedDuck2

@PuppetMaster I agree, if crowd funding sure, but for some reason they go 'we can't let our prior budget scale go' it's just hilarious. As if the status/realisation hasn't hit them because they were too comfortable with their prior access to things and go 'freedom'.

But forget the decisions and money they could waste if they changed their minds themselves besides the publisher demands and don't understand how much money that costs for the consequences. It doesn't require an accountant to tell them that. But they don't want to start small or medium sized again either, when in some cases they should and scale back up but don't have patience of time for it.

They have the brains for following trends (if they pay that much attention and don't make a generic product as well from that or are only successor and continuation without the license and no chances for people to say no overseeing them)/'what extent of tools and creativity' or the ability to form a studio but forget oh we don't have a publisher interested enough or the budget resources to keep our project going as an Indie of this scale/studio afloat and we went back and forth on it, no we ran out of money, oops.

They just don't think.

Like trying something new like No Man's Sky or Nightingale as different genres/scale is risky but Nightingale likely going off of the Mass Effect Andromeda procedural generation (they abandoned but wanted to further up on that in another project) them going we will finally get a chance to do that but yet seem to not understand the survival community at all and think early access is a safeguard when in some cases it's not and people still have impressions of what other games offer.

That or compared to Yooka Laylee, Calisto, Bloodstained and others as successors without the license and less of a publisher saying change this and that, we can't continue that IP and so on factors whether we gamers or the staff like it or not, or we as the publisher/execs can give money for you to do this.

But they can't have not known oh we had this much money and besides the publisher direction differences, we forgot to transition to our Indie status now and what they actually means. They get too ambitious and don't scale their projects to match. Too much publisher comfort money mindset I assume still.

Sigh. How did they not think.

Re: This Horizon Rip-Off Has to Be One of the Most Blatant Copycat Games Ever

SuntannedDuck2

Looks it, if it plays it then hmm. Palworld to me I was like oh this is Ark, good improvements to be it's own and has Pokemon looking characters and Breath of the Wild climbing.

It does what people want, comfort in a next product.

I seek broader but some people fit odd lines there it's why many are left behind gems and people don't care as they stick to their safe comfort games and the safe next game that's like the safe games they want so it gets hard for devs or audiences to just make up their minds on being broader which no one really cares about and fair enough to be similar and attract people.

Audiences are to blame as much as devs too lazy to make ripoff hardware or be 'too inspired' or a ripoff.

There is a reason I don't buy nostaglia inspired Indies they deserve to be ignored for the same reason yet people give them a pass. So it's ok there too then is it?

By that I mean lazy nostalgia Indies.

The ones that stand out and improve the formula with their mechanics, vastly different world/atmosphere I will praise. I may not play them but I see the appeal of them actually trying.

I question many boring nostaglia racing games or unofficial successors, or games like Akimbot being wow look at our vehicles/jetpacks and more.

Those with eh duos.

Games like Astro Bot being a museum title but unlike a Ford Racing where I know it's an advertising game but has to show off the cars where it makes sense, Astro Bot goes eh we have gaps between that's original but instead of cameos like Playroom or others or a Disney Infinity kind of thing lets be even lazier with our inspirations of level design or ideas. That's when I hate it.

Also Astro Bot's cosmetics for levels yet weak mechanical use, as if some ears can't be helicopter hair (I know I know but trying to fit that different line i mean, I'm not going oh it needed Rayman, that's not what I'm saying) or for digging, or a hearing enemies for stealth or something else, they are as ears. Boring.

As 'has to fit the museum nature of the game' yeah no I don't praise games like that. The industry seems to be ok with that comfort. I don't I find it bad and lazy, nostalgia tactics by un-creative people. Different levels of creativity/not.