Comments 1,168

Re: Forza Horizon 5 (PS5) - Xbox Had the Best Open World Racer All This Time

SuntannedDuck2

@Andee To me GT7/Forza Motorsport 2023 are bad at progression but offer a fair ok experience. If you want a circuit racers and to drive cars/do ok progression sure. If you want an open world and to drive freely besides car based missions go the open worlds. GT, Forza Motorsport, Wreckfest, Grid and more are circuit racers and if your not into motorsport (I'm not but still enjoy racing games) then yeah you probably might not care and just want an open world to drive in and enjoy besides the car based stuff.

Many that praise Horizon games or played FH5 did because they had nothing else to play and went eh a racing game with a cool location.

Racing fans may say differently based on what cars, or what events they do. But non-racing fans can just enjoy the world recreated elements I guess the same way they may any non racing open world game.

GT7 to me has more event variety while FM 2023 dumped all that of past games while GT7 has enough of GT Sport or still old event types of past GT games in it besides being GT Sport format forward and feels bland.

Then again many 3rd party ones have like 2 modes and get boring as they focus on physics/cars/tracks and not progression/event variety.

Depends what you seek of cars, tracks, or just fun factor if not into racing games that's just what I seek though is progression/mechanics, cars to me are just characters with stats, the progression needs good restrictions, not going oh classes of this but more deeper then that which GT games always did well of different aspects of cars but it is very enthusiast like that way, even if you can still get into them without knowing what a turbo is you would just treat them as upgrades in an RPG sense or as if saying grenades only or pistols with piercing bullets only kind of thing of reasoning for say only this country, only this car maker, only front wheel drive, only boxer engines aka Subaru Impreza/others or RUF type games (Porsche alternative), if it was a shooter the gun type reasoning I presented for example.

Open world ones offer enough of like any open world different event types of drifting or point a to b or other things.

Burnout Paradise I think did fair of it's modes to an open world I just found the open world confusing and the AI knew what they were doing, stunt ones were tricky sometimes as you went along for starting spots and what to get points from. It varies.

Test Drive Unlimited old ones were fair, to me Solar Crown is pretty hmm. Looks empty and dull but I didn't see a lot of it.

Forza Horizon, The Crew and NFS probably all do it in far ways. NFS still keeping to it's street racing/compete with police.

The others not sure.

NFS Unbound has really bad repetition and recycling I've heard but fair cell shading and ideas most others are too complacent with.

To me Forza Horizon looked like any other generic open world racing game not just because it popularises it.

The Crew 2 to me the multiple vehicle types seemed cool but Motorfest is different.

If you want to just drive for the views and recreation of reality sure go do that and on occasion do missions or whatever.

To me most of them are pretty eh of missions and reality recreated doesn't interest me. I always preferred fictional circuits (and NFS does fictional cities with fair paths even if still inspired by real world locations).

Re: Oblivion Remastered Out Now on PS5, Price and Download Size Revealed

SuntannedDuck2

Characters look really good of models/artstyle,the blood on the sword is a nice touch for sure I like that (that and games with blood as a mechanic like Oneechanbara did but cosmetic here is fine), the fog/lighting is atrocious, the environment textures vary of fair or realistic and more depressing then the original game's artstyle or tone so I think it's over done.

It's a fantasy world, saturated or not why is it so boringly realistic in the remaster. It looks dull, grasslands look like swamps with this artstyle. It's like going they want to make it as dull or more dull then Skyrim when remastering this. It looks horrible. Skyrim has it's fair differences to suit, for Oblivion I think it's just bad and doesn't compliment it at all.

When walls or less fog are shown in the original and the walls are more realistic in the remaster to me the original looks even besides shadows more lived in, more suitable of fantasy or not. The remaster looks clean, or too foggy, too empty ghost town like or too otherwise. It feels confused of visual techniques like fog/lighting and the textures are trying to fit but they don't at all.

I've never played an Elder Scrolls game but even still. I've seen enough from that.

Exiting the sewers it has a mask when looking at the water, something I've seen more with trying to covert games to VR that were 2D kind of masking around characters or other aspects in view, it's noticeable around the sword in the right hand at the time and the left of the screen the angles when in view of the water, a large noticeable mask, it's pretty noticeable there. It's not screen tearing but it's a bad mask or part drawing on screen problem it shouldn't be happening.

I think it's looking around and interacting is better then Avowed 1st or 3rd person.

The bow aiming or other attacking can be floaty but not that bad. Just older, different design in mind then modern games weight being so heavy and annoying I hate it so I appreciate floaty or just enough to it design of older games not modern weight and boredom. Besides with sensitivity settings or the encumberment it's probably different there.

It has improvements but some things like even the opening to other areas, some are dark but still fair or better texture work then more lit up and more less exciting of the fiery opening scene.

Some parts look good, it probably plays similar to the original but it's a bit off.

Re: Star Wars Zero Company Is XCOM Meets Clone Wars, Comes to PS5 in 2026

SuntannedDuck2

Trailer made me go this vibes off Republic Commando or others type vibes, then reveals tactics game.

It looks fair, hope it isn't Midnight Suns inspired, gameplay for that was too simplified. This isn't that at least but hoping they didn't take many cues from it in other ways.

XCOM2 didn't do it for me but others have. Japanese or some western ones gameplay ideas/worlds.

I'll wait as to me mechanics/flow of moves are the main things for tactics games to me. Like racing games progression/event types or platformers movesets/level design.

Tactics games need good enough mechanics or else I go eh nah pass. The worlds look nice and can be whatever but classes/mechanics, the grids and what you do, what obstacles, what abilities vary.

Probably would still buy Rhythm Heaven but that's different and more niche anyway.

Re: Rumour: New PlayStation Portable Capable of Playing PS5 Games at Lower Resolutions

SuntannedDuck2

@aj21009 But it's third parties, there is even if not a lot and many studios but been shut down or split off studios and such. 1st party on PS5/Series are on those platforms. Or in other cases other consoles/PC. If they design the games that way that's on them what their goal was, and what the customer seeks and purchases or not.

I think it's up to the point of the loose ones. The PS2 2008 to 2013 period or PS3 late period. I'd say late Japanese releases or third world country sales for the many western games. Which is pretty normal even if a bit further.

Persona 5 was PS3/4 in 2017, crowd funded games varied of coming out or dropping support for PS3/360/Wii U, Sports games always happens to a point, many niche JRPGs were PS2 late releases, many kids licensed games were.

Wii as well. Handhelds got their support to a point. PSP was 2004 to 2014, DS was I think till 2014 or so as well. 3DS till 2021 of eshop and carts. Wii U as well with Wii disks yet eshop was earlier.

Third parties want that money of any regions of countries to buy their game.

If PS3 online is still active for some games yet not others that also proves something. Hardware limits or audience access.

If third world countries still need time to buy them/play them.

Or casuals anywhere in the world are still on old systems. Even if compared to kids licensed games on PS2/Wii it is different now of what people play on their consoles, phones and more of game types and money going where it is.

That furthers the point then just 'I want full development of PS5/Series X because I am on these devices'. It's still about money, about reach, about what the games ACTUALLY offer.

Many third parties are fairly releasing past 2 years mark or so of PS3/360 era to PS4/Xbox One, more then they did in the past but it still varies and Indies always do even up until eshops close or disks finish printing.

Companies won't let go of sales, and many games aren't gameplay wise or graphically pushing systems when they can remove half the 4K, HDR and more for PS4/Xbox One. The digital services of PS4/Xbox One still run yet not on PS3/360/Wii U due to RAM/other limits to run on them or lacking audience need to support.

That's on THE companies for how their games are designed/priorities. They are a business, sales/reach matters.

If sales sure, if the game design is so typical of PS4 design of structure on PS5 then who cares. It's obvious.

It's the same but bigger wow what an improvement, wow more grass/trees and other garbage.

Finally achieving what has been wanted to of skyboxes and weather or other things. It's cool and all but hardly exciting if done before but now slightly better, sure.... Whatever.

Sometimes they have been done and moved on, sometimes the same or different approach but same general idea but better graphics now or routine of them appearing on screen/in the world.

I refuse to upgrade because they haven't done anything gameplay wise beneficial and just made the same games. So to me it's up to companies to do that. I'm not their core audience anyway so I buy old gen second hand market or whatever is PS4/Switch on discount or physical pre-owned and they still maybe get no money.

PS4 era to me was PS3 games but with odd refinements or gameplay cut backs for visuals/story. So to me PS4 era sucked and to me PS5 era sucks. But that's just me and how I see games design these days and go nah pass.

Re: Rumour: New PlayStation Portable Capable of Playing PS5 Games at Lower Resolutions

SuntannedDuck2

Till Sony says anything I'll wait. This rumour has been around for years. I don't care I'm fine with what we have at the moment of options. If Sony can split teams sure but if not why would they bother.

Portal could have had dual screen/Android support yet doesn't. It's just stripped down Vita version of the app that PC, PS4, phones got. Dualsense or not don't care.

Their systems and teams need enough to work with them. Nixxes can try handheld ports but I think PC is enough for them to work on.

If audiences care and teams can work it out sure but they couldn't or wouldn't risk it.

I don't care for their current games so I wouldn't buy a handheld from Sony this time even besides price.

Third parties would have to be there and good variety of them the big ones aren't getting me to, only the odd AA or Indies on Switch 1 besides niche Nintendo IPs, but Vita/PSP had fair 1st party regardless of how they turned out I still enjoyed them.

PSVR2 is third party only on occasion of releases.

Re: Nintendo Is Losing Its Identity, Says Ex-PlayStation Boss

SuntannedDuck2

Part 2:
Third parties only went so far we didn't see Far Cry 3 ported to it or other types from other devs/publishers, but a lot of odd stuff I'd never have expected like the Wii version of SW Force Unleashed made it over so that's cool, most dont even offer Wii versions even though many are still great or I prefer over the HD versions. NFS Hot Pursuit 2010 or Prince of Persia Forgotten Sands for example.

Switch 2 they wanted to do better then Wii U messaging of name and ideas for it. Switch 1 compared to Wii U captured what people wanted I guess.

It has the Nintendo games, Vita ports came over for those developers, Indies have a place for it as well. Third parties do their annoying ways but made their games come over.

The Wii U 8 months later thing (even if also remote play/off tv play/SmartGlass who remembers those, only me not surprised) may happen to Switch 2 but it may not have that issue with later releases.

I assume it being a handheld sometimes changes the perspective/experience as well.

The marketing is better, the hardware is fair to catchup.

Re: Nintendo Is Losing Its Identity, Says Ex-PlayStation Boss

SuntannedDuck2

I don't know what to think but I also do think some can be overblown.

I hated Pikmin 4's casual/core changes, but liked some of it's additions so it was half and half for me, but at the same time their other IPs, efforts, revivals or otherwise by third parties it varies what they are going for.

Design changes, management, marketing, audience appeal, it all makes sense even if varies. I didn't care for 64, but did Galaxy yet they can be comparable, just different enough in other ways though but I am particular on Mario games or Zelda, or other big and Switch 1 went niche IPs only this time. It depends on context, structure, personality I guess. But I play old and new so my perception is mixed of things.

They are trying it seems to keep up, they have some old magic, some new direction. It feels odd of Nintendo but still Nintendo at times. Whether their leadership or their decisions for games/system direction it varies. I don't like all of it but I also don't care for their big IPs or don't care for some of their services, same with the other platforms.

I don't like PS5/Series I haven't contributed to them at all management or games, I didn't like PS4 either and that had way more management changes during that gen early, mid or late. PS3 still had games I cared about as it was still very PS1/2 like and odd new stuff besides it's issues of management.

Nintendo has done enough with what it has with Switch 1 of potential audiences, access of price, game variety, IP revival to cover spaces they can like Another Code for an adventure game like a Sony experience even if outsourced by a fighting game studio it still works well even if I'd have preferred a point n click then a 3rd person camera for it and many cut puzzles but oh well.

Others are still very Nintendo. Others are still in their vault when ready or at different times, or Switch 1 like Rhythm Heaven Groove.

They want to offer enough of hardware increase for third parties, still enough for Indies to work with, enough hardware gimmick ideas they offer for anyone or themselves to use and such.

It gets hard when it's so successful to get people to move over if trend followers like Wii to Wii U besides the messaging or DS to 3DS or otherwise.

Switch 2 going power increase just enough, as many console it's hard to do to bridge with TVs/GPUs and whatever else to make a visual difference or a gameplay difference to offer hardware increases or price to power to battery changes.

Still gimmicks, still enough to bridge gaps between audiences may work but will have to see. It's not family advertising as much of Wii U at least it's still good enough of lifestyle family but not messaging the system just showing it and the odd adults playing it. Switch 2 from game chat to otherwise still seems to be doing fair of messaging to audiences what it's about.

I don't see that much of an issue.

If people want their common third parties on Switch 2 by all means it has a more possible change with Switch 2 besides the few on Switch 1 that did of audience for the games or power level they want to scale them to. Certain times of Switch 1 did and many others can come over as well.

While dedicated are there, families may, trend followers, etc. Hardcore can be particular to tackle of those on other platforms.

Re: Mini Review: Rusty Rabbit (PS5) - Predictable But Fun Metroidvania Starring Scavenging Rabbits

SuntannedDuck2

@kendomustdie Thanks, not many do because it's so large for people even with breaking up points to be easy enough to read or in depth enough from experience to how products are old/new, I notice it a LOT and it can be hard to make examples or a point land.

But yeah saturated market. What audiences/devs seek or do well or whatever. Their priorities are what they are and we have to live with it regardless of our disapproval of them of direction.

Re: Switch 2 Fans Can’t Stand Seeing Nintendo’s New Console Compared to the 12-Year-Old PS4

SuntannedDuck2

@rjejr Then again Crack in Time did that on PS3 with an HDD with fair areas but still enough skybox changes and same world areas compared to Rift Apart, and Rift Apart had scripted odd areas or back and forth with Blizar as 1 compared to the what 2-3 areas and 2 or 3 times of those variations.

So either way an SSD does help on speeds, access time of assets and all that no doubt more then an HDD. It having tools/tweaks to offer compared to PS4/Xbox One isn't surprising as it's a much later device and with third parties wants in mind or modern TVs but is confusing to people that don't understand that are a vocal audience making pointless claims of course.

Switch 2 has HDR and more that PS4/Xbox One don't. However much the dock does that the handheld doesn't but either way. Still there of features from this era then back then stuff TV providers were offering.

Back to Crack in Time comparison, 1 was aftermath, 1 was during battle, 1 was it finished on your side of the battle to win then the aftermath with them losing first encounter. Same area 3 times, different skybox/arrangement of enemies, or state of setting but same level design.

1 was snowy, other was grassy, I think it was just the 2 not a third but was still 'fixed' version of it in a cutscene.

So to me Rift Apart SSD or whatever marketing isn't that special. It's trying to do what Crack in Time did again but no HDD and it does it well but hardly that ground breaking. It's some improvements, some not for story or gameplay. They vary with their goals. I wasn't impressed as I know they could do more but didn't but I get what they were going for with what they were able to get out with the game.

I've seen Minecraft maps do location jumping with teleporting, it's hardly hard to do on an HDD. The Code puzzle maps or Dimension Jumper. Just have separate areas and move the player between them. But obviously different graphics and different tools offered between the games no doubt.

Bonus levels in games are the same thing. Probably even in Little Big Planet if it wasn't loading new areas but using the teleport doors. Depends how devs want things to be used/where level design is placed in the same space or a different one.

Does an SSD benefit no doubt, but same ideas, attempted again and slightly different.

I'd have preferred dynamic use cases cycling between but it's so scripted I find it kind of pathetic.

Even Spyro 3 had separated areas for minigame areas because they were too big so they just moved them to elsewhere in the same space I think if not just new regions.

Like Rift Apart does it's forced or segmented areas you open of the secret rifts and what it loads/unloads or shows of just that region in camera view.

As camera view is very important of what is shown on screen besides level design.

Spyro also (probably Ratchet as well) has 2 versions for level of detail tricks. People swam up to the less detailed version high up into the sky.

They have been doing this stuff for years just with different improvements.

But they didn't go that far, that and no hub areas like Crack in Time as Rift Apart is more a standard menu access to levels while Crack in Time wasn't.

Re: Switch 2 Fans Can’t Stand Seeing Nintendo’s New Console Compared to the 12-Year-Old PS4

SuntannedDuck2

Who cares anyway, it's a handheld, Nintendo is about gameplay/hardware experiences not power, why should it matter.

Articles on community mentality/opinions hmm.... Vocal audiences, HDR/4K dock & tweaks make it different. 5GB LRAM (whichever) & 8GB RAM PS4, tweaks. It's interesting. HDR/4K dock/1080p normal, no HDR on PS4/Xbox One at all.

Still fair 3 hrs battery of early model power/later model efficiency.

Different priorities of gameplay, artstyles, worlds, audience, it's all obvious at this point. Even a Series S with a screen (attachment one), completely different goal/experience, hardware anyway.

Enjoyed PSP cabled TV, same Wii U Gamepad. Switch 1 did enough of HD handheld, Vita ports & few other things. It wasn't best handheld in terms of games offered in this era, had IR/other gimmicks but still it had enough to it. It's a fair handheld like others.

Why should it matter based on customer base stupidity? It doesn't. XD Hardware wise or IP wise. All a load of social/dog chasing the same opinion mindset. It's pointless waste of time. Favourite company/IPs or others experience/preference, who cares use 1 or all. Old or new.

I care for the niche Nintendo IPs or Indies that don't disappoint me, I care about neither PS/Xbox 1st or 3rd party anymore due to their direction changes so I couldn't care less what power or choices they make I'm not their preferred customer, fine by me. But I still use their older platforms just not their recent/current ones, that's on them. Doesn't effect me.

I don't care about the social outcomes of that. Just what games/systems i want to experience that's it.

If people find those directions of games/hardware appealing by all means. I'm not buying either Switch 2, PS5 or Xbox Series anyway but have access to PS5/Xbox Series and never use them. Switch 1, PS4/Xbox One and older consoles I'm happy using anyway, got backlogs for them.

It catches up, for what third parties want, it offers mouse bridging the gap features like Wii did but differently, how they use it we will see.

I don't see the issue. It's a handheld, so why compare it to PS5/Xbox Series, it's not supposed to be and handheld or phone hardware has always been at a different pace, power level and other things to overcome that plugged into the wall (even if power banks for on the go use or emergencies can be used like with Wii U or others) differ. Why is it so hard for people to get because of their opinion/mentality? XD Oh it has to be better sports logic, sure......

So making a handheld stable is a challenge and Nintendo/PC handheld makers/phones have been doing it with their hardware very well, sometimes in a bland way but still impressive every so often.

What because there is no other handhelds. But PC handhelds, and people stick to gaming and ignore PC or any other tech even though it can be compared of gimmicks many consoles have had even before Switch (cough dock with PDAs/Pocket PCs even besides PSP/Nomad cabling or docks). Among other things over the years.

The Switch is powerful for what it is, it catches up to what many third parties want of resolution output, of many other things.

The Wii was around when CRTs still were and during LCD/Plasma or HD CRTs were happening. So since when did it matter. People go oh we want new or competitive but does it matter. I want gameplay, not visuals, it catches up in that which is fine for that audience. I don't personally care about 4K/HDR.

Re: Marathon Maker Thinks Players Are Too Toxic for Proximity Chat in New PS5 Game

SuntannedDuck2

Promixity, limited options, or whatever there is solutions.

Making it safe is a bit eh, like people want 18+ lobbies for themselves sometimes.

Other times team work games just aren't ideal for modes. Like it happens.

People that want to say whatever or think a certain way sure, but safeness is a bit hmm and they should know better as developers what goes on besides in their offices how people play games online and what to make their games around then just money.

Re: Mini Review: Rusty Rabbit (PS5) - Predictable But Fun Metroidvania Starring Scavenging Rabbits

SuntannedDuck2

Part 2:
I mean even innovation as a word can vary from small to big depending. A spin off other ideas is enough sometimes then innovation, not just to avoid copyright but make an appealing product. But what I see/research is not what others do, have time to or care to to get inspiration/randomly come up with a solution to something off the core of what it there and want can be empty to one person isn't to another if they prefer other things.

My impression is older gens trends had more spin off/distance enough ideas to be separate products nowadays I find the line very thin in comparison nowadays. Or they lack enough distinction or are just bland and low effort as well.

But like people preferring gameplay, instrumentation/sampling structure or writing tropes/structure most people probably don't care they just want whatever is appealing enough then structurally different as only those deep into that or analysis it really care.

Other genres or developers can favour it but even still I think platformers have been terrible by Indies and barely offered anything of worth at least 3D ones, I've bought or researched the 5/6th gen niche ones as no one else wants to make anything original just whatever was popular and TOO close or too dull in gameplay but being mini sandbox ones or Crash clones or whatever but to many people I'd be wrong because the characters/odd ideas and worlds is enough when to me I haven't seen them branch out enough.

Racing to me is so bland in AAA and too motorsport comfortable to care about mechanics so I know I won't get anything there other then the odd ones or older games.

Puzzle/adventure to me are the only Indies blowing me away and I don't even buy many of them but respect them the most.

Other genres vary of course.

But depends who reviews, what it is and so on.

Everyone's scale of reviewing or purchase is different of things they look for in them.

I'd probably agree even if I think the world/characters are good but yeah if it's a bit formulaic I wouldn't disagree.

Enough of a spin on something gameplay, story, world design wise can be necessary then just a world/story taking over and gameplay just being a 'means to get to where need to go' then offering anything challenging or exciting to heighten it.

Re: Mini Review: Rusty Rabbit (PS5) - Predictable But Fun Metroidvania Starring Scavenging Rabbits

SuntannedDuck2

@Logonogo I guess but my scale would be different (but I suck at metroidvanias so I'd not liekly have reviewed it, the characters/world seem good but gameplay wise hard for me to judge some metroidvanias compared to other genres I'd have a lot more to say about them). So I agree with you but will go a bit of agree and other thoughts.

Do they know what audiences want, yes to a degree, but at the same time I still find it a fine line of doing anything distinct if people want comfort and they can't push the bar. That audiences not just developers fault if they are limited.

If I reviewed probably similar of points maybe more harsh, but I think genre trappings is valid as some are just too easy to release it without doing much, some Indies I have to be lax for their skills, others are just purely lazy to try with level design, abilities, and such, the world/characters may be good but uses for them can be so formuliac and dull I wonder why they bothered.

They don't all feel empty or need a solution but sometimes they do feel that way to me for sure not just what I seek in a game but structurally changes just enough to be quality of life about them or mode additions then 1-2 and being REALLY empty, I don't even buy games because their mechanics/ideas are dull and too focused on other things but eh.

To me the rabbits reminded me of like the Kiyo King of Pirates warriors type game that was cancelled or Project Rap Rabbit or others not so cancelled as like 5-6th gen or something. Even besides Gen's name mentioned.

Even then to me many metroidvanias, souls, roguelikes, platformers & more have been nostalgic, or ripping off on others then good original inspiration, just enough to be different & just making the trends or pushes in the genres weak but I could be wrong and it's just as much as I see or ignore purchase.

Some people want pushes forward, others want comfort, others don't care about gameplay.

Any time I talk gameplay I get funny looks so eh as solutions or distinct ideas, most people don't care as far as I see.

But I'm not changing my mind it's why I buy old games whether AAA, AA or Indie instead of supporting some as many AA/Indies are still just doing what they always did regardless of new studios/different publisher if veterans, and Indies borrow from trends/nostalgia of their small experience pool of popular games then prototype random things together as it takes too much, or they aren't skilled enough or they just didn't think it/don't care and create what they know, and we get lots of copy cats doing nothing.

I'll say it's not as bad as those making only multiplayer games but even for singleplayer offerings many are still samey.

Duskfade to me is so Kingdom Hearts/Ratchet that I was like eh it's cool but don't care. Same with Akimbot. They are cool but still so blatant I want more then blatant.

Depends what their goal was, if it was to be a metroidvania with the rabbits, it's world and more sure.

Re: There's One Positive for Physical Fans Amid PS5's Price Increase Chaos

SuntannedDuck2

@Ultimapunch As long as we don't have as many Halo Infinite, Spyro Reignited, Jedi Survivor, Indy disk situations or others that don't care. Or COD MW3 levels of barely caring if the few MB is true. I think those are the notable or ones I've heard or come across at least that did.

PS3 clock I don't remember. I forget what happened with that after a time, PS4 was talked about, don't think the most recent PS3 update solved that either, or the last one a while ago. Maybe they did, not heard much on them about them being related I'd have to look into it if people have talked about it as such or just it may be old forum posts and no conclusion.

I haven't done it myself as I refuse to remove the Vita support and I don't use PS3 online services much anyway. I'll have one for Vita and one for PS store eventually but mostly been using Vita store if have to not the PS3 store.

Re: Microsoft Short Changes Indiana Jones PS5 by Only Putting 20GB on the Blu-ray

SuntannedDuck2

Like Jedi Survivor it's called laziness to offer 2 disks or better compression. So EA, Bethesda, Microsoft either way they don't care. It's a disk like come on it's not a Switch cart with chips.

The disks are a 100GB, Sony can only put so much into the disk pits to allow space on them or want to put effort into doing so let alone disk shape and all that or multi-sided disks and such and companies are just annoying at compression, splitting assets between disks.

Switch carts are what they are but companies doing it to PS5/Xbox Series games even for as many as have been mentioned are just as bad and lazy.

Seems only Last of Us and Final Fantasy will do this yet other companies cheapen out.

Why not just offer a physical in store advertisement t say to download it via the PS store instead of the disk/case/artbook, what a joke.

But nope have to trick people into buying a physical. It's so stupid.

Of all the 1.0 on disk games no update, mostly AAs or remasters/complete editions but even still, good or bad games or even the few like Wanted Dead (before it's update). The few we had was still good, whether PS4, Xbox One (Valkyria Chronicles 4), Motocycle Club PS4, some Wii U, some Vita and such. Sigh.

Re: PS Plus Price Increases Confirmed for 15 Countries by Sony

SuntannedDuck2

@nomither6 I won't deny that part either it is ridiculous. Besides internet plans having more and more things on top of it is annoying.

They can say server costs or an umbrella for servers even if third parties manage their own, cloud storage, discounts, updates while in rest mode (I think is also a thing) but I don't feel the user base changes (as if up and down of how much is being given to Sony and them going it's not up enough in the charts to appeal to shareholders) really reflect it either or like their PS store sales aren't still going well.

They got to have that diagonal line go up of course, it's ridiculous.

Re: RPGs Reportedly on the Rise as the Live Service, Battle Royale Trend Falters

SuntannedDuck2

Fair. I hate RPGs (Tactics ones are more my thing, turn based/real time or otherwise I'm not into really) as to me they are dragged out adventures, the combat usually isn't that exciting, skill trees suck and the tropey/annoying quests or worlds/regions make sense for immersion of locations, dungeons, etc. 'works' but to me are super boring.

If it's idle games or many mobile RPGs, gacha ones are still live service. Whatever advertising of the 'fake mobile ads' types have been around and still are.

Or any city builders on mobile that are terrible.

Mobile is still always a factor not Gamepass/cloud via the phones as a factor I assume wouldn't be the case compared to other free to play games, or consoles/PC always.

People don't buy games for quality they buy what they hear.

If it were say people jumping from Fornite/COD to Assassin's Creed yeah what a live service jump they are having. XD Just saying. Other games sure but some are live service in a different way then multiplayer ones after all and are RPGs/open worlds or otherwise structure.

It's why I find most open worlds boring the character movesets/missions are so RPG played out and basic or uninteresting.

It's why I'm into more visual novel (not so much modern racing games but older ones when they did better event variety or progression) as my 20-100 hour type games when handled well or arcade like experiences.

But I play any genre it just depends what I'm into and how they handle them of gameplay, not immersion/graphics/story all the time, but if a structure doesn't appeal to me it likely won't if it's padding or just too simple and boring to play not listen to dialogue, grind, or do boring enemy/other RPG tropey quests instead of moveset or other interesting ones.

But I'd rather people play those that hear about Fornite. Literally got asked about V Bucks yesterday and I was like sure you can get them via the cards or PS store.

So it's hard to say whether people pick up on other games or not depending what algorithm, creators or otherwise get into people's view.

Re: EyeToy Era Gameplay Is Making a Comeback, And No One Really Noticed

SuntannedDuck2

Well Push Square does anyone remember Playlink? Nope. There is a reason I mentioned it with the PS5 RPG with smartphone support. Sony still has the videos on their Youtube channel. No Youtubers cover them ever at all.

Also Gran Turismo TV was a thing with live programming for sports or even players related stuff too I think.

Mario Kart Wii had a Wii channel for details like Wii Fit channel I think. None of it is new even if some in more primitive forms they still count. XD Plenty of other comparisons could be made.

Everybody 1-2 Switch who noticed the smartphone support there?

Eye Toy to PSVR or Buzz to Move, all differed in their own ways.

People that look this stuff up. It's like PSP/Nomad or Pocket PCs/PDAs, none of what the Switch 1 does besides split Joycons is NEW. But who cares to look this stuff up, very few.

I own te Eye Toy Pomp Pomps I got them randomly in 2 different places in last a few months ago now, the box with the pomp pomps and knew the game was in the other store, I haven't sold them yet still thinking what to do to review them on metacritic or something or understand the game enough. I don't have a use for them. I hate peripherals for 1 game it's pointless and Eye Toy had many of those.

I bought Eye Toy Monkey Mania, had Eye Toy Play 1 and 3 for a few years now. Always had the camera but had sold the games, but rebought a few of them.

So yes I still remember Eye Toy, yes I've got many of the games I collect PS2 or any other retro systems I own. I got a Kinect for 360 as never owned one but had a Kinect for Xbox One as had that VCR model.

Yes I've seen youtubers cover Eye Toy before from like 10 years ago, some still do and so on.

No one covers Playlink at all, Eye Toy, Move/PS Eye or PSVR sure, but not Playlink.

I have 4 of the games That's You, Knowledge is Power Decades, Hidden Agenda (the best one I think) and Chimparty and the apps for each of the games via Android archives and they still work.

What person knows to do that, knows what an archive of dead apps means, has two phones they actively use and tests games like them in the bargain bin, exactly, me. XD Someone with an IT understanding that bothers with this kind of nonsense. XD

Re: Age Ratings Suggest Call of Duty: Modern Warfare 2 and 3 Remasters Heading for PS5

SuntannedDuck2

If they offered Big Red One, Finest Hour or COD3, I'd care. Otherwise PS3/360 era games are cheap and don't care.

Even besides the enhancements to me it's just pointless. It's just nostalgia/easy money, it's so boring.

Also COD 4 MW1 and MW2 already came out, is it a 'PS5 version' of them? 3 never got anything for it at all remastered.

Especially after the PC ones got support why not console players get offered the older PS2/Xbox/GameCube era ones seriously. Or COD Classic again on modern systems.

I got COD Big Red One/Finest Hour on PS2, and COD 3 on PS3, not COD 2 on anything yet but still I'd have gladly wanted them on any modern platform or the Xbox versions for back compat but that never happened.

Also MW3 modern era one to MW3 old era one makes it pretty easy to make comparisons.

I mean playing SW Battlefront or Unreal Tournament 3 is something for multiplayer maps for campaigns and then there is just laziness when other series do it so.... Depends how people see it/how they offer it. I haven't played MW3 modern for context so I don't know what to think.

They just try too much with multiplayer skins and things that the campaigns got worse and worse of ideas.

From split endings, to loadouts to other stuff. They used to try, nowadays they just don't. Time or thought about it versus a formula that works and make whatever they can for the next ones I guess. They have the budgets but what they do with them clearly shows.

Even hearing one of them got tires being able to be shot was the most 'wow it took them that long' for me to think about and laugh at.

Re: Unsettling Visual Novel Cooking Companions Chops Up a PS5, PS4 Port

SuntannedDuck2

Seemed fair and while not my thing, seeing the content warning, I am sick to death of trends like this. For someone out there it's fine.

Surprised no Push Square readers were interested or enough to comment.

Even Raging Loop I just went nope this is dumb, they could try to escape but want to follow through on it and kill the rest. Danganronpa was kind of similar but it had more charm to it that Raging Loop for me didn't have. I don't find them immersive and some dialogue/gameplay works, others don't.

Oh look at us, look how unoriginal we are because we see things and have to try it.

There is putting a spin on something and blatant lackluster inspiration. As in enough to change it to not get sued, wow what great game design you spent making.

No wonder prototyping with random ideas just doesn't happen anymore because no one has an imagination anymore just whatever others do, not something random to come up with from core design or any material, any scenario and make it into something.

It's always oh my experience camping/rock climbing got to put that in a video game. Like why should I care.

Yeah but what are you offering with it I don't want an experience I want good story telling/gameplay not your experience or your culture, wrap it in something interesting. Sadness.

It's why so many overseas games I can respect them sharing their culture, but the gameplay is so who cares I don't care to ever play them.

But my expectations for games are probably too high yes but it's because of how bland many have gotten.

Even PS3/360 sure a lot of trend following but the gameplay was still good enough to still sell you on them.

Nowadays I find the ceiling is more accessible but also more boring gameplay wise as a result, the gameplay sucks in many of these games the mechanics/movesets, modes, settings are so bland and boring.

There is making books to movies talking pictures and conversions to games being movies but with a controller and I just go eh, as I know gameplay wise they can be better but are so dumbed down I can't be bothered.

They feel like graphics/writing first and gameplay is just 'there'. Even in games that aren't text adventures/visual novels/point and clicks many other genres feel so RPG like or bland adventure games besides the puzzles or other things or if they even have any.

It's like when I understood how some genres get broken down how complex some are and how dumbed down others are, it made them look even more pathetic by what they remove and what they don't replace just enough with.

Visual novels differ but it's how they go about it of choices, of themes, of maps, minigames, etc.

Danganronpa to me has a stupid world that has so many plot holes but people enjoy it and I see why, besides the character tropes, humour, and more is a fair game series with it's gameplay, it's mystery and while it varies how much it works on you it is enjoyable. I own the games, I still like the series, doesn't mean I don't see the plot holes or don't hate parts of it besides what I like about it.

I found Doki Doki Lit Club to be so pathetic when I saw footage from visual novel Youtubers even before it got popular so you can tell I really didn't like it then, and once it got popular I cared even less. To me it takes parody in an uninteresting direction I find.

Wow it's so meta with a typical high school romcom, word minigames & horror, wow what a twist.

Unless earned of sadness/etc. not impressed. Not shock factor bait.

Re: PS Plus Price Increases Confirmed for 15 Countries by Sony

SuntannedDuck2

@Nalim Agreed while it's annoying the prices go up, it is a luxury, they don't have to play with friends/online even.

They can play co-op games, different types of games not just the obvious, but who wants to do research that's too much effort right? XD Play co-op/split screen or isometric all players on screen games like Diablo clones.

They don't have to pay for online at all or the PS+ catalogues or cloud storage or whatever else they have in the subscriptions.

They can play singleplayer, play older consoles, play co-op/split screen games instead.

Play less well known titles not just the obvious ones wanting people to keep spending, have a standard of quality for games and know what is good, what is bad, what is worth their time, what is quality not just out count but worth their time or the padding being ridiculous and not art but just garbage, not just what MTX/skins look cool either.

Have other hobbies.

All of this is easy to work out, yet for some reason people just can't see it of what is a quality video game and what to do with money or just not give it away so easily or not see something shiny and have to have it.

I am a collector of older games anyway so my decisions aren't good either XD but even still I can at least analysis the evidence which is still something.

Re: PS Plus Price Increases Confirmed for 15 Countries by Sony

SuntannedDuck2

@Kanji-Tatsumi I mean SNES Satelliview, Genesis Modem/Sega Channel, N64 Randnet, all weren't online but still online services people could access other games or chat features or such.

Coleco or Intellivison had similar of the online games offering services. I think 2600 was planned but never happened like a lot of Jaguar VR or other random things

I forget Coleco/Intellivision also had a similar service to SNES Satelliview back then.

NES had horse betting/banking or other aspects on the Famicom Disk System. So any online service whether multiplayer, chat, sharing, game radio broadcast casting of the past to yes broadband streaming or other features always have had a cost to their services.

Regardless of regions they were in or limited to.

Dreamcast had online multiplayer you paid for they even had bundles to pay for the service and get the console for free, yes.

Dreamcast online came out way before Xbox Live, Xbox Live popularised it but it wasn't the first nor the last online multiplayer or to have a price, so lets be happy we got free Nintendo GameCube, Wii or PS2/PSP/PS3/Vita for free online at least I think they were PS3/Vita I know is and Wii was but the rest not so sure.

So in a way online multiplayer sure, but online services have always been paid for.

Sorry for the history lesson couldn't help myself but yes I agree with the principle.

Either way regardless of the history lesson it is yes unfortunate that for an entertainment/luxury that it is, it is still a high price for other regions and I do feel bad for them.

But at the same time if they mod consoles (in many regions they do of course) or get older consoles then modern ones and wanting them well they have options even if modern ones aren't as viable.

Of course there is more out there in the world then video games but they do have options even with all the consoles that have re-released in those countries but at the same time modern ones are just ridiculous of prices for them for those wanting such multiplayer, PS+ catalogue and other services, but well singleplayer also exists. Old consoles exist. It's their choice after all what they do with their money, save it for or use it for.

But companies still regardless of currency conversion still ask for way too much and it is ridiculous not denying that at all and making the price/options very high and unfair for those seeking them/were enjoying them and to have to pay even more for what they were comfortably using.

Re: Feature: PS5's Not Perfect, But Here Are 5 Ways It's More Consumer Friendly Than Switch 2

SuntannedDuck2

1.Fair, not that I care but fair of what services are accessible enough to audiences.

2.I mean what for resolution/frame rate, sometimes a few tweaks. It's still early but some have content additions, others don't. Some PS5 upgrades are time limited too on Ride 4 or sports games. So it varies.

Others yeah updates for free do happen of additional content yes.

3.Jedi Survivor (compression, scale the project, nope they didn't care), Spyro Reignited (whether it was 'later' in other waves I don't know what to believe of it being true or not) would like a word with you they aren't all on the disk.

So some exceptions exist by publisher choice. Third parties on Switch are worse and larger number of examples exist out there no doubt, but it still happens on PS/Xbox platforms still. Ducktales PS3 was 1 month apparently not a disk then was a disk for reasons. Capcom then versus now with the many Switch 1 excuses, 2K, and many others.

Disney's Star Wars bundle of 7+ or so old games repackaged for a code yep.... Versus the 2 game bundles on disk. Yeah it's pretty bad.

4.We all know you get them immediately or wait to get them later once the gen is over so second hand market takes over. It's expected by now. Or just don't buy them and only third party software. I have no issues with that.

I don't care for PS5/Series X and not bothered at all by any 1st or 3rd party to pick them up/play them even with people around me that do care for PS5/Series X first party.

I only pick up the niche Nintendo IPs and neither of the niche on the other 2 because they just disappointed more and more over the years.

Prices as they are vary though, I'm not buying a Switch 2 prices or not the system really doesn't impress of gimmicks, I don't care about HDR/4K dock and all that stuff. Couldn't care less. It's either the mouse pointer is used well or I don't care at all for the gimmick compared to past consoles from either of the 3 companies still going.

I wouldn't normally but for the time they were I went for the niche Nintendo IPs to support them and because I genuinely wanted to play them. Rhythm Heaven will be, Another Code was Emio was. I knew I'd never see them. Cruis'n Blast is just go digital as that won't ever be easy physical again, I assume.

Besides Vita ports from third parties and odd Indies. That's it. I'm not a customer Nintendo could care for, I'm a bonus that jumped on with a few of interest but hardly effects them.

5.Subscription yeah. But then again, if a Deluxe user then yeah good luck with PS3 streaming not even accessible so got a PS3 for that as it is.

Then again the few GameCube games or 3DS ported to Switch 1 happened the rest they went eh were too lazy to so offer them on Switch 2 now.

PS1/PS2/PSP is nice to have though but the licensing, or cheap copies physical if come across them yeah..... that or emulating.... which sounds better then licenses that will never come to PS+ Deluxe/Premium, exactly.

It's a fair service and I'm glad they offer it and I have bought a few sure, but I mean like PS1/PSP/PS2 on PS3/Vita many never came to them digitally so might as well have emulated them because the licenses aren't going anywhere for many titles.

Like Xbox it's limited to what they can do with source code, what publishers care enough to renew licenses/support a series if they even care enough to, like we just have to deal with what is given, or second hand market or emulate it instead.

Re: Insomniac Sounds Sick and Tired of People Demanding Wolverine PS5 News

SuntannedDuck2

When it's ready Insomniac put effort in for the time they take.

Audiences want quality and have no patience sure make them speed it up it will make it worse.

Also visuals eh gameplay any day but they want visuals to sell GPUs/TVs.

Or it takes time for particular set pieces so no doubt takes a while to progro, animation, design, make textures, formulate it into something.

People impatient or don't get games need to wait or do research.

Then again I don't care it will be a fine game of quality, who knows combat, who knows mission structure, will have to see and there is past Wolverine games to play or comics to read.

Midnight Suns was the most basic dumbed down tactics game and Spiderman is ok but didn't appeal to me in mission design or generic outposts compared to Sunset Overdrive 's tower defence or Moveset side missions.

Wolverine could be a good combat game though just what structure of linear or open world will it be hmm.

I enjoy a good hack n slash.

Re: PS6 Can't Rely on Cutting-Edge Graphics, Sony Must 'Change Its Way of Thinking'

SuntannedDuck2

It needs gameplay prototyping but it just doesn't happen, too much visuals, too much cinematic focus and only a few that offer gameplay that isn't skill trees, and trend following.

Xbox has variety but sigh, none of them are appealing, whether the new stuff or the old IPs getting a revival I just don't care.

South of Midnight was the only interesting from Xbox and even then it's a story driven game first (not a bad thing it does what it needed to), combat/gameplay being fair but hardly the most exciting thing I've seen of combat or level design interactivity but still there and that's enough even if I would want more it's not it's goal so I shouldn't complain. But I'll still praise it for standing out like a Kena or others that do from time to time that are solid enough games to play. That and it's completely different from Compulsion's We Happy Few anyway so good on them for like Tango did with Evil Within/Ghostwire to Hi-Fi Rush trying something new.

I'll take any AA/A game any day with gameplay ideas, problem is I don't see them happening or they try to compete with AAA so I don't care about them.

Heck I get fan service games because even besides the themes the gameplay is still just as compelling as other games and more then AAA repetitive game design.

Too much trend following not enough gameplay design happening just the most basic mechanics/level design I don't care to play in, boring missions, boring worlds, boring world building and boring gameplay abilities whether human, alien, insect, animal, so I play old games with that experimenting because it's way more fun to play as some normal or weird character but still have gameplay first design whether an explorer like Harry Pitfall or something like Glover, to whatever other level design shooters/racing games had, to older hack n slashes/tactics games, or visual novel city builders like Metropolismania (sure the school one on modern platforms but not the same), or boss rush weird games like Stretch Panic by Treasure.

Having Roguelike modes is fine but the core games are still catchup design and I just don't care for most 1st party games from Sony. Astrobot is ok but eh wasn't appealing to me compared to other platformers. It's like Indie platformers just doesn't offer what I'm looking for.

Third parties just make games that 'work' but just are filler and don't appeal to me of basic gameplay to find, defeat, collect, do skill tree, do boring missions and I just don't care. Open worlds or linear I find them mostly boring.

Indies it varies but I can get those on any console.

Genres eh gameplay differs in quality and has been lacking in some especially shooters, racing or platformers, hack n slashes/tactics have kept at it pretty well, puzzle is pretty good. They vary.

Re: Almost All PS5 Fans Are Against $80 Games

SuntannedDuck2

Gameplay matters to me, so filler hours don't appeal to me, basic gameplay in games doesn't appeal to me with the story/graphics priorities in games, I always pass on them unless gameplay is exciting enough from Indies or AAs or the odd other titles.

I buy Nintendo niche IPs when they appear (otherwise I'd usually not and skip them and save my money). Or I bought Vita ports on Switch 1.

Got plenty on old consoles backlog physical. Fair PS4/Switch backlog of digital too. Gaming is a luxury/entertainment but I got plenty of things to play/ignore modern design priorities by pubs/devs.

Otherwise mostly Indies or odd 5th gen revivals to support them not for nostalgia but because I was genuinely interested in them more so then Indie platformers ok gameplay but too cute characters and boring level design that I just can't get into at all. 5th/6th gen platformers just had more wacky characters or gameplay ideas that Indies just aren't skilled enough or don't care to offer and just do cute characters and bare minimum level design/mechanics and I don't care for them at all.

Same with racing it's just no licenses but close enough to them fake ones for tracks/cars and done to death progression of old games or games with too few modes/event type variety for 20 hours.

Inertial Drift was great it was like having a more Indie version of Juiced (not in terms of vibes just in terms of content offering variety in modes/event types). Which I was happy to play.

But other then that for PS4 it was what the 2022 Square titles that flopped because I was interested in them regardless (Valkyrie Elysium, Diofield, a few remakes that I don't think are that great). Odd eshop Indies that stood out. Not much.

Otherwise what odd older PS4/Xbox One releases, that's it.

Most of my purchases are nowadays just odd PS store things I see of Indies.

Or older platforms I own and maintain/still play games on.

6 games of 2025 were Army of Two Devil's Cartel on 360, Incredibles movie game on OG Xbox on 360, Rayland 2 (Indie on modern platforms played on Switch), Marbel Maid (Indie game on Switch), and maybe another but that's it.

Not a lot this year. But better balance of modern era games completed though then just 90% old consoles like 2024.

Aka like 2024 I bet besides Splatoon 2 29 other PS3/360 shooters as in the ones left behind such as Army of Two series, Soldier of Fortune Payback, Socom 4, Trinity Point, Fall of Liberty, Bodycount and more, PS2 era platformers, same gens of either racing games and odd other titles like licensed games such as Wanted movie game on PS3 for the bullet bending mechanic, Chicken Little on PS2 or Up on Wii.

Re: Shuhei Yoshida on the Switch 2 Direct: 'Underwhelming Until FromSoftware Showed Up'

SuntannedDuck2

Part 2:

Hmm PS5 with Astro for $667 (ok $604 now for digital console, $724 for disk one but the disk one was lower then that JB Hifi prices, Target has it $689, EB $699), or Switch 2 for $699, Mario Kart World bundle $769 hmm. I think pass on both thanks.

$104 or $114 Switch 2 editions of Switch 1 games, pass I didn't even buy the Switch 1 versions of many of those listed in the direct or on stores. XD I bough the niche games, not the major ones so I don't have any that would be compatible or 'yet' but I doubt many will be upgraded if they weren't already listed so goodbye Metroid Dread, Another Code, Fire Emblem Engage, Pikmin 4, Emio Famicom Detective Club, yeah the niche stuff, Prime 4 will but I haven't pre ordered I'll wait on it and no interest in upgrade paths anyway, (don't own any Xenoblades on Switch only X on Wii U, but I don't remember seeing them listed when they should be for performance increase for those games).

Happy with old gen games to add to backlog or PS4/Xbox One/Switch 1 releases instead.

So to me there isn't a lot here to care about and From Soft didn't impress me either. I couldn't care less about their current games. I'll stick to Enchanted Arms or others from them in the past.

Re: Shuhei Yoshida on the Switch 2 Direct: 'Underwhelming Until FromSoftware Showed Up'

SuntannedDuck2

From Software's game was at least NEW. But I don't care for it honestly. But for those that do by all means it stood out in it's own way.

Gameplay view was choppy and small so eh, second screen like cough phone would have been better.

So what 1 game from Switch 1 I care about and the Switch 2 games of recognisable of Kirby Airriders aka Air Ride 2 is cool and new DK 3D platformer (with fair level design mechanics) after the last one on N64, Mario Kart World don't care for and ok third parties of ports and ok sequels/odd new games. Oh and wheelchair robot basketball that is cool even if a bit DS football description of top/bottom screen like and just Arms but probably just as barely supported.

New Daemon X Machina is ok (tried 1st game's demo and it's alright), Duskbloods sure, the rest were ok of series sequels or Drag n Drive but it's arcade basketball that will be like Arms barely supported by Nintendo (also not a fan of the mouse use, it mimics a wheelchair sure but I still find it awkward to use I can tell, I'd be up for 3D use of the laser, almost like the Wii party game with the ghost to move the ghost on the screen but other ideas, but oh well, not big on the laser on the side or IR on the end and barely used), or Director's Cuts and things.

Ports made sense so understandable, games to another platform always has that though for sales for those going, I have to buy something for the system so why not these and publishers go sweet new audience/same audience buying on a new platform.

Camera better be better then Wii Speak. XD No interest but at least 3rd party ones exist for that sort of thing. IR is just eh of placement still. C button was sigh voice chat, moving on, could rant about it. Demos just like DS/PSP did, cool it's continued I guess.

Digital or physical and the Switch launch lineup was pretty eh too but people bought it for BOTW (I did on Wii U in 2018 anyway so hah). Snipper Clips was nice and the other Indies were just ports/fair to have besides Skylanders, Just Dance and Bomberman R. Yeah not a great lineup but it was obvious people got it to have BOTW or just have a new system.

Switch 2 lineup who knows what is at launch and what is this year but just whenever ready really.

I don't care for most if any of them. The Switch 1 direct was more appealing of games.

Switch 2 had to unveil things of course so it makes sense but the OS with additional buttons is eh, it's very Xbox One/Series it's a copy paste for familiarity/laziness and a few additional features.

Games were ports and a few recognisable series but I don't care still.

Wii U sure they were late releases and Gamepad support/minor CPU issues. But it had a large lineup there even if ports.

But Switch 2 the immediate ports made sense even if not that interesting.

DK/Kirby were cool, Mario Kart World seems ok.

Rhythm Heaven Groove to me was the highlight from the Switch 1 direct, the system itself of gimmicks for Switch 2 mouse like use (not impressed and C button was even more who cares, will never use), prices (high and not interested other then discounted or niche games to support like Switch 1), game handling of physical/virtual cards as well was a bit eh to me honestly.

Re: PS5 vs Switch 2: Full Tech Specs Comparison

SuntannedDuck2

Fair specs. 256GB internal I wasn't sure if it was that or game cards sizes.

We still don't know or even game cases if will be reused and just different box art details. Which I assume would be the case unless some booklets, advertising is different then the Switch clips and the left side gets more I hope?

Otherwise even if LDDR 5GB seriously I mean the PS4 was going to have 6GB then went to 8GB like 360 had 256MB then went to 512MB because of a Dev request I think.

So 5GB and 1GB for the system let's say if not less for the system and 4.5GB let's say to work with for games/apps, that's 2GB more then Switch 1.

I mean sure. If they can pull it off, what games, what flexibility with that much while others had more to offer with their range of things and a larger amount.

How Devs use them is up to it but yeah graphics and techniques, HDR and more I find the RT, HDR and more badly used.

Gameplay takes a hit as well because of graphics focus so to me games have just been pitiful.

Even if say 256MB or 512MB or however much for system in the background, home screen, etc. 4GB is fair over 3GB and compared to 1GB on Wii U with the 2Gb it had.

RAM isn't everything of course but for RAM, VRAM/GPU and CPU I am curious how they are getting even besides battery efficiency much out of it.

Also battery life over Switch 1 is it 3 hours still for Switch 2 then better models again?

Joycons and Pro Controller life, better batteries? We will wait and see.

Re: Poll: PS5 Fans, Are You Sold on the Nintendo Switch 2?

SuntannedDuck2

Its a catchup HDR & more/iteration console. It's boring. Switch 1 I don't like either. Sure Vita ports/Indies ok gimmicks/HD handheld. It's ok.

The ports by third parties is understandable even if a bit who cares. Lol SW Outlaws thanks Ubisoft for that as your game at launch. XD Any other game sure but Outlaws. Why? Where is Far Cry 2 to 6 on Switch? Or anything else? 3rd parties feel like 'were timing it with the launch'. Like Wii U, whenever close or months later. Not surprised, not exciting either.

The robot wheelchair basketball needs to have depth or if like Arms who cares it's too limited. Cool use for it to a degree, but also eh robot basketball, it's like in 2004, the DS mentioning of football gameplay/info, it's so who cares to normies. Pikmin 4 sucked and FE Engage is ok at normie appeal accessible so eh not happy with Nintendo on that.

Fakrnew 3D DK & other games, fair Switch 2 enhancements sure.

Game share is DS download play/PSP game share again, it's demos, who cares. Continuation of an old feature, ok.

The OS looks same from settings page. So Xbox One to Series move, not exciting. New buttons sure, otherwise bland/safe. Hardware/visual tech catchup & boring menu...

Voice chat makes me REALLY MAD give me tech gimmicks I care for not 100 more ways to socialise. Sick to death of it. Like Xbox did oh the TV TV TV I preferred that app/game Windows 8 screen use over socialising. RIP app that use in 2017.

C button is a joke. At least not another capture button on other Joycon, sigh.

IR on left joycon, like right Joycon besides few games/Labo barely used. Why can't I swap controllers to use them backwards Nintendo? Or 3rd parties. WHY?!!!

Give me WIimote style play coward devs. Or better IR use then RE Rev VR style reload/IR camera app/Brain Age.

Laser pointer doesn't impress. I'd have preferred another gimmick instead. How it's used will wait. HD Rumble sucked & Impulse Triggers on Xbox One 2013+ (rumble triggers basically) & Dualsense Haptics/Trigger tension was great way more impressive. But Series S/X gave us a share button...... so yeah....

Magnets fine compared to rails.

4K dock did surprise me. HDR who cares I hate HDR, good artstyle sure, HDR makes them look terrible. Supporting because TV makers/GPU makers/devs push for it, I hate it. It's a bad filter/visual tech. If I wanted piss/sepia filter I'd play Grid 2008/others.

Quality/Performance mode, sure.....

$600 for a Switch 2, I bought a Switch 1 for $300 pre owned in a second hand market store, not my JB or EB Games pre owned either. I wasn't paying $450 whether cheaper than that for the Lite, or OG model/better battery life or OLED at I think $450 or $500.

$670 for a PS5 Astro bundle my region I don't even want yet is a good price really. Let alone $800 normally.

So yeah $100 games when we had $69 remasters or $79 games, so a $20 jump to be inline with PS5/Series X pass.

Switch 2 is not clear of internal storage/OS but says 256GB game cards then 32GB as max, what's internal storage Nintendo?

So with those not answered yet & being a catchup console. I don't care.

Competitive with Steam Deck/PC handhelds as a games console no PC side, sure, but high priced, underwhelming gimmicks & not a lot here. Yeah pass.

I already wasn't interested, I'm even more not interested and staying on Switch 1, PS4, Xbox One still along with retro consoles. Beat 30 games in 2024, 6 so far in 2025, all old consoles beside Splatoon 2 in 2024.

Re: It's Ridge Racer! Riiidge Racer! But It's Not Announced for PS5

SuntannedDuck2

It's nice to have but it's lacking in content. Revolution or Rage Racer or Type 4 sure but the original. Nah pass.

I'd take anything else Ridge Racer then this. Arcade ports are cool but to me they were justified at the time.

I think later releases or other arcade games would be more appealing to see then the arcade Ridge Racer or is it better then the PS1 port?

To me Ridge Racer original was cool for the time but even compared to other arcade games this one is very much a novelty compared to others out there of arcade ports to offer or have been offered already for arcade archives and I was fine with Tank Tank Tank's design even if reskinned bosses I could at least see enough enjoyment in it solo missions, using all tanks and such or multiplayer modes.

Namco hasn't properly cared about Ridge Racer much over the years, so having 64 or DS or whatever for NSO is something, even 3DS would be nice but otherwise nah pass.

Having RR2 PSP one on PS4/5 is probably the best they have given players I think because of how solid that game is even if a remix of past games it does a fair job besides the 3DS one.

Re: Croc: Legend of the Gobbos (PS5) - Cult Favourite Platformer Returns in Robust Remaster

SuntannedDuck2

@NitrousX the original from my memory and reviews of the PS1 version say it was following.

In remaster it is more flexible.

D-pad it's the original camera besides L2/R2 to lower or raise the camera, strafe is L1/R1 and tank controls.. I assume playing on different platform but that seems universal enough to be the case I'd assume.

Left analogue movement and right stick it's modern and more flexible. Right stick just moved around from the position.

Left stick Croc moved modern but it almost feels broken because of how much range of movement and steps/on the spot turn he can do compared to tank controls movements of small/turn, and forward, backward.

I think it had L2, R2 or L1, R1 style camera but it wasn't like a Spyro (even then had no right stick and I owned the platinum/greatest hits version and always played with left stick) or later games camera it was more a early 3D camera with following the character from above type camera.

I've played PS2 games like PItfall Lost Expedition with trigger camera and right analogue stick for interacting with items (I guess Ape Escape did that on PS1? never played it) or like God of War 2005 dodge. So to me it isn't that foreign when I go back to old games.

I don't think it had vertical either, even Spyro didn't have vertical so you had to use the triangle button (Spyro not sure for Croc) to look around besides getting up close and the camera moving around back into default spot.

I assume this one has modern and old controls, camera if mentioned of differences.

I think left stick was or wasn't a thing in like a platinum/greatest hits version I don't think it was a thing. Croc 2 had full analogue but 1 had somewhat a weird mix where it tried (unless confusing with another game) but still had it's strafe and tank controls movement but a bit more to it in a way. From what I remember of retrospectives and my memory playing it.

I haven't emulated it like I have Mort the Chicken or others. But from Croc to Kingsley to Rascal (publisher decisions as to why and players missed the point of that, TT said why it was the way it ended up so there is a good game in there) they all varied of tank or not between games and camera.

Re: Croc: Legend of the Gobbos (PS5) - Cult Favourite Platformer Returns in Robust Remaster

SuntannedDuck2

Looks fair, I do think the Gobbos look weird, I'd have to compare PS1, Saturn and PC again.

It's an early 3D game, to me it's fine. Awkward camera not surprised, but modernised in areas, but the level design is supposed to be simple and built around it's controls. So sure it's basic of platforming, not that much depth to it's levels, I can agree no doubt. If it weren't for it being an older game yeah I'd totally go eh it's too bland, but it has context.

So a con for that is a bit stupid, relevant no doubt but I mean it is one of the earliest 3D platformers besides Bubsy and before Mario 64 Push Square. But I like Mort the Chicken as well so am I trustworthy no. XD But I know it's limits as well besides it's charm in areas. Chicks in formation for menu options before Pikmin did it, it's humour and short length but a fair core even if simple.

To me Indies are so basic in comparison their movesets in the modern era and too much character/world focus but boring missions/level design to me their substance is just as weak and suck so much. Croc has it's excuse as an early 3D game for the consoles so I can give it a pass.

It looks like a fair remaster, fair additions, fair modern controls, but $5 more my region for Switch/PS4 and PS5 is cheaper? Like why?

Glover had prices all over the place per all platforms and Qbyte made me go what were you thinking with that. You putting prices per what you think of audience sales so Xbox was cheaper then the others. Like why?

Glover has more of an interesting moveset of the time even, simple game too sure but it's moveset/unique character I think makes up for it.

Re: Nintendo Copies the Astro Bot Concept, Sells You Switch 2's Tutorial

SuntannedDuck2

@Americansamurai1 Nintendo flip flops between adding demos or apps to their systems it seems.

Besides AR/Face Raiders, Streetpass and others yeah.... 3DS I think besides Wii with the Photo Channel, weather channel, news channel, Mii Maker and other channels on the system besides the Wii Shop for the rest of them.

Wii U had karaoke, Wii U chat and more that barely lasted long at all or got removed.

Yeah Nintendo is up and down of on the system stuff to mess around with or the odd games for testing the system capabilities and the rest end up as Wii Sports (US was bundled),

Nintendo Land was Deluxe model bundled and not Basic set White one.

Switch yeah 1-2 Switch wasn't, but it had news app to mention how things worked and who read those? No one talks about it at all yet I read them.

They flip flop while Sony from Welcome Park, Playroom where the Astrobots were introduced but not named back then, thanks to Firesprite their first project way before their later Horizon/Persistence nowadays known for (even showcased Playlink party PS4 games or Vita use DLCs (1 for Vita, the other for smartphone/tablets which lead to the Playlink games) besides the camera it was intended for)/Playroom VR of course for PSVR purposes that led to Astro's VR adventure (besides Wii U like asymmetrical party game style stuff) or Astro's Playroom since has made them free and built in.

Then again I guess the eshops for all 3 offer their media apps and other things but otherwise I don't think Microsoft has offered such a similar thing once Windows tours of how the OS works sure but consoles never, Avatars maybe mid 360 gen but otherwise nothing of the sort to mess around with really outside of like Xbox One the Windows 8 TV TV app features that was cut in 2017 but that's more like Quick Resume a feature not a app demo or other things to do in the same way.

Re: Nintendo Copies the Astro Bot Concept, Sells You Switch 2's Tutorial

SuntannedDuck2

@NathanUC I remember, it was the first thing I thought up upon seeing this.

But then again how many owned a Vita or remember this app built into the system to test the camera, touch screen/touch pad and more? I do I do.

They have to say Astro as who used Welcome Park on Vita or Playroom camera app on PS4/Playroom VR what like 1% of people?

I even used the Playroom app to discover Playlink PS4 party games with the phone/tablet editing DLC (not tested but discovered it) and own a few Playlink games and got the dead Android apps from an archive and the games/apps still work (same with GT6's track editor, not the service on PS3, but the app still works I think or launches at least), and messed around with the Vita drawing DLC and just mess around with the camera like Eye Toy.

Re: Nintendo Copies the Astro Bot Concept, Sells You Switch 2's Tutorial

SuntannedDuck2

To me it's more Welcome Park then Astro but whatevber most know Astro on PS5 then the Playroom Camera app on PS4 (not the same but close as it showcased Playlink and PSVR in 2 separate apps of what they were planning).

Who owns a Vita or didn't and knows what Welcome Park is exactly.

I'm all for Welcome Tour, if like a Windows XP tour or Welcome Park of testing the features by all means then having to put in your Wii Sports, Nintendo Land or 1-2 Switch to test the system.

I assume it's right on the system as a button on the main screen (the OS looks identical in the voice chat or whatever portion, no interest in voice chat but still I remember setting a similar settings page).

Re: Remaster Specialists Are Ready to Target the PS3 Next, And We Can't Wait

SuntannedDuck2

Well I've been buying up PS3/360 shooters for $5 and because of their mechanics, not the continued IPs I fouyless exciting, and enjoyed odd other titles because I thought third party publishers gave up on the left behind IPs in favour of the few they knew sold more.

So PS3 remasters or emu sure. But make the IPs offered worth it.

Remasters don't bother me if it's an IP I know isn't touched. When it's remasters of the same IPs I don't care. When it's IPs that aren't touched I care.

Or I collect the original as nothing is being done with them and left behind IPs stay that way, left behind.

So remasters are fine but licensing wise how many will be touched?

Particular ones sure. But even still I can get the originals for $5 and whatever condition disks. Rough even sure but still. Bought so many I don't think a remaster will change much. Licensing or companies need to care or less well originals and no money for them is fine by me in the second hand market. They have to put effort in.

I waited for COD back compat of OF Xbox, nothing, why I don't buy Xbox digital for those that would that's what they missed besides disk users. So PS2 instead and PC originals not Xbox got the focus. That's on Activision.

Even many other consoles puzzle games or other genres won't. For PS1/PSP are dead. I enjoy them, they won't get support, aren't on Vita store either, never were PSP store I assume either.

Konami won't touch Coded Arms PSP entries,/dead prototype PS3 build of Assault. Capcom won't Under the Skin on PS2 or modernize it as a live service even if it's gameplay works for one with perks/disguises and cell shaded.

Plenty of old gen stuff or odd one off Japanese PS3/360 shooters. Why would they care now.

Show me varied IPs I care, popular only and common games pass.

Re: Bandai Namco's PS5 Patapon Remasters Will Fix Issues Sony Didn't Bother to on PS4

SuntannedDuck2

Good feature, don't remember much but input was awkward on remasters but don't think so for no straight roads for me it was me I found more then the game, so not sure for hi fi Rush as not played it.

Using a Samsung 3D 55 inch I think TV connected for my PS3/360, PS4/XBox One and Switch, on occasion an AV box with my PS2/Wii/N64. So pretty old.

Prior or still have and connect rarely besides a PC monitor use for another. A 32 inch 2016 (or when I bought it) or so.

Re: Feature: Nintendo Switch 2 Direct - 5 Things for PS5 Fans to Pay Attention To

SuntannedDuck2

Laser doesn't interest me and if C button is that pointless pass on Switch 2.

Touch screen/touchpad I enjoy WHEN used well on either Switch/PS.

Trophies eh. Not fussed.Specs I am fine with them like Switch having a HD handheld is fair and just artstyles suiting. But resolution/frame rate and smarter design/taking their time, would make more sense.

If Portal was dual screen like the RPG with phone(or Play link PS4 games) or other uses sure. I liked PSVR2 dual screen in Playroom VR and Nintendo Land or dual uses on Wii U even if Dreamcast or DS did it better.

I don't think it will be used as well. For Labo use I think so, for point and clicks, Wii style games or otherwise I need to see it in action as for mouse stuff it's on the side so I find it odd. I thiink it's awkward right now but need to see how it works.

The niche games need to land, Prime 4 also.

To me the gimmicks just aren't appealing to me. Laser can do things alongside IR on both Joycons but still bad placement for them grrrr.

Just make a new controller Nintendo and keep Pro Controller for other players and developers games. I'd take that.

The games better be good for gameplay or I'm not excited. Gameplay matters it's why I even collect is because modern gen has focused on graphics, story and somehow getting a game out. That's not exciting.

Nor are nostalgia, Indies underskilled or not a good enough gameplay prototyping ideas. Or dramatic changes aren't working. I am ok with dramatic or a good enough iteration.

How they contextualise is ine by me.

Even Switch 1 was ok the dock was nice but compared to Wii U or PSP cabled to the TV I wasn't that fussed, account system was good over handhelds, it's not perfect but over solo handheld use it is better.

Vita ports, Nintendo IPs more then scrambling for 3DS/Wii U ones prior at least for me. They are good but Pikmin 4 disappointed of gyro being restrictive and unusable for me so stick only play it was and the night was cool, the core was changed and padded out besides upgrades/character creation, was not a fan. So some IPs have disappointed, other are fair.

HD Rumble hasn't impressed me with the few games used it on now.

The games need to land. The price will be 500+ for my region and I got a $300 pre owned and refuse to buy a new $400+ for OLED or better battery life Switch and wanted the dock/complete experience not a Lite which the text is too small as bad as some Vita ports but more TV focuigamss aka most it's just impossible seen it big enough on TV/then handheld it when feel like it.

I am fine not using a family PS5 and not spending $$667 or something Astro bundle or even higher. No interest in the games/console at the moment.

C button I mean if it's a second capture button I'll be really mad. A capture and another button sure.

If it's not creative at all then yeah pass.

Dual screen or not it needs to be good or else who cares.

Xbox had impulse triggers, no gyro, still enjoy impulse triggers, didn't HD Rumble use and am fine with gyro, and Dual sense haptics/trigger tension is fair, I just don't care for PS5 games being so familiar of gameplay aka PS4/Xbox One games with graphics/sorry and boring gameplay, I find them boring.

So Xbox Series having just a share button and nothing else..... Yay...........

Re: Halo Series Might Not Come to PS5 in the Way You're Thinking

SuntannedDuck2

All I question is, it is for compatibility sake or is it for drumming up news roll out of so it's stupid. Take time, and release them individually or the collection. Stop making it stupid-ly complicated. XD

I'm happy with my 360 versions or MCC (Xbox One version) it having FPS and fixes but I barely care to touch Halo as it is anymore anyway.

I barely cared for 5 and I played it and it's ok but even still. I refused to play it during launch and waited years till I was in the mood to play it. Still owned it/was on the home shelf but I wasn't buying it anyway.

Even Forza Motorsport 6&7 I waited, went eh I'll jump on them to complete the series and we'll 7 was fair, 6 was the most restrictive game I've ever played of a boring progression in a video game after 5&7 having better then 6 and 1-4 are just better.

Re: These 9+ New PS5, PS4 Games Are Coming Out This Week (31st-6th April)

SuntannedDuck2

I'm only interested in Croc but $5 between PS4/5 versions and PS4/Switch, I assume Xbox One cost more then PS5/Series X and S I call nonsense on that Argonaut.

Even besides my region's pricing being ridiculous as well sigh sure make it that high I guess. They are just currency converter results anyway and it's noticeable.

Same with Glover I looked at all platforms and went but why?

Was it that costly for resolution or frame rate focus between platforms, like why the all over the place prices Glover had it was ridiculous it felt like a eh we know enough of audiences per platform and our it accordingly. Yeah sure make it obvious in price tags why don't you niche companies come on. Rub it in our faces and bank on nostalgia or those new and interested much. It's a terrible business practice to support these days.

Re: Sony Reportedly Gearing Up to Sell You The Last of Us on PS5 One More Time

SuntannedDuck2

I'd have assumed a definitive edition due to the roguelike mode/fixes to sell people but a 2 in 1 bundle I mean sure.

Sony isn't bored selling a game like it.

I will continue to ignore it like I did all prior versions. Got the PS3 version, didn't like the game, continued to ignore it since.

Let alone all Sony modern IPs that were 2017+ besides Gravity Rush 2, Knack 2 or Dreams I have been collecting everything else I care about on old Sony platforms or Nintendo/Xbox old platforms (besides of course Switch for modern platforms and odd PS4 games and even less Xbox One copies I found unless only version I see) and ignoring Sony's releases since.

It's been great watching Sony repackage 2 games multiple times from the side lines.

They sell so I mean it works. So why not. Doesn't bother me.

Re: One of the Strangest Games Ever Made Appears to Be Coming to PS5, PS4

SuntannedDuck2

@GirlVersusGame Maybe. It's kind of like any teens getting into jokes like this or adult still ok with that humour or the gameplay.

I'm into all genres/any what's ifs but not everyone is.

I guess for anime fans that either know fan service, or don't mind it versus jokes in western adult sitcoms were numb to it, find some funny or used to it, care for gameplay or fine with the what if weirdness.

The tropes, the format, etc.

Versus those being too particular online about all this stuff I just take it as a what if/joke and move on. Not so serious like many westerners may if they don't get the joke.

Or self deprecating or dark humour as well.

That or their themes are what sets them apart from others in a genre of games so it works for marketing or other aspects.

To me most ok with these are part of communities like this and get the joke, or they complain about it being weird. But most from fan service, to waifus, to whatever we all make it a joke of course.

We get the powering up but with a twist, the jokes, the characters quirks, we get it's a stupid joke.

If people don't get it and don't find fan service jokes funny that's totally fine it is particular taste or like in jokes with friends, no doubt about that. It isn't for everyone and some jokes aren't that funny.

It's like any adult jokes in kids 2000s era movies (or more subtly nowadays). We know how silly it is but we don't take it seriously. Or any adult sitcoms jokes.

Some comedies vary of their humour being funny, or too particular for an audience.

Being clean minded or more normal is totally fine. They are niche games anyway.

Even from Fritz the Cat (both high rated US animated movies) to just any jokes in western media, things like Leisure Suit Larry (or Postal in the more violent/more out their side of dark humour then something like Hatrid being very dark) it's similar to not take it seriously it's just Japan kind of goes a bit far with it then most I guess. Or the context isn't as clear of the joke or theme pushing I guess.

Seeing some people not get overseas humour or presentation, like even a Czech animated film yeah it was weird but I got the context by the end too.

To me the gameplay can be still quite good in these types of games it's just a weird theme/humour with them and yeah they are weird, sometimes funny, sometimes just yeah normalised of the humour to not be funny anymore but still ok with them for like i said the gameplay.

I don't think many people going to extremes play them, they'd find them weird. Many things to cross violence with video games would be similar, it's a different audience. Can games be a normalising or a calming of it, probably but not sure if it has had an effect with how exaggerated things can be in media news or entertainment.

Not all of it like slapstick either or other forms of humour is funny.

Different games offer different extents of the humour or theming as we all know.

Some can push the bar too far no doubt of their themes for the ratings or should tone it down.

To me it's like anything adult, it can be there for an audience and be a what if to showcase it's themselves but if it's too far (like horror as well) then yeah it depends if it's actually landing on it's themes/humour or just going too far and for shock factor or losing itself.

Some parodies do go a bit far as well at least of western ones I guess.

Like any more clean version of a medium it losing the point is possible no doubt.

Re: One of the Strangest Games Ever Made Appears to Be Coming to PS5, PS4

SuntannedDuck2

Surprised this is even releasing at all on PlayStation after the way things have been over the years, or however many don't alter themselves or get any sort of pass or they suck it up for sales altering or otherwise.

I've gotten a fair amount of the Switch ports of Vita games and already done as much of the PS4 prior to Sony changes purchasing of any I've come across at least.

So to see this on here besides Switch and it get approved (or may whatever stage it's in) I guess is surprising. It's a fair game. Not my thing but it's fair in it's own way for how weird but how well it sells it's concept. XD

Ah ecchi niche games always have good gameplay for their weird concepts and that's why it's great to see them. XD

Not my thing but I respect it for it having it's joke, it's weird world and fair gameplay to it. Some what ifs don't have to be serious, some just end up as weird as this. I'd probably take Senran Kagura Peach Beach Splash or something instead. Or Gun Gun Pixies.

Re: Reaction: Sony's Licensing Strategy May Be the Best Route to Reviving Some of PlayStation's Lost Classics

SuntannedDuck2

They aren't doing much with them, might as well make them for other platforms or in the news/more on the storefront on PS5 I guess.

They are getting support technically and an audience seeking to support them, a new audience of a certain size and well, are going somewhere at least.

Will we get spinoffs/sequels I doubt it but eh. Or other entries support as well. Other IPs, other spinoffs/mainlines remade even? Who knows.

I assume most of the niche, low audience risk of vocal responses. The western one may or may not happen and more the Japan Studio supported ones. Whatever licensing they can get or source code I assume to work with, modernise them in a port/remaster way. It's fair to see them get something but yeah it isn't much either.

I'm only going to buy those I genuinely care about or haven't bought already, I'm not double dipping here. I only do with particular games.

Re: Sony Licenses Everybody's Golf to Bandai Namco, Coming to PS5

SuntannedDuck2

This kind of makes more sense but is a bit odd. I don't know how different the games are. Also the RE7 thing of both names in the title, fair. It works here.

Not big on the artstyle either. They kind of look odd, sometimes chibi, sometimes too pudgy, sometimes a bit off, or sometimes too designed for even older hardware in mind. The aspects on the face maybe? I don't know. I prefer the original style more.

I think this style needs a bit more refinement to stand out as it's own, this one looks like an odd blend of the old and the new artists and it looks really off.

They should have done more of their own thing with the artstyle I think, I'd have been fine with that. The environments look fine the characters just look weird.

I only own the first PSP entry (even then got it because of collecting old games, never of it just never got into the series really) so I assume like the 3rd or 4th game in the series? But they are good games.

To me this gives more interesting ideas, kind of like Virtua Tennis (only played World Tour on the PSP and rebought it just for the fruit/other modes, that's it) to me the side modes were more fun. So to have more fun wacky modes I'm all for random silliness games can offer to make an arcadey experience in any sports games. Arcadey sports games or modes are always fun to see.

It's why I was happy to see Cosmic Smash get revived for PSVR2/PS5.

But the PS4 entry is on there. So to have a Vita entry is fine or BASED ON so a sequel even more so great to see. Not just the PS4 one in 4K/trophy list only for PS5 version even if could repeat trophies still......

I'm all for licensing to Switch, an audience that hasn't played them, so that's fair to see.

I'm fine with them doing something with the IPs but at least this makes more sense then Patapon 1 & 2 on PS5 for just a rebundling/news mentioning a shiny new product to be in the eshops and 4K + a trophy list not related to PS4 remaster I assume in activating them.

So the PS3 digital, but PS Vita entry is fair to offer but what makes it that different from the PS4 entry of content?

Either way, fair.

Though other series would have been nice to offer really. I mean, many Vita or PS3 games could be offered yet aren't.

Re: Patapon 1+2 Replay Marches to PS5, as Sony Licenses Series Out

SuntannedDuck2

@VeldinX I thought the same for Switch sure new audience, but otherwise what a 4K PS5r version and shiny new product in the news. Lol.

Otherwise I don't see much of point other than a second chance to sell them rather then it being an upgrade besides resolution.

I doubt any new content at all. Also 3 not here but is on PS+.... seems kind of pointless of a reselling to me too. They can't give people TOO much value or sell ALL of them why would they. They can't make all of them into a bundle. If for time sure but otherwise why would it be that much effort other then they couldn't be bothered to offer them all.

That or trophies if they are different or it's made different and doesn't connect to the PS4 remaster trophies.

Re: Patapon 1+2 Replay Marches to PS5, as Sony Licenses Series Out

SuntannedDuck2

Don't the remasters already exist on PS4 already (own a few), what more is there to offer with this 'for the news/new addition/add a collection subtitle'. I'm all for this for sales and people to buy them/support these series but it's also kind of odd that's all. Especially for PS5 versions other then 4K? Or new audience with Switch, what's the point? I get not advertising a PS4 remaster version but I mean come on offer people something with the PS5 version.

4K & maybe new trophies? In the news/shiny? Sure.

Even Nintendo makes HD/deluxe versions have something to them of gameplay differences or per the console gimmicks or more content or whatever quality of life, not just goes, eh here, buy them fans/newcomers we have nothing else to offer just buy the new shiny resolution version.

Sure 7th to 8th definitive editions and such but in this case to me it seems more eh make a PS5 version, put it in 4K and see if it sells over the PS4 remasters.

Claphands have gone their way now and Sony offer Everybody/Hot Shots on Switch. While cool for Switch owners no doubt. Sony really has no idea what to do with their Japan Studios titles and offers them to Bandai Namco which is fine and for some games like Freedom Wars for any platform it's nice for those not getting a Vita for it/sales not really doing much there.

But Sony are too focused on sales and off load the smaller IPs and Claphands/Bokeh and others are doing fine on their own it seems. Sure their contracts was a factor but otherwise besides Astro or Polyphony too many western games or too many BIG game focus. Less Song of the Deep, Pentiments in-between it seems.

Freedom Wars it was stuck on Vita that's fine but the Loco Roco, Parappa and Patapon all have PS4 remasters and aren't stuck on PSP/Vita (digital) so I don't see much point in this for PS5 other then a 4K version.... For Switch sure that's a different platform but otherwise why PS5? To be in the news/shiny then re-advertising the remasters.

Unless additional content who cares about this. To support the series sure I'm all for that it and Switch as another platform for it I understand, and this among other Japan Studios series/one offs, need as much support as they can get. So licensing them to Bandai Namco is great, for them to get more audience appeal and such.

But if it doesn't add anything for the PS5 version, other then to be in the news and bundled and 4K what good is it? Pointless by people that don't know any better and buy into 'NEW'.

Wow it's new and shiny buy it people that haven't, having more messaging worth then 'look at these remasters we offered' and people go oh, why would 'I want the remaster, I want the shiny new version because it's shiny & new'.

For Switch it's great, a new audience that may actually care to experience it for once then the niche PS audience that has a sizeable audience no doubt & people that loved Japan Studios games, now Nintendo owners being more into games like these or Indies on PS platforms but just Japan Studios games marketing or sales just not doing enough for Sony?

What more can they offer, wow 4K Patapon.... it already looks good of it's artstyle in 1080p.

Sony need to offer Puppeteer or others over to PS4/5 is what they need to do.