Comments 1,930

Re: Don't Believe the Speculation About PS5's Fairgames Getting Cancelled

SuntannedDuck2

Part 2:
This era, not even close, less and less feel that way, or all dull and forgettable. Other then souls/metroidvanias, or the odd puzzle games. At least to me what I see/hear and go that's cool, even if I don't play them, still respect them, despite what I do branch out or stick to.

Seeing enough of the Summer Game Fest forgettable multiplayer games 2024 was enough for me to go, ah those are trying huh, same as all the Unturned, DayZ or others and other clones of other games, or other wasted multiplayer ones.

It's easy to tell the good SP/MP ones with fair execution too, versus those that don't due to certain elements, marketing angle or depth/enough presented for launch or future. Versus those that don't.

I mean I can look at many dull farming games and licensed or not see even some of those have more depth put into them then the non tie in licensed ones. So seeing something in something else I don't know about seems possible. XD

So if enough outsiders can tell with these multiplayer live services let alone other singleplayer type games in or not our range of genres, then clearly enough leaders should be able to tell if something is wrong too or just can't see it.

Re: Don't Believe the Speculation About PS5's Fairgames Getting Cancelled

SuntannedDuck2

@MFTWrecks Agreed, instead of actually offering a fair take, coming up with interesting multiplayer games like Rocket Arena or others did, they just funded Concord and allowed for other clones to exist, as if 'why bother, our alternative that's new and offers nothing is enough. XD Uh as if distinct direction doesn't apply yet has to even the most bland of IPs. XD

As if gaming for normies is social or a 'thing to do' in-between sport/drawing/TV/book/scrolling/whatever else. I think leaders seem to forget how audiences are more MP jumping between or consistent Youtuber/Streamers or their audience. But with how dull game design is these days not surprised.

Destruction Allstars should have been Lucid making a Twisted Metal or something else, instead they made an arena game with Gen Alpha flare and it's just weird for an audience that never experienced those or cares for vehicles, talk about Lucid from ex Bizzare Creations/maybe Blur staff let alone any other leadership/insight to how audiences think/have experienced, I mean even a certain cut off of arcade racers would make sense why a certain audience hasn't experienced games like it, even Gas Guzzlers an Indie I assume is a fair Full Auto 3 to me in a way of battle arenas.

No one looked at Socom Confrontation, MAG or Warhawk as live service (different era too), nor as a waste. Yet their current leadership seem to forget how to do multiplayer and their other studios had on and off in the past, (ND did Uncharted 4 MP fair, Sucker Punch did with Tsushima legends MP of last few years and to not count PS2/3 era MP modes or IPs), let alone live service in an interesting way.

But then again I had more ideas for 'foam' with Foamstars then that dev or Square put thought into it making a HUB/ok other aspects and 2 remixed modes other games have and the foam angle. So I mean if i can have more ideas for modes then 'they' can, it shows the lack of care at all for the live service space to actually try.

When souls/metroidvanias still have enough ideas/angles to tackle in their trends and live service games shows how weak they are to actually make a compelling title not just audience comfort/money to make/licensed characters/other map, skin, etc. changes or additions, it shows how dumb these people are of what compels people.

I'm not a leader type but at least I'd go, ideas for this here, here and here as a solid enough game design, not go, eh point at that thing, make a Redfall, Hogwarts Legacy (dead, revived, thrown to make something they aren't used to yet worked out well enough) or others and not be equipped for it or even just not study it, apply something compelling to the formula.

To get something going, not just go 'oh this is popular, barely understand how it works and make that'. The barrier is so low or 'accessible' (in the way it should in games is good, in the way it's dull and basic for the worst no, it's why I get put off a lot of games is how style and flashy but substance boring they are AAA, AA or Indie, even if they aren't skilled enough, at least put fair visuals or animations or odd details in it to add personality at least even if I seek more moveset interesting game design).

As if prior trends didn't do better competition? That's why I'm buying the platformers, racing, shooters of the PS1 to 3 era, they actually had compelling ideas for competition to be worth playing even if one offs, regardless of sales.

Re: 'We'll Continue to Evolve the PS Store': Sony on Making PS5, PS4 Shopping Better

SuntannedDuck2

@WhatTheFrog I agree with this, came across this recently and went whelp so much for that. So only 'upgrades' work but not all have that. Some people can't wait for the deluxe to go on sale or want the digital OST/artbooks or otherwise season pass included in the deluxe/others. Or complete editions later.

But nope you almost need to refund it or get another account just for 1 item or others that are this stupidly behind the restriction. Makes digital more of a mindfield then a fair experience, even if not watching them like a hawk.

Saw this for a game I usually barely see discounted too that's why I hated how it went about it.

Otherwise to me the search filters are 'decent' but need more options. All storefronts need better filtering, how many tags/filters to apply (surprised PS5 even had more, PS4 has 1 filter and 1 sort and that's it).

Re: Make Up Your Own Mind About Critically Panned PS1 Platformer Bubsy 3D from 9th September on PS5

SuntannedDuck2

I think it will be fine. I've played Atari Jaguar games with the polygon generation and awkward controls and many play BETTER than N64 ones. I've played PSP games to completion. It's possible for me to get into Bubsy 3D. I've played more frustating old or modern era platformers or seen boring bland modern era games, so an early one that had dev issues, sure, I can handle that.

Plumbers Don't Wear Ties or others, yeah those never needed to return but companies love to fuel stuff like that. Maybe it's a better version who knows.

It's still a bad game Bubsy 3D, but i mean, context, enjoyment of history, I've seen worse, played worse and admired what still was achieved/executed besides annoyance or missing the mark.

I'm played some good FMV games of the modern era, not older ones so who knows.

But Bubsy 3D seems fine enough to experience with the right mindset and not a meme one. At least to me.

So sure it's more particular in Bubsy of glitched look textures, fair tank controls for the time, the atoms to interact with, the secrets may be annoying but even still. It's game design of the era, what do people expect?

I never grew up on tank controls besides Croc and I have played 99% of the time non tank control games, so I have learnt them and it's not that bad. XD

Sure they rushed Bubsy 3D out the door but even still. I've played shovelware and even they play decent, so to me the internet is full of idiots and I'm willing to play it as it's not that bad.

I haven't even emulated Bubsy 3D or the 2D ones, that's how much I want to experience it via modern systems out of interest.

It has ok design for what was an early 3D platformer, many others are just as basic or trying to approach what a 3D platformer is back then.

Sure it has it's issues but a lot of 2D games are still cryptic,

Rascal had bad camera and not the best tank controls compared to others of the era, but that was a publisher issue, otherwise runs at 60FPS, don't tell me Traveler's Tales don't know how to make a PS1 game run well or have fair location design of even before Yooka Laylee or others, 2 versions of a level, sure the boss fights are eh but even then.

You can tell I ignore the played for a few minutes, repeat the same garbage messaging type nonsense Youtubers say online. XD

But yeah older studio, now some Bend staff. I think Bubsy 3D just looks bad (but fair compared to Atari Jaguar or SNES 3D or even GBA 3D games), has early era issues but I mean Croc isn't perfect and is loved by many, many other early 3D games aren't it's just Bubsy looks "worse". Or people take Youtubers too seriously. I know what to see of gameplay/messaging, played enough, watched enough.

I enjoyed my time with Atari Jaguar/Lynx games that's what I bought Atari 50 for. So Bubsy. Yeah the 2D ones will be a pain to play but I'm playing Prinny 1 and 2 so I am getting better at learning games like this.

Bubsy 3D to me is appealing to play, not for punishment but historical and how bad it really isn't it's just people fuel the memes and never actually play the games. I do.

Re: Cute Co-Op Puzzle Platformer LEGO Voyagers Comes to PS5, PS4 in September

SuntannedDuck2

It looks great, very fun puzzle game idea to use Lego pieces for. Even prior Lego games i was always like eh, the building is alright. But here, I see this as like other games have tried with animations for characters but only get so much use.

This could be nothing more then just 'put a character' in an like jumping into vehicles or other situations. But I assume it has a fair amount to it of situations you can use the pieces/characters in, I've wanted better movesets for games and many platformers or other genres let alone Indies/AAA/AA aren't offering it's just generic human/animal movesets that are basic and boring, this seems interesting, either way, no matter how far they go it looks interesting.

Puzzle games always seem to be doing great things though so I'm all for this. Some have good movesets but eh execution but this I hope is better then that and mixes things well and isn't awkward to play. I like 3D obstacle course or other types of puzzle games so I hope this lands well, the possibilities are there.

I mean if you could play as a power cell or any other magic thing then sure, but even Space Station Silicon Valley or others are very old now. Great games but many like them haven't been around doing similar sort of mechanics in years, so I hope this delivers, somewhat like that in some way of gameplay possibilities. Building, controlling, interacting, etc.

Re: Feature: Let's Predict Gamescom Opening Night Live 2025

SuntannedDuck2

@darylb24 Yep, more soulslikes, bad horror games, more ARPGs, more multiplayer shooter slop and anything else the past few years.

Maybe the odd zombie games coming around again like prior years.

With odd genuine stuff and a lot of forgettable/generic stuff. Ok Indies to bad ones and so on.

All 3rd parties that think they have a shot and only a handful to none of them do because they all suck in quality marketing, decent to anything of worth gameplay that isn't the same basics of 8th gen/9th gen so far and personality/presentation that sometimes gets through and many times doesn't.

Oh and bad jokes, always got to have people on stages, bad jokes and too many games and many we forget that may have been good/decent unless we right them down or even bother to write them down as we really didn't care about them to begin with. XD

Re: Feature: Let's Predict Gamescom Opening Night Live 2025

SuntannedDuck2

We will see people on stage, some garbage games, bad marketing, bad trailers, some following trends badly then executing good ideas with those trends, no original ideas or random ones.

If 3rd parties offer decent things sure, if they don't well just as skip worthy as any year. Or we are all just different audiences, or their ideas in their heads aren't as appealing as they seem.

Just a lot of heavily inspired/copy paste slop as people can't put enough of their creative sides of themselves in a game, they just copy others/always be in their shadow because they can't get past that, so look at all the other stuff that's successful around them and make garbage, or have narrow game experiences so we see a lot more garbage.

Or fair updates or boring updates and then wonder why I bothered or just ignore it all. XD

More soulslikes, more horror, more ARPGs, more zombies, some of those may be decent, but many will have lacking personality, gameplay and anything else. While others will shine and be 1 of the few that's actually got strong personality, gameplay and theming or world building/artstyles/worlds and good enough at original angle or references executed well enough then none of that at all. We will see.

It's Summer Gamefest 2.0, where we get more bad jokes, Geoff looking at the camera, dressing societal-ly expected of 'nice' and whatever else of bad games, bad marketing, barely knowing audiences and a lot of garbage.

Re: 'We Feel Really Good About the Game': Take-Two Reflects on Civ 7's Slow Start

SuntannedDuck2

Well with how particular Civ 7 is compared to others yeah..... That strategy is working great for Take Two, annoying long time fans with certain design choices that some can see reason in, others are just stupid, may or may not turn off newcomers. Good luck Take Two. XD

Yeah Youtubers/Streamers aren't that happy with the way the game is, I can see why a lot of the decisions were so stupid I was like why would you change that, restrict this, make it so unbalanced and dumb there.

I can tell why Civ 7 is a joke and why prior entries do things way better instead of dramatic changes for the worst, not the better at all.

They seem so backwards in structure it's hilarious they thought they were good ideas. Who are the staff that approved this. XD

Even comparing to board games, or other strategy games, Civ 7 just has weird ideas that are just strange, not sound. Monetary or actual purpose.

Re: EA Refuses to Fund the Dragon Age Remasters You Crave

SuntannedDuck2

@Slayer25c Agreed, but at the same time, there is getting money 'now' and there is getting audiences to then be into their ecosystem to give them more money. Expanding their strategy. Oh well. I guess EA are that pathetic.

It just shows how pathetic their business models are, I mean if they want that same money, tweak it of prices/model ever so slightly then sure, whatever works, forget other audiences they can get money from, or cost to audience access ratio then.

But yes they want as much money as possible, as quick as possible and go for whatever works of easy sports money as they have enough 1 or more like that while others try to have that 1 that works and on occasion have the others there for other audiences. So EA doesn't have to bother at all as they have enough top audience sales/MTX from enough IPs from their sports games that yeah, just go with the top percent and only have those, others will go elsewhere or quit gaming entirely.

I mean them dropping the FIFA license and making their own Soccer/Football game and people still bought it, made it clear it really does work regardless of the quality or brand name I guess.

Can't always say that for other companies games that's for sure. It's why I question why some things being so dramatic still work/land and other's don't. Or most don't.

Or maybe it's just a thing where it just works with so many sports games on the shelf, no matter the box art, the company name or anything, they just go with whatever. The others barely get heard about, don't have the quality, and so on. Who knows why that transition still worked for EA.

Re: Mini Review: Hello Kitty Island Adventure (PS5) - Purrfectly Cosy, Slightly Clawed

SuntannedDuck2

I think this game at least from brief looks, does a fair job of what it's going for. It seems like they did more then just make a game you can insert Hello Kitty into, and made a genuinely fair game with good ideas and the world of Hello Kitty, which is a good thing, it needs to do more of the latter. While also offering good enough ideas to do in the world while still being family friendly. I think they really thought it one out.

I can agree with the grind and other details for sure though. The dialogue does seem rather simple but I don't think it's a bad thing, it's clear enough what's going on at least from the screenshots. Obviously they only show certain moments so I can't be that critical.

I don't care for cozy games as to me many seem rather generic, fair tasks but aren't that exciting it's why I ignore many of them, just boring things to do, too busy telling a story or culture or other stuff and I just find the gameplay unengaging or trying to fit in with a trend rather then actually offering something decent.

But this one I can see the appeal of the dungeons, the friendships, the other things in the world, it seems like a fair mix to the game.

Maybe I have seen to many farming games or any others in trailers that just look generic and I probably can't tell them apart as they really don't have a lot to stand out when seeing the trailers, and those games likely don't want to stand out either, taking easy sales. While those that do 'just enough' are appealing.

Many Hello Kitty games got rather minigame collection for a fair amount of time, ok ideas in there but rather weak execution or insert the brand rather then worth while. I don't expect oh we can only rely on a Animal Crossing approach or a Roller Rescue or others but the others just seemed so pathetic, this looks like a genuinely fair game to me.

Aggressive Retsuko in there or whatever the Red Panda is, is also a fair touch too I guess in the trailer. I wouldn't put it past Sanrio to do things like that mix characters in from other properties, that and it was a very good show too. Not that related but I guess more child friendly Conker like the GBC games in Diddy Kong Racing rather then the adult one. Either way.

Like playing Sims games that were more story based and still somewhat had the building, social and other mechanics reworked to fit, not just try to port the PC games to console. But then again the Sims 2 era of console had console fitting controls, the others don't and the cursor can be picky.

I appreciated like Sims 2 on PSP,, or Castaway or any other handheld ones that varied of that approach, even if others like Sims 2 Pets on console was more of a scaled of the PC like experience, the story ones were also good to have.

Re: Sony's Zelda Movie Now Has an Official Social Media Account, and It's Only Following PlayStation

SuntannedDuck2

@Oram77 Well the material yes, the execution, staff involved and audience to target, hmm, who knows. If the execution is bad then yeah I'd pass on it, but the material or new content angle makes it possible.

BOTW/TOTK have a mix of prior games abilities just recontextualised. Like the Link Between Worlds 3DS game has elements BOTW worked with such as the start getting your items (didn't do the item rental but either way) but TOTK also uses the wall mechanic to phase through the top, so it's reworked to fit the game's purposes/world design.

I mean the amount of abilities Link has, and the fair difference in worlds sure, it's just making it land if it pulls from those or not. I mean if it also goes for a Mario movie approach of showcasing the sub series too. I haven't seen the film but it was clear from the trailer how they mixed things in.

Maybe they do with the Zelda movie, have Zelda along, do some Spirit Tracks armour Zelda was trapped in, Four Swords having four Links, Twilight Princess sumo, or any number of possibilities, a good mix of the games ideas/interesting moments in there for gags or genuine parts of dungeons, who knows.

I never know what to think about those types as easter eggs, jokes, or pointing fingers but eh.

Some films like Uncharted or others having a focus on one and somewhat cramming the others in was fine I guess. But doesn't always work.

Re: EA Refuses to Fund the Dragon Age Remasters You Crave

SuntannedDuck2

Trying to get it with another studio or Bioware themselves or a different engine they don't use anymore to now sure.

But Dragon Age sells more then Mass Effect, how stupid can they be seriously. XD People would absolutely want to buy these remasters, they have been desperate for them.

Even if not my type of series we keep the 360 around for experiencing the series as might as well right?

I'd fund it just to see it happen because it's so good even if not my type of game i respect the series.

They are lazy, can't be bothered and go oh we don't really care about other IPs that get us an audience we keep ignoring because were idiots.

They seem to forget that without Dragon Age they lose that audience and go 'but those sales'. Like come on.

They want multiplayer money but seem to forget that DLC money or a long RPG keeps that audience happy and away from other games if it's GOOD. Which the latest one was pretty eh.

Also think about it when Mass Effect has gaps, people might buy many Warhammer games other any other competition out their singular, or massive IPs, think about that EA.

In the time you want MTX, many others are buying a ton of even if mixed quality or good quality, many games because of the options of them. Many factions, gameplay styles and more.

They can't expect everyone to fund their others, I dropped off all of Sony's IPs, barely play some major Japanese or western 3rd parties unless they are good and the only EA IPs I've bought as older and forgotten, so they aren't getting my money at all.

Data is only one factor, not the types of people, you can't rewire a person. So why ignore the sizeable audience they choose to ignore.

They already have it with Hazelight's co-op games they help fund, why not other IPs? Hmm.

Not understanding their audiences and just treat human beings like data and forget people want what they seek, not to fund other things they have no interest in.

EA are tone deaf.

Re: Sony Likens Its Fledgling Anime Business to the PS1 Era

SuntannedDuck2

@EfYI Besides Hi Dive (had to check as they bought VRV) and Crunchyroll had since AT&T gave it to them and Funimation died by Sony's hands.

https://en.wikipedia.org/wiki/Hidive

So they have 2 streaming services (Hi Dive/CR) and however Aniplex does things (which when I see it on Switch I go I guess they do get money for anime games that way) besides the Bandai Namco deals they did for Patapon and Freedom Wars, etc., whatever PlayStation Core or whatever it was called as it's streaming service or sorts i guess, not checked it for anime but maybe it does (it just seems like PS Vue like but I don't know for sure).

They have had their part in a fair amount of series. Most i am into don't usually have it but many of the ones someone above listed do and I just forgot. But Horirmiya Pieces did when I launched the blu-ray. Seen them listed for a few anime.

Re: PS3's Store Has Been Restored, After Fans Feared the Worst

SuntannedDuck2

@nomither6 Literally playing Alice Madness Returns currently, in the last 2 chapters before I do a collectibles clean up, so there with you on that. It's brilliant. I haven't gone for the original game yet, I need to get on that.

Alongside Split Second, got Singularity few days ago, Resonance of Fate weeks before that. Armoured Core Silent Line for PS2, Unreal Tournament PS2 port and saw a copy of one of the Shin Megami Tensei games but it was expensive. Past on it but still, been good looking around.

It's been worth getting more for PS2/3 the past few weeks.

Re: Sony Likens Its Fledgling Anime Business to the PS1 Era

SuntannedDuck2

@PuppetMaster Unless we see enough anime originals or the other film studios, yeah I don't think many will match that quality or ideas/themes but at least we got them then not.

Even then I'd rather those that were tv shows stayed that then their movie transitions then back again. Regardless of quality/time.

Some have benefitted others not.

The landscape has changed a fair amount for sure.

Re: Sony Likens Its Fledgling Anime Business to the PS1 Era

SuntannedDuck2

@Deljo Understandable, I forget how broad comicon is to even include wrestling that's interesting.

Probably comparable to how anime took over Akibhabara when it was for technology, now it's only partially that (while not completely comparable). The cons are so big that yeah many things do have enough of a focus nowadays.

A lot more anime has come out that it can be hard to tell and communities are more split further and further these days.

Yeah a lot of it I don't recognise either but even then I dropped off since 2023 for seasonal and diving deeper and only pick up what interests me now on blu-ray or whatever Crunchyroll stuff I'm limited to due to my country's licensers giving up or scaled back a bit. It's not the mainstream shows that's for sure.

The rest is just reading.

Even though the mainstream shows have stayed consistent the past few years so it's not too hard to work out which are which. Other then whatever the hype show of the season would be then yeah that changes when a new one is added.

Re: Sony Likens Its Fledgling Anime Business to the PS1 Era

SuntannedDuck2

Really, Sony had a place in anime even before CR/Funi and now with one going and one gone yeah I don't think much of this. Also they have Aniplex too don't they? So they have 2 options then if that's the case? Let alone more. I mean, Sony Imagesoft was around before PlayStation so even then. How we scaling their anime to video games to that PlayStation step comparison there. XD It's a weird analogy. They have always been around and it may not have been as big but it's still not a fair comparison whether Japan to western reach. I don't expect a 1:1 but even still it's just a weird thing to say.

Even then Sony could do many things to have video game anime production the same way PlayStation Productions does for live action PS adaptations, but I mean, I don't really care for those. They are cool but compared to other media I prefer not their 1st party IPs these days and do their older ones, or in a different way.

They have PlayStation Core or whatever it's called for their TV show offerings compared to PS Vue and otherwise whatever Aniplex has, Hi Dive? Wait that was the one that hadn't been eaten up yet right? Which was the other they had? Or something else I can't remember. I forget the services names.

Because I see that for PSVR1 and 2 of PS1/2 of their hardware chances (compared to the Genesis VR or Jaguar VR that never happened) and Occulus/Meta VR happened way earlier so I guess that could be NES VR like for dumb naming or whatever putting perspective to it? I don't know.

Except for PSVR2 no one cared other then the odd Indies and it's loyal fans, Sony treats it like the PS Vita and dropped off even quicker then Vita let alone Sega did the Dreamcast give it enough support for it's few years. Sony did go for Indies with it so they didn't completely abandon it just in game development not hardware.

3rd parties are just particular for those though.

Anime I mean..... I get that Sony did what they could to form PlayStation with their prior departments to form that new at the time one, but it's not the same here from that perspective as they have the existing departments for entertainment of that sort.

Sony just wants more to happen, only they now have CR/killed Funi and are a player in the space but not one many are excited for like PS1. XD

I am buying CR blu-ray because I don't have a choice, Madman and Hanabee in Australia, Madman just does foreign films as anime is way too expensive for them. Or whatever happened to AnimeLab instead I guess and just not physical licensing? I don't know.

Either way some regions have no choice.

Re: PS3's Store Has Been Broken for a Day, Forcing Fans to Fear the Worst

SuntannedDuck2

@Mincey0 The niche IPs or licenses no one touches, yeah I doubt it. Why else do we see many that get highlighted and do return via particular companies as PS1 era platformer ports are those heavily talked about in retro communities, AAA IPs vary of what they keep around and ignore of course.

Probably a percentage or whatever range of noise, something gets revived, but a lot won't.

Yeah I can't wait for the Xavix Port games to get revived.....

PC-FX?

Gizmondo?

Yeah I don't think so.

Let alone other particular say PS1/2/PSP games maybe.

Bugs do happen of course, so that's a sign, but yeah licensing or dead IPs no one cares about, aren't retro or historically going to happen, like a car or a movie, it's relevance is over, heard of or NEVER had a digital version (many of my favourite PSP games I researched, never had a PSP digital version), so why would those get revived.

We don't need 'every' game to get revived of course, that's just pointless, costly and not worth it. But I mean, there is signs, but also a lot clear.

I mean as if Piglet's Big Movie being 'similar to Resident Evil' or whatever was said (besides toddler game prices that no one will buy either) yeah that's enough for retro community prices to go up because of nonsense people can say about any game.

I could assume Malice (just pointing a random game out) could be revived if Argonaut cared to after the Croc remaster, or Take Two cared about handing over the IP as Mud Duck their budget publisher published it back in the day. Or whoever owns it. But the signs of that are likely not going to happen. Or however contracts go and we assume publishers have the IPs if we don't know what the deals were, compared to others who do own the IPs.

I mean Blinx lost trademark in 2015, and whatever happened from there.

Gex got left and is remastered now. So it varies. Those are still big enough IPs though and retro community talked about a lot.

The deeper we go, no one has ever heard of them and never will.

90% of games won't get ported, it's just obvious. They don't have an audience, or the audience has never heard of them or even cares.

I mean there is a reason you can pick apart the 100 or so PlayStation games someone has played even if it's not as clear of the range as say 20 Nintendo games most played that's more clear.

Also nostalgia, I ignore nostalgia yet here about it to death in retro communities or news articles on retro stuff, as if that's ALL people do. Maybe some people but i don't. I don't use emotion as a metric. I use quality as a metric. Similar to how reviewers do production quality. I do other factors.

It's clear which ones got back compat on Xbox, versus those that didn't, 1 in a series, versus all of them, licensing for music, cars, etc. make sense why the later entries of racing games, due to licensing, while others like Army of Two it's the first game, not the 2nd or 3rd. Why is that. Who knows.

There is no pattern it's just whatever source code, assets, whatever they feel like.

That can mean anything can happen, but 90%+ of games no one have ever heard of or cares about.

Re: A Quote from a Sony Exec Is Causing a Hubbub Among PS5 Fans Again

SuntannedDuck2

It was clear Sony has their many departments, but to me I don't want to see a this PS IP anime, tv show, movie, music, comics, merch, etc.

But I pulled away from their games/consoles (other then odd Indies on the PS4 eshop, to go straight to Nintendo) because their IPs or third parties or otherwise got simpler, more accessible, more cinematic and other things I don't care about, (for able/disabilities sure, for the average person, that's why gameplay is so simple or menu focused and I find it backwards and boring, menus made sense for hardware limitations, now RPG like design is in everything and I don't care), but also more forgettable, not immersive for me, may for others, but I am not immersed in cinematic/reality, I am immersed in game design that is paced or creative, not basic movesets or basic human accepted reference context I don't care for in games.

So with platforms they can't tackle via a console, why not mobile/others to put other content in people's faces, and ignore those who moved away, not for nostalgia but qualities they won't provide.

Also I am not a fan of their anime coverage angle. Sure they have had a hand in anime for a fair amount of time, like Sony Imagesoft prior before PlayStation, parts in hand with things, but even still I don't want IPs I already don't like pushed so much for every part of the company or the focus on live action/anime/westerned animated stuff to be pushed so much of IPs they own. I just don't care at all.

I don't even like PS4/5 era IPs anyway. So this isn't appealing to me for those let alone pushed even further. XD There is a reason I read articles for the news, not to contribute a purchase to any of it. XD

I get expanding and IP but I preferred the change IPs each gen approach, more choices for hardware, more choices for things and the other departments had their music, TV, other electronics and TV/movie/animated productions separated, not all encompassing, I have no interest in that at all.

Re: Sony Admits PS5 Live Service Push Is Not Going Smoothly

SuntannedDuck2

Well if Sony learned the market, looked at others, didn't have some delusion of a game and understood better management they wouldn't have this issue.

How Sony even made Warhawk, Socom Confrontation and MAG in the PS3 era let alone PlayStation Home and nowadays they seem to forget how multiplayer works or how appealing IPs are. Do they understand how Fate GO and others do well for their audiences/for a reason. Most of their others like WipEout Rush are a joke of competition, IP use and otherwise. Let alone console games.

I am not into Sony's singleplayer IPs these days but I understand what goes into them and what their goals are, how they can't understand current multiplayer goals is beyond me.

They need to pick their studios to fund better, understand the market and which is more viable. Not desperation.

If people can work this out of staff in a city builder/theme park tycoon, school tycoon, two point hospital/theme hospital, etc. then how is it people in reality can't pick their staff/studio deals better, are they stupid and easily convinced? It seems so.

Sure not all staff are meant for management but it kind of shows here.

Inspiration, reading the market and creating a trend versus copying it so blatantly is just hilarious.

I don't even understand multiplayer that much but I do enough from the outside to still tell.

But this is the same company that thought Lucid had it with Destruction Allstars, yet many vehicular combat games haven't been big sellers and it's audience was not matched with that genre or direction (it looks so bad yet it's mechanics seem fair for what type of game it is), some in the genre have come back around a fair amount though but not enough to appeal or have a fanbase target of younger generations either which is like obvious, older generations like those. I got Gas Guzzlers for PS4, Full Auto 2 for PS3. Also did Lucid staff forget about Blur if any of them worked on Blur back in the day, has a cult following for that audience, but that's it. I think the ex Bizarre Creations staff knew with Forza Horizon more then Lucid did their ok releases of Geometry Wars or any others to Destruction Allstars.

But I'm also someone that came up with mode ideas for Foamstars because I see things and have ideas for them if the core has potential. I don't care for that game at all, I just did when I saw foam and went hmm mode ideas. That's it.

But I also wish Under The Skin was reviewed, Capcom could make it a live service for multiplayer and have the fair singleplayer or any other interesting disguise/perk ideas to revive it besides just a PS2 PS+/emulation revival offering on PS4/5, but nope, why would they do that. Who has ideas like that at all.

Re: PS3's Store Has Been Offline for a Day, Forcing Fans to Fear the Worst

SuntannedDuck2

Well this is worrying, I still have many I want to get via the Vita or PS3 store. I don't want them to silently sunset it. Let us know Sony! You can't do this without warning users.

Well time to emulate them then I guess. I don't want every game, I want ones that are interesting or I can't get due to licensing or whatever availability. I already got a few PS Minis and had fun with them.

Modern games are trash and we can't get all via PS4/5 at all anyway, the emulation roll out is taking it's fair time so I'm not wanting them to ramp it up of licensing or how to get it working, but I mean, I was surprised to see Battle Engine Aquila at all, why wouldn't I seek it out physical or emulate it if I would never guess it to be offered ever.

I care for the gems, not the major I already have or are easy enough to get for prices/availability.

Nintendo/Xbox gave us an announcement. Fairs, fair for users to know, buy what they want and move on.

Security is one thing but many of us have plenty we still want/takes time to work out money situations. Like come on.

Also discounts never happen on old store fronts. Capcom for 3DS eshop sure, but many times it barely happens at all.

Re: Outer Banks Star Madelyn Cline Has Exceptional Video Game Taste

SuntannedDuck2

Returnal, fair choice, 1st person shooter roguelike, as in 3rd person shooter roguelike. She is close but not close enough for terminology but that's fine it takes time.

It still takes me a while to understand the differences between a beat em up and hack n slash, let alone many anime terms when I was new to anime but have been gaming for so long. So I get digging into something and understanding community terms.

Otherwise, got to start somewhere with terms or however many games she has played I guess who knows.

Either way, I've seen her before I think and the tag line makes me assume it's the show it's in reference to.

Celebs can play games but I mean who really cares. They are people too. Whatever they do in their spare time is up to them.

I'll stick to my gameplay first designed retro games and the odd modern ones not boring answers of the modern era. Even if Returnal is a fair game to go with.

Re: Battlefield 6 Has Taken 'Huge Inspiration' from the Best Game in the Series

SuntannedDuck2

Bad Company 2? The COD clone equivalent campaign one. Lol no. I'm too gameplay focused so to me the personality/setting/approach it offered was so boring. The other games had way more interesting atmosphere and ideas.

Also the marketing for this game is so generic and boring, wow thanks for telling me the setting and that's it. Nothing exciting at all. But modern games or even those trying to replicate what they can of reality are boring. They have nothing exciting for me to care about in them.

Sure some games can have ok characters/settings but even still. Brothers in Arms had a fair few ok characters but I still mostly cared about it for tactical angle, that or the the weird way the guns felt, same with Killzone series how weird the guns weight and character movement was. Unlike GT3 or PGR2/3 I don't have a favourite way a shooter feels yet. But when some stick out they stick out.

I've played other shooters of PS3/360 era with more compelling mechanics yet still ok 1st/3rd person and Gears, COD, etc. clones and they still were more memorable for their mechanics, their stories were whatever, same with every shooter I've ever played, generic stories, generic characters I always forget about (yes I find COD characters forgettable too).

Multiplayer wise maybe. But campaign, lol, I dropped it so quick. What a COD experience but more explosions Battlefield can pull off well. Wow, never been so bored playing a shooter.

Also why the 'best selling, nostalgia, etc.' angle. Are game devs that stupid and can't make a game anymore so pull from the past. I am for pulling from the past for inspiration, not copy pasting because they are that dumb and out of ideas.

Pulling aspects apart.

I do look at games for gameplay ideas and enjoy many of the ambitious but not quite there games in many genres, but to me this just feels weak. But I don't see Battlefield has done much in years. 4 had a few ideas,/directions. 1 and 5 did their thing but to me I don't have much to say for Bad Company 2.

Even then I only played older COD/MOW games to see what I missed out on, aesthetic wise they are fine for older WW2 and such era stuff but even then it's the level design/mission structures that made them more fun then the Modern era ones of PS3/360. So to me the setting change wasn't the thing, it was the structure.

Like even then to me MOW Airborne/Vanguard getting out of the parachute was more compelling and how i go about things then looking at a COD Warzone do it's use of a parachute to whatever on the maps.

Battlefield 2 Modern Combat is my favourite because of the swap feature, regardless of how awkward that game is. I beat BF3 in a day and even then it was just alright.

Bad Company 1 seems more appealing of a campaign (yet to get more into it but it was way more fun then generic gameplay experience of Bad Company 2) so to me BF BC2 looks generic in comparison.

I'd rather a Bad Company 1/Operation Flashpoint angle, not Bad Company 2.

Re: Cute Co-Op Game Hela Puts Mice on PS5 in 2026

SuntannedDuck2

Looks like Mouse/Goat simulator but more realistic looking, looks boring. Moss had more depth and exciting ideas then this. I'd rather watch Stuart Little or play Mushroom Men or any other compelling games about being small, grass level or lower then that. This looks boring.

Boring artstyle, boring characters, boring messing around and nothing exciting to see here.

This game will be as boring as Little Kitty Big City, do nothing, achieve nothing, be animals, moving on. There are PS1 games more fun then this garbage.

When PS1 games have more compelling mechanics, level design and interactivity, not 'were mice and we do generic human like things. Wow, did you people just wake up this morning to notice that could be a thing? Like where is the depth here, there is none. This is the first time we have seen animals do human like things, make your game more interesting, not bland surface level interactions that offer nothing.

What we see gliding, throwing apples in a bucket, mouse riding and a skateboard. Wow, so magical......... There are likely more exciting things in Stuart Little or Sneakers on OG Xbox or others then this game. Like get creative with your animal games, or ANYTHING at all, not basic human things but an animal. Why are human beings so uncreative with basic stuff like its' people's first time, we have seen this stuff before, be more creative.

When will devs know they need THINGS TO DO IN YOUR WORLD AND MAKE IT HAVE MEANING, not characters that do nothing, boring on a skateboard/mouse nonsense that's so surface level boring and meaningless of a journey.

There is a reason my favourite puzzle games are on PS1 or PSP and have objects you control and puzzle solving of many sorts, not stuff as bland as this. There are PS1 platformers with animals with more depth then this. Why did gaming get more dumb and basic, we aren't in the early 3D era anymore yet games seem to be doing it like they are when early 3D games had more compelling ideas.

In a movie, sure, but in a game this is the most boring thing I have ever seen. Games are more then this, yet many devs seem to forget about that or have no idea what game design is anymore, it's just worlds/dialogue and the bare minimum these days.

There are better puzzle games or games with down time/calming moments or being a small character/animal. This isn't one of them.

How grounded and dull surface level approach can you get with a game seriously?

Even Chicken Run is more interesting to watch then this.

Re: We're Not Entirely Sold on Sony Funded PS5 Shooter EXILEDGE Yet

SuntannedDuck2

@Northern_munkey It's the lack of depth in the world. Or abilities with characters or interesting enemy types/guns. To me 8th/9th gen has been PS3/360 games but more barren, RPG like and forgettable. At least to me. Just empty games, certain Indies in other genres and many AAA/AA, such minor stuff that don't change much or bland empty games with boring tasks to do or stats.

Open world, linear, whatever.

Unless the bike or other things really do much for this game it's just another generic modern trend game then prior trends offering better ideas. I don't care for trends, but if they execute it well I'm fine with it.

I hate RPGs generic length, worlds, characters and quest design. That and we had menus because of hardware limitations, why are menus so much a thing nowadays? Not technically limitations anymore just empty worlds and put things in menus to add to it, so boring.

While some looter shooters can solve things, they are just the same boring RPG formula.

I enjoyed some parts of Borderlands looter shooter formula but even then, looking at 4 I was like eh. Wow a grapple and a few other things. Yet I had more fun with Splatoon 2's grapple and level design use cases, not any other shooters with the most boring grapple design use I've ever seen. Even Titanfall 2's was well paced for things to see and do. Linear ones likes those don't fit everything but I respect their pacing and how I find many linear games go about things those ways, in others I find them more bland linear or open world/hub based because they just don't have anything fun to do in them.

Even then I enjoyed like 3 open worlds and they are all older formulas of open worlds, not modern.

Wow stats that are so minor of % or solid numbers, usually always under 10% or whatever, scaling that makes sense but isn't that exciting for enemy stats/difficulty. I feel like I'm walking around menus, or ghost towns (enemies or not) they just don't feel lively or immersive at all.

Wow boring quests that do nothing interesting but get this, shoot that, collect this, go here, do generic things any character can do. Grounded, boring and not worth the rewards let alone the rewards be, yet more boring weapons.

Some effects can be ok, or some with gimmicky things to them to be distinct but it's so minor.

I remember more with a Ratchet and Clank weapon's gimmicks, or any other games with more varied combat, platforming, puzzles, or anything else, then I do looter shooters or any games in the 8th/9th gen of any genre, many ok gimmicks that are RPG formulaic and forgettable, but mostly stats or odd effects but so minor they don't do much.

Re: Formula Legends Brings Sim-Cade F1 Racing to PS5, PS4 in September, Demo Coming Soon

SuntannedDuck2

Looks boring like every other one of these. Too many, add nothing, offer nonsense nostalgia and nothing to the formula/table, why would I want to support garbage.

Why is the racing genre so bland and boring. I don't watch motorsport but if it's in a game, it's fine, the problem is that's ALL these games by any AAA, AA or Indies do, is that all racing is?

Where did the mechanics, progression, creativity go? Where are the ideas? The event types/modes with different rules (not racing, time trial, drift and barely anything interesting), more going on with track design, vehicle design.

Racing games seem to be 'remodel this' and it's so boring. Is that all people want or are good at, remodel the same things over and over, not a single creative brain cell in their bodies? Even Indies are just 'remodel this' they are the worst.

Unless it's an open world? What happened to interesting mechanics? Street, circuit, rally, locations or approaches to things, otherwise? What happened to driving any vehicle in any random places, interesting things on the track or how to go about tracks, are video games just about being 'virtual versions of reality' if so wow humanity has no creativity at all, it's all TOO MUCH REFERENCE/familiarity, being bland, have to push those emotions, those brands, what it kind of looks like for reference.

Don't put any creative spin on it like every other genre even if they can be just as bland too with over use or the bare minimum of any shooters, platformer, etc., they are in how generic military, generic cute characters and no platforming, racing is just as bland and not pushing anything of potential just generic reality and odd artstyles, but still changing absolutely nothing about it.

Why?

Is having cars or anything else go to random places that are cool set pieces or obstacles or other things, or evolving tracks or something but still fit a theme, too much? Anti grav it's ok, but anything else, oh too far. Like why?

Where even is Road Trip Adventure/ChoroQ or any other type of games? Gone now? Touge/others even?

Because why have creativity to do anything but what people see around them, why use their brains for anything actually creative then it seems. Humanity really is boring.

Hot Lap Racing was ok for Switch/PC but even then didn't do anything. Most others were just as bland, unoriginal and begging for something else to appear in them, not the bare minimum every single time. That's all the genre is, the bare minimum for 10+ years. Is that all it is now? Lacking creativity the genre? Why would I fund slop like that.

There are plenty of these old school racing games but they don't do anything interesting, just the bare minimum.

AAA/AA ones do the bare minimum, where did the creativity go?

If this is like F1 Race Stars it's 'something' but it's still lacking depth or good ideas, it's just a generic racing game like every other one the past 2 or 3 generations now.

Why are devs/pubs/audiences so boring.

Re: Rumour: Sony to Put More First-Party PS5 Games on Xbox

SuntannedDuck2

@Scottyy Agreed. 3rd parties not just Don Mat did Xbox badly.

3rd parties were even more mean with Games for Windows Live/otherwise on PC not just the 'go for mobile and make consoles even more awkward because they didn't trust consoles anymore.

Yet with console they have been pushing the bar slower compared to PC because console owners know.

I never forget that, how they treated Assassin's Creed 2 or Need For Speed or any others of the past on PC (even Steam disk keys were just as restrictive but at least you knew where it was going, while the others were that or worse to no selling potential or however much owner removal you may be able to do with Steam I assume compared to say a Robotcache type digital removal/sale thing, I don't trust it but I've heard of it, console would never offer a service like that ever anyway as I think Sony's even is upon 'download' or ringing up accidents, otherwise Switch/Xbox auto download but I don't know their policies/EULA on digital purchases/access) to the Xbox One angle it was similar to besides the back tracking. PC owners just didn't care or know Steam is enough for them of trust I guess.

That and the Xbox One IPs I don't think were that bad, not as PS4 convincing sure (but even I dropped off PS4/5 IPs very quickly so I don't care for either Xbox/Sony IPs at all or the eh use of the consoles).

But digital storefront or default console mindset or marketing of PS4/5, aside I think Xbox just messed up and 3rd parties also ruined them.

3rd parties are always the ones ruining things but people only look at the others instead when 3rd parties are much worse and they know they can as they know their sales matter to console makers, that's why they are so ruthless.

Re: Rumour: Sony to Put More First-Party PS5 Games on Xbox

SuntannedDuck2

@8bitOG Fair, I just see mobile/PC audiences as different, sure many have given up their PS5s/Xboxes for PC and yes it's Microsoft owned platform so I get that but even still.

Sony is selective for their own reasons. Microsoft built up to how much they did and now are pushing even more.

I don't see Sony jumping that deep yet or at all.

I myself do not care where the games go, I don't even like either Sony/Xbox's IPs anymore so I couldn't care less what they do as I'm not buying them or playing them at all, I just think business wise not game purchase wise how I 'assume' they may go about things.

Re: PS5 Sequel Darksiders 4 Has Online and Split-Screen Co-Op, By the Way

SuntannedDuck2

Part 2:
I mean split screen is nice I'm for that (as long as offline not online only for that).

But I hope it isn't another Genesis. I liked it but I wouldn't want the series to only go that direction. Darksiders has way more value then that.

I was put off by Genesis thinking it was a Dialbo like but it was Darksiders isometric camera & I enjoyed it a lot. So I have hope it can work again sure.

But otherwise seeing War and the others side by side does that make it a prequel? Where is Strife's unique story for a Darksiders 4? With or without their guns, like come on. Give us context to loosing the guns and how War/Death gain them or a interesting gameplay scenario and story telling for the gaps.

Is this a Genesis 2 in story not just gameplay?

If it's a co-op Remnant or others type game?

Can that studio just give up, can THQ give Darksiders 4 to someone else, seriously. Please. Get someone else to do it if they can't handle it of design at all.

I'm sick of souls games/each Darksiders game is different, I want that to be the case, not Darksiders 3 2, no one wants that at all.

Re: PS5 Sequel Darksiders 4 Has Online and Split-Screen Co-Op, By the Way

SuntannedDuck2

That doesn't give me confidence. You can do a fair amount with co-op, but I don't see how they would make it good. If it's a co-op MODE for puzzles/combat/challenges or something sure.

Darksiders 4 is the kind of game I'd buy a new console for/use those family have (that I have used for Ratchet and hated, GT7 hated and Space Marine 2 that was a 1.5 and ok and I don't have Ride 5 as I may hate it like 4 and WRC23/24 may be hit and miss, everything else I've seen I liked flopped or was subpar, 9th gen sucks so I need to be impressed).

Even Strange Brigade or FF Chronicles/others were very eh. It needs depth in puzzles/combat benefits. Army of Two was ok for it. Borderlands it's just 2 players, nothing of benefit other then it's just fun, but no co-op necessary stuff which I want to see in games if they have it. Or a bot or ability to use 2 characters if need be like many past puzzles in the series.

All four horseman playable, this seems like a Four Swords/Genesis type game or a garbage MP experience to get skins money or 'look they are all together' nonsense.

Pass, use a different IP, get rid of the Remnant studio attachment to the project/better staff or design they can pull off, or publisher demands.

I preferred when they were separate, they each had their journey/story/gear and it was fun.

Where is Strife's story? Where is an earlier War/Death/Fury type prequel? Would it make sense, probably not but it's better then these 'backed themselves into a corner/MP money'.

If so no sale? Get a publisher/developer with better ideas please.

DO NOT MAKE IT a swap all horsemen garbage multiplayer experience and with skins and other nonsense.

I'm not really interested in a Four Sword format unless it lands, it CAN WORK but it's not really a want more an 'ok to happen'.

Even playing the Shrek games many are hit and miss combat/puzzle solving. It can work in SP but I find them not that ideal. It worked for Zelda I think but I don't want just recycling past Darksiders weapons/items in a MP game.

Even Ratchet games used weapons/puzzles in dull ways yet didn't even use half the gadgets of the series.

We want a story driven game or a co-op game with a SP format. DO NOT MISUSE THE IP THQ NORDIC. DO NOT RUIN THE IP.

If it's co-op side mode and a regular SP story sure. But we don't want a multiplayer MMO or other nonsense.

We want a hack n slash/action adventure game like the first game, or a fair RPG like the 2nd. We don't need multiplayer unless it's handled well for a co-op experience of a SP format game.

There is a reason I didn't mind Genesis or Army of Two or any others, they handled them well enough for use cases for co-op puzzles/combat. Otherwise not into it of broader multiplayer.

If it's a co-op but a bot to help sure. But make the most of them. Genesis was fair swapping between them but it was a different type of game.

Not one wants a budget Darksiders 4, we want it to have enough quality to it THQ Nordic/Embracer.

That gives me more Genesis vibes. Or more Code Vein/souls/others vibes.

If they actually make it land, sure, but I don't have hopes for this. They need to make a good SP first but co-op puzzles or combat beneficial, like many PS3/360 era games did somewhat it uses of it.

Not modern era where they just make it an excuse/want mostly an assist/more PS+ subs.

Re: Got Time in Your Life for Another PS5 Gacha? Here's How Arknights: Endfield Looks

SuntannedDuck2

It's probably fine, but the article feels like a threat.

Please change it, it gives off a bad impression.

I have time, time for every other game in my backlog not gacha games who waste time and are sub par quality but anime fans eat them up, they don't have much standards, I know. Even anime youtubers are just a joke at this point too. I wouldn't even bother as a business for gacha games, I ignore them for a reason, better things to experience or market.

Regular or ecchi/otherwise. Also ads people get so easily convinced by yet I've seen better games of quality, time, design, thought put into them.

Re: We're Not Entirely Sold on Sony Funded PS5 Shooter EXILEDGE Yet

SuntannedDuck2

There is a reason I buy PS3/360/Wii/PS2, etc. era shooters, any I did care for like Aveum or others flop, and everything else is generic or an IP that already has a userbase that's large but doesn't do anything interesting with them as they don't have to.

Battlefield/COD do there thing and have their userbases, that's fine. I don't think they are great but they work.

When I get more quality, better more engaging mechanics and such from the PS3/360 era shooter trend one offs or prior duology/trilogies, from western and Japanese developers/publishers no matter how 1st attempt they may be, of quality then I do the modern era, you know it's bad.

Souls games I think the trend is doing fair this generation/last gen, that's the mark I mean, is when racing games of 6th gen, shooters of 7th gen, platformers of 5/6th gen, were more quality in those trends, they were good, souls games are fitting that now of 8/9th, I don't like souls games but at least many of them are fair quality and how a trend is doing well, not bad like these other ones that fall flat and need to move on already.

To prove my point of how some trends can work, but others don't and you wanted them to end years ago yet many devs keep going.

It's like Starlink coming it at the end of the toys to life era, it did it well enough but was like we moved on.

But there are still too many Destiny likes I'm so over it.

But when Bioshock 4 has issues, or Borderlands is it's own league at this point and others borrow/try to keep up, some are decent, but many are forgettable.

Others are just sloppy 5ths, level of quality and disgusting games.

This game isn't that bad but it's not that engaging either.

It gave off Outriders vibes but even then that game was just ok. Difficulty aside it was designed around. It's structure, the many Destiny likes just bore me to death and even then I found Destiny's structure, gunplay and more so boring and terrible to play. The guns felt terrible, the progression was boring and it's got more interesting level design to 'look at' then play in.

A bike/fair Destiny/Outriders game is FINE but hardly appealing. The market is just generic multiplayer slop with barely an identity or art skills from Indies and other trend following bare minimum low effort garbage we see at Summer Game Fest, even last year it was so clear how bad many of those multiplayer shooters were with no identity.

Why would i care for this when it's just as generic as any other 3rd party shooters on the market.

The market is boring, so why would I fund/pay attention to it.

Re: Preview: Battlefield 6 on PS5 Is the Battlefield We've Been Praying For

SuntannedDuck2

This isn't the one I've been waiting for, I've been waiting for a way more creative game.

This isn't it.

It's just nostalgia but modernised and still pretty bland.

Played more creative PS3/360/Wii/PS2 and so on era shooters.

Sure I beat Battlefield 3/Splinter Cell Conviction in 1 day (2 separate days). Doesn't mean I think much of them either. I've played better mechanically appealing games and whatever generic contemporary setting games.

Give me the swap feature or anything else creative, not just look explosions they may try to do of the tech back then or better or whatever and the same or close enough tone/artstyle, etc.

I just don't care. I want better and I don't see it.

I've played enough shooters, or even enough generic racing games even licensed ones that can't stray too far, and even a few of those have more personality and execute things well and most people don't care, so why should I care about the generic 99% of them ones and do the few that are better.

Re: Rumour: Sony to Put More First-Party PS5 Games on Xbox

SuntannedDuck2

@get2sammyb My guess is selective or the 3rd party deals ones or other odd IPs.

A live service makes sense on multiple platforms anyway and any others are likely 3rd party deals titles. It's selective but more so then Xbox/Microsoft where they still have the few that will or can as it varies per the devs or what they are capable of or think have more value/weight for sales or what they already got before purchase and really doesn't change anything other then them going to Microsoft instead of other publishers.

Microsoft may have opened up a lot more titles, but Sony I think will still be particular about what they have. At least that's the impression they give.

Re: Rumour: Sony to Put More First-Party PS5 Games on Xbox

SuntannedDuck2

Who cares, money is money, selective is selective for reasons they choose to of value of the IP, audience, timing of release, etc.

I'm not buying either on either platform from Sony/Xbox, all their IPs have not impressed so none of them I buy/play, I just read the news and move on. I couldn't care less. XD

Like Sega putting their games on PC or moving from Dreamcast to all platforms, it's normal, it's business or staying afloat or Microsoft games on Gameboy Color or GBA before or after the Xbox OG. I don't care, it's happened before, moving on.

Re: Darksiders 4 May Finally Be PS5's Answer to Classic Zelda

SuntannedDuck2

Well Elliot was that for the 2D stuff, so Darksiders 4 being the Zelda/God of War, it's own thing I've wanted after playing each one in the series and beating all but 3 (the souls clone one) yeah, I'm excited for Darksiders 4 you bet.

Also I never really got lost in Darksiders much, in 3D Zeldas I get lost all the time so I don't always find Zelda that great. The ideas are appealing, the execution confuses me or stumps me a lot. Other then the DS ones, I find all of them confusing or awkward but I want to play them I just get halted by the design constantly. It's like Rare, I want to like their games but I am stumped every time and stop playing.

Darksiders games are ALWAYS cheap but I got them around enough times of their relevance at least for 3 and Genesis. 1 and 2 I got a fair wait in, around 2's definitive edition I think. Wasn't that into 2, then got 1 and 2 and gave them another go and loved them.

If the same studio that did 3, Chronos, Remnant, etc. then I'm hesitant I don't want another 3/souls clone design, I'm not interested. Make Darksiders like 1 or 2 or Genesis. Make them enjoyable.

Besides each game is a different genre/direction, I want them to keep to that if possible, otherwise make it like 1 or 2. 2 was a lot and felt like Kingdoms of Amalur but still fair enough even if limits but a lot of potential. 1 was more action adventure/hack n slash/character action but enjoyable. Genesis was just what I wish Dialbo or other lesser action RPGs and more isometric shooters/action adventure games WERE. The camera doesn't mean generic cooridors need to be their ONLY design.

Even GBA platformers had issues but in the modern era that is not a problem. Just adding something to the world even if not platforming, just some obstacles or traps is enough but nope generic corridors and combat..... yeah pass.

I've played a few hack n slashes and they have been ok, but not as good as Darksiders or other older ones good, bad, average but enjoyable.

I can't wait for more fair combat and puzzle solving.

Re: New PS5 Games for August and September 2025

SuntannedDuck2

So when Worms is fine, Sonic Crossworlds is lacking potential but fine to have.

The Indies look ok.

Borderlands 4 is a 'step in the right direction' but hardly a step up enough.

Maifa is the only REALLY good one here and even then I don't know if I care for it.

Gears 1 for PS owners is cool but I don't care if I already have the 360 version anyway still functional and I don't care for it that much to replay it even on 360 and am buying up other PS3/360/Wii era or older shooters with more appealing mechanics.

Pacman/Katamari will be good I can tell, so not much to say there anyways.

Kaku looks good but tracked it for a while. Not my type of game but it is good from what I have seen.

Very boring upcoming bunch but when isn't modern gaming not boring, it hasn't improved just plateaued or gotten worse.

Re: Poll: Are You Happy with Your PS Plus Essential Games for August 2025?

SuntannedDuck2

Well this looks like a generic month. I am usually not interested but still respect some of the Indies offered because I actually pay attention to what they are, the AAA offerings are usually just 'it's around $30 or less or a desperate way to salvage it' and look so pathetic when offered.

Good games sure, but even those that are good or under the radar or anything else do stick out on PS+ I find more in a bad way then a good way as the good ones don't need PS+ and the niche will never go to PS+ anyway.

Sony wanting the anime crowd, why should they get PS+ for these. Even if why bother with My Hero here. Sigh. Pass, better offerings.

I don't know enough about the Death Note game months back even if the show was good in moments. But most mainstream shows the games are usually pretty eh. I also don't care for mainstream IPs, very very few I actually watched or cared about, the rest were easy skip worthy stuff.

Souls appealing audience that likely already has the game and DayZ.....

Yeah Sony is out of licenses or really shows the audiences they are targeting.

I have interest in none of these.

My favourite anime IPs are niche and don't fit what Sony cared about or not enough worth for PS+ anyway.

Lies of P may be good but either way, moving on most that wanted it have it or will get it if discounted, but otherwise for souls format fans go for it.

DayZ is probably fine I just don't know enough about it.

Either way all are pretty boring offerings.

Re: Even the Annoyingly Named Under Night In-Birth II Sys:Celes Is Getting a New PS5, PS4 Character

SuntannedDuck2

Fair trailer, interesting name but is on the weirder side then others and yeah not into it at all. Not my type of game.

The photography one I always remember that compared to Skyrim that the dev found unappealing, I think had a long title and it was funny.

But many others do a better job of this colon: something else and I think they work fine enough like Death End Request, I still find memorable enough.

Or Conception or otherwise with their hmm I guess I get what you mean type titles.

Then again some anime are wholesome and people judge by the titles, it's just the translation and people that don't actually look they just go off the title.