Comments 858

Re: Sony: It's Massively Important PS Studios Develops Games in Various Genres

SuntannedDuck2

Part 2:
Us 20 year olds or older and parents that did and STILL PLAY THEM. Not out growing things, we still play them, collect them, not just nostalgia but how appealing those oldmgames, Indies of now are, they clearly pay atyto audiences or stereotypes because even if a percentage don't because of their reasons to GROW UP or because of what they see society say when who cares what they think, a fun game is a fun game no matter the art style or for everyone and familiar messages, if the gameplay is fun, animation, worlds and character are creative and works for all ages by all means.

Mature games don't have to be so forced of dark worlds/tone they can in more for gameplay yet aren't just more menus and things to read/apply skills to, very mature. Like lol. I get motor skills but like come on.

Same for kids with rough gameplay/getting used to a controller as well.

Sony don't think, some staff are too focused on what they already see others do than going how do we apply this IP to a TV show, figures, OST, an ARG to get people excited. Think outside the box Sony. We players can, why is it so hard. XD

Probably the same reason I play old games look at ideas of old for inspiration not to copy paste. I can't prototype what they would have to or market it but I have. Abeain and use it to think up creative ideas. They don't.

Re: Sony: It's Massively Important PS Studios Develops Games in Various Genres

SuntannedDuck2

There is a reason many of us buy the not just or none at all of the Mario, Zelda, Pokemon games.

Nintendo has VARIETY. Xbox has variety but they just don't land in the same way. Sony had variety like Xbox that was not all connected or as easy to jump between but that's what I liked it, many genres, gameplay, story, reasons to be interested. Not what was popular but good competitive decisions. Not stagnant complacency with those in charge and what works.

The reason I & many others bought or are still collecting their old games is just that,, the variety of genres, the world's, the mechanics, the story telling, the difference in cultural tone regardless of if it holds up.

Vex may be based on up to 90s tv/movies. But they can still rework it to me era ones. They just choose not to because laziness.

If the other mascots for food, insect spray & more products are iconic I wonder why. They keep trying, they don't wait for some magical big IP to buy and same them time, they are still committed to them or change up their marketing.

Sony can't think hmm, like PS All-stars, what those worlds and characters offered mixing them together of the stage transitions.

Hmm what not SOCOM/MAG/Warhawk of multiplayer AGAIN. OH TOO MUCH EFFORT TO BUILD UP AGAIN. WELL THEN DO THAT INSTEAD OF IGNORING THEM.

It's not hard. They have fanbases, some still with the platform, some left. Just rework them. How hard is that. Sure many will complain but at least try.

They do Twisted Metal then go eh we don't know what to do with our IPs. You revived a game about vehicular combat with a killer clown & other crazy characters. How more tone deaf can they be of competition potential?

Why not a Parappa/Vib Ribbon as worlds with rhythm to solve their problems like any other sing to solve a problem in a kids show. Like come on.

Coded Arms with Konami's Roguelike, the whole inside a computer thing. Awesome series then Assault for PS3 was cancelled.

They can be blind to oh such OST, figures, comics, tv show potential isn't there for their IPs apparently in their minds. Sales success. Why not try first. Pure laziness to try.

But of Unit 13 OST like WTF are these people on. GOW sure but Unit 13 over SOCOM, the bigger IP, same studio. Who at Sony picks up on this nonsense. Unit 13 is a fair game yes but like what kind of delusion can a higher up have compared to the staff saying yeah we have the Unit 13 OST here to put out for fans of a 30th anniversary. XD

Comics/shows about military IPs, cartoony characters & their worlds/abilities/characters, alternative history of Resistance/sicif of Killzone, what idiot can't think that far ahead.

They let WipEour Rush exist, no anti grav racing tv show. Many exist. 2048 & modern eras the lore has of WipEout, that's Sony's stupidity because it isn't cinematic.

Same with any kids show like Skylanders or others.

If they want a Marvel or something major THEY HAVE TI WORK FOR IT. That's their problem. Laziness to build something up, using big IP only.

Not like the Gravity Rush anime interconnected OVA between games context it offers.

A anthology for different games like the ONL thing we all saw. Sony doesn't want to think outside the box.

They think all westerners are going to be that simple and forget oh many of us buying Astro aren't parents buying it for their kids they may be parents that grew up with those types of games.

Re: Astro Bot (PS5) - One of the Greatest PlayStation Platformers of All Time

SuntannedDuck2

Part 4:

Why can't we have taped, magic infused or fibre tightened weapons in Nightingale or more tools/weapons, or an understanding of what survival games do right with quality of life, general world features to make players compelled, whether they grind Iron farms in Minecraft or use mods with machines, players stretch the limits of games, developers don't anymore.

But oh it's fine in Ark because it fits the cave people putting things together. Why do devs have so little imagination is the kind of question i find myself asking a lot these days.

Foamstars has 2 done to death modes yet I can think of a surfboard mode, a foam clean up mode, chemicals to mess with the foam, traps and more. They barely come up with anything that useful to use the foam for. Who prototyped that game long enough. They just don't have that mindset, too much money focus then to be creative with the worlds/core mechanics. It's just sad. It annoys me with modern gaming, money, graphics, basic mechanics and bare minimum ideas. Or fair stories but the gameplay still is basic.

There is prototyping for games, and there is what Astro does is pull inspiration from the games...

(like many Indie platformers and why I've not been impressed by them either, they either don't have the talent which is understandable or they just don't get the genre, they go oh presentation of characters, basic movests, sometimes one cool one and the rest is just weak to the flow of gameplay or FUN factor in it, they don't need minigames but I can still enjoy a Spyro 1 with more fair pacing of new moves and level design/secrets, some are unfair but I still get tested, many Indies or modern games are just that, modern, empty feeling at times to be too simple but I find myself bored with them, still finishing sure but still bored and disappointed with them)...

it does but that's just recycling mechanics or aspects from those games, it's not that original, it doesn't fill in gaps those games don't offer either regardless of platformer then horror, RPG or open world contexts.

Sorry so big.

Re: Astro Bot (PS5) - One of the Greatest PlayStation Platformers of All Time

SuntannedDuck2

Part 3:

(many MP shooters modes, boring environments, where is the Ironsights of moving environments with shipping containers, sure it's a Black Ops clone but the maps move, most games have static maps, it's boring and my problem with MANY games having to be PERFECT not allowing the Infamous 1 dynamic decisions but easy gameified points to enter a story mission of Second Son, we just don't see it anymore, where is the The Club being a modern shooting gallery, we don't get this kind of unique take on things anymore, too safe, those games just came to mind that's all) or whatever comes to mind but still ends up very safe and done to death. As a few examples of games.

I am annoyed I can come up with animal abilities for better navigation/quest access in BIomutant, oh no we have gliders (other features, a merchant like BOTW I'll never find again) and vehicles but why can't I dig, fly, swim? I have to do a quest to get a jet ski? Like why? Why can't it be I have animal abilities and if someone doesn't have that ability they can still use the Jet Ski. Why can't we have more options not 1 option? Does it make the Jet Ski redundant not completely it may be faster and still relevant. You play as an animal that can walk on their legs, pees on checkpoints and 4 legs sprints in an apocalypse because animals that anthropomorphize but THAT's TOO FAR when it has gas immunity for 5 gas types. Why else do you think I came up with the abilityi aspect, if Sims can have it for human/pet traits or I can see Space Station Silicon Valley have robot animals with neutral and ignore you or aggression to other robot animals and they have their abilities of a fox that launches itself with a burst of speed for gaps, gorilla climbs vines/swings, etc besides using a mouse that a dog won't attack a sheep like logic. Like some of these developers I swear have little imagination, enough but not broad enough for the gameplay, just the bare minimum. For audiences to be 'simple' or devs really are just those types of people with no good ideas to think deep up to prototype them. Their skills, their time, their visions, their publisher demands, whatever the case.

Re: Astro Bot (PS5) - One of the Greatest PlayStation Platformers of All Time

SuntannedDuck2

Part 2:
I don't see many B grade platformers ideas replicated or same level. Their quality differs but their mechanics were still unique. Yet any youtuber that looks at them would say yeah it'd be great if we see this again or ideas from this game. But we never do. Were glad to experience them us collectors but that's it. No one looks at them if they are a developer, no one looks at them not to copy paste the mechanic but get inspiration from them for something else which is what I do when I play them and see modern games and go this could have this here and here based on what cores they have, and what they miss (in my opinion/the ideas I have come to mind).

Other than say Ride 4 having a Forza Motorsport 1&2 region mechanic expanded upon I can't say I've come across similar in the racing genre or many others as many devs just copy and paste to compete.... even the rewind system for the genre, same studio (not same staff) did that rewind system, had RPG elements, Grid 2008 dumbed it down to 5 uses of rewinds and cut the RPG stuff, Forza Motorsport 3 dumbed it down to infinite and whatever it detects as a rewindable spot, and it's been that way from 2009+. What a waste of experimenting dumbed down so far and stagnant. Now the racing genre is just race, time trial, drift/elimination if your lucky. Forget unique modes, slight changes to be like 3 different drift modes or last man standing. It's all licensing these days, tracks/cars. Even Wreckfest we can't even have Flatout style (predecessor) flinging the driver target practice. It's just derbies and wow buses/motorised sofas. Cool but hardly changes up the gameplay. I can go to TOCA 3/V8 SUpercars 3 or DTM 3 or whatever for PS2 and DS/PSP/PS2-Xbox-PC are all different. DS/PSP have missions, console/PC has it's content. It's not just multiple car classes, it's challenges, modes. We don't get that anymore it's all stale. Even a project by Behaviour the Dead by Daylight devs (me I know fro Scaler/Wet) had a car in some sci-fi worlds. No idea what's come of it besides concept art. The fact things are so simple these days that that's amazing because realism/simplicity of using things.

I can't even say hey this Sega Rally like Indie should have more to it. Because the audience of players are too nostalgically stupid to care. Too emotionally satisfied.

I'll stick to enjoying Sega GT's car parts mechanic (not cosmetics, not parts to buy I mean a car building mode and using other cars chassis) that I think WRC 2023 did.

Cover shooters varying of moving around walls in certain ways. You get the idea. Creativity has just gotten weaker.

Re: Astro Bot (PS5) - One of the Greatest PlayStation Platformers of All Time

SuntannedDuck2

@WanderWhere Same here. Sorry for big comments. But I think this all the time with videos I watch/games I play/research and end up with large comments like this.

I think the game has great personality, has cameos/PlayStation characters which is 'fine' rather then more bots or original characters, done before themes and the cosmetics are fair for being in each themed level but not all are mechanically different either I assume, but does it break new gameplay ground nope.

I saw the screenshot of the mouse ears and went hmm helicopter like Rayman with his hair, maybe a sense of hearing, maybe something else because your small, but I haven't played the game but I can already guess it has nothing that mechanically in-depth for it. Balan wasn't great but each suit even for 80 to me went yeah I can sense each has a fair purpose even if not implemented well of the use cases, it still has a use. Like Rayman 3 did with it's suits which is why I bought Balan, I still got my fun out of it besides how bad it is for sure.

I think Astro is overhyped. The creativity is there no doubt and people wanting a break or something to mix in from the cinematic games or just something to play in depseration. But people do seem to have overlooked things for sure.

Many of us with backlogs probably don't feel it that's the thing. We are happy playing PS4, other PS5 or any older gen games, coming up to a compelling PS5/Series/Switch/PC/mobile game and then going back to the other or moving on to the next.

I remember a lot of average games I've played but I was also excited to play them as well usually more than the AAA ones I have no interest in or that got more focus as you do with a collector looking at those left behind, do they still stand out just didn't get sales/marketing or noticed among the competition.

I'm excited to play Astro sure but I also have researched/played older games I find are more mechanically compelling (platformers, shooters and racing besides a few hack n slashes, with better mechanical competition of ideas in older gens, many left behind because no one cares, marketing or not moving forward mindsets these devs have or whatever comes to mind even though I can make comparison to some like Nightingale is similar to MystCraft in it's realm cards for example) with FAR more compelling mechanics we never see again, because we never see them again and no Indies or AAA look to the past that deep, always the surface level, always recycling or whatever.

Re: Warhammer 40,000: Space Marine 2 (PS5) - Grimdark Shooter Is an Instant Co-Op Classic

SuntannedDuck2

@Jedge396 As far as I remember there is a PVE mode (as in 3 character missions at least I always see 2 others besides the main player's perspective, in those matches or so I think it was) and a PVP mode.

Edit: You can after the intro, beat the intro, it gives context from the first game what happened after wards/a prior to the intro moment and says you have online access for co-op now.

They kind of remind me of Halo 4 Spartan Ops or the Uncharted 3 5 story chapters the PS3 version had (PS4 remaster cut this as no MP) or other sorts of modes that have existed before of story mission modes with other players that have story happen in-between parts of the solo player campaign.

I don't know for bots filling in for PVE or not.

I don't know enough how the online MP co-op will go I'd say look around for articles on that how assigning friends/strangers or otherwise works I can't say for sure.

Just did a search for some articles on it and GAMERANT said this:

"Does Warhammer 40,000: Space Marine 2 Support Co-Op? Yes, Warhammer 40,000: Space Marine 2 does support co-op. You can play the entire campaign and PvE modes with up to two of your friends, though LAN is not supported."

https://gamerant.com/warhammer-40000-space-marine-2-release-date-crossplay-editions-game-modes/

Other info about the PVE mode: https://gamerant.com/warhammer-40k-space-marine-2-co-op-pve-operations-mode-explained/

So that's a good sign for people to play 2 modes (campaign/PVE) in online co-op RIP LAN/Splitscreen oh well. At least by what the articles says (check others to be sure).

I hadn't heard anything about the campaign being co-op in videos so had to check, I haven't seen anything in the menus about it (maybe it appears when using party or whatever and however that gets setup to detect I don't know) (as when setting it up to play the intro 'still in progress'), but that doesn't mean it doesn't offer it I just didn't see the setting listed.

I think the classes/skills are part of the PVE mode, I haven't heard enough about PVP (other than matchmaking briefly) just the campaign how it functions and more the PVE mode.

Have fun.

Re: Warhammer 40,000: Space Marine 2 (PS5) - Grimdark Shooter Is an Instant Co-Op Classic

SuntannedDuck2

Other than what I saw in SW Outlaws with weird over used smoke/gas/particles in some places (in swamps sure, in general areas it makes no sense, people can't see it, it wasn't dust kicked up so why is it there, make it a mechanic not some nonsense for the environments). Ruining the environments visually.

It could have squad commands it could have class abilities/perks but doesn't. Still fun though. Some guns with varied mods to them. The flamethrower for a swarm segment. It has good moments though. More 'fun' set pieces then most modern games that's for sure.

I think the game is perfectly fine, it has a few combat moves up on what the first game had which is nice, setpieces look good, some parts remind me of Narnia on PS2 but instead of the battles being 2D models they are now 3D. Of course other games tried to do that back in the day, racing games with crowds, etc. The Tyranids being all grey but with differences in some areas is fair for the CPU to have many in groups. They may match the actual species I don't know I'm not deep into Warhammer as others are with the games, board game, lore etc.

The swarms I think will vary of challenge, mission will be far, enemy AI seems about fair, the environments offer a blend of color while the first was very desert and facility I haven't seen much but the jungle/facility blending I think is better in later chapters.

I do wonder why they didn't have the classes/some perks as a prep for the MP modes it is odd to me but it doesn't devalue the experience at all.

The blood on the armour is really nice. Some shadows when seeing in quality/speed mode is interesting. Seeing a scene with the shadows near the launch gear/feet of the ships or some shade/colour screen or how the lighting works is interesting. Some quality mode stuff makes it blurry.

Series S was a surprise it's blurry (fair technique decision) while the PS3/360 of the first game were just pixelated. PS3 especially. But I was running off the 1.0 version of the disk not an update. 360 with the update I don't know if it changed much visually. So it's interesting there how they want to hide details different ways Relic and Saber. It works but just surprised they went with that. They really want the environments and enemy numbers to be what they are hmm. It's no Dead Rising on Wii or other downscaled it has to be visuals with this game or other games then of overhauling they just won't do it this gen huh. Just a few less enemies nope, visuals sacrificed. Which is fine I don't care but it is interesting.

It's a good game but yeah lot of interesting details, the tone is great, new things like the transports/meteors cycling is understandable but when new ones come FPS takes a hit, or the collapsing structure elements. The game wants to push swarms, have scripted parts and that's fine but yeah they are noticeable of FPS dropping for has or hasn't happened yet spawned in (for the background set pieces details/objects on cycle not just battlefields the player can walk and are to engage with)/predicted or not moments the consoles try to keep up with things.

Re: PlayStation to Mark 30th Anniversary with New Gran Turismo Demo, Merch, Soundtracks

SuntannedDuck2

Unit 13 really? Surprised Sony even remember it.

Sony has the IP they are just too lazy to use the IPs for soundtracks/merch/books/a new game. They prioritise what suits them for their strategy nowadays. Ignorance.

They are ok backgrounds but that exciting no. They fit the style they go for though. The artists know what they are making and it executes it well.

The IPs they picked were safe and also for a certain adult audience too hmm I wonder why. Why just God of War, Unit 13 then Socom, their mature IPs, what about HMMMM I don't know any of their older ones? Any of the family friendly IPs whether recent or a gen ago if they don't want to dig too deep. They are so lazy it's astounding. Surprised Twisted Metal is even here as besides the TV show what else have they even done?

Even if it was trickling out I highly doubt it. Even if they had to pick 5 only, the lack of variety is what annoys me most there. If they had only 5 they wanted to stick to, they can offer variety from various IPs they have and I'd be totally ok with this even if not IPs I'm absolute on either. I'm buying up many of their older IPs, no idea what the OSTs are like or care anything I find most OSTs forgettable or boring structurally to listen to.

Oh they would just love people to play GT7 a game so pathetic, so live service, so garbage of a career mode, dealership that's less exciting then Project Gotham Racing 2 to walk around in not a 1 off cutscene and eh menu design, a story so bad even the Tokyo Extreme Racer dialogue to talk to on the side is better and you talk to them not a bunch of profile pictures with dialogue, a background and profile pictures, visual novels with Live 2D look more appealing then these and with dialogue less awkward. The modes are ok but not that great and the feeling in GT Sport to 7 was so eh of minor I don't care. I hate 5 & 6's physics more but hat was due to the comfort tires restrictions Polyphony forced on events not just the really bad physics they have.

I didn't even mind seeing Jeff Gordan in GT5, the model was fine to me compared to the cars/crowd, they tried and I respect that, progression structure of Forza Motorsport 6 and GT5 combined that are so infuriatingly dumb for level systems and parts/invitations, why bother. I won't even try the free demo it's trash. I could to see 'what' it offers. But GT Sport I hated too but even if I bought it 2 years before the 1.69 offline patch I still found it better.

Polyphony try to do new things but the problem is they aren't fun or exciting to me. The modes are ok, the career was confusing, the music rally is forgettable even if saving on licensing money and things done in the past/not repeating which is fine and the cars/tracks cost to much of licenses. But why not something ORIGINAL. Why less garbage attempts to make their old tracks look garbage and realistic then well have the fantasy element to them still, it was more appealing that way. Why Vision GT? Can't car manufacturers make simulations themselves? They have the money to do so. Why so many boring tracks. Why such boring decisions.

They don't want to dig deep enough, renew many other trademarks or anything, dig up enough of OSTs at all. They don't care. Sony can keep pushing their current IPs all I care, I don't care for merch, I don't care for them, the PS5 isn't worth my time.

Re: Astro Bot (PS5) - One of the Greatest PlayStation Platformers of All Time

SuntannedDuck2

Is it good with cameos yes (not a graveyard indeed), is it good with core mechanics IT OFFERS yes, level design eh the themes are generic.

Does it look & feel probably great I bet it does. Does it have unique enough mechanics like older platformers nope. The ears look cool, no mechanic, small size theme/cosmetic, sigh. No Rayman heli mouse ears in that level I bet or wind for puzzles/attacks. Out of the box ideas. Gameplay first EVERYTHING.

People can want presentation, charm, graphics, whatever level design/easy mechanics, no puzzles (unless platforming related I assume), etc. Dualsense use are be fine, level design/movesets look done before.

But feel/out of the box (platformers/racing, arcade feel, floaty not heavy drops/jumps/tight I hate, I don't want realism/hate heavy feeling characters), uses (attacks eh, platforming items to puzzle solve/general moves matter A LOT) & does level design do something crazy cool. Most times to me. No they don't. Some platformers are really safe in their level design/movesets so you bet I'm critical.

I don't deny this game is great, his character with the beams with his legs/his charming character design/personality & visuals are great, but that's not enough for me.

Many push combat/dialogue/charm, I want platforming to be GOOD. Most times it's bland.

Splatoon 2 was good to me early this year, grapple/other details were simple but great QOL over 1 & the guns as grapples, etc. were fair & the level design was great. For modern it was good. No minigame/quest based crap.

I think it will have a lot of cool stuff no doubt, trailer shows lots of cool stuff (not watching reviews showing off levels I don't want spoilers), the grapple, and other stuff from past games, some fair new stuff I've seen in other footage. But is it THAT amazing no actually.

Many platformers have done a lot over the years in abilities/level design/marketing not reaching people, more dialogue/combat/other crap & level design/movesets taking a hit.

Many that the Indies even are inspired by all feel bland, & why because the level design is eh, the movesets are pathetic & to be honest they don't have the talent & their inspiration is just weak.

Here Astrobot has the talent & the polish but are the mechanics/moveset actually as good as the forgotten platformers nope. AA platformers I have no nostalgia & are still better.

Mario/Sonic/Ratchet kept being lazy to add anything that exciting other than keep up with themselves. Odyssey may be what it is but I've seen plenty of capture mechanics before and better done even if Odyssey's is the simplest.

Sonic going open 'zone' was fine. Insomniac just pissing on the floor with Rift Apart over Crack in Time's built up dramatic change of the formula & pathetic rift feature that Crack built up as a start on an HDD. 2021 with staff changes just annoys me with current gaming. RA was as story piece of slop, & boring gameplay wise.

Same with racing, my favourite racing games are from the past because modern ones suck.

Puzzle PS1/PSP not Tetris/Match 3 games, obstacle course ones.

Astrobot does a great job but even if I am fine with the few that gave 10s then the 9s of those going oh it's not game of the year material.

I wouldn't/I wasn't that interested. Gori/Akimbot were that bit more.

Older platformers ideas WERE experimental, STILL ARE FRESH/UNIQUE in the genre, no one wants to copy them, expand on them, make their own mechanics like them. That's my problem.

Re: Players Take the Easy Way Out in Pursuit of Concord's Coveted Platinum PS5 Trophy

SuntannedDuck2

Don't care for trophies but in some cases having a platinum for games that die, and especially this one having a short lifespan it is a trophy/achievement in itself.

It's very much a story to tell the grandchildren. "Grandpa/ma, how did you get that trophy?". "Ah well it went something like this kiddo for this game called Concord that only lasted 2 weeks, we had to find these strategies to beat it in time you see". XD

That or the players creating their own story with what's left of the game.

So good on those going for it even if by ridiculous measures.

Like those that stayed on the Nintendo network when it shut down.

Re: Internal Sony Fairgame$ PS5, PC Chatter Is Reportedly Quite Positive

SuntannedDuck2

There talent is probably worth something but does that mean the right staff have the right mindset of the audience in mind this time?

This is just Sony's Pay Day 3 isn't it? Or Crime Boss Rockay City was I forget and had to look it up again and that came and went and was ok quality but also laughable.

Audiences may be picky but when game devs make such garbage what are we supposed to be excited for? The game design is one thing of safe or pathetic then exciting and the worlds/characters/movesets lack appeal as well.

Knowing their audience when they really don't, expecting trending audiences when they don't even know what they are like or what games they play, why they like them, what fun they have with them. Just stereotypes they hear about They clearly know them.

If their game design is actually GOOD and not a waste of people's time? I've only heard about them from articles not their prior games so I have no context I'll be real about that.

If they actually think about things and Sony doesn't go eh just give us your live services money you sheep and say stupid professional sounding nonsense again and think were stupid no matter how product they are but don't really care unless the money is coming in.

They can want their multiplayer money, but if the studios don't try hard enough or Sony intervenes and tells them to do such things and ruins the product we know it wasn't the devs. If the devs are that stupid about it that's their own fault for not knowing enough what audineces want or what makes it fun not just reskined clones and make something distinct.

If MMOs keep being just as bland/clone like too same problem MP shooters have to follow a formula then competition we had for racing/shooters/platformers in the 2000s and they were way better and I buy them up because they were so good at competing with ideas.

Re: Minecraft's Weird Live Action Movie Is Going to Be Massive, Isn't It?

SuntannedDuck2

Actors, IP relevance, how accurate to the game and it's open possibilities, who knows, who cares I assume people won't because it's Minecraft. They have this to milk the IP. The possibilities are there but who cares anyways. It's IP milking, that's why it exists and is the only reason it exists. Audiences are dumb, execs know it. What else is there.

Last few Minecraft updates sucked anyways. DnD wasn't my type of movie but I saw the appeal in it still. Seeing it again. Eh western animators & realism, the creativity is hit & miss some good some bad, eh acting direction/personality-less characters.

Even if vanilla offers enough material to work with, who cares to see it really? Same with how Ratchet 2016 made half a remade game, cut off the best levels and moments in the game of combat and story telling because WE CAN'T HAVE CONFLICT in a kids story, Insomniac your story telling wasn't movie quality but it was better than Rainmaker's trash writing when you went by whatever adult/kid audience 2000s movies & made your own interesting world. Not a safe but boring one by an animation studio trying to be too heavily inspired by Illumination.

They slapped together whatever they could, had a few gun cameos & whatever other ties for characters that make no difference being there at all, other games with deeper lore barely translate well of Halo, Assassin's Creed & more because the staff in the movie/tv show industry don't care even though a LOT of material is available. So why should I care here.

Minecraft has no story & that's what makes it good, we can make our own, it's a VIDEO GAME. So playing in it is fun. Imaginations go wild.

Same can happen in a movie sure but I also don't care. What I experience in the game & other players as well, will be more fun then this overly produced slop fest of a movie. Budget means nothing (it may look good, it may also be a Lego movie or some other generic story, boring! as if many others aren't copy pasted bland stories, Sonic movie for example it felt like a Paddington or Santa Claus, some boring family drama adults for the 'adults' compared to adult fans/kids that like the games/character, Sonic is there... getting back to his world. Wow what great writing. Maybe 2 & Knuckles are better but even still. Actors, characters, the bare minimum/milking. Audiences are simple emotionally/nostalgically.

Uncharted was just the 4th game mixed with parts of the 1st 3 and no Golden Abyss as well it's fine to skip it really. A good game but still not fussed it was skipped of relevance anyway of references or anything.

Got better things to do/see. I've got better to do with other games or modded Minecraft experiences then care about a movie for one of the biggest IPs to make more money from it. Snore.

An animated movie or a tv show anthology would be better. Not this. Actually anything not milking the IP would be better actually but they can't do that. Dungeons was eh, Legends tried but was just empty and badly approached what it was going for. Overlord/Pikmin/Army Corps of Hell and more do it better and fill in the space. Legends doesn't even know how to do that it's so bland and 'modern'.

Web series will be better then this because they already exist and use the game/it's artstyle and NPCs/enemies in many ways already.

Re: Reaction: PlayStation Needs to Take a Long, Hard Look at Itself

SuntannedDuck2

Concord if it was a wider audience appealing game then as target as it was of audience, more distinct as 8+ years games change, audiences are comfortable by then, regardless of live service model people may not be into, regardles of challenge of Sea of Thieves vs PS5 sales & way they handled content to on a 1 console/1st party (besides PC) GAAS can work it's just HOW.

Nothing wrong narrowing to a certain audience but is that audience large enough those interested? It shows in sales, wishlisting, may have when cheap, never cared, PS+, etc.

Besides beta, besides streamers/their audience/people that follow groups, besides whatever else was said to listen/ignore & buy/play/enjoy those that do. Besides audience ceiling of GAAS/MP people are comfortable with/tried beta & didn't like it.

First of all THEY DON'T NEED A LOT OF MONEY TO MAKE THESE GAMES. THEY CHOOSE TO! Is what I'll start with.

Do people want better graphics sure, also gameplay/story/level design & more, but they don't have to listen/don't think broad enough of design either (anyone that applies to besides higher ups expectations yes). Cloning vs 5-7th gen competition was better of game design features not copy paste game design/reskins.

If coding/engine staff want it that's on them not audiences that seek graphics. They make those decisions to push RT, & more core elements to games besides animators, artists, designers & more doing their parts.

Whatever execs/pub staff/HR also say.

The core staff & their roles make the product happen of most of the product in the end besides MTX/DLC etc. Whoever oversees it can say whatever, audiences as well. Who makes a product is the one that makes it end up that way in the end.

If these studios want to waste 300+ mill on their games by all means. Cutscenes, well known or any voice actors don't have to be a thing, they don't have those aspects of presentation. They can easily go with in-game moments. They can easily go for different artstyles, different audiences to sell to while still going wide audience enough.

They make these decisions. People can say oh audiences don't know what they want. In some cases that is true, but those vocal enough/those making suggestions know what they want, play games a lot of their life, go back to retro games not always for nostaglia (I don't) & just want games to be better.

Journalists have their place as well.

I've made it clear how I feel about games even ones I'm not going to play that are live service, that are RPGs or other types of games.

I give suggestions. Journos see games more than we do, yet don't see the future coming?

People do take trailers too seriously in some cases yes, I never do I wait it out, get them cheap & buy what actually interests me, or play demos, but when some marketing is CGI trailers, big budget whatever, or safe trending not distinct competition but garbage were going to call it out, only showing so much, only so much articles say is all we can go on as we customers & don't get hands on unless a demo. Marketing/Indies games that are few percent interesting as well.

Concord has quality but lacks appeal/understanding.

My Foamstars suggestions aren't good but make my point of distinction for a game I didn't play. I cared.

I don't hate GAAS/MPs. But I give pointers how games could be better, why audience target with Foamstars/Concord are very different audience sizes, with Destruction Allstars why would a vehicle combat game appeal to a trending audience. Idiots.

Re: Suicide Squad Studio Hit with Layoffs After Poor Sales

SuntannedDuck2

Yeah with Batman VR for Meta, if that does better than Assassin's Creed Nexus I do wonder, PSVR1 it was fair but here no clue.

Some smart staff or whichever staff that do or don't care that can't get through to the publisher/execs, QA easy to drop.

It's just sad. Who was going to tell them, who was going to listen to what audiences want then pushing an IP no one wanted pushed as far as it has been.

Audiences aren't always what I agree with as some are a bit particular and I have my own preferences then whatever key aspects in a game, but if it comes to an IP no one really likes, pushing it more and more to go 'oh this will land, eat it up already you sheep' that the parent companies want to be bigger, that the Suicide Squad content, the price of entry and more is not compelling why even bother trying to push it.

When willo they learn?

I'm not into the whole whatever culture of the game thing, I go for game design not the worlds/dialogue/themes, they can be terrible or particular and I will still be turned away but I usually will still ignore it if gameplay is appealing, with tv shows it's bad and I'm not interested at all, but when it comes to down to it, if an IP doesn't land any which way why keep pushing?

Re: Poll: Are You Playing Star Wars Outlaws?

SuntannedDuck2

Eh kind of SW fan, not my kind of game but watching someone else play it/talked about it/played to tweak settings that's it.

Puzzles could be better, cards are good but the sound based door puzzles are not good, they could be tweaked for accessibility and clarity. The symbols one is fair.

Enemy AI is hit and miss. Character movement is ok.

Visuals/lighting/particles/gas clouds for atmosphere are very distracting. The ray tracing doesn't help the game, the artstyle is one thing, but the lighting is not handled well.

Her backstory in the intro was a load of WHAT? They have a scene that should be easy to justify her being what she is early on, but I'm like that should justify it but she still seems like she isn't a good enough smuggler. I know a cutscene shouldn't determine everything but even still. It just seemed weird to me. Some scenes are just weird, some level design is awkward.

The online not noticed as an issue when playing to 'impact' the game but in 10 years like The Crew it will be. Good luck people having 10 years to play it then the online DRM makes it unplayable.

Reputation system is better then I expected, a bit annoying, probably not as Infamous Second Son Good/Evil to grind to get it back up annoying but it's fair for traders or sneaking in and out or easy access into their sectioned off locations.

The timer for a reputation side mission was not clear (top right corner, Kay doesn't say anything, they don't put a prompt saying a timer or anything it just starts in the top right corner like any other mission and expects you to have noticed, I had to point it out to the person playing it they just didn't know) on one of those reputation increasing side missions though. With low reputation those types are just a give up immediately type to get from one side to the other and into where they need you to go.

Charms are fair to explore/acquire compared to RPG formula in my opinion even though those into the RPG systems aren't going to like this game. Reputation higher level gear with perks is a nice thing.

Losing credits for awkward AI is not great. Too much stealth focus is a bit of a turn off. The stealth being so basic isn't great. Other stealth games have more options to work with.

Nix is good in uses for many situations. Many perks/upgrades are fairly cool/useful.

Weapons as powerups/treated like a large machine gun of very quick use or drop when climbing is just ridiculous.

The pistol needed to be like Control was, or make it a gun that EXPANDS WITH PARTS TO BE A SNIPER with a scope, SHOTGUN spray or other more CREATIVE uses for it but they don't seem to have that level of imagination at all it seems, like why?

The game has it's moments. 5-7/10.

Game is rushed in areas but that's to be expected due to The Division 2 updates, Avatar then this months later. That's hard on Massive to deal with. So I give them a fair pass in some cases but others seem just odd at times.

Climbing on craggy rock at one point and wouldn't climb up, yeah not as bad as sliding down a rope and going through the platform at the bottom other the speeder not working with ramps but yeah it is still unfortunate.

That's from me watching someone else play it/talking about the game with them and their experience/watching a fair few segments, not myself play it. I have played a bit but to help the person playing it/confirm camera and other settings.

Re: Poll: Are You Happy with Your PS Plus Essential Games for September 2024?

SuntannedDuck2

LM2 got access to already. But a good game for sure. Reanimal/LM3 will be interesting to see how they go between the two studios. Personality and gameplay differences of each.

I picked okay selection and LM2 even if no need for it.

Quiditch is fine, whether better than the PS2 era Quiditch World Cup who knows but a modern one is cool to have.

MLB is fine of that year or not I don't know how the quality of them are. But the price of it can't be worth that much can it by now? Sports games become cheap quickly even if the MLB games have better quality then Madden and EA FC do right? Is that still the case?

Either way if racing then sure (even if quality of those is hit and miss) but real sports pass, fictional sports with a twist sure would be more on board with. Otherwise racing and no not because I care about motorsport I mean gameplay.

Re: Failing Manufacturers Are Pushing the Narrative That Consoles Are Dying, Says Ex-Xbox Exec

SuntannedDuck2

Part 2:
Understanding how older staff work through solutions (like Tim Cain has made clear at Obsidian & his Youtube videos whether the Fallout 1 & 2 days or modern era, Pirate Software's takes, and other examples are the case as well) & pubs/execs changing their minds (BF 2042 & Anthem examples) on what a game needs to be so the staff scramble & have less than a year sometimes to make a game, years to 1 year because pubs/execs screw them over with their expectations. Veteran staff leaving making it hard to tweak the engine/do things yeah that becomes a problem.

Yeah I wonder why the industry is pathetic & gamers are sick & tired of such a disastrous state of the industry.

Casuals are what they are of needing to move on, play whatever suits them, trends or more particular genres of puzzle, city builders and more that's totally fine. They don't need to buy up all games just play what they are happy with.

Console players have a ceiling, gamers are their own sizable group, the marketing is what it is, CGI trailers, pathetic games so trend focused I can easily laugh and see the lack of care, the price, the games being safe, samey or sometimes compelling but it varies.

ONL/Future Gaming were clear of some really cool new IPs (many I already knew about in articles months earlier XD), some fair sequels and a lot of garbage. It's been clear for a while now.

I go retro/buy pre-owned or cheaper modern releases to watch for sales, play for the mechanics in old games, not nostalgia I buy what I've never experienced before, get context on competition/better competition of mechanics & worlds and other aspects then the lazy trend competition attempts these days, not modern gaming where I don't find many compelling gameplay design or other selling points if at all. Odd ones but they aren't the big games of the year they are particular IPs or a remaster/port making it easier to get then the older one.

There are more veteran staff making their own veteran dev filled Independent studios, making successors/continuations (Yooka Laylee, Bloodstained, Judas, Callisto Protocol and more) without the same license they once had, or making something completely new (No Man's Sky/Nightingale).

While mobile keeps going, keeps making manipulative games or sometimes some solid ones, so it ends up people see the shovelware then the quality on mobile.

Re: Failing Manufacturers Are Pushing the Narrative That Consoles Are Dying, Says Ex-Xbox Exec

SuntannedDuck2

The sooner they stop pushing trends, give us what we want (each is different, some know what they want, others follow crowds, others set priorities) or if not what we wanted but surprise us & we are on board with it (the chances of that happening varies) instead of telling us to just eat up their games/be sheep yeah what a great idea.

My answer is not necessarily but issues to overcome it's been obvious for generations now and each publisher/studio & new indies formed by veteran devs. Financial situations, backlogs, consoles/games are unappealing, store discounts/game decisions, it's all over the place.

Besides streaming/other possibilities console may disappear & mobile/PC/streaming & less of a middle market with console is possible. Sad but possible. But business practices/boring products doesn't help either.

If controller gimmicks/games & consoles were better handled I'd care. Nintendo it's tricky as for a family/kid option or gamers it has a place. Their IPs aren't going anywhere, they see the appeal in consoles for many audiences for a middle gaming space to sell to. The others are either the exclusives or third parties and easier access then PC for price or less tinkering. That and of course the Sony quality/lifestyle. They make quality. It's Apple like. I get the appeal. I don't buy them anymore as PS5 doesn't interest me so PS4 pre-owned/new for cheaper only and not 1st party only 3rrd party but I get the appeal. Only 1st party PS1-3/PSP/Vita for me. Xbox if they make something decent in their Series S/X variety otherwise OG/360 only of 1st/3rd party from me. Nintendo's variety is just better & like Sony used to offer. I'll buy their niche IPs I can easily skip Mario/Zelda/Pokemon I don't care.

Whether physical/digital or a online media/CD to Blu-ray player who knows there but middle tech has a place sometimes. It has a sizeable audience then cutting too many out.

Studios focused on mobile & took years to get better at them, "8th gen console won't last mobile is where the money is". Same things again raised & not as much Covid people indoors MTX numbers still. This nonsense is just annoying every gen now to hear higher ups complain.

They know the ceiling has been hit per live services coming out/comfort games or other games, bad decisions they make towards games & gamers make that clear. But don't care. I don't like PS5/Series for what the consoles offer, games are really underwhelming/unexciting of gameplay/structure & other factors.

The sooner they work things out of staff balancing, what they want a game to be then changing their minds all the time and staff go what are we supposed to do, & get their game identities/features together to make the products appealing I'll buy them. They don't, so why should I give them my money.

They have staff with particular talents/values, execs/publishers with their heads in the clouds of trends/money making, some staff take their time, waste their time with emails/other things or struggle to code/animate/do art, if struggle to code I mean I suck at programming but at the same time the work is going to be tough.

Re: Cult Classic Platformer Croc: Legend of the Gobbos Getting the Remaster Treatment

SuntannedDuck2

YESSSSSS!!!! Finally. Just beat Malice 100% a month or so ago. Ah studios coming back (like Eden Studios did for racing games, other vets do in their own ways to form studios, others revived we don't know what they do next of Telltale, Avalance that made Cars 3 then revived for Hogwarts Legacy, Tango as a recent example and others).

IPs we never know the state of. The Croc's World smartphone ones I never know whether to count as part of the series or not but the Croc 1 & 2 PS1/Saturn/PC, then Gameboy Color then cellphone games then a gap then some smartphone ones called Croc's World. The series had a lot of games in a period of time.

Whatever the case though. I have been interested to try Croc 1 again but never see a copy of it so was happy when I saw a copy of Malice as had never played it but always wanted to.

Love the 5/6th gen platformers.

Indies try but their inspirations/game design just doesn't do it for me. Gori/Akimbot do more (not played the demo yet) but if were talking a Glover/Croc/Space Station Silicon Valley/Chameleon Twist and more nah most go popular IPs in inspiration yet the gameplay is a bit lacking and the game design or worlds feel 'modern' but in the ways I don't like of boring worlds, boring movesets with and ok moveset and if a Spyro/Banjo clone boring missions. That and I can only take so many Banjo clones. Yooka or otherwise.

While Sonic/'Crash/DK and more translate fine by Indies but I don't care for them.

I've wanted more original ones without their inspirations but many do follow inspirations but just don't have the same ideas, talent or can't, not just modern direction focus but the problem I find is I miss the experimentation or better balance of goals/level design and mechanics or animations, or humour even. Not modern as in pretty ok worlds but the tasks aren't fun, level design is fine but movesets usually don't change much and can be samey the whole game. I don't expect minigame experimentation but sometimes I do like a good mix of obstacles or level design quirks and many Indies just don't offer it.

Croc is simple but still fun in it's ex Yoshi game but still stands out well on it's own tank controls and all between the 2 console games.

The shuffle and better of the second game's controls (never played) I don't mind some tank controls, but it still varies per game's strafe or shuffle or other aspects to get around them. For a remaster would they offer modern full analogue or no? Then just tank only or a 4 or 8 way kind of thing besides animations and turning being very tank like then well bit more flexibility even if not full analogue or modern reworked so it keeps enough of the original there but in a bit better way maybe?

Re: Preview: Slitterhead Has Its Jank, But Also Promise and Heart

SuntannedDuck2

While not something I'm going to play as too scary for me the mechanics (even if no gameplay yet but the premise is close to Siren in a way and I thought Siren's gameplay ideas were really cool) and presentation are way better than other games shown.

If combat is fixed maybe but as played Brothers in Arms and it trying to be different I didn't mind that being less refined to be more authentic with bad aim at times (that and gets you to use it's other systems).

With horror games though I never know what to think of combat or not. They could be better but I never know if it's intentional with the pacing/animations/how the characters are meant to act in the scenario and why the combat always ends up so weird in horror games.

To be honest, the other zombie/horror games look underwhelming in their trailers while Slitterhead (I always think it's Splitterhead, and confuse it with Splatterhouse) looks more compelling. If not counting remakes and just upcoming new release horror games.

The presentation does give me Ghostwire Tokyo vibes but obviously more reflective of Hong Kong then Tokyo of course. Not a bad thing but they do give off similar to me but I don't play many horror games anyway.

Re: Japan Hit with Yet Another PS5 Price Increase

SuntannedDuck2

Ridiculous. Regardless of the way the Yen is. Customers may or may not care for them, or may not be able to buy them but they want money THAT BAD and make it even harder to buy one. XD

If they actually offered more smaller games or better balanced their money for their western games development they wouldn't have this problem or asked for more money from 3rd parties/MTX/PS store purchases, etc or made less stupid mistakes.

They push for Asian studios and we see them appear but they seem to have given up on Japan yet the Yen changes and yet they want more money. That's really encouraging Sony/PlayStation. Whatever the case of Chinese, Korean, etc audiences though of studio support and sales too I guess.

Japanese games seem to be doing fair, doesn't change much if some of us regardless of region audiences/game releases are waiting for console prices, don't care for the console or other factors. I don't care about the console anyway.

They ask for too much money for their profit margins. They are pathetic.

They could try more PC, or a PS+ cloud streaming TV app on Sony TVs? I know same company different departments don't always work well together but still. They want different options for audiences they could.

Whatever they are doing with mobile games too no idea compared to remote play on people's phones.

Re: Forgotten PS Plus Shooter Foamstars Goes Free-to-Play in October

SuntannedDuck2

Why they had a price anyways, they clearly know their audience doesn't have money it's a roadblock, otherwise why even bother with PS+ and the game price, how much extra money do these companies want versus their audience spending money smaller cosmetic prices.

I don't mind cartoony artstyles or dark mature ones but when boring military ones appear with nothing theme/setting or gameplay exciting they aren't worth the time or worth looking at trailers for. ONL/Future Gaming had some and I'm like what's so good about these generic games, too many, no effort put in at all. Generic looking maps, generic artstyle, generic gameplay, wow how distinct to sell a product and we get copy cat garbage. I don't care for MP shooters but also for this reason even besides the handful of solo campaign ones we get that are less but more compelling and varied of themes/locations and gameplay to be good enough at least.

To me Foamstars sucks, barely any compelling modes. Eh lobby/house and whatever of cosmetics. Gameplay is ok but why a wipe out move for a surfboard why nothing more to do with it. Why not more FOAM exciting use case modes. Pathetic. They have no imagination and made 2 done before modes. Wow how exciting......

At least Splatoon had mechanics I wanted to use for how simple but effectively focused it was, campaign or MP (not played 2's MP don't care to but they did put effort into the mode/seasons I can tell). 2's campaign is the best platformer shooter I've played in years because there BARELY ARE ANY. XD

It needs better game design. Something many Square published games seem to suffer from the past 2 years, the gameplay just sucks, the stories are fair and graphics and the rest but the gameplay is pathetic, similar, grindy or not worth it.

FF7/16 have more passion/presentation and gameplay fun to them then Diofield, ok remakes of tactics games and other than Valkyria Elysium the rest were just whatever. Both Star Ocean (latest entry and remake of 2) were fine.

Re: Round Up: Star Wars Outlaws PS5 Reviews Are Hit and Miss

SuntannedDuck2

Seen a few fair low audience YTers make great reviews, big outlets eh of showcasing it. Outlaws not for me but looks fair. I think world is fair. Some AI not great. Speeder combat not as good as Burnout/others better camera cut away/player going.

Nix is fair, safe combat/stealth (caught oldschool not ideal). Puzzles fair.

Reputation fair just haven't seen as think COULD be better (how see potential), but 4 factions are fair. May have more then I see compared to others/think comparable to. Depends how used/counteracts.

Space I barely see talked about. Sigh people don't care. On foot has it's place. Vehicles to me end up more fun then on foot/boring human controls/dialogue/missions.

Throw away guns is a bit eh (I don't care if it had a loot system anyway) but I also don't hate it being simple or different approach then RPG elements & yes them feeling throw away like power ups is eh.

Think pistol modules are fair, not same as Control (was fine game/who remembers) that can compare. People may complain RPG elements/Action adventure/other wants.

Slow mo skill is cool but collision detection for pre-day one patch is awkward for speeders/slow mo shooting & other aspects but it's fine. Thought climbing to not have collision detection for ground when climbing down something is unfortunate.

For Star Wars fans/wide audience think may be fine, bugs sad but Division 2 content, Avatar & it's because hardcore/tweaks movie fans in updates that would play it to be accessible. For Outlaws bugs sure, Massive Studio were stretched quite a lot I think.

Where other Ubisoft studios? Assassin's Creed Shadows/next one is clear/platform thing. Far Cry Extraction shooter/or not? Crew Motorfest.

Mobile/console games?

Prince of Persia remake in state besides Lost Crown that came out.

Just Dance, whoever did the Valiant Hearts Switch port & made it digital code because GREAT......

SO many studios but when too many projects to work between can be challenging.

I go back & forth, I don't play their modern games really I'm playing their older Red Steel, Ghost Recon, Splintercell, Rainbow Six, Rayman, Prince of Persia mostly. Fenix exception.

But I think people either enjoy their open world formula RPG elements and so on or enjoy the missions (I myself fit in the not wanting as much roadblocks and some really restrictive so I don't know).

I am very of the minigame/gameplay aspect (Spyro, Second Son, Sunset Overdrive, Gravity Rush, or Darksiders 2 sort of Zelda/God of War few regions approach) then story telling missions (Sarlack Pit is fine location but speeder, slide, whatever in the missions and talking, sounds boring to me but sure whatever works for people) for open world games so to me I can't comment really on their formula as I don't care for it. Fenix Rising is fair but also very less skills (doesn't bother me I don't like skill trees) and more items/armour with perks, underworld puzzles and is fair per region.

Those wanting an action adventure/stealth or souls, the other RPG, or those just using an IP well (Avatar/Star Wars), or less restrictive.

Ubisoft & wanting store/wide audience sales is a lot to ask for.

Don't care for scores as play 3-5-7/10s for mechanics. Ubisoft hasn't really gotten me to care for them. Legion was cool but still not for me. Prince of Persia/Splintercell remakes are more what I'm into for modern from them to come. Otherwise their old games right now. No new Rayman any time soon.

Re: Concord (PS5) - Live Service Debut Beats the Hate with Stellar Presentation and Good Gameplay

SuntannedDuck2

@get2sammyb The review is about what I'd say for pros and cons even without having played it I think I'd come to similar conclusions about it if I did, but the score seems high at 7/10 and I don't know how high their values are for the pros either.

To me that seems more a 4, 5 or 6/10 but it's not my review so they are entitled to how they present the score/what values were as score of that meaning.

Unless the presentation/sound was that good. The gameplay is probably fine. But yeah unoriginal when could be more distinct of identity/inspirations from characters to gameplay to other things, whatever characters gameplay wise were good or bad in the experience or not story relevant enough, lore needing work and so on. Not going to get into how they look at all.

Re: Concord (PS5) - Live Service Debut Beats the Hate with Stellar Presentation and Good Gameplay

SuntannedDuck2

Fair pros/cons but otherwise I'd say that amounts to a 5/10 then a 7/10. Unless the sound/other parts were that strong of value.

But yeah the kind of review I can see reason in of unoriginal idea which is unfortunate, but like Foamstars they did 2 modes, not expanded their modes or good use of foam/prototyping and make a game that was a waste in the space oh well got my ideas out of it at least that's more for my brain to think creatively.

Characters (regardless of how they look, and other factors) just for gameplay/story sake lack and the lore could be better to be more convincing yet isn't.

I think devs underestimate audience size, whether they will play or not, who the hardcore MP audience are as well PC or PS5. Whether vocal people play games or not, or did the beta and went nah.

Destruction Allstars had fair ideas, but wrong audience to make it for. MMO players sometimes want a more compelling MMO but the few comfortable sure, those that want more they don't see it because devs won't make a risk enough for one.

Concord could be distinct but it said nope we won't. They cram popular aspects into it for 8 years. What a waste of talent.

It isn't only MP hating by PS players it's how lacking of appeal/presentation or gameplay that's compelling regardless of the price tag as a factor and no MTX at launch and probably an ok roadmap I don't remember.

8 years for this. MP games have changed a lot in that time, a lot more failed, succeed and compelled audiences with their wants in games or comfort in that time. I think they should have changed direction. They needed better going on if they wanted a MP game. They can be talented but with a game like this their talent isn't shown highly enough with a game like this to STAND OUT among the rest.

Warhawk, Socom Confrontation, MAG all did things differently as ONLINE ONLY TITLES and probably better and even have people playing Warhawk in their online methods nowadays as a community so it struck a cord clearly.

Besides the of course campaign/MP side content in an Uncharted, Last of Us, Resistance, Starhawk, Killzone and more.

Re: Rumour: Sony Paying Close Attention to Handheld Market After PS Portal's Shock Success

SuntannedDuck2

Says every fan rumour on & off XD I'd take a Evercade/Vita kind of console/handheld. If IPs were better.

Portal/PC handheld eyes, sure, (has a place but think weak potential, can deal with no handheld, just better companion device then it is) besides the Steam Deck/PC handhelds pie, even though they were there for Pocket PCs (2006 before the iPhone as business/tech enthusiasts & too expensive not just clunky, GPD/Aya Neo and others prior to Steam Deck existed).

They have a worse remote play app then Vita of resolution targets of 360/540p, now that feature is scrapped in modern one that phone/Portal/PC/PS4 app could HAVE of 480/720/1080 (console can why not) & no dual screen & boring device.

No separate versions of PSP, PS2, Wii, DS, GBA anymore. No one wants to. Same with Switch/Series S devs won't make a cut content version. It's always particles/visuals & other things scaled. They won't tone them down/cut modes.

Vita they cut WRC 3's career mode so glad I got the 360 version as to me the other modes are eh, ok but not as exciting.

But Juiced 2 on PS2 is like a DVD movie then Blu-ray with a fancy menu & ok mode I don't care for on HD. Prefer PS2/PSP then PS3/360/PC. Same with Force Unleashed on PSP/PS2/Wii. Sonic Unleashed PS2/Wii. Prince of Persia Forgotten Sands Wii is best version with it's Wii unique features. Avatar movie on Wii/PSP or Army of Two & others are fair.

Unless gimmicks/budget most go eh visuals/whatever. Series S/Switch cut content doesn't happen.

But most audience or devs/pubs have different expectations so we don't get those old unique versions anymore.

I didn't care for Java/Bedrock Minecraft parity but people do.

No PS Minis/Wiiware/DSWare. Sure Indie branding then. But I bought many mobile/PS Minis but more complete on Wii U. Can on Vita as store is up still.

Oh it HAS to be the remote play generic option to get people to buy it, oh the after social media/changes of using phones and other things as focus now, I'm sick of waiting 15+ years for audiences to get their act together and Sony doing whatever marketing and it just not working or not.

To go eh we could stretch our developers for a platform of VR/handheld we can't support and wasting money on their games. It won't happen.

If they cared they'd let the Portal be a dual screen device but it isn't so why bother. Allow multiplayer co-op/competitive. Offer Wii U/Playlink (smartphone party games, Hidden Agenda is a good one and not a generic quiz game but a choices mystery game) or PSVR style dual screens. If they cared they would regardless of niche sales/interest.

Sure they could restructure things better, marketing, 3rd parties will still abandon them which is why Sony gave up more than the sales/engines to a ARM device the Vita is then x86/cell one.

They wouldn't bother with a new eshop, just an existing one. They won't bother with scaling games. If it's a PS4 handheld maybe, but otherwise why would they bother.

I don't care about most of their IPs 2017+ so why would I support them. Retro of either Xbox/PS at this point or Switch and older Nintendo systems. I don't access the PS5/Series X I have, family do. I want nothing to do with them. Worst gen, boring games. Wake me up when they get interesting. Otherwise 5-8th gen backlog/pickups instead.

Sony has wasted too much time, has too high of expectations and offers nothing compelling & the mix of casual, multiplayer & hardcore appealing titles gets stretched thin. They need better balance.

Re: Lara Croft's Working on Her Sh*t in Netflix Animated Show

SuntannedDuck2

This could go either way. Edgerunners was Trigger so people know their quality if people know many anime studios. I didn't watch Edgerunners but I know Trigger's quality.

Witcher was done by I think a South Korean team that do that sort of thing and I enjoyed it. I watched it dubbed. I could have subbed but didn't bother. I've seen Chinese anime before as well subtitled and they are fair especfially for the comedy one I watched not seen the more esports or whatever other ones heard of or the many Manhwa (South Korean) to anime adaptation either but read a few Manhwa.

But if a US/Canadian team but US written and Canadian animated (many good Canadian cartoons come out for sure) then yeah it's still US dialogue/culture/theming that will creep in there. But if JP/SK animated then sure but you'd usually expect the dialogue to still be good enough right?

Not just the case of sure Japanese and Edgerunners was a proper Japanese production not one animated the other did the writing per different regions like with the US/Canadian example shows (can't think of the top of my head as don't really watch cartoons anymore but many examples would fit that). It's like when someone go oh the plans came from this country, it's like yeah and you did the writing/plans/had the idea/aka being an architect for it and sent it off to somewhere else not the ones that made in in the country and did the practical work. It does happen. Not a bad thing but still a factor.

I didn't like Carmen Sandiago it was ok but just didn't do it for me. I wasn't that big on the IP anyway and think the educational nature or even the less educational one on PS2 was probably fine. I think the IP is great it's just the tv show just didn't do it for me. But I don't remember if it has any weird culture/social factors in it either I can't remember.

It can have the aspects of the character Lara is sure in actions, backstory and more and look like it, but if the dialogue is insufferable or other aspects that won't change how it looks/acts like Tomb Raider if the dialogue and what it wants to tell of messages to people can be what it is too.

Each person sees the character, how they play the games differently. Their stance on themes/dialogue/comedy, etc. How they see the themes/representation of the live action ones. The Angelina Jolie 2000s ones or the modern one more like the 2013 game movie.

I may watch it but I'm not that fussed if I do see it or not. Would rather play the games and not even a big TR fan, I just like action adventure type series that's all, when they don't have eh gameplay content in the games. TV shows maybe I don't watch many of that type really. I thought the 2013 game movie in the last few years was 'fine'. Saw Uncharted movie, didn't the Indy ones as just not my thing but appreciate the IP still.

Re: Square Enix Has Got Fans Talking About a Final Fantasy 13 Remake, Not a Remaster

SuntannedDuck2

@PuppetMaster Thanks.

Stagger I got a few times from memory and I had revealed the weakness multiple times and vaguely remember using certain support or certain attacks i knew worked (might check my party to be sure too who I had assigned as well) but I was just so weak or the amount of times it'd get a chance I just wasn't powerful enough (or yes party members selected) to do it or the stats were more in the boss favour then mine.

I think I was just away from a few other stagger chances or just not smart enough or not doing enough of an effect on them support to my party, effecting them or general damage. I can't remember.

I'd have to boot it up again and check it was years ago. Still have the game on my shelf of course I don't really sell games much (not nowadays as much anyway) and can put it in my 360 any time and still boot up my save file. Disk should still work.

Re: Embracer CEO Says PC, Console Segment the 'Bad Guy', Video Games a 'Volatile' Business

SuntannedDuck2

Embracer has the problem of too many games and many I see in the bargain bin from THQ Nordic. Some I like, others I never hear about or care for. I repsect them for trying and audiences are particular for sure it's why at ONL I was like yeah there is NOTHING for me so clearly some people have interest in these and the crowd made it clear at times.

Board games are fair but depends how that audience can be strict just as much as us console/PC or how the mobile is.

Even as someone not into zombies I was like what makes these DISTINCT. I picked up Zombi U, Dead Rising and would others if they are distinct in gameplay/ideas but they aren't so why should I care. XD Other than Splitterhead which I won't buy but have my eye on out of curiosity. That's as not a horror person & sticking to tactics/hack n slashes & finding Action Adventure, Shooters & Racing to suck a lot these days.

So buying retro releases in those genres if mechanics are compelling/understanding the mechanics done before in games with better competitive games in the past, not safe competition of now.

I'll stick to waiting for Space Marine 2 to come out as like the only big release I care about as liked 1 and not a Warhammer fan either I just want a decent shooter for singleplayer as binging PS3/360/Wii era ones as it is already, wait on Steam World Heist 2 if a physical otherwise I may digital but other than that what Gori Cuddly Carnage and Akimbot. Other than those Indies 2024 is just retro pickups for me of old consoles and my 2022/23 pickups of PS4/Switch/Xbox One.

Gearbox is mostly 2K at this point with Borderlands/Tiny Tina licensing and focus and maybe publishing but otherwise did or didn't stick with Embracer now I forget, Crystal Dynamics is busy with various projects of TR, whatever legacy game I doubt regardless of the Legacy of Kain survey and the Perfect Dark support or whichever, Edios I can't remember what they are up to.

THQ had a showcase so we know what they have of Wreckfest 2, Gothic and others and they vary of appeal to whichever audiences.

The others under Embacer can't remember as they go down. There is many though.

What Coffee Stain had Goat Sim Remastered at ONL, and probably going fine with Satisfactory.

They have a lot of studios/publishers but too much is thrown at the wall to see what works or get sales from whatever they can which can go either way.

Like I had no idea some of their 2D platformers existed like Rad Rodgers, I don't care for them but they still most I found in bargain bins as my first time seeing them, that's a big problem, too many games, barely hearing about them because I don't see much point in following them if most games I care about from them are Darksiders and Wreckfest, that's about it.

It's not like when Sony/Microsoft did when starting with PS1/Xbox for a console and third parties do their part and with a console on top of experimenting as first party which Embracer doesn't have to worth about.

But it feels just as aimless as that or as aimless as Microsoft are with just eh we have studios, some will appeal, some have their fanbases already, we have service games and other types, just make them let them be creative.

That only goes so far.

Embracer has the same problem, I don't always remember, hear or care about their games.

I may not Darksiders 4 if done by the 3 team as sure their soulslikes work (Chronos, Remnant and Darksiders 3) but I'm not interested. Wreckfest 2/Wrecreation could be fine.

Re: Little Nightmares 3 Focuses on Co-Op Gameplay in Latest PS5, PS4 Trailer

SuntannedDuck2

This looks good but Reanimal had that difference of personality Tarsier offer that while Super Massive are doing fair it was clear to see the differences between the games.

Still fair. But co-op though hmm, this going to be a Unravel 2 kind of thing and may or may not be that great.

Like sure RE5 is someone of a co-op shooter but a co-op 2D platformer can go either way, especially with horror and pacing, the AI helping or not or teamwork who knows.

Online MP does kill appeal though, even if split screen or not it can't be that hard to do a Lego/Dialbo kind of single screen co-op, Online for DRM nonsense more likely not just oh well people play online more these days. Tell that to people that play It Takes Two or others that play it split screen and get it offline.

Some companies are lazy/don't know audiences or go eh but it's so much work. Tough it may be but who cares about the visuals/frame rate make it happen and think of the audience, them discovering the game, and buying the old ones/future ones.

Like is it that much of a sacrifice. Sigh. Not to mention server costs, that's more expensive in the long term then cut off and a useless feature later then split screen offline will be there FOREVER and beneficial for future sales for later games. Not that hard for me to think that up in a few seconds then server costs are is it and without even doing the math because it's obvious.

Re: Poll: What Did You Think of Gamescom Opening Night Live 2024?

SuntannedDuck2

It was the most I know what third parties are making and 2024 games I have no interest in but think about 1-5% are actually good and none I'll play,

Little Nightmatres/Reanimal are cool (happy for people that like them and I think it does horror and platforming/story telling well then generic horror scares/blood/nothing that compelling in them really for me even as a non horror fan but picked up some that were of Zombi U, Splatterhouse, dipped into Fatal Frame but still want more other interesting horror games then typical ones),

Space Marine 2 had an ok Gears looking trailer (already ready for it anyway and beat the 1st game weeks ago now and it was fair so I already know if I want to play it or not and will but can wait)

and Indy was fair.

Oh and a generic looking Donkey Kong clone because platformers aren't less unoriginal enough/inspiration/nostaglia driven that I don't want to play any Indie ones because they are boring, the talent isn't there, the personality is but not any I want to play because the gameplay isn't exciting.

Otherwise a lot of I don't cares, zombie games that need more distinct to them that aren't,

boring multiplayer games with just as much not exciting about them,

multiplayer shooters that still milk the same boring settings/gameplay ideas so why would I play them they all blend together and look boring so I'm playing PS3/360 ones because of the MECHANICS AND SETTING VARIETY

and a lot of ok cozy games that are fair but not my thing.

So to me it shows yet again in 2024/current gen nothing I care for and happy on old gen still and my backlogs. XD Happy with better attempts at shooters, platformers, racing, action adventure and RPGs all suck and playing the older ones on older consoles.

So I'll stick to the handful of tactics (Steam World Heist 2), hack n slashes (if not Gori Cuddly Carnage that's platformer or otherwise), visual novels (mostly older ones at this point not seeked newer ones much), maybe city builders if Two Point Museum isn't a pain to play and handful that are worth it of 2024 if any worth it at all. But otherwise not a lot for 2024 at all of current gen. Mostly getting some from 2022/2023 or 2000s/2010s on old consoles.

Re: Dragon Age: The Veilguard Confirms October PS5 Release Date in a Much Better Trailer

SuntannedDuck2

Myself no as not my thing personally, others I know excited for it are ready.

I think it has to strike well. The art style doesn't bother, the social factors that's whatever, Bioware surviving, the EA hate even though it's related to other series/business practices, people need to just focus better.

Also compared to the other games and no care for a realistic artstyle fine with a cartoony one at all. Maybe just lighting. Prefer distinct games instead.

Plenty of other realistic artstyles. Plenty of other games with next gen ideas (next gen is not only visuals/ray tracing it can be using the hardware, gameplay, controller or anything else).

Bringing characters back is hmm unless they have enough valid purpose in the game just ridiculous baiting I think.

It's a world that has so much great about it and the angle they have set up is intriguing but how they land it is the main question.

Gameplay seems fair.

Dialogue choices will see.

I think they tried to make it more focused and less open spaces, the odd ones sure but more newcomer in gameplay but more veterans for story or maybe just try to be a sequel to Inquisition story wise but still possible to be for newcomers and may or may not have a 'story so far' kind of thing maybe or just go eh it doesn't matter just play regardless, who knows.

Ratchet Rift Apart while a different case was a return yet of course had 2016 players able to get into it. It was mostly multiverse anyway and good for fans if they are open to the references/cameos/alternate takes of the prior games but can go in open minded with it. Unless hated the gameplay being weird or story like I did because I've seen better and as an old fan have played better.

But studios will do that try to be like yeah it may be a 4th or a 3rd or whatever time gap or whatever next starting point but still possible because companies want those sales. They can't survive on fans questioning or up front excited alone for sales as times/series go on.

Or those seeking story and focusing on it more and the gameplay reflecting that or what did/didn't work prior or so.

Re: Stone-Cold Classic Broken Sword: The Shadow of the Templars' PS5 Remaster Releases in September

SuntannedDuck2

I'm not into point n clicks much but I'd said I'll check out this remaster as I may, I'll still try anything. I assume digital only so eh maybe. If a demo I may though, played some demos recently for other games. One point n click demo Indie game Trust No One, and think the demo is fair.

A bit confusing but probably a fine game once understand the puzzles.

I have to get further into Monkey Island remasters I got the 360 collection physical. Also I got a fair beginning way through Secret Files 2 on DS. I'm pen to visual novels so point n clicks have more to them of course and fair puzzles I just have to get used to the puzzle design they go for.

Compared to mostly preferring obstacle course sort of 3rd person type ones like Mercury (more ball maze style), Cube, Crush, Exit, Practical Intelligent Quotient, Kula World/Roll Away (Gravity Trickster played the demo of and is a Kula World type successor Indie game), Devil Dice/Bombastic (PS2 Devil Dice basically) aka otherwise mostly more PS1/PSP era puzzle games.

Re: Square Enix Has Got Fans Talking About a Final Fantasy 13 Remake, Not a Remaster

SuntannedDuck2

Part 2
Sometimes just running in and out of areas or using potions/party member support abilities buffs and more only did so much so got pretty boring for the most part. But I powered through. The auto feature doesn't help that much really either so I went manual and tried to learn it as best I could.

But yeah many times even though I didn't grind much which I should have but I was still new to JRPGs in a way then so how I got to the boss in Chapter 9 is beyond me. I need to grind for the enemy on that airship before the boss and that's where I left my save file.

2 is probably better but didn't get into it that much and Lightning Return definitely does a much better job and while having it's own fair ideas is something I enjoy about the game but also the time limit/what you can do while cool does become more annoying then say a Pikmin where you have more of an idea of the area, while a more timed detective game FF Lightning Returns feels can be a bit annoying.

Re: Square Enix Has Got Fans Talking About a Final Fantasy 13 Remake, Not a Remaster

SuntannedDuck2

It's a fair game for sure. I got to about the big boss on the airship for disk 2 on 360, not come across a PS3 copy. I thought it was fine. The linear nature had it's moments but for combat stopping yeah it wasn't great at all.

I selected 'big improvement' but would also say 'yes interested'. Remaster I mean the game design is what it is so it's going to stick out compared to other games even if old school and those with a 360 copy have access to it anyway on Xbox One/Series anyway but of course messaging and on any platforms matters more than availability of course as many won't bother to seek out a PS3/360 copy anyways over others that will or still have their old copies on them.

I enjoyed my time with it even if not finished the series much. I think if they do a FF13 7 remake trilogy splitting it would be hmm not great. But then again the series is 3 games anyway and doesn't need a LOT of expansion or milking in a 7 remake trilogy way at all. Just enough to make level design better, tweak story somewhat if need be, combat needs more than menus as to me I found it too dull at times.

But surprised not other entries. Why 13? The game design sure but the story/visuals are still fair even now in some parts of the art direction. Music changes would be disappointing too as it's still good.

Let alone other series Square hasn't bothered to remaster instead either. SNES series have sure but why not other PS1/2/other systems series not just FF & going we need to remake many of them. Many are on mainline/spinoffs/sub series are on modern platforms anyways? Even then 13 is more recent then others & even then while more well known so maybe more sales or eyes on it/nostalgia I do question it still.

I don't mind 'bad' games getting a remake/a second chance but the problem is people and a reputation do stay around because people don't think anything can get better when times are different now. Like Enter the Dragonfly for Spyro could be remade but no one cares enough for that to happen even though it had fair ideas and it was just bad management/staff (or was their first game or something) as interviews from Mr F01 have shown. I'm open to it but audiences don't care. First impression is made and stuck with them.

But I'm open to bad games in big series or even niche series pushing their mechanics to modern platforms. Or just playing the old games on old systems if that's the only way to play them.

The cooridors felt like just running on vines to places no matter where you were whatever ice or city or whatever.

Some locations look really nice and some spaces of a bit of breathing room besides the more 'this area to this secret to this bridge/vine/connector'.

Like it had moments. The story is fair, Chocobo park/theme park or whatever it was, was cool. The cities/ice area was good looking not exactly the best level design though.

Music was really great especially the more calm tracks are my favourite in the beginning areas.

The combat to me was very dull. I don't mind turn based combat but to me I can take more Eternal Sonata/Neptunia style or Conception with the 4 sides around an enemy then menu selection. But FF13 to me was just really not that great. Lightning Returns combat with movement and menu selection was a bit better. But then again even Xenoblade (can't say the main series only X) the movement and hits were quite annoying.

Re: Concord Pre-Load Available Now on PS5, Post-Launch Roadmap Revealed

SuntannedDuck2

@Bentleyma Part of it is Helldivers execution/different studio. Also the 1st games audience not just newcomers.

Concord people have issues either because they don't want Sony to have MP games or people that do want to play it have issues with it's identity/execution of gameplay being weird. Just look at the games as they are. There are better ways to offer a multiplayer experiences than just look at the Guardians look alikes (then more compelling sci-fi universe characters of the devs own creation) Overwatch clone or other MP type format/unique one if they are creative enough to try, & with some probably fair ideas but they aren't STRONG ideas even besides the yes character designs/social values thing people will get hung up on as well of course. But the gameplay and personality is the many problem.

Also besides Astro (or any Rise of the Ronin/FF7 kind of release for PS5 owners to play).

I myself fit the 2nd one of gameplay/personality (I have no interest in the social values thing but it is still there in the game/a thing people focus on as well) & not because I want to play it either.

I think Foamstars lacks in modes by it's trailers/footage of people playing it. I wasn't interested either way but I least think it had a fair identity/lacked good ideas. I don't care for MP games but still give my 2 cents about what I think they need regardless of if the devs hear me or not.

Rocket Arena or the dodgeball one had fair ideas too and well... I don't think they lasted either so audiences are very picky/getting the game heard about enough, balancing content/interest/cosmetics/modes/core gameplay lasting long enough for people to care. It's tough.

With research at shooters/racing/platformers from old with better mechanics and competitive ideas during their trend periods of PS1-3 (with obviously changing my mind to how a modern game can apply game ideas of course) or even just Warhawk, MAG, Socom Confrontation Sony's own PS3 Multiplayer only games.

To me Destruction Allstars/others are good, yet have better identities, game design/personalty/audience broad or fair niche appeal then what Concord offers of really too close to their inspirations/not compelling enough.

Fornite may be what it is but it's how it does things, it's base building parts, it's shooting, it's crossovers/world changes but Apex has it's distinctive ideas too of it's 3 character teams among other aspects from Titanfall/what itself brings Titanfall doesn't offer. PUBG as well.

Battlebit does what people want from Battlefield as 2042 disappointed people, same with Ironsight or others for COD.

Some Indies/studios & audiences like us understand whether it's the gameplay design/crossovers/modes or whatever cosmetics & such why they are good. Identity/personality, audience appeal & core gameplay or yes story.

If they are so weak in identity why would people be interested regardless of the no interest in MP. Concord says what it says clearly.

Uncharted still has it's uniqueness from an Indiana Jones or Tomb Raider.

Destruction Allstars had an identity problem, gameplay was distinct enough just the audience of young people aren't interested in a vehicle game of it's type. Only those older or like me new to & willing to go back & play those old games.

Re: Concord Pre-Load Available Now on PS5, Post-Launch Roadmap Revealed

SuntannedDuck2

Good luck to them. I think the game lacks enough of a more distinct identity. Honestly even Destruction Allstars had more of an identity in the gameplay even if it's personality wasn't compelling or the price tag either.

Foamstars Square needed better mode ideas or the player hub expanded even then business model ruining the project too much.

It's like the SW Outlaws look, to me it's reputation system is so limited, like Alpha Protocol isn't much but it's decision making system and Mass Effect's are very different, Watch Dogs had cool perks/characters but the situations to use them was so limited. I'm not a Rockstar fan but realistic varied use of detection wanted system, not dialogue limited Ubisoft.

Dynamic elements then controlled basic use/scripted & unmemorable. That's my problem with modern video games. For idiots/PS3 or 360 refined but dumber. That or even sandbox survival games have more noticeable AI then Outlaws does.

Biomutant lacks compelling movesets as animals, Sims has traits, why not Biomutant, has gas immunity though and generic open world outposts/ok setting. Sims 4 is restrictive, fans mod 1-3 instead due to their better base elements then 4's restrictions or dull DLC. Sandboxes do fair AI as well. Space Station Silicon Valley the dog/cat/mouse logic and other animals is just as good in an N64 game.

Helldivers 2 even besides being a different studio that has like House Marque worked with Sony prior I think it just handles the game design/appeal better. That and the first game is what it is I see the appeal in it too.

Concord is the type of game that regardless of people and the Sony making multiplayer games mentality (or regardless of the Warhawk/Socom Confrontation (literally bought for cheap just to remember it exists, may or may not get rid of it as it is useless XD)/MAG attempts prior on PS3 many of us that know of their past attempts that worked out.

I think Concord lacks a good strong identity, it's game design is very inspired then distinct enough of a spin on what it's inspired by to make a more compelling game, the business model, the cosmetics, the game pacing/flow, the character designs, the audience it wants to attract. It knows what it wants of people's money and appeal but it isn't strong either regardless of most of us probably not being the target audience it isn't convincing to BE able to make us their target audience either. Modernising or being as popular but niche in mixed ways makes a conflicting product or a really convincing one, it depends how they handle it.

I mean as if Destruction Allstars wasn't clear enough in it's pathetic identity and appealing to an audience with no interest in vehicles like an older audience IS of a Twisted Metal or arcade/racing sim types from gens past, even if the gameplay part was good it's the personality that sucked about it. Why would young people/gens care compared to most of us older that did play them/me new to them and love them.

WipEout Rush, there are other idle games /managers on mobile & better competition/audience that wants a sequel then just Omega Collection & Redout/Fast Racing and others exist with such audiences. It's how it's handled gameplay/personality and right audience.

Re: PlayStation's Domination of Europe Set to Continue with Renewed Champions League Sponsor

SuntannedDuck2

Fair I guess to sponsor or whatever.

I mean years ago could have thought just Baseball, Rally or F1 as they had those licenses exclusively (besides Baseball for longer than all of them as WRC/F1 went multiplat).

But if the marketing is right makes sense. If sponsoring makes sense. If the most sense/talked about console to get your sports games (or service in the future with less consoles future we will see sigh and the PlayStation brand is recognisable or will be to young/older people every year or so it's mentioned) why not.

Re: Mini Review: Ratchet & Clank: Size Matters (PSP) - Passable 2007 Debut of Series on PSP

SuntannedDuck2

Part 3:
Too much grind I can agree with the RYNO price of bolts to skill points to the armour collectibles yeah they did go too far with it. Most Ratchet games do not offer that level of nonsense in them. SM/Clank are the most grindy in the series even besides the challenge mode or whatever RYNO plans of the Future saga onward that annoy me. Just being challenge mode was enough or the 150k/2 mill bolts not RYNO plans that while I don't mind finding collectibles and no interest in the skins to collect bolts for but collect them anyways for fun.

Music is ok not as good as 1-3 or Future saga. Missions are fair for what they were going for and the locations are creative of Inside Clank, Dreamtime and a few other planets. Dayni Moon while scripted moments is still cool too. More exciting then the Technomite city/clone factory to be honest the shrink to size levels with the cutscenes for it. XD

We don't see a Junkyard much either in the series so Metalis is great even if the frame rate for the flame on that level for the Titanium Bolt aren't great on PSP or PS2.

There is my not so mini response to the mini review.

Re: Mini Review: Ratchet & Clank: Size Matters (PSP) - Passable 2007 Debut of Series on PSP

SuntannedDuck2

Part 2
I play the series for gameplay & dropped current Sony IPs I just can't stand how boring to play they are. I play for gameplay not emotionally UNCONVINCING garbage because people want to be reminded they are emotional human beings or what memories or other nonsense because they have no brains. I don't even find dating sims good writing just funny and passable not immersive or hypnotising by any means with people that play them with desperation. Characters tropey or not are still weak in them.

With boring emotional stories that make me just never touch them. Other than Horizon's world being cool (as Guerilla did well with Killzone too even if the lore was better outside the games then inside them) I couldn't care less. GOW 2018 & R/Last of Us weren't for me. So why give us a Ratchet one of that?

Uncharted just happened to balance puzzles/platforming and combat well enough besides being an Indy/Tomb Raider/Pitfall type game and film then the 24 the game or Jet Li, Strangehold John Woo type of thing.

The camera was always a problem with SM/Clank regardless of PSP or PS2 so that's fair, though the d-pad is good enough for lock strafe, they could have tweaked it but it is mostly a emulation job not tweaking the game further so not surprised but feels like and unfair cons as they couldn't change it it's not a port it's emulation so more a word of warning I think then a fair con.

It is tough to judge/review by. Playing Stitch on PS2 camera is old as part tank/almost racing game of old like to turn in strict ways the 360 and kind of PS1 like but I still got through it even if some levels were tough with it for platforming or combat it's still playable. Theme Hospital on PS1 (not using PS1 mouse) or Project Highrise on PS4 besides mice same can be said d-pad or too many buttons mapped.

Weak weapons. I mean so is the case in EVERY game in the series. Uninteresting I mean sure but who wants to give you the Mootater early on anyway or Ratchet 2 & 3's lava gun, Bouncer (explosive popcorn that's an overrated grenade launcher weapon) or others early on.

That's the stupidest con you can put they ease people into the other weapons/into the game, you want the best weapons to come first, talk about game balance or player surprises, it's the stupidest con you can give a game.

The variety is what it is they have to put some dull weapons in there mixed with creative ones, and fill in gameplay types of players so we get dull but useful weapons in there for pistol, area of effect grenade, shotgun, of course they have to put them in there. They only have so many ideas to put crazy ideas for weapons for, I can understand that with limited ways to make it functional or limited ideas to attach something cartoony/silly and fun to.

Item management, the Quick Select is fair it does the job. But otherwise the menu is the same as the series has always had it from that era. I don't like the fancy newer menus. Crack in Time I found it more confusing & just used what I needed & if I needed to read something I would not equip it as I think you couldn't do that and by that logic made the menu look fancy but useless to me. Same with later entries I just stopped using the inventory. While older entries I use the inventory all the time besides the quick select for quick access if I want a gadget I don't mind swapping them out.

Re: Mini Review: Ratchet & Clank: Size Matters (PSP) - Passable 2007 Debut of Series on PSP

SuntannedDuck2

The Clank arena aside which is cool but also not great for weapon grinding only the armour rewards at the end (same with the races) or bolt grinding yeah they messed up there by trying something new. The Size matters aspect is cool being small. Using it for grind rails is ok then offering puzzle gadgets of Hacker, Trespasser and others or the more platforming focused of Hydro-Displacer. Though it doesn't offer the same appeal as a Grounded, Mushroom Men or Toys Story 2 kind of thing but it's fine. What's offered is still good enough.

Giant Clank, races that expand, typical adventure with a few tweaks, weapon mods, armour combos (wrench combos in SAC) and others do a fair job to mix SM up. 6/10 is what I'd put it too, but some cons are pathetic.

I'm sorry but mundane story. XD How is that NOT a modern lens dig oh it's not cinematic and emotional/with cameos level of trash. Even besides the characters being experts/through so much it's still trash. Fan grew up, Insomniac staff grew up. So what. I didn't ask for a GOW Ratchet story Sony/Insomniac. I do agree the plot isn't great, Otto isn't great, Luna is ok, a few Ratchet 1 references in the story too, but at the same time since when did the series have good story. Never.

They do the job or have fair references/humour for the era. Size Matters tries to not be 2 & 3 with business jokes and movie stars and other nonsense. It is trying it's best to focus on the adventure it has and also less edge then 3 and Deadlocked offer as well. It feels like a Ratchet 1 type game but with later games features among it's own new ideas.

As far as other Insomniacs at High Impact trying to make something different and what ideas could have been cut from other games (not necessarily but in a sense I know from the museums and the Useless Podcast are all) I think it's fair execution of the universe gameplay wise with some good some bad and passable stories that get the job done.

RA and the Future saga are trying to be movies and while Future does it fair especially Crack in Time with the gameplay dramatically being different in the series to support it as well as the fair scenes in it's story.

RA is trash and while the gameplay is so weak and Tools/Nexus successors not Crack in Time enough and while it's not 2016 Illumination wannabe of Rainmaker's writing skills.

RA feels like it knows Ratchet/Clank are experienced, they know the fans are older and they want to offer a God of War 2018/R style story, and I want NONE of that.

Yet Insomniac is older now/have families and aren't in their 20s anymore and that's totally fine, I don't expect a 00s era story I get that but it's so 'were older, fans are older and have families/grown up'.

Yeah and can we not have such newcomer (nothing wrong with that) but still fan nostalgia level milking it (could say cruder but won't) to show off to the fans with a multiverse/references and characters story telling/cameos it's really annoying. I'm all for alt history but in this case no.

But people seeking Sony cinematic stories or what RA offered, why? That's a bad and weak con. It's not even a 00s crude tone like the others it's just less Future saga sappy/drama/cinematic. What a load of garbage to con it for.

Re: Movie Review: Borderlands - As Bland As the Brand It's Based On

SuntannedDuck2

At least the Ratchet 2016 movie while bad it had some moments in it besides the bad childish humour and Rainmaker being a Illumination wannabe. The game was.... passable, half the original game, less funny, more modern and boring but has good Clank levels, more racing events like Size Matters did to fill in each version of the track, changed a few levels in fair ways, the later game's strafe/level up system (boring skill trees system again). But an eh game. With RA being not what I wanted but still and ok Tools/Nexus return to form.

Even the Ratchet movie goes here is Zurkon (sigh), the RYNO & other weapons. Borderlands not having a bunch of crazy weapons with different elements, mods or manufacturers signature quirks makes no sense to not be in the film.

I assume the actors do try but have rough material to work with. That and yes a teen actor familiar cast makes more sense/humour. A tonally different Guardians without crazy weapons is fair to say.

BL2 had Handsome Jack. NO idea 1, 3 or Pre-Sequel I forget. Weapons carry the series. I'd take a Brothers in Arms movie but ones like it already exist.

This, I mean. If it works with the series that's fine but it doesn't translate to film at all. Then again I didn't think much of the Fallout tv series either I think the game does a better job and the tv series is very tonally not great at all. But that's as someone that hasn't played the games but owns 3 (bought it recently out of curiosity & with a GOTY edition why not for cheap to try it out and get the different perspective of the series) or 4 (because others tried it and fell off). I always thought the alternate history angle was cool like Resistance/Wolfenstein.

Borderlands series has it's best in the gameplay, story is usually very eh/gets job done & dialogue got worse each entry. So why Gearbox wanted a movie like this, forget differences between gamers & casual audiences/want to push an IP so hard & go oh this will be fine.

Vault Hunters, Lilith & Roland, it's all fair to the 2nd game I think they were trying to capture more (makes sense with what audiences are familiar with) as Lilith was a playable Siren character in the first game while more story relevant in 2 and 3 as her own character, don't remember in Pre-Sequel.

So got the main characters, probably got the bad tone/dialogue of the 3rd one. As the 1st one is very GOOD in not being as annoying as the later entries humour. Just doesn't have the gameplay tweaks of 2 onwards.

Uh there is a reason this movie may work in the gross out movie era or audience, or particular audiences for teens but otherwise it's very pathetic tone/themes/fair worlds and fair gameplay that in a movie just doesn't translate it's humour or world well to other mediums/audiences.

Tiny Tina to me was a good way to remix the series but even still it only does so much. I was never a fan of Tina, the actor is great in Mythic Quest Raven's Banquet the MMO company Office clone or voicing Aloy or other characters. But never cared for Tina in Borderlands 2 and while with the Dungeons & Dragons approach of the BL2 DLC or Tiny Tina the game is good to present the world and use her character I do think the dialogue lacks.

3's is horrible & Tiny Tina's is only better because of the world remix & maybe lower age rating but eh dialogue just without swearing sure, whatever. There was a few moments but dragged out quest dialogue, typical difficulty.

Re: Reaction: PS5 Needs a Price Cut

SuntannedDuck2

Went maybe, $300 and maybe. In US sure $300 is something but $800 AUD. I got a Switch when it was $300 but is $450 to $500. You can tell why I bought a Switch for near US price right.

Retro consoles I get for $60-100-200 even if other models to keep them going. Games I won't buy for $100+ usually $5-28 to $50 & under. Especially not PS3 Lollipop Chainsaw copy for $200 no matter condition/rarity/etc.

PS+ MP or skip if solo. Games being retention, safe design whether artistic thinking or get it done, real world logic/make whatever works and is very safe and disappointing.

Enhancements/gimmicks are 'fine', OS/folders (groups/library still based on Xbox One & I hate them there, so PS5/Switch as much as Xbox One/Series share the OS details WHY?). PS4/Wii U folders any day.

No interest for PS5/Series & have access to them from family members. I don't have to buy them but still feel too safe/not exciting enough, good with old gen still.

Have no interest in the games. So few are good, many not exciting/otherwise game design is too safe I can't be excited enough to play retro games with more exciting mechanics. I look broad, I play different genres unlike those that go 'oh you only play 1 genre/only trending games'.

I branched out to a Vita/Wii U/3DS/Switch/N64 & other models of 360/PS3/PSP/DS with multiple retro games some obvious major IPs, others left behind IPs, others gems. Modern gaming I buy a few but most don't interest me/many at all each year don't appeal. AAA, AA or Indies. So I'll clearly spend the money. XD

Social factors/consulting are one thing (writing or personality notice), graphics/story is another but boring gameplay/mechanics/movesets is a big one for me.

When old games give me more creative ideas for modern games lacking gaps & when modern lack them & instill no creativity just looking at how dull they are other than 'offer this because your game is so dull & basic of a core/movesets/world personality or level design'. How exciting! XD

Trends, systems I don't like (skill trees among others), boring missions in open worlds/linear games, dialogue & movesets/modes/general gameplay/interactivity, regardless of genres as broad as I play many of I'm not happy with the state, we get these days not IP strictness/narrow vision, gameplay safeness. Experiment/straightforward with balance.

Puzzle has been great, hack n slashes vary, Tactics same, visual novels fair, arcade racers fair,

shooters (themes/modes or not being trending MP nonsense, a good mix of mechanics in a solo/split co-op mode, instead playing older gen shooters, Indie boomer shooter differ of course),

platformers (AAA/Indies fair attempts, not the talent/personality that's exciting, some simple, some minigames, lack fun mechanics/worlds) instead 5-7th gen ideas

RPG (prefer Tactics, turn/action probably doing fine),

racing sims (modes basic & too much brand/business model pushing), older gens with more mechanics/mode depth & unique modes,

& action adventure disappoint with business models/trend priorities &, gameplay safeness/simplicity.

Remakes don't bother unless games I can't easily access of SNES/GameCube or others ($200 SNES in reach but the games are a bit high of price/I need more research of the gen first) maye buy, ofhers vary. But if a PS2/PSP/PS3/OG Xbox/360 game for cheap, fhen old one. Condition sure but even still. If remakes cut features, will get the originals.

Re: The Order: 1886 Dev Ready at Dawn to Close After VR Stint

SuntannedDuck2

@R-Soub Gotcha I just read the comment differently then.

But fair points made yes. They were but things do change, they maybe were but maybe not anymore? Either way they were console like on the go though so it's not that different besides scaling it to the hardware.

Yes like Indies of any period to now it could be possible to make something like it.

Ah you did never got to back in the day. Only briefly looked into it.

I know it's canon but yeah I don't remember enough of the story from what people have said about it.

Re: Star Wars Jedi: Survivor Studio Really Will Try and Port the Game to PS4

SuntannedDuck2

Ok game didn't like it, got confused with the platforming more than any other game, combat was fair, cosmetics/secrets to cosmetics was dumb. It has balanced out what the other had but also didn't care for it either.

That and what a smaller Blu-ray size then the 4K Blu-rays hold the online update strikes again here too as the rest didn't fit the whole game on 1 4K blu-ray for PS5/Series either. Can't wait. Or EA going nah just offer it digital only?

It may be more fixed up and sure EA want those sales so last gen it is.