1.Fair to say for combat, 2.weapon varied sure, 3.characters in such a way,
4.structure? Refreshing, as opposed to more generic formulaic lived in generic worlds so boring I refuse to look at them, wasn't immersive enough, too video game level design enough then a world and not hiding it enough? Was too straightforward to be basic for casuals/reviewers to play? Wow how accessible and tropey in any other genres/most games these days. Sure we will see. XD
Maybe it is good but i mean there is a reason I question that.
5.Accessibility sure, these games can be challenging and it depends what they went for there.
There is a reason I buy less games the gameplay is accessible (for sales sure, but because of that gameplay is dumbed down so much in many games at this point I buy less big games at all, I don't need superhumans just fun gameplay no matter how unrealistic because it's a game it can be anything it wants but people need it to be grounded enough. I myself don't care about that, it can be as serious, goofy or unrealistic and consoles struggling or it being abstract and I won't care, but to a point I will find a game boring).
I'm not interested in that safe but flashy. I play games with mechanics more compelling that don't exist anymore because games are accessible nowadays and only scaled for animations/difficulty numbers, aka boring.
The level design or movesets of so many games suck so we will see with this game as most hack n slashes are fun and insane and that's what makes them fun. Even if I can't play Ninja Gaiden 2 as I don't have the skill or patience but I can others in the genre.
6.Visuals fair I guess at times.
7.Environments? What are you expecting? Visual variety? 8.Gameplay variety, well gameplay variety doesn't happen anymore to be accessible to players so who knows here.
Heck I've played some low biome count games and I never got bored in them. They served their purpose, what do you get bored if there isn't enough buildings or biome variety even if it's deserted. It's like apocalypses, oh we can't have those it has to be civilised enough. Like WTF kind of stupidity is that. XD While other games do the isolation well.
9.Story? What hack n slashes do people play for the story, they may but since when does it matter, it's Ninja Gaiden the series has crazy stories, it's not supposed to be a western blockbuster movie, what expectations do you have?
They are over the top. Sigh. I swear some people.
10.Performance sure but that's the charm. They aren't cinematic well acted slop for western standards.
They are goofy and serious or decent voice acting. Again, what are your expectations Push Square? To a casual audience?
Sure, but hardcore already know what the series/genre is about. XD What the genre is about. As if fighting gods or any other weird beings is grounded. XD
11.Hard to read action. I'd say that's fair. I agree with that. I found that the case with the series, or my skill was bad but I just didn't have the patience, not the games fault I'm just not good at continue it for as long as they want me to in boss fights or other crowded areas. But could Bayonetta/God of War on Normal, but not hard difficulty.
Fair. Vita/PS3 I expected them to beat, but PSP, PS4, PS2 we will see how it goes. For all the business model stuff, the price tag, the features most people didn't use like Other OS< printer, media features probably compared to nowadays streaming or local if people still do local and how the media player apps work. The price point change that PS3 had that Xbox Series hasn't gotten the memo on.
Still not upgrading to a PS5 Sony. You haven't made the product worth it. Your 1st party haven't impressed me. 3rd parties keep making games singleplayer with gameplay I don't find fun.
They make them accessible (for sales sure) or about the scenery and characters, but that's not what I play games for, I do gameplay mechanics/level design, movesets and the gameplay is so basic and bores me, so why would I buy them when it cuts back what I'm looking for. Exactly. I don't want to play as a grounded human or a generic animal, I want a character who can do things and be fun to play as. I don't care if they are super human or not to justify it. I don't need justification. I need a character with whatever look and to play in a playground or with fun mechanics. I really don't care. But they have to ground it for people because reasons people don't get it. I don't get immersed in games. I get immersed in gameplay possibilities, not a grounded world when I already don't care about reality's rules, so why would I want tropes/more safe gameplay rules in a video game? Exactly. It's boring to me personally. Games are not a vacation, history lesson or a movie I can control for me. They are games and what games can do, not bridging the gap so hard when I've seen what they can do in any genre and researched across all generations and console gimmicks that were fun in the past but nowadays are continuations to be more accessible or just safer and not as exciting.
Multiplayer is the goal for some IPs so why bother.
Wreckfest/Wrecreation and Darksiders 4 seem to disappoint me.
Ride 5/WRC 23 & 24 maybe but I can wait on them for cheap.
Immortals of Aveum/Forspoken were 'fine'.
Space Marine 2 was a Space Marine 1.5, it was ok.
Ratchet Rift Apart didn't impress me at all.
Balan, Diofield, Valkyrie Elysium I got on PS4.
Sony/Microsoft no matter their 1st party or 2nd party or 3rd parties I'm just not interested.
It's Japanese AAs or Indies (that I can tolerate or do enjoy then those that disappoint me, nostalgically aka I don't take nostalgia so they aren't getting a sale from me right there, fan game quality [so they are lacking at making it enough of their own thing especially in gameplay or inspiration] not exciting enough to stand out, or genuinely great at what it does in other genres) on PS4/Switch for me and has been for years now besides retro pickups of all genres.
Glad I didn't buy GT7 then as I'd been eying it recently. XD Says a lot about server based DRM it won't always work, but these companies don't have better solutions it seems to avoid that, singleplayer or multiplayer. GT PSP memory card save file DRM to server DRM they still can't make it better.
Glad I have plenty of other consoles to use and play singleplayer games with no networking at all. I played GT3 on PS2, then Sakura Dungeon on Switch 1, Forza Motorsport 3/4 on 360, I have plenty of a back log.
I had better things to do. That and my PS4 messes up from time to time. But still works.
The thing is you can minor details or more environment grass/rocks/etc. but good luck trying to get players to care about controller features or other things. 8K content isn't happening much to at all yet anyway.
Console makers can appeal to TV makers, to GPU and other parts makers with their technologies, but I seriously don't care. Controller or software in the console gimmicks sure, but those haven't impressed me at all, PS5, Series or Switch 1 or 2. Not really. Switch 1 just happened to have Vita IPs I wanted, fair niche Nintendo IPs or Indies that odd times appeal odd times don't, and some direction wasn't happy with like Pikmin 4 and that's it. I'm too particular of a customer to target.
Game design has not been interesting to me so I'm not the target audience, so why would I upgrade? I'm not a live service player, I'm not a cinematic game type, I'm PS2 and before era game design fan (not nostalgia, but preference) with how movesets/level design or abilities were. That design is gone other then few games that fit that. So I'm not a customer to them. Indies on the eshop sure, but that's it.
You can have any setting, I'm still not playing any of 1st/3rd party games at all other then what AA Japanese/Indies from anywhere in the world with a good gameplay angle, not settings, not culture, not accessible gameplay, fun gameplay.
Heck games are changed since PS3 gen that to me they have pushed me away, so if they want some of us back the gameplay needs to change or be for that audience.
I'm not playing their cinematic games, so to me I can tell the graphical and gameplay differences, but they aren't convincing me to buy a PS5 or play their 1st party games.
Whther their tv shows, their games, that focus on cinematic stories, or the ones that don't like Sackboy, Astro and GT (Ratchet fits even if not as particular of the teen/adult audience other than long time fans that do or don't like the current direction).
So they have few IPs and few directions that haven't compelled.
The PS5/Series gimmicks are fair, but they haven't used them in appealing ways and the games themselves haven't appealed due to the trends or their set plans, so 1st or 3rd party aren't compelling me to upgrade to PS5, let alone PS6 and PS4 didn't really much either.
PS3 had PS2/3 like design of games so it was more worth my time. PS4 was so little and transitioned I dropped off other then Indies.
That and some genres Indies are pretty fan game or disappointing too. So I am more picky in modern gaming, less picky in retro due to what ideas I've seen, no matter how clunky I'd rather play for good ideas then modern era design I'm not a fan of.
@twitchtvpat totally understandable. People have time to spend on other things or working out what was said.
Also I got a bit technical too so sorry about that.
I can't help making points and they need examples so it gets long. I can't shorten it or it would devalue my points. Even if some of my points are a bit weak but are from experience of other games, coding and more.
Taro is hilarious as a merchant going after left overs.
If some.things aren't interactive enough of say a wind chimes one of the body and irs 1 choice its boring. If its grapple ghr body over or hit thr body to knock it off or more that's multiple but if irs 1 smchoice it's boring too accepted and perfect. It's just bland but I get not overdeveloped but I like when devs do. Repayable or someone cared enough not 1 thing it's just annoying how restrictive games can be sometimes. I know devs can do everything and it's 1 minor thing but I would still respect it more.
Even the wolves skill tree why isn't it just commands and upgraded.teeth? Not some nonsense excuses for skill tree interactions.
Status commands not constant attack, defend. I stead aggressive, fight what yiu fight, defend, ease up.
To me commands are way more a motivation. I hate animation/automated things I just find them boring and cost cutting.
Is there corpse moving on higher difficulties?
Why is there no artwork when in the nonsense reflecting scenes. It adds more to it.when a reflective monologue and a background like any other of.the onsen.
The artwork changes for new armour and things is fair or puzzles but unless.the gameplay is engaging it has fair build up motivation and forgettable.gameplay to it losing that momentum/motivation unless you do it because the armour is worth it, a new shiny things or don't care for value of anything. That or already got your comfort equipment so who.cares.
Modern games are so formulaic and eother fun id you like those types of tasks or distractions or open endrd/restrictive in a good way but I fins them boring.
Boring outposts with no twist just oh stealth oh enemy patterns. Where is the animals like a Far Cry or other methods of strategy?
Tower defence like Sunset Overdrive was away more compelling, or other equivalents not a generic outpost.
Your horse as a base is cool but irs no base rides on your horse like Ark but irs not that kind of game but irs more funny. Oh well.
The skipping minigames is fair but a black screen and sound no automated version of the minigame is weird and lacking. That's 1 additional situation ans they didn't offer it. Huh ok then.
I would usually do minigames but to not have anything fill in the skipped one or a do it for you animations is disappointing.
That aside my thoughts for the poll are not excited for PS6.
Not getting it at launch (family may I don't care, didn't for PS5/Xbox Series either). Sure quick resume, sure PSVR2, Portal, cards, etc. Dualsense features compared to Impulse Triggers I prefer over HD Rumble, eh Mouse mode. This gen's gimmicks aren't nearly as compelling as the past ones started, continued or stopped.
They have some cool features but never going to use them.
Portal was eh and dumbed down compared to Vita but is an accessible introduction to remote play for those that didn't experience the other prior attempts of remote play 10+ years ago and suits people's lifestyles now. Cough or consoles cough Wii U, PS3/4, Xbox 360/One, Steam Link with their second screens or remote play prior.
Hardware doesn't interest me. Understanding it sure, specs, not at all.
Games, well these sucked due to 7th, 8th, 9th gen game design mentality I didn't like continued, and will continue too ignore most games that do it. Indies are fan games/nostalgic and suck at gameplay so 'cover it up with their art/animation/worlds/dialogue, etc. Besides the puzzle, adventure and more Indies actually putting in effort platformer, racing and others aren't.
AA compete in their way but not as interesting as the past. AAA are clear what they do and are of no interest to me at all. Only their retro games with better gameplay and not modernised slop gameplay.
Not because of 8th gen holding games back it's dev design and execs/publishers priorities for what games are meant to be.
If devs have ideas shot down and pubs say this is how the game is, that's how it goes, that';s why games are accessible, RPG bore fests, skill trees and boring human/animal movesets then abilities more interesting of fiction or navigation or attacks, etc. with boring worlds, trope use and gameplay for eh worlds whether real, alt history or reality/historical. With boring activities in them.
Prices will vary what they want to push us of our limits or discounts.
Portable, it won't happen. Remote play or enough audience for 'AAA' then the Indie or AA VN/RPG supporters that moved to Switch Sony annoyed. That or the any other niche Sony IPs or studios they cut off we cared about to focus on their other generic IPs, that us audiences also got annoyed with.
Visual design, I don't care as long as it's functional.
Back compat is understandable as long as less remakes for casuals to buy, oh wait back compat is for us hardcore, casuals will still eat up remakes, merch, and more. Loyal hardcore also eat it up.
Other can vary but not sure yet what to say for that.
9th/10th gen will be as boring as they have currently been.
Part 3:
If you run out of ink or colours, or your draw the line or colour the shape in wrong it's up to the user? Correct? Same with an engineer programming a robot hand. In this case same as the programmer and their algorithm to make the hardware draw for them what goes on screen, where it goes and how a structure is supposed to be, the NPC pathing information, if a building has animations too if it's a more cartoony game or just moving leaves and their animations then more static leaves and other factors no one thinks about.
I mean if I can navigate the Xbox One X menus for back compat to add them to a group, stop and start downloads to add them, bring up that menu, add them to the group, repeated for 2 hours the same menus and it doesn't clear it's cache, that's just that. Not even a game launched. That's also a point.
Same with other games with networking aspects. Minecraft Marketplace just browsing, not even loading a world just menus with lots of thumbnails and other details. It crashes and doesn't clear it's cache. Tell me how that one works? Sigh. That's my point.
Tell me why we needed the shuffling through walls to go through for loading when any other method? It's because they make it have the same textures, while loading in a variety of other textures not just that terrain design of those mountains, hills, the render distance of the game, the players camera view (can be loaded but what the player sees isn't the same amount as what is drawn to prepare before the player turns their camera/their head if in VR).
Tell me why we got no minigames in load screens after the Namco patent was over and we got spinning 3D model in Borderlands/Fallout. That's a dev choice.
Or an image and a tips and tricks rather then a cutscene or any others. It's called laziness or it's called 'this works for them copy that'. As if we don't see that with basic dumbed down repetitive lacking competition but themes/setting and other aspects in games but formulaic gameplay to be accessible or understandable to audiences and appeal with locations or characters? Sigh.
Many open worlds do load screen and your good to go to the open world.
You have linear ones like Uncharted that load the rest in the background during cutscenes.
I've played many games where I was defeated, and it loads instantly because it doesn't struggle with the assets or checkpoint spot at all, while others are badly coded.
I didn't notice the loading for FF7 Rebirth with new areas, or existing areas if defeated or teleporting in the same region. That was noticeable how well programmed that game was for those 2 situations of whats new and whats the same and just teleporting the player not unloading and loading a new area.
That is good programming. SSD or not.
There is many different methods. So a HDD or SSD sure but if the loading algorithm, loading screen and more aren't well programming I'm sorry but regardless of N64 carts or PS1 disks, it's up to what variety of textures there were or aspects to an area, not just oh carts are faster, it's the storage, it's what the game is instructed to do.
Carts on Switch can be slow compared to the internals, but devs wanting more faster speeds are being ridiculous about it.
Even the Yotei/Rift Apart moments. Done on PS3 in Crack in Time. Or Spyro side areas on PS1.
Part 2:
Spyro had level of detail so 2 versions, 1 you play, the other higher above the sky lower detailed, spawn in flags for Spyro 2 beaten bosses or 3's minigame areas through a portal (used commonly but not so much back then),. Even Vib Ribbon saved the whole game into the RAM of the PS1, Dance Factory on PS2 did the same, play a song, generate a level. Don't need no memory card or hard drive for that. XD Many games remove the disk, it can't load a new menu/level can it. Exactly.
SSD go fast sure, algorithms to match it yes. Immediately solves problem no. Ratchet PS2 games for example had 3 cycled screens that if you had an eh disk would recycle them. Most people see them once, bad disk situations see them multiple times. Was seamless to most of us other then that encounter I had with my Deadlocked/Gladiator disk at times.
FF7 Rebirth had smarter programming for new regions or same region but teleporting not just the SSD. They can be completely different textures if it's a beach resort or a mountainous area right? Compared to a new area, a new hub, etc. rather then an open world that's 1 region not sub regions. Some games struggle with player defeats/checkpoints. That and loading into the game from the menu are the two big deals for loading.
Space Marine 2 had load screen, many others do, it's what they choose to do with their textures, their environments, objects, NPCs/enemies, their logic, etc. How cramped is it, how open is it, looking the sky in Minecraft or down at caves even if no open space just blocks blocking your view, you notice different FPS. Same likely in any other games other then well of course more so unlocked frame rate like that, but in locked ones it's more consistent likely yes?
I played Fear 2 on PS3, loaded 50% then done. It varies per game. If your playing an open world and it has a generic load screen that's on the programmer and artist's fault. If it uses a lot of common assets and can fill in what the structures, NPcs and more are then sure it can do that. Look at an N64 game, to me it's not the graphics, it's the repeated textures. If there is a lot of repeated textures and designs/shapes of textures then yeah that's why not just oh it's a cartridge so it's faster then a disk. It was the methods they did due to cart size limitations. Same as those with voice lines, whatever kilobites audio quality it had at the time or good compression. But no blame the hardware. Pathetic.
If environments were small, the game had pixel or wireframe or voxel textures but still loaded bad due to a bad loading algorithm by an Indie or AAA, that's not the textures and how detailed they are as they aren't very detailed in this scenario then your left with bad programming algorithms for loading assets. That's the point. Something people don't get. XD
Textures aka many small files and how the game draws them, how the camera works, how many different types or same types going to the required places.
@twitchtvpat While true, I've played games on PS3 or older that do so. Tell me why Sony had PS2 games that had well hidden long screens and 3rd parties didn't? Exactly. I'm not saying SSDs are bad at all. I'm just saying they make a big deal out of them in marketing and I'm not impressed. Programming not just the hardware is the solution too.
I also want to see more dynamic or more interesting uses for them then the really not that impressive angles they have chosen to do them for with cutscenes or small regions. Or gimmicky cycling that's overly scripted and not impressive.
Fear 2 works fine on my PS3 when defeated and to a checkpoint teleport. But it's a linear game, not an open world too. Lot more going on in open worlds, same with hub based games too like older Borderlands compared to 4.
Rift Apart had Crack in Time (Blizar was intended for 2 versions back and forth in Rift Apart, maybe a few other areas more often while Crack in Time it was aftermath, battle or prior version, in progress change/new changed version as altered time, so 3 to 4 versions, in those the same or different sky box and more), of back and forth per portal. While the Rift Apart only scenes were the constant planet hopping and Nerfarious City boss and they were so minimal and pointless. The NC Boss was literally a small segment probably copied or cut down of objects, had more invisible walls and less to show. Because you aren't exploring that level. It's a cut down version of it. If the camera faces only so many directions, why not cut down an environment to give the illusion right? But that's hardly a big deal if it's designed only for those levels.
It's not dynamic, it's not like a Little Big Planet Karting with the 'move some piece of track on this lap'. I could have it cycle some on a bunch of Build a level tools with maybe pistons and strings and such. Section it off with a tunnel connection looking piece and be more convincing. Sonic racing games do the same even in prior to Crossworlds the Samba De Amigo track with a rainbow to travel to another region that's inside and elsewhere in the level space. Don't need an SSD for that unless enough is changing. Maybe Crossworlds does need it, maybe it doesn't depending on where a player teleports to.
Even Minecraft maps had a lot of teleport commands and similar looking building insides to trick players in a puzzle map.
Even another Minecraft map had a light/dark version and teleport/jump to transition just like Rift Apart's Blizar. Didn't need an SSD for that map due to it's level scale yes, but even still. That's the thing what textures and level scape for linear games, different scale for open worlds.
Even Ratchet Size Matters had had grind rails as separate areas. Other Ratchet games had water or other things (can be landed on surface but not always, when not using the race tracks. But remove it when using the race tracks. Depends if they want it to have collision detection on those environment elements or not too.
Biomutant did flashbacks without SSD, the rest of the open world was slow but even still. Sonic Crossworlds I don't hear the loading of other regions for lap on 8th gen or Switch as bad?
Just because Rift Apart, Yotei, Hogwarts Legacy did and HL on 8th gen/Switch don't have it. Some situations like the Middle Earth Shadow of Mordor Nemesis system not on PS3/360 sure I get it happens. But not always or needs to. If you look at games more like I do of mechanics or algorithms.
Part 2: That and when each character has to speak (not same time one after another) and it's laid out like a light novel, wow is it obvious and strange then feeling natural.
I get why people wouldn't. So hot take sure I get what you mean even if I enjoy many of the nonsense I can totally get why someone wouldn't peeling back all the stupid things the medium has and looking at it closer.
@Ultimapunch Not even Vinland Saga, Baccano, Legend of the Galactic Heroes, Black Lagoon or others? Fair enough I have seen neither but whatever they handle in each of them I guess. That or the source material if some adaptations are bad.
Whatever setting, themes, episodic, dubs or other things worked for you. Space Dandy goes a bit further I guess then a Cowboy Bebop so not surprised there. That or how many space cowboy or the adventures or charm or otherwise out there. Not just 'I grew up with this and don't watch others' which I mean sure that works too.
Anime is broad but also too broad in some cases but suits it's niches with only few fitting a wide audience well enough in certain ways, not just for it's weirdness too. But I also prefer it over western 'cater to all and it also just not working either' at least the nicheness makes it clear who it's for then broad and for everyone which is really for no one other then those who can tolerate them more. But it depends what it is too. Western shows/films with nicheness I think work better narrowing in on something unless it's an episodic approach where it can expand on it more. Or whoever it's focusing on either.
If a case of 'adult cast' then I think that excuse is always nonsense and people don't look hard enough, I've seen or read enough plenty of action or contemporary slice of life/romcoms/dramas that have adult casts, whether for a teen or adult audience.
So I get it when not much anime appeals to people compared to many western media (cartoon or live action). Or live action J/Kdramas and others that appealed to people like Squid Game and such or not either. There is cultural or writing or situation differences that are strange to cover, not engaging or confusing or otherwise.
Some tropes are played out or not used well enough to play off different angles of things. Heck whether Isekai/another world, the teasing romance trend even after Takagi-san. Or many others some are pretty gimmicky, shallow and more. But then again like many media that can be 'appeal to this audience type' yeah they can be pretty easy to avoid too for appealing to nerds and the weird angles they go about it too.
But then again just as much as gross out comedies or 17 Again/Back to the Future and other types of tv shows or films and focusing on certain dynamics that can be weird (if they were willing to go there but still have a boundary they don't cross that anime definitely does cross sometimes too far) but have fair messages but can be weird if think about it too.
But it varies how something is conveyed too. Or finding the right media. Also many anime titles don't help their case either of questionable or what they actually mean too. It's a minefield or people just don't read descriptions and take a title too seriously and don't think for long enough to tell what it's really about as a good drama but may be named something particular at first if people have that mindset towards it.
Historical ones won't always appeal to people either.
Even covering bad books I'm like yeah that is weird of that view point the author has and not much substance to what they are saying. Same with any other media. Same with anime that jumps between comedy, serious moment, comedy and I'm like ok then this is odd. Especially if the same scene/setting for too long then making it clear it's a different one. Encountered that recently in a romcom and it was very obvious.
Fair. Its better then nothing, time ti make a game. It's not the sales of the other IPs. Has a dedicated fan base. Still use of the IP compared to the 90s or 2000s milking Rayman.
Whether it be IPs, or production, services with them (limited in certain regions, heck even Hulu coming to Australia was enough of a surprise). The manga stores online that disappeared due to VISA/Mastercard nonsense. At least Steam and others you can get wallet top ups, others, not even an option so services end.
Anime fans have been through a lot at different ends of things.
Besides that my Aussie licensors Madman and Hanabee went to other overseas content not anime licenses anymore so Crunchyroll is my only option now whether Aniplex or not. Which Aniplex is still Sony so like it matters.
Whatever the case of Netflix, Amazon, Disney, Virv and more of limited services to watch anime. What shows can or can't, I mean how much of ecchi anime can appear on streaming I doubt it. But probably those DVD/Blu-ray sales count for something still just like AVs.
The odd WB/Universal but more for films maybe. I don't know Grisaia S2 was universal, Accel world infinite burst was WB. Not watched my other movies yet.
90 to 100% of mine are CR released these days not by choice but by IP.
Or lacking Bunny Girl Senpai films 2 and 3 as well.
Will Takamine-san get a physical who knows.
Anime fans have said this for years, Funimation gone and digital copies after their physical so those digital bound to there are gone.
Sony licenses, control of distribution and others stances for IP content or production varies.
This is nothing new.
As if merch fans hasn't noticed too all the 18+ ones that went away either.
Anime fans know. We pay attention to a lot of business stuff or hear about the tourists even if it doesn't effect our anime we still hear about what effects others as it spreads that far.
Manga/Light novels, visual novels and eroges, merch. We hear it all.
Part 2: I'm playing old racing games because the modern era has basic or weak ideas to compete and the past had broader ideas, better progression, more event variety, and not milking licenses or vibes.
There is me wanting better animations or a hive mind for enemies to learn, forget, keep, adapt to other moves, and it being complex and then there is the bare minimum they refuse to achieve.
Or just cough Yotei cutscenes, because forget decent regions with things to do it just has to be cutscenes for being a generic movie experience use of an SSD for flashbacks.
Even Biomutant does it without the SSD. I swear devs are so uncreative weaklings. Or leaders are. I am fed up with it.
AAA or Indies or even AAs being lesser budget AAAs, that are so weak in competition anymore. Having less budget is understandable but being creativity bankrupt to compete to, instead of more varied balance of creativity, safeness, budget and competition is just sad to me.
I've driven tons of digital cars, I want substance not a load of garbage presented to me everywhere I look in gaming. Racing, shooters, platformers are garbage, eh open worlds that are too focused on their story/themes and character movesets/level design are too 'realistic or cinematic' but so boring.
I've played more creative human/animals/aliens, now they are dumbed down as if reality reference. I don't seek superheroes or wish fulfillment, I seek creativity or people with more broader creative brains. But we don't see that.
It's like comparing a regular Octopus to Cthulu, there is a difference in creativity with it.
There is in broader fantasy creatures and reusing Dwaves and Elves different ways for the 100th time. Creativity matters, people are just simple and can't be bothered coming up with their own so they just use what works then use their brains. Aka comfort or no need or effort to try.
So what was the point in their programming, art degrees and more? Clearly worth it. XD
Generic trailer. This game looks boring, tells you barely anything but 'cars and vibes', snore, sick of the downfall of this genre, it's disgusting.
To me I just want a Tokyo Extreme Racer Drift 2/Kaido Racer. None of this oh we want to capture the vibe. Or something else.
Inertial Drift is way better then this garbage. Distance is in it's side of things. I will play any arcadey, simcade, sim, if it has good ideas.
Ride 4 had eh AI even on very easy, they are just slot cars and the game sucks. But it's region system was an expansion on Forza Motorsport 1 and 2. Project Motor Racing has it's way.
Car builders in Sega GT Dreamcast, Pure (PS3/360), no idea WRC 23.
Lack of hillclimbs or point to point because open worlds or people too lazy to come up with any fictional or realistic ones to work with.
Like PGR where is the street layouts with creativity of paths used besides scanning the cities. Why do that I guess. Sigh. Not just the great event types it had. Or the car dealer to walk around and smart use of walls per cars appearing per area of the dealership (it looks like walking a museum with each type of artwork, sculptures, paintings, etc. themes.
Racing games have weak ideas and go for licenses or vibes and I don't care about that at all. I don't play games as a human for their boring elements I do for character movesets, not worlds/themes so repeated I lost interest, or to be 'movies but interactive' as if movies were just books but visual. Wow. How basic and easy to understand, not like Tetris or others whether simple puzzle games, combat games or otherwise (weak level design, eh dialogue, eh worlds, eh gameplay more and more so it's so dumbed down they can do less and they get away with it or players eat up close to reality things so they don't have to think too hard, sigh, boring.
Or otherwise don't show games can be more than movies but interactive. I swear gaming is so boring these days to dumb it down (cough rewind mechanics too, in 2006 PS2, to 2008/2009+ and it's been boring ever since, less RPG mechanics, less other aspects to it).
I want progression systems or physics that are engaging, not style over substance crap. Racing games suck and this just continues to disappoint me with more 'we have licensed cars over fictional ones' (Wreckfest or Burnout have fictional, but Wreckfest also has eh progression that bothered me and they aren't fixing it with 2 or Wrecreation either) or vibes or driving cars.
Yeah and I had more fun with 'driving cars' and 'better progression' systems or event variety (not just look we have racing, time trials, drifting, but nothing more creative then that as it's too much effort). Then that's why I keep avoiding AAA, AA, esports or Indie nostalgic trash.
Like making a bunch of multiplayer shooters or Doom clones/Boomer Shooters. I'm not interested in inspiration or competition that's superficial.
@BAMozzy As much as I've been looking over PS1 to PS3 games, the many racing, platformer and shooter trends it's been interesting seeing the cover based system of Killswitch and 24 the game or others, to Gears/Uncharted, to others allowing for more to it of going between walls or Bodycount that continues what old Medal of Honor games did for aiming.
Seeing racing/platformer progression systems, other features disappear, movesets, artstyles and more.
Even Indies are clear what their inspirations are, I've seen plenty of Crash, Banjo and more clones, I've seen GT clones but isoemtric (even on PS store there is one with literal GT original tracks not just any others like Woden GP with 'fake' but layouts of real tracks besides the GT1 and 2 menu style and progression with differences).
There are so many it's ridiculous.
Even Zelda clones.
I get put off by them as I want to see Indies go beyond fan game or too directly inspired status. They may have elements of the art, music and worlds that differ, but the gameplay is always copy paste and it as the thing I focus on a lot makes it a non purchase for me immediately unless they are covering it up well or got good enough ideas and in many of them's case they don't when it comes to platformers, is just sad.
While I can play any niche games in those genres from the past and easily see better competition, not just oh it's a WW2 shooter but oh we have mythology creatures to the real world, we have time powers (different ways).
Oh we saw Wii U, PS remote play (PSP onwards), Xbox Smartglass, we saw 3D in 50s, 80s, 2010s and more. Like whether it's a flop, it's a later attempt by any companies, right time, pop;ularised whatever the case.
There is a difference for sure in 'how' inspired or how copy paste it is.
For Indies they think it's inspired I don't.
In this case yeah it's very different of the proposal to Sony, they said no and the rest we have come across in articles about the situation of the store page, images, proposal and more, how audiences see things and how close it is no matter how similar/different if it's enough to confuse (which is very easy).
As if spoof moves as parody, let alone ripoff studios haven't done the same for any films over the years.
Not just oh these non aware gaming types get confused, or oh think it's real and don't know game characters or character modellers or level designers style enough while many of us can tell a Ubisoft character model or other factors, we may not pinpoint the person but we can enough details.
That aside yeah this ripoff is getting ridiculous, even if many games have similiarties, or inspiration, it is a case of yes the prior attempt with Tencent and Sony was clear, they didn't like it and have tried to get what they can out of it, push the bars more and more and Sony isn't having any of it and I can get why.
Sony said no, but they won't give it up.
It's clear of the situation, not oh Sony looks better, if Tencent doesn't like their cake and wants more out of the situation they need to play ball and stop being silly about it.
Part 2:
Saying she is mean is the stupid things I've ever heard, who cares if she is mean, she is annoyed at the differences she has experienced she can be happy go lucky about everything after something dramatic like that in the story, she can in some situations but 'all of them' I don't think so.
I'm going to take the logical or plausible side of that, not the 'I agree with everyone and should be fake happy to fit in with people I don't agree with or appeal to everyone' like what kind of situation is that. It's not a case of authority, it's not a case of anything more then if a pet died or what happened to their other parent or other factors and your parents lied to you about it, your going to want to know why or move on if it doesn't bother you?
I will take the other sides or details then agree with what they said because I don't like it, or a consensus agreement and 'nothing happens' or it betrays the first surface level thing I heard compared to the other that justifies it with more info.
I mean if someone goes to another world (Narnia, Gulliver's Travels, any anime isekai), and fits in or converts their world, do they want to go back? Or stay. Do they have the right to? Not just because they are the protagonist, have such ideas and to go with what they did in their old world to this world's rules, region's people, etc. especially if it's a series including building up their kingdom or not, or helping them out, or so. (Without getting into time travel and words said or started by a time travellers or other consequences of events).
That or 'were going to steal something' yeah we don't believe you 'oh they stole it' yeah we got a mention of it but we didn't think it was legit. It's legit now isn't it (National Treasure movie paraphrasing).
In a case of appealing to people or a 'I'm the leader do what I say' sure, but in a way of she is sick and tired of all the terms they say or things she has seen why would I not.
There is people that are ignorant and want to benefit themselves, and people that just ignore those that see it as ignorant yet they want to benefit others and they just don't care.
I see potential in things others don't, if they want to seek out just graphics, story and more and I want gameplay and you think that the gameplay is fine, what the devs wanted and more that's fine, but if I saw potential they didn't but beacuse I had a different idea, I'm wrong. Am I? I'm having my own opinion and see possibilities it's a suggestion rather then a scientific thing, but it's comparable.
I'm not saying the complacency is bad, I'm just saying other things can be done, 'I don't want to hear it' well that's the thing then isn't it. It's a suggestion, and blocking out suggestions, or other things that can be proven. It's why innovation doesn't happen either it works so avoid risks or people are complacent.
I can compare games before the RPG or story cinematic design, is it outdated, not to me. To others it may be.
I could go on but I thought for more then 2 seconds about it and had an instant emotional reaction about it like some/many may and not dive further, they don't care/too much effort, don't care to see the other's side and focus on the first thing that comes to their brain/their values. Reading characters/people.
@Locopath I didn't play Forbidden West, but to me I always got the impression it was a case of 'I discovered this thing, no one believes me', more a theory with facts then a boy who cried wolf situation, no one else understands, wants to understand and there is no point convincing them.
Besides Aloy being an Outcast also.
That or 100s of time, different people, same people, and it being tiring the amount to inform, not convert, inform. If she goes to more extremes then sure, making her likeable, a villain/anti-hero or whatever as a 180, whatever they were going for I don't know.
Ah humans/psychology.
But if she was proving their was a different life they used to have even if it's been years and things changed that set them to this current page, knowledge hidden away or lost, building it up again, 'stagnant, backtracking or otherwise of different living, as evolving isn't always the answer or how it's approached'.
I'm trying to say this without going into religion, flat earth, science and other things deeper as examples, we don't need to go into that but they could be comparable. I'm just focusing on the perception or normality they see in the game as far as I understand from family who have played the game.
I see enough people hate some characters who are just ignorant (intelligent in education, versus in social or other cases) and I get that but treating 'everything' they say as such or a 'one moment that ticked them off and letting it being 'I can't even look at them anymore' or other cases such as 'the non-believer/not the consensus because they had something different to say, another idea, or otherwise' when sometimes they have valid things to say, is enough for me to just ignore the excuses. If it's justified or understandable from both sides, and which to see more, or just understanding the frustrated one's side besides the frustration being what is coming out more then yeah.
Makes sense to me.
She knows about the old world, she can't get people to be easily convinced of what she has seen, why wouldn't she be annoyed at that. It's like saying this food tastes salty, when it's actually sour, it's not the terms completely in that situation, it's the definition, it's the meaning having more to it than that.
The clone she is (I never beat the 1st game so I'm going off certain details I have had spoiled to me) and all that. It's too much for the other people around her to understand, just like in the 1st game I think a quest with Elrend or whatever his name is and his sister and he is drunk and so on (not a lot to go on but from memory), they didn't investigate those things Aloy did in her investigation, the facts that are there proving it.
i don't just take the emotional 'she is very mean side' if I can see where she is coming from in people just not getting the situation with something that dramatically different then anything else of their tribal lives, and some futuristic tech and other factors being a mystery, and she works it out as she goes and if no one else will be convinced why bother.
So do many IPs, so does Sackboy yet it got a 3D World clone as that's all Sumo Digital could think up.or Sony approved whatever they thought to compete with.
We could say the same about The Getaway, or any Studio London projects, other studios as well that were cut of Zipper, Guerilla Cambridge, and more too.
Astro can offer anything, whether past references (which I hope it doesn't too much).
It can put anything it wants, as it's a pretty open ended IP really. Playroom/Astro Bot are fine but they need to do more of their own thing, that's what I want to see. The mechanics used were fair but could do with a bit more.
Ratchet can too yet has been doing a pretty safe direction and it's clear they don't know what to do with it or drag out the story line from 2007 onwards for some reason, not as great as Crack in Time gameplay either. It feels like a 'we sometimes have experiments' but it really is just 'we need a kid friendly IP to offer' even though it's really banking on fans and some of us are ok with the current direction, others prefer OG era, and the rest of us want it to do better then what we got with 2016 or Rift Apart. I'm not happy with it's current direction of Rift Apart as a come back it didn't do it very well I find.
GT7 also has been wanting to do live service since GT3, started with it during GT5/6 and I'm glad it took till now for them to do this Sport/7 approach (I don't like it but at least we got enough games of prior approaches of the series) but they could do other things if they wanted as well.
The other IPs vary. GOW doesn't need to be in line with the other IPs yet has.
So instead of a train sim it's a train racing game. An arcadey one? Vibes or approach to something.
Sounds great.
So like the shovelware game Xtreme Express World Grand Priz on PS2 that I liked (rare times I liked something shovelware published, also a deep cut PS2 game, me praisingshovelware how dare I break the space time continuum).
Looks cool to me.
Denshattack is also a good mention.
Not a train person but like arcadey sports games I can appreciate this.
Part 2:
People ignored them in the past besides collectors, so don't talk nonsense, you ignored it with Indies, sports games and more. Didn't when Twilight Princess/BOTW did it because it was Nintendo and not PS/Xbox (same with Portal and Wii U, or Xbox 360/One SmartGlass, or PSP onwards remote play, or Steam Link, I could go on).
The Rift Apart/Yotei SSD use was just not exciting at all. Crack in Time it was better, prior gens other features or consoles (regardless of platform) the gimmicks were better.
I'm staying on PS4 till I see something good. I haven't. Darksiders 4 is multiplayer so eh. Wreckfest 2/Wrecreation look disappointing.
1st party on PS/Xbox don't interest me at all. Hi-Fi Rush/South of Midnight are cool, but still pass. State of Decay 3 isn't my thing but looks cool for an IP everyone ignores it seems besides that fanbase. Astro/Ratchet/Sackboy/GT7 would be my types but disappoint in their series or in general.
3rd parties vary and have their design I'm not a fan of.
So Japanese AAs or Indies it is. Western AAs haven't been impressing me because they keep AAA western competing game design wise and I'm not interested in them.
Hardware wise eh, price, expensive, Portal 2, it better offer dual screen features or else we get another boring held back casting device. Newcomers to remote play after prior attempts since PSP sure, otherwise no excuse.
Game design wise, still will hate it like I do modern gaming already.
Playing PS4 this gen I was like hmm so I'm missing out on what more objects/grass/rocks, more enemies, maybe changes to artstyle with ray tracing or HDR sure, VRR is fair, but I just don't care. To me PS4 did not hold it back. I don't care for 4K. I don't see appealing gameplay ideas, why should I play a PS5 game with progression, movesets, animations, level design and more I don't have any interest in. I'm not supporting them. I didn't like PS4 game design, PS3 had moments of PS2/future design, PS4 is full future design and I don't like any of it. PS5 is more of it and less studios or whatever else has happened over this gen. Less reason for me to care. I'm buying Indies, that doesn't effect current gen at all, they support till eshop cut off/disk production stops.
I know I research this stuff. Sports games go till they choose not to. Just Dance as well. Not my type of games but they still do. Companies want money, they choose what to do with PS5/Series versions, not players. Expensive games/consoles sure, casuals playing what they do, sure, but I don't care. I buy my Indies and gimmicky hardware games and that's it.
I have no interest in AAA or current/next gen consoles boring ideas/direction or pricing.
I have looked at any devices/game libraries or what games mechanically or otherwise are doing, whether I own them, or not, collector looking or modern gaming seeing before I buy a console, or what I see others that do use them around me or online. I don't see the excuses at all and I don't even play the PS5/Series X. I did for Ratchet hated it compared to past entries, Space Marine 2 I finished, it was a 1.5 entry, good but eh. GT7 I'll get on PS4 as I don't care for visuals, more cars or anything. The progression is eh but like Sport I'll get it cheap and pre-owned not funding it.
3rd parties vary. I bought the Square 2022 IPs, or any other 3rd parties I did have interest in they flopped, I don't care I still bought what I had interest in regardless.
I don't care for more car opponents on screen, I hated it on PS2 with MotoGP or TOCA, I have any others of those types iterations years later, so anyone saying oh we can't do that, look with your eyes, I look at gameplay features, so don't make excuses, just because the other devs pushed visuals and the annual games put more opponents on the track. If F1 can do it, but GT7 can't it's because they have different goals.
I don't care how many grass objects or rocks there are. I am fine with grass textured terrain, I don't care how boring the open world quests are I'm not interested and not buying them anyway.
If devs choose to focus on PS5/Series, and they very well are and people think oh old gen is the case, uh what 3rd parties are you playing and complaining about for cross gen versus those that are only current gen and ignoring because they don't suit your preferences yet do exist and count as current gen only, not just PS5 only. I've looked, I've seen the current gen only, there is a fair amount of them. The others are NOT holding this gen back.
I enjoy 1 and 3 OSDT the most, the pacing or mission choices, the atmosphere of 3 ODST is great. I skipped Gears Xbox One/Series X remasters as I just don't care. I'm fine with the 360 versions of the 1st game regardless of the tweaks or visuals.
1 is just a lot of fun, 2's additions while good (hence ODST as the last of the dual wielding ones among other choices), the level design or story just didn't appeal to me that much, better then 5's approach but even still.
Not big on modern shooters these days. I also don't have a preference for shooter feel either.
Killzone's heaviness is fair, a lot of others Gear 3rd person feel is alright, of the many cover based PS2/OG Xbox or PS3/360 ones, yes they do exist Dead to Rights, Killswitch, 24r The Game and more. Let alone the cover based sliding around corners and moving between of PS3/360 era then the past.
Let alone the Medal of Honor/Bodycount aiming choice.
I have racing physics/handling preferences of older games like GT3 or PGR2 and 3, versus modern ones but shooters not so much.
Also Halo 1 how dragged out would it be, the ship, the levels/regions, tunnels, combat, etc. how many enemies and more. Filler to length it. Not looking forward to that if they do. Unless they make it worth it but I doubt it.
We will see what they choose to do with it of just porting the collection, 1st game remade or otherwise but even still.
I mean people hate BF6's length and I'm like have you played the PS3/360/PC games in years? I have, I do many shooters. I know their length, their pacing, their abilities, level design, movesets it's why I'm buying them and not modern shooters basic ideas and ok pacing.
Besides multiplayer focus I have no interest in taking over shooters most and the few singleplayer ones left that are hit and miss.
Part 2:
I focus on gameplay, gameplay is very important to me, I'm at the point where graphics (artstyle/colour palette, voice acting doesn't effect me regardless of quality of a game/budget, the animations can vary, OST can vary but if they fit the setting/theme I don't mind if I don't like it in an outside the game way, it fits what it's goal is).
But it's a gameplay feature. Do I have to agree with that choice for gameplay, do I have to praise a Sony 1st party to fit the narrative of others?
Nope. I don't care if I give it a 5/10 for things I find annoyed me the most about it. People don't like seeing a low number and how they value it differently, it differs for everyone and how much they do so. To me that feature has a value to me that bothers me, my scoring is a bit off sure but I'll consider a change.
I could put a 6 or 7 sure, but to me a 5 is not BAD. It's average. I watch or play many 3 to 7/10s, doesn't mean I agree with them based on my experience. I rate many TV shows (anime) as 1 to 8/10, not 9 or 10 unless I really think so. I wasn't doing that here but I could have.
I didn't focus on audio (music/sound/voice), graphics and more as much, do they get high scores yes, but I also don't care for them as they already are good regardless of my preference.
People are afraid of average, that's not my problem. 5/10 doesn't make it bad. I don't appeal to those people. They can prefer aspects from the game and that's totally fine. It's just that part for me I was not a fan of so I put it lower as it does bother me.
I'm not even the one playing it, but from what I've heard from the person I am talking about with it that has I agree with them on the aspects it really does shine in. I think the game is excellent at what the world design, culture and more conveys, the combat and other core changes make sense.
I am not an open world fan, my preferences are different, so I have to be particular because it's not my style of game or open world, but I keep that in mind for what it's going for that differs from my tastes of open world or even linear game or just general moveset/level design tastes that exist in the past, not modern gaming.
I don't like it's use in Rift Apart, of it having both Crack in Time's prior and it's own other approach Rift Apart itself does.
They can do it, I don't have to agree with how it was used for story/flashiness and eh gameplay use if I have other ideas/preferences for such a feature.
There is a reason I mentioned Zelda light/dark world, or others I would have preferred they do it with, with those flashback regions. I literally gave examples, or my own suggestion. I don't just go 'eh bad' an example/suggestion. That's better then saying nothing at all.
I literally come up with suggestions for games flopping, like anyone cares. XD
Read my comment again. Part of it is 'preference' the other is design (reference or not for example sake) I would have 'liked' to see.
I know it's designed how they wanted it to be, I'm aware of that, I don't have to like it, hence the comparisons/suggestions.
@Propaperpusher Like they are "supposed" to is the case yes, it "may" do it how they wanted, or achieve it very well. It's not what I would have wanted to see them do with that feature.
Hence the suggestions/game comparisons. Is it harsh yes, but it just bothers me that much. That's all. Just would have liked to see a different approach. Hence my comparison or suggestions (not saying it's bad and no evidence, I back it up, that's better then nothing). I research game features firsts, refinements, etc., I'm going to compare, give a suggestion of what I would like to see.
I gave suggestions for Foamstars, Biomutant, regardless of if Foamstars sucked or not. I didn't fit the narrative of others. Again Foamstars is not my kind of game. Still saw something in it. Under the Skin could be a live service with it's perks system if revived. Ride 4 sucks for AI but does the Forza Motorsport 2005/2 2007 region feature in a different way. Making my points.
I see the potential in games or hardware gimmicks that are given up on, and it's just more what I'd like to see of that approach then what we get given. Should i compare what they do to potential, yes and no, I'm not sure.
I mean people down score hardware if something doesn't have OLED. I hate OLED lighting/colour enhancements don't appeal to me,, but that's what they want. I wouldn't vote a piece of hardware for having LCD or MiniLED and not OLED.
That's all. But there is a lot of potential in games or console hardware gimmicks i never see, so like it matters. Sigh. Can still dream.
The game is good, no doubt, as every other point I listed, varied how I approached it (thinking back on it then to now/re-reading I'll have to do) (but if one thing is too much people react as such even if the rest is pretty possible or particular) it's just that part I am not a fan of at all.
I wouldn't have gone oh it did a Link to the Past, I'm not a Nintendo fan or blatant like that. XD I'd be happy if they did, I think it would be interesting. But again that's why I say the region she has experienced in the past to offer a lot more then just cutscenes. Aka meaning I would have like it to be expanded not just small cutscene areas. Whether for clues or other gameplay (sure we got the musical instrument playing which was very Last of Us 2 like even if culturally relevant to Japan yes playing that instrument).
I don't really care to compare to Last of Us 2 or AC Shadows and more focus on what the game itself does (if I did compare my bad in my other comment).
I play all games, look at ideas, trends, or game design. That's it. I play old/new for gameplay, not story telling, I'm not big on modern gaming story telling, skill trees, movesets, etc. so to get that out of the way.
I'm not saying the flashback scenes are bad, I'm saying what they used the gameplay feature for is bad, that doesn't mean I agree with the design choices. I can disagree and not like a core or new or whatever feature. I hated Pikmin 4's padding or core changes, but I liked it's night minigame, I hated the character creator, I liked Oatchi, I hated how they pad out the first area for him to swim, the upgrades were fair. Seem my point. I praise some things, dislike others. It's a balance of good and bad. Not 0 to 100 and no in-between. I count for in-betweens.
It's fair to say they work on 1 project at a time, it's fair for them to not announce stuff, but I mean like everyone else as said.
We have Nixxes for that, whatever they are working on of projects from PS4 era or PC ports for any PS5 games.
We have other outsource studios like we got the PS3/Vita (I don't know if Sanzarui did the Vita port) Sly remasters and Thieves in Time by Sanzaru, regardless of what they were able to do in compared to Sucker Punch in quality or original vision of the series they did a fair job.
All studios put onto other IPs do what they can in their way or to capture enough of the original.
Many others as well
Other London and others got cut, Bend/Bluepoint had their projects stopped to start new ones I assume after the live services. Which was a waste of time/money.
Naughty Dog got messed over with Last of Us remasters/remakes.
Seeing as I'm not the target audience, the revenge plot is probably fine but eh.
The SSD use for flashbacks is as bad as Ratchet Rift Apart, Sonic Crossworlds and more. These devs suck and I wish they had better ideas, not other superifical nonsense.
Yotei covers it's cinematic aspects sure but even Biomutant did this stuff pre PS5/Series X update, let alone even Zelda light/dark world (why not sub areas with her being young, but nope). Even Spyro 3 had side areas put elsewhere compared to the main areas, let alone the level of detail approach.
The combat changes seem fine, the activities and things compared to Shadows seem culturally or progression wise interesting.
I think the game is good/great but it's not my thing for open world activities or progression compared to my 'very few' preferred open worlds, and the SSD use is so pathetically bad it's hilariously uncreative.
I'd give it a 8/10 for how good it is, but for the SSD thing it gets a 5/10. It's bad.
@morrisseymuse Besides the return to form, even if I mean, if we compare to say Battlefield 3 or 4 or maybe Bad Company I guess. Maybe the gap with 5 or 1 and 2042. Not sure.
That or it's maybe the 'it was a better time or that's what I experienced back then'. I mean the amount of things people don't get of hour counts, versus remember the memories but don't other details from back then as much.
While as a collector and buying/playing to understand the trends, the themes, the mechanics, a lot of it is clear to me how games were then and are nowadays and what design elements I miss, Indies don't capture (the style, but not the gameplay as much, their skill or budget sure, but not always it's because they can get away with it as it doesn't matter to people, same with how accessible games are these days or more RPG elements or basic movesets, well compared to say any other genres or sci-fi shooters or other ones of PS3/360 I've played that aren't contemporary and COD/Battlefield like, I know I've played /bought most of them so far it's clear how games are now versus then, same with platformers, and racing, and many other genres, trends or not, I prefer good movesets/level design so you bet the skill trees or more basic movesets in some genres bores me to no end, but COD/Battlefield they are continuing with what they were going for all these years, in a way).
Besides that like COD I assume people don't care for sci-fi as much that buy these games they want the more past or contemporary, something 'sigh' grounded or realistic enough.
Same happens with Tom Clancy games, the more realistic or movie like scale. It's why people didn't like Extraction. But then again they had to attach an idea they had for another game so they 'HAD or chose' to use it in Extraction, the goo idea.
Audiences get particular about that. Long running especially or what they originally got into a series for and it's movie/real like identity not it's COD any IPs it can offer skins like Fortnite.
Because we have to have that these days. Some consistency or familiarity is good, other times not. It also limits creativity too. Hmm same as appealing to casuals so it's not too weird. Cough cough current era of gaming and why I find it boring. Mechanically or personality wise (story, world design, etc.)
I'm only generalising but it is easy to pick up on some signs of people, I mean look at sitcoms or dramas or other action stuff, how much some stuff gets by, others don't, because it's close enough to their real lives versus other scales of fiction anymore or if they ever watched them.
That or if it was from their childhood and how much they do or don't expand off things anymore to let new stuff in. That aside.
People experience something, they narrow focus on what they see the series as or what they enjoy. No everyone experiences everything, they don't need to but I mean, it's not hard to see the signs is it if you think hard enough how people are. Their expectations.
Alternate history no clue but I mean if Wolfenstein does well sure but the amount of people that buy those versus what's recognisable with COD/Battlefield/Tom Clancy games I think is enough to make that clear.
The way it plays not sure maybe it's comparable. I haven't played anything newer then 4 so I have no clue yet, but till I get to them.
Maybe the nostalgia? Maybe the messaging? Maybe what it looks like then what it feels like?
Part 2:
I own literally so many PS3/360 era shooters, many of the trilogies, one offs, popular ones and forgotten games, they all were 6 to 10 maybe 15 hours, depending on what you did, sure I get defeated a lot, I may look for intel/other collectibles, I may misunderstand what the game wants or I maybe give up if I can't beat a section, come back and either still can't or can. Depending what the game is asking from me.
I beat Battlefield 3/Splintercell Conviction each day 1 weekend, never done that since or with MOST games (those 2 just were an exception that time) and I never try to beat them all at once, it's not fun and I can't be bothered to go that long playing, I take breaks with the games across a period of time.
Sure I get games cheap so there is that nowadays and it's not comparable I won't deny that, but even still, back then full price or nowadays the hour counts don't lie with longplays or howlongtobeat stats, what other players that beat them will experience quicker.
I literally played games back in PS3/360, and I still am collecting all or most of them for perspective of the trend, I enjoy the games, what they offered in the games as ideas, what can be done/has been done and because I enjoy the mechanics in them not the different game design or themes/otherwise these days of this modern era changes.
That and due to lackluster shooters or many multiplayer ones nowadays not being my thing, so for campaigns, it's actually NORMAL it's just audiences forget.
I focus on game design, no always the themes, set pieces or emotional/other enjoyment so to me I hate a padded campaign but that's usually for ones with mechanics to show off, which Battlefield/COD aren't as much about that more the stories and set pieces as the gunplay or breaches and other stuff happen a lot in the games.
I said this to someone else and pointed the evidence out too. I don't disagree with you or them of the cost but if you look at the evidence, it's already laid out.
@WobberleyBob Thing I always find is people were ok with it in 7th gen when it was $50, you check the HowLongToBeat or longplay videos length times ok. What were 7th gen lengths? What was Space Marine 2's length? Titanfall 2? Any others? Immortals of Aveum was a bit more.
Did people play other modes in any games at all? When they had 3 modes? Or just the 1 mode?
Vanquish was no multiplayer just campaign and side challenges, Space Marine 2 has 3 modes.
People seem to forget the 6 to 10 or a bit more, whether defeated by enemies a lot, intel to collect and more.
People need to wake up and realise that yes the cost is high, the hour counts were similar, the set pieces and cost is a lot and people expect too much.
But there is a reason I play many genres, look at the evidence or what gameplay I want, not some worlds/themes and ignore the math.
Borderlands series like any RPG has sizeable length in teens to 20s to whatever else you choose to do. Sometimes horror games did too.
Collectors pay attention to this besides how the annoying second hand market works, tell the good/bad games, etc., it seems most people that move on seem to forget, they remember the memories (or if new to gaming they don't have that reference) but otherwise people seem to forget what games actually had.
Just because people want value for money/play a bunch of open worlds doesn't mean all games are the same length. RPGs were inflated back then, still are now of hour counts and limits locations (depends on the scale, what quests, etc.), grinded, progressed, watched cutscenes, even padded out battles in hack n slashes add up.
People seem to forget this. That & I'd rather a shorter game with good mechanics then padded out boring skill trees/dull set pieces and more, but we don't get that anymore, if the set pieces are good enough and short I won't mind.
Even Uncharted is reasonable length, Last of Us 2 is inflated of hour length.
I won't spend full price on Battlefield 6 either just to make that clear, but for what they are pulling off yeah, look up prior games in the series/other genres/games and what they offer in the games or hour counts.
Besides Ghost of Yotei was cheaper to make then Spiderman 2 or many others, different hour counts, budget and more, yet it's full price, is anyone questioning that at all NO! Not everyone sees the budget or compares that and what it goes into. Do they?
Does everyone want a 3 hour movie with filler? No.
Versus how other players buy it, play it on whatever difficulty, understand the game enough, be defeated a few times, understand what the games wants the player to do, etc. fire fights, directions, paths, whatever the case.
A multi disk situation wow. Regardless of it being a re-packaging to move extra disks. XD It's a fair way to get all FF7 Remake so far content out for sure.
Also just the 2? No Crisis Core? Just 7 Remake, DLC and Rebirth. I mean sure. Not like haven't come across that before 2 big, 1 small experience as 3 in there. It works. Just surprised they didn't want to go the Kingdom Hearts route, except instead of all games on 1 disk it's all games on each of their disks in the case. But they don't want a larger disk case size or to have 2 cases in a bundle. They could, but they won't. or a custom box like those with collectibles/other stuff in them either. Or a custom sleave.
Also is Square planning a bundle of all 3 games (no Crisis Core included) in the future? Hmm) Regardless of reprints and so on.
Also special case for all 3? Or just a disk flipper? I mean blu-rays normal size for 2 to 5 disks are those a thing anymore not just older releases or re-packaging past show DVDs?
Or thin 1 disk blu-ray cases, not a fan of them, whether on their own or excuses when they make them just thick enough to fit between others on a shelf, it makes sense for that but not in the smaller case size for 1 to 2 disks, it's just weird and just cost cutting, what company does that to go 'yeah it benefits the customer's shelf' no one XD for TV/movies.
We don't get larger case sizes anymore like 360 Lost Odyssey or Wolfenstein New Order. For games at least, unless it's like TV show box sets or so.
@Deadp001 Yep only the singleplayer here. Never tried Battlefield multiplayer I think before. Tried some COD multiplayer (offline modes more so, odd online but not much). So I don't pay for any subscription for PS+/Xbox Live, never have never will. Just not the type of play/motivation I have for games.
Rather campaigns, side mission modes, etc.
Did campaign co-op when it used to be a thing, last I remember was either COD BO3 or maybe some Dialbo clones like Nine Parchments or Enter The Gungeon. Haven't done offline family multiplayer since maybe Halo 4 I think.
Racing games same thing, for event/mode variety, not multiplayer, arcade/campaign modes for singleplayer yes.
Party games not as much and even then singleplayer.
Bot matches in the older games sure, even Killzone bot matches, Unreal Tournament. Star Wars Battlefront more 2004/2005 versions.
Space Marine 2 was ok was just a Space Marine 1.5 to me, in good and bad ways.
Buying up PS2/3 era ones, Titanfall 2 was probably the last great (year wise, of course still buying/playing older ones older then 2017 in 2025) one I enjoyed, besides Splatoon 2 (more a platformer with guns campaign but still, will get 3 eventually, 2's was the most smart use of a grapple in a shooter I had fun with, and that's saying something as more grapple uses I find boring in games other then maybe Ratchet and even then the momentum doesn't do much)
Even then most if not all I'm playing nowadays is older shooters singleplayer for their weird mechanics (Singularity has been a blast with it's time device mechanics and weapons, tone/atmosphere, Time Shift was fair but got awkward at points, Legendary was ok for it's mythology to contemporary idea, then again all of Spark's games were hit and miss but still bought them all, Vanquish/Binary domain were fun, Bodycount has it's issues but I still enjoyed it, etc.),
Even Psi Ops for PS2 has been fun. Maybe or maybe not a shooter and more action adventure but Alice Madness Returns was fun. Wolfenstein 2009 or Clive Barker's Jericho started.
odd stories, themes and such, that and also more mutliplayer shooters means less singleplayer ones coming out these days, that or many haven't been that great, new or existing IPs.
@ReacH EA has an Indie funding/publishing program, thing so yes. The case with all Hazelight releases pretty sure, was the same with Unravel, the same with Fe, or any other Indies they have given funding too.
There is the odd ones we see this with from time to time from big companies besides more Indie or lower budget or any other region publishers that fit that scale.
So is it bot matches but no mode for it? Just 'fills in with bots' hmm. That's my guess, not surprised but worth asking.
Also Battlefield Studios? So not DICE? Not Criteion assisting? So just as shortened thing for the site/fitting space, understandable I guess. If regular enough or people wanting to know more can elsewhere.
Interesting choice of Circle symbol/image in the review there. Understandable the setting, the theme, tone and what they are going for or inline with older Battlefield which is a good thing.
Campaign being a bit particular on it's theming/story sure, but what is the GAMEPLAY, seriously what is with reviewers doing the bare minimum, maybe it is just the shooting, stealth, door breaches, I don't know, the trailers are only so much.
I know they won't do the swap feature from 2 Modern Combat again, but who knows, maybe they just don't show it in the trailers.
I've played so many PS3/360 (not as many on Wii, PS2, Xbox or GameCube but getting to many of them over time) with plenty of mechanics. Battlefield may be what it is but you never know.
Heck I remember the 2042 gimmick whatever that was? Or the battle royale? Is that what Portal is, barely know what that is, I didn't play it but I'd still like to know.
Is there squad commands? Or is the squad just 'there' around you. Who knows.
I don't buy a game to play 'cinematic, themes and story' regardless of the audience it's for.
I buy a game for gameplay, so knowing if it's heavy, or floaty or typical Battlefield but slight (if the reviewers know depending on who gets put to a game or the last time they played the series sure that factors in).
Sometimes they may have a hacking minigame, how am I supposed to know?
I get it's a review in progress, I get this more applies to multiplayer but if most of the game is clear how it feel before launch or day one patch, or even prototypes, people want to know. I want to know.
Heck if I see a prototype with different level design I think it's cool ,let alone how a character's moveset of options is or feels.
It's why I find most games suck, some are fair on heavy, but most aren't and put me off. At least for 3rd person games more then 1st person ones.
I expect the game to be 'typical' but you never know, how am I supposed to know, it's not mentioned.
It's like with racing games I have to check the menu footage (the rare people that do which is annoying as I don't care what the graphics/physics look like all the time, I want to see the menus, what it is like, what dumb lobby syncing garbage, it slows down the game and is pointless if playing singleplayer, so it is going off because they can't be bothered to put a sub menu for it anymore just annoys me), and I end up just giving up or buying the game to see the menu modes/progression structure. Or emulating it if it's old enough. Modern games barely offering much modes anyway, some shooters have but most others that have that focus, are generic and too low on modes or progression excitement at all. Just 'bare minimum, play for 20 hours, snore'.
6 hour campaigns don't bother me at all. If they have the story/ideas they want to present by all means. I'm not bothered by that.
Also says a lot wow Nintendo/Sony are going well because i buy too many Indies on discount, nah can't be the case. They do rely on me and others like that. Can't be true. XD
Not just those that buy all the new games each year? Nah. Anyone that buys all the new games yes, if they all interested them of course.
Then again my completed games list (digital/physical retro that I have put my effort into) has been lower then 2024 at around 30 or so. I started with NFS The Run on 360 during Christmas to New Years and even then just not bothered with a fair amount other then digital Indies that are short. So I need to get it to around 30 again in the next few months. Then just the digital Indies adding to that completed list. I don't care for trophies just end credits/last levels/story beat status.
@Leinad7 Agreed, Sony does have those few exception games that do and have the message listed about it, same with any 3rd parties that do and just like the other Xbox/Switch games putting the message in different ways.
Just like Battlefield 6 will as well. Or any other server based game.
Even prior like GT5 they offered the Greatest Hits/Platinum after update 1.10 (way more updates then that), I know I have multiple copies.
While GT5 Prologue you could get both Spec 1 to 3 disks per region (only was 3 updates anyway).
GT6 never got that branding so who knows per disk production cut off.
Sport PSVR branded box I assume is just 'that' and I assume the updates that offered it but I don't know for sure. I haven't tested with my disk. But even still it's 1.68 to 1.69 offline was quite a bit of time last year so yeah you wait a while and will never get it all on the disk because it's based around that business model regardless of free updates, odd DLC Sport had while most was free updates, that DLC went before the game was delisted period too.
That also being it's more then the disk size of dual layered Blu-rays pretty sure. GT Sport being 100GB+ (under 105 I or 110GB from memory). But you get your FF7 or Last of Us 2 or Red Dead 2 2 disk games, barely know any others.
Most 3rd parties agreed don't want 2 disks. Or Sony doesn't want to alter the case molds for few exceptions. Even movie/tv series blu ray cases are thin or regular size when multi-disk it's weird. That or unless fits a box for a collectors edition or something. At least to me that's been the case with anime, not so likely western media I think as much but I'd assume so to cut plastic costs or whatever.
It's not like GT5/6 where the online stuff is cut entirely and none of the online events access anymore. Not just multiplayer.
GT Sport's offline restructuring of livery editor (not just fan content uploads) and sportsmanship videos before multiplayer mode or the dealership restructuring for car duping/save file editing, etc. It adds up (just like memory card copy protection save file deletion messages prior to the server method nowadays).
None of that stuff is going to be on disk just archived by fans or documented on wikis (like I did for the GT Sport offline update changes is update the wiki to reflect the changes).
And I wasn't even a fan of the game (did most of the game still) but got it cheap later. GT7 I will do the same, when it's cheap. That or whenever the My First GT car transfer period cuts out in 3 years time.
@Dimey The odd ones you see on social media (even Food 4 Dogs being part of the PS Vita community) yes, most of them probably do as much as Wii bowling or not at all. So exceptions exist but obviously that's still so little it's not really noteworthy.
Saw this in a video. For me other then what Everybody's Golf on Switch. I'd say nothing really this year at all. Sure I want Pacman World 2 Re-Pac but I didn't even get the first either due to quick physical cart cut off for the 1st game. May happen again. Otherwise not much has interested me in 2024/2025 at all to buy 'new'. Even then I've played some games discounted that were 2025 I didn't realise so it's tough for me to pin point it. I want to maybe every 6 months just to be safe there of the discounts of Indies that are 2025 releases, but regularly in the past it would be yearly a few, 2022/2023 were the Square Enix flopped I was interested in of Diofield/Tactics Ogre Reborn, Front Mission 1st and Valkyrie Elyisum. Nowadays not much to none at all.
I mean if people only need a sports game/shooter, or just a platform (in the past it was flash games in web browsers, nowadays it's Minecraft mods, maps, servers, Roblox games inside it, Fortnite games inside it).
Or odd subscriptions and what people try.
I mean if people get discounts then sure. I have the past few months more then usual. Whether eshop discounts or physical retro but not as much physical 'new' or 'preowned' after a few days or months new/preowned.
For me it's currently more then, or once a month. If it's new games then it's way longer, if it's discounted eshop games then it's more regularly. If it's years ago then it would be a larger gap but still a lot of physical retro and less physical PS4/Switch/Xbox One preowned or new copies but lower priced.
So it's varied for me.
I'm getting more anime near release in my region (so waiting a year) then I am video games new. Even then that's on occasion if it interests me or is large enough to release then niche/not even close to physical at all. So an odd romcoms, or odd action scenes getting sequels I used to like.
For games it varies for me. If were talking physical/digital new, then for 2025 maybe even 2024 probably about 0, let alone maybe 1 or 2. I mean for 2026 it will be Rhythm Heaven Fever. If Prime 4 maybe even if not that excited for it due to it's new direction being a bit hmm to me in trailers.
Otherwise I had a few in 2022 or 2023 but that's about it. Less compelling ideas in games I'm waiting on, means less purchases for me in terms of new games, now discounted Indies or any physical I come across that varies for me per day or week or month nowadays. A lot more then the lesser times I bought digital on Switch/PS4, let alone physical. Maybe in a moment I may get less digital Indies, but otherwise I'm mixing up what I'm doing every so often it's hard for me to pinpoint anything concrete yet.
Whatever people want to play of preference, less interesting them, less risk to try games, time people have to play, money people have, it all makes some sense.
Most people don't fill up their backlog or reach too far for games, they go with what's more reasonable for money, or comfortable of entertainment, or whatever.
Makes people boring for conversation, but that's expected how much they see, think, research, versus in their own little worlds too. I don't play what people around me do but I still understand the concepts or watch the same videos/what they describe about the games to understand.
Comments 1,930
Re: Ninja Gaiden 4 (PS5) - A Bloodthirsty Action Game Ripped Straight from the PS3 Era
@tselliot Maybe how flashy, maybe the silliness, maybe the gameplay, like many people would a silly action movie, or a gross out comedy.
Some people enjoy the silliness and less serious cinematic experiences.
Re: Ninja Gaiden 4 (PS5) - A Bloodthirsty Action Game Ripped Straight from the PS3 Era
1.Fair to say for combat, 2.weapon varied sure, 3.characters in such a way,
4.structure? Refreshing, as opposed to more generic formulaic lived in generic worlds so boring I refuse to look at them, wasn't immersive enough, too video game level design enough then a world and not hiding it enough? Was too straightforward to be basic for casuals/reviewers to play? Wow how accessible and tropey in any other genres/most games these days. Sure we will see. XD
Maybe it is good but i mean there is a reason I question that.
5.Accessibility sure, these games can be challenging and it depends what they went for there.
There is a reason I buy less games the gameplay is accessible (for sales sure, but because of that gameplay is dumbed down so much in many games at this point I buy less big games at all, I don't need superhumans just fun gameplay no matter how unrealistic because it's a game it can be anything it wants but people need it to be grounded enough. I myself don't care about that, it can be as serious, goofy or unrealistic and consoles struggling or it being abstract and I won't care, but to a point I will find a game boring).
I'm not interested in that safe but flashy. I play games with mechanics more compelling that don't exist anymore because games are accessible nowadays and only scaled for animations/difficulty numbers, aka boring.
The level design or movesets of so many games suck so we will see with this game as most hack n slashes are fun and insane and that's what makes them fun. Even if I can't play Ninja Gaiden 2 as I don't have the skill or patience but I can others in the genre.
6.Visuals fair I guess at times.
7.Environments? What are you expecting? Visual variety? 8.Gameplay variety, well gameplay variety doesn't happen anymore to be accessible to players so who knows here.
Heck I've played some low biome count games and I never got bored in them. They served their purpose, what do you get bored if there isn't enough buildings or biome variety even if it's deserted. It's like apocalypses, oh we can't have those it has to be civilised enough. Like WTF kind of stupidity is that. XD While other games do the isolation well.
9.Story? What hack n slashes do people play for the story, they may but since when does it matter, it's Ninja Gaiden the series has crazy stories, it's not supposed to be a western blockbuster movie, what expectations do you have?
They are over the top. Sigh. I swear some people.
10.Performance sure but that's the charm. They aren't cinematic well acted slop for western standards.
They are goofy and serious or decent voice acting. Again, what are your expectations Push Square? To a casual audience?
Sure, but hardcore already know what the series/genre is about. XD What the genre is about. As if fighting gods or any other weird beings is grounded. XD
11.Hard to read action. I'd say that's fair. I agree with that. I found that the case with the series, or my skill was bad but I just didn't have the patience, not the games fault I'm just not good at continue it for as long as they want me to in boss fights or other crowded areas. But could Bayonetta/God of War on Normal, but not hard difficulty.
Re: PS5 Surpasses Lifetime PS3 Sales in the US
Fair. Vita/PS3 I expected them to beat, but PSP, PS4, PS2 we will see how it goes. For all the business model stuff, the price tag, the features most people didn't use like Other OS< printer, media features probably compared to nowadays streaming or local if people still do local and how the media player apps work. The price point change that PS3 had that Xbox Series hasn't gotten the memo on.
Still not upgrading to a PS5 Sony. You haven't made the product worth it. Your 1st party haven't impressed me. 3rd parties keep making games singleplayer with gameplay I don't find fun.
They make them accessible (for sales sure) or about the scenery and characters, but that's not what I play games for, I do gameplay mechanics/level design, movesets and the gameplay is so basic and bores me, so why would I buy them when it cuts back what I'm looking for. Exactly. I don't want to play as a grounded human or a generic animal, I want a character who can do things and be fun to play as. I don't care if they are super human or not to justify it. I don't need justification. I need a character with whatever look and to play in a playground or with fun mechanics. I really don't care. But they have to ground it for people because reasons people don't get it. I don't get immersed in games. I get immersed in gameplay possibilities, not a grounded world when I already don't care about reality's rules, so why would I want tropes/more safe gameplay rules in a video game? Exactly. It's boring to me personally. Games are not a vacation, history lesson or a movie I can control for me. They are games and what games can do, not bridging the gap so hard when I've seen what they can do in any genre and researched across all generations and console gimmicks that were fun in the past but nowadays are continuations to be more accessible or just safer and not as exciting.
Multiplayer is the goal for some IPs so why bother.
Wreckfest/Wrecreation and Darksiders 4 seem to disappoint me.
Ride 5/WRC 23 & 24 maybe but I can wait on them for cheap.
Immortals of Aveum/Forspoken were 'fine'.
Space Marine 2 was a Space Marine 1.5, it was ok.
Ratchet Rift Apart didn't impress me at all.
Balan, Diofield, Valkyrie Elysium I got on PS4.
Sony/Microsoft no matter their 1st party or 2nd party or 3rd parties I'm just not interested.
It's Japanese AAs or Indies (that I can tolerate or do enjoy then those that disappoint me, nostalgically aka I don't take nostalgia so they aren't getting a sale from me right there, fan game quality [so they are lacking at making it enough of their own thing especially in gameplay or inspiration] not exciting enough to stand out, or genuinely great at what it does in other genres) on PS4/Switch for me and has been for years now besides retro pickups of all genres.
Re: PSN Services Stabilise After Global AWS Outage Caused Chaos Around the World
Glad I didn't buy GT7 then as I'd been eying it recently. XD Says a lot about server based DRM it won't always work, but these companies don't have better solutions it seems to avoid that, singleplayer or multiplayer. GT PSP memory card save file DRM to server DRM they still can't make it better.
Glad I have plenty of other consoles to use and play singleplayer games with no networking at all. I played GT3 on PS2, then Sakura Dungeon on Switch 1, Forza Motorsport 3/4 on 360, I have plenty of a back log.
I had better things to do. That and my PS4 messes up from time to time. But still works.
Re: 'Even I Can't Tell the Difference': Shuhei Yoshida Thinks PS6 Needs Something Other Than Just More Power
The thing is you can minor details or more environment grass/rocks/etc. but good luck trying to get players to care about controller features or other things. 8K content isn't happening much to at all yet anyway.
Console makers can appeal to TV makers, to GPU and other parts makers with their technologies, but I seriously don't care. Controller or software in the console gimmicks sure, but those haven't impressed me at all, PS5, Series or Switch 1 or 2. Not really. Switch 1 just happened to have Vita IPs I wanted, fair niche Nintendo IPs or Indies that odd times appeal odd times don't, and some direction wasn't happy with like Pikmin 4 and that's it. I'm too particular of a customer to target.
Game design has not been interesting to me so I'm not the target audience, so why would I upgrade? I'm not a live service player, I'm not a cinematic game type, I'm PS2 and before era game design fan (not nostalgia, but preference) with how movesets/level design or abilities were. That design is gone other then few games that fit that. So I'm not a customer to them. Indies on the eshop sure, but that's it.
You can have any setting, I'm still not playing any of 1st/3rd party games at all other then what AA Japanese/Indies from anywhere in the world with a good gameplay angle, not settings, not culture, not accessible gameplay, fun gameplay.
Heck games are changed since PS3 gen that to me they have pushed me away, so if they want some of us back the gameplay needs to change or be for that audience.
I'm not playing their cinematic games, so to me I can tell the graphical and gameplay differences, but they aren't convincing me to buy a PS5 or play their 1st party games.
Whther their tv shows, their games, that focus on cinematic stories, or the ones that don't like Sackboy, Astro and GT (Ratchet fits even if not as particular of the teen/adult audience other than long time fans that do or don't like the current direction).
So they have few IPs and few directions that haven't compelled.
The PS5/Series gimmicks are fair, but they haven't used them in appealing ways and the games themselves haven't appealed due to the trends or their set plans, so 1st or 3rd party aren't compelling me to upgrade to PS5, let alone PS6 and PS4 didn't really much either.
PS3 had PS2/3 like design of games so it was more worth my time. PS4 was so little and transitioned I dropped off other then Indies.
That and some genres Indies are pretty fan game or disappointing too. So I am more picky in modern gaming, less picky in retro due to what ideas I've seen, no matter how clunky I'd rather play for good ideas then modern era design I'm not a fan of.
Re: Talking Point: PS6 In 2027 - How Do You Feel About Sony's Next-Gen Console?
@twitchtvpat totally understandable. People have time to spend on other things or working out what was said.
Also I got a bit technical too so sorry about that.
I can't help making points and they need examples so it gets long. I can't shorten it or it would devalue my points. Even if some of my points are a bit weak but are from experience of other games, coding and more.
Re: Poll: What Review Score Would You Give Ghost of Yotei?
Taro is hilarious as a merchant going after left overs.
If some.things aren't interactive enough of say a wind chimes one of the body and irs 1 choice its boring. If its grapple ghr body over or hit thr body to knock it off or more that's multiple but if irs 1 smchoice it's boring too accepted and perfect. It's just bland but I get not overdeveloped but I like when devs do. Repayable or someone cared enough not 1 thing it's just annoying how restrictive games can be sometimes. I know devs can do everything and it's 1 minor thing but I would still respect it more.
Even the wolves skill tree why isn't it just commands and upgraded.teeth? Not some nonsense excuses for skill tree interactions.
Status commands not constant attack, defend. I stead aggressive, fight what yiu fight, defend, ease up.
To me commands are way more a motivation. I hate animation/automated things I just find them boring and cost cutting.
Is there corpse moving on higher difficulties?
Why is there no artwork when in the nonsense reflecting scenes. It adds more to it.when a reflective monologue and a background like any other of.the onsen.
The artwork changes for new armour and things is fair or puzzles but unless.the gameplay is engaging it has fair build up motivation and forgettable.gameplay to it losing that momentum/motivation unless you do it because the armour is worth it, a new shiny things or don't care for value of anything. That or already got your comfort equipment so who.cares.
Modern games are so formulaic and eother fun id you like those types of tasks or distractions or open endrd/restrictive in a good way but I fins them boring.
Boring outposts with no twist just oh stealth oh enemy patterns. Where is the animals like a Far Cry or other methods of strategy?
Tower defence like Sunset Overdrive was away more compelling, or other equivalents not a generic outpost.
Your horse as a base is cool but irs no base rides on your horse like Ark but irs not that kind of game but irs more funny. Oh well.
The skipping minigames is fair but a black screen and sound no automated version of the minigame is weird and lacking. That's 1 additional situation ans they didn't offer it. Huh ok then.
I would usually do minigames but to not have anything fill in the skipped one or a do it for you animations is disappointing.
The obstacle course moments for the wlf are fair.
Re: Talking Point: PS6 In 2027 - How Do You Feel About Sony's Next-Gen Console?
That aside my thoughts for the poll are not excited for PS6.
Not getting it at launch (family may I don't care, didn't for PS5/Xbox Series either). Sure quick resume, sure PSVR2, Portal, cards, etc. Dualsense features compared to Impulse Triggers I prefer over HD Rumble, eh Mouse mode. This gen's gimmicks aren't nearly as compelling as the past ones started, continued or stopped.
They have some cool features but never going to use them.
Portal was eh and dumbed down compared to Vita but is an accessible introduction to remote play for those that didn't experience the other prior attempts of remote play 10+ years ago and suits people's lifestyles now. Cough or consoles cough Wii U, PS3/4, Xbox 360/One, Steam Link with their second screens or remote play prior.
Hardware doesn't interest me. Understanding it sure, specs, not at all.
Games, well these sucked due to 7th, 8th, 9th gen game design mentality I didn't like continued, and will continue too ignore most games that do it. Indies are fan games/nostalgic and suck at gameplay so 'cover it up with their art/animation/worlds/dialogue, etc. Besides the puzzle, adventure and more Indies actually putting in effort platformer, racing and others aren't.
AA compete in their way but not as interesting as the past. AAA are clear what they do and are of no interest to me at all. Only their retro games with better gameplay and not modernised slop gameplay.
Not because of 8th gen holding games back it's dev design and execs/publishers priorities for what games are meant to be.
If devs have ideas shot down and pubs say this is how the game is, that's how it goes, that';s why games are accessible, RPG bore fests, skill trees and boring human/animal movesets then abilities more interesting of fiction or navigation or attacks, etc. with boring worlds, trope use and gameplay for eh worlds whether real, alt history or reality/historical. With boring activities in them.
Prices will vary what they want to push us of our limits or discounts.
Portable, it won't happen. Remote play or enough audience for 'AAA' then the Indie or AA VN/RPG supporters that moved to Switch Sony annoyed. That or the any other niche Sony IPs or studios they cut off we cared about to focus on their other generic IPs, that us audiences also got annoyed with.
Visual design, I don't care as long as it's functional.
Back compat is understandable as long as less remakes for casuals to buy, oh wait back compat is for us hardcore, casuals will still eat up remakes, merch, and more. Loyal hardcore also eat it up.
Other can vary but not sure yet what to say for that.
9th/10th gen will be as boring as they have currently been.
Re: Talking Point: PS6 In 2027 - How Do You Feel About Sony's Next-Gen Console?
Part 3:
If you run out of ink or colours, or your draw the line or colour the shape in wrong it's up to the user? Correct? Same with an engineer programming a robot hand. In this case same as the programmer and their algorithm to make the hardware draw for them what goes on screen, where it goes and how a structure is supposed to be, the NPC pathing information, if a building has animations too if it's a more cartoony game or just moving leaves and their animations then more static leaves and other factors no one thinks about.
I mean if I can navigate the Xbox One X menus for back compat to add them to a group, stop and start downloads to add them, bring up that menu, add them to the group, repeated for 2 hours the same menus and it doesn't clear it's cache, that's just that. Not even a game launched. That's also a point.
Same with other games with networking aspects. Minecraft Marketplace just browsing, not even loading a world just menus with lots of thumbnails and other details. It crashes and doesn't clear it's cache. Tell me how that one works? Sigh. That's my point.
Tell me why we needed the shuffling through walls to go through for loading when any other method? It's because they make it have the same textures, while loading in a variety of other textures not just that terrain design of those mountains, hills, the render distance of the game, the players camera view (can be loaded but what the player sees isn't the same amount as what is drawn to prepare before the player turns their camera/their head if in VR).
Tell me why we got no minigames in load screens after the Namco patent was over and we got spinning 3D model in Borderlands/Fallout. That's a dev choice.
Or an image and a tips and tricks rather then a cutscene or any others. It's called laziness or it's called 'this works for them copy that'. As if we don't see that with basic dumbed down repetitive lacking competition but themes/setting and other aspects in games but formulaic gameplay to be accessible or understandable to audiences and appeal with locations or characters? Sigh.
Many open worlds do load screen and your good to go to the open world.
You have linear ones like Uncharted that load the rest in the background during cutscenes.
I've played many games where I was defeated, and it loads instantly because it doesn't struggle with the assets or checkpoint spot at all, while others are badly coded.
I didn't notice the loading for FF7 Rebirth with new areas, or existing areas if defeated or teleporting in the same region. That was noticeable how well programmed that game was for those 2 situations of whats new and whats the same and just teleporting the player not unloading and loading a new area.
That is good programming. SSD or not.
There is many different methods. So a HDD or SSD sure but if the loading algorithm, loading screen and more aren't well programming I'm sorry but regardless of N64 carts or PS1 disks, it's up to what variety of textures there were or aspects to an area, not just oh carts are faster, it's the storage, it's what the game is instructed to do.
Carts on Switch can be slow compared to the internals, but devs wanting more faster speeds are being ridiculous about it.
Even the Yotei/Rift Apart moments. Done on PS3 in Crack in Time. Or Spyro side areas on PS1.
Re: Talking Point: PS6 In 2027 - How Do You Feel About Sony's Next-Gen Console?
Part 2:
Spyro had level of detail so 2 versions, 1 you play, the other higher above the sky lower detailed, spawn in flags for Spyro 2 beaten bosses or 3's minigame areas through a portal (used commonly but not so much back then),. Even Vib Ribbon saved the whole game into the RAM of the PS1, Dance Factory on PS2 did the same, play a song, generate a level. Don't need no memory card or hard drive for that. XD Many games remove the disk, it can't load a new menu/level can it. Exactly.
SSD go fast sure, algorithms to match it yes. Immediately solves problem no. Ratchet PS2 games for example had 3 cycled screens that if you had an eh disk would recycle them. Most people see them once, bad disk situations see them multiple times. Was seamless to most of us other then that encounter I had with my Deadlocked/Gladiator disk at times.
FF7 Rebirth had smarter programming for new regions or same region but teleporting not just the SSD. They can be completely different textures if it's a beach resort or a mountainous area right? Compared to a new area, a new hub, etc. rather then an open world that's 1 region not sub regions. Some games struggle with player defeats/checkpoints. That and loading into the game from the menu are the two big deals for loading.
Space Marine 2 had load screen, many others do, it's what they choose to do with their textures, their environments, objects, NPCs/enemies, their logic, etc. How cramped is it, how open is it, looking the sky in Minecraft or down at caves even if no open space just blocks blocking your view, you notice different FPS. Same likely in any other games other then well of course more so unlocked frame rate like that, but in locked ones it's more consistent likely yes?
I played Fear 2 on PS3, loaded 50% then done. It varies per game. If your playing an open world and it has a generic load screen that's on the programmer and artist's fault. If it uses a lot of common assets and can fill in what the structures, NPcs and more are then sure it can do that. Look at an N64 game, to me it's not the graphics, it's the repeated textures. If there is a lot of repeated textures and designs/shapes of textures then yeah that's why not just oh it's a cartridge so it's faster then a disk. It was the methods they did due to cart size limitations. Same as those with voice lines, whatever kilobites audio quality it had at the time or good compression. But no blame the hardware. Pathetic.
If environments were small, the game had pixel or wireframe or voxel textures but still loaded bad due to a bad loading algorithm by an Indie or AAA, that's not the textures and how detailed they are as they aren't very detailed in this scenario then your left with bad programming algorithms for loading assets. That's the point. Something people don't get. XD
Textures aka many small files and how the game draws them, how the camera works, how many different types or same types going to the required places.
Re: Talking Point: PS6 In 2027 - How Do You Feel About Sony's Next-Gen Console?
@twitchtvpat While true, I've played games on PS3 or older that do so. Tell me why Sony had PS2 games that had well hidden long screens and 3rd parties didn't? Exactly. I'm not saying SSDs are bad at all. I'm just saying they make a big deal out of them in marketing and I'm not impressed. Programming not just the hardware is the solution too.
I also want to see more dynamic or more interesting uses for them then the really not that impressive angles they have chosen to do them for with cutscenes or small regions. Or gimmicky cycling that's overly scripted and not impressive.
Fear 2 works fine on my PS3 when defeated and to a checkpoint teleport. But it's a linear game, not an open world too. Lot more going on in open worlds, same with hub based games too like older Borderlands compared to 4.
Rift Apart had Crack in Time (Blizar was intended for 2 versions back and forth in Rift Apart, maybe a few other areas more often while Crack in Time it was aftermath, battle or prior version, in progress change/new changed version as altered time, so 3 to 4 versions, in those the same or different sky box and more), of back and forth per portal. While the Rift Apart only scenes were the constant planet hopping and Nerfarious City boss and they were so minimal and pointless. The NC Boss was literally a small segment probably copied or cut down of objects, had more invisible walls and less to show. Because you aren't exploring that level. It's a cut down version of it. If the camera faces only so many directions, why not cut down an environment to give the illusion right? But that's hardly a big deal if it's designed only for those levels.
It's not dynamic, it's not like a Little Big Planet Karting with the 'move some piece of track on this lap'. I could have it cycle some on a bunch of Build a level tools with maybe pistons and strings and such. Section it off with a tunnel connection looking piece and be more convincing. Sonic racing games do the same even in prior to Crossworlds the Samba De Amigo track with a rainbow to travel to another region that's inside and elsewhere in the level space. Don't need an SSD for that unless enough is changing. Maybe Crossworlds does need it, maybe it doesn't depending on where a player teleports to.
Even Minecraft maps had a lot of teleport commands and similar looking building insides to trick players in a puzzle map.
Even another Minecraft map had a light/dark version and teleport/jump to transition just like Rift Apart's Blizar. Didn't need an SSD for that map due to it's level scale yes, but even still. That's the thing what textures and level scape for linear games, different scale for open worlds.
Even Ratchet Size Matters had had grind rails as separate areas. Other Ratchet games had water or other things (can be landed on surface but not always, when not using the race tracks. But remove it when using the race tracks. Depends if they want it to have collision detection on those environment elements or not too.
Biomutant did flashbacks without SSD, the rest of the open world was slow but even still. Sonic Crossworlds I don't hear the loading of other regions for lap on 8th gen or Switch as bad?
Just because Rift Apart, Yotei, Hogwarts Legacy did and HL on 8th gen/Switch don't have it. Some situations like the Middle Earth Shadow of Mordor Nemesis system not on PS3/360 sure I get it happens. But not always or needs to. If you look at games more like I do of mechanics or algorithms.
Re: Oblivion Remastered's Physical PS5 Release Will Include the 'Base Game on Disc'
@Leinad7 All good. We have lives, I don't expect people to always comment back.
Re: Sony's Increasing Power Over Anime Is Starting to Raise Some Eyebrows
Part 2:
That and when each character has to speak (not same time one after another) and it's laid out like a light novel, wow is it obvious and strange then feeling natural.
I get why people wouldn't. So hot take sure I get what you mean even if I enjoy many of the nonsense I can totally get why someone wouldn't peeling back all the stupid things the medium has and looking at it closer.
Re: Sony's Increasing Power Over Anime Is Starting to Raise Some Eyebrows
@Ultimapunch Not even Vinland Saga, Baccano, Legend of the Galactic Heroes, Black Lagoon or others? Fair enough I have seen neither but whatever they handle in each of them I guess. That or the source material if some adaptations are bad.
Whatever setting, themes, episodic, dubs or other things worked for you. Space Dandy goes a bit further I guess then a Cowboy Bebop so not surprised there. That or how many space cowboy or the adventures or charm or otherwise out there. Not just 'I grew up with this and don't watch others' which I mean sure that works too.
Anime is broad but also too broad in some cases but suits it's niches with only few fitting a wide audience well enough in certain ways, not just for it's weirdness too. But I also prefer it over western 'cater to all and it also just not working either' at least the nicheness makes it clear who it's for then broad and for everyone which is really for no one other then those who can tolerate them more. But it depends what it is too. Western shows/films with nicheness I think work better narrowing in on something unless it's an episodic approach where it can expand on it more. Or whoever it's focusing on either.
If a case of 'adult cast' then I think that excuse is always nonsense and people don't look hard enough, I've seen or read enough plenty of action or contemporary slice of life/romcoms/dramas that have adult casts, whether for a teen or adult audience.
So I get it when not much anime appeals to people compared to many western media (cartoon or live action). Or live action J/Kdramas and others that appealed to people like Squid Game and such or not either. There is cultural or writing or situation differences that are strange to cover, not engaging or confusing or otherwise.
Some tropes are played out or not used well enough to play off different angles of things. Heck whether Isekai/another world, the teasing romance trend even after Takagi-san. Or many others some are pretty gimmicky, shallow and more. But then again like many media that can be 'appeal to this audience type' yeah they can be pretty easy to avoid too for appealing to nerds and the weird angles they go about it too.
But then again just as much as gross out comedies or 17 Again/Back to the Future and other types of tv shows or films and focusing on certain dynamics that can be weird (if they were willing to go there but still have a boundary they don't cross that anime definitely does cross sometimes too far) but have fair messages but can be weird if think about it too.
But it varies how something is conveyed too. Or finding the right media. Also many anime titles don't help their case either of questionable or what they actually mean too. It's a minefield or people just don't read descriptions and take a title too seriously and don't think for long enough to tell what it's really about as a good drama but may be named something particular at first if people have that mindset towards it.
Historical ones won't always appeal to people either.
Even covering bad books I'm like yeah that is weird of that view point the author has and not much substance to what they are saying. Same with any other media. Same with anime that jumps between comedy, serious moment, comedy and I'm like ok then this is odd. Especially if the same scene/setting for too long then making it clear it's a different one. Encountered that recently in a romcom and it was very obvious.
Re: Sony Plans to Start Shooting Horizon Movie in 2026, with 2027 Release Planned
Film instead of TV show. Well let's see if this works.
We all know these IPs are for other mediums. Its been clear for years.
Its why I dropped off. No interest in that or the gameplay/story of these IPs. Horizon probably care the most even if not my thing.
Not counting Ratchet, Sackboy, GT and Astrobot as their own thing or carry over of past ideas or IPs ans fill their own gaps.
Horizon has a great world, premise and colour palette though.
Re: This Gorgeous Rayman Art Book Will Ease the Wait for the Platforming Hero's Return
Fair. Its better then nothing, time ti make a game. It's not the sales of the other IPs. Has a dedicated fan base. Still use of the IP compared to the 90s or 2000s milking Rayman.
Re: Ninja Gaiden, Dead or Alive Legend Tomonobu Itagaki Has Passed Away
@Gamer83 gotcha thanks for clarifying that. I assume some Valhalla devil's Third staff and some not.
I don't know what his last or current projects were.
Re: Sony's Increasing Power Over Anime Is Starting to Raise Some Eyebrows
Whether it be IPs, or production, services with them (limited in certain regions, heck even Hulu coming to Australia was enough of a surprise). The manga stores online that disappeared due to VISA/Mastercard nonsense. At least Steam and others you can get wallet top ups, others, not even an option so services end.
Anime fans have been through a lot at different ends of things.
Besides that my Aussie licensors Madman and Hanabee went to other overseas content not anime licenses anymore so Crunchyroll is my only option now whether Aniplex or not. Which Aniplex is still Sony so like it matters.
Whatever the case of Netflix, Amazon, Disney, Virv and more of limited services to watch anime. What shows can or can't, I mean how much of ecchi anime can appear on streaming I doubt it. But probably those DVD/Blu-ray sales count for something still just like AVs.
The odd WB/Universal but more for films maybe. I don't know Grisaia S2 was universal, Accel world infinite burst was WB. Not watched my other movies yet.
90 to 100% of mine are CR released these days not by choice but by IP.
Or lacking Bunny Girl Senpai films 2 and 3 as well.
Will Takamine-san get a physical who knows.
Anime fans have said this for years, Funimation gone and digital copies after their physical so those digital bound to there are gone.
Sony licenses, control of distribution and others stances for IP content or production varies.
This is nothing new.
As if merch fans hasn't noticed too all the 18+ ones that went away either.
Anime fans know. We pay attention to a lot of business stuff or hear about the tourists even if it doesn't effect our anime we still hear about what effects others as it spreads that far.
Manga/Light novels, visual novels and eroges, merch. We hear it all.
Re: Anime-Inspired Racer JDM: Japanese Drift Master Is Coming to PS5, But Only After Xbox
Part 2:
I'm playing old racing games because the modern era has basic or weak ideas to compete and the past had broader ideas, better progression, more event variety, and not milking licenses or vibes.
There is me wanting better animations or a hive mind for enemies to learn, forget, keep, adapt to other moves, and it being complex and then there is the bare minimum they refuse to achieve.
Or just cough Yotei cutscenes, because forget decent regions with things to do it just has to be cutscenes for being a generic movie experience use of an SSD for flashbacks.
Even Biomutant does it without the SSD. I swear devs are so uncreative weaklings. Or leaders are. I am fed up with it.
AAA or Indies or even AAs being lesser budget AAAs, that are so weak in competition anymore. Having less budget is understandable but being creativity bankrupt to compete to, instead of more varied balance of creativity, safeness, budget and competition is just sad to me.
I've driven tons of digital cars, I want substance not a load of garbage presented to me everywhere I look in gaming. Racing, shooters, platformers are garbage, eh open worlds that are too focused on their story/themes and character movesets/level design are too 'realistic or cinematic' but so boring.
I've played more creative human/animals/aliens, now they are dumbed down as if reality reference. I don't seek superheroes or wish fulfillment, I seek creativity or people with more broader creative brains. But we don't see that.
It's like comparing a regular Octopus to Cthulu, there is a difference in creativity with it.
There is in broader fantasy creatures and reusing Dwaves and Elves different ways for the 100th time. Creativity matters, people are just simple and can't be bothered coming up with their own so they just use what works then use their brains. Aka comfort or no need or effort to try.
So what was the point in their programming, art degrees and more? Clearly worth it. XD
Re: Anime-Inspired Racer JDM: Japanese Drift Master Is Coming to PS5, But Only After Xbox
Generic trailer. This game looks boring, tells you barely anything but 'cars and vibes', snore, sick of the downfall of this genre, it's disgusting.
To me I just want a Tokyo Extreme Racer Drift 2/Kaido Racer. None of this oh we want to capture the vibe. Or something else.
Inertial Drift is way better then this garbage. Distance is in it's side of things. I will play any arcadey, simcade, sim, if it has good ideas.
Ride 4 had eh AI even on very easy, they are just slot cars and the game sucks. But it's region system was an expansion on Forza Motorsport 1 and 2. Project Motor Racing has it's way.
Car builders in Sega GT Dreamcast, Pure (PS3/360), no idea WRC 23.
Lack of hillclimbs or point to point because open worlds or people too lazy to come up with any fictional or realistic ones to work with.
Like PGR where is the street layouts with creativity of paths used besides scanning the cities. Why do that I guess. Sigh. Not just the great event types it had. Or the car dealer to walk around and smart use of walls per cars appearing per area of the dealership (it looks like walking a museum with each type of artwork, sculptures, paintings, etc. themes.
Racing games have weak ideas and go for licenses or vibes and I don't care about that at all. I don't play games as a human for their boring elements I do for character movesets, not worlds/themes so repeated I lost interest, or to be 'movies but interactive' as if movies were just books but visual. Wow. How basic and easy to understand, not like Tetris or others whether simple puzzle games, combat games or otherwise (weak level design, eh dialogue, eh worlds, eh gameplay more and more so it's so dumbed down they can do less and they get away with it or players eat up close to reality things so they don't have to think too hard, sigh, boring.
Or otherwise don't show games can be more than movies but interactive. I swear gaming is so boring these days to dumb it down (cough rewind mechanics too, in 2006 PS2, to 2008/2009+ and it's been boring ever since, less RPG mechanics, less other aspects to it).
I want progression systems or physics that are engaging, not style over substance crap. Racing games suck and this just continues to disappoint me with more 'we have licensed cars over fictional ones' (Wreckfest or Burnout have fictional, but Wreckfest also has eh progression that bothered me and they aren't fixing it with 2 or Wrecreation either) or vibes or driving cars.
Yeah and I had more fun with 'driving cars' and 'better progression' systems or event variety (not just look we have racing, time trials, drifting, but nothing more creative then that as it's too much effort). Then that's why I keep avoiding AAA, AA, esports or Indie nostalgic trash.
Like making a bunch of multiplayer shooters or Doom clones/Boomer Shooters. I'm not interested in inspiration or competition that's superficial.
Re: Ninja Gaiden, Dead or Alive Legend Tomonobu Itagaki Has Passed Away
Very unfortunate, from DOA to Ninja Gaiden to Devils Third (I liked that game), not sure if he worked on Wanted Dead at all.
He made some great stuff with interesting direction for sure.
Re: Sony Strikes Back at Tencent's Horizon Rip-Off, Says Light of Motiram 'Jeopardises' Future Success
@BAMozzy As much as I've been looking over PS1 to PS3 games, the many racing, platformer and shooter trends it's been interesting seeing the cover based system of Killswitch and 24 the game or others, to Gears/Uncharted, to others allowing for more to it of going between walls or Bodycount that continues what old Medal of Honor games did for aiming.
Seeing racing/platformer progression systems, other features disappear, movesets, artstyles and more.
Even Indies are clear what their inspirations are, I've seen plenty of Crash, Banjo and more clones, I've seen GT clones but isoemtric (even on PS store there is one with literal GT original tracks not just any others like Woden GP with 'fake' but layouts of real tracks besides the GT1 and 2 menu style and progression with differences).
There are so many it's ridiculous.
Even Zelda clones.
I get put off by them as I want to see Indies go beyond fan game or too directly inspired status. They may have elements of the art, music and worlds that differ, but the gameplay is always copy paste and it as the thing I focus on a lot makes it a non purchase for me immediately unless they are covering it up well or got good enough ideas and in many of them's case they don't when it comes to platformers, is just sad.
While I can play any niche games in those genres from the past and easily see better competition, not just oh it's a WW2 shooter but oh we have mythology creatures to the real world, we have time powers (different ways).
Oh we saw Wii U, PS remote play (PSP onwards), Xbox Smartglass, we saw 3D in 50s, 80s, 2010s and more. Like whether it's a flop, it's a later attempt by any companies, right time, pop;ularised whatever the case.
There is a difference for sure in 'how' inspired or how copy paste it is.
For Indies they think it's inspired I don't.
In this case yeah it's very different of the proposal to Sony, they said no and the rest we have come across in articles about the situation of the store page, images, proposal and more, how audiences see things and how close it is no matter how similar/different if it's enough to confuse (which is very easy).
As if spoof moves as parody, let alone ripoff studios haven't done the same for any films over the years.
Not just oh these non aware gaming types get confused, or oh think it's real and don't know game characters or character modellers or level designers style enough while many of us can tell a Ubisoft character model or other factors, we may not pinpoint the person but we can enough details.
Re: Sony Strikes Back at Tencent's Horizon Rip-Off, Says Light of Motiram 'Jeopardises' Future Success
That aside yeah this ripoff is getting ridiculous, even if many games have similiarties, or inspiration, it is a case of yes the prior attempt with Tencent and Sony was clear, they didn't like it and have tried to get what they can out of it, push the bars more and more and Sony isn't having any of it and I can get why.
Sony said no, but they won't give it up.
It's clear of the situation, not oh Sony looks better, if Tencent doesn't like their cake and wants more out of the situation they need to play ball and stop being silly about it.
Re: Sony Strikes Back at Tencent's Horizon Rip-Off, Says Light of Motiram 'Jeopardises' Future Success
Part 2:
Saying she is mean is the stupid things I've ever heard, who cares if she is mean, she is annoyed at the differences she has experienced she can be happy go lucky about everything after something dramatic like that in the story, she can in some situations but 'all of them' I don't think so.
I'm going to take the logical or plausible side of that, not the 'I agree with everyone and should be fake happy to fit in with people I don't agree with or appeal to everyone' like what kind of situation is that. It's not a case of authority, it's not a case of anything more then if a pet died or what happened to their other parent or other factors and your parents lied to you about it, your going to want to know why or move on if it doesn't bother you?
I will take the other sides or details then agree with what they said because I don't like it, or a consensus agreement and 'nothing happens' or it betrays the first surface level thing I heard compared to the other that justifies it with more info.
I mean if someone goes to another world (Narnia, Gulliver's Travels, any anime isekai), and fits in or converts their world, do they want to go back? Or stay. Do they have the right to? Not just because they are the protagonist, have such ideas and to go with what they did in their old world to this world's rules, region's people, etc. especially if it's a series including building up their kingdom or not, or helping them out, or so. (Without getting into time travel and words said or started by a time travellers or other consequences of events).
That or 'were going to steal something' yeah we don't believe you 'oh they stole it' yeah we got a mention of it but we didn't think it was legit. It's legit now isn't it (National Treasure movie paraphrasing).
In a case of appealing to people or a 'I'm the leader do what I say' sure, but in a way of she is sick and tired of all the terms they say or things she has seen why would I not.
There is people that are ignorant and want to benefit themselves, and people that just ignore those that see it as ignorant yet they want to benefit others and they just don't care.
I see potential in things others don't, if they want to seek out just graphics, story and more and I want gameplay and you think that the gameplay is fine, what the devs wanted and more that's fine, but if I saw potential they didn't but beacuse I had a different idea, I'm wrong. Am I? I'm having my own opinion and see possibilities it's a suggestion rather then a scientific thing, but it's comparable.
I'm not saying the complacency is bad, I'm just saying other things can be done, 'I don't want to hear it' well that's the thing then isn't it. It's a suggestion, and blocking out suggestions, or other things that can be proven. It's why innovation doesn't happen either it works so avoid risks or people are complacent.
I can compare games before the RPG or story cinematic design, is it outdated, not to me. To others it may be.
I could go on but I thought for more then 2 seconds about it and had an instant emotional reaction about it like some/many may and not dive further, they don't care/too much effort, don't care to see the other's side and focus on the first thing that comes to their brain/their values. Reading characters/people.
Re: Sony Strikes Back at Tencent's Horizon Rip-Off, Says Light of Motiram 'Jeopardises' Future Success
@Locopath I didn't play Forbidden West, but to me I always got the impression it was a case of 'I discovered this thing, no one believes me', more a theory with facts then a boy who cried wolf situation, no one else understands, wants to understand and there is no point convincing them.
Besides Aloy being an Outcast also.
That or 100s of time, different people, same people, and it being tiring the amount to inform, not convert, inform. If she goes to more extremes then sure, making her likeable, a villain/anti-hero or whatever as a 180, whatever they were going for I don't know.
Ah humans/psychology.
But if she was proving their was a different life they used to have even if it's been years and things changed that set them to this current page, knowledge hidden away or lost, building it up again, 'stagnant, backtracking or otherwise of different living, as evolving isn't always the answer or how it's approached'.
I'm trying to say this without going into religion, flat earth, science and other things deeper as examples, we don't need to go into that but they could be comparable. I'm just focusing on the perception or normality they see in the game as far as I understand from family who have played the game.
I see enough people hate some characters who are just ignorant (intelligent in education, versus in social or other cases) and I get that but treating 'everything' they say as such or a 'one moment that ticked them off and letting it being 'I can't even look at them anymore' or other cases such as 'the non-believer/not the consensus because they had something different to say, another idea, or otherwise' when sometimes they have valid things to say, is enough for me to just ignore the excuses. If it's justified or understandable from both sides, and which to see more, or just understanding the frustrated one's side besides the frustration being what is coming out more then yeah.
Makes sense to me.
She knows about the old world, she can't get people to be easily convinced of what she has seen, why wouldn't she be annoyed at that. It's like saying this food tastes salty, when it's actually sour, it's not the terms completely in that situation, it's the definition, it's the meaning having more to it than that.
The clone she is (I never beat the 1st game so I'm going off certain details I have had spoiled to me) and all that. It's too much for the other people around her to understand, just like in the 1st game I think a quest with Elrend or whatever his name is and his sister and he is drunk and so on (not a lot to go on but from memory), they didn't investigate those things Aloy did in her investigation, the facts that are there proving it.
i don't just take the emotional 'she is very mean side' if I can see where she is coming from in people just not getting the situation with something that dramatically different then anything else of their tribal lives, and some futuristic tech and other factors being a mystery, and she works it out as she goes and if no one else will be convinced why bother.
Re: Metro Rivals: New York Takes Train Sim World and Turns It into Crazy Taxi on PS5
@get2sammyb Sounds good to me.
Re: 'Astro Bot Has So Much Potential': Sony Merch Boss Predicts Big Things for Platformer
So do many IPs, so does Sackboy yet it got a 3D World clone as that's all Sumo Digital could think up.or Sony approved whatever they thought to compete with.
We could say the same about The Getaway, or any Studio London projects, other studios as well that were cut of Zipper, Guerilla Cambridge, and more too.
Astro can offer anything, whether past references (which I hope it doesn't too much).
It can put anything it wants, as it's a pretty open ended IP really. Playroom/Astro Bot are fine but they need to do more of their own thing, that's what I want to see. The mechanics used were fair but could do with a bit more.
Ratchet can too yet has been doing a pretty safe direction and it's clear they don't know what to do with it or drag out the story line from 2007 onwards for some reason, not as great as Crack in Time gameplay either. It feels like a 'we sometimes have experiments' but it really is just 'we need a kid friendly IP to offer' even though it's really banking on fans and some of us are ok with the current direction, others prefer OG era, and the rest of us want it to do better then what we got with 2016 or Rift Apart. I'm not happy with it's current direction of Rift Apart as a come back it didn't do it very well I find.
GT7 also has been wanting to do live service since GT3, started with it during GT5/6 and I'm glad it took till now for them to do this Sport/7 approach (I don't like it but at least we got enough games of prior approaches of the series) but they could do other things if they wanted as well.
The other IPs vary. GOW doesn't need to be in line with the other IPs yet has.
Re: Metro Rivals: New York Takes Train Sim World and Turns It into Crazy Taxi on PS5
So instead of a train sim it's a train racing game. An arcadey one? Vibes or approach to something.
Sounds great.
So like the shovelware game Xtreme Express World Grand Priz on PS2 that I liked (rare times I liked something shovelware published, also a deep cut PS2 game, me praisingshovelware how dare I break the space time continuum).
Looks cool to me.
Denshattack is also a good mention.
Not a train person but like arcadey sports games I can appreciate this.
Re: These 10+ New PS5, PS4 Are Coming Out This Week (13th-19th October)
@Dan12836666 Translation games not for you or Indies you disregard, fair enough, but hardly shovelware.
Re: These 10+ New PS5, PS4 Are Coming Out This Week (13th-19th October)
Kaku is pretty good.
Ball x Pit is interesting enough, not my thing but does a fair job at what it's going for.
Some fair Indies, fair Nascar and more.
Not much for me here but fair stuff.
Re: Talking Point: PS6 In 2027 - How Do You Feel About Sony's Next-Gen Console?
Part 2:
People ignored them in the past besides collectors, so don't talk nonsense, you ignored it with Indies, sports games and more. Didn't when Twilight Princess/BOTW did it because it was Nintendo and not PS/Xbox (same with Portal and Wii U, or Xbox 360/One SmartGlass, or PSP onwards remote play, or Steam Link, I could go on).
The Rift Apart/Yotei SSD use was just not exciting at all. Crack in Time it was better, prior gens other features or consoles (regardless of platform) the gimmicks were better.
I'm staying on PS4 till I see something good. I haven't. Darksiders 4 is multiplayer so eh. Wreckfest 2/Wrecreation look disappointing.
1st party on PS/Xbox don't interest me at all. Hi-Fi Rush/South of Midnight are cool, but still pass. State of Decay 3 isn't my thing but looks cool for an IP everyone ignores it seems besides that fanbase. Astro/Ratchet/Sackboy/GT7 would be my types but disappoint in their series or in general.
3rd parties vary and have their design I'm not a fan of.
So Japanese AAs or Indies it is. Western AAs haven't been impressing me because they keep AAA western competing game design wise and I'm not interested in them.
Re: Talking Point: PS6 In 2027 - How Do You Feel About Sony's Next-Gen Console?
Hardware wise eh, price, expensive, Portal 2, it better offer dual screen features or else we get another boring held back casting device. Newcomers to remote play after prior attempts since PSP sure, otherwise no excuse.
Game design wise, still will hate it like I do modern gaming already.
Playing PS4 this gen I was like hmm so I'm missing out on what more objects/grass/rocks, more enemies, maybe changes to artstyle with ray tracing or HDR sure, VRR is fair, but I just don't care. To me PS4 did not hold it back. I don't care for 4K. I don't see appealing gameplay ideas, why should I play a PS5 game with progression, movesets, animations, level design and more I don't have any interest in. I'm not supporting them. I didn't like PS4 game design, PS3 had moments of PS2/future design, PS4 is full future design and I don't like any of it. PS5 is more of it and less studios or whatever else has happened over this gen. Less reason for me to care. I'm buying Indies, that doesn't effect current gen at all, they support till eshop cut off/disk production stops.
I know I research this stuff. Sports games go till they choose not to. Just Dance as well. Not my type of games but they still do. Companies want money, they choose what to do with PS5/Series versions, not players. Expensive games/consoles sure, casuals playing what they do, sure, but I don't care. I buy my Indies and gimmicky hardware games and that's it.
I have no interest in AAA or current/next gen consoles boring ideas/direction or pricing.
I have looked at any devices/game libraries or what games mechanically or otherwise are doing, whether I own them, or not, collector looking or modern gaming seeing before I buy a console, or what I see others that do use them around me or online. I don't see the excuses at all and I don't even play the PS5/Series X. I did for Ratchet hated it compared to past entries, Space Marine 2 I finished, it was a 1.5 entry, good but eh. GT7 I'll get on PS4 as I don't care for visuals, more cars or anything. The progression is eh but like Sport I'll get it cheap and pre-owned not funding it.
3rd parties vary. I bought the Square 2022 IPs, or any other 3rd parties I did have interest in they flopped, I don't care I still bought what I had interest in regardless.
I don't care for more car opponents on screen, I hated it on PS2 with MotoGP or TOCA, I have any others of those types iterations years later, so anyone saying oh we can't do that, look with your eyes, I look at gameplay features, so don't make excuses, just because the other devs pushed visuals and the annual games put more opponents on the track. If F1 can do it, but GT7 can't it's because they have different goals.
I don't care how many grass objects or rocks there are. I am fine with grass textured terrain, I don't care how boring the open world quests are I'm not interested and not buying them anyway.
If devs choose to focus on PS5/Series, and they very well are and people think oh old gen is the case, uh what 3rd parties are you playing and complaining about for cross gen versus those that are only current gen and ignoring because they don't suit your preferences yet do exist and count as current gen only, not just PS5 only. I've looked, I've seen the current gen only, there is a fair amount of them. The others are NOT holding this gen back.
Re: Rumour: Halo Remake Is Coming to PS5, Will Feature 'Modern Gameplay Mechanics'
I enjoy 1 and 3 OSDT the most, the pacing or mission choices, the atmosphere of 3 ODST is great. I skipped Gears Xbox One/Series X remasters as I just don't care. I'm fine with the 360 versions of the 1st game regardless of the tweaks or visuals.
1 is just a lot of fun, 2's additions while good (hence ODST as the last of the dual wielding ones among other choices), the level design or story just didn't appeal to me that much, better then 5's approach but even still.
Not big on modern shooters these days. I also don't have a preference for shooter feel either.
Killzone's heaviness is fair, a lot of others Gear 3rd person feel is alright, of the many cover based PS2/OG Xbox or PS3/360 ones, yes they do exist Dead to Rights, Killswitch, 24r The Game and more. Let alone the cover based sliding around corners and moving between of PS3/360 era then the past.
Let alone the Medal of Honor/Bodycount aiming choice.
I have racing physics/handling preferences of older games like GT3 or PGR2 and 3, versus modern ones but shooters not so much.
Also Halo 1 how dragged out would it be, the ship, the levels/regions, tunnels, combat, etc. how many enemies and more. Filler to length it. Not looking forward to that if they do. Unless they make it worth it but I doubt it.
We will see what they choose to do with it of just porting the collection, 1st game remade or otherwise but even still.
I mean people hate BF6's length and I'm like have you played the PS3/360/PC games in years? I have, I do many shooters. I know their length, their pacing, their abilities, level design, movesets it's why I'm buying them and not modern shooters basic ideas and ok pacing.
Besides multiplayer focus I have no interest in taking over shooters most and the few singleplayer ones left that are hit and miss.
Re: Poll: What Review Score Would You Give Ghost of Yotei?
Part 2:
I focus on gameplay, gameplay is very important to me, I'm at the point where graphics (artstyle/colour palette, voice acting doesn't effect me regardless of quality of a game/budget, the animations can vary, OST can vary but if they fit the setting/theme I don't mind if I don't like it in an outside the game way, it fits what it's goal is).
But it's a gameplay feature. Do I have to agree with that choice for gameplay, do I have to praise a Sony 1st party to fit the narrative of others?
Nope. I don't care if I give it a 5/10 for things I find annoyed me the most about it. People don't like seeing a low number and how they value it differently, it differs for everyone and how much they do so. To me that feature has a value to me that bothers me, my scoring is a bit off sure but I'll consider a change.
I could put a 6 or 7 sure, but to me a 5 is not BAD. It's average. I watch or play many 3 to 7/10s, doesn't mean I agree with them based on my experience. I rate many TV shows (anime) as 1 to 8/10, not 9 or 10 unless I really think so. I wasn't doing that here but I could have.
I didn't focus on audio (music/sound/voice), graphics and more as much, do they get high scores yes, but I also don't care for them as they already are good regardless of my preference.
People are afraid of average, that's not my problem. 5/10 doesn't make it bad. I don't appeal to those people. They can prefer aspects from the game and that's totally fine. It's just that part for me I was not a fan of so I put it lower as it does bother me.
I'm not even the one playing it, but from what I've heard from the person I am talking about with it that has I agree with them on the aspects it really does shine in. I think the game is excellent at what the world design, culture and more conveys, the combat and other core changes make sense.
I am not an open world fan, my preferences are different, so I have to be particular because it's not my style of game or open world, but I keep that in mind for what it's going for that differs from my tastes of open world or even linear game or just general moveset/level design tastes that exist in the past, not modern gaming.
I don't like it's use in Rift Apart, of it having both Crack in Time's prior and it's own other approach Rift Apart itself does.
They can do it, I don't have to agree with how it was used for story/flashiness and eh gameplay use if I have other ideas/preferences for such a feature.
There is a reason I mentioned Zelda light/dark world, or others I would have preferred they do it with, with those flashback regions. I literally gave examples, or my own suggestion. I don't just go 'eh bad' an example/suggestion. That's better then saying nothing at all.
I literally come up with suggestions for games flopping, like anyone cares. XD
Read my comment again. Part of it is 'preference' the other is design (reference or not for example sake) I would have 'liked' to see.
I know it's designed how they wanted it to be, I'm aware of that, I don't have to like it, hence the comparisons/suggestions.
Re: Poll: What Review Score Would You Give Ghost of Yotei?
@Propaperpusher Like they are "supposed" to is the case yes, it "may" do it how they wanted, or achieve it very well. It's not what I would have wanted to see them do with that feature.
Hence the suggestions/game comparisons. Is it harsh yes, but it just bothers me that much. That's all. Just would have liked to see a different approach. Hence my comparison or suggestions (not saying it's bad and no evidence, I back it up, that's better then nothing). I research game features firsts, refinements, etc., I'm going to compare, give a suggestion of what I would like to see.
I gave suggestions for Foamstars, Biomutant, regardless of if Foamstars sucked or not. I didn't fit the narrative of others. Again Foamstars is not my kind of game. Still saw something in it. Under the Skin could be a live service with it's perks system if revived. Ride 4 sucks for AI but does the Forza Motorsport 2005/2 2007 region feature in a different way. Making my points.
I see the potential in games or hardware gimmicks that are given up on, and it's just more what I'd like to see of that approach then what we get given. Should i compare what they do to potential, yes and no, I'm not sure.
I mean people down score hardware if something doesn't have OLED. I hate OLED lighting/colour enhancements don't appeal to me,, but that's what they want. I wouldn't vote a piece of hardware for having LCD or MiniLED and not OLED.
That's all. But there is a lot of potential in games or console hardware gimmicks i never see, so like it matters. Sigh. Can still dream.
The game is good, no doubt, as every other point I listed, varied how I approached it (thinking back on it then to now/re-reading I'll have to do) (but if one thing is too much people react as such even if the rest is pretty possible or particular) it's just that part I am not a fan of at all.
I wouldn't have gone oh it did a Link to the Past, I'm not a Nintendo fan or blatant like that. XD I'd be happy if they did, I think it would be interesting. But again that's why I say the region she has experienced in the past to offer a lot more then just cutscenes. Aka meaning I would have like it to be expanded not just small cutscene areas. Whether for clues or other gameplay (sure we got the musical instrument playing which was very Last of Us 2 like even if culturally relevant to Japan yes playing that instrument).
I don't really care to compare to Last of Us 2 or AC Shadows and more focus on what the game itself does (if I did compare my bad in my other comment).
I play all games, look at ideas, trends, or game design. That's it. I play old/new for gameplay, not story telling, I'm not big on modern gaming story telling, skill trees, movesets, etc. so to get that out of the way.
I'm not saying the flashback scenes are bad, I'm saying what they used the gameplay feature for is bad, that doesn't mean I agree with the design choices. I can disagree and not like a core or new or whatever feature. I hated Pikmin 4's padding or core changes, but I liked it's night minigame, I hated the character creator, I liked Oatchi, I hated how they pad out the first area for him to swim, the upgrades were fair. Seem my point. I praise some things, dislike others. It's a balance of good and bad. Not 0 to 100 and no in-between. I count for in-betweens.
Re: As Fans Demand inFAMOUS Remasters, Sucker Punch Says It Can Only Work on One Game at a Time
It's fair to say they work on 1 project at a time, it's fair for them to not announce stuff, but I mean like everyone else as said.
We have Nixxes for that, whatever they are working on of projects from PS4 era or PC ports for any PS5 games.
We have other outsource studios like we got the PS3/Vita (I don't know if Sanzarui did the Vita port) Sly remasters and Thieves in Time by Sanzaru, regardless of what they were able to do in compared to Sucker Punch in quality or original vision of the series they did a fair job.
All studios put onto other IPs do what they can in their way or to capture enough of the original.
Many others as well
Other London and others got cut, Bend/Bluepoint had their projects stopped to start new ones I assume after the live services. Which was a waste of time/money.
Naughty Dog got messed over with Last of Us remasters/remakes.
Re: Poll: What Review Score Would You Give Ghost of Yotei?
Seeing as I'm not the target audience, the revenge plot is probably fine but eh.
The SSD use for flashbacks is as bad as Ratchet Rift Apart, Sonic Crossworlds and more. These devs suck and I wish they had better ideas, not other superifical nonsense.
Yotei covers it's cinematic aspects sure but even Biomutant did this stuff pre PS5/Series X update, let alone even Zelda light/dark world (why not sub areas with her being young, but nope). Even Spyro 3 had side areas put elsewhere compared to the main areas, let alone the level of detail approach.
The combat changes seem fine, the activities and things compared to Shadows seem culturally or progression wise interesting.
I think the game is good/great but it's not my thing for open world activities or progression compared to my 'very few' preferred open worlds, and the SSD use is so pathetically bad it's hilariously uncreative.
I'd give it a 8/10 for how good it is, but for the SSD thing it gets a 5/10. It's bad.
Re: Animated Wallpapers for Two of 2025's Biggest Games Added to PS5
Nothing to see here, sure whatever. More exciting games to offer wallpapers for or use the defaults.
The amount of console backplate/other designs too, where are they? It's mostly controllers from these companies, why?
Re: Review in Progress: Battlefield 6 (PS5) - You Won't Be Buying This One for the Campaign
@morrisseymuse Besides the return to form, even if I mean, if we compare to say Battlefield 3 or 4 or maybe Bad Company I guess. Maybe the gap with 5 or 1 and 2042. Not sure.
That or it's maybe the 'it was a better time or that's what I experienced back then'. I mean the amount of things people don't get of hour counts, versus remember the memories but don't other details from back then as much.
While as a collector and buying/playing to understand the trends, the themes, the mechanics, a lot of it is clear to me how games were then and are nowadays and what design elements I miss, Indies don't capture (the style, but not the gameplay as much, their skill or budget sure, but not always it's because they can get away with it as it doesn't matter to people, same with how accessible games are these days or more RPG elements or basic movesets, well compared to say any other genres or sci-fi shooters or other ones of PS3/360 I've played that aren't contemporary and COD/Battlefield like, I know I've played /bought most of them so far it's clear how games are now versus then, same with platformers, and racing, and many other genres, trends or not, I prefer good movesets/level design so you bet the skill trees or more basic movesets in some genres bores me to no end, but COD/Battlefield they are continuing with what they were going for all these years, in a way).
Besides that like COD I assume people don't care for sci-fi as much that buy these games they want the more past or contemporary, something 'sigh' grounded or realistic enough.
Same happens with Tom Clancy games, the more realistic or movie like scale. It's why people didn't like Extraction. But then again they had to attach an idea they had for another game so they 'HAD or chose' to use it in Extraction, the goo idea.
Audiences get particular about that. Long running especially or what they originally got into a series for and it's movie/real like identity not it's COD any IPs it can offer skins like Fortnite.
Because we have to have that these days. Some consistency or familiarity is good, other times not. It also limits creativity too. Hmm same as appealing to casuals so it's not too weird. Cough cough current era of gaming and why I find it boring. Mechanically or personality wise (story, world design, etc.)
I'm only generalising but it is easy to pick up on some signs of people, I mean look at sitcoms or dramas or other action stuff, how much some stuff gets by, others don't, because it's close enough to their real lives versus other scales of fiction anymore or if they ever watched them.
That or if it was from their childhood and how much they do or don't expand off things anymore to let new stuff in. That aside.
People experience something, they narrow focus on what they see the series as or what they enjoy. No everyone experiences everything, they don't need to but I mean, it's not hard to see the signs is it if you think hard enough how people are. Their expectations.
Alternate history no clue but I mean if Wolfenstein does well sure but the amount of people that buy those versus what's recognisable with COD/Battlefield/Tom Clancy games I think is enough to make that clear.
The way it plays not sure maybe it's comparable. I haven't played anything newer then 4 so I have no clue yet, but till I get to them.
Maybe the nostalgia? Maybe the messaging? Maybe what it looks like then what it feels like?
Re: Review in Progress: Battlefield 6 (PS5) - You Won't Be Buying This One for the Campaign
Part 2:
I own literally so many PS3/360 era shooters, many of the trilogies, one offs, popular ones and forgotten games, they all were 6 to 10 maybe 15 hours, depending on what you did, sure I get defeated a lot, I may look for intel/other collectibles, I may misunderstand what the game wants or I maybe give up if I can't beat a section, come back and either still can't or can. Depending what the game is asking from me.
I beat Battlefield 3/Splintercell Conviction each day 1 weekend, never done that since or with MOST games (those 2 just were an exception that time) and I never try to beat them all at once, it's not fun and I can't be bothered to go that long playing, I take breaks with the games across a period of time.
Sure I get games cheap so there is that nowadays and it's not comparable I won't deny that, but even still, back then full price or nowadays the hour counts don't lie with longplays or howlongtobeat stats, what other players that beat them will experience quicker.
I literally played games back in PS3/360, and I still am collecting all or most of them for perspective of the trend, I enjoy the games, what they offered in the games as ideas, what can be done/has been done and because I enjoy the mechanics in them not the different game design or themes/otherwise these days of this modern era changes.
That and due to lackluster shooters or many multiplayer ones nowadays not being my thing, so for campaigns, it's actually NORMAL it's just audiences forget.
I focus on game design, no always the themes, set pieces or emotional/other enjoyment so to me I hate a padded campaign but that's usually for ones with mechanics to show off, which Battlefield/COD aren't as much about that more the stories and set pieces as the gunplay or breaches and other stuff happen a lot in the games.
I said this to someone else and pointed the evidence out too. I don't disagree with you or them of the cost but if you look at the evidence, it's already laid out.
Re: Review in Progress: Battlefield 6 (PS5) - You Won't Be Buying This One for the Campaign
@WobberleyBob Thing I always find is people were ok with it in 7th gen when it was $50, you check the HowLongToBeat or longplay videos length times ok. What were 7th gen lengths? What was Space Marine 2's length? Titanfall 2? Any others? Immortals of Aveum was a bit more.
Did people play other modes in any games at all? When they had 3 modes? Or just the 1 mode?
Vanquish was no multiplayer just campaign and side challenges, Space Marine 2 has 3 modes.
People seem to forget the 6 to 10 or a bit more, whether defeated by enemies a lot, intel to collect and more.
People need to wake up and realise that yes the cost is high, the hour counts were similar, the set pieces and cost is a lot and people expect too much.
But there is a reason I play many genres, look at the evidence or what gameplay I want, not some worlds/themes and ignore the math.
Borderlands series like any RPG has sizeable length in teens to 20s to whatever else you choose to do. Sometimes horror games did too.
Collectors pay attention to this besides how the annoying second hand market works, tell the good/bad games, etc., it seems most people that move on seem to forget, they remember the memories (or if new to gaming they don't have that reference) but otherwise people seem to forget what games actually had.
Just because people want value for money/play a bunch of open worlds doesn't mean all games are the same length. RPGs were inflated back then, still are now of hour counts and limits locations (depends on the scale, what quests, etc.), grinded, progressed, watched cutscenes, even padded out battles in hack n slashes add up.
People seem to forget this. That & I'd rather a shorter game with good mechanics then padded out boring skill trees/dull set pieces and more, but we don't get that anymore, if the set pieces are good enough and short I won't mind.
Even Uncharted is reasonable length, Last of Us 2 is inflated of hour length.
I won't spend full price on Battlefield 6 either just to make that clear, but for what they are pulling off yeah, look up prior games in the series/other genres/games and what they offer in the games or hour counts.
Besides Ghost of Yotei was cheaper to make then Spiderman 2 or many others, different hour counts, budget and more, yet it's full price, is anyone questioning that at all NO! Not everyone sees the budget or compares that and what it goes into. Do they?
Does everyone want a 3 hour movie with filler? No.
Versus how other players buy it, play it on whatever difficulty, understand the game enough, be defeated a few times, understand what the games wants the player to do, etc. fire fights, directions, paths, whatever the case.
Re: Oblivion Remastered's Physical PS5 Release Will Include the 'Base Game on Disc'
@Leinad7 Nice, which one? GT7 or Miles? That's a great deal.
Re: Final Fantasy 7 Remake, Rebirth Get a Physical PS5 Double Pack on 3 Discs
A multi disk situation wow. Regardless of it being a re-packaging to move extra disks. XD It's a fair way to get all FF7 Remake so far content out for sure.
Also just the 2? No Crisis Core? Just 7 Remake, DLC and Rebirth. I mean sure. Not like haven't come across that before 2 big, 1 small experience as 3 in there. It works. Just surprised they didn't want to go the Kingdom Hearts route, except instead of all games on 1 disk it's all games on each of their disks in the case. But they don't want a larger disk case size or to have 2 cases in a bundle. They could, but they won't. or a custom box like those with collectibles/other stuff in them either. Or a custom sleave.
Also is Square planning a bundle of all 3 games (no Crisis Core included) in the future? Hmm) Regardless of reprints and so on.
Also special case for all 3? Or just a disk flipper? I mean blu-rays normal size for 2 to 5 disks are those a thing anymore not just older releases or re-packaging past show DVDs?
Or thin 1 disk blu-ray cases, not a fan of them, whether on their own or excuses when they make them just thick enough to fit between others on a shelf, it makes sense for that but not in the smaller case size for 1 to 2 disks, it's just weird and just cost cutting, what company does that to go 'yeah it benefits the customer's shelf' no one XD for TV/movies.
We don't get larger case sizes anymore like 360 Lost Odyssey or Wolfenstein New Order. For games at least, unless it's like TV show box sets or so.
Re: Review in Progress: Battlefield 6 (PS5) - You Won't Be Buying This One for the Campaign
@Deadp001 Yep only the singleplayer here. Never tried Battlefield multiplayer I think before. Tried some COD multiplayer (offline modes more so, odd online but not much). So I don't pay for any subscription for PS+/Xbox Live, never have never will. Just not the type of play/motivation I have for games.
Rather campaigns, side mission modes, etc.
Did campaign co-op when it used to be a thing, last I remember was either COD BO3 or maybe some Dialbo clones like Nine Parchments or Enter The Gungeon. Haven't done offline family multiplayer since maybe Halo 4 I think.
Racing games same thing, for event/mode variety, not multiplayer, arcade/campaign modes for singleplayer yes.
Party games not as much and even then singleplayer.
Bot matches in the older games sure, even Killzone bot matches, Unreal Tournament. Star Wars Battlefront more 2004/2005 versions.
Space Marine 2 was ok was just a Space Marine 1.5 to me, in good and bad ways.
Buying up PS2/3 era ones, Titanfall 2 was probably the last great (year wise, of course still buying/playing older ones older then 2017 in 2025) one I enjoyed, besides Splatoon 2 (more a platformer with guns campaign but still, will get 3 eventually, 2's was the most smart use of a grapple in a shooter I had fun with, and that's saying something as more grapple uses I find boring in games other then maybe Ratchet and even then the momentum doesn't do much)
Even then most if not all I'm playing nowadays is older shooters singleplayer for their weird mechanics (Singularity has been a blast with it's time device mechanics and weapons, tone/atmosphere, Time Shift was fair but got awkward at points, Legendary was ok for it's mythology to contemporary idea, then again all of Spark's games were hit and miss but still bought them all, Vanquish/Binary domain were fun, Bodycount has it's issues but I still enjoyed it, etc.),
Even Psi Ops for PS2 has been fun. Maybe or maybe not a shooter and more action adventure but Alice Madness Returns was fun. Wolfenstein 2009 or Clive Barker's Jericho started.
odd stories, themes and such, that and also more mutliplayer shooters means less singleplayer ones coming out these days, that or many haven't been that great, new or existing IPs.
Re: Review in Progress: Battlefield 6 (PS5) - You Won't Be Buying This One for the Campaign
@ReacH EA has an Indie funding/publishing program, thing so yes. The case with all Hazelight releases pretty sure, was the same with Unravel, the same with Fe, or any other Indies they have given funding too.
There is the odd ones we see this with from time to time from big companies besides more Indie or lower budget or any other region publishers that fit that scale.
Re: Review in Progress: Battlefield 6 (PS5) - You Won't Be Buying This One for the Campaign
So is it bot matches but no mode for it? Just 'fills in with bots' hmm. That's my guess, not surprised but worth asking.
Also Battlefield Studios? So not DICE? Not Criteion assisting? So just as shortened thing for the site/fitting space, understandable I guess. If regular enough or people wanting to know more can elsewhere.
Interesting choice of Circle symbol/image in the review there. Understandable the setting, the theme, tone and what they are going for or inline with older Battlefield which is a good thing.
Campaign being a bit particular on it's theming/story sure, but what is the GAMEPLAY, seriously what is with reviewers doing the bare minimum, maybe it is just the shooting, stealth, door breaches, I don't know, the trailers are only so much.
I know they won't do the swap feature from 2 Modern Combat again, but who knows, maybe they just don't show it in the trailers.
I've played so many PS3/360 (not as many on Wii, PS2, Xbox or GameCube but getting to many of them over time) with plenty of mechanics. Battlefield may be what it is but you never know.
Heck I remember the 2042 gimmick whatever that was? Or the battle royale? Is that what Portal is, barely know what that is, I didn't play it but I'd still like to know.
Is there squad commands? Or is the squad just 'there' around you. Who knows.
I don't buy a game to play 'cinematic, themes and story' regardless of the audience it's for.
I buy a game for gameplay, so knowing if it's heavy, or floaty or typical Battlefield but slight (if the reviewers know depending on who gets put to a game or the last time they played the series sure that factors in).
Sometimes they may have a hacking minigame, how am I supposed to know?
I get it's a review in progress, I get this more applies to multiplayer but if most of the game is clear how it feel before launch or day one patch, or even prototypes, people want to know. I want to know.
Heck if I see a prototype with different level design I think it's cool ,let alone how a character's moveset of options is or feels.
It's why I find most games suck, some are fair on heavy, but most aren't and put me off. At least for 3rd person games more then 1st person ones.
I expect the game to be 'typical' but you never know, how am I supposed to know, it's not mentioned.
It's like with racing games I have to check the menu footage (the rare people that do which is annoying as I don't care what the graphics/physics look like all the time, I want to see the menus, what it is like, what dumb lobby syncing garbage, it slows down the game and is pointless if playing singleplayer, so it is going off because they can't be bothered to put a sub menu for it anymore just annoys me), and I end up just giving up or buying the game to see the menu modes/progression structure. Or emulating it if it's old enough. Modern games barely offering much modes anyway, some shooters have but most others that have that focus, are generic and too low on modes or progression excitement at all. Just 'bare minimum, play for 20 hours, snore'.
6 hour campaigns don't bother me at all. If they have the story/ideas they want to present by all means. I'm not bothered by that.
Re: People Don't Buy Anywhere Near As Many Games As You Think
Also says a lot wow Nintendo/Sony are going well because i buy too many Indies on discount, nah can't be the case. They do rely on me and others like that. Can't be true. XD
Not just those that buy all the new games each year? Nah. Anyone that buys all the new games yes, if they all interested them of course.
Then again my completed games list (digital/physical retro that I have put my effort into) has been lower then 2024 at around 30 or so. I started with NFS The Run on 360 during Christmas to New Years and even then just not bothered with a fair amount other then digital Indies that are short. So I need to get it to around 30 again in the next few months. Then just the digital Indies adding to that completed list. I don't care for trophies just end credits/last levels/story beat status.
Re: Oblivion Remastered's Physical PS5 Release Will Include the 'Base Game on Disc'
@Leinad7 Agreed, Sony does have those few exception games that do and have the message listed about it, same with any 3rd parties that do and just like the other Xbox/Switch games putting the message in different ways.
Just like Battlefield 6 will as well. Or any other server based game.
Even prior like GT5 they offered the Greatest Hits/Platinum after update 1.10 (way more updates then that), I know I have multiple copies.
While GT5 Prologue you could get both Spec 1 to 3 disks per region (only was 3 updates anyway).
GT6 never got that branding so who knows per disk production cut off.
Sport PSVR branded box I assume is just 'that' and I assume the updates that offered it but I don't know for sure. I haven't tested with my disk. But even still it's 1.68 to 1.69 offline was quite a bit of time last year so yeah you wait a while and will never get it all on the disk because it's based around that business model regardless of free updates, odd DLC Sport had while most was free updates, that DLC went before the game was delisted period too.
That also being it's more then the disk size of dual layered Blu-rays pretty sure. GT Sport being 100GB+ (under 105 I or 110GB from memory). But you get your FF7 or Last of Us 2 or Red Dead 2 2 disk games, barely know any others.
Most 3rd parties agreed don't want 2 disks. Or Sony doesn't want to alter the case molds for few exceptions. Even movie/tv series blu ray cases are thin or regular size when multi-disk it's weird. That or unless fits a box for a collectors edition or something. At least to me that's been the case with anime, not so likely western media I think as much but I'd assume so to cut plastic costs or whatever.
It's not like GT5/6 where the online stuff is cut entirely and none of the online events access anymore. Not just multiplayer.
GT Sport's offline restructuring of livery editor (not just fan content uploads) and sportsmanship videos before multiplayer mode or the dealership restructuring for car duping/save file editing, etc. It adds up (just like memory card copy protection save file deletion messages prior to the server method nowadays).
None of that stuff is going to be on disk just archived by fans or documented on wikis (like I did for the GT Sport offline update changes is update the wiki to reflect the changes).
And I wasn't even a fan of the game (did most of the game still) but got it cheap later. GT7 I will do the same, when it's cheap. That or whenever the My First GT car transfer period cuts out in 3 years time.
Re: Oblivion Remastered's Physical PS5 Release Will Include the 'Base Game on Disc'
@Dimey The odd ones you see on social media (even Food 4 Dogs being part of the PS Vita community) yes, most of them probably do as much as Wii bowling or not at all. So exceptions exist but obviously that's still so little it's not really noteworthy.
Re: People Don't Buy Anywhere Near As Many Games As You Think
Saw this in a video. For me other then what Everybody's Golf on Switch. I'd say nothing really this year at all. Sure I want Pacman World 2 Re-Pac but I didn't even get the first either due to quick physical cart cut off for the 1st game. May happen again. Otherwise not much has interested me in 2024/2025 at all to buy 'new'. Even then I've played some games discounted that were 2025 I didn't realise so it's tough for me to pin point it. I want to maybe every 6 months just to be safe there of the discounts of Indies that are 2025 releases, but regularly in the past it would be yearly a few, 2022/2023 were the Square Enix flopped I was interested in of Diofield/Tactics Ogre Reborn, Front Mission 1st and Valkyrie Elyisum. Nowadays not much to none at all.
I mean if people only need a sports game/shooter, or just a platform (in the past it was flash games in web browsers, nowadays it's Minecraft mods, maps, servers, Roblox games inside it, Fortnite games inside it).
Or odd subscriptions and what people try.
I mean if people get discounts then sure. I have the past few months more then usual. Whether eshop discounts or physical retro but not as much physical 'new' or 'preowned' after a few days or months new/preowned.
For me it's currently more then, or once a month. If it's new games then it's way longer, if it's discounted eshop games then it's more regularly. If it's years ago then it would be a larger gap but still a lot of physical retro and less physical PS4/Switch/Xbox One preowned or new copies but lower priced.
So it's varied for me.
I'm getting more anime near release in my region (so waiting a year) then I am video games new. Even then that's on occasion if it interests me or is large enough to release then niche/not even close to physical at all. So an odd romcoms, or odd action scenes getting sequels I used to like.
For games it varies for me. If were talking physical/digital new, then for 2025 maybe even 2024 probably about 0, let alone maybe 1 or 2. I mean for 2026 it will be Rhythm Heaven Fever. If Prime 4 maybe even if not that excited for it due to it's new direction being a bit hmm to me in trailers.
Otherwise I had a few in 2022 or 2023 but that's about it. Less compelling ideas in games I'm waiting on, means less purchases for me in terms of new games, now discounted Indies or any physical I come across that varies for me per day or week or month nowadays. A lot more then the lesser times I bought digital on Switch/PS4, let alone physical. Maybe in a moment I may get less digital Indies, but otherwise I'm mixing up what I'm doing every so often it's hard for me to pinpoint anything concrete yet.
Whatever people want to play of preference, less interesting them, less risk to try games, time people have to play, money people have, it all makes some sense.
Most people don't fill up their backlog or reach too far for games, they go with what's more reasonable for money, or comfortable of entertainment, or whatever.
Makes people boring for conversation, but that's expected how much they see, think, research, versus in their own little worlds too. I don't play what people around me do but I still understand the concepts or watch the same videos/what they describe about the games to understand.