Comments 1,930

Re: Talking Point: If Xbox Drops the Cost, Would You Be Happy Still Paying for PS6 Multiplayer?

SuntannedDuck2

Doesn't effect me I don't care for online. So said unsure as 'follow suit' doesn't really fit my answer at all. I don't play free to play games because the content isn't compelling, don't care for skins, don't care for eh content drops. I want quality and quality isn't in free to play games, or other slop so why would I bother.

Do people care for cloud storage via PS+? The extra games per month? Beta access or other things? Or just online?

For server upkeep, additional money from customers or other reasons sure. Whatever they structure the other tiers for the services for Gamepass, PS+ and more. But how do they entice people to go over to it at all either?

What do they do about the free games on Essential tier then? Do people have to play online? Socialize? Have human competition games to play? Eh doesn't matter to me but I just looking at the service from different angles.

Bot mode sure, doesn't need PS+ at all. Co-op split screen sure but no PS+ at all. No online co-op nonsense.

But online modes nah. Give me singleplayer any day.

I look at games with internet DRM and no PS+/etc. services from time to time but not into them, but GT Sport/7/Outriders are fine games, not great but still.

I buy my digital PS+ Premium games individually, I don't sub. So I don't have to care about them at all.

Online to me has less interesting modes or content over the years and even then I don't see much point I don't get a thrill out of it the way I do mechanics or level design well crafted, aka older games not modern singleplayer slop made to be accessible, familiar, boring content, themes, settings, basic human/animal movesets and garbage skill trees/other nonsense and bland with graphics/dialogue focus.

Gameplay first any day. Or genres with that focus any day. Story can be there but not a selling point too far as the 'only reason' to and sub par to bad gameplay or else no purchase.

Re: Even More Cult SEGA CD Games Are Somehow Making Their Way to PS5, PS4

SuntannedDuck2

Fair. But how close till more Saturn or Dreamcast games? 32X even?

Game Gear again?

Still cool to see Sega CD titles get a chance besides the Genesis Classic 2 or very few other times.

That aside. I've like to get some of these. Seeing the same IPs over and over, or classic collections, they got their time, time to offer ones that never do or haven't in a while. I want to get Sega CD/32 for sure. Not the amount of times a Sonic game or any other common Genesis games I'm sick of seeing supported, they get enough support and those people get them.

Let the ones that want more then that get support. Recycling the same ones, sure those people will but once they run out they need to offer the others people that WILL go for these Sega CD and others want to support but can't because the popular ones get recycled all the time instead due to that audience not caring at all and they get their support all the time.

The others with great ideas get left behind by popularity demand of others that already have used their ideas or reappeared over and over. Give me the ones with other great ideas just not as well marketed or timing. They had something to them. Popularity should not dictate re-releases because audiences are narrow minded and only eat up popularity/their childhood.

I have no experience with any of these and am excited to experience them. From researching, or surprise and just seeing what's what.

Enjoyed plenty of left behind shooters, platformers and racing games with way better ideas then the safe popular generic ones with more familiar and dumb easy to understand appeal then more interesting ideas. Anything too strange and people ignore it anyway, always happens. I want to play the weird stuff or left behind greats.

Re: 'Our Biggest Competition Isn't Another Console': Xbox Doubles Down on Multiformat After Halo PS5 Shock

SuntannedDuck2

@HonestHick Thanks. Always great to see other people question things on the platform. Always clear they have a reason to justify something, not to just refute everything and listen to none of it.

Sometimes I can be way off (it happens, always worth owning up to that) but I try my best to look at all sides of what people's lives are like, marketing speaks, what businesses do and so on, (as much as can go on) or enough of what sources, references or prior practices, so really appreciate that. I mean with the internet might as well do the research with what's there right? Not what people say and people want to believe.

Or having a neutral perspective. But then again when using all consoles/researching old ones might as well. Not loyalty/blindsided narrow vision on things. Or sports team mentality.

Don't have to like everything a company does, just some things making it worthwhile using their products/services or moving on, not attached. If people want to take a step back that is.

Facts or enough clear signs are always there if people 'want' to look for them. Things should always be questioned unless believable enough not just to suit or fit face value 'oh we will let that pass'.

I try to look at or make as much of a fair prediction as possible based on solid enough sources. I mean why be taught in education to read between the lines, debate, etc. if no one is going to do so. Let alone the social manipulation in the world or other business/legal speak to interpret too.

My own experiences or enough of what I've seen in places that sound viable enough to be the case.

But at the same time I look into even mechanics/console features/peripherals or even failed consoles, or what was created not popularised, so I try my best to look at different sides of things.

I mean even nailing down early network services for consoles is tough from Atari 2600 apparently, to Intellivision/Coleco (forget whch) to Famicom Disk System banking/horse betting to seeing a Sega Saturn addon in a catalogue to N64 Randnet to Sega Genesis Mega Modem/SNES Satelliview to all sorts of things that gets complicated in itself. Way before Dreamcast Dial Up/Broadband or Xbox OG/PS2/GameCube online.

Heck how many say oh the Wii and motion and ignore Sony or Microsoft not being interested in Gyration's tech let alone even prior motion based games or peripherals.. I mean Xavix Port with ex Nintendo employess before the Wii came out, or GBC/GBA games with motion or rumble, to NES to others. I mean.

I love comparing Wii U, Dreamcast or Vita, Xbox 360/One SmartGlass, PS4 Playlink Smartphone controller apps for dual screens or remote play features or Pocket PCs/PDAs for cables/docks or even tablets/phones and Laptops with VGA/HDMI cables before the Switch, but people hate it when I prove that yet tech has been doing so many things for years it's just people like to sit in their own little box then look at the facts. XD

Re: Rumour: PS Portal Could Be About to Get Even More Compelling

SuntannedDuck2

@carlos82 Your forgetting Wii U was local, the other chip was for eshop/updates and more. It had 2 chips. So the Gamepad would never have interference as that 1 chip was for just the Gamepad connection. That's why it was so good.

Wii U Gamepad/Wii U had no middle men devices, the others methods do. That's why it worked so well. That or like the Wavebird GameCube controller. Just that frequency. Not all on the same frequency asking for access to some.

Think of it like having Bluetooth in a device, it has a personal low range for just an Xbox controller or just a pair of headphones acting as one group device, etc. It's the same thing only it's a 1 device only connection it's targeting of just the Gamepad basically. That and instead of a wifi dongle for a mouse or something from it to the computer/laptop, etc. it's the chips connecting themselves.

Wifi 5 was an accessible/cheap way for them to go about it but I don't think it's that as a limitation either.

It could be many devices on at the same time, it could be line of sight, it could be anything I have no clue. Maybe bandwidth limits but I doubt that.

Also as much as the PS5 can process of 2 images not just the connection, the profile maybe and the app working. Vita was the prior version of the app, so it's just doing the same thing just reworked a bit for other devices (Portal and it's differences, PS4, PC, phone app in 2019 before Portal). I don't think it's improved that much.

Vita, SmartGlass (360/One), Playlink (smartphone controller apps for PS4 not PS5 compatible and outdated firmware/archive sources for apps now), Steam Link and more. All require an access point, modem, router, or other sources. They have to bounce off the consoles or other devices and another middle man source.

I've always had it be decent to flaky for Vita. Regardless of it's 360p/540p targeting, Portal I don't know if it even has that. My family has one but I never use it, it doesn't have features I want so I pretend it doesn't exist other then articles about it.

That's why they have interference and Wii U doesn't, it isn't really it's own class just it's own solution to the same problem. Again all those other solutions were achieving the same thing between Sony, Nintendo, Microsoft and Steam, but who noticed. I did. But oh Wii U did it. Cough cough, sure it did. I love the Wii U just pointing out the hypocrites.

The Wii U can easily go 70 feet, sure the local connection isn't great through walls, my Vita can go from one side of the house as reasonable as any other with a wifi connection, the Wii U can't through a few walls, but it's still decent for the time for what it is trying to achieve, compared to the wider range or different solution of the others but that's what separates it.

Local, versus not local. Big difference.

That and the latency is way better then casting a smartphone to a TV or other screen wirelessly, but cabled options have been around for years, same with docks VGA, HDMI, etc. for laptops, tablets and more.

It's just no one paid attention to them other then for like projectors or business use let alone Pocket PCs/PDAs of the 2000s prior to iPhone popularising even smartphones (no one looks to Blacberries/pre iPhone smartphones, it's the Atari 2600 effect to Odyssey/Farchild Channel F or game mechanic popularisation versus originators), but everyone praises gaming devices doing it in the last 5 years. XD Sigh.

Re: Talking Point: Is PS5 Really in Competition with TikTok?

SuntannedDuck2

I mean if reaction/review channels are a similar situation for not watching it directly, but someone else's impression let alone a show you never would. You save money on a subscription or wouldn't have seen it regardless because you knew it was bad.

Sure anything can compete of money, hobbies, sleeping, eating (and watching), bathroom or other things but even still.

Let alone walkthroughs/streams for gaming. I get it.

Whatever time people have, don't realise they spend and so on it all adds up.

Let alone other hobbies/activities people have too. It's up to the person what they choose to do. Not just the algorithms.

I mean sure I watch something random/listen to music and play games with subtitles or something not as demanding of focus but still console games, I had my flash/mobile fix of the past.

If peers and kids have few games they seek out, don't have the money, have whatever devices/whatever they focus on or parents allow and so on (depending per situation) then yeah understandable. Whatever parents/kids do with their time/priorities. What they have access to.

What they can watch but not buy (themes, money, etc. other factors).

I mean quality standards people have is one thing but yes devices people have is another for sure.

The many of us in gaming families that talk/play old or current games and know what they are versus communicating that to others that don't know as much but do in their hobbies, I seek out my stuff, they seek out there's. It works of conversation or just general products we experience or not. Haven't done multiplayer co-op split screen other than Borderlands games really so were all playing different things usually.

But I'm not watching a game's walkthrough or review unless I really need to look at what it offers or am stuck on a part in a game. Otherwise I avoid games I do care about being talked about.

If I do hear about them it's because I want to know more and I'm way off hearing about it for retro pickups, or don't care for story spoilers.

But just because I care more for console gaming doesn't mean others do, they can stick to mobile, use emulators or just play mobile games or watch videos all they want, not up to me.

Re: 'Our Biggest Competition Isn't Another Console': Xbox Doubles Down on Multiformat After Halo PS5 Shock

SuntannedDuck2

@HonestHick It does make sense there, people save money by watching too, I mean even with reaction channels why bother watching something you would or wouldn't have or know is bad (not just if have it on a streaming service, disk, pirate, etc.).

Or people enjoy the creator's experience/presence and personality rather then caring about the content too can be a factor. I've seen the odd comments on some gaming videos and they go oh that looks cool, say what it is, say price/platforms, sink in their seat.

But yeah with walkthroughs/more methods to come across things these days not surprised, not just kids watching as prefer it or saving money, or play whatever their peers do.

I guess yeah having a conflict even though for a debate enough info helps but not surprised yes they want to give off a narrative or otherwise That or control a narrative just like any outlet or source can and people don't question what's there.

Glad to see the few that do question things and think about business on here, like yourself.

I mean with how expensive games are or what interests people and other factors it makes sense. Even besides discounts too (how low they get or not) or sub services, tv shows/other hobbies people can focus on, outside activities as well.

IRL time people have.

Oh I have nothing against either of them going for more platforms, I get the reason for more money, other audiences to reach and such. Let alone the merch, tv show and other investments not just the games, it all adds up for sure (that and besides whatever else Sony departments do on their side as well).

It doesn't make sense to lock it to 1 box anymore. People take it as early access or whatever else.

But I mean what do they expect. It's a business, not a sports team. Sony/Xbox always made it 'where you want to play' never early access unless it's via other means. But people twist narratives regardless.

I barely read the article because you know the narrative is there.

Mobile has been hit and miss for PlayStation though (I don't have enough experience/research with it but from the few I know of they seem to be doing well, Fate GO alone does well). Some work, others didn't and weren't the right IPs for it anyway. RIP WipEout Rush.

I am not interested in a fanboy message, I look at the business side and completely agree they need to.

But yeah there is only so much you can say before other commenters or staff go 'don't even step over that barrier' even if in many cases it can be fact/foresight or fair predictions/they have to, to survive as a company whether we like it or not.

@Northern_munkey agree there.

Re: Be Sure to Download The Outer Worlds 2's Day One Patch Before Playing on PS5

SuntannedDuck2

I didn't get a download/day one patch for my Aussie copy. So whatever happened with European/Oceania copies it seems versus physical USA or other regions copies no clue there.

I assume a patch may come later or apply after the disk or whatever they have of the update roll out.

Don't have a PS5 Pro, only PS5 Base model (maybe 1st or 2nd heatsink version) and Slim version after they were announced models. Sure the disk drive can scratch some disks but the PS5 varies. My PS4 Base model hated my external hard drive but doesn't anymore. But it still is awkward towards Youtube or early loading, or some situations of apps/games. So Sony has always had odd things go on from time to time.

Physical case says 110GB, game was $110 at EB Games (JB Hifi delivery didn't make it to my town, like many anime that don't either sigh). Disk works fine so far.

No patch listed in the download list. So the 1.3GB seems to be off from the other article (unless effects USA not European/other copies? No clue why that is).

We do get digital game codes/key cards in our region too (I don't buy them of course, only did Drawn to Life Two Realms that's it, or NFS Hot Pursuit 2010 Remastered with the online notice but playing on 1.0 as doesn't effect me multiplayer anyway so don't need the update) but no clue for physical of other Microsoft or other publishers as not bought those games to tell the difference.

It would be false advertising for one and also it has a ready to play portion for character creator and other things with Outer Worlds 2 install portion from the disk.

So I haven't seen such be the case.

Re: Rumour: PS Portal Could Be About to Get Even More Compelling

SuntannedDuck2

Streaming? No dual.screen, Android apps, anything more.compelling.

No deal. People speculated streaming for a while now. Rumours or not who cares. What benefits it adds of thr obvious. XD hardly news worthy.

It's a niche audience device (a fair thing for tbose interested as long as Sony doesn't expect more and mroe over time, comapnies I swear) but could they open the gates more. Seriously.

I'd buy ine and a PS5 but it's so boring I refuse to support it.

Streaming. That's the bare minimum.

Talk about boring and a waste of an article.

Has no dramatically excited features.

Streaming. Who cares.

Give us a dual screen update and I'm there for Indies to use it for that.

But if its bland and sub par remote play use or wow PS+ excuses for stremsing feature snore, yawn, wake me up when Sony provides continuation of Plaink or Vita software wise then.

Portal is so sub par other then right time for people to wake up to remote play years later and dumbed down but has wifi5 to be accessible to people's wifi standards access.

Or Dualsense and an ok screen.

So fhr bare minimum for a casting device compared to phone, PS4 or PC. Wow what a boring device.

It's no branded other device but its still sub par to bad. To forgettable.

So wow streaming as the level of use cases. Snore for me. What a waste of hardware. Or the 4th use of remote play.

Where is resolution targeting of 480p to 1080p first?

Where is fhe exciting things.

Engineers have ideas for hardware yet we get boeing software or even in some.cases hardware use.

I don't need to see a new handheld just better then this bad excuse for a casting device doing the bare minimum.

When Vita/Wii U/360/One Smartglass or phones dod ot better 10 years ago on weak wifi tech and good/lack of interferences.

Re: Random: Fans Can't Believe Halo Is Coming to PS5 Before Killzone

SuntannedDuck2

Well.Sony had many shooters IPs, had PS3 era live service games but why bother these days to compete smartly or for other key audiences instead.

Guerilla having something else to make sure but even still.

Surprised Killzone even got a Hellsivers 2 feature. Not just PS+ releases of fhe old ones.

Also Shadowfall put it in an old place so who knows. Or are they out of ideas for reference to translate for story.

Let alone gameplay was not much. Heavy, a store front and odd 1 gun slot used up among other ok vehicles and more. It didn't do much. But I have played many PS3 era shooters woth their gimmicks so yeah.

Re: Project Tal Is Another Stunning Open World Action RPG Targeting PS5

SuntannedDuck2

Part 2:
Or how Spiderman 2018 or many open worlds have generic outposts. Minor touches but I went I'll stick to Sunsrt overdrive 's tower defence instead.

Not everything has to be dramatic but sometimes I prefer it then subtle and not really great refinements.

I mean enough RPG systems or mission structures of missions length, pacing, types have changed in 10 years but to me not much at all really to motivate me or make me purchase a game.

I can keep noticing differences in what others play and I'm still going.

I don't mind some base building in Arc of Alchemist compared to Level5 games with such features.

Or certain other details in other games I'm forgetting.

Oh the setting changes. Movesets are the same as 10.years or more ago. RPG systems or missions are minor. Ok so stagnant. Is how many can seem.

Asian devs may have it different but it varies per systems really.

At least for what I have played of AA ones. Or systems I remember and struggling to remember right now.

Foe what you have played I probably don't have reference for them so I can't comment on them but they probably do a great job I just have no idea what those systems do.

Heck Conception as dumb of a game it is for isekai/fan service, that 4 sides turn based system was more interesting for a PSP game to do then any other typical turn based JRPG.

Or.Claire E33 defence that even most JRPGs dont have or even racing game mangar modes won't even do probably for garbage sportsmanship reasons or balancing or something when I play the way I do because of awkward AI or I suck at the physics personally.

But I am used to old games abilities or items as motivation, level design.

I am ok with shops.for abilities. Puzzles and more.

Pitfall Lost Expedition is my favourite 3D metroiidvania. It's shop and moves made me happy to see something goofy but good for a human moveset as Mario having otns of moves you may never use but it's still nice to have. But again western game design.

I don't need Super humans but just more then we get these days of generic moves or combat focus or fantasy/scifi/real worlds.

Rven animals are basic these days. Forget PS1/N64 animal platformers movesets nowadays.

Just wow how cute and boring situations to out them in.

To me.it feels like what PS1 would do for.early 3D yet those were more experimental and we get casual reference easy to understand slop.

Fair puzzle.gamss or adventure game sure but some of the most bland Indies I have ever seen.

So it varies what concepts.

I vaguely remember DokeV but I don't know what it was doing besides what people said.

Password does Ark and irs own things well for sure. But I think ghr survival sandbox genre has ok ideas but just doesn't do enough to excite whether as a framework or content to compel enough.

I don't know enough about the others yiu mentioned so will have to take a look but still.

Also even some mobile.games I don't know whay good ones but thr slop ones aoth fan service trailers fo the job and the good ones probably never hear about yet should.

Many good never go outside their communities but thry know how good they are of course regardless of what others don't see an priorities they have as audiences or devs.

I am playing more puzzle or RPGs by Asian fevs as I go but they all vary and are 10 years old not just because on PS4 or what I happen to see also being a factor too.

Re: Project Tal Is Another Stunning Open World Action RPG Targeting PS5

SuntannedDuck2

@Isak didn't think so its just reading my comment again I didn't clarify much. I mean it could have sounded like it.

But yeah Asian gamss tone or serious/silly or pacing or flow or what use of nature or other aspects.

It very much differs for sure.

I have no reference for KPOP Demon Hunters other then it exists, the studio and other detials but no interest in watching/hearing about it even from animation yourubers, but if can be clear from such a thing sure.

While can be the case I don't know.

I look at old.games and get ideas or find left behind ideas so thats yes a problem, and even then. Indies do otherwise feel very fan game like and barely look at what has benefits done before other then wow. this narrow view, this nostalgia or this property game to be inspired by because it was popular and cover up things and gameplay is obvious. So what great programmers, level deisgners or animators when the art team did most of the work.

Sounds very eh.

Sure it makes sense to look to popular or random ideas are hadd to think up but plenty of prior games used to go for failed or not as well marketed hence the cover based shooters for racing rewind systems. For western examples. 1 was fair aka cover systems expanded. What ones were popularising it sure but still good expansion from it.

Racing rewind have been dumbed down since Forza Motorsport 3 or even Grid 2008 and stayed dumbed down every since I find.

I haven't played many JRPGs and my only KRPG was Kingdom Under Fire Circle of Doom on 360.

I don't play MMOs so not enough there to talk about but even still.

While Western Yotei to me I went this wolf's skill tree could literally be commands (status even not direct attacks stuff) not subtle garbage excuses. But I guess I'm too old school and can't be bothered with garbage stats giving bread crumbs versus more practical assist character use not stuff that appears and unlocks subtle nonsense over time.

Re: Sony's Social Media Tribute to the PS2 Borders on Insulting

SuntannedDuck2

I'll have to check and see but Battle Engine Aquila for sure was a highlight, I haven't bothered rebuying many of the classics but I prefer digital license so I don't have to sub to PS+ to play them, so I'd rather that over the NSO subscription that's for sure.

I'll get to Deux Ex, Jak Lost Frontier and more, then work on the games I have PSP, PS3, PS2 copies of but mostly the niche stuff I want that rarely ever appears are what I'm after.

Re: 'Our Biggest Competition Isn't Another Console': Xbox Doubles Down on Multiformat After Halo PS5 Shock

SuntannedDuck2

@HonestHick Thanks for the link, yeah is odd they didn't mention other people that have said similar. But going off the reports or recent mentions more i guess.

We do know kids are for sure. What appeals to them, what attention span, what design of content (whether even toddlers content being addictive too in how it's designed as well), what weight the content has, what creators attempt to do, etc. what parents do or don't, what kids themselves self control work out or don't. etc factors.

Re: Sony Rules Out Acquiring Batman, Mortal Kombat Maker Warner Bros

SuntannedDuck2

@BAMozzy That or besides the Nemesis system patent for Middle Earth games/if Wonderwoman game was going to use it, yeah I'd agree with the rest (even then Grid used a 'nemesis type approach' but nothing they hadn't done prior to the Middle Earth games nemesis system).

But I agree with you for sure.

Very few IPs, whatever of their other media/services, and if gaming only yeah, the other IPs would be attached to it and MK would be the more viable to go with compared to the others.

That or if Sony cares about the other old Midway IPs that I think haven't been used in years (I remember the Midway classics for PS3/360 but that's about it as otherwise most remember Mortal Kombat under Acclaim/Midway and not much else other then maybe a few arcade classics), maybe here and there but not much. They could fit in PS+ but that's about it maybe, not a lot. Some have some weight but not a lot I assume.

Their movie/tv stuff no clue, odd Looney Tunes sure, maybe a few decent things.

Superman 2025 was pretty alright but otherwise yeah I wouldn't think much of WB/DC side of things either really.

If Sony cared for more to add to their PS tv/movie streaming service sure but they can license their animation studio/live action stuff to any service they want anyway.

Whatever is the case with Travelers Tales even (WB bought since 2007 just checked), a creative team but more so prior to their Lego games, which hasn't happened since 2005 and older anyway. Well over ambitious at least is a better way to put it too I guess. They don't have that Double Fine or others quality much anymore.

Re: Project Tal Is Another Stunning Open World Action RPG Targeting PS5

SuntannedDuck2

Part 2:
Not hard and not accessible just don't hold my attention at all. Same with open worlds, some I can, but it's how they do things, most others have systems and missions I find boring and lacking in motivation.

I'll buy anything setting wise these days but gameplay matters to me more then ever these days and were in the era where gameplay is the most stagnant or too focused on being RPGs, while I could tell you the differences of everything shooters/racing/platformer of PS1 to 3 easily (again to further my trends point), while PS4/5 I'd struggle as I can only understand certain bits and pieces and I have no interest in them.

Re: Project Tal Is Another Stunning Open World Action RPG Targeting PS5

SuntannedDuck2

@Isak I do enjoy some Chinese/Japanese/Korean games. Just that they aren't big scale stuff like this. I've gone to more Asian games over time and less western ones.

I've been watching anime since 2014, experienced the odd Chinese or Korean shows or comics. So the culture differences aren't a thing I'm unaware of.

My other comment doesn't showcase that but clarifying that here.

I respect your comment though and responding in such a way so I can clarify.

I'm not pro western media or anything if that's the impression of the last comment. XD

No doubt they are a breath of fresh air for sure.

Some tactics RPGs like Empires of Angels 4 which is Chinese, Anima 1 and 2 I think are (PS5 remasters coming but I got the prior ones on Switch) or yes even the garbage FMV Chinese Romcom stuff has been hilarious to experience just like any Visual Novels. Or a few puzzle or other types if I am remembering correctly. Just to get that out of the way.

I have been buying up Compile Heart or Marvelous or other Japanese AA RPGs or other IPs a fair amount, even the digital deluxe editions just to see how the artbooks/OST apps worked.

I've enjoyed Gran Turismo or Japan Studios games for years even if GT Sport/7 disappoint (I'm working my way through GT7 now but I held off on it for a few years).

I respect many of those other ones it's just this one just sort of blends in with the rest.

I think Crimson Desert will be pretty cool from Pearl Abyss.

Also I am not a fan of most current trends and how much they differentiate from each other.

Trends are not bad but when you don't see much in them it can make them seem very underwhelming.

So no I am not the target audience for 'these' types of action RPGs personally.

So the culture/Asian devs making games is totally fine by me.

It's more just so many of these blend together and many modern game design has not appealed to me in a decade or more now. So I'm very particular what I play.

When you play as much old stuff regardless of clunk but see good ideas you can't help but get a bit bored and know trends/some design can get better then this.

Hence why I said trends aren't bad, but it's what they do with them.

I was said to be too critical of Indies, now others around me see many of the 'copy paste' popular stuff and now I don't sound so particular. Hades clones or others for example. Crash/other inspired platformers, but the gameplay is so safe.

Games can be any setting/themes that's fine, it's the gameplay that underwhelms, many genres or devs mentality towards design.

Same way any data doesn't mean humans act the same way, people see data and seem for forget what people actually enjoy. But also if people experience so little (financial sure, lack of care to is another factor, among others) we see more copy paste, or people go 'they had success' repeat the same.

It varies what gets popular but it's also up to what people take notice and go oh do this with settings/themes, copy gameplay, not have the same charm, make a fan game level project. It can be sad.

This game isn't on that scale of course and the trailer only shows so much but the tone/vibe is a bit hmm to me.

Also I just can't get into soulslikes or other types these days. I respect them but most of their ideas or execution are just not for me.

Re: 'Significant' Layoffs Are Set to Hit Amazon Game Studios

SuntannedDuck2

@dskatter Same here. Other then New World, Bandai Namco cutting off Blue Protocol I think which would use AWS.

Amazon Luna 'exists' but how many use it/know about it compared to others.

I can't think of many things. AWS for many services sure, but games Amazon has published or had a main team develop I have no clue.

New World is pretty good but that team did as much as they could.

By the looks of in all 3 sources it seems big scale stuff, so no wonder. XD Some smaller scale in there too but nothing noteworthy or advertised well enough to hear about them.

Here is a list of the few games on Steam: https://store.steampowered.com/publisher/AmazonGames

Not heard of any of these 'I think' other then New World and Lost Ark.

https://www.amazongamestudios.com/en-us/games

Others here never heard of either.

I forgot about the The Grand Tour video game as well.

https://en.wikipedia.org/wiki/Amazon_Games

But other then mostly I assume Fire OS/TV releases since 2010, only the last few years/2019 onwards have they supported consoles.

Re: Sony's Brave Bet on Anime Is Looking Like a Masterstroke

SuntannedDuck2

I only buy the DVDs (Madman/Hanabee old releases, they don't license anime anymore only other foreign films) or the blu-rays (Crunchyroll sadly as my only option, maybe the odd films are licensed by Universal or others but tv series are only by CR it seems or the ones I pick up are) the rest I go for my manga instead.

So I don't have much choice. I hear about everything, but engage in none of it.

Either way, whenever like Gravity Rush, Dragon Age/Mass Effect, Witcher, or others we see more western IPs as anime, maybe of Sony's own will see.

Sony going for CR/Funimation, Aniplex.

Sure others exist out there, sure other streaming services too but like many pay attention to them. XD

Sure Netflix, Amazon, Disney, VRV and more have anime, but most people don't care or look at them as much.

Unless an anime fan well known sub community show has seasons split (sigh Takagi-san S1, 2 and 3). Time to get the manga, the blu-rays aren't happening. Already read the scanlations but time to buy them physical.

The big ones appeal to people, sure whatever. I just pick my 'anime fan surface level' or sub community type series I myself have interest in and ignore the rest.

I haven't cared for a battle action shounen since 2010s and even then only particular series.

Romcom shounens sure but otherwise nah.

Seen enough Demon Slayer Pop Vinyls or other things to just not care at all.

Never cared for big series unless was from the 2000s, aka Haruhi and such. Not the big action shows really.

So I hear so much about the big shows, tourists and more, never encounter these things as I just don't care.

Re: Halo PS5 Will Take Full Advantage of the DualSense Controller

SuntannedDuck2

Sounds good. I think the series has used Impulse triggers well enough in the past.

Did 3D for 360 remaster of 1st game too.

But touchpad I doubt will be used to swipe things, generic press for inventory or map or something for suee os fair, but for triggers/haptics sure why not. All for that.

Gyro aim would be nice too please and thank you Halo Studios.

Re: Review in Progress: Wreckreation (PS5) - Single Player Feels Like Budget Burnout Paradise

SuntannedDuck2

Well Dangerous Driving didn't impress. So will this?

I myself am not interested as irs not compelling.

Competition sure. Interesting not even close.

Of it had more Track Mania or other appeal sure but it doesn't its just generic open world racing game number 100 and whatever. Really disappointing and I wasn't even interested anyway.

Looked like Hot Pursuit 2010 and I prefer Wii version of that. So my opinion is wrong anyway. XD

It didn't look exciting to me at all.

It looked like any generic racing game made by a third party.

Sure if no licensed cars I respect that then licenses being used heavily but the personality still lacks in these games gameplay it's so boring.

Good enough sure but not worth my time.

It may have some ok ideas but dramatically engaging of progression or other things circuit based or open worlds of the past did. Lol no. That's why I play them modern racing games are just not exciting at all.

I'm buying the left behind creative ones not just looking at popular ones.

A lot great get left behind with better ideas then today.

Besides I hate modern controls/fele in gamss so even more reason I don't care for modern racing games.

Re: New EA Partnership Will 'Reimagine How Games Are Made' with AI

SuntannedDuck2

Why can't we just get year time of artists assets.

This is like movies having CGI because we can't have actors have less time on set or go to this real location anymore. CGI everything, but for video game studios. We can't go and research this stuff that's ridiculous.

Racing games maybe as AI cars isn't really a good idea or AI sound let alone scaling them right in games.

But other games why bother with AI?

What do they really need after all the assets they make to use AI?

Let alone if it's for assets compared to tools? Why not train staff up to use it?

We don't need staff who can't program and just click around all the time unless they have a different role anyway.

Re: 'Our Biggest Competition Isn't Another Console': Xbox Doubles Down on Multiformat After Halo PS5 Shock

SuntannedDuck2

Part 2:
They need decent things to give people a reason to engage and that hasn't been happening at all. Audience reach is fine, but I pulled away from PS/Xbox 1st party years ago. I'm interested in this Halo remake but not because it's Halo. FM23 was supposed to be that was trash.

Nintendo niche IPs are hit and miss but more engaging to me and I can get their mainstream ones whenever I want anyway. I use PS4/Switch 1 and under for Indies or other game design preferences.

Xbox I haven't bothered with physical in a while let alone back compat/using the console due to annoying account things or just lack of care to use the Xbox One VCR/One X, I still use the 360 regularly though even if PS2/PS3/PS4/Switch 1 more. Heck I used the Wii U more then Xbox One even when getting back into the Xbox One more when others got their Xbox Series X/PS5s as I maintain the old consoles happily.

The customer to exec/shareholder balance is tough but many of these decisions are so 1 sided more and more it's obvious why customers pull away then the middle ground they struggle to provide. They can't appeal to customers all the time, but the on and off of it is still odd to more exec/shareholder focused these days.

I'm surprised many execs or shareholders even bother, I'd pull out immediately after all the nonsense they seem to keep messing up with.

Cloud/AI is one thing but even then I'm not using those services.

I gave Outlook feedback and well nothing yet.

I know someone they respect and get Insider builds and other stuff and yeah the Office icons over the years even show how good to worse, not just Windows 11 or Xbox, different departments but similar mentality across the company for sure.

I get the whole when Stadia was a thing it was Google/Amazon and it probably still is. While Amazon Luna still exists, among other service providers and their angle on things.

But also counting social media sites or streaming services I mean, while I get that as in any hobby/any platform or time/money people have and act on, or whatever someone is using, but why have such garbage excuses for Halo Infinite/Forza Motorsport 8, reboot, 2023 whatever then?

That doesn't hide that excuse if the execution of 'some studios projects' is so bad.

Not all studios are Obsidian or others, yet many of these studios have problematic development.

They should be trying more to fix them and make products people want to sub for, not making people move away, put prices up and make even less people come back. XD

It just makes me question it even more. You want people's time but you have the worst handling of leadership, management of staff direction for the project for them to work on code, assets, animations and more, and you expect people to want to spend their time on it, Gamepass, physical or digital?

They seem to miss the point on that one not just time people have or what they choose to do with it if they didn't stop confusing people or making them loss interest/respect or degrade their reputation so much.

So reaching as many platforms on console/PC or via gamepass or via phones and anything with a screen or app support sure, hence the This is an Xbox ad.

But it's so confusing for normal people, let alone not all (I'm familiar enough with the angles they are going for, many of us are but not all) but some it may be confusing or not convincing at all.

Re: 'Our Biggest Competition Isn't Another Console': Xbox Doubles Down on Multiformat After Halo PS5 Shock

SuntannedDuck2

That;'s where this confuses me. They say platform reach/a person's time, reaching to many platforms is a fine choice for 'money' or audience reach, but their business practices let alone other stuff makes it hard to care.

Getting casuals interested is not worth it, some will, others won't. TV shows, merch, etc. Any app/screen reach.

Trash Taste podcast, a non gamer sees a mobile game ad, thinks it's cool, has no reference or care at all, it's that simple. Casuals don't have standards, gamers do. https://www.youtube.com/watch?v=eEyJ9MponvU&pp=ygUXdHJhc2ggdGFzdGUgbW9iaWxlIGdhbWU%3D

Some will and go oh farming/gardening, dress up, building a city, etc. but most don't have reference at all.

There is a reason some people use the internet to research, and most of the planet, doesn't.

Also Nintendo has retro style BRs like Tetris 99, Pacman 99, F Zero 99, Mario 35 is ended. Where is that competition? Ah PS/Xbox owners need higher quality ones makes sense.

Also do these execs/company leadership really understand human beings at all anymore? Humans are simple to read despite their in the mood/not situations. There is data and there is what people do with their time that isn't measured by impulse, or 'I feel like doing something different today because other things to do or have other devices not 1 device or am tired or whatever other things to do' type moods. Something data can't identify that companies are too stupid to work out how humans work or why they came to those conclusions in a conversation/their experience. Because humans don't really care. They don't have to but the lack of self awareness by some people is just hilarious to me.

Also since when is the Tik Tok audience a video game audience, a small percentage into video game sub community side sure, but that's not convincing non gamer interested at all.

If people don't pay attention, either keep trying or don't bother they aren't interested and never will be. It's as simple as that but they can't say that. XD

They could try more mobile game garbage, but I mean that would recycle even more garbage we don't need, regardless of IPs used.

You'd think Xbox would want to make a better impression, not make the ones that are going to spread word to these social media platforms and degrade the product/service even more? So 'engagement' and problematic products is an issue for them. There is listening, reading between the lines and not even bothering to what they say anymore really. I keep an Xbox for what I use it for, aka blu-rays/back compat/odd apps and that's it.

I ignore short form content, sure seen 1 to 3 to 8 minute anime. But videos nah. So much lacking anything other then comedy or nonsense that's got lacking substance but people eat up lacking substance and any drama/content or a new thing on screen. I need meaning in my content.

Heck I got more meaning in flash games or older mobile games then any modern mobile or current era garbage content. Sure 2012 YTP and other nonsense is just as bad but I mean how far from that to nowadays is it?

Re: The Outer Worlds 2 (PS5) - Mechanically Fantastic RPG Struggles to Be Memorable

SuntannedDuck2

@Flaming_Kaiser I agree, they can play it too safe and it makes the choices feel worthless.

I get why the teams do it but it makes that feel more like advertising a feature then offering a purpose to it, even beside the strict nature of such stories too because you can't always make someone leave (in a party based game at least and it depends on the game). For no soft locking/game over sure but even still.

Or the extent at which something is 'evil' wow they yelled at them or mocked them. It can be funny but yeah it doesn't go very far.

Also it's always weird to me how in GTA you can because they just allow the police/army or NPCs to just respond but you can interact with many things, while in other games devs are like 'oh we can't do that we have to be very safe and good guys or we don't want the news going after us and our reputations' or something. Or they don't care to program/write dialogue/voice act or offer such interactions.

They don't have to account for everything but some players are going to. It's why the little things can make a game more compelling or memorable.

From heat/flags moving, tvs showing footage (fake or tracking the player) or crowds in a racing game, to other details in many other games (forgetting which right now).

Or they just don't think negative enough ideas for the games so won't do it and It's like why? It's a video game. I mean for Infamous a lot of superhero or random ideas could easily be thought up during the course of it's run.

Why have an evil path, why have aggressive dialogue/acting portrayals? It's just weird. They don't really do anything with them. A lot to expand on sure but even still.

It's too much about good/bad points or dialogue and doesn't amount to much.

An anti-hero sure they can write one but those games (as far as I know) don't really go for evil as much or if they do it's not like a choice based game, it's clear what their anti-hero/villainous motives are.

But a villain based games maybe they do, as often as we get villain based games.

But yeah Infamous those choices to be evil were a cool idea just not the best executed I guess.

I only beat the 2 PS4 ones though I own the PS3 entries (not Festival of Blood though) I just haven't progressed much in them yet so I don't know how well they offer evil choices.

Re: Halo PS5 Is Great, But Why Doesn't It Have Competitive Multiplayer?

SuntannedDuck2

As much as they could rework Halo 1 maps and modes again I can see why as Infinite or another Multiplayer project can be worked on.

But the thing I am questioning is what will they 'pad'; to justify the price or fix as Halo 1 has a LOT of Forerunner structure padding that's for sure.

So are they going for the 'look at the effort we put in angle' for the price or fixing levels lengths?

Adding new levels is interesting but does that make them very Reach like?

Or to tie into Halo 2? Or be midquel/middle scene levels?

Even if you play different character in that game it still ends where Pillar of Autumn travels away with Cortana, Chief, etc. after all.

Will we get 2 to 3 ODST dual wielding or not I doubt it, the footage didn't look it and that feature is not coming back it would seem, I get the coordination or damage but to me dual wielding was always fun.

Pistol is still overpowered thankfully.

The environments look good.

Split screen locally is back (apparently, which if 1080p or 1400p I'm fine with 2 player co-op split screen) after gone from 5 and don't think was in Infinite just online.

Either way there is a lot to consider with this release, besides of course when 2026, I think mid to late, but early would be a surprise for sure.

Re: The Outer Worlds 2 (PS5) - Mechanically Fantastic RPG Struggles to Be Memorable

SuntannedDuck2

Part 3:
It's why even if linear games are scripted even more I find what they are wanting to showcase to be way more interesting, they push whatever movesets or abilities or items to their limit they can come up with, it's even more theme park like but it's less 'we have a world but it's so theme park limited you just have to do these things as there is nothing else to do' and I'm like oh so that's boring.

But in a linear game, I want to see what ideas they have and how far they stretch them.

Choices are so particular but only do so much. They don't lean into things a lot.

This I think is why choice based RPGs really limit themselves too much. A TV show may lean into it hard, but a game has always had this limitation and it's what I want any of these devs to do, but they don't. The choices come off as 'this is a conversation' but the impact is very much 'you can say good/bad things but we don't want to stray too far from the core story we built' so really it all means nothing because the scale is too large and they refuse to act on it.

Making these games just so pathetic because they keep curbing the limitations too far and the games scale is always limited because they don't want to go further as it's too much work. Then why bother?

Re: The Outer Worlds 2 (PS5) - Mechanically Fantastic RPG Struggles to Be Memorable

SuntannedDuck2

Part 2:
Even Infamous Second Son I was like oh set points for good/evil choices, oh if I am bad enough my good powers are limited in the skill tree. It felt stupid. You either go full good/full evil, are forced on a story or side quests as things to do in the game and what's the point. No 90% good powers and 10% bad powers and the ways to fill up good/bad again were so minimal it made story progression pointless if you wanted to flip choices.

Even Infamous 1 had action based ones in the intro (not played enough of the first game yet) and I was wowed by this. It just defaults to the other but it was interesting even if scripted it felt like it wasn't.

Games don't really do that or want to go further. They just have limits and we have to accept them. But sometimes those become annoying or the scale is too unappealing for the scripted nature they are providing.

The choices to me are as deep as they should be and what the studio has wanted to do for years, but the problem isn't so much the dystopia and the humour (sure it's the core so they aren't going to change it that much) but it's the extent at which they push things is still too limited or too restrictive so the impact I agree is still too limited.

I mean if you wanted to go to a different planet and ditch everyone or your duties, you can't. You have to follow the story/what the game offers.

Do RPG things, do XP grinding, get party members, do story quests, do errands, annoy NPCs, do side quests. There is so little to do really. The games are obvious of their limitations/scale and become boring if you don't follow what the game wants you to do because there is nothing else to do.

At least the GTA NPCs react and say different lines of dialogue, or I get why people can just bother NPCs, escape the police and more. Most games are so 'good guy' tame and 'we made a story play it please' and I'm like nah.

It's why to me in open worlds I find them boring as the back drop to just generic action adventure/RPG stuff is just so boring.

It's why I seek out the tower defence over outposts approach of Sunset Overdrive, the fair side quests in Infamous Second Son, the combat/flight path side missions in Gravity Rush or Sunset Overdrive.

Not errands I find boring to do in every other open world.

Re: The Outer Worlds 2 (PS5) - Mechanically Fantastic RPG Struggles to Be Memorable

SuntannedDuck2

At first I thought hmm, but the more i read the more i went I get what you mean. I am impressed by this game but for 'what the studio wanted to do' not because it's actually pushing further of it's potential as the devs won't do that. No choice based RPGs with 'consequences' as they really don't at all and are still limited by the devs fixed approach making them underwhelming if you think too far because they would have to account for more and they won't.

Also the factions having like few quests is pointless, I get it's not a Middle Earth Nemesis system or others type game, but why even join a faction if they are used so little. The 'most players play the story and everyone needs to have a perfect experience' is why I find modern games boring. I enjoyed Infamous Second Son side quests and knew the story was the main experience/for casuals. I assume many open worlds vary in their target audience content/execution for sure.

They want a movie/book like story, the player wants a world to do anything in. Oh that doesn't match up. See the problem.

I mean in Mass Effect, Fallout 3/New Vegas, Dragon Age, sure but to me they seem limited still. I mean if in Mass Effect Shepard said nah I'm not bothering, you would have more game overs, but devs don't want to do that.

It's why Nier Automata the many endings were funny but made sense.

Visual Novels you get bad end choices.

But choice based RPGs refuse to do this. They are too strict in their 'follow the story but say something aggressive and lose some people along the way' but it's still so stuck on 'the story must happen'.

So you aren't really doing what you want at all. Just being good/bad or more so nice or aggressive and that's it. So why bother. XD

So they can be too hand holding beacuse you wouldn't be playing what the devs have sculpted. Which makes the games feel limited.

Sure many games have limits we don't even everything to be realistic or accounted for (I hate realism so to me I'd rather more fictional elements, the problem is we have to ground things for 99% of the gaming audience casuals or hardcore so we can't have that can we, sigh).

Sure us gamers are used to limitations but sometimes they do ruin games then feel like a fair thing to do. Especially for games like this with such scale that the limits keep hitting themselves in the face.

At least if your seeking more then the story and side missions or the limited scale of the game.

I mean there is a reason why even mic choices in say Binary Domain are limited. You could say anything but the game is meant to work with what is programmed.

If dialogue choices were as flexible as objects you pick up with and fight with in Dead Rising it would be amazing, but it's not.

My guess is like many devs, they offer evil options but really don't care far enough with them.

Re: PS5 Surpasses Lifetime PS3 Sales in the US

SuntannedDuck2

Part 2:
I have family who play PS5/Series X. I played a few games, I found them boring, I hate the PS5/Xbox One and Series UI it's atrocious and the peripherals/software features weren't appealing.

I have played odd titles on Switch 1. Switch 1/2 aren't that great either.

I keep up with news. I'm still giving Sony money. I just haven't been impressed or I play games with different preferences then most people. I don't fit a boring narrative or people into familiar things. I play whatever but it has to have good gameplay, not accessible gameplay that's boring.

Accessibility varies but the way they have done it bores me. Allowing accessibility is totally fine, but they effect so much of the games I don't find outposts or generic side missions or 'this fits culturally' in Indies or AAA. I find them boring to play, the themes/setting don't excite me to play them.

People can enjoy whatever they want that's fine.

I do play I enjoy.

I respect some games even if they aren't my thing.

I did say I wasn't the target audience that's it.

I am not self entitled I'm just saying if companies want me to move on that's why I am not. They want us to move us, give them more money.

We all have key reasons we want a game/console.

The setting, the gameplay, graphics, performance and more.

I can upgrade, stay behind, or give up on gaming, it has no effect on Sony and that's totally fine. I'm 1 person, not the other customers enjoying their products.

It's my decision whether I move to another platform and I have and that's fine. Even Nintendo made Pikmin 4 more boring, padded and annoying.

My tastes differ then what they make that doesn't make.their games bad at all.

Just I'm a different customer.

I am still giving them money on PS4 all the time anyway.

But they do know 1 game or a few are needed to get a customer interested.

They don't care about those who stay behind and go second hand market right? They want eshop or new physical purchases only. Or to get their merch/watch their TV shows/movies.

So I'm not the key audience, the upgrade type hardcore and live service types.

Re: Review in Progress: Dispatch (PS5) - Interactive Superhero Show Could Be Something Special

SuntannedDuck2

Quite confused by the 'SDN gameplay is addictive' but not enough gameplay overall.

That aside if it's more Telltale point and click or it's more dialogue choices and scenes or it's more Detroit and other Quantic Dream games or any others in the adventure or point n click genre by all means this is pretty interesting looking. Not my thing but I respect it.

I mean if it's a dialogue based game I think it's fine. It's not intended to be about combat or anything and more about it's dialogue choices and themes. That's fine.

Heck people play visual novels and know how simple it is with different stills of the characters or Live2D animations.

But in the west they have to give more of an impression when making them rather then a VN continuing that graphic adventure angle it always had.

But this gives off Invincible or whatever it's called vibes. Not my thing but pretty cool all the same.

Re: Project Tal Is Another Stunning Open World Action RPG Targeting PS5

SuntannedDuck2

Action RPG mixed with not that great creatures/mythology and whatever. It looks generic. Just like all the others. Not into RPGs, many of these blend together. They just aren't distinct enough.

They look all the same. Wow this mythology, wow these creatures, wow these characters, wow this dark edge to it, wow this type of light/darkness and so on. They all the look the same. I don't get the appeal at all. I'd rather play something with a more better impression (not broad audience I mean more interesting angle), this isn't it. The artstyle looks like so many others. I don't see the point other then 'comfort' or 'competing with others' which is just boring. The competition is weak and repetitive in a boring way not a creative way.

I'll wait for something like Tides of Annihilation instead (even if it is very DMC, Bayonetta or otherwise it gives off Valkyrie Elysium vibes or even more of it's own angle and I enjoyed that).

Too many similar themes, settings, samey RPG gameplay, combat or 'were an RPG' boring to me. I'm just ignoring these so much as there is too many and I never found any of them appealing even before the trend. I haven't found any of them to do much of anything interesting in the trend either.

So I'm buying up all of the platformers, shooters, racing ones of past trends because they are more distinct. Here I don't see much distinction in the gameplay, it's so subtle I just don't see the point.

I can respect trends, but there is a reason platformers, racing or shooters had interesting ideas and I find most these days just don't at all nowadays gameplay wise excite me at all. The settings/themes don't help either.

Intelligent NPC characters, really?

Why have I not seen a hive mind idea with learn, forget, keep, adapt to the player with robots, insects or something. I've wanted it for years.

If we get oh 'smart' party members sure but most of the time they aren't or we don't get good commands to set their status anyway.

So to me that's a load of garbage. NPCs or party members or enemies seem pretty samey to me.

Even animations in games are so samey, they may be varied but the ways they use the models or attacks are just not exciting at all. Flashy or not, I'm just not interested. I haven't seen any interesting dark or otherwise action games in years now.

Re: Full Metal Schoolgirl (PS5) - This Offbeat Anime Roguelite Somehow Gets It Right

SuntannedDuck2

I mean it's better then the slop on Switch I've seen like Girls Tank Battle or Squad Girls Style Wars from TROOZE. Not to mention many anime girls puzzle games or mahjong or other slop on PS store/Switch (no idea if on Xbox).

Then again the amount of 'decent' anime girl metroidvanias or other stuff. I mean. Anime girls + trend. This stuff is just everywhere on digital stores and they just don't see interest to me at all.

It's not to the same extent as ones on PC with it's interesting zombie and 'revival system' (Seed of the Dead) but I mean this is something.

PC slop like Harem Trigger or Seed of the Dead 1 and 2 do come to mind. Or others I've seen GmanLives cover that were anime zombie or other garbage.

But D3 publisher, so it's janky like Onechanbara, ok this will be fair I guess. D3 have some solid stuff from time to time.

Gives me a sort of Akiba's Trip or the others I mentioned above vibes. Not so much a Gal Gun and the Gal Gun series has it's moments but is still fun. Maybe Senran Kagura in a way which has it's silliness, fair story telling, fan service and fun to it. But they have at least solid gameplay besides fan service or 'anime girls'.

Then again many live services have the weirdest delusional trailers that look like cutscenes to get people interested it's insane. They know how to target anime fans and it always makes me laugh.

I can play a dating sim and go yeah the dialogue is hilarious but I never get immersed because the dialogue is so cheesy and delusional I find it crazy or hilarious as I know better and I'm not a desperate idiot. I get what the tropes are in H anime let alone anything else so to me it all falls flat other then humourous to me personally.

I'm not that into these really. I need gameplay, not 'oh it's got anime girls' yeah so does many pieces of media, I don't care what they look like.

So a roguelike sure but I mean it's a genre I'm not that into. Coded Arms sure, but Hades didn't do it for me personally.

Many of these others don't either.

It's cool but not my thing so easy pass. I'll watch reviews but I'm not that interested.

RPG llike stats and boring corridors and dialgoue does not motivate me the same way a hack n slash or platformer or shooter with good level design/gadgets or a racing game or a tactics game doing interesting things with it's classes/level design or strategy.

But a roguelike to me is just like any other game about RPG stats/skill trees and generic levels or generic weapons/designs.

I don't like stats, and they never have motivated me to play.

Neither have themes/settings anymore I'll literally play things only for gameplay and gameplay has been basic since PS3 and continued to do the same thing of PS4 gen to PS5 so I'm buying less big games and more 'particular' Indies or retro games instead.

Re: Xbox Boss Believes Sony's Strategy of Console Exclusives Is 'Antiquated'

SuntannedDuck2

@TrollOfWar That's the thing other then games, or marketing, or if people care for console gimmicks in the controllers or peripherals or software wise like PS+ cards, SSD or Xbox's quick resume or the Xbox One apps if anyone cares for the less restrictive Nintendo/PS eshops for just Spotify and more and want other music apps, or CD support or more (most people don't care really but it's nice to have).

Sure the 900p on Xbox One or the DDR3 then the PS4's different RAM, so minor differences with the hardware if you look at it. Sure the Series X has a better GPU but most people don't really care at all. They may be x86 then differences of customised prior but yeah to most people it doesn't matter, and the minor differences really aren't that big of a deal or noticeable to most people so it's games or other products/features.

No one bought a PS3 for printer support, Compact Flash, Memory Stick Duo support unless they had a PSP already and more? Other OS yes people did.

Many people got a PS3 for PS Home when it was still around, many have no profile details but they played PS Home as videos have shown. It was a social space so casual flocked to it.

What works for us hardcore varies of course. Casuals buy and play whatever friends do or is trending, and what is marketed or what is the great default console to have so I mean does it really effect much?

For hardcore yeah we weigh up what we want and it's either the games or the console gimmicks but for most it's the former with the games.

I can see why people get 1 console, If 1st or 3rd parties they aren't missing out really on a PS5, Switch sure, but PS5 or Xbox Series not at all. If there isn't much point in the games, hardware, business model and other features why bother. What else is there to look at other then maybe a blu-ray player or a media device if not an Apple TV/Fire TV or a tablet/phone or Smart TV even if the Apple TV does great processing and offers the apps well enough/other features for the Apple ecosystem.

Not many bought an Xbox One for it's media features they did for games. We aren't in the use the console for local files anymore era like people did their PS3s/360s. Maybe some people but I doubt many did.

I hate people don't talk about Impulse triggers on the Xbox One/Series controller even collectors making guides not just game reviews, but with Dualsense they get the better version of those features and HD Rumble on Switch is just not even noteworthy to me.

Re: Xbox Boss Believes Sony's Strategy of Console Exclusives Is 'Antiquated'

SuntannedDuck2

Part 3:
If people like something they do an can be critical of the good/bad of it, play many other games due to enjoying the medium and such. Or stay as hardcore in a genre or like certain themes/settings and scale. Or are a collector or historian and look at all sorts of games, saying what's good, bad, inbetween, had potential, etc.

If they are stupid and eat up a fad to be a follower and have no personality other then they play with their friends then yeah.

Besides well the people that treat a game like a tv show, they play whatever they want out of it and move on.

I mean as great as Minecraft is, COD or Roblox in 'certain circumstances' let alone Fornite. Most of it seems to be 'play this because it's a peer thing to do'.

I like Minecraft but I've modded it for 10 years since 1.4.5, I make wikis and still mod the game so I mix in with the 3rd party/fan creators more. I've done let's plays, I've found angles to cover the game like any Youtubers would a series solely. But that's the thing it's a game you can do that but it's not like I ignore my 5th gen and up console games.

I play flash games/mobile games, but I still come back to console besides yes modding Minecraft on PC for 10 years. I never went with '1 game'.

Re: Xbox Boss Believes Sony's Strategy of Console Exclusives Is 'Antiquated'

SuntannedDuck2

Part 2:
Getting a PS3 then 360, Xbox One then PS4, not had that since of course but was funny at the time getting the other ones later that most went with. XD

Mmostly stuck to PS/Xbox but I branched to Nintendo more myself along with still picking up games physical for those old consoles, while digital on occasion for PS4/Switch 1. But not everyone is going to do that.

For me it's a case of I don't like either as I haven't found both 1st party games compelling anymore (I still know what both are doing not just Halo/Gears/Forza, I've looked at many of the 2nd party games on Xbox to Xbox Series) I care for, any I did flopped, played or saw played or will get cheap later.

The peripherals/features are fair in what they have been doing of Portal, PSVR, quick resume and more it's great stuff but it never motivated me to care like prior consoles gimmicks did. So those features were a selling point to me. Even Switch 2 mouse mode 'would' but it's just not compelling, even IR was barely used.

I mean Switch was easy for me not due to price (account system over Vita, HD handheld is 'fine' and the split Joycons/dock even if I've had a Wii U or a PSP/Laptop cabled so it wasn't that big of a deal, but I did want the option still), but due to the Vita ports (easier then Asian English releases on Vita) or the Nintendo IPs due to me in 2017+ getting a Vita, Wii U Feb 2018, 3DS Jan 2020 and Switch Dec 2021. So for me it was my collecting/branching out period besides my anime/EDM 2015 branching out to other things period.

So besides niche Nintendo IPs it was 3rd parties

In the past it would be of course 1st party but these days it's Indies or AA Japanese games, the odd AA western game if it isn't too AAA western game trying to compete and bores me.

Repeat: But yeah if people want 3rd parties, it doesn't matter what console other then marketing or what your friends had. Never effected me. I played Diablo clones like Nine Parchments or Halo 4 multiplayer or even co-op campaigns up to Black Ops 3, after that, we all just 'talk' as a family but have different game interests, me especially as I branched out to other genres or expanded to retro and moved to digital more then I did in the past. But I'm more leaning to Switch (not Switch 2 yet).

PS5/Series family use and I have a bit but I don't really care.

If your a singleplayer type what types of games, what console benefits, what price, it varies.

Same with retro, weighing up everything.

Re: Xbox Boss Believes Sony's Strategy of Console Exclusives Is 'Antiquated'

SuntannedDuck2

@Carnage For casuals absolutely they don't care. If it looks appealing enough, is popular fad hype enough then yeah. Many of us might care for exclusives, or just 3rd parties and whatever is a great default console which a PlayStation is. I mean I've seen plenty of PS4 Fortnite purchases in EB Games. The skin bullying for Fortnite or other things. All sorts of things and no clue how true.

I've seen the Demon Slayer Pop Vinyls and more. So yeah trend followers eat up what we do see as the case. XD

But yeah if people want 3rd parties, it doesn't matter what console other then marketing or what your friends had.

I mean kids these days see what's on the internet or what their friends talk about, not gaming news unless a parent is into it or shows them games from the past. So 1 game that evolves, not surprised. If it has fan content like Minecraft/Roblox definitely. COD if they play multiplayer and level up/get skins or whatever Warzone does of seasons. Same with Fortnite and it's IPs/skins and seasons.

It's like seeing a tv show change up and keep going.

Most of them are non-gamer parents I guess so you get them playing whatever is trendy with their friends. Nothing new there. Having to explain how V Bucks work to a non-gamer Mum you bet. The physical gift cards, or PS Store while she was holding a Dualsense in the box.

Phone, tablet, console if they make the jump and still play the same game even if they could just use a controller with their phone but like they know that.

Or what they get comfortable with, or what everyone else talks about the most.

Or what their parents get.

I just happened to get a PS2 and GT3 (earliest gaming memory, besides Spyro/Ratchet, Star Wars Battlefront) and a bunch of others.

I had an OG Xbox (I never saw us have a copy of Halo yet I was told we had it, so protective of media for kids thing, but played Blinx, Scaler, Forza Motorsport 2005), a Wii, PSP, DS in the 2000s

Re: PS5 Surpasses Lifetime PS3 Sales in the US

SuntannedDuck2

@DennisReynolds you do realise no I don't. People can buy and enjoy whatever they want. I'm not their target audience. IF they want me to buy their 1st parties I don't care about them. I'm buying niche games on Switch/PS4. I'm still giving them my money. I just haven't got a reason to upgrade yet. Other then what the eshop may close and PS4 games are on PS5, same with PSP or PS1 games on PS3/Vita when PSP store closed. So what.

Baulders Gate 3 is good but not my type of game. It was in my respect it but won't play tier of games.

Also E33 same thing.I respect what it can do. I do the defense and more for a turn based RPG. It's a great AA. Not my type of game either.

I don't play acclaimed games I play what gameplay wise appeals to me, I play tactics games not turn based RPGs.

I play many other genres (platformers, visual novels, hack n slashes, arcade racers, simcade/sim racers, anti-grav racers, and more, I expanded my tastes, I've played more games by expanding my tastes and by going retro or still trying modern consoles) but many modern ones haven't really done much for me really.

Many Indies feel like fan games, oh this is Gran Turismo like but isometric (has menus and track layouts similiar to real life but different name, how blatant can you get, sure no license as they are an Indie but not a single original track design that's 'them' why would I support that) they lack identity and are still to inspired but the gameplay suffers.

Oh it may have Crash Bandicoot gameplay that's copy paste, but the rest is more enough of them. Yeah why would i buy that? I'm not buying a game that's gameplay not enough of THEIR potential just copy paste gameplay, that's not a worthy product they put no thought into it. That's not worth my time. I don't eat up copy paste slop if they aren't putting effort into the gameplay.

RPG stats and 'accessible worlds' that mirror reality aren't compelling. I don't play games to play stats + errand simulators. I'd go outside if I wanted to do that and I don't. I play games for diverse level design that's got good movesets or mechanics, not generic locations.

Heck even some games with real locations use them better, not 'look at insert this real life location' now do errands and be a generic human character in it. That's not fun to me. They can dress it up, but whether it's playing as a samurai, spiderman or even some generic nobody it's still the same gameplay just a different skin. How is that fun?

I don't even care about real earth nature let alone cities/civilized places. Earth is really boring. So to ma games with more compelling game design is way more exciting then 'recreate things familiar to casuals or hardcore enough' when I don't care about Earth at all or things familiar from that.

Oh we have elves/dwarves for the 100th time. Did they come up with anything original in their fantasy world? Did we have to get characters so humanoid for aliens? Yes we did for mo cap or cosplay. Sigh. Talk about boring character designs.

Re: PS5 Has Been 'Special' Thanks to SSD, DualSense Features Rather Than Visuals

SuntannedDuck2

So was quick resume. Impulse triggers since Xbox One 2013, bad HD Rumble.

Visual Novels devs used multiple vibration levels same woth Azure Gunvolt.

Good.gyro. PS5 1st party has used them fair ways over PS4 but eben still.

Switch ideas are ok but mouse mode and limited IR didn't impress me. Split jycons sure but like Wii U who cared. I like.them most people don't even think about it.

Wow wireless screen of a Dreamcast/GBA Gamecube who noticed. Me.

Who used Cards via PS+ Sony? Exactly. xd

Crack in Time on PS3 2009 HDD did the same and Rift Apart its different way that was stupid and the old way but faster. Wow talk about not exciting Sony/Insomniac to try the same but faster and not excitingly used.

But you eat that market you tell everyone like its new.

Devs can say it. I still will ignore them. It's a a feature. Irs also boringly used.

Also Rift Apart and Yotei use it pathetically.

Hogwarts uses it fair I guess

That and Sonci Crossworlds and Biomutant don't need an SSD to do this for flashbacks in Biomitant or Crossworlds swapping and if it does wow even Samba De Amigo stage in Allstars or Transformed to even Little Big Planet 2 doorways or that track with a different lap layout both on PS3.

Wow what an upgrade when I could cycle pistons.

I van play Minecraft adventure maps from 2015 that did this with teleporting and particular blocks or sky boxes.

Ratchet Crack in Time did teleporting and skybox changes for the illusion.

I am not impressed.

Nor was I by Astrobot. So keep trying.

Re: Xbox Boss Believes Sony's Strategy of Console Exclusives Is 'Antiquated'

SuntannedDuck2

Why is Xbox going after Sony they do put them on PC. Xbox strategy is so good, their boldness is just hilarious here.

Wow how dare Sony and Nintendo not do Microsoft's strategy that is their own. XD

Yeah not like I do notice all Xbox IPs and business models or co sole/controller features and way them up too.

I don't care for either console yet pay attention very closely to what goes on with all 3 while on old gen.

They should be going after Nintendo.

Besides both also do mobile. TV shows, movies. Nintendo has a theme parks with Universal.

Microsoft has their Cloud, Windows, Surface line, Office and more focus.

What nonsense is Microsoft/Xbox leadership on? XD

Sure a few years later but that what's Nixxes is for.

Unlike Microsoft who wants all platforms, also few months later or work them to be like 3rd parties all at the same time or few months later.

Also temp work conditions and worse game development.

Ridiculous budgets and leadership.

Obsidian is doing great.

Sony let cross play happen as well. They did PS3/Vita/PS4 cross play before wider cross play even.

Sega did cross save before PS3/Vita did but on PS2/PSP with Outrun 2 Coast to Coast.
Cross buy aka Play Anywhere was earlier.

PS Now was earlier after OnLive.

Who is ahead?

Remote play since PSP as well.

Being big has it's issues, or the people leading making it the way it is, what projects stay, get cut, etc. it's up to them.

Re: Now Devs Are Politely Asking Their PS4 Players to Upgrade to PS5

SuntannedDuck2

Part 2:
Switch was an HD handheld with split controllers and a decent account system over Vita/3DS. Split controllers are cool, a dock is fine but I've used cabled laptops with VGA or HDMI, I've seen projectors used for laptops, Pocket PCs/PDAs of the 2000s with docks, PSP, used dual screens from DS to Wii U or researched how Dreamcast/GBA and GameCube do it or Vita TV box, and more. It's a good continuation but it was hardly exciting to me. A good feature, but new or exciting no.

Heck even the VSmile a 2000s edutainment console had fair features I was impressed by. But I look up niche consoles and features or games.

Do you think I really care about generic formulaic games in modern era game design to be accessible as possible? Nope.

Being accessible isn't a bad thing, the problem is that I dont' care for roleplay experience or movie like experiences.

I don't see puzzles with level design for each difficulty I see the same puzzle and a skip feature (not a bad thing, that level of accessibility is fine, some accessibility makes sense, the whole game being accessible and boring is another factor as it impacts too much of the game in level design, movesets, and characters being grounded and boring, I'd take anything fictional, I don't care about human/animal/alien justification for the worlds the game is set in, I couldn't care less, if they have goofy animations or varied movesets I'd rather play that, games can be anything, so seeing them made for people to be justified, yeah I don't care how close to reality or movie logic it is, I care about games being anything because that's what games I buy/play. If I understand how games can be coded, not 100% but enough, why would a game being grounded by real rules interest me? the possibilities are there and not tapped into, just reality/tv reference material, how boring) or however they do the puzzles.

I see difficulty numebers and enemy AI that varies. No hive network learn, forget, send to others in the network or any other dark/insect/robot approach to AI.

But we see dialogue options that vary. See my point. I come up with suggestions or find other games to play, not modern generic game design with a theme change. XD

I'm buying PS3 and under games because no matter the genre the movesets, mechanics and level deign was more what I'm looking for. Game design has changed with movesets, level design, locations, skill trees and more. I don't like that RPG design, I don't care to role play what these devs are offering.

Indies appear on any platform with fan game boring to fair results compelling. But I don't need to upgrade for those, they go till disk production/eshop shut downs happen. Plenty of examples there.

Re: Now Devs Are Politely Asking Their PS4 Players to Upgrade to PS5

SuntannedDuck2

@Oram77 Hardware wise sure, disk production and features sure, what devs want to offer, sure, getting people to move over sure if they can afford it or see a reason to besides the 'it's a thing I play on occasion the same way we watch a TV show or upgrade a phone when we need to' and not the core audience that knows how things work.

There is the live service audience and there is people like me who while others will say 'has no games'. I see the business models but I'm still not interested in a PS5/Xbox Series/Switch 2 or PC to upgrade to.

But if hardcore like me hasn't seen gameplay design they prefer as the reason to not move over, because no IPs, no me being opened minded to any setting, any genre, or any IPs, but I'm still not buying them because the gameplay is boring, that's on me and that's on devs fitting current accessible game design and I don't care, I'm not buying them.

Story/graphics and settings/themes is not why I buy a video game. It's gameplay. I don't want to role play, or play out a movie/tv show, or anything else.

Heck open worlds bore me to death, the role playing/skill trees don't interest me. Sunset Overdrive's tower defence was more convincing then any other games generic outposts. I had more mode ideas using foam different ways then Foamstars had original identity as it had none.

The SSD use is boring (fast loading sure, gimmicky use, it's boring). If well programmed, regardless of HDD or SSD, I notice. On any generation of console. I go back and forth constantly and see the differences in gameplay, loading times or story telling, art direction, etc.

I'd rather play a puzzle game then play a movie. That's the reason why I haven't upgraded. There isn't anything for me to upgrade. There hasn't been any games I want.

Media apps are always there, so who cares. Portal/PSVR2 disappointed me as they don't offer what I'm looking for, Portal is so basic of remote play I refuse to use such a device and support remote play. Beside PS4/PC/phones make the Portal an option. A fair option, but I don't need one.

Switch 2 mouse mode isn't appealing. Xbox Series quick resume is cool but I don't buy digital games on an Xbox. I got Impulse triggers on Xbox One it's great. HD Rumble on Switch sucks. Dualsense triggers/haptics are great.

I'm not saying PS5 has no games. I'm saying nothing I want has given me a reason to.

I played Space Marine 2, it's a Space Marine 1.5, Ratchet disappointed.

Ride 5/WRC 23 & 24 I can get cheap and wait for. I probably will hate their progression/physics or AI (Ride 4's AI was bad, but it's progression was different so I hate/like that game). Wreckfest 2/Wrecreation/Darksiders 4 sound like directions I don't want those games to go.

What is there for me to upgrade for? Nothing.

I don't buy 1st party PS/Xbox anymore they don't interest me. The cinematic ones, the Sackboy/Ratchet/GT/Astro.

South of Midnight/Hi Fi Rush are fine but not really a thing for me to upgrade for.

Bayonetta 3 was eh, Prime 4 isn't that appealing to me as much, Pikmin 4 disappointed me.

I have a Switch 1/PS4 and Xbox One for physical or digital Indies or AA Japanese games, I'm in no rush for a console with gimmicks I didn't find compelling to PS4 and under, Wii U/3DS and under, Xbox One and under.

Re: Now Devs Are Politely Asking Their PS4 Players to Upgrade to PS5

SuntannedDuck2

Well there is convincing live service owners, and there is hardcore like me where the IPs and gameplay are not what I want. So why should I upgrade?

Console gimmicks have sucked on PS5/Xbox Series and Switch 1/2, the game design for movesets/level design and more is not compelling to me. Why is that so hard for them to understand?

They haven't given me want I'm after. I don't like PS3, 4 or 5 game design. So why should i upgrade if I'm just buying Indies I can get on any platform, same with AA Japanese devs games.

I mean if I'm going to buy Rhythm Heaven Groove, a minigame collection series. Tell me why I care about what cinematic slop 1st/3rd parties are offering. Exactly. The gameplay may be basic, but the series does a great job of making me care.

Any Indie platformers that aren't fan game underskilled Indies in gameplay, why would I buy them? I'm an anomaly, I'm not the average person with whats they think will just eat up everything. Same with racing games. AAA or AA ones are all licenses (Wreckfest isn't) or boring progression or physics.

Shooters, the story based ones flop, what else is there to support but multiplayer ones. Hmm.

I bought Battle Engine Aquila as I never expected it to appear on PS+/PSN individual digital license purchase.

There is a reason I'm buying PS2/3 era (360, Wii, OG Xbox, whatever the case) shooters, racing, platformers, it's the gameplay mechanics, level design, movesets of characters, serious, goofy, fiction bending nosense I will buy those on the second hand market or PSN/Switch eshop, but they don't happen, not nostalgia.

Not 1st party unless niche Nintendo IPs that are outsourced anyways. Not 3rd party generic slop.

So if they want me to move on I don't care. I don't use PSN features, I don't care for their game design. I'll use old consoles for the games or features still available. I'm not upgrading for them to say 'you should do that' they haven't given me an IP or a game design direction to want to.

Devs and publishers and console makers need to realise, I don't like their current direction, so why would i upgrade?

Give me mechanics/level design that's compelling and I'll upgrade. But not a single game does that. They don't think at all do they?

I thought the Xbox Uncharted spy clone game thing was cool, a fair spy game with gadgets, they wanted to dumb it down. Regardless of cancelling I would have bought it before the publisher said change it.

Simple as that.

I prefer PS2 or early PS3 era mechanics/level design. Whether platformers, racing or shooters. Tactics/puzzle games and hack n slashes have still been fun. But many others Indie or AA/AAA have not appealed to me at all.

The sooner they realise some of us want GAMEPLAY not accessible games with visuals/story to role play in the better. But I don't want to roleplay, I don't like skill trees, I hate the tasks in linear/open worlds.

I don't find them fun. So I am not buying them. They need to get that through their skulls. I am not a casual, so the immersion isn't there for me no matter how grounded they make the game.

I eat up gameplay and stupid situations of movesets for animals/humans, not grounding it to be easily understood for people who don't understand how to code or have an imagination.

I don't play games to play a movie. I'd rather play a puzzle game instead.

Re: PS Portal Still a Huge Success as Sony Reportedly Preps PS6 Handheld

SuntannedDuck2

Fair, it's the best Sony has done with remote play to make it accessible. To market it 'better' then PSP to Vita attempts. Or hey PS4/Smartphones and PC can too but people prefer the Portal for feature reasons.

But lack of dual screen support, app support, no idea if resolution scaling of 480p to 1080p like the PS5 has, or is it just auto. Even Vita had 360p and 540p scaling. It was simple but something that should have been there.

Dumbed down that it disappoints me, but I hope this doesn't mean we get a repeat and they go 'oh we have a new Portal 2' and it's just as basic and dumbed down as the 1st one and doesn't follow up any features Vita, Smartphone controller apps or PSVR had of dual screen uses at all.

let alone what Wii U, SmartGlass and Vita didn't do. 2 different apps/games per screen. Won't happen but I'd like them to do it. Music app/web browser/digital manual from web browser or so and playing the game.

Moving the HUD down to the Portal.

But nope. We will get another generic Portal with the same boring features. Like Switch 2, wow it has enhancements, and they are boring........ The basic experience for many users sure, but if they want others to get on board add more features.

Give Indies something to do. Not a device where no one develops for it and it just casts but has controller features, wow how boring. Why should i care about the screen in t he middle then.

Indies laughed because of no Vita follow up, but what if Sony allowed them to do dual screen or other features with it. 1st party don't have if they don't want to. But give devs something to work with, not just PS+ Cards or smartphone app (like the PS5 tactics game or Just Dance or whatever). Or any other PS5 features they have when we could have others they could offer.

Let devs seek it out even. Players did Steam Controller gyro besides the click pads, same with Steam Deck they love the trackpads. Sometimes players or devs will seek it out themselves.

I want to use remote play but I mean they aren't giving me a reason to because they don't have any compelling features but the basics, I don't want the basics.

Thanks engineers and marketing team for a boring product. Add more features please.