To me it was not worth much of anything I'd play much really, IPs knew, others didn't, only few I'd actually care about, but like what 1-2 is usually better than nothing even if for me that's usually 0 in most of these showcases.
I'd say okay or good, went okay as I'm brutal that way, most times there isn't really anything for me these days even with me broadening to other genres in showcases most of those don't end up in showcases so of course that means the showcases I will be saying they are average at best. Which is fine but yeah just usually nothing for me to care about in years as much as retro pickups.
But for everyone else I'd say it was fair for what was offered. Indies were good, fair remasters, yay to Legacy of Kain remaster 1 & 2 but Aspyer they better put effort in. Glad the CD survey was worth it. CD being busy with Tomb Raider/Perfect Dark makes sense and seeing an older IP of theirs, some cool PS1 mechanics or older Amy Hennig story telling why not.
Wasn't too familiar with the Lunar JPRG remaster/collection (seen the name but that's about it I know nothing about them), cool to have others get a chance from audiences.
Metro for PSVR2 is just great to see, the atmosphere and gameplay of those games is great. I'm getting into Fear 2 but horror shooters hmm. Metro just does it well.
Dragon Age is really trying and I'm impressed by the marketing effort over other companies. Not my kind of game but I know people interested and I appreciate the world and characters just not gameplay wise my thing.
Horizon Remaster confused me did they say 10+ hours of new content, NEW audio or re-recorded audio? Besides the obvious of visuals? Pass for me I myself hated it, tried 20 hours, got an idea what it was like and moved on, I know people that may want to 'again' but also may not.
New Ghosts of game/Ghosts 2looks fair, I do wonder how far Sucker Punch can go though. I myself think it's fine but I think a Duology would be fair besides a trilogy but many go trilogies of course.
Monster Hunter Wilds looks good but that HDR or whatever they are going for makes it look worse then it could be of world detail.
For myself nothing besides Kain remaster but otherwise it looked fair for what else was offered.
The online games or whatever they were seemed fine. I vaguely remember Tower of A but yeah forget the A word so much. Was always a fair concept unless confusing it with a different game one with a farm on a walking creature I forget the name of too. Both seemed fair.
As much as I didn't care for Jedi Survivor combat/platforming mostly confused me, eh cosmetics then enticing lightsaber stuff or other reasons to explore then just beat the story as a better goal and dialogue/story was fair.
I think it's fair of differences in what it goes for of world and other aspects in it to Jedi Fallen Order to be current gen but it depends what they really wanted to increase/sacrifice to it.
With many games I go do we need those background details, grass/foliage or other stuff besides the more particular terrain texture details? I myself don't mind flat textures of grass or rocks or whatever besides objects if they need to have them to be convincing or for platforming then design sake to be immersive of the biome or whatever then gamey.
For the physics and other stuff it makes total sense then reducing it but for some texture quality or some other particular details, many major ones then more minor ones to cut things and still make it immersive/playable on old gen I can understand why.
Then again digital only the 4 50GB Blu ray disks for PS4/Xbox One EA doesn't want to offer physical and wasn't even complete for PS5/Series X anyway with 1 disk that too.
Now off topic/old gen topic somewhat related.
With the PS5 Pro footage of Last of Us in the showcase I went huh more foliage why do we need that with the increased GPU/VRAM lol. Because if more grass not sharpening then well that's just great waste of in world resources developers to use for the GPU increase and CPU bottleneck.
As surprising as it is for people to not upgrade it made sense with PS3/360/Wii/Wii U due to eshops, due to online in third world countries, PS3 and Wii U/3DS or Vita being free online. So for those going till 2019 of disks or online services or otherwise makes sense.
But PS4/Xbox One I mean if many games are successful MP games or Indies than AAA or financial situations in their countries/lives or other factors then I'm not surprised. Or PC/X1 cloud streaming then upgrading to a Series S/X.
I have the money and won't upgrade. I have access to them from family the PS5/PS5 Slim & Series X but I have no games I care to play on them so I don't even have to buy my own & I don't even want to. Let alone Xbox Series OS is on Xbox One & is slower by like 1 minute, it's fine, PS4 runs better even besides my eh external hard drive/overheating or power usage or whatever issue but I can just unplug that or put a game in (not PS store app though crashed) & it runs fine.
I'm happy with 3rd parties on PS4/Xbox One, Switch 1st/3rd parties on occasion & mostly I've bought PS2/PS3/360/Wii games with odd PSP/OG Xbox/GBA/DS. Beaten besides Splatoon 2 earlier this year, almost 20 or on 20 PS2/PS3/360 shooters, platformers, racing & got plenty more I've bought then finished.
If everyone else has many PS4/X1 games in backlogs, PC, Switch, X1 or otherwise people going retro whether nostalgia, tone, writing/better game design as well, cheaper full price PS4/X1 then PS5/Series X copies or free upgrades & many still keep coming out on old gen & many buying 3rd parties more why bother upgrading if they can save money, companies want that money & don't care how they get it & only few will risk PS5/Series release only focus.
I'll stick to waiting for compelling game design, others financial situations/backlogs. I'll enjoy my Kya Dark Lineage wind mechanics currently then thanks. Among others in other genre/games always wanted to get around to of the past.
Online DRM, PSN data. Um it's like Linux or Mac users and Microsoft accounts, they should they have to for companies pushing account systems?
It's like streaming services you want to sign up to 10+ game launchers or streaming services NO! XD PC gamers have multiple launchers. For business sure for customers who wants like 10 accounts? No one. XD They don't want to have to have a password manager or other things to keep track of unless it's important enough.
What for Sony to stop modding? For them to harvest people's data? I don't disagree with the PC community here. They can be particular but they aren't wrong for their choices when companies want data and to control it/breaches happen like 2011 or others can happen.
Two chips can be as simple as two projects for the PS6. Like Dreamcast Dural and Blackbelt. It's not hard for many different sources Sony can pull from of Intel, Nvidia, AMD or others for further parts then the main CPU/GPU/RAM and more the other parts.
I like handhelds but I need more information it just doesn't add up. They have projects to get used to the PS5 still, their engines, their game design, their worlds, story and more for current IP focus. I just don't think a handheld is the right time right not unless ports. The hardware would be expense or awkward and something will be complicated on the studios I just don't see it happening. They won't pull a Wii U type device they barely did dual screen with PSVR let alone Playlink with phones or other stuff.
I doubt a handheld. Why would Sony bother. Unless they can get ports from Nixxes or others to do ports or have enough studios/split teams like they did the live services, for a handheld? I doubt it.
Let alone PS4 ports to a handheld or remasters/remakes. Like pass. I don't want the PS4/PS5 IPs on a handheld I have no interest in them at all these days.
The ones I got on PS4 I'm glad I have and that's it. No matter the new ones 'if any' or current IPs they focus on just no thanks.
In 10+ years maybe like people getting Borderlands 2 Vita to Borderlands collection on Switch sure it was fair because enough time had past, enough new audiences. Enough hardware upgrade/available systems to pass it onto.
But otherwise in other cases just nah. It's too soon, many IP these days are the same, re-released all the time, don't care if portable or PS6 when the same IPs are being recycled.
The hardware can be whatever but the games are too particular these days. To compete with PC handheld sure but that's what players want I find.
Portal for PS6 could be a thing for all we know then a handheld. If it has no dual screen support either then no thanks. Sick of cheap remote play devices and oh the Dualsense then a cheap different grip. I don't know about the Dualsense controller enough or a cheap grip.
I just don't see this being a thing unless they want to stretch themselves enough. They don't PSVR2, they don't need to Portal because it exists it doesn't need support other then firmware from the engineers/programmers that's it no game support at all with it that's why it exists the Portal to do remote play and nothing more. So a handheld, PS4/5 storefront? I mean I guess but like why?
Unless Sony themselves doing a PC handheld like Pocket PCs of 2006 and prior or something else then the PlayStation side of handhelds or some Xperia Play again. I just don't see it really happening still. A PSN app or Steam releases, whatever Sony/PlayStation would do to push their services even more likely?
So the resources to resell games to people and not enough 'major IPs to rework into other projects or have as much sales as a Spiderman or other nonsense garbage their staff will say' so they choose not to use their the money to make tv shows, comics, merch or anything else for any IPs and make any small audience amount count that may somehow appeal to people because it looks cute or something else to attract them to it besides hardcore fans sales of an old dead IP and yet Remasters of Vita games or Twisted Metal as a TV show and live service cancelled product when Destruction Allstars flopped and TM may have had a chance but also flopped if fans weren't happy with the direction. Hmmmm.
I get it took Days Gone and Bend from 2012 of Golden Abyss release to 2018, but they could have made a lot in that time too. Oh the sales, oh trying again in the news for people to buy it. Their next project better be good. Bluepoint as well the project better be good or else, pass.
Wow Nintendo can sell Mother 3 merch and people will buy it and that game is Japan only on Switch or GBA and is a 2006 or so game with not much going on with it, emulated by many in the west and still gets people going for it. Or Starfox 2 being noticed, or Secret of Mana Square went for with interest.
Why is Sony so safeminded these days I wonder with their marketing/accountant staff as leaders, they really try to think outside the box it's amazing what IPs and what high budget focus they have I wonder where they get it from? XD
Or just more emotional manipulation of sales from fans that always works right? What great ideas these companies have these days no wonder the COD remakes were so bad, what great branding/recognisable name they had, time to make them worse. Have less experimental design as many modern games have but they look better oh my.
The imagination of the leadership goes into the lack of imagination in the products as well. Regardless of the talent of the people doing their best and how basic or empty feeling games feel today of game design and other priorities pushed instead.
Part 3: I had to work out Size Matters controls and things, sure Sony's emulation isn't any better in the menus/setting things up then PSP/Vita, it's hilarious how lacking it is, even Nintendo offers better remapping or other things. Emulation only does so much I get it but even then they could go oh we can alter these games slightly more. There is a reason many of us go eh we put up with this, others go eh pass, goodbye PS+ download or purchase and do or don't refund and we have digital as a means of that laziness to refund too, whether a pain to do it or no interest at all and goes eh well wasted the money moving on and buying into hype and no interest in it otherwise.
They gave up because they have the attention span or interest of a snapped toothpick. They don't want to go outside a comfort zone, adjust to things.
They may enjoy a few things similar to their hobbies as games. Which is fine those games are easy to sell to that market but we also have a LOT of cozy games and a lot of oh sales, by boring audiences to sell too.
Versus boring sports/COD/AC players too. Comfort zone hopping, it doesn't happen. Sales are sales, but boring game design and reselling games, this future sucks.
Same audience that doesn't know PS4 games work on PS5 let alone 2600 to 7800, adapters for the Mega Drive/Genesis. PS1 to 2, or which PS3 has BC for PS2 when all have PS1 support still.
Same audience that doesn't do research just sees what looks pretty or someone that does take the plunge says because they have the intelligence of a fish.
The same people that don't know citations are a thing or uses in every day life or retains it and why sources are important for detailing information especially in journalism yet will read anything at face value off social media or speak conversationally and small talk and other derivatives, or complain and have nothing actually worth wile coming out of their mouths then pointless emotional spouts of nonsense to voice their thoughts, then care for the proper information. That's who.
I've seen people not understand 90 degree angles (they may try to be creative and find a way in Last of Us to pass that fire in the intro, they may wait it out in Skyrim's intro and go oh nothing will happen if I hide because the point is to get through the area then wait it out (would have been cool though) when they did have fair ideas sometimes but can't really do it, but it depends on the player too and what real world logic then gaming logic we know how limited or how dynamic some games are of possibilities in them, watch Razbuten's gaming for a non gamer series, the first few videos are good, the answers to what games his wife liked were clear, I know people like that, but her response of fitting in with others, many generic people's responses, they can enjoy other hobbies sure and have a personality then people without hobbies but fitting in with others, what a lifeless person.
The later videos are just whatever hit game and just got lazier then trying to better explain more in other types of games that better justify the topic, easy view counts with popular games gamers play, maybe some casuals hears about, it makes sense but is lazy video topic effort)
of some level design, some things we as gamers understand of cut off areas and how the level design does things, the yellow/white paint, we get it, casuals don't get the red barrel explodes or other context of enemy movements or things that's why they are casuals, not experts.
It's not a bad thing being new at a something or new to a medium, it takes time to get used to something I totally understand that but also many nuances never are learnt no matter what 20+ years people have played games, or drop off them due to life or 'oh for kids' and whatever stupid mindsets they have and whatever 'fitting in' nonsense people want to believe of stupid social status, it's great those people that do make steps to try something, but it takes time and they also do fall into pitfalls as well, many times.
I know the intelligence, I know why BC doesn't really happen gen to gen is because publishers can remove it and resell games and casuals buy what is shiny/popular/talked about and move on.
Tell me the percentage of people that put in a 32bit app/game in their 32bit version of Windows and know that's possible. None of them that are casuals would even know the difference or care.
They can buy an old console, maybe care about the price or not and go oh this isn't how I remember it and move on. Yet many collectors go oh we know this is old, get used to it's differences and appreciate them not go oh this isn't how it was in my mind, waste money, lack an open mind.
@MrPeanutbutterz No they aren't they are brain dead audiences. I know it's harsh/mean to say but I'm not afraid to say it.
What percentage of people turned off gyro controls for Splatoon if it was on by default and uses the settings? Versus those that want it. Who checks settings these days versus the intended/whatever sounds good experience when settings for brightness or accessibility or difficulty whatever sounds easiest to them? What audience understands quality/performance mode or leaves it on default?
People don't have to but it still answers the point made.
If most of us can research/think smartly about purchases we are more capable then they are. If they want to waste money that's on them.
People buy a device, it lasts/falls apart/breaks whatever. They move on. Or buy what's shiny. Either way. Casuals need things advertised/marketed in front of them, us that know better don't need to be advertised to we already know enough about these even when it's new to understand the context. Most people new to it or still bought from a company and don't think about it just don't understand context the same way we do.
Many of us understand tropes or branding or whatever, the context/nuances of things, we don't even have to see interviews we just get things enough with an entertainment medium or technology or whatever the case. What average person understands those things or even thinks about those things, they don't. We see box art and still go we know what that's games about even if they look marketed to and generic. We still get the nunances of a game, a book, a movie, I don't care what the characters look like or even understand them or care what their story is I care for environments or items/abilities I don't look at their costumes and go oh they are that in said location I just don't even if that context does kind of sell it I don't pay attention to that stuff as they could be anywhere. It could a be a time travel game and have a cowboy let alone an alien or an elf, anything is possible there with imagination of such products.
I've seen videos of someone new to gaming buy it that's why, sees the low price one and ignore it. Do the later versions have the improvements, sure, the graphics, sure, but do people have to no, they can get used to it.
Great to see this game on PS+. Would like Kya Dark Lineage if Atari or Eden (Gear Club Unlimited series these days)/other types. Under the Skin please Capcom COUGH. Gun Gun Pixies is a Vita/Steam modern equivalent in a way to Mr Mosquito, it's weirder and more anime but still.
Control quirks eh, thing of the time, some easy, others quirky, but it's what I like about this era, is because people go oh no PSP 1 stick, yeah & try N64/Dreamcast, N64 has worse controls/awkward design. 5-7th gen creativity, eh controls, get over it. Better animal movesets/concepts then modern gaming too.
People are too used to modern design & same near universal boring control schemes. I can jump between many PS1-3 era control schemes & have no problem/not playing many boring current gen games. Not that hard. I can remember it, anyone can. Sigh, lack of trying/laziness/incompetence & reviewing because views not enjoyment.
Voice acting it's part of the charm but yes isn't going to be great, many awkward games of this time didn't have it. Enchanted Arms I played yesterday and it's hilarious not because of the voice acting really but the dialogue is so good. Mr Domino is bizarre too but excellent for a PS1 game, same with Devil Dice, I can take campy voice acting over polished voice acting but boring dialogue or other ideas. Then again a Kula World clone exists for PS4/PS5 Gravity Trickster so eh.
Weird Japanese/others of the time had their awkwardness & charm. Want western high budget game get your head out of your butt & play those. Anybody with that mindset shouldn't say anything at all or these play games if they have nothing really to say, a fair creative review writing wise but the cons are just a joke to sum it up at all.
Just review the garbage high budget presentation slop with no substance, flashing lights & shiny objects/nostalgia/bad emotions & no brains. Games like this are for people that appreciate game design, charm & weirdness because it's better.
Length, seriously, lol I swear you people need to get your heads out of your butts. You want 10 to 20 hours of something repetitive. Do you people remember lengths of games back then? The ideas and how much they could stretch, prototype, their budgets. You people are so hilarious with 'oh it's too short'. You want short and fun or lengthy and 20-100 hours of boring repetitive garbage dialogue with boring presentation, boring gameplay and other trash for $70. I'd rather pick the more charming game that's short thanks then current gen filth. They are short, use the concepts as much as they could come up with at the time or had the budget for and move on. They don't waste your time. An Indie it's fine but oh a 20 year old games that in some cases probably had a budget like an Indie or whatever many Simple Series games budgets were and oh it's too short. Do journalists have big enough brains to take their minds back to 20 years ago? I swear. Sorry but this is just a dumb con.
I swear people with the attention span of a fish or lack of idea of how to make a game go oh it's too short, well think about what ideas the devs have versus what ideas the player doesn't have besides us player that do think creatively and have brain to think hmm what ideas could you come up with. If I can come up with more ideas then Foamstars has to use Foam what ideas do players have, none. Point made. Mic drop. Length cons are for people with excuses, no brain and are idiots.
Yeah just reselling games, oh the casuals that loved the tv show of Last of Us love to spend full price on Part 1 even when they see the cheaper PS4 version in the search results.
People love Horizon so they will surely upgrade/buy it again because emotional manipulation, they love the game, they would love to give Sony more money because they are stupid. Gamers know better, casuals don't, it gets in the news, people pay attention, a new trailer, new audience sees it, very simple, very annoying.
At least Freedom Wars Remastered is a thing which is cool for those that didn't experience it like Gravity Rush Remastered or Tearaway even if many of Vita fans have played it or will seek them out if new to Vita (like I am with a small library/researched enough about it).
But yeah as good as Horizon is this is reselling a game to people, we have PS4 to PS5 BC for us and everyone else too stupid to know what back compat is buys them again because they know they can get away with it these 1st or 3rd parties, we gamers aren't stupid, the average person is (didn't like the missions/gameplay but the world was good, Aloy was fine).
For lowest rating (besides of course edutainment rating), eh I mean G/PG, E or E10+, A or B, either way it is.
This game has a place if companies want to milk IPs and kids can't wait to play games for teens and see parents/adults/teen siblings play them but can't wait a few years to play them. But it is sad when original IPs can't happen.
At least it's kids that play other games and not just the same milkable IPs we hear about all the time but I can kind of understand why if many parents play other games, the kids have other games for them/see the other games.
I was fine with family friendly IPs or less graphic content, I never knew we had Halo but did years later. I kind of didn't respond well to COD/Resistance Fall of Man with the blood effects or the eerie state of the level design in RFOM multiplayer but have gotten over that by now. Did fine with Star Wars Battlefront, Ratchet, Gran Turismo and more.
I wasn't even willing to let a kid I had play with me briefly while the parents talked and played Yoshi's Wooly World and Little Big Planet Karting than Forza I was playing prior to that or other games as to me the graphics and the type of games they'd get bored by and it made sense to stick with kids games/the imagination side of things than realism. I helped them out at times with the controls too.
Mods go either way, quality of life, extra content, skins or well yes messing with the game in ways they don't want with the quality of life/extra content but especially character changes yes.
Customers want to have fun and some are what they are. Similar audience goes to PC or Switch for fan service games let alone mods for them sure.....
Good but at the same time it will be like COD MW remakes, because it was best time for them for sales/nostaglia to go for. Sigh.
I know we won't get any 2 Modern Combat hot swap feature again. Love that feature in the challenges/campaign.
I thought 2042's gimmick was cool never heard anything about it for how it does past games stuff in it or is it just old maps and anything technically impressive if so then eh to that.
Even if 2042 is better now I still don't know what to think of the series and I'm making my way through many PS3/360 shooters, have to try 4 again but beat 3 in one day.
Doing a definitive edition for 3 or Genesis sure, but 2 sigh. Also to gauge interest..... be in the news again. Sigh. Sure sure. Not rebuying them got them all on PS4, happy that way.
For those that never got around to it by all means.
For a better than stuttering at times or loading screens still being noticeable during some regions of the map it pausing to load, something you'd expect from Half Life 2 on the OG Xbox that sort of trying it's best to be continuous but just can't load it that way, this will be a good upgrade for the game finally to make it more seamless, if done well that is. That and smoother frame rate and more for sure.
Would 5 even be a Strife game or not as Genesis was a prequel with Strife, 1 and 2 have his weapons? I forget the events for the character.
Also 2 is a good game but also was rushed in ways. Not the best even if the only 'open world'/multi-region RPG type game of the series.
Or as if 3 isn't the more one to tell besides it's soulslike focus like Chronos and Remanent have as same dev.
Only disliked 3, 1, 2 and Genesis were great. Hope 5 comes about and is different like the other games are all different in the series, I think they mentioned prior it was by the 3 dev team, not looking forward to that.
3.Didn't know guessed, wrong. Not played the games only those inspired like Wet or Stranglehold.
4.As playing all PS3/360 era shooters I find you bet I knew this one, beat Blacksite Area 51 few weeks ago. Still have to get around to Rage 1 as it takes up 7GB of space to install the disk, Brink my copy didn't work so took it back and on the look for another and Quantum Theory looks cool like Dark Sector was fair or Binary Domain was great or Singularity waiting to find a copy for. Either way.
5.Random guess couldn't remember but guessed right.
6.Random guess but the platform made the most sense as I don't remember a PSP or PS3 version but do 360 and was a late title.
7.Made sense, I still need to buy Re-Pac at some point and not the Switch download code physical copy either grr Namco I want the physical cart version. Or a PS4 copy. Surprised no Maze Madness as an option.
8.Only played briefly, I had to know this with those around me being big Dragon Age fans, I had to get this right and I remember it mentioned in the story in my head enough at least.
9.Knew that was the gimmick the same as I remember it being a thing in Chronos the Soulslike by those that did Remnant and Darksiders 3. I thought the idea was cool. If Sifu had body parts split like Neverdead would have been cool to see a modern game do similar to it but oh well.
10.Obvious year literally played and finished it then the purchase and getting stuck during a certain swarm area.
9/10 not bad. Only got the Max Payne question wrong as had no idea. Any of them could be for all I know.
The merch, the disk and sell it for high prices, not have private servers as people aren't interested enough to offer them, not get the trophy anymore.
The merch is probably fair though regardless of what logos or characters or otherwise. It's probably fair quality stuff just has the game's branding on it, nothing wrong with that.
They can be but otherwise, while people say oh PC, I go yeah I know the setup is ignored and the PC is suitable platform. But it's not THAT difficult if you know what your doing and many people sometimes are willing to jump onboard, those willing to/smart enough to.
As if the PS5 storefront and many versions or the store/menu levels aren't confusing at all. XD PS4 was simpler Sony. XD
Prebuilds are a thing for a reason, you ask what games you want to play with it/are you streaming, etc. If the staff are good enough they can work around it, same as a casual if they are willing to. They can price things however much, same with retailers, same with Sony/Microsoft/Nintendo, it's customer laziness then complexity in some cases and people going eh just pay up or don't.
It's not that hard to understand people wanting things simple to use/simple minded people, easy to understand and not 3 clicks out of reach or easy to understand how to press buttons, tweaks settings or just play the game and laziness to think further than the bare minimum. XD
As if some types of people aren't easy to read by what they say/do and whatever is socially status relevant or emotionally related or whatever is simple to act on.
Prices may be high but you can get cheaper and build it yourself or whatever the prebuilds will scale it for besides heir prices varying besides retail stores prebuilds on display. Just because people can be too lazy or not understand the specs, what is compatible to slot in or are not interested in tracking things down like many collectors game hunting do in retro stores, ebay/Facebook Marketplace or EB games or other stores.
That's on the casuals not being interested in waiting/working things out and want things simple. The same people willing to go to other stores are likely the same types of people still willing to build a PC and go yep I can wait and the achievement was worth it in the end, they may mess up but it was still worth the effort
If drivers work, if parts are capable enough, if specs of games are considered, if settings are tweaked. How is it any different then quality/performance mode, the presets besides the advanced dropdown lists/sliders are still there.
They are becoming a more simplified PC version settings menu just without the drivers and part swapping really. XD
@LP64000 They had different ideas. High Impact were different Insomniac/Naughty Dog staff, that's all.
These studios with the same staff but split aren't worse then a new studio entirely whether Sly 4, Mario Party, or others. Yet you get different staff and others filtered out/jumped to other studios but the new people in the same studios years later and players go oh that's not the same Mario Sports game or the same return to an IP or other factors. It happens.
Lost Frontier may have been what ND had planned (can't remember), don't know but oh another studio did it.
Similar to staff for Yooka Laylee/Bloodstained, etc. but instead of Indies & prior vet staff with talent we like & no publisher to step in which is why different design besides IP license they don't have access & successors of sorts (or besides No Man's Sky & ex Burnout staff/Nightingale with ex Bioware staff doing different things)
they were separate teams under Sony High Impact/Ready At Dawn with their Ratchet/GOW games on PSP (or were then weren't maybe as they went and made other IPs afterwards then either cancelled the studio or went back to Insomniac or wherever else maybe? I don't know after that Disney Princess game High Impact made what they did afterwards).
So not being Insom/ND those at High Impact or Ready At Dawn with their staff, is a bit ridiculous other than different staff forming a new studio and just not the staff we know and prefer 'their' ideas or those we are used to on console from is more the case. Besides Bend with Golden Abyss that's different of course.
With some Sanzaru or Mass Media in there for the PS2 SAC/Sly 4 or PS3/Vita ports of Ratchet and Jak.
Bend are a capable studio, Resistance Retribution is as good if not better than Fall of Man or 2, 3 I think is different enough in it's personality/Ratchet like level up system.
Days Gone is what it is, don't know enough about it. It took them 2011 to 2017 or 18 to do it to get their engines up to PS4 then Vita or whatever Vita projects they had in the works then cancelled. Syphon Filter has it's place of PS1/2/PSP.
Uncharted Golden Abyss isn't the best Uncharted in some areas but the new additions make sense for the Vita gimmicks (can do without the locker dial that wasn't great to work at times or touch screen punch swipes but the charcoal and gyro aim and other things were great I find) or adding things to the series then the typical formula after 3 games. Or doesn't have the same story just reworked each time besides the new details in each story. It may have been more dramatic then 2 stealth or 3's or the polish/personality offering then gameplay. To me the personality was fine enough for what they could do.
It's why I think Spiderman is ok but Sunset Overdrive their prior/first open world was more a 'them game' but the tower defence then outposts, weapon level ups and other factors of side missions being challenges or fair typical side missions in other open worlds games had a better balance and made it better to me then Spiderman being more typical open world or like prior Spiderman games but just more modern personality and only the puzzles/other stuff I preferred then the rest of the game so I liked what puzzles/challenges so about 10% or less of the game probably. Like the crimes and tokens and all that make sense like Spiderman 2 or 3 I'm playing but I just don't care for them as much either.
Part 2:
Crack in Time is the most different in the series and is praised heavily for it's story/gameplay elements. So which fans or reviewers are hypocrites? Why can't Secret Agent Clank be different? I hate the handheld entry point too. Many handheld games are sometimes better than console games to me. My favourite PSP games are puzzle games and some from other genres are from series or one offs. Resistance Retribution has it's issues and it's a handheld game too but it gets a pass?
I am fine with he Dreamcast/PSP/N64 feeling different yet all have 1 stick, 2 sticks complaints are for modern day idiots that don't have the patience or willing to try something or remember how we used to have it. Played plenty and gotten used to the controls, just because others are too lazy to.
If Ratchet played like Knack/God of War of old entries on PSP with the L/R or with a second analogue stick aka to dodge would people complain about that too yep. Yet Knack/old God of War/DMC work fine with the camera this way, same with Pitfall Lost Expedition works with motion controls and it does the right stick to use items with the camera being the L1/R1 method like PS1. It's still playable, I 100%ed it fine. Attacks I think the Bouncer for PS2 does. Other games used sticks differently, other genres face buttons for menus then jump, attack, inventory, map, whatever else then a select/start, d-pad.
It was never done again and was the most and still is most ambitious of the series and Rift Apart is a new ideas, Tools of Destruction elements with limited Crack in Time elements and is pure garbage story, safe gameplay and Crack in Time has still better evne if sadly Rift Apart doesn't expand on them technical ideas. Travelling through rifts to new regions wow not like Spyro 3 didn't do that on a more basic scale.
Not like Blizar has 2 states and Crack in Time had 2-3 of those with 3 2-3 states of them, different sky boxes and different enemies, similar objects but better story telling around them. That's more technically impressive on a PS3 then PS5 with garbage story, cameo recycling and safe gameplay.
Even Tools of Destruction is Ratchet 2 & 3 trying to evolve and does so better then Rift Apart does. So tell me how that's a bad thing?
Worst? Push Square get your facts right it's Before The Nexus that is worse and not just because it's a mobile/Jungle Run game either.
SAC in RAC 3 is ok but a whole game around it? I get ghost pirate robots as a joke but yeah they acted on it in Q4Booty too.
It's not that bad SAC, it's different that's all. Crack in Time is different but that ones fine because it's a PS3 game but it's ambitious? Logic there. XD
They were Insomniac/Naughty Dog staff that formed a new studio. Think of the games like Judas/Yooka Laylee/Bloodstained but instead of leaving the publisher they are just different staff. That's all High Impact are, other staff, with different ideas. Yet people see High Impact and go, but they aren't the same, yeah but they are different staff, just because people had better ideas or whatever you played first as a child means nothing.
These games are weird but how different is 2016 in tone/kids film accurate nowadays then Dreamworks kid/adult humour of the 2000s. Exactly.
I never take these games as oh full fledged on the go. I don't care about the marketing, I don't care if used to console experiences, handhelds are different platforms. The devs can try different things, they aren't always watered down just 'different'. I prefer that. I like Killzone Liberation being different, sure the hardware but an isometric shooter why not. Some camera changes help. Some genres help. It's like Gears Tactics or Halo Wars. It's cool to have something different not be only 1 genre or only 1 way forever.
Sure Nintendo handhelds the devs approach things different. Sony tried, the devs did what they could, wanted to do different with an IP or worked with the hardware. Why is that a bad thing? Because players want to see 1 thing happen and it the same way forever, that's boring, devs are part of a art medium, not one piece of art needs to be the same, it's boring for them it gets boring for us. It's why we get IP milking, stagnation, across medium products and moving way to other platforms.
This game is fine, it has issues but it improves on Size Matters, it adds more content it goes weird directions, sure no all of it is good or not all of it lands but I prefer it over a more generic entry in the series or the current state of the series being 'wow visually good but substance wise garbage. Pass on garbage animated family movie nonsense and sub par or boring safe gameplay the series has ever had 2016/Rift Apart.
It doesn't take itself seriously, it could be a dream/episode of Secret Agent Clank, it mixes things up.
The OG series and Future saga are fine but I mean SAC isn't that bad a game. Oh the stealth and rhythm segments aren't perfect but it was trying to be different.
With the other price hike they got yeah not surprised, and very few games or many happy with Switch for family, for being outside during time they have or just more compelling console/game preferences.
Is Astro great yes but would they get it for 1 game (2 because Playroom is free with the console) or if they see much difference/wanted more Astro bot at all. Or get the console for other reasons. Sure the slim is smaller but how many even look at that if the first model impressions.
Yeah to me I'd go if I wanted the Japan Studios (which obviously Asobi are the remaining of) games or more particular games that fit what they were going for like a Little Big Planet (Sackboy was a 3D World clone that has it's good points sure, Sumo Digital could try better really),
or the way many Japanese games are more plentiful or more exciting on Switch of AAs even besides the AAAs going to any platforms, I'd say yeah I'm happy getting my Japanese AA games on Switch.
PS5 has some but not many. Even Valkyria Chronicles I got 4 on Xbox One for $5, the 2 for PSP on Vita digitally and 1 for PS3 cheap. I considered the PS4 version physical but had to order it but got 1 on PS3 in a retro game store.
Got Demon Turf for Xbox as it was only physical on Xbox for some reason. Don't mind having an Indie platformer on Xbox beside Banjo, Blinx, Psychonauts or others. Most would get platformers on Switch as Nintendo offers many options besides at least 1 IP in other genres.
Sony focuses on the west and mostly other genres or modern game tropes. Some Japanese games do, others don't. The big Japanese IPs go to Switch I think, sure PlayStation in some cases besides like AA remake of Neptunia and the spin off sequels or whatever else of their fighting games, other JRPGs to play on either platform. But for platformers yeah I'd say Nintendo's the way to go for Indie platformers or their first party/third party platformers unless just PlayStation is someone's core platform regardless of their phone, Portal or otherwise for remote play.
Got Disgaea 6 & 7 on Switch, demo for 7 played on PS4, physical nope so Switch it was. Other games of other sorts I'd consider Switch probably.
Many digital games (some like Grid Autosport) or because too fan service like yep Switch or Steam going Switch. For old IPs then Vita sure but if particular IPs I would go handheld or remote play or particular gameplay/presentation then likely Switch. Xbox said no to Gal Gun, Sony did too, Switch it is for Gal Gun Returns a PS3/360 IP. Got 2 and Double Peace on PS4. Senran Kagura maybe.
I got racing games for Switch even if many I'd get for PS4/Xbox One but if I don't always find them then yeah for Switch a platform I'd usually never consider such a genre.
Whatever the case I'd get my Japanese games on Switch too due to what IPs they are or what platform seems the more viable to get them on if they don't have physical PS4 copies I'd go Switch as no interest in playing them on PS5.
Uh as if the PS3 versus 360 prices weren't clear as different hardware. But people still had AV TVs then HD TV they upgraded to as well.
As if the Xbox and PS5 aren't clear of hey one has 2TB and is the same. As if the part differences between Switch and Series S besides being mobile and not of parts.
As if PC parts can be looked at.
As if consoles can be at a loss or not for the Pro in this case for the price and what it actually offers. I mean it could be overclocked for all we know, is that worth a price upgrade to overclock the same parts?
The PSSR sure makes sense to for that I guess the effort into it.
There are many reasons they can, have and see how much people will pay, how much parts actually cost which sure makes sense there. It's a niche product and all that too.
Part 2:
I give them the money if they want help with the new consoles (they are gamers too but still) & if the older consoles I see a benefit in, still pick up games for then selling to others or stores & not getting much for them. But they went eh not sure about it during the announcement due to certain factors. If I was getting the consoles I'd weigh up the benefits too and I do.
I think the engineers will do a fair job with the upscaling as well I know it's more than just control over the tech/branding they will deliver on it for sure. Messaging or Sony tech/hard drives and all that. It has it's benefits.
I don't think much of 1400p to whatever it upscales to or frame rates balance with it and all that. I think it's fair. I myself am not that into 4K as much or some things like dust kick ups in some worlds in the quality/world details but if devs want to do those things that's on them not me. I care about game mechanics being compelling in a game to buy it, so not a fuss to me.
Do I think the Xbox needs a Pro, nope, they could if they wanted to, they could ditch consoles in a few years and be streaming only but they will have to weigh up their console sales and go hmm is the audience doing cloud from their Xbox One X or Xbox Series S/X anyway hmm, their Samsung TVs, their Fire Sticks, etc.
The 2TB is there, the GPU techniques are what they are that's fine. Whatever PCs people have and work for them as well.
@XenonKnight I'm calling people blindly buying things, being focused on the latest thing without research and would buy it at first sight, too over loyal, people desperate to buy something no matter the price, are fine with the messaging, fine with the product no matter what and gladly will a sheep/whales whatever term fits.
Hardcore that weigh up their options know what works for them, they are not sheep they know what they need and don't need, they will voice their disappointment/using old PS5 instead and that's fair on them, I'd do the same due to certain factors as well like i would buying any product, games, old console, or non gaming related, they may get it when it's cheaper, they may care for physical, the upscaling extent in a person besides X/YT quality of images and videos, they may not see much need to upgrade to a 8K TV even. Multiple reasons.
People that buy whatever they see in front of them, bragging rights or other factors are more so sheep.
People are open to buying the PS5 Pro that's not what I mean. I know it's hardcore fans, a small percentage of the audience, aka many of us on this site are hardcore fans, we are tuned in to the news/many platforms
People can be a hardcore fan and still know what to weigh up what they want. Not all hardcore fans want the Pro Controller as it isn't necessary for the games they play/may not get much use. Many own a Portal, others don't.
Same with PSVR2, it has it's benefits with PS5 Pro, journalists had to ask if it would but Sony has their focus on what it is and that's what it is/their usual.
I may be into more benefits then the PS5 takes away and fits the Pro branding as a more in things in 1 type model I'd usually like to think of such a product as without taking too much away and the enhancements by upscaling have their benefits for sure.
But I also am on a PS4/Xbox One/Switch and mostly playing PS2/PS3/360 games back compat or not even with a 1080p 3D TV or a 32 inch 1080p TV. I go months without playing my PS4/Switch even. Use my Xbox One X for apps then back compat or Xbox One older games/smart delivery games, no cloud use.
Family have current gen, I pay attention to news, I know bits & pieces when they play them I walk in and go yeah that looks good or yeah I can help you with a part in a game, so I know how current gen is while not being interested in it at the moment right now as I like gaming enough to pay attention to old and new. So my not really part of current gen but paying attention can seem awkward like an I want to bash people on current gen. I don't, they can enjoy what they are of current gen and that's totally fine.
Family would have considered the PS5 Pro before the announcement & I'd pay about half or so for the PS5 OG (they have a Slim in a different room and sibling has their own PS5 2nd OG model), if I was interested even though I'm not.
I paid $500 for the PS4 base model/Xbox One X and I think the Xbox One VCR (could have said yes to PS4 Pro, but I didn't want it, was curious how bad load times were, was fine with 500GB, fine with old PS4 design, noise didn't bother me either, it's sitting there since the PS5 Slim family got instead because they didn't like the noise but may get used for remote play with the app on PS4, about as much as the PS Vita TV got used that I now have as more into the Vita and of course older consoles/left behind stuff) as well in 2020 or so.
At least Fortnite was physical codes in the box with DLC and less production cost on disks as it's updated constantly. No idea why Honkai is this way at all.
Online heavily updated games with a disk make no sense.
Though Rocket League has a physical disk, may later have been paper codes as well not sure. But if it has offline or bots matches or something then yeah I'd say it's fine, sure less content update access relevance for the game still but otherwise online required games disks are worthless unless archiving the content and removing the online requirement but that's very sketchy and not for TOS after all but I mean if no servers to work around then well yeah. But depends on the assets or anything at all on the disk then a license. That's a big amount of storage on 4K Blu-rays for a license after all. XD
I think most anime/gacha fans are well aware what goes online these days, unless they are hearing about it from less into the online space and pick it up physical sure but we all know it's worthless and no one really cares to archive these disks do they?
Whatever people want to do with their Concord physical copies. If someone reworks the game server wise then well people can play it on unofficial servers, sure no updated content but still. Same for Battleborn builds, PS Home archive builds the community has done, Babylon's Fall and so on.
Lawbreakers has it's audience for example and it's run by fans now. Or any Pretendo or PS2/3 fan server run games modded or different server to attach to.
As long as the authentication isn't bad I'd say good on these people proving they want disk drives. Will it work on PS5 Pro or is that a 'different disk drive' in branding or authentication/slotting in. Sony could go either way really.
Scalping, bots or people desperate & mindset changed who knows.
Bots or not that were buying the disk drives, many people buying them and there is limited stock because of course there would be they want to make less drives over time and push digital we all know that. Collectors or physical focused are the only small audiences left that care.
Most people go digital because it's easier, they experience what they can and move on like tv shows/music/news/conversations about something, sure some sales are good on digital (when they are) and many physical games can take a fair while to be cheaper but at least you can sell it later then go eh refund, ah can't unless broken ok then.
I've seen many physical media type Youtube videos saying all these things but they also leave out some details as well and those people also are just more open to the idea, get them cheap, maybe want the best version, may have gone oh it's off streaming, some people won't care about that compared to others, I struggle to find copies of The Middle and it's on a streaming service, still haven't watched it yet as family want to but are busy with other shows.
Collectors or physical media enjoyers (myself included) get whichever they can on DVD/Blu-ray they can. Not everyone is willing to do that. Collectors watch things like a hawk, not everyone does that and I don't expect them to either.
They experience what they want to/hear is good and move on. If they care enough or physical is their only option then sure but for most people they don't need to or want to.
Buying many physical with movies/tv shows I get it, anime complete seasons maybe cost more, sure may be worthless later but cheaper but space makes sense if people don't have it and control over their media and less digital removal or less disk wear over time to prevent hmm, or back it up yourself if can.
But either way price in comparison of live action western shows do in parts or value people have towards such games/shows versus streaming services is a big thing physical media youtube videos don't always talk about, so I may go eh yes people can't buy their anime and streaming service/watch it online via means.
Or same for live action shows but they do so for cheap & if people desperate to watch them enough then streaming service watch list or whatever lower bit rates then blu-ray having higher bit rates/stable quality versus device network busyness.
If they are even worth caring about revisiting them at all (not just because many anime in parts then complete season niche shows are what they are of cost then live action western shows/movies are).
Or collectors editions are all that end up on the shelves then blu-ray only copies because that was fun to come to & go eh why not can't be bothered waiting for 1 regular copy to show up. With DVDs a bonus now with Collectors Editions? Than prior both in 1 box ones.
Artbook sure, no OST (only BD disks have OP/ED & part of the regular edition along with interviews, trailers, promos, etc. IF they are on there, it varies per show w) and stickers/artcards.
Artbook & DVDs are the only thing I care about really there, artbooks are great for character info/comic panels/screenshots of places/character sketches/face angles/etc.
@Octaslasher I agree they could say 'here is 1 space for them all'.
I don't mind broken down articles whether on the site or search engine results but it is always done for traffic not just simplifying for the audience having that 1 question among a 'here is everything article' no matter how good or bad the headings/text presented is.
Always done for traffic reasons on news sites, from the headlines to the way they present the information, to the images, it's all clickbait/intrigue to the readers/those searching for it via many methods to 'click' on the site, ads happen and so on.
Same reason we have to keep commenting on them all. It makes it better than me having like 9 part comments. XD But that's on me.
But those clicks/engagement is what keeps them going and they do it on purpose. No idea for edits to comments but for first clicks/repeated clicks on and off the same articles (not just refreshing the page or jumping tabs if it's already loaded though could) and first comments I'd say so.
I mean sure going to different jobs, but not everyone can be a Youtuber either? Not everyone can be or is good at or needs to be an Uber. By their logic it's fair to be an Uber but oh the robots take that away as well or self driving cars.
Like he didn't think that far ahead even with his further elaboration besides just the headlight Push Square has used to be eye catching and however much they have detailed here. XD
Some people wanted to become or need that software engineer money or other types of jobs for a reason.
If they aren't talented they do become that over time with effort. Whatever management is the case, what leadership in different roles at different levels.
But not everyone that gets fired or a studio shut off can deal with that.
It's up to us audiences sure as we determine the sales, the personality, the story/messaging, the advertising and gameplay are right to us of compelling.
But if they have a mindset that doesn't work and they don't try hard enough to work around trends, the niche audiences, what Indies show is possible, nostalgia, a real fair impression of a product and understand audiences while bringing something interesting to the table that is dramatically cool or familiar and solid but not awkward enough to be uncompelling then sure.
I'm fine with games that don't innovate, but I would still like to see it. If we see games that are fun of gameplay I'll pick them up. Art style works well enough to be inviting but also not hard to read HUD/UI.
Video game development is hard, art to impress people in any sense is hard until we come around to it, different people, different norms, different senses of something being compelling.
Use an older PS5 or if have one a 4K Blu-ray player instead.
For a motion plus on Wii I have the separate one as my built in Wii Motion Plus remote died.
So yeah with a console I'm not going to just keep adding and removing a drive with ware and tear let alone the activation thing they have with. I get why they do it, still annoying it should just slot in no problem.
It's fair as it built in is probably more work to remove it then the attached version here but even still.
With all these articles it makes sense to break things down but wow these journalists get a lot of traffic clearly. XD
It will change things sure but is a 1400p to 1800p or whatever it ends up being increase (just a guess) that much worth it? For some people may be but I couldn't care less. What slight better upgrade of someone's glasses lens, sure fair comparison but better no. To me art style matters more.
Ah clickbait Push Square. Photoshop/GIMP blur tool & hue/saturation/contrast change, once you use those tools (remember bits & pieces so yes throwing words around badly here) you got us good. I use a smaller TV, I know the difference in 4K on larger ones, same way I use my 480p consoles versus the 480p OS quality setting on a PS4 or Switch. I'm not stupid. We all know what it looks like. Not blurry like that it isn't a Youtube video. XD Sure they don't scale the same as my PS2 with a AV to HDMI and the screen space like when you use a PSP to a TV and it's that 270p space so you use the 'zoom' feature on your HD TV (than a CRT) is lower on my 1080p 3D TV. Or the 16:9 then fill screen or 4:3 even.
You use a smaller TV and guess what it looks better than on your larger TV, wow magical how that works. XD
Like nah duh it looks different on larger TVs it has to work with the pixels more to match it's difference of size and how the 4K is so the pixels fill in gaps differently then it will on a smaller TV.
Any idiot that pays attention to larger/smaller TVs scaling it can tell that then just putting a blur tool so deliberately on an image a journalist will put. As if many readers/comments here don't know how Photoshop/GIMP works because we do. XD
1080p Ridge Racer 6 or 7/Lair weren't the best of 576i or whatever to 1080p for early PS3. They had to do what they had to do back then (like GT4 had 1080i, it did the 576i or whatever to make it happen) sure besides the 1080p of PS4 in difference to scale it but art style and texture work still mattered regardless.
I don't care for 8 or 16bit or 32bit, I know what they mean of the CPUs let alone the sprite work or buses, but who cares. Companies can keep trying though.
Depends how much you want to see and with glasses sure more but with a console, nah. I'm doing fine with a smaller TV and older consoles thanks. Happy to not upgrade and it still look fine in 1080p then upgrade because WOW more space for a TV and more scaling, yeah nah 1080p is fine thanks. XD
The checkboarding and techniques only do so much really. I couldn't care less. 2TB is fine, no disk drive as an option removed so digital sales continue is unfortunate. Bragging about techniques.
Does an image on Twitter/video on Youtube downgrade it absolutely. I know the differences in person, but I still don't care every time I see in it action in person when we do get the games. XD No matter the TV watching the footage on and no matter the compression the platforms have of streaming/image uploads.
Xbox doesn't care, they may offer one later or go 2TB same specs rest of the gen, may go for streaming and drop their console audience or they may go eh large enough console audience still and offer them for that smaller audience than their streaming one. It depends what they are willing to go with.
I'm still playing PS4/Xbox One/Switch and older and fine with 1080p and a smaller TV, even a 10+ year old 50 inch 3D TV for my PS3/360 games. 32 inch for a PC. Or casting a phone screen to it with a delay. I think I'm good with how i use screens for various things then 'latest and greatest and social bragging factors'. I'm comfortable right now.
Well there is new GPU techniques, 2TB and no disk drive....
Seeing no Xbox option 'yet' or maybe ever as they push for streaming or keep to the 2TB as well with the same parts, is nice to see (besides yes save less on parts and working with what they have) as they are fine with their GPU techniques as it is. Sure price is high as well but the fact they aren't trying to brag about GPU techniques like Sony is (it's a fair tech for them to offer but if it REALLY isn't that different then who really cares, they can brand it any way they want and people will still believe it after all) they have is surprising.
Space Marine 2 with the hive mind Tyranids with big to kill smaller was a cool tidbit I noticed (not learn, forget, stunned I want in games with robots/bugs but eh, it's something). Not seen much wider appealing gameplay ideas though only little ones. Small ones count but haven't enough for me really. But current gen, no interest still.
Sony wants to brag as much as possible, will it have benefits yes I think so I know their engineers would put effort in for sure besides just accounts/marketers in their leadership being untrustworthy as they are and can tell us anything nonsensical.
Do they want store sales yes of course they do, why bother with a disk drive, more digital control, no disk to digital conversion ever, old PS5 or a 4K blu-ray player instead. Motion Plus for Wii I prefer over built in that died of whole remote. But for a console nah, both options in 1. Seeing a Series S struggle to be setup too made me think eh if internet settings mess up or parts, got that offline for disk besides less downloads when offline to play those digital games.
Do they want more people to not notice the price, the Dualsense price increase, the messes they have made, the products they ignore as they say good bye to that product and audience who like that niche product of PSVR2, Portal, etc. Of benefits from those.
Sony are doing a great job so far angering their hardcore fans that are more likely to weigh up their options and do want benefits but factors have gotten in the way of that then those that are sheep/whales whatever term works that will buy it immediately that they are relying on that don't care/eat it up and see the new product/forget prices or benefits PS4 Pro had that we were more comfortable with in how they handled it back then. Sigh.
I'm all for devs having more to work with. Like 32X to Saturn was awkward but the same applies even if different here with PS5 Pro to PS6 prep. I totally get it.
Hardcore fans 'usually' pay attention so the fact they want sheep to buy it in a heart beat is insane.
To get hardcore fans to jump on it or tech enthusiasts, thing is those on PC know what things are worth for sure and while fans will jump on it for the benefits or bragging rights.
I can skip a console or anything for social factors so to me it's just eh. The regular PS5 is totally fine. Regardless of the 1800p or 1400p or whatever else with frame rate, less 'blur shown in footage for comparison' as well.
The techniques being probably fair and oh Sony did what they did with the SSD as well to be special. It's fair for them to do so, but more proprietary stuff to call their own, do whatever to control then dealing with others licenses/messaging, it has it's benefits for them but also is clear why, brag about it as well, or theirs to control whichever way they want to and has been for a reason as well.
Wow Ubisoft listens, if Outlaws or others don't in 10 years or other companies don't they will get a knocking on their doors as well.
If GT Sport can do it anyone can rework their games.
It sucks GT Sport cut out liveries when it could have been just the community content part they did.
Left achievements, they did rework brands central to work offline then be awkward to use with online on purpose, progression working of course as limited offline prior and the trophies for liveries and Sport tutorial videos. That's 2 trophies unachievable now.
Just like many old game MP achievements but for different reasons.
If only other singleplayer ones did it.
I get the whole SP/MP DRM balancing I totally get it but Capcom and PC DRM for old products or yes console wise 10+ year old products it's fair to say Ubisoft got their money, they don't need to restrict players anymore regardless of hardware and letting go of PS3/360 servers.
Glad to see The Crew 2 is doing it/being considered, doesn't change Crew 1 being the state it is though but they clearly heard the stop killing games group loud and clear going on YouTube the past few months.
If that happened with Mod Reposting (even if banners exist people can spread around) for Minecraft which like anime 'special' sites or others things don't happen (but also it's a benefit as big companies don't offer some anime so they get left behind because no sales potential/license no problem) but in that case some mod authors remove their mods and those sites are in some.cases an archive, as long as no malware in the files at least.
So when companies listen players go yep, in the news, buy it, for others they go back and play it or continue to if they already were and be happy.
This article works for players but also companies getting noticed, it doesn't stop them from being looked at in other ways prior but it is something for the few sales of The Crew 2 now when discounted and sales they didn't get even if not much.
Good to know of enhancements by however much is great. At least PCVR support as well for the future if not PS6 software support for it with USB C/Type A/another adaptor if they wanted to be difficult.
But it's always annoying journalists have to push the question because the console maker goes eh we have moved on from that product. Or it wasn't worth mentioning for our presentation. Like why not?
It's part of the generation and has relevance for an audience still interested, don't ignore them Sony, no matter how niche or no matter what sales outcomes, don't ignore audiences you offer products for.
They seem to ignore possibilities unless asked about it, if they want to really show it off they do, no matter length of time in a presentation, if they don't they say very little as possible and it's so annoying and disgusting business behaviour on their part.
It's very throw away and it's very disrespectful.
Once PS6 sure and if Sony offer an adaptor (I know USB C for PSVR2 then the PSVR1's needing an adaptor like Kinect for OG Xbox 360 then Slim/E having it fine, but it's Sony they could change their mind any time they want to) like PSVR1 did but if not then fine. Treat the audience that way, but it reflects on them.
The engineers may/may not care and move on or lessen their experimenting but the marketing or any leadership, Cerny as architect or any others ignoring an audience or don't bring it to the forefront in a presentation unless asked by journalists or players is just disrespectful to the audience of their other products.
(even though game devs go we don't know what to do with it or the small percentage that do want the power or those that go we don't have any ideas for the PSVR2 or controller gimmicks and act stupid of oh realism/ oh we don't think outside the box enough excuses.
We know it's sales & marketing or games not just ports or whatever IPs big enough or the game design & pushing the controllers gyro wrong and it's hilarious when on the Wii this was obvious, Red Steel 1-2 or other games, PS Move as well. I know because I go between them. Do they think we are stupid in how they make games 'feel' to play and what we are comfortable with?
Why is this so hard for Devs to comprehend oh realism, oh gaming has more flexibility to be whatever and not only real world logic. With such stupid ideas & not enough broader thinking about possibilities & their own little worlds/laziness to prototype better).
Maybe it's my mindset of wanting to know as a customer (or asking creator questions) or with YouTube videos/other messaging positions like Journalists, you know your audience has questions about how things work, or are a technical minded person and wonder what does or doesn't work so experiment & try to cover the info as best as possible whether a mod or product or otherwise what comes in a box or anything. But come on.
Sony & disappointment in products successes or not is the most annoying thing.
Saying nothing has it's downsides & disrespect as well. By PS6 sure, but people will ask if it software side supports PS6 with a USB C/Type A port as well.
For sketches they do do a better job in some areas for sure.
Then again some people go yep in a few minutes can make up game ideas or sketches. Some people in meetings and regular game company tasks had way more sketches and yet we ended up with whatever was approved in the end. I want to know what the actual sketches were in comparison from the Devs if fans/outsiders can do a better job.
They don't have to all be appealing in a fan service way or anything just more slick, more sharp, confident , cool, varied of maybe not stereotypes/tropes but more fitting of their roles in the game as a crew or class.
That and less Guardians of the Galaxy and others what people think is popular and have more flare about them then being a bunch of people in a room with a cultural push, no care for what they are making or even understand video games and not making anything unique in the game (it had a few fair ideas but they weren't strong).
Art matters, I care for gameplay but even then it's culture push and art style were a problem as well.
@CielloArc fair point. Been looking at PCs SSD, on board or platter hard drive and going huh weird of CPU gens, GPU, hard drive and RAM differences of prices or just what the stores got them for and won't mark them down even if a later product is cheaper.
I do forget that yes flash storage but even still.
Disk drive separate/gone, 4K Blu rays, trailers huh, eh design. What a joke.
HOW DELUXE.. eh EU prices. Aussie prices $800, 1000+ Pro nah. PS3 all over again. Better work arounds for specs I'd say sure on price, but how they have pass.
EH UPGRADE. OF SPECS, SONY ARE SELF INTITLED.
Super fans buy it. Price is high & makes enough sense but still very awkward. The upgrade is minor.
Devs can waste time if their 3rd parties are not as focused on hiding load times as PS2/3 did of 1st party while PS4 they didn't. 3rd parties do what they do while 1st party try to make the most out of it for sure.
Devs may use it but how? FPS, ray tracing, quality mode garbage particles/dust kick up & other nonsense that makes it look worse in worlds & we can't see environments it's a Outlaws/Space Marine 2 thing I found very weird, eh reflections.
What am I supposed to get excited for? If I know Devs may push graphics/eh garbage on screen over FPS. Why?
If they own/want a Pro sure their fine to do so brag/get benefits but if Devs waste time who cares about the Pro it's up to the Devs uses of it & people have to suck it up on how they go about in their games with garbage graphics features we may not like. Frame rates better be there or else that's on them.
Eh fill in world stuff, yay.
Also 8K?
2TB is something but even then it's still a joke. Why is storage so expensive/want to push prices then should be.
I'm glad I got a Switch at $300 in a retro game store was not paying $400+ and it not going down in my region at all.
Glad got older consoles. I've seen cheaper disk/digital PS5s in retro game stores but I still have no interest in them.
I won't even go half with a family member on their PS5 to pay for Pro & get old one before the Pro was revealed. I especially won't be changing my mind that much now yet.
So I have PS5s to use buy or not, used it for Rift Apart, hated, that's it, only if they need help in a game. I don't even have to pay but would if Pro systems come out. I did PS4 Base/Xbox One X & VCR for $500 as was fair. I still use them today.
Sony is making it so much easier for me to not want a PS5 to use even in a house I easily can 4+ years in, have large enough PS4 & older consoles backlog of pickups so why would I want to play on PS5 for enhancements when gameplay for 3rd parties has been eh, whatever 1st party standard generic games since PS4 IPs I ignored for most of PS4 gen.
If disk's worked different sure but they don't too DRM/no disk digital converter at all. They want control.
Only thing is what got quiet boot like Xbox. So bad OS navigation layout, eh groups then folders (PS4/PS3/Wii U folders prefer) like Xbox One started, eh games, eh Portal/Psvr2 what is there I'd want a PS5 for, nothing yet.
Just if you liked PS4 which I didn't, I have it for some games sure but I hardly like or care to use the console even if it has a better OS layout & fair lineup still to play but can go months without using, so to me it's a boring upgrade & eh business practices. PS3 they were cocky as well but even then games were better.
Launches people go eh not this IP or that IP. Pilot Wings for 3DS yes among others I don't need a Mario or something else.
PS2/3 fair stuff there. PS4 Knack, Drive club, Infamous Second Son (as not big into open worlds it's an exception and got to play 1&2)) and Killzone among fair 3rd parties, for sure over the trash of later PS4 I avoided besides Knack 2 and Gravity Rush 2.
@BoingX2 Does PS5 camera support videos yet in a firmware update at all?
I don't own the camera as don't need it (PS4 one for PSVR1, PS2 EyeToy for that, PS3 one for Move/few games) so was just curious if you know if it's only livestreaming it works with still.
How much do people really know about Sony 1st party IPs then the 3rd parties they played so much on PS1-3. Says a lot doesn't it. It's not supported to be a crossover in the third party sense. Fans and licensing, their heads explode too much how much they don't pay attention to that.
Companies have their reasons for the cameos/likeness/elements of the characters/music and more. If Square doesn't want to that's on them. If Sony wanted just their IPs to be focused on in the game, that's fine by me. I prefer it that way too. More focus on what needs to be, more pushing of IPs they haven't in a while and less 3rd parties to mix in which costs a fair bit to include and doesn't need to be there regardless of world/mechanics potential and fans going WOW these are in the game. I am fine with 1st party only, it works fine as it is.
Business decisions are a thing for a reason. Sales or how they present them and other factors. The game is fine without them. Whatever other cameos as brief or particular of toes they have to avoid stepping on.
Nintendo had Nintendo Land, fans want another one or something similar to celebrate things (I think it suited the WIi U fine and the IPs fairly, but I care for gameplay then characters/IP attachment). Nintendo doesn't have to. Just because most people know more 1st party Nintendo IPs or play more third parties or whatever their childhood of PS1-3 were or PS4/5 focus is 3rd parties as well and not knowing licensing, then they do 1st party legacy Sony IPs is on them as players.
It's a 1st party IPs focused game, not a 3rd party characters mixed in one like a Mario Sports Mix on Wii (was Square Enix that's why mentioned it) or PS Allstars and it's 3rd party inclusions.
They didn't make 3rd party deals here, that's totally fine. Square have their goals now for multiplatform with some games then those exclusive and what sales/otherwise came from that of talks. That's what it is. Just move on.
That'd cost a bit to the game then whatever IPs they still have at PlayStation they will use of their trademark or likeness or whichever. They aren't counting voice actors for those games after all just their likeness and other core elements that were in those games/worlds.
I think it's fine without them, it allows focus/flexibility for them to keep it to the core goal of the project and the IPs they have to work with & those worlds/characters.
People need to not be that emotional/that fixated on THEIR favourite IPs and forget oh licensing is a thing, oh 3rd parties. That's the answer.
Part 2: What meetings didn't cover this enough or staff getting enough ideas out there/direction or skills/talent & whatever else.
The world is fine but some parts of engagement with some timed faction missions aren't great & the game is possible to get through but just not that polished enough or many opportunities for stealth then the bare minimum most games offer.
Why no Storm Trooper disguise either? If Luke/Han can do it in A New Hope why not in this game? It's a fair reference, it's a fair oh we can't do it because the armor doesn't fit, something fun & practical. Why no throwable rocks or something.
If I can think it up right now without prototyping it, it can't be that hard to think about it besides the other requirements for the project. Sigh.
Too much about their average world & bad writing where even the backstory to her being older she still seems like a really bad smuggler & her stealth sucks in gameplay as it does story wise.
Outlaws is an average game, rough at times & lacks fun ideas/flexibility or some gaps to fill of gameplay while other parts are fair. No RPG elements is different/fine, but exploring better execution of ideas needed still.
Charms & upgrades to collect was better than cosmetics in Jedi duology.
To me playing Splintercell and other stealth games it's just basic stealth and I'm not even playing Outlaws, that was from watching another play it in person not online even if footage was clear then too and why I questioned the reputation of the factions.
How some kicked up dust/gas particles got more attention in the world design too is just baffling. Makes the game look worse besides ok art style, no gameplay benefit, only fluff to the world, why?
There is a reason I question empty/modern feeling game movesets besides skill trees as menu excuses to not touch the world. It's just annoying. Where are the more options to utilise regardless of easy/hard difficulty players & so both can use them & feeling less empty?
Nix is great but they have their limits at times too (settings to tweak as fair so accessibility/QOL is really good I like that attention to detail Massive/Ubisoft, I respect it) & QTEs for the food is really annoying & his/Kay's upgrades take time to explore/acquire.
AI are hit & miss regardless of location & developers forget audiences like run & gun/guns blazing sometimes especially for their wide audience sales products they want them to be (then a stealth game) that isn't marketed as such to make people change their mind besides gameplay footage.
Ubisoft wants their wide audience money yet Massive whichever staff in focus of design on mechanics or level design or AI or whatever didn't think very far about some details or how audiences think do they? This is why I find some modern games too empty/prioritize other things to fill in world/focus instead of on the movesets/general gameplay flow. Sigh.
Or were the publisher demands too much? Or whichever staff weren't able to get it going.
I can understand the Divsion 2/Avatar busyness compared to Outlaws in terms of dev time but whether a B team or just staff change ups or skills or time to spend or whatever I still question it. Especially the collision detection being pretty rough at times but understandable with the rest of the game's state of things as fair but has rough edges to sometimes bad.
Whether intended to be different, whether to tease/ease into SC or not even. I think Massive just didn't make a that great core gameplay loop at times. I mean guns as power ups to throw away was enough of a warning there. It's different so I respect that but it just doesn't suit the stealth gameplay, guns aren't throwable knifes/grenades/diguises. Why not lean into THAT for stealth gameplay.
Do these staff not have time? Or do they not have a broad enough imagination (besides prototyping with for programmers) is why I question this.
If time, sure, if imagination, why can't they think outside the box more?
I later discovered there is a terminal next to a ship docked in chapter 2 or so (I forget) at the Space Marine base mentioning the access to the operations mode when in the campaign as it mentions they are available and whether to not spoil if going between the campaign and operations (operations mode missions seem mixed in-between campaign missions story wise).
But yeah after the intro, co-op opens up after a cutscene in Chapter 1 when you have a squad/the current goal is revealed.
All good enjoy yourself when have the time to buy it/play it (digital or physical).
You can play offline with bots (no private servers yet but is coming I think) but have to trick the game with your network settings (test connection or tick box or so). Progression won't be saved, the customisation won't be accessible.
You can do so by launching the game, getting past the title screen, but once at the terminal before accessing it cut your network (not PSN, I mean the console's access to the internet). No idea if this messes with trophies.
1am pass, can see it in the morning later but I highly doubt there is anything I want to see from it anyway.
If fair for the price difference (also lower the PS5/Slim price as well), disk drive and fair enhancement sure. Otherwise not my thing but I know people are interested the fans/tech enthusiasts into hardware (I myself care for gimmicks then hardware increases when it comes to looking at tech, just some GPU/CPU/RAM increases or tweaks is fine but not that amazing to me, really it doesn't bother me) will buy it for sure.
Prefer good viewing for Europe, I get for those that get home in Europe but really rough otherwise for the rest. Usually would assume they prioritize the US but apparently not with these times.
Regardless of currency values changing a fair bit and Sony putting it up I assume to match the equivalent or to get a bit more out of people as well regardless of changes to producing the PS5 they have reworked it for over time eh on price.
Whatever they tweak for the Pro whether overclocked CPU or a better one or GPU increase or RAM increase or whatever sure.... For mega/giga/ultra fans and enthusiasts sure, but even as an enthusiast I'm still not interested in the PS5 so a Pro is 'fine' to see but until games have worthwhile gameplay, I couldn't care less for a GPU upgrade or frame rates with tweaks to the CPU and RAM with textures, load times and general things or better flow of playing the game among other things if the gameplay is pathetic to begin with why would I care how much better it runs. They are still boring game experiences no matter how much better they run/look.
1st party, hardware, 30th anniversary things, other details on games as to me the studios aren't making anything that exciting, Bend/Bluepoint better be good but I doubt I care what they will make.
It will be a passable showcase at best. Hype for some and to me a D or F because I don't care about anything they offer as a brand, hardware or software currently. Astro/Media Molcule sure but Astro has it's moments, personality yes, gameplay is pretty standard for a platformer, still but 'creative' in a way then their more standardised other games.
Rift Apart being just load spaces with rifts, sigh, till they make it like Crack in Time sectors/more interesting I don't want games with marketing speak nonsense when Crack in Time doing aftermath, in progress & saving it states was more impressive, Blizar is the only level that does this again, 1 level, I want them to prove it.
Not be 'faster to load' for a standard Ratchet game format.
3rd parties do whatever they want and load times end up how they do, that's fine, but 1st party if they want to prove it/Sony instructs it to be that impressive that's fine but prove it.
Actually prove it to me not being pathetic about it when I know how Spyro 1 (use 2/3 swimming in the air glitch to the higher above low res version for level of detail tricks) to Crack in Time do their teleportation/texture differences/2 versions or more (Crack in Time likely more due to different skyboxes & objects, Spyro 2 had flags that spawn in that's it, but Crack in Time had many small areas with more dramatic changes so more LOD & 3 different states of those areas to tell that story/have enemies be there and more going on for the scenarios, Rift Apart has NONE of that) that's impressive for a PS3 with hard drive install & HDD at that Insomniac & Sony's marketing team.
I'm not against stealth but I mean like Star Wars while Indy wasn't about guns as Star Wars is. Some audiences want to use guns, not always stealth, or traps for enemies to walk into or whatever.
Guns or whip for not hitting enemies but doing other things or what they don't get about audiences that play a shooter for a reason or do guns blazing. Or creative in world solutions of designers and programmers offer them in the level design.
The whip should be used in many ways. To traverse gaps, hit enemies, use with items to distract or throw the items. The hat too to throw guards off. Why do no Devs think outside the box anymore? It boggles the mind.
Maybe the whip, maybe disguises in Indy I hope but not even Star Wars had Storm trooper disguises as an option, literally in a new hope that's a thing.
Some minds think what situations can happen, others whatever other factors for gameplay/worlds and we end up with not understanding audiences, has to be perfect design and basic options to play games and they end up empty feeling then fun to use abilities or weapons then being boring characters to play as or listen to talk. If quick thinking characters why can't they do it in game. Why are the level designers and programmers aable to make level design more interesting.
Comments 858
Re: Poll: What Did You Think of Sony's State of Play for September 2024?
To me it was not worth much of anything I'd play much really, IPs knew, others didn't, only few I'd actually care about, but like what 1-2 is usually better than nothing even if for me that's usually 0 in most of these showcases.
I'd say okay or good, went okay as I'm brutal that way, most times there isn't really anything for me these days even with me broadening to other genres in showcases most of those don't end up in showcases so of course that means the showcases I will be saying they are average at best. Which is fine but yeah just usually nothing for me to care about in years as much as retro pickups.
But for everyone else I'd say it was fair for what was offered. Indies were good, fair remasters, yay to Legacy of Kain remaster 1 & 2 but Aspyer they better put effort in. Glad the CD survey was worth it. CD being busy with Tomb Raider/Perfect Dark makes sense and seeing an older IP of theirs, some cool PS1 mechanics or older Amy Hennig story telling why not.
Wasn't too familiar with the Lunar JPRG remaster/collection (seen the name but that's about it I know nothing about them), cool to have others get a chance from audiences.
Metro for PSVR2 is just great to see, the atmosphere and gameplay of those games is great. I'm getting into Fear 2 but horror shooters hmm. Metro just does it well.
Dragon Age is really trying and I'm impressed by the marketing effort over other companies. Not my kind of game but I know people interested and I appreciate the world and characters just not gameplay wise my thing.
Horizon Remaster confused me did they say 10+ hours of new content, NEW audio or re-recorded audio? Besides the obvious of visuals? Pass for me I myself hated it, tried 20 hours, got an idea what it was like and moved on, I know people that may want to 'again' but also may not.
New Ghosts of game/Ghosts 2looks fair, I do wonder how far Sucker Punch can go though. I myself think it's fine but I think a Duology would be fair besides a trilogy but many go trilogies of course.
Monster Hunter Wilds looks good but that HDR or whatever they are going for makes it look worse then it could be of world detail.
For myself nothing besides Kain remaster but otherwise it looked fair for what else was offered.
The online games or whatever they were seemed fine. I vaguely remember Tower of A but yeah forget the A word so much. Was always a fair concept unless confusing it with a different game one with a farm on a walking creature I forget the name of too. Both seemed fair.
Re: State of Play Confirmed for Tomorrow, 20+ PS5, PSVR2 Games Included
Fair morning times and unless anything of worth pass.
If the Asia region studios games in time for Tokyo Game Show are worthwhile sure, if more gacha then pass.
If anything else then can only wait and see. Eh to remasters.
Re: Big Tech Cuts Made to Get Star Wars Jedi: Survivor Running on PS4
As much as I didn't care for Jedi Survivor combat/platforming mostly confused me, eh cosmetics then enticing lightsaber stuff or other reasons to explore then just beat the story as a better goal and dialogue/story was fair.
I think it's fair of differences in what it goes for of world and other aspects in it to Jedi Fallen Order to be current gen but it depends what they really wanted to increase/sacrifice to it.
With many games I go do we need those background details, grass/foliage or other stuff besides the more particular terrain texture details? I myself don't mind flat textures of grass or rocks or whatever besides objects if they need to have them to be convincing or for platforming then design sake to be immersive of the biome or whatever then gamey.
For the physics and other stuff it makes total sense then reducing it but for some texture quality or some other particular details, many major ones then more minor ones to cut things and still make it immersive/playable on old gen I can understand why.
Then again digital only the 4 50GB Blu ray disks for PS4/Xbox One EA doesn't want to offer physical and wasn't even complete for PS5/Series X anyway with 1 disk that too.
Now off topic/old gen topic somewhat related.
With the PS5 Pro footage of Last of Us in the showcase I went huh more foliage why do we need that with the increased GPU/VRAM lol. Because if more grass not sharpening then well that's just great waste of in world resources developers to use for the GPU increase and CPU bottleneck.
As surprising as it is for people to not upgrade it made sense with PS3/360/Wii/Wii U due to eshops, due to online in third world countries, PS3 and Wii U/3DS or Vita being free online. So for those going till 2019 of disks or online services or otherwise makes sense.
But PS4/Xbox One I mean if many games are successful MP games or Indies than AAA or financial situations in their countries/lives or other factors then I'm not surprised. Or PC/X1 cloud streaming then upgrading to a Series S/X.
I have the money and won't upgrade. I have access to them from family the PS5/PS5 Slim & Series X but I have no games I care to play on them so I don't even have to buy my own & I don't even want to. Let alone Xbox Series OS is on Xbox One & is slower by like 1 minute, it's fine, PS4 runs better even besides my eh external hard drive/overheating or power usage or whatever issue but I can just unplug that or put a game in (not PS store app though crashed) & it runs fine.
I'm happy with 3rd parties on PS4/Xbox One, Switch 1st/3rd parties on occasion & mostly I've bought PS2/PS3/360/Wii games with odd PSP/OG Xbox/GBA/DS. Beaten besides Splatoon 2 earlier this year, almost 20 or on 20 PS2/PS3/360 shooters, platformers, racing & got plenty more I've bought then finished.
If everyone else has many PS4/X1 games in backlogs, PC, Switch, X1 or otherwise people going retro whether nostalgia, tone, writing/better game design as well, cheaper full price PS4/X1 then PS5/Series X copies or free upgrades & many still keep coming out on old gen & many buying 3rd parties more why bother upgrading if they can save money, companies want that money & don't care how they get it & only few will risk PS5/Series release only focus.
I'll stick to waiting for compelling game design, others financial situations/backlogs. I'll enjoy my Kya Dark Lineage wind mechanics currently then thanks. Among others in other genre/games always wanted to get around to of the past.
Re: God of War Ragnarok PC Review Bombed Over PSN Requirement
Online DRM, PSN data. Um it's like Linux or Mac users and Microsoft accounts, they should they have to for companies pushing account systems?
It's like streaming services you want to sign up to 10+ game launchers or streaming services NO! XD PC gamers have multiple launchers. For business sure for customers who wants like 10 accounts? No one. XD They don't want to have to have a password manager or other things to keep track of unless it's important enough.
What for Sony to stop modding? For them to harvest people's data? I don't disagree with the PC community here. They can be particular but they aren't wrong for their choices when companies want data and to control it/breaches happen like 2011 or others can happen.
Re: Rumour: PS6 Could Span a Console and Handheld Device
Two chips can be as simple as two projects for the PS6. Like Dreamcast Dural and Blackbelt. It's not hard for many different sources Sony can pull from of Intel, Nvidia, AMD or others for further parts then the main CPU/GPU/RAM and more the other parts.
I like handhelds but I need more information it just doesn't add up. They have projects to get used to the PS5 still, their engines, their game design, their worlds, story and more for current IP focus. I just don't think a handheld is the right time right not unless ports. The hardware would be expense or awkward and something will be complicated on the studios I just don't see it happening. They won't pull a Wii U type device they barely did dual screen with PSVR let alone Playlink with phones or other stuff.
I doubt a handheld. Why would Sony bother. Unless they can get ports from Nixxes or others to do ports or have enough studios/split teams like they did the live services, for a handheld? I doubt it.
Let alone PS4 ports to a handheld or remasters/remakes. Like pass. I don't want the PS4/PS5 IPs on a handheld I have no interest in them at all these days.
The ones I got on PS4 I'm glad I have and that's it. No matter the new ones 'if any' or current IPs they focus on just no thanks.
In 10+ years maybe like people getting Borderlands 2 Vita to Borderlands collection on Switch sure it was fair because enough time had past, enough new audiences. Enough hardware upgrade/available systems to pass it onto.
But otherwise in other cases just nah. It's too soon, many IP these days are the same, re-released all the time, don't care if portable or PS6 when the same IPs are being recycled.
The hardware can be whatever but the games are too particular these days. To compete with PC handheld sure but that's what players want I find.
Portal for PS6 could be a thing for all we know then a handheld. If it has no dual screen support either then no thanks. Sick of cheap remote play devices and oh the Dualsense then a cheap different grip. I don't know about the Dualsense controller enough or a cheap grip.
I just don't see this being a thing unless they want to stretch themselves enough. They don't PSVR2, they don't need to Portal because it exists it doesn't need support other then firmware from the engineers/programmers that's it no game support at all with it that's why it exists the Portal to do remote play and nothing more. So a handheld, PS4/5 storefront? I mean I guess but like why?
Unless Sony themselves doing a PC handheld like Pocket PCs of 2006 and prior or something else then the PlayStation side of handhelds or some Xperia Play again. I just don't see it really happening still. A PSN app or Steam releases, whatever Sony/PlayStation would do to push their services even more likely?
Re: Rumour: Days Gone PS5 Remaster Speculation Starts to Spread
So the resources to resell games to people and not enough 'major IPs to rework into other projects or have as much sales as a Spiderman or other nonsense garbage their staff will say' so they choose not to use their the money to make tv shows, comics, merch or anything else for any IPs and make any small audience amount count that may somehow appeal to people because it looks cute or something else to attract them to it besides hardcore fans sales of an old dead IP and yet Remasters of Vita games or Twisted Metal as a TV show and live service cancelled product when Destruction Allstars flopped and TM may have had a chance but also flopped if fans weren't happy with the direction. Hmmmm.
I get it took Days Gone and Bend from 2012 of Golden Abyss release to 2018, but they could have made a lot in that time too. Oh the sales, oh trying again in the news for people to buy it. Their next project better be good. Bluepoint as well the project better be good or else, pass.
Wow Nintendo can sell Mother 3 merch and people will buy it and that game is Japan only on Switch or GBA and is a 2006 or so game with not much going on with it, emulated by many in the west and still gets people going for it. Or Starfox 2 being noticed, or Secret of Mana Square went for with interest.
Why is Sony so safeminded these days I wonder with their marketing/accountant staff as leaders, they really try to think outside the box it's amazing what IPs and what high budget focus they have I wonder where they get it from? XD
Or just more emotional manipulation of sales from fans that always works right? What great ideas these companies have these days no wonder the COD remakes were so bad, what great branding/recognisable name they had, time to make them worse. Have less experimental design as many modern games have but they look better oh my.
The imagination of the leadership goes into the lack of imagination in the products as well. Regardless of the talent of the people doing their best and how basic or empty feeling games feel today of game design and other priorities pushed instead.
Re: Sony Priming 'Even Less Exciting' PS5 Remaster for State of Play
Part 3:
I had to work out Size Matters controls and things, sure Sony's emulation isn't any better in the menus/setting things up then PSP/Vita, it's hilarious how lacking it is, even Nintendo offers better remapping or other things. Emulation only does so much I get it but even then they could go oh we can alter these games slightly more. There is a reason many of us go eh we put up with this, others go eh pass, goodbye PS+ download or purchase and do or don't refund and we have digital as a means of that laziness to refund too, whether a pain to do it or no interest at all and goes eh well wasted the money moving on and buying into hype and no interest in it otherwise.
They gave up because they have the attention span or interest of a snapped toothpick. They don't want to go outside a comfort zone, adjust to things.
They may enjoy a few things similar to their hobbies as games. Which is fine those games are easy to sell to that market but we also have a LOT of cozy games and a lot of oh sales, by boring audiences to sell too.
Versus boring sports/COD/AC players too. Comfort zone hopping, it doesn't happen. Sales are sales, but boring game design and reselling games, this future sucks.
Same audience that doesn't know PS4 games work on PS5 let alone 2600 to 7800, adapters for the Mega Drive/Genesis. PS1 to 2, or which PS3 has BC for PS2 when all have PS1 support still.
Same audience that doesn't do research just sees what looks pretty or someone that does take the plunge says because they have the intelligence of a fish.
The same people that don't know citations are a thing or uses in every day life or retains it and why sources are important for detailing information especially in journalism yet will read anything at face value off social media or speak conversationally and small talk and other derivatives, or complain and have nothing actually worth wile coming out of their mouths then pointless emotional spouts of nonsense to voice their thoughts, then care for the proper information. That's who.
Re: Sony Priming 'Even Less Exciting' PS5 Remaster for State of Play
Part 2
I've seen people not understand 90 degree angles (they may try to be creative and find a way in Last of Us to pass that fire in the intro, they may wait it out in Skyrim's intro and go oh nothing will happen if I hide because the point is to get through the area then wait it out (would have been cool though) when they did have fair ideas sometimes but can't really do it, but it depends on the player too and what real world logic then gaming logic we know how limited or how dynamic some games are of possibilities in them, watch Razbuten's gaming for a non gamer series, the first few videos are good, the answers to what games his wife liked were clear, I know people like that, but her response of fitting in with others, many generic people's responses, they can enjoy other hobbies sure and have a personality then people without hobbies but fitting in with others, what a lifeless person.
The later videos are just whatever hit game and just got lazier then trying to better explain more in other types of games that better justify the topic, easy view counts with popular games gamers play, maybe some casuals hears about, it makes sense but is lazy video topic effort)
of some level design, some things we as gamers understand of cut off areas and how the level design does things, the yellow/white paint, we get it, casuals don't get the red barrel explodes or other context of enemy movements or things that's why they are casuals, not experts.
It's not a bad thing being new at a something or new to a medium, it takes time to get used to something I totally understand that but also many nuances never are learnt no matter what 20+ years people have played games, or drop off them due to life or 'oh for kids' and whatever stupid mindsets they have and whatever 'fitting in' nonsense people want to believe of stupid social status, it's great those people that do make steps to try something, but it takes time and they also do fall into pitfalls as well, many times.
I know the intelligence, I know why BC doesn't really happen gen to gen is because publishers can remove it and resell games and casuals buy what is shiny/popular/talked about and move on.
Tell me the percentage of people that put in a 32bit app/game in their 32bit version of Windows and know that's possible. None of them that are casuals would even know the difference or care.
They can buy an old console, maybe care about the price or not and go oh this isn't how I remember it and move on. Yet many collectors go oh we know this is old, get used to it's differences and appreciate them not go oh this isn't how it was in my mind, waste money, lack an open mind.
Re: Sony Priming 'Even Less Exciting' PS5 Remaster for State of Play
@MrPeanutbutterz No they aren't they are brain dead audiences. I know it's harsh/mean to say but I'm not afraid to say it.
What percentage of people turned off gyro controls for Splatoon if it was on by default and uses the settings? Versus those that want it. Who checks settings these days versus the intended/whatever sounds good experience when settings for brightness or accessibility or difficulty whatever sounds easiest to them? What audience understands quality/performance mode or leaves it on default?
People don't have to but it still answers the point made.
If most of us can research/think smartly about purchases we are more capable then they are. If they want to waste money that's on them.
People buy a device, it lasts/falls apart/breaks whatever. They move on. Or buy what's shiny. Either way. Casuals need things advertised/marketed in front of them, us that know better don't need to be advertised to we already know enough about these even when it's new to understand the context. Most people new to it or still bought from a company and don't think about it just don't understand context the same way we do.
Many of us understand tropes or branding or whatever, the context/nuances of things, we don't even have to see interviews we just get things enough with an entertainment medium or technology or whatever the case. What average person understands those things or even thinks about those things, they don't. We see box art and still go we know what that's games about even if they look marketed to and generic. We still get the nunances of a game, a book, a movie, I don't care what the characters look like or even understand them or care what their story is I care for environments or items/abilities I don't look at their costumes and go oh they are that in said location I just don't even if that context does kind of sell it I don't pay attention to that stuff as they could be anywhere. It could a be a time travel game and have a cowboy let alone an alien or an elf, anything is possible there with imagination of such products.
I've seen videos of someone new to gaming buy it that's why, sees the low price one and ignore it. Do the later versions have the improvements, sure, the graphics, sure, but do people have to no, they can get used to it.
Re: Mini Review: Mister Mosquito (PS2) - Sony Classic Sucks in All the Right Ways
Great to see this game on PS+. Would like Kya Dark Lineage if Atari or Eden (Gear Club Unlimited series these days)/other types. Under the Skin please Capcom COUGH. Gun Gun Pixies is a Vita/Steam modern equivalent in a way to Mr Mosquito, it's weirder and more anime but still.
Control quirks eh, thing of the time, some easy, others quirky, but it's what I like about this era, is because people go oh no PSP 1 stick, yeah & try N64/Dreamcast, N64 has worse controls/awkward design. 5-7th gen creativity, eh controls, get over it. Better animal movesets/concepts then modern gaming too.
People are too used to modern design & same near universal boring control schemes. I can jump between many PS1-3 era control schemes & have no problem/not playing many boring current gen games. Not that hard. I can remember it, anyone can. Sigh, lack of trying/laziness/incompetence & reviewing because views not enjoyment.
Voice acting it's part of the charm but yes isn't going to be great, many awkward games of this time didn't have it. Enchanted Arms I played yesterday and it's hilarious not because of the voice acting really but the dialogue is so good. Mr Domino is bizarre too but excellent for a PS1 game, same with Devil Dice, I can take campy voice acting over polished voice acting but boring dialogue or other ideas. Then again a Kula World clone exists for PS4/PS5 Gravity Trickster so eh.
Weird Japanese/others of the time had their awkwardness & charm. Want western high budget game get your head out of your butt & play those. Anybody with that mindset shouldn't say anything at all or these play games if they have nothing really to say, a fair creative review writing wise but the cons are just a joke to sum it up at all.
Just review the garbage high budget presentation slop with no substance, flashing lights & shiny objects/nostalgia/bad emotions & no brains. Games like this are for people that appreciate game design, charm & weirdness because it's better.
Length, seriously, lol I swear you people need to get your heads out of your butts. You want 10 to 20 hours of something repetitive. Do you people remember lengths of games back then? The ideas and how much they could stretch, prototype, their budgets. You people are so hilarious with 'oh it's too short'. You want short and fun or lengthy and 20-100 hours of boring repetitive garbage dialogue with boring presentation, boring gameplay and other trash for $70. I'd rather pick the more charming game that's short thanks then current gen filth. They are short, use the concepts as much as they could come up with at the time or had the budget for and move on. They don't waste your time. An Indie it's fine but oh a 20 year old games that in some cases probably had a budget like an Indie or whatever many Simple Series games budgets were and oh it's too short. Do journalists have big enough brains to take their minds back to 20 years ago? I swear. Sorry but this is just a dumb con.
I swear people with the attention span of a fish or lack of idea of how to make a game go oh it's too short, well think about what ideas the devs have versus what ideas the player doesn't have besides us player that do think creatively and have brain to think hmm what ideas could you come up with. If I can come up with more ideas then Foamstars has to use Foam what ideas do players have, none. Point made. Mic drop. Length cons are for people with excuses, no brain and are idiots.
Re: THQ Nordic Announces PS5 Port of PS4 Remaster of PS3 Action Game Darksiders 2
@DennisReynolds I know I found that out more with Pure Xbox's article of it as well, I didn't see the PS4 mention of free upgrade.
But thanks for confirming for me.
You never know with some companies and remasters/repurchases or free upgrades these days.
Re: Recently Revealed Dead By Daylight Spin-Off Project T Already Cancelled
If it was the concept art racing game I saw in a Raycevick video then sigh but a shooter that's very market focused, pass.
I miss old Behaviour games.
Re: Sony Priming 'Even Less Exciting' PS5 Remaster for State of Play
Yeah just reselling games, oh the casuals that loved the tv show of Last of Us love to spend full price on Part 1 even when they see the cheaper PS4 version in the search results.
People love Horizon so they will surely upgrade/buy it again because emotional manipulation, they love the game, they would love to give Sony more money because they are stupid. Gamers know better, casuals don't, it gets in the news, people pay attention, a new trailer, new audience sees it, very simple, very annoying.
At least Freedom Wars Remastered is a thing which is cool for those that didn't experience it like Gravity Rush Remastered or Tearaway even if many of Vita fans have played it or will seek them out if new to Vita (like I am with a small library/researched enough about it).
But yeah as good as Horizon is this is reselling a game to people, we have PS4 to PS5 BC for us and everyone else too stupid to know what back compat is buys them again because they know they can get away with it these 1st or 3rd parties, we gamers aren't stupid, the average person is (didn't like the missions/gameplay but the world was good, Aloy was fine).
Re: LEGO Horizon Adventures Bares Its 'A*s' in ESRB Rating for PS5, PC, Switch
For lowest rating (besides of course edutainment rating), eh I mean G/PG, E or E10+, A or B, either way it is.
This game has a place if companies want to milk IPs and kids can't wait to play games for teens and see parents/adults/teen siblings play them but can't wait a few years to play them. But it is sad when original IPs can't happen.
At least it's kids that play other games and not just the same milkable IPs we hear about all the time but I can kind of understand why if many parents play other games, the kids have other games for them/see the other games.
I was fine with family friendly IPs or less graphic content, I never knew we had Halo but did years later. I kind of didn't respond well to COD/Resistance Fall of Man with the blood effects or the eerie state of the level design in RFOM multiplayer but have gotten over that by now. Did fine with Star Wars Battlefront, Ratchet, Gran Turismo and more.
I wasn't even willing to let a kid I had play with me briefly while the parents talked and played Yoshi's Wooly World and Little Big Planet Karting than Forza I was playing prior to that or other games as to me the graphics and the type of games they'd get bored by and it made sense to stick with kids games/the imagination side of things than realism. I helped them out at times with the controls too.
Re: Yoshi-P Pleads for Modder Restraint Ahead of Final Fantasy 16 PC Launch
Mods go either way, quality of life, extra content, skins or well yes messing with the game in ways they don't want with the quality of life/extra content but especially character changes yes.
Customers want to have fun and some are what they are. Similar audience goes to PC or Switch for fan service games let alone mods for them sure.....
Re: Vince Zampella Confirms Battlefield Will Return to Modern Setting
Good but at the same time it will be like COD MW remakes, because it was best time for them for sales/nostaglia to go for. Sigh.
I know we won't get any 2 Modern Combat hot swap feature again. Love that feature in the challenges/campaign.
I thought 2042's gimmick was cool never heard anything about it for how it does past games stuff in it or is it just old maps and anything technically impressive if so then eh to that.
Even if 2042 is better now I still don't know what to think of the series and I'm making my way through many PS3/360 shooters, have to try 4 again but beat 3 in one day.
Re: THQ Nordic Announces PS5 Port of PS4 Remaster of PS3 Action Game Darksiders 2
Doing a definitive edition for 3 or Genesis sure, but 2 sigh. Also to gauge interest..... be in the news again. Sigh. Sure sure. Not rebuying them got them all on PS4, happy that way.
For those that never got around to it by all means.
For a better than stuttering at times or loading screens still being noticeable during some regions of the map it pausing to load, something you'd expect from Half Life 2 on the OG Xbox that sort of trying it's best to be continuous but just can't load it that way, this will be a good upgrade for the game finally to make it more seamless, if done well that is. That and smoother frame rate and more for sure.
Would 5 even be a Strife game or not as Genesis was a prequel with Strife, 1 and 2 have his weapons? I forget the events for the character.
Also 2 is a good game but also was rushed in ways. Not the best even if the only 'open world'/multi-region RPG type game of the series.
Or as if 3 isn't the more one to tell besides it's soulslike focus like Chronos and Remanent have as same dev.
Only disliked 3, 1, 2 and Genesis were great. Hope 5 comes about and is different like the other games are all different in the series, I think they mentioned prior it was by the 3 dev team, not looking forward to that.
Re: Test Your PlayStation General Knowledge - Issue 27
1.Obvious.
2.Had to remember but did.
3.Didn't know guessed, wrong. Not played the games only those inspired like Wet or Stranglehold.
4.As playing all PS3/360 era shooters I find you bet I knew this one, beat Blacksite Area 51 few weeks ago. Still have to get around to Rage 1 as it takes up 7GB of space to install the disk, Brink my copy didn't work so took it back and on the look for another and Quantum Theory looks cool like Dark Sector was fair or Binary Domain was great or Singularity waiting to find a copy for. Either way.
5.Random guess couldn't remember but guessed right.
6.Random guess but the platform made the most sense as I don't remember a PSP or PS3 version but do 360 and was a late title.
7.Made sense, I still need to buy Re-Pac at some point and not the Switch download code physical copy either grr Namco I want the physical cart version. Or a PS4 copy. Surprised no Maze Madness as an option.
8.Only played briefly, I had to know this with those around me being big Dragon Age fans, I had to get this right and I remember it mentioned in the story in my head enough at least.
9.Knew that was the gimmick the same as I remember it being a thing in Chronos the Soulslike by those that did Remnant and Darksiders 3. I thought the idea was cool. If Sifu had body parts split like Neverdead would have been cool to see a modern game do similar to it but oh well.
10.Obvious year literally played and finished it then the purchase and getting stuck during a certain swarm area.
9/10 not bad. Only got the Max Payne question wrong as had no idea. Any of them could be for all I know.
Re: You Can't Buy Concord on PS5, PC Anymore, But You Can Buy the Official Merch
The merch, the disk and sell it for high prices, not have private servers as people aren't interested enough to offer them, not get the trophy anymore.
The merch is probably fair though regardless of what logos or characters or otherwise. It's probably fair quality stuff just has the game's branding on it, nothing wrong with that.
A good mug or bag is still worth it.
The IP tried, but the merch will live on.
Re: Don't Sleep on PS2 Secret Gem Sky Gunner, Coming to PS5, PS4 Next Week
Agree, what a great game to experience. Never played myself but seen footage a while ago, it's pretty cool.
Re: Sony Boss Says 'PCs Are Difficult to Set Up', Firm Will Focus on PS5
They can be but otherwise, while people say oh PC, I go yeah I know the setup is ignored and the PC is suitable platform. But it's not THAT difficult if you know what your doing and many people sometimes are willing to jump onboard, those willing to/smart enough to.
As if the PS5 storefront and many versions or the store/menu levels aren't confusing at all. XD PS4 was simpler Sony. XD
Prebuilds are a thing for a reason, you ask what games you want to play with it/are you streaming, etc. If the staff are good enough they can work around it, same as a casual if they are willing to. They can price things however much, same with retailers, same with Sony/Microsoft/Nintendo, it's customer laziness then complexity in some cases and people going eh just pay up or don't.
It's not that hard to understand people wanting things simple to use/simple minded people, easy to understand and not 3 clicks out of reach or easy to understand how to press buttons, tweaks settings or just play the game and laziness to think further than the bare minimum. XD
As if some types of people aren't easy to read by what they say/do and whatever is socially status relevant or emotionally related or whatever is simple to act on.
Prices may be high but you can get cheaper and build it yourself or whatever the prebuilds will scale it for besides heir prices varying besides retail stores prebuilds on display. Just because people can be too lazy or not understand the specs, what is compatible to slot in or are not interested in tracking things down like many collectors game hunting do in retro stores, ebay/Facebook Marketplace or EB games or other stores.
That's on the casuals not being interested in waiting/working things out and want things simple. The same people willing to go to other stores are likely the same types of people still willing to build a PC and go yep I can wait and the achievement was worth it in the end, they may mess up but it was still worth the effort
If drivers work, if parts are capable enough, if specs of games are considered, if settings are tweaked. How is it any different then quality/performance mode, the presets besides the advanced dropdown lists/sliders are still there.
They are becoming a more simplified PC version settings menu just without the drivers and part swapping really. XD
Re: Play the Worst Ratchet & Clank on PS5, PS4 with PS Plus Premium
@LP64000 They had different ideas. High Impact were different Insomniac/Naughty Dog staff, that's all.
These studios with the same staff but split aren't worse then a new studio entirely whether Sly 4, Mario Party, or others. Yet you get different staff and others filtered out/jumped to other studios but the new people in the same studios years later and players go oh that's not the same Mario Sports game or the same return to an IP or other factors. It happens.
Lost Frontier may have been what ND had planned (can't remember), don't know but oh another studio did it.
Similar to staff for Yooka Laylee/Bloodstained, etc. but instead of Indies & prior vet staff with talent we like & no publisher to step in which is why different design besides IP license they don't have access & successors of sorts (or besides No Man's Sky & ex Burnout staff/Nightingale with ex Bioware staff doing different things)
they were separate teams under Sony High Impact/Ready At Dawn with their Ratchet/GOW games on PSP (or were then weren't maybe as they went and made other IPs afterwards then either cancelled the studio or went back to Insomniac or wherever else maybe? I don't know after that Disney Princess game High Impact made what they did afterwards).
So not being Insom/ND those at High Impact or Ready At Dawn with their staff, is a bit ridiculous other than different staff forming a new studio and just not the staff we know and prefer 'their' ideas or those we are used to on console from is more the case. Besides Bend with Golden Abyss that's different of course.
With some Sanzaru or Mass Media in there for the PS2 SAC/Sly 4 or PS3/Vita ports of Ratchet and Jak.
Bend are a capable studio, Resistance Retribution is as good if not better than Fall of Man or 2, 3 I think is different enough in it's personality/Ratchet like level up system.
Days Gone is what it is, don't know enough about it. It took them 2011 to 2017 or 18 to do it to get their engines up to PS4 then Vita or whatever Vita projects they had in the works then cancelled. Syphon Filter has it's place of PS1/2/PSP.
Uncharted Golden Abyss isn't the best Uncharted in some areas but the new additions make sense for the Vita gimmicks (can do without the locker dial that wasn't great to work at times or touch screen punch swipes but the charcoal and gyro aim and other things were great I find) or adding things to the series then the typical formula after 3 games. Or doesn't have the same story just reworked each time besides the new details in each story. It may have been more dramatic then 2 stealth or 3's or the polish/personality offering then gameplay. To me the personality was fine enough for what they could do.
It's why I think Spiderman is ok but Sunset Overdrive their prior/first open world was more a 'them game' but the tower defence then outposts, weapon level ups and other factors of side missions being challenges or fair typical side missions in other open worlds games had a better balance and made it better to me then Spiderman being more typical open world or like prior Spiderman games but just more modern personality and only the puzzles/other stuff I preferred then the rest of the game so I liked what puzzles/challenges so about 10% or less of the game probably. Like the crimes and tokens and all that make sense like Spiderman 2 or 3 I'm playing but I just don't care for them as much either.
Re: Play the Worst Ratchet & Clank on PS5, PS4 with PS Plus Premium
Part 2:
Crack in Time is the most different in the series and is praised heavily for it's story/gameplay elements. So which fans or reviewers are hypocrites? Why can't Secret Agent Clank be different? I hate the handheld entry point too. Many handheld games are sometimes better than console games to me. My favourite PSP games are puzzle games and some from other genres are from series or one offs. Resistance Retribution has it's issues and it's a handheld game too but it gets a pass?
I am fine with he Dreamcast/PSP/N64 feeling different yet all have 1 stick, 2 sticks complaints are for modern day idiots that don't have the patience or willing to try something or remember how we used to have it. Played plenty and gotten used to the controls, just because others are too lazy to.
If Ratchet played like Knack/God of War of old entries on PSP with the L/R or with a second analogue stick aka to dodge would people complain about that too yep. Yet Knack/old God of War/DMC work fine with the camera this way, same with Pitfall Lost Expedition works with motion controls and it does the right stick to use items with the camera being the L1/R1 method like PS1. It's still playable, I 100%ed it fine. Attacks I think the Bouncer for PS2 does. Other games used sticks differently, other genres face buttons for menus then jump, attack, inventory, map, whatever else then a select/start, d-pad.
It was never done again and was the most and still is most ambitious of the series and Rift Apart is a new ideas, Tools of Destruction elements with limited Crack in Time elements and is pure garbage story, safe gameplay and Crack in Time has still better evne if sadly Rift Apart doesn't expand on them technical ideas. Travelling through rifts to new regions wow not like Spyro 3 didn't do that on a more basic scale.
Not like Blizar has 2 states and Crack in Time had 2-3 of those with 3 2-3 states of them, different sky boxes and different enemies, similar objects but better story telling around them. That's more technically impressive on a PS3 then PS5 with garbage story, cameo recycling and safe gameplay.
Even Tools of Destruction is Ratchet 2 & 3 trying to evolve and does so better then Rift Apart does. So tell me how that's a bad thing?
Re: Play the Worst Ratchet & Clank on PS5, PS4 with PS Plus Premium
Worst? Push Square get your facts right it's Before The Nexus that is worse and not just because it's a mobile/Jungle Run game either.
SAC in RAC 3 is ok but a whole game around it? I get ghost pirate robots as a joke but yeah they acted on it in Q4Booty too.
It's not that bad SAC, it's different that's all. Crack in Time is different but that ones fine because it's a PS3 game but it's ambitious? Logic there. XD
They were Insomniac/Naughty Dog staff that formed a new studio. Think of the games like Judas/Yooka Laylee/Bloodstained but instead of leaving the publisher they are just different staff. That's all High Impact are, other staff, with different ideas. Yet people see High Impact and go, but they aren't the same, yeah but they are different staff, just because people had better ideas or whatever you played first as a child means nothing.
These games are weird but how different is 2016 in tone/kids film accurate nowadays then Dreamworks kid/adult humour of the 2000s. Exactly.
I never take these games as oh full fledged on the go. I don't care about the marketing, I don't care if used to console experiences, handhelds are different platforms. The devs can try different things, they aren't always watered down just 'different'. I prefer that. I like Killzone Liberation being different, sure the hardware but an isometric shooter why not. Some camera changes help. Some genres help. It's like Gears Tactics or Halo Wars. It's cool to have something different not be only 1 genre or only 1 way forever.
Sure Nintendo handhelds the devs approach things different. Sony tried, the devs did what they could, wanted to do different with an IP or worked with the hardware. Why is that a bad thing? Because players want to see 1 thing happen and it the same way forever, that's boring, devs are part of a art medium, not one piece of art needs to be the same, it's boring for them it gets boring for us. It's why we get IP milking, stagnation, across medium products and moving way to other platforms.
This game is fine, it has issues but it improves on Size Matters, it adds more content it goes weird directions, sure no all of it is good or not all of it lands but I prefer it over a more generic entry in the series or the current state of the series being 'wow visually good but substance wise garbage. Pass on garbage animated family movie nonsense and sub par or boring safe gameplay the series has ever had 2016/Rift Apart.
It doesn't take itself seriously, it could be a dream/episode of Secret Agent Clank, it mixes things up.
The OG series and Future saga are fine but I mean SAC isn't that bad a game. Oh the stealth and rhythm segments aren't perfect but it was trying to be different.
Re: Japan Sales Charts: Astro Bot Barely Registers at Retail, PS5 Numbers Plummet After Price Hike
With the other price hike they got yeah not surprised, and very few games or many happy with Switch for family, for being outside during time they have or just more compelling console/game preferences.
Is Astro great yes but would they get it for 1 game (2 because Playroom is free with the console) or if they see much difference/wanted more Astro bot at all. Or get the console for other reasons. Sure the slim is smaller but how many even look at that if the first model impressions.
Yeah to me I'd go if I wanted the Japan Studios (which obviously Asobi are the remaining of) games or more particular games that fit what they were going for like a Little Big Planet (Sackboy was a 3D World clone that has it's good points sure, Sumo Digital could try better really),
or the way many Japanese games are more plentiful or more exciting on Switch of AAs even besides the AAAs going to any platforms, I'd say yeah I'm happy getting my Japanese AA games on Switch.
PS5 has some but not many. Even Valkyria Chronicles I got 4 on Xbox One for $5, the 2 for PSP on Vita digitally and 1 for PS3 cheap. I considered the PS4 version physical but had to order it but got 1 on PS3 in a retro game store.
Got Demon Turf for Xbox as it was only physical on Xbox for some reason. Don't mind having an Indie platformer on Xbox beside Banjo, Blinx, Psychonauts or others. Most would get platformers on Switch as Nintendo offers many options besides at least 1 IP in other genres.
Sony focuses on the west and mostly other genres or modern game tropes. Some Japanese games do, others don't. The big Japanese IPs go to Switch I think, sure PlayStation in some cases besides like AA remake of Neptunia and the spin off sequels or whatever else of their fighting games, other JRPGs to play on either platform. But for platformers yeah I'd say Nintendo's the way to go for Indie platformers or their first party/third party platformers unless just PlayStation is someone's core platform regardless of their phone, Portal or otherwise for remote play.
Got Disgaea 6 & 7 on Switch, demo for 7 played on PS4, physical nope so Switch it was. Other games of other sorts I'd consider Switch probably.
Many digital games (some like Grid Autosport) or because too fan service like yep Switch or Steam going Switch. For old IPs then Vita sure but if particular IPs I would go handheld or remote play or particular gameplay/presentation then likely Switch. Xbox said no to Gal Gun, Sony did too, Switch it is for Gal Gun Returns a PS3/360 IP. Got 2 and Double Peace on PS4. Senran Kagura maybe.
I got racing games for Switch even if many I'd get for PS4/Xbox One but if I don't always find them then yeah for Switch a platform I'd usually never consider such a genre.
Whatever the case I'd get my Japanese games on Switch too due to what IPs they are or what platform seems the more viable to get them on if they don't have physical PS4 copies I'd go Switch as no interest in playing them on PS5.
Re: 'It Makes Sense Why the PS5 Pro Price Is So High,' Say Tech Experts
Uh as if the PS3 versus 360 prices weren't clear as different hardware. But people still had AV TVs then HD TV they upgraded to as well.
As if the Xbox and PS5 aren't clear of hey one has 2TB and is the same. As if the part differences between Switch and Series S besides being mobile and not of parts.
As if PC parts can be looked at.
As if consoles can be at a loss or not for the Pro in this case for the price and what it actually offers. I mean it could be overclocked for all we know, is that worth a price upgrade to overclock the same parts?
The PSSR sure makes sense to for that I guess the effort into it.
There are many reasons they can, have and see how much people will pay, how much parts actually cost which sure makes sense there. It's a niche product and all that too.
Re: PS5 Pro Announced, Costs $700 and Out in November
Part 2:
I give them the money if they want help with the new consoles (they are gamers too but still) & if the older consoles I see a benefit in, still pick up games for then selling to others or stores & not getting much for them. But they went eh not sure about it during the announcement due to certain factors. If I was getting the consoles I'd weigh up the benefits too and I do.
I think the engineers will do a fair job with the upscaling as well I know it's more than just control over the tech/branding they will deliver on it for sure. Messaging or Sony tech/hard drives and all that. It has it's benefits.
I don't think much of 1400p to whatever it upscales to or frame rates balance with it and all that. I think it's fair. I myself am not that into 4K as much or some things like dust kick ups in some worlds in the quality/world details but if devs want to do those things that's on them not me. I care about game mechanics being compelling in a game to buy it, so not a fuss to me.
Do I think the Xbox needs a Pro, nope, they could if they wanted to, they could ditch consoles in a few years and be streaming only but they will have to weigh up their console sales and go hmm is the audience doing cloud from their Xbox One X or Xbox Series S/X anyway hmm, their Samsung TVs, their Fire Sticks, etc.
The 2TB is there, the GPU techniques are what they are that's fine. Whatever PCs people have and work for them as well.
Re: PS5 Pro Announced, Costs $700 and Out in November
@XenonKnight I'm calling people blindly buying things, being focused on the latest thing without research and would buy it at first sight, too over loyal, people desperate to buy something no matter the price, are fine with the messaging, fine with the product no matter what and gladly will a sheep/whales whatever term fits.
Hardcore that weigh up their options know what works for them, they are not sheep they know what they need and don't need, they will voice their disappointment/using old PS5 instead and that's fair on them, I'd do the same due to certain factors as well like i would buying any product, games, old console, or non gaming related, they may get it when it's cheaper, they may care for physical, the upscaling extent in a person besides X/YT quality of images and videos, they may not see much need to upgrade to a 8K TV even. Multiple reasons.
People that buy whatever they see in front of them, bragging rights or other factors are more so sheep.
People are open to buying the PS5 Pro that's not what I mean. I know it's hardcore fans, a small percentage of the audience, aka many of us on this site are hardcore fans, we are tuned in to the news/many platforms
People can be a hardcore fan and still know what to weigh up what they want. Not all hardcore fans want the Pro Controller as it isn't necessary for the games they play/may not get much use. Many own a Portal, others don't.
Same with PSVR2, it has it's benefits with PS5 Pro, journalists had to ask if it would but Sony has their focus on what it is and that's what it is/their usual.
I may be into more benefits then the PS5 takes away and fits the Pro branding as a more in things in 1 type model I'd usually like to think of such a product as without taking too much away and the enhancements by upscaling have their benefits for sure.
But I also am on a PS4/Xbox One/Switch and mostly playing PS2/PS3/360 games back compat or not even with a 1080p 3D TV or a 32 inch 1080p TV. I go months without playing my PS4/Switch even. Use my Xbox One X for apps then back compat or Xbox One older games/smart delivery games, no cloud use.
Family have current gen, I pay attention to news, I know bits & pieces when they play them I walk in and go yeah that looks good or yeah I can help you with a part in a game, so I know how current gen is while not being interested in it at the moment right now as I like gaming enough to pay attention to old and new. So my not really part of current gen but paying attention can seem awkward like an I want to bash people on current gen. I don't, they can enjoy what they are of current gen and that's totally fine.
Family would have considered the PS5 Pro before the announcement & I'd pay about half or so for the PS5 OG (they have a Slim in a different room and sibling has their own PS5 2nd OG model), if I was interested even though I'm not.
I paid $500 for the PS4 base model/Xbox One X and I think the Xbox One VCR (could have said yes to PS4 Pro, but I didn't want it, was curious how bad load times were, was fine with 500GB, fine with old PS4 design, noise didn't bother me either, it's sitting there since the PS5 Slim family got instead because they didn't like the noise but may get used for remote play with the app on PS4, about as much as the PS Vita TV got used that I now have as more into the Vita and of course older consoles/left behind stuff) as well in 2020 or so.
Re: This May Be the Most Pointless Boxed PS5 Game Ever
At least Fortnite was physical codes in the box with DLC and less production cost on disks as it's updated constantly. No idea why Honkai is this way at all.
Online heavily updated games with a disk make no sense.
Though Rocket League has a physical disk, may later have been paper codes as well not sure. But if it has offline or bots matches or something then yeah I'd say it's fine, sure less content update access relevance for the game still but otherwise online required games disks are worthless unless archiving the content and removing the online requirement but that's very sketchy and not for TOS after all but I mean if no servers to work around then well yeah. But depends on the assets or anything at all on the disk then a license. That's a big amount of storage on 4K Blu-rays for a license after all. XD
I think most anime/gacha fans are well aware what goes online these days, unless they are hearing about it from less into the online space and pick it up physical sure but we all know it's worthless and no one really cares to archive these disks do they?
Whatever people want to do with their Concord physical copies. If someone reworks the game server wise then well people can play it on unofficial servers, sure no updated content but still. Same for Battleborn builds, PS Home archive builds the community has done, Babylon's Fall and so on.
Lawbreakers has it's audience for example and it's run by fans now. Or any Pretendo or PS2/3 fan server run games modded or different server to attach to.
Re: Prospective PS5 Pro Buyers Cause Disc Drives to Sell Out
As long as the authentication isn't bad I'd say good on these people proving they want disk drives. Will it work on PS5 Pro or is that a 'different disk drive' in branding or authentication/slotting in. Sony could go either way really.
Scalping, bots or people desperate & mindset changed who knows.
Bots or not that were buying the disk drives, many people buying them and there is limited stock because of course there would be they want to make less drives over time and push digital we all know that. Collectors or physical focused are the only small audiences left that care.
Most people go digital because it's easier, they experience what they can and move on like tv shows/music/news/conversations about something, sure some sales are good on digital (when they are) and many physical games can take a fair while to be cheaper but at least you can sell it later then go eh refund, ah can't unless broken ok then.
I've seen many physical media type Youtube videos saying all these things but they also leave out some details as well and those people also are just more open to the idea, get them cheap, maybe want the best version, may have gone oh it's off streaming, some people won't care about that compared to others, I struggle to find copies of The Middle and it's on a streaming service, still haven't watched it yet as family want to but are busy with other shows.
Collectors or physical media enjoyers (myself included) get whichever they can on DVD/Blu-ray they can. Not everyone is willing to do that. Collectors watch things like a hawk, not everyone does that and I don't expect them to either.
They experience what they want to/hear is good and move on. If they care enough or physical is their only option then sure but for most people they don't need to or want to.
Buying many physical with movies/tv shows I get it, anime complete seasons maybe cost more, sure may be worthless later but cheaper but space makes sense if people don't have it and control over their media and less digital removal or less disk wear over time to prevent hmm, or back it up yourself if can.
But either way price in comparison of live action western shows do in parts or value people have towards such games/shows versus streaming services is a big thing physical media youtube videos don't always talk about, so I may go eh yes people can't buy their anime and streaming service/watch it online via means.
Or same for live action shows but they do so for cheap & if people desperate to watch them enough then streaming service watch list or whatever lower bit rates then blu-ray having higher bit rates/stable quality versus device network busyness.
If they are even worth caring about revisiting them at all (not just because many anime in parts then complete season niche shows are what they are of cost then live action western shows/movies are).
Or collectors editions are all that end up on the shelves then blu-ray only copies because that was fun to come to & go eh why not can't be bothered waiting for 1 regular copy to show up. With DVDs a bonus now with Collectors Editions? Than prior both in 1 box ones.
Artbook sure, no OST (only BD disks have OP/ED & part of the regular edition along with interviews, trailers, promos, etc. IF they are on there, it varies per show w) and stickers/artcards.
Artbook & DVDs are the only thing I care about really there, artbooks are great for character info/comic panels/screenshots of places/character sketches/face angles/etc.
Re: Zany PS Plus Oddity Mister Mosquito Is an Unmissable PS5, PS4 Addition
Great to see. What a great game. So when is Mr Domino, Demolition Girl or Megumi coming to PS+? XD
Re: In Case You Missed It, PS5 Pro Has a 2TB SSD Included
@Octaslasher I agree they could say 'here is 1 space for them all'.
I don't mind broken down articles whether on the site or search engine results but it is always done for traffic not just simplifying for the audience having that 1 question among a 'here is everything article' no matter how good or bad the headings/text presented is.
Always done for traffic reasons on news sites, from the headlines to the way they present the information, to the images, it's all clickbait/intrigue to the readers/those searching for it via many methods to 'click' on the site, ads happen and so on.
Same reason we have to keep commenting on them all. It makes it better than me having like 9 part comments. XD But that's on me.
But those clicks/engagement is what keeps them going and they do it on purpose. No idea for edits to comments but for first clicks/repeated clicks on and off the same articles (not just refreshing the page or jumping tabs if it's already loaded though could) and first comments I'd say so.
Re: Did You Know PlayStation Almost Had a Different Name?
Fair name, from many names to many logos, always interesting to see what goes on behind the scenes and changes.
Re: Ex-PlayStation Boss Reckons Axed Game Devs Should Just 'Drive an Uber'
I mean sure going to different jobs, but not everyone can be a Youtuber either? Not everyone can be or is good at or needs to be an Uber. By their logic it's fair to be an Uber but oh the robots take that away as well or self driving cars.
Like he didn't think that far ahead even with his further elaboration besides just the headlight Push Square has used to be eye catching and however much they have detailed here. XD
Some people wanted to become or need that software engineer money or other types of jobs for a reason.
If they aren't talented they do become that over time with effort. Whatever management is the case, what leadership in different roles at different levels.
But not everyone that gets fired or a studio shut off can deal with that.
It's up to us audiences sure as we determine the sales, the personality, the story/messaging, the advertising and gameplay are right to us of compelling.
But if they have a mindset that doesn't work and they don't try hard enough to work around trends, the niche audiences, what Indies show is possible, nostalgia, a real fair impression of a product and understand audiences while bringing something interesting to the table that is dramatically cool or familiar and solid but not awkward enough to be uncompelling then sure.
I'm fine with games that don't innovate, but I would still like to see it. If we see games that are fun of gameplay I'll pick them up. Art style works well enough to be inviting but also not hard to read HUD/UI.
Video game development is hard, art to impress people in any sense is hard until we come around to it, different people, different norms, different senses of something being compelling.
Re: Don't Worry, You Can Add an Ultra HD Disc Drive to PS5 Pro
Use an older PS5 or if have one a 4K Blu-ray player instead.
For a motion plus on Wii I have the separate one as my built in Wii Motion Plus remote died.
So yeah with a console I'm not going to just keep adding and removing a drive with ware and tear let alone the activation thing they have with. I get why they do it, still annoying it should just slot in no problem.
It's fair as it built in is probably more work to remove it then the attached version here but even still.
With all these articles it makes sense to break things down but wow these journalists get a lot of traffic clearly. XD
Re: PS5 Pro Can Run PS4 Games Better Via Improved Backwards Compatibility
Thing is by how much? For non-PS4 Pro games as well?
I think it's cool but by how much of frame rate or visuals with these GPU techniques?
Re: 'It Felt Like Putting New Glasses On,' Claims First PS5 Pro Hands On
It will change things sure but is a 1400p to 1800p or whatever it ends up being increase (just a guess) that much worth it? For some people may be but I couldn't care less. What slight better upgrade of someone's glasses lens, sure fair comparison but better no. To me art style matters more.
Ah clickbait Push Square. Photoshop/GIMP blur tool & hue/saturation/contrast change, once you use those tools (remember bits & pieces so yes throwing words around badly here) you got us good. I use a smaller TV, I know the difference in 4K on larger ones, same way I use my 480p consoles versus the 480p OS quality setting on a PS4 or Switch. I'm not stupid. We all know what it looks like. Not blurry like that it isn't a Youtube video. XD Sure they don't scale the same as my PS2 with a AV to HDMI and the screen space like when you use a PSP to a TV and it's that 270p space so you use the 'zoom' feature on your HD TV (than a CRT) is lower on my 1080p 3D TV. Or the 16:9 then fill screen or 4:3 even.
You use a smaller TV and guess what it looks better than on your larger TV, wow magical how that works. XD
Like nah duh it looks different on larger TVs it has to work with the pixels more to match it's difference of size and how the 4K is so the pixels fill in gaps differently then it will on a smaller TV.
Any idiot that pays attention to larger/smaller TVs scaling it can tell that then just putting a blur tool so deliberately on an image a journalist will put. As if many readers/comments here don't know how Photoshop/GIMP works because we do. XD
1080p Ridge Racer 6 or 7/Lair weren't the best of 576i or whatever to 1080p for early PS3. They had to do what they had to do back then (like GT4 had 1080i, it did the 576i or whatever to make it happen) sure besides the 1080p of PS4 in difference to scale it but art style and texture work still mattered regardless.
I don't care for 8 or 16bit or 32bit, I know what they mean of the CPUs let alone the sprite work or buses, but who cares. Companies can keep trying though.
Depends how much you want to see and with glasses sure more but with a console, nah. I'm doing fine with a smaller TV and older consoles thanks. Happy to not upgrade and it still look fine in 1080p then upgrade because WOW more space for a TV and more scaling, yeah nah 1080p is fine thanks. XD
The checkboarding and techniques only do so much really. I couldn't care less. 2TB is fine, no disk drive as an option removed so digital sales continue is unfortunate. Bragging about techniques.
Does an image on Twitter/video on Youtube downgrade it absolutely. I know the differences in person, but I still don't care every time I see in it action in person when we do get the games. XD No matter the TV watching the footage on and no matter the compression the platforms have of streaming/image uploads.
Xbox doesn't care, they may offer one later or go 2TB same specs rest of the gen, may go for streaming and drop their console audience or they may go eh large enough console audience still and offer them for that smaller audience than their streaming one. It depends what they are willing to go with.
I'm still playing PS4/Xbox One/Switch and older and fine with 1080p and a smaller TV, even a 10+ year old 50 inch 3D TV for my PS3/360 games. 32 inch for a PC. Or casting a phone screen to it with a delay. I think I'm good with how i use screens for various things then 'latest and greatest and social bragging factors'. I'm comfortable right now.
Re: PS5 Pro Announced, Costs $700 and Out in November
Well there is new GPU techniques, 2TB and no disk drive....
Seeing no Xbox option 'yet' or maybe ever as they push for streaming or keep to the 2TB as well with the same parts, is nice to see (besides yes save less on parts and working with what they have) as they are fine with their GPU techniques as it is. Sure price is high as well but the fact they aren't trying to brag about GPU techniques like Sony is (it's a fair tech for them to offer but if it REALLY isn't that different then who really cares, they can brand it any way they want and people will still believe it after all) they have is surprising.
Space Marine 2 with the hive mind Tyranids with big to kill smaller was a cool tidbit I noticed (not learn, forget, stunned I want in games with robots/bugs but eh, it's something). Not seen much wider appealing gameplay ideas though only little ones. Small ones count but haven't enough for me really. But current gen, no interest still.
Sony wants to brag as much as possible, will it have benefits yes I think so I know their engineers would put effort in for sure besides just accounts/marketers in their leadership being untrustworthy as they are and can tell us anything nonsensical.
Do they want store sales yes of course they do, why bother with a disk drive, more digital control, no disk to digital conversion ever, old PS5 or a 4K blu-ray player instead. Motion Plus for Wii I prefer over built in that died of whole remote. But for a console nah, both options in 1. Seeing a Series S struggle to be setup too made me think eh if internet settings mess up or parts, got that offline for disk besides less downloads when offline to play those digital games.
Do they want more people to not notice the price, the Dualsense price increase, the messes they have made, the products they ignore as they say good bye to that product and audience who like that niche product of PSVR2, Portal, etc. Of benefits from those.
Sony are doing a great job so far angering their hardcore fans that are more likely to weigh up their options and do want benefits but factors have gotten in the way of that then those that are sheep/whales whatever term works that will buy it immediately that they are relying on that don't care/eat it up and see the new product/forget prices or benefits PS4 Pro had that we were more comfortable with in how they handled it back then. Sigh.
I'm all for devs having more to work with. Like 32X to Saturn was awkward but the same applies even if different here with PS5 Pro to PS6 prep. I totally get it.
Hardcore fans 'usually' pay attention so the fact they want sheep to buy it in a heart beat is insane.
To get hardcore fans to jump on it or tech enthusiasts, thing is those on PC know what things are worth for sure and while fans will jump on it for the benefits or bragging rights.
I can skip a console or anything for social factors so to me it's just eh. The regular PS5 is totally fine. Regardless of the 1800p or 1400p or whatever else with frame rate, less 'blur shown in footage for comparison' as well.
The techniques being probably fair and oh Sony did what they did with the SSD as well to be special. It's fair for them to do so, but more proprietary stuff to call their own, do whatever to control then dealing with others licenses/messaging, it has it's benefits for them but also is clear why, brag about it as well, or theirs to control whichever way they want to and has been for a reason as well.
Re: The Crew 2 and Motorfest to Receive Offline Modes in Future Updates on PS5, PS4
Wow Ubisoft listens, if Outlaws or others don't in 10 years or other companies don't they will get a knocking on their doors as well.
If GT Sport can do it anyone can rework their games.
It sucks GT Sport cut out liveries when it could have been just the community content part they did.
Left achievements, they did rework brands central to work offline then be awkward to use with online on purpose, progression working of course as limited offline prior and the trophies for liveries and Sport tutorial videos. That's 2 trophies unachievable now.
Just like many old game MP achievements but for different reasons.
If only other singleplayer ones did it.
I get the whole SP/MP DRM balancing I totally get it but Capcom and PC DRM for old products or yes console wise 10+ year old products it's fair to say Ubisoft got their money, they don't need to restrict players anymore regardless of hardware and letting go of PS3/360 servers.
Glad to see The Crew 2 is doing it/being considered, doesn't change Crew 1 being the state it is though but they clearly heard the stop killing games group loud and clear going on YouTube the past few months.
If that happened with Mod Reposting (even if banners exist people can spread around) for Minecraft which like anime 'special' sites or others things don't happen (but also it's a benefit as big companies don't offer some anime so they get left behind because no sales potential/license no problem) but in that case some mod authors remove their mods and those sites are in some.cases an archive, as long as no malware in the files at least.
So when companies listen players go yep, in the news, buy it, for others they go back and play it or continue to if they already were and be happy.
This article works for players but also companies getting noticed, it doesn't stop them from being looked at in other ways prior but it is something for the few sales of The Crew 2 now when discounted and sales they didn't get even if not much.
Re: PS5 Pro Will Improve PSVR2 Games
Good to know of enhancements by however much is great. At least PCVR support as well for the future if not PS6 software support for it with USB C/Type A/another adaptor if they wanted to be difficult.
But it's always annoying journalists have to push the question because the console maker goes eh we have moved on from that product. Or it wasn't worth mentioning for our presentation. Like why not?
It's part of the generation and has relevance for an audience still interested, don't ignore them Sony, no matter how niche or no matter what sales outcomes, don't ignore audiences you offer products for.
They seem to ignore possibilities unless asked about it, if they want to really show it off they do, no matter length of time in a presentation, if they don't they say very little as possible and it's so annoying and disgusting business behaviour on their part.
It's very throw away and it's very disrespectful.
Once PS6 sure and if Sony offer an adaptor (I know USB C for PSVR2 then the PSVR1's needing an adaptor like Kinect for OG Xbox 360 then Slim/E having it fine, but it's Sony they could change their mind any time they want to) like PSVR1 did but if not then fine. Treat the audience that way, but it reflects on them.
The engineers may/may not care and move on or lessen their experimenting but the marketing or any leadership, Cerny as architect or any others ignoring an audience or don't bring it to the forefront in a presentation unless asked by journalists or players is just disrespectful to the audience of their other products.
(even though game devs go we don't know what to do with it or the small percentage that do want the power or those that go we don't have any ideas for the PSVR2 or controller gimmicks and act stupid of oh realism/ oh we don't think outside the box enough excuses.
We know it's sales & marketing or games not just ports or whatever IPs big enough or the game design & pushing the controllers gyro wrong and it's hilarious when on the Wii this was obvious, Red Steel 1-2 or other games, PS Move as well. I know because I go between them. Do they think we are stupid in how they make games 'feel' to play and what we are comfortable with?
Why is this so hard for Devs to comprehend oh realism, oh gaming has more flexibility to be whatever and not only real world logic. With such stupid ideas & not enough broader thinking about possibilities & their own little worlds/laziness to prototype better).
Maybe it's my mindset of wanting to know as a customer (or asking creator questions) or with YouTube videos/other messaging positions like Journalists, you know your audience has questions about how things work, or are a technical minded person and wonder what does or doesn't work so experiment & try to cover the info as best as possible whether a mod or product or otherwise what comes in a box or anything. But come on.
Sony & disappointment in products successes or not is the most annoying thing.
Saying nothing has it's downsides & disrespect as well. By PS6 sure, but people will ask if it software side supports PS6 with a USB C/Type A port as well.
Re: Freelance Artist Attempts to Redesign PS5, PC Flop Concord's Cast
For sketches they do do a better job in some areas for sure.
Then again some people go yep in a few minutes can make up game ideas or sketches. Some people in meetings and regular game company tasks had way more sketches and yet we ended up with whatever was approved in the end. I want to know what the actual sketches were in comparison from the Devs if fans/outsiders can do a better job.
They don't have to all be appealing in a fan service way or anything just more slick, more sharp, confident , cool, varied of maybe not stereotypes/tropes but more fitting of their roles in the game as a crew or class.
That and less Guardians of the Galaxy and others what people think is popular and have more flare about them then being a bunch of people in a room with a cultural push, no care for what they are making or even understand video games and not making anything unique in the game (it had a few fair ideas but they weren't strong).
Art matters, I care for gameplay but even then it's culture push and art style were a problem as well.
Re: Talking Point: Is PS5 Pro Way Too Expensive?
@CielloArc fair point. Been looking at PCs SSD, on board or platter hard drive and going huh weird of CPU gens, GPU, hard drive and RAM differences of prices or just what the stores got them for and won't mark them down even if a later product is cheaper.
I do forget that yes flash storage but even still.
Re: Talking Point: Is PS5 Pro Way Too Expensive?
Disk drive separate/gone, 4K Blu rays, trailers huh, eh design. What a joke.
HOW DELUXE.. eh EU prices. Aussie prices $800, 1000+ Pro nah. PS3 all over again. Better work arounds for specs I'd say sure on price, but how they have pass.
EH UPGRADE. OF SPECS, SONY ARE SELF INTITLED.
Super fans buy it. Price is high & makes enough sense but still very awkward. The upgrade is minor.
Devs can waste time if their 3rd parties are not as focused on hiding load times as PS2/3 did of 1st party while PS4 they didn't. 3rd parties do what they do while 1st party try to make the most out of it for sure.
Devs may use it but how? FPS, ray tracing, quality mode garbage particles/dust kick up & other nonsense that makes it look worse in worlds & we can't see environments it's a Outlaws/Space Marine 2 thing I found very weird, eh reflections.
What am I supposed to get excited for? If I know Devs may push graphics/eh garbage on screen over FPS. Why?
If they own/want a Pro sure their fine to do so brag/get benefits but if Devs waste time who cares about the Pro it's up to the Devs uses of it & people have to suck it up on how they go about in their games with garbage graphics features we may not like. Frame rates better be there or else that's on them.
Eh fill in world stuff, yay.
Also 8K?
2TB is something but even then it's still a joke. Why is storage so expensive/want to push prices then should be.
I'm glad I got a Switch at $300 in a retro game store was not paying $400+ and it not going down in my region at all.
Glad got older consoles. I've seen cheaper disk/digital PS5s in retro game stores but I still have no interest in them.
I won't even go half with a family member on their PS5 to pay for Pro & get old one before the Pro was revealed. I especially won't be changing my mind that much now yet.
So I have PS5s to use buy or not, used it for Rift Apart, hated, that's it, only if they need help in a game. I don't even have to pay but would if Pro systems come out. I did PS4 Base/Xbox One X & VCR for $500 as was fair. I still use them today.
Sony is making it so much easier for me to not want a PS5 to use even in a house I easily can 4+ years in, have large enough PS4 & older consoles backlog of pickups so why would I want to play on PS5 for enhancements when gameplay for 3rd parties has been eh, whatever 1st party standard generic games since PS4 IPs I ignored for most of PS4 gen.
If disk's worked different sure but they don't too DRM/no disk digital converter at all. They want control.
Only thing is what got quiet boot like Xbox. So bad OS navigation layout, eh groups then folders (PS4/PS3/Wii U folders prefer) like Xbox One started, eh games, eh Portal/Psvr2 what is there I'd want a PS5 for, nothing yet.
Just if you liked PS4 which I didn't, I have it for some games sure but I hardly like or care to use the console even if it has a better OS layout & fair lineup still to play but can go months without using, so to me it's a boring upgrade & eh business practices. PS3 they were cocky as well but even then games were better.
Launches people go eh not this IP or that IP. Pilot Wings for 3DS yes among others I don't need a Mario or something else.
PS2/3 fair stuff there. PS4 Knack, Drive club, Infamous Second Son (as not big into open worlds it's an exception and got to play 1&2)) and Killzone among fair 3rd parties, for sure over the trash of later PS4 I avoided besides Knack 2 and Gravity Rush 2.
Sigh company business practices.
Re: PS5 Pro Showcase Set for Tomorrow, Hosted by Mark Cerny
@BoingX2 Does PS5 camera support videos yet in a firmware update at all?
I don't own the camera as don't need it (PS4 one for PSVR1, PS2 EyeToy for that, PS3 one for Move/few games) so was just curious if you know if it's only livestreaming it works with still.
Re: Astro Bot PS5 Fans Wonder Where All the Square Enix Characters Are
How much do people really know about Sony 1st party IPs then the 3rd parties they played so much on PS1-3. Says a lot doesn't it. It's not supported to be a crossover in the third party sense. Fans and licensing, their heads explode too much how much they don't pay attention to that.
Companies have their reasons for the cameos/likeness/elements of the characters/music and more. If Square doesn't want to that's on them. If Sony wanted just their IPs to be focused on in the game, that's fine by me. I prefer it that way too. More focus on what needs to be, more pushing of IPs they haven't in a while and less 3rd parties to mix in which costs a fair bit to include and doesn't need to be there regardless of world/mechanics potential and fans going WOW these are in the game. I am fine with 1st party only, it works fine as it is.
Business decisions are a thing for a reason. Sales or how they present them and other factors. The game is fine without them. Whatever other cameos as brief or particular of toes they have to avoid stepping on.
Nintendo had Nintendo Land, fans want another one or something similar to celebrate things (I think it suited the WIi U fine and the IPs fairly, but I care for gameplay then characters/IP attachment). Nintendo doesn't have to. Just because most people know more 1st party Nintendo IPs or play more third parties or whatever their childhood of PS1-3 were or PS4/5 focus is 3rd parties as well and not knowing licensing, then they do 1st party legacy Sony IPs is on them as players.
It's a 1st party IPs focused game, not a 3rd party characters mixed in one like a Mario Sports Mix on Wii (was Square Enix that's why mentioned it) or PS Allstars and it's 3rd party inclusions.
They didn't make 3rd party deals here, that's totally fine. Square have their goals now for multiplatform with some games then those exclusive and what sales/otherwise came from that of talks. That's what it is. Just move on.
That'd cost a bit to the game then whatever IPs they still have at PlayStation they will use of their trademark or likeness or whichever. They aren't counting voice actors for those games after all just their likeness and other core elements that were in those games/worlds.
I think it's fine without them, it allows focus/flexibility for them to keep it to the core goal of the project and the IPs they have to work with & those worlds/characters.
People need to not be that emotional/that fixated on THEIR favourite IPs and forget oh licensing is a thing, oh 3rd parties. That's the answer.
Re: Star Wars Outlaws' Instant Fail Stealth Sections Will Be Reworked in Upcoming PS5 Patch
Part 2:
What meetings didn't cover this enough or staff getting enough ideas out there/direction or skills/talent & whatever else.
The world is fine but some parts of engagement with some timed faction missions aren't great & the game is possible to get through but just not that polished enough or many opportunities for stealth then the bare minimum most games offer.
Why no Storm Trooper disguise either? If Luke/Han can do it in A New Hope why not in this game? It's a fair reference, it's a fair oh we can't do it because the armor doesn't fit, something fun & practical. Why no throwable rocks or something.
If I can think it up right now without prototyping it, it can't be that hard to think about it besides the other requirements for the project. Sigh.
Too much about their average world & bad writing where even the backstory to her being older she still seems like a really bad smuggler & her stealth sucks in gameplay as it does story wise.
Outlaws is an average game, rough at times & lacks fun ideas/flexibility or some gaps to fill of gameplay while other parts are fair. No RPG elements is different/fine, but exploring better execution of ideas needed still.
Charms & upgrades to collect was better than cosmetics in Jedi duology.
Re: Star Wars Outlaws' Instant Fail Stealth Sections Will Be Reworked in Upcoming PS5 Patch
To me playing Splintercell and other stealth games it's just basic stealth and I'm not even playing Outlaws, that was from watching another play it in person not online even if footage was clear then too and why I questioned the reputation of the factions.
How some kicked up dust/gas particles got more attention in the world design too is just baffling. Makes the game look worse besides ok art style, no gameplay benefit, only fluff to the world, why?
There is a reason I question empty/modern feeling game movesets besides skill trees as menu excuses to not touch the world. It's just annoying. Where are the more options to utilise regardless of easy/hard difficulty players & so both can use them & feeling less empty?
Nix is great but they have their limits at times too (settings to tweak as fair so accessibility/QOL is really good I like that attention to detail Massive/Ubisoft, I respect it) & QTEs for the food is really annoying & his/Kay's upgrades take time to explore/acquire.
AI are hit & miss regardless of location & developers forget audiences like run & gun/guns blazing sometimes especially for their wide audience sales products they want them to be (then a stealth game) that isn't marketed as such to make people change their mind besides gameplay footage.
Ubisoft wants their wide audience money yet Massive whichever staff in focus of design on mechanics or level design or AI or whatever didn't think very far about some details or how audiences think do they? This is why I find some modern games too empty/prioritize other things to fill in world/focus instead of on the movesets/general gameplay flow. Sigh.
Or were the publisher demands too much? Or whichever staff weren't able to get it going.
I can understand the Divsion 2/Avatar busyness compared to Outlaws in terms of dev time but whether a B team or just staff change ups or skills or time to spend or whatever I still question it. Especially the collision detection being pretty rough at times but understandable with the rest of the game's state of things as fair but has rough edges to sometimes bad.
Whether intended to be different, whether to tease/ease into SC or not even. I think Massive just didn't make a that great core gameplay loop at times. I mean guns as power ups to throw away was enough of a warning there. It's different so I respect that but it just doesn't suit the stealth gameplay, guns aren't throwable knifes/grenades/diguises. Why not lean into THAT for stealth gameplay.
Do these staff not have time? Or do they not have a broad enough imagination (besides prototyping with for programmers) is why I question this.
If time, sure, if imagination, why can't they think outside the box more?
Re: Warhammer 40,000: Space Marine 2 (PS5) - Grimdark Shooter Is an Instant Co-Op Classic
@Jedge396 Your welcome.
I later discovered there is a terminal next to a ship docked in chapter 2 or so (I forget) at the Space Marine base mentioning the access to the operations mode when in the campaign as it mentions they are available and whether to not spoil if going between the campaign and operations (operations mode missions seem mixed in-between campaign missions story wise).
But yeah after the intro, co-op opens up after a cutscene in Chapter 1 when you have a squad/the current goal is revealed.
All good enjoy yourself when have the time to buy it/play it (digital or physical).
You can play offline with bots (no private servers yet but is coming I think) but have to trick the game with your network settings (test connection or tick box or so). Progression won't be saved, the customisation won't be accessible.
You can do so by launching the game, getting past the title screen, but once at the terminal before accessing it cut your network (not PSN, I mean the console's access to the internet). No idea if this messes with trophies.
Re: PS5 Pro Showcase Set for Tomorrow, Hosted by Mark Cerny
1am pass, can see it in the morning later but I highly doubt there is anything I want to see from it anyway.
If fair for the price difference (also lower the PS5/Slim price as well), disk drive and fair enhancement sure. Otherwise not my thing but I know people are interested the fans/tech enthusiasts into hardware (I myself care for gimmicks then hardware increases when it comes to looking at tech, just some GPU/CPU/RAM increases or tweaks is fine but not that amazing to me, really it doesn't bother me) will buy it for sure.
Prefer good viewing for Europe, I get for those that get home in Europe but really rough otherwise for the rest. Usually would assume they prioritize the US but apparently not with these times.
Regardless of currency values changing a fair bit and Sony putting it up I assume to match the equivalent or to get a bit more out of people as well regardless of changes to producing the PS5 they have reworked it for over time eh on price.
Whatever they tweak for the Pro whether overclocked CPU or a better one or GPU increase or RAM increase or whatever sure.... For mega/giga/ultra fans and enthusiasts sure, but even as an enthusiast I'm still not interested in the PS5 so a Pro is 'fine' to see but until games have worthwhile gameplay, I couldn't care less for a GPU upgrade or frame rates with tweaks to the CPU and RAM with textures, load times and general things or better flow of playing the game among other things if the gameplay is pathetic to begin with why would I care how much better it runs. They are still boring game experiences no matter how much better they run/look.
1st party, hardware, 30th anniversary things, other details on games as to me the studios aren't making anything that exciting, Bend/Bluepoint better be good but I doubt I care what they will make.
It will be a passable showcase at best. Hype for some and to me a D or F because I don't care about anything they offer as a brand, hardware or software currently. Astro/Media Molcule sure but Astro has it's moments, personality yes, gameplay is pretty standard for a platformer, still but 'creative' in a way then their more standardised other games.
Rift Apart being just load spaces with rifts, sigh, till they make it like Crack in Time sectors/more interesting I don't want games with marketing speak nonsense when Crack in Time doing aftermath, in progress & saving it states was more impressive, Blizar is the only level that does this again, 1 level, I want them to prove it.
Not be 'faster to load' for a standard Ratchet game format.
3rd parties do whatever they want and load times end up how they do, that's fine, but 1st party if they want to prove it/Sony instructs it to be that impressive that's fine but prove it.
Actually prove it to me not being pathetic about it when I know how Spyro 1 (use 2/3 swimming in the air glitch to the higher above low res version for level of detail tricks) to Crack in Time do their teleportation/texture differences/2 versions or more (Crack in Time likely more due to different skyboxes & objects, Spyro 2 had flags that spawn in that's it, but Crack in Time had many small areas with more dramatic changes so more LOD & 3 different states of those areas to tell that story/have enemies be there and more going on for the scenarios, Rift Apart has NONE of that) that's impressive for a PS3 with hard drive install & HDD at that Insomniac & Sony's marketing team.
Re: Guns More of a 'Fallback Solution' in Indiana Jones and the Great Circle
I'm not against stealth but I mean like Star Wars while Indy wasn't about guns as Star Wars is. Some audiences want to use guns, not always stealth, or traps for enemies to walk into or whatever.
Guns or whip for not hitting enemies but doing other things or what they don't get about audiences that play a shooter for a reason or do guns blazing. Or creative in world solutions of designers and programmers offer them in the level design.
The whip should be used in many ways. To traverse gaps, hit enemies, use with items to distract or throw the items. The hat too to throw guards off. Why do no Devs think outside the box anymore? It boggles the mind.
Maybe the whip, maybe disguises in Indy I hope but not even Star Wars had Storm trooper disguises as an option, literally in a new hope that's a thing.
Some minds think what situations can happen, others whatever other factors for gameplay/worlds and we end up with not understanding audiences, has to be perfect design and basic options to play games and they end up empty feeling then fun to use abilities or weapons then being boring characters to play as or listen to talk. If quick thinking characters why can't they do it in game. Why are the level designers and programmers aable to make level design more interesting.