Comments 1,930

Re: Sony Joins Forces with Japanese Influencer Mumeixxx to Promote PS5

SuntannedDuck2

Part 2:
A Mumeixxx console, or skin or whatever animation or something, not just a console ad.

I mean even the Fairbahn Films (Aussie skit duo) ad for GT7 made me roll my eyes.

Regardless of them having PS4 games in a game store skit video (maybe Sony staff saw that and thought sure GT7 ad).

I mean like saying hey there is a new ABK48 game or something like they did with the PSP game/model of the PSP sure.

But otherwise just simple 'use this personality' to market for us to get people interested because 'hey I didn't know this console exists as I focus on other things/wasn't marketed it before or wasn't interested before but now I have to get one because this person is marketing this and must think it's good, I have to get one for marketing, social, other reasons' without directly saying/thinking it out loud then yeah it sometimes works but not by much I assume. XD

But then again anything is possible with some people or generations no doubt. SIgh.

That and that 1 game/console purchase and never selling it is enough for a company I assume (that or besides the COD/FIFA types or the ones that buy Indies/AAA discounted and stick with a console long enough) even though like with the Wii it's not like Sony can get enough people to be that convinced and 'convert' to being gamers then fad chasers or any other types out there that experience something and move on not stick around to be part of their ecosystem compared to those they keep with them and those they push away to other console makers or retro consoles, or other hobbies and quit gaming too.

Re: Sony Joins Forces with Japanese Influencer Mumeixxx to Promote PS5

SuntannedDuck2

@LifeGirl I agree, unless there is IPs or something that interests people, why would they need some other people marketing to tell you about it. The social media platform sure, but the format and what is shown I mean. They can try I guess, she has what she can work with to promote.

That and the brain of some 20 somethings, yet "some" of us 20 somethings that grew up with consoles do have a brain, those that never had a console well that's a different story. There is also those who use the internet for what it's good at of information storing/sharing and the people who do that stuff very well (that percentage of people watch/read/appreciate/ask the right questions and get those answers) not social garbage but it is what it is.

Besides just anyone just going to TGS and just showing off whatever interests them too I guess. Then a Sony deal.

They might as well just show photos with the booth babes at that point. XD

Obviously having other 'celebrities' or whatever to market with is fine but by how much do people buy something because they marketed it or 'they must have one' or some other stupidity people think about, who knows it likely happens.

Even the tv shows to games, I mean, they can try and people focusing on just the tv shows/movies is fine for those IPs, merch, etc. but what percentage does Sony think will go 'I like the tv show, you know what I'll go out of my way and spend $500+ (currency relevant to each) for 1 game they saw a tv show on' not everyone who watches a tv show/movie reads the book afterwards, or plays the game or any other source material compared to the adaptation, a certain percentage but not a lot even if other times 'a good enough small audience' wouldn't be enough for them but in other cases it is. XD Not just because of the console/game entry compared to a streaming service/book price being lower either.

That or I guess even people that own a PS5 yet play COD/FIFA/others and don't have the 1st party games yet either. They likely see the advertising in some places. Those that just get 3rd parties likely stick to what 3rd parties they get (not just the COD/FIFA types I mean anyone that bought a console for a 3rd party game and never bought a 1st party game before as that does happen and PS5 being the default console too in many minds).

That aside yeah, those not able to by price sure, but those of us not interested are either 'waiting' for a game or hardware to interest us or just not interested at all. Do other hobbies, seeked retro games, happy on our PS4/Xbox One/Switch, etc. playing or buying whatever, using the PS4/Xbox One for DVDs/Blu-rays, streaming, whatever the case then gaming/MTX/DLC, etc. purchases.

I think marketing with other people to other audiences is fine but it's also pointless. Socially sure, or just branching out to others, but audience conversion, I mean, whatever they expect to happen I guess.

I mean if it was like saying hey this person features in a game as a collab not just a marketing deal then sure but I assume there isn't.

Re: SEGA Trademarks Arcade Paradise Potentially Hinting at Compilation Bundle

SuntannedDuck2

I'd like to see some Chu Chu Rocket or something Saturn/Dreamcast or are we only getting those as remakes? Or never again so might as well buy the older ones.

All we see is the same Genesis games. Sometimes others but not often mostly a lot of the same.

If we see arcade games by all means but offer a good range of them.

That or we see compilations with the arcade/console versions even.

Even then to me many of the licensed stuff won't ever happen and disappoints me we can't get 'altered' versions or more fictional recreations cutting out the licenses or making something similar enough to them.

I mean there are a fair amount of Sega, Konami and Capcom stuff that's niche (console only or arcade only related IPs) I'd love to just see offered, that or offered multiplayer online or something, but it won't happen. But the same IPs always appear and I just keep ignoring them because I don't care we have seen them over and over again.

Re: Even More Xbox Price Increases Make PS5 Look Like a Good Deal

SuntannedDuck2

In comparison to that yes, in comparison to it's LAUNCH price, not even close after all the heat sink reduction and other plastics/other material cuts. These companies want less losses on hardware which is ridiculous. As if PS4/Xbox One weren't enough of 'good enough' after PS3/360 related things going on to offer hardware yet still do 1080p, 4K sure but if we get 8K I mean.... I'd take 5K or 6K but 8K to suit TV makers, like sigh, (custom hardware or not).

Or whatever else goes into them to make a reasonable entry for players and approach reasonable enough for devs to work with, yet these they want more then good enough of return on the consoles despite all the digital sales, discounts and more. Let alone IPs spread to any industry, movie, tv, merch, etc more then they already have. There is only so many people on the planet they can convince to make a graph line go up. XD

Regardless of people going to PC the certain percentage that are, I'm just not upgrading from PS4/Xbox One/Switch 1 yet, got plenty of games on my backlog and retro consoles, even retailer bundles are not worth my time in price, boring games, boring trends, boring new IP/continued IPs, boring software features or hardware use and just not worth my time.

When looking at the news is more enjoyable then the garbage services/products there is a reason I refuse to support such garbage from these businesses, all 3 platforms.

I have family member that already have a PS5/Xbox Series X, I barely use them because there is nothing I want on them besides the 0 to 2 games i played on them. Otherwise plenty of Indies to ignore or enjoy their 'decent' ideas, AAA/AA are just bland and forgettable compared to the past for me at least.

Re: Rumour: Kratos to Wield 'Egyptian Sword' in God of War's Next Main Game

SuntannedDuck2

If the camera angle and the 'quests' design is the case, don't care what mythology, still not playing or buying it if the core game design is the way it is in the Norse duology.

Easy pass. I already don't care about Sony first party as it is and haven't for years now, so not missing out at all.

I play for gameplay, the mythology is a bonus.

Make the camera/movesset worth it. I'm interested, if not, I pass. Keep appealing to a wide audience if they want. It's what makes them money, there is more of them then there are of us gameplay focused people anyway.

Re: 'Quit Game and Restart': Borderlands 4 Runs Worse the Longer You Play on All Consoles

SuntannedDuck2

@Flaming_Kaiser Well gamers should have realised with any publishers/devs at this point.

I don't mean 'volume' of consoles, yes the hardware is similar but APIs may not be (just guessing or whoever coding skill, build differences, etc. of factors), besides how their engines wrap around the hardware, I mean the APIs, the workflow of the staff. Who knows what they were doing/changed/etc. AAA companies are all over the place these days

But I won't deny 'yes' they do want to 'fix it later' I'm fully aware. I don't even buy AAA games because of the of them don't even interest me let alone how broken they are.

Re: Sonic Racing: CrossWorlds (PS5) - PS5's Best Kart Racer Is Robust, Chaotic Fun

SuntannedDuck2

@Kiyomiu That or Mad Dash (an OG Xbox Sonic R like) or any other 3rd party racers then just karts.

Though maybe with customisation/animations/physics they just prefer karts then characters on foot, throwing weapons or just using abilities? Just a guess. Rather then a 'karts are popular lets follow them' I think it's a dev reason they just don't want to go that way but it would be good to see if they did bring back a Sonic R/other type on foot racer.

Rather then it being the closest we see is olympics 100m dash/hurdles, etc. types or realistic ones (if they do those anymore) then cartoony/arcadey approaches.

Re: Sonic Racing: CrossWorlds (PS5) - PS5's Best Kart Racer Is Robust, Chaotic Fun

SuntannedDuck2

It's fair to get it's core better (didn't play Sonic Team Racing so I don't know what it offered for reference only Allstars original and Transformed) but it's crossworlds gimmick is just what LBP Karting did on it's 3rd laps on some tracks, just every lap a different region.

For improving it's formula/not being dramatic like Mario Kart World tried to be different (like any that attempt, flop and the rare few that are dramatic/ambitious and succeed like Ratchet Crack in Time was then backtracked and Rift Apart stumbles to expand on with the Tools/old formula mixed in there) (I don't care for MK at all other then DS or DD, so to me I'd go Sonic kart racers or Crash instead) but that doesn't take away from things for gameplay/design comparison.

Or even what the Samba De Amigo in Allstars/Transformed did with it's separate town area, or even Mario Kart has done with some slingshot or alternate paths even back in Sonic Racing Transformed. It's just more 'plentiful' and annoying.

It works but it's hardly exciting. You could put any regions or have a new path created (to offer the same 'levelution' approach then this region shoving gimmick).

So if it was me reviewing it I would give it a lower rating for it's joke of a gimmick. Praise for them trying something different, I will always praise devs for trying different ideas/direction, but not so much for it's execution.

I could have a cycling region pushed by pistons if I made something like it in Minecraft well enough.

So in an actual video game it's fair to have them cycle (appear/disappear, teleport, whatever the case) but it's the most yawn worthy gimmick in years, even if it like Yotei will do it better then Rift Apart. XD

I'd rather more interesting ideas in a kart racer but it's good to see it's trying something at least, kart racers have been boring to me with their character/level design/weapons/other additions the past few years.

Re: PS4 Is Still Getting Firmware Updates Too, Here Are the Patch Notes

SuntannedDuck2

Not been prompted with it yet so I'll check today if I get it. I think the last update was a bit eh with my HDMI or my TV connection, the PS4 just didn't want to respond well. It had the white light and just wouldn't reach the display at all. That and like Wii mode on Wii U (to the TV as doesn't appear on the Gamepad) you have to get a code to get the PS second screen/remote play app working on a Vita or phone and it's a pain so I gave up on that and just kept getting my PS4 into safe mode (which is annoying to get it to beep after holding it long enough). It was like cycling my phone a few times, at least old ones i could remove the battery, nowadays it's just a pain of it freezing and 'working it out' or powering down like crazy it's just dumb. So my PS4 I power disconnect or safe mode force it.

It works well now but even still. It could happen again if the installer is stuffed.

Don't think it's the hard drive as I can leave the console on in the main OS menu and it works fine now, prior i had to have youtube or a game open, the PS Store wasn't enough. Hasn't happened in a few updates now so still happy about that.

Will see, what performance it's fixing, not just 'oh it's to prevent hacking' I hope it isn't as while I get it I'd like some fair final fixes for PS4 and not hacking targeting by Sony.

I use a stock system so to me I'd like good stability updates.

Not like Microsoft's 360 update with Series S/X and no 2026 clock fix or other stuff, because that was a wasted update.

The Vita prevention PS3 update for security and blocking PS1 or others sending is annoying but that update happened a while ago now.

Re: Fans Worry About the Future of Former PS5, PS4 Hit Fall Guys

SuntannedDuck2

It got 6 years, that's still good. No matter what cosmetics, maps, etc. they throw at it, Epic purchase and ramping it up then it did before.

Also Stumble Guys, or any other multiplayer trending game competition too? (Not as close as Stumble Guys being too direct of competition of course).

If they changed core design how much would people come back/drop off? Other modes? Whatever the case. I mean to me seeing the Monstercat music additions to Rocket League or Synth Riders was a surprise, not that I care. But I guess some other inclusions then just skins, but yeah maps/modes/core design I think matters.

I mean to me I get bored with racing games having 2 modes these days for 20 hours because they really don't change much per event types, GT games do for their 1 race event types but also other modes outside that with different rules it's why I find even if I have no interest in GT7 (not enough to support them fully but preowned for cheap I will) they still have the variety despite their eh progression system choices for GT7, FM6 was eh but it's side content was the only motivation besides it's bad linear career mode, modes can suck but at least they give variety or more reasons for people to care/get less bored. But nowadays many games are just 1 to 2 modes and give up. I get for a live service but for others I mean the games can be shallow and not worth it.

Fortnite I'm surprised it's got not just licensed skins but entire games in it, being an engine, like many other games with fan content in their engine like design.

It has gotten enough support for 6 years, that's not a bad run.

Re: 'Quit Game and Restart': PS5 Pro Has the Worst Version of Borderlands 4

SuntannedDuck2

Memory leaks, too much cached and not cleaning up, sigh, seems a bit ridiculous. I mean it is Borderlands so the textures aren't too intense for the game to handle (or however the engine is going about wrapping around things) but at the same time it's unfortunate the way it's configured for PS5 Pro.

Maybe it didn't execute how they wanted it to? Must have been a misstep there for PS5 Pro or something else with it utilizing things. Or however the release version is compared to their testing, or whatever happened between builds or dev kits to retail console. Very strange.

That aside I think like with them delaying Switch 2 they need to better prioritise certain things of how the hardware is used, I get the money angle, but Borderlands 4 was not rushed, it didn't have leadership issues (I hope) that we can assume being the case here, so it just seems maybe things were overlooked? Or not output correctly?

I mean having more power is one thing but it does say a lot to have more but not target it's aspects correctly with it's APIs or power differences then the others.

I mean how we got better development (besides the leadership/mentality/priority differences of the past) with more custom hardware, yet both being x86, both being similar enough consoles it does say a lot how much worse things would have been with more awkward custom hardware of the past continued today with this era's mentality/priority to the games, then the more flexible or standard but minor customisation of nowadays, yet bad leadership, games as particular of menus/other complexity focus besides graphics, character writing and more impressions/expectations/priorities/mentality to make for audiences then the gameplay focus of the past yet also different leadership.

Regardless of staff size being bigger, the mentality/execution and who checks things enough of code execution, time they have, and a number of other factors, has been interesting to notice this gen.

Re: Everyone's Talking About How Little Physical PS5 Games Contribute to Sony's Bottom Line

SuntannedDuck2

@CheapMerc JB Hifi or others physical do offer deals like that so it's great, but yeah i assume others exist if they know how no doubt. Not always the easier ones people pick and go oh the $120 price.

That or whatever people have similar to a Steam key or others methods (of course Sony 1st party options or whatever stores carry things physical/digital besides the PS store or major retailers pricing them in such a way).

Re: Everyone's Talking About How Little Physical PS5 Games Contribute to Sony's Bottom Line

SuntannedDuck2

While Sony's refund policy is changed, there is no robotcache (PC service, I've seen sponsors of it, how believeable it is who knows but for the sake of example).

That doesn't exist in the console world.

People either are picky about their purchases or use demos IF THEY ARE OFFERED.

So really it comes down to the player.

Physical you get them breaking but reselling is still an option. Disk rot sure, but the lifecycle of disks isn't that bad if kept right.

Normies don't understand the second hand market and don't want to.

Most modern games are garbage anyway so to me if I don't even want a mainstream game, physical/digital doesn't matter.

If companies want to be picky by all means the license/partial data on the disk and more laziness, disk/cart read speeds, etc.

Limited copy companies for remasters of old games, Indies, etc. however that turns out.

Back compat for disk drives, we can't install them without one, disk drive authentication for movie/tv series, not CDs only Xbox One/Series X offer that and it's an app download from the Xbox store anyway so it's PS3/360 or any DVD/Blu-ray player with the CD option left.

Digital artbooks apps are great even if a physical artbook is more exciting.

Or Soundtrack access (I assume music apps exist but I've only gotten editions with the music to USB apps from things like Kandagawa Jet Girls for example) I'm surprised they even offer it but it's still great then 'unlocking in game' or so.

That or you have the 'go to this website whether the publisher or if Indies Bandcamp or something else' to download it. If publisher website like NIS it's limited downloads. IF others it's have to access via the other sites.

A CD is just way easier. Sure ripping the disks but even still. To use or rip is way easier, that or the USB method, not the website access methods.

Re: Sony to 'Advance Position as Creative Leader in Single Player Experiences'

SuntannedDuck2

Part 2:
Bland and forgettable is what they are. These staff just don't have the creativity, the 10% Sly staff versus the 90% boring staff we get games like we have. I don't even like Sly games, but their creativity more then makes up for what I don't like about them gameplay wise as the rest is far more compelling of presentation and characterisation. Not just because it's a more family friendly IP or has it's edge or otherwise. I find many teen/adult demographic IPs boring in gameplay, the IPs go look at our themes and I go yeah, ok whatever. Some do work, most are forgettable.

Is Yotei interesting of it's mechanics for the PS5 yes, I could compare it to Link to the Past light/dark world but age difference or whatever angle they are going for in Yotei (even Biomutant did it without focusing on the SSD as flashback scenes you play but this will be different in Yotei so I'm handling it as such as it is different) otherwise, completely no care for the game still. I won't discount what great things many of these studios do, but creative it just doesn't reach that word level for me, they just don't.

Rift Apart wasn't it didn't even use the hardware well just a PS3 2009 game method slightly altered, wow how unimperssive and a Tools 2007 formula I already didn't like on a 2021 game, 2013 I can let it pass as a small game and fair other things going on it in, 2021, nah no pass, even it's remade level was boring compared to the better 2007 one in THINGS TO DO, graphics, sure whatever there, but content it was boring.

Astrobot is 'supposed to be' but is so generic, nostalgically so it does nothing remotely engaging creatively to actually put a good spin on anything, it has a few decent ideas but is mostly generic things or not fleshed out enough of it's ideas to expand on them, it cuts them off too soon. Which also reflects current Indie platformers too, bland games with nothing worth offering or cut off too soon either, as the Indies have no good ideas, just copy paste garbage. Learning from other games sure, but that's all they do, learn from other games, not actually put a CREATIVE spin on what they have learnt, they don't show their potential they show their copy paste skills which is disgusting.

Re: Sony to 'Advance Position as Creative Leader in Single Player Experiences'

SuntannedDuck2

Creative leader? I haven't even cared about their IPs for a while now, so they better change it up or else to me 'creative' won't be what I continue to not say about them. Like many companies they think their IPs as so good, but when they actually look, they aren't. Many 3rd parties mess this up a lot. 1st party it varies but for me they aren't and as 3rd party forgettable. Xboxs are too.

Prefer Sony's older IPs more, way more creative and varied in a good way for all audiences of families, teens/adults or types of people, not this safe more to these types of IPs approach that pushed me away with how boring they are. Even GT is so progression and grounded in a boring way then past grounded approaches they offered that were more fun.

If they did more Tsushima/Yotei Legends MP things instead of live service bad angle handling they have of Destruction Allstars to the wrong audience or the Concord/Fairgames copy cat pieces of garbage, have they really learnt anything? Regardless of their MTX/eshop money at all? Or not as much 1st party budget wasting decisions?

No clearly not.

Singleplayer games that work for audiences sure, they do it well, no doubt, but, creative is not a word I would use for Sony 1st party games at all, simplification with cinematic bland gameplay experiences with decent worlds/settings or passable characters is what I'd say.

Creative is not even near close to what I'd call them. The gameplay is garbage but the worlds or graphics the teams have the expertise from is expected of handled well, they capture THOSE parts, but nothing about them is fun or creative in anyway at all

Even when they experiment it's safe, wow a roguelike mode, snore. They can't even be bothered to try something different without it being trend worth safe to experiment. That's disgusting. Get smarter people to work on things, not safe garbage side modes by staff not trying hard enough. Give me a Sunset Overdrive tower defence offering comparative angle (not as in literal but impactful to a formula) then the Spiderman or any others outposts garbage every other game does, that to me was more exciting of a spin on things for open worlds, or any other comparative things to put a spin on for other genres/types of games (that's just a fair example to make I use on occasion), the others are not and outpost comparable of boring and forgettable.

They work as tv show/movie conversions, aka bland medium conversion offerings. Not creative, but business level boredom experiences so uncreative I couldn't care less. Boring stories other then Horizon for it's scale and ways it can go about things (it's an interesting alternate history or just world in general the rest are pretty boring apocalypse, older era settings or mythology use really with eh characters, but they 'look nice' as they know how to use the hardware and that's fine 1st party or not it's great stuff graphics wise, but I don't buy for graphics ever or boring emotionally forgettable stories that make me yawn/leave the room and fair settings), the rest are who cares.

Re: As Sony Doubles Down on Anime, Demon Slayer Breaks Box Office Records

SuntannedDuck2

Snore. Wake me up when they offer something decent.

For an anime of it's type of appeal and yes animation, it's impressive but at the same time the story/animation/setting and more are snore worthy of an IP.

I mean good for them the big IP is still working out for them like it did in comparison to other IPs in the west last time it had a film and all that but who really cares. Better shows to watch and move on to then this.

Ignore all the people buying figures and all that and ignore any other generic normies.

Even then Bunny Girl Senpai's 3 films between S1 and 2 was an annoying experience. S1 and the 1st film came out physical, 2nd/3rd didn't I waited and went stuff it watch it another way because they didn't offer it. Besides I can't even remember if the 1st film even had the 1 cinema thing or I'm thinking of something else. But CR only or however it was handled digitally/online annoyed me, so much for seeing/supporting the series you idiots. The LN/manga or otherwise wasn't even available for me either. Now it is but wasn't before.

Girl's Und Panzer has kept to it of 6 films and 4 or 5 out at the moment so it works a bit better for that series but others it doesn't at all. But it's 1st season, 1 film then 6 films has worked out better for that IP even if more niche IPs compared to DS.

Whatever works of IPs/production I guess but I don't want anime to be overdone and messed with as some other business excuse escape route of medium money making, which we know it will.

Just because Sony has Fate GO or a bunch of decent anime they support big or small.

Re: 'Genesis Does What Nintendon't': Sonic Racing Takes Shots at Mario Kart World

SuntannedDuck2

Part 2:
Wow Rift Apart has invisible walls and other parts of levels, even Spyro 3 had separate areas to load because they were too big for the PS1 to handle so the egg bonus areas were loaded via portals else.

Crack in Time had aftermath, in progress and new fixed state approach, none of the 'we took small other skybox regions or a small portion of another level with less objects, invisible walls and call it impressive. I can put a round sphere that's the same skybox texture and do that, change the texture of the terrain and put a few hills, less objects and call it a day, that's just pathetic. Blizar's was the Crack in Time approach but the other ones were so boring I was like why should I care. None of this is impressive. Especially not with the Tools of Destruction aspects tied to the game bogging it down and the new RA stuff was bland and forgettable. Tools did 2, 3 and Tools stuff better in 2007 and is the start of that 2007 to 2021 story and it has unimpressive scripted things too.

Sonic Crossworlds is Transformed but even more who cares, the 'CROSSWORLDS' ADD NOTHING, what are they trying to impress a toddler, who cares Sega, wow boring transitions that I already saw Mario Kart Wii/Sonic Transformed do, who cares.

A car builder in Sega GT was more exciting then this, same with Pure (not same extent but close enough), same with WRC 23 I guess, we got rewind systems that are dumbed down and less RPG like then the 2000's beginning of it's introduction in simcade/sim/arcade racing games, it got ruined and simplified, let alone other things ruined by those that popularise them and dumbed them down or barely add features for bland core experiences, it's how it impacts the game.

Crossworlds portals do nothing you couldn't do in any other game on any consoles years ago with the right mindset. It's a boring gimmick that's not exciting and a standard Sonic racing game, if people want that sure, but who cares. Hardly a worthy competitive jab. I don't even like Mario Kart but competitively it's the most weak jab I've ever seen. XD

Even Little Big Planet Karting had sometimes 3rd lap track transitions to move the tracks.

So Sonic Crossworlds may be a more cough 'safe' game which we know many audiences are pathetically willing to embrace a few tweaks then a dramatic change.

But I mean Crossworlds is a fair game just to me it's hilarious they barely have anything to present it anything more then 'solid' enjoyment by doing the same thing with a few QOL things and a pointless gimmick. I enjoy iterations but I mean an iteration versus a dramatic change. Think about that Sega. I don't care about MKW but they took a risk, you didn't. I don't mind some risks taken.

Re: 'Genesis Does What Nintendon't': Sonic Racing Takes Shots at Mario Kart World

SuntannedDuck2

Lol, as much as I don't care for MKW or MK at all, I do think it's a bit hilarious. Sonic Crossworlds does nothing new, it's a very standard kart racer with a boring gimmick, solid, but who cares worthy of doing anything exciting other then the core it's always been solid in, so what a marketing jab of were a safe but solid game, yeah so what. XD

Wow, how dramatically exciting Sega, it's solid sure, but also who cares, but a pointless gimmick that's as convincing as someone getting a pencil and waving it in front of your face it does nothing. It's a pointless illusion that changes ABSOLUTELY NOTHING. Sorry marketing team but your just so bland.

It's a jab, but a 'we iterated and you did something dramatic audiences didn't care for or present as well'. Yeah so what. XD MKW can fill itself with more modes, more things to do in the world or a more standard MK8 experience sure but that's what MK8 is for. They tried something different, didn't do it as well but they aren't going to always be that great either.

I mean I prefer Sunset Overdrive over Spiderman 2018's bland repetitive formulaic open world garbage when SO had a more creative angle and it was their first open world yet their 2nd is the most bland besides the lab puzzles or taskmaster stuff. But Insomniac follows trends and Resistance 2, Ratchet All 4 One and Spiderman 2018 sucked. Yet their more original ideas were better games.

BOTW worked sure but the Zelda formula altering in it and Link Between Worlds made sense, I don't care for the items in BOTW but the way to get them was more fun, most open worlds are so boring with no fun abilities, BOTW does it the Zelda way and it's fun like any other 2000s era games not boring movesets so bland I won't even buy the generic 1st/3rd parties these days they are so bland of character movesets or level design simplicity.

At least they have decent career modes and mode/event types, I can always give Sonic racing games that I guess. Character line ups are getting more bland but whatever licensing of other characters from other games/those that play as them I guess I can understand why.

I can say that over Mario Kart's MP focus and bland SP offerings or characters. There is a reason DD or DS are way more exciting MK games in mechanics or mission mode.

Tracks vary in structure. To me the MK tracks have the visual presentation but boring layouts personally so I don't really care about them. I've played sim racer tracks that are more fun in their layouts and presentation and no I don't mean licensed real world tracks i mean the fictional ones the developers made in older games of their colour palette despite trying to pick real enough colours, loch ness monster or particular monkey in a tree Easter eggs, elevation, corners, fantasy use of trees and more. Nowadays they look like campsites or overgrown with a road in them and a bland and forgettable.

MKW tried something different, whether it's empty or not they tried. Like Fuel on PS3, I thought t was 'fine', fast travel, event types, ATVs, it was 'fine' I preferred Pure or MT vs ATV Reflex over it but still.

Sonic Crossworlds is the Rift Apart of Sonic racing games. Crack in Time did rifts, and well, Rift Apart brings them back in a boring way to 'expand on them' but not really do anything that amazing unless your as convinced as a toddler with any marketing. Or enjoy a theme park ride as a game.

Re: Classic Sony Series Everybody's Golf Sells Best on Switch in Japan

SuntannedDuck2

I think it's great to see, Japan Studios always had great teams it's just Sony wanted more sales out of them or always had a more western audience or other Japanese audiences go to their 3rd parties, so to me I think Switch is perfect for these series to go for audiences East/West more open to these types no doubt.

I'd be happy with Gravity Rush 1 and 2 on Switch. Don't care that much to rebuy them but at the same time, perfect platform for them.

But yeah the charm isn't the same but i don't have PS3, PS4 or Vita entries as reference either only 1st PSP entry to go on.

But sales hmm, we will see. It is early, the artstyle change, it's a large gap between releases too. Timing due to other games coming out of focus more?

Mobile gaming even for how trash they are people don't really care for quality at all and just 'something to play'.

If people are more likely to have gone hmm it's been a long time since releases, oh a different platform, oh they have alternatives to play (which as Switch has plenty of good, bad and terrible golf games I'm not surprised either).

Then again Patapon is more unique so it will vary and Freedom Wars while good and i actually enjoyed the demo more then Monster Hunter that won't be the case for others at all. Even if FW was a bit confusing to start with but got the hang of it's awful menus to start the game.

Puppeteer would be great to have on Switch I'd buy that. No way I am finding a PS3 version that easily that's for sure. Even Eye of Judgement PS3 copy in EB Games, no idea if they have the cards and I doubt they will. Which is why I haven't bought it yet. Is the PSP version is more ideal then the PS3 version even if I have the PS Eye camera.

I think Everybody's Golf also fits as like many family arcade sports games or say fishing games or others sometimes they suit in gaps.

I don't see this either as a Everybody's Golf/Sonic Crossworlds compared to Mario Golf Super Rush (wasn't sure if it was even called Super Rush that's how forgettable the game is)/Mario Kart World at all but i mean you could if you wanted to.

Re: Preview: Teamwork Is the True Terror of Little Nightmares 3

SuntannedDuck2

@AndAnother1 Never do I care about illusions because they really don't effect me but may others so I can't be too sure there.

It's up to the devs of course I just think it's a bit silly that's all even if I was a bit more heated sounding prior. I don't ignore potential options if I have seen it as possible or suitable to add something to and due to the nature of these games camera/character space used on screen in many scenes/even this one in footage, I think it's just a bit ridiculous.

I get gameplay immersed not world or character involved immersed so to me it can be the most realistic thing regardless of the minor things to make it a game, a sitcom, whatever and I'll still not care if they intend to immerse that way, if jokes land or gameplay mechanics are appealing I'm already immersed, I don't care how fictional it is or how realistic it is or how strong the horror aspects are, not by the world or characters. Not that I'm always thinking about the characterisation or world design/artstyle and critiquing them all the time I'm not. Sure these games are a light horror and that's totally fine they do capture it very well (not into dark horror but fine with light horror), but even still just saying what I would usually count as immersive that isn't the case for others.

I have tried the 1st game and it was ok, but I'm not that deep into them like another i know that is on the fence about 3 (I can see why) and more interested in Reanimal but loves 1 and 2. But having played Limbo/Inside to story end, Typoman briefly, or looked at others rather then playing others inspired and so on I get a decent idea of what these games are like from seeing or explanations.

But I mean that's why I mentioned 1 screen, just have players move around and if at the edge of the screen, pull it back for scenes (like any other game would singleplayer or multiplayer). It's really not hard to do.

Little Big Planet does it, 2D Mario Bros games do it, not split screen, single screen following camera, just move in the space, Lego games have, Diablo likes. Plenty of examples.

It's basically online but still same screen and local, no server needed, it requires no effort to add a menu option, and controls to it (maybe a few minor things but way less effort than server costs for online would), other then the right mindset to do it, it's really not that hard.

Re: Round Up: Borderlands 4 Reviews All on PC, No PS5 Verdicts Anywhere

SuntannedDuck2

Fair. To me the mouse cursor on PS5 is a bit eh with the cursor speed/friction that's for sure.

Was 27GB and ready to start was about half that, 3GB patch. In the ready to start period still pretty sure.

I never expected much from critics anyway, it isn't flashy and production value level artistic for them. But these games are always solid for something to play, whether to wait for something else, something to just chill with or just play some co-op split screen of the few AAA left to do so besides Nintendo. But the cell shading maybe lends itself to that or they know their audience and cater to them well in split screen, online, and any options they can offer players.

I don't care about Borderlands games story, only the gameplay, I'm not a looter shooter type but I like the way Borderlands does it, it's one of the few I can get my head around it due to how they approach it with the manfuacturer, designs, elements and the world it's in compared to other games with RPG systems in games, to me the traversal stuff isn't 'impressive'.

It is just a grapple hook and other stuff done to death in uninteresting ways, sure Splatoon 2 I was ok with how they used it but it's pacing made it fun in how it was used, in other games I find it boring and in Indies that use them they usually do better anyway, many AAAs have used them in boring ways because it's a point a to b, no momentum or anything else useful with it (maybe enemies but the traversal use is usually subpar to just basic and boring, gets the job done nothing exciting about it), hardly the most exciting and it seems pretty standard stuff, but I mean a 1st person game with traversal is nice still to have, on the odd occasions you get it. It'd have preferred more appealing traversal abilities but it's better then nothing.

But still something to offer from the other things previous games offer to the RPG systems and quality of life.

If I wasn't already into the games somewhat I'd have skipped it by gameplay being rather eh, the skills/abilities for classes are a selling point but the traversal stuff is so basic I'd skip it. But the games are enjoyable junk food or a solid experience I don't skip them.

The Censor Gore feature is nice, I think all games have it or many of the past did at least. Haven't seen one of those since COD/Gears on the 360 for other games at least, probably others offer it just not seen them. So to me if they are happy to offer a Censor option and still keep the higher rating by all means, then going oh we just HAVE to tweak it for a broader audience.

Tiny Tina I get why they wanted to make it a fair direction and more toned down in rating but Borderlands 4 gladly hasn't gone lower in rating and gives options for those that want it. Gore doesn't bother me but you know it may be a thing for some people or audiences that go oh you can't play this due to this and that rating, not just those not into gore on screen.

The HDR is hmm, not really noticing much with the colour range to care. But also not sure how well my TV compares to what they have of options scaling it either.

Otherwise the character classes are distinct, kind of harder to pick between then past games and it seems fair of presentation.

Gunplay and abilities will probably be fine. Difficulty who knows, maybe like past ones annoying around level 10-20 or those regions you play around those points.

The skills and more seem fair from what I've seen of footage.

Re: Preview: Teamwork Is the True Terror of Little Nightmares 3

SuntannedDuck2

It's literally 2 characters on screen? How hard is that to do local co-op, split screen or all on the 1 screen, you literally have a bot walking around with you but can't add controls to it?

Having a friend pass is nice like the IT Takes Two/Split Fiction, etc. studio Hazelight. But those games work 'local' as well, so..... way to take inspiration and half offer it when the ones who have worked with the idea well do it better.

Even Lego games can do this regardless of the pull away or join back up split screen to explore compared to older era ones forced to go one way and not too far away.

No excuse for online only other then laziness or 'modern game design' and to ignore the other to implement. Did they want that PS+ money that doesn't even involve them of a cut (or does it?)

You literally have Diablo clones that do all on the same screen, or Trine, or Mario games (chaotic but still an option of 4-5 players even if 1 to 2 recommended), if devs are that stupid and go 'oh we can't do split screen with our engine, modern console audiences/consoles can't do it, we don't want to or oh it effects the resolution' I don't know what to say.

All on the same screen doesn't effect resolution at all or as much (it's called being creative with your co-op your brain dead creatives, get creative, but who does that these days, no one, it's why games suck and are so grounded is brain dead non creatives) just inputs, so these devs are useless.

Time to work on things sure I get it, but online got the support it needed, and costs more money, more time and more to work out connections and servers, but no local all on same screen co-op. Brain dead, absolutely brain dead people working on games these days.

Says a lot Borderlands is the last AAA game left to do split screen, regardless of it's cell shaded art style or engine, they know their audience and make it work, and regardless of tone. They aren't the best games ever but how they outshined Halo/COD let alone many others for continued split screen co-op is amazing.

That aside LN3 is just 1 and 2 lite anyway. IF they can try to make more out of it sure but the footage has been underwhelming for it's direction. Reanimal looks way better.

I think it's tough to have another studio capture what the original did but in cases like this I don't have much to say other then it looks 'fine'.

Re: 'It Saved the Game': Sword of the Sea Dev Praises Sony, Explains PS Plus Deal

SuntannedDuck2

Sony's Indie support varies, so for these people maybe pretty good, for others it can be more awkward. So anomalies exist. But good for them. Probably a great game. Not heard of it I think but seems fine. Congrats to them.

Being noticed on the PS Store is one thing but if PS+ Extra works enough to get noticed each period they add new ones/remove others and the list with those people consider because it was mentioned in the news, the game is similar enough to others on the market and works for audiences (hit and miss in areas) among other things then sure.

It seems fine. Right timing maybe.

Re: Keep Your Kid's PS5 Gaming In Check with the New PlayStation Family App

SuntannedDuck2

Fair features if many of these features work that is, but I guess if have to over limit things compared to mutual talking with them then sure.

That aside I mean. These apps only do so much. It's not as 'stalking' like as the Gizmondo GPS idea before it was a game console or the Life 360 stuff I've seen and gone ok....

But even still if this does well enough besides a kid account or the age ratings of games or blocking the store or not enabling wifi to the console either among other things to easily do then sure by all means depending on how smart they are to work stuff out, choose to play and hour counts or whatever.

The only things I got parental controls for back in the day was the DS (not that I understood how to use the network settings, or DSi shop and so on anyway, same with PSP, never used the network settings, I didn't even understand what ad hoc was for years, did DS download play with Zelda Spirit Tracks or Four Sword Anniversary multiplayer but that's about it) or the internet and going to tv shows for kids type websites, or flash games, that's it. So not as much really.

Never even knew about the PS2 DVD restrictions, but checked the menu and yeah it's there.

Even games never saw Halo but played Blinx, Scaler, Battlefront 1 and 2, fair stuff for my age back then. Still play, re-bought or played others like it these days because they are great games or ideas in the games. Not all are good but still, it is what it is finding, collecting, playing games for gameplay.

Re: Poll: Did You Buy a PS1 at Launch?

SuntannedDuck2

Wasn't around when it was, or aware enough then but did have a PS2 and some PS1 games, I buy some on occasion, last few I bought were Speed Freaks, Demolition Racer and Sled Storm a month ago or so.

If not counting the Gex collection being PS1 versions of the games just I didn't buy them on PlayStation 5/Series X but Switch instead. Will do the same for the Bubsy collection.

I think the PS1 is great, whether it's CD capabilities compared to Turbo Grafx/PC Engine, PC FX, 3DO, Saturn, Sega/Mega CD, etc. All good systems and libraries in their own right but PS1 just has something about it that was interesting for it's differences. PS1 used them in fair ways for games into the RAM, or Net Yaroze Indies back then or fair audio quality too.

I don't own a PS1 at all, I've seen some in second hand stores, but I have all other PlayStations (well no PS2 Slim or specific minor models, or PS3 OG range or PS4 Slim or PSP 3000/Street/Go, or PS5 Pro, but otherwise got the rest, yes all 3 Vita models) instead but a PS1 so for 'completion' sure, but otherwise I'm good.

Good games, great library of niche and popular games, good mix of ideas regardless of camera or new to 3D era it was for many players/devs/pubs.

Fair peripherals, fair ports that while removed over time for later models were used for some interesting 3rd parties, but regardless of those, a fair console for the time, fair OS/memory card manager/CD player, and great library with ideas many games wish to ignore then build upon so I'd rather play PS1 or any other era then modern era slop or emptiness.

Controller is interesting for the time too with the SNES but additional handles/thighs or extra triggers.

The button layout I do like more. Not beacuse of the X button placement compared to A on Nintendo ones to memorize but just the X, O, Square, Triangle, it's more interesting then just ABXY or numbers. Symbols that are more clear or distinct.

Regardless of Square/Triangle for menus or other actions besides Start/Select.

Re: Rumour: PS6 Will Have a Detachable Disc Drive, Much Simpler Design

SuntannedDuck2

@get2sammyb If it's mostly done for authentication for movies/tv shows on disk again then yeah not surprised.

For parts sure, but most of the time it's a 'for a niche audience' or those wanting to keep adding their PS4 games to the console use cases and it just makes us kind of annoyed.

Also if they wanted they could allow for more disk drives to be compatible on a list like they do/may do with the M.2 drives to match Sony's standards/customisation, if we wanted external ones but they don't. If they limit things that's on them when the user would like to have options for their CD, DVD, Blu-ray, 4k Blu-ray drives for different purposes. Or not limiting digital only PS5s (or other devices to compare with no firmware support or a lockout on purpose) and only allowing 'some' it just gets picky and annoying.

I've gotten more used to digital for Indies but I'm not going 100% digital, game design is not appealing enough and physical still has a place for the odd big IPs, the problem is the ones I want to support, flop so I have less reason to buy physical if the audiences make the games I want flop to begin with or the publishers have too high of expectations for sales, more so then audiences being the case.

The only thing I really get physical for properly now is Anime blu-rays limited edition of some or regular, or any with DVD/blu-ray mix if they have them.

But a code in a box pass, and no interest in game limited editions due to the types of games they are not just being codes in a box.

Re: SEGA to Demo Four Mysterious Titles at Tokyo Game Show This Month

SuntannedDuck2

Mysterious, so none of the IPs I'd care about. Even their lists of IPs with investors are so bland and between like 3 IPs anyway.

I'd take a Binary Domain or others type experience. Outrun that doesn't have to be Outrun 2 Ferrari or other licenses, make it some other arcade experience. Any Sega racing IP I'd take with good ideas, some nice arcade fun, no licenses just make it original cars, it's an option but pubs don't bother and it annoys me a lot. Wreckfest can but it's ideas are hit and miss too. It has the same 3rd party or any other sim problems but for an arcadey game. Dev/pub logic continues to annoy me for that stupidity.

If the rest are just more Sonic/others then nah pass, not a mystery just boring and safe. New IP sure (better have good ideas not safe ideas), but if old IPs, make them count or I don't care. I already don't care as it is.

Wow more Persona, more Like A Dragon, maybe Virtua Fighter may come back sure, no Virtua Tennis? Many others they could offer.

I mean getting Crazy Taxi, Jet Set and more is 'fine' but I'd like to see others. Not just Genesis repackagings.

Any Saturn/Dreamcast IPs for sure I'd like to see happen or other Master System remakes/reboots even for the modern era but not 'too modern bland' way.

Still seeing Panzer Dragon Zwei is something, how it will turn out who knows, will we get the RPG one? A complete version this time not the portion the west got but the full Japanese experience to a modern era for a wider audience.

Besides Sakura Wars/Valkyria Chronicles are likely dead. Any racing ones besides Sonic kart racers are dead.

Like Konami/Capcom their niche IPs are dead and the same safe ones while Capcom does a good job, don't interest me at all.

Re: USA's Top 20 PlayStation Games of All Time May Surprise You

SuntannedDuck2

What am I supposed to be surprised by Push Square seriously? Also this is more PS3 to 5 so this list is just bad. Also just sales is also the most boring way to make a list, always has been.

The top say 5 IPs people looked at, bundles, etc. and their many entries in the series, heavily marketed, fit that region's audiences well enough, what am I supposed to be surprised by here?

If this was sales and casuals then like no duh. If it's was more varied then that sure, but it isn't. So this list is as obvious and boring as it gets. There is no surprises other then wow whichever entries appear above enough that are more talked about, does equate to units in a way especially more then most series.

Also not surprised less Gran Turismo or others, I assume EU or JP audiences made up more of those.

I mean if GTA, COD, GT are top of the PS1 to 3 list of sales, but not listed here, it says a lot.

Re: Sucker Punch Thinks Only 10% of Studio Would Be Hyped to Make Sly Cooper

SuntannedDuck2

@nomither6 Product of their time really? To me they may be early open worlds 2 and 3, but even I find many games of the past less terrible and modern ones going oh we have to follow trends, RPG design, pad this out, fit a handful of quest categories/scenarios and it's good but put a lot of effort into the world to 'look good'.

If were talking graphics or modern era garbage padded gameplay progression then not even close. Many older open worlds or like SUnset Overdrive recontextualised to have twoer defence not outposts cough SPiderman 2018/many others fitting formuliac trends then other ideas. Yeah I'd rather play older open worlds instead of like with Infamous Second Son I enjoyed it's more compelling side missions in context. Same with Gravity Rush/Sunset Overdrive. I haven't enjoyed the other geenric less skill or generic tasks ones in other games. The worlds don't hide the boring gameplay. The style doesn't cover it for me. But does others.

I'm sorry but to me I've played games that are 'empty' but filled with excuses, so to me the empty feeling is because of how lacking they are in gameplay justification. To me modern is more empty then past games. Sure past ones didn't have as much stuff in them in some cases, but their justification or ideas made me more excited then the emptiness or repetitive basic movesets or padded out skill trees and other garbage of modern games I see through immediately their design and refuse to support any of their emptiness and formulaic garbage.

I've had more fun playing PS3 era shooters mechanics, then I have the boring PS4 era ones.

To me PS1 to 3 had more gameplay compelling ideas in any genre (I have branched out to tactics, VNs, hack n slashes too and played older/modern ones and found them not as bad, other genres/games are more bland of their directions). PS4/5 are more accessible and less skill based but more style and boring to me personally. So their themes/settings do not appeal to me at all.

Even Indies skill level or budget or not are just as empty and don't cover up things. Some have great ideas, others are nostalgic garbage, as a base sure, but some are copy paste/too inspired.

Whether in movesets, animations, level design ideas, gameplay, just blandness. To me walking around real world locations for reference or fictional ones but boring tasks/animations is not fun. Too grounded, not enough fun factor to them in modern era, audience consideration.

Even Splatoon 2 had a grapple and I was like oh this will be boring, but it's smart use of simplicity like Spyro 1 made me happy, others fill things in smart ways that don't feel empty or bland, not many do with how 'filled' they are of style but not substance.

Even Mario has more moveset compelling things and you don't even need half of them. While playing Pitfall PS2 I was like it's charm, moveset animations and upgrades made me enjoy it more then any other Metroidvania.

Re: Sucker Punch Thinks Only 10% of Studio Would Be Hyped to Make Sly Cooper

SuntannedDuck2

@Carnage I play any IP as long as it's gameplay, problem is people get attached to these worlds, too emotional/attached, or are playing what they were used to, so they get attached to them. Or the vibe of them or whatever. I probably go too structural/behind the scenes to care. Movesets/gameplay matter no matter the character human, animal, alien, whatever. How they play is key for me. Not for others.

I'm surprised Ratchet Crack in Time slightly changed things & praise by fans (rare to happen so studios back track) and Insomniac like Resistance 2, Spiderman 2018 (after Sunset Overdrive's ideas that bent the open world formula a bit) or Ratchet All 4 One are very trend/safe and made me mad. Sigh some studios staff borrowing/publisher demands then ideas genuinely.

Even Nintendo regardless of not caring about my not caring about the Mario series, I mean they can make as many Mario characters have their own games, spin offs, all different genres or movesets, besides their other IPs and their universes/ideas. It's just weird.

I have bought so many niche/popular platformers, shooters, racing, jumped to tactics/hack n slashes/visual novels as I hate the current direction of RPGs, action adventure, shooters, racing, platformers and went I'll retro ones, see the competition/ideas, or other genres and see what i can get into and it's been well worth it to expand or see what came before, how approachable, what trends were like, the good/bad of them, or the less heavily marketed but still good. Working out the factors, my preferences, others preferences, and so on, what made some IPs, what one offs were good, and so on, how close they got.

I can play any genre and go gameplay first I don't care about characters/themes/worlds anymore whether scifi, fantasy, westerners, noire, family friendly, edgy cartoony, whatever anymore, I don't limit myself to those I'll play literally anything, still be picky but in a different way, but people don't work that way.

There are those committed to a developer, an IP, a genre, a theme, a message, an artstyle, other IPs they got used to in their small bubble, or only popular IPs, or whatever high standards and not branch out as much 'too scary' or doesn't fit what they grew up with or other things. People like to limit themselves then put effort in, do research or broaden things.

I mean racing sucks due to esports or 'has to be realistic' or brand loyal/advertising hungry or using their wheels they paid 100s for, yet many of us older fans like things for gameplay ideas, progression that's more fun, or challenge like play we had with older games, not simulating things or being brand focused, but it varies per person it's just some audiences.

For financial if people aren't afford to sure, but if people limited themselves because their parents didn't buy it for them, that's their own stupidity of limiting things because they can't be bothered finding something to expand to or have it shoved in their face recommended to them or whatever other factors.

I hate as much nostalgic Indies I see but then I go oh right you have to do that sometimes as audiences are that dumb and need to be baited into them of a vibe/gameplay comfort food, while I'm busy ignoring many of them looking at those not doing that and actually trying things.

So I may critique them but for a reason is I see too many as a basis for devs (fair but can be annoying) or for nostalgia baiting audiences to buy them.

Re: Sucker Punch Thinks Only 10% of Studio Would Be Hyped to Make Sly Cooper

SuntannedDuck2

That could mean anything, people do a lot they don't want to. Nintendo gave us Another Code remake that's outsourced, 1 Sony type format for it, not EVERY IP. Used to be a point n click, now 3rd person format.

If Insomniac could do Song of the Deep with Spyro sized staff or Obsidian for Pentiment. Or audience/company mentality/quality expectations or sales limit then yeah that's why things are limiting.

Does that mean many enjoyed the series to work on, know IP, or are most a bunch of realism/other media types who should shut up/suck it up & that's why we have boring games these days. Meaning many of the staff are really boring people.

Good to get a job for, but boring to talk to & don't have an imagination for it but do other things (not a bad thing). If they are realism heads then they are the most boring people on the planet & I won't take ideas from them. I'd not put them at leadership/take ideas from them.

If Sucker Punch can't/won't that's fine. Thing is Sony wants large sales, so even a small studio it 'can't' be a small project which annoys me.

Nintendo can have Tetris battle royales like 99 and people are ok with it. Sony does something it has to be large scale and I'm like come on. I don't care about scale I care about IP use and gameplay not big scale nonsense I will likely less engage with.

Even Ubisoft went lets put Prince of Persia/sports games or others out there as ideas. Regardless of formula/trends. Even Mario Rabbids/Red Steel I enjoyed. Without those besides Rayman I wouldn't have a care at all. Seeing Last of Us 2/GOW R & Ghost of Tsushima/Yotei have roguelike or MP or whatever were 'something' but still pretty safe trend worthy for the types of experiments they were.

But Tsushima/Yotei doing MP that way makes more sense then live service misses in bad ways to approach Destruction Allstars (wrong audience as they never played that genre) or any other copy paste angles.

But if other studios are busy that's also fine. But I mean, if we can't get Sly, why can't we have OTHER Astro type IPs? Oh because PS audience won't buy them, they grew up/new/aren't that audience at all.

There is a reason many of us go to Nintendo, not because child friendly IPs but gameplay first. Not all of Nintendo ideas are GOOD, but good enough while Sony's gimmicks/cinematic IPs are too much opposites/nothing really happens anymore. Too many people making mixed decisions that don't work.

Sure I get sad when we get no Project Hammer/Retro Studios ideas & just DK/Metroid instead & rest barely get anywhere compared to Rare, but I mean at least what is there is solid enough variety of genres, IPs, worlds, gameplay ideas& more, sure some audience consideration made me dip off Nintendo& Switch 1/2 are pretty boring gimmicks wise but at least I have 1st/3rd party IP reasons I want to then PS4/5 1st party let alone boring 3rd parties besides VERY RARE Indies then the boring Indies/AA/AAA 3rdr parties regardless of region.

As much as Yotei's ideas are cool it's also a game I won't play, I'll praise it's ideas, but it's boring generic cinematic angle & I also don't care for older era Japanese settings, too many.

I don't like Sly either as I found 2&3 rather boring open worlds gameplay wise/how they handled missions but even still. It had more personality despite that, it's cartoony angle/tone/characters & world are excellent I just found the gameplay boring.

But I respect what efforts Sucker Punch put into making games.

Re: Push Square Reader Survey 2025

SuntannedDuck2

Ah a data gauging survey. Sure I'll bite even the questions are very hmm of fair to rather invasive. While I don't need to mention them I will. Forget anonymous here (I do use a username still after all). That and so I can remember what i answered as can't edit.

Gender sure, age demo sure, income hmm, family members sure, personal but sure, game recommendations sure, hardware own most (though while family have PS5 Standard/Slim and Xbox Series X I refuse to use them personally, nothing on them I want & played PS5 Standard for Ratchet Rift Apart to Blizar so barely, beat Space Marine 2 & that's it, not interested in the console, it's peripherals yet own them & game line up sucks).

VR got PSVR1, PSVR2 and HTC Vive Cosmo, so to me because I hate PS5, Xbox Series and Switch 2 even then looking at a new standard PC, not a gaming, so unless it's retro, modern era hardware is boring.

Full price games, uh not really, 2025 none, family have, I haven't once this year, 2024 sure the niche Switch 1st party games but 2025 none, only retro. 2026 Rhythm Heaven Groove sure, otherwise nah. 1st/3rd parties have been terrible this gen. But I've been collecting/ignoring modern gaming more since 2017 or even a bit earlier, but 2017+ I committed to retro more & it's been great as things were changing so I started at the right time things were going downhill.

Even for birthday getting earphones (hate Bluetooth audio but have to live with terrible modern devices/keep my old ones).

Physical/digital, it varies. Prefer physical but 'have to' some digital. For 9th gen/10th gen I"m not doing digital at all. Retro physical or 8th gen physical/digital sure.

Switch/PS4/Vita (not PS3 yet) digital, not Xbox only physical on Xbox, or EB Games (not JB Hifi anymore as slim PS4 game options as they go to more modern, like any Big W/other department stores despite being an electronics/entertainment store).

Genres well not RPGs and open worlds I am too picky as most are bland. Tactics RPGs (W/JRPGs) sure, Action adventure in them modern era is ruined so nope, retro yes. Racing games suck in the modern era, anti grav are fine, kart racers fine, but arcade/sims have been garbage all of 8/9th gen. I see some but 99% of them revival, continued or new IPs suck. Racing genre embarrasses itself.

FPS/TPS yeah older modern formula/rail shooters. PS2/3 era ones prefer. PS4 ones are passable (besides select few greats) but not as good. PS5 era any I thought were cool flopped/were good, or bad. So I blame audiences/devs on those for lack of them.

Party. Rarely & retro too, not into them.

Platformers like racing or FPS are just bad these days. Retro ones are better, modern AAA eh, Indie even more bland or hit and miss. Odd good ones, 99% of them suck.

Strategy/city builders vary for me. Visual Novels I've gotten back into again. Arcade sports vary, so like party rarely.

Indie games annually, eh. It varies. A lot recently, but otherwise it varies.

I visit NL/PS/PX often, TE on occasion due to remembering the URL/not as much retro stuff I look at that way more YT.

Gaming news varies of here,, YT, Reddit, retro spaces.

Fair questions but 'how much some one makes' is a very 'particular' question to ask. I get gauging audience and things but I don't think how much they make/what class they fit is appropriate even if I get why it would be asked.

Or how many children unless they are open to saying so.

Re: MindsEye Flopped So Badly That Its Publisher Is Questioning If It Should Publish Games Ever Again

SuntannedDuck2

A game that can do things, but yeah it's state of things and people thinking oh they have a reputation, past work versus current era, skills and so on, do devs just eat up someone's conversation skills and are that dumb as it seems many in this industry are and are so dumb and can't tell the difference, it's just hilarious XD, yeah uh that doesn't apply to everyone let alone vets of any kind pulling away from publishers.

The sooner any idiot developer/publisher gets their head out of their butt and understands this of game design or reputation/conversations, the better.

But I bought Balan, didn't care about the staff behind it, got my Rayman 3 suits game regardless of how unfinished or lack of buttons to other things it had, fair design in it at times and glad got it physical. So to me I'm not against the game. I had my fun with it. I've played worse. Sure the 'chao garden' could have had more depth too but the main levels were pretty good. But I had no expectations for it either. I've tried Nights, I've not played Sonic Adventure, so to me I didn't care what it was similar to, who made it, etc. I just saw a game that seemed fair. Ratchet Rift Apart was eh and Psychonauts 2 was good just didn't play much of it. Balan I played most of it. I enjoyed Bodycount even if it's previews/alpha state were better then the actual game.

Publishers can be particular but they also have curbed what we know of games these days, even if nowadays I ignore most of the marketing and seek what I'm looking for that doesn't apply to everyone, sometimes for the better some games came out back in the day or these days, sometimes for the worst, it varies.

But these veterans have sometimes too much heavy budget spending with less budget or too much ideas/not enough to eliminate/change, keep in, other things worth more time, recapturing something or similarities to their past games (without the license) or try something new they aren't familiar with and it all varies and they miss some details or think it will land but people are particular on design, performance and vibe among story/graphics, setting and more.

It needs to work.

Sometimes audiences are picky and sure it can't always be like that thing it was inspired by or staff used to make, I mean engines and design of physics, character feel, etc. has changed a lot too.

So sometimes audiences going off of reference/nostalg (or their preferences, versus others being more open and saying what could work) does not help but when a game is that bad then it's another factor and level of things in execution and audiences are fair to point it out, get refunded/never purchase it, etc.

Re: Square Enix Is Taking All Its Big Guns to TGS This Month

SuntannedDuck2

Well they dropped Valkyria Elysium/Diofield type games as they flopped.

FF Tactics seems ok but I'm not 'that' in need of it compared to other tactics games. Not even bought Triangle Strategy yet either. But it is the only one I really care about from this list.

Otherwise Elliot seems fine, Killer Inn seems a bit eh. The rest are good but not my thing but respect what they are.

I'll wait for other Square IPs that never happen instead or go back to older eras.

I am not waiting on other niche dead Capcom/Konami IPs any time soon either.

Re: Everybody's Golf: Hot Shots (PS5) - First Non-Clap Hanz Entry Is a Subpar Effort

SuntannedDuck2

This is a good review.

To me when I look at say Virtua Tennis I go oh yes fun minigames or Cosmic Smash with it's atmosphere even if it is just 'Breakout' basically or the Dreamcast one was. Not played a Mario sports games but I do have Power Tennis on Wii so how New Play Control version goes hmm. Not well I'm assuming even if a GameCube great for sure of it's ideas that makes me happy to have it even if the controls won't be as good.

Everybodys Golf/Hot Shots to me is fair for what it aims to do of a fair golf game, but eh. But I'm more into arcadey sports games not sim ones, while racing I enjoy both arcade/sim it's just the progression/physics and ideas suck these days so I am more picky. Otherwise not into sports games at all.

That aside the ideas here seem hmm fair I guess. Fair modes and party like feel which is good, yeah performance/core stuff is a bit disappointing as you do notice it for sure.

A lot of talking is a problem in modern games. Visual novel segments is 'fair' but I don't really see much point here why it's there. To add more of a feel to the experience when playing golf? Or just padding to offer something? Visual novel segments I am fine with I'll easily read a visual novel when in the mood but when applied to games with other gameplay and just the characters there and the text box it can be a bit odd when they don't add much at all.

If they had like a coin flip or other goofy stuff then sure but otherwise unless your intimating an opponent, who goes first or something else like for before you play settings I'd say sure, but otherwise you'd have a narrator or something over the game, and NOT be overdoing it either.

Modifiers and things are a nice touch. It being able to offer more of an arcade feel is nice but I can see a more classic feel also still needing to be kept with the series for old fans no doubt.

I haven't played the PS3, PS4 or Vita entries though only the PSP 1st one randomly a few years ago, so I am way out of the loop/touch on what the series has become over time.

Re: Poll: Are You Happy with Your PS Plus Essential Games for September 2025?

SuntannedDuck2

I think this month is great, but a lot of people into these games also already have them as well. So that doesn't help. Even then great Indies are discounted or talked about and people get so acclaimed Indies via PS+ is a bit hmm worthy for sure compared to others not as much talked about people 'may' get.

Most people want either games from a few months ago or AAA games that are like in a sense of Gamepass kind of thing and PS+ doesn't work that way, it's been clear for years now.

When we get the dumped games that flop yeah that's when I agree it sucks, I can only respect some of them so much and others not at all.

But great Indies even would be for some months, I respected the many on Xbox and people went 'oh these suck' and I'm like what rock are you living under. I don't care for many big Indies but even I can respect some of the lineups for those months.

Besides people wanting these on PS+ seem to forget they can get them discounted anyway, so why complain. You know which ones your looking for anyway. I have no interest in online either, not for eh multiplayer games, rather bot matches instead on occasion in older games.

I don't even need PS+ to get my PS1/PS2/PSP games anyway, so I don't need PS+ Deluxe/Premium, same with other games I just get them discounted. PS+ is clear what it offers of games, if people narrow their options and Sony can't cater to everyone then yeah the months are going to vary per license and per audience each month.

That and why would I sub all the time to access something when I can just digitally license buy it instead. There is more flexibility there....

I mean all 3 of these appeal to me or a mix of audiences that fit those genres.

But I also already have Viewfinder just not played it yet and tried Psychonauts 2 and I don't have Stardew Valley as I'm not sure if I want to go into it just yet.

But 2 of these are well known and many have Stardew Valley at this point even if they don't have the other 2, or vice versa.

But it's just not appealing to other hardcore audiences but it's not supposed to either.

I like Psychonauts 2 just didn't play it much, I haven't played Stardrew Valley but know enough about it.

But I got Grid Legneds before it went to Gamepass/EA Play and before the PS+ offering months later. I wanted that game regardless of them and bought it at $30, that's EA's fault launching it next to GT7, what were they thinking, did they learn nothing from Titanfall 2, yes.

Re: Rumour: To Avoid Even More PS5 Price Increases, Digital Edition to Get Reduced SSD Space

SuntannedDuck2

For as customised as the SSD is by Sony I still find this stupid. They literally made the heat sink smaller and still increased the price, tell me how that works using less copper and other materials. That's where you can say it's inexcuseable.

So rumour or not who knows. I've seen the PS5 bundles Astro or even regular digital/disk be discounted in JB Hifi a few times but even then PCs have been more even when partnering with Umart so I don't know what to believe there for some retailers versus Sony themselves, yet other devices get cheaper and follow normal course and console makers don't, as if the software margins haven't been clear enough compared to hardware sales.

Having less chips sure, but if it's the original 825GB or whatever it was with the 625GB or any less besides speeds or whatever it was of space besides OS/other uses then yeah what's the point if it's the same price and less chips?

They can tweak any aspects for cost cutting, or features software wise or anything. They choose not to.

Whether special chips or software customised or otherwise there is no excuse. Some things, for sure I can understand, but others not at all.

I don't care about the PS5/Series S/X anyway, I'm happy on PS4, Xbox One and Switch 1 (got in 2021, Wii U 2018, 3DS 2020, so I'm good with my up to the 2010s devices just OG Xbox/GameCube/GBA to go), I don't buy 1st party games I don't like the direction of them, I don't watch their tv shows, I don't care about their live services other then if they make them right, otherwise singleplayer gaming all the way anyway. 3rd parties are hit and miss and game design sucks so all for older games and design that won't happen any more (other then the handful of Indies or AAs on 8th/9th gen) so why wouldn't I be picky. The game design is PS4 and more graphics/rocks/grass/render distance if they want to show it or not. What's so exciting about that. Nothing.

They can cut off PS4 disk production any time if they want to or PS4 eshop digital game approval any time. Yet they haven't.

While USB or other storage differs, same with RAM and other variations, they all vary and are cheap as ever. 128GB is cheap these days to like $20, so why is the 1TB to 2TD (sure that is a jump so it's understandable why) but why make these consoles so expensive.

I thought the point of consoles is to make them entry level enough, but no they up the prices on hardware that is already old enough and want more money yet are making plenty of money as it is.

People can spend a lot on MTX or plenty of eshop discounted games and Sony goes, nah not enough money. Like come on.

They choose the hardware parts, they are either getting screwed over by the parts makers which is likely for the price to parts ratio of things (yet we don't always hear about it) or Sony themselves are just greedy.

I get the amount of resources needed, I get prices to process, build it, deliver it, etc. But come on. How many PS5s do they need let alone test prototypes of PS6 to come to the conclusion they don't have 'enough' of an audience or money made from them.

I mean they do realise the lack of compelling games, the prices of hardware and more, fiancial situations around the world, tariffs or not.

Like they seem to think people will just double down, well have more collectors edition colours or plates then? Collectors will buy them. But they don't so what's the point then in being greedy.

Re: PS5's High Price Becoming a Serious Headache for Publishers

SuntannedDuck2

Price is one thing, performance is another but I'm just not interested in the 9th gen at all. Switch 2, PS5 or Xbox Series.

Continued IPs directions not interested it (continued IPs I liked, those I didn't not having appealing elements), others left behind, new IPs, etc. periherpals/gimmicks aren't appealing of quick resume, Portal, PSVR2, cards, Dualsense, etc. just aren't exciting, they don't have what I'm looking for of game design, neither are nostalgic Indies that miss the mark (too nostaglic, too empty and miss the game design they had, too inspired, not enough of their own take on things either), Indies that are original are more appealing, AAs are just lesser budget AAA and boring too.

Console features aren't appealing to me as past consoles.

It's game design and IPs not just console/PS+ and more. I don't care about PS5, I don't use PS+, I don"t like most game's design.

Re: Rumour: PS6 Handheld Device Can Be Docked Like Nintendo Switch 2

SuntannedDuck2

@Leinad7 Oh good, yeah I was kind of there for Wii U/3DS eshop, not so PSP one sadly. But I still chip away at the Vita one on occasion.

Amazing libraries. But yeah nowadays, lot of options but hard to pick which. Uh yeah the games are pretty clear of design these days, I'm not really into them either so I just go whatever appealing 3rd party Indies or AAs and then Nintendo but keep my Switch/PS4 as my go to systems, retro ones for pickups there and Xbox One for back compat or odd older Xbox One 3rd parties if I don't see a PS4/Switch copy, or vice versa with Switch and don't' a PS4/Xbox One copy.

I never look at a Nintendo game and go oh it's so colorful, too busy looking at the game design and if it appeals to me or not and many of them do. I'm glad they stick to what they do themselves and stand out it makes their games have a hook I may be interested in and makes them way more appealing.

Even there teen rated games fit enough of the line without going too far and i like that. I don't need it to be realistic or grounded, it just enough while still having a good artstyle or gameplay loop/mechanics/level design and I'm there.

That and like Sony offer console gimmicks I may be into even if not as much as the past from either of them.

Nah I respect essays, if got a lot to say by all means.

Re: Rumour: PS6 Handheld Device Can Be Docked Like Nintendo Switch 2

SuntannedDuck2

@Jireland92 It's why I didn't mention a dock with a companion device. With a proper handheld yeah. Like PSP cables, Vita PS Vita TV, or Switch it makes sense to cater enough to audiences for that these days of TV/handheld, whatever a user feels like, no doubt about that.

If like laptops people use a projector or a HDMI/VGA, etc. cable to a TV or monitor then sure. There is a benefit to a handheld with a dock, upscaling or just TV compatibility for it then wireless casting it. There is a reason I assume Wii U/PS4 did the processing end for Gamepad and PS Vita. Hence why no dock or no cable/adapter kind of thing.

It varies per how they do it but I just had a weak phone and a third party app so it's not the best to go on for that side of things compared to Nintendo/Sony's work of non noticeable lag, my phone casting was like 3 seconds lag it was so noticeable.

The Switch 2 I get why they would make the dock have the upscaling for developers wanting 4K/other benefits they want to use. More to put on that side then push the handheld too much with extra processing, weaken battery life as to me the 3 to 7 hours over time efficiency they get out of things is impressive, or make it a too expensive ahead of it's time thing either. That and a dock/cable makes sense then a dock to wifi. Ethernet sure, but even then data processing just makes more sense with a dock/HDMI cable.

The Sony one I am only guessing Portal like design from a business stand point, less work on devs, as shown with no dual screen, no fanciness, it's just a Dualsense with a tablet and a wifi connection, like having a smartphone, PS5 to PS4, or any other screen, app, processing capabilities, less for 3rd parties to ignore and waste of support, less Vita like 1st party pulling away staff/resources to work on it. If they can make 3rd parties support it and not have too much trouble with 1st party sure. That's why I agree people assume more PS4 or 5 ports. Unless they want devs to go oh you have Series S/Switch 2 like spec, whether more powerful or not what they use as a base, tweak elements and more. There are so many devices to support as it is, so these days it's very hmm of what they'd support not just for sales.

Many games supported DS not just for sales but spec to go with. 3DS same thing. Or more PS4/Xbox One/PC due to what they preferred supporting. It's why 3DS launch 3rd party western pubs went eh we will give up on hardcore IPs on these things and went family friendly instead.

Remote play has been around since PSP/Vita/smartphone app of the Vita app but without resolution targeting of Vita app.

It's an assumption. Not concrete anything facts. Just my assumption.

Re: Mini Review: Goosebumps: Terror in Little Creek (PS5) - Scrappy Spooks with Just Enough Spirit

SuntannedDuck2

Part 2:
Otherwise already was clear of this Goosebump's game's budget, it's artstyle, movement is an odd one I find MANY games with higher budgets clunky and 'grounded' and heavy and slow but that's just me. XD I hate modern game feel it's atrocious.

Short length I think is a stupid con, you want padding? By all means, eat garbage repetitive gameplay of the modern era for hour counts to make a number look appealing for bland gameplay reviewers, dialogue and wandering, puzzles and more of certain quality, for 20 hours then.

I'd rather a short game no matter how bad then padded out with bad puzzles, basic puzzles and boring tasks regardless of the scares/other things that fits the IP or not. I played Brave movie on Wii and had enough with it/fun. Played many other license games of mixed quality and shovelware of the past, not as much current era They could add items or abilities or more angles to make it kid friendly but at the same time, it would go too far and not be 'modern era accessible' design would it?

I've made puzzle maps before in games and thought about the layouts and dynamics of the puzzles for a Portal like before. I could go longer but I was limited by what I was working with and didn't want to crammed too much in. But it's a map so it's not supposed to be long and even then I had only so much ideas or dynamics I could make puzzles out of using it's core or to trick players with darkness or where to go next, etc.

Games are simple or accessible these days, Goosebumps is a licensed game for kids (plenty of old kids games had skill or difficulty to them I know I still play or pick them up on old consoles), why would they put too many complex things in or make a long game too padded and boring of puzzles and dialogue by the end? Answer me that please? Teen/adult games are more dialogue/tone/skill trees, hardly skill based anymore either. XD

I don't play open worlds for hours, I barely play them at all, the only ones I played had platforming or more mechanically engaging ideas like Infamous Second Son, Sunset Overdrive (tower defence/platforming side missions, not boring outposts) and Gravity Rush. I play linear games or those open worlds with good ideas, not boring themes/worlds with boring tasks or 'scenarios' to do. Or skill tree garbage progression. I play old games for a reason and any modern games like that or puzzle games are usually still consistently fun. Just not the ones like this Goosebumps game anyway. Other types I mentioned.

So to me games need a hook, if puzzles are the hook then say abilities or items then by all means. Story, the licensed IP and it's quirks, whatever the case, it can be for the game's hook. They have only so much puzzles or Goosebumps type theming to work with. Have you people played puzzle games?

I play the 3D obstacle course ones not the 2D Tetris/other types and they are reasonable short length with enough depth and variety in obstacles, objects, rules to them.

Re: Mini Review: Goosebumps: Terror in Little Creek (PS5) - Scrappy Spooks with Just Enough Spirit

SuntannedDuck2

If fair stealth/slingshot use, fair locations, sure what what else did you expect for an adventure game/kids horror game? I mean water pistol/paintball games to Splatoon are different quality too, Splatoon's SP is short and well designed.

6/10 is a fair score though.

IF the puzzles are decent sure, but it's a puzzle game, tell me reviewers what puzzle game is 20+ hours long? Indies aren't, bigger budget ones aren't. Past ones are? So who are you kidding? 20 to 50 hours is the particular point but a 100 hour puzzle game is pretty repetitive by that point. 100 hour visual novels sure that differs, but 100 hour racing sims are that way and do mix it up by some things, at least 'used to' their progression is pretty bad these days but still deliver enough of that. So a puzzle game that's short 'how short' what 3 to 6 hours. Compare to Indies much?

Not read Goosebumps in years so my knowledge is off but it could be 'fine enough on brand'. Better kids games exist no doubt, dev/pub is obvious of quality here too. But that aside.

Were you going to play a Goosebumps game that's got say 6 short stories in it? That last say 2 to 5 to say 10 hours each Varied puzzles? Whether a fan of the IP or not? That's a valid question regardless of review time you had or not? Then say a 30 hour single adventure. Point n clicks can be, but how much is working out what they want you to do. Then many others.

https://howlongtobeat.com/?q=goosebumps

I mean Uncharted games of the past are short too, they just balance out the production value along with the puzzles/combat. RPGs/horror games of higher budgets always had long lengths. Platformers, puzzle, shooter campaigns never did.

https://howlongtobeat.com/?q=uncharted

I get price point, I get budget/quality/publisher/developer here but do the math when making points like this.

https://howlongtobeat.com/?q=The%2520Sojourn

https://howlongtobeat.com/?q=portal

Portal 1 or 2? Nope? (Solo/co-op both sure, 1 mode no) The Sojourn? Nope? It Takes Two? Nope 14 hours. Gravity Trickster a Kula World style game? Any others of the 3D walk around puzzle games or adventure game Indies that are? Plenty to name there. None I know of. I'd have to look them up to be sure.

I only listed a few anyway. I haven't played any of those besides Portal/Gravity Trickster, I don't play many bigger budget Indie adventure games. But Adventure games can and have puzzles or story as the hook but even then. They aren't that padded.

Even Another Code remake was 2 games combined (stupid decision) and played like a boring Sony walking game but I wanted it to support a remake to a DS/Wii games (Nintendo IP and Cing isn't around anymore) with gimmicks and it's the most 'eh' remake I've seen with few gimmicks and dumbed down so much, it's accessible and the family story is great so I respect enough of it in tactic from the original, but at the same time it's niche audience to then widened audience I think ruined the game. Even combining them, there is no menu to play either game, it's both back to back, which annoys me for progression to 100% it, I have to redo from my past save (not too far anyway but still) do get that past part then do the story again, it's such an awkward remake.

Re: Rumour: PS6 Handheld Device Can Be Docked Like Nintendo Switch 2

SuntannedDuck2

@Leinad7 PSP was good but at the same time, also had memory cards used by only Sony cameras, PSP, or other devices compared to Vita only, let's be real there. Expensive then too pretty sure.

For those wanting 1st/3rd party high budget support sure. To me the 1st party teams I don't think can handle it. I think it's a PS6 Portal, or a 'like Vita' Indies handheld. 3rd parties won't bother making one for Switch 2/PS6 handheld would they? That's my speculation though. I agree it's needs big budget games, but it would be surprising if they go that far with it. Remote play has been around since PSP and kept around each console/handheld/smartphone app of the Vita one since after all. So cloud or otherwise makes sense too.

Meta headsets are the only devices besides phones that get unique versions, everything else is 'parity'. So it will be questionable. Besides PC handheld spec scaling if devs choose to do so.

Vita support was 3rd party western studios giving up to go mobile very early on, they want money and give us quickly because they don't care, Sony relied on them, they said nope, Japanese IPs they didn't bother marketing as much as they do nowadays, in Japan maybe in the west they didn't do Indie or Japanese 3rd party marketing at all, nor family game western 3rd party marketing, or not that I can 'easily' find, may be out there just hard to sometimes define it, 3rd parties messed up on mobile early on, but still would rather risk mobile learning ecosystems and 'large install bases' then build one up because they are lazy, back then (gotten better or worse but fit in with the ecosystem now) and went eh give the Vita/3DS/Wii U the family friendly games then hardcore.

Sure you got Borderlands 2 in 2014, XCOM or others in 2016, other mobile ports. Even Lego games tried the mobile port to 3DS/Vita and people weren't happy so they back tracked on that. They got audience particular. While real Vita audiences got Indies, collected games or got whatever looked interesting to them.

So Sony went eh it's too much effort to have studios scale games or make new ones for Vita so we have the PS2 HD PS3 collections on Vita regardless of performance, have family friendly games on there (compared to NEC with the PC-FX going eh it's failing make it have adult games on there) and switched to an Indies style.

Which PSVR2 is doing, keep it around for those interested but that's it. Many even with PSP went 'eh DS port to PSP' because 3rd parties don't care about the powerful hardware, they just cheapen out by the end of however far through.

Some PSP games that are PS3/360 IPs did try different things (Army of Two 40th Day), other times PS3 to PSP/Vita ports (Split Second or Minecraft Vita) Or you got Wii/PS2/PSP ports as well.

Like Vita (not completely the same), less sales but an Indies first platform just not as well directed as Vita was I think but even by 2016 management was changing and the Indie side support sort of fell for Sony caring but the Indies knew the Vita userbase cared enough so they still supported it.

Same with many Vita owners being Asian English release interested or Limited Run/other limited copy companies for physical Indies. Aka you were either a Vita collector or a someone who got whatever interested you (western only games, a mix of western/Japanese releases or dabbled in Indies), or didn't have a Vita at all.

Re: Helldivers 2 Xbox Sales Estimates Predict a Helluva Start for Sony's Live Service

SuntannedDuck2

Live service or not I think this game just has that appeal that Xbox gamers were willing to go with, not just because of the Halo OSDST skins either. So it makes sense why this vibed with people more.

PS5 owners have been enjoying Xbox IPs, whether always wanted to or haven't since 360, or any other factors. I don't think any of Xbox's IPs have been that exciting at all. But I'm not the target audience, neither with PS5, I'm not interested in the direction their games have gone for the past few years. But if people find them appealing or are desperate then by all means, go for it.

I still use a PS4/Switch/Xbox One but use my Xbox One the least anyway. It's not a digital library thing, the controllers are fine, the libraries are 'fine', the OS is eh on Xbox One/Series and Switch is eh but PS4's is great still. The games are just boring and 1st party are fair on Xbox One, but Series or PS5, eh 3rd parties or 1st party are just boring. What Hi-Fi Rush/South of Midnight are the best they have, Forza Motorsport 8 or 2023 is trash and the rest aren't my thing. PS5 Sony killed all my favourite IPs, or studios, so I have nothing left. Darksiders 4 is hit and miss in messaging what it is, any other 3rd parties I like flopped. 9th gen has sucked. I have plenty of PS4 physical yet have a lot more Switch digital then PS4 yet had my PS4 digital longer then that. Vita a fair amount of digital. No Xbox digital at all but a fair amount physical of it. I went physical a lot and still do. Especially as back compat/old consoles around and modern game design has changed so I am more picky so I still have more physical games for old systems I pick up with preferred game design.

Now back on topic again.

Business is business and if they offer them (when they are) why not experience them.

But it's good to see. It's not as much as on PC or PS5 likely but still something for sure to put on Xbox for enough of an audience that do buy on Xbox are willing to give it a go/always wanted it and get to finally experience it.

That and that it means a sizeable enough audience found it interesting, may stick to Gamepass only mentality or those that go for either depending. Whatever the case per person. That last point being the important factor, did audiences find an appeal in it, Halo skins or not. Or like many shooters or multiplayer or other types out there it has a vibe/tone/artstyle/progression or gameplay that's appealing to people. I mean as far as Xbox audience stereotypes go compared to other audiences on an Xbox that still get other types of games. The stereotypes or types of games that sell well on there are clear for sure.

This is pretty fair to see of results.