Comments 1,930

Re: Reanimal for Sure Looks Like the Most Stressful Game Ever Made for PS5

SuntannedDuck2

This had the most personality and a fair step up it seems from Little Nightmares.

Did Bandai Namco not want it to be this dark or they had other ideas or whatever as LN3 seems very safe/the studio doesn't know what to do with it.

Tarsier know what they are making and I'm impressed. Not my kind of game but I know the audience and yeah this game is very good at what it's presenting for sure.

Re: Criterion Games 'Would Love' to Return to Burnout Series in the Future

SuntannedDuck2

Well seeing as I hated Burnout 5 I mean NFS Hot Pursuit 2010 HD and enjoyed the Wii one (like many Wii versions that are unique and not HD version generic game design or overblown bloom/other graphics tech garbage/art direction), that and besides the direction NFS has gone and has been terrible (I am new to the series and gotten through a fair amount of the circuit/highway ones and made my way into Carbon but even the bad like The Run was more fun in the right context). I don't care.

I want creativity, not a brand name that holds no weight at all.

Re: Wreckreation Does Its Very Best Burnout Impression in PS5, PS4 Trailer

SuntannedDuck2

@itsfoz I want another Stuntman or even the Driver San Fransisco/Battlefield 2 Modern Combat swap features used in interesting ways for their OWN games for events, track layouts, whatever.

Even Sonic Crossworlds to me just seems like Transformed 'again' but not as appealing due to lack of new directions to take it.

I'd take that over another Burnout, NFS whatever insert another generic competitor that won't even live up to what Burnout did in the past or any other better racing games (even if I have so few in the modern era I even like, so few Indies as I hate most of them and so few AA/AAA ones going their current directions).

To me the most standard out things was the heat/cooling system in FIA Truck Racing (compared to a Sprint Car game on PS2 that kind of had it).

Or the region systems for Ride 4 (good idea, bad execution of difficulty more then the progression aspect) or Project Motor Racing, but to me racing games have been pretty stagnant of ideas so far at least those I have seen and haven't seen enough of.

Even watching a video on racing game mechanics or those not mentioned in that video, racing games are just kind of eh. Passable but lacking. Or nostalgia and just boring direction to do nothing much with them to be interesting, just banking on it.

But THQ won't do anything with Stuntman, Juiced or any others with good mechanics (regardless of their relevance or appeal) why would they.

Re: Wreckreation Does Its Very Best Burnout Impression in PS5, PS4 Trailer

SuntannedDuck2

Part 2:
Wreckfest 2/Wrecreation looks seriously boring.

Wreckfest 2 is just look were more then a kickstarter, but barely. It does the typical third party racing game thing, tweak physics, barely change progression/content that was weak to begin with & most boring products ever in the genre that was more creative 20 years ago/continues to embarrass itself.

Wrecreation looked like NFS Hot Pursuit 2010 HD, the boring one. If it had more depth like Onrush of MODES/EVENT TYPES or other better (of the very few, as 99% of them are trash) PS4 gen (even if PS1/2 gen games were BETTER) sure, but it doesn't.

But no it's insert boring trend following garbage & make a generic game with weak personality, lack of event variety/content/look at the graphics/physics.

I have had more fun playing 20 years ago racing games with more mechanics that are unique or underused, more personality, more event variety (why are racing games like we want 2 modes, as generic as any multiplayer shooter, yet many of them can have like 5 game mode types, and racing is just too lazy to do that at all).

Re: Wreckreation Does Its Very Best Burnout Impression in PS5, PS4 Trailer

SuntannedDuck2

Wrecreation disappointed. I expected a creative game, a car/track editor engine type game. They could have offered a Stuntman kind of game, platform or anything else more interesting. But nope a NFS/Burnout clone that's got even less personality then those. Pass. Waste of a name too.

Try harder THQ your marketing teams for Bugbear of Wreckfest 2/Wrecreation team sucks and their ideas need work in the games not just the bad marketing.

I don't see Trackmania in this, description reminds me of Ridge Racer mobile draw the track trash. I have more fun with Line Rider or Grid DS.

The trailer showed NONE of that you useless marketers, understand how to show off a more interesting game not the bare minimum or 'generic car footage'. Show us the drawing aspect. Show us a Wallace and Gromit Wrong Trouser kind of train track laying, 'just something'. Seriously.

Yet a headline can do a 'better' job. These marketers are useless.

Wake me up when the racing genre is better, devs get better ideas then this garbage, bottom of the pile.

How can games with no car/track licenses only probably music be so uncreative with their flexibility to make ANYTHING THEY WANT. I've never seen suck lack of creativity.

I played half the game, no upgrades and it showed how barren the game is of events, tracks or otherwise. Wow it had 1 off bus, lawn mower, etc. and had races/derbies, for 20 hours.

You could do ANYTHING with the aesthetic, tracks, mechanics, or vehicles of Wreckfest, yet none of it is utilised well. Just the bare minimum.

Every other THQ trailer was better then generic cars across the screen that EVERY generic racing game trailer is. Come up with something better seriously.

Wrecfkest 2 looks like we tweaked the physics, did nothing interesting with tracks or anything to add more scrap or any other appeal, in obstacles, minigames or anything interesting in FUN in the tracks. It's just insert third party racing game bare minimum laziness. It lacks personality.

The first one was a kickstarter but even then I found it lacking but give it a pass. The sequel or the marketing even is so boring. It sells me nothing but dull uncreative and boring. Yet people say 'oh it's a great game' yeah but by a small margin.

Many Indies are just as trash/even then I only pick/choose a few because so few are THAT good of personality, game modes/actual good controls, arcadey more so are just lacking/boring to play, I played Monster 4x4 World Circuit game & it had tighter motion controls only, & yet I hate motion for racing but love it for shooters.

It's a barren game too but had more to it of appeal.

Most games suck, so I go back 20 years to ones I never played, as many arcade, anti grav/kart racers are so bland now.

Sims to me are just garbage of this progression direction too, they are the worst they have ever been in content offering, and the physics 'fit' but I don't like real physics and most later sims feel awful to me.

Not a boring NFS/Burnout clone.

Re: PS5 Gets a Quality Animal Crossing Alternative Next Week

SuntannedDuck2

Seems fair for what it is. Other Hello Kitty games seemed a bit disappointing, but this seems quality enough.

Other then Rolling Rescue which seemed quality enough, most others seemed like really sad minigame collections with talking or other ideas that made sense for he audience they were going for but seemed like kind of sad games.

This seems fair for what it is to offer to that audience.

Re: Eye-Opening PS5 Sales Data Reveals Why Microsoft Is Porting Xbox Games

SuntannedDuck2

So they make more money on PS5? Wow how magical.

I think their games are generic third party appeal garbage but that's just me. I find them forgettable and boring, but people enjoy what they enjoy so by all means if people enjoy these types of games, why not.

Or is it audiences are desperate? Heard of their quality and finally get to experience them?

I have all consoles and still found them uninteresting personally.

Other then Hi Fi Rush or South of Midnight, Forza Horizon 1 or 2 didn't appeal to me at all. I mean when NFS Unbound is 'ok' but has a structure problem or any other problems (but fair artstyle and other things it was willing to risk) and The Crew. Yeah FH as competition besides TD Solar Crown I mean. What competition is there really. XD That and Tokyo Extreme Racer revival is just more of the highway racing then the drift sub series.

That or whatever that other 3rd party drift open world racing game is I forget if it's still coming along?

State of Decay would benefit on PS5 as I think it has some appeal there, who knows if 3 goes to PS5 maybe at some point.

Indy was..... pretty standard. Came later to PS5 of course.

Doom was fair. It's always third party as well.

COD always sells enough so not question there. But it's always third party anyway.

Age of Empires 2 Definitive edition is there, not 4.

Obilvion is what it is, a remaster of a game that I think was on PS3 not just 360/PC, but may be worth experiencing again. Better than Skyrim again. Might as well.

Not Fallout 3 or New Vegas but still.

I don't see anything appealing here really. Just safe games, with safe ideas/boring locations, gameplay, themes and more, besides a fair remaster of a game I respect but had no interest in anyway.

What a weird headlight to go with Push Square team? XD I learned nothing.

Re: Keep an Eye on ENDS, a GTA-Inspired Sandbox RPG Set in London

SuntannedDuck2

Another one, wow, how many are we going to see? I bought the Getaway, but it's not like I'm big on it. I also have to start it. I more so bought it as a collector of what first party are out there then an open world of interest but I did enjoy NFS Carbon so who knows.

Maybe some older open worlds are more compelling in their pacing and content (I do and don't give slack to any older games as some can offer variety and quality and others are as boring as modern era just smaller scale so it really doesn't matter perspective of it's old, what they could do as I know what was possible back then and what their goals were) or as bland as modern ones being basic, empty and too focused on their locations and story then to offer good gameplay. Otherwise Susnet Overdrive, Gravity Rush and Infamous Second Son/First Light won't be beaten for preferred open worlds for gameplay excitement/variety.

What was that other one that was announced and I forget the name of that a few people covered, said it was alright or bad?

I mean if many can pull it off by all means but the personality, quality and also just approach the competition has?

Do they think they can have an audience really try these games if the ceiling ones have already hit of GTA, Mafia, Saints Row is dead, and any others that have a fair approach compared to the other open worlds doing their own thing?

But of course the more crime thriller/buddy cop/others angle.

Still another UK region setting is fair besides Watch Dogs Legion/Zombi U or GTA London or whichever Forza Horizon was set in the UK, or any other open worlds.

I am not into real world locations but I feel other places would be good, the problem is, relatability or already tried locations to move onto and audience appeal. I don't care for it, but people do.

I'd rather play PGR for it's city streets for good track layouts. I couldn't care less otherwise, fictional ones are more exciting, regardless of inspirations they have.

Re: EA Still Resisting $80 PS5 Games, Not Raising Prices 'at This Stage'

SuntannedDuck2

It's fair to see EA do this, they may follow eventually but didn't want to be the first/first few.

But if they don't want to scare players, think it's enough to go with of physical/digital purchase entry.

Think it's still enough via MTX for their sales targets then by all means.

I don't think we will see $80 to 100 by PS6/next Xbox at all. Nintendo it is annoying but i mean, they had a new console they thought eh why not, even if they did a few select games prior and what they did with the games at all and think they dserve that value.

Some games (any publisher/developer) I can for gameplay reasons, maybe some visual or level design or finer detail aspects of games (even then I can compare heat waves, flags, mirrors, screens with real footage or fake footage, and a number of other details if I wanted to but I don't see them as much anymore only in older games when they tried to do odd stuff in their games like this or just NPC dialogue/situations in GTA/Saints Row or others PS3/360 era, let alone others of N64, PS1, PS2, etc.), but even then most I don't.

Even playing an average Ubisoft Monster Truck game called Monster 4x4 World Circuit had 2 TVs on track similar to Mario Kart 64 (Mario Circuit or whichever it was before the tunnel) or I think it was Forza Motorsport 3 not 4, or whichever F1 or MotoGP or something that also did it on Catalunya or another track. Some do offer those kinds of features but they vary.

Re: 'We're Really Building It Out as a Platform': EA Going 'All In' on Battlefield 6

SuntannedDuck2

So they learnt nothing from 2042, and want the AC Shadows or Hitman trilogy approach launcher? Or a platform with past games? Or just a on going game that evolves and has the budget/licenses/reputation dramatic changing of COD? Which made others drop off the games, but maybe brought in others. Huh....

Also I thought the trailer was generic and barely told me anything about the game, even compared to many other Battlefield, COD, Medal of Honor or any other shooters I have been playing on PS3/360 or PS2.

So they need a better marketing team, the angle it has isn't clear yet, it's modern setting and destruction like the PS3 era........ wow thanks, the other details may have been there but I just couldn't tell what they were. I need a bit more then that to go on.

What do they want Bad Company nostalgia (an audience that doesn't want the business model your going for and think they are that dumb), but a business model that isn't that and think they are convincing enough when they aren't going to be, still bugs, still structure like 2042 again or what it was 'supposed to be' but didn't end up as that, just multiplayer only and weird identity crisis compared to prior Battlefields, yet 2042 had the back and forth of a regular battlefield game and what it became, on and off, the same bad management too like 2042? What a great idea EA, your really thinking this through. XD

That and don't want $80 games to not look bad? Or to bait other publishers into doing it first then follow along. Either way we all know it's coming. XD

Do these companies hear themselves? People have access to these games on the storefronts/launchers, do we really need prior ones in our faces all the time. Maybe I don't want to experience them that way in a platform/launcher.

Maybe I don't want a Battlefield Fornite/Warzone, etc. But no, got to chase the same ideas, not have the IP, mentality, budget or themes to do it at all, let alone audiences have spoken, why would they move past what they have already committed to? These people are so dumb and it's always funny to watch.

Audiences into MP have their options, only so many are going to enter gaming with the same ones, fans do what they can or give up and play older ones or go to other games of interest or quit gaming. The sooner companies realise all these factors, the quicker it will happen.

I mean I can access whichever of the games/game modes myself I don't need a platform of ideas or launchers.

But nope, they don't care.

I'll continue to play whichever I haven't played of interest and stick to Battlefield 2 Modern Combat otherwise for it's swap feature they haven't touched since. Or better debris/physics/explosions of old games 'unless' they approach it better, but we will have to see. Modern games can do it if the effort is put in and with reasonable map sizes, it's just seeing it happen and executed well enough of what players may interact with they plan it around for collision detection/physics, what weapons/vehicles and more.

I thought 2042 was supposed to be a platform or a combining elements from past games, almost like the Zelda BOTW/TOTK past game ideas but in the Battlefield sense (or a mode for that) of whatever it's major gimmick was I don't know how that turned out?

Re: Xbox's Gears of War: E-Day Seemingly in Development for PS5

SuntannedDuck2

Will see how it turns out.

Also not big on that image, what is with modern design for video game characters, they just look strange.

Either way, I don't care what platform. as long as the gameplay is good, I'm interested. Gears hasn't disappointed me that much as a series really so I'm still open to E Day.

I played 1 to 3/Judgement, played 4, played part of 5,, struggled to replay 1 again as just didn't compel me to play it compared to other shooters mechanics of the PS3/360 era these days I'm collecting.

Gears is fun though, so E Day will be interesting to see how it goes.

Re: Tencent's Take on Horizon Would Have Taken Aloy to Asia

SuntannedDuck2

I think that's fair, not only just for that audience but also for MORE GOING ON IN THE WORLD/UNIVERSE. Even then those that fit fine lines too like Croc (yes prior Yoshi proposed game I know, I enjoy Croc though) or Foamstars could think but don't. Inspiration/how blatant and lines they go.

But yeah the agreement/disagreements and other factors makes sense why, but the rip off closeness doesn't help.

Let alone just like Binary Domain I found that had it's good but fair weird moments.

Horizon is a series with a lot it can work with, it's why the MMO or VR didn't seem weird to me, it's a fairly open possibilities IP, others can too but they vary, whether tribal, mechanical/digital, analogue, magical energy/ore or any other resources, or whatever stage humans, animals or machines could be at.

I mean to me Resistance having it's different locations to showcase the different regions effects of the Chimera outbreak I was like huh I wonder between entries, I still played it for the gameplay not the story but even still. Having the army then civilian level or any others was cool to see at times of perspectives.

I am not always into the 'this is the world and this is caused by a science experiment failure, I mean I hate Date A Live (anime/light novel) did this, I was like oh these aliens, never mind by S2, I support the series but by S5 I was like oh older era characters that find their way to the future. I just started tuning out by that point.

So the more I see 'science experiments gone wrong' story lines the more I kind of just stop caring, more so when it's used as a villain/twist, if it's established by the beginning like Resistance sure, but when it's not I just stop caring.

Not into GTA but even then other locations I thought would happen in the series besides just GTA London, but nope things stay pretty safe of locations and I just go eh.

It's probably why seeing other games go to other EU, Asian and such regions is cool to see in games.

I mean to me I care more about interesting level design (whether racing games using city layouts in Project Gotham Racing, I cared more about the street layouts used for corners or event types (event variety is so barren in racing games these days, it's like MP shooter modes, barely anyway, anymore) then I did where the location was) and movesets, NOT real world locations but for the kinds of games they are I understand why.

But any games with different open world locations, you'd like to see how they use it, which locations across the world they replicate.

Re: Sony's Horizon Franchise Has Sold a Wild 38 Million Units Worldwide

SuntannedDuck2

Pretty good sales numbers.

I never cared for it. Story and art direction/colours were fair, but gameplay was so boring. For Guerilla's first of this type of game it's good, but in other ways I find it dull and boring.

The quality of life/graphics technology testing they have done is fair, but even still. I'm just not immersed at all with the gameplay. I found it very boring. While any PS3/360 shooters have more compelling mechanics, shooters, racing, visual novels, tactics, hack n slashes.

Atmosphere and more. The cauldrons sucked which I thought would be good linear design, it's pretty bad.

The open world is fine but wasn't that appealing to me at all. Also regardless of real life altered of history to it's fiction it's fine but I still don't care. Also the fact I don't know much about Colorado makes it better then FW being too much about it's location altered.

They can milk the game all they want Sony but I just don't care, it doesn't have the gameplay appeal I enjoy with Infamous Second Son (partial but enough to get me to want to play 90% of the side missions and beat the story, same with First Light even if it's ending is so ND inspired it's annoying), Sunset Overdrive and Gravity Rush 1 as the only open worlds I have enjoyed. Spiderman 2018 was lab puzzles, task master side stuff and 2 side missions because they were mechanically interesting, that's it, so I pretty much hated it. Any others I don't buy as I know they aren't appealing of gameplay at all for me they are too thematic (they have moments but not enough to hold my interest the few I have tried ]like Mirror's Edge Catalyst but I structured with the 1st game's direction even if I enjoyed the parts I played and Infamous older entries i still have to get my mind around how they work] and not appealing at all). Gameplay first side content I enjoyed alongside movesets that are compelling.

Most open worlds, DON'T compel me with their rather mundane human generic moveset game design, climbing, collecting, combat, where is the interesting movesets many cartoon characters have or even faiur superhuman kind of abilities but nope, just generic human character moves with eh stats I don't care about of skill trees, with boring side missions that are not mechanically interesting. Sure categories are clear to pick up on but that makes them that much more easy to ignore them, and their flow, so it's up to how they execute them and most of them are mechanically boring or theme/scene wise boring of dialogue, visuals and flow of things playing out and what your asked to do in them, minigames vary but collecting, combat, and other generic actions even many RPG trope based quests are just boring too.

Never wanted Action adventure games to go this way. So I don't play them.

I respect it more then their other IPs they push as much though.

Re: Sony Sues Tencent Over 'Shameless' Horizon Copycat Coming to PS5

SuntannedDuck2

Games borrowing as much as they do and how far has always made me wonder.

Even then Nintendo didn't Croc as a prior Yoshi game pitch, or Foamstars compared to Splatoon (enough differences sure), but yeah a pitch and still using it but it's still too close yeah understandable.

I want to assume it has some good ideas but I doubt it.

Re: PS5 Fans Getting 'Really Carried Away' with Job Listing Which Implied More Exclusives Could Be Ported to Xbox, Switch

SuntannedDuck2

Sales are sales, audience appeal, keeping enough of their own for a time then port whatever third party type ones to Xbox/Switch, besides the 1st party ones to PC when they can via Nixxes.

Otherwise I mean from Microsoft PC games to Gameboy Color, Sega PC games, Pokemon on the Sega Piko, let alone Saturn/Saturn/Dreamcast era they had the 30 games Sonic PC pack or maybe other IPs ported to PC and so on. I really don't care where games go.

If I already don't care for the games, why would I care where they go? XD

They will be selective, it's understandable with that.

Lego Horizon was what it was, a Lego friendly version of Horizon 1 that many kids may have played or watched or grown up to play later as it is a game for teens, it's not that far off to play eventually let alone many kids probably played Breath of the Wild either.

Sony has their Sackboy, Ratchet, Astro anyway, so anything else for demographics or platforms is what it is for the audiences they see.

Will it be shooters (besides Helldivers) to Xbox, will it be metroidvanias for Switch 2? Who knows. Whatever audience or whatever type of games they see a need to.

Re: Talking Point: Sony's Investing in Anime, But Why Isn't PlayStation Leading the Charge?

SuntannedDuck2

I mean to me Gravity Rush wasn't an anime style game, I mean it was just Siren studio making a game inspired by French stories and was just made by Japanese staff. But whatever. Yet Japan Studios fans bought it because they enjoy what they make not always anime fans.

Also Sony has Fate GO, I think they are doing fine.

I go back & forth between PS4/Switch but Switch/Vita were the good anime/AA Japanese game platforms. Sony can try but it's just not the same, their goals are clear and they can try with as many Asian partnerships as they want but even still. I jumped at Eternights years after that PS showcase, or Valkyria Elysium/Diofield Square had in 2022 that flopped, because they actually interested me. Not gacha games, not others that didn't appeal to me. Anime is an artform, but at the same time I don't jump to it like a buzz word. XD

So I went maybe but only if they have an interesting idea. For me I sit in that, or the don't even bother camp. A market exists sure and it is served by other publishers but to me it's the gameplay or story telling, not the artstyle.

It's like with western created ones, they can do them, won't change that I find their dialogue/humour doesn't appeal at all so why would I read/play them? I have a few, but not many because I don't care for them.

I am also not into the direction Sony has done with anime. Western/Japanese media varies how it approaches even adaptations that sometimes work, other times don't so even then eh.

Gameplay or story has to be good, or gimmicky characterisation that has been hit or miss over the years too. Saying inspired isn't enough, it has to have an appeal and execute it well, like any media should.

I only buy anime (IP of interest only so as in more anime well known not mainstream titles, aka rare ones that appear overseas at all, the rest may be fan translations I hear about) or anime styled games with good gameplay.

That aside I am fine with anime style games but to me it has to have the gameplay, like anything else.

I bought Japan Studios games because they were creative and well designed. Not because they were anime, they had all sorts of styles and appeal. Gravity Rush is the more anime like looking one. It has a few anime tropes in it but even still. Maybe Parappa/Um Jammer Lamy even. I don't think many did.

I buy fan service games because of their gameplay and funny dialogue, ok presentation/personality.

I don't even like Sony 1st party these days. Astro was fine, but even still. I am glad they have Astro, Ratchet, Sackboy but they don't change much of appeal for other audiences besides the ones Sony has of their other IPs these days compared to the past with way more variety.

I only care about specific anime based on what they offer. So to me the 'look at us we have an anime artstyle' means nothing if the story telling or gameplay substance isn't there.

I don't care for Doki Doki Lit Club (knew about it and didn't like it even before it blew up) or the KFC dating sim or others. But I have a few western Visual novels I enjoyed but I still mostly play Japanese ones because I prefer more how they go about things.

Re: UK Citizens Using Death Stranding 2 on PS5 to Bypass Porn Blocks

SuntannedDuck2

Well this is interesting, especially compared to all the search results on PS3, 360 and Wii using the web browsers. XD The top results for those were very surprising.

With how photo modes or smart phones/cameras focus on faces, I mean, not surprised they got creative these days to go about that. It is a solution.

Also even a portable offline version of wikipedia used to be a thing as a device too. But I mean why even bother these days with how updated things are or just save shortcuts or files to a computer locally or via the cloud?

The internet is an access, but a lot can still be done locally or restricted or whatever. Kids phones exist, parental controls on many devices. Understanding how to use a device as well.

Even seeing ads for a third party app for watching kids was strange to me. Yet the Gizmondo had that idea with a GPS, the games console or GPS to keep on them. Yeah...... so how a third party app gets away with that is beyond me.

I can't find that article at all anymore related to the PS3/360/Wii search results article, I forget the source now too. But it was an interesting read of what people were searching back then. The Wii was I think Hanime while PS3/360 varied of probably similar results to what people may still watch on those sites. Anyway back on topic.

I mean with web browsers own VPN type solutions, or just watching any other way it's a bit much.

Also how much internet protection do we need to see here. Sigh.

Why not just offer encyclopedias again for kids at this point if they want to be picky about internet usage for kids, won't stop them installing games to the school computers either whether Windows or Chrome OS or using their phones.

I mean flashpoint is a thing and people had plenty of flash game swf files years ago, no idea now besides the amount of flash game/HTML5 web game sites accessible or not.

It's like I would assume, if social media was blocked, anything a student needs to watch for school work the teacher would have to show (not like they don't for PowerPoints anyway) or any searches, might as well use bookmarks/favourites at that point and not a search engine. People find ways.

Why don't they just focus on other important matters either. They can block as much as possible of any device and parental controls or anything and it's just way too much effort for as much solutions exist already.

Otherwise not surprised people find solutions to things with games all the time, for piracy or any other things out there.

Let alone even the social media blocking extents too not just devices.

Re: Sony's Not Done Finding New Ways to Sell You The Last of Us

SuntannedDuck2

Wow they are really going the 'add more merch and crossover adaptations route' aren't there. For those that want it I guess, milk the IP as much as they can with any types of items they can think of.

I miss the PS3 era when you'd get Heavenly Sword or Lair with behind the scenes on the disk, nowadays it's in artbooks (digital or physical) or just on their YouTube channels. On occasion you get digital USB or I assume viewer apps for OSTs which is fine, rather then just the OST in a music playing menu. At least for some Japanese games I have come across that, I haven't bought any western AAA or AA ones that have done that to know as I usually see the statues or other stuff, or got older Day One or other editions (not Day One either, way later just around, mostly Japanese AAs with disks or artbooks though or odd Anime complete editions with artbooks).

Even (can't say for western modern media but they probably still do) but anime have just the advertising previews/trailers, barely behind the scenes anymore, odd ones with the Japanese actors a few quiz game stuff which was cool, that Married but not Lovers did which was cool or the dub behind the scenes for My Dress Up Darling, or the dub language decisions, behind the scenes for Devil is a part timer S1 re-release, but not so much, it's very rare to see, only in odd releases, I don't miss dub actor commentaries, though were just bad, had ).

For those that like these types of things or the IP, by all means, enjoy.

Still no interest in this myself so I'll just continue to ignore these items and read the articles. XD

Re: Sony Veterans Notice Their Purchased PS3 Avatars Have Gone Missing

SuntannedDuck2

Unfortunate, never saw the point in these at all. Only have those that came with games like on the 360 (don't have any PS3 ones that do I think), not additional ones.

I have a few custom or maybe came with or whichever Little Big Planet 2 ones I think on my PS3. Left them that way since as they work well. I just use whatever is already default on the system and just pick whatever is appealing.

Re: PS4 Racer Project CARS 3 Is Being Delisted and Going Offline

SuntannedDuck2

@Kidfunkadelic83 Very likely and that's what many say, I would see it as publisher demands being the case, when 1 and 2 were so similar to just change it dramatically.

But the game felt like a NFS Shift 3 to me (rather then a mobile game) then Project Cars game.

I wasn't against that as I don't care whether it's sim, arcade, whatever, I'll still buy a racing game if it's interesting so I ignore all the 'it's not a sim' related things I heard a lot about it..

But the approach with it's grind and it's structure felt like Shift 2 but more grindy and heavily monetised.

That and as I hated Shift 2, having a more worse version of that felt weird to play.

I liked parts of Project Cars 3 but yeah it's core did get in the way of it's self besides the balance of event variety I did enjoy that other then maybe Gravel, Onrush, Ride on occasion, WRC3 yes the PS3/360 one or even 5/6th gen racing games I care more for nowadays of their progression/mechanics/their openness to experiment of have did appeal to me more.

Re: PS4 Racer Project CARS 3 Is Being Delisted and Going Offline

SuntannedDuck2

I am ok with this. At least it's offline playable. GT Sport/PC3/Suicide Squad/others to list of offline SP.

Car/tracks licenses are what they are. Delisting other games when they can just offer SP (reworked for offline if internet connection pushed checks/in general) & turn MP off (or bot matches or PC like fans servers). If it was an arcadey no license game it would be fine. Besides you can get many racing games cheap these days. I'd be up for more no license racing games it's just it is more anti grav/kart racers then arcade ones and sim racers need licenses as that's more the point of them, at least for cars, music or tracks can be licensed but also can be fictional. But licensed cars is more the point, besides the handling.

But if we see more arcade no licenses and more fictional cars, tracks ,etc. games then by all means, it's just the sim community are so brutal and devs have set them up for it since 7/8th gen.

Wake me up when Behavour (Scaler, Wet, Dead by Daylight, etc.) gets to making their racing game in scifi locations with licenses or none. Still waiting on that past the concept art phase.

Or any other Indies to stop being 'inspired by the licenses' it just devalues their creativity. So I might as well stick to 5-6th gen ones with more mechanical/progression excitement then 8/9th gen racing games design mentality.

Even if the Ride 4/Project Motor Racing region system expansion off of Forza Motorsport 1 and 2 is cool it's not enough.

I would have bought PC1 Wii U like I did Grid Autosport Switch. Or want to any GameCube 3rd party ones of AM, GT Cube/GT Pro Series on Wii, R Racing Evolution and any others on GameCube. Wii has more arcade ones and Wii U was more what F1 Stars was good, but everything else was ok Indies or arcade nostalgia ones or anti grav, 3DS was similar.

As bad as it is, of a "Shift 3" structure and even then I found Shift 2 awkward and loved Shift 1, PC3 was ok not great, but ok (but also beat half the game of Shift 1 due to the end game being accessible at halfway and I was like, eh I'll leave it here, but i may like Wreckfest 1 pick it up again if I want to and beat them as I played Wreckfest 1 with no upgrades and had access to all event types, sigh).

That aside PC3 is ok, I got put off at times though, I don't go 'oh it's not a sim' I don't care about any of that. I play any genre of racing as long as the progression, event variety is there, not physics I don't care or at all. Just the core game not being boring which for racing games these days has disappointed a lot of 8th gen design.

I'd even take fictional tracks like I did for MotoGP3's 20 fictional or GT/Forza but that doesn't happen for anything outside of arcadey or anti grav/kart racers more so.

I had my on and off annoyances with it of grind, didn't sell cars as it's just limiting things and events were hit and miss to play through. But PC3 is what it is.

So I'll buy it to have a digital copy as the others delisted before I even thought about it. I have PC1 and 2 on PS4 physical and have PC3 on Xbox One/Series physical but like Gravel I got Xbox One physical and a PS4 copy complete edition (annoying DLC enabling from the store, was not happy about that) for $4 so to me if I can get PC3 for digital access then sure so I don't have to think about it again besides my disk copies and however long those last.

Re: 'We Won't Make You Do the Same Thing Over and Over': Ghost of Yotei PS5 Will Keep You Guessing

SuntannedDuck2

If thry can pull it off. I will play something with a clunky camera if I can play a game with cool ideas then a refined pr grounded game but boring ideas.

Open worlds try to offer personality but are usually very much categories of types of content besides minigames. Some appeal, some don't. Dynamic ones are tough to make evolving them, distaff, a formula, I see reasons but linear has less options and I find it better due to better focus on those abilities/level design, but story gets in the way or so many stealth/mundane actions in modern ones I don't buy them anymore. More retro ones that did offer gameplay ideas I found more compelling.

But I also only enjoyed Sunset Overdrive, Gravity Rush 1 and Infamous Second Son (not as relayed but enjoyable) for their moveset side missions minor but still.

Also Sunset Overdrive had tower defence, Spiderman and others had outposts with not much twist ot them that appealed to me. I get why, but eh, and I liked 2 side missions in Spiderman and lab puzzles. That's it. Not joking. Story fine, gameplay, formulaic and boring, plaued for thr lab ouzzles, stopped at boss fights didn'tcare about. No matter qol.

Horizon also boring. Good story, boring gamwplay moveset/mission content, gave up.

So most personality or content games have these days aren't my thing.

I will say Yotei's ideas are cool, still not going to play it though.

I prefer linear games with a focus on moveset use cases, open worlds console I find them boring. Generic movesets and no excitement in the new abilities in story and no use od them in side missions just things any game offers, so why should I play them if all characters are generic and thr worlds aren't games find just insert or inspired by locations woth no interesting jumps, climbing, destruction, alteri/levelution, hallucination, its just boring reference I fins doesn't spin it off enough.

I have played games ekth more fun animal or human characters movesets, not 8/9th gen titles that feel like making PS1 games but are so basic of human movesets yet early 3D games had .ore exciting movesets in comparison. I would expect PS1 games to be mostly basic movesets not modern games so basic and boring I don't want to play them.

What do they want to simulate a human digestive system next? Because they all have boring walk, run, punch, whatever movesets as it is.

Mario has so many jumps you barely need, yet is more exciting and I don't even like Mario games. A few but not many. At least power ups in 3D ones have more use then combat only focus.

Navigation is so boring and barely matters because they are so grounded as casuals first video game it's boring. Experimentation varies by Indies compated to older eras. Repeat I will play something with a clunky camera if I can play a game with cool ideas then a refined games but boring ideas.

Re: 'Increasingly Selective Consumers' to Blame for Underperformance of Blades of Fire

SuntannedDuck2

Too many games, selective interest, preferences that vary in gamrs, id they even happen at all and appeal to us as audiences, good marketing. Not annoying audiences with stupid stuff.

Even then I am so retro or Indie selective (many disappoint me, odd ones get my money). Modern I vaguely hear about other then articles or odd ehsop searches but more retro Wikipedia/YT searches instead.

I barely heard of this game other then a 1 off moment article, not ads, its been out how long? I come across some 505 published games not many. So their perspective comes off as why should I buy your game even if it didn't interest me or hearing about it if your going to be a business crying by their own decisions of sales or wishy washy game design for wide appeal that is hit and miss. Control it to suit the game or a genre or whatever.

If its generic in gameplay, art, story, personality even why bother. If its good sure.

I think E33 is fine of ideas, not my thing but I see personality and QOL to it and those that understands its inspirations, audience and fair tweaks other games don't or do but differently.

There is a reason I buy games with a focus on gameplay, yiu can have any theme/setting, but I'd your gameplay movesets, level design use it is boring, no purchase.

Also wishy washy souls/hack n slash appeal, pick an audience.

If it offers both sure but it most likely doesn't, like me having a thought of different easy to hard mode exclusive puzzles, thats a lot of level design to make and no one will, thats why it'd a thought and not a reality, I want to see it but it's not practical, so same for scaling, animations, core mechanics, etc. pick a lane, is it the souls lane or the character action/hack n slash, action RPG, whichever lane.

Also Epic games store exclusive I mean that's also their problem right there. Don't blame the audiences for their choice to go for their higher cut benefits as a company. If they know most go to Steam. Having enough cake there publishers. XD

Re: Sony Invests in Elden Ring Publisher Bandai Namco, Signs Strategic Partnership

SuntannedDuck2

It's strategic but sigh. If it's for their IPs to happen sure, the more niche ones supported BN are willing to offer that Sony thinks they can't, by all means to as many platforms as possible those IPs, if its their other IPs BN can do it themselves, they don't really need the help.

For Sony departments, BN ones/parent, etc. though hmm. Whatever comes of them. Percentage in them many companies do, what happens next of books, shows, games, merch.

But I just want games as games not crossovers, not more books/tv/movies adaptations or vice versa. Games are so boring these days I want them separate but business doesn't work that way sigh.

Anime has been hit and miss. Manga varies. Content in them varies. Sometimes it's easier to get IPs want and give up.

If it helps niche manga/LN IPs sure (not like fan translations & waiting 10+ years to never for official means, not like much will change of official translation rates, which series, etc. I buy physical official when can), it won't as thats a bad strategy, but also more compelling if they did then the borng option.

Localise more sure, but which ones, what will be allowed or ignored, what reach or audience for easy money they aiming for? Sigh.

The speculation/business talk is fair but just makes us mad.

If for anime, games, partnerships between them sure but we won't see a good Ridge Racer or others at all any time soon.

I can look at many niche or 1 off Konami, Capcom, Sega, etc. iPs and go yep...Namco has tried Klonoa/Pacman World again so that was something.

More soulslikes, more anime/manga coverage, oh more anime/manga IP games that will be terrible or IPs I already didn't care about.

If its licenses for their streaming service even sure.... or whatever benefits Sony and their coverage of the anime industry many are not happy about as it is.

I don't even have a choice with licensors for physical my country's gave up so CR it is, not their garbage service. Otherwise physical manga not digital services locking them.

Their other anime/manga IPs outside that sure but most anime games aren't good or most IPs I like never get them as they don't have that appeal (or don't translate well to a game, which is fine).

Also I get some trends, or studios but even still I am so uninterested in modern gaming at this point, the only reason to read articles is to see what is happening in the world, not get excited over boring strategies.

Or retro.games with more compelling ideas we won't see happen in modern gaming get remastered, nor Indies (regardless of Indie skill or modern era design) too nostalgic and lack gameplay depth many that are inspirations do better, but besides their skill level. Besides the percentage of Indies that are good problem is I only see it in the adventure/puzzle game space, puzzle I enjoy, adventure I don't care for yet see and respect. Other genres or Indies efforts have disappointed.

Re: Reaction: Sony's PS5 Games Keep Getting Better After Launch, and Often for Free

SuntannedDuck2

To me them doing more with graphics tech to experiment is fine, doing updates/DLC with roguelike side content, chronology order, etc. are cool. From a dev stand point, not a player one.

Hated PS4/5 era IPs anyway. So free updates of side content, FPS boosts, & random ideas, is totally fine. Also 10+ year old never ending ideas/non definitive editions/media tie ins.

If they were wrapped up in better/new/side games. As I don't want to buy/play any of these. I haven't even touched them (not because of these, I already wasn't interested), just looked at them in trailers/people around me that have.

That's why I don't play them is their focus is just not appealing of core design. The experimenting they can do is fine, but in core design that sucks, also eh roguelikes/play chronologically either. I didn't bother with Haruhi anime, just TV broadcast order.

At least Yotei has more interesting SSD use. I still won't play it. Everything else is just generic. Time to use the console, sure it takes time, but even still. Rift Apart used it like a PS3 HDD did in 2009 again, but worse, pathetic. The rest are PS4 game design generic or graphics focused.

GT7 (better then Forza Motorsport 8/2023, but even still, both did not get me to care for a PS5/Xbox Series, family have the consoles, I still don't care about them) has PSVR2 support in a bad progression design, feels eh to play, eh AI, boring track choices and limited because of the time they take to make and barely much use of cars, its' better then many 3rd party garbage ones but it's still a disappointment, worse then GT Sport's bad design.

Rift Apart was eh with weak ideas, Blizar was cool, I never played that level, I gave up before I even touched it, I watched a pplaythrough, was still not impressed,

Space Marine 2 was fine (the only game I finished, the rest I 'played' part of).

Ride 5 if Ride 4 again then pass/WRC23 seems ok but that's for it's car builder, which could be pitifully used, but otherwise any others I'd have been interested in I have seen, flopped and don't make much difference.

So 9th gen is boring.

That's all I have played on PS5, why because the others I had interest in were on PS4, niche IPs, load times did not bother me, I've played better on older consoles with shorter load times and the PS4 I know is longer but I don't care I can wait around or play better.

So longer load time or less grass or other objects on screen I don't care for or frame rates didn't bother me and otherwise I haven't seen any gameplay design compelling games, just graphics enhanced PS4 game design I already didn't like games. So pass.

More for the handful of PS4 games I 'may' care for, Switch, Xbox One, 5-7th gen better ideas across all genres AAA/AA, etc. games, the level design, abilities, movesets, art direction, etc. Also reminded me how some did mirrors before Ray Tracing, did screens with pre done/live footage in racing games around some tracks, paint chipping, or other random attempts at stuff back then.

I'll play any genre, but the games have to have hooks, and these ones 1st/3rd party or Indie slop (some fair, many nostalgic, trend inspired badly/underskilled garbage). Don't.

Re: PlayStation to Skip Gamescom Show for the Sixth Year in a Row

SuntannedDuck2

I didn't expect Sony to have anything to show, they are taking their time, using their money for projects and only certain events/or messaging whenever they feel like it. I can see why.

Unless there is enough third parties to show off/aid in support with for this scale, the 1st parties are doing their thing anyway.

The western side are doing fine, the projects they dealt with are in the states they are, many 3rd parties or 1st party to show off at other events. The Asian ones at whichever State of Plays or TGS or others.

They want to balance their Asian partners business relationships and that is totally fine. The western ones unless anything to show why bother? They have their own ways to message as well too.

Indies are shown at other shows or when necessary with Sony's state of plays. So did they have much to show at Gamescom I don't think so.

Re: Sony's Zelda Movie Confirms Its Link and Zelda Actors

SuntannedDuck2

Well the actors seem fine, but who to be the villain, will it be original? Ganon? Vatti (from Four Swords)? Or any other villains over the years even if many versions of Ganon being interpreted. Besides of course the script having to have Link talk, we can't have staring or grunts as people won't like it even if it is key to the universe that Link doesn't people when the player is there but can speak and people respond to him in universe.

Will we have a Spirit Tracks or a Zelda Echoes of Wisdom format? Or are we just going to have them do whatever? Will there be Tetra or Sheik? Or we keeping it simple? The universe is so broad anything is possible.

it could be more original like Mario movie tried to put a mix of things per sub series (understandable why they did that for showing off the series to lead people to the many games) in there while focusing on it's core of Mario as an isekai like it always has been just we usually always see the games in that universe rather then the him in human form/world.

This is or isn't a One Room anime of 'fill in what you want to say but don't know what the characters say after'. But it could be comparable. Even if that is a perspective anime and was enjoyable for how weird it was.

Re: Sony's Zelda Movie Confirms Its Link and Zelda Actors

SuntannedDuck2

@Crimson_Ridley I always took it as (maybe Nintendo did intend that I don't know, besides that he is a self insert character) that he can talk we just can't hear him talk. He does talk in universe just not when we play as him (not as in a he talks without the player way) but as in all his staring, grunts and other noises of listening is still him talking as we do get responses from the characters as if Link spoke I think.

Re: Talking Point: What Do You Want from God of War Maker Sony Santa Monica Next?

SuntannedDuck2

Part 2:
I didn't buy into Nintendo for the games because they were kid friendly, even if they have used that to make interesting worlds, but it's because of the level design/movesets/gameplay, not tons of menus and story and subpar gameplay.

They may be a horror/survival game (Last of Us), platformers, hack n slash (God of War), Action Adventure/RPG Lite (Horizon), and many others. I could assume genres of, it doesn't change what the cores are, menus, story, basic gameplay movesets of the PS3 era but with different tone/appeal of story telling then the PS3 IPs. But it doesn't change much when the camera, the use of menus, use of movesets is still so similar and repetitive.

Even then playing Fracture or Psi Ops, PS3 and PS2, different feeling games, different movesets/abilities, goals. Both shooters. Many Indie platformers are weak in movesets, racing boring progression/license and physics focus so I play old ones.

Why are devs so copy paste and their own flare is so subtle I don't really care to play them. They need just that bit more for me to care about the gameplay or personality they are trying to offer here.

I mean I liked Uncharted for get this the pacing of the combat/puzzles, I didn't want them all to be Last of Us/cinematic following games. To me Uncharted, Getaway, Jet Li, 24 The Game, Infamous I guess, they all felt like they wanted to go that direction. I wouldn't put like Mark of Kri/Primal or others that much in there but I mean. They were more distinct then how PS4 era IPs are I find.

I mean as much as I didn't like Another Code being a 3rd person story driven game and think a point n click could still work or more so in the Another Code R/Wii entry then DS format. I would take those. The remake format was fine but lost many of it's puzzles even if for what it is, a decent game for it's story/ok puzzles once get the hang of them. But that's also the point, 1 of these games is a 3rd person over the shoulder story driven/puzzle game. Not ALL of them.

Or is it they went eh we gave up on the experiment approach when in some cases we still see reason in some genres or some gameplay/world ideas, you can have you messaging, but I didn't come to PlayStation to play adaptable to tv/movie IPs, I played them for gameplay, with story just 'being a thing if you want it' not the sole reason to play a game.

Xbox has variety but not as strong. Nintendo has variety that is strong just like all of them, annoying business practices.

Re: Talking Point: What Do You Want from God of War Maker Sony Santa Monica Next?

SuntannedDuck2

I picked something new but would be tied with:

"Give me God of War in a new mythology please" (but it better change the camera/gameplay I'm sick of this Norse era style, even God ZHand did it better in 2006 while GOW 2018/R are just Ryse Son of Rome and Hellblade, and I didn't care for either),

"I want the studio to revisit an old Sony franchise" (why not it's always interesting to see but knowing Sony they want new ones or existing to work)

and "Give me something completely new, please" (new is always nice to see, if they have to keep existing with GOW as it's so big of a worthy series sales wise sure but make sure you offer a new small or medium project along side it).

I went to Nintendo because even besides all the Mario sub series in different genres/universes I still could go to those or any of the niche/other IP that are different genres, worlds, characters, movesets.

Sure Sony's policies for some games made me go for a Switch for third parties but mostly 1st party genre niche games/gameplay variety. Other then Ghost of Yotei (not going to play but respect) had actually compelling ideas for gameplay for once, most others were too focused on story or bland linear/open world design. Spiderman was a fair story, step down gameplay wise from Sunset Overdrive's approach to an open world.

Last of Us/GOW are similar and put me off them, Ratchet is hit and miss. GT Sport/7 have to be live services due to car/track/music license costs or because Kaz wanted that format since GT3 (besides they change it up each entry but still), glad it took longer as I hate it and Sport was ok but even still 1 to 6 it is.

Sackboy is a Mario 3D World clone and an ok one. Astrobot has part original part nostaglia, the rest do what they can to be story driven/ok RPG Lites/Action Adventure games. I just didn't care at all.

Horizon I respect the story, don't the gameplay.

IF I can be more excited for Metroid, Fire Emblem, PIkmin (4 was hit and miss, I hated it but it had some good ideas, some bad core changes for padding), Rhythm Heaven Groove, Another Code, Famicom Detective Club and more or each Mario universe (as not a Mario fan but interested in the gameplay side of some of the games) character's getting their own games where Luigi, Peach, Toad, Yoshi, Wario, etc. all feel, play, have different level design or goals then why not? Along with other IPs I did buy for Switch 1 of their niche IPs, having their own genre, moveset, style, etc. of gameplay. Why not Sony?

Re: 'You Buy the Game and You Get the Whole Thing': Judas Dev Not About Live Service

SuntannedDuck2

Well we need solid story driven shooters to succeed. Not my anticipated but I respect this game, I want it to sell well. I may buy it. I have to get through other Bioshock games too. No idea if care for System Shock or others though.

But can it nail it? I hope so. Its a good business practice sure. News worthy sigh sure in this modern era.

Wait rogue like, pass. I hate modern trends. Devs can try whatever they want but AAA ones don't appeal to me any more then the 100s of Indie ones. It will put a fair spin on it sure, but eh. Respect it still.

E33 was ok, pretty whatever. Quality sure, ideas weak and ignore worthy gameplay.

I am buying trend long gone mechanically interesting 5th to 7th gen ones instead because the modern landscape is so boring or live services happen.

So I don't care if I call devs/pubs out I am sick of their garbage. I have played more depth on older gens. No nostalgia, quality. I hate their modern game design, their mentality, weak creativity, surface level fantasy/scifi or otherwise, grounded tonal garbage products.

All staff are weak and make modern slop so generic its weak lore, worlds, gameplay, they are so empty. SP and MP games. All I see is graphics that disappoint, ok art styles and weak gameplay 90% of the time. Stories vary.

But I also mention those I respect very very rarely.

Or think up better mechanics or modes then the live service slop or generic singleplayer ones as their themes/worlds/atmosphere and story aren't strong enough and the gameplay is boring/generic.

I have been happy with the few AA/AAA veteran games but no one seems to buy them thanks casuals or those too particular.

I can fund them but expectations are too high from devs/publishers too.

So I have given up bothering unless specific cases.

Even ones I knew would flop (detector for interesting projects flopping, so if I have interest in it it seems to flop, sigh)

Also seeing what shooters have done in the past mechanically that are 100 times more interesting as well.

Played Psi Ops, Fracture recently they are so good.

Still many more to buy, research, enjoy over modern era games struggling to succeed I wish would, or other slop.

Otherwise retro is great, better ideas then dull modern games mechanics, level design, personality, everything becausemodern design mentality sucks, cheap as no one cares about buying them but still quality games.

Re: EA to Kill Another PS4 Game's Online Servers

SuntannedDuck2

@Pat_trick at least it is offline and not online deep design. But yeah the others may suffer that.

Disks will work. It not being digital delisted from accounts.

Car or music licensing is a challenge but if it's online and its broken or no one is playing online why bother.

But otherwise LAN or fan servers but that won't happen.

Otherwise got to keep up the messaging/memes too.

Re: EA to Kill Another PS4 Game's Online Servers

SuntannedDuck2

Got PS3 version, already played it offline as my wifi chip sucks so I cable hook up my controllers.

2015 though hmm. Or Heat/Payback. I do wonder. I got them cheap physical, but digital I haven't known whether to bother.

Also not that big in NFS, or if were, the older games (circuit or points to point, Undercover was alright, Carbon was good, not started the others much yet, 2015 was ok.....) not this modern era.

Got like half the series in my collection.

Car licenses/delisting too? Hmm.

Also I preferred Hot Pursuit 2010 Wii, not 7th/Remastered. The most boring game played and yes I do own the Burnout games and would rather play them instead. Yes I do have weird game design preferences. XD I enjoy many Wii/PSP/PS2 versions unique or ports over boring HD versions mechanics, level design and other nonsense of gameplay substance lacking.

The Run was a lot of fun, played everything I could in that HD one. Not tried Wii/3DS version yet.

I will probably enjoy Hot Pursuit 1 and 2 OG, and try both versions. NFS 2 PS1 was alright for ehat I could get out of it woth my average skill compared to other PS1 games.

MW 2005 not really interested in. 2012 seemed ok m, started it thats it.

Shift 1, The Run, Hot Pursuit 2010 Wii, Nitro DS/Wii, Underground Rivals PSP are my go to NFS games so far.

Prostreet I have preferred on PSP/DS (like TOCA PSP/DS were enjoyable of their additions or differences to the console versions) then my PS3 copy. So that's something.

Shift 2/Project Cars 3 (similar design even if different series, and no I am not a PC1 and 2 fan, they are fine games but PC3 was Shift 2 but worse game design, had moments but eh) were bad.

Wreckfest (no upgrade run as 1st playthtough)/Shift 1 I left unfinished, beat half the games, why should I you only need 40% of the game to see the end events. Eh design.

Re: Hands On: Chronological Mode Is a Fascinating Way to Play The Last of Us 2 Again

SuntannedDuck2

Fair idea, but also who cares. Orders can make a difference but it's also too late.

I mean I appreciate different chapter or TV show episode order type stuff.

I appreciate the experiments, but its too late to add them. Offer news. Anything.

Its not that exciting, people have played it and made up their mind of differentelements about the game. I myself don't care for the IP but respect the idea.

Sure Rift Apart or others had these extra elements, sure they hit news, sure they are minor looks stuff but thats it, hardly noteworthy, but there isn't much here to care about.

They should have added them years ago, not now.

Re: Sony Santa Monica's Next Big Thing Not a New IP But May 'Feel Like One'

SuntannedDuck2

So it's boring direction for the series then?

I actually want a new IP instead I am so uninterested at this point.

I mean we have Kinecta on PS+, what else would they make? More Marvel nonsense. With sub par gameplay and ok visuals/story. Pass. Better use of their talent than that.

Sony wants money, so that won't happen its too niche or WipEout like audience and thats too low of sales. I would love one as I am interested in Kinecta but even still.

Whatever thr case of external development?

Otherwise a spin off, split of characters. Sigh. It's a Lost Legacy style project but for God of War isn't it. Sigh pass.

Unless it's distinct enough sure but I doubt it.

If the roguelike mode was an experiment sure, the staff deserved to do something different, if its an ARPG or isometric camera with dull depth (even Darksiders Genesis was decent and more appealing then generic ARPGs) GOW pass.

Metroidvania GOW pass. Any current trends pass (i am ok with trends the problem is many have been so bad I refuse to support them).

More of the same bad camera angle/bad gameplay, but new mythology (mythology change good, rest pass).

Ok pass.

Changing it up is fine but what modern direction would they take it or is it more behind the shoulder nonsense woth limited ideas, but different mythology if so pass. New mythology great, same garbage gameplay/camera angle pass.

Re: 'It's Not About Checking Off a Map, It's About Engaging with What Excites You': Ghost of Yotei PS5 Gameplay Stuns

SuntannedDuck2

Part 2:
Even the young/old idea and use of hardware to me is cool. I wish Rift Apart attempted something as good as that in it's own way as I found it's use of PS5 a bit underwhelming even compared to the PS3 attempt.

But some of us do pay attention or have a logical understanding even without seeing the code or sitting in meetings because we pay attention and everyone else just looks at what they see, the basic stuff, but don't really understand what has changed unless it's a completely different setting/world, characters or tone I guess.

They just go, oh it's another game, & don't understand what they changed. If they are new to gaming sure, if they aren't but don't go deep sure, but people that can tell, can tell.

I think it had dramatic enough changes. If I never played the first one or don't care for Sony 1st party these days but still pay attention to the details they offer, how are people missing the point?

To me in BOTW the use of items was fun, the world itself was boring. But I was more into the shrines, the chests with generic items was boring, but the act of getting to them was more fun. Same with any collectathon platformer, if the abilities were fun to acquire it, I'm happy. The puzzle of level design or puzzles in general were the fun part to me.

Re: 'It's Not About Checking Off a Map, It's About Engaging with What Excites You': Ghost of Yotei PS5 Gameplay Stuns

SuntannedDuck2

@Oram77 agreed, always best to wait, to me the new direction looks cool but who knows it could be more tedious or not in need of changing. Some can give an illusion then an actual change to things, it does happen. But we won't know till people start playing and go yeah the old format was better or oh it's close but it just needs a few tweaks. Who knows till it releases or they show more.

I haven't even played Tsushima and to me I was like oh these are some cool ideas/changes while talking to a fan of it that is interested in the game, so I got my confirmation of how the first game was and new changes. I knew bits and pieces about the stances for combat or enough of how the game functioned from a player, and if I can tell how the new direction is or even hardware use and never played it, I think many others are just baiting or don't look deep enough at major changes or refinements.

Even then the use of yellow then red, or other visual details is obvious, do people just go oh another Japanese setting Samurai game (or too many on the market) when Sucker Punch clearly shows they wanted to change things up.

But people can't tell between finer details in the more rocks/grass, how they use the trees compared to Assassin's Creed Shadows world design (even playing Valkyrie Elysium PS4 compared to PS5 I saw less grass/objects or enemies or otherwise, or the frame rate or other details, I have no interest in PS5 and can tell the differences in PS5 versus PS4 or whatever devs are going for with objects in the environment, more characters in regions, particle effects, the literal fog covering the mountain, was easy to see, on PS4 it would be very thick or we wouldn't even see vistas/valleys or other things as much, if people are that dumb, they need to pick up on the signs devs are showcasing.

I picked up on these details myself or from others.

If players are that stupid and can't tell what most modern games differ in then they are missing the point or need more glaring in their face to tell the differences that's just sad).

I'm a gameplay type and still pay attention to what visual tricks are offered, technology or just a creative decision, but I don't expect everyone to know Spyro 1 had level of design and had 2 versions of a level to achieve that trick and people used the swimming in the air glitch to show it off besides the Cliff Town glide (among others). Or any other random things devs have done over the years 2D/3D, etc., it helps and gives context, but not everyone is going to do that.

But I can name many shooters, racing, platformers and more based on their mechanics as reasons I want to buy them, not just oh it's a trend move on or oh it's said setting.

Re: Stolen PS1 WipEout Games Axed from the Xbox Store

SuntannedDuck2

Not surprising, whos going to tell them that Redout and others exist on Xbox?

Otherwise yeah even when seeing emulations of games on Windows Phone I was surprised those even got past at all.

But nowadays yeah, not surprised this won't get past.

Dev mode sure I can see why people would with emulation that way, but on store front, yeah nah, not surprised they got onto it.

Then again with how trends are these days, not surprised eventually it would just get to the point of going nope just offer the games on here even though licensing is for a reason.

I was annoyed by WipEout Rush but I mean we got HD/Fury/2048, it's not like Sony didn't try.

That and we have alternatives by AAs or Indies. It may not be exact, but it's good enough and the anti-grav space is doing well.

I'd say better then the sim/arcade space that is just embarrassing its' self.

Re: 'We're Just Getting Started': Sony Marks 15 Years of PS Plus with Future Pledge

SuntannedDuck2

To me it came off as 'trying to be a celebration' but felt more like an advertisement and of games I already don't care about. XD

Also the PS4 announcement E3 numbers counting down showing the IPs up to that point or other moments are probably more memorable.

Even the Micheal or other ads are more memorable then other ads or celebrations. XD They don't even have to same IPs, just better show them in interesting ways not 'look at the games on the service'. I didn't play them, it means nothing to me and even if I did I'd be like 'oh yeah, they were offered on the service, moving on'.

I know it's got cloud storage, it's got betas, it's got even stupid things like rest mode updating of all stupid things to put behind a pay wall. XD Among other stuff.

Besides the PS Now/PS+ rebranding or expansion.

I'm only buying the Premium/Deluxe tier games, not subbing to the service for them. So to me the service 'makes sense' but I also don't care.

Even then GT/Forza's anniversaries were the worst games in the series, so you bet I'm not very gaming anniversary happy many times when they offer it at the worst times with the worst products let alone how they celebrate them.

I don't expect going all out or anything but even still. Many are just a joke and don't give me much of a feeling at all of respect or celebration more disappointment. If they do barely celebrate, that's fine, if they are going to make a big deal out of it then I do think they need to make it count with something.

Re: 'It's Not About Checking Off a Map, It's About Engaging with What Excites You': Ghost of Yotei PS5 Gameplay Stuns

SuntannedDuck2

@Nem Those are the things that put me off open worlds too, to me the young/old and the cards to change things up (even having directions to lead the story in then just 1 result) may solve that if utilised well but we will see. It could be contexualise or an illusion of change. That can happen.

Otherwise yeah if it's just skill trees, boring use of stats RPGs or open worlds have been doing for years now, outposts with not a lot changing them up and dots to key areas and boring gameplay basic side missions then yeah pass. It depends HOW they use them. It is a formula for a reason as some see it work or it's a trend to follow but to me past trends had great gameplay ideas and others in the modern era I find haven't been as appealing as much but that's just my view from how shooters/racing/platformers did things AAA or B grade versus nowadays Indies/AAA/AA all of them I find elements being pretty boring but others may find what they are looking for.

But I was into Sunset Overdrive, Gravity Rush or Infamous Second Son ways of doing things anyway. Not most other open worlds that had more impact many follow. So I am out of the loop/not the target audience/don't fully understand either.

Re: 'It's Not About Checking Off a Map, It's About Engaging with What Excites You': Ghost of Yotei PS5 Gameplay Stuns

SuntannedDuck2

@darylb24 To me the structure of the gameplay is more dramatically different (I don't have Tsushima context as I didn't play it but when I talked to someone who had it made sense or maybe gives enough illusion of change, will have to see) makes Ratchet Rift Apart using the SSD being overly scripted look weak.

As a Ratchet fan I was disappointed. It did nothing interesting at all. It was an ok return to the 2007 to 2013 Tools and Nexus storyline (and another to be continued excuse) but felt did nothing. Tools had it's fair moments of new ideas, Ratchet 2 & 3 ideas, Crack in Time wasn't open world (wouldn't have wanted) but expanded ideas from typical formula, then everything else was just Tools base/refined, pass. Nexus I give a pass, short, had spin off games of multiplayer Sony wanted, but good with few ideas/reusing old ideas in a short game.

2016 eh it's a remake with good/bad ideas. Rift Apart I don't give a pass for that use of old formula regardless of a return, weak. Waiting & formula milking/not a lot to it, pass. If dropped Future Saga storyline/game direction sure. But nope.

While others like a Banjo Nuts and Bolts or others can be too far yet fans love Crack in Time (rare cases like that and many hate the not same staff/games they prefer of PS2 era that Size Matters/Secret Agent Clank I think were fair for of ideas,, different staff, I was fine with that) and even if not from gameplay and more story, I can see why.

But I am a gameplay type more so.

To me Rift Apart's new ideas were ok but not great and the ones it was trying to keep from Tools were there and Crack in Time's returning ideas were weak as ever. Let alone 2 character dynamic that I can understand in a Secret Agent Clank/Assassin's Creed Shadows can be hit/miss, but in Rift Apart it added nothing but story. But gameplay wise added nothing, oh hammer for a few things, no jet boots/Clank differences, weapons unique to the dimension. Nope.

Blizar was the only interesting planet that impressed me, the Nefarious City one was just a small region, I have seen cut off areas in games before with illusionary backgrounds, it was pathetically badly used and scripted, also no dynamic boss battle jumping of rifts why? Crack In Time had 3 of those moments, not as frantic of grinding rails type stuff sure, Crack in Time's were more simple, but that's expected on PS3 what they were trying to do, with PS5 and yeah sure not as much time with the console, but even still.

I am not the Tsushima/other open whatevers target audience either (I prefer Sunset Overdrive or Gravity Rush or Infamous Second Son more in their gameplay uses, not open world interested type at all) so me being impressed over this game when Crack in Time did it's execution of ideas (Biomutant/Zelda young & adult dynamics their way) in 2009 of skyboxes, story telling and gameplay uses of it & Rift Apart poorly does something even a PS3 did better is why I think Rift Apart is bad gameplay wise & story was fine but just wow we already did Ratchet/Clank development, lets do alternative Ratchet 1/2016, it didn't make me care.

Did we have to wait far in the console life cycle for games to do interesting things, sure but even still.

Graphics wise sure, but substance/context Rift Apart was so bad I gave up on it, watched lets play by Useless podcast Ratchet 2 & 3 devs, still hate.

Re: 'It's Not About Checking Off a Map, It's About Engaging with What Excites You': Ghost of Yotei PS5 Gameplay Stuns

SuntannedDuck2

I fully respect that. The cards or the young/old switch immediately made me excited. I'm not the target audience but I respect those ideas so much. The formula is so boring at this point ideas like these make me go wow. I am glad they stepped up and did something with it. They spent their time wisely, even if it doesn't work I still respect it then just 'this universe but that', 'make us money following this trend and spin off nothing of worth' and odd refinements that are good or average but really don't do a lot.

Using a trend wisely is important. I have been more interested in shooters with mechanics of PS3/360 era or platformers of 5th gen, racing sims/arcade ones of 6th gen then I have any open worlds, roguelikes, metroidvanias or any of the modern trends. Why? Because gameplay design ideas were better and many nowadays are just so focused on characters and worlds but the level designs, personality and movesets are so copy paste boring. Make a book/movie/visual novel instead. Not a gameplay lacking game with boring movement mechanics, lacking modes, too much focus on your world/culture and the style/art or dialogue. I don't even care about in Indies not just AAA/AA, if it's not even fun to explore, do combat, puzzles if it has any and so on. That's why I hate modern games. They are bland and boring. I don't want a platformer to be an open world small scale, I want it to be a game about movement mechanics. To have to even say that is just stupid how dumb game developers are for what illusion they offer and the game sucks because of it. I want quality design not illusionary garbage, no matter how underskilled Indies or high budget and whatever publisher demands/coordination AAA. It reflects and the marketing I ignore, the gameplay I focus on and the rest is garbage illusionary nonsense.

This game I respect heavily for what it's combining. It is cinematic, but also smartly designed of personality/gameplay and that's my point.

Justifying emotional moments, not forcing them or me or tropes following a checklist I don't care about anyway.

Pacing, level design, mechanics, they matter not just visuals and artstyles, I don't want style. I want substance and they gave it substance. About time. I don't want reviews about production value if it's about graphically, dialogue/voice acting and other fluff. I want gameplay substance, personality that is meaningful in menus, I hate too many but if it's well contextualised I will be happy. Most times I'm not and it's too many menus, too many boxes and lazy design or confusing navigation with the lazy boxes that aren't helpful of minimalism/simplicity because I'm still lost.

Re: Poll: Are You Sold on Ghost of Yotei?

SuntannedDuck2

Part 2:
Outposts & some details are pretty eh of open world design I don't like (Sunset Overdrive tower defence or it & Gravity Rush/Infamous Second Son side missions, maybe if more engaging outposts sure but they are pretty generic).

Some parts are pretty whatever but the fair ideas are still an improvement or dramatic to me to be impressed even if some aspects are pretty boring, formulaic that I already don't like.

The setting/themes don't interest me but they have utilised them well enough here while making a different enough game I think. I am treating it as a game, and what it's trying to be. It's trying to be cinematic, I don't care for that but it achieves it.

I don't care for the open world formula, in this way, but it does enough of what it needs to I guess.

I'm thinking the same way I would Banjo Nuts and Bolts or something. A weird use of an IP, but dramatically good if you don't look at it from a style/characters and other things people look at way. I like dramatic changes, I don't care about style I do substance. Gameplay. So if an IP has the same characters but is a spin off I will welcome the spin off doing different things not recycling and people being too attached to 1 approach and adding more when the universe can do so much why limit it. It's why I find games boring, all the corporate and all the boring design directions.

This isn't a genre change but I'm making that comparison for a reason here to make a point. It gives me that sort of impression while not being a genre change. It's expanding in ways that I think make sense. Not just for marketing either and they end up an illusion. At least from how it seems so far. To lower the hype and think reasonable about it.

Re: Poll: Are You Sold on Ghost of Yotei?

SuntannedDuck2

I am not the audience for it but mad respect to Sucker Punch! The cards a choose your own adventure style/different things per what a character is involved with of connections. The open endedness. Young/adult cool use of SSD. This is a sequel not a DLC, the features/ideas feels like one.

The finer details. It could be refinements but I do see this as a big dramatic change. I didn't play 1st game but I still without all that context see a lot interesting here.

IF I can be wowed by a game that I don't care for, that says a lot when they approach it in interesting ways you can tell they spent time thinking about very carefully. This is many years spent well.

Especially gameplay that impressed me (I get bored of bad use of trends/formulas, don't refine well or dramatically change them enough because no one wants to be a trend setter/try harder, just be lazy/familiar.

Even if some aspects could be bad, but they tried/I still respect the effort), & maybe more of the same in personality but the finer details are amazing.

Also menus have personality, not just boxes, one with the characters on it in that showcase, looked so good of art, recognise characters, & smart context. Love it. I'm not one for characters/human element nonsense but I do respect it here. It's smart design for that menu.

The gameplay ideas are so good, even the back and forth young and old, feels like a Zelda type idea or what RATCHET Rift Apart could have done, not this scripted garbage that's not even impressive, a PS3 in 2009 could do it. Other then Blizar the game was complete rift mechanic useless. Biomutant seemed to want to do similar enough of story telling but didn't.

Spyro/others have had LOD 2 versions idea since PS1 or other 3D elements, it's insane how games have been doing that but yeah Ratchet 2009 did multiple regions, different skyboxes/even Minecraft adventure maps did teleporting or blocks giving the illusion for locations smartly.

So Sucker Punch going lets just offer young & old & the right details to offer illusion & loading of the regions in their context. It's like a old/new graphics remasters but gameplay/story beneficial. Especially if dialogue/contexts in gameplay are well utilised.

Gives me Zelda Link to the Past or other games 2 worlds dynamics. I can make comparisons but that would be underselling it. It's Sucker Punch's own take/improvement is my point.

I also think ranged/melee weapons/animations fit. I thought they were a bit slow (not bad thing) but the finer details are good.

I think back/forth may make you miss details but I like the idea, it's console/SSD use I have been wanting since the console 2020 or older. Yay! Thank you Sucker Punch.

That & it is still thematically/contextually smartly designed. But they always have done their own thing, close enough to other games sure, but the ideas they pick are strong/original still.

Many others are too much clones/too strict of trend following. Sucker Punch always makes their identity stick out.

The context, the personality, is amazing. It's the type of ideas and thinking I respect, they actually took time, thought about every fine detail of gameplay or artwork in menus and so on. I have so much respect for them.

Again I am not the target audience, I don't care for a PS5, but this is the first game that made me go wow from any dev in a while.

The games I don't want to play but respect is very thin, this one is that or higher or me of respect.

Re: May 2025 USA Sales: PS5 the Only Console with Growth as Xbox Price Hike Proves Costly

SuntannedDuck2

Well with digital libraries and default console or games that appeal to people, sure why not....... then Xbox's bad marketing, third party formula games why would I care for an Xbox or to play their boring games, ok Impulse Triggers on the controller that few games support and otherwise just a fair besides PC device to have?

Hi Fi Rush was fine, South of Midnight was fine and Forza Motorsport I WANTED to be good but was so bad I refuse to support it. I doubt an offline update will happen for it either. Let alone GT7 like GT Sport did either.

Other then for me to put CDs in something more modern then a PS3/360 with an Xbox One/Series eshop app or to listen to music and ignore Spotify to use what I WANT.

To me the Xbox is just an ok device to have for some things, but not a lot that exciting. It's storefront has more apps then PS?Nintendo so that's nice but yeah that or back compat isn't enough for people, only certain audiences.

I like the console competition but yeah if Xbox is just a third party fully I'll be sad. I think the console helps, Sony can be particular and while I don't like what they do at all currently it will get worse.

While the PS5 is just a boring console, with boring ideas, ok controller, bad OS and games that are just PS4 formula games i hated with more graphics focus, yeah nah pass.

I already hated the PS4 gen, the OS design is great, the game library is bad.