Comments 858

Re: PS5, PS4's Gran Turismo 7 Continues to Get Better and Better

SuntannedDuck2

@Brockybrock Enjoy it more power to you. To me the cars don't excite me, the systems don't and I just can't.

To me physics and progression matter to me or else I don't pick up a racing game. Polyphony won't change it any time soon.

I'll pick it up when it's cheaper/closer to it's offline period to give it a go like I did GT Sport. But I know I'll still hate it. I have someone that owns it on PS5 so I'll pick up the PS4 copy but I hated it during reviews, I hated playing it with the person who played the PS5 version and I had a brief go of it and any new updates since haven't convinced me.

I had a better time with GT Sport and even then I don't like it either but it's progression annoyed me less so I did want to play it still and I did even up to it's 1.69 offline patch.

The AI only had certain league events that for me are unplayable of cheating especially the F1 or any other one make/one car type events the AI are way too high of difficulty. That and I prefer standing starts of old games to running starts (forget the term). But the rest of the driving missions, league, circuit experience and licenses were better from what I remember since my gaps of playing it on and off. Some were tough but passable.

But the content handling seemed better.

Re: Poll: Are You Happy with Your PS Plus Essential Games for April 2024?

SuntannedDuck2

Skull is probably fair. I don't know anything about it but probably really good and I just don't know any better.

Minecraft Legends is not bad but not great. I'd rather play a Pikmin clone from old consoles or other strategy games I think Legends lacks depth and it being Minecraft doesn't help. I thought Dungeons was pretty weak and as a Minecraft player that's modded it for 10 years sure I'll give other things a try even eh spinoffs even though I would try more gem shovelware more so. I just think it's lacking. Then again I hated Pikmin 4's changes to be more mainstream generic and boring in game design besides the few things I liked about it of Ice Pikmin and Oatchi WHEN he was a captain/Pikmin expanded, the upgrades are eh, the night levels were good but lacking depth in areas, not the character creator even from the trailer it was pointless, eh gyro ruined when 1-3 Wii and I assume the Joycon based 3 Deluxe isn't as great as a pointer is still fair then 4's garbage gyro and the 5 days Oatchi beginning of the game no swimming is stupid. The rest is passable for Pikmin but still wasn't fun so.....

Aveum flopped when to me I was like thank you a story driven fantasy shooter. The world nope. Me ok you want Indie/AAA military games fine. The few SWAT ones I've seen seem fine but I'm looking for something different and Bright Memory Infinite while good is 1 game. Like Titanfall 2 is good but since I haven't cared for a single modern AAA shooter because they are all open worlds, live service or multiplayer. Can I not get a decent linear one to succeed then some formulaic games. Yes it's old design but at least it isn't big, filler and eh gameplay ideas that I don't want to buy. I buy old shooters these days. Indies may have it but I'm not buying Doom old school clones I don't care for them even if great games.

I'm still seeking out any of the trend period of 7th gen shooters (not because I think they are good either even platformers or racing games from 5-6th gen are better then these trending eh shooters) for their 1 key mechanic as marketable and being the only cool thing about them or memorable, eh story and eh cover based systems for third person shooters and whatever got of first person shooters besides the 5-6th gen games picked up.

Because we have just repetitive games themes and gameplay and I'm at this point current gen abandoning the shooter genre. Sure Tiny Tina/Outriders are fine but even then I want something else.

If Judas fails or Bioshock 4 then I just have a point proved about Judas in the veteran devs that want to keep going with an IP they love (just without the licensing) and the world goes nope to it. I get Calisto may have done stuff a certain way then Dead Space remake's appeal or heck it's name/branding as also a factor for people as simple as that can be of a reason too besides the polish or ideas presented but even still.

I don't care for the character/loot in Aveum but still doesn't mean I don't want a game to try something different theming wise even if baby steps of well yeah a looting system and more 'modern' but the theming baby steps is enough for me and we can't even have that.

Like Doom or alternate history like Wolfenstein we need more going on with some linear/semi shooters and different themes or not formuliac/trending gameplay something different.

Re: Poll: What Review Score Would You Give Rise of the Ronin?

SuntannedDuck2

While I'm not playing it. I am hearing/seeing some cool ideas I didn't expect in it besides it being yes yes a trendy game with a lot of common open world aspects to it.

Combat seems fine for a Team Ninja game, some areas of ranged seem off but they usually did melee well and do by the looks of it.

The story seems fine enough and unlike Infamous Second Son you can get a sense of both sides then the restrictive 1 side logic it has of good and bad points.

I'd probably say a 7 or 8/10, if I was playing I'd probably give it less as well the common open world elements it takes from aren't for me so it would be lower hence why I'm not playing it not due to my score I just know I wouldn't enjoy it.

I don't align with the Souls/Zelda open world audience or the Ubisoft formula audience so to me I'm in neither camp if there even is at all any. I care about gameplay so atmosphere and other social nonsense matters not to me. I care for graphics techniques but with how eh many of them are these days it's keep up not excitement for them. I don't trust reviewers either. But even my more minigame (even then I hate platformers trying to be too Banjo/Mario 64 quest/minigame hub like, they are just platformer open worlds they aren't that much better and characters don't sell me on the games gameplay does) or particular moveset appeal of the few open worlds I do like I wouldn't try to judge the game that way as it's a bit unfair but again that's why I'm not playing it. It doesn't have aspects I'd like of quests or the loot system or other things.

I think the stats and skill tree levels has some interesting ideas but I hate skill trees in any game. Some moves or some pacing and another menu to me just annoys me and how continuous they are and not making me satisfied with the handling of them just annoys me with them I'm sick to death of skill trees more than I am QTEs developers GET RID OF THEM. I do find some other parts like the curfew NPCs to be a nice touch. I find the perks to be fair I guess. The bonds seem interestingly used which to me was kind of like Infamous Second Son when you complete an area.

The rewards from bonds seem fair.

The lack of the brother/sister for select missions or any missions in a more engaging way besides stats to approach situations (too far I assume to attempt in a game?) seems unfortunate but I know what they were going for it just seemed a bit lacking to me I prefer either character to be usable in some way for story/gameplay not just a character swap. As much as I don't care for dialogue but still pay attention I'd at least like something engaging to go on there not just charisma stats or standard conversations.

I think the dogs having a use then just oh it's petting them. I appreciate for they are used in the game. Games need to do that more. I like pets sure but I like my gameplay depth not some simple thing for some people into being emotional over pets. It's why I won't play Stray. It's a fine game but I don't go oh it's a cat, I want platformer movesets with my characters (cough I can go back to the N64/PS1, etc. and have more fun because more thought put into them not just oh a cute character or kid friendly they could fit but seems devs are too pathetic to see what they had there because character appeal over gameplay I'm disappointed in the industry. It takes some devs to pull a Mutant Zero or Beyond Good and Evil (as much as I have seen or can assume) or a Beastars in anime terms, Biomutant didn't even do great with it's characters they are basic as ever to control it saddens me) animals or human then I care about some grounded realistic in a sense cat in any world. I hate the oh Stray, Ancestors and more focus of real animals. Ancestors I can respect more because of what it's going for but Stray nope.

Even Biomutant has less animal abilities for it's anthropomorphic animals they feel like animal skinned human characters they are pathetic to control what wasted potential and the only exciting part was the gas immunity, yet an N64 platformer has more animal ability depth. This is why I hate modern gaming being so lacking of depth if early 3D games had better ideas and still do over modern ones with boring character movesets.

This is why I hate music with lyrics, is the lyrics can have a fair message but the messages are either eh or really fair but the sounds are so generic backing noise when I WANT more interesting structure and patterns for the sounds not some whatever people singing and not even blending well with the sounds but just making it sound so eh because even at 300+ BPM let alone suit softer moments then intense ones they can't alter the voices we HAVE to hear people unless it's altered on purpose. If a person's voice is a valid instrument it needs to be altered I don't care if I can barely hear them I don't want to hear them.

With games they are getting more and more grounded and more and more boring because of it.

Re: Poll: Are You Playing the Stellar Blade Demo?

SuntannedDuck2

@Nightcrawler71 no with this game you just dash in and out any generic hits woll do besides the face buttons attackd. You don't need to memtoise them I know I play many of these games. It isn't the type to require a move to get past enemies you just use whatever and still win.

God of War (even if old was a like Stellar Blade kind to changed with 2018+), Uncharted, Spiderman all had combos. I'd you have played mostly souls, EPGs or whatever then sure but just saying some action adventure games have had them, even platformers gens ago did.

But just becythis game is very action game audience hack ns lash like me I get by and suck but still enjoy the genre even if came into it late.

Either era has combos you don't need to remember them. Just press the generic attacks and side ones that's it. It's easy. Don't look at a combo list and think you have them required . They are optional. They aren't like that dedicated anymore. Many are easy and flexible to many players.

Fighting games yes you do need to memorise them, character action hack n slash that this is you don't need to memorise them not in years has that been the case basic and other special attacks you can do the whole game and still win. Besides the movement is so slow as it is it threw me off.

You can get by with the abilities on the right side of the screen in Stellar Blade or just dodge and mash I'd you want even if the flexibility of veterans will use the combos it's called offering enough for both easy and higher skill level audiences. It isn't a tough to master only kind of game.

If need be people can used the ombos. You most dash in and out and hit I'd not sheidlsed. Dodge a bit or keep your distance.

I can't even memorise enough combos. I just get by with a few key ones in other games and still win.

I know as I hate souls games and the movement speed and animations matter to me in trailers/demos. I have to be picky due to the cult following of the Souls in AA games push and it annoys me so I go back a few gens to find ones like this besides the few that have been out besides a big name DMC/Bayonetta, God of War being for a different audience now and Wanted Dead/Valkyrie Elysium or Atlas Fallen as the only few besides Stellar Blade to pop up or well Nier. Action RPG or hub based then linear of some of them too but these depth or easy to ignore all that combat.

I knew when looking at footage if I didn't what to play this or not and the feel versus the genre of audience it appeals to made me confused.

I'd say give it another go. If not that's totally fine.

I am underwhelmed with it so don't think it's me saying oh believe in the hype. I am the target audience and was disappointed.

Re: Poll: Are You Playing the Stellar Blade Demo?

SuntannedDuck2

The Nier inspiration is there and mobile to this like Grandblue Fantasy Relink. I'll give Shift Up credit it's a fair game.

The thing is the balance mechanic while good, the fall damage eh take or leave, the world is nice, the dialogue/voicing is fair. Ghe pole/bat spinning mechanics are fair of they even matter to get around more than the demo.

The keypads are fair. The loot and abilities/loot is fine.

My problem is the animations for the attacks are alright but the movement is so slow even probably then DMC5 the animations are fair movement is Souls slow. I'm sorry but did Shift Up miss the details of Nier or others in this hack n lash RPG kind of feel? Or was it just the world inspiration but Souls movement? If so I'm not buying it. But I think it's just Nier inspiration but they over did the feel too much where Platinum is consistent in their games. Nier, Babylon, Bayonetta, etc.

Even PN03 for tank controls as it was and heavy it made sense. This doesn't as much of feel to me.

I go back to old games a lot and to me many are next gen why because of touches and details left behind. I could go on and lost them but I won't even if difficulty tuning, AI adapting, dynamic moments and other factors as a little of that.

Granted Shift Up I will be fair but even AAA annoy me with so many missing touches of scripted perfection garbage and lacking details from PS1-3 that I laugh going ah yeah can't have that detail that is realistic or next gen nowadays of it returned and done well.

But the movement being slow was why I went hmm it's Souls slow then other character action game slows like DMC5 felt for me compared to Bayonetta 3 or DMC reboot or Valkyrie Elysium. Wanted Dead was a third person shooter and hack n slash like Devils Third so it doesn't count.

Bayonetta is fast but good flexible. Nier had the slow animations at times for certain weapons but fast movement to run around.

This just annoyed me and like Darksiders 3 being souls Meteoidvanias when 1&2 were for a character action/hack n slash audience yeah no. Its like that sort of.

This is a game for action game fans but doesn't feel right.

It's like with Uncharted I think the slow grounded movement for Nate is a bit much. It kind of makes sense but feels awkward and with no armour even less sense then other games to justify that or carrying an object or something you know as that to the weight would make sense in feeling and movement speed.

In a SciFi game with a special suit you aren't wearing armour like a Souls game. So why is it so heavy.

Heck rid very jelly like I guess or just very particular I don't know.

I mean I don't think that far into realism but even the suits I'm like they are holding the chest in place right not movement on the character wait what? So they are flexible it just seems weird to me. It's a minor detail but I mean fixed in place movement for a body of arms/legs or head to move around sure but something not wanting to but can in a suit seems odd to me.

Even Spyro is so heavy in the jumps or movement for the modern engines and modern design it annoys me on my mature or kids games.

The movement speed versus the dodges and the dodges work well. But the pacing would stop me from a purchase.

If like a racing game I hate the handling, physics and more I wouldn't buy the game the characters or cars aren't enough if the tracks suck and the movement sucks. That's how similar I'd out that. Gameplay matters not oh the pretty world and great characters.

The gameplay.

So same here. I would buy it as a fan of the genre and the RPG elements don't bother me as much as other games but the movement is so frustrating of the whole game I wouldn't buy it.

To me Bayonetta 3 sucked for the awful Astral Chain continuation mechanic and DMC5 3 characters on a few sticks and things. It's awful. Bayonetta Origins did it more fairly where 3 didn't. Besides the eh skill trees then an item/ability shop. Another menu to method to access differently and eh skills anyway.

They just don't have what Valkyrie Elysium's Solei or Platinum has with their action games feel and polish and I don't expect them to they haven't done this before.

Same with Rose of the Ronin a Team Ninja open world they have done some cool quality of life/mechanics and a fair open world for I think their first besides the souls games and we'll fighting, warriors or Ninja Gaiden games of their past they are used to.

Why so heavy and grounded is all I'm questioningm

I haven't played Total Overdose but heck even that PS2 era budget GTA/Saints Row clone with wall walking and flips and this and that. There is a reason I like games with more flexible movement, silly or not and to be floty.

But many Max Payne style games air shooting slow mo or other melee action games feel better or have more fair movesets.

The more grounded games get the more I want to not buy games from developers.

SciFi there should be no excuses for things to feel that annoying or be that oh third person prompt for a chest/other items syndrome.

I always like how I find games I like of Pikmin 4, this and Bayonetta 3 and to me it's either the movement or its the garbage trending skill trees and other crap that didn't need to be in the formula.

It's a good game but as someone hyped for it and as someone who doesn't put big games as my game of the year I put smaller or AA because that's all I play and actually like of genres and ideas of mechanics in games.

Yeah to me this was underwhelming.

They went too far in areas
Some touches are nice but man general movement sucks and would annoy me the whole game.

I hate modern gaming for its lacking cool touches for garbage quests and sub par cutscene animations. To just eh movement to be grounded when it doesn't even feel realistic it feels pathetically heavy for no reason.

Re: PS5, PS4's Gran Turismo 7 Continues to Get Better and Better

SuntannedDuck2

More cars. Sure. Some tweaks to the Cafe. Sure. Still doesn't fix my problems with the game. More tracks would be nice even if take longer to make. Fixes to the progression system.

GT Sophy confused me I thought it was a B Spec feature it isn't. Sigh. A modern AI for that would be nice. A better layout that is GT4 like not GT5 & 6 real time and limited methods, not even a defend option like come on Polyphony how lazy, the player can do that but you have GT Sport sportsmanship videos saying you can't do that, I'm sorry but your CPU opponents are cheaters and I have to defend myself so playing nice isn't my style with GT games because of the nonsense AI I have to deal with over the years. XD (because PS2 can do it with a menu at x3 speed to simulate it even if it doesn't do it well it's good enough for endurance events but PS3 can't? or the games took too long with PS2/PSP car models and online races). I hate the live service model it offers. GT7 is GT5 leveling system but worse and Forza Motorsport 6 roulette system but worse. I can't praise GT7.

Plenty of other racers, Indies, AAA or retro with cough better mechanics I'd rather play then GT7. No dream cars, no graphics are worth my time with GT7. Whether I get it for cheap or wait for the offline which I bought GT Sport 2 years before it's offline and got enough footage/experience out of that.

But GT7 if they offer an offline patch that's fine but I'll wait till the game is cheap as I'm not supporting their game design I'm not a fan of it still.

To me the game isn't getting better and better it's getting content but nothing better about it that's game changing. At least in my eyes. More cars isn't 'better' game. Better progression, better career mode, better events, better menu design and menu hopping navigation then confusion, less gated tuning shop/level systems, roulette and more is a better game.

They won't change that though the game is set how it is. The PGR2 dealership to walk around in beside the simple menu is more exciting then GT7 let alone it's own cutscene you see once (beside had someone I knew think it would be VR related it wasn't) to the dealership. Let alone past GT games progression and replayability to me.

Re: Red Dead Redemption Is Now Included with Subscription Service GTA+

SuntannedDuck2

1.Another service yay. I think I heard of it just forgot because why would I remember it. I have tons of other more important things to remember related to gaming than a subscription service called their biggest game. XD

2.Why is it not Take Two, Rockstar or otherwise related of a title for a subscription service? They aren't bright are they. XD Red Dead is part of the GTA universe sorry the GTA+ universe here. Wider range of games with that naming apparently not in their minds.

3.Smugglers Run and others won't be on there I bet. Besides Rockstar doesn't have many games anymore just the few like an Activision they focus on these days. What a waste of a service. I'm happy picking up their left behind titles. Ones they can't due to licensing understandable like a Midnight Club (even though I picked up LA Complete Edition and I don't really like it not for me but I gave it a try). Smuggler's Run is fun though. Beaterator is cool but a music app and licensed so it won't happen.

Table Tennis on GTA+ any time soon? No. Whelp.

Like i own RDR 1 & 2. But back compat 360 copies for Xbox One those awful cases are great.... Got RDR2 still on the shelf. Sold GTA 5 when got a second hand copy. While the PS4 version map and more were nice and I could test the game. Nah didn't do it for me. So I've already experienced them. No need for me to experience touch the service.

The person got them for try them, felt RDR1 was fair, 2 & GTA 5 weren't for them. I'm not into that style of open worlds so to me they were a pass.

They can push GTA/Red Dead all they want that's not a lot to go on and still won't interest me when I already have no interest in the games. XD Let alone they make how much money from GTA so a subscription, the online service and MTX. How much more money do they need and stupidity of platforms and expect people stupid enough to jump through more hoops?

It's like with Ubisoft/EA they have services, their old games I'm getting second hand because they don't offer some titles so far back. Or they are Nintendo platform titles so they will never be on the services or even on the latest Nintendo systems not just because of controls but care to revive the IPs anyway and not PS/Xbox/PC related and even then the only back compat are 360 titles.

I'm fine with my PS1 EA games of Road Rash/NFS 2 I have now and my few Ubisoft Prince of Persia Forgotten Sands Wii, Red Steel 1 & 2 (will never go to Switch or VR anything, glad to own them physical) not part of back compat or are Nintendo platform related and limited to second hand only or emulators at that point which is motion controls get those setup with a sensor bar and other things or PC controls if people wanted to.

The IPs also they don't care about are the ones I do so why would I sub, even if I don't like sub services they don't offer what I want to play. Their IPs they push I never cared for. So why would I have gotten a PS4/Xbox One for them. I didn't in those situations I did for other games instead or keep my PS3/360 for those IPs they left behind. How nice of those companies. XD

Re: PlayStation Fans Torn on Prospect of PS5 Pro

SuntannedDuck2

To me I'd rather they work out their engines. Better hardware doesn't mean anything if the devs aren't working well with their custom tools (if UE5 as their engine and they have tools suited to them bolted with it) or custom engines.

So while I thought more from an I don't care myself with the poll I'm taking a different angle. The tech side.

But then again I don't care about GTA6 or certain other big games. XD I care about gameplay not mass appealing games with certain details that sometimes are cool other times pretty typical and don't appeal to me. So I don't fit the camp people think of the console fan or the want this and that. I'm the gimmicky controller, enjoys all consoles failed or successful, uses all platforms for different reasons and loves the tech and techniques type. Aka the enthusiast but not an enthusiast for pro hardware unless it's used well not a pro for 'oh what will it offer' because well the GPU upgrade isn't interest to me if the CPU/RAM are still limited and a new CPU unless overclocked or other changes makes it a whole new console almost at that point of relevance.

I do care about frame rate but I do gameplay. I seek niche and big games based on gameplay or themes/setting and level design heightening it.

I care about AA/Indies these days even if I look at the few AAA I do see people talk about or buy and I have short distance/hear about it from those that do in person.

But I still understand or try to (besides behind the scenes sources) about gaming or try to understand how ray tracing can be used even if I don't like it. I try to understand anti aliasing, and I have over time. Cutscenes with motion blur or just the view grass can have in motion. Stuff like that.

Look at AC Unity going through buildings, now think about partial inside buildings windows, to painted insides. That's a big difference right? Survival games have lower end graphics and have enough caves, building assets and camera perspectives of what the character has loaded or unloaded of view. Other games may work the same I don't know but at the same time isn't the more impressive world inviting then just oh a person with a billboard outside this big building or inside 1 key big building, or seeing inside ALL BIG buildings. Part of it is 'is it necessary' do they need that many no they don't so they don't do that, but stealth/chase not even but it's still impressive on a tech scale yes?

FF7 Rebirth minigames take up how much time then a quest. Let alone some lack things. Chocobo falling challenges have no camera control, the underneath isn't always clear. That's a thing Bubsy tried and many games have improved on since. Some polish lacks for side content sometimes. Skill trees than upgrades placed around.

They keep adding to with their existing engines but not refining them enough. Trending gameplay or graphics targets they try to meet as competing products but sometimes they don't come close to others because of the effort others do with the graphics techniques, the AI, the gameplay design ideas, gameplay concepts can push hardware, graphics in doing so also pushes the hardware based on the scale of the world, the events, the particle effects, many factors IF they offer it and put into practice/testing to see how it turns out.

if they are low scale quests to just get items, or something and return them sure it has that gameplay and basic conversations, if complexity sure if they have a big event happen or many waves of enemies, a long dialogue tree and more going on so it's a larger scale quest in length or just things going on to make it impactful but still a short quest in length then yeah it's a different scale.

Engines matter. Better hardware can be good but just because fans want console war nonsense or 8K, better frame rates sure or teraflop numbers people want to drool over of numbers like sales and a bunch of buzz words to be impressed by I'm going to say not thanks. People need to understand.

It's no different to just time, effort and making a good painting. It can be down to technique, the brush they used, it doesn't need always glossy paper then a canvas or to be a sculptor with 8K then a canvas with 4K. I know I went a bit off there but still the point is compare it to something else without the misunderstood tech aspects and it's not that hard.

The sandwich can have any stuffing in it, you can cook it for extra crunch, you can put anything you want in the sandwich. Healthy or not, delicious or not. It is art or it is a worthy sandwich for many other reasons to cook with it or to just put many simple ingredients then altering it too much with toasting it, or whatever flour the bread had.

Devs/pub releases and better engine improvements take time and also they need to balance releases and engines to make better products.

Heck I go back years ago and go yep that loading time was better than current gen, these mechanics, these possibilities were cut for this game due to hardware, their engine or what was already good enough to present in the game.

With cut Spec Ops The Line moments to Infamous 1 and Second Son the dynamic moments to respond then 'get enough good/bad points' to do a story quest was not immersive it was glaring the game design different and years apart to be more clear for players but gamified then immersive. Besides the Mass Effect Paragon, Renegade system but it didn't punish me then level 4 good, oops level 3 good then game design flexibility of the skill tree.

Or even AC UNity going in buildings. We have survival games do this with worse graphics. Yet AAA want blockbuster and yet cut back scale of the world or too many objects, NPCs or other thintgs. So the animations, AI differ over the years. The quests are either basic or involved.

Or like Jak 2 & 3 or Rise of the Ronin how they go about scale of some areas of the open world or the side areas, different region aside it can feel very oh this is segmented off the open world.

Little details in games can be there but mostly gone these days. Even then I noticed in a Ratchet 2016 playthrough part of it's little touches were there but most other entries in the series had more of them. Sometimes those go away between games.

For necessity, for the audience, for the devs thoughts on presentation. It varies. Or yes trends.

To me trends make it clear of how much can companies compete but how incapable is their engines to try and do similar. Or how easy it doing some things in it but not others besides their differences in design goals still for their worlds, gameplay, story, etc.

On a tech scale people don't look that far. I didn't like RIft Apart, it lied in it's marketing beacuse I know how Spyro low res levels were with a swimming in the air glitch to Ratchet Crack in Time skyboxes, areas to set up it's same assets, different lighting and teleporting around to each segment of it's aftermath, in the past, fixed reality approach.

Rift Apart was scripted to segments but not taking advantage of that. That's why I hated it. Besides the eh remade levels with less impressive things in them then the Tools of Destruction originals being better and the elements in the PS3 games were just better. Insomniac did the 2&3 to Tools and it worked well besides it's new. Rift Apar4t's new is weak in execution in comparison.

Re: Development of Santa Monica Studios' Next PS5 Game Appears to Be Going Swimmingly

SuntannedDuck2

If another God of War sure. If it's something different like they did assist with games in the PS3 like Starhawk or some smaller titles PS4 era whether PSVR Here They Lie among others.

I mean besides Kinecta on PS2 and the God of War series they have made a lot of games possible over the years from PS2 to PS4.

We all know it's either God of War or something else. Not live service yay.

Always good to see two team splits sometimes. Song of the Deep was great alongside the ok-ish Ratchet 2016, or yes Sunset Overdrive. So Santa Monica having however much of a team size for this project, which if the space game sounds cool.

Is it a space survival game? Space RPG? Hmm. Could go either way story wise but gameplay wise and not a lot to go off of it seems fine so far for the vagueness there and whenever they are ready tell us more.

Granted the RPG systems seem eh to me as I don't like many RPG systems of current years they just don't interest me, but the rest seems pretty standard and fair.

I'm not interested in the current 2 God of War games so to me if it's something else more particular from the split teams I'm interested but it depends what it ends up being, if not because well it's a solid IP to keep around.

Sony wants TV shows/movies and so on then eh nah pass on pushing IPs too much when for me at least the direction hasn't been for me but more power to those that have enjoyed them.

Re: Talking Point: How Do You Feel About the PS5 Pro?

SuntannedDuck2

@RainbowGazelle I wonder as someone completely different from my generation likely younger than you (without going into age) half the time. I want good gameplay but I haven't seen it gimmicky show pieces or just in general more exciting mechanics because pushing RPGs/open worlds/other trends so hard, story, graphics, fair worlds, whatever dialogue or tone/themes.

So while yes many old people think so and I can agree with them. Some of us younger do feel the same way and aren't trend bought in all the time. Some of us remember or know what gaming was like prior and respect those times not just for nostalgia but the better products offered, but differently of course if we didn't grow up with them. Some people have experienced an NES at my age. I never did. So to me it's totally new.

Sure it varies from IP to IP what each of us enjoy of course so some big IPs, some genres will differ no doubt.

So there is some hope of some of us younger types into games and going yep we watch retro channels, we do what we can in retro communities with respect, we appreciate retro gaming, we may or may not be picky with modern gaming in some areas.

So I feel just as much as older generations of people going yeah I'll stick to last gen or retro consoles/games too I haven't picked up before and having a blast with hidden gems or the classics of old as much as I do researching old tech, consoles, handhelds, PCs, PDAs, old video and audio formats, whatever the case.

Companies want graphics and formulas like buy the next phone and to many of us yeah we are good with what we have/need or wait till the jump is worth it if it's optional like consoles are for our entertainment options and with for casuals or mainstream or particular gamers really excited/loyal I guess and to me it's just not exciting. Indies do the job but even some are too whatever the big games of a gen did as a base/formula and not go further which for some genres makes me disappointed in Indies as I do AAA.

I miss Japan Studios, London and more as well. To me Knack 2 as eh as it is I still enjoyed. Gravity Rush 1 & 2 as well (still yet to finish 2). Blood and Truth, buying up Playlink games for the novelty as much as I am Kinect for 360.

We gamers old or young with a particular mindset (open to old and not just current trends and we see the way the companies operate) then whatever the next trend is have seen the trends from online passes to platformers, racing, shooters, open worlds, battle royales, etc., if we already were into those games which for me was the case with many western third parties of PS3/360 era. If I already didn't like their IPs or game design direction, then pushing the ones I didn't like to PS4/Xbox One and PS5/Series consoles more didn't make me go you know what I should give in. Because why would I. XD

Some IPs changes don't help either, first or third parties depends on the stance with each person we all one those reasons of liking or not liking the direction of some that vary between us.

Indies nostalgia inspired or unique ones are still more satisfying or old gen AAA/AA have been more appealing. I've had more fun with left behind IPs by AAA even on PS3/360, mechanics of 5-7th gen or just games I've never heard of that are niche and researched besides those I've picked up. Researching 1st to 4th gen as out of reach at the moment.

Gameplay first for me. Being a collector and researching games, history and more has been more fun then giving into these companies.

Re: Talking Point: How Do You Feel About the PS5 Pro?

SuntannedDuck2

Nah not sure it's necessary I went with.

I'm not interested in the regular PS5 let alone a Pro personally. The 8K on the box hmm, the 8K TV push I mean if there isn't any 8K TV/Movies, games can push this but by how much that's the thing. Also 8K game sizes no thanks way too big and too already but 8K TVs need to sell. 4K TVs need to sell. Not that I'm interested in one, too big for me and most systems I own at least at 1080p and under. Others I know sure they are current gen. Me I can pass.

For me I more and more become an old consoles/games fan or a console gimmick enthusiast not a console power enthusiast when it comes to tech. Old history, and gimmicks not what the companies want which is their games and graphics and story telling/genre trends/hardware to sell.

For PSVR2 and Portal it's a fine benefit. PSVR2 especially like PS4 Pro/PS5 has with the adaptor for PSVR1. But otherwise unless optimisation and actually exciting gameplay mechanics in games I'm not interested.

Also while a Pro for the other 4K wise made sense I do think 8K push hmm. That and also the CPU. The GPU sure but CPU has to stay and the RAM/GPU increases it could have eh. The PS4/Xbox One being laptops or so of the time to now current gen more I always assumed 2000 RTX series cards (AMD equivalent and custom hardware they both have these consoles).

Besides the Xbox One X, I've played some current gen games on it and yeah smart delivery ones especially to just Forza Motorsport 7 it runs badly. The hard drive aside why would I want better graphics. I'm running it at 1080p not 4K so the fact it's even worse no thanks graphics push for load times if the Pro is just as bad hard drive being SSD here of course.

I just don't know. I mean if Rift Apart had dynamic moments with it's rifts. If we had more I don't know Infamous/Spec Ops The Line dynamic moments. Not scripted overly 'perfect' games then sure but if I want that well survival games are offering them the genre that some AAA have kind of leaned into like I thought Fallout 4/76 would or got cancelled RIP Blizzard.

To me the graphics are fine, I don't care about them regardless of artstyle for the resolution increase, the textures ray tracing or not with lighting to me aren't that impressive, animations are just whatever of cutscenes to just ok or stiff in some games, character movesets are boring let alone level design, why would I want to play current gen games when I haven't seen anything impressive, the gameplay is what isn't making me upgrade. I haven't seen anything GOOD gimmicky with the hardware or just compelling new gameplay ideas yet.

Other than Ride 5 which I don't know if like Ride 4 with it's Pro feel like some MotoGP games so pass on that, but it's Forza Motorsport 1 & 2 region system I love about Ride 4 even though I can't play it. Or WRC 2023 the Sega GT style car builder I guess. The racing genre to just other games in other genres to me are so boring and unexciting of game mechanics. I don't even like those racing games I mentioned just because of them being old to new it's just comparisons that's all.

The fact they offer me exciting like older generations mechanics and happen to be on current gen is the case. Even if they aren't pushing the hardware in the gimmicky way they are in the still some mechanics appeal way and well being racing games that you'd hope do somewhat use the hardware as racing games can do. Also split screen Ride 5 on Series X cough Forza Motorsport 8. Sure it's based off Ride 4 but still proves the point it's still there and dev priorities a AA dev like Milestone can offer besides their left behind mechanics of PS2/OG Xbox era sadly.

Load times sure are good but I mean I've experienced FEAR 2 on PS3, 1.0 disk no updates the PS3 is offline, hard drive install required and 50% load after deaths and loads up the rest quickly. Just because PS4 people pushed the consoles doesn't mean I haven't gone wow, going back WAS worth it sometimes then the only current moving forward going was it always this bad, no it only was 8th gen actually. I've experienced 360/PS3 hard drive or not installs as 360 was optional and older consoles with good load times with less optimization by devs like these days. Quick Resume is digital on Xbox no thanks. I haven't come across much compelling me to upgrade. The fact that PS3/360 hard drive or not installs is still relevant because it as new then, because 360 is option, says a lot about dev/publisher nonsense in 8th gen+ mandatory installs and still running like garbage. SSDs or not. Cheap hard drives in PS4/Xbox One by default unless you swap it out as well if it has good read speeds.

The open world/RPG trends don't interest me really. 2024 has been that I only got 1 Switch game so far that's from this year, last year I got a few like Wanted Dead on PS4 it was 2023, otherwise Clive n Wrench, a few others, still was playing 2022 or retro games, still bought more retro games than current gen 2020-2024 still. The fact I've broadened my genres reach of visual novels, hack n slashes, tactics, arcade racers and more over the years to others because the titles appealed to me old and new on gameplay. Remakes or not either not whatever the worlds, character dialogue, 720p resolution and more I just don't care.

I've heard enough about the current gen big games from people playing them. I still don't care. I was open to 2022 Square titles, I haven't cared for much else on PS platforms really, not first party that's for sure but that's been since 2017, I was into Knack 2 and Gravity Rush, Dreams after that, Blood and Truth, but nowadays sorry but eh to GT7/Ratchet and the rest besides Astro's Playroom is cinematic games with gameplay I don't find interesting.

Even Xbox it was 2 smart delivery third parties, Project Cars 3 which is worse then Shift 2 Unleashed from 10 years ago (but I played them close to each other so it wasn't 10 years for me, even Shift 1 is better of the 3) and an Indie platformer Demon Turf and Demon Turf being Xbox smart delivery physical only not physical on PS/Switch is besides it's fair gameplay why I own it, because it's physical and physical Indies are nice to have. I'm not missing out. Sure Hi Fi Rush is on other platforms now which is great but not physical so pass even though I have tons of hack n slashes of past consoles or Valkyrie Elysium (aka 2022 Square PS4/PS5 only) to finish still.

The peripherals are disappointments as someone that was interested in them. PSVR2 has had many games that are probably good I haven't heard about besides all the Meta games and the is it too hard to justify a PSVR2 port/release at all stuff as well. But since I haven't heard of or played but the beginning ones gave me 2006 Red Steel 1 vibes (as someone that owns both in recent years). That's bad. Not good motion I expected. Devs that aren't good with motion controls making even Wii/PS3 move titles look good in controls then overcompensation of VR motion aka back stepping in a way when it can be better with balanced dev time and are just not trying hard enough or lazy and backtrack their controls cough No Man's Sky on PS5 PSVR2 then PS4 PSVR1 having better controls.

Third parties on either console seem ok to some exclusives third parties on PS5 but I can wait and I have people nearby that have played them. I know what they are like. Still good in my eyes but I can wait.

The PS5 POST sound being turned off I've got on Xbox One as it is so not missing out on that even if a nice feature. The UI/OS to me is not appealing it's not Xbox One/Series cross OS layout bad of navigation as the worst console OS I've ever seen or used when they had customisation before and now even more garbage ads, pages of garbage network sucking for things I can't change now THANKS, and pretend don't exist and put a game in/use an app and move on Microsoft. Or barely use the console besides some back compat and some CD/blu-rays from time to time. Their variety is fine just not exciting.

But from the eh groups then folders of PS4/Wii U/Vita/3DS I'm sorry but to me Switch/Xbox One & Series along with PS5 have the most annoying OS/UIs ever. They suck. I don't want recent games and a library tab if I already ready don't use the library on my PS4. Why would I want to use it even more now because the removed folders. Come on Sony.

Re: The Sims Is Being Turned into a Movie

SuntannedDuck2

To me games like Sims or survival games/other life sims. Sims Story focused games like the GBA/PSP/DS ones or the Urbz Sims in the City or even the Sims 3 Medievil/Sims Stories for Sims 2 or whatever.

If it's choose your own adventure then sure. But it won't be. Is Sims silly yes, can they replicate that maybe. Do we need a movie to advertise the Sims. No. I don't need a go read the manga anime adaptation type advertising experience of a movie for the sims.

If it was telling of the Goth family or Strangetown sure or a unique town. Many some Sims in jokes but Sims 4 is so eh these days of business model to even old Sims aspects anymore. Let alone stretching assets and concepts so thin in packs. You can tell I stopped at Sims 3 right. Mostly played Sims 1 and 2.

A movie eh. They work as games stories linear or the open ended ones. A movie can work it's just why do we need one other than it's a popular IP, this will be great. Not oh the games are superior so why bother. As if the Sims audience isn't mostly casuals besides the odd gamers yes that enjoy it. I enjoy Sims, 10+ years ago before they ruined it these days. EA makes enough money from Sims as it is anyway.

I get that enough with anime, I don't need to see a Sims movie be a go play the games advertisement. I see enough go read the manga anime as it is.

They can try and appeal to people but how much more do they need to then console/mobile audiences of Sims that are. More people sure but I mean Sims is so well known.

To me movies seem yes like ads but also just more fans and trying to get newcomers but for the sake of more nonsense then benefit.

Like Sonic movies I get it it's a kids property but even still they are just Santa Claus movies, the eh drama and eh kids movie fun parts you actually want to see with the character than a more interesting Mario movie in their world type experience which is why the Sonic movies didn't appeal to me. I don't want to watch Sonic Santa Claus movies (none of the Xmas theming of course in that example just the drama/kid enjoys the magic of it all and many of us probably do too then the whatever drama we don't care about in the movies because when was the drama actually GOOD or WORTH LISTENING TO over the magical stuff that's more exciting).

Those stories games with a goal have a place as much as the dynamic gameplay the main entries offer.

But making a movie to me just kind of kills it because it can be like the stories games but that's the thing, simplifying them or more broad. Being linear, trying to nail or advertise Sims to people. Who wants that out of a Sims movie.

A movie can try but the games just lend themselves to being dynamic, crazy at any moment of what your sims do based on the player's choices, the sim's skills, traits, or the game just being weird about it whenever it feels like it.

Re: PS Portal Is Proving Everyone's Predictions Wrong

SuntannedDuck2

It fits people's niches of off tv play I guess. Whether it's 10 years later marketing of a feature people finally realise exists and the Vita app to phones to now a companion handheld. The right games to play it with. The tech/screen size being good enough, whatever the case.

For night/TV and play, with or without kids to bother I totally get it. Besides me just thinking remote play has some merit but I barely use it. I prefer dual screens or other use cases off the TV. Doesn't mean I don't think off tv doesn't suit some parents for sure. Or not having to move their console into the bedroom just keep it in the living room/game room or wherever and Portal use in bed. Or cough PS Vita TV remote play years later, same idea, years later. Granted things change for people in life it's just funny how long it takes for some things to align or tech to be understood or companies to try it again that's all. I don't always hear about things the first time either sure. Or maybe people are busy and timing just doesn't happen it makes sense it's just yeah timing or situation suiting.

I just expected better of dual screen split screen, HUD on it or just Android support. Actually something not that basic. But can be basic or can be more not only basic. The Logitech G Cloud is perfect for cloud and still Android apps even though I was skeptical of it too.

I am totally fine with no new dedicated handheld/new eshop. I'm totally fine with that it makes perfect sense fiancially then PSVR2, PS5 and a PS Handheld to support. I don't need another Sony handheld and not just because I don't care about the PS5/their current first party that's it's own thing. I can understand why they wouldn't make another one and I'm fine with the Switch and my old Sony handhelds/Nintendo handhelds for backlog old titles.

Vita they gave up and left it to third parties, western ones gave up. Japanese and western Indies kept it alive. Nintendo kept 3DS alive as well Wii U wasn't doing well but they still kept it alive. Vita production may have lasted till the normal length of 10 years (which many ignore even if yes Japan but still) even if first party they dropped off or model attempts to keep trying with it. Phones were a period western third parties jumped on, made mistakes, learnt how to thrive it in over time as you would with a new market unless researching it hard enough then dive in with console games then change course. Nintendo thought eh well 3DS did well enough, some tweaks, the Tegra like they planned with 3DS but left for Switch and well they did some Shield game ports of Wii games for China so it was a fair test bed and they put all into 1 focus then split team.

We aren't getting Evercade style same hardware handheld or console any time soon. It just isn't happening even if would be cool. Vita/Vita TV to just deal with the account system let alone save files is a pain in the butt without hacking or PS+ cloud saves because thanks Sony.

But I mean you can get a screen for a Series S, a PS5 screen? A case to take your console in like PS4/Xbox One offered which is overkill but still a thing or just well streaming instead. PS1 LCD. Not just the Wii U Gamepad the Portal offers off the tv with the console they enjoy more than complaining the Wii U had games that didn't interest them and claiming the system sucks when it's the same idea of remote play/off tv play 10+ years later on a console they like now but without the local side of Wii U Gamepad as Xbox/Steam/PS have always been wifi/data focused then local distance or the dual screens the Portal can't offer, but 'could', but doesn't.

When it suits people for a system they enjoy (PS/Xbox then caring what Wii U ever did because it was about those games not the direction it was going till they love their PS/Xbox consoles so much they get screens and Portals 10+ years later or those cases like I mentioned prior if they did buy those) they sort of get it more or just accept it besides just the functionality I think but is Portal suitable for off tv play sure it is.

Just it's primitive.

Enjoy it those that want separate of a phone/other screen (I see the appeal but like anybody will buy a separate MP3 player, camera or others? only niches into those still do not everyone and Portal is the case, a niche that is suiting some appeal of a use case) and buttons.

I totally get that side of separate devices but at the same time it could offer more and the not everyone does proves my point. People don't have to be 100% all separate, but it also makes the point of well you do still have your smartphone for so much all in one anyway and the odd separate (unless have dumb phones in that case makes sense for those wanting that option and live better without the notifications, without ads, other apps and annoyances then just calls and getting by with a GPS/maps/working it out themselves among other things which is fair of a way to live and I respect those with dumb phones).

Re: Rise of the Ronin (PS5) - A Safe, Outdated Open World Game

SuntannedDuck2

I've never seen a skill tree mixed with a stats graph with Dex, Str and more before. That's some old school stat graphs with skill trees. What other game has done that before. None. You have just skill trees or you go and do it/stat points to put it manually not do it and gain it. So that's cool and DIFFERENT, outdated don't think so. I hate skill trees but it's still a spin on things so I can't knock it for that.

Tears of the Kingdom has caves and sky islands. Sky islands with nothing on them, just sky debris. Wow it is modern open world design.

A story where each time they have the same thing to tell you over and over not built upon what is told or sync and detect what was said between the 4. What a genius idea.

You can praise atmosphere/personality all you want.

But gameplay or quality of life matters.

Elden Ring/TOTK are nothing new. Old school or oh Zelda formulaic of items and puzzles and it suits that game now t all. Hypocrisy comes to mind of trends to do and don't.

It's Team Ninja A NOT OPEN WORLD DEVELOPER. So to me my expectations were low, combat sure, animations too but graphics, story, presentation in other areas expectations low. I don't compare them to other games of open world type as much because it isn't what they are normally known for. Yes they are setting themselves up to be compared and for fair reasons to do so making a game of that type and if worth someone's money yes.

So it's outdated in it's atmosphere. Seriously. The visuals sure I get that but I mean it's grounded even if fictional, it's probably a depressing time period so it makes sense with mundane colours.

hen again what Souls or even past Team Ninja game has been colourful either? Like come on. I do think some blur and 'presentation' in cutscenes or other moments is a bit much but Sony wants that motion blur and other cinematic nonsense presentation (so turn those settings off for sure) even in third party releases so what else is there to expect.

But seeking story from them is ridiculous. They have tried sure (and yes I do think the east/west aspect is cool and yes if done well) but expecting as such is like expecting Platinum to write a serious story and saying it's too serious we want Platinum to not do that and be themselves. Like make up your minds. It's not their strength. If they did have someone else come on board to blend it better sure. Could they. Did they. No clearly not.

I can say that about Insomniac with Spiderman/Resistance 2 the gameplay decisions were stupid but with Resistance 3 they learned and used their game design strengths there, Spiderman well who cares it's successful right? Which was backtracking what Sunset Overdrive did not because of the rail grinding, I mean the tower defence and other details that differ from towers to open the map visually, the outposts which I think they compare to, sure it had icons for things.

Gravity Rush and Infamous are yes old design as well but spray painting and finding cameras or doing races/combat challenge was more fun than some RPG style quests. Playing Tiny Tina I was like some of these are fine dialogue stories of silliness (the new gen audience it's intended for of dialogue aside as well as some of it is ignore worthy), but gameplay wise pretty eh. You don't get that always. So I get if say the Witcher it does because the stories are probably interesting or so but the gameplay who knows.

Can someone tell me what outdated open worlds are? Sunset Overdrive tower defences were a good spin on outposts, then Insomniac flipped that around with Spiderman to outposts, the radars/towers (BOTW, Ubisoft, certain others to pinpoint and reveal the map then just a Map o Matic Ratchet style give you an item that can do that later in the game or behind an arena challenge or something/in the vendor at a certain point),

to some ring minigames or other missions, backpacks and more. Is that outdated for a spin regardless of it's icons/2015 design yes I know. Do spins on a formula count as outdated. What have the last few years open worlds been like I have mostly played older ones due to movesets and missions type preferences I've researched before buying them.

Like I get minigames, or I get icons/multiple types of missions but what depth are people seeking in the missions? Do they care about photo taking and more hobby or interactive type ones, do they dialogue/some story telling to listen to NPCs, do they other types of minigame level stuff that's unique to each missions, and what multiple unique missions or more fun missions even if many repetitive types?

Is gear score that outdated? Is the loot system? Is the lack of one a good modern take because it's a trend people don't like?

Or is it the world and the NPC's AI or the atmosphere? Or the buildings/open spaces with the landscapes themselves?

Do they have to be 'realistic' worlds or do they have to be just more appealing in a fictional way?

I do think this game has it's odd points to it in terms of gear or the wanted system. The world seems fine enough. The bosses focus at chapters is a bit odd very Ninja Gaiden maybe Souls kind of expectation for a set piece/climax per chapter ending then an open world design focus.

Things Team Ninja haven't done before, Stranger's of Paradise and Nioh had their gear and other things changes then Ninja Gaiden, and why they are at end of chapters that other games wouldn't do.

They made Soulslikes with Nioh and fighting games with Dead or Alive/hack n slashes with Ninja Gaiden or Musou for some Warriors games not all, never open worlds so to me I think the expectations need to be set low first of all. But like that will happen.

Until I see animations, enemies able to learn/unlearn a player's attacks aka intelligent AI of a certain type, or worlds that evolve aka because everything has to be fixed or changed at certain points for perfection which the other requires a lot of work to make changes happen seasonal or just major key events.

I don't get what is 'outdated' or expected. I don't play games by cult followings because oh the narrative of this trend is superior than another or oh it's old school and great. I see merit in some directions then others no doubt but still.

I play games for unique mechanics or because the dynamics make sense. Not a trend of old ideas people care about Ubisoft's formula, GTA's formula versus old school western RPG with stats whatever atmosphere/exploration.

NES style I used a guide/the Nintendo phone line level nonsense people want of hard difficulty in games to spend a year in their open worlds or be more REALISTIC with their I didn't use the Atlas/GPS because I walk around like a only landmarks/what NPCs say mindset like what. I get games being perfect and safe/easy but still.

Like defend the area moments, turret segments, escort quests or certain others I get how annoying they are.

Atmosphere sure, missions types/being the same but how or where you do them, sure but otherwise someone come up with a variety of types for a large scale map. They are big, they try to come up with some but get recycled or have minor changes because they don't know what else to do or don't want to spend more time building up many I think.

It's not the days of minigames like Spyro where every one is unique (that wouldn't happen these days in open worlds too much time involved, even then not all were great even if you could tell the difference between a cannon minigame, a race, a flight challenge, a collect all these items or animals to a pen), because well the games would take longer and they more so have repeats or key types and present them around the world, but people expect that level of uniqueness of dialogue, gameplay, things they do to make all missions unique or fewer of a certain type? Do they or no I have no idea?

Or just too many things to do and however much is or isn't underwhelming of depth in the missions length, how much is filler, repetitive or just not dialogue/gameplay engaging enough even if just a photo, or a spray paint or a collect/attack/find location/trade items.

Or a more you pass an item to one person, another person (say you have to do that) or sell it expectation like Dragon's Dogma because it's not oh it's a key item it can be messed with and we have bad endings like a visual novel of just 3 choices but dynamically you can do do that that way and not have the game go nope you can't do that level of freedom?

When it comes to each mission? Yes, no, I don't know?

I mean Sunset Overdrive is outdated but heck that tower defence then outposts made me go that spin on things was fun.

Having Dragon's Dogma be more what encounters and other things is fine but I mean.

When did we get many dynamic elements in games? PS3/360? Infamous, Spec Ops The Line, probably other games? Survival games all the time have them because they aren't perfectly scripted games. XD

I've never understood what is a MODERN open world from the few I've played because the movesets appeal to me.

Heck even Biomutant I got disappointed because of it's lack of animal movesets, gas immunity was cool like No Man's Sky but the lack of traits/animal classes to swim, dig, fly, etc. when you get vehicles is fine but what about if I don't choose swimming, I use the Jet Ski, I do choose swimming, I don't have to. Talk about depth to navigation/level design with the character right?

Some games just don't push certain features.

To me yes missions need more but to me what types can they do, what varietion, what repeats, or all unique to fit in a LARGE world. I don't mind some types because they well fit a character or were just fun, others are RPG like tropey others are more open world typical.

I don't think the Ubisoft formula is bad it's just how they present it is why I never want to play them besides the unappealing movesets.

I don't find average combat in a souls game when I've played more flexible hack n slashes with fair content in their hubs bothered me at all.

Re: Both God of War PS5, PS4 Games Battle for Top Billing in Sony's Twitter Competition

SuntannedDuck2

Even if I care for neither (played better of other Sony IPs or older console games with far better ideas and execution then them as like with most things in modern gaming even for linear games or hub ones played better mechanics, better stories and better artstyles) to me 2018 has less nonsense.

Multi-game in a series polls are dumb. It's series or the one offs.

Ragnarok fixes things but also adds a lot of unnecessary too or drags on just as much. It took it in fair directions (also takes from Gears 5 the breaks from the linear). I beat 2018 and hated it so I didn't play Ragnarok but from hearing what people say of it or seeing what I have from their playthroughs yeah I can tell some of it's additions weren't worth it. I would have hated it even more than 2018 if I did play it.

I wouldn't even vote. Not because I don't use Twitter but besides Returnal eh options listed.

I love how they put the most pitiful options on it too. What a joke. Some that will obviously win let alone barely enough exciting options to compete. It's always a popularity contest.

Even with polls of great characters or great gameplay. Most people haven't even played them so why bother. They are worthless. Anyone that knows already knows the answers before they even start. Withholding some series would make it better balanced but how many would even vote if they haven't even played them. Exactly better results.

Re: Star Wars: Battlefront Classic Isn't Exactly Off to the Best Start

SuntannedDuck2

I think if Push Square want to review it do so the offline and if they think is holds up. But I appreciate the waiting for the better time to do so.

I understand it's a package of course. I understand yes they may get flak for it as to me yes the AI isn't great, some things aren't modern but seeing as how much I find many old games with left behind ideas hold up besides their controls most modern games may have better controls but the most boring ideas I've ever not wanted to buy them for and who cares graphics/worlds for their modernness but lacking depth many old games HAVE or are STILL FRESH. XD

If the offline is fine by all means. The game select menu seems fine (something other studios won't do sometimes or just port them and offer them digital then on a Switch cart or be lazy in terms of just 1 game select menu but not 2, because they are lazy) and they boot into the games (as far as heard I own BF1 on PS2/bought a Xbox copy not to long ago and have BF2 on PS2/PSP so I don't care to buy these digital or limited run physical and paid online pass I have experienced the offline content enough as it is and the more completeness of the maps are cool but not deal breakers for me).

The online seems a bit hilarious to me. People think Aspyr has that kind of money. They are like Mass Media or Sanzaru they are port studios they don't have money to many servers. Disney sure I agree with people on that side of things but a port studio does not. They may be like Saber, Rebellion or more to a degree maybe but even still.

3 servers yes is very little but I don't expect a lot from them. I agree they should know better of nostalgia/retrospectives of these games the past few years I've been watching. It's not hard to see people compare the old/modern BF games but also people on PC playing the OG ones modded. Who missed that part at either of the companies how much these games are big now as they were then due to retrospectives and PC modding. Some companies underestimate things.

Even if the negative reviews seem a bit much. I agree the games have their AI and other limits for sure but are still fun offline it's not online everything people will overhype and rate badly.

People have the nostaglia, yes they are good games it's why I bought the OG Xbox version due to wanting to try the BC on Xbox One and the Jabba's Palace DLC. I could get BF2 on Xbox but I'm not that desperate.

The new additions make sense for this collection to be definitive but if the offline works and split screen as well which you'd expect them to if it's a game select menu with two old titles ported to modern systems well enough at least then I'd say go for it. Even if the originals are good as they are the ports you'd want to hope are good as well additional content included as well and however much it can uplift the titles.

Re: God of War Legend Stig Asmussen Opens New Studio, Plans AAA Single-Player Action Game

SuntannedDuck2

I'm up for a new action game been buying a bunch of old ones I got Conan PS3 and Rise of the Argonauts besides earlier then that Brutal Legend and Dante's Inferno. God of War hasn't been going a direction I care for after buying up the series. I beat 4/2018's story I have no interest in it or Ragnarok I didn't get gameplay I cared for with it. The Jedi games were ok not that appealing to me. Fair design. World and story were ok. Puzzles were fun enough. Cosmetics are not exciting for back tracking, combat wasn't for me. The download nonsense. The platforming confused me in Survivor so many times as someone used to platforming I got confused what was a climbable or slideable surface.

So it depends. I'm still on Valkyrie Elysium happily alongside the old gen games I bought. Hi Fi isn't physical so not playing that but No Straight Roads was good and finished it.

I'm ready. Forspoken was fair but didn't get it's appeal. I thought the magic and world was fair, I didn't care about the character or anything about that I was too gameplay focused to care what everyone else said. I get it's issues but eh flop or not I bought Balan and Aveum or their gameplay too. Well Aveum for its themes also as don't care about military immersion Indies or AAA at all. Bright Memory Infinite not played but want to.

I'm ready for a new action game. Even Bayonetta Origins even if very Tale of Two Brothers stick to move both characters but singleplayer and fair differences then the main series has been more fun then Bayonetta 3 was due to its fixes and besides it's differences and prequel aspects. I enjoy more different or enjoy kids games as much as mature ones.

I can wait for a new action game but I hope it's good. If it's very cinematic and particular I'm not interested if it's got compelling gameplay, is fine being mature or fictionally appealing of a world, or more balanced (more teen) I don't mind either way.

God of War 3 was a surprise to me. Granted seen a similar hitting someone in the face move in a game I forget that wanted to be God of War 3 but I'm fine with some interesting details of a more balanced world and gameplay or more mature. Either is fine with me.

I bought the Darksiders series up, 3 sucked, Genesis put me up a bit more I don't like isometric RPGs but it was still Darksiders and a fair prequel. 1&2 are excellent.

Biomutant had me disappointed becythe animals are boring and a class system or traits idea would make it better. Otherwise it's passable just going from Platformers or even Splatoon moveset you do go oh this is pretty generic and beiyan animal skin wise doesn't change much or animations.

Gas immunity was cool at least like No Man's Sky but different.

Re: Exclusivity Is the Achilles' Heel of Huge Blockbusters, Says Former PlayStation Exec

SuntannedDuck2

There is exclusivity and there is audience and ideas/impactful appeal the IP has. It's clear why casual games work. They appeal to people's hobbies, fetishes or whatever and make it more clear. I don't buy or play many of the biggest games IPs. If I didn't PS3/360, why would I PS4/Xbox One and PS5/Series. They seem to pick oh people will just buy into them. No I didn't then I won't now.

What about a painting figurines, or sculpting game? Where is a AAA version of that, oh an Indie may have done it. Something as simple as that can appeal to someone not just blockbusters based on movies. Remember also when games were games. I can still enjoy a puzzle game as just that or others being gamey, why not any other genres without them being movie inspired but still games but trying to blend the lines as much of cinematic/realistic while still having gamey elements that I'm fine with cutting the tedium out but still makes a point doesn't it?

Anybody that gets games have their own culture/visual language gets games. People that don't why would they care or understand red is explosives/white and yellow paint is a guide of where to go. They can't tell. That or thinking they can get passed something even though it's a 90 degree turn to avoid the fire, but think they can get around it but they can't because it's scripted. Last of Us 1 intro level I mean there.

Infamous 1 made me go oh I did a good or bad thing based on doing or not doing something. Second Son it was oh you have to go there and have good/bad points. It's not only gamey but made me go seriously? The no QTE but almost like that just reaction time to respond was a surprise. It may be the rest of the game isn't like that at all. But that intro scene presenting that to me was awesome. Some changes to games are a surprise these days of immersion or gameplay elements.

From animations to particle effects, sometimes you go oh this next gen will be great, we settle in and then they stop doing it, it's early gen stuff not later because it's too much effort or they changed direction.

It's like the first few episodes of an animated show, they can look good then they mellow as the first few episodes impressed but they can't keep it up forever can they with later episodes? Same with games sequels or game's later scenes.

Same with other people not into gaming. It's either other trends or their hobbies or other things they can make games out of. Maybe a crossword puzzle game is all they need. Do you need a PS5 for that nope. You can still buy them. Or play it for free on your phone. Gardening games? Rock Climbing? A maze? A mystery? A family drama story? A toybox?

Unpacking is a key example, it tells however much through just what it offers. No big CGI cutscenes or any action setpieces in it. XD Some developers just don't get casuals. If we get racing for dream cars (or those wanting a good progression structure which many times they don't for those fine with cars but want good uses for a game with them like any other characters in a game of another genre) and strategy or city builders (or themed around a university, hospital or anything else), why is it unclear about simulators or other things being appealing to casuals that AAA seem to not get.

Maybe we want a gardening empire, maybe something more saucey as an empire? Maybe just any simulation, or gamey take on a hobby? Maybe FMVs of some mystery/drama?

They can be AAA but it doesn't have to be a blockbuster to be high quality graphics, story telling or gameplay/artstyle.

If there is a AAA gardening game people will jump to it, no wonder many mobile or Indies can reach them besides just gamer type Indie games. Same with any strategy or city builder. Same with any creative building games. You get your odd 'I play what other people do' but if its their hobbies of gardening, rock climbing, fishing, board games or whatever you can make a game around it like an adventure through a children's book, or something the size of ants, a drama, a mystery. No wonder some simulators work. Some I think have a place others don't.

Not everything has to be a movie. Not everything has to be a fantasy/sci-fi journey like a book/movie. Sometimes they are puzzle games, or just things casuals like. Imagine that game industry. How stupid can they be. XD

If they want money by all means. If people drop off, why waste 5 years on a game, live service or not. If the characters/themes/worlds/artstyle/story/gameplay don't appeal who wants to play it. If the direction isn't interesting, who needs player retention, they have made it clear, they have moved on.

I'm not playing or buying them. Let alone accessing them free or not. Cosmetics or not. Progression and gameplay/level design matter sometimes.

My expectations may be high on possibilities (same with dual screen consoles again but I'm not expecting them to happen again) but not in the ways they think. Do I care about more adaptive enemy learning and unlearning attacks, puzzle, level design or giving health, animations, AI. Sure I do care for that being possible but I can get by without them though. I'm not caring about graphics. Animations need to be at least sub par then staring and lacking.

My expectations are low because of the current trends, I seek out games not following trends, they are high for Indies when they play inspirational nostalgia, when they play were trying something new I have low expectations because they are so good. My expectations for old games is low and still compelled by old ideas left behind then trends of today. I can go eh most shooters and their 1 stand out mechanic I can go oh these platformers/racing games may have been a genre but they stood out better, nowadays their only picking from hit games, so why would I want to play them their ideas are pretty weak.

It can happen. Indie puzzlers awesome, Indie platformers, pretty unappealing now for me. Some try harder then the other.

AAA want to be like movies or be this formulaic experiences, this trend, that trend. I'm not buying them, other people are. I'm buying the ones that stand out to me. I don't care. I'll play a gameplay focused game any day. Casuals or some gamers may. I personally don't care. Many of us don't care.

If people want a certain feel of a game/platform they will. We pick 1 or all 3 for different reasons.

Trends, or starting their own (if studios are willing to)/new ones or standing out in different ways.

Nintendo to me it's not the oh they have Mario/Zelda/Pokemon. I'm not playing them I am Fire Emblem (Tactics), Pikmin (strategy), Rhythm Heaven (rhythm party minigames, basically rhythm Warioware), Another Code (puzzle) and more. Their niche IPs that get early millions or not even. Even Pikmin 4 annoyed me due to some changes. I felt the series worked fine before the changes they made that made it more generic actually. Some were fair, others went too far I think and too like other games.

There is a reason I can go oh upgrades, versus oh collectibles to do the same thing (but seen as 'old design maybe') and simplifying design with skill trees many do these days. Menus covering up changes to the world to save time.

I care about variety and I care about gameplay/genres. Same with music, I care about the structure and sounds, or genres and a spin on them. So even if I were to pick 'graphics' being anime like with Fire Emblem or in other cases story sure some may have it, not all, I have tons of others to go for. I go for gameplay and yet all Sony PS3 and prior IPs I had a reason to pick them up. Nowadays I have no reason to pick them up as the trends/cinematic feel they go for and gameplay doesn't appeal to me.

I am likely to pick LocoRoco, EchoChrome/EchoShift, Gravity Rush, Knack (old God of War formula also), Song of the Deep, Patapon and more not because of their artstyles even if they differ, it's their gameplay. Not just the major IPs we had from that era I never got to play like God of War, MotorStorm, Infamous. I'm getting around to them now even besides the niche IPs of Japan Studio or Insomniac's Metroidvania from 2016 on PS4/Xbox One that most people looked at Ratchet 2016 towards instead or other 2016 games.

To me Sony and Microsoft both don't have first party directions I care for right now (they made changes, that's fine to stay alive they have to make changes for audience/appeal, they don't appeal to me so I'm not interested or they shut studios I was interested in down, if a studio's game doesn't appeal to me I go to others, if all their studios don't have games that appeal to me or they shut the studios down I have less reasons to stay with Sony's studios don't I hmm funny how that works the creative ones get shut down that I care about I have less games to make me want their platform) so I went to Nintendo for first party/genre variety I was seeking and other third parties there and currently my PS4 and Xbox One are good third party games, blu-ray players or backwards compatibility machines. Fine by me.

It's why with PS4/Xbox One. To me the PS3/360 left behind IPs I preferred, not the ones getting further sequels I had no interest in. So why would I buy them I'm not convinced because we have those IPs and less options now am I?

Otherwise it's PS1-3/PSP/Vita or OG/360 of retro titles I have interest in. As well as old Nintendo systems I never picked up and many third parties there I have interest in besides the first party.

Not nostalgia, I mean left behind 1, 2 offs or trilogies no body cares about that I have interest in their gameplay ideas for or understanding old trends and non-trend setters that are fresh and compelling games.

Or Indies not nostalgic-ally uninteresting me either and Indies that are interesting me being different too in their own way.

It suits me. Everyone else has their reasons for owning a PS5/Xbox Series console. I have mine.

It could be many things. I seek gameplay, everyone else seeks graphics, story, artstyle, themes, worlds, music, characters as well and much more.

Re: Mini Review: New Star GP (PS4) - Refreshingly Modern Retro F1 Racing

SuntannedDuck2

Not into these, too many of them. Gravity Trickster was PS4 only too. PS5 is backwards compatible who cares just get it either way. Besides does the resolution matter that much for some artstyles, in some cases yes but not every devs was able to start on PS5. Not everyone can afford or utilise a PS5 dev kit to the fullest either. If Sony gives them out sure but otherwise players have no idea the actuality of devs, neither do Journalists wanting online multiplayer.

Are they a big enough Indie, maybe but in the case they aren't who has that much money for servers? What kind of idiots are you people. If they wanted to put even a reasonable about of time and money let alone a few servers for multiplayer. People would give up on these games for one due to small counts to play with or because of players to offer enough servers to account for.

Not every shooter needed a multiplayer either. Some people just see features to add to a box or want something without thinking what it takes to make it happen let alone just taking turns multiplayer could still be a thing even. Online multiplayer is costly. Not every game needs it. Otherwise play other games or play games properly with what they offer then complaining about everything and the kitchen sink with what games "NEED". It's pathetic.

I judge by game mechanics sure but at least I'm reasonable enough to know the difficulties of what goes into a game and the worlds/dialogue and more take a lot of time and have a lot of talented people even if I have no interest in a game. I still appreciate it even if I prefer other things, I still give suggestions where I think games lack because I care or think the games lack and focus on their trends than actually good additions they leave open cough Biomutant animal movesets are bland and Foamstars can't use foam in interesting ways so it's bland.

Push Square no online multiplayer I'm sorry but do you think Indies have servers just lying around their house/studio or multiplayer design expertise? That's AAA maintaining levels stuff.

If Share play works then sure I guess. I don't know many other methods to go about such things.

Split screen or local maybe sure but online that's a whole beast of things many devs can't offer.

Re: Warner Bros' Reaction to Suicide Squad Flop Will Make You Question Your Sanity

SuntannedDuck2

It has to go the way they want, more money like other investors. XD They don't learn just want.

Audiences have spoken, they knew they didn't care, why fight it executives. But they keep doing it and don't understand audiences. We aren't idiots. We make it clear what we want.

If people were already unsure about Gotham Knights why is doubling down on safe games a good idea. They should have noticed, didn't care and they double down on killing themselves going we can try again differently. I mean sure but does that always work.

Trends die, people move on. Move on not drill it in for another 10 years, waste time, and go oh you devs/publishers. Yeah audiences are playing different games, know the landscape and business model.

They don't have the right themes, right universe, right mechanics to make it work. The right angle to go about it to appeal to people.

They can keep trying though.

Re: Reaction: What Is Happening to the Video Games Industry and Why Are There So Many Layoffs?

SuntannedDuck2

Look at cozy games, hobby like ones, dumbed down simple games gameplay and controller or touch focused differences of inputs, casual appealing ones. Look at mobile, PC.

Switch is no exciting device anymore it's gimmicks do the job from standard consoles for sure. To me it's just I have experienced PSP cabled, I get Nomad, I get Pocket PCs/PDAs. The Lenovo Legion has split controllers. Switch is a good platform but to me it's nothing special and the breakdown of handheld and dock are clear too. It's a fair option but those that use it strictly make it clear.

I can cast my phone's not cast button in app type apps so not just oh Youtube cast button I mean the whole phone experience to the TV it's laggy but still.

Third party Android apps (more so with the lag) or even Phone Link/Continuum by Microsoft not used much.

Like most people understand them but the possibilities are there still for us that know and use them that way.

It took till now for the PS Portal to catch on after all. Sony and Remote Play for years, average marketing and understanding by people in such a way at the right time.

Oversaturation of safe games yeah that will do it. Nostalgia trips pass but they sell.

Other mediums only offer so much for expanding on video game characters and worlds.

Mobile simplification and PC power I guess matter to some. I think inbetween like consoles and tablets/laptops have a place then just phones and PCs gaming or general tasks.

I see it. You can look at any Youtubers or you can any games that appeal to casuals. Console hit a fair line of affordable or not but graphics aren't enough anymore with 4K. It's ideas, it's themes, it's details.

I mean many genres I keep giving up on or IPs because their either dead are safe, bad marketing or formulaic, bad or disappointing progression/career mode structures and modes/event types. They lack in areas and simplify them. We ussed to get more now they suck and have the bare minimum.

Movie experiences or eh typical fantasy, sci fi, whatever boring open worlds with generic quests. I'm a very mechanics person so any gameplay or even with music any instrumentation or sampling structure appeals to me. Not dialogue and doing a boring question. Actions are more exciting then the writing sometimes and lyrics unless they have a spin on them of how they are written and themes.

Console and games have gotten formulaic even I am sick of 3D platformers my favourite genre, by Indies not the retro ones I have no nostalgia for why? Because the mechanics. The popular game narrow minded nostalgia. I'm not interested. They may save games in sales I'm not interested I want more exciting ideas.

Fan game level blandness.

People can be nostalgic and have certain ideas but I'm not into many games these days.

AAs hit and miss. Certain Indies.

Indie puzzle games are doing great. Many like platformer, racing disappoint me the most.

AAA want cinematic I don't care and their ideas for gameplay are boring, done to death design, boring themes, quests, gameplay and character movesets. Foamstars and Biomutant I had more ideas for then their cotes being so eh. Very safe games these days. How can someone make a game about foam and make it the most boring thing I've ever seen.

Many support the different AAA but they don't sell well, only niche cult followings and most audiences marketing to casuals or not. Don't help.

Games suck.

Digital future databases messing up too isn't helping.

Re: Sony's London Studio, Media Molecule Were Reportedly 'Highest on the List' for Closure

SuntannedDuck2

@Juanalf Well they have Insomniac for PC VR capable let alone they made Song of the Deep in 2016 for PS4/Xbox One. That was with a Spyro scale team. It was Gamestop published. I think it may have flopped I don't remember.

But if Pentiment or Bayonetta Origin or Hi Fi Rush fit the Indie AAA scale (like other hack n slash rhythm games haven't existed or hack n slashes have to be what an Indie genre now? unless it's DMC or Bayonetta scale of budget).

I think Sony just wants big games. I agree they need smaller ones but while they could be overlooked they need to try harder, market them better.

Dreams was like Project Spark (Xbox One game cancelled too soon) or Mario Maker, how could it fail not marketing it enough. It being too different, too broad.

Dreams and GT Sport/7 are their live service experiments after all beside the other ones that they planned/cancelled.

Last Guardian, GT5 and Dreams maybe cost a lot but put more into giving them deadlines/scaling the projects differently, instead. If they could push for Move support or PS Store support that took Insomniac till All 4 One to have a co-op game like third parties. Till Quest for Booty to be a PS Store thing the studio did. For other studios to have their Move, multiplayer modes and other things the publisher requests let alone whatever of the cinematic games they offer these days as their focus.

Why can they not market or manage the studios a bit better if they know a creative game like Dreams is a risk?

I'm glad they exist but at the same time they can't say we don't want Duke Nukem levels of not coming out and it flopping/wasting too much money but not managing their studios to go, hmm make a smaller game, scale the game differently to not be over 5 years as some cut off. For the type of game Dreams is it makes sense but what did they expect.

I do blame mainstream audiences and whatever competition comes out or broadness Dreams has that is too much for people, but if like with Gravity Rush did they put effort into marketing it well, probably not. So that PC port better sell if it is a rumour that's true or else well why bother. Just put a game out from PS4 gen because it's easy. Put out any other IP. Many deserve the support but if they want only their big mainstream appealing games to sell then do that or suit the audience they want to understand on PC.

PC players may want graphics but some still just want Indie like experiences just like console.

I mean how many first party VR did they offer that people skipped. Here They Lie being one of them, who ever heard of it besides Astro.

Re: Sony's London Studio, Media Molecule Were Reportedly 'Highest on the List' for Closure

SuntannedDuck2

If Media Molecule went that'd be it. Sackboy isn't enough. Asobi isn't enough for me to care about PlayStation either. Both only somewhat are. If both were gone I'd never pick up a PS5 at all even though I haven't. Their creativity at those studios is what makes me hold on besides just reading news about any of the 3 platforms in general.

Fans can love Indie style games but how many of us actually do, not a lot compared to mainstream audiences.

Big budget movies and big budget game expectations. Sigh. Give me Indies (not nostalgic game design inspired Indies though) please.

300+ million budget games, those can stay but the underwhelming studios games that cost less to make those are fine letting go. I get why but like come on they are a risk of games to make at a smaller budget of return in sales but they also cost less. Some companies want big, pay big and expect big or EVERYTHING TO SELL.

Zombi U rough sales, Rayman Legends held back logic even though a different audience. XD Got to make those financial reports look good right?

Skull and Bones took to long to be made too.

Better make sure the rumour of the Gravity Rush 2 remaster to PC sells well, is marketed well right? Sigh

Japan Studio, Media Molecule balanced out games on the platform. With them gone they offer too much of what I already have no interest in. So without a Knack, Gravity Rush or others of those types of experiences, mature, teen or kid relevant IPs Sony offers me nothing of appeal.

Bluepoint or London may have but if they didn't offer much either then why should I care.

PSVR2/PS Portal have not made me care more even though I would like to but they are just such disappointments of hardware.

I've moved away from the brand, PS4 even I've been buying up third party Indies or Japanese AAs, the odd western AA if they aren't formulaic garbage and have compelling gameplay and until third parties are cheap will I actually care about a PS5.

Prove to me gimmicky or not some actually good gameplay on these new consoles because I don't see it. Load times/ray tracing and formulaic game design is not compelling to me. Give me gimmick hard drive use. Rift Apart doesn't count it didn't even try a dynamic rift boss, it had Blizar and bleh rifts (the yellow ones are stationary, not even a gadget to control them, why?). I can play Crack in Time on a PS3 HDD, a 2009 game. Portal, Prey 2006.

I can go without WRC 2023, Ride 5 if it's not Ride 4 again like Ride 1 & 2 were similar is why I'm skeptical. Otherwise everything else I got on PS4 of Valkyrie Elysium, Diofield (they gave up after Chapter 4 of gameplay ideas, I platinumed it but what a piece of half done work and weak gameplay, eh story, Valkyrie Chronicles 4 is more compelling of changing up gameplay elements per level), Tactics Ogre (it's ok for a remake).

It's why I buy or research retro games, not the popular ones, the ones left behind by people. I have no nostalgia for them and that's what makes them great new experiences, fresh gameplay in old games.

So unless it's refreshing gameplay in new games, which only some Indies depending on the genre offer I'm not interested in many Indies like Puzzles games have been or certain other genres, not with nostalgic/inspired platformers/racing games so done to death of game design.

2016+ Sony they pushed me away. Bought up other consoles retro or a bit older and third party PS4 games instead.

My Xbox One is a blu-ray/CD player and back compat or odd Xbox One game, or certain Smart Delivery compatible games at this point.

Switch is more my go to in some cases due to the first party variety. But PS4 third parties are fair.

Not a single first party Xbox game appeals to me. Forza Motorsport 8 would have been but that's got it's own problems let alone it's marketing sucked which made me even more mad and I don't take marketing seriously but I want questions answered and they did, with a direction I don't want to play.

The PS5 console UI just offers eh navigation over PS4 or Xbox 360 and Xbox One level groups/library access I hate same with Switch, so PS4 folders any day. Even then I wouldn't buy a PS5 just for oh like Xbox One/Series consoles I can have the POST noise be turned off. I'm not buying a PS5 for that.

Re: Rumour: Gravity Rush 2 Remaster Dropping onto PS5, PC, Reveal Coming in May

SuntannedDuck2

@Gravity_Bear To me like with Rift Apart then 2016 or Uncharted 4/Lost Legacy than a 1-4 collection they don't care and if it's the latest product of a series they will put it up there.

They can't be bothered with older games, older source code/engines, story, gameplay relevance. They don't care for story or all entries in a series being available on PC.

I agree they should consider the first game being brought over but they are too lazy to do that. Latest is all they care about.

Re: Rumour: Gravity Rush 2 Remaster Dropping onto PS5, PC, Reveal Coming in May

SuntannedDuck2

A remaster. I'm unsure about this. Do I enjoy Gravity Rush yes, but do I think this is just a joke of company logic as usual also yes. As much as I like the series to me I think if they already barely got sales from people prior, servers down and more why bother. They could have put it on PC earlier kept the servers up. But nope. They could have done many things to better market this game.

The series deserved to be experienced but I mean why Loco Roco and other PSP to PS4 remasters, did those sell well? Don't think so other than fans, not many new people bought it.

Granted on PC then only PS platforms I get that it is a new audience but a large one highly doubt it. I mean any Japan Studios games would be fair on PC, many Indies and their games easily can blend in and be appealing but would they sell well to Sony's interest in profits I doubt it. That's why with so many teams they got shut down.

Splitterhead by Bokeh aka Team Siren/Gravity are still working on that horror game. Claphands did their golf game then the Everybody's Golf/Tennis series. Ico and other teams staff went their ways as well. Their contracts were up, they said no and only those at Asobi are left or whatever of the Japanese localisation team.

Sony doesn't actually care about the series, they just know as long as it's the latest entry in a series to port, or prep it for a TV show/movie they are good. Push whatever PS4 relevant IP over, less work, less messing with source code/engines. They don't care about Ratchet 2016, Uncharted 1-3, Gravity Rush 1, maybe a God of War 1 remake who knows.

If it's the latest version they will do it they don't care about offering 'EVERYTHING' or 'ENOUGH' on PC they just want the latest entry on there. Why laziness. Is it a lot of work to make all games possible on the platform of course but at the same time who bothered when it came to remasters on PS4 of PS3 games, many people. Who cares graphically or oh the source code/tools used with the engines to work them out on PC. People just want to please these games. They don't care always about the graphics if story/gameplay they want to experience not oh we have to because company logic about offering them.

I'm not buying it I'm happy with my PS4 copy I still have yet to finish the game (had to restart it due to the sucking in objects ability that was buggy, it was like my circle button was held down but constantly the whole time, they didn't get time to patch that. Maybe I was doing it then saved and it bugged out on save reloads) but beat enough of Gravity Rush 1 Remastered (not seen Vita copies of the original that's why have the Remaster) to almost Platinum it.

Do I want the series to get more support absolutely. But with the remasters of the PSP Loco Roco, Patapon and more did it make any difference in sales? Do people outside the obvious audience size actually care Sony? Tell me that please I'd really like to know. Because I highly doubt it got out there enough or noticed by casuals that much.

I love niche games and games with good ideas. I'm all about game mechanics I don't care if it sells well or is popular, it's about the game's content, not popular games with barely anything gameplay exciting in them people over hype nostalgia for by many Indies these days with the most pathetic Platformer/Racing games I've ever seen banking on nostaglia and making fangame style original games as Banjo/Sonic/Mario 64 clones with ability refinements, BORING. Give me something new, new worlds/characters doesn't cut it if the gameplay is the SAME THING OVER AND OVER.

If 5/6th gen developers made their games stand out why are Indie devs and customers so nostalgically lazy for comfort. It's disgusting and why innovation goes no where is people want garbage, emotional appeal and repetition sold to them.

I'll never get better AI, enemies learning/forgetting other enemies or the player's moves, better animations. We get garbage repeats to get our money. Just get stuffed game industry actually make something of yourself then graphics, lighting, formulaic design and favourites resold to us for cheap money and emotional connection nonsense to manipulate customers. It's disgusting.

We can have fans of Japan Studios different teams all day talk about how great Gravity Rush and more are but if they barely marketed them well, most audiences don't care other than the audiences that bought them in the first place. Why bother. Is it going to sell I doubt it. It will be digital only too I bet even more reason I won't buy it.

I have no reason to buy a PS5 as it is, let alone why I'd buy a remaster.

What PS4 IPs I guess get a pass even if they are niche and popular while anything older or anything actually NEW and not just the same formulaic open world, cinematic linear stuff Sony has been doing since Uncharted/Last of Us got popular besides the other PS3 games that tried to follow them and PS4+ it's been since 2014 Infamous Second Son or Order 1886 in 2015 or 2016+ all the Ratchet 2016, Horizon, God of War level eh I just gave up on.

Forget it I guess of old IPs or anything actually new because who would bother with those un-relevant IPs right Sony?

Re: Indie Hit Balatro Removed from Console Stores in PEGI Age Rating Dispute

SuntannedDuck2

I mean gambling themes makes sense to inform for there, there was an AO rated gambling game that did and I think it's one of the only ones that got that rating from memory. It was proper gambling too so it made sense why it was put up there.

Good luck to them working it out to put it back on sale though. Whether this change has made people more aware of the game also.

For more out there themes it makes sense but gambling is what it is even if yes sports and others had done so too in certain forms.

No real money trading in this game though. If it was more scaled differently for a card game then maybe the rating would be different. When is Mario 64 DS/others with the Luigi card game going to get a rating change. XD I know it's not the same but still.

We see casino levels in games or casinos in TV shows that are PG, same with Night Clubs. But the places don't match the ratings it's just a location not the themes, the characters or player is or isn't gambling right?

Re: Test Drive Unlimited: Solar Crown Will Require an Internet Connection on PS5

SuntannedDuck2

Because reasons? If GT Sport/7 and any others already have awkwardness of exploits/cheating and grinding preventions players find what difference does it make. Oh they offer people grindy games, patch what they don't notice till players have videos up about how to get past things well why not just not make it grindy then.

Sure for save sharing/editing or more I get why it's here but still. They want money from us, to grind it out. Maybe not make the game grindy and people would save editing/share less hmm, genius idea there. Sigh.

I mean to me I was surprised by how much half of the game of accessible events are so I just ended the game there to prove to myself hey, I could beat the game, or just prove right here I don't have to finish it because half the events don't even have to be done. That's a lot of player flexibility there to make a game THAT easy to get by in NFS Shift.

In WRC 3 it looked easy then was a bit challenging. I still beat it though.

Forza Motorsport 8/Series consoles, doing online singleplayer turned me away as it is besides it's terrible marketing and eh progression system.

GT Sport's offline was good enough of content access with a save to now reworked offline singleplayer for the better, how many studios are going to do that. Barely I think.

I grinded for cars to get those to have at least 1 I can access in all GT League/career mode events for offline that's it, because the dealership had to be patched to make it usable in the current 1.69 singleplayer. How would I have any idea they would make the game accessible offline. I wouldn't.

1.68 and prior it wasn't accessible offline. XD Like talk about stupidity not just about server side saving to prevent cheating of cars and event progress much.

Server based DRM doesn't make it any better and servers cost a lot. These companies are hilarious. It may help in some cases for progression, save file editing/sharing, hacking and more but does it really work for the cost then better DRM practices they could put in place and updates not just oh updates and a server to annoy players? They has to be other solutions right? Or get better people to come up with better DRM not Denovo outsourcing DRM or better DRM practices people can come up with but oh it takes too long and shareholders want their money. Hmm I see the issues here they have to go through get the product out but put half hearted DRM methods in, a server will do and updates.

For online multiplayer sure but I mean singleplayer gamers suffering too just for the intended experience. Let alone people that fall off the game then are committed to it or even caring to buy the game at all.

Sure a percentage may, saves being sent around/edited and people that want cheats (god mode in some games because those players are bored, when that's what arcade mode is for, pick a car and go and have fun with the preset dream cars/fast cars then progression based) has been a thing in the past sure, but how many do not a lot of people?

I care about fun progression that I want to play through as a trusted player and within the intended experience (unless it's cheats the devs left in the game like years ago of course but I don't use cheats as they mostly aren't the kind of thing that changes the game to me in a way I care).

I don't care about 'the perfect game', to me these perfect game mentalities make me not want to buy the game because the cutscenes, the slog of gameplay and more is so boring. I play legit every time.

I can replay old games with far more flexible game design, less linear experiences (racing games that aren't open world I mean but have menu/reward progression that's not linear, I'm fine with other linear games if the gameplay and balance of new and old mixed in is fun) of past GT games due to their progression design. I can't with newer ones because they are so gated (GT5 and Forza Motorsport 6 levels of BS but worse to tuning shop garbage) behind perfection, roulettes (worse than Forza Motorsport 6), and linear boredom/other nonsense.

Games get bigger in scale and also keep sucking due to annoying decisions in the progression/modes. Being linear sure makes sense and more control over it then an open world (more that goes wrong due to little details in the corner somewhere). But this is an open world racing game no a menu/drive around circuits one so hmm.

I have no interest in dream cars, I do about game design in racing games and if the game design sucks your not getting a sale from me and that happens to be most modern racing games, only few I've picked up new (Grid Legends) or pre-owned (most due to times I come across them unfortunately, most of 6th/7th gen as most 8th gen racing games suck with the worst progression I've ever played or seen and gone nope no thank you).

I wasn't going to buy this game anyways as not into open world racing games but still eh.

Re: Sony Studio Firesprite Accused of Alleged Toxic Culture in Exposé

SuntannedDuck2

Ex Psygnosis to Liverpool studio staff to Firesprite. They made Playroom a key application for PS4 with the PS Camera so that's not just nothing (Most people would because oh it's no a big game so who cares, I thought it was a great app) and other games up to Call of the Mountain.

The UK studios and Sony, it's just sad. I wish them the best.

Seems a bit of a mess. Financial I'd say sure it sucks but I can understand why, but for these reasons hmm, skills for sure and getting the project done. If toxic due to just awkwardness between people then sure it happens between some staff. But sigh. Them being around PlayStation still after the Liverpool Studio shut down just raises questions, let alone being still close to them after all this time. Was the shut down a good thing to save money, change situations of their type of business status or was it to move people over or was it to get rid of people even those talented that deserve better even if personalities can clash?

Re: EA, Square Enix Stumble into Leap Year Snafus

SuntannedDuck2

Very unfortunate for both games. Had my eye on WRC 2023, good to know.

Why do we need online checks/online games. It's hilarious. Sure it's one day and we have online updates that can be worked out but like seriously.

Accounting for leap years is a very rare thing but odd they never thought about it.

Even a message of the day or other things people would surely let alone a clock app/calendar.

Leaderboards, server connection timestamps, other things.

Well for offline wouldn't matter right only online services the date?

Or whatever it uses dates for that it messed up as, for trophy or online lobby checks sure but otherwise not sure.

But start up that's unfortunate.

Leap years strike and Y2K date like issues strike again.

Well at least we aren't in the alter 20xx I forget the year it is that the next Y2K bug will happen in the future. It's what 2036 or something or 2060 something? I can't remember.

Re: Crash Bandicoot, Spyro Dev Toys for Bob Becomes Independent Studio, May Partner with Microsoft

SuntannedDuck2

With them being Indie now they can keep working on others IPs or go to any other publisher, make a new IP or do anything else. Good on them and being an Indie. If it works out well that is. Who knows.

Were they making a Spyro 4 probably not. Whatever the extent of Crash Rumble is too nowadays as well. Being away from Activision to work with Microsoft or any other publisher they want is fair. To get the chance to be more flexible then support studio all the time for COD or layoffs they can be flexible if things go a certain way. That's fair on those staff then layoffs they didn't need.

I can't recall a studio doing this though, being Indie but also still working with another parent company under certain terms. It makes sense though to be flexible and work with whatever publisher you want. New IP (hope so) or just same IPs but flexibility to work how they want I guess makes sense.

As sure with the Tony Hawk PS2 era they had Disney Skate Adventure and others, they made yes Skylanders or licensed games during ten besides their PC era Star Control with Accolade or Pandemonium published by Crystal Dynamics. Unholy War with Eidos, Majokko Daisakusen: Little Witching Mischiefs with Bandai then 102 Dalmations and other licensed games or COD from then on huh.

I find it funny people always go oh sweet make this game for me. Like Toys for Bob have the talent to make another 3D platformer or make games like that with certain nostaglic IPs I guess.

To me I don't care I want a new IP from them. Give them their flexibility not whatever games/characters people want to say back I couldn't care less.

There is plenty of Indie games like Banjo, like many others. I am not buying them but if people want to that's on them. I don't want to buy them because I'm sick to death of them the gameplay is so boring compared to other 5-7th gen platformers with ideas no one touches and we get the same generic worlds/gameplay refined movesets, boring.

I don't think Toys for Bob making a platformer for another studio's IP or another platformer that ends up pretty bland, nostalgic and tropey is a good idea. They have more talent and ideas they can come up with. They could make anything they want or just have flexibility from studios if that's all they really were after.

That and Microsoft money of budgets.

Tell me when a not oh we improved Mario 64 moveset Indie game comes out in the platforming space because to me I'm bored of them and will enjoy the left behind 5th/6th gen platformers, racing games and more then half the nostalgic games we get by Indies each year I will not buy.

Gameplay and level design over characters and eh worlds, eh NPCs, eh gameplay structure done to death I'm so bored of.

There is a reason I switched to other genres for modern gaming or backwards for some genres. Inspiration, what has been done before to know then top level repeated content by Indies.

Re: Expeditions: A MudRunner Game (PS5) - An Absorbing Vehicular Puzzler

SuntannedDuck2

Fair review. Never played these but they seem fine for vehicule puzzle games, the journey, the physics. Not my thing but still cool.

I had to laugh at the UI con, like seriously what UI isn't very boxy and plain these days. No matter the style or colours, most if not 90% of them are bland. You get the odd stylish but even ones 10+ years ago did the boxes better or weren't boxy and pathetically streaming service boring, phone bland or just more creative then what they are today. So as a con that's the most stupidest con I've ever read.

It should be a 8.5 or 9 then with that stupid mark of UI stupidity.

Re: Unannounced Games from PlayStation Studios Have Been Cancelled

SuntannedDuck2

"sometimes, great ideas don’t become great games" for sure. It's why I find most old great ideas stay that way, we get formuliac games nowadays or ideas ruined and continued forever. Thanks devs in some genres. Sigh.

That aside it's unfortunate but some probably didn't have the ground to last. Some were still early so not too much lost hopefully. Would have been interesting to hear what they are but gaming industry secrets of course. Besides the London one of course was talked about, Twisted Metal rumour or certain prototyping/concepts sounded cool. Whatever others were or not just logos.

Re: 900 PlayStation Employees Laid Off, London Studio Closed

SuntannedDuck2

Singstar, Buzz I think? EyeToy, PS Move, PSVR, Playlink I think. The Getaway series and Blood and Truth somewhat bringing that back after the dead PS3 project of Getaway.

To a fantasy co-op game because Sony isn't touching PSVR2 for some reason and maybe Asobi will. Yeah..... quite sad.

Liverpool gone 10+ years ago and now London. Sad days. Glad I have bought up 4 Playlink games, questioning Buzz at all.

But I mean like GT5/Last Guardian money they need to stop wasting it the ways they are now even if the differences were there back then with those two games. GT games alone the manufacturers VIsion GT are just a waste of time and money and licensing costs of the cars, making them.

Let alone A list actors and whatever else in games, too much time on perfection when half the time I couldn't care less. I either don't play them, put the game on mute/listen to music, don't care about the OSTs anymore or the actors and graphics I'm like eh they are fine, nothing I haven't already seen or that interested in. The animation can be outstanding but oh the water, the shine, the skin, the environments I just don't care. The level designs are so bland why would I care what they look like visually of texture work if the layout for them is so eh and unexciting to play around in.

Unfortunate. Then again a bunch of live services and whatever 'oh this leadership yeah we have changed course' does happen, like they would have been expensive and maybe flops who knows with too many going on then just 1-2 not more than that, or however much third party/micro transaction money they get maybe besides the Fate GO money, WipEout Rush died (and other mobile games we don't hear about), Destruction Allstars was a really not well thought out game that Lucid needed to think about more but didn't. Did they forget Blur flopped when they were Bizarre Creations then the Lucid/Playground split of devs to those studios or wherever else. The vehicle market is very different these days.

Them having live services is fine but 'so many' does seem a bit much let alone some of the ideas I'm like uh did they need that or 'we got a logo' so how can we care about something we know nothing about when we probably can guess they weren't much anyway.

In terms of the other studios well that's unfortunate too.

What more profit do they need? Were the third parties not enough besides all the prep they have in the coming months. Were those staff worth losing, maybe some it's possible but at the same time do they need 300+ maybe, maybe not. Some games just don't have the staff skilled enough, how far teams are spread, other times it's deadlines are too tricky to reach, the games are too big of scale/too awkward of management at times, multiple other factors.

Could they like not push for 300+ million or whatever budgets?

I mean I only care about Asobi/Media Molecule at this point honestly which don't cost 100s of millions so to me I'm not missing out on anything these days. But most people are so it is what it is.

Re: PS Portal Proving More Popular Than Sony Expected

SuntannedDuck2

@DNortonX To me it seems like a shiny way to convince people that had no idea remote play exists because PlayStation wasn't good at marketing it. I still thing the Portal/headphone marketing was bad.

To me Portal is like Apple and Vision Pro, we had Samsung Gear VR or Google Cardboard (we also had Google Glasses on the AR side). Phones can have a thing around them to isolate and 180/360 video later your already there, gaming sure but I mean I don't know if Vision Pro is like HoloLens which even then put your calendar and more around your house, even if it's a business device. Speaking of business devices Steam Deck yeah Pocket PCs of the 2000s, same idea, Sony/Samsung, other niche companies like OQO. GPD kept making them and even DS clam shell shapes even before the newer Aya Neo one or many of GPD/Aya Neo and Steam Deck/other OEMs Switch tablet shape.

It's brands people are happy with or timing and tech advancing or remarketing it.

I mean smartphones weren't touchscreen in the past. But have been around years before the iPhone with many smart apps. Microsoft had Tablets since Windows 3.1, XP even. Apple comes along, presents it more appealing and well they win with marketing it differently. Customers can be particular on appeal or timing.

Dualsense grips they could have just sold them that way for Tablets like the Backbone for phones but nope. They put a bit more effort in but still not much. It's half a Vita/Wii U just the remote play half not the storefront/offline half. And a WIi U I can take outside with a power bank.

Like I get the point of people wanting things separate of a handheld, phone, camera and such but that's not everyone. Phones do so much that sure they can be a hassle to separate remote play and notifications and all that but hard to say. Those that get consoles don't always do it because oh notifications on their PC it's just the prices or the mentality of using a console I guess. I get the appeal of consoles. But how many are using Mouse and Keyboard for those games supported probably not many.

Portal offers the same space as the Xbox streaming box would have before it was a Samsung TV app and well the third party Xbox Series S screen. Aka PS1 LCD of these days. When it comes to people, if it's a brand/device they are happy with they will support it. If it isn't it ends up as the Wii U marketing wise and people not caring. If it's PS5/Series S of course they will support a screen/off TV device right? People's mentality.

10+ year old idea, 2019+ of Android and 2023 iPhones to polish and remarketed (which takes time, we see it with 3D TVs/movies, or 3D gaming from NES/Master System to PS3/360 or 80s Jaws 3D to that same 2010 era) an idea for people to notice that 'didn't notice' prior about it being a thing or trying again. Or using their PS4, PSTV or phone/PC in another room.

It's to convince people to buy a thing to orbit the PS5 like PSVR2. It's for idiots.

It has it's purpose but it also exists to do nothing to fill a space.

Add dual screen support/Android support and I'd praise it more.

Indies won't touch it because it offers nothing for them due to them being happy on Vita and Switch with all the things they got to do, this thing is intended to be a device that 'exists' no one is intended to use it creatively for HUD/UI or anything cool, it just exists, let alone it being a single screen reworking of an app at this point.

Re: PS Portal Proving More Popular Than Sony Expected

SuntannedDuck2

10+ years, still bad marketing. It orbiting the PS5. Maybe they just did better with it even though it's optional, did SmartGlass, Wii U or Vita communicate marketing well prior I don't think so. The price is fair I guess. Could have just been Dualsense grips for Tablets instead though. Would have been cheaper.

'specific way' there is a reason I do that with the Joycons/pro Controller not a PS Portal. Going from Dualsense to Dualsense grips is hardly different. PSVR/Move controllers are more so a leap then the same controller layout is but whatever it is still 'different' off the TV I guess to word it.

It's an option but I mean is it 'a specific way' hardly 1 additional that's a repeat of the PSP/Vita/Smartphone app again isn't a specific way. It's just presented in a different shiny form factor this time. XD

What off the TV to watch sports/have their TV off. It's something of a bonus yes but I mean unless an internet connection/modem/wifi then yeah nah I'm keeping my Wii U and a power bank (small portable screen for cheaper too if had to for dual screen games), or a Vita/Switch around personally at least.

People are fine with a off the TV device as much as they are a screen attached to a Series S. Once it's with a device they are willing to support with they will. XD Which is why the PS1 LCD, Wii U Gamepad and 6th gen third party screens for consoles or screen on a controller (HipGear not the GBA/GameCube or Dreamcast VMU side of things) made maybe some strides but did they, anyone remember them? Probably.

If people care that much for the brand and to play their big/Indies from their beds or the other room and the connection is fine enough for them makes sense I guess.

It's a fair device, no dual screens (split screen or UI elements on it like Wii U but nope, it's no different to me casting my phone to the TV but less effort and less lag then that does with the apps I have used), no android (the reason I won't buy one are those two factors, I can accept no new storefront/no new handheld from Sony I get why, but man it's a piece of basic tech with no support and Wifi 5, come on, Indies would love to mess around with this thing but nope it's a single screen casting piece of basic use cases, boring), 10+ years to communicate the same PSP/Vita idea and try again and again for people to care. The Dualsense then handheld or phone aspects and feeling I guess also helps.

Gamers know (I guess), casuals maybe they understand it.

I still find it 'suitable but still eh'. It can be a for kids or adults wanting to while watching sports/TV shows, not fussed having their TV on and streaming it to the device) but I refuse to look it in the eyes knowing a family member owns it and as someone into remote play the despises the thing and what it stands for. It can be a sign to another handheld but it's clear it won't be. That and I have no interest in the Sony IP direction anyway.

People are fine with a off the TV device as much as they are a screen attached to a Series S. Once it's with a device they are willing to support with they will. XD (repeated on purpose) They are Hypocrites but still proves a point. If it is something they don't care about they won't support it no matter if it's been a 10+ years ago idea or better marketing people are just picky that way.

Re: Layoffs Hit Until Dawn, Dark Pictures Dev Supermassive Games, 90 People Affected

SuntannedDuck2

Unfortunate. They are working on Little Nightmares 3 and probably another Dark Pictures game right? Taiser aren't working on it but Bandai wants another one I guess.

Starting new studios seems to be a bit and miss.

It offers more for the staff if they can get it off the ground but if they repeat what they were doing, expect another big publisher to find them it also shows their stupidity.

Or audiences expectations are also the problem.

Aveum was a great example. (Judas maybe, Caliato did too, Yooka, Bloodstained and ma y others have gone to some success in some areas audiences are willing to not be difficult I mean do) Indies are making military multiplayer games, AAA are. Bright Memory Infinite is a SciFi hack n slash shooter by 1 person even if short it's great at what it does. Anomalies exist but not for AAA Indie vets wanting big production budgets.

Regardless of how it turned out of 720p, of theming which audiences are too brain dead for. For those wanting new can support them all day but most audiences want formulaic games, any foot step into something different even if a theme not just oh a Fantasy looter shooter.

We can have a small audience be into new things but unless the younger people care or old want to step out of their comfort the industry is done for.

I can be a gaming history fan and open to new ideas, old ideas with a spin all day, doesn't change anything. I give suggestions on why I think a game sucks with Foamstars and Biomutant. Or just hate them and leave it at that.

Audiences are dumb. In racing it has to be a sim because oh cars have to be and audiences are idiots on how good arcade ones were but cars have to have real physics and real graphics, real sounds and stupid tyre focus. Who cares.

I don't care how much their wheel rig is. Give me quality games not audience dream car/realism trash and business model milking.

Companies set expectations and audiences eat up garbage and creativity but it depends on the size of them.

Indie platformers, nostalgia garbage. I don't want more Banjo, Sonic Adventure , Spyro, Crash and Mario 64 clones. Give me something else.

There is a reason going 5-7th gen has made me go oh these are great ideas, too bad no one cares because audiences and Indie devs want to fangame level trash, from their hit nostalgic games their narrow minds focus on. Or anything different just refinements. Boring.

Hardline and others made me go oh we have that many third person shooters with eh themes, a key mechanic and their all cover based.

You can have a cops and robbers, you can have any setting but we had so much garbage during then.

The industry is messing itself up but casual audiences and many gamers are to blame for what IPs, what themes, what expectations then the small percentage of us open to many types of games saying we want others to be out there and not mimic real life and be the same thing for 10-20+ years and being boring wastes of time productions or audiences get bored and no one but few start a trend.

Then it gets oversaturated very quickly these days. Or too long of production and thinking it will 1 up the other when it's been 5 years and trends move fast.

Only people into old trends will pick them up sometimes.

I could go on about Biomutant and Foamstars, Indie platformers trash ideas then 5-7th gen being better, same with racing or other games pathetic ideas/safeness all day but I won't.

I wish the staff the best, very unfortunate times for devs to get cut off because of financial reasons and higher ups won't take a cut themselves or offer better management.

Re: Pentiment and Hi-Fi Rush Treated to Physical PS5 Versions by Limited Run Games

SuntannedDuck2

Xbox and Limited Run. Sigh. To me it's kind of cool but limited versions. Nope I'm not buying sorry Microsoft but you lost me.

If that's for the US then understandable, if EU/AU and more get copies for retail which they have been pulling away from doing more and more over the years publishers then eh great. Used to be able to count on EU releases of physical but as there with some digital physical or certain others over time of laziness I've had less enthusiasm towards that being a thing anymore than it was years ago.

I would have bought the games physical if at a Gamestop/EB Games or somewhere suitable but limited copies through limited run then limited of a wave or two at retail.

No thanks. If No Straight Roads, Shovel Knight, Demon Turf (Xbox physical ONLY I MIGHT ADD and smart delivery) or other Indies of a certain scale publisher are willing to be bought up by people physical, I say go fk yourself if you really think Hi Fi Rush won't sell at retail.

As if a rhythm hack n slash won't sell. Like seriously how lacking confidence are you. What it shadow dropped and now further platforms and your that stubborn to release it even if are releasing it physical. Do better marketing then than being lazy because you really don't care to market it well enough then.

It's hardly an obscure niche game at all. Let alone a niche genre.

I'd buy it digital on PS or Switch at that point then limited physical copies or just not buy it at all and watch a let's play and save my money. Get stuffed.

Besides all that it's good they are getting physical and both games deserve more support on platforms that will actually care about them more.

It's not like I wouldn't buy a hack n slash I did Valkyrie Elysium (exclusive to PS4/5), Bayonetta 3 (Switch), DMC5, hated God of War 2018 still have it on the shelf, didn't buy Raganrok, hated Ryse Son of Rome but still keep it, like I said bought up No Straight Roads, didn't buy Bayonetta/Vanquish combo as I already own them on other platforms (Bayonetta 1 & 2 on Wii U, Vanquish on 360).

I bought up all of the Darksiders series/quadrology even if 3 sucks, an eh souls metroidvania then the better of the hack n slash, RPG, isometric RPG of 1, 2 and Genesis. I wasn't into Genesis due to the camera angle and most games in that side of the genre but it's one of the few I actually like and keeps the Darksiders story/level design elements in it.

I'd buy up many platformers with hack n slash elements like Ty 1 (2 & 3 do that more but still) or Legend of Spyro.

I can't even get a Strangers of Paradise Final Fantasy Origin copy physical anymore I just don't see them available in my area.

Just because souls and others are more cult hit of trendy doesn't mean many of us hack n slash/character action whatever to call the genre fans may be small or things have changed doesn't mean we won't support the games.

We still exist and still buy them up. Even if to me most of them buy up the big, I myself buy up any that interest me which most of them do.

Re: Is It Wrong to Try to Pick Up Girls in a Dungeon? Familia Myth Battle Chronicle (PS5) - Breasts, Battles, and Banners

SuntannedDuck2

I dropped off the show around S2, but I know it's way further than that now and the spin-off was fine I guess. The OVA I was like oh it has fan service, I didn't remember it in S1 much, it was there but minor. The OVA was eh but the rest of the show maybe is fine?

No idea if it's gotten worse or better with story at all. I'm fine with fan service though but the game's world/structure of gameplay I can already predict.

The world is fine, characters fine but nothing amazing.

Also 'Aiming' is a confusing dev name. The capital letter only kind of helped when reading the review. Then again they could have keep the series name DanMachi then the mouthful/scaring people always too if they wanted. But eh that's on them.

To me the action combat is probably fine, visual novel cutscenes, small combat segments sounds about right but probably disappointing then dialogue more so.

But as played enough visual novel first, 10% tactics or action combat of say Utwarerumono or Senran Kagura it's nothing new. SAO games balanced things I guess. Was still obvious the audiences for these games.

Sure I enjoy Gal Gun for it's rail shooter gameplay and silliness to not take seriously of fan service but there is gameplay first and there is theming to take seriously or not besides the name, and playing them in your own time of course.

DanMachi is very tame fan service but minor there.

It's probably fine gacha mechanics or just annoying, depends.

Not for me as got tons of others to play and live services go down quick so eh. Not into grinding, not really fussed about the IP these days.

I bought the Date A Live visual novels for a reason, got a package of 3 as that's just how the western release is (waiting on Ren Utopia to come out eventually), I didn't engage in the gacha on mobile and don't care I missed out on it. I don't support gacha series.

Re: Sony May Have Made the Right Call Not Copying Xbox Game Pass with PS Plus

SuntannedDuck2

Games offered, PS3 streaming with premium is deluxe and not available on some/many countries for fair reasons of servers but still.

Timing or games on and off the service.

Marketing it well in general every so often. Or ceiling of hardcore gamers or types of games maybe.

Their strategy being different is fair and the difference of titles and what types Xbox doesn't get besides the yes no day 1 but even still.

Retro titles take time to make emulation possible, source code as well and the licensing, totally understandable. Lot of factors there.

But Extra doesn't have that issue other than licenses and what current games are offered or last gen PS4 titles on and off.

Pricing and justifying of using it. Waiting, giving up, getting them cheap digital or physical later.ghrn a need for the service.

It depends.

It's been how many years since a first party on Extra but fair third parties jumping on I'd say to make it fair of a service.

Many factors.

I could use it but other than people that haven't most of us have played whatever we wanted of the past, don't have access but will get it second hand/new eventually.

Would rather get them cheaper and whatever interests then use the service and played those I care for already with no need for it.

Newcomers to PS platforms by all means though.

Re: Rumour: Astro Bot Will Return for Another PS5 Rescue Mission This Year

SuntannedDuck2

I hope so PSVR2 need some. London are busy with a non VR project so Astro games are welcomed.

Still sad no Insomniac VR game but they are so busy. Just sucks as their VR games are pretty cool on Occulus.

Any other VR expertise would be nice to see.

Even if third party Indies (hit and miss) or others (sigh climbing or over engineering motion controls) have done fair with it just nothing big but fair games because western third parties want all games to be a success even with Meta's userbase.

Ubisoft Zombi U didn't sell, complain and rework/delay Rayman, they are different audiences but who cares all games must sell.

We aren't getting Red Steel 2 VR or something else.

AC Nexus VR. 10+ years later complaining for sales there.

Others doing experiments on PSVR1 and moving on.

Let alone if Skull and Bones does after being delayed a lot and expensive. Yet Last Guardian and GT5 took their time too. Duke Forever.

Re: Sony Predicts Slide in PS5 Sales with No Major Existing IPs Planned Before March 2025

SuntannedDuck2

I mean they don't always need major IPs DLC/new games they take time but if they can fill it in with something else sure. Customer can't wait yet want bigger. Their expectations are too high. But studios also set expectations in trailers, in their reputation in many things (new or old staff and training or scale of the projects they have made).

I'd take a smaller game/a returning IP. Live services were supposed to fill in the gap I guess? Or always were in-between big titles even though not all of us are interested in them only certain audiences.

Third parties fill gaps but only so much.

PC releases will too.

If they can balance them out then sure but for the first 3 years it's been pretty fair I'd say.

Projects getting cancelled does change things and it does happen nothing can be perfect, management changes, a lot of things happen they can't always fill in our entertainment time and many of us find other things to do gaming or outside gaming.

If people are picky about what titles they play that's on them as well. I have 100s of old retro consoles or PS4/Xbox One/Switch games to play. Many researched, many got for cheap, many new titles. I am picky but also broad in certain appeal too. I don't limit myself to one genre or one IP I love/themes.

PS4 had 2013-2015 of PS3 IP leftovers, remasters before the major changes of 2015-2020 IP direction. Order 1886 being the first I can think of of the Last of Us/Cinematic direction. Infamous First Light had some of it in it's ending and it annoyed me finishing it a few weeks ago. It felt like a different game.

Xbox One had a fair few releases just not ones people noticed or cared about impact wise but still there. Xbox Series has still released many just not the major ones people care about of impact but still do care enough, just the major ones are taking their time, a little too long though.

Their major ones will go eventually just taking yes 'way too long' and the 'flexibility but we have the money' has it's limits.

It says a lot that Insomniac/Obsidian just are unique cases of managing their time and studios well. Not all can do that and it takes longer to make the games but some studios like them are exceptions and can get games out in less than 5 years or do take 5 years but have others fill in the space.

Sony has their studios still fit periods and if it takes longer to make games sure but sprinkle in a small title or something.

Xbox just offers flexibility but they take way too long. Cut the cutscenes, or actors and make an effort to focus on the size of the world, story, what you playthrough, how you play with the character's moveset and more. Focus, make the scale to a certain degree and make sure the staff are trained well or 'can do it'.

I know I suck at programming but you can't have staff that take too long to code something when it should be basic stuff not taking weeks to do it.

Tim Cain's videos make that clear between old Fallout and later games he has worked on, whether his methods and veterans staff to yell but still come to a conclusion on the direction of the game or asking why it takes some lower level staff too long to do basic things in games (maybe hard probably programming, art or whatever but for games is probably fairly low level stuff especially as it was some certain attacks of enemy AI I think).

I think that lack of training can be a problem and why games can take too many years. Sure each staff member is totally different in skills/roles let alone the scale of the project, the animations, the code, achieving some scenes, rewrites, whatever the case.

This isn't Vita where they wanted to avoid it due to cost to scale the games down or make new ones and stop the studios working on projects for it and leave it up to Japanese third parties/Indies (almost Sega Saturn levels sometimes of games not releasing to the west when they could but thankful for Asian English releases at least) because western third parties gave up for family only titles like Wii U or gave up entirely.

But just taking time to make games for PS5, get used to the hardware or make sequels or new titles. What scale they want to go to this time.

Customer can't wait yet want bigger. Their expectations are too high.

Re: PlayStation Chairman: There's Room for Improvement When It Comes to Business

SuntannedDuck2

I think there is room for improvement. Whether double down, third party/PC releases more or just reduce quality. If they think Last Guardian/GT5 cost a lot why have games be too blockbuster and cost probably even more.

Killzone would be cool to see back and an FPS space to fill but seeing as Immortals was fantasy, had technical limits but also a looter shooter and some basic but ok magic system for guns. I mean BF Hardline was a while ago, other trends are big. Indies are military immersive experiences. I don't know if it can thrive these days it's why I'm going backwards. Or look to Bright Memory Infinite as an oh it's a fair blend of fast paced, melee/shooter in a faster paced way then a Devil's Third/Wanted Dead, or a FPS DMC or what Vanquish if it had a sequel could be of action game shooter logic, or whatever.

Areas people haven't really bothered to push. Or a more instead of motion more realistic animations with analogue sticks which Record/Unrecord or whatever the Steam trailer was made me thing of. Than formuliac animations all the time.

We could have less 'perfect' games and more dynamic ones. Whether 'elements' I wish Rift Apart had for a cycling locations boss fight or more like survival games or how some games used to be dynamic. Why do we have difficulty settings and less 'more health, less enemies, enemies learn or unlearn' level of enemy AI. Why is 'that' not a thing. That'd be a lot of work but I mean it's pushing ideas.

I mean the GTA reacting to rain with NPCs. I was like, Roller Coaster Tycoon has visitors with umbrellas (if they bought them not all do get an umbrella from the umbrella stalls) use them in rain and it's pixel art. That's 2000s responsive AI right there, dynamic enough for people? Can they improve on it nowadays of course they can but is it a new idea no on a certain level.

So if marketing like that goes around I just can't not laugh the more games of old I see and go oh that's been done, that hasn't returned. It's why I focus on Ride 4 improving Forza Motorsport 1 & 2's region system. Turn 10 haven't attempted that since 2007 with Forza 2. Yet Milestone improves it well.

Yet also their rewind system creation in a Alfa Romeo one make advertising game (you'd think shovelware but isn't even though most are and a handful are of good quality) also was great with RPG elements for cars driving, why should they if it's got it's purpose but is that great (and good music) on top of creating it.

They dumbed it down in later games they have made and followed what Grid 2008/Forza Motorsport 3 did of dumbing it down (don't see that with Gears and Uncharted popularising it, others following suit of cover based shooters yet Killswitch by Namco US started it in 2003 on PS2). Created the rewind system (made a Car RPG in a different way then Square's Racing Lagoon), and followed suit then improved upon it but improve on Forza's region system in their bike game. It's just hilariously sad to me. Whether they even intended or improving it I don't know but the fact they look to Forza Motorsport so much Ride 2 and Forza Motorsport 6 the introduction cutscenes alone makes it clear they take inspiration says a lot of why I think so. Besides still doing their own thing, Ride to Gravel. Sure Ride 4 is hard and I can't play it but their creative ideas still shine through at least.

This is why I find Indie platformers being so nostalgia focus and 'refining' so sad. 5th gen/6th gen/7th gen had great major third parties or Indie platformers yet we get nostalgia clones. No thanks. You look broader better is out there of certain ideas even if not done well could by someone else. Not repeating the same design and making it so repetitive among all products I don't want to buy any of them because they all blend somewhat together. It's just boring and saturated nostalgia. That the left behind ones are more fresh and exciting and I've never played or heard of them before not never heard of them Indies but bland games then the original Indies in other genres I'd rather play that are unique and taking better cues or experimenting 'how they should'.

Nostalgia helps financially but also is boring and saturated over time or lacking. I'd rather good gameplay not repetitive gameplay and themes/characters I'm just not interested. Comfort to a point or new experiences.

I mean is MotoGP games better nowadays sure maybe but too hard and other than 16 (different name but saying 16 as is 16 technically) the rally/dirt bike content was easier and more fun and the management of 9/10 or WRC 2 has been more fun to me than a pros only experience.

Have a Song of the Deep, Pentiment or others from time to time. That's where Japan Studios fit in well. They didn't always sell well but how many people went yeah something different, yeah a game in-between waiting for others or are some people's favourite games. Big or small, Siren/Gravity Rush/Puppeteer or EchoShift/EchoChrome, LocoRoco, Patapon, etc.

GT games car, sponsor, track and more licenses alone cost a lot even with them making all the cars from scratch then the Forza keeping the assets around and maybe updating them which GT3-6 did with PS2 models.

In terms of creativity to following trends (nothing wrong with roguelike with the DLCs or Insomniac making Song of the Deep a metroidvania in 2016 for Gamestop's publishing besides Ratchet 2016), or just the writing/themes some areas need improvements.

I think some have just gone weird directions over the years. Too much certain audiences when some they need to focus on. Weird writing decisions. Weird company culture maybe.

I think the censorship is fair but also a bit too far in others. Even Microsoft doing so has made me go yeah these are particular games, but we have shovelware on the platform and some audiences will just go elsewhere.

How can you have Leisure Suit Larry games on here (granted I don't know how toned it is), Postal games like what? but no Gal Gun Returns? Or others. Some sure do push a line too far I totally get it no matter the ratings or not suitable for console audiences. But like where is the stand for what fan services games west or east get a pass. It's just weird.

Seeing Insomniac pull a Resistance 2 and backtrack better with 3 of 'their DNA'. To me it's just weird how far some companies loose themselves but then again with Ratchet going cinematic since 2007. I get the changes because of the themes in the old games but that far to what animation studios do?

2016 was a Illumination movie by Rainmaker not a Disney movie. Even then Rift Apart feels like it wants multiverses for nostaglia and to talk to us old fans while trying to balance newcomers and while that's very hard to do there is that and then just making the gameplay safe and also just making a very eh story.

Outer Worlds and Journey to the Savage Planet can do commercialism/capitalism? They don't have to do it just proving a point on how some studios seem to be able to still cut the other aspects of Insomniac in their 20s with some jokes that don't fly today and the whole theming. They don't have to go back just make the series have more of a direction then 2007+ story that just needs to end already. Or being whimsy all the time and balance it. I get the staff grew up but I mean come on.

How many Ratchet, God of War, Uncharted emotional story telling pushes do we need. Have a balance for audiences whether were in our 20s to 50s+ how much do we need to be told/feel something the way 'they want us to'.

Balance it out for audience come on. I'm not say Millennial writing (I play Borderlands for the gameplay, but I'll play any platformer/racing game for it's gameplay, or Nintendo games for the gameplay, Darksiders or whatever mix of edge that's a bit far) by any means I mean just writing and gameplay that balances things without trying to aim for them that much. I know a lot has changed and trends make that difficult but I mean they can do Kid and Adult themes and audience fairly well. But some of us maybe be adults but still enjoy a bit more flexibility with the titles not trying to be a movie all the time.

Foamstars to me tries to have the hip appeal but the gameplay is lacking ideas. Diofield I felt the same Square pushes story but the gameplay disappoints or drags on and on and they stop balancing gameplay ideas by Chapter 4 (the team members you can't use was great, 5-7 were boring as ever for gameplay and story after the betrayal and drags on). Yet Disgaa or Valkyria Chronicles 4 I was always having a level design or no team members I couldn't use balance of goals.

Same with Sunset Overdrive a fair spin of tower defence or rail grinding (making me question why Scaler did rail grinding of speed/up and down states better in 2004 yet it took Insomniac till 2015 with SO to do it, sigh). When story/themes happen more than gameplay or trends it says a lot.

Also the movie push. Layton said about Vib Ribbon yet Jim downsized Japan Studios umbrella.

Having mobile games or live services is fair while standing out with their own offerings. But who thought Sony needed live services. Microsoft has done it and while it works not everyone needs a Sea of Thieves exclusive live service game. Third parties benefit from that more than first party I think. Possible sure but worth it long term, gameplay, crossovers, marketing, I don't think so.

While it made sense from a financial stand point it also limits Sony having more push of certain directions 'too heavily' rather than a better balance of creativity. If they had 60 40 I'd be fine with it. Enough broad appealing titles while still a bit of flexibility. Unless that's what the studios want besides what Sony wants. Which publishers do guide things and the studios do what they can to match it from themes to use Move, PS Store, PSVR, touchpad or whatever over the years to put them in when they can. Aka Insomniac took till Fuse/All For One to focus on co-op, Quest for Booty for a PS Store title/support. Resistance 2 for PSP support. That sort of stuff they do from time to time or delay it till a title they can. Tough stuff sometimes for sure.

To me already I'm not interested in their movie feel direction of many titles. 90% of their titles do this and it drew me away from the PS4 around 2016/2017 to buy a Vita, Wii U, 3DS and Switch, part systems i missed out on and the latest Nintendo system to get the variety of gameplay genres I was missing, not just try their IPs out for the first time then Wii/DS briefly, when they started it with Uncharted/Last of Us 'too much' more than they did Jet Li, 24 The Game or others in the past.

So to me only Asobi/Media Molecule interest me (will take a while to come out). That's 2 out of however any studios. London aren't making a PSVR2 game, Bluepoint is doing whatever, Bend who knows. It takes time but I think we need better balance of things.

Third parties are working well to fill in gaps but even still.

Yet I'll go back to their old games because of the variety of tones, themes, gameplay and genre. I never played many of them only a handful of first party IPs due to age (no way playing God of War at a young age right but did GT or Ratchet, LBP or other IPs)/availability of copies so I have no nostalgia for the Twisted Metal, MotorStorm, Socom I have the headset but not the game so bought up a few entries, I'll get to Puppeteer eventually, but have enjoyed those I missed out on and filled in gaps by collecting them or seeing what gameplay ideas games had.

Not trends for the sake of trends or movie quality to suit 'only' a casual audience/some gamers or loyal fans sure. A broad audience yes. They can have trends to follow (have to to stay afloat unless pushing their own trends which they are even if cinematic + AC + Last of Us + roguelike + others) but a bit of experimentation would be nice from time to time.

Sony hasn't been trying to appeal to gamers all the time which makes sense of course to do so with their big hit games 'certain ones' or the party games of Eye Toy, Singstar, Move for some games, Playlink with Smartphones, PSVR with Playroom VR more so.

But at the same time their past IPs really gave me more respect and interest in the platform, to have more pushes of each gen not only their audience growing up but also just the variety of elements in the games, settings, themes, gameplay, pushing the hardrware well and more.

Sure we got less titles over time from Japan Studios (makes sense due to GT5 or Last Guardian costing a lot and delaying or too many Japan Studios under that umbrella and whatever we didn't see from them that got cancelled) but to only Asobi and localisation? Was a bit far I think.

Dropping Liverpool, Zipper, Guerilla Cambridge (Vita/PSVR yet did or didn't die but another second Guerilla studio happened?) and keeping Bend for Days Gone then whatever Vita project they had. It made sense and staff were either put into other studios or let off or whatever the case then too many studio buildings or however many people needed or whatever the case.

Bokeh/Claphands and more sure are probably going to do well but at the same time I think their efforts will be missed for sure even if going third party offers them more options.

Re: Immortals of Aveum Cost $125 Million, Branded a 'Truly Awful Idea'

SuntannedDuck2

I mean veterans need to realise that 'oh were used to big budgets'. Yeah and start smaller? EA may have the money but think about it, if your return as a studio and staff even if under a big publisher and your games flops your stuffed.

Then again I blame customers. I'm buying up singleplayer 5th/6th/7th gen shooters. Because the AAA or Indies are making immersive military games, whatever characters traits people laugh at. I feel for the devs. I wanted Immortals of Aveum, Forspoken to do well.

I seek gameplay, most people don't care. It's characters/themes.

They wanted to try something new-ish at least but gameplay doesn't save it I know I seek gameplay not the rest I've seen the flops I still buy.

I mean sure BF Hardline or others exist theme wise and yeah a fantasy shooter has been done with Hexen or Legendary (mythology with modern day) but I mean that, the 720p is fine, not great but it didn't bother me. That and the magic as weapons was a fine idea but limited.

Themes and basic gameplay trends with a slight spin only go so far.

There is a reason I went oh Bright Memory Infinite is different. It combines hack n slash with shooters. Devil's Third/Wanted Dead and others do that but as fast paced as it does nope BMI is very good at what it does. If Platinum made it and expanded on Vanquish I'd say yes please.

It took Insomniac years to go from Ratchet to Sunset Overdrive with above and below rail grinding and better speed. Scaler did that (and had leaf obstacles and fast paced rail grinding in 2004, a B grade platformer one off by Behaviour (aka Dead by Daylight studio as they are known as nowadays besides Jersey Devil their older original game) under their A2M name (Scaler, Wet and licensed games).

Some devs just don't think about game design or appeal to audiences in the right way. Sure I'm using older games but it makes a point and surprises me at least.

I cared for BMI more than COD/BF/Halo in 2021. An Indie.

Also a looter shooter because trends. Like when do I go yep need that. Like Inflection Games are making a survival game which is cool from ex-Bioware devs or others, that's like Mystcraft from Minecraft, a mod about pages and books to create worlds only it's about cards doing that with assets in Nightingale. It could bomb but I hope not because it's awesome. But gameplay doesn't matter to people at all.

Everything else does to most if not all customers besides the few of us into gameplay first design or enough of a theme/setting to make the gameplay/level design shine.

So could No Man's Sky and they dropped support but they didn't. We had Star Wars Battlefront 3/Elite Squadron to go for seamless planet/space among (no load screen which Elite Squardon has one) other things and it's been done. Starfield has weak space travel.

Other space games exist.

Judas I wonder about like with Callisto Protocol in terms of veterans making an IP to compete with the other ones.

I mean Yooka Laylee is great but I mean. Veterans and trends or veterans and Indies making fangames/heavily nostaglia inspired.

To me I'm sick of formulaic/nostalgia/inspired games and by Clive n Wrench (even if a fair and rough game in areas by that dev but for a 1 person team it's still a good title) I was just not having fun with it.

I am sick to death of Mario 64/Banjo/Spyro/Crash/Sonic clones at this point. Same with Outrun or Virtua Racing. Let alone eh realism in sims when 5th/6th GT was popular but so many clones/competitors had great ideas, left behind...... Great.

Milestone created the rewind system for racing games, they themselves years later still use the dumbed down one Grid 2008 and Forza Motorsport 3 popularised. Their old staff at the time of a one make racer in 2006 and their RPG elements to it or Evolution GT did it. Like come on trending game design gets too into devs heads.

Killswitch by Namco US, Gears/Uncharted popularised cover based shooters, other then key mechanics many 3rd person shooters are pretty bland. I am buying them up/researching them so it's pretty clear what levels the trend went for some games, others not in the Halo, COD, Crysis first person ones to TimeShift or other games.

Can we not get a better unique platformer? There is a reason I'm going back to 5th gen platformers no one talks about because they are way better in game design, characters and worlds, not repeating/refining a Mario 64 movesets, worlds with Banjo style tasks.

Characters/worlds may be loved but the game design is getting boring for how comfortable it is in the Indies space.

We can have tons of roguelikes/metroidvanias but eh, it's getting saturated and only so many refinements or world changes/characters can change that.

I'm sick of it, popular is one thing but devs actually 'tried' to stand out back in the day with platformers, racing (the two genres researched the most so far not as much others) and the genres have gotten more repetitive and bland/safe.

We get those and we don't have Chameleon Twist's tongue move that no grapple hook game replicates, we have Biomutant making the animal characters so boring of a moveset.

Gas immunity sure but Space Station Silicon Valley, has different goals and many animals with different movesets and their robot animals and a neutral/aggressive focus to them, not proper food chain system but you could make one.

Why no digging, swimming, flight, just animal traits for navigation of the world? How pathetic can Biomutant be in moveset. Sure the game itself is fine of what it offers but it's still just look at our apocalyptic world and animals being anthropomorphic.

Outposts. Sorry but Tower Defence in Sunset Overdrive was way more fun.

Games suck these days at what the past does better in originality.

Customers suck because they want comfort/games flop too much if it's not anything else appealing when I care about the gameplay only that's it they can make anything and I do not care and devs also do because their stuck new IP or continued ones because of their limits and if people are 'into it enough'.

The industry is stuck Indies or not in what 'people want' nostalgia or new ideas. Most so comfort of formulas and nostalgia. Or appealing worlds/characters.

It's disgusting.

Re: Games Should 'Earn the Right to Monetise', Says Helldivers 2 Director

SuntannedDuck2

Prefer in-game currency. Or progression. No tedium unless endgame and balanced.

For servers sure I get that with multiplayer, for cosmetics I mean their cosmetics I don't care. But we used to have cheats or just access to them with progression/in-game currency.

Companies could just have donation options or buy merch? If they offer them that is.

I don't care for any micro/macro transactions. Micro are still more preferred then whatever high prices, bundled items just make them cheap individual ones for cosmetics at least.

The free pass and later purchaseable pass is a fair idea I think from what I've heard at least.

If the game is cheaper at launch even more reason for me to question do you really need the micro-transactions then you set the price after all you could set it higher and wait for the game to go cheaper over time. It being cheaper at launch is fair though as many people probably weren't too sure about 2 if newcomers to the series so the price helps.

It's not like I don't question what customers think of the worth of something we all have our cut off for affordable or desperate to buy for IPs.

Is the game good yes. I am playing through 1 and it was a fair experience not my type of game but I'm intrigued. Compared to everything else on PlayStation not interesting me Helldivers 2 does stand out at least. I think 2 is probably a fair game. Fair multiplayer or solo fun for people.

But for cosmetics that are optional 'sure' I'll be lax about it still doesn't need to be the case.

I mean for games with smaller budgets, not as high quality of assets (or stylised instead), no high budget cutscenes/high budget actors and this and that I'd say sure but if they do push high quality focus that I didn't care for and want more money out of me why not just put games at a higher price then. Sure less will buy it but it makes the point more.

To me brands may be a thing but I just don't care. I do care who makes the products sure but I also don't need big people of devs, actors more so or people as brands/licensed products to make me care about a game I just buy a game if it's interesting in gameplay. Hearing about it, videos, box art physical screenshots being clear as many still aren't or the descriptions are brief and vague and make me go so what is this thing about?

Games don't need to be movies. If many games are just not cutscene heavy (aka mobile games or particular artstyles too console/mobile and it's whatever they look like, play like, whatever this and that it proves a point even if customers are very particular yes) and making their money why should we care and have big budget games pushing them when they can just do in-game scenes not FMVs still. Or whatever mo-cap or other things to push the budgets up.

If I see a bunch of Bejewelled/Candy Crush clones clearly shows a point, or many Wordle, or Flappy Bird or others. It proves a point. Sure console deserve more quality and to showcase the hardware but I mean phones offer more than Infinity Blade did back in the day but still Angry Birds, Cut The Rope and more were the hits too.

Sony offers party games with Playlink, Eye Toy or others over years besides just their cinematic games. Nothing wrong with wide appeal though just to a point.

I don't need 200+ people teams working on a game to care. I bought Song of the Deep, sure it's Insomniac but to see what Spyro sized team game they had made of a metroidvania and as Gamestop published I was intrguied. Pentiment does that too.

Expectations are set of big budget, so CGI in many things, why not curb the expectations or balance out projects more.

Sure animation wise scenes flow well but at the same time we have formulaic animations anyways in gameplay for characters, not just camera positioning that can make a difference how we view scenes.

We don't need high budget actors. It helps but usually to sell a game. Any actor could be there and I wouldn't know or don't care. I couldn't care less who acts in a TV show/game but most people do, people are brands or help something thrive these days. I don't care for the graphics/artstyle that much, let alone the themes, they help but to me if it does suit the level design, tone and gameplay by all means.

Games are so many things these days, simple puzzle games, complex puzzle games, action games, FMV games, quizzes, cinematic, live service and more but I'm still going to be particular and buy games with gameplay/level design/modes first, artstyle/themes second if matters to story or just the way the world is presented for the gameplay and music is whatever and pretty forgettable to me these days anyway, when I remember menu ambience in modern titles [nothing else just menus.

So I do respect Helldivers 2. Playing 1 gave me more context than it being a crossplay title I always heard about.

It says a lot (at least from my perspective, everyone's is different of course), sure racing menu OSTs are good (used to be) but most times modern other genres have the most high budget arrangements and I just don't care and forget it later anyways] or older OSTs there, if low budget they get the job done, high budget meh their good anyway so I don't care.