Comments 698

Re: Players Take the Easy Way Out in Pursuit of Concord's Coveted Platinum PS5 Trophy

SuntannedDuck2

Don't care for trophies but in some cases having a platinum for games that die, and especially this one having a short lifespan it is a trophy/achievement in itself.

It's very much a story to tell the grandchildren. "Grandpa/ma, how did you get that trophy?". "Ah well it went something like this kiddo for this game called Concord that only lasted 2 weeks, we had to find these strategies to beat it in time you see". XD

That or the players creating their own story with what's left of the game.

So good on those going for it even if by ridiculous measures.

Like those that stayed on the Nintendo network when it shut down.

Re: Internal Sony Fairgame$ PS5, PC Chatter Is Reportedly Quite Positive

SuntannedDuck2

There talent is probably worth something but does that mean the right staff have the right mindset of the audience in mind this time?

This is just Sony's Pay Day 3 isn't it? Or Crime Boss Rockay City was I forget and had to look it up again and that came and went and was ok quality but also laughable.

Audiences may be picky but when game devs make such garbage what are we supposed to be excited for? The game design is one thing of safe or pathetic then exciting and the worlds/characters/movesets lack appeal as well.

Knowing their audience when they really don't, expecting trending audiences when they don't even know what they are like or what games they play, why they like them, what fun they have with them. Just stereotypes they hear about They clearly know them.

If their game design is actually GOOD and not a waste of people's time? I've only heard about them from articles not their prior games so I have no context I'll be real about that.

If they actually think about things and Sony doesn't go eh just give us your live services money you sheep and say stupid professional sounding nonsense again and think were stupid no matter how product they are but don't really care unless the money is coming in.

They can want their multiplayer money, but if the studios don't try hard enough or Sony intervenes and tells them to do such things and ruins the product we know it wasn't the devs. If the devs are that stupid about it that's their own fault for not knowing enough what audineces want or what makes it fun not just reskined clones and make something distinct.

If MMOs keep being just as bland/clone like too same problem MP shooters have to follow a formula then competition we had for racing/shooters/platformers in the 2000s and they were way better and I buy them up because they were so good at competing with ideas.

Re: Minecraft's Weird Live Action Movie Is Going to Be Massive, Isn't It?

SuntannedDuck2

Actors, IP relevance, how accurate to the game and it's open possibilities, who knows, who cares I assume people won't because it's Minecraft. They have this to milk the IP. The possibilities are there but who cares anyways. It's IP milking, that's why it exists and is the only reason it exists. Audiences are dumb, execs know it. What else is there.

Last few Minecraft updates sucked anyways. DnD wasn't my type of movie but I saw the appeal in it still. Seeing it again. Eh western animators & realism, the creativity is hit & miss some good some bad, eh acting direction/personality-less characters.

Even if vanilla offers enough material to work with, who cares to see it really? Same with how Ratchet 2016 made half a remade game, cut off the best levels and moments in the game of combat and story telling because WE CAN'T HAVE CONFLICT in a kids story, Insomniac your story telling wasn't movie quality but it was better than Rainmaker's trash writing when you went by whatever adult/kid audience 2000s movies & made your own interesting world. Not a safe but boring one by an animation studio trying to be too heavily inspired by Illumination.

They slapped together whatever they could, had a few gun cameos & whatever other ties for characters that make no difference being there at all, other games with deeper lore barely translate well of Halo, Assassin's Creed & more because the staff in the movie/tv show industry don't care even though a LOT of material is available. So why should I care here.

Minecraft has no story & that's what makes it good, we can make our own, it's a VIDEO GAME. So playing in it is fun. Imaginations go wild.

Same can happen in a movie sure but I also don't care. What I experience in the game & other players as well, will be more fun then this overly produced slop fest of a movie. Budget means nothing (it may look good, it may also be a Lego movie or some other generic story, boring! as if many others aren't copy pasted bland stories, Sonic movie for example it felt like a Paddington or Santa Claus, some boring family drama adults for the 'adults' compared to adult fans/kids that like the games/character, Sonic is there... getting back to his world. Wow what great writing. Maybe 2 & Knuckles are better but even still. Actors, characters, the bare minimum/milking. Audiences are simple emotionally/nostalgically.

Uncharted was just the 4th game mixed with parts of the 1st 3 and no Golden Abyss as well it's fine to skip it really. A good game but still not fussed it was skipped of relevance anyway of references or anything.

Got better things to do/see. I've got better to do with other games or modded Minecraft experiences then care about a movie for one of the biggest IPs to make more money from it. Snore.

An animated movie or a tv show anthology would be better. Not this. Actually anything not milking the IP would be better actually but they can't do that. Dungeons was eh, Legends tried but was just empty and badly approached what it was going for. Overlord/Pikmin/Army Corps of Hell and more do it better and fill in the space. Legends doesn't even know how to do that it's so bland and 'modern'.

Web series will be better then this because they already exist and use the game/it's artstyle and NPCs/enemies in many ways already.

Re: Reaction: PlayStation Needs to Take a Long, Hard Look at Itself

SuntannedDuck2

Concord if it was a wider audience appealing game then as target as it was of audience, more distinct as 8+ years games change, audiences are comfortable by then, regardless of live service model people may not be into, regardles of challenge of Sea of Thieves vs PS5 sales & way they handled content to on a 1 console/1st party (besides PC) GAAS can work it's just HOW.

Nothing wrong narrowing to a certain audience but is that audience large enough those interested? It shows in sales, wishlisting, may have when cheap, never cared, PS+, etc.

Besides beta, besides streamers/their audience/people that follow groups, besides whatever else was said to listen/ignore & buy/play/enjoy those that do. Besides audience ceiling of GAAS/MP people are comfortable with/tried beta & didn't like it.

First of all THEY DON'T NEED A LOT OF MONEY TO MAKE THESE GAMES. THEY CHOOSE TO! Is what I'll start with.

Do people want better graphics sure, also gameplay/story/level design & more, but they don't have to listen/don't think broad enough of design either (anyone that applies to besides higher ups expectations yes). Cloning vs 5-7th gen competition was better of game design features not copy paste game design/reskins.

If coding/engine staff want it that's on them not audiences that seek graphics. They make those decisions to push RT, & more core elements to games besides animators, artists, designers & more doing their parts.

Whatever execs/pub staff/HR also say.

The core staff & their roles make the product happen of most of the product in the end besides MTX/DLC etc. Whoever oversees it can say whatever, audiences as well. Who makes a product is the one that makes it end up that way in the end.

If these studios want to waste 300+ mill on their games by all means. Cutscenes, well known or any voice actors don't have to be a thing, they don't have those aspects of presentation. They can easily go with in-game moments. They can easily go for different artstyles, different audiences to sell to while still going wide audience enough.

They make these decisions. People can say oh audiences don't know what they want. In some cases that is true, but those vocal enough/those making suggestions know what they want, play games a lot of their life, go back to retro games not always for nostaglia (I don't) & just want games to be better.

Journalists have their place as well.

I've made it clear how I feel about games even ones I'm not going to play that are live service, that are RPGs or other types of games.

I give suggestions. Journos see games more than we do, yet don't see the future coming?

People do take trailers too seriously in some cases yes, I never do I wait it out, get them cheap & buy what actually interests me, or play demos, but when some marketing is CGI trailers, big budget whatever, or safe trending not distinct competition but garbage were going to call it out, only showing so much, only so much articles say is all we can go on as we customers & don't get hands on unless a demo. Marketing/Indies games that are few percent interesting as well.

Concord has quality but lacks appeal/understanding.

My Foamstars suggestions aren't good but make my point of distinction for a game I didn't play. I cared.

I don't hate GAAS/MPs. But I give pointers how games could be better, why audience target with Foamstars/Concord are very different audience sizes, with Destruction Allstars why would a vehicle combat game appeal to a trending audience. Idiots.

Re: Suicide Squad Studio Hit with Layoffs After Poor Sales

SuntannedDuck2

Yeah with Batman VR for Meta, if that does better than Assassin's Creed Nexus I do wonder, PSVR1 it was fair but here no clue.

Some smart staff or whichever staff that do or don't care that can't get through to the publisher/execs, QA easy to drop.

It's just sad. Who was going to tell them, who was going to listen to what audiences want then pushing an IP no one wanted pushed as far as it has been.

Audiences aren't always what I agree with as some are a bit particular and I have my own preferences then whatever key aspects in a game, but if it comes to an IP no one really likes, pushing it more and more to go 'oh this will land, eat it up already you sheep' that the parent companies want to be bigger, that the Suicide Squad content, the price of entry and more is not compelling why even bother trying to push it.

When willo they learn?

I'm not into the whole whatever culture of the game thing, I go for game design not the worlds/dialogue/themes, they can be terrible or particular and I will still be turned away but I usually will still ignore it if gameplay is appealing, with tv shows it's bad and I'm not interested at all, but when it comes to down to it, if an IP doesn't land any which way why keep pushing?

Re: Poll: Are You Playing Star Wars Outlaws?

SuntannedDuck2

Eh kind of SW fan, not my kind of game but watching someone else play it/talked about it/played to tweak settings that's it.

Puzzles could be better, cards are good but the sound based door puzzles are not good, they could be tweaked for accessibility and clarity. The symbols one is fair.

Enemy AI is hit and miss. Character movement is ok.

Visuals/lighting/particles/gas clouds for atmosphere are very distracting. The ray tracing doesn't help the game, the artstyle is one thing, but the lighting is not handled well.

Her backstory in the intro was a load of WHAT? They have a scene that should be easy to justify her being what she is early on, but I'm like that should justify it but she still seems like she isn't a good enough smuggler. I know a cutscene shouldn't determine everything but even still. It just seemed weird to me. Some scenes are just weird, some level design is awkward.

The online not noticed as an issue when playing to 'impact' the game but in 10 years like The Crew it will be. Good luck people having 10 years to play it then the online DRM makes it unplayable.

Reputation system is better then I expected, a bit annoying, probably not as Infamous Second Son Good/Evil to grind to get it back up annoying but it's fair for traders or sneaking in and out or easy access into their sectioned off locations.

The timer for a reputation side mission was not clear (top right corner, Kay doesn't say anything, they don't put a prompt saying a timer or anything it just starts in the top right corner like any other mission and expects you to have noticed, I had to point it out to the person playing it they just didn't know) on one of those reputation increasing side missions though. With low reputation those types are just a give up immediately type to get from one side to the other and into where they need you to go.

Charms are fair to explore/acquire compared to RPG formula in my opinion even though those into the RPG systems aren't going to like this game. Reputation higher level gear with perks is a nice thing.

Losing credits for awkward AI is not great. Too much stealth focus is a bit of a turn off. The stealth being so basic isn't great. Other stealth games have more options to work with.

Nix is good in uses for many situations. Many perks/upgrades are fairly cool/useful.

Weapons as powerups/treated like a large machine gun of very quick use or drop when climbing is just ridiculous.

The pistol needed to be like Control was, or make it a gun that EXPANDS WITH PARTS TO BE A SNIPER with a scope, SHOTGUN spray or other more CREATIVE uses for it but they don't seem to have that level of imagination at all it seems, like why?

The game has it's moments. 5-7/10.

Game is rushed in areas but that's to be expected due to The Division 2 updates, Avatar then this months later. That's hard on Massive to deal with. So I give them a fair pass in some cases but others seem just odd at times.

Climbing on craggy rock at one point and wouldn't climb up, yeah not as bad as sliding down a rope and going through the platform at the bottom other the speeder not working with ramps but yeah it is still unfortunate.

That's from me watching someone else play it/talking about the game with them and their experience/watching a fair few segments, not myself play it. I have played a bit but to help the person playing it/confirm camera and other settings.

Re: Poll: Are You Happy with Your PS Plus Essential Games for September 2024?

SuntannedDuck2

LM2 got access to already. But a good game for sure. Reanimal/LM3 will be interesting to see how they go between the two studios. Personality and gameplay differences of each.

I picked okay selection and LM2 even if no need for it.

Quiditch is fine, whether better than the PS2 era Quiditch World Cup who knows but a modern one is cool to have.

MLB is fine of that year or not I don't know how the quality of them are. But the price of it can't be worth that much can it by now? Sports games become cheap quickly even if the MLB games have better quality then Madden and EA FC do right? Is that still the case?

Either way if racing then sure (even if quality of those is hit and miss) but real sports pass, fictional sports with a twist sure would be more on board with. Otherwise racing and no not because I care about motorsport I mean gameplay.

Re: Failing Manufacturers Are Pushing the Narrative That Consoles Are Dying, Says Ex-Xbox Exec

SuntannedDuck2

Part 2:
Understanding how older staff work through solutions (like Tim Cain has made clear at Obsidian & his Youtube videos whether the Fallout 1 & 2 days or modern era, Pirate Software's takes, and other examples are the case as well) & pubs/execs changing their minds (BF 2042 & Anthem examples) on what a game needs to be so the staff scramble & have less than a year sometimes to make a game, years to 1 year because pubs/execs screw them over with their expectations. Veteran staff leaving making it hard to tweak the engine/do things yeah that becomes a problem.

Yeah I wonder why the industry is pathetic & gamers are sick & tired of such a disastrous state of the industry.

Casuals are what they are of needing to move on, play whatever suits them, trends or more particular genres of puzzle, city builders and more that's totally fine. They don't need to buy up all games just play what they are happy with.

Console players have a ceiling, gamers are their own sizable group, the marketing is what it is, CGI trailers, pathetic games so trend focused I can easily laugh and see the lack of care, the price, the games being safe, samey or sometimes compelling but it varies.

ONL/Future Gaming were clear of some really cool new IPs (many I already knew about in articles months earlier XD), some fair sequels and a lot of garbage. It's been clear for a while now.

I go retro/buy pre-owned or cheaper modern releases to watch for sales, play for the mechanics in old games, not nostalgia I buy what I've never experienced before, get context on competition/better competition of mechanics & worlds and other aspects then the lazy trend competition attempts these days, not modern gaming where I don't find many compelling gameplay design or other selling points if at all. Odd ones but they aren't the big games of the year they are particular IPs or a remaster/port making it easier to get then the older one.

There are more veteran staff making their own veteran dev filled Independent studios, making successors/continuations (Yooka Laylee, Bloodstained, Judas, Callisto Protocol and more) without the same license they once had, or making something completely new (No Man's Sky/Nightingale).

While mobile keeps going, keeps making manipulative games or sometimes some solid ones, so it ends up people see the shovelware then the quality on mobile.

Re: Failing Manufacturers Are Pushing the Narrative That Consoles Are Dying, Says Ex-Xbox Exec

SuntannedDuck2

The sooner they stop pushing trends, give us what we want (each is different, some know what they want, others follow crowds, others set priorities) or if not what we wanted but surprise us & we are on board with it (the chances of that happening varies) instead of telling us to just eat up their games/be sheep yeah what a great idea.

My answer is not necessarily but issues to overcome it's been obvious for generations now and each publisher/studio & new indies formed by veteran devs. Financial situations, backlogs, consoles/games are unappealing, store discounts/game decisions, it's all over the place.

Besides streaming/other possibilities console may disappear & mobile/PC/streaming & less of a middle market with console is possible. Sad but possible. But business practices/boring products doesn't help either.

If controller gimmicks/games & consoles were better handled I'd care. Nintendo it's tricky as for a family/kid option or gamers it has a place. Their IPs aren't going anywhere, they see the appeal in consoles for many audiences for a middle gaming space to sell to. The others are either the exclusives or third parties and easier access then PC for price or less tinkering. That and of course the Sony quality/lifestyle. They make quality. It's Apple like. I get the appeal. I don't buy them anymore as PS5 doesn't interest me so PS4 pre-owned/new for cheaper only and not 1st party only 3rrd party but I get the appeal. Only 1st party PS1-3/PSP/Vita for me. Xbox if they make something decent in their Series S/X variety otherwise OG/360 only of 1st/3rd party from me. Nintendo's variety is just better & like Sony used to offer. I'll buy their niche IPs I can easily skip Mario/Zelda/Pokemon I don't care.

Whether physical/digital or a online media/CD to Blu-ray player who knows there but middle tech has a place sometimes. It has a sizeable audience then cutting too many out.

Studios focused on mobile & took years to get better at them, "8th gen console won't last mobile is where the money is". Same things again raised & not as much Covid people indoors MTX numbers still. This nonsense is just annoying every gen now to hear higher ups complain.

They know the ceiling has been hit per live services coming out/comfort games or other games, bad decisions they make towards games & gamers make that clear. But don't care. I don't like PS5/Series for what the consoles offer, games are really underwhelming/unexciting of gameplay/structure & other factors.

The sooner they work things out of staff balancing, what they want a game to be then changing their minds all the time and staff go what are we supposed to do, & get their game identities/features together to make the products appealing I'll buy them. They don't, so why should I give them my money.

They have staff with particular talents/values, execs/publishers with their heads in the clouds of trends/money making, some staff take their time, waste their time with emails/other things or struggle to code/animate/do art, if struggle to code I mean I suck at programming but at the same time the work is going to be tough.

Re: Cult Classic Platformer Croc: Legend of the Gobbos Getting the Remaster Treatment

SuntannedDuck2

YESSSSSS!!!! Finally. Just beat Malice 100% a month or so ago. Ah studios coming back (like Eden Studios did for racing games, other vets do in their own ways to form studios, others revived we don't know what they do next of Telltale, Avalance that made Cars 3 then revived for Hogwarts Legacy, Tango as a recent example and others).

IPs we never know the state of. The Croc's World smartphone ones I never know whether to count as part of the series or not but the Croc 1 & 2 PS1/Saturn/PC, then Gameboy Color then cellphone games then a gap then some smartphone ones called Croc's World. The series had a lot of games in a period of time.

Whatever the case though. I have been interested to try Croc 1 again but never see a copy of it so was happy when I saw a copy of Malice as had never played it but always wanted to.

Love the 5/6th gen platformers.

Indies try but their inspirations/game design just doesn't do it for me. Gori/Akimbot do more (not played the demo yet) but if were talking a Glover/Croc/Space Station Silicon Valley/Chameleon Twist and more nah most go popular IPs in inspiration yet the gameplay is a bit lacking and the game design or worlds feel 'modern' but in the ways I don't like of boring worlds, boring movesets with and ok moveset and if a Spyro/Banjo clone boring missions. That and I can only take so many Banjo clones. Yooka or otherwise.

While Sonic/'Crash/DK and more translate fine by Indies but I don't care for them.

I've wanted more original ones without their inspirations but many do follow inspirations but just don't have the same ideas, talent or can't, not just modern direction focus but the problem I find is I miss the experimentation or better balance of goals/level design and mechanics or animations, or humour even. Not modern as in pretty ok worlds but the tasks aren't fun, level design is fine but movesets usually don't change much and can be samey the whole game. I don't expect minigame experimentation but sometimes I do like a good mix of obstacles or level design quirks and many Indies just don't offer it.

Croc is simple but still fun in it's ex Yoshi game but still stands out well on it's own tank controls and all between the 2 console games.

The shuffle and better of the second game's controls (never played) I don't mind some tank controls, but it still varies per game's strafe or shuffle or other aspects to get around them. For a remaster would they offer modern full analogue or no? Then just tank only or a 4 or 8 way kind of thing besides animations and turning being very tank like then well bit more flexibility even if not full analogue or modern reworked so it keeps enough of the original there but in a bit better way maybe?

Re: Preview: Slitterhead Has Its Jank, But Also Promise and Heart

SuntannedDuck2

While not something I'm going to play as too scary for me the mechanics (even if no gameplay yet but the premise is close to Siren in a way and I thought Siren's gameplay ideas were really cool) and presentation are way better than other games shown.

If combat is fixed maybe but as played Brothers in Arms and it trying to be different I didn't mind that being less refined to be more authentic with bad aim at times (that and gets you to use it's other systems).

With horror games though I never know what to think of combat or not. They could be better but I never know if it's intentional with the pacing/animations/how the characters are meant to act in the scenario and why the combat always ends up so weird in horror games.

To be honest, the other zombie/horror games look underwhelming in their trailers while Slitterhead (I always think it's Splitterhead, and confuse it with Splatterhouse) looks more compelling. If not counting remakes and just upcoming new release horror games.

The presentation does give me Ghostwire Tokyo vibes but obviously more reflective of Hong Kong then Tokyo of course. Not a bad thing but they do give off similar to me but I don't play many horror games anyway.

Re: Japan Hit with Yet Another PS5 Price Increase

SuntannedDuck2

Ridiculous. Regardless of the way the Yen is. Customers may or may not care for them, or may not be able to buy them but they want money THAT BAD and make it even harder to buy one. XD

If they actually offered more smaller games or better balanced their money for their western games development they wouldn't have this problem or asked for more money from 3rd parties/MTX/PS store purchases, etc or made less stupid mistakes.

They push for Asian studios and we see them appear but they seem to have given up on Japan yet the Yen changes and yet they want more money. That's really encouraging Sony/PlayStation. Whatever the case of Chinese, Korean, etc audiences though of studio support and sales too I guess.

Japanese games seem to be doing fair, doesn't change much if some of us regardless of region audiences/game releases are waiting for console prices, don't care for the console or other factors. I don't care about the console anyway.

They ask for too much money for their profit margins. They are pathetic.

They could try more PC, or a PS+ cloud streaming TV app on Sony TVs? I know same company different departments don't always work well together but still. They want different options for audiences they could.

Whatever they are doing with mobile games too no idea compared to remote play on people's phones.

Re: Forgotten PS Plus Shooter Foamstars Goes Free-to-Play in October

SuntannedDuck2

Why they had a price anyways, they clearly know their audience doesn't have money it's a roadblock, otherwise why even bother with PS+ and the game price, how much extra money do these companies want versus their audience spending money smaller cosmetic prices.

I don't mind cartoony artstyles or dark mature ones but when boring military ones appear with nothing theme/setting or gameplay exciting they aren't worth the time or worth looking at trailers for. ONL/Future Gaming had some and I'm like what's so good about these generic games, too many, no effort put in at all. Generic looking maps, generic artstyle, generic gameplay, wow how distinct to sell a product and we get copy cat garbage. I don't care for MP shooters but also for this reason even besides the handful of solo campaign ones we get that are less but more compelling and varied of themes/locations and gameplay to be good enough at least.

To me Foamstars sucks, barely any compelling modes. Eh lobby/house and whatever of cosmetics. Gameplay is ok but why a wipe out move for a surfboard why nothing more to do with it. Why not more FOAM exciting use case modes. Pathetic. They have no imagination and made 2 done before modes. Wow how exciting......

At least Splatoon had mechanics I wanted to use for how simple but effectively focused it was, campaign or MP (not played 2's MP don't care to but they did put effort into the mode/seasons I can tell). 2's campaign is the best platformer shooter I've played in years because there BARELY ARE ANY. XD

It needs better game design. Something many Square published games seem to suffer from the past 2 years, the gameplay just sucks, the stories are fair and graphics and the rest but the gameplay is pathetic, similar, grindy or not worth it.

FF7/16 have more passion/presentation and gameplay fun to them then Diofield, ok remakes of tactics games and other than Valkyria Elysium the rest were just whatever. Both Star Ocean (latest entry and remake of 2) were fine.

Re: Round Up: Star Wars Outlaws PS5 Reviews Are Hit and Miss

SuntannedDuck2

Seen a few fair low audience YTers make great reviews, big outlets eh of showcasing it. Outlaws not for me but looks fair. I think world is fair. Some AI not great. Speeder combat not as good as Burnout/others better camera cut away/player going.

Nix is fair, safe combat/stealth (caught oldschool not ideal). Puzzles fair.

Reputation fair just haven't seen as think COULD be better (how see potential), but 4 factions are fair. May have more then I see compared to others/think comparable to. Depends how used/counteracts.

Space I barely see talked about. Sigh people don't care. On foot has it's place. Vehicles to me end up more fun then on foot/boring human controls/dialogue/missions.

Throw away guns is a bit eh (I don't care if it had a loot system anyway) but I also don't hate it being simple or different approach then RPG elements & yes them feeling throw away like power ups is eh.

Think pistol modules are fair, not same as Control (was fine game/who remembers) that can compare. People may complain RPG elements/Action adventure/other wants.

Slow mo skill is cool but collision detection for pre-day one patch is awkward for speeders/slow mo shooting & other aspects but it's fine. Thought climbing to not have collision detection for ground when climbing down something is unfortunate.

For Star Wars fans/wide audience think may be fine, bugs sad but Division 2 content, Avatar & it's because hardcore/tweaks movie fans in updates that would play it to be accessible. For Outlaws bugs sure, Massive Studio were stretched quite a lot I think.

Where other Ubisoft studios? Assassin's Creed Shadows/next one is clear/platform thing. Far Cry Extraction shooter/or not? Crew Motorfest.

Mobile/console games?

Prince of Persia remake in state besides Lost Crown that came out.

Just Dance, whoever did the Valiant Hearts Switch port & made it digital code because GREAT......

SO many studios but when too many projects to work between can be challenging.

I go back & forth, I don't play their modern games really I'm playing their older Red Steel, Ghost Recon, Splintercell, Rainbow Six, Rayman, Prince of Persia mostly. Fenix exception.

But I think people either enjoy their open world formula RPG elements and so on or enjoy the missions (I myself fit in the not wanting as much roadblocks and some really restrictive so I don't know).

I am very of the minigame/gameplay aspect (Spyro, Second Son, Sunset Overdrive, Gravity Rush, or Darksiders 2 sort of Zelda/God of War few regions approach) then story telling missions (Sarlack Pit is fine location but speeder, slide, whatever in the missions and talking, sounds boring to me but sure whatever works for people) for open world games so to me I can't comment really on their formula as I don't care for it. Fenix Rising is fair but also very less skills (doesn't bother me I don't like skill trees) and more items/armour with perks, underworld puzzles and is fair per region.

Those wanting an action adventure/stealth or souls, the other RPG, or those just using an IP well (Avatar/Star Wars), or less restrictive.

Ubisoft & wanting store/wide audience sales is a lot to ask for.

Don't care for scores as play 3-5-7/10s for mechanics. Ubisoft hasn't really gotten me to care for them. Legion was cool but still not for me. Prince of Persia/Splintercell remakes are more what I'm into for modern from them to come. Otherwise their old games right now. No new Rayman any time soon.

Re: Concord (PS5) - Live Service Debut Beats the Hate with Stellar Presentation and Good Gameplay

SuntannedDuck2

@get2sammyb The review is about what I'd say for pros and cons even without having played it I think I'd come to similar conclusions about it if I did, but the score seems high at 7/10 and I don't know how high their values are for the pros either.

To me that seems more a 4, 5 or 6/10 but it's not my review so they are entitled to how they present the score/what values were as score of that meaning.

Unless the presentation/sound was that good. The gameplay is probably fine. But yeah unoriginal when could be more distinct of identity/inspirations from characters to gameplay to other things, whatever characters gameplay wise were good or bad in the experience or not story relevant enough, lore needing work and so on. Not going to get into how they look at all.

Re: Concord (PS5) - Live Service Debut Beats the Hate with Stellar Presentation and Good Gameplay

SuntannedDuck2

Fair pros/cons but otherwise I'd say that amounts to a 5/10 then a 7/10. Unless the sound/other parts were that strong of value.

But yeah the kind of review I can see reason in of unoriginal idea which is unfortunate, but like Foamstars they did 2 modes, not expanded their modes or good use of foam/prototyping and make a game that was a waste in the space oh well got my ideas out of it at least that's more for my brain to think creatively.

Characters (regardless of how they look, and other factors) just for gameplay/story sake lack and the lore could be better to be more convincing yet isn't.

I think devs underestimate audience size, whether they will play or not, who the hardcore MP audience are as well PC or PS5. Whether vocal people play games or not, or did the beta and went nah.

Destruction Allstars had fair ideas, but wrong audience to make it for. MMO players sometimes want a more compelling MMO but the few comfortable sure, those that want more they don't see it because devs won't make a risk enough for one.

Concord could be distinct but it said nope we won't. They cram popular aspects into it for 8 years. What a waste of talent.

It isn't only MP hating by PS players it's how lacking of appeal/presentation or gameplay that's compelling regardless of the price tag as a factor and no MTX at launch and probably an ok roadmap I don't remember.

8 years for this. MP games have changed a lot in that time, a lot more failed, succeed and compelled audiences with their wants in games or comfort in that time. I think they should have changed direction. They needed better going on if they wanted a MP game. They can be talented but with a game like this their talent isn't shown highly enough with a game like this to STAND OUT among the rest.

Warhawk, Socom Confrontation, MAG all did things differently as ONLINE ONLY TITLES and probably better and even have people playing Warhawk in their online methods nowadays as a community so it struck a cord clearly.

Besides the of course campaign/MP side content in an Uncharted, Last of Us, Resistance, Starhawk, Killzone and more.

Re: Rumour: Sony Paying Close Attention to Handheld Market After PS Portal's Shock Success

SuntannedDuck2

Says every fan rumour on & off XD I'd take a Evercade/Vita kind of console/handheld. If IPs were better.

Portal/PC handheld eyes, sure, (has a place but think weak potential, can deal with no handheld, just better companion device then it is) besides the Steam Deck/PC handhelds pie, even though they were there for Pocket PCs (2006 before the iPhone as business/tech enthusiasts & too expensive not just clunky, GPD/Aya Neo and others prior to Steam Deck existed).

They have a worse remote play app then Vita of resolution targets of 360/540p, now that feature is scrapped in modern one that phone/Portal/PC/PS4 app could HAVE of 480/720/1080 (console can why not) & no dual screen & boring device.

No separate versions of PSP, PS2, Wii, DS, GBA anymore. No one wants to. Same with Switch/Series S devs won't make a cut content version. It's always particles/visuals & other things scaled. They won't tone them down/cut modes.

Vita they cut WRC 3's career mode so glad I got the 360 version as to me the other modes are eh, ok but not as exciting.

But Juiced 2 on PS2 is like a DVD movie then Blu-ray with a fancy menu & ok mode I don't care for on HD. Prefer PS2/PSP then PS3/360/PC. Same with Force Unleashed on PSP/PS2/Wii. Sonic Unleashed PS2/Wii. Prince of Persia Forgotten Sands Wii is best version with it's Wii unique features. Avatar movie on Wii/PSP or Army of Two & others are fair.

Unless gimmicks/budget most go eh visuals/whatever. Series S/Switch cut content doesn't happen.

But most audience or devs/pubs have different expectations so we don't get those old unique versions anymore.

I didn't care for Java/Bedrock Minecraft parity but people do.

No PS Minis/Wiiware/DSWare. Sure Indie branding then. But I bought many mobile/PS Minis but more complete on Wii U. Can on Vita as store is up still.

Oh it HAS to be the remote play generic option to get people to buy it, oh the after social media/changes of using phones and other things as focus now, I'm sick of waiting 15+ years for audiences to get their act together and Sony doing whatever marketing and it just not working or not.

To go eh we could stretch our developers for a platform of VR/handheld we can't support and wasting money on their games. It won't happen.

If they cared they'd let the Portal be a dual screen device but it isn't so why bother. Allow multiplayer co-op/competitive. Offer Wii U/Playlink (smartphone party games, Hidden Agenda is a good one and not a generic quiz game but a choices mystery game) or PSVR style dual screens. If they cared they would regardless of niche sales/interest.

Sure they could restructure things better, marketing, 3rd parties will still abandon them which is why Sony gave up more than the sales/engines to a ARM device the Vita is then x86/cell one.

They wouldn't bother with a new eshop, just an existing one. They won't bother with scaling games. If it's a PS4 handheld maybe, but otherwise why would they bother.

I don't care about most of their IPs 2017+ so why would I support them. Retro of either Xbox/PS at this point or Switch and older Nintendo systems. I don't access the PS5/Series X I have, family do. I want nothing to do with them. Worst gen, boring games. Wake me up when they get interesting. Otherwise 5-8th gen backlog/pickups instead.

Sony has wasted too much time, has too high of expectations and offers nothing compelling & the mix of casual, multiplayer & hardcore appealing titles gets stretched thin. They need better balance.

Re: Lara Croft's Working on Her Sh*t in Netflix Animated Show

SuntannedDuck2

This could go either way. Edgerunners was Trigger so people know their quality if people know many anime studios. I didn't watch Edgerunners but I know Trigger's quality.

Witcher was done by I think a South Korean team that do that sort of thing and I enjoyed it. I watched it dubbed. I could have subbed but didn't bother. I've seen Chinese anime before as well subtitled and they are fair especfially for the comedy one I watched not seen the more esports or whatever other ones heard of or the many Manhwa (South Korean) to anime adaptation either but read a few Manhwa.

But if a US/Canadian team but US written and Canadian animated (many good Canadian cartoons come out for sure) then yeah it's still US dialogue/culture/theming that will creep in there. But if JP/SK animated then sure but you'd usually expect the dialogue to still be good enough right?

Not just the case of sure Japanese and Edgerunners was a proper Japanese production not one animated the other did the writing per different regions like with the US/Canadian example shows (can't think of the top of my head as don't really watch cartoons anymore but many examples would fit that). It's like when someone go oh the plans came from this country, it's like yeah and you did the writing/plans/had the idea/aka being an architect for it and sent it off to somewhere else not the ones that made in in the country and did the practical work. It does happen. Not a bad thing but still a factor.

I didn't like Carmen Sandiago it was ok but just didn't do it for me. I wasn't that big on the IP anyway and think the educational nature or even the less educational one on PS2 was probably fine. I think the IP is great it's just the tv show just didn't do it for me. But I don't remember if it has any weird culture/social factors in it either I can't remember.

It can have the aspects of the character Lara is sure in actions, backstory and more and look like it, but if the dialogue is insufferable or other aspects that won't change how it looks/acts like Tomb Raider if the dialogue and what it wants to tell of messages to people can be what it is too.

Each person sees the character, how they play the games differently. Their stance on themes/dialogue/comedy, etc. How they see the themes/representation of the live action ones. The Angelina Jolie 2000s ones or the modern one more like the 2013 game movie.

I may watch it but I'm not that fussed if I do see it or not. Would rather play the games and not even a big TR fan, I just like action adventure type series that's all, when they don't have eh gameplay content in the games. TV shows maybe I don't watch many of that type really. I thought the 2013 game movie in the last few years was 'fine'. Saw Uncharted movie, didn't the Indy ones as just not my thing but appreciate the IP still.

Re: Square Enix Has Got Fans Talking About a Final Fantasy 13 Remake, Not a Remaster

SuntannedDuck2

@PuppetMaster Thanks.

Stagger I got a few times from memory and I had revealed the weakness multiple times and vaguely remember using certain support or certain attacks i knew worked (might check my party to be sure too who I had assigned as well) but I was just so weak or the amount of times it'd get a chance I just wasn't powerful enough (or yes party members selected) to do it or the stats were more in the boss favour then mine.

I think I was just away from a few other stagger chances or just not smart enough or not doing enough of an effect on them support to my party, effecting them or general damage. I can't remember.

I'd have to boot it up again and check it was years ago. Still have the game on my shelf of course I don't really sell games much (not nowadays as much anyway) and can put it in my 360 any time and still boot up my save file. Disk should still work.

Re: Embracer CEO Says PC, Console Segment the 'Bad Guy', Video Games a 'Volatile' Business

SuntannedDuck2

Embracer has the problem of too many games and many I see in the bargain bin from THQ Nordic. Some I like, others I never hear about or care for. I repsect them for trying and audiences are particular for sure it's why at ONL I was like yeah there is NOTHING for me so clearly some people have interest in these and the crowd made it clear at times.

Board games are fair but depends how that audience can be strict just as much as us console/PC or how the mobile is.

Even as someone not into zombies I was like what makes these DISTINCT. I picked up Zombi U, Dead Rising and would others if they are distinct in gameplay/ideas but they aren't so why should I care. XD Other than Splitterhead which I won't buy but have my eye on out of curiosity. That's as not a horror person & sticking to tactics/hack n slashes & finding Action Adventure, Shooters & Racing to suck a lot these days.

So buying retro releases in those genres if mechanics are compelling/understanding the mechanics done before in games with better competitive games in the past, not safe competition of now.

I'll stick to waiting for Space Marine 2 to come out as like the only big release I care about as liked 1 and not a Warhammer fan either I just want a decent shooter for singleplayer as binging PS3/360/Wii era ones as it is already, wait on Steam World Heist 2 if a physical otherwise I may digital but other than that what Gori Cuddly Carnage and Akimbot. Other than those Indies 2024 is just retro pickups for me of old consoles and my 2022/23 pickups of PS4/Switch/Xbox One.

Gearbox is mostly 2K at this point with Borderlands/Tiny Tina licensing and focus and maybe publishing but otherwise did or didn't stick with Embracer now I forget, Crystal Dynamics is busy with various projects of TR, whatever legacy game I doubt regardless of the Legacy of Kain survey and the Perfect Dark support or whichever, Edios I can't remember what they are up to.

THQ had a showcase so we know what they have of Wreckfest 2, Gothic and others and they vary of appeal to whichever audiences.

The others under Embacer can't remember as they go down. There is many though.

What Coffee Stain had Goat Sim Remastered at ONL, and probably going fine with Satisfactory.

They have a lot of studios/publishers but too much is thrown at the wall to see what works or get sales from whatever they can which can go either way.

Like I had no idea some of their 2D platformers existed like Rad Rodgers, I don't care for them but they still most I found in bargain bins as my first time seeing them, that's a big problem, too many games, barely hearing about them because I don't see much point in following them if most games I care about from them are Darksiders and Wreckfest, that's about it.

It's not like when Sony/Microsoft did when starting with PS1/Xbox for a console and third parties do their part and with a console on top of experimenting as first party which Embracer doesn't have to worth about.

But it feels just as aimless as that or as aimless as Microsoft are with just eh we have studios, some will appeal, some have their fanbases already, we have service games and other types, just make them let them be creative.

That only goes so far.

Embracer has the same problem, I don't always remember, hear or care about their games.

I may not Darksiders 4 if done by the 3 team as sure their soulslikes work (Chronos, Remnant and Darksiders 3) but I'm not interested. Wreckfest 2/Wrecreation could be fine.

Re: Little Nightmares 3 Focuses on Co-Op Gameplay in Latest PS5, PS4 Trailer

SuntannedDuck2

This looks good but Reanimal had that difference of personality Tarsier offer that while Super Massive are doing fair it was clear to see the differences between the games.

Still fair. But co-op though hmm, this going to be a Unravel 2 kind of thing and may or may not be that great.

Like sure RE5 is someone of a co-op shooter but a co-op 2D platformer can go either way, especially with horror and pacing, the AI helping or not or teamwork who knows.

Online MP does kill appeal though, even if split screen or not it can't be that hard to do a Lego/Dialbo kind of single screen co-op, Online for DRM nonsense more likely not just oh well people play online more these days. Tell that to people that play It Takes Two or others that play it split screen and get it offline.

Some companies are lazy/don't know audiences or go eh but it's so much work. Tough it may be but who cares about the visuals/frame rate make it happen and think of the audience, them discovering the game, and buying the old ones/future ones.

Like is it that much of a sacrifice. Sigh. Not to mention server costs, that's more expensive in the long term then cut off and a useless feature later then split screen offline will be there FOREVER and beneficial for future sales for later games. Not that hard for me to think that up in a few seconds then server costs are is it and without even doing the math because it's obvious.

Re: Poll: What Did You Think of Gamescom Opening Night Live 2024?

SuntannedDuck2

It was the most I know what third parties are making and 2024 games I have no interest in but think about 1-5% are actually good and none I'll play,

Little Nightmatres/Reanimal are cool (happy for people that like them and I think it does horror and platforming/story telling well then generic horror scares/blood/nothing that compelling in them really for me even as a non horror fan but picked up some that were of Zombi U, Splatterhouse, dipped into Fatal Frame but still want more other interesting horror games then typical ones),

Space Marine 2 had an ok Gears looking trailer (already ready for it anyway and beat the 1st game weeks ago now and it was fair so I already know if I want to play it or not and will but can wait)

and Indy was fair.

Oh and a generic looking Donkey Kong clone because platformers aren't less unoriginal enough/inspiration/nostaglia driven that I don't want to play any Indie ones because they are boring, the talent isn't there, the personality is but not any I want to play because the gameplay isn't exciting.

Otherwise a lot of I don't cares, zombie games that need more distinct to them that aren't,

boring multiplayer games with just as much not exciting about them,

multiplayer shooters that still milk the same boring settings/gameplay ideas so why would I play them they all blend together and look boring so I'm playing PS3/360 ones because of the MECHANICS AND SETTING VARIETY

and a lot of ok cozy games that are fair but not my thing.

So to me it shows yet again in 2024/current gen nothing I care for and happy on old gen still and my backlogs. XD Happy with better attempts at shooters, platformers, racing, action adventure and RPGs all suck and playing the older ones on older consoles.

So I'll stick to the handful of tactics (Steam World Heist 2), hack n slashes (if not Gori Cuddly Carnage that's platformer or otherwise), visual novels (mostly older ones at this point not seeked newer ones much), maybe city builders if Two Point Museum isn't a pain to play and handful that are worth it of 2024 if any worth it at all. But otherwise not a lot for 2024 at all of current gen. Mostly getting some from 2022/2023 or 2000s/2010s on old consoles.

Re: Dragon Age: The Veilguard Confirms October PS5 Release Date in a Much Better Trailer

SuntannedDuck2

Myself no as not my thing personally, others I know excited for it are ready.

I think it has to strike well. The art style doesn't bother, the social factors that's whatever, Bioware surviving, the EA hate even though it's related to other series/business practices, people need to just focus better.

Also compared to the other games and no care for a realistic artstyle fine with a cartoony one at all. Maybe just lighting. Prefer distinct games instead.

Plenty of other realistic artstyles. Plenty of other games with next gen ideas (next gen is not only visuals/ray tracing it can be using the hardware, gameplay, controller or anything else).

Bringing characters back is hmm unless they have enough valid purpose in the game just ridiculous baiting I think.

It's a world that has so much great about it and the angle they have set up is intriguing but how they land it is the main question.

Gameplay seems fair.

Dialogue choices will see.

I think they tried to make it more focused and less open spaces, the odd ones sure but more newcomer in gameplay but more veterans for story or maybe just try to be a sequel to Inquisition story wise but still possible to be for newcomers and may or may not have a 'story so far' kind of thing maybe or just go eh it doesn't matter just play regardless, who knows.

Ratchet Rift Apart while a different case was a return yet of course had 2016 players able to get into it. It was mostly multiverse anyway and good for fans if they are open to the references/cameos/alternate takes of the prior games but can go in open minded with it. Unless hated the gameplay being weird or story like I did because I've seen better and as an old fan have played better.

But studios will do that try to be like yeah it may be a 4th or a 3rd or whatever time gap or whatever next starting point but still possible because companies want those sales. They can't survive on fans questioning or up front excited alone for sales as times/series go on.

Or those seeking story and focusing on it more and the gameplay reflecting that or what did/didn't work prior or so.

Re: Stone-Cold Classic Broken Sword: The Shadow of the Templars' PS5 Remaster Releases in September

SuntannedDuck2

I'm not into point n clicks much but I'd said I'll check out this remaster as I may, I'll still try anything. I assume digital only so eh maybe. If a demo I may though, played some demos recently for other games. One point n click demo Indie game Trust No One, and think the demo is fair.

A bit confusing but probably a fine game once understand the puzzles.

I have to get further into Monkey Island remasters I got the 360 collection physical. Also I got a fair beginning way through Secret Files 2 on DS. I'm pen to visual novels so point n clicks have more to them of course and fair puzzles I just have to get used to the puzzle design they go for.

Compared to mostly preferring obstacle course sort of 3rd person type ones like Mercury (more ball maze style), Cube, Crush, Exit, Practical Intelligent Quotient, Kula World/Roll Away (Gravity Trickster played the demo of and is a Kula World type successor Indie game), Devil Dice/Bombastic (PS2 Devil Dice basically) aka otherwise mostly more PS1/PSP era puzzle games.

Re: Square Enix Has Got Fans Talking About a Final Fantasy 13 Remake, Not a Remaster

SuntannedDuck2

Part 2
Sometimes just running in and out of areas or using potions/party member support abilities buffs and more only did so much so got pretty boring for the most part. But I powered through. The auto feature doesn't help that much really either so I went manual and tried to learn it as best I could.

But yeah many times even though I didn't grind much which I should have but I was still new to JRPGs in a way then so how I got to the boss in Chapter 9 is beyond me. I need to grind for the enemy on that airship before the boss and that's where I left my save file.

2 is probably better but didn't get into it that much and Lightning Return definitely does a much better job and while having it's own fair ideas is something I enjoy about the game but also the time limit/what you can do while cool does become more annoying then say a Pikmin where you have more of an idea of the area, while a more timed detective game FF Lightning Returns feels can be a bit annoying.

Re: Square Enix Has Got Fans Talking About a Final Fantasy 13 Remake, Not a Remaster

SuntannedDuck2

It's a fair game for sure. I got to about the big boss on the airship for disk 2 on 360, not come across a PS3 copy. I thought it was fine. The linear nature had it's moments but for combat stopping yeah it wasn't great at all.

I selected 'big improvement' but would also say 'yes interested'. Remaster I mean the game design is what it is so it's going to stick out compared to other games even if old school and those with a 360 copy have access to it anyway on Xbox One/Series anyway but of course messaging and on any platforms matters more than availability of course as many won't bother to seek out a PS3/360 copy anyways over others that will or still have their old copies on them.

I enjoyed my time with it even if not finished the series much. I think if they do a FF13 7 remake trilogy splitting it would be hmm not great. But then again the series is 3 games anyway and doesn't need a LOT of expansion or milking in a 7 remake trilogy way at all. Just enough to make level design better, tweak story somewhat if need be, combat needs more than menus as to me I found it too dull at times.

But surprised not other entries. Why 13? The game design sure but the story/visuals are still fair even now in some parts of the art direction. Music changes would be disappointing too as it's still good.

Let alone other series Square hasn't bothered to remaster instead either. SNES series have sure but why not other PS1/2/other systems series not just FF & going we need to remake many of them. Many are on mainline/spinoffs/sub series are on modern platforms anyways? Even then 13 is more recent then others & even then while more well known so maybe more sales or eyes on it/nostalgia I do question it still.

I don't mind 'bad' games getting a remake/a second chance but the problem is people and a reputation do stay around because people don't think anything can get better when times are different now. Like Enter the Dragonfly for Spyro could be remade but no one cares enough for that to happen even though it had fair ideas and it was just bad management/staff (or was their first game or something) as interviews from Mr F01 have shown. I'm open to it but audiences don't care. First impression is made and stuck with them.

But I'm open to bad games in big series or even niche series pushing their mechanics to modern platforms. Or just playing the old games on old systems if that's the only way to play them.

The cooridors felt like just running on vines to places no matter where you were whatever ice or city or whatever.

Some locations look really nice and some spaces of a bit of breathing room besides the more 'this area to this secret to this bridge/vine/connector'.

Like it had moments. The story is fair, Chocobo park/theme park or whatever it was, was cool. The cities/ice area was good looking not exactly the best level design though.

Music was really great especially the more calm tracks are my favourite in the beginning areas.

The combat to me was very dull. I don't mind turn based combat but to me I can take more Eternal Sonata/Neptunia style or Conception with the 4 sides around an enemy then menu selection. But FF13 to me was just really not that great. Lightning Returns combat with movement and menu selection was a bit better. But then again even Xenoblade (can't say the main series only X) the movement and hits were quite annoying.

Re: Concord Pre-Load Available Now on PS5, Post-Launch Roadmap Revealed

SuntannedDuck2

@Bentleyma Part of it is Helldivers execution/different studio. Also the 1st games audience not just newcomers.

Concord people have issues either because they don't want Sony to have MP games or people that do want to play it have issues with it's identity/execution of gameplay being weird. Just look at the games as they are. There are better ways to offer a multiplayer experiences than just look at the Guardians look alikes (then more compelling sci-fi universe characters of the devs own creation) Overwatch clone or other MP type format/unique one if they are creative enough to try, & with some probably fair ideas but they aren't STRONG ideas even besides the yes character designs/social values thing people will get hung up on as well of course. But the gameplay and personality is the many problem.

Also besides Astro (or any Rise of the Ronin/FF7 kind of release for PS5 owners to play).

I myself fit the 2nd one of gameplay/personality (I have no interest in the social values thing but it is still there in the game/a thing people focus on as well) & not because I want to play it either.

I think Foamstars lacks in modes by it's trailers/footage of people playing it. I wasn't interested either way but I least think it had a fair identity/lacked good ideas. I don't care for MP games but still give my 2 cents about what I think they need regardless of if the devs hear me or not.

Rocket Arena or the dodgeball one had fair ideas too and well... I don't think they lasted either so audiences are very picky/getting the game heard about enough, balancing content/interest/cosmetics/modes/core gameplay lasting long enough for people to care. It's tough.

With research at shooters/racing/platformers from old with better mechanics and competitive ideas during their trend periods of PS1-3 (with obviously changing my mind to how a modern game can apply game ideas of course) or even just Warhawk, MAG, Socom Confrontation Sony's own PS3 Multiplayer only games.

To me Destruction Allstars/others are good, yet have better identities, game design/personalty/audience broad or fair niche appeal then what Concord offers of really too close to their inspirations/not compelling enough.

Fornite may be what it is but it's how it does things, it's base building parts, it's shooting, it's crossovers/world changes but Apex has it's distinctive ideas too of it's 3 character teams among other aspects from Titanfall/what itself brings Titanfall doesn't offer. PUBG as well.

Battlebit does what people want from Battlefield as 2042 disappointed people, same with Ironsight or others for COD.

Some Indies/studios & audiences like us understand whether it's the gameplay design/crossovers/modes or whatever cosmetics & such why they are good. Identity/personality, audience appeal & core gameplay or yes story.

If they are so weak in identity why would people be interested regardless of the no interest in MP. Concord says what it says clearly.

Uncharted still has it's uniqueness from an Indiana Jones or Tomb Raider.

Destruction Allstars had an identity problem, gameplay was distinct enough just the audience of young people aren't interested in a vehicle game of it's type. Only those older or like me new to & willing to go back & play those old games.

Re: Concord Pre-Load Available Now on PS5, Post-Launch Roadmap Revealed

SuntannedDuck2

Good luck to them. I think the game lacks enough of a more distinct identity. Honestly even Destruction Allstars had more of an identity in the gameplay even if it's personality wasn't compelling or the price tag either.

Foamstars Square needed better mode ideas or the player hub expanded even then business model ruining the project too much.

It's like the SW Outlaws look, to me it's reputation system is so limited, like Alpha Protocol isn't much but it's decision making system and Mass Effect's are very different, Watch Dogs had cool perks/characters but the situations to use them was so limited. I'm not a Rockstar fan but realistic varied use of detection wanted system, not dialogue limited Ubisoft.

Dynamic elements then controlled basic use/scripted & unmemorable. That's my problem with modern video games. For idiots/PS3 or 360 refined but dumber. That or even sandbox survival games have more noticeable AI then Outlaws does.

Biomutant lacks compelling movesets as animals, Sims has traits, why not Biomutant, has gas immunity though and generic open world outposts/ok setting. Sims 4 is restrictive, fans mod 1-3 instead due to their better base elements then 4's restrictions or dull DLC. Sandboxes do fair AI as well. Space Station Silicon Valley the dog/cat/mouse logic and other animals is just as good in an N64 game.

Helldivers 2 even besides being a different studio that has like House Marque worked with Sony prior I think it just handles the game design/appeal better. That and the first game is what it is I see the appeal in it too.

Concord is the type of game that regardless of people and the Sony making multiplayer games mentality (or regardless of the Warhawk/Socom Confrontation (literally bought for cheap just to remember it exists, may or may not get rid of it as it is useless XD)/MAG attempts prior on PS3 many of us that know of their past attempts that worked out.

I think Concord lacks a good strong identity, it's game design is very inspired then distinct enough of a spin on what it's inspired by to make a more compelling game, the business model, the cosmetics, the game pacing/flow, the character designs, the audience it wants to attract. It knows what it wants of people's money and appeal but it isn't strong either regardless of most of us probably not being the target audience it isn't convincing to BE able to make us their target audience either. Modernising or being as popular but niche in mixed ways makes a conflicting product or a really convincing one, it depends how they handle it.

I mean as if Destruction Allstars wasn't clear enough in it's pathetic identity and appealing to an audience with no interest in vehicles like an older audience IS of a Twisted Metal or arcade/racing sim types from gens past, even if the gameplay part was good it's the personality that sucked about it. Why would young people/gens care compared to most of us older that did play them/me new to them and love them.

WipEout Rush, there are other idle games /managers on mobile & better competition/audience that wants a sequel then just Omega Collection & Redout/Fast Racing and others exist with such audiences. It's how it's handled gameplay/personality and right audience.

Re: PlayStation's Domination of Europe Set to Continue with Renewed Champions League Sponsor

SuntannedDuck2

Fair I guess to sponsor or whatever.

I mean years ago could have thought just Baseball, Rally or F1 as they had those licenses exclusively (besides Baseball for longer than all of them as WRC/F1 went multiplat).

But if the marketing is right makes sense. If sponsoring makes sense. If the most sense/talked about console to get your sports games (or service in the future with less consoles future we will see sigh and the PlayStation brand is recognisable or will be to young/older people every year or so it's mentioned) why not.

Re: Mini Review: Ratchet & Clank: Size Matters (PSP) - Passable 2007 Debut of Series on PSP

SuntannedDuck2

Part 3:
Too much grind I can agree with the RYNO price of bolts to skill points to the armour collectibles yeah they did go too far with it. Most Ratchet games do not offer that level of nonsense in them. SM/Clank are the most grindy in the series even besides the challenge mode or whatever RYNO plans of the Future saga onward that annoy me. Just being challenge mode was enough or the 150k/2 mill bolts not RYNO plans that while I don't mind finding collectibles and no interest in the skins to collect bolts for but collect them anyways for fun.

Music is ok not as good as 1-3 or Future saga. Missions are fair for what they were going for and the locations are creative of Inside Clank, Dreamtime and a few other planets. Dayni Moon while scripted moments is still cool too. More exciting then the Technomite city/clone factory to be honest the shrink to size levels with the cutscenes for it. XD

We don't see a Junkyard much either in the series so Metalis is great even if the frame rate for the flame on that level for the Titanium Bolt aren't great on PSP or PS2.

There is my not so mini response to the mini review.

Re: Mini Review: Ratchet & Clank: Size Matters (PSP) - Passable 2007 Debut of Series on PSP

SuntannedDuck2

Part 2
I play the series for gameplay & dropped current Sony IPs I just can't stand how boring to play they are. I play for gameplay not emotionally UNCONVINCING garbage because people want to be reminded they are emotional human beings or what memories or other nonsense because they have no brains. I don't even find dating sims good writing just funny and passable not immersive or hypnotising by any means with people that play them with desperation. Characters tropey or not are still weak in them.

With boring emotional stories that make me just never touch them. Other than Horizon's world being cool (as Guerilla did well with Killzone too even if the lore was better outside the games then inside them) I couldn't care less. GOW 2018 & R/Last of Us weren't for me. So why give us a Ratchet one of that?

Uncharted just happened to balance puzzles/platforming and combat well enough besides being an Indy/Tomb Raider/Pitfall type game and film then the 24 the game or Jet Li, Strangehold John Woo type of thing.

The camera was always a problem with SM/Clank regardless of PSP or PS2 so that's fair, though the d-pad is good enough for lock strafe, they could have tweaked it but it is mostly a emulation job not tweaking the game further so not surprised but feels like and unfair cons as they couldn't change it it's not a port it's emulation so more a word of warning I think then a fair con.

It is tough to judge/review by. Playing Stitch on PS2 camera is old as part tank/almost racing game of old like to turn in strict ways the 360 and kind of PS1 like but I still got through it even if some levels were tough with it for platforming or combat it's still playable. Theme Hospital on PS1 (not using PS1 mouse) or Project Highrise on PS4 besides mice same can be said d-pad or too many buttons mapped.

Weak weapons. I mean so is the case in EVERY game in the series. Uninteresting I mean sure but who wants to give you the Mootater early on anyway or Ratchet 2 & 3's lava gun, Bouncer (explosive popcorn that's an overrated grenade launcher weapon) or others early on.

That's the stupidest con you can put they ease people into the other weapons/into the game, you want the best weapons to come first, talk about game balance or player surprises, it's the stupidest con you can give a game.

The variety is what it is they have to put some dull weapons in there mixed with creative ones, and fill in gameplay types of players so we get dull but useful weapons in there for pistol, area of effect grenade, shotgun, of course they have to put them in there. They only have so many ideas to put crazy ideas for weapons for, I can understand that with limited ways to make it functional or limited ideas to attach something cartoony/silly and fun to.

Item management, the Quick Select is fair it does the job. But otherwise the menu is the same as the series has always had it from that era. I don't like the fancy newer menus. Crack in Time I found it more confusing & just used what I needed & if I needed to read something I would not equip it as I think you couldn't do that and by that logic made the menu look fancy but useless to me. Same with later entries I just stopped using the inventory. While older entries I use the inventory all the time besides the quick select for quick access if I want a gadget I don't mind swapping them out.

Re: Mini Review: Ratchet & Clank: Size Matters (PSP) - Passable 2007 Debut of Series on PSP

SuntannedDuck2

The Clank arena aside which is cool but also not great for weapon grinding only the armour rewards at the end (same with the races) or bolt grinding yeah they messed up there by trying something new. The Size matters aspect is cool being small. Using it for grind rails is ok then offering puzzle gadgets of Hacker, Trespasser and others or the more platforming focused of Hydro-Displacer. Though it doesn't offer the same appeal as a Grounded, Mushroom Men or Toys Story 2 kind of thing but it's fine. What's offered is still good enough.

Giant Clank, races that expand, typical adventure with a few tweaks, weapon mods, armour combos (wrench combos in SAC) and others do a fair job to mix SM up. 6/10 is what I'd put it too, but some cons are pathetic.

I'm sorry but mundane story. XD How is that NOT a modern lens dig oh it's not cinematic and emotional/with cameos level of trash. Even besides the characters being experts/through so much it's still trash. Fan grew up, Insomniac staff grew up. So what. I didn't ask for a GOW Ratchet story Sony/Insomniac. I do agree the plot isn't great, Otto isn't great, Luna is ok, a few Ratchet 1 references in the story too, but at the same time since when did the series have good story. Never.

They do the job or have fair references/humour for the era. Size Matters tries to not be 2 & 3 with business jokes and movie stars and other nonsense. It is trying it's best to focus on the adventure it has and also less edge then 3 and Deadlocked offer as well. It feels like a Ratchet 1 type game but with later games features among it's own new ideas.

As far as other Insomniacs at High Impact trying to make something different and what ideas could have been cut from other games (not necessarily but in a sense I know from the museums and the Useless Podcast are all) I think it's fair execution of the universe gameplay wise with some good some bad and passable stories that get the job done.

RA and the Future saga are trying to be movies and while Future does it fair especially Crack in Time with the gameplay dramatically being different in the series to support it as well as the fair scenes in it's story.

RA is trash and while the gameplay is so weak and Tools/Nexus successors not Crack in Time enough and while it's not 2016 Illumination wannabe of Rainmaker's writing skills.

RA feels like it knows Ratchet/Clank are experienced, they know the fans are older and they want to offer a God of War 2018/R style story, and I want NONE of that.

Yet Insomniac is older now/have families and aren't in their 20s anymore and that's totally fine, I don't expect a 00s era story I get that but it's so 'were older, fans are older and have families/grown up'.

Yeah and can we not have such newcomer (nothing wrong with that) but still fan nostalgia level milking it (could say cruder but won't) to show off to the fans with a multiverse/references and characters story telling/cameos it's really annoying. I'm all for alt history but in this case no.

But people seeking Sony cinematic stories or what RA offered, why? That's a bad and weak con. It's not even a 00s crude tone like the others it's just less Future saga sappy/drama/cinematic. What a load of garbage to con it for.

Re: Movie Review: Borderlands - As Bland As the Brand It's Based On

SuntannedDuck2

At least the Ratchet 2016 movie while bad it had some moments in it besides the bad childish humour and Rainmaker being a Illumination wannabe. The game was.... passable, half the original game, less funny, more modern and boring but has good Clank levels, more racing events like Size Matters did to fill in each version of the track, changed a few levels in fair ways, the later game's strafe/level up system (boring skill trees system again). But an eh game. With RA being not what I wanted but still and ok Tools/Nexus return to form.

Even the Ratchet movie goes here is Zurkon (sigh), the RYNO & other weapons. Borderlands not having a bunch of crazy weapons with different elements, mods or manufacturers signature quirks makes no sense to not be in the film.

I assume the actors do try but have rough material to work with. That and yes a teen actor familiar cast makes more sense/humour. A tonally different Guardians without crazy weapons is fair to say.

BL2 had Handsome Jack. NO idea 1, 3 or Pre-Sequel I forget. Weapons carry the series. I'd take a Brothers in Arms movie but ones like it already exist.

This, I mean. If it works with the series that's fine but it doesn't translate to film at all. Then again I didn't think much of the Fallout tv series either I think the game does a better job and the tv series is very tonally not great at all. But that's as someone that hasn't played the games but owns 3 (bought it recently out of curiosity & with a GOTY edition why not for cheap to try it out and get the different perspective of the series) or 4 (because others tried it and fell off). I always thought the alternate history angle was cool like Resistance/Wolfenstein.

Borderlands series has it's best in the gameplay, story is usually very eh/gets job done & dialogue got worse each entry. So why Gearbox wanted a movie like this, forget differences between gamers & casual audiences/want to push an IP so hard & go oh this will be fine.

Vault Hunters, Lilith & Roland, it's all fair to the 2nd game I think they were trying to capture more (makes sense with what audiences are familiar with) as Lilith was a playable Siren character in the first game while more story relevant in 2 and 3 as her own character, don't remember in Pre-Sequel.

So got the main characters, probably got the bad tone/dialogue of the 3rd one. As the 1st one is very GOOD in not being as annoying as the later entries humour. Just doesn't have the gameplay tweaks of 2 onwards.

Uh there is a reason this movie may work in the gross out movie era or audience, or particular audiences for teens but otherwise it's very pathetic tone/themes/fair worlds and fair gameplay that in a movie just doesn't translate it's humour or world well to other mediums/audiences.

Tiny Tina to me was a good way to remix the series but even still it only does so much. I was never a fan of Tina, the actor is great in Mythic Quest Raven's Banquet the MMO company Office clone or voicing Aloy or other characters. But never cared for Tina in Borderlands 2 and while with the Dungeons & Dragons approach of the BL2 DLC or Tiny Tina the game is good to present the world and use her character I do think the dialogue lacks.

3's is horrible & Tiny Tina's is only better because of the world remix & maybe lower age rating but eh dialogue just without swearing sure, whatever. There was a few moments but dragged out quest dialogue, typical difficulty.

Re: Reaction: PS5 Needs a Price Cut

SuntannedDuck2

Went maybe, $300 and maybe. In US sure $300 is something but $800 AUD. I got a Switch when it was $300 but is $450 to $500. You can tell why I bought a Switch for near US price right.

Retro consoles I get for $60-100-200 even if other models to keep them going. Games I won't buy for $100+ usually $5-28 to $50 & under. Especially not PS3 Lollipop Chainsaw copy for $200 no matter condition/rarity/etc.

PS+ MP or skip if solo. Games being retention, safe design whether artistic thinking or get it done, real world logic/make whatever works and is very safe and disappointing.

Enhancements/gimmicks are 'fine', OS/folders (groups/library still based on Xbox One & I hate them there, so PS5/Switch as much as Xbox One/Series share the OS details WHY?). PS4/Wii U folders any day.

No interest for PS5/Series & have access to them from family members. I don't have to buy them but still feel too safe/not exciting enough, good with old gen still.

Have no interest in the games. So few are good, many not exciting/otherwise game design is too safe I can't be excited enough to play retro games with more exciting mechanics. I look broad, I play different genres unlike those that go 'oh you only play 1 genre/only trending games'.

I branched out to a Vita/Wii U/3DS/Switch/N64 & other models of 360/PS3/PSP/DS with multiple retro games some obvious major IPs, others left behind IPs, others gems. Modern gaming I buy a few but most don't interest me/many at all each year don't appeal. AAA, AA or Indies. So I'll clearly spend the money. XD

Social factors/consulting are one thing (writing or personality notice), graphics/story is another but boring gameplay/mechanics/movesets is a big one for me.

When old games give me more creative ideas for modern games lacking gaps & when modern lack them & instill no creativity just looking at how dull they are other than 'offer this because your game is so dull & basic of a core/movesets/world personality or level design'. How exciting! XD

Trends, systems I don't like (skill trees among others), boring missions in open worlds/linear games, dialogue & movesets/modes/general gameplay/interactivity, regardless of genres as broad as I play many of I'm not happy with the state, we get these days not IP strictness/narrow vision, gameplay safeness. Experiment/straightforward with balance.

Puzzle has been great, hack n slashes vary, Tactics same, visual novels fair, arcade racers fair,

shooters (themes/modes or not being trending MP nonsense, a good mix of mechanics in a solo/split co-op mode, instead playing older gen shooters, Indie boomer shooter differ of course),

platformers (AAA/Indies fair attempts, not the talent/personality that's exciting, some simple, some minigames, lack fun mechanics/worlds) instead 5-7th gen ideas

RPG (prefer Tactics, turn/action probably doing fine),

racing sims (modes basic & too much brand/business model pushing), older gens with more mechanics/mode depth & unique modes,

& action adventure disappoint with business models/trend priorities &, gameplay safeness/simplicity.

Remakes don't bother unless games I can't easily access of SNES/GameCube or others ($200 SNES in reach but the games are a bit high of price/I need more research of the gen first) maye buy, ofhers vary. But if a PS2/PSP/PS3/OG Xbox/360 game for cheap, fhen old one. Condition sure but even still. If remakes cut features, will get the originals.

Re: The Order: 1886 Dev Ready at Dawn to Close After VR Stint

SuntannedDuck2

@R-Soub Gotcha I just read the comment differently then.

But fair points made yes. They were but things do change, they maybe were but maybe not anymore? Either way they were console like on the go though so it's not that different besides scaling it to the hardware.

Yes like Indies of any period to now it could be possible to make something like it.

Ah you did never got to back in the day. Only briefly looked into it.

I know it's canon but yeah I don't remember enough of the story from what people have said about it.

Re: Star Wars Jedi: Survivor Studio Really Will Try and Port the Game to PS4

SuntannedDuck2

Ok game didn't like it, got confused with the platforming more than any other game, combat was fair, cosmetics/secrets to cosmetics was dumb. It has balanced out what the other had but also didn't care for it either.

That and what a smaller Blu-ray size then the 4K Blu-rays hold the online update strikes again here too as the rest didn't fit the whole game on 1 4K blu-ray for PS5/Series either. Can't wait. Or EA going nah just offer it digital only?

It may be more fixed up and sure EA want those sales so last gen it is.

Re: Preview: Space Marine 2 Is a PS5 Blockbuster That's Worth the Hype

SuntannedDuck2

I'm excited. I do wonder how horde like or waves of enemies it will have like the first one or more balanced (with the way the Orcs are almost Dynasty Warriors like but not that same structure of course as the linear but fair set pieces and odd groups of Orcs make the game fairly challenging).

I can understand balance being needed before release though to just tweak the enemy AI/difficulty but otherwise I assume it may be a fair game.

Using a chainsaw sword (obviously Gears has Chainsaw attached weapons and not surprised the Warhammer inspiration/similarities), fair weapons, fair tone, co-op yes please (assuming online not split screen but even still it's still nice to have regardless of online co-op).

Some like Metroid Federation Force or Tri Force Heroes or others were solo possible but designed around multiplayer. So some can have NPC assistance or be solo designed but have co-op difficulty even in the singleplayer or just being well others that help in the fights. Or just whatever co-op missions maybe. Games can vary a lot but knowing it's singleplayer with co-op is nice. Ah just like the old days getting features that were great to have again even if modern/10+ year sequel.

The Warhammer universe I know nothing about but is deep and engaging I assume. I'm interested for sure.

Wanted a good modern shooter that isn't MP and isn't live service. Aveum was fair, Atomic Heart is probably fine but Space Marine was more what I was hoping, as if we get nothing else I'm fine on old gen but do want something of campaign good only or campaign/multiplayer offering if they need it to like older eras. Or whatever other modes that can be cool to have.

I haven't looked at footage really. Plan to play the first one as didn't get far but want to try again, and been playing many older gen shooters instead/other genres.

Re: The Order: 1886 Dev Ready at Dawn to Close After VR Stint

SuntannedDuck2

@Perturbator Would be nice for them to offer them like other PSP titles have to PS+, a remake/remaster hmm would be cool but I doubt it.

There is a reason I bought the whole series on PS3 via collections (besides 3 Remastered on PS4). It might be a while or they might never offer them really. Hard to say.

Re: The Order: 1886 Dev Ready at Dawn to Close After VR Stint

SuntannedDuck2

@R-Soub Would be nice to see some of the Sony J2ME cellphone games appear again. That or just play it in a J2ME emulator on PC/Android.

Ready At Dawn didn't make that phone game, was a different studio.

They made Daxter, the PSP God of War games, The Order then Deformers and Lone Echo series leading up to their end (Occulus Rift VR games).

https://en.wikipedia.org/wiki/Ready_at_Dawn (regardless of wikipedia accuracy)

Re: The Order: 1886 Dev Ready at Dawn to Close After VR Stint

SuntannedDuck2

Unfortunate, Daxter (even for being in Haven city other regions uses them well the new/cut off ones to be kind of it's own thing or like Jak 1 I guess and less of the open world mission style 2 & 3 were even if the vehicles in 3 were fun),

2 God of War PSP games (assist with those ones for the PS3 collection I assume but still good games in their own right and expanded the universe well),

The Order, Deformers, then VR games. What a life.

Oh and the Okami Wii port.

Lone Echo series/universe had good games for VR though. I assume audience just wasn't there sales wise or expectations?

I thought Facebook/Meta bought them, did they get let go? Did the studio staff just give up? Yet Meta wastes money on their other projects and kill Ready At Dawn off. What a bunch of idiots.

Unfortunate. I liked Daxter and the PSP God of War games, The Order I rebought for cheap/replayed it and I got to say, It felt it boring at times (have with some shooters pacing or compelling moments) but the world is really cool, the Tesla/sci-fi olden era but quirky guns are great, just like Resistance or Bioshock kind of way, enemy encounters are fair. It's not a bad game it's just trying but still solid/sticks the landing I think. It was different from what they were used to and I think it was fair.

The story was fair, the themes were fair. I didn't mind it. It being a cinematic game did make me go eh not sure about this. As to me Uncharted I don't mind because of how it balances platforming, puzzles and third person shooting regardless of the types of movies it's inspired by. While other games Sony has pushed, the gameplay hasn't been my thing really.

The Order felt sometimes fine, sometimes boring and sometimes fun depending on what was going on.

Killzone Shadowfall even for what it did and story didn't make a lot of sense I still found it fun. Sure the touchpad was used well for the robot, the 1 required weapon did restrict things but I didn't mind it. Sure it had the Killzone 3 like tone difference to it but I didn't mind. But I wasn't oh it has to be COD set pieces like at all.

Even Knack as long as they are to me I was like huh a family friendly God of War. I'm fine with that and I enjoyed both games. Even replayed 1 on hard mode just for the sake of it. Not done so much with 2 yet.

I never have issues with length or showcasing the graphics unless it's pushed too far. I was fine with the length being short it still took me probably 6-8-10 hours and that's fine. It felt like playing Black 2006, a game with a focus on the singleplayer experience, no MP, some other additional things (trophies in The Order's case, other sub mission goals in Black).

Been playing 6-7th gen shooters campaigns that are that 3 hours for longplays players but for me 6-10 hours length and had fun with their mechanics (sure I get them cheap but doesn't change much for me) like I wanted them to.

Wasn't a tech demo to me The Order 1886, it had what 13+ chapters, felt like a fair game to me.

I don't seek RPGs for the length I do the content (mostly Tactics not turn based/action RPGs anyways these days) so other genres going yep value for money of length, graphics, story but dull gameplay, nah pass.

Re: Upcoming PS5 Games for August and September 2024

SuntannedDuck2

While probably some fair in here, most of these are not appealing in the slightest, without gameplay most of these sound boring/generic and not exciting titles, box art or reminds me why current gen sucks and I've gone retro is more compelling ideas in games then what these offer.

Visions of Mana is probably fair but not my thing. Cat Quest 3 seems fine......

Like sure Astro, Space Marine are the only two big ones I care about honestly.

Monster Jam is a whatever I'd get out of curiosity for cheap that's it played better rally/truck/ATV games before, the cat firefighter one is probably whatever like most generic animal family friendly games these days.

I forgot about Gori, as hadn't even seen the box art and assumed was digital only or the way the box art is presented confused me, so didn't realise. Probably the only game I ACTUALLY care about on here the others are just fine.

Epic Mickey got on Wii and it's fair, not the best thing I've played better but it does a fair job. But then again a Remaster/Remake for modern platforms.

Ok at best 2D platformers/metroidvanias. Ok story games. Funko just having whatever crossover it's supposed to be. Sky Oceans seems ok. Ok adventure games.

Images Amazon make some games even worse as they still aren't clear what the games even are. XD Nothing like really fair looking screenshots but don't even tell you what the game is visually for combat or level design/whatever of the game. The descriptions kind of help but not enough.

Planet Zoo is fine & since Zoo Tycoon on Xbox One was so dumbed down & pathetic Frontier do a great job with their games & I think always have even if Screamride was fair & different, but many flash games do a better job at what it tried to do.

Neptunia is probably a fine spinoff/entry in the series I guess.

Indies I can't even tell what most of them are & the box arts being so generic do not help me get excited. Some with environment help slightly, not enough. Characters box arts makes me go why should I care? Showing characters once you have played sure, but without having played what is supposed to make me be attracted to the games? Clothing doesn't help either.

The cosy games seem fine but boring.

The obvious other trends or fantasy games seem ok.

There is just nothing here.

Solar Crown to me is the most boring open world title racing game I've seen it's barren and pathetic. Playing the 2nd Unlimited game for context I see the personality or fair missions, not that great because to me the missions are really typical and the location looks nice but I couldn't care less where it's set I don't care about holiday destination recreations. Solar Crown looks pathetically boring.

If missions are boring and the locations or cars or a 'road trip' is the only things to care about and they are so uninteresting too these games really need more as to me I'm struggling to find them appealing at all. Circuit racers are just as boring too of generic or the common 3 events/modes/brand names and it's saddens me. Nothing trying with something different happens.

Matchbox will be a boring licensed games with very little exciting content. Like Funko just mostly going off branding. I think I've seen or heard enough about it during previews.

This gen is just so boring, too many particular trends and so many generic looking games.

Sure El Paso seems fine, sure some of the fantasy/knight games seem ok but not enough for me to tell what they are really about to be intriguing.

Re: Test Your PlayStation General Knowledge - Issue 24

SuntannedDuck2

I think the 4-7 range.

1.Far Cry I knew, 2.TR guessed and assumed each year. 3.Guessed dev there not a series heard of much. 4.Guessed as no interest in the series. 5.Always heard about the Vita version being a thing, like Helldivers know it's a PS3/Vita/PS4 game but nothing about it than that besides well footage of course. 6.Guessed as didn't play Ragnarok or the DLC as hate the modern entries. 2018 was so bad, beat the story and gave up, what a waste of my time the series was worth binging though.

7.Guessed but assumed as a desert, never played, never will. 8.Had to guess as never know with different publishing situations sometimes, other than an Eye Toy game never played or seen an Ape Escape game physical so it will be a while till I pick one up and play them. 9.Had to guess as never played the series or heard of the terms in it.

10.Guessed I think. Yeah I don't play major third parties as most of them don't interest me. I mean if Coded Arms/GTI Club/Love Plus and Never Dead are more my interest for Konami let alone similar niche/left behind IPs from other companies it's for a reason then their big IPs that don't and never interested me.

I'm only getting around to Splintercell and beat Conviction but own Chaos Theory/Blacklist now. I had to get into God of War as never experienced it years ago and glad I did. I'm very particular what I'm interested in an what never heard of games I want to play or games I have heard of that I actually do have interest in the gameplay to want to play them.

Some I didn't know as don't play them or care to, but still learned a few things, still didn't care.

Re: Well-Liked Action Series Darksiders Will Ride Again in New PS5 Game

SuntannedDuck2

Am I excited sure. But if Gunfire is making it aka Chronos, Darksiders 3, Remanent I'm not buying it. They do good ideas in their games no doubt but the soulslike format is not for me the combat/the basic puzzles of 3 was so pathetic, grinding in areas was annoying, I got to the Lust boss (3rd boss) with the awkward attacks and get to about half health and I hate it. That and the metroidvania design is worse. Prime I can understand enough but no map or just some parts being annoying to exit out of for the corridors no thanks. I am ok with a Strife game then just Genesis having both, we need to see what happens and having both his guns with War/Death was cool but seeing his side would be nice. I forget what the state of him was.

We have enough soulslikes, make something else seriously. Ah the DS3 review, what a load of garbage that was.

Souls games have the personality and tone but the combat is so action adventure/light and heavy but so boring and lacking other than wow I attack, I dodge or defend, but it's so slow and so annoying I can't hold my attention with it and don't care to roleplay with them at all and the damage/stamina and difficulty. I get the horror/dark worlds but even then eh pass.

I like each entry is different. 2 didn't do the best RPG design as some leveling gating was annoying (beating the optional level 16 recommend dungeon too on a lower level you bet I played very carefully the same as my brief highest difficulty attempt to see how I'd go) or some regions were confusing.

But the 1st two were great at the items/puzzles/interconnected world design of older Zeldas with the combat system and tone of God of War.

2 had fair RPG ideas and world and some missions or the arena/dungeons were fair, but some dungeons/goal items of get these 3 things weren't the best. But besides being rushed and well THQ dying yeah they did fair with what they had to work with for the time and the DLCs as well.

Genesis I found to be fun as while isometric to me the combat/platforming (something Dialbo games don't have) or the use of War/Strife was cool. It felt like a Darksiders but isometric and I don't mind that. There wasn't much gear sure but collecting and doing puzzles and fair combat with better than Killzone Liberation shooting with Strife and fair melee with War and abilities for each worked out well.

I've wanted a new Darksiders game and one for current gen would be great but if it's going to break the new genre each time thing or be by Gunfire and it's got soulslike design in it. It's a massive pass sorry THQ but Darksiders and Wreckfest matter and otherwise I don't care for much else of their nicher games I see in bargain bins much either.

Even Gothic is probably going to be fair, it had it's charm prior and 'tries to be more advanced' but I mean any AI comments I just ignore, no one has bothered with NPC lives that much, nor to many games even push ambitious systems anymore. SO I'll wait until I see it first.

Same with better shooter animations or a hive mind learning or losing attacks from other enemies or the player so more than a Dark Link concept. Whether a goo or a robot or whatever. I want THAT AI to be tested in a game. Won't happen though.

Re: This Could Be Your First Look at the PS5 Game from Sony's Newly Established PS Studio

SuntannedDuck2

Being multiple genres isn't much these days and could go either way too. Frog type games we getting a Frogger mode/Frogger map like Advanced Warfare had of the traffic? I mean Frogger had a lot of good ideas in the GBA days. I expect more than Little Kitty Big City level boring cosmetics/boring gameplay design.

Platformers really? I question that as so many games have pathetic mechanics/level design these days and boring verticality of said level design, so boring holiday destinations or fantasy worlds with boring mechanics I highly doubt they offer much mentioning that. Even Indies while I know they try their ideas and level design/missions are so generic. Banjo/Spyro levels is a high complexity I get it but even others like Glover/Space Station Silicon Valley and more are better.

Better then Biomutant with boring animal movesets to navigate the world (I like the game enough but I was disappointed how dull some things were in it even for a fair AA game, gameplay was just so boring & personality put into other places, sigh), whatever outposts and ok puzzles (gas immunity was their best feature) yet has checkpoint peeing and 4 leg sprinting, wow how animalistic of them..... and exciting you could put ANYTHING there and it wouldn't change a thing even the narration it could be any faction with different languages spoken.

Most games safe human movesets.

Fighting I mean what the combo systems? The movement being stiff or particular? The boring flat terrain and beautiful backgrounds? Or small arenas? If a fighting like mode sure but even still.

MOBAs/Life sims I mean? What do I say about MOBAs that isn't already clear and Life sims that can go either way. This could be an MMO for all I know and just happens to have world design or a business model with MOBAs/Life sims with ok world design then platforming level fun of abilities when movesets are so generic these days and fighting games whatever they take from that side of things.

It is inspiration so I shouldn't look that deep but I mean it's not like some connections aren't going to be related right? I assume they won't, whatever the staff have experienced I guess.

I mean platforming could be the building pieces used in Fornite as platforms, wow what inspiration there. XD

It looks ok from the image for this article picked but otherwise if it is still multiplayer in nature I don't even care. Foamstars and other Square published titles had the most boring gameplay and either a business model focus with FOamstars when more exciting modes I came up with in 5 minutes of the launch trailer/brief footage of people playing it or other games are just as generic of modes and movesets or level design that isn't safe and boring for combat encounters at all. Where is dynamic/moving elements not just static platforms with nothing happening to liven up their set locations. The animations or programmers make the most generic worlds or the artists maybe if they want it static then moving platforms or other aspects.

If it is MP but FAIR modes then sure I'll respect it but otherwise who really cares.

I've seen so many that go 'look at us' and to me I'm like yeah whatever visuals/artstyle yawn but your mechanics/gameplay sucks.

The trend following mindsets are too zoned in and other aspects lack personality or FUN then just the blueprint of other games so why would I pay attention when they haven't really done that great with the product to stand out, that's the problem.