Comments 858

Re: Dragon Age PS5 Remaster Collection Is Unlikely, But 'Never Say Never'

SuntannedDuck2

Seriously? Can EA not get ANYONE ELSE to do this outside of BIoware to do this? Or a small team at Bioware. It's always Mass Effect that gets the focus, sick to death of it.

I'm not that big into either but respect them. I played more Mass Effect then Dragon Age but I still respect Dragon Age more for what it offers even though played it less. It may not be my type of game but I can understand a lot of the great stuff in it.

Regardless of the Origins only fans, or 2 being what it was or Inquisition being what it was for those that did enjoy it, their first or otherwise. A collection is needed like come on EA, seriously.

No one wants to keep their 360 DLC around, some people want all the games on 1 platform then part 360/PS3 and PS4/Xbox One of Origins and 2 then Inquistion the PS3/360/PS4/Xbox One type split.

They are both great IPs but Dragon Age even when more sales or more going on with ideas in it's world/gameplay that when explained and even playing Alpha Protocol I went wow this is more impressive then Mass Effects' direction it's always Mass Effect that gets the focus because whatever audiences vocally say or EA's preference even when Dragon Age has it's greatness to it.

Then again what else is new mechanics and level design and more mean nothing to people why else is it advertising and other appeal of characters and themes and other stuff matters to audiences or developers when to me gameplay matters and the ones with better ideas always get left behind and the more offer this and that themes, or more cars or whatever get it. It sucks so I pick up the left behind games because their ideas were so good and play less generic games of modern era and only the FEW AA/Indies actually worth my time of idea pushing not boring gameplay, the dialogue/stories, eh graphics/themes and boring characters or cars because boring tasks/modes. I want gameplay not values and boring messaging. If story is good sure but it is a VIDEO GAME, why do VIDEO GAMEs get pushed like a casual's first time, give us gameplay not concepts for toddlers/newcomers and boring game design for people with no imagination.

It always gets less touched Dragon Age EA, WHY!

Re: PS5, PC Flop Concord Never Returning, Studio Closed Down

SuntannedDuck2

Part 2:
Maybe there should be a social media not twitter but video essay day/few hours periods like leaving time for meetings to just see what ideas people have, understand audiences better, not the negative but the ones worth listening to that are insightful about I like this, hate this but think this as a potential idea could be worth while. That type of feedback to pass on that social media staff could do besides just posting things and whatever else they do in those positions besides interacting with customers or advertising posting or whatever.

So market research from audiences. If us players can see what is said, offer our feedback of potential ideas ourselves (yes yes staff have thieir own ideas and yes they should embrace their ideas but if they aren't strong ideas go back to other staff, rethink or or see what customers are saying the few creatives typing their ideas on articles/comment sections of videos/advertising of 'what' they want to see, why else wouldn't I say this game could have this and I think it is a bit weak in the gameplay area, but whatever they do I guess.

Why can't staff see that? They too full of themselves? don't have time to make them, are following what is expected? I mean modders do whatever, in companies it's more restrictive after all. Modders looking better than staff due to their flexbility, their broader ideas as well.

Too much ego or too much focus on the project/what's expected/their ideas then other staff or outsiders ideas?

We have time during our not working/studying/family time or whatever, how can these staff not have that to understand audiences different sides of things with products and go 'copy this trend' it's easy and throw your skills/other projects out the window make this for money ok, ok. XD The industry wants to kill itself with it's stupidity to look around enough while smart players that care about the industry look around all the time regardless of opinions and agreement they still look around and take notes.

Concord was ok but yeah it needed better management, better spending of money and a lot of other things. It wasn't going to be salvaged likely.

Re: PS5, PC Flop Concord Never Returning, Studio Closed Down

SuntannedDuck2

Interesting surprised they didn't plan to turn things around or salvage it. Hmm. If only Sony or the staff in the studio understood audiences then what they want and a lot of weird decisions in the design.

There is paying attention to audiences (bandwagons to ignore or agree with) or there is just being aware in other ways. Not just graphics/story/themes/values people want to put and why some questions or dialogue doesn't make any sense or go too far to be worth thinking about and remembered like older products were that did push such questions but still open thought about them besides just good gameplay.

Instead trends, and basic gameplay, values/themes/dialogue/graphics pushed and we get eh games as bad as Concord or passable products, how we had better competitive products in mechanics and story telling/themes not weaker ones more now to just bad ones with too much their focus then a 'game' worth playing and a interactive project that isn't really worth it (I don't mean as in cinematic games I mean the priorities are different and gameplay is still passable even if my gameplay stance is very high these days of movesets/level design not being as exciting or ambitious anymore compared to others but that's besides the point) because the not gameplay focus but money, graphics, dialogue to say anything no matter what the staff think. Yeah I asked for a game thanks.

I mean Destruction All-stars didn't kill Lucid at least but it did have that 'you seriously had to follow a trend, don't know your audience you put the assets to match, don't care for that type of thing' wow what market research/lack of understanding do you people have like seriously?

The few staff probably that worked on Blur or understand the state of vehicular combat games (let alone even the revival of anti-gravity racers too and why many of the good ones work so well then WipEout Rush, Sony let alone mobile platform competition) with their ideas and presentation and Lucid or Sony go that will work we won't make a Twisted Metal or better original game lets make a pathetic one and not understand our audience. Sigh.

If many of us customers/players can think up ideas for gameplay, or can understand how are companies that stupid? Like it's not hard to go this is what this product offers or should offer, this is what audiences/communities think in videos, do these staff on off days not look to them (they don't have to be terminally online of course) and go ah that's why.

Re: Steins;Gate Is Getting a Reboot for Unannounced Consoles, and the Art Is Divine

SuntannedDuck2

It already got Elite? Was that not enough it getting anime segments with it.

Besides the spin offs fans got the original, Zero and Elite as of the main series and the rest spin offs on occassion, fair manga and so on other stuff.

Pulling a Nep here or other series with very few entries with another remake/rebirth kind of thing like why?

Or a Tactics Ogre where the 2nd game got a PSP port/multiplat remake because why so many times like that. It's weird seeing low entry series just rebooting all the time.

Being in news articles is one thing but other game genre approaches maybe, or just making a sequel/another spin off why another reboot what was so bad about it. It not clinical enough or something in the dialogue or did Elite not cut enough out for modern audiences? XD What are they going for here with this is all I have to question.

Do they think it just doesn't work for audiences (gameplay wise sure but I mean that's why other approaches can be attempted or stick to what works) or something? They out of ideas?

What new lens do they want to do with this is all I have to ask.

Make it a sequel or spin off and get people interested, those that are, are, those that aren't aren't.

Unless they want a Danganronpa Ultra Despair Girls or something else like Utawarerumono Zan type approach then visual novel ones (even if Danganronpa has VN moments besides the exploration or Phoenix Wright the detective stuff or whatever else and yes I have no played them I just remember the DS games had that in some of it's missions or something and heard about it).

Re: Random: PS2's Iconic Operating System Becomes Survival Horror in Upcoming Indie

SuntannedDuck2

After enough PS2 type samples in EDM to Gamebox 1.0 (was not into that film at all) being a GTA clone idea and a few others for a 'game world' type Indie film yeah I don't know about this.

If were Reality Fighters or Photo Dojo or others then I mean how much to go on there.

But if the inter-workings of a console and it's own computer world thing then I mean I don't mind things like that.

If the horrors of a disk error then I mean sure....

So Astro's Playroom or like those Intel 90s computer ad I remember where it pulls us into the computer past the monitor or other stuff?

Or Coded Arms and fighting the problems inside the computer or other things that did that inside the computer type stuff for TV/movies in the past?

Either way could be cool in it's own way I like these kind of things but yeah depends how they go about it.

Re: TV Show Review: Like a Dragon: Yakuza - Generic Japanese Crime Caper Doesn't Do SEGA Franchise Justice

SuntannedDuck2

Even as an outsider & just bought 3 on PS3 for cheap. I question tv/movie adaptations. The games have their own touches, own fun/serious moments balanced I've heard/seen. Inspirations from other media but still their own unique details? Why is that so hard to capture with tv/movies staff involved beside Sega/others input hmm? Why?

Assuming tv/movie staff are just too much going off what they want for these types of projects. Game side staff can only do so much, they don't always end up as, movie/tv staff from those backgrounds helping work on games or people that know details close enough but aren't from tv/movie industry that do cutscenes or other things for the games but even still. What staff don't convey well what the adaptations SHOULD include.

Movie/tv staff need to build up to that & are impatient or not good enough to adapt these. IF they want their original works wait till budgets/name is out there, or make Indie films/web series instead. Not make bad adaptations.

Some passable though or better. To me Sonic movie 'works' but is still just a generic Santa Claus type move eh other things and boring family drama, while Mario movie was more on point.

Acting direction is one thing but the rest seem to just not do execution well they want what they want, it's not always their skills applied well but what they want then the gaming side being harsher on what the IP is to be presented as that I find is the problem with these adaptations not always the inspiration the games were based on of books/shows/movies as the problem, it can but I don't think is always the case they spin off enough as their own as games then a rip off/clone anymore. The characters/events/gameplay aspects define enough per an IP.

So why is it even if not people familiar with some games is it the 'I want my creative twist' type people that ones too into making these projects so bad. Make the licensed IP then make your own one. Sit tight then they get their chance. But they can't wait and mess these IPs up in adaptations it's pathetic.

So their skills are one thing but their execution, interest in the projects is another and it sometimes shows.

Is it the reviewer/us as an audeince? Is it the tv show/movie staff and the references aren't enough or it's too generic? Is it Sega/other staff just don't communicate enough to let the tv/movie staff put enough into it to BE like the IP as well as a good take.

Like having new characters, old characters or whatever the case events is one thing but what made it great as a video game? Was it the characters, the themes, the setting, the side activities, the flexibility of the games then a linear experience in a tv show/movie unless interactive? Is it the pacing? It is the details aren't there and it's too much like other shows or too much the tv/movie staff trying to make it too much THEIR's then actually trying.

I just find it also so weird.

The inspirations games have from tv/movies/books is one thing so translating it back can be tricky but at the same time even besides oh this has been done but now in a game. Well the games still have their own unique aspects too them.

So why is it so hard for these adaptations to work they aren't all ripping off the tv/movie/book inspirations after all they still have their own details about them besides the inspirations right? Right?

Re: Sony's Japan Studio 'Forgot What It Feels Like to Have a Hit'

SuntannedDuck2

They made a lot of great games it's just that they didn't market them well, the western audience did what they could of those that actually paid attention to them though besides the Japanese or other Asian regions support.

Lego Horizon to me is just a case of if Asobi can do it enough, Ratchet/Sackboy can't for 'original' titles and Sony wants or has to milk other IPs and family friendly-ify them it will be sad so I play not only Sony but audiences for making the industry a pathetic state of things when us that do try actually try and support these games and they go nope not enough. Well market them better, offer something convincing to those audiences and us. But nope they don't try enough.

They did feel very unique and different, very Nintendo like but still their own, very Indie in varying per title.

They had great ideas. Some obviously trying to fit in and be cinematic, others being overly creative, it varied for sure for Siren, Gravity Rush, Puppeteer, Loco Roco, EchoChrome/EchoShift, Ico/Shadow/Guardian and more. Their RPGs at times.

Ah Claphands doing the arcade sports games to now do their own things.

For publishers/working out things later on with Deracine/Bloodborne or other deals I can't remember right now.

That side to the Asobi/scale down for deals and such or that region communications sure but it just isn't the same.

I can see why they were scaled down though. Very unfortunate. I never go oh I grew up and don't play those anymore. I love creative stuff but audiences are what they are Sony seeks or whatever gamers seek and vary of their preferences and those of us that still enjoy these types then those that cut them off.

Well lets hope Slitterhead gets the support it needs then ever since Siren came out and obviously the support it's getting on PS+ now.

Re: Random: Killzone Superfans Want to License the IP from Sony

SuntannedDuck2

@Max_the_German I think the gameplay is fair, the 1 swappable gun isn't great so your stuck with 1 gun that's a rail shooter or I think a 2 forms weapon or just scope/no scope mode or something.

The touchpad features for the drone in the swiping 4 directions way I like but can see why people wouldn't. The audio logs or so in the controller mic is also a thing so turn it off if not a fan of it.

Unlike other shooters it's very heavy feeling and that's even besides machine guns or at least that's what I remember with 1-3 that being the case more so. Shadowfall maybe doesn't feel that heavy.

The story reasons aren't the best when you know about the other events in past games and go wait why are the villains getting half the city? I sort of played it (I need to replay it as been many years since launch that played it while replayed 2 & 3 (never sold Shadowfall, 2 or 3), bought 1 on PS2 and bought Liberation/Mercenary on PSP & Vita to experience the whole series, have yet to finish with Burning Skies for Resistance as well and want to give Shadowfall a better look, same as how I did The Order 1886 and went it's pretty fair).

Like the wall in the city (as in you know about this in the first mission so not saying spoilers for the rest of the game and I don't even remember much of the middle of it besides a few moments and the end mission that's it, not a lot about it I remember, even then mostly from a retrospective of the series video then the actual game),

to me I assume they wanted to go for a Berlin Wall or some other inspiration or the well not all Helghast are evil and they need to have a home (why on the Vektan planet or whatever and not just another one) even though we just had events happen of past games but whatever I guess.

If another game/movie/tv show/book did it I think it would be pretty weird, a fair idea but still weird.

It's a fair game I think but it also makes a lot of sense why it's not that great an entry story wise. I still like it though as I think the level design/gun play was fair.

Mercenary on Vita to me did that most interesting with it's story and mechanics. 2 has the atmosphere that's the best in the series. 3 went some different directions and makes sense why Shadowfall ended up the way it did then the grim atmosphere 2 had. 1 is fine from the multiple characters and story line/dialogue works. Liberation is a fair isometric shooter that I think is actually pretty fair and the challenges are a nice touch to the game.

3 can be fun with the jetpacks or vehicles sometimes and it's fair differences of atmosphere/story, 3D support is nice with it. Never got to do Simulview co-op so the 1 screen but 2 different views per glasses, such a cool feature.

Bot matches are in all games and a fair bit of fun, playing Botmatches in Mercenary and getting into it. Annoying had to pay $3-4 for it to unlock it but oh well. If MP is down might as well have Botmatches available to experience.

Even for launch titles as fair as Ryse/Dead Rising and Forza Motorsport 5 are Knack/Killzone still did it for me.

Either way enjoy.

Re: Random: Killzone Superfans Want to License the IP from Sony

SuntannedDuck2

Where was the fans for Gex/Blinx when those were left behind of copyrights?

Either way I mean this would be interesting but it hardly will happen. We all know it. They will hold onto it for as long as possible or let it go public domain for people to forget about it.

That or they will have merch and go 'see we are doing something with it'. Sigh.

Re: Sony Wanted PS5 Exclusivity for Crimson Desert, But Dev Reportedly Declined

SuntannedDuck2

As good as I hope this game is like many Pearl Abyss games that seem interesting of upcoming and waiting.

Sony could spend their money on smaller games or funding other things that matter then something big like this or not rebooting/cancelling tv shows in the works and getting better staff to really think about the projects to make them then swapping staff or rebooting things too often like Uncharted had and finally came out.

Compared to merch and other things they sign deals for.

But whatever they want to waste their money on I guess.

I think multiplatform makes most sense for this game to succeed then 1 platform or 1 console platform.

Re: Like It or Not, This Is Why PS5 Pro Doesn't Have a Disc Drive

SuntannedDuck2

Part 3:
So with PS3 many are installs eh but 360 they are optional and it's great. So Nintendo being the only one without physical installs especially during Wii U and Switch has been great. Old school sure but seeing as how much the installs only kind of helped on 360 and PS4/Xbox One onwards they are forced and still run badly you bet I like the flexibility. 360 if it's loud install, PS4 if loud yeah good luck with that.

But eh what it is then running off the disk like prior gens. We still want them to count for something same as any peripherals that's covered for the next gen like Wii to Wii U or PS4 PSVR to PS5 via adapter.

Re: Like It or Not, This Is Why PS5 Pro Doesn't Have a Disc Drive

SuntannedDuck2

Part 2:
Many families if getting a gift that isn't a PSN wallet top up or a digital game code but is a physical game you bet they want that physical.

I seek physical for 99% of my purchases, it's easier for me to access, I like physical media, I don't mind getting up to buy a game at the store as the browse is fun for me, I can see the condition, I can get up then digital and dealing with leftovers on the account as I hate that but has to be done (yes yes cards but wallet top up works in it's own one for some).

It just so happens that PS5/Series X don't interest me at all so PS4/Xbox One releases work for me. I have avoided Switch physical code boxes and the price differences are annoying for how low they are and how annoying the code boxes are from many third parties it's just sad.

Seeing Mario Rabbids 1 with code in box as Ubisoft does was enough for me to go even besides some other typical third parties to go wow this sucks. The only one I do own code in box is Drawn to Life as it's either PC or phones so Switch it is then. Not choice there. Other games I can get physical no problem. Then again even Gear Club Unlimited 2 I went ah standard edition, ah definitive edition ah standard edition with code. PS5 it's definitive so doesn't matter but on Switch it's a pain. Glad got Porsche (code/standard) and definitive edition will it all on the cart no download codes it's great. Could sell the Porsche edition but eh probably not worth it. The code is maybe used I don't know never used it.

Same with Pacman World Re-pac I went sorry Namco but no I am happy to own Kloanoa collection physical, I'm not buying Re-pac now you can say oh it flopped that's on you. I waited, you remove the cart, good bye or finding a PS1 copy or a copy of World 2/World 3 that isn't just the PSP version I own.

But family still buys the big stuff physical and minor stuff digital or digital of discounts/less hassle for the physical of certain pre-owned. I assume same may apply to other people as well.

But for me while I don't care about the best consoles (I am fine with Switch releases, or PS3/360/Wii late gen or obviously part of the PS4/Xbox One late gen of 9th gen) you bet when it comes to some people some of us want the disk drive for the games, for the DVD/Blu-ray play back, for CD playback on our Xbox One or Series consoles even if via an app then a PS3/360 where it's just there built in then a separate download for them, but we aren't all streaming or all digital we like to have options for things.

It's like BC some of us want the option of a digital purchase if hard to find the disk or a physical disk even if a the license for it to check, for me putting Battlefield 3 into my Xbox One was great because the disk didn't work for the singleplayer only MP disk I think so I got the game, beat it that day and went I'm happy I got to play it without being unable to play it but I still have the physical copy then digital and working around storage space.

With PS4/Xbox One or PS5/Series I go eh really installs. Switch I go eh skip up. Xbox One unless offline console that forces the update. PS4 you can try and block it but it's annoying. Switch is more fair with ignoring it I find to work around it. But sometimes 1.0 versions I want to play I shouldn't have to make the console offline to play 1.0 or shouldn't to play Immortals Fenix Rising because of the stupid Ubisoft services so I network cut my PS4 when I play that game.

Re: Like It or Not, This Is Why PS5 Pro Doesn't Have a Disc Drive

SuntannedDuck2

For sales sure if it was the console cost and what they went for then even more or under expensive of parts and however still taking a loss.

I keep the Xbox One around for not just One X being pretty good and Pro in it's own way but I like the CD app, any music platform I want to listen to then ONLY Spotify on PlayStation at that point I just use whatever I have local on other devices instead. Blu-ray/DVD support is nice to have. I still buy anime blu-rays, I got a few western DVDs/Blu-rays for cheap. So I want to have that physical movie/tv show access Sony.

Those with limited copy type company releases will want to get the physical there not just the digital version and go well I want to support them more or archive them not just buy, resell for high prices some people genuinely want to play them or keep the disk copy safe and play the digital.

In some cases I'm glad I own Demon Turf on Xbox has the PS/Switch versions are only digital which to me is odd and while on Xbox One X it runs not great I am still glad to own it then not as it's a great release to have access to. Same can be said for other PS/Switch equivalents more so that happen that odd examples I find like that for Xbox that I don't think happens often.

But Sony does realise that many are hardcore audience customers buying this including collectors? Including many physical focused. That like the option to be there. Let alone the disk drive being authenticated is a hassle for one even if 1 time unless repairs.

So you can replace it but once digital/services go and unless the digital licenses to work offline which they do but sometimes it can be picky beside PS+ or whatever PSN sync or so then yeah physical disk for sure as it doesn't have to call PSN as much unless an online only DRM physical game like SW Outlaws or The Crew, Outlaws or others or others (Ubisoft examples came to mind for some reason that's all).

Do they think collectors will be happy with physical, many people wanting physical to resell is a customer thing then Sony or others thing sure as they wouldn't be getting that money but even still.

It's just controlling, after so many mess ups it's just unfortunate.

Re: Saber Responds to Space Marine 2 Review Bombing, Promises to Patch Contentious Patch

SuntannedDuck2

For balance sure but I feel that if Devs wanted less dev time instead of balancing up and down because of players winning too easily or not as intended or whatever versus actually broken then why not just offer the players a set of parameters to work with?

Solves so much time. If survival games can do this with hard stats as their default in some cases, players can make it easier like popcorn to just make it so easy or easier enough will a bit of challenge. Sure that's more for survival games with resources but even enemy AI and other things are tweak-able.

If we can have graphics settings/accessibility then is why is this still a problem in other core aspects of games. XD Why do they hide the values, just set whatever for some mode like a campaign and leave customisation parameter ranges for players in other modes as they are doing it with a group of people after all, if multiplayer sure but for operations this would be perfect for it.

Why has this not been learned at all it's baffling to me? Sigh.

If Ark can do it for how many creatures on screen to breeding to whatever other aspects. Even PALWORLD learns from this as well, if Minecraft you can use commands to ease things of keepInventory to other things, why are these AA/AAA devs constantly changing things and wasting their own time? XD Too ingrained in their development strategies I guess?

For hacks or exploits (unless a good bug out of it) and things sure, or whatever else can be broken sure. But if good enough just ease on dev time on things that don't need fixing.

Is it to have more work to do? Is it to actually change things and too many unevern decisions being made all the time.

Listening to users goes either way but having less to tweak and customisation to free up that time and work on the next game or focus on the current support content makes more sense.

Not changing it to be harder for themselves or a small audience. Just offer better difficulty modes, better AI or more customisation scaling for players to have some control over for their match ups in Operations or multiplayer sessions.

Re: Boy! Sony and Amazon to Start from Scratch on God of War TV Show

SuntannedDuck2

Like Uncharted it will take time to pull it off. The set pieces in GOW 2018/Rag didn't look that impressive to me as GOW 2 & 3 of the past to be honest. But whatever they are different games, different worlds, different scale, different recycling bosses and ok ways to put the games in the 'modern skill trees, quests and other nonsense' era we are in that not all games need to be. It's for that audience not me and that's totally fine.

If the same story as the games that's understandable, the only reason I question it is because unlike Last of Us there is 2 eras of GOW after all.

Not something I myself care to watch unless they put a good spin on the mix between old and new, how he got to be that way, also if we see the Mother in either then to me I always assumed Atreus was the son to the 2nd wife Krato had or whatever the case as that's never explored it's just Dad that has to deal with son the adventure happens as well.

I always assumed he had a daughter/first wife or whatever status it was. Then a had the child and in Aterus case had the 2nd one as GOW 2018/R don't explore that. They explore he has a past, he has a son now, they deal with Norse stuff but they don't explain or explore his brother in the PSP titles, they don't focus on the other past stuff because the focus is on the new stuff and that's totally fine. Or the he has a past and how he works with that which sure is a fair mix of themes to cover sure besides the Blades and other references.

So do we see the Mother? Or is it just a adaptation to be as close as possible and not fill in gaps the games don't show? That's the kind of questions I'd have about this adaptation really as other mediums for movies/tv shows and books do fill in gaps the gaps won't after all.

Not ONLY the new GOW but eh. For those that want to watch, for new audiences to come in and see it/play the games whatever percentage that is sure by all means.

I'm passing on this one it's not for me.

Is that fair enough feedback to comment on an article? Sigh.

Re: Horizon Zero Dawn Remastered Sounds Like a Ridiculously Good PS5 Upgrade

SuntannedDuck2

Unconstructive PS or other commenters reporting really? Some one else can call it a turd but I get the censoring. What is it because I put PS in the comment. Well don't take it as an attack.

Commenters/media can think whatever they want/get whatever they want out of the products/services it's perfectly fine to do so. If you don't like analysis of all sides that's on you. Don't put emotion into what I type as a look at different sides of things whether true or not I look at what is said/may have happened. Can no one be neutral and say the rumour, facts or opinions. How unconstructive is that? Very.

People are allowed to enjoy this the mo-cap and other changes. I'm not saying they can't they can spend their money on whatever they want. They weigh up what they want to do, not me.

They clearly say they enjoy the PS4 copy they own, people can buy it for cheap, Sony changed the digital version. That's valid feedback in response to the headlight/pole is it not? You don't like what I said so you censor me. How is it not feedback/responding and on topic towards the article? Tell me how it's not?

Just because I analyse it doesn't mean I'm wrong.

I'm sorry, is talking about small games funding, the mo cap/other features the Horizon remaster offers which is in the ARTICLE uncostructive, how audiences think of is this a value for money aka in the pole of feedback, how casuals will buy this versus the hardcore in this pole that casuals don't vote on, those in the pole versus the headline is a response of difference of opinion they are allowed to have or feedback to what the article offers. DO YOU READ.

I literally put how the hardcore see the product, if people can't read because it's too long and they don't want to and see particular words without the full context or other factors. I'm analysing not attacking. If people can't tell the difference they need to read more.

You can't report for unconstructive feedback. I didn't even swear or say anything off topic, the company does something, we have a pole here, how is it off topic and unconstructive, I just said a difference of over analysing. Some people don't read and don't like it.

I'm not allowed to say I think people are stupid, WIndows 11 is dumbed down for people, that's not a bad thing, I don't care for it but it's decision by the company to do so, I don't even mean it, some people put too much emotion into things seriously.

Sigh loyalists, that's not an attack that's just people passionate about the brand or this remaster, your fine to do so, but you are loyal and that's totally fine. What is wrong with that.

Just because you don't like it, don't censor me analysing what the product offers, what audiences will buy it (which are they allowed to enjoy it). Don' censor what you don't like.

Actually read what I said instead of not liking what you hear.

Re: Ratchet & Clank: Rift Apart Showcases the Problem with Sony's Games on PS5 Pro

SuntannedDuck2

Part 4:
If Ride 4 can offer region system Forza Motorsport 1 & 2 like tweaks to the formula had (even if harder so I can't play it difficulty/AI wise) then why is Turn 10 so lazy to make any good ideas anymore either?

We have shooters/racing games too limited on locations/settings, shooters with generic play, WW or modern, what happens to sci-fi/fantasy ones we have Borderlands/Bioshock/Aveum I guess which is besides ok magic & gun categories the fantasy look drew me in. We used to have games with gravity/other stuff for vehicles but oh cars.... in contemporary areas? I mean the Dead by Daylight (Behaviour who I know for Wet/Scaler/Jersey Devil and licensed games) had a concept for vehicles in varied fictional locations.

Racing has so many mechanics I'm excited by playing Apex on OG Xbox as enjoyed Pure PS3/360 ATV game with customisation, Sega GT on Dreamcast was great for it too. But real car licenses sell games then fictional or I guess reusing their assets to make new custom ones? Or marketing of other games/100s of car models in comparison like a GT/Forza? Rewind and RPG elements of Alfa Romeo Racing Italiano to Grid's 1-5 or none rewinds that were fair, to Forza Motorsport 3's use it freely besides certain range of the track or any collisions to same rewind system for 20+ years later. Juiced 2 has so many modes that probably arent necessary but still varied and fun. GT7 kind of still has that with fuel, cone and more challenges but I just don't like the progression system/campaign of GT7 but it still keeps that creativity at least somewhere.

PS2/Wii/PSP you go Wii unique versions, you got old gen with fair different content then PS3/360/PC. I prefer the old gen versions because their content was fair and the presentation wasn't that big of a deal to me in most games cases.
It's like a DVD to Blu-ray, if the blu-ray had the videos in menus sure it's nice. But now a DVD/blu-ray are the same other than what bitrate/resolution, they don't even try anymore because they don't have to. DVD games aren't that big of a lose but still it showed effort.

Sony has a fair new direction I won't deny that, their audience is happy (with certain things of course not everything). I enjoy Sony's old experimental games or the 'handful' they have left and I go to Nintendo because they continue that type of design of course.

Even if in many cases besides families most Nintendo fans are happy to see the characters, or decent enough gameplay then they care about the controller gimmicks or much else. Nostalgia/happy or not in some areas with the brand. Some fans will be critical like Mario sports games being weaker or other aspects, but it varies.

I would like a balance, at least what 2-3 games that are experimental enough. I do so with third parties, I don't Xbox/Sony though as they sort of killed them off and Xbox IPs have variety but not that exciting of content.

True but 1st party showcase the hardware sure but they can also showcase gameplay yet I don't seem them doing it as much.

The physics and other stuff sure but if not so much in other aspects & for a mostly easy to please audiences that's why I get disappointed.

Re: Ratchet & Clank: Rift Apart Showcases the Problem with Sony's Games on PS5 Pro

SuntannedDuck2

Part 3:
How many care for Impulse triggers on Xbox or even knows they exist even? Thinking oh from 360 to Series X it was wireless to share button/new design, yeah they missed the Impulse triggers advertising or in Gears/Forza or Project Cars or something or own a PS4 so why would they know or care. Whether next Xbox even has gyro who knows.

I don't think they have to re-invent the wheel of course not. But I mean they could make Portal be dual screen and not a remote play device that is just that. What if Indies wanted to do more with it they can't. That sounds like 'just a box' type logic to me. Sony doesn't have to get first party to support it.

I get PS3 era they had many things they had to support of 3D TVs, Move, PSN, PSP connectivity, online to justify the service like PS2 did with online/Eye Toy, Singstar mics, Buzz and more but in some cases London studio did well for that with at least 1 studio doing it same as 1 studio for remasters/PC ports. Very different time, lot for them to support in one game of sorts.

They have PSVR they try and go Vita with the third parties have it to support but they can't. That's understandable. I don't think that's that bad, it still has devs that want to work on it that can. It's why I never complained about Vita and oh big games, the Japanese AAs and western Indies were great, but other players aren't that way. I did same with Vita as Wii U eshop, the Indies were great.

They offer a fair mix of controller features like Nintendo does. But the games are just so safe for audiences to make money on, it works and makes them money, they can branch out to TV/movies/books for sure. But Lego Horizon happens and I'm like sigh, so reusing an IP for an audience because Sackboy/Ratchet didn't sell enough and audiences will play the younger rated one then the teen/mature rated one........ Sigh it will probably be a great game but even still it is just sad.

Is it staff or is it the players and what they seek as to why games are this way?

So if going off customers then well if they want movie games fine, if we want puzzle games, fine, if we want a combination fine, if we want racing game devs to stop making basic modes and offer us the variety we used to get for graphics and tire simulations I don't care about. Content handling.

Re: Ratchet & Clank: Rift Apart Showcases the Problem with Sony's Games on PS5 Pro

SuntannedDuck2

Part 2:
Like the gaps are way too basic and we don't see more higher or low gaps or how often we wait for gaps to use it. Halo Infinite I think tried to push grappling a bit further but I don't know how useful it was. I have seen that 2D Indie grapple game but I forget the name.

Ratchet 1 maybe with Oltanis did it well I think but later games sort of don't push it as far.

If you just mean in physics for realism that's fair but of course I can't help but think further than that. XD

I don't want like Spyro 1 tree tops levels of no idea how to get stuff to be the norm, for sure I don't. I do think that's a bit far sometimes for any player but even still it is interesting how far they'd allow mechanics even if a speed boost power up and 'how do I get there and use the level design in creative ways to get places' when the fling your self over there or run on blends in the background/walls parts of the levels some people wouldn't think to go oh you need to this experimental thing with it because some people just aren't going to solve a puzzle like that. Some will of course but not all but it also depends how they present the mechanics uses too.

Even some of the most average games to me the mechanics weren't' great but still presentation wise good enough or the types of enemies. In Legendary a PS3/360 shooter the healing is ok and fighting griffins. It was ok. Could have done more but was still fine. While in something like Fracture it's very strict in its use.

Kind of how I felt about the yellow swing around one in Rift Apart, the swingshot has momentum so more going on for the player to deal with. The swinging around to hold felt like the jump pads, very controlled didn't add much I find to the gameplay.

Crossgen does but I mean even then ToD's damage in Metropolis is scripted, Size Matters armour system or Deadlocked's weapon mods besides Crack in Time's isn't pushing hardware but was more exciting then Rift Apart's wow % for that enemy I wonder which one I should pick.

At the same time you look at a Battlefield and it's a very different game for a destruction system then Tools of Destruction no doubt.

I miss BF2's swap feature, glad a similar was in Driver San Fransisco as well.

Power helps things, limitations and creativity is not always true either I'm aware of that. Nintendo does the old and creative but of course they only have so many ideas. Or it suits them to save money and make a profit on the hardware but even still the controller gimmicks when used are hit and miss still always will be depends what ideas someone has.

Well they make it just a box is how I see it. It fits for games, other media and such. Of course the media side isn't anything to ignore regardless of being on a Smart TV, phone, etc. it still has a place. It's a multimedia deivce. Not as CD or others than Spotify expansive as Xbox One/Series consoles are but it doesn't have to be either it's not made with that in mind. It can't do everything and doesn't have to.

I'm even just happy they support gyro in games that didn't on PS4 as had to get third party niche games that did and pushed touchpad halves then Vita quadrants or the vibration levels weren't as PS5 expansive but Azure Gunvolt has 2 settings for vibration levels so I don't know any other games that do that.

Re: Ratchet & Clank: Rift Apart Showcases the Problem with Sony's Games on PS5 Pro

SuntannedDuck2

@nessisonett It's fair to disagree it isn't that great an opinion/comment thinking it over anyway and is messy. I did go overboard this time oops. I research a lot of old tech, old games, this and that of failed to popular to whatever I can so a lot has built up of weird ideas over the years. Wii U successor ideas to whatever else. XD As one does that overthinks/thinks creatively in their spare time.

Tech going forward is a good thing for sure. How they use it does matter. I was happy with Kya Dark Lineage wind level design & appreciate BOTW's wind from WW to now.

I can look at limitations or whatever was current of the time and it's how devs/pubs went about things. PS3 era the competition I can tell from racing, shooters & platformers I'm buying up that yes some have cover based but they also had other mechanics that were just as great to play now as were back then. It's not nostalgia for the time period I still buy modern games after all.

When can we get an AI that has a hive network in the game, whether literal or a learns, unlearns, copies the playter's moves. Sure things like Dark Link exist to copy the player but what about on a wider scale per robot/insect enemies? I think that'd be awesome. Do I ever see it happening, nope.

PS1/Saturn/N64 was the era for 2D having effects, voice acting and other stuff for sure it was great advancement for 2D games I don't discount 2D games when I know what they did in that era for sure, 3D wasn't the only spotlight of advancement even if the focus more. Same with HD 2D is great to see in the modern era as well for sure.

3D from Jumping Flash (or others, but the different levels and less about more objectives and more about the goal/exit) to Mario 64 (limits of carts so objectives in the same worlds different ways) or Crash 2D to 3D approach of platformer design in 3 different ways, from Gran Turismo to even great arcade racers of the era.

I won't deny physics or lighting or other stuff doesn't matter but I don't really see it as that great either. They can push them but unless it feels that way and in many cases I'm not a fan of heavy characters I find it very annoying. Uncharted 4 I felt it helping a family member play it and I was like wow he is heavy.

Spyro reignited I get why they did but even then I make jumps easier in the original and not just because of muscle memory Spyro is just heavier in the remake.

The Uncharted 4 grapple example for sure it was a good use of the grapple hook in that game I agree with you there. To me in a way momentum hasn't been pushed that far for me in how you use a grapple hook in other games. It's why I think Chameleon Twist's tongue while not ground breaking to spit enemies, suck them up, pole vault with it is still kind of cool. Glower crystal to ball transformations aren't that amazing either.

The grapple in Splatoon 2's campaign felt like Ratchet 1 to me in a way it really tested my understanding of it in the level design that's why even in played it in 2024 I was like wow this is so much fun.

I get Ratchet series is for kids/families but sometimes I go I wish the swingshot would be used better. Even if for secret areas, for core levels I totally get it. Same way I've seen open worlds have the story be pretty easy to play, focus on the dialogue and the side missions are more out there but I find myself doing those and if I find the side missions boring or the character's moveset boring I just won't buy the game.

Re: Ratchet & Clank: Rift Apart Showcases the Problem with Sony's Games on PS5 Pro

SuntannedDuck2

@AfroMario doing fine, just what if ideas sigh boring people I am perfectly fine and balance what I do. I overthink yes but I balance hobbies more. TVs or rockets to moon exist would you go back in time/cancel, things stagnate? Art teachers opinions? Historians?

Psychologists for input when making games but customers can't think out of the box, for gameplay ideas want to see in games it has to be employee how is that fair? Sigh

Just because most customers want to roll over, original then copy paste. I post long comments but give reasoning not a tweet for fish, if want story/graphics go for it.

Haven't play old games in a while & how they handle content/don't care, want 20+ hours of filler and don't care what the filler is. I care about gameplay, just because I like 6-11+/10 scale of ambitious/solid ideas attempted & everyone else wants a story/graphics & a 1-3/10 easy gameplay experience to hear the themes/see the visuals & doesn't care.

They don't have to be a superhero just a human with items for puzzles/combat is enough for me.

If you want cartoony animals/boring humans to talk & be cinematic sure. I play games for gameplay, puzzle to action to whatever. Not always listen to the same messages songs/movies/books & games tell kids/adults over & over 100 different ways.

If I was an employee you wouldn't hear about it & while staff would question it (would be more reasonable in how to get the ideas across of course) I mean in meetings if I can give ideas, they get rejected that's fine.

Customer space people look crazy just because play every genres, understand tropes, seek creative ideas then others content with how things are/their boring lives play if it feels 'fun' or easy to understand, hear messages heard 100+ times kid/adult then gameplay, hype & so on.

Exploring game type phase 20+ years later, to see what can be done, what creativity has been tried, is still left to be explored. Just because most people play popular games & have no taste that's on them & don't care on that level doesn't make people or collectors crazy because they understand more then others.

I just seek creativity the same way any creative would.

Or think outside the box more. Why else does stagnation happen, history repeats because boring people do nothing & let it happen. Not everything needs to change but I mean sometimes it does.

If I gave valid understanding of how from Spyro (swimming in the air glitch, look it up) to Ratchet Behind the scenes game design & you don't or understandable ambition or your priorities are story/other games that's your focus.

(it varies, same with lyrics, if a love song has been told 100+ times what new ways are they going to tell it, if content sure, if wanting more in every genres/song & it's repetitive & easy to manipulate audiences with weak products) or boring align with a movie & this audience. I already know what they are offering as a business so why bother exploring it.

If I can see how gaming is on a decent technical/content handling level can I not be particular about what I want to see in games? You are when you pick up a game/play it, see if it's for you but I can't?

Creative ideas (not good ones but still the right track devs have when prototyping to think up an idea, expand on it, scrap it, etc. I'm not that full of myself I know my ideas aren't great) & customers can't come up with one/understand tropes, move on.

Tech has come ways over time then phones for socialising casuals.

Re: Ex-PlayStation Exec Shawn Layden Says There's Been a 'Collapse' in Gaming Creativity

SuntannedDuck2

Part 2:
You see safe trending games, you see Indies that while he and others count as creative to me are too heavily inspired or too trend safe to try, oh another DK clone, Crash clone, COD clone, CS clone, Overwatch clone. How about mechanics and worlds and more that make a difference instead, nope too hard for some developers or publishers Indie or AAA.

They are too safe or bafflingly bad besides tracing and very small pool of games or talent they build up (it's like these Indies are the same as fan fiction writiers but for gaming, they just race and put no spin on things but just change a few things, it's so boring the state of the industry when only few Indies or few AA can make something truly interesting and different or passable to be creative enough then so blatant of inspiration it's boring)

It takes a lot of time and out of the box thinking many of these developers or publishers won't do to be creative even if they are original assets and such the ideas themselves weren't original and are too close to their inspiration then what I come up with from a prototyping what foam/sufrboard in Foamstars for 5+ modes, a foam maze to clean up, building contest, surfboard events, chemicals to mix with the foam, traps around the map, animal movesets in Biomuntant to dig, fly, swim, work alongside or in place of types of animals beside the vehicles or others I see around would be from the base concept. It's not that hard people just don't think creatively and just want money or each repeat history ideas because they don't have a creative enough bone in their body so new textures, rip off favourite games and done what a game with so little passion they don't even realise it.

If I can think that far ahead a developer should be doing that but they don't. It's hilarious. They clearly don't play enough games, watch enough movie, think outside the box with weird creative stuff. Sure even the creepiest things may be disgusting but they still thought outside the box how to present it and have a wider mind then those that have a narrow mind and not thinking enough about how to make a creative game, book, Indie film, etc.

Astrobot has the look at what the past did but hardly what I call creative in an original sense. It has 'original moments' but it's such a museum title I hardly count it as original for level design or other aspects. I don't want a celebration I want NEW/ORIGINAL DESIGN NOT NOSTALGIA RECREATION GARBAGE.

Those Indies that do something new are excellent, making something fresh is hard but I also think people need to look further then surface level favourite popular games. That's their problem. People go oh I love this game, make this game and trace it. I like this youtuber, copy them, what games they play, what game the person themselves as a viewer plays. Wow it's no wonder they got nowhere they need to expand further on what's possible.

It's the same with Youtube you need to watch a lot, see what personalities/what content, what editing style, how they handle it and sell it to audiences.

Same with a game you can milk it, you can play it safe, you can be heavily inspired and lazy because audiences are emotionally/nostalgically stupid or you can be original and prototype something random and see how it does.

Re: Ex-PlayStation Exec Shawn Layden Says There's Been a 'Collapse' in Gaming Creativity

SuntannedDuck2

I see it all the time. So yes I very much play every genre (I hate videos that say oh you only play 1 genre, I play them all and still have values of what I want to see in games you idiot youtubers), old and new games and yes I don't know about collapse but am tired of modern gaming.

If Nintendo can have Mario, Yoshi, DK, Peach, Wario, Toad and more games, same universe, different characters with different ideas, why is it so hard for other devs to think outside the box? Imagine that. So why a DK clone at ONL? Unoriginal Indies, tracing over/copy paste. Idiots.

Make something be weird and outside the box, be kid friendly dream like weirdness about anything, a banana that can useful in combat (I would have gone instruments are weapons, like one of my old PowerPoint game ideas but eh, sure the DW Xmas specials inspired that but even still gotten better at inspiration from random things), is a boomerang/spear and comes back to it after hits a target (enemy or wall target for doors) and the banana is poisoned and can be opened or closed to be a sword or peel sheathed. It could be a fruit world or it could be more normal and some things altered some how in whatever world it can be.

If I can come up with that in 5 seconds it's not that hard. XD It's not good but it was gameplay first still which many games are not their holiday destination generic recreations of cities and no playground attitude to the level design. Boring. If I can find city layouts in PGR fun to drive let alone more weapon kart racer types fun in fictional worlds why it that so hard.

To me even if I don't care for souls games, metroidvanias that much or roguelikes, some have a fair spin on mechanics and worlds. I can tell as with shooters/platformers/racing competition of PS1-3 gens I'm buying or researching I can see the levels of cover based versus other mechanics to manipulate ground, health yourself and fight griffins/imps, action game movement in a shooter, a shooter gallery arcade but modern character feeling game I could go on. So why do games play it safe now, too complex for casuals? People's standards are too low? Being first yet who cares really Mario did planetoids you don't hear Ratchet/Mario fans caring. Same with Crush/Super Paper Mario mechanics.

Safe games due to leadership, offending some staff or just basic design to make a game boring and basic for people to understand or ruin games versus leadership and new structure to maximise profit every 5 seconds.

Mario Kart has mushroom/other worlds and power up creativity yet the sports games are more dull then the courts in the GameCube game had of more creativity.... Hmmmmmmmm laziness is afoot there in Wii U/Switch entries huh I wonder why characters sell so laziness of level design I wonder why.

you get safe games in terms of look we want graphics, boring gameplay, easy to play, nothing fun to do open worlds, safe themed multiplayer shooters, safe platformers, safe racing games with 'racing' and all the prior modes you got 2-3+ gens ago with 3+ drift modes nah don't even bother just give the audience 1-2 modes of racing/drift or derbies and they will be happy with lesser variety of content right? It's great.

You think I don't notice gaming industry what we used to get niche, gems, popular or random games. I know.

Re: Opinion: The Price of Playing PS5 Games Day One Is Getting Higher and Higher

SuntannedDuck2

Yeah the prices are a bit hmm, with how they push visuals, push story telling we either do or don't care for, gameplay got duller and unexciting, projects end up however they do with changes happening more 180 then in the past due to leadership these days (varies per studio/publisher of course but if Anthem/BF2042 as examples then EA know how to be great as offering game restarts then XD).

DLC, MTX, and more is one thing but the prices, fixing the game or passable enough to still be an acclaimed product if it shines through.

It's an interesting era for gaming that's for sure.

The prices for N64/SNES is one thing but CDs, Betamax then VHS prices, we get what Switch remasters or niche games at $10 cheaper I noticed.

No matter the era, how new the tech is, how expensive they never hear about them till they are in people's homes or in business and unless a business/tech enthusiast you never hear about them in a normal home level of audience (I know after researching many).

Odd games like AC Mirage were cheaper, other productions that are cheaper like Helldivers. It varies really.

Re: We Did a Double Take at NBA 2K25's New PS5 DLC

SuntannedDuck2

Fair idea I guess besides the state of sports games design these days I see on occasion.

Also different hub/sandboxes on old gen what is this Simpson game without a hub on PSP/DS or something.

Not parity between consoles, WHAT THAT'S UNHEARD OF IN THIS ERA, everything has to have parity or the customers complain.

Re: Ratchet & Clank: Rift Apart Showcases the Problem with Sony's Games on PS5 Pro

SuntannedDuck2

Part 2:
Dynamic level design would be innovative, what happened to some decisions even that are actions and not by a dialogue box, Infamous 1 had it in it's intro, Specs Ops the line does later after it's forced disastrous theme moment, other games PS3/360 era I've experienced have it in little bits in ways they play a scene out I just can't remember right now

Those are still creative enough of player input then the generic result the game offered of forced scripted overly boring moments, how they handle a Blizar with the 2 sides shifting is the best level in the game and that's not saying a lot for it only does so much really even compared to Spyro low/high res 2 levels or 3's challenge areas, or Crack in Time's multiple skyboxes, 3 of those moments than Blizar as 1 and it does it fairly well still of course it's quality not quantity.

Heck if a survival game I can do a lot of actions and less restrictions besides crafting then well clearly a lot of dynamic situations can happen.

Multiplayer shooters with moving maps we barely see of level design moving shipping containers on a moving ship or a crane or evolving tracks (not the best example but LBP Karting had a different 3rd lap path in 1 track I remember).

A dynamic jumping through different locations boss fight for Rift Apart even or jumping on buttons to cycle them, it was repeating the same design, remaking 2007 levels with less exciting moments to do in them, forcing it on us then for sure (if I can use Portals in Portal to have control it's more fun, forcing the player through Rifts, eh invisible walls in Nefarious City mini boss to the monk planet later you meet Kit on, wow not like I haven't seen that before in a small region to force the player into, before in ToD's ending or others it was just a small window or a Spyro portal but now you are forced through it huh sure I guess but I mean it's still not that exciting, that design is NOT FUN or innovative) but higher quality visuals wow how not exciting at all. Or NMS/SW BF3 (Elite Squadron the reworking was just cutscenes, like any other game would do but for PSP made sense why) with seamless planet transitions on older hardware.

A typical level select, Rift Apart is Tools of Destruction with Crack in TIme sprinkled besides it's own ideas but worse, ToD was 2 & 3 mixed besides it's own, No Man's Sky or SW Battlefront 3 already did this, Crack in Time did it's limits better.

The 3 quality/performance/balance of the 2 modes for sure they did a great job with that, accessibility and such but otherwise, no. XD

Re: Ratchet & Clank: Rift Apart Showcases the Problem with Sony's Games on PS5 Pro

SuntannedDuck2

@kevinm360 Until I see dynamic level design to suit those generic rifts (aka something to load a new area even Spyro 3 did, let alone the portals in Crack in Time the same way and just as quick on an HDD same I've played other PS3 era games even early gen that ran well on 1.0 versions even if bad Fear 2 50%s then loads well in seconds, open worlds sure take a lot I don't deny that but Ratchet is linear still with wide areas, companies push graphics, others balance it out) it wasn't in my book. XD

Seeing the sharpness or the more flora (unless was just the camera angle) for Last of Us 2 in the presentation for PS5 Pro, made me laugh.

Rift Apart it looks sharper but did we need to see crowds anyways? I think other things could have been shown off in the presentation really I don't think it was that necessary. Even then whether fog or other aspects do we need to see distances/have better render distance. It varies on the goals of the game and what you need to see/can go without seeing too I think, up close sharpness sure but distance I don't think so. Then again for fog in a horror game or particular levels that need fog for their atmosphere it doesn't matter of course.

I mean I can say the same for a racing game I don't need to see the 2D/3D model characters, do the Spiderman boat people matter no, the TVs on race circuits are more exciting when it's not made up footage and a live camera, even Mario Kart 64 did this and it's interesting seeing other sim/arcade licensed car racing games do it the many I've played with fake footage made up for it and others tracking the player, it's exciting stuff. Seeing people move on a track if a rally stage sure they feel a bit more alive, but less repeats of the same character models sure, but 'more' of them I couldn't care less let alone what details they have or a few more leaves on a tree or grass/ground clutter.

I think some devs need to stop doing so much grass/ground clutter focus, it doesn't add much, only so many objects matter in the world as well, prioritize those instead is what I think they should do or focus on the core design not additions that add nothing or so little and I already find the handful of grass immersive enough as it is. XD I don't even care if I see a grass texture on terrain anyways. But devs seem to go nope not immersive enough. Ok then. It's a them problem not the customer's at that point.

Loading them faster was not innovative, wow it's faster with higher quality textures, who could predict this, like wow who cares, it's expected if handled well, hardly out of the box different or innovative in an exciting way, wow we went from black and white to colour sure, we went from different forms of camera film to digital, other aspects were more exciting then higher quality and balancing visuals/load times, like duh.

Re: Ratchet & Clank: Rift Apart Showcases the Problem with Sony's Games on PS5 Pro

SuntannedDuck2

@Rich33 Seeing as they and I think other 1st party (I haven't played them they don't interest me so I have to guess) 3 modes says a lot when 3rd parties don't and seem to want to milk visuals, particles ground clutter/flora and a lot of unnecessary, the lighting can be hit and miss, the environments vary, art styles and more.

It says a lot of balance of things on the hardware by 1st party and they still look good in smartly designed ways of visuals then shoving too much visuals, not limiting themselves or being smart about developing and it just looking worse, having unnecessary particles on screen like Outlaws/Space Marine 2 do for some weird reason to how other elements of the environment are, let alone the game design.

Re: Ratchet & Clank: Rift Apart Showcases the Problem with Sony's Games on PS5 Pro

SuntannedDuck2

Part 2:
When Knack has a bad story I don't care as the gameplay is good. That's enough for me sometimes. When both or more suck your product is just plain bad and your priorities on story/graphics are making a product so bad I don't care what the studio does next they are dead to me.

A product for boring people with no taste.

Alternate multiverse stuff that's ok but just nostalgia milking garbage like Astrobot does, Sony or any others I don't want you to but you continue to anyway, STOP DOING THAT!!!!!!

Ok female alternatives of Rivet/Kit I am fine with, but Blizar is the only good level that's ambitious 'by a little bit' (it's like comparing Ratchet 2 crystal hunts to 3, or arenas in the 2 games as well, it's not 'how many' it's how you do it and Rift Apart fails on all fronts as a piece of garbage, it's new ideas are eh, stop trying to be a movie, get back to gameplay).

Akimbot is the same way a Ratchet/Jak inspired Indie but just as generic, nothing exciting, just recycle vehicles, jetpack and other nonsense from games then anything actually worth while playing, yawn seen it all before. If I can play an old game with more fresh ideas and staff want to push boring messages I don't listen to Insomniac your message to the fans in Rift Apart, the sucking up with cameos, I rip it up it's a piece of garbage.

What a waste of a product.

I get the whole 2016/Future saga/OG fans audiences to tackle but this is the more boring way you could have done it.

Astrobot is a museum of nostalgia, emotional nonsense and people with no brain that eat up whatever is familiar, I don't play PS2 or older era games for 'oh it was better or the nostaglia' I do because GAME DESIGN HAD MORE FOCUS, they did well because they put effort into prototyping, the prototyping now, trends and more have the worst competition, even PS3 era competition was still fair between games ideas, now they are all so bland and forgettable.

Astrobot doesn't take me back I already go back, it just reminds me how pathetic AAA is an nostaglia inspired Indies with no talent that waste my time hearing/looking at them.

Astrobot is everything I hate about Indies and AAA and being unoriginal. It's a bad product. There are cameos and original game design, of Playroom, Disney Infinity or others and then there is being so blatant and lazy of original ideas lets just milk past games ideas and not even try. I'm sorry who let you get away with that. It's as bad as games that don't learn what's bad in new trend setters cough Lords of the Fallen older entry or shovelware that reskin, repeat the same box art and more aka Data Design.

Milking/rip off garbage anyway, Playroom/ Rescue Mission I can appreciate, Astrobot itself is so pathetically unoriginal and a waste of a product by the most creative to be the most uncreative in what they have made. The desperation and nostalgia milking needs to stop.

Re: Ratchet & Clank: Rift Apart Showcases the Problem with Sony's Games on PS5 Pro

SuntannedDuck2

Really? The blur effect, the way the crowds are, other decisions.

It's not like the Last of Us 2 extra flora and sharpness wasn't the case in the showing either?

Rift Apart has more than a visuals problem the game design is Tools of Destruction 2021 (many remade levels, more dull then than 2007 counterparts in cough again gameplay for the sake of boring overly saturated yet again visuals) then what Tools of Destruction did in 2007.

Crack in Time was ambitious, sure you just teleport to differtent areas, sure you have skyboxes that change, sure I can look at Spyro 2's low and high res versions with a swimming in the air glitch but I mean Rift Apart is wow Blizar is great, the rest is boring, generic and unexciting.

When No Man's Sky and SW Battlefront 3/Elite Squadron as the scaled down version/reworking to salvage the product. Like those games had the space travel approach well, Crack in Time is the most different in the series and in a way the best. Besides the other older entries that did fair on the original formula.

They handed it well besides the writing/shorter dev time and Rift Apart is as pathetic and unambitious in longer time, who has passion for this game to make it I don't see it because staff and their values/times have changed.

I can't wait for a boring story, a cliffhanger again for a story line since 2007, I don't want God of War story telling as Ratchet/Clank mentor their alternate selves or others like come on were in our 20s Insomniac, stop mooching off the other studios under Sony and put your spin on things, oh right Spiderman 2018 happened, Sunset Overdrive flopped but was brilliant of only a game they would make to put a spin on an open world, same as Resistance 3 then Resistance 2 being so trend following trash why? Just why?

If I can play Glover and go oh rolling a ball, transforming it for puzzles is more exciting let alone other games to inspire me for Foamstars/Biomutant, anything else then your garbage story game with sub par basic gameplay for idiots, eh emotional message that is for the furnace and staff making a waste of a time product to support Marvel games more and their 'experimental or last IP they have they actively focus on as Ratchet' isn't worth my time you have a problem as a studio.

Yes I will appreciate an old game with simple but fun gameplay and better linear gameplay focused design with good pacing, whether an Uncharted or otherwise but not superciial presentation, themes so boring and forgettable, characters put in positions for this garbage story and gameplay for a story driven animated wannabe that isn't worth any time.

Re: PS Plus Extra, Premium Offer 14 More Games to Play Today

SuntannedDuck2

Fair lineup additions.

Fair for purchase prices I assume besides the service.

Trophy support takes time, whatever the publishers also value for those offered on the service.

Under The Skin (RE3 content and multiplayer fun online if they alter the game as it never had PS2 online support, as it was only split screen/singleplayer, it's good in split screen from what I've seen, but online and people streaming it I can tell people would enjoy this game and make content with it due to the perks of the NPCs you use as disguises, it is a game with staying power for sure),

PN03 (I know GameCube but still), Remember Me, Auto Modellista (I know licensed cars/music but still, make them have no license) would be nice additions.

I know it's Dino Crisis but after getting Alias for PS2 recently it made me think due to the red hair, but that's a licensed game so it wouldn't be. XD

Re: Dino Crisis Fans Hoodwinked as Capcom's PS1 Classic Requires Premium, Lacks Trophies

SuntannedDuck2

Cool to see, fair condition of things I guess.

If only Under The Skin, (PN03 I know is a GameCube game but still) Auto Modellista (make them unlicensed instead, expand on it) or others. Even let Remember Me for PS3 be on there an older Dontnod title left behind, that glad I own now as it's really good, ah I miss games like it, the mechanics sell me on it, fair experience for the time like other action adventure games, holds up well, trick memory segments but still great experience.

Capcom allow your niche IPs to have a place. Under The Skin with the RE3 content would align still and offer a good multiplayer experience with fun disguises and party game fun, offer this game online it never had it in the PS2 original release, this game NEEDS a port/remaster, the cell shading looks great, singleplayer is one thing but multiplayer is what it was made for, gameplay is still chaotic and hilarious, the sound track is great. Why is this stuck on PS2 Capcom? Do something with it please.

Re: Metaphor: ReFantazio Rewards Gamers for Practising Cleanliness, Good Hygiene

SuntannedDuck2

Interesting detail, I mean I appreciated the blood flicking off in Oneechanbara to make it easier to fight, added some detail I hadn't seen other games do.

Or the oil filling up bonus you get in Gran Turismo games that helps with a better speed/acceeleration increase (not sure but it does help, oil lowering does change the way the car operates after all besides tires) and it's not a pseudo/placebo solution so cleaning your character for XP in Metaphor...... sure why not.

Ark dropping some on command than from animals to fertilise crops.

If the same happened in the Sims then it too would be one of those quirky things games do that are just cool little tricks to do. But nope those are just typical stats, but then again the objects in buy mode do sometimes help but usually not enough for the stats to stabilise just make it a tad less annoying when have the Simoleons.

It's the little things.

Re: Fan-Made GTA Online Hamlet Production Coming to Cinemas, Streaming Services

SuntannedDuck2

If Red vs Blue can then I guess so here too?

Either way it's kind of cool but as long as it's not trying to resell things as companies are picky that way.

If it has assets that are original sure I guess it is just using the game the same way someone would a resource/texture pack in other games. But if it doesn't then well I don't know what grounds it can then as it'd be just a web series type of project but differently.

Then again with kid audience (as in like the well known Minecraft youtubers or other games or whatever, I don't pay attention to it I just know this is/was a thing) youtube channel uploads to streaming services what limits are what these days anymore?

I mean it is a fan/Indie film of sorts using a game or game engine to make something happen but the product doesn't likely have the same terms as editing software or a game engine and does for a GAME and as they are using the assets of the game regardless of the framing and dialogue.

For a web series sure but for more than that I do question it.

Re: PlayStation Going on Tour in Musical Concert Next Year, Music from Sony's Biggest Games

SuntannedDuck2

So the boring IPs with the OSTs they want to push, cool, nothing to see here. Could they stop wasting money on this to be heard and do something for the fans and put that money into I don't know a good smaller game instead? One that isn't garbage either.

I get branched out to different things to get noticed, appeal to the fans or get others to be on board with tv shows, merch and more but come on.

Easily would go for any older OSTs instead. Most I remember aren't just old but new to me and still enjoyable then the same generic orchestral pieces I don't remember because they are just so forgettable to me or blend together I can't even tell the difference between them.

I'll stick to some Kula World, Devil Dice especially love that OST, some Ridge Racer, some PSP puzzle game OSTs, other racing game ones as in the original menu music I don't mean the licensed tracks.

No Ratchet, even then it'd be 2016 or Rift Apart not the Crack in Time or even the OG era ones because oh those had to be left behind or licensing maybe? The great atmospheric experimental stuff.

No Parappa, no Vib Ribbon display to put the OST disks in and play levels? No other stuff. What a display then.

It's like the 30th Anniversary all over again, IPs they want to push and everything else gets pushed aside, do they forget they have more than those games fans or 'stereotypical audience or demographic' they want to target with these it's just so annoying.

How about offering variety not the big games and even then I only like the inventory OST in Horizon, not the rest of the soundtrack.

Locations to offer it is one thing and is a challenge so them being at certain locations over others till finalised or the amount of money it would cost for each venue for sure.

But the IPs they focus on for OSTs, the ones I find forgettable because my music tastes just don't align, the games are passable at best and even then why cover other IPs they could, just the milk the same ones over and over and over and over and over and over Sony because you clearly don't care to try hard enough for your other IPs only the same obvious ones and wonder why we care less for the brand or why should we even support your other games when you don't care and push these same ones to support instead.

Big is one thing, variety of OSTs or IPs to cover is another. If they want to keep recycling by all means.

They can celebrate them sure, but I'm not instead.

Then again even when anniversary like for GT or Forza Motorsport happened the games they aligned with sucked of content anyway per those entries so what else is new either.

Sure whatever works for Sony I'm not missing out, nor do I care about music events like this, but they do have a place for those interested and enjoy those people that are interested or can reach them it's a cool thing to experience for sure, even at the Game Awards most OSTs blend together I can't even tell the difference let alone care anyway.

Re: Video: Top 10 Best PS5 Games of 2024 (So Far)

SuntannedDuck2

Games I cared about this year (no order):
-Astrobot (skip)
-Akimbot (skip)
-Space Marine 2
-Gori Cuddly Carnage
-Hot Lap Racing
-Another Code Recollection
-Steam World Heist 2
Not many forgetting likely, they were minor or not of note.

Games I actually played that were from "2024" (and those weren't disappointed by at all) and not 2023 and older gen years the 20+ games I've actually played this year

-Another Code Recollection (Switch) (why combine 2 titles, remake them to be generic third person adventure games then point n click for casuals...... sigh, it's a good remake of two games the stories/puzzles are great and all and reasons to play it but it's also really generic too in HOW they remade it to be just so safe in execution).

-Hot Lap Racing (Switch) (like every other racing game was barren on modes, bare minimum design, was passable but not fun)

Those may still play/buy from this year:
-Space Marine 2 (got just have to play it on family system, campaign could have had class actions prep for other modes but nope, I'll probably still enjoy it for the presentation/360 and PS3 era design but I don't care for nostalgia or simplicity I have played the prior one in the last month and other PS3/360/Wii shooters anyways in 2024 as well around the same time before or after Space Marine 1 and enjoyed them enough so a modern one isn't that hard of a jump really)

-Gori Cuddly Carnage (PS4 version, liked the trailer, played the demo, just got to buy it or other games on PSN as well but they aren't 2024 games anyway, but other PS4, Vita games)

-Steam World Heist 2 (PS4 version, when cheap enough, if worthy successor to the first game sure otherwise eh, I got into Sparks of Hope with it's map and quests so maybe I can warn up to the expanded elements of SWH2 then)

Those don't care about anymore from this year
-Astrobot (PS5) Does things not interested in now.
-Akimbot (PS5) Does things not interested in now

Yeah not much for me this year (hasn't been prior years either but I at least got by with a handful out of the handful I cared about for 2022/2023) and even then this year was pretty forgettable but great for me to play retro pickups I guess.

Notice how not the big IPs really this year, nor are they ANY years. Even then what I got Square's not Final Fantasy games of 2022, and some fair 2023.

But if big RPGs or others, for me nah they aren't ever on my list or worth my time. Too long, game mechanics aren't interesting to me, fair IPs but story/worlds and cores I don't care for. So enjoy people that do but nah pass I have no interest in them at all got better things to play that are older or fewer modern games because few actually interest me year after year.

Re: One Year On, Plucky PS Portal's Sales Remain Strong

SuntannedDuck2

@TheDudeElDuderino I think on the spot. I am slowly working on that over time what to cut, or make as the first post but shorter. I was going to edit my comment to not be directed at you or just make it short and say what need to and the rest be myself commenting to the article/thoughts in a comment then directly at you I just forgot/gave up trying to edit it to be that way.

This is a shorter comment at least. XD I never know how the comment/notifications end up though so sorry about that.

A lot of information/thoughts go through my head.

It ends up a mess sure, how else does someone make a point/tell a story, oh it has to be tweet/text length? Or they just don't..... which by that then sure says everything need to know/care.

A video as visual? People will read articles or tweets and news comment sections/forums offer long character limits for a reason.

I do research in my spare time as can tell by my weird response of course breaking down different things then use social media for brain rot.

Not everything I say is worth reading, I don't expect people to. I mean it's the same with any passage/paragraph in school, pick out what need to and move on. It's just thoughts/observations in the end. Take some parts.

Re: PlayStation Community Reflects on Iconic Uncharted 2: Among Thieves for 15th Anniversary

SuntannedDuck2

Part 2:
But now it's too much and I don't like any of the 1st party at all anymore, I won't touch the PS5 family have so I don't even have to spend money and still don't want to use the console, eh groups then folders, eh navigation, no games of worth (not as in the PC side of things I don't think about PC I don't mind them being on PC at all)

Or there isn't any 3rd parties I even want to play on it either, racing..... platformers..... shooters..... anything Indie or AA/AAA that isn't trend following, empty feeling of mechanics and other game design priorities instead in their games so why would I play them yeah that's my problem with them the level design/movesets/mechanics are so boring and dull. Presentation means nothing to me of art assets or scale/illusion when linear. Pacing in linear, less boring quests in open worlds or more playground level design.

If the structure or inputs/mechanics are bland, boring and not exciting. It's like with music I don't care what lyrics you have unless they put a spin on it or the sounds/structure of using the instruments/electronic sampling is enjoyable otherwise it's just forgettable, structure first not simple and boring and pushing lyrics/human element I don't care I don't like singing I like instruments/sampling and sound design.

I want gameplay not basic gameplay and boring level design/pushing visuals and boring to play characters that have boring stories and boring abilities (don't have to be a super hero just have some moves or some items that are fun to use to navigate or combat).

Besides what Space Marine 2 and it's fine of PS3/360 design campaign and fair MP modes but no MP features to prep in campaign. It will be a fine game even if obvious what structure it follows of new/samey in the first one.

Unless Bluepoint or Bend offer something worth while (doubt it with Bend as will like Days Gone while cool with the swarms no interest in that game and Bluepoint it's different times then their remasters/remakes or their first original game I don't think they will have anything that exciting either but I hope they do) or even Media Molecule's next game I'm passing on 1st party.

Astro isn't for me Astrobot is not the way I want games to be while Rescue Mission/Playroom were better games in certain aspects.

Sackboy was a 3D World clone with ok ideas but not that great.

Rift Apart is just too safe of Tools of Destruction and just too much marketing or safe/alternate elements of the world. It's so safe and boring.

GT7 is just GT5 and FM6 levels of boring, it has it's moments but is just not the set from GT Sport that I came around to slightly same as GT5 & 6 but 7 just digs it deeper with parts of GT5 and FM6 I didn't like besides it's new ideas and eh it's awful. It has more variety then competing racing games that are even blander of modes/event types or fun factor (Wreckfest is fine but a sofa/bus to drive and wow races/derbies.....

Very light there even with no licenses at all, very light on content, I know was a kickstarter but even still even Flatout had that bit more to it let alone Juiced or other games with like 3+ drift modes, most games nowadays have 1 drift mode and it's so basic game design I can't even be bothered with racing games unless they are 5-6th gen only) but it's just as disappointing too.

Re: PlayStation Community Reflects on Iconic Uncharted 2: Among Thieves for 15th Anniversary

SuntannedDuck2

I remember, it had pacing that made me excited to play, fun treasures in good spots to find them, it had good puzzles, fair shooting segments/mechanics that improved per game, grenade improvements in 3 I can take or leave, it was clear what to do (3 I needed the guide for the knight puzzle or some others though the late game ones in 2 do stump me but I eventually work it out),

the balance between puzzles, shooting, platforming, walking around to take it in (when they have calmer moments i don't look around I like to play the game not take in the art because I already see it I don't care to stare at things like some devs would like us to I don't care about that), location details were fair, it was good linear design that balanced itself well, dialogue/humour, and more.

Uncharted to me was an action adventure movie sure but still a game I wanted to play and enjoy, later games PS4 era unless Knack or Gravity Rush or odd other stuff most I don't like on the PS4 at all it's my least favourite PlayStation of all of them and PS5 even more so. they are so differently paced and for such a different audience, and systems I don't like, level design I find boring and the dialogue/audience demographic or focus on story I don't find engaging then other stories.

I just have no interest in them at all. So I don't mind Uncharted or some other PS3 era IPs cinematic or not if they are FUN TO PLAY or found Primal, 24 The Game to be fine, I think The Getaway or Jet Li or others are probably fair too (don't own) for that before Uncharted type of approach.

Pushing things a bit of cinematic or teen/mature audience focus more then they have now as their players have grown up or to appeal to a casual audience.

Re: One Year On, Plucky PS Portal's Sales Remain Strong

SuntannedDuck2

Part 2:
I see reason it in for sure.

I myself enjoyed it on Vita (more games supported too even if incompatible of button layout, then handful of Indies/fewer big games on PSP), not used it on PSP as eh WEP and modem security isn't worth the effort.

But Wii U I enjoyed it (and successor ideas, same with Vita/Evercade or Switch type combos with Wii U but anyway). But thing is unlike Vita/Phone or Tablet for the PS4 camera playroom app it had DLC for Vita or DLC for phone/tablet or Playlink PS4 party games (phone/tablet which I think Just Dance does and not so Kinect/PS Camera support anymore) that a few were good like Hidden Agenda, Singstar is probably fine, others were just quiz games.

PSVR had some dualscreen experiences with Playroom VR app for 1 Headset (like Wii U) unique player and non-headset players for party games (only thing of it I know that does it for PSVR) but mostly a TV/headset repeat of the same thing cast between them for pretty much every VR game, it's about as similar as me casting my phone to the TV with third party apps then using Apple/Android second screen apps and just casting my phone and my phone without a cable is on the TV and if I want to be stupid cast my phone with remote play back to the TV. XD Besides just not having limited apps on the console I can use the apps on the phone/tablet.

Portal is just a remote play device & Sony did that on purpose (so they don't have to support it/do anything with it like PSVR where they have to XD) as it exists for remote play ONLY so if Indies wanted dual screen experiences they can't... Which is probably why they laughed at Portal when it was announced because they went whelp that's how were being treated after our support of Vita or not much else we can do to experiment with PS5 with Portal then.

I sort of fit the I have a family member that owns one and uses it from time to time but I myself as the remote play/Vita/Wii U fan don't like Portal because no dual screen, no Android support and the remote play experience is the same one as PS5 to PS4 or the phone/tablet anyway and like i said about resolution targeting. WHY!!!!!! If people like the Dualsense or a larger tablet then sure by all means but to me it's the most I don't have an excitement for this product.

I liked PSP 2000 cable to the TV, I think Nomad was also good for it. I like Dreamcast VMU, GameCube GBA support for minigames, I like cross save between Outrun 2 Coast 2 Coast PSP & PS2 or cross save in other games (or other cool stuff controller gimmicks or whatever) & I like Wii U or how some DS games did things Wii U couldn't even though Wii U is separate screens then DS being connected but videos played it on while Wii U had...... safer use of it's features and panorama views..... But yeah Portal is fine for kids/parents to have another screen for basically.

Re: One Year On, Plucky PS Portal's Sales Remain Strong

SuntannedDuck2

@TheDudeElDuderino My guess is either remote play fans of the PSP/Vita days, Wii U owners or parents/kids wanting to while the TV is on or parents playing at night in bed. Or those that want to play it in a reasonable space elsewhere then moving the console or buying a PS Vita/PS Vita TV or moving a PS4 into another room.

Like sure PS5 storefront but it is just an app that's 10 years on, reworked on their phone/PC/PS5 to PS4 app on a screen & Dualsense. Nothing more than that.

Wii U had no lag it was only between the console/Gamepad, Vita on the other hand HAD to use the modem/access point and then bounce back to the PS4, same with PC or phone/tablet or PS5 to PS4 app. G Cloud or others would be the same remote play/streaming whatever the case. Physical and digital games but obviously digital is the way to go for things like this but I've had fair remote play physical attempts and it works.

So Wii U never had lag if it was ONLY to Wii U and the Gamepad. That's the point about a local or more locked down connection then Vita being a game system an app capable of remote play with a focus on being part separate device, part connecting to other device via something else to bounce off of and communicate with your network or outside on the go to other networks.

Portal acts how the Vita, phone or others do and not how the Wii U does that's why it has interference. Gamepad has more limited range, a more local/strict code or whatever the case but it still functions better than Portal does because of it's differences.

I mean second screen we use to setup TVs or control apps with our phones it's the same thing only Sony has tried to do it since PSP and kept doing it and Xbox Smartscreen to remote play (or third parties had iPhone/Android apps for some PS3/360 games Deux Ex is a good example) to Nintendo Wii U.

All 3 console makers have been doing this at some point it's just they have kept going at it for 3 consoles now. XD Do I think most normal people noticed. Nope. Do us that pay attention to this stuff did, yes we do.

Or people new to remote play which is fair Sony only sometimes markets it and never experienced PSP/Vita or Wii U 10+ years ago.

Or maybe bashed those prior but praise it on PS5 because they have come around to it on their newest console they use more and are willing to use it now than those back then because oh they wouldn't be caught dead with a Vita or Wii U it's not popular enough or didn't have the games they wanted so they didn't bother and are a bunch of hypocrites because that does happen. XD

I mean Vita did the outside in an airport/hotel (where were the Vita airport ads like Switch Sony XD) gaming with 3G or wifi 10+ years ago now (you can find videos on YT about it, don't think modded either) and still works on 2.4GHz while Portal can do more than Vita could in 'that' way with 5GHz but it has so 360/540p like Vita did (why Sony it can't be that hard to implement seriously) or even a 720/1080p resolution target option.

Why does the Portal, phone or PS5 to PS4 or PC even NOT OFFER THIS AS AN OPTION TO AVOID INTERFERENCE WITH OTHERS ON THE NETWORK, WHAT YOU THINK OH PLAYERS COMPLAIN WELL MAYBE THEY WANT RESOLUTION CONTROL LIKE ON CONSOLE YOU OFFER IT ON PS3 TO PS5 WITH 480p TO 4K, WHY IS IT SO HARD TO OFFER ON PORTAL SERIOUSLY? Lazy!!!!!!)

Not even the phone or the PS5 to PS4 does. When it's just a reworking of the Vita app from 10 years ago. Why are Sony incompetent I don't know.

Re: Test Your PlayStation General Knowledge - Issue 29

SuntannedDuck2

Part 2:
With the power of cheating these are the ones I wouldn't have gotten right if I didn't look them up.

3.Would have guessed 2018 if not 2020.

4.Would have said shoot em up or turn based RPG. So 3D beat em up is pretty cool. I have looked at Spike titles I think before on wikipedia I just can't remember if I had this one or not. That or maybe Austin Eruption covered it I don't know.

7.Literally looked up assumed Panama (in another game likely and that's why it came to mind) or another but then went ah fair enough not the type would have assumed at first. Different but good different location I'd say to set a game in. So Cuba is a fair choice.

8.I knew GT Bout sounded real, Infinite sounded real, Ultimate Battle sounded generic, Beyond the Saiyans sounded cooler and not surprised it's the fake.

So would have been 6/10

Re: Test Your PlayStation General Knowledge - Issue 29

SuntannedDuck2

1.Had me for a moment there, I was like all these were acclaimed but which didn't actually get it that year I'm thinking of, ah I remember now.

2.Thought would be a trick question then went wait why would the others be, they are older or a remake the other got more recognition so likely that one.

3.Thought 2018 then went wait it was longer than that. Shadow of the Tomb Raider was 2019 I think and Doom Eternal made sense to be a next gen title and is why it's pushed so much for graphics and other things with it's updates and other stuff compared to other games so yeah the different year came into my mind.

4.Not sure if heard of this game or others like it instead. Thinking about the era VNs weren't really common. Like they were coming about but to the west I think it was more DS or others. Like Another Code was DS and point n click/visual novel alongside western point n clicks. Or Ace Attorney wasn't coming till GBA or DS more so DS for the west pretty sure. Or Disgaea Infinite for PSP or Love Plus on DS or others (JP only but enough news and people have heard of it like Tokimeki Memorial or others).

Beat em ups I don't know they were still a thing but you never know how it's going to go. I assume Turn Based but Side Scrolling shoot em up they were still a fair thing at the time for sure. They still went to PS3/360/Wii then sort of more rare or still tight nit hmm. I'm going to assume trick question as many will assume RPG so going different.

5.Ok this was an easy one and not because of the remaster, but enjoyed Malice one of their last games. Can't wait to try i Ninja too. Ah what a developer for sure and what a game even if only remember the first never touched the 2nd. Then again Mork The Chicken was a fair experience even if a bit basic was still fun.

Push Square you should have put other defunct UK studios instead of putting the well known still around as it kind of makes it too easy I feel even beside I already knew it anyway, but that's just me. I get some studios can still make some games and be around but I find at least from my wikipedia searches most that made some particular games are now defunct, but that's due to pickups of old era titles and going oh maybe not heard of this studio/budget publisher or something and I go huh. Like Climax is still around, some others get bought out for other purposes besides gaming apparently. Others just defunct. Like even with Malice Mud Duck is a 2K budget publisher that doesn't exist anymore even. Or some other notable studios, some not, some in-between.

6.Easy to remember even if not in the other games like the others. Memorable enough name.

7.Had to guess.

8.No idea. The one I assumed would be real wasn't, some sound convincing others sound like wait why is that a title.

9.Ah too easy. I mean if it got into the manufacturer demo titles then I'd still be able to get it but I mean this era was full of 2001/02 Motor Show GT 2001/02 Concept, GT4 Prologue, GT HD Concept, GT5 Prologue. Like any GT fan that knows enough as well as Tourist Trophy between GT4 and GT HD and the obvious GT HD Concept or GT4 HD sort of in development consideration before GT5 they changed their mind to during the PS3 early period.

10.Knew it as heard it enough times in the advertising or certain videos on it. Never played, no interest to but heard it enough times I couldn't not forget it. XD

Re: PS5 May Soon Be Unchallenged by Xbox in Some Regions

SuntannedDuck2

Well if they stopped focusing on the US so much or actually focused on other regions Xbox would have a chance but no they want the audiences to just jump on cloud or PC or other things and seem to forget oh we hit audience ceilings and go eh but expanding to other regions is too hard.

I'm happy on my Xbox One VCR/One X, I mean BC, CD app/Blu-ray app, Soundcloud than forced to use Spotify. Like the console is fine. Web browser. PS4 has a fair one still, Wii U's isn't good enough anymore nor Vita's.

So Xbox has the apps and things but those aren't enough reason for people to get an Xbox unless they already enjoy having an Xbox or seeking new games not old games. Phones have what people need already then the apps the Xbox has I guess unless CDs or other odd things I haven't' come across yet. So unless first party or some deals with third parties or something else then an awful OS on both Xbox One/Series they share now and wish they didn't then yeah the Xbox is a niche for those that still enjoy the ecosystem.

Else cloud/PC/whatever via mobile. King was the right call for money, whether they have more IPs for them sure but otherwise they have what works so they don't need a Forza/Halo/Gears or other IPs for mobile even though Forza mobile is a really lazy reskin.

I keep forgetting Project Gotham Racing had a cellphone and Android game. So many just pass us by.

Do they want more then Steam, Epic or other percentages? Whatever the business practices, is it too much for them to keep Xbox's in some countries? So they are pulling out, won't bother with more stock? I mean do they want to push to digital/cloud that much more in those countries? Is it even viable or a good idea?

I mean you have PC but don't they want Xbox app users to increase as well? Not just oh people play on PC so oh Steam or others? Like do they actually care or not?

Games with better impact or actually fun game design then just whatever values or boring ideas they have.

The Xbox console is fair it's not that exciting over Xbox One's still fine ways of doing things, I mean what quick resume and a share button......... impulse triggers were more exciting, or worse OS for both One/Series in the history of Xbox I hate it. PS5/Switch just had to have groups then folders because why take from Xbox that you idiots.

But if they want to at least make it a worthwhile experience try harder in the software, make an impact. Reaching audiences is one thing but make the software exciting or actually reach out to other consoles with a product/software solution with cloud/phones/PC or whatever else. It may cost a fair amount but at least make the most of it not sit around waiting for audiences to just not bother joining. Like these companies just don't want to branch out enough it seems.