Comments 1,930

Re: Talking Point: Will PlayStation's Mobile Push Be a Success or a Flop?

SuntannedDuck2

@Dampsponge Well even Vita/PS Mobile tried but yeah. I think the J2ME cellphone games were better.

To me the Xperia Play was fair, or Ngage. Fair attempts, but the structure of those games, the phone designs, how much support. It varies. People's expectations vary, 'hearing about it' (as many Nintendo, Sony, Microsoft console or otherwise approaches of features take years or the 'right audience or new people' to be interested, so it varies what is presented and the angle it appeals too).

They are 'trying' but I still think they are a weak approach this time of gameplay or character personality/world design and more, just 'send the IP out there, we win, these devs know the formula' when they could be 'better' but don't look like they care at all.

They feel and look like another studio 'trying but not getting the IP well enough'.

Even if some like Sly Thieves in Time weren't perfect it and others like it have more understanding of the IPs then others.

Still better then Forza Street or others. Wow a match 3 puzzle game and upgrades/cosmetics for cars (can work but it feels weak), wow a reskinned drag racer. Those have to be hilariously 'we don't care' efforts I've seen.

Halo Spartan mobile games were probably as good as Killzone Liberation on PSP.

Re: Talking Point: Will PlayStation's Mobile Push Be a Success or a Flop?

SuntannedDuck2

It has potential it just depends how they handle it. Sony can't rely on the console forever, but they need to understand all platforms audiences better. Or 'how an IP can be handled, not just 'we have a brand, use it, throw it out there' which i hate seeing companies do.

Horizon I think has a lot of potential and looks good from that reveal.

Ratchet's new mobile game looks cheap (I don't mean artstyole either I mean gameplay and lack of depth, it's just not good enough, it looks like the WipEout Rush level of lack of care for the IP) even compared to the prior mobile games. It's 'fit a formula' and lacks the depth the series has, it feels like a surface level look at the IP and that's disappointing.

I mean cellphone J2ME had some good ones.

Vita/early Smartphone era was alright of mobile games. This time around I don't know.

Fate GO works, Sackboy Run is old or not I forget. Most of them seem hit and miss to fit mobile or use the IP in a smart way.

They can do better, I'm fine with expanding markets if they put the effort in. Problem is most don't and put the least amount of effort in and that's why I think they are pretty bad.

Re: Sony Targeting Big Holiday Sales with New PS5 Fortnite Bundle, Includes Exclusive Cosmetics

SuntannedDuck2

@SeaDaVie I mean even besides the quality 1st party (not my interest but I get why they do).

But I mean it's not like Xbox back compat, more app access then Switch/PS4/5 combined (Windows store), CD support (app to download so might as well have a PS3/360, older or CD player or CD support in a DVD/Blu-ray player at that point), Quick Resume, Impulse triggers.

We all know no one cares about those (joke and serious with this).

I consider them features and benefits but to most people they don't matter and we know how the 1st party on Xbox are anyway.

Or if they have a Series S or cloud access via a phone, TV compatible with it and more then they likely do at this point.

If they like the box they do for their reasons but yes it's clear otherwise.

Unless it's brand loyalty yes most people go to PS5 as a good default console, features they may like the other doesn't have, PlayStation is in more regions then Xbox and other factors I'm probably missing.

So yeah if people are sick of Xbox I'd believe it the same way many are saying about moving to PC as well yet forget the price, troubleshooting and more they like to downplay for 'power' as if PC users aren't stupid and know what it requires. XD

Re: Sony Targeting Big Holiday Sales with New PS5 Fortnite Bundle, Includes Exclusive Cosmetics

SuntannedDuck2

@AhmadSumadi Seen retailer bundles with it, they seemed fair for the price months ago half the year ago compared to other discounted prices for PS5s.

They should try put other colourerd plates or controllers or games to bundle.

I mean if Nintendo can put Mario Kart (even Gameboy games with Pokemon 3DS systems, Sony would never do that with like a Ratchet Rift Apart and Size Matters bundle or something or God of War 3 and one of the Norso games or Horizon duology bundle or any other angles) to many bundles let alone other games, why does Sony hold off, who knows, they already put digital codes in bundles or collectors editions anyway. It is weird they don't go as hard on it for Helldivers or others (unless I just haven't seen any) or other live service games to attach them with or other bundles with their existing games.

Even Sega didn't shy away from Sonic Movie collectibles bundled with games to get rid of them. Some companies are just willing to go to certain lengths I guess.

Re: Sony Targeting Big Holiday Sales with New PS5 Fortnite Bundle, Includes Exclusive Cosmetics

SuntannedDuck2

Glad I'm a substance person, wow that looks bland.

What superficial things to want a bundle for.

I bet collectors really care about those things and not the Fortnite audience or those that don't have a PS5 yet. Sigh.

They are trying but this is still a bit sad.

There are better bundles, games, digital codes, and more they could make happen here, or plate colours/designs. But nope. They take the silliest route. Can't wait for the Fortnite PS6 when everyone has the game already so why buy a whole console bundle for it when they can just buy a PS6 and still redownload it. XD

Re: Horizon Dev Guerrilla Won't Abandon PS5, Has 'More' Games Coming

SuntannedDuck2

@Oram77 I mean to me I think the world scale for story telling is excellent of potential they can fit it into, characters and world setup is good, the gameplay is 'typical' open world action adventure RPG but I see the appeal for sure more then the other Sony cinematic IPs direction alternatives at least.

Guerilla/Sucker Punch do impress me how they handle things. The others are good just didn't appeal to me.

But even then when I look at gameplay for Killzone isn't wasn't much either, even Mercenary had a shop, wow how amazing is that. But it's heavy feel and atmosphere, nothing like it but yes, sales are sales.

But yeah I guess the atmosphere or another shooter competitor but even I know playing trilogies or 1 or 2 offs of PS3 era shooters, I love many of them for their ideas many games 'don't offer these days' and I get why their great ideas or that trend is over and all that.

Not like many great story based shooters these days. Immortals of Aveum was.... fine but I get why people don't care for it, I was fine with it and Forspoken for different reasons then most people though. Bioshock 4 is coming along.

Borderlands is doing well even if 3 was hmm but Tiny Tina/4 are fair games.

Ports of games, other exciting IP.

COD/BF are always there. Yeah, depending for story based shooters hmm.

For multiplayer we already know why that is of live service games or garbage multiplayer ones no doubt.

After Titanfall 2's campaign I gave up on story based shooters of the modern era to focus on old ones I missed out on for PS2/3 era and such, I don't go for Doom clones/Boomer shooters really, or the odd ports like Call of Juarez 4th entry on Switch I think it fine of it's PS3/360 digital origins.

XIII is hit and miss depending on platform and it being fixed, for a PS2 era shooter.

Decent Indie ones that aren't multiplayer.

It's clear why but I mean, it's clear why we don't see their PS3 multiplayer only Warhawk, Socom Confrontation, MAG or even games like Starhawk having building and 3rd person shooting either. They just don't compete the same way.

But at the same time we got Destruction Allstars a Twisted Metal format Fornite looking artstyle game... a genre or format with ok ideas but an audience who had not played one or cared.... yeah Sony's ideas or even Lucid's don't make a lot of sense. They learnt nothing from Blur (or whatever of Lucid/Playground games employees from Bizarre Creations).

RIP The Club as well, ah modern shooting gallery format shooter. Niches like you never stood a chance but glad it existed.

Re: Horizon Dev Guerrilla Won't Abandon PS5, Has 'More' Games Coming

SuntannedDuck2

Didn't think they were going to go to PS6 immediately anyway regardless of how long Horizon 3 takes, but sure, with 2 or 3 years left till PS6 or whatever happens of PS5 games and PS4 games and cut offs of old systems and all this stuff collectors pay attention to, why not I guess. Would it be a PS6 launch title like it was Horizon 1 was for PS4 Pro? Maybe. Who knows.

Sony will give them enough time to make it. I wasn't questioning it. XD

Re: New Ratchet & Clank Game Announced, But Not for the Platform You Want

SuntannedDuck2

@Leinad7 Even Sunset Overdrive to me had more Insomniac feel in it, despite being pre Spiderman open world formula following ideas in game design, the tower defence to me was more fun then generic outposts, the moveset based side missions alongside the other story based quests. To me that game made me appreciate what they can do in an open world as someone not into open worlds, same with Gravity Rush, same with Infamous Second Son how they go about things, but I'm 10+ years outdated on open worlds so what do I know.

But even this game feels soulless or gave off Full Frontal Assault vibes and even that has more depth then this mobile game to me. It's just Rift Apart ideas but a trend following formula and more empty. So a mobile game in 2025 basically.

The problem is yes, Resistance 2 (2 weapons and regenerating health, while 3 gave back the weapon wheel, health packs and added the Ratchet leveling system, aka when they try, they try, when they don't it's annoying), Ratchet All 4 One, Fuse or Spiderman have this 'follow trends' angle about them and they put me off (I liked Fuse, hated Ratchet All 4 One in how it did it).

But my Rift Apart take doesn't fit others in how they did Crack in Time aspects and that 'different formula' or put the series back on track while still wanting to have some of it from past entries (even Tools of Destruction has it's better balance of new and 2 & 3 in it), I wasn't a fan but I get why people enjoy it.

Spiderman 2018 had moments for me with it's lab puzzles, 2-3 side missions, but compared to Sunset Overdrive, it was their first at the trend but it had way more fun factor, sure it's dialogue is hit or miss and not as witty as Ratchet PS2 era is, but seems like it wants to, or I guess even compared to Outer Worlds or Journey to the Savage Planet, then the trend following approach.

I mean Song of the Deep was 'fine' but who played it? Their 2D Metroidvania from 2016, first Gamestop published game too.

Comparable to what Pentiment these days or any of the Sony 1st party roguelike, chronology and other updates or DLC they tried that are cool but to me only do so much for 'experimenting' and just still feel like 'we have to jump at this trend' then 'exciting' to see there.

Re: New Ratchet & Clank Game Announced, But Not for the Platform You Want

SuntannedDuck2

@Robocod At least we got 'some games' even if the PSP entries.

But I like PSP/PS2/Wii versions of games gameplay wise so I'm a weirdo like that then PS3 versions. But for cases like these yeah the PS2 versions for sure. Even if the engine is awkward sometimes but they did Jak series PS3, Vita, PS4 so they clearly can work with awkward engines if they want to.

I think Sony doesn't know whether to go the PS3 ones all regions (yet they have them for PS3 streaming which not all regions have) even though offer the PS2 ones shouldn't be that bad then work in the PS3/Vita trophies.

I get annoyed anytime i see people (idiot collectors that don't know any better) 'oh the PS3 version of these games needed bonuses' uh you people do realise they had Goodies/Extra menus with interviews, epilogue, ads and concept art so unless they wanted the Idol Minds/Mass Media interviews why bother.

Re: Somehow, We're Already on the Sixth Game in Milestone's RIDE Series

SuntannedDuck2

@ZeroSum Ride 4's progression system is restrictive (good idea bad execution at least in me comparing it to Forza Motorsport 1 and 2 in around about way) and it's AI is very bad, even on very easy not just it's awkward physics/handling. Ride 1 to 3 are way more approachable even with getting the hang of them. I struggled with RIde 1 regardless of having the 360 copy but I still got enough out of it. 2 on Xbox One and 3 same thing on PS4.

Load times are eh for all of the games (regardless of 360 version of Ride 1 to compare) but the whole series is on PS4 and get cheap digital/physical so they aren't hard to get into, but they are more approachable and playable then 4.

No clue for 5 as not looked into it but it is a current gen era game I have had my eye on but not going to till right timing, same with WRC23/24.

Even RIMS I tried and felt even worse then Ride 4. It's way too hardcore sim or RPG like scaling that's way too far off or something.

Even MotoGP16 or MXGP3 to me give off the RIde 4 effect in physics or playability.

I knew when playing MotoGP16 which I got on purpose for the dirt bikes/rally cars to go 'lets see how playable these all are and compare them, I enjoy additional content angles regardless of it being based around a particular driver' and you know what, the MotoGP bikes played worse then the dirt bikes/rally cars. Glad I got that one first to compare them. XD Which Milestone has done cars and dirt bikes before so even compared to those I think they were fine.

I've been exploring older entries of these on older consoles, I'm not a bike fan but you notice a lot of physics/handling and modes and how different they are for sure compared to nowadays.

Re: Somehow, We're Already on the Sixth Game in Milestone's RIDE Series

SuntannedDuck2

I mean it's great to see but Milestone did better car games in the PS2 era or even different ones like V8 Superstars duology for PS3.

Offering off-road bikes is 'fine' but even MotoGP16 had them and MXGP or Monster Energy both series Milestone makes, so is it really that surprising. Even auto cross bikes or whatever were in Ride 3 I think. So them trying is fine but did they pull out the big guns no. XD

But Ride 4 had a great restrictive region system idea (in theory, and to expand in my opinion off of Forza Motorsport 1 and 2's car region design) but bad AI so the progression was a joke and even PGR2 has better class restriction but track selection and playability.

MXGP3 is just bad like their MotoGP efforts at least for what I look for in them of 'playable' sim or arcade feel or structure. I've played better looking into MX vs ATV older entries, Reflex was a blast, Pure PS3/360 was a blast. Tourist Trophy is fun to play on and off of GT4 bikes.

Ride 2 was clear of it's Forza Motorsport 6 inspirations in UI and cutscenes, sigh.

Ride 3 was fair.

So if they did good with 6 sure, but I barely know what 5 does.

Heck Gravel was probably the last Milestone game I cared about enough to play to the end and get it cheap again later to replay through on PS4 then my Xbox One physical copy. That's rare for me with modern games let alone racing games and my stance on them.

Ride 5 I haven't bothered as I don't know what it offers due to how badly youtube videos always show the bikes, I want to see the menu and progression, this is why I either buy games cheap or 'try' my best to find what the menus look like for modes/events/progression as players are incompetent on doing so.

Even WRC23/24 I don't know for sure, even the car builder was confusing, but so was Milestone's Apex/Racing Evoluzione till I worked it out/got a copy physical now then videos.

MotoGP games to me are unplayable or not as fun (not the sim/physics/bike fan type of course so I'm not the target audience likely) compared to the older era ones I've bought up and played a season and moved on and metacritic reviewed 6, 8 and 9/10 (but enjoyed some of their past ideas of management in 9/10 yes bad physics but I don't care, or MotoGP3's 20 fake tracks, or other games challenges).

Nothing has beaten WRC3 PS3/360 for me in career mode, that thing was paced so well and good event variety. Loved it. Tried 5 to 9 and they are 'alright' in that area.

Re: Mini Review: Rennsport (PS5) - A Sim Racer That Just Can't Match the Competition

SuntannedDuck2

So this is an iRacing, RFactor, Auto Mobellista and other esports or other design wannabe competitor in structure, car/track access, modern game design eh UI, and probably subpar physics, and mostly multiplayer design with eh bots. Easy pass thanks. XD

To me this isn't competing with GT7. There is a reason i cared more for Project Cars 3, it's not good after Need For Speed Shift 2 and 1 was the best of that approach but I still wanted to play them more. I didn't complain how bad PC3 is for 'physics' because it was clear it was a different structure/audience game. I have all Project Cars games, and they do a fair job for what they are going for.

But even WRC3 PS3/360 or Dirt 3 was more fun with their careers then Dirt 5 in event structure/pacing alone or side objectives like Driver Club, not physics I didn't care about at all.

To me GT7 has very few cars I find enjoyable to drive compared to past games physics, but I mean it 'works' and if people like it sure. AI for GT games was always hit and miss anyway too. Other racing games ,vary, sometimes sneak to the front types, others spin out, others so broken, it varies what personality to slot cars to other personality or reading how you play they offer or hit you for no reason they want to make the AI for these types of games.

iRacing, Project Motor Racing, Assetto Corsa Competizione, RFactor and others have their content layouts, are broken or suit sim fans in what they want and BeamNG or others are just playgrounds for people like a Garry's Mod.

This is competing with other 3rd parties on the market so to me that's just not a fair comparison.

To those it's probably fine enough but it's not a GT competitor and none of them are on the grounds GT offers a lot of different audiences then just the sim racing audience these others do.

Why because in physics and UI sure, but in modes/events.

Lots, there is a reason i bought GT7, find some like Wreckfest fair but not great (not for physics, 2 modes when Flatout had 3 a slingshot your driver events, Jucied 2 has 3 drift events and 1 PS2 multiplayer one, along with other interesting ones, most games can dream offering mode/event variety nowadays, I don't mean classes/discipline in rally or others, I mean just rules to come up with), same with Grid Legends, had fun with it platinumed it even.

And why Forza Motorsport 2023 has a cool grid credit payout scale and that's the coolest thing I think about that game, the rest is super safe.

GT offers the driving missions, license tests, circuit experience and regular races. Sure the 7th entry has a different framework for it, you may like or not but the series has since GT1 had spot races, GT2 expanded more to manufacture ones that were randomly generated tracks, HP limits for entry

GT3 refined the access to events strategy, but had more repetitive events but it does what it can.

GT4 had driving missions and coffee breaks GT4 Prologue set up well and I prefer the Prologue ones to the final game ones.

5, 6, Sport and 7 do their part of adding more licenses, or modes/event and scenarios.

All these others if you want competitors in the iRacing or Asetto Corsa Competizone and more sure

But even Ride as a Forza inspired bike game did had it's multiple event types.

Forza 2023 has no bowling, no sprint (1 lap magic) and other things. The showcases or side events were fun.

GT has tuning strategy and event variety. Which is why I can hate GT7 but it has enough for audiences like me.

Re: New Ratchet & Clank Game Announced, But Not for the Platform You Want

SuntannedDuck2

@get2sammyb It's interesting to seem them try their IPs on mobile then just 'another Sony mobile game we never hear about and don't know how their mobile stuff is going'. I had more mode ideas for Foamstars then it had modes, I don't have much hope with this game no matter the 'mode numbers' the mode execution is the main factor how 'safe or slightly remixed' they are. Sigh.

But after WipEout Rush I'm not sure what to think. That game could have been way better as a manager game, even GT B Spec is better then it was. Let alone other scifi racers or other arcade racers, or managers on mobile. It had no chance and WipEout fans got better on PSP/Vita even if Pure/Pulse content had been remixed to HD, HD Fury, 2048 and Omega Collection to rub that in further sigh.

I don't hate the idea of Ratchet mobile games, Before the Nexus was 'something' for a Jungle Run clone of 2012/2013, the J2ME cellphone games were good games, but this lacks so much depth of gadgets or interactivity in the map design.

Missions, modes, co-op or PVP.

The artstyle is fine but eh.

I think they can do more but it's so made for skins and insert IP and I think it can do better. But it won't. Or recycle a few Rift Apart elements here and there.

This could be just a reskin of Crash Rumble or like Forza Street was a reskin and an excuse. I'm not that impressed.

I like the idea I'm totally fine with them expanding how they are using an IP on mobile or offering multiplayer, I hate the execution. It lacks depth, like many modern games do and that's why modern gaming bores me so much. Frequent updates and skins for the bare minimum to me is the worst kind of game.

Re: New Ratchet & Clank Game Announced, But Not for the Platform You Want

SuntannedDuck2

@Haruki_NLI Agreed immediately thought of Federation Force or Crash Rumble. I didn't hate Federation Force but enjoyed it in a different way. Blast Ball was just not worth it at all either. It also lacked I've played car soccer in GTI Club or even other types of modes in other games more fun then those did. XD

Even Full Frontal Assault/QForce at least was tower defence (not great Vita port) but had fair co-op or competitive goals, not 'insert characters' with a focus on skins multiplayer.

Even Ratchet 3/Deadlocked fans know what they wanted in multiplayer i assume.

I myself see lacking gadget or other level design depth. Oh the wall running things from Rift Apart. Where is the yellow rifts evade move thing? Or many others. The maps just look barren and basic.

It will likely have few modes too.

Ratchet on mobile via the cellphone method, campaigns on the go with multiplayer aka Size Matters or Full Frontal Assault approaches we can count for but depth, I don't know about this one.

Re: New Ratchet & Clank Game Announced, But Not for the Platform You Want

SuntannedDuck2

@Anti-Matter Seeing as that was a party game and this is a 'safe multiplayer game' with recycling Rift Apart elements. I'm all for them trying but to me this lacks depth.

You would assume (even besides WipEout Rush or a better manager game approach for that game not just the IP it was tied to when they got 2048 or Pulse which are better games on the go).

I don't hate this game but I have questions.

Even PS Move Heroes had 'moments' not great but had moments of fun to it. Not just 'insert characters' excuses we can see it as.

So many multiplayer games lack depth in map design, modes and more, all for quicker updates and other things to focus on with no need for depth but the bare minimum and I always find that sad.

Push skins and even basic movesets then more engaging ones (even for games that aren't hero shooters so maps have to account for them but in ones that don't there is no excuse in moveset/map design being so bland other then 'personality' but not playing in them just looks) can do more and Ratchet games have their gadgets and more but 'just wall running'. Where is the gadgets to vertically get to higher areas or interact with things.

Interactivity and using weapons/gadgets makes Ratchet fun for me and this just gives off generic in many ways.

As eh as the Move minigames were they still fit the games even if were a bit 'Eye Toy Minigames collection repetitive with so few ideas' for Move in a way of fitting categories a lot.

I praised ironsight for the moving elevator/bridge in it's shipping dock map.

That's how boring I find many modern multiplayer games. Same with singleplayer games pushing story and graphics and the movesets bore me to no end and have 'skill trees' but it's all stats, not level design based gear just weapons and modifications I don't care for.

Even Battlefield 2 Modern Combat I get why the swap characters around the map feature isn't back but I'd play a modern game with that, performance being ruined and all. XD Challenges to use it with, campaign missions, etc. that it did in the past. It's the little things of game mechanics, levels feeling more alive (not just in looks or birds/ships flying by or grass assets) or interesting of strategy or interactivity I find games lack today for the 'bare minimum' of controls/things to do in games.

Re: New Ratchet & Clank Game Announced, But Not for the Platform You Want

SuntannedDuck2

Part 2:
Ratchet fits for kids/families or us old people so it's hard for them to appeal to us all yes, so even with Rift Apart it's messaging was clear in story not just game design even then I was annoyed at how weak it wanted Crack in Time/Tools or Nexus or 2016 design and I was like this thing sucks so bad because they couldn't tell what to make, cater to many audiences and I get that but even still. If they have Ratchet around for Sony sure, but if not just give up on it and move on. They have experimented enough with the IP.

But even still.

This just isn't exciting use of the IP at all, but when are they and these mobile studios?

Also the 'rangers' did Insomniac learn nothing. Why do we need that angle at all? Not like anyone wouldn't like I don't know anything of characters battling, not oh they have to be part of this force. Why do we need it? It didn't add depth it just added characters and aspects we didn't care for or weren't used well.

Also Ratchet 3's rangers were better for jokes, tone and useful or not as robots and the tyranoid strength scaling to old/next levels with them, then the generic ones in 2016 and their use cases.

Just make it something else of an angle, Ratchet, Clank, new characters, I don't want this 'we added Angela' or have skins of characters, I never used them in past games because it's not worth it. This is like Metroid fans and Federation Force. I don't hate Federation Force despite the game it is, but i get why fans don't like them.

But do we HAVE to have the rangers angle here. Why?

Re: New Ratchet & Clank Game Announced, But Not for the Platform You Want

SuntannedDuck2

1.Not against Ratchet on mobile, but WHY this way. Also it's just QForce/Full Frontal Assault or Crash Rumble. No it's a multiplayer shooter?Did anyone actually think for more then 2 seconds, no, clearly.

2.Did Insomniac or Sony forget we HATE 2016 or other things.

3.Did Sony forget how WipEout Rush turned out? Are they sure they want to risk this? While Before The Nexus was 'fine'.

Also trying with kids again is fine but I think they do it in the wrong ways. Regardless of us old fans looking at the series our way of course.

Some like Going Mobile on cellphones, we freaked out about Clone Home being acquired and archived.

Wait wait, so this is the new Sony Concord? Sony really are hitting the bottom of the barrel decisions here. Talk about limiting mechanics (gadgets) for a series based around them. Cough But like Destruction Allstars, Lucid/Sony learnt nothing, a game mode not for that audience (I thought it's ideas were fair but still lacking) and artstyle not for that audience. Talk about brain dead.

The artstyle is 'fine' for mobile, kind of looks like the comics in a way, kind of not. Or very 'soft'. It's not bad.

But what are the game modes? Probably barely offering any/depth anyway to focus on skins and other garbage, no thanks.

Also to me this seems very 'Rift Apart aspects recycled but not in exciting ways for multiplayer, the bare minimum & different artstyle' but it doesn't have any good missions for co-op or anything they could have made this game for to be interesting or fit the series at all. Just 'IP insert here' the worst kind you can make Sony/Insomniac, mobile developer here. Sigh

Ok use of weapons (recycling the ones I can't stand most likely) but where is the gadgets? They could have made fair missions or fair things to activate to navigate the maps? Too early in the trailers to show those (I doubt it with how 'accessible' and bare minimum games are for those things these days, it's why movesets are boring) for co-op or effort to use gadgets in team capture the flag or other objective ones.

But this is just basic combat and ok maps, not great. It needs more.

It's very 'we want to get updates out & not put a lot of depth to it' and that's sad. I'm not a fan of that game design at all. Kids deserve better in games instead they get slop.

Even Foamstars remixed 2 modes in other games and i had more mode ideas then they put effort into the game. XD

This mobile game for Ratchet could be more but it's understandable why it exists and how 'basic or accessible' it will be.

I don't care for multiplayer but even still, I respect smart multiplayer design.

Even then if 'were' for old fans, I assume they want Ratchet 3 or Deadlocked multiplayer, that's been clear for years. But no. or is it and it's unclear from the trailer? Even then, why the Qwark decoy or otherwise. Do we need those design, references or placement of characters because they don't know where to put them? It's just weird.

I may warm up to this (still not for me but it's fine to exist of course) but I just have questions, that's all. Why they went for this.

We get generic multiplayer design (not against tower defence even if this doesn't look it looking at it again) or modern game design, some people asked for but even still.

Re: 'We All Want Skate to Be Great': Skate Dev Pledges Improvements After Early Access Launch Issues

SuntannedDuck2

Well how much is EA going to allow or restrict, that's always been the case from the start it's why the game leadership wise is the direction it is, that was clear why it took so long and what is in the structure it is compared to prior Skate games (as much as I understand and not played much of Skate 3 I got cheap randomly), and how much is it the target audience while the other skating game alternatives have their benefits and audiences as well.

Re: Gran Turismo 7 Gets First Paid DLC in the Power Pack, Out 4th December

SuntannedDuck2

@McSavage Agreed, even FM 2023 as particular as it is the credit payout grid position to me was a great idea. That's one thing I think GT7 or any past entries could have learnt from.

Even the GT1, 2 and 5 quick access menus or tune menus. GT7 has tire swaps but that's it and I was like what, why?

MX vs ATV games have grid position and more slots if you do better in prior events/heats.

Other games also like you mentioned have better grid position/qualifying in them I think. Even TOCA did with it's practice/qualify/race approach of the PS2 trilogy, not so PS1 trilogy I think (Grid doesn't).

Physics eh I don't like realistic physics, if it's playable I"m happy but I don't 'need it' personally.

But lacking modes or event variety also is why I find modern racing games boring too, many 3rd parties are clear why and I find them boring.

But I'm not the target audience probably of many racing games either. Too gameplay/gamer focused then 'simulating' or relating or reliving or other things people want in their games as car fans.

But then again a lot of arcade racers have eh progression/event types too so eh.

I hate real world physics even if used to how to control my own car.

I myself prefer the GT formula of tuning/content as the other games I don't care for it as much and Forza the PI system was pointless and discount were pointless as I barely if ever tune a car as there is no need to. GT you are forced to in some cases or be car smart about it (fun strategy not just people that like to tinker). I can play any entry and not need the PP system as guidance (but any hardcore fan doesn't while other players would).

I myself in PGR4 (not the same but still), FM3 and 4 or even Project Cars or F1 or others. I never cared for the calendar system. It's realistic but I always found it didn't add much and to me it's a more 'shows less' menu then GT does of just a list and I can pick whatever I want, redo one and I'm there.

With calendar once reattempting or the championship approach or all these others just make things less fleixble, but are realistic or fit you in a tour or whatever.

Which as I hated FM6 tour approach and never use FM3 or 4's and just the event list yeah that's my flexibility for racing games (or even as restrictive as PGR2 per class but still good track selection choice not forced per tour like FM6 was great)

I thought the Ride 4/Project Motor Racing (not played) region idea (that FM1 & 2 kind of started but did nothing with so those took their own direction with it) was cool but still found Ride 4 AI so bad and the game too bad of it's restrictive nature so eh.

I wish we got more car builders. I get why people swap engines and such, but Sega GT Dreamcast or Pure PS3/360 (ATVs) did it in a way I found fun enough.

Not tried whatever WRC23 or so had. But even Apex/Racing Evoluzione confused me but was clear after how it handled it.

Re: Gran Turismo 7 Gets First Paid DLC in the Power Pack, Out 4th December

SuntannedDuck2

@RiverGenie I can see reason in that more so yeah. I forget Sophy is on PS5.

I always think of it as B Spec but it is more then that. Heck B Spec in GT4 to me was better then 5 and 6 was a part player controllable part computer player while 5 was just a computer player and real time with 'suggestions' and it sucked.

But my driving style differs too and the lack of defending was clear from the GT Sport sportmanship videos why that won't happen and the AI is as dumb of clean driving or overtaking as it is even when it learns when to do so or starts out in any prior B Spec iterations.

So Sophy's extent I kind of understand has it's capabilities and I get the computing power or not supporting both platforms and sticking to one platform is totally fine.

Re: PS5 Is the Second Fastest Selling PlayStation Ever in the US, Despite Price Hikes and Production Issues

SuntannedDuck2

@UltimateOtaku91 It's not a mainstream device and that's clear. This won't be perfect, they are doing it in a round about way and it could be better yes (I won't deny other strategies could be used yes but they are doing it the way they are and see something in it).

I mean sure there is tv series/movies on Steam, but who cares?

Sony/Microsoft know what they put into their consoles and it shows, from gaming, streaming, and all the functionality we get.

For some people I talk to they are interested or had wanted something to fit the current Steam Machine idea for a while now it's just good to see it finally happen.

Even the Deck, to the translation layers, to the other factors, to Linux, it's fair for 'that' audience and users not having to use Windows or other aspects but even then it is not perfect and we all know that.

I don't see it as competition just an option. Not the 'best' option but 'an option'. For a certain audience interested enough in the idea.

Not everyone needs a Playdate or Evercade or others after all.

This is just another attempt at the Steam Machine 10+ years later, sure 1400p and ok specs, adding standards like Steam Deck did for game compatibility.

It's not to compete as a 4th player in the console wars.

If people want an easy standard device then working out specs, this device does it and that's a welcome thing to see in the PC space for some users, tech savvy or not.

It will take time no doubt.

I mean Valve could go more expensive but why bother to compete that way anyway. If it flops why waste a lot of money and not get enough return on it. Make attempts as they go.

People want the end result and best thing ever but a company can always see reason in that.

Or companies have another angle like the other devices I mentioned.

Or I guess other PC handhelds that are offering the specs, or other features to controllers, etc.

Or people get too competitive/sports team like and want console wars when that's just not practical for a business.

For what Valve is going for I think it's a fair step. It will take a while but it's interesting to see them attempt it then just a be storefront forever as they know more can be done and it shows.

Heck the new VR headset with Foveated Streaming (I mean the dongle wasn't Wii U local and more middle man wifi dongle so sure like anything else, Steam Link included) or Android sideloading was exciting but even still.

My expectations are low but still excited.

Re: PS5 Is the Second Fastest Selling PlayStation Ever in the US, Despite Price Hikes and Production Issues

SuntannedDuck2

If people still want something and have the time, money and enough games, or find the time to get one sure.

Steam console/machine, VR and Steam Controller V2 are pretty cool to see, Sony needs more devs supporting the touchpad it's getting ridiculous and Steam users seeked the motion controls themselves, like come on. I only found it vibration scaling, touchpad use cases and gyro more in AA Japanese games then any other devs on PS4 ever used them. Just saying.

People moved on I assume with GTA5 server once cut from PS3/360, people may over time when live services force them to or not. Who knows. Disk production only effects collectors that seek out certain titles anyway.

Hardcore do when they get the chance or see reason to.

By all means if people are interested I can see why they would and the many retail discounts I've seen in JB HiFi or other retail stores around the world are understandable, from Sony directly or whatever the case.

I mean Sony has special editions sometimes but even then it's more so controllers due to the plates, like the 360 or others face places.

I'm not, but I'm not Sony or Microsoft's target audience either. I will bother when they are cheap or 'have games' worth my time which they don't.

I have access to them from others around me but I've played 2 games, beat 1, I'm good. Staying on PS4 or getting my PS5/Series games on Switch 1 that I haven't. Not interested in Switch 2 yet either.

Even then Playlink games aren't back compat so might as well keep my PS4 as I may want to do a video on them or something covering past PlayStation peripherals/game brands that other Youtubers aren't when they cover Eye Toy or Move or PSVR, as they don't know the app archive or firmware for phones or care to dig into it like i did.

Re: PS5, PS4 Userbase Keeps on Getting Bigger, Attracts More Players Year-on-Year

SuntannedDuck2

Part 2:
BOTW gave me that Spyro 2, Pitfall, Mario 3D games (Galaxy more so, using that Ice flower in Galaxy is more fun then for Mario Bros 2D games) and others kind of feeling of using abilities or items to do mundane collectibles. (only in BOTW as in Zelda formula, the materials don't interest me but the way to get them is fun, or shrine puzzles. Those are more my thing for a character to play with compared to other open worlds character movesets where it's insert generic character with ranged/melee, forget puzzle gear, forget cartoony or creative movesets to platform or other things. I respect what TOTK has for features then to play it.).

I don't care, PS5/Series/Switch 2 have not impressed with game design direction, IPs or features/peripherals at all for me to upgrade yet.

I play all genres, but wow the direction of so many shooters, platformers, racing have been appalling.

Puzzle/adventure games have been good but it's clear what they offer anyway. Tactics/hack n slashes vary.

It's just the dev/audience mentality more then the genre. The RPG systems or movesets, or level design, or missions or equipment, or worlds just don't interest me at all. It's not design I'm interested in, it's back tracked so much of that.

Humans/animals, etc. all control less exciting then their fictional or cartoony or interesting abilities/equipment or other gamey features. They just went away nowadays and that just deterred me away from modern gaming.

Only some Indies offer it. 'Some'.

So many past trends, especially platformers, racing and shooters, is why I can compare and go, shooters had these features, now we get COD/BF, not as many story driven ones & more multiplayer. Easy to pass on those. Even BF2 MC had a swap feature. Can't have that anymore. Destruction system lives on.

Racing has to be realistic/esports, or even without licenses like Wreckfest the progression is just so sad. Odd arcade ones.

Platformers are so disappointing by Indies or veterans & just copy paste nostalgia, some decent, but many are more fan games/student projects & need better animations/programming yet don't and play it safe.

Their ideas are weak & disappointing. I play a platformer for it's gameplay, not cute characters & worlds or to be kid friendly or 90s kids linear/open worlds. What kind of nonsense is that.

I don't buy games to play it safe, yet they do or audiences do apparently. Sigh.

Consoles peripherals or features are hit and miss.

IPs or studios i cared about are gone.

Switch 1 was ok, but only for Vita pots or odd games or niche Nintendo IPs, otherwise Sony/Xbox haven't impressed me.

PS4/Xbox One had a few IPs or features, this gen even less I care for to none at all.

Action adventure/RPGs have been pushing the current trends I don't like.

Many PS4 era design is in PS5 games, so I don't care for them.

Even early PS3 ones pushing this PS4 or current direction I was not a fan of.

Re: PS5, PS4 Userbase Keeps on Getting Bigger, Attracts More Players Year-on-Year

SuntannedDuck2

Fair enough.

I'm not won over yet, so while others around me have one, by all means. Games may be accessible or near real life or RPG systems people may like. I don't, the gameplay is not my thing, I'm ok with some dramatic but many of these are copy paste or trend following or tropes and other design I'm not into compared to past ones at all. Which I buy up, research and see the features of them and am impressed by them being left behind for more mundane and successful games IPs or ideas, not surprising. Like any music or movies, the weird get left behind and the easy to understand proceed, wow how boring are audiences. Sigh.

I don't play a sandbox to have a civilised world, I can play in an empty one and build whatever, explore whatever, build tech mod stuff if I want. I don't want to play RPGs with boring errands or sub par moveset use from skill trees, or outposts when I'd rather tower defence (Sunset Overdrive) or a better angle to outposts. But nope. Formulaic and low moveset games appear and I just ignore them as the refinement/consistency isn't going to draw me into those IPs or game design I already didn't like. XD

The 'choice' still feels limited, yet when I play a linear game I don't care how limited, it's already curated to show me (in the past more so) engaging movesets/level design, not just story as the only excuse, any story ones I just don't buy. If I want games with fun gadgets, commands for characters to control for tasks or anything else I'd rather play those old or modern in the last few years of the 'few examples'.

Or no Bayo 3/DMC5's bad multi character approach. At least Bayo Origins solved it per side of the controller but even still. Astral Chain did it fair but the other 2 didn't.

To me realism or reference material isn't appealing so I'm just not interested. I don't play games to be a movie/tv show with inputs. A puzzle game isn't, but action adventure/RPGs are and even RPG have always been dragged out novels with stats/sub bar combat and barely anything to interact with worlds so just corridors/worlds with errands. When watching those shows is more interesting then playing them, there is a reason I don't play them.

I play racing games, I don't watch motorsport, but do motorsport movies.

I don't care for cars/humans/animals for their character or brand image. I care for gameplay. Something that has been lost for graphics/story telling/scenarios or worlds apparently and generic gameplay.

So by being so similar, whether UI design (mobile/streaming service boxes and bland) (which I hate a lot, I like more different UI between software, not repetitive UI with navigation I hate and visual design I hate in consoles, PCs or games menus) or gameplay design and thinking themes/settings or characters, story, graphics sells a game.

They aren't selling me on those things, the gameplay isn't appealing.

Give me moves/gear I want to use, not easy to understand ones or basic human/animal movesets, when even PS1/N64 had more depth then nowadays and not covered by RPG systems or mobile game design.

Even Splatoon 2 has better grapple use in a linear game then any others featuring one. Titfanll 2 is the last shooter I cared about.Immortals/others are ok but not great. Space Marine 2 was a 1.5, not a 2 to me.

Re: Stellar Blade Success Helps Korean Games Thrive, Ex PlayStation Boss Believes

SuntannedDuck2

I can see reason in that.

To me seeing the studio behind Kingdom Under Fire just make 3 games then an MMO was kind of sad to see on the Xbox OG/360 side of things for a Korean RPG series.

Seeing Pearl Abyss and others try to approach console audiences is interesting to see again.

I'm enjoying many Chinese or Korean games, whether RPGs, FMV and more.

Playing many AA Japanese games as well over the past few years more then AAA ones.

Re: PS5 Fans Say Ghost of Yotei Plays Better, But Can't Match Ghost of Tsushima's Story or Hero

SuntannedDuck2

Can see reason in that. Heard similar, from the outside as never played them but seen the footage/heard enough about them. It'd agree with this.

I don't think some things in Yotei are great like the wolf skill tree (could just be commands, or better handled, but I hate skill trees used in such ways in games but the future is what it is of current gaming anyway) or the cutscenes compared to prior games side areas approaches I can compare to, HDD, SSD, in general game design, or the old/young angle changes for both eras, light world/dark world or others to compare to, but I mean that's Sucker Punch's choice even if I think they could have been done better.

But for other core elements to compare yes.

Re: Sony to Stimulate Japanese PS5 Sales with Cheaper, Language Locked Model

SuntannedDuck2

@Nep-Nep-Freak To me I see this similar to the Switch 2 that is language locked or the prior Taiwan 3DS with limited eshop/networking features but in a other regions access way I assume this time to only Japanese features for their PS5 (I think), not the Chinese models of consoles (Nintendo's iQue ones, Nividia Shield licenses games or other examples Sony/Microsoft may have attempted Chinese consoles) type of thing.

This is where I came across that type of 3DS that I'm referring to: https://www.youtube.com/watch?v=81c-zV5biGk&pp=ygUYYWtiZmFtaWx5aG9tZSB0YWl3YW4gM2Rz

Or maybe like the PSP Street/Wii Mini. Or Windows 10/11 S or something. More cut down versions software or otherwise. But not in the scale we think.

I can't remember if it's completely region locked (how much do Japanese users use other languages/eshop no clue but even still).

I mean in a way it could be comparable to prior consoles, or as if instead of a European console it would be English only. That makes it a more far comparison due to how much of Australian/European and others had manuals or all languages on disks/carts or region altering things per those versions for that language selection (censored content, Open instead of Vaxhaul for GT3, stuff like that as well or I guess when the Wii had Wii No Ma or other Japanese exclusive features consoles got back in the day). Or regions got those versions.

While US/JP got usually their own region's version of games/consoles and obviously consoles have less curated and more open to any eshop for any region (even Vita did just the account/memory card thing was more annoying then on PS4/5 do it) and otherwise with different accounts or whatever you want then this being a region cut down to only Japan services/games version again in this way Sony is presenting.

But it doesn't prevent other games releasing at all. It's just a access/feature reduction more so. It won't prevent games from other region kind of thing releasing or other stuff in the way your describing. As far as I understand it.

I mean if they wanted they could remove streaming services and other things and offer it as a module for a cost if they wanted but it isn't.

It's part of the console purchase regardless of if you want it as a games machine or not. So no DVD/blu-ray functionality removed from the laser of disk versions or streaming services or other features. That's all part of the purchase of any model still.

Re: 'PS Portal Users Are More Engaged Than Non-Users': Sony's Hit Handheld Outperforms All Other Remote Play Methods

SuntannedDuck2

@Kriandis Agreed, streaming 'adds something' and sure it's got more then they expected for a niche device (but also wanted more for PSVR over time too, so logic on that one, they expect things to expand in numbers and get disappointed when they don't or companies pull out).

This is Sony's lets say 3rd or 4th approach. PSP 1st, Vita 2nd, Android/iOS 3rd, and Portal 4th even if app is just Vita one tweaked or whatever changes phone ones had. So you can go either way with 3rd or 4th on that one.

But otherwise there is what 1.Portal (Vita on PS4), 2.PS4 app that came out in 2019 or 2020.

3.Android (2019 and was start of winding down app exclusive to Vita/PS TV advertising it as that when it was just a Vita in a box with less features for apps or game support unless unlocked it, even then my Vita app is a pain to get running now for some reason which is annoying, but second screen controller app works). So second screen/remote play apps have been there for a while now, 3rd party ones even longer then that.

3.5.iPhone announced same time as the Backbone grip.

4.PC which i think alongside Vita was the case, or it was just PS Now which Vita also had 'for a time' then got cut after whatever point that was.

Even then casting a phone to a TV was a thing for Samsung maybe others for years. My 3D TV from 2010s has something kind of like that and Windows Phone 10, or even Windows 11 Phone Link. But that's besides the point.

Steam Link remote play. etc. etc.

So only a handful.

I mean as long as it has a screen/app support or a web browser I guess sure.

it's not like Stadia where it was only Pixel phones but any other device would work. Which made it as limited as Vita was basically.

Xbox I think it's similar but even then who used SmartGlass for 360/One with their smartphones? Same time as Wii U/Vita for such features. Before it got expanded over time to remote play and such.

Playlink party games for PS4 (not back compat on PS5 as low firmware on phones, apps dead unless archived and know how to for Android, which I do so those games are basically abandonware unless know how and Everybody 1-2 Switch is the equivalent later or how the PS5 tactics game or Just Dance do apps these days).

So it's not like Sony was new to this stuff, just users caring enough if it fit their lifestyle, or was advertised better then Vita/PSP remote play were back then and were too early, and all that.

Sony started many of these ages ago but it took users long enough to notice, people that grew up or I guess a product that wasn't PSP/Vita to suit their needs.

Or wasn't a Wii U and those that didn't use it places with it's local approach. Besides marketing issues.

Re: Sony's Aniplex to Assist Transitioning Sublime PS5, PS4 Visual Novel Needy Girl Overdose to Anime

SuntannedDuck2

Fair.

I have the game on Switch and seeing an anime today made me go, oh that's cool to see.

I haven't played a lot and I notice how limited it is and preset options to respond makes it hard at times, the major choices sure but the emojis and others for just one on one not the streaming part has it's limits.

It's a cool angle though.

Sure we have a few games/anime that feature Vtubers or other streaming culture stuff. I'm not big on that but I look out for it from time to time to see how they handle things.

Neptunia featured it because of course they would in how they do things.

The odd Neeko one for that manga was an interesting idea for a special adaptation thing.

Other live streaming manga or anime out there.

But this one I think has a fair angle to it worth adapting.

Re: Gran Turismo 7 Gets First Paid DLC in the Power Pack, Out 4th December

SuntannedDuck2

@Hurblyburbly That's where I found Forza Motorsport 8, reboot, 2023's grid position thing and credit balancing (not played it but from what the feature was presented as from what I remember seeing in trailers) was a good idea, one of the few good ideas in that game I liked about it, sure MX vs ATV games have grids and where to place but FM8 did it in a fair way for car racing games.

GT always had this from the back problem regardless unless it had qualifying and matched times or you were in a challenge and placed in such a way.

While Forza Motorsport games always worked out where the PI (PP is GT from memory I get them confused, correct me on any of this PI, PP or the positioning scale) and placed the player according to that or other factors to fit competition so it always worked out better. As far as I remember since I last played FM4 or FM1 weeks ago.

Re: Poll: How Would You Rate State of Play for November 2025?

SuntannedDuck2

@LikelySatan Don't blame you for doing so.

All good, it's not something people cover a lot, so it was worth uncovering.

Even then who wants to go with fan servers or 'wait for fans to do it' when most people don't even bother with those games anyway. Where are the Battleborn servers in comparison to where the other one Gearbox shutdown fans revived quickly.

Even then with how GT7 is structured, Sport mode/split screen to other modes are spaced out, so Music Rally/arcade mode, like it's just a joke, GT Sport was way more accessible. So offline for GT7 may not be tweaked well thinking it over.

https://www.youtube.com/results?search_query=what+is+gt7+like+offline

https://www.youtube.com/watch?v=J-VIuTQrsxQ&pp=ygUYd2hhdCBpcyBndDcgbGlrZSBvZmZsaW5l

https://www.youtube.com/watch?v=eznbQVyzKBQ&pp=ygUYd2hhdCBpcyBndDcgbGlrZSBvZmZsaW5l

Seeing as how Music Rally is available from the 'ready to start' even. Is enough to enforce that. XD

Even Minecraft has Realms (pay to have access to their services and however much access for worlds, 'approved fan content' and such) or Ark has it's official servers. If people want 3rd party hosting for Minecraft or to do it themselves with a server they can. In the PC space. Console that just never happens or most big publishers just never offer that option PC or console and want control and think their solutions work when they clearly don't if players find a way around it or the FOMO works for some audiences, so we get dead games very easily instead.

Or changes to their minds like Amazon or flops as prior MMOs have shown as well. Very few go offline. Or even less get fan run server I assume.

Whether DNS change or just reworked code (the hard way) depending on the game.

I mean with all the save files temp on the consoles or game data sure they can be archived but it's unusable.

Even Battleborn, yeah what a redownload to a main menu that does nothing. Let alone many others. XD But the download servers still up or the console making that call?

Most of these games die and are a waste. So I don't disagree with anyone that does. I have a few (not my choice, other people around me play them).

Nah by all means, it's a fair thing to consider so I respect your response, or lack of response. Your points are valid.

I agree with you. To me GT is the only series I've put up with it for (but I get the games late as I'm not a fan of the direction not just the just server DRM).

I only got GT Sport cheap & see if I was overthinking it, by the end I just did for the wiki input. Mostly reason I am this time is wiki or see if I was wrong. But it's not like I like direction of series at all currently. But better to experience then hate it without playing.

Even the limited My First GT just feels like an ok attempt but just a GT HD Concept, a there & delisted but without the disk HD Concept had in Japan I think. Or certain PS3 starter guide type disks for the eshop or setup or things, I think it was on those.

Part 2 cut from prior comment and didn't want to get rid of so skip it.
Denovo/continue server DRM.

They know how much their 'we see exploits and more but still go with server methods' are. But they will keep doing it because reasons.

I mean don't have no licenses like Wreckfest design won't happen. Money/alter the game as much as possible to prevent users/suit car makers/Sony.

Re: Poll: How Would You Rate State of Play for November 2025?

SuntannedDuck2

@LikelySatan Well GT PSP/5/6 had save file editing or car duping prevention too. Forza Motorsport 3 and 4 do too, I don't think FM2 did but I'd have to check again transferring that save between hard drives/360 device IDs. GT7 videos on offline have been shown, GT Sport wasn't as much I think.

GT5 & 6 (are similar but different enough prompts), They regular & backup save files too. Link: https://gran-turismo.fandom.com/wiki/Gran_Turismo_5#Save_Locking

GT PSP Wiki page save locking section i wrote: https://gran-turismo.fandom.com/wiki/Gran_Turismo_(PlayStation_Portable)#Save_Locking

Even GT7 has no 'hide PS store button' GT Sport, so that's funny.

Even some games like Spyhunter Vita (no idea 3DS assuming trophies on Vita) had save prevention too between 2 systems. 2000 1GB test & 1000 model 16GB test but local on 2000 & PSN account on 1000 model. So no clue.

Without going into things like Warhawk, MAG, & others of that era (not familiar with to comment on them & don't own them, do Socom Confrontation but have messed up PS3 wifi card so have to work around on my other model).

So while other games do online connection DRM, Polyphony just did it too rather then the other method prior (on Fandom wiki I wrote it up myself, I couldn't test PSN/digital copies of games & emulation of GT PSP did/didn't really do much either per US/EU save file testing so I could only do local tests with disk versions/consoles, different local accounts, memory cards/stock hard drive testing so 'limited' but enough for save file prompt).

As good 'enough' as offline mode in GT Sport was with it's shutdown (wrote Fandom wiki section myself, link: https://gran-turismo.fandom.com/wiki/Gran_Turismo_Sport#End_of_Service cut livery editor, sport mode/videos [trophies for livery/sport videos impossible], achievement enhancements that aided player a fair amount in the game/the daily check & dealership reworking) & how wrapped around things/cut features it was, who knows how GT7 will do but yes. Connection has been hmm from time to time on Sport/7.

Let alone remote play varied connection (PS4/Vita I mean).

Cutting livery editor to me seemed like a 'we don't want to moderate the game after it's offline' even though it could have been just the livery uploads from players, but nope the whole system so only manufacturer colours now.

Shows how much past Forza/NFS & others have their customization menus in tact in prior entries just servers cut off. As far as I know.

I even tested how offline was & how inaccessible driving missions or others were, 'fun' even besides arcade mode progress not updating. So 'only arcade mode', I checked enough in progress mode access offline, IF you unlocked further, if you didn't, couldn't access second half of those driving missions. So wording/access testing.

At least PSVR is there unlike Minecraft that cut the feature on PS4 version for 'reasons' whether for use with mods/fan content who knows or they didn't want to support it anymore even though they barely did. Pointless.

Re: Poll: How Would You Rate State of Play for November 2025?

SuntannedDuck2

Didn't watch but from the round up I'd say it was pretty good. Not my thing but for that region a lot of fair things there of new games, updates and more.

I said my thoughts over on that article already.

The thing that stood out most is the language limited console like Nintendo did for Switch 2 even if it has happened to things like the Taiwan 3DS and probably more and not just a case of how the Chinese iQue models were with limited games and features on the systems.

Re: Round Up: What Was Announced in Sony's State of Play Livestream for November 2025?

SuntannedDuck2

@Foxhound It is odd to me as it's going longer then 12 years (maybe console support or disk production or features) but games, yeah those sometimes go until a next console.

I mean PS1 was 1994 to 2005 so before PS3, PS2 went until bit before PS4 I think (Many JRPGs, visual novels, odd kids games, sure sports games but even then they still keep going. Even PSP games were ported to it). PS3 went till 2019 so bit before PS5 with PS3/Vita games happening for a while there even Limited Run or others for Vita physical and that was a big place for them too before Switch. If we see PS4 go till bit before PS6 maybe I assume it could last that long maybe or extend a bit.

Otherwise it depends on devs, Indies or if it's viable enough. Or Sony goes nah we want to cut it off and leave PS4 games up to PS5 like Wii on Wii U or PSP on Vita sort of situations.

I get it for money reasons, but I think this time it's more for eshop framework and more they are more willing to keep it around but who knows. They may stick to the before next console standard they have been following so far. Can only guess.

While PS3 it was a case of not wanting to support that anymore and PS4 being easier to work with as a reason Sony may have and I assume the eshop being more suited to the modern framework then the old format the prior consoles had and code/security situations they wanted to move away from.

I think it could be fair for a while.

I haven't felt like consoles were held back in prior eras, or even now. Regardless of my lack of interest in PS5 and what games are going for these days they are showcasing (besides 2020 situation) as their core goals for games/game design that don't interest me at all. But I'm an anomaly anyway.

People probably did the same in prior gens but still. Whatever of live service games I guess. GTA5 went till a few months or year or so before PS3 was cut support.

Other live service games, once enough do they will move on and cut off more as they go.

Re: Round Up: What Was Announced in Sony's State of Play Livestream for November 2025?

SuntannedDuck2

Interesting things. But language locked for cheaper price like Nintendo did. I don't know.

Even compared to the Taiwan 3DS or others or Chinese models for other reasons not sure about this. How much they use other eshops or languages as it is.

Monitor and handle/charging support for the controller fair.

DLC/updates for games fair.

More showing off upcoming games, fair.

New games. New Fate though, interesting. Not my thing, but always interesting to see what direction/name they do next.

New BlazBlue and others.

A lot of fair stuff for that region I'd say.

Re: 'PS Portal Users Are More Engaged Than Non-Users': Sony's Hit Handheld Outperforms All Other Remote Play Methods

SuntannedDuck2

Understandable. People wanted the dual sense feature or a easy product to use or don't have tbeir PS4 anymore.

Or use it over a tablet/syncing a Dualsense or dualshock 4.

Or keep their PC or phone/tablet for other uses or attaching devices too them is a pain and I know it can be.

Or people open to separate devices again.

Or they wanted a handheld form factor and got that.

Many new users seeing the portal compared to PSP and PS3 limited games.

Or Vita and phone support that wasn't as clear to people or fit that time in their life.

Its great sont continued remote play but to me its kind of sad what stayed and what went in use for it compared to Vita or Playlink tablet/phone controller app games (unlike archives or low firmware no one is using and not back compat either. I know how to access them because I made fhe effort to. No youtuber would beause only those desperate like myself would bother. Or they never heard of it. The others are essoer to cover and use. So much for party games for casuals no one but thr original people who covered playlink games will have info on it pther then wierdos who work iut thr technical work around with older andorid firmware or android x86 or something and the apps from archives with diak copies of the games and local play) or other apps.

Re: Hands On: PS Portal Is a Whole New Device with Cloud Streaming Update

SuntannedDuck2

@Aaron or @get2sammyb (messed up tagging prior) or whoever to ask this question to for the articles, as I don't use a Portal.

Does it have resolution targets option in settings? 480p 720p 1080p (like the console has) for remote play or streaming. Or say a connection target? Of 5, 10, 15 or whatever (not expecting that but whatever Sony offers of options)

Or is it just automatic? Which if so is disappointing but understandable.

Vita had 360p/540p target options for remote play so just curious.

Otherwise streaming is a fair option.

Its no dual screen or other features but it's expected streaming not much more development for devs just other features support.

Its fair to offer it.

Even then compare to Vita PS Now if anyone used that if had access how does it compare?

Re: The UK Government Shoots Down 'Stop Killing Games' Campaign in Official Debate

SuntannedDuck2

Typical misunderstanding and governments are run by business owners so why would they or misinformed and don't care.

I get games aren't always open source i get the effort to make it offline for MMO quests needing people or other aspects of security or other aspects and comapnies don't want players editing things. But thats not what players are asking.

We get live service games but how much is digital/disk archived or fan servers in ghr end anyway it varies per how much people care abiut that game or not.

Just playability. Not player ran. We get a devs vision. We know not all can but some can.

But Minecraft has EULA differences fot fan content on Bedrock ti make money. Java its third parties or discounts.

Minecraft has official server support to purchase use of with Realms.

Ark has official servers or make your own.

Or Minecraft or 3rd party hosts allow for PC ran servers by fans.

Prior to Microsoft even.

Or you have GT Sport reworking it's car dupe (dealership or get credit quick options or car sharing and other things) and car liveries uploading as well as its editor menu (so they don't have to modwrate it after offline so inly manufacturer colours) as well as sport mode closed (underratedable but has offline multiplayer even if 7 it takes a while at say 3 houes or more to get to multiplayer or split screen) or the trophies for the sports mode videos. To I assume avoid wrong direction for the game sure.

Some things make sense to stop breaking thr game, others are odd but to future proof and less moderation and others still offer options for people.

But it was a server approach to carry over the same avoided issues of GT1 to 4 of car duping between memory cards.

GT PSP did a device id or memory card check, 5 and 6 also on the device, hard drive or save moving. I have prompts of all 3 in the GT Fansom wiki I discovered these but haven't a clue just speculation of hwo it triggers in the code. But the prompts are real they don't let you progress and using 2 consoles PS3 or PSP.

Forza motorsport 3 and 4 do I don't think 2 does. But either way.

Rven less auction features in either games too.

Games have sometimes server searches even across the whole games. Ride does this and it shows the game down. Why is it not per multiplayer mode only menu?

It varies per developer of course but still.

Licenses physical and digital was always the case.

But if they want to drop the game from an eshop by all means.

But if they want to stop users not buying the new one because thry hate thr changes that's just manipulation.

Sports games do this not just for licensing they know what they are doing with that limitation implemented on purpose.

Re: Don't Expect Any PS5 Exclusives from Square Enix in the Future

SuntannedDuck2

They did report on this a while ago. It's unfortunate. There isn't many Square games I got was was that big on over the years.

But Diofield, Valkyrie Elysium and Triangle Strategy were good, Tactics Ogre just wasn't my thing as much as I thought. I may go for Various Daylife but not sure. That and Bravely Default not sure or the other one mentioned for Switch 2.

I'm I think about done with the smaller games they released so whatever happens now is up to Square.

Re: Remakes Eclipse Remasters for PS5 Gamers, Generate Double the Money

SuntannedDuck2

I bought neither of those IPs or remakes so I don't count.

Even then people seeing something with more work done into it is cool, some chances work, others don't. They feel new enough or people have never played them or have an older version. It works.

People's expectations are high so a remaster if too old only works for a niche audience not just niche games.

I hate modern games so to me a remake or any AAA IP I don't already care for doesn't convince me anymore then they already didn't.

If an Indie or AAA/AA has a decent angle sure. Most don't so I don't support them.

I do other less notable Indies with fair ideas, remasters or ports of old games left behind or emu them if 'really' left behind.

The rest I ignore. They play boringly or are repeated of re-releases a lot so why would I contribute to them?

Re: PS Plus Essential Subscribers Bemoan 'Crap Selection' in Latest Update

SuntannedDuck2

I don't care for Stray but many would. WRC24 is exactly the game I'm interested in, same with 23. But oh Grid Legends was here in 2022 and who complained?

Totally Accurate Sim I mean eh, kind of throw away.

I know the games are for 'other audiences' like I care either way.

I don't bother with PS+ as the games go cheap before they end up on there, I don't care for online and I don't need benefits for a subscription service. I buy the Indies that never go on PS+, Epic Game Store free games or other nonsense. I get what I need that's my taste, not care much for these games at all.

I get my PS+ Deluxe/premium games individually, it's why I don't sub to it. I don't to NSO, I don't to Xbox either. I don't do multiplayer or sign up and pay constantly.

Heck with Microsoft you don't even pay for cloud storage, Sony/Nintendo you do. But I don't use One Drive either, I do Google Drive and it has 15GB free, more then Apple/Microsoft's base free tiers combined. XD

Oh it's not a soulslike, or insert this trend here. Oh it's not Silksong (even though those who wanted it bought it let alone it's cheap, unless in my region no way would i pay $30 for it so that's double $15 in the US yet Team Cherry is Aussie). I wouldn't buy the game as it doesn't interest me anyway but even still.

Most people are a bunch of AAA or 'notable Indies' focused types and wouldn't know other IPs/other quality 3rd parties if they tried.

I mean even PS/Xbox great but not as talked about in 'their circle or genre range of Indies' end up on these and people go 'this is bad'. What because it has no notable games AAA or Indies in their narrow view/vocabulary that wasn't shoved in their face or said to be 'good' so like any of them are worth listening to at all because they don't look more then 5 feet in front of themselves.

Re: As Sony's PS Plus Premium Expands Slowly, Another Dev Announces PS1 Emulation Plans

SuntannedDuck2

@Bentleyma Other then One. (full stop/period is very important in the name) the visual novel.

Also the Nintendo Life or the Push Square eshop link is not the same game. The database auto generating or the human who did the page didn't check correctly.

There are many games called 'One' over the years, many Prey, Starfox, etc. on many platforms over the years. All different games, books. Different consoles/PC, different years, developers, publishers and more.

Or anything with 'one' in the title using those letters I don't see any mention of One the 3rd person shooter for PS1 at all listed there.

Re: As Sony's PS Plus Premium Expands Slowly, Another Dev Announces PS1 Emulation Plans

SuntannedDuck2

Pretty cool game line up this month. Invasion from Beyond B Movie is so silly and great.

Motor Mash seems fair not much but fair.

One seems fair for a PS1 3rd person shooter.

Yeah I'll take a look at these. They are up my alley for sure.

People can go 'oh this game I had as a child or this popular game' but I mean to me the licenses we never see is great stuff I want to play and whatever they can get is understandable of licenses.

Not every company cares and that's unfortunate but yeah I'm totally interested in these. Got to get around to Jak Lost Frontier and Deus Ex too as not bought them yet.