@Nepp67 Part 2: That or the episodic approach maybe worked or didn't. But I get they did it episodic to try something different but I think it was also because of Sony's use of the PS store at that time. It's like with Insomniac they 'had' to at some point make a PS Store feature happen, had to have PSP support (aka Resistance 2 with Retribution then say GT5 car transfers or other games that do different things) or a co-op game to push their online service even if PS+ wasn't a thing till later I mean Socom pushed online for PS2 so others did as well so it's why Quest for Booty existed and why the Ratchet spinoff games All For One and Full Frontal Assault/QForce existed, it wasn't just them experimenting after Crack in Time it's because publisher demands.
Same with putting 3D or Move support in games.
So to me I assume the episodic nature wasn't a pick whatever you want as well you want to see the whole story right? Or just give up at whatever point then a wait around (not sure if it was done the Telltale way over time I assume so but I don't remember) but a give us money on the PS store approach. XD
Like episodic games can make sense to pace like Telltale did because of the workflow and always news being on them or customers move on. So something being the vision of a tv show and break up points.
But yeah I don't know how well it sold. I don't know if it was part of PS Now or is part of PS3 streaming (I don't have access to it with PS Deluxe anyway so whatever the list is for US or other streaming compatible regions).
@Simu001 Only the first Siren or Foribidden Siren in PAL regions was on PS4 via the brief PS2 games they put on there. So I think it's a new emulator to make the game work through that now that the new PS2 emulator has been worked on.
I don't know about Siren 2 or Siren Blood Curse (PS3 streaming it would be IF the case no idea if was part of PS Now prior), but I think it's just Siren 1 at the moment.
They seem to be offering a mix of titles then going ok wait for all PS2 games from the prior PS4 period to be converted as they want to work on other games or mix things up for audiences to experience and also because why work on just the same games for a while then do new ones right it's a bit exhausting and audiences would be waiting a while for something new.
So whether we see Siren 2 or others who knows yet. If Mr Mosquito can get on there anything is possible really.
@Nepp67
Part 1:
Understandable forgot about seeing others play a game. XD I have not played any entries in the series but from what I've heard from a review I remember from Nitro Rad (he covers a lot of horror games in october and mostly platformers or other types rest of the time but has played a few of the niche PS2 or Wii ones, of course donated for review as some obvious rare expensive ones have been reviewed, Fatal Frame, etc. But others may have better opinions/experiences with the game.
I mean you could emulate them if you have a good enough computer or phone and know how PS2 emulation works but of course yeah that's an 'option' not an ideal one but something.
(I do need to look at other reviews more to compare) from what I remember of the review he said he had more issues with the PS3 version with the sight jacking I think the camera was just a pain, level design or some stuff maybe changed I can't remember, the characters they changed to not only be more varied in types of people, I don't remember if they changed their gameplay much but they aren't not all Japanese characters like the first game (I assume Team Siren were thinking of appealing to a western audience/broadening the types of people on the adventure or more variety of characters then the all Japanese I think it was prior (I can't remember) even though westerners are still happy with a Japanese horror game being what it is, but whatever, even though I think the original Japanese characters were probably made more sense and written better then these other people on holiday or whatever differences they also had in the PS3 version as to why they were here on the adventure, I can't remember their motivations or what they were changed to).
They did change up puzzles I think as some were a bit unclear yes and a guide was more necessary. I think they did fix that but I don't remember. I can't remember if they made it that much easier to communicate it to players like a thing on the wall or a working it out somehwhat still or simplified it/tell you. I can't remember.
Of course the character models look better and less uncanny with the mocap as PS2 tried prior but the character personalities and motivations/actions in the story just weren't as good as the PS2 version so they did change them a fair bit from what I remember as it lost some of the charm or probably changed some events it was going for in the first game. That's as much as I remember at least. He likely explains it better.
Others maybe didn't have the same experience I'd have to check some more reviews on Youtube or whatever news outlets said about it back in the day but that's just 1 opinion I remember right now.
It could go either way of course but I"m interested to see how it goes. I mean any IP with it's type of themes/setting/characters and so on could be done so they really need to try here I think. The games are fair for their hard difficulty and the rest it offers and sure traditional asian history games are doing well these days so it makes sense to go with Shinobi if can I guess for the trend to keep going or time it with but otherwise not sure anything could happen with this movie.
I'd take a new The Club if Sega has the IPs as Bizzare Creations don't exist anymore and many went to Playground or Lucid (Destruction Allstars, Geometry Wars 3 or others) or other studios or quit game devs or maybe are part of Indie vet teams maybe I don't know. But an arcade but modern game then just the shooters we get or the rail shooters we get instead. I think a middle ground would be nice.
If people can have a Mario 3D World that's a blend of 2D/3D Mario why not a blend of rail and modern in modes or character movesets or something. Shooting gallery but modern of The Club was great just like PGR did for modernising arcade racing games in fun ways.
Forget Sonic give me more Sega Rally/GT, I want more racing games with cool ideas but nope we only get Crazy Taxi instead. Which I mean more Crazy Taxi is good but it could also be bad and we go oh well that's Crazy Taxi but modern then Crazy Taxi but embracing the crazy and having more fun open world objectives or modernising it to be just well too much the originals either. Not making a generic open world game especially vehicle based ones is a challenge. There is reason I am very gameplay picky on ones that use mechanics or 'fun' side missions then boring ones any character can do that I don't want to play as but those that those characters can do or feel more like them and the gameplay is actually fun.
Same with Burnout Paradise if it wasn't for the city being so forgettable or events fast paced that I can't get over the map design then sure. The variety of missions is fair. Later open world car games are probably fine but I just can't be bothered, the events weren't fun and the presentation wasn't compelling in the slightest.
Or Outrun that's the 16bit version not a high quality one like Outrun 2 and without the licenses because why do a racing games without licenses anymore Sega? If Wreckfest can do it or Indies with fun arcade ideas why?
Why are you don't making any the racing genre is so bad, safe and stale I'm waiting for interesting mechanics to happen in them and only a handful are if they are any good even besides their difficulty or content not being bland in the process of progression, modes and too expensive of licenses to offer 'modes' to play at all besides racing being so literal or car classes as the focus I just want to yawn and not pick any up.
It's fine to see it 'back' but it already was on here. Being part of the new emulator is fine or on PS5 then just PS4 PS2 program prior is fine but I mean we could hear articles about all past PS4 past of prior PS2 program games moved on and worked in to the new emulator then in-between all the other games source code/licenses they are worked on in-between other things.
Like articles/news like this is 'fine' because new emulator and it working maybe better then the old one put up on PS4 but even still eh. Not that exciting of news really. Also Siren 2 why not offer that as well on there?
Like I'm glad Primal/Mark of Kri are even part of that program because I never hear anyone talk about that compared to other Sony 1 off IPs at all.
@Nepp67 It's just the PS3 remake that went episodic for some reason of Siren 1 and while the less awkward mo cap of the PS2 version, and PS3 version may look better wasn't as good in some areas of the rest of the game.
As far as I've heard I've never played but always respected it when seeing what horror games are out there.
Do you just want the better looking version or because you used to own Siren Blood Curse and want to re-experience it? They are valid reasons just asking out of curiosity/context.
Otherwise I don't see the point. I'm very weird when it comes to even PS2/Wii/PSP versions and sometimes prefer those of third party games then I do the PS3/360/PC versions as the content or graphics to me is enough for me to go oh it's just a presentation upgrade or different levels/content but the games on old gen are better and the newer gen at the time ones push presentation so much and are less fun.
So why would I want the blu-ray with fancy menus and resolution and so on when the DVD release works perfectly fine is how I see those oddities at least. Which in this day and age in some cases the DVDs are a collectors edition bonus and the blu-ray is the standard edition....... Yet static menus still and less and less features over time.
Bit rates sure, but many go eh streaming or DVD as price or don't care for those benefits.
@JalapenoSpiceLife I do got 2 PS3s (Slim had since 2012 after my overheated during Mass Effect 3 PAL BC PS3 and as PAL only got the software BC well yeah sucks had to rip it open to get ME3 out, but yeah Slim and got a Super Slim last year or this year I forget).
I literally am still buying 1st and 3rd party games I missed out on it. Not any racing games recently of pickups from yesterday pretty sure but some fair games of Remember Me which looking forward to like I was some B grade platformers on PS2 prior, FFX/X2 remaster, a few others I didn't need as PS3 versions then 360 or a hopefully working copy of Darkness 2 finally. XD It seems to work past the early part of the game that got stuck on so seems to work great now.
Got Zone of Enders 2 and Natural Doctrine even for PS4 recently. But anyway back to racing games.
Actually do you know if the DLC is part of the VR version. I own both regular and VR version of Driveclub but didn't dive into the VR version much? I never knew if it was just the original but in VR or was a VR but also definitive edition of sorts?
Own all but the RC or PSP/PS2 entry of MotorStorm, got the 'hard' story line chapters of Apocalyse I want to play in 3D but experienced the first 2/3s already. Getting through bits and pieces of 1 and Pacific Rift.
I enjoyed Ridge Racer 2 on PSP was my start to the series I'm in the last few races that are really hard but I'm happy with the what near end of the game point I'm up to that I did play or Type 4 on PS Classic of all places, a lot of first in series I played and still have yet to on PS Classic.
I just haven't seen Unbound or 6 and 7 yet. 1, Revolution, Rage Racer, Type 4 or 5 I haven't seen either. I tried emulating 5 and it was ok but didn't really do much for me. R Racing Evolution the MotoGP3 menus/flare and style of challenges but different approach to that mode besides the storyline with sim racing I did enjoy.
Enjoyed a fair few. Got into WipEout with HD on PS3 digitally then Pulse then the Omega Collection then 2048 the original way on Vita. Redout as well on PS4 and will seek out 2 at some point. Got Fast Racing Neo on Wii U and suck at it but it's still fun. Or F Zero X N64 VC also on Wii U.
I've done my fair research of licensed advergaming to sims to others of 5-7th gen, not a lot but a fair bit and it's been a great time researching them all.
I wouldn't put it past them. Also old versions for glitches or different visual design or quirks some people want to experience it regardless of the best. But nope it has to be the 'current version'.
Casuals don't care about price that much if they hear about a new version regardless of a price they will still buy it because it's shiny, because it has the new stuff, looks better and other factors. They don't care what's old and cheap. Some casuals have brains, others don't (see the videos from a casuals perspective or people that don't play games or other stuff interesting stuff or just other people around us that are casuals or into different types of games as well).
How many pay attention or go well experienced this show moving on, do or don't have nostaglia or care.
Oh the new physical format comment I always thought was funny on one video, it has to be new and shiny not those blu-rays those old things mentality. But then when you get the new format you go oh I don't want to put a disk in or it's old and familiar/comfortable so they give up. Idiot and my way of summing it up/paraphrasing. Also as if 4K blu-rays in a way aren't that? If they saw the Chinese format or othersr that exist that are like DVDs but different would they say oh hmm.
Then again who cares for bit rate anyway for streaming services on disk, big difference but people don't care enough, just to experience it, experience the hype, the social/emotional factor of conversation and be a part of something they don't even have to like the show/game just experience it. Idiots.
If it wasn't in some regions then sure but a bug I doubt that. Why change something, what lines of code is that close together it ruins it like come on I question this stuff.
Licensing sure but at least inform, if it's something else why not but this stuff is just annoying upgrading, if you didn't get it prior then well good luck because they want the money and you have 'have a license' and keep control that way when they say so on their terms. Just nah.
Fair but if Astro Bot gets game design I'll either laugh or be annoyed. It's original moments are fine but it's OLD SCHOOL DESIGN to recreate moments from old Nintendo, PS or third parties. Like you can't give that recycling of old game level design and bosses and movesets an award it's just hilarious.
It's like giving it to a collection. It is just that a reselling of old games that's fair to buy and experience them. But you'd have a best collection award not game design award.
Might as well give many clones/Indie clones the same award for ripping each other off or 'honouring' the old but also easy pass for not original content because oh it's reskinning/recreating the same thing just modern and redesigned even though you can tell what it recreates to a tee or close enough or accurately just different textures. Like come on.
Part 2: WRC 2023 having I assume a car builder? Dirt Rally I should try as have it. Only tried it a little bit or had PSVR try of it a while ago. Not Sega GT on Dreamcast like or whatever Apex/Racing Evoluzione does or Pure the ATV PS3/360 Disney published game which enjoyed playing even if short was fun still. I don't know about it yet. I had more fun with WRC 3 so many modes I loved playing that game. 4 was eh. 2 was good for management system and more content then 4 ever had. If 3 wasn't so cut down on Vita I swear. But I played 4 on Vita, no idea how 4 & 5 are on console yet but they seem similar of content so pass.
If racing games get 'better' which I assume they won't then sure but old racing games for me that's for sure.
FM8 was so bad I appreciate FM5-7 even more even if I hate 6 how it remixed content at least 6 has side content, 8 has the issues I have with 6 of the core races besides the GT7 being FM6 roulette and GT5 level up system no one asked for let alone the core menu/progression/other design elements.
I'll keep searching but Indies are just as hit and miss/nostalgic and boring then a good spin on things (few exception of good original racing games then repetitive ones).
But for AAA racing nah old gen for me and having a blast.
I miss Blur (The Club as a shooting gallery but modern/arcadey still)
Not played Split Second really. Researched it and GTI Club or Downtown Racer (like Blur but PS2 and published by Ubisoft).
Still a great game to this day. VR or regular. Less content as DLCs gone but still. If got them enjoy them still.
If not well enjoy the few arcade racers we do get. Such a great game that had a fair life. Glad I own both copies. I need to get back in to the original at some point only got part way through.
OnRush was different but even for singleplayer even if rough of how AI is and other factors or the online focus of the game to me it was like going whoa racing games aren't all going to ditch having varied mode types or fun.
Like Gravel was fun enough for it's tv show angle. Wreckfest was too for it's vehicle variety and derbies but they still felt very 'modern' in an empty way, too straightforward to me. Gear Club same thing. It was fine but even then. Hardly the best racing games I've played. Like sure I can play GT3/4 but to me the rally/restrictions are fair. In Forza Motorsport I go eh the restrictions are pretty weak and the AI is so eh I don't even upgrade the cars 'ever'. XD FM2-7 at all
Have yet to play more of Project Cars 1 & 2 but played 3 and it was Shift 3 and yeah 2 & 3 suck. 1 was more 'flexible' of play like 50% of it and you can access the end.... Was still better designed then 2 was and PC3 being a 10+ year later successor. PC1 & 2 aren't my type of thing really but still willing to give something different a go.
Not tried Assetto Corsa or know enough about the different versions either.
To me many these days are just 'racing' and just brands. GT7 keeps a bit of that variety but Dirt 5 I was like why is there like 5% obstacle course events and 95% regular races, Dirt 3 had more and was a better game. I got better value back then the latest entry. Racing games just don't do it for me anymore.
Ride 4 having FM1&2 region mode is one thing but it's hard and just grindy as bad as the MotoGP games of the era I just can't play. I know as I own 06 on 360, 08, 9/10 & 16, you bet I can play the older ones but 16 I can play the rally car/dirt bike but not the MotoGP bikes, like talk about difficulty spike and design scale being different between 3 different ones. So Ride 2 & 3 still working my way through or getting into the MX vs ATV games and those are fun. Reflex was great. Unleashed still getting the hang of.
Ah a game for the cultured. Didn't comment on the last one for this game as I was like eh not sure.
But otherwise a successor/sequel to Dead or Alive Xtreme Beach Volleyball to just cut the volleyball out? I mean the romance elements of past games were hit and miss (1 at least, 2 & 3 are probably way better) I assume not looked into them at all.
I like to play dating sims/visual novels to laugh at the dialogue. I don't mind them immersive but I do find fun in watching or playing any I risk it on. But I enjoy a good Gal Gun or researching Gun Gun Pixies, Demolition Girl or other cultured games.
I think they have a fair place for something different out there. Some odd themes/presentation but fun gameplay or 'other immersion' why not. It's fair to experiment. There is an audience for these types of games themes, presentation and gameplay.
if horror or some violent games can get people to try things why not. If Gal Gun can be someone's first rail shooter then a House of the Dead why not?
Glad some can still make them. As clean, as out there as they can be.
If Postal 4/the newest Larry games can be on PS store and toned down (assuming, or else they stay on PC) then the rest of these cultured games can be on there too. Hopefully not as toned down.
Companies have reputations or staff that think a certain way sure but I mean, sales are sales. If they don't want niche games sales clean games or cultured games that's on them, they just don't want those sales then clearly. Plenty on PC getting the money that consoles won't ever see because well deeper themes/presentation and would never be on PS/Xbox but still they have sizeable audiences for sure.
Enough toning down is necessary though for sure but if enough spice and still reasonable to get on the platform why not.
If ecchi anime can be sold and rated then sure, if too extreme then I get it, it's that step too far for sure.
it's nice to have a relaxing game, enjoying it with some cool characters in cool locations, immersing ones self, why not.
We could all use a digital vacation right? Why not.
@danzoEX Saw that movie a few weeks back. Came across the song randomly then saw the film way later. Was fair. Not my type of thing but I appreciated it for what it was.
For those that want them sure as it feels like PS3 again, almost, you want that PS2 BC your limited but for disk drives. Sure I get to cut costs but I mean.....
The Pro being a not all in 1 is just like? So this is how you treat loyal customers or the gamers that are dedicated is make them spend more on separated pieces, what loyalty being rewarded buy everything in pieces customers. What great messaging Sony.
Make better decisions then trying to milk customers. Have better leadership or people with actual brains then trying to milk us these hired for their position then working their way up, these HR/accountants/other types that don't get games but just want to milk customers more and more. There's a thought. XD
Sure many disk models exist but Sony baiting people into the addon drive is just disgusting. It's an option sure but is it really though? They would do anything to separate things and sell it to us if they could.
iPhone people either upgrade because they need to or buy it immediately aka pay it off over time. XD They are social/camera devices to most people or their whatever app fulfillment of time they have to spend right?
You just need a lifestyle device, hobby device or a social one to be a thing just encase? When dumb phones are catching on with a small group.
They don't care whether we people buy it and think it messages things. They have limited stock, still do whatever they want and don't care. They know collectors exist, they know they put codes in boxes, they know who buys physical.
How many Indies/LRG sales for PS/Switch do you think this changes. Anything is possible there for 1K or however many copies. DVDs I'm surprised are even a bonus with blu-rays for anime. It's just like why is this a bonus an older 480p format when you can spend $40 less ($100+ for the edition then the $65 standard blu-ray, no artbook, or stickers or other stuff and DVDs but the digital bonuses are only on the blu-ray standard or other edition anyway not on the DVDs so...... why bother)
It's messaging, it's purchasing but I don't think much will change.
At least they offer it then don't but even as an option I find it just a bit disgusting. They can hate physical media for pre-owned copies or production cost or otherwise but eh.
Give us a send the physical in and convert it to digital program? Why doesn't one exist Sony/Microsoft/Nintendo? Give us a send phyisical to digital.
The closest I can think of is the 3DS eshop app you download for free to convert saves for physical to digital. That's about it.
Or robotcache digital reselling on PC as a thing. Console it won't be a thing for a reason. Unless games are broken or other factors/pre-order refunds then yeah it won't happen.
Sure less setup of a console to swap it for the disk drive to be installed on the digital one already version as it's just an addon not a resetup for the disk edition console.
The servers/whatever authentication side of things because of course they do for movies/tv shows not just games but it's all just fishy.
For those wanting them go for it.
For collectors who want a separate drive sure. For scalpers or those wanting to resell things they will go for it and make them seem like easy to resell, people will game manuals because logic there so anything is possible.
Part 3: People clearly unless large enough audiences to see the marketing or find the appeal or enjoy original games people don't ACTUALLY want them or a sizeable amount do but not the other percentage.
I go to old and new gen but still for game design so seeing highlights doesn't get me excited.
If a reference/cameo sure but even Lego Dimensions or others used the IPs well not recreated them all so much you wonder what was original in it like I do with Astrobot as nostaglic callback the game. More so how I see Astro's Playroom to Astro Bot. Playroom Camera app to Rescue Mission/Astro's Playroom games felt original but had cameos. Astro Bot to me feels like too much a museum/highlights/callbacks title & less original, it's disappointing
It has it's own to it sure & it's a Museum like Nintendo Land is but not a theme park like that is and Nintendo fans go why can't we have something like Astro you do!
Like no wonder remaking/remasters/sequels is such a great idea audiences are brand stupid, emotional and dull people, actor looking at, or otherwise. Live action trash, safe locations for level design.
I myself don't care & will experience almost anything, but regardless of jumping all over out of curiosity I still have limits to things. But I like many collectors or those that jump around and experience many things see those into narrow experiences and they are fine to do so but it does become a problem.
Us that see a lot sure we may be funding a lot by doing so but we do also by experiencing a lot learn to know what we won't experience and won't fund the next thing of and know the tropes, the business practices and more, we experience enough genres and look deeper.
Astrobot has it's original moments but how much it recreates from old games & like me I go so how much original does it actually have then nostalgia highlight recreations people?
Like I saw with a Indie Sega Rally successor. I am fine with unofficial continuations, but I want a spin on things or but nope, with how repetitive gaming is now I'm not surprised nostalgic idiots let things pass & audiences are the problem as much as devs decisions either because of audiences or the staff's values intervening with good ideas to make them duller or CEOs/leadership. So the creative ones can't get their good ideas out anymore from all sides and it saddens me.
I'd play the original or emulate it or wait it out. I don't want recycling, easy emotional baiting & so on or Indies/fans so safe and boring. Easy money.
Do I care about the creator, creation or what's better for it to be experimented with not safely put and doesn't nothing but recycle/play it safe? I want creative games not money/emotional baiting.
Part 2:
Like it's cool but it also disappoints me because of what I seek games to offer not recycle old ideas. It's my problem with the racing/platformer genres. Racing is so bland and modeless. Dirt 3 to Dirt 5. 5 rarely has the obstacle course areas, 3 wanted to have many of them. 3 is the better game more variety, more fun factor not so 99% 'racing' and boring and stripped back. Like what kind of lack of creativity or effort is this garbage of modern racing games these days. Or just odd directions.
While platformers and metroidvanias, sure same genre in a way but couldn't be further from MVs know them inside and out and spin on them well. Platformers I see a bunch of nostaglia fan Indies and they either feel empty, don't have the skills, try a different direction but don't have anything ability wise exciting or just aren't good enoguh but getting there. Some get it the vibe, the design others are just eh.
Like I give Indies slack as they aren't experts, they can't do like 10 different minigames that's fine. But even the core gameplay and 1 unique moveset idea. XD Like come on. At least try and offer something good to the level design or abilities the characters are so bland to play as. Designs sure but movesets are so basic and nothing special at all.
If I can use Space Station Silicon Valley to think up ideas for Biomutant, gas immunity was the only thing I liked in that game, the rest was wow pretty typical and wow they are apocalyptic anthropomorphic animals wow not like see this before or can't understand it, like I get they are AA or under and trying but that much effort for a modern generic open world and some trend following or some cool spins on things but not enough. Sigh.
I had 'separate ideas' not rip from here (even Foamstars it's foam, what modes can you use foam and a surfboard for not just a wipeout move with a surfboard XD devs are creatively bankrupt) and put to here it shows an old game inspired me. Indies don't even do that. They just recreate or don't have the talent but make eh worlds and the 'platforming' sucks. So it's just an action adventure game with Banjo like jumping or something and boring quests and eh collectibles value.
It varies per game but many of this still suck. I have low and high expectations for them and the genre is just so bad I can't go for any but the 5th gen third parties because even with how basic some are they still have experimentation in the little details, and Indies just don't see to get that because they look to the popular ones or just don't have enough creative ideas and make them in long or short times but still miss details in the level design/movesets it's pathetic.
It's the same problem I have with Lego Horizon.
Audience problem or publisher problem for devs wanting to be creative or fans open to anything or fans more particular?
For those wanting story or graphics or themes or characters sure but for us that want gameplay I feel we get screwed over if we dream too ambitous (which is fair) or just get recycled design that's not exciting. Entry by entry or other priorities get pushed so we get safe game design, safe character movesets for casuals. YAY!!!!!!!!!!!!!! Then publishers/game devs wonder why us gameplay focused aren't buying their games but happy with sales from anyway possible.
It's funny as to me people that look at it go oh the nostalgia for old Nintendo/Playstation games of old. I go so while I want to praise Astro for succeeding enough/getting noticed to show games like it can happen among the original ones Sony has that don't get the same sales as their bigger, teen/mature IPs.
Old Ratchet had inspirations and experimentation to be 'it's own' it didn't try to be a Zelda or Girl with a Stick as a Tomb Raider ripoff. Yet many games would be like eh love this too much rip it off/some spins but still closely to others. Sigh. Old or modern gen we see it, but I feel it's more a case in modern gen but I still am working my way through older games so I'm still seeing it of course.
So Sony suffers a bit there even though us family friendly game type fans (aka will play anything or enjoyed those IPs or they 'aren't just for kids' and we enjoy the stories/cough gameplay of them then the direction their other IPs go or the themes pushed and gameplay is eh passable) or those fans of LBP or Ratchet aren't enough sales and families go for third parties instead as their audience grew up and the few of us still willing to buy those old IPs or family friendly IPs (like Nintendo ones as well) versus those who wish for Jak/Sly/Ape Escape and more to return and those of us who did always support Japan Studios games.
Yeah we still exist but just aren't the sales Sony wanted, audiences don't care or the marketing was so bad prior or leadership didn't care about them (or Japan Studio was too big so downscaled to Asobi for a reason which is also valid).
I also feel like it's Astro Bot is a game I just can't get behind but still good an Asobi game is getting some eyes and sales on it and GOOD MARKETING FOR ONCE SONY!
Also marketing for one then Japan Studios games of the PS4 era or some PSP/PS3 ones likely. So Astro getting it because oh gap between releases it now gets the marketing Japan Studios games needed.
I can watch PS3 in 2024 videos and go, yeah so what many of us still play it. Those videos aren't for us or if they are for validation and many of us don't need it we just play what's fun old or not and don't care. XD Not oh how dated or better or worse or whichever it is from their perspective.
I have no issue with Lego Horizon I think that it fits the 'reusing an IP older people play that kids want to play' but it can also be a bit insulting, or oh they can't wait long enough so play this instead.
I enjoy a good family friendly version of something but to me it more gives the message of you din't play Sackboy/Ratchet so go buy a family version of Horizon casual audience. When it's not the studios' fault or fans fault.
Sure Crack in Time was more ambitious and Rift Apart is trying to recapture it but doesn't. It's Tools/new but less Crack in Time. You can easily recommend Crack in Time to those bored of the Ratchet formula or the spin offs but if they wanted a spin on the formula Crack in Time is different enough.
Lego Horizon maybe could be that but not sure. It's mostly intended as a kid friendly Horizon.
Sure we get books/tv shows and so on medium expansion of an IP but making a safer game. I know Lego games do put good spins on IPs but even still.
This is odd. FPS I question as if it's cinematic sure 24FPS nah 30 is closer but in terms of mo cap/audio that is odd they didn't work on that or whatever the case to improve it. I get it requires more work but it feels more remake like then. But remaster it is then I guess.
It can probably fit the horror still but can be noticeable probably. I don't know I haven't played it.
Focus on accessibility is nice to have for sure.
Music eh can vary.
But frame rate I get it's filmic/cinematic but yeah if it pushes too much the visuals aren't worth the push to look good and run terrible. Them having done a 60FPS via PS4 BC on PS5 with an update does say a lot though to make that case here.
I hate devs doing that, you want it to be choppy to look good and terrible presentation by all means. XD Your visuals regardless of shadows/textures aren't enough to cover it up it being a horror game and all.
Seems expensive and wasteful to not improve it, sure costs more but would land better 'being new'. Cutting corners?
Over the shoulder has a place but you don't need it for EVERYTHING.
Just visuals/to be in articles/resold is a bit eh.
I'm happy with my copy of Hidden Agenda for Playlink thanks. XD
Since when are Wikipedia users every trustworthy or edit things? Most seems fair but yeah the odd ones come in. Even on Fandom it varies too. Those that make fun and write bad altered stuff for fun.
Locking it though hmm that's fair. But yeah if it has enough info on it then by all means it's done nothing more to edit.
Silent Hill fans and getting a break or just those salting it isn't coming to platforms. Either way. Sigh.
They vary/accounts are easy enough to set up. Players can hate it but 'accuracy' over feelings. I know how it turned out and I'm not even the audience but they want to alter history due to them hating it/bandwagons, leave it to the sales not the reviews.
Many of my favourites suck now I just move on, my wallet and words won't change anything if the staff/publishers have made it clear that's the vision of the game, see you later then.
I disagree with reviews sure on specific things but not enough to alter them on Wikipedia or alter Metacritic or anything that far, sigh some people need to chill.
I've had to alter/have unremoved things due to bias of people.
Had to deal with the hate for the Fabric modloader (Minecraft fan modding) because oh Forge is so great. On a wiki page and comment sections it's just a bad troll that went for 2+ years then the project page went nah cut comments entirely.
I do my modloader research and know at least like 7 (Modloader, Forge that is a fork of it XD changed over the years but still, Meddle a snapshot one, Liteloader, Rift, Fabric, Quilt, like I do my research and wasn't even around for early modding) but they have an emotional moment/sports moments and alter details or troll comment because of pointless hatred.
At least with fan modding it's a case of well toxic community/leadership among mod authors so they made their own modloader/game engine equivalent logic I guess. No money involved really just not code/APIs they'd like to see added, gave up and made their own with the APIs they wanted, sure saw similar mods or similar Mod Jams/Fests and so on but eh it's nice I guess the new then just the repeats but oh well, with company staff separating it's more a job on the line and such and if they get enough staff to leave and form a new company. With players being annoying and things they can't change it happens.
Fans just don't get it and just play games but go wah we don't like this. They don't care about the situation they just want simplicity, consistency, even if it takes like 1 minute to do and minor differences and 1 thing to rule them all logic about it. XD But it doesn't work that way.
Learn the behind the scenes, understand what makes it better or worse and deal with it. I supported both and did my part marketing each of them for a time and do my wikis now just in my own time. I understood the behind the scenes and I just did promo for both anyways. I didn't care. I knew what projects they were working on and revealed them whenever ready. I wasn't part of the main group or anything but it was cool getting an eye into things.
They don't know and are modern version self entitled one sided types, when the wiki I was putting it on had expanded to more sides of modding not it's limited scope it used to have.
So like PS/Xbox they go eh came first, eh is better, and act like childish PC users.
Doki Doki is cool to have I guess, wouldn't play it prefer other VNs instead. Even then it's like what $15 or so.
Dead Space is fair and people either like or hate the remake. Did it sell well or is EA just trying really hard for people to play it? Was the changes enough for people, good or bad changes?
It's fair for an audience to do so, let it be heard. Just like Vita fans did a good job of marketing.
I think since Atlus didn't push enough prior games to Xbox yet have on and off for some or the massive Persona push in the last few years or the odd Sega titles they did put on Xbox One it's clear how they see the platform.
Fans I wish good luck helping to market the game for it, it needs it for sure.
Don't let the Xbox stereotypes of audience it has or otherwise get in the way. Those that enjoy their Xbox and enjoy a good anime game, JRPG, Indie or anything else that could be seen as niche or not common on Xbox by all means enjoy and let the word be heard. Let sales go strong enough for Xbox.
I myself don't personally care, I care more for the AAs and other oddities but when it comes to some series Asian publishers (Japanese/Korean likely more so and OG Xbox/360 had fair Korean exclusive support I'd say as far as Kingdom Under Fire goes not sure about many others still need to research them more) or developers make for Xbox like Sega does Yakuza or other companies have theirs that did or still do of anime games or big IPs that they think fits an Xbox attitude or audience.
I'm glad I own some RPGs or some platformers or other genres I don't usually consider for the Xbox, it's a fair platform it's just what I end up picking some up for and only if it's a situation I see a copy (Valkyria Chronicles 4) for it or a disk only (Demon Turf, why it's not on PS/Switch physical is odd to me but I like having that Xbox One/Series copy on me physical and proves a point, even if not limited run or anything it's good Xbox still gets odd releases physical besides the obvious games usually and less physical releases for it then PS/Switch get) or whatever then sure.
I don't care for this game but I've seen a few ads at least. Not Xbox ones but still I assume the PS related ones shown to me regardless in algorithm at least twice now on Youtube.
I like the 360 RPGs that did come to it, exclusive or were available on both. Happy with Eternal Sonata, might get to Lost Odyssey (did buy it after all), Blue Dragon will try it again, enjoyed and need to get back to Kingdom Under Fire Circle of Doom (it's not the same as the Xbox OG entries but I still enjoy it regardless). 360 had plenty of exclusive or both platform RPGs on it JRPGs or WRPGs.
360 was probably the best platform for the Japanese shoot em ups or other we didn't always see on an Xbox platform or odd stuff like the simulators like N.U.D.E that robot simulation thing, was cool I think for the time, due to it being the most wide spread where OG Xbox was starting and One/Series just don't have that same impact to them.
Microsoft tried back then or had the power of the console for Xbox/360, or different messaging or whatever the case, nowadays it doesn't mean much so the sales reflect things or Gamepass and other practices so only the AAA put odd titles on Xbox they know fit the attitude/stereotypical and those wanting more outside those go 'can we have some of those' and sometimes they sell reasonable maybe but most likely don't and it's unfortunate that happens.
@twitchtvpat I"m aware of Nixxes. I thought they mostly did the PC releases, not the remasters.
I get they can have more possible things they handle so the main teams don't have to bother splitting others off to do so (it is why they have them so they don't have a Bluepoint [prior to their purpose now of course with their in development game], Sanzaru, Mass Media or others like they did PS3/Vita era remasters) I just didn't think far enough towards the remaster side of things mostly PC releases.
So that clarifies things a bit more then I was thinking very narrow prior indeed. Thanks.
Xbox Series is one but I mean do we need parity? When 3DS/Vita/Wii/PS2/PSP and prior were examples and many had great not parity or close enough but different modes or otherwise not just lesser graphics.
Some were unique versions and the best. I don't care for parity but many people do. Sigh.
Sales numbers is another. Vita/Wii U and those Indies made unique games for them besides low sales but different times too, different hardware gimmicks to work with as well, just because big studios don't care or so. ID @ Xbox has it's place.
Gamepass and playerbase conditioning. Or just the stereotypes Indies, asian releases on Xbox have or otherwise towards the low sales in asia regions but stereotypes yet sizeable Nintendo/PS audience for asian releases by western audiences.
Or those of us buying up any we know of exclusive or asian dev games on OG Xbox/360 not just PS/Nintendo systems. But those are older systems so it's different nowadays those strategies/audiences/hardware and times aren't the same anymore.
The console/audience has as those that still buy games for Xbox digital/physical still exist out there. I only buy Xbox physical but haven't bought Indies on Xbox at all much either.
The APIs/support of tools or Microsoft's handling maybe? Maybe their PR or otherwise. I mean the communication of the RE4 to Xbox thing the Japanese side had I've heard about. Whether that is a thing still but for smaller devs and whatever the Xbox messaging is and what regions or departments or other things have happening.
It's possible but likely I assume they have that worked out these days to all regions or not spread out to enough regions the Xbox, console tax and other related things to setup whatever for other regions Xbox hasn't got a presence in but Microsoft still has of the PC space.
I mean I haven't picked up a Xbox games in a while that's new at all third or first party. I don't either PS4/5/Xbox 1st party anymore because the games just don't appeal to me and third parties are hit and miss as well.
Good PC image but it just needs the black PC logo. Looks off to me. I know it fits like PS5 logo. Just a me thing doesn't matter.
Yeah those lines make sense but only as a toggle not a forced on the player thing or like Strangers of Paradise or even PS3/360 era games did a button to 'look over there', 'ask for a hint'. Not force it on the player. I get for casuals sure but they can ask for a hint or work it out. If they don't understand red for explosives, yellow/white paint but do words then visuals they forget and have more important/dull things in their lives to remember instead then that's on them then word reliance.
People that don't get puzzles/tropes as a newcomer that's fine but for us more versed in games why force it? Also same with PC audience not just versed in console but just game tropes in general.
Ratchet 2016 I just muted the game & subtitles as I didn't care what they had to say. Can turn helpdesk off in older entries but oh they won't in others/modern entries or just that entry? Same audience but oh we just have to not do it this time all the extra dialogue, ammo pick up visual aids and help dialogue because laziness to edit it/rushed and half the game to remake. XD Sure..... But they had time to add 60FPS on PS5 for an update. Like come on. No excuses.
I play old/modern games as if listening to podcast/other videos/music if I really don't care what is going on or don't need subtitles/do & read them instead while playing.
Racing games could use subtitles yet still don't but varies per game still I guess? But can skip it & just play even if some tutorials/dialogue can help with commentators/other stuff.
I don't play Sony games anymore or at anyway so like it matters to me but some devs need to implement toggles again.
What happened to PS3/360 era COD/Gears gore or swear filters/other toggles, did devs get lazy/not have time so no edits to audio/blood effects (unless it's a core feature/arcadey like Splatterhouse 2010, etc.), they stop doing them. TV shows to streaming. Movies later then cinema edits?
Youtubers that do edit it do either for the sake of it or for humour sake.
Neptunia Sisters vs Sisters think it was could have had a word toggle but were too lazy to do that or oh the rating won't change & we won't offer a toggle just to alter it we will just reword things which is much more work & bring rating down to look good.
I can pick up Conception PS4 port (bought in EB) & it's R rated, can't get Gal Gun physical because EB/Gamestop wouldn't sell it so digital only (digital really stops people anyway) & was R rated as well but some devs besides some censoring or other factors feel it will. XD
People can pick up any older aged audience games on older consoles & no configured parental controls or just buy anything & staff at the stores not stop the purchase but oh devs will get a few sales from ratings.
Ratings have a place but oh we have to alter it just encase & not look at rating (anime, Conker/others like it or realistic looking) & devs/pubs don't want complaints.
Animated had many purposes over the years 1920s till now.
Simplifying for younger people when some of us won't mind teen/mature or even some valid words of old meaning even if it offends those that take the new meanings into consideration. It's a toggle/if they can't use the settings that's on them.
I don't mind B swords in Disagea. Don't in Neptunia but to please an audience I guess.
Wow because hour play time and 'only for the players' is a Pro deserving? What about if people waited a long time for a Pro? What about if Sony doesn't have stats on Switch/Xbox/PC gamers who wanted a PS5 Pro?
I get it's scalpers or others but even still. Prevention of scalping is one thing and hour count. XD
But besides the new account thing which sure like forums seeing the 10+ posts or whatever thing and they lift restrictionsn. I get what they are going for but is it really enough?
If people are smart enough or bots made to well enough work around this stuff it's pointless if a bot could create new accounts or just sit in a game for 2 days and meet the 30 hours easy. XD Whether regular players or bots and changing the hour extent and the console just active at all times like those without memory cards left the console on a lot can be determined of players versus bots and left on through hours of a day/active playing and inputs or random ones to just keep it going, playing the game properly or not to progress, achieving trophies or not. Whatever people construct like those AI that learn to play a game and go oh I died, learn from this and that to play Mario Bros or other stuff sure for each game I get it but even still.
They need better prevention. It's a solution it's not a great one though but it's a start.
I get they are trying to prevent it but that's a stupid logic to have with it of 30+ hours play time on the platform no matter who the audience is.
Those who are smart, those who get them to play a variety of games, those who get them to balance things and will, parents that even understand how parental controls work even or understand games well enough. Like all other factors then just these controls are a thing take control.
Screen conditioning and other factors. They do it when young good luck they messed up handling it early and the consequences are set in place. The creativity or education to go wild of drawing, reading and tv shows even and balance of those.
Cables or internet settings on the consoles and TV is a way. Timers are one thing but does it work? Do the age rating limits for games, do the prevention of stuff on accounts. Or having a console for the kid and the adult account not on the console so limits things more. PS5/Xbox One and Series with the console POST sound to turn off as well compared to handhelds or older consoles those with noise and those not.
I had parental controls on my DSi for internet stuff or the store but yet I never even cared to use them for that. Never had parental controls on PS2 used as I and likely others didn't even know how to access it. Never had that issue on PSP either for games as what was bought.
I freaked out at COD/Resistance Fall of Man with the blood effects or the eerie environments but I got over that.
I never saw Halo being played and I wouldn't have questioned it compared to Star Wars Battlefront or other games. I still enjoy kids/family games because of the game design and somewhat care for themes depending on how things are handled in them.
I do question the 'trend' how kids would get bullied these days if got them to play other games and people go what's that.
Like many of us didn't have to deal with some trends as much I feel but like i know enough how things are these days the possibilities and stereotypes sure but accurately no idea what the case is per country, school, students themselves and their friend groups compared to the sports, clothes and other things judging of old days and probably still applies.
Part 2: Like why would I care. The artstyles/objects on screen and upscaling and what not. Just make the games fun and the worlds filled with 'enough' not everything and the kitchen sink these programmers and designers/artists want. I as a newb programmer don't care for this in worlds, getting something to work I do more than how it looks, function over shiny things on screen or to impress audiences with no game design interest just whatever looks cool/shiny. I'm sorry but 'making fun experiences with the shininess sure' but shiny first and less impact pass. Substance.
There is a reason gameifying things is fun, it cuts the nonsense so why can't visual details be considered the same way not just gameplay?
I don't want realism or 'everything' I want enough balanced to other areas. People with more realism or we need more power and more of this in the work.
Well work with the limitations, you did for years, you keep begging for more. Just work with what you have or remove other garbage you don't need. Sick & tired of developers no matter the role always asking for so much when just make it better not go oh we couldn't do this and this. That's the whole point is to sacrifice things, it happens for a reason not because oh we can finally fit everything in those additional trees/shrubs. Change your render distances/fog, change the ray tracing, change the art style, change the detail of the objects, change other things and work with it. It's just pure laziness and constant wants when the game isn't getting better it's those who want the art to look better.
I want the game to be better not the art to be better. Sick and tired of devs with graphics and near realism and all this non-gameplay focused designed. Some of it is sure but enough to make a difference for the same worlds just more in the world to be immersive I was already immersed enough with the limitations because of the game design not the other visual garbage on screen or dust in the worlds and other realism or overexaggerated visuals and particle garbage on screen.
Make it have gameplay purpose only not visuals to satisfy some thing in their brains.
This is why I care about gameplay/movesets and more, impactful stuff not something that has no impact and is just wow it looks nice, normalises or looks worse and people move on/forget about it when a gameplay thing can stick with people and is more core to the experience.
I don't get the excitement. It's a better GPU and uscale tech, who cares? Using procedural generation is one thing versus hand drawn, SW BF3 and Haven Call of the King tried to achieve space travel/ground in more primitive ways to getting up there. No Man's Sky's current update with the visuals (besides the other ones since) are fine but hardly made me care about the game more but impressed many going OH MY it's like the trailers or oh it's visually interesting with a whole bunch of garbage on screen. Like I don't hate primitive worlds if the gameplay is fun.
More objects/visual details makes me want to play less, more plants, more dust/sandstorms or so on they can add to it but also make me want to play less, I can't see, it's a hindrance of objects or dust or other nonsense filters and things to get through worlds and I want to play your game not stare at all the garbage on screen. I can look at Pikmin 1 & 2 and go I don't hate the obvious grass textures. I play the later ones and go eh it looks fine but at the same time 4's gameplay was so bad I hated it in every new feature way they added because they didn't turn out fun to me.
I find it just as bad as real life these devs want, when others can say gameplay first, idiots go oh squeeze more visuals out of it what for you or for idiot customers with no artistic brain and just visual understanding then game tropes and good game design. Your impressing your brain with shiny colours or having logical gameplay design happen. If the programmers are going for that then get out of here.
I don't want real life or fancy garbage visual things in games. I want a game to PLAY no matter how primitive looking the worlds are it's why I play old games is mechanics and level design first not stupid visuals and nonsense, I want it to be FUN not an art gallery and boring people talking. I don't care about worlds like everyone else it seems i care about the techniques. I don't find visuals that are distracting or 'immersion increases' fun. I find it less immersive after playing games for years.
It's like UI design, a mess of small/large images and captions and other garbage on a news site or a more clean easy to read, understand and so on. May art asset flare besides just generic boxes modern design has I hate so much.
Wow so those that did Ray Tracing and Performance combo modes can do it now more. WOW. Like just don't care. You have quality and performance and combo at what 40FPS or something and now 60FPS because more offloaded onto the GPU or something or uscapling doing the work.
Part 2 Switch isn't exciting the way Vita/Wii U were getting them 2017/2018 or PSP 2000s with a cable. Switch is just 'there'. for it's gimmicks too are ok (not HD Rumble or IR use in the games I own yet but Xbox One Impulse Triggers do the job even if not the same and Dualsense is 'fine'.
Don't care about 1st party on Xbox/PS anymore as different audiences & eh game design so it's up to 3rd parties & as PS5/Series X have been so not even worth me touching for 3rd parties either whether current gen only or releases on old gen as well I occasionally pick up of 2022/2023 not really 2024 releases. Digital sure I'm considering the few Indies of 2024 but still physical wise barely anything of note only PS4 era pickups on 2020+ era pickups I got those I wanted really as this point I think.
I can go months without touching my PS4, go oh a firmware update, play it a bit, go back to older ones in the backlog & my Xbox One I use for YT (instead of a Roku box) or Soundcloud & the odd 360 game/Xbox One game.
Sigh so boring of gameplay and the money/values and design are just so skip worthy products to me nowadays (even solo ones without anything because the design is so bland and calculated & dull of this gen). It's relaxing.
That and the graphics/money/recreations of things (celebrating like Astro nostalgically when I think what it celebrates makes it too safe & have highlights of past games from 20 years ago design & the different stuff unique to Astro is just bland.
Or remasters/remakes or holiday destination boring open worlds to eh new linear games pacing/movesets/level design, ANYTHING actually exciting, even in ALL GENRES too. No FOMO just look over at how boring it all is.
Trends are clear so pass on those. Non trend ones are ok at best Indie, AA, AAA.
Can access PS5/Series X any time then buy my own & they will be used by other family members but I'm still not using them, even PS4/Xbox One I still used them a fair way in their gen besides PS3/360, not 4+ years in & I've used PS5/Xbox Series once/twice & that is it.
I'm good 20+ games in on old consoles for 2024 so far of completed games of retro pickups and one of the modern ones was Splatoon 2 on Switch and getting into some Switch games (getting through FE Engage/Mario Rabbids 1 & 2 but not beaten these yet FE E & MR1 are recent for me) now besides retro pick ups.
More info for me. It depends how they do it. If PS5/PS4 level hardware or PS6 but streamed then sure....
Evercade/Vita showed some cool formats for console/handheld. Doing that for PS6 is something I question. Besides a PS Portal 2, pass. Dual screen sure, otherwise pass. For Series S sure/not do that & just make PC handhelds fill the space instead.
Same way I saw Pocket PCs in the 2000s before the iPhone just Pocket Windows XP, clunky and bulky Sony Vaios or fair Samsung tablet form factor or others.
Vita had a place but people's mindsets were different. It's the same reason remote play took 15+ years for people to go hey Portal lets do this. I hate waiting 15+ years for companies to try 3 whole times regardless of tech advancing enough for audiences to pay attention to it, I hate it so much. Because by the time I've waited it gets scrapped or the tech advancing does not make me care to use it any further. It's why I think Portal is so eh. The advertising to 'you didn't get this audiences' can also be felt.
People still won't get a camera because their phones do it but other things sure it makes sense I guess for in-between like Phones/Laptops/Tablets. People wanting more then just a 5 minutes thing to play on/off & more meaningful experiences at least. Tactile feel of controller then touch or IPs on handhelds.
Gameplay/graphics eh a console/handheld & what's on them, the right marketing is enough for people to go yeah I'd get a Switch/PC handheld & I can see why.
Xbox has like 5+ rows of this stuff connected to the Xbox store let alone the 2 on the top level of the dashboard. 360 had many and yet look at the UI now it's more barren of just store aspects to say 'hey new games, videos, music, etc and the apps' yet that's just gone, so an offline 360 shows how it original was minus Bing and the actual ad spots along with the 'connect to Xbox Live' spaces, but same design it used to be.
Ads I get it but like come on people paid for the console and games, the store advertises enough as it is. If users go over to it they already know Sony, why not just put a picture in picture for it and be done with it like seriously. If you want the news scrolling things of What's New like PS3 in the top right corner again just do it. XD
If I wanted to check digital sales I would not a new button to warn me on PS4 I have to delete or access, or however they do on PS5 with each slot now. Besides the new/clubs or whatever for games.
I barely use the news on Switch. I do on occasion, but I don't have my Switch internet connected in the way of Nintendo accounts, I have one just not used it yet. Did after the Wii U/3DS eshop shut down to prep a Switch account. But otherwise besides updates I leave it as a offline system in a way currently and will use the account for eshop things in the future but physical currently.
I don't check news tabs unless I feel the need to and get my info from articles anyways so basically 99% of the time I don't because I already know what the platforms offer I don't need the company to remind me I seek out information when I feel like it not when Sony says 'hey listen', I and many others are not the casuals Sony would target these to for easy clicks/screen presence.
Reaction from beta role outs are just annoying, they know it will get the reaction so why bother doing it?
Do they think were stupid oh wait they don't listen to anyone but themselves and still pretend they listen when they don't. Money hungry idiots that don't know their audience but know the audience they want to target.
They just want to be in the news articles more even though we already know about them, and they had bad news weeks prior unless they absolutely loved that bad press and say it's good press/people will forget, THE INTERNET NEVER FORGETS SONY so shut up.
From archives to bookmarks to in our brains, we remember......
PS5 Pro, 32X, what isn't prep these days. Whether the digital side of things, they removed the digital game cards Xbox/Nintendo do that Sony just cut support on so whatever retail or know retail will die off enough.
It's no new hardware gimmick unless counting like the PS4 under controller buttons/back button attachment it was called right?
But the upscaling tech sure of course it is, or those to play around with whatever is possible to match PS6 in a way or bit under or whatever.
Either way a new system that preps them for the ne4xt one, no way Tech Experts, we didn't see that coming.
They sometimes go for hardware prep then API or other possibilities to prep third parties before the major PS6 shift, same with PS4 Pro, Xbox isn't this time and that's understandable due to their potential future plans, DSi, New 3DS, not like GBC.
Unless people are new then sure, but if not we all know this it's nothing new.
As long as a new Rayman/Splintercell/Prince of Persia remake happens and do release sure. I have no hope for a Red Steel 2 VR port or anything else coming of it or Mario Rabbids 3 ever but enjoying them in the mean time.
Otherwise eh they need to get things better ironed out, it's a mess these studio staff ideas/the communication and ideas shut downs making the workplace just sad/management.
Many HR or management to staff just being really weird about things. It's just disgusting.
The universe has the potential for sure it's open ended enough for any character, any events to take place, kind of how I saw Resistance is 3 or Retribution or Burning Skies it made sense due to the scale.
But I think they are milking the IP too much. I do question Sony and their audience focus with using the IP rather then it's world just having potential for it is more my question.
Forbidden West did what it did and I get why audiences weren't into it of the weapon system or the informing too early on things or other details. I hear the same things from people around me as seeing online.
Lego Horizon to get kids interested before they are old enough for the major entries.
A Horizon Live Service. Like just way? Concord was it's own thing, but Sony and the 'we can't get enough sales for our original kids games or some other original IPs for an MMO/live service game so eh just milk this one because it can be milked enough in any of money making for other genres that are popular'. Like sigh.
I mean the PlayStation Hits copies are $20 or less? Standard Edition copies probably too. Complete Edition maybe maybe not. I mean the game is old. If we own it then why bother. If Play At Home digital of Complete Edition as well.
Sony or retailers in desperation. XD
Sony changing their mind whenever they feel like it, oh remaster, oh old copies people will be smart about, quick be brtual about it for idiots and us smart ones make it clear our thoughts and how far they get.
Well if you weren't going eh we make the digital rules here and being stupid about it and making better business decisions we wouldn't have to laugh at you so much.
There are some mistakes I can understand, they tried, but ones like this nah to the laughing treatment for this.
Brilliant strategy they have in mind for dumb decisions now and same prior with other projects.
Otherwise Slitterhead will be the better experience otherwise, hopefully. That and will be on Xbox as well as PlayStation so Xbox owners can experience the works behind the minds behind Siren as well just modern and different of course.
@PloverNutter See that description makes more sense. It's still a bit eh $10 for it and also why have a team focus on this. Also gyro aim a thing in this upgrade no?
But you explained more (likely PS Blog or other sources) then the presentation did and didn't even have in a small fine print did they?
I can see more reason for $10 now with the more you have detailed as I can see the effort made there more now then they said in the presentation.
For myself nothing. For others the Lost in Random/Fe Indie dev's new game Midnight Walk looks cool. More Metro VR sure very good to see. Otherwise most of it was forgettable/not my thing or just fair sequels, eh remasters and stuff other people would like that good for them but yeah nothing for me really. Most times it's nothing for me. The ones in presentations aren't for me. The stuff outside them is. XD
Ok crossovers but really don't care. Fair remasters of Lunar/Kain and such. The rest are fair to be a thing just not my type of things i care to experience but for those that are enjoy when they do come out.
I mean like Legacy of Kain remasters are cool but from the CD survey I was like they either doing this or they aren't sure they are busy, Aspyr doing it sure. I'm interested in them as never played them but it wasn't showcase I wouldn't hear about this otherwise type of thing surprising really. Like other games are in these showcases/state of plays, etc.
Not even a case of oh wasn't scary or cool enough as can tell by my 3 picks here it's just they were the most interesting. Everything else didn't stick out to me gameplay wise to be exciting as Metro I already know what it is and think is a great shooter and atmosphere. Kain I know are classics of the era and Midnight Walk just has great personality and creativity to it and Lost in Random was cool even if didn't play it.
Lego Horizon to me wanted to be very 'fun' but to me I was like even for being Horizon it felt more Lego fun and using characters/words from the series then communicating it well. I get the fun factor they are going for it's just weird to me for some reason when I saw it. Also the IP reusing thing I get young audiences want to play games older ones do, companies struggle with IPs for family friendly audiences selling so reuse the other IP instead, they can play the other one when of age and so on but it's just so annoying I prefer original IPs not reusing them for younger audiences it just feels cheap to me. It's Lego so the personality is there but even still.
Their games cost to much, the marketing budgets are as high as the games. They don't understand how to not waste money, have awkward meetings and staff that make games more dull I mean.
To fill in gaps between releases it's understandable but I mean just have other teams make smaller games in-between then? They have the third parties fill in when they can too. Or audiences could buy more Indies if they are as AAA focused? But that's up to the customer at the end of the day.
In terms of using the money for all different types of departments or other media, just keep the same IPs, milk them, tweak things, charge for it and think people will emotionally be loyal to no end and just eat it up because they can't help it.
For 20+ old games, IPs to use, artstyles hold up so remastering sure. Tweak controls sure. If remaking because have the means to do so sure.
But those not that old for TV presentations or console showcases, eh. New games, better design of those games, less tweaking what they want every few years/next time they blink/change their minds.
If tech people want to work with the hardware for better visuals, more foliage on screen and so on good on them. Couldn't care less no matter the GPU/VRAM increase.
I'm a tech enthusiast no expert and I have no interest in it. I want gimmicks for controllers not upgrades like this with badly used ray tracing/HDR pushed.
CPU any day, if devs can't get the ray tracing frame rate combined modes like 1st party already are then that's on them. Just better design your games.
Sharpness sure even if still don't care about that. 8K TVs are still too early to buy as no content for them and just wow a larger TV and tech furthered but how much do we need bigger/details.not IMAX/cinema screens.
Well it is just a visual upgrade/animation upgrade so no save transfer would be weird. Though if people have platinumed the game/100%ed it then I mean sure. If they want another new game+ run of it or whatever fresh playthrough progress. It's good it's here but it barely alters the save file so it makes sense and would be strange why it wouldn't work.
I don't know really. We barely know anything about the character. We see audiences say a lot of things. I don't know till we see it.
I've been fine with female protagonists but I still care about the gameplay. Regardless of character selection or focused on 1 character and no choice to choose. Dialogue/themes if off sure but otherwise I don't pay attention to most of it anyways.
Not going to play the game regardless, first one didn't interest me, played Infamous Second Son/First Light late though and enjoyed them.
I know people that will play this and have no care for the cultural stuff but not hold it as a reason to not buy the game.
I cared about Balan/Forspoken/Immortals for gameplay or fantasy themes with a shooter coming back. I don't care.
The industry changes are annoying (not just for mainstream or social media audiences or whatever they decide to do) I get that I'm hating it with how dull gameplay besides the cultural/staff changes/consulting companies and regardless of tone just interesting environments/themes but 99% of the time it's gameplay is dull and boring and so dumbed down/lacking imagination or creativity just safeness.
Replaced instead because the staff involved I can tell it's not just the mainstream audience safeness it's mostly the staff in said positions filled by those skilled or not as much due to the less inspired games are so to them in some cases it's normal in the case of just thinking about Sims 5 being cancelled and 10+ years of the Sims and some people's starts are that game so how dull it is is normal to them because new norms. Or they were excited but either their efforts or the studio leadership efforts are making things duller. Or 'copy that' because no creative bone in their bodies for that level of intelligence/leadership is so good. XD
Or as much creative ideas getting out and whatever else is prioritized, whatever values, whatever base then altered in some way or whatever younger staff/annoying minded older staff think versus veterans and then those veterans that want to be creative or less restricted and don't mind the money change for more flexibility go stuff this and make their own studios instead not just the higher up money milking either.
But at the same time just buy other games, voicing it only changes so much. Get the game pre-owned so Sony gets less to none of the money then or can they not hold their desperation or just deal with whatever socail media bandwagons say?
Ok improvements but no way even though no interest in the game and had my time with it would I pay $10 for better animations and a visual upgrade. Guerilla devs have far bet things to focus on with Horizon 3, but they have to deal with this and the changes of the first game why? Why dedicate time to this?
I have Complete Edition but I have no interest to upgrade. I like 1.0 versions & bug fixes not altering things every time they blink. XD It's just silly.
For newcomers it's great. For old fans I mean even if HZD is better than FB to some I get that I do I mean just wait for Horizon 3 to come out, play something else in your backlogs. For $10 it's cheap for sure but how many will play it, how much does it do other than offer to an old game and is just a $10 donation at this point really. Sony clearly earned it. They are giving something in return yes but do most people notice? I mostly don't care for animation changes I don't care if they are human, dog, lizards in a medical ad I just don't care I focus on the gameplay but whatever I guess if people want more realistic animations that's fine it's a good upgrade and sure put the old game in line with FB for animations but why bother? Did it really need it? Did it bother Guerilla that much or Sony that much?
I'd get a game cheap play it and move on. Unless maybe a challenge run then sure but otherwise eh tons to play, others to get for $10 cheap and enjoy those.
Can't wait for the $10 8K upgrade years later, the 8K streaming tier, they prepping us or something like streaming services do already? But to go harder and test video game fans wallets? Clearly they wouldn't. XD
We know they have mo cap for most games that are coming up anyway. Unless people play the old ones who cares but oh remaster money, people playing them again because clearly nothing else to play or think about at all/news articles for it to be clear about and emotional attachment to the game and will gladly play it for the enth time again.
I have better things to play, waste my money on then replaying a game again because of visuals, new animations and oh how good the game is. People and PS4 gen I'm sorry I just had no interest in it's heavy hitters personally. The game were fine not the best things over played or seen. The world is great, that's it. Guerilla do a good job but people are too emotional or happy to give money to Sony I swear. These characters are 'fine' the worlds are better then the gameplay, characters or writing and that's it. I just don't care for them.
Is mo cap over old school animations an upgrade oh for sure but at the same time why would I pay $10 for that and a visual upgrade? Just make it an update LIKE THE LAST PS5 UPDATE THIS GAME GOT OH BUT WE CAN'T DO THAT WE HAVE TO CHARGE FOR IT THIS TIME YOU GREEDY ANNOYANCES AT SONY.
Milking customers at every corner Sony seriously and zombie customers too eager and weak willed to do so with eh at best products, why not give them $100 donations they earned it clearly for existing this week.
I'm too gameplay focused so to me animations/visuals can be whatever and I couldn't care less I'm too busy being focused on other things then visuals/animations unless it's in footage/trailers not the full package, they already worked enough for me to not be unconvinced with old school animation techniques or 1080p.
@PloverNutter Thanks that helps a lot. I had no issue with the facial animations but sure if they wanted mo cap then squash and stretch and otherwise for animations sure makes sense to do so. Not $10 upgrade worth it or full new purchase. Why wasn't it part of the prior PS5 update for the game. Sigh.
I'm interested to play these. PS1 era, some interesting worlds/ideas for mechanics, fixed up controls. I'm intrigued. Glad the survey meant something then an 'were interested to hear what people think but will we actually do something with this hmm'.
Always heard good things about these games, never wanted to dive into them and be spoiled but from visuals/powers I know it's my type of game.
Playing Kya Dark Lineage and yeah it's a me kind of game but yeah it's also got it's awkward design about it too I'm still getting used to and not because it's PS2 only but just some parts of the world level design is still very odd. Still enjoying it though and many games like these from that era.
For $10 visuals/frame rate sure. The artstyle already blended things well so resolution and frame rate besides the PS5 update it got sure whatever. For those it interests why not.
Did they say 10+ hours of content, re-recorded audio or new audio I couldn't understand it in the showcase?
I'm not buying this anyway but just trying to make sure I heard them right.
Have the standard edition on disk (not playstation hits copy either) and play at home complete edition digital when that was a thing (how I played it, I skipped the disk and the DLCs and got it with play at home and went eh I'll play it then went eh 20 hours, played to see enough of what each quest/other tasks in the environment is like and general gameplay is like, pass).
Comments 858
Re: Acclaimed PS5 Platformer Astro Bot Really Couldn't Be Selling Any Better
Removed
Re: Acclaimed PS5 Platformer Astro Bot Really Couldn't Be Selling Any Better
Removed
Re: Sony's Porting PS2 Horror Siren to Its New PS5, PS4 Emulator
@Nepp67 Part 2:
That or the episodic approach maybe worked or didn't. But I get they did it episodic to try something different but I think it was also because of Sony's use of the PS store at that time. It's like with Insomniac they 'had' to at some point make a PS Store feature happen, had to have PSP support (aka Resistance 2 with Retribution then say GT5 car transfers or other games that do different things) or a co-op game to push their online service even if PS+ wasn't a thing till later I mean Socom pushed online for PS2 so others did as well so it's why Quest for Booty existed and why the Ratchet spinoff games All For One and Full Frontal Assault/QForce existed, it wasn't just them experimenting after Crack in Time it's because publisher demands.
Same with putting 3D or Move support in games.
So to me I assume the episodic nature wasn't a pick whatever you want as well you want to see the whole story right? Or just give up at whatever point then a wait around (not sure if it was done the Telltale way over time I assume so but I don't remember) but a give us money on the PS store approach. XD
Like episodic games can make sense to pace like Telltale did because of the workflow and always news being on them or customers move on. So something being the vision of a tv show and break up points.
But yeah I don't know how well it sold. I don't know if it was part of PS Now or is part of PS3 streaming (I don't have access to it with PS Deluxe anyway so whatever the list is for US or other streaming compatible regions).
Re: Sony's Porting PS2 Horror Siren to Its New PS5, PS4 Emulator
@Simu001 Only the first Siren or Foribidden Siren in PAL regions was on PS4 via the brief PS2 games they put on there. So I think it's a new emulator to make the game work through that now that the new PS2 emulator has been worked on.
I don't know about Siren 2 or Siren Blood Curse (PS3 streaming it would be IF the case no idea if was part of PS Now prior), but I think it's just Siren 1 at the moment.
They seem to be offering a mix of titles then going ok wait for all PS2 games from the prior PS4 period to be converted as they want to work on other games or mix things up for audiences to experience and also because why work on just the same games for a while then do new ones right it's a bit exhausting and audiences would be waiting a while for something new.
So whether we see Siren 2 or others who knows yet. If Mr Mosquito can get on there anything is possible really.
Re: Sony's Porting PS2 Horror Siren to Its New PS5, PS4 Emulator
@Nepp67
Part 1:
Understandable forgot about seeing others play a game. XD I have not played any entries in the series but from what I've heard from a review I remember from Nitro Rad (he covers a lot of horror games in october and mostly platformers or other types rest of the time but has played a few of the niche PS2 or Wii ones, of course donated for review as some obvious rare expensive ones have been reviewed, Fatal Frame, etc. But others may have better opinions/experiences with the game.
I mean you could emulate them if you have a good enough computer or phone and know how PS2 emulation works but of course yeah that's an 'option' not an ideal one but something.
(I do need to look at other reviews more to compare) from what I remember of the review he said he had more issues with the PS3 version with the sight jacking I think the camera was just a pain, level design or some stuff maybe changed I can't remember, the characters they changed to not only be more varied in types of people, I don't remember if they changed their gameplay much but they aren't not all Japanese characters like the first game (I assume Team Siren were thinking of appealing to a western audience/broadening the types of people on the adventure or more variety of characters then the all Japanese I think it was prior (I can't remember) even though westerners are still happy with a Japanese horror game being what it is, but whatever, even though I think the original Japanese characters were probably made more sense and written better then these other people on holiday or whatever differences they also had in the PS3 version as to why they were here on the adventure, I can't remember their motivations or what they were changed to).
They did change up puzzles I think as some were a bit unclear yes and a guide was more necessary. I think they did fix that but I don't remember. I can't remember if they made it that much easier to communicate it to players like a thing on the wall or a working it out somehwhat still or simplified it/tell you. I can't remember.
Of course the character models look better and less uncanny with the mocap as PS2 tried prior but the character personalities and motivations/actions in the story just weren't as good as the PS2 version so they did change them a fair bit from what I remember as it lost some of the charm or probably changed some events it was going for in the first game. That's as much as I remember at least. He likely explains it better.
Here are all three reviews if your interested:
1 on PS2: https://www.youtube.com/watch?v=114Ygup5-x4&pp=ygUPbml0cm8gcmFkIHNpcmVu
2 on PS2: https://www.youtube.com/watch?v=yhDiWf9mGBI&pp=ygUPbml0cm8gcmFkIHNpcmVu
1 on PS3: https://www.youtube.com/watch?v=s75_blpoRK8&pp=ygUPbml0cm8gcmFkIHNpcmVu
Others maybe didn't have the same experience I'd have to check some more reviews on Youtube or whatever news outlets said about it back in the day but that's just 1 opinion I remember right now.
Re: Forget Sonic, SEGA's Classic Arcade Shinobi Series Headed for Hollywood
Great to see Shinobi get more stuff.
It could go either way of course but I"m interested to see how it goes. I mean any IP with it's type of themes/setting/characters and so on could be done so they really need to try here I think. The games are fair for their hard difficulty and the rest it offers and sure traditional asian history games are doing well these days so it makes sense to go with Shinobi if can I guess for the trend to keep going or time it with but otherwise not sure anything could happen with this movie.
I'd take a new The Club if Sega has the IPs as Bizzare Creations don't exist anymore and many went to Playground or Lucid (Destruction Allstars, Geometry Wars 3 or others) or other studios or quit game devs or maybe are part of Indie vet teams maybe I don't know. But an arcade but modern game then just the shooters we get or the rail shooters we get instead. I think a middle ground would be nice.
If people can have a Mario 3D World that's a blend of 2D/3D Mario why not a blend of rail and modern in modes or character movesets or something. Shooting gallery but modern of The Club was great just like PGR did for modernising arcade racing games in fun ways.
Forget Sonic give me more Sega Rally/GT, I want more racing games with cool ideas but nope we only get Crazy Taxi instead. Which I mean more Crazy Taxi is good but it could also be bad and we go oh well that's Crazy Taxi but modern then Crazy Taxi but embracing the crazy and having more fun open world objectives or modernising it to be just well too much the originals either. Not making a generic open world game especially vehicle based ones is a challenge. There is reason I am very gameplay picky on ones that use mechanics or 'fun' side missions then boring ones any character can do that I don't want to play as but those that those characters can do or feel more like them and the gameplay is actually fun.
Same with Burnout Paradise if it wasn't for the city being so forgettable or events fast paced that I can't get over the map design then sure. The variety of missions is fair. Later open world car games are probably fine but I just can't be bothered, the events weren't fun and the presentation wasn't compelling in the slightest.
Or Outrun that's the 16bit version not a high quality one like Outrun 2 and without the licenses because why do a racing games without licenses anymore Sega? If Wreckfest can do it or Indies with fun arcade ideas why?
Why are you don't making any the racing genre is so bad, safe and stale I'm waiting for interesting mechanics to happen in them and only a handful are if they are any good even besides their difficulty or content not being bland in the process of progression, modes and too expensive of licenses to offer 'modes' to play at all besides racing being so literal or car classes as the focus I just want to yawn and not pick any up.
Re: Sony's Porting PS2 Horror Siren to Its New PS5, PS4 Emulator
It's fine to see it 'back' but it already was on here. Being part of the new emulator is fine or on PS5 then just PS4 PS2 program prior is fine but I mean we could hear articles about all past PS4 past of prior PS2 program games moved on and worked in to the new emulator then in-between all the other games source code/licenses they are worked on in-between other things.
Like articles/news like this is 'fine' because new emulator and it working maybe better then the old one put up on PS4 but even still eh. Not that exciting of news really. Also Siren 2 why not offer that as well on there?
Like I'm glad Primal/Mark of Kri are even part of that program because I never hear anyone talk about that compared to other Sony 1 off IPs at all.
Re: Sony's Porting PS2 Horror Siren to Its New PS5, PS4 Emulator
@Nepp67 It's just the PS3 remake that went episodic for some reason of Siren 1 and while the less awkward mo cap of the PS2 version, and PS3 version may look better wasn't as good in some areas of the rest of the game.
As far as I've heard I've never played but always respected it when seeing what horror games are out there.
Do you just want the better looking version or because you used to own Siren Blood Curse and want to re-experience it? They are valid reasons just asking out of curiosity/context.
Otherwise I don't see the point. I'm very weird when it comes to even PS2/Wii/PSP versions and sometimes prefer those of third party games then I do the PS3/360/PC versions as the content or graphics to me is enough for me to go oh it's just a presentation upgrade or different levels/content but the games on old gen are better and the newer gen at the time ones push presentation so much and are less fun.
So why would I want the blu-ray with fancy menus and resolution and so on when the DVD release works perfectly fine is how I see those oddities at least. Which in this day and age in some cases the DVDs are a collectors edition bonus and the blu-ray is the standard edition....... Yet static menus still and less and less features over time.
Bit rates sure, but many go eh streaming or DVD as price or don't care for those benefits.
Re: Classic PS4 Racer DriveClub Is Now a Decade Old
@JalapenoSpiceLife I do got 2 PS3s (Slim had since 2012 after my overheated during Mass Effect 3 PAL BC PS3 and as PAL only got the software BC well yeah sucks had to rip it open to get ME3 out, but yeah Slim and got a Super Slim last year or this year I forget).
I literally am still buying 1st and 3rd party games I missed out on it. Not any racing games recently of pickups from yesterday pretty sure but some fair games of Remember Me which looking forward to like I was some B grade platformers on PS2 prior, FFX/X2 remaster, a few others I didn't need as PS3 versions then 360 or a hopefully working copy of Darkness 2 finally. XD It seems to work past the early part of the game that got stuck on so seems to work great now.
Got Zone of Enders 2 and Natural Doctrine even for PS4 recently. But anyway back to racing games.
Actually do you know if the DLC is part of the VR version. I own both regular and VR version of Driveclub but didn't dive into the VR version much? I never knew if it was just the original but in VR or was a VR but also definitive edition of sorts?
Own all but the RC or PSP/PS2 entry of MotorStorm, got the 'hard' story line chapters of Apocalyse I want to play in 3D but experienced the first 2/3s already. Getting through bits and pieces of 1 and Pacific Rift.
I enjoyed Ridge Racer 2 on PSP was my start to the series I'm in the last few races that are really hard but I'm happy with the what near end of the game point I'm up to that I did play or Type 4 on PS Classic of all places, a lot of first in series I played and still have yet to on PS Classic.
I just haven't seen Unbound or 6 and 7 yet. 1, Revolution, Rage Racer, Type 4 or 5 I haven't seen either. I tried emulating 5 and it was ok but didn't really do much for me. R Racing Evolution the MotoGP3 menus/flare and style of challenges but different approach to that mode besides the storyline with sim racing I did enjoy.
Enjoyed a fair few. Got into WipEout with HD on PS3 digitally then Pulse then the Omega Collection then 2048 the original way on Vita. Redout as well on PS4 and will seek out 2 at some point. Got Fast Racing Neo on Wii U and suck at it but it's still fun. Or F Zero X N64 VC also on Wii U.
I've done my fair research of licensed advergaming to sims to others of 5-7th gen, not a lot but a fair bit and it's been a great time researching them all.
Re: Fans Are Concerned Until Dawn PS4 Could Be Delisted Following PS5 Remake's Release
I wouldn't put it past them. Also old versions for glitches or different visual design or quirks some people want to experience it regardless of the best. But nope it has to be the 'current version'.
Casuals don't care about price that much if they hear about a new version regardless of a price they will still buy it because it's shiny, because it has the new stuff, looks better and other factors. They don't care what's old and cheap. Some casuals have brains, others don't (see the videos from a casuals perspective or people that don't play games or other stuff interesting stuff or just other people around us that are casuals or into different types of games as well).
How many pay attention or go well experienced this show moving on, do or don't have nostaglia or care.
Oh the new physical format comment I always thought was funny on one video, it has to be new and shiny not those blu-rays those old things mentality. But then when you get the new format you go oh I don't want to put a disk in or it's old and familiar/comfortable so they give up. Idiot and my way of summing it up/paraphrasing. Also as if 4K blu-rays in a way aren't that? If they saw the Chinese format or othersr that exist that are like DVDs but different would they say oh hmm.
Then again who cares for bit rate anyway for streaming services on disk, big difference but people don't care enough, just to experience it, experience the hype, the social/emotional factor of conversation and be a part of something they don't even have to like the show/game just experience it. Idiots.
If it wasn't in some regions then sure but a bug I doubt that. Why change something, what lines of code is that close together it ruins it like come on I question this stuff.
Licensing sure but at least inform, if it's something else why not but this stuff is just annoying upgrading, if you didn't get it prior then well good luck because they want the money and you have 'have a license' and keep control that way when they say so on their terms. Just nah.
Re: PS5 Exclusives Astro Bot, Final Fantasy 7 Rebirth Lead Golden Joystick Nominations
Fair but if Astro Bot gets game design I'll either laugh or be annoyed. It's original moments are fine but it's OLD SCHOOL DESIGN to recreate moments from old Nintendo, PS or third parties. Like you can't give that recycling of old game level design and bosses and movesets an award it's just hilarious.
It's like giving it to a collection. It is just that a reselling of old games that's fair to buy and experience them. But you'd have a best collection award not game design award.
Might as well give many clones/Indie clones the same award for ripping each other off or 'honouring' the old but also easy pass for not original content because oh it's reskinning/recreating the same thing just modern and redesigned even though you can tell what it recreates to a tee or close enough or accurately just different textures. Like come on.
Re: Classic PS4 Racer DriveClub Is Now a Decade Old
Part 2:
WRC 2023 having I assume a car builder? Dirt Rally I should try as have it. Only tried it a little bit or had PSVR try of it a while ago. Not Sega GT on Dreamcast like or whatever Apex/Racing Evoluzione does or Pure the ATV PS3/360 Disney published game which enjoyed playing even if short was fun still. I don't know about it yet. I had more fun with WRC 3 so many modes I loved playing that game. 4 was eh. 2 was good for management system and more content then 4 ever had. If 3 wasn't so cut down on Vita I swear. But I played 4 on Vita, no idea how 4 & 5 are on console yet but they seem similar of content so pass.
If racing games get 'better' which I assume they won't then sure but old racing games for me that's for sure.
FM8 was so bad I appreciate FM5-7 even more even if I hate 6 how it remixed content at least 6 has side content, 8 has the issues I have with 6 of the core races besides the GT7 being FM6 roulette and GT5 level up system no one asked for let alone the core menu/progression/other design elements.
I'll keep searching but Indies are just as hit and miss/nostalgic and boring then a good spin on things (few exception of good original racing games then repetitive ones).
But for AAA racing nah old gen for me and having a blast.
I miss Blur (The Club as a shooting gallery but modern/arcadey still)
Not played Split Second really. Researched it and GTI Club or Downtown Racer (like Blur but PS2 and published by Ubisoft).
So many to get to.
Re: Classic PS4 Racer DriveClub Is Now a Decade Old
Still a great game to this day. VR or regular. Less content as DLCs gone but still. If got them enjoy them still.
If not well enjoy the few arcade racers we do get. Such a great game that had a fair life. Glad I own both copies. I need to get back in to the original at some point only got part way through.
OnRush was different but even for singleplayer even if rough of how AI is and other factors or the online focus of the game to me it was like going whoa racing games aren't all going to ditch having varied mode types or fun.
Like Gravel was fun enough for it's tv show angle. Wreckfest was too for it's vehicle variety and derbies but they still felt very 'modern' in an empty way, too straightforward to me. Gear Club same thing. It was fine but even then. Hardly the best racing games I've played. Like sure I can play GT3/4 but to me the rally/restrictions are fair. In Forza Motorsport I go eh the restrictions are pretty weak and the AI is so eh I don't even upgrade the cars 'ever'. XD FM2-7 at all
Have yet to play more of Project Cars 1 & 2 but played 3 and it was Shift 3 and yeah 2 & 3 suck. 1 was more 'flexible' of play like 50% of it and you can access the end.... Was still better designed then 2 was and PC3 being a 10+ year later successor. PC1 & 2 aren't my type of thing really but still willing to give something different a go.
Not tried Assetto Corsa or know enough about the different versions either.
To me many these days are just 'racing' and just brands. GT7 keeps a bit of that variety but Dirt 5 I was like why is there like 5% obstacle course events and 95% regular races, Dirt 3 had more and was a better game. I got better value back then the latest entry. Racing games just don't do it for me anymore.
Ride 4 having FM1&2 region mode is one thing but it's hard and just grindy as bad as the MotoGP games of the era I just can't play. I know as I own 06 on 360, 08, 9/10 & 16, you bet I can play the older ones but 16 I can play the rally car/dirt bike but not the MotoGP bikes, like talk about difficulty spike and design scale being different between 3 different ones. So Ride 2 & 3 still working my way through or getting into the MX vs ATV games and those are fun. Reflex was great. Unleashed still getting the hang of.
F1 11, 12/13 o4 16 or 20 tried bits of not much.
Re: Fiona Feeds You Dessert in PS5, PS4's Venus Vacation Prism: Dead or Alive
Ah a game for the cultured. Didn't comment on the last one for this game as I was like eh not sure.
But otherwise a successor/sequel to Dead or Alive Xtreme Beach Volleyball to just cut the volleyball out? I mean the romance elements of past games were hit and miss (1 at least, 2 & 3 are probably way better) I assume not looked into them at all.
I like to play dating sims/visual novels to laugh at the dialogue. I don't mind them immersive but I do find fun in watching or playing any I risk it on. But I enjoy a good Gal Gun or researching Gun Gun Pixies, Demolition Girl or other cultured games.
I think they have a fair place for something different out there. Some odd themes/presentation but fun gameplay or 'other immersion' why not. It's fair to experiment. There is an audience for these types of games themes, presentation and gameplay.
if horror or some violent games can get people to try things why not. If Gal Gun can be someone's first rail shooter then a House of the Dead why not?
Glad some can still make them. As clean, as out there as they can be.
If Postal 4/the newest Larry games can be on PS store and toned down (assuming, or else they stay on PC) then the rest of these cultured games can be on there too. Hopefully not as toned down.
Companies have reputations or staff that think a certain way sure but I mean, sales are sales. If they don't want niche games sales clean games or cultured games that's on them, they just don't want those sales then clearly. Plenty on PC getting the money that consoles won't ever see because well deeper themes/presentation and would never be on PS/Xbox but still they have sizeable audiences for sure.
Enough toning down is necessary though for sure but if enough spice and still reasonable to get on the platform why not.
If ecchi anime can be sold and rated then sure, if too extreme then I get it, it's that step too far for sure.
it's nice to have a relaxing game, enjoying it with some cool characters in cool locations, immersing ones self, why not.
We could all use a digital vacation right? Why not.
Re: Fiona Feeds You Dessert in PS5, PS4's Venus Vacation Prism: Dead or Alive
@danzoEX Saw that movie a few weeks back. Came across the song randomly then saw the film way later. Was fair. Not my type of thing but I appreciated it for what it was.
Re: PS5 Pro Prompts Sony's Disc Drive to Rocket Up the Charts
For those that want them sure as it feels like PS3 again, almost, you want that PS2 BC your limited but for disk drives. Sure I get to cut costs but I mean.....
The Pro being a not all in 1 is just like? So this is how you treat loyal customers or the gamers that are dedicated is make them spend more on separated pieces, what loyalty being rewarded buy everything in pieces customers. What great messaging Sony.
Make better decisions then trying to milk customers. Have better leadership or people with actual brains then trying to milk us these hired for their position then working their way up, these HR/accountants/other types that don't get games but just want to milk customers more and more. There's a thought. XD
Sure many disk models exist but Sony baiting people into the addon drive is just disgusting. It's an option sure but is it really though? They would do anything to separate things and sell it to us if they could.
iPhone people either upgrade because they need to or buy it immediately aka pay it off over time. XD They are social/camera devices to most people or their whatever app fulfillment of time they have to spend right?
You just need a lifestyle device, hobby device or a social one to be a thing just encase? When dumb phones are catching on with a small group.
They don't care whether we people buy it and think it messages things. They have limited stock, still do whatever they want and don't care. They know collectors exist, they know they put codes in boxes, they know who buys physical.
How many Indies/LRG sales for PS/Switch do you think this changes. Anything is possible there for 1K or however many copies. DVDs I'm surprised are even a bonus with blu-rays for anime. It's just like why is this a bonus an older 480p format when you can spend $40 less ($100+ for the edition then the $65 standard blu-ray, no artbook, or stickers or other stuff and DVDs but the digital bonuses are only on the blu-ray standard or other edition anyway not on the DVDs so...... why bother)
It's messaging, it's purchasing but I don't think much will change.
At least they offer it then don't but even as an option I find it just a bit disgusting. They can hate physical media for pre-owned copies or production cost or otherwise but eh.
Give us a send the physical in and convert it to digital program? Why doesn't one exist Sony/Microsoft/Nintendo? Give us a send phyisical to digital.
The closest I can think of is the 3DS eshop app you download for free to convert saves for physical to digital. That's about it.
Or robotcache digital reselling on PC as a thing. Console it won't be a thing for a reason. Unless games are broken or other factors/pre-order refunds then yeah it won't happen.
Sure less setup of a console to swap it for the disk drive to be installed on the digital one already version as it's just an addon not a resetup for the disk edition console.
The servers/whatever authentication side of things because of course they do for movies/tv shows not just games but it's all just fishy.
For those wanting them go for it.
For collectors who want a separate drive sure. For scalpers or those wanting to resell things they will go for it and make them seem like easy to resell, people will game manuals because logic there so anything is possible.
Re: PS5's Astro Bot Is Having a Much Better Launch Than Ratchet & Clank: Rift Apart in the UK
Part 3:
People clearly unless large enough audiences to see the marketing or find the appeal or enjoy original games people don't ACTUALLY want them or a sizeable amount do but not the other percentage.
I go to old and new gen but still for game design so seeing highlights doesn't get me excited.
If a reference/cameo sure but even Lego Dimensions or others used the IPs well not recreated them all so much you wonder what was original in it like I do with Astrobot as nostaglic callback the game. More so how I see Astro's Playroom to Astro Bot. Playroom Camera app to Rescue Mission/Astro's Playroom games felt original but had cameos. Astro Bot to me feels like too much a museum/highlights/callbacks title & less original, it's disappointing
It has it's own to it sure & it's a Museum like Nintendo Land is but not a theme park like that is and Nintendo fans go why can't we have something like Astro you do!
Like no wonder remaking/remasters/sequels is such a great idea audiences are brand stupid, emotional and dull people, actor looking at, or otherwise. Live action trash, safe locations for level design.
I myself don't care & will experience almost anything, but regardless of jumping all over out of curiosity I still have limits to things. But I like many collectors or those that jump around and experience many things see those into narrow experiences and they are fine to do so but it does become a problem.
Us that see a lot sure we may be funding a lot by doing so but we do also by experiencing a lot learn to know what we won't experience and won't fund the next thing of and know the tropes, the business practices and more, we experience enough genres and look deeper.
Astrobot has it's original moments but how much it recreates from old games & like me I go so how much original does it actually have then nostalgia highlight recreations people?
Like I saw with a Indie Sega Rally successor. I am fine with unofficial continuations, but I want a spin on things or but nope, with how repetitive gaming is now I'm not surprised nostalgic idiots let things pass & audiences are the problem as much as devs decisions either because of audiences or the staff's values intervening with good ideas to make them duller or CEOs/leadership. So the creative ones can't get their good ideas out anymore from all sides and it saddens me.
I'd play the original or emulate it or wait it out. I don't want recycling, easy emotional baiting & so on or Indies/fans so safe and boring. Easy money.
Do I care about the creator, creation or what's better for it to be experimented with not safely put and doesn't nothing but recycle/play it safe? I want creative games not money/emotional baiting.
Re: PS5's Astro Bot Is Having a Much Better Launch Than Ratchet & Clank: Rift Apart in the UK
Part 2:
Like it's cool but it also disappoints me because of what I seek games to offer not recycle old ideas. It's my problem with the racing/platformer genres. Racing is so bland and modeless. Dirt 3 to Dirt 5. 5 rarely has the obstacle course areas, 3 wanted to have many of them. 3 is the better game more variety, more fun factor not so 99% 'racing' and boring and stripped back. Like what kind of lack of creativity or effort is this garbage of modern racing games these days. Or just odd directions.
While platformers and metroidvanias, sure same genre in a way but couldn't be further from MVs know them inside and out and spin on them well. Platformers I see a bunch of nostaglia fan Indies and they either feel empty, don't have the skills, try a different direction but don't have anything ability wise exciting or just aren't good enoguh but getting there. Some get it the vibe, the design others are just eh.
Like I give Indies slack as they aren't experts, they can't do like 10 different minigames that's fine. But even the core gameplay and 1 unique moveset idea. XD Like come on. At least try and offer something good to the level design or abilities the characters are so bland to play as. Designs sure but movesets are so basic and nothing special at all.
If I can use Space Station Silicon Valley to think up ideas for Biomutant, gas immunity was the only thing I liked in that game, the rest was wow pretty typical and wow they are apocalyptic anthropomorphic animals wow not like see this before or can't understand it, like I get they are AA or under and trying but that much effort for a modern generic open world and some trend following or some cool spins on things but not enough. Sigh.
I had 'separate ideas' not rip from here (even Foamstars it's foam, what modes can you use foam and a surfboard for not just a wipeout move with a surfboard XD devs are creatively bankrupt) and put to here it shows an old game inspired me. Indies don't even do that. They just recreate or don't have the talent but make eh worlds and the 'platforming' sucks. So it's just an action adventure game with Banjo like jumping or something and boring quests and eh collectibles value.
It varies per game but many of this still suck. I have low and high expectations for them and the genre is just so bad I can't go for any but the 5th gen third parties because even with how basic some are they still have experimentation in the little details, and Indies just don't see to get that because they look to the popular ones or just don't have enough creative ideas and make them in long or short times but still miss details in the level design/movesets it's pathetic.
It's the same problem I have with Lego Horizon.
Audience problem or publisher problem for devs wanting to be creative or fans open to anything or fans more particular?
For those wanting story or graphics or themes or characters sure but for us that want gameplay I feel we get screwed over if we dream too ambitous (which is fair) or just get recycled design that's not exciting. Entry by entry or other priorities get pushed so we get safe game design, safe character movesets for casuals. YAY!!!!!!!!!!!!!! Then publishers/game devs wonder why us gameplay focused aren't buying their games but happy with sales from anyway possible.
Re: PS5's Astro Bot Is Having a Much Better Launch Than Ratchet & Clank: Rift Apart in the UK
It's funny as to me people that look at it go oh the nostalgia for old Nintendo/Playstation games of old. I go so while I want to praise Astro for succeeding enough/getting noticed to show games like it can happen among the original ones Sony has that don't get the same sales as their bigger, teen/mature IPs.
Old Ratchet had inspirations and experimentation to be 'it's own' it didn't try to be a Zelda or Girl with a Stick as a Tomb Raider ripoff. Yet many games would be like eh love this too much rip it off/some spins but still closely to others. Sigh. Old or modern gen we see it, but I feel it's more a case in modern gen but I still am working my way through older games so I'm still seeing it of course.
So Sony suffers a bit there even though us family friendly game type fans (aka will play anything or enjoyed those IPs or they 'aren't just for kids' and we enjoy the stories/cough gameplay of them then the direction their other IPs go or the themes pushed and gameplay is eh passable) or those fans of LBP or Ratchet aren't enough sales and families go for third parties instead as their audience grew up and the few of us still willing to buy those old IPs or family friendly IPs (like Nintendo ones as well) versus those who wish for Jak/Sly/Ape Escape and more to return and those of us who did always support Japan Studios games.
Yeah we still exist but just aren't the sales Sony wanted, audiences don't care or the marketing was so bad prior or leadership didn't care about them (or Japan Studio was too big so downscaled to Asobi for a reason which is also valid).
I also feel like it's Astro Bot is a game I just can't get behind but still good an Asobi game is getting some eyes and sales on it and GOOD MARKETING FOR ONCE SONY!
Also marketing for one then Japan Studios games of the PS4 era or some PSP/PS3 ones likely. So Astro getting it because oh gap between releases it now gets the marketing Japan Studios games needed.
I can watch PS3 in 2024 videos and go, yeah so what many of us still play it. Those videos aren't for us or if they are for validation and many of us don't need it we just play what's fun old or not and don't care. XD Not oh how dated or better or worse or whichever it is from their perspective.
I have no issue with Lego Horizon I think that it fits the 'reusing an IP older people play that kids want to play' but it can also be a bit insulting, or oh they can't wait long enough so play this instead.
I enjoy a good family friendly version of something but to me it more gives the message of you din't play Sackboy/Ratchet so go buy a family version of Horizon casual audience. When it's not the studios' fault or fans fault.
Sure Crack in Time was more ambitious and Rift Apart is trying to recapture it but doesn't. It's Tools/new but less Crack in Time. You can easily recommend Crack in Time to those bored of the Ratchet formula or the spin offs but if they wanted a spin on the formula Crack in Time is different enough.
Lego Horizon maybe could be that but not sure. It's mostly intended as a kid friendly Horizon.
Sure we get books/tv shows and so on medium expansion of an IP but making a safer game. I know Lego games do put good spins on IPs but even still.
Re: Until Dawn (PS5) - Killer Teen Slasher Snags a Pricey New-Gen Remake
This is odd. FPS I question as if it's cinematic sure 24FPS nah 30 is closer but in terms of mo cap/audio that is odd they didn't work on that or whatever the case to improve it. I get it requires more work but it feels more remake like then. But remaster it is then I guess.
It can probably fit the horror still but can be noticeable probably. I don't know I haven't played it.
Focus on accessibility is nice to have for sure.
Music eh can vary.
But frame rate I get it's filmic/cinematic but yeah if it pushes too much the visuals aren't worth the push to look good and run terrible. Them having done a 60FPS via PS4 BC on PS5 with an update does say a lot though to make that case here.
I hate devs doing that, you want it to be choppy to look good and terrible presentation by all means. XD Your visuals regardless of shadows/textures aren't enough to cover it up it being a horror game and all.
Seems expensive and wasteful to not improve it, sure costs more but would land better 'being new'. Cutting corners?
Over the shoulder has a place but you don't need it for EVERYTHING.
Just visuals/to be in articles/resold is a bit eh.
I'm happy with my copy of Hidden Agenda for Playlink thanks. XD
Re: Random: Internet Trolls Tried to Downgrade Our Silent Hill 2 PS5 Review Score
Since when are Wikipedia users every trustworthy or edit things? Most seems fair but yeah the odd ones come in. Even on Fandom it varies too. Those that make fun and write bad altered stuff for fun.
Locking it though hmm that's fair. But yeah if it has enough info on it then by all means it's done nothing more to edit.
Silent Hill fans and getting a break or just those salting it isn't coming to platforms. Either way. Sigh.
They vary/accounts are easy enough to set up. Players can hate it but 'accuracy' over feelings. I know how it turned out and I'm not even the audience but they want to alter history due to them hating it/bandwagons, leave it to the sales not the reviews.
Many of my favourites suck now I just move on, my wallet and words won't change anything if the staff/publishers have made it clear that's the vision of the game, see you later then.
I disagree with reviews sure on specific things but not enough to alter them on Wikipedia or alter Metacritic or anything that far, sigh some people need to chill.
I've had to alter/have unremoved things due to bias of people.
Had to deal with the hate for the Fabric modloader (Minecraft fan modding) because oh Forge is so great. On a wiki page and comment sections it's just a bad troll that went for 2+ years then the project page went nah cut comments entirely.
I do my modloader research and know at least like 7 (Modloader, Forge that is a fork of it XD changed over the years but still, Meddle a snapshot one, Liteloader, Rift, Fabric, Quilt, like I do my research and wasn't even around for early modding) but they have an emotional moment/sports moments and alter details or troll comment because of pointless hatred.
At least with fan modding it's a case of well toxic community/leadership among mod authors so they made their own modloader/game engine equivalent logic I guess. No money involved really just not code/APIs they'd like to see added, gave up and made their own with the APIs they wanted, sure saw similar mods or similar Mod Jams/Fests and so on but eh it's nice I guess the new then just the repeats but oh well, with company staff separating it's more a job on the line and such and if they get enough staff to leave and form a new company. With players being annoying and things they can't change it happens.
Fans just don't get it and just play games but go wah we don't like this. They don't care about the situation they just want simplicity, consistency, even if it takes like 1 minute to do and minor differences and 1 thing to rule them all logic about it. XD But it doesn't work that way.
Learn the behind the scenes, understand what makes it better or worse and deal with it. I supported both and did my part marketing each of them for a time and do my wikis now just in my own time. I understood the behind the scenes and I just did promo for both anyways. I didn't care. I knew what projects they were working on and revealed them whenever ready. I wasn't part of the main group or anything but it was cool getting an eye into things.
They don't know and are modern version self entitled one sided types, when the wiki I was putting it on had expanded to more sides of modding not it's limited scope it used to have.
So like PS/Xbox they go eh came first, eh is better, and act like childish PC users.
Re: Poll: Are You Happy with Your PS Plus Essential Games for October 2024?
Besides probably hit or miss sports entry.
Doki Doki is cool to have I guess, wouldn't play it prefer other VNs instead. Even then it's like what $15 or so.
Dead Space is fair and people either like or hate the remake. Did it sell well or is EA just trying really hard for people to play it? Was the changes enough for people, good or bad changes?
Re: Atlus Fans Don't Think Xbox's Marketing Is Doing Metaphor: ReFantazio Justice
It's fair for an audience to do so, let it be heard. Just like Vita fans did a good job of marketing.
I think since Atlus didn't push enough prior games to Xbox yet have on and off for some or the massive Persona push in the last few years or the odd Sega titles they did put on Xbox One it's clear how they see the platform.
Fans I wish good luck helping to market the game for it, it needs it for sure.
Don't let the Xbox stereotypes of audience it has or otherwise get in the way. Those that enjoy their Xbox and enjoy a good anime game, JRPG, Indie or anything else that could be seen as niche or not common on Xbox by all means enjoy and let the word be heard. Let sales go strong enough for Xbox.
I myself don't personally care, I care more for the AAs and other oddities but when it comes to some series Asian publishers (Japanese/Korean likely more so and OG Xbox/360 had fair Korean exclusive support I'd say as far as Kingdom Under Fire goes not sure about many others still need to research them more) or developers make for Xbox like Sega does Yakuza or other companies have theirs that did or still do of anime games or big IPs that they think fits an Xbox attitude or audience.
I'm glad I own some RPGs or some platformers or other genres I don't usually consider for the Xbox, it's a fair platform it's just what I end up picking some up for and only if it's a situation I see a copy (Valkyria Chronicles 4) for it or a disk only (Demon Turf, why it's not on PS/Switch physical is odd to me but I like having that Xbox One/Series copy on me physical and proves a point, even if not limited run or anything it's good Xbox still gets odd releases physical besides the obvious games usually and less physical releases for it then PS/Switch get) or whatever then sure.
I don't care for this game but I've seen a few ads at least. Not Xbox ones but still I assume the PS related ones shown to me regardless in algorithm at least twice now on Youtube.
I like the 360 RPGs that did come to it, exclusive or were available on both. Happy with Eternal Sonata, might get to Lost Odyssey (did buy it after all), Blue Dragon will try it again, enjoyed and need to get back to Kingdom Under Fire Circle of Doom (it's not the same as the Xbox OG entries but I still enjoy it regardless). 360 had plenty of exclusive or both platform RPGs on it JRPGs or WRPGs.
360 was probably the best platform for the Japanese shoot em ups or other we didn't always see on an Xbox platform or odd stuff like the simulators like N.U.D.E that robot simulation thing, was cool I think for the time, due to it being the most wide spread where OG Xbox was starting and One/Series just don't have that same impact to them.
Microsoft tried back then or had the power of the console for Xbox/360, or different messaging or whatever the case, nowadays it doesn't mean much so the sales reflect things or Gamepass and other practices so only the AAA put odd titles on Xbox they know fit the attitude/stereotypical and those wanting more outside those go 'can we have some of those' and sometimes they sell reasonable maybe but most likely don't and it's unfortunate that happens.
Re: Horizon Zero Dawn Remastered PS5 Is Official, Out 31st October with $10 PS4 to PS5 Upgrade
@twitchtvpat I"m aware of Nixxes. I thought they mostly did the PC releases, not the remasters.
I get they can have more possible things they handle so the main teams don't have to bother splitting others off to do so (it is why they have them so they don't have a Bluepoint [prior to their purpose now of course with their in development game], Sanzaru, Mass Media or others like they did PS3/Vita era remasters) I just didn't think far enough towards the remaster side of things mostly PC releases.
So that clarifies things a bit more then I was thinking very narrow prior indeed. Thanks.
Re: Microsoft Is Investigating Why Devs Are Prioritising PS5 Over Xbox
Xbox Series is one but I mean do we need parity? When 3DS/Vita/Wii/PS2/PSP and prior were examples and many had great not parity or close enough but different modes or otherwise not just lesser graphics.
Some were unique versions and the best. I don't care for parity but many people do. Sigh.
Sales numbers is another. Vita/Wii U and those Indies made unique games for them besides low sales but different times too, different hardware gimmicks to work with as well, just because big studios don't care or so. ID @ Xbox has it's place.
Gamepass and playerbase conditioning. Or just the stereotypes Indies, asian releases on Xbox have or otherwise towards the low sales in asia regions but stereotypes yet sizeable Nintendo/PS audience for asian releases by western audiences.
Or those of us buying up any we know of exclusive or asian dev games on OG Xbox/360 not just PS/Nintendo systems. But those are older systems so it's different nowadays those strategies/audiences/hardware and times aren't the same anymore.
The console/audience has as those that still buy games for Xbox digital/physical still exist out there. I only buy Xbox physical but haven't bought Indies on Xbox at all much either.
The APIs/support of tools or Microsoft's handling maybe? Maybe their PR or otherwise. I mean the communication of the RE4 to Xbox thing the Japanese side had I've heard about. Whether that is a thing still but for smaller devs and whatever the Xbox messaging is and what regions or departments or other things have happening.
It's possible but likely I assume they have that worked out these days to all regions or not spread out to enough regions the Xbox, console tax and other related things to setup whatever for other regions Xbox hasn't got a presence in but Microsoft still has of the PC space.
I mean I haven't picked up a Xbox games in a while that's new at all third or first party. I don't either PS4/5/Xbox 1st party anymore because the games just don't appeal to me and third parties are hit and miss as well.
Re: Random: God of War Ragnarok PC Mod Removes Thousands of 'Helpful' Dialogue Lines
Good PC image but it just needs the black PC logo. Looks off to me. I know it fits like PS5 logo. Just a me thing doesn't matter.
Yeah those lines make sense but only as a toggle not a forced on the player thing or like Strangers of Paradise or even PS3/360 era games did a button to 'look over there', 'ask for a hint'. Not force it on the player. I get for casuals sure but they can ask for a hint or work it out. If they don't understand red for explosives, yellow/white paint but do words then visuals they forget and have more important/dull things in their lives to remember instead then that's on them then word reliance.
People that don't get puzzles/tropes as a newcomer that's fine but for us more versed in games why force it? Also same with PC audience not just versed in console but just game tropes in general.
Ratchet 2016 I just muted the game & subtitles as I didn't care what they had to say. Can turn helpdesk off in older entries but oh they won't in others/modern entries or just that entry? Same audience but oh we just have to not do it this time all the extra dialogue, ammo pick up visual aids and help dialogue because laziness to edit it/rushed and half the game to remake. XD Sure..... But they had time to add 60FPS on PS5 for an update. Like come on. No excuses.
I play old/modern games as if listening to podcast/other videos/music if I really don't care what is going on or don't need subtitles/do & read them instead while playing.
Racing games could use subtitles yet still don't but varies per game still I guess? But can skip it & just play even if some tutorials/dialogue can help with commentators/other stuff.
I don't play Sony games anymore or at anyway so like it matters to me but some devs need to implement toggles again.
What happened to PS3/360 era COD/Gears gore or swear filters/other toggles, did devs get lazy/not have time so no edits to audio/blood effects (unless it's a core feature/arcadey like Splatterhouse 2010, etc.), they stop doing them. TV shows to streaming. Movies later then cinema edits?
Youtubers that do edit it do either for the sake of it or for humour sake.
Neptunia Sisters vs Sisters think it was could have had a word toggle but were too lazy to do that or oh the rating won't change & we won't offer a toggle just to alter it we will just reword things which is much more work & bring rating down to look good.
I can pick up Conception PS4 port (bought in EB) & it's R rated, can't get Gal Gun physical because EB/Gamestop wouldn't sell it so digital only (digital really stops people anyway) & was R rated as well but some devs besides some censoring or other factors feel it will. XD
People can pick up any older aged audience games on older consoles & no configured parental controls or just buy anything & staff at the stores not stop the purchase but oh devs will get a few sales from ratings.
Ratings have a place but oh we have to alter it just encase & not look at rating (anime, Conker/others like it or realistic looking) & devs/pubs don't want complaints.
Animated had many purposes over the years 1920s till now.
Simplifying for younger people when some of us won't mind teen/mature or even some valid words of old meaning even if it offends those that take the new meanings into consideration. It's a toggle/if they can't use the settings that's on them.
I don't mind B swords in Disagea. Don't in Neptunia but to please an audience I guess.
Re: PlayStation Fans Gleefully Snitch on 30th Anniversary PS5 Pro Scalpers
Better prevention on Sony's end through their website, retailers if offered better prevention on their websites, other possibilities, if only.
Re: Sony Fights Scalpers in Japan By Demanding PS5, PS4 Playtime
Wow because hour play time and 'only for the players' is a Pro deserving? What about if people waited a long time for a Pro? What about if Sony doesn't have stats on Switch/Xbox/PC gamers who wanted a PS5 Pro?
I get it's scalpers or others but even still. Prevention of scalping is one thing and hour count. XD
But besides the new account thing which sure like forums seeing the 10+ posts or whatever thing and they lift restrictionsn. I get what they are going for but is it really enough?
If people are smart enough or bots made to well enough work around this stuff it's pointless if a bot could create new accounts or just sit in a game for 2 days and meet the 30 hours easy. XD Whether regular players or bots and changing the hour extent and the console just active at all times like those without memory cards left the console on a lot can be determined of players versus bots and left on through hours of a day/active playing and inputs or random ones to just keep it going, playing the game properly or not to progress, achieving trophies or not. Whatever people construct like those AI that learn to play a game and go oh I died, learn from this and that to play Mario Bros or other stuff sure for each game I get it but even still.
They need better prevention. It's a solution it's not a great one though but it's a start.
I get they are trying to prevent it but that's a stupid logic to have with it of 30+ hours play time on the platform no matter who the audience is.
Re: PLAY, the Last Bastion of PlayStation Print Media, Has Reached Its Final Issue
They will be missed, well time to archive websites more and more these days I guess or if unofficial prints exist instead?
See if reprints of this stuff sticks around like video game history foundation or others or whatever have done with older magazines to reprint.
Re: Curb Your Kid's Fortnite Consumption with Epic's New Suite of Parental Controls
Those who are smart, those who get them to play a variety of games, those who get them to balance things and will, parents that even understand how parental controls work even or understand games well enough. Like all other factors then just these controls are a thing take control.
Screen conditioning and other factors. They do it when young good luck they messed up handling it early and the consequences are set in place. The creativity or education to go wild of drawing, reading and tv shows even and balance of those.
Cables or internet settings on the consoles and TV is a way. Timers are one thing but does it work? Do the age rating limits for games, do the prevention of stuff on accounts. Or having a console for the kid and the adult account not on the console so limits things more. PS5/Xbox One and Series with the console POST sound to turn off as well compared to handhelds or older consoles those with noise and those not.
I had parental controls on my DSi for internet stuff or the store but yet I never even cared to use them for that. Never had parental controls on PS2 used as I and likely others didn't even know how to access it. Never had that issue on PSP either for games as what was bought.
I freaked out at COD/Resistance Fall of Man with the blood effects or the eerie environments but I got over that.
I never saw Halo being played and I wouldn't have questioned it compared to Star Wars Battlefront or other games. I still enjoy kids/family games because of the game design and somewhat care for themes depending on how things are handled in them.
I do question the 'trend' how kids would get bullied these days if got them to play other games and people go what's that.
Like many of us didn't have to deal with some trends as much I feel but like i know enough how things are these days the possibilities and stereotypes sure but accurately no idea what the case is per country, school, students themselves and their friend groups compared to the sports, clothes and other things judging of old days and probably still applies.
Re: PS5 Pro 'Absolutely Rocks', According to No Man's Sky Engine Programmer
Part 2:
Like why would I care. The artstyles/objects on screen and upscaling and what not. Just make the games fun and the worlds filled with 'enough' not everything and the kitchen sink these programmers and designers/artists want. I as a newb programmer don't care for this in worlds, getting something to work I do more than how it looks, function over shiny things on screen or to impress audiences with no game design interest just whatever looks cool/shiny. I'm sorry but 'making fun experiences with the shininess sure' but shiny first and less impact pass. Substance.
There is a reason gameifying things is fun, it cuts the nonsense so why can't visual details be considered the same way not just gameplay?
I don't want realism or 'everything' I want enough balanced to other areas. People with more realism or we need more power and more of this in the work.
Well work with the limitations, you did for years, you keep begging for more. Just work with what you have or remove other garbage you don't need. Sick & tired of developers no matter the role always asking for so much when just make it better not go oh we couldn't do this and this. That's the whole point is to sacrifice things, it happens for a reason not because oh we can finally fit everything in those additional trees/shrubs. Change your render distances/fog, change the ray tracing, change the art style, change the detail of the objects, change other things and work with it. It's just pure laziness and constant wants when the game isn't getting better it's those who want the art to look better.
I want the game to be better not the art to be better. Sick and tired of devs with graphics and near realism and all this non-gameplay focused designed. Some of it is sure but enough to make a difference for the same worlds just more in the world to be immersive I was already immersed enough with the limitations because of the game design not the other visual garbage on screen or dust in the worlds and other realism or overexaggerated visuals and particle garbage on screen.
Make it have gameplay purpose only not visuals to satisfy some thing in their brains.
This is why I care about gameplay/movesets and more, impactful stuff not something that has no impact and is just wow it looks nice, normalises or looks worse and people move on/forget about it when a gameplay thing can stick with people and is more core to the experience.
Re: PS5 Pro 'Absolutely Rocks', According to No Man's Sky Engine Programmer
I don't get the excitement. It's a better GPU and uscale tech, who cares? Using procedural generation is one thing versus hand drawn, SW BF3 and Haven Call of the King tried to achieve space travel/ground in more primitive ways to getting up there. No Man's Sky's current update with the visuals (besides the other ones since) are fine but hardly made me care about the game more but impressed many going OH MY it's like the trailers or oh it's visually interesting with a whole bunch of garbage on screen. Like I don't hate primitive worlds if the gameplay is fun.
More objects/visual details makes me want to play less, more plants, more dust/sandstorms or so on they can add to it but also make me want to play less, I can't see, it's a hindrance of objects or dust or other nonsense filters and things to get through worlds and I want to play your game not stare at all the garbage on screen. I can look at Pikmin 1 & 2 and go I don't hate the obvious grass textures. I play the later ones and go eh it looks fine but at the same time 4's gameplay was so bad I hated it in every new feature way they added because they didn't turn out fun to me.
I find it just as bad as real life these devs want, when others can say gameplay first, idiots go oh squeeze more visuals out of it what for you or for idiot customers with no artistic brain and just visual understanding then game tropes and good game design. Your impressing your brain with shiny colours or having logical gameplay design happen. If the programmers are going for that then get out of here.
I don't want real life or fancy garbage visual things in games. I want a game to PLAY no matter how primitive looking the worlds are it's why I play old games is mechanics and level design first not stupid visuals and nonsense, I want it to be FUN not an art gallery and boring people talking. I don't care about worlds like everyone else it seems i care about the techniques. I don't find visuals that are distracting or 'immersion increases' fun. I find it less immersive after playing games for years.
It's like UI design, a mess of small/large images and captions and other garbage on a news site or a more clean easy to read, understand and so on. May art asset flare besides just generic boxes modern design has I hate so much.
Wow so those that did Ray Tracing and Performance combo modes can do it now more. WOW. Like just don't care. You have quality and performance and combo at what 40FPS or something and now 60FPS because more offloaded onto the GPU or something or uscapling doing the work.
Re: Prospective PS6 Purchasers Would Consider a Portable Model
Part 2
Switch isn't exciting the way Vita/Wii U were getting them 2017/2018 or PSP 2000s with a cable. Switch is just 'there'. for it's gimmicks too are ok (not HD Rumble or IR use in the games I own yet but Xbox One Impulse Triggers do the job even if not the same and Dualsense is 'fine'.
Don't care about 1st party on Xbox/PS anymore as different audiences & eh game design so it's up to 3rd parties & as PS5/Series X have been so not even worth me touching for 3rd parties either whether current gen only or releases on old gen as well I occasionally pick up of 2022/2023 not really 2024 releases. Digital sure I'm considering the few Indies of 2024 but still physical wise barely anything of note only PS4 era pickups on 2020+ era pickups I got those I wanted really as this point I think.
I can go months without touching my PS4, go oh a firmware update, play it a bit, go back to older ones in the backlog & my Xbox One I use for YT (instead of a Roku box) or Soundcloud & the odd 360 game/Xbox One game.
Sigh so boring of gameplay and the money/values and design are just so skip worthy products to me nowadays (even solo ones without anything because the design is so bland and calculated & dull of this gen). It's relaxing.
That and the graphics/money/recreations of things (celebrating like Astro nostalgically when I think what it celebrates makes it too safe & have highlights of past games from 20 years ago design & the different stuff unique to Astro is just bland.
Or remasters/remakes or holiday destination boring open worlds to eh new linear games pacing/movesets/level design, ANYTHING actually exciting, even in ALL GENRES too. No FOMO just look over at how boring it all is.
Trends are clear so pass on those. Non trend ones are ok at best Indie, AA, AAA.
Can access PS5/Series X any time then buy my own & they will be used by other family members but I'm still not using them, even PS4/Xbox One I still used them a fair way in their gen besides PS3/360, not 4+ years in & I've used PS5/Xbox Series once/twice & that is it.
I'm good 20+ games in on old consoles for 2024 so far of completed games of retro pickups and one of the modern ones was Splatoon 2 on Switch and getting into some Switch games (getting through FE Engage/Mario Rabbids 1 & 2 but not beaten these yet FE E & MR1 are recent for me) now besides retro pick ups.
Re: Prospective PS6 Purchasers Would Consider a Portable Model
More info for me. It depends how they do it. If PS5/PS4 level hardware or PS6 but streamed then sure....
Evercade/Vita showed some cool formats for console/handheld. Doing that for PS6 is something I question. Besides a PS Portal 2, pass. Dual screen sure, otherwise pass. For Series S sure/not do that & just make PC handhelds fill the space instead.
Same way I saw Pocket PCs in the 2000s before the iPhone just Pocket Windows XP, clunky and bulky Sony Vaios or fair Samsung tablet form factor or others.
Vita had a place but people's mindsets were different. It's the same reason remote play took 15+ years for people to go hey Portal lets do this. I hate waiting 15+ years for companies to try 3 whole times regardless of tech advancing enough for audiences to pay attention to it, I hate it so much. Because by the time I've waited it gets scrapped or the tech advancing does not make me care to use it any further. It's why I think Portal is so eh. The advertising to 'you didn't get this audiences' can also be felt.
People still won't get a camera because their phones do it but other things sure it makes sense I guess for in-between like Phones/Laptops/Tablets. People wanting more then just a 5 minutes thing to play on/off & more meaningful experiences at least. Tactile feel of controller then touch or IPs on handhelds.
Gameplay/graphics eh a console/handheld & what's on them, the right marketing is enough for people to go yeah I'd get a Switch/PC handheld & I can see why.
Re: Sony Product Manager Urges PS5 Fans to 'Settle Down' Over Ads
Xbox has like 5+ rows of this stuff connected to the Xbox store let alone the 2 on the top level of the dashboard. 360 had many and yet look at the UI now it's more barren of just store aspects to say 'hey new games, videos, music, etc and the apps' yet that's just gone, so an offline 360 shows how it original was minus Bing and the actual ad spots along with the 'connect to Xbox Live' spaces, but same design it used to be.
Ads I get it but like come on people paid for the console and games, the store advertises enough as it is. If users go over to it they already know Sony, why not just put a picture in picture for it and be done with it like seriously. If you want the news scrolling things of What's New like PS3 in the top right corner again just do it. XD
If I wanted to check digital sales I would not a new button to warn me on PS4 I have to delete or access, or however they do on PS5 with each slot now. Besides the new/clubs or whatever for games.
I barely use the news on Switch. I do on occasion, but I don't have my Switch internet connected in the way of Nintendo accounts, I have one just not used it yet. Did after the Wii U/3DS eshop shut down to prep a Switch account. But otherwise besides updates I leave it as a offline system in a way currently and will use the account for eshop things in the future but physical currently.
I don't check news tabs unless I feel the need to and get my info from articles anyways so basically 99% of the time I don't because I already know what the platforms offer I don't need the company to remind me I seek out information when I feel like it not when Sony says 'hey listen', I and many others are not the casuals Sony would target these to for easy clicks/screen presence.
Reaction from beta role outs are just annoying, they know it will get the reaction so why bother doing it?
Do they think were stupid oh wait they don't listen to anyone but themselves and still pretend they listen when they don't. Money hungry idiots that don't know their audience but know the audience they want to target.
They just want to be in the news articles more even though we already know about them, and they had bad news weeks prior unless they absolutely loved that bad press and say it's good press/people will forget, THE INTERNET NEVER FORGETS SONY so shut up.
From archives to bookmarks to in our brains, we remember......
Re: Tech Experts Reckon PS5 Pro Could Help Pave the Way to PS6
PS5 Pro, 32X, what isn't prep these days. Whether the digital side of things, they removed the digital game cards Xbox/Nintendo do that Sony just cut support on so whatever retail or know retail will die off enough.
It's no new hardware gimmick unless counting like the PS4 under controller buttons/back button attachment it was called right?
But the upscaling tech sure of course it is, or those to play around with whatever is possible to match PS6 in a way or bit under or whatever.
Either way a new system that preps them for the ne4xt one, no way Tech Experts, we didn't see that coming.
They sometimes go for hardware prep then API or other possibilities to prep third parties before the major PS6 shift, same with PS4 Pro, Xbox isn't this time and that's understandable due to their potential future plans, DSi, New 3DS, not like GBC.
Unless people are new then sure, but if not we all know this it's nothing new.
Re: With Timing Being Everything, French Union Calls on Ubisoft Workers to Strike
As long as a new Rayman/Splintercell/Prince of Persia remake happens and do release sure. I have no hope for a Red Steel 2 VR port or anything else coming of it or Mario Rabbids 3 ever but enjoying them in the mean time.
Otherwise eh they need to get things better ironed out, it's a mess these studio staff ideas/the communication and ideas shut downs making the workplace just sad/management.
Many HR or management to staff just being really weird about things. It's just disgusting.
Re: Sony's Live Service Push 'No Joke', A Lot of People Working on Horizon Online
The universe has the potential for sure it's open ended enough for any character, any events to take place, kind of how I saw Resistance is 3 or Retribution or Burning Skies it made sense due to the scale.
But I think they are milking the IP too much. I do question Sony and their audience focus with using the IP rather then it's world just having potential for it is more my question.
Forbidden West did what it did and I get why audiences weren't into it of the weapon system or the informing too early on things or other details. I hear the same things from people around me as seeing online.
Lego Horizon to get kids interested before they are old enough for the major entries.
A Horizon Live Service. Like just way? Concord was it's own thing, but Sony and the 'we can't get enough sales for our original kids games or some other original IPs for an MMO/live service game so eh just milk this one because it can be milked enough in any of money making for other genres that are popular'. Like sigh.
Re: Horizon Zero Dawn PS4's Price Doubles After PS5 Remaster Announcement
I mean the PlayStation Hits copies are $20 or less? Standard Edition copies probably too. Complete Edition maybe maybe not. I mean the game is old. If we own it then why bother. If Play At Home digital of Complete Edition as well.
Sony or retailers in desperation. XD
Sony changing their mind whenever they feel like it, oh remaster, oh old copies people will be smart about, quick be brtual about it for idiots and us smart ones make it clear our thoughts and how far they get.
Well if you weren't going eh we make the digital rules here and being stupid about it and making better business decisions we wouldn't have to laugh at you so much.
There are some mistakes I can understand, they tried, but ones like this nah to the laughing treatment for this.
Brilliant strategy they have in mind for dumb decisions now and same prior with other projects.
Re: PS5, PS4 Fans Think Something May Be Afoot with Sony's Siren Series
They better not ruin it if it does happen.
Otherwise Slitterhead will be the better experience otherwise, hopefully. That and will be on Xbox as well as PlayStation so Xbox owners can experience the works behind the minds behind Siren as well just modern and different of course.
Re: Horizon Zero Dawn Remastered PS5 Is Official, Out 31st October with $10 PS4 to PS5 Upgrade
@PloverNutter See that description makes more sense. It's still a bit eh $10 for it and also why have a team focus on this. Also gyro aim a thing in this upgrade no?
But you explained more (likely PS Blog or other sources) then the presentation did and didn't even have in a small fine print did they?
I can see more reason for $10 now with the more you have detailed as I can see the effort made there more now then they said in the presentation.
Re: Talking Point: What Was Your Favourite PS5 Game from State of Play September 2024?
For myself nothing. For others the Lost in Random/Fe Indie dev's new game Midnight Walk looks cool. More Metro VR sure very good to see. Otherwise most of it was forgettable/not my thing or just fair sequels, eh remasters and stuff other people would like that good for them but yeah nothing for me really. Most times it's nothing for me. The ones in presentations aren't for me. The stuff outside them is. XD
Ok crossovers but really don't care. Fair remasters of Lunar/Kain and such. The rest are fair to be a thing just not my type of things i care to experience but for those that are enjoy when they do come out.
I mean like Legacy of Kain remasters are cool but from the CD survey I was like they either doing this or they aren't sure they are busy, Aspyr doing it sure. I'm interested in them as never played them but it wasn't showcase I wouldn't hear about this otherwise type of thing surprising really. Like other games are in these showcases/state of plays, etc.
Not even a case of oh wasn't scary or cool enough as can tell by my 3 picks here it's just they were the most interesting. Everything else didn't stick out to me gameplay wise to be exciting as Metro I already know what it is and think is a great shooter and atmosphere. Kain I know are classics of the era and Midnight Walk just has great personality and creativity to it and Lost in Random was cool even if didn't play it.
Lego Horizon to me wanted to be very 'fun' but to me I was like even for being Horizon it felt more Lego fun and using characters/words from the series then communicating it well. I get the fun factor they are going for it's just weird to me for some reason when I saw it. Also the IP reusing thing I get young audiences want to play games older ones do, companies struggle with IPs for family friendly audiences selling so reuse the other IP instead, they can play the other one when of age and so on but it's just so annoying I prefer original IPs not reusing them for younger audiences it just feels cheap to me. It's Lego so the personality is there but even still.
Re: Reaction: Why There Are So Many Unnecessary PS5 Remasters for Games That Don't Need Them
Their games cost to much, the marketing budgets are as high as the games. They don't understand how to not waste money, have awkward meetings and staff that make games more dull I mean.
To fill in gaps between releases it's understandable but I mean just have other teams make smaller games in-between then? They have the third parties fill in when they can too. Or audiences could buy more Indies if they are as AAA focused? But that's up to the customer at the end of the day.
In terms of using the money for all different types of departments or other media, just keep the same IPs, milk them, tweak things, charge for it and think people will emotionally be loyal to no end and just eat it up because they can't help it.
For 20+ old games, IPs to use, artstyles hold up so remastering sure. Tweak controls sure. If remaking because have the means to do so sure.
But those not that old for TV presentations or console showcases, eh. New games, better design of those games, less tweaking what they want every few years/next time they blink/change their minds.
Re: 'PS5 Pro Is a Really Good Investment,' Argue Tech Experts After Hands-On
If tech people want to work with the hardware for better visuals, more foliage on screen and so on good on them. Couldn't care less no matter the GPU/VRAM increase.
I'm a tech enthusiast no expert and I have no interest in it. I want gimmicks for controllers not upgrades like this with badly used ray tracing/HDR pushed.
CPU any day, if devs can't get the ray tracing frame rate combined modes like 1st party already are then that's on them. Just better design your games.
Sharpness sure even if still don't care about that. 8K TVs are still too early to buy as no content for them and just wow a larger TV and tech furthered but how much do we need bigger/details.not IMAX/cinema screens.
Re: Your Horizon Zero Dawn PS4 Progress Will Transition to PS5 Remaster
Well it is just a visual upgrade/animation upgrade so no save transfer would be weird. Though if people have platinumed the game/100%ed it then I mean sure. If they want another new game+ run of it or whatever fresh playthrough progress. It's good it's here but it barely alters the save file so it makes sense and would be strange why it wouldn't work.
Re: PS5's Ghost of Yotei Triggers Social Media, Ex-Sony Exec Says 'If You Don't Like It, Don't Buy It'
I don't know really. We barely know anything about the character. We see audiences say a lot of things. I don't know till we see it.
I've been fine with female protagonists but I still care about the gameplay. Regardless of character selection or focused on 1 character and no choice to choose. Dialogue/themes if off sure but otherwise I don't pay attention to most of it anyways.
Not going to play the game regardless, first one didn't interest me, played Infamous Second Son/First Light late though and enjoyed them.
I know people that will play this and have no care for the cultural stuff but not hold it as a reason to not buy the game.
I cared about Balan/Forspoken/Immortals for gameplay or fantasy themes with a shooter coming back. I don't care.
The industry changes are annoying (not just for mainstream or social media audiences or whatever they decide to do) I get that I'm hating it with how dull gameplay besides the cultural/staff changes/consulting companies and regardless of tone just interesting environments/themes but 99% of the time it's gameplay is dull and boring and so dumbed down/lacking imagination or creativity just safeness.
Replaced instead because the staff involved I can tell it's not just the mainstream audience safeness it's mostly the staff in said positions filled by those skilled or not as much due to the less inspired games are so to them in some cases it's normal in the case of just thinking about Sims 5 being cancelled and 10+ years of the Sims and some people's starts are that game so how dull it is is normal to them because new norms. Or they were excited but either their efforts or the studio leadership efforts are making things duller. Or 'copy that' because no creative bone in their bodies for that level of intelligence/leadership is so good. XD
Or as much creative ideas getting out and whatever else is prioritized, whatever values, whatever base then altered in some way or whatever younger staff/annoying minded older staff think versus veterans and then those veterans that want to be creative or less restricted and don't mind the money change for more flexibility go stuff this and make their own studios instead not just the higher up money milking either.
But at the same time just buy other games, voicing it only changes so much. Get the game pre-owned so Sony gets less to none of the money then or can they not hold their desperation or just deal with whatever socail media bandwagons say?
Re: Horizon Zero Dawn PS5 Wins Over PlayStation Fans
Ok improvements but no way even though no interest in the game and had my time with it would I pay $10 for better animations and a visual upgrade. Guerilla devs have far bet things to focus on with Horizon 3, but they have to deal with this and the changes of the first game why? Why dedicate time to this?
I have Complete Edition but I have no interest to upgrade. I like 1.0 versions & bug fixes not altering things every time they blink. XD It's just silly.
For newcomers it's great. For old fans I mean even if HZD is better than FB to some I get that I do I mean just wait for Horizon 3 to come out, play something else in your backlogs. For $10 it's cheap for sure but how many will play it, how much does it do other than offer to an old game and is just a $10 donation at this point really. Sony clearly earned it. They are giving something in return yes but do most people notice? I mostly don't care for animation changes I don't care if they are human, dog, lizards in a medical ad I just don't care I focus on the gameplay but whatever I guess if people want more realistic animations that's fine it's a good upgrade and sure put the old game in line with FB for animations but why bother? Did it really need it? Did it bother Guerilla that much or Sony that much?
I'd get a game cheap play it and move on. Unless maybe a challenge run then sure but otherwise eh tons to play, others to get for $10 cheap and enjoy those.
Can't wait for the $10 8K upgrade years later, the 8K streaming tier, they prepping us or something like streaming services do already? But to go harder and test video game fans wallets? Clearly they wouldn't. XD
We know they have mo cap for most games that are coming up anyway. Unless people play the old ones who cares but oh remaster money, people playing them again because clearly nothing else to play or think about at all/news articles for it to be clear about and emotional attachment to the game and will gladly play it for the enth time again.
I have better things to play, waste my money on then replaying a game again because of visuals, new animations and oh how good the game is. People and PS4 gen I'm sorry I just had no interest in it's heavy hitters personally. The game were fine not the best things over played or seen. The world is great, that's it. Guerilla do a good job but people are too emotional or happy to give money to Sony I swear. These characters are 'fine' the worlds are better then the gameplay, characters or writing and that's it. I just don't care for them.
Is mo cap over old school animations an upgrade oh for sure but at the same time why would I pay $10 for that and a visual upgrade? Just make it an update LIKE THE LAST PS5 UPDATE THIS GAME GOT OH BUT WE CAN'T DO THAT WE HAVE TO CHARGE FOR IT THIS TIME YOU GREEDY ANNOYANCES AT SONY.
Milking customers at every corner Sony seriously and zombie customers too eager and weak willed to do so with eh at best products, why not give them $100 donations they earned it clearly for existing this week.
I'm too gameplay focused so to me animations/visuals can be whatever and I couldn't care less I'm too busy being focused on other things then visuals/animations unless it's in footage/trailers not the full package, they already worked enough for me to not be unconvinced with old school animation techniques or 1080p.
Re: Horizon Zero Dawn Remastered PS5 Is Official, Out 31st October with $10 PS4 to PS5 Upgrade
@PloverNutter Thanks that helps a lot. I had no issue with the facial animations but sure if they wanted mo cap then squash and stretch and otherwise for animations sure makes sense to do so. Not $10 upgrade worth it or full new purchase. Why wasn't it part of the prior PS5 update for the game. Sigh.
Visual upgrade, sure.
Re: Soul Reaver 1 & 2 Remastered Is Real, Reborn on PS5, PS4 in December
I'm interested to play these. PS1 era, some interesting worlds/ideas for mechanics, fixed up controls. I'm intrigued. Glad the survey meant something then an 'were interested to hear what people think but will we actually do something with this hmm'.
Always heard good things about these games, never wanted to dive into them and be spoiled but from visuals/powers I know it's my type of game.
Playing Kya Dark Lineage and yeah it's a me kind of game but yeah it's also got it's awkward design about it too I'm still getting used to and not because it's PS2 only but just some parts of the world level design is still very odd. Still enjoying it though and many games like these from that era.
Re: Horizon Zero Dawn Remastered PS5 Is Official, Out 31st October with $10 PS4 to PS5 Upgrade
For $10 visuals/frame rate sure. The artstyle already blended things well so resolution and frame rate besides the PS5 update it got sure whatever. For those it interests why not.
Did they say 10+ hours of content, re-recorded audio or new audio I couldn't understand it in the showcase?
I'm not buying this anyway but just trying to make sure I heard them right.
Have the standard edition on disk (not playstation hits copy either) and play at home complete edition digital when that was a thing (how I played it, I skipped the disk and the DLCs and got it with play at home and went eh I'll play it then went eh 20 hours, played to see enough of what each quest/other tasks in the environment is like and general gameplay is like, pass).