Comments 1,930

Re: Capcom Shuts Down Fan Theories That Pragmata Is a Secret Mega Man Game

SuntannedDuck2

We could say the same about Exoprimal and Dino Crisis, people just want to make connections.

Hey look the Piglet's Big Movie game is a Resident Evil like. See I can do it too and oh wait that did happen in the retro community, resellers, etc. idiots believe anything to make connections to things they want or like.

There is a difference between Kao/Magnetic Neo or Donald Duck Going Qwackers as Crash clones and they are, and then there is stupid things like this.

Pragmata never gave me that impression.

Re: Rumour: PS6 Handheld Device Can Be Docked Like Nintendo Switch 2

SuntannedDuck2

@naruball Same here, we will have to wait on the results, everyone is either coming up with an idea randomly, or putting their own spin on it, in any form of media, it's just who gets to it first, markets it well, and customers with their heads in the clouds till it's a company angle they like it. While historians and collectors laugh at all the idiots.

Re: Rumour: PS6 Handheld Device Can Be Docked Like Nintendo Switch 2

SuntannedDuck2

@Jrs1 Ever since PSP remote play or Pocket PCs, or PDAs, or cellphones and more I have wondered too. To me from a tech stand point it's cool, from a social stand point why would I care, from a 'you want to commit as much to our ecosystem and play games all the time right, like your smartphone right, like reading lots of books right, watching tons of movies right'.

I think it's just a stupid business angle companies want us all to do and well with how much people engage with their phones I can see why, regardless of what they use it for it's still using a device heavily. Sigh.

Re: Rumour: PS6 Handheld Device Can Be Docked Like Nintendo Switch 2

SuntannedDuck2

@Robocod I think so too. I think they will like Vita with Indies, or PSVR2.... with Indies/those interested. Will offer it as an option.

I mean Indies laughed at the Portal as they were going oh a handheld, oh a casting device.... like PSP/Vita had remote play for years and now they are just simplifiying it, but it's just Portal/Xbox/Steam Link, not Wii U dual screen or local or any other things that offered that makes it different the average idiot doesn't understand.

Sony won't support it. They don't Portal and let it be for it's basic casting purpose, no dual screen, android support, anything, just a casting device. Like your phone/other devices but Dualsense on the side.

I assume the same will apply here, an option for on the go, or a a Portal 2 for PS6 (I hope resolution targeting, even Vita had that and Portal does not), or a handheld for Indies/those wanting to work around a Steam Deck/others. It could be a number of things really.

Re: Rumour: PS6 Handheld Device Can Be Docked Like Nintendo Switch 2

SuntannedDuck2

@Axelay71 Plenty of examples, plenty of times companies try it there own ways. Look at history, people have documented it all. It's all what a person sees first, or a person intelligent enough to research it, versus those that don't. Not the companies marketing it as first, but most customers are lazy anyway because they rely on what is newest attempted not years ago because why bother doing that research.

Re: Rumour: PS6 Handheld Device Can Be Docked Like Nintendo Switch 2

SuntannedDuck2

@naruball agreed, as proven many times over the years in many industries, marketing or what people see first, versus those that go oh they tried this, they did it better or years later when had the tech, budget, etc. or the others with a marketing angle.

To me even narrowing down from Atari/Coleco/Intellvision to NES horse betting/banking/etc., to SNES Satelliview/Sega Channel or Mega Modem, to Randnet on N64 and the Sega Saturn one of Sega Channel I think, to Dreamcast online to PS2 online/Xbox Live. It's a roller coaster of who did what first there whether radio approach or the broadband/dial up approach onwards to now.

Or others doing something around the same time 3 ways and people still see the 1 they do and ignore the rest or that era entirely. Cough 2012/2013 Wii U, Vita, Xbox 360/One Smartglass/3rd party smartphone companion apps for games.

I've heard the iPhone, iPad or iPod I forget which, Apple bought the name off another company. However true that is I need to look into again to be sure. But not surprised when names get used and people want something to suit what they have of branding/marketing potential.

Let alone many games over the years and the Starfox/Lylat Wars side of things as an example. Or blue Dreamcast logo and Tivola orange spiral.

Re: Rumour: PS6 Handheld Device Can Be Docked Like Nintendo Switch 2

SuntannedDuck2

@kmtrain83 I wonder too.

I thought with Vita I mean, the PSP had restrictive memory cards too but not great security while Vita did.

Handheld owners can be a different audience.

Western third parties wanted phones, messed up but still gave them the focus and worked it out over time over the 3DS/Vita with eh ports sometimes or odd releases but not as much. That or family friendly releases if that.

I mean the Indie/Japanese support was pretty good, but I mean Dreamcast and Vita/Wii U still got support, just not the support 'many want' so to me I ignore that. The disk and console production to eshop eras are clear.

Hardcore audiences can ignroe things, but the real fans get these devices.

I am on the fence as I don't like modern gaming 1st or 3rd parties really at all and go Indie (the few I enjoy and hate the rest as much as AAA and go retro otherwise). So to me a device like this is a hard sell but I love my Vita, PSP, DS, 3DS is ok and Switch is also ok for it's purposes.

Re: Rumour: PS6 Handheld Device Can Be Docked Like Nintendo Switch 2

SuntannedDuck2

@HammerKirby3 I summarised a bit but will add what I meant here.

Microsoft Smartglass is a phone app, like any other companion app third parties used in 2012/2013 for PS3/360 or PS4/Xbox One, yet people remember the Wii U......, it's a quick web search to look up I said the name of it.

Remember Onlive? That Sony bought up for cloud use for PS Now? They had a viewer app.

Remember Playlink PS4 smartphone controller use apps for party games. I can go on but won't, plenty of examples over the years, of PC space or gaming space.

So no they don't have a handheld.

Well Gyration literally got turned down by Sony, they had Sixaxis. Do the research it's right out there.

Pocket PCs/any other laptops/netbooks, plenty of gaming or PC space examples. Nintendo just did an idea they had and continued what others have done for years. Switch doing it isn't bad, but like it's not new unless people have been living under a rock/modern only land.

I look up history and devices all the time in collector/history spaces. However they present their knowledge/bias accurately or not.

Re: Rumour: PS6 Handheld Device Can Be Docked Like Nintendo Switch 2

SuntannedDuck2

@rjejr My guess is how they want to package it/something else to sell.

Sure PCs/laptop/tablet, etc. can but a lot of processing is still done to make that happen. If the cable can't and the device or TV can't. Where is it going, the dock or cable. That's why.

Look at the PSP 2000 cable, Sega Nomad, Wii U/Vita to PS3/4 and more options of the apps, wifi, local between Wii U/Gamepad, Steam Link, Xbox One/360 and more. They have to have the software or the hardware to allow enough for processing to another source if it's single same screen or dual screen.

Look at Projectors, sure comparable to monitors but your still using Windows + P key or otherwise modes to allow it to work from say a Laptop to a Projector.

Teachers would do that with their laptops to a projector in school all the time then an overhead projector.

Re: Rumour: PS6 Handheld Device Can Be Docked Like Nintendo Switch 2

SuntannedDuck2

@Jireland92 Why else would the Wii U Gamepad need a charging dock?

Why else wouldn't the iPad/any Android Tablet have a wifi casting or adaptor to cable connect to the TV. Why else would I have a HDMI cable for my laptop/Windows tablet? Processing it through a cable has it's benefits sometimes.

Docks can help with power connectors or just data transfer and building it into the dock to look more appealing or add addition to them then the TV or portable itself, it's a more fair way to put it. You could do the same with the PSVR2 motion controllers, I think it looks dumb and should be designed differently but I wouldn't say the dock was worthless for them.

Also it's something else for Sony to sell and the processing of images or data is more fair to build into a dock (kind of like when they do or don't put the power brick into a console).

It's just does. Sometimes it's better for data transfer than wifi. I mean think about it, why would PSVR2 be cabled? But people don't want a cable yet want Meta headset levels of graphics/hardware. It has to go somewhere. The PC isn't going to be the same experience with a Meta headset cabled as it is power level as portable headset is it? That's why there is the difference there.

Portal was just a casting device, like Playlink PS4 smartphone apps as controllers, to Vita remote play, to PSP remote play. It's the same idea reworked for 15 years ever since PSP 2000.

Why not a dock for more processing images, or power transfer tech built in? I think it's a great idea.

I mean if we talk Vita remote play and Wii U Gamepad, Gamepad is local and not related to the wifi chip for the eshop/other networking services. But Vita/Xbox One/360 (Smartglass or other companion game apps of 2012/2013 because I do my research on this stuff) or later the Xbox app for Remote Play and Steam Link all offer an over wifi approach.

Very different experiences, yet the Wii U local approach no one uses. It's limited but i prefer it. The others have more interference but can go further then the chip limits of the local approach.

Re: Rumour: PS6 Handheld Device Can Be Docked Like Nintendo Switch 2

SuntannedDuck2

@Gravity_Bear Agreed, Gyration got turned away by Sony and Microsoft even if some staff liked the idea, Microsoft had to appologise for their meeting rudeness from those that didn't, so like Sega did with Silicon Graphics giving the N64 it's hardware over the Saturn. Some companies give the others an opportunity.

But then again like Portal being a Dualsense with the Vita remote play app reworked and no resolution targeting that app had that I think made it better (connection wise not as much but good for the time and wasn't local like Wii U Gamepad was and more like Xbox remote play/Steam Link was even if Sony had been working on it with PSP, etc. for years anyway). Who actually looks around. Who knows what PS4 Playlink games are? You can't even use them without the apps from Android archive sources and low firmware even, yet people know PSVR1, Singstar or Eye Toy/Move more.

Sony had their Sixaxis, they had Eye Toy and a webcam for PC with minigames came out in the 90s before Eye Toy did year later. Then Kinect did it's approach/additional sensors and such.

People that do their research I respect, people that don't are a waste of time and can't use a web search for something that takes 2 seconds to find of articles/videos and say nonsense. Same with researching every console/handheld on wikipedia or videos historians (particular angles aside) or collectors literally showcase to people enough how they work.

I mean what we going to say oh Xavix Port copied the Wii when it's literally ex Nintendo staff and came first. XD

Companies make all sorts of hardware things their own way and have their own ideas for it. Wii U, Vita/PSP Remote Play, dual screens, companion apps. Xbox Smartglass, PS4 Playlink party games, all the same thing, 3 different ways, all 3 companies of 2012/2013 yet no one mentions that at all.

Many third party games had the apps on smartphones, Deux Ex does the Wii U/Vita on PS3 (I think it was) thing even. But only certain people know that.

Cables to the TV/wifi of smarphones/tablets, PSP, Nomad, Pocket PCs (2000s Steam Deck/GPD and more devices but bulky and not for gaming).

People ignore the PC/laptop/phone, etc. space but even in gaming they still barely do their research. XD

It's just sad.

Re: Rumour: PS6 Handheld Device Can Be Docked Like Nintendo Switch 2

SuntannedDuck2

Fair, but Pocket PCs of the 2000s had docks and cables. PC hook up to Gizmondo, PSP, Tapwave Zodiac.

Plenty of other examples.

The new handheld will be digital (sure expected at this point) but even still the library will be boring/PS4/5 playing on the go, and I hate those libraries they are so boring.

PSP/DS have better libraries then Switch or any other consoles.

I have been able to cast my phone to a TV for years wifi or cabled. But no way gaming only mentality. Oh people skip all other forms of it till Switch because why wouldn't they do their research.

I do not care about TV hook up of a handheld. Is it nice yes, but EVERY DEVICE at some point has or can continue to do it, it's just a small audience does. Because most people casual/hardcore unless a tech enthusiast is an idiot and never uses the feature unless shoved directly into their face. Or we wait 10+ years like Portal to 'really do remote play' even though it's worse then the Vita app in resolution targetting that doesn't exist on Portal and even then Vita had way more uses for dual screen, smartphone did and still do for PS4 Playlink (not back compat on PS5) and many games still continue it for dancing, singing, a Tactics RPG. Or bad dual screen phone use less fun than the Dreamcast, DS, GBA/GameCube, PSP/Vita or Wii U did better even for their limits or sometimes gimmicky but fun approaches.

The PSP HAD CABLES TO CONNECT TO YOUR TV. The Sega Nomad had this. The Neo Geo X had this.

PS TV was a way to do it then a cable that's proprietary or otherwise to the Vita handheld (unless cable was for dev use no idea).

Almost like having a Super Gameboy/Gameboy Player or Wideboy 64 too.... hmmmmmm.

I have hooked up my 2015 netbook to my TV with Micro or Mini HDMI, ti's an annoying cable but it works. I have a 2000s Netbook with VGA to the TV.

The Switch 1 to me is the most boring Nintendo/any handheld. Joycons are cool, IR barely used in interesting ways other than Labo or RE VR like reloading, otherwise no Wii use at all and flipping the controller around. It's a tablet so generic that besides joycon splitting or not solo accounts as Vita it was a pain to swap accounts, the Switch is so boring. Library is 'decent' but to me is fair for Vita ports of Asian English release in English now and odd Indies. 1st party is half and half.

PSP/Vita had better libraries. DS had a better library then 3DS/Switch.

I don't care about a dock/cables to the TV.

It is a nice feature, but everything Laptop, Tablet (literally adaptors for it for years)

Re: Preview: Sonic Racing: CrossWorlds Already Feels Like a Respectable Rival to Mario Kart World

SuntannedDuck2

@Psnfanboy79 agreed. To me each Mario Kart besides track variety feels like the New Super 2D games. Minor tweaks and really don't add a lot of characters or change much up. At least that's the impression i get sometimes when I see them. Wii onwards just seemed weird to me of minor additions and people will just praise them. The track parts are 'there' but really don't do much and to me like Transformed the parts were kind of a gimmick and not got much depth to them.

Even Crossworlds with rifts seems rather basic. I mean you had tracks with different segmented area insides, it's nothing that fancy really here, even Little Big Planet Karting has changed moments per 3 lap on 1 track not sure if it did many others. Other games can do that easily.

Even Rift Apart looked pathetic to me, Blizar yes it does the multiple states things even 2009 Crack in Time did or Yotei may do with the young/old or whatever, like a Link to the Past light world/dark world or so.

But even still Crossworlds looks fun as it's a Sonic Kart racer, but mechanic wise doesn't impress me at all. But at least I know the singleplayer will be solid. Hopefully.... if Team Sonic Racing didn't set (or Crossworlds) don't set themselves up to be weaker? I hope not.

Never cared for Mario Kart other then Double Dash or DS due to their dual character kart and mission mode (something many other games already had of career modes and that mechanic combined in third party ones around the same time and still have career modes not generic cups/multiplayer first focus or the IP they grew up with mentality and feels fine but I can't stand), always more into Crash Team Racing/Sonic racing ones and even then I don't like kart racers and prefer anti grav (F Zero, WipEout etc.), arcade or sim racers anyway.

The Nintendo nostalgia is strong with some people regardless of how much they add or don't.

Re: Preview: Sonic Racing: CrossWorlds Already Feels Like a Respectable Rival to Mario Kart World

SuntannedDuck2

Respectable, the first one, Transformed was, can't say for Team Sonic Racing.

Crossworlds is just Transformed but rifts that really don't do much. Rift Apart's use of it was basic, Crossworlds is basic, it's not exciting at all.

Mario Kart is overrated, to me the amount of characters is pathetic, Crash, Sonic (even if I prefer the non Sonic only ones) but wider array, even Mario Kart has dipped into doing that and outside of Mario characters, and even then Double Dash with it's dynamic or DS with it's mission mode are far more interesting. Track wise sure the locations or kart customisation (didn't like in 7 anyway and even the track selection in 7 was ok, I haven't played 8 on Wii U as I have access to it but don't care to, World is just Fuel on PS3 with a menu or and segmented stuff (or I guess is a open world Mario Kart comparable to others), but World has grinding mechanics and a few other tasks but otherwise looks pretty boring) but mechanically they are pretty boring.

Sonic racing games like Crash ones consistently have a campaign with event variety, that to me Transformed doing that made even other arcade/sim racers look like garbage with weak event variety in them compared to the few on PS3 I actually like from that era and PS4/5 era suck due to graphics/physics focus and the downgrades we get gameplay wise, so if Sonic Crosworlds has a good campaign/event variety it like Onrush are better games for that alone on the market then the downgraded filth of racing games these days (or Indies like Inertial Drift that do and complement themselves well in style/mechanics), have good physics and driving models. Like Mario 2D platformers I don't find Mario kart that great feeling, it's overrated and just seems like a lot of nostalgia or 'that game we only think of playing' when to me it's the most bland kart racer series out there. Weapon use, sure in chaotic ways but physics, mechanics, power ups, lack of good career for boring cups and things, lol no.

I hate 2D Mario it feels like it's always slippery to me, it's why I prefer other 2D platformers. I like some drift in like Minecraft creative mode but in 2D Mario, nah whether the NES original or the New Super series I hate the way it feels and I find Mario Kart 'works' but is still eh.

It's just 'the IP we think of, to me it's overrated, the tracks are fair and the packages are generic and as boring as New Super series.

Re: PS Plus Essential Games for September 2025 Announced

SuntannedDuck2

@Jill_Sandwich Don't think so. I jumped into it having not played the first and still have to play the first.

It helps with context I think more then anything but you aren't missing too much as they really do just go 'here is the hero hub, here are some characters and so on gets on with the story/showcases enough of the platforming/abilities and action over the first game' I think.

I can't remember if it has a 'catch up' video or story telling in the intro either. I think it does when you start the game, some characters may be like hey were familiar but nothing too confusing.

Even for me the camp in the part I got up to before getting stuck/stopped playing the 2nd game I was like oh so it may go back to the 1st game's areas (Not all of course).

I think it's more a game more for 'in the know' but 2 does a fair job with it's story, mechanics and the 1st game not being a requirement to play.

I'd say it's like many creators try to do, the 'you can know the story of the prior entries but it doesn't matter'. Like many things games/movies/books catch you up enough when it's been a long time or start fresh like it doesn't matter. Though the context in other games can have the 'oh this emotional moment' and the games don't react, but that's a different factor. I don't think that happens here. At least I don't think so. Jokes or character moments or differences in mechanics, sure but not as much you need to experience it. Or at least some of them hope to do that.

Psychonauts 2 isn't some RPG with a long running story line or that complex to work out type writing if that's what you mean. It's just as much about platforming and going into people's brains to see how they have been altered/or what they are thinking, it's not deep psychology or anything, it's a family friendly platformer logic but more then a Mario plot (compared to other Mario plots) and collecting things, basic combat and so on. It's a platformer story with a fair angle to it.

Even Rift Apart I was like oh wow how will people understand how to catch up to this 2007+ story but they sort of just went eh, it's fit for context and doesn't matter that much and I was like ok then. Even if I have played the series but looking at it after 2016 remake yeah that question does come to mind. I hate Rift Apart but that's what it does compared to the other games, then a case of for newcomers.

Re: PS Plus Essential Games for September 2025 Announced

SuntannedDuck2

Good offerings, the problem is I have Viewfinder (not played it yet), Psychonauts 2 I have to make my mind up on if I want to buy it physical/digital, I played it on Gamepass, got to the camp area, got stuck and gave up. I haven't even played the first one and have it digital on PS4 as the PS2 classic (same as SW Bounty Hunter, I don't have the Aspyer one or the later one or whatever) before the PS+ rebranding format of the games.

Stardew Valley is good but also a commitment. I may look into it but I'm not sure. Sure I play Minecraft enough times but I mod it and have for 10+ years and still going across old/modern versions and mod wiki write ups I mean to me the major updates are pathetic.

Good month for sure for those audiences/genres and even myself, but many of these a lot of people likely have for the audiences they appeal to even if I do have an interest in all of them. That and I don't use PS+ because I don't need to.

Re: Round Up: The Outer Worlds 2 Could Be One of the Best RPGs of the Year, Say Positive Previews

SuntannedDuck2

Part 2:
I also ignore a lot of nonsense audiences say or advertising/reviewers say, if I can see what they are getting at, I'm not watching the footage or for their points to agree/validation/familiarity/similar mentality, etc. it's just I see their points and meet that or agree, not disagree in emotion but disagree in potential they could do it in kind of way but still understand what they are getting at.

But that's when you watch video essays/reviewers that break things down, not reviewers that have to fit enough details in or showcase things most people want then reviewers that focus deeper and don't have videos that are 3 to 12 minutes or so but 10 minutes to 1 hour/more hours and do have context/value in their points and examples being explored but major outlets can't do that or don't do that due to limits in how they are to communicate those reviews/scores for people to look at them for viewership or their examples/thoughts that do creep through enough if someone is willing to read it/watch the review.

So to me I don't care. I have my own preferences of games, and my level of respect for those I don't if i think something is cool. I like game design not realistic grounded boring games and RPGs to me a usually boring and story/graphics/themes I don't usually care for and the gameplay with stats/more in old school RPGs I respect more then modern ones. But the minor stats are not convincing so to me it isn't my thing compared to how other genres movesets, level design/exploration works.

Or that I prefer tactics RPGs more so then real time action/turn based/etc. of the typical RPG formulas over the years. So my perspective is very different then everyone else's where world, dialogue and more doesn't matter to me at all.

But I respect Obsidian a lot even if I haven't played all their games.

Re: Round Up: The Outer Worlds 2 Could Be One of the Best RPGs of the Year, Say Positive Previews

SuntannedDuck2

Well to me Outer Worlds 2 has things they have wanted to do for years, probably as far back as Alpha Protocol. Even it's dialogue system isn't used today, many games don't do a lot of things today I wish did but it happens.

I don't play a game for a vibe check. XD I play for gameplay. I like a lot about Outer Worlds, but will never play them. So I can give a vague impression but that's about it.

I also ignore a lot of 'this is old gen/too similar to this' if that's their vision by all means. I mean if they have the gameplay substance key word there of old games then yes I'll engage in it & showcasing ideas well, & not just 'look it's in the style/tone/character designs of it' then yeah I'd ignore them.

With enough movesets/level design/game modes these days there is a reason i hate modern gaming & how empty or accessible (Casual wise, not able wise) they are. There is stats/accessibility, half the game skippable (unless an awkward design or stuck on something but a trophy for skilled players that want to do them and can achieve them) for end game access, or skill and communicating some things enough, not a fun enough showcase of an ability in level design, awkward exploration/value to do so, or it just doesn't work well.

I hate Indies that are nostalgic and substanceless and don't even match the gameplay extent of PS1 era platformers, they just have the look and not as much gameplay design of them, so modern or empty/underskilled. But I have to be fair to Indies, but I'm not buying those games and rating them. I'm giving respect on some levels while refusing to support them due to their lack of gameplay ideas or ways to wrap up their world with particular animations, not their dialogue/artstyle which are always strong in what they were going for.

But I don't care about production quality and other factors reviewers offer. I can give a game that's particular budget in mind, what they were trying to do and more and gameplay ideas and give something many will give a 1 to 3 a 5, or a 7. To me the world can be empty in gameplay and rich in themes and I may give it a 5.

So to me the things people look for in games of themes, characters, graphics and more mean nothing to me. So I would review completely different to someone else. If I see potential even in a title I may put a rating suited to that and suggestions. If it's referential and not in a good way, it losses points. If it's too realistic (in feel, graphics, tone/etc.) I have to curb my rating as I hate that but I have to be fair there.

So them getting the chance to add particular features they always wanted to, besides modern design and the scale, and all these other things, why not.

Will audiences care, no idea compared to whatever narratives/things people say and so on, but I respect the game. I'm not the core audience, but I respect the tone/themes, the dialogue is enjoyable, but the marketing has been hit and miss.

Re: 'There's No Real Need for a PS6': Industry Veteran Weighs in on Next-Gen Debate

SuntannedDuck2

@BAMozzy Well seeing as to me Rift Apart is worse Crack in Time of rifts and similar idea (besides it's own ideas or some of Tools/Nexus ideas, even Tools used 2's and 3s ideas besides it's own) and Yotei gives off SSD old/young (if that's what it was for) similar to Zelda light/dark world or otherwise. Yeah I haven't been impressed there for SSD use of a gimmick. Or many other types of games.

Indies vary what their skill level/ideas or nostaglia/reference or whatever. They either appeal, or not or find the few good ones in there to one's taste.

Controller gimmicks vary on what they can come up with of course.

But graphics or effects or animations, story/gameplay that are or aren't fit for resources or whatever their goals are or whatever stage of development/etc. I think design mentality is just like it was with PS3 or 4 and it's noticeable the more I play PS1 to 3 era games and the PS3 ones make me go wow they did this with graphics, still had great mechanics we don't see today because mentality/business models have changed, wow, what a different time we live in now.

While PS4/5 feel like the same business/creativity/audience focus (accessible or otherwise versus skill) mentality I already wasn't a fan of just continued, regardless of 3rd parties or 1st parties.

I'm all for accessibility but some parts are just too formulaic or too accessible to be boring, rather then differently paced for different audiences of say side content is for skilled players (rather then just difficulty level to already bland gameplay), which some do still I assume. Or other means of quests, skill trees or just exploration/other moveset and item use ideas, or not always grounded worlds.

It varies per vision, per genre, per era, etc.

Re: The Sheer Presence of Hollow Knight: Silksong Is Delaying PS5 Indie Games

SuntannedDuck2

That's unfortunate, makes it tough not only for cornering a genre but also just a iii or AAA Indie type result which is unfortunate for Indie devs.

I don't care for metroidvanias (I get them on occasion but rarely, I get city builders more then I do and I barely get those either) usually and I have no interest in Hollow Knight at all so to me I'm not missing anything but for others out there it is unfortunate for news and such till more quiets down, quite unfortunate for sure.

Was wondering when big Indies taking over too much news space/sales would happen. Not that it doesn't stop audiences from ignoring a lot of games as it is anyway. Or audiences that never cared for these bigger ones either.

That said to me Indies are just lower budget AAA, the big ones, the small ones, those that don't do a lot but differences of skill level or anything outside their experience, narrow vision/nostalgia or otherwise and the few with decent ideas are like when I get retro AAs I enjoy that get around to nowadays and love, the good ones, the rest I ignore.

Re: 'There's No Real Need for a PS6': Industry Veteran Weighs in on Next-Gen Debate

SuntannedDuck2

Part 2:

Part 2:
I play PS1 to PS3/360 era games (console, handheld, all platforms) for their mix of experimentation while still offering their awkward or passable controls and graphics. Aka 99% of the time gameplay.

IF I can play Singularity and have a fair shooter, mix of gimmicks for light puzzles and alternative uses for combat it says a lot how I'm having so much more fun. Yet while skill in some games sure back then.

Same with Ratchet, was fair skill/experimentation, now a dumbed down kids movie experience with sub par ideas compared to those it wants to carry on from.

Other IPs insert here.
Platformers, racing, shooters, RPGs always went story/stats so besides Tactics games most bore me to death of turn based/action RPG blandness of level design, movesets, quests, etc.

While adventure/puzzle do great things. Hack n slashes vary too as soulslikes are more the trend these days and while not into those they seem to have fair ideas.

Most games now are so basic or grounded I get bored. You can get stuck by combat difficulty sure but other times it's just boredom of exciting things going on.

I got stuck in Splatoon 2 campaign, got past it but also it was just oh a grapple, this will be boring, oh they use it so well it's a lot of fun.

Titanfall 2 mixing things up is a Singularity type way, it really thought about what it was offering.

It's why I'm fine with accessible for particular reasons, but other times, to me it's the lack of animations, gameplay ideas whether put into bonus areas (for skilled players) and the main stuff for those not looking for that or can't beat them.

Infamous Second Son made me think about that. While other open worlds I find just boring. Gravity Rush/Sunset Overdrive did it for me, tower defence instead of outposts, moveset based side missions, fair story/main path stuff.

But no we get dumb games down so much and it's boring. In gameplay (basic human/animal movesets or logic of world/rules, even racing games have so few events/rules, unless it's kart racers or anti-grav it's dumbed down so far nowadays even with no licensed vehicles it's still the same mentality, the creativity to do more then the realistic rules or 'laziness' to add other event types is just sad.

I mean shooters have many modes, sure many go to deathmatch but is that because it's a simple mode or is it because people want in and out of matches? Whilst racing a race, time trial, drift, cone challenge, whatever other rules or ideas yeah it varies there of lack of interest from players or devs but the games end up feeling empty or put more menu garbage or MTX or other structural issues, Shift 1/Wreckfest half the games are easy to get end game to, Shift 1 left it that way, Wreckfest I played the no other vehicles/upgrade purchasing, played half the game, that's accessible right there, yet Shift 1 was more fun, WRC3 or Dirt 3 were also more fun then their modern entries, Project Cars 3 is Shift 3 in structure and is way more restrictive, Ride 4 is also restrictive but Forza Motorsport 1 and 2 with a twist region system, so some games try others don't).

They can go further or do what they can at their level but try more, but they won't. Too much safeness and referencing to sell, then to actually offer possibilities they always wanted or could.

Re: 'There's No Real Need for a PS6': Industry Veteran Weighs in on Next-Gen Debate

SuntannedDuck2

Copying my PureXbox comment:

To me I question what devs use consoles for with next gen? If not gimmicks, what are they doing with game design, or animations/particles or otherwise to add more then just realism or grounding the worlds or 'can't do that it's too resource expensive' is it why do you have other things that have a purpose OVER that then hmm. Like come on.

Edit only segment: Knew they were 2000/AMD equivalent like GPUs. Mirrors/real/fake racing footage in older games pre-RT. That or consoles lasting with disks/eshops for 10-12 years. Graphics, ideas, etc. all vary not just Indies, sports, singing/dancing, etc. games either. To me more grass/boring worlds/generic movesets/dumbed down level design to use basic moves/eh progression/quests, etc. (varies per genre). scale of projects, what am I supposed to get excited for? Played Ratchet/SM2, 9th gen gimmicks/games suck. Still on 5-8th gen. Hate 8th gen, 9 is 8.5 or 7.75 nah. I research graphics tech sure, care, no.

Like to me more RAM/CPU/GPU benefits sure, but if it's just 8K, RT, VRR, HDR and more sure. But are worlds going to change? Is gameplay experimentation coming back? Most of these won't happen so games will continue to be pretty boring, budgets overdone, anything they 'said couldn't be done' will still be said just because of time or because they want to push other nonsensical garbage in and that's why the gameplay/limited animations/story doesn't have flashy moments or enough animations for moves or interesting level design, or other potential possibilities is 'other things take focus more' just grounded boring garbage game design.

The more I look at older consoles and attempts, the more i just laugh at modern era consoles/mentality. Did they probably do them not so well back then in some cases yes but many still pull it off due to the mentality/attempts and not because oh the other is much bigger scale now. Well because it's bigger scale why not try more to experiment instead of making it a realistic grounded boring product and actually put more interesting ideas into it, even in a prototype. Like come on.

So does it really matter if we keep putting in more RAM, spec up the CPU/GPU opportunities and we just push graphics and do nothing interesting at all, yeah like why would I care if I just see hardware being wasted all the time instead of using it for what it can be used for it gets used for the same safe uses or 'resources it takes up can't be achieved' level of nonsense over and over when it can it's just they don't want to. Audiences don't want to, devs don't want to and leadership don't want to, so we don't see anything actually happen that's worthwhile at all.

Price sure, microscopic, only if you have idiots of leadership, developers or audiences, or limits by mentality of creativity or business people yes, or bad leadership/managers, preventing audiences, AI/weak skill level staff or other limitations, as to why grounded games or poor level of quality games have had.

Or similarly with nostalgic audiences/Indies. They don't want as much things in the world, offer a skill tree like AAA, they don't want as much animations, make grounded basic animations that many AAA PS1 era games or so even did, that they won't. Yeah excuses is all I hear. I am no skill level able to do this stuff, but I can think it, I can read between the nonsense and it's possible. I see it I play old and modern games and the mentality change in design over the years.

Re: Preview: Anime-Inspired Arcade Racer Screamer Is the Genre's Most Exciting in Over a Decade

SuntannedDuck2

I'll give Milestone this, they do try like Gravel or others while making MotoGP, MXGP/Monster Energy games and haven't made a rally or other car games as often as the past.

But to me this doesn't even give off Screamer vibes yet wanted to be like Marathon I guess, modernise it/use the name but it just doesn't.

It gives off Burnout vibes, not so much a Split Second or a Kaido/Tokyo Xtreme Racer (Drift sub series I know the open world/highways ones got a revival) but even still.

I'm not that into it. Artstyle it's fine. But I mean to me I got more of what I want with Inertial Drift, fair story mode, good amount of modes and HAS more then like 2 modes, cough cough racing genre devs, has a fair control scheme/artstyle and vibe. Fair track amount. Fair things to do/structure things, whether I suck at it or not, I respect it a lot.

This is just a fair idea but needs more to impress me. This feels like it wants to compete with Wrecreation and even Wreckfest 2/Wrecreation are not impressing me at all.

To me Onrush flop or not had more compelling modes, WRC3 by Milestone also did, Project Cars 3 was fair, Grid Legends (platinumed but even still found it on and off of great to average) was fair, Wreckfest was 'fine', like the few we get of these types are fair but they just don't do it for me enough.

To me even if average Gear Club Unlimited 3 looks a bit more appealing but I know what to expect there even if may be disappointed and it may barely change much but I'm hoping it does after the DLC for 2 was pretty interesting of ideas.

Milestone does try to mix things up gameplay or progression wise so I respect that but many of their games have been a pain to deal with opponent AI wise or physics, and put me off over the years.

So I don't know what to think here and many arcade racers are just as boring as racing sims in the last 10 years. Too grounded, too weak of modes/event types/rules, basic mechanics, only a few minor tweak (if lucky most don't at all). Many 20 year old ones, even by Milestone themselves were way more interesting of mechanics, progression, style, events, etc. RPG systems that were better too..

Re: Konami Wants to 'Consider Lots of Other Games' for Remake Treatment if MGS Delta Succeeds

SuntannedDuck2

I'd take any Coded Arms/Contagion ports to PS+ Deluxe/Premium/digital purchase or Coded Arms Assault for PS3 reworked to be something.

Love Plus series continued. A world wide or even if not English version of Tokimeki Memorial even.

GTI Club/Enthusia/Thrilldrive but even if not licensed some unlicensed cars like Flatout/Burnout/Wreckfest or Indies and just make something fun of a racing game. I mean to me GTI Club had great mix of silly modes, modern racing/Indies barely even do that anymore. Inertial Drift was at least good at tackling modes/story/style but most don't and are branding/nostaglia, so yeah racing games suck these days.

Capcom with Under the Skin/PN)3 also.

I could list plenty of IPs many of these won't touch.

Re: Bungie Boss Pete Parsons Departs as Sony Starts to Take Control of Flagging Dev

SuntannedDuck2

I don't know enough about it to comment but even still. Publisher control can be good or bad. I mean as if Sony's other live service plans haven't been well executed, sigh.

If the point was to learn from Destiny and Bungie's work sure, or to 'have a live service that is successful compared to GT7/Helldivers 2, but it seems Sony just wants more and are making it more then that and seem to be messing up pretty bad. They just never learn.

He wants to impress, but doesn't and we see through that. Even I who isn't that clear on MP games, but looks at game design or personality/identity of a game having a hook, none of those games had the right audience or hooks at all. They were jokes more then anything. He is in the wrong role or just can't pull it off well enough.

Re: 'The Number of Live Service Games Is Not Important': PS5 Boss Gives Rare Insight into Strategy

SuntannedDuck2

We know, it's called make 1 or a few land to have constant money. AAA/AA have been safe, lack of ambition (for AAs it's even more disappointing, some safe PS2 era ones worked, nowadays, not even close, minor ideas, but not enough to hook to sell a game at least to me gameplay wise, everyone else buys them for their appeal I don't).

I will barely even support Indies that are too safe/nostalgic and 'too inspired'. Very few actually start off well or have expanded of skill, ideas, their own ideas that isn't a nostalgic or popular game waste of a purchase, good for them to get used to making a game, but that's what fan games are for, yet they make fan games that 'aren't', they really are that safe of purchases/projects, very few have good ideas or a care to cover up their skill level at all with other animations/artstyle/worlds/story/etc., so many Indies just as safe as AAA garbage. The very few in some genres/their teams minds, as it's up to skill, ideas, mindset to make what they choose to make nostalgic or good enough spun off ideas of real objects to make something silly, or based off another game but tweaked enough versus not.

Getting your start is one thing but even still. I want quality/their ideas, not 'we love Crash Bandicoot', make another one, another one. I saw 2 in the last few days. Why would i support that? To learn from, sure, to get started sure, but for me I don't want to see safe/nostaglic/weakly inspired to make your own take on something. I want your own take on something from the start.

Sony's singleplayer games cost too much to make and don't need to if sequels have only enough changes here and there but depends on the scale of the differences they offer, new games, sure I get it, enough new assets, and universe rules to work around, gameplay, animation, effects, etc. but they need better management or direction to not over scale them even if it is better then most 3rd parties out there that are much worse.

The problem is you keep messing up live service games yet seem to forget you had PS3 live service games, you have GT7/Helldivers/Fate GO, etc. you also could just understand not copy paste others like Concord/Fairgames and have better teams with smarter ideas and appealing ideas, not safeness so weak it's not effective, Destruction Allstars even was the most 'we have Lucid make a game that's not for the young audience yet make it for the young audience anyway' tell me Lucid/Sony weren't that stupid seriously, so not knowing your audiences, the market well enough and those already on the market how they stand out with their licensing, their skins, their solid gameplay not weak gameplay and weak management, and how they have captured enough of that audience and your games/teams are just off the mark.

While the singleplayer audience you do know about well enough and the rest of us that don't care for your singleplayer games anymore because you just turned us away, went to Nintendo or retro/still have a PlayStation due to 3rd parties on it. XD

Re: Forza Horizon 6 Setting Seemingly Leaked Well Ahead of Reveal

SuntannedDuck2

There better be Touge, or else it's not worth it.

That aside while not into Forza Horizon at all, I think it's a good setting for this sort of thing of rural/city, whatever else they want to setup of objects or event types or whatever (that aren't just basic few events like many games have and barely offer any other interesting ones so the game get boring or a non purchase, no one wants to make new rules/event types and it's really boring, you can use any objects, routes, car classes, etc. it's really not that hard).

I do think other countries would be nice as we are seeing a lot of the same in games these days (I don't care if it's set in my country or any other, I don't care, I want more done with gameplay not immersive/this is my home replicated in a game to suck up to audiences nonsense, I just don't care, it's a game, I want gameplay or it to be used for that not setting and audience appealing, it's just dumb) and going 'look at this country for this audience or aesthetic and less of the others out there' that you can only really get in fiction or rally games, so it is kind of annoying.

Seeing a lot of Japan, England (however many set in Ireland, Scotland, Wales, etc.), any place in the USA, and others. It's getting samey, I'd like to see other places.

Any random islands or other lesser known countries would be nice, if possible, if they aren't too bothered by it even if it is real cars and fiction you can place things in of reality (it is a game after all you can do anything) besides what it is based on reality.

There is a reason I am more for fiction as they can make it whatever they want the problem is they are usually still based around other common places so it is kind of annoying.

Re: Ys X: Nordic's Controversial Re-Release Skips PS5 for Switch 2 and PC

SuntannedDuck2

Unfortunate but not surprising, they make things awkward, also Switch 2 momentum I mean, I guess even if not many JRPG players may be on Switch 2 compared to other audiences, a fair amount sure but many not sure depending how much are on there yet of worth for it. Either way. Regardless of what companies think of PS5 business practices or not or Game Key cards they go with, etc. it's just weird.

Re: Mech RPG Daemon X Machina: Titanic Scion Gets Hefty Demo, Out Now on PS5

SuntannedDuck2

I hope it improves, I tried the demo of the first and i wanted to like it but it felt empty at times.

While playing Battle Engine Aquila, I loved replaying it.

Playing other mech games, yeah way better then Daemon x Machina.

Even many play as a human or whichever and in arenas, play or are more exciting then Daemon x Machina.

Hopefully this sequel can pull it off.

Re: Denshattack Is a PS5 Game About Tricking Trains Like They're Skateboards, Looks Sick as Hell

SuntannedDuck2

Looks cool, kind of gave me Xpress Extreme Grand Prix a shovelware train racing game i actually liked.

So to me this has a fair way of going about skating and trains in a crazy way.

Not really my thing, but I respect it. Clustertruck I see the appeal, others in their own ways, by all means, very cool, has a lot of personality.

Even then many games can have really boring use of grind rails, so hopefully this pulls that off.

Re: What Could Possibly Go Wrong? 3D Platformer Bubsy 4D Announced for PS5, PS4

SuntannedDuck2

This is the most excited I've been for a platformer, most look bland, nostalgic and worthless, Demon Turf was ok, but even if a bit empty at times in this trailer, the movesets HOPEFULLY will make it a good enough experience if they make it land.

If we looked on the outside sure, many IPs could be getting games ,but to me it's the gameplay, Bubsy to me is pretty eh, but I don't want another Banjo, Spyro modern 4, etc. if they suck gameplay wise and are all superficial story, worlds and characterisation to cover up things. I don't play games, let alone platformers for the cute characters, I do because the animal/human/whatever characters movesets are cool.

I'd take a Chameleon Twist, Space Station Silicon Valley or others, there is a reason Croc even is simple was appealing, Gex has great ideas/presentation even if ports/remasters and not a Bubsy 4D case. The lesser known platformers appeal to me more. Not AAA platformers that are ok but have other directions I don't care for of mechanics as much. B grades had less polish but still interesting ideas and I respect that.

It's like playing a bland skating game, why would you play a skating game if it was superficial right? I can say the same about racing games but many people in that side either want better or eat up the garbage of motorsport too much so it's long gone.

Arcade ones are decent when they come back but even still.

Story based shooters, yeah I am playing PS3/360/Wii/ and older for a reason, gameplay gimmicks cool, story fair, nowadays, multiplayer slop/boring maps/etc ideas/execution.

So to me this studio has really made the most of Bubsy in tone, characterisation and not making a bland moveset for an old IP, they haven't slapped a 'you remember this right' they are making the most of it, and I respect that. Finally devs that put effort in, not waste my time ignoring the garbage of the industry.

I want to respect Indies, but they don't always cover up their lack of skill (it's fine to have less skill, they build up to that, that's totally fine I will never judge them for their skill levels), or their annoying inspiration/referencing (aka excuses, I don't respect that, I look at old games too, favourites, gems, new favourites, but I can still have a decent even if nto great idea in mind from games I was inspired by or a random fictional thing based on some real world thing, and spin it in some stupidly gameplay beneficial way, no one seems to have that mindset and it's said, your making a game, think how games are, what they can be, not narrow minded referential garbage/nostalgia, I use my mind/emotion when it's necessary, not aimlessly), they need to show their potential more, yet they don't and that's what always disappoints me.

So Bubsy 4D gives me hope, not only for 'bad' games reviving to show their potential compared to their prior complications, but that other Indies take notice and make better products.

If this games lands, I hope it does. It has the potential I see in it for sure.

Re: Poll: How Would You Rate Gamescom Opening Night Live 2025?

SuntannedDuck2

When the opening 30 minutes had better trailers then the whole show. XD It's easy to say like last year, this show was poor.

I started together to others I was watching it with about books/other things, that's how much I wasn't caring at all by the end. XD

There is tons of announcements, all these devs making the most of things, and then there is just lacking quality, substance and stylish CGI or even regardless of budget, lacking depth to their visions to cover their skill and still make it compelling enough, or we have seen better ideas wrapped up in more compelling direction. Many of these 'aren't'.

Enshrouded update looks good, Kingdom Come 2 Blacksmithing is cool, a few decent things in here, but many were just 'there'.

COD BO7 looks fancy, may play just as bland, if it doesn't present itself better with this stylish direction. They can be cinematic-ally ok, but also the most bland I've ever seen to play/do in the worlds.

Lucasarts old 3D western shooter looked fair to get a remaster.

Outer Worlds 2 looked worse here, characters looked lifeless/they didn't want to be here in expression/posing. Self awareness felt a bit off to me then it is trying to present itself as. Worse trailer than before.

Bubsy did it for me, revival or not it actually had good ideas in it and I found Demon Turf had good personality, eh gameplay, Bubsy looks to have good gameplay ideas, in a early stage of course it's trailer presentation is generic but that aside it looks good (if handled well I hope or else a Bubsy 3D so 4D game being very bland could happen if it's too empty, or too referential reliant but it looks strong enough so far) and I saw it outside the show first before seeing it in the show. The pre-show trailer games were better.

Lego Batman looked fair, but open world eh, it's going to be eh hub with nothing exciting and whether a collection of the past Lego Batman moments like Skywalker Saga or a new game, was not clear at all. They talk and show nothing and won't even tell us what the goal was, new game or collection, which is it?

The further it went on, there was decent stuff, but so much it's hard to remember or forgettable trailers/games with bland identities. That's how most of gaming looks, bland with no identity, blend together, nothing of a hook just stylish rubbish.

The rest was ok but very 'generic', follow the industry garbage.

Narrow minded things made into bland games, aesthetic over substance, ok stories, ok worlds, bland gameplay. I don't buy on weak personality, hence i won't buy, or remember any of these games at all.

These creatives need to play games more and get better ideas for substance in their games not stylish nonsense or have better mariketers who can wrap them in something better.

It's easy being a collector, seeing what's been done before and still having an idea how to make compelling gameplay, whether unique or spinning off ideas creatively it's not hard. Coding/art or level design sure it's a lot of work, but it's not hard to come up with ideas, and many of these have weak ideas, that's the problem.

Like I've said before. If I can come up with more ideas using foam that Foamstars doesn't, you have a weak game on your hands.

Re: Sony Made a Massive Mistake with Movie Sensation K-Pop Demon Hunters

SuntannedDuck2

Heard of it, not seen anything on it, don't care about it. I'll watch a review, that's it, never will interest me, it's a fair idea but execution, no clue. How much an audience they think it had no clue.

Can't fault them for trying something different though. It's not for me and is a bit on the eh side but I mean, not like idols or well known personality types that become hunters (or besides the 'save an idol/other personality that is being hunted) hasn't been done and this is a fair idea to fit with the current era in a way. It's just I don't know how much appeal or staying power it has?

Let alone particular angles some creatives have and their humour/ideas are still in it compared to how other cultures fit with the subject matters more.

It's still a fair idea/execution from the trailers I saw though.

Re: PS5 Stunner Neo Berlin 2087 Walks the Uncanny Valley with New Gameplay Trailer

SuntannedDuck2

The thumbnail gave me Star Wars Outlaws, Marvel Agents of Shield/other roles that guy on the left is in (was in the newest War of the Worlds even), not sure the middle guy.

Too much inspiration, too much awkward dialogue, scenes that look like someone could edit an action game compilation into a trailer really then anything solid enough.

Otherwise may have ok ideas, but the actors/likeness is something I guess.

But a Max Payne jump, Puncher in another scene (the way he holds the shotgun/it shows him on the left), Crysis 3 (the platform in the first level in the rain, not the overgrown city parts of the game) looking in another.

Maybe some Fear? Or Matrix or others? Odd cyberpunk or overdone sci-fi city shots, uh huh. XD Deux Ex moments?

A different take down first person animation then the 3rd person ones.

What is this?

This game is all over the place of inspired action movie/game moments. I see this as a mess. Not a great one. It may pull it off but I doubt it for a trailer that's clear enough to guess games and different scenes or animations that is too uncoordinated.

Why have that much effort into a 1st person/3rd person animations like that if it was? Devs could but most don't because they don't need to. So that's why this trailer comes off as weird at least when you have seen enough of what common animations or things these games do, and I have or haven't even played some of them, but know enough about them.

Repeat: Too much inspiration, too much awkward dialogue, scenes that look like someone could edit an action game compilation into a trailer really then anything solid enough.