Comments 1,930

Re: Little Nightmares III (PS5) - Faithful Sequel Keeps It Creepy, But Plays It Safe

SuntannedDuck2

Expected but does it land well while being safe.

Even Cronos I've seen the ads a few times and I'm like.... So why should I care? I'm not the target audience but it really don't even look like a game that does more then the things it's clearly inspired by.

Reviving/continuing or inspired, is hard to work with yet we get some ok to eh excuses in the market for competition I just think up gameplay ideas and ignore the original boring product. Or go research other games with more compelling ideas, retro or 'select' Indies. AAs have been VERY AAA but under budget (sure they always were that and they always were hit and miss or tried and varied, so I don't care for budget I care about what they have tried and still enjoying them of their attempts on any scale) and to me they just aren't exciting anymore. They are too much trying to compete in the boring way then exciting way I find of their ideas in the past, so I find them rather uninteresting nowadays, at least to me.

Back on topic:

I get it for devs trying to work around an IP or format they aren't used to so they try their best to capture what the others do. The 1st game remastered is nice enough but not much at this point when the original is cheap these days but still a nice bonus.

Like Sly 4 or any other examples of devs trying to get a new entry out or a remaster or any other sequel for a series they didn't originally start with it can be tough.

I don't have high hopes for this but hopefully it's solid enough even if Reanimal looks more appealing.

Re: Now Xbox Owns Call of Duty, Sony's Investing Its Marketing Budget into Battlefield 6 Instead

SuntannedDuck2

Besides the persistent internet connection part on the box art.

Battlefield is more interesting. While I prefer 2 Modern Combat's swap feature, or Bad Company 1 and not really played a lot of the series yet own 2 Modern Combat, BC1 and 2, 3 (beat in a day, same with Splintercell Conviction and I suck at stealth games), 3 sealed, 4, 5 and 1 I've got a fair amount to experience.

Battlefield just seemed more appealing, COD went ok direction but got worse. Dropped off around BO3.

Even then MW3 Remake while it's campaign is what it is, I mean when was the last time we got campaigns like that? Unreal Tournament 3? People forget what those were like even if it was multiplayer maps for story not story, then bot matches.

That aside, business aspects aside, I'm not that big on Battlefield 6's trailers but it is a more appealing game. COD BO7 looks flashy but I know I won't care that much for it anyway.

Re: PS6 May Go Uncontested as Rumours of Next-Gen Xbox Cancellation Force Microsoft to Comment

SuntannedDuck2

Part 2:
It's their own fault their marketing, the game cancellations/lack of direction to better curb the issues with development, better reading of the market, better reading of what to make games about story/gameplay wise.

What apps people are using. They have data but seem to not use it well. They are too full of themselves to actually use the data the right way to get audiences interested whether customer friendly not an inbetween or just enough to get people willing to, not to be stretched further, but they don't and they fail.

It's not hard yet they seem to just throw IPs at the wall, they aren't like Sony/Nintendo with IPs people immediately notice.

Nintendo can have any Mario universe game do any genre, same with each separate character (what movie studios try to do with big enough characters too).

Sony has their IPs be 'similar' or fit their goal of cinematic games or whatever else they can get to work for audiences/publisher demands I guess to work with other media opportunities. I'm buying none of them, just odd 3rd parties but if it works for them by all means.

Not just the live service/eshop money from other things.

Microsoft seems to forget who their larger audience are hence the Halo, Gears, Forza thing, they pissed off Forza Motorsport fans that's for sure, they lost me I was going to come back but they lost me there, Halo/Gears are 'ok' to me nowadays but not as compelling and the other IPs are there and fair variety but don't hold enough appeal to me.

Compared to their smaller audiences that do buy the other IPs.

They need to try better at getting that audience or another small audience to be interest and it build up, but they won't.

OG Xbox/360 were great, big IPs, small IPs, everything in-between. Xbox One had it's moments, Series X other then Hi Fi Rush or South of Midnight I haven't been compelled at all.

Re: PS6 May Go Uncontested as Rumours of Next-Gen Xbox Cancellation Force Microsoft to Comment

SuntannedDuck2

I hope they don't. I'm not interested in streaming and I really want another box, for that audience. Then again they could have ended it during Xbox One but didn't. Glad they didn't as many of those games/back compat appealed to me, but Series consoles not in the slightest. Quick Resume may be but it's digital only so I don't use it. Even the the 2013 to 2017 picture in picture/app features or TV TV TV I liked, but that's dead.

They opened up more options but also want their cake and to eat it. They are a mess of strategies or will cut everything over time.

They need a fair balance of hardware to benefits for devs/players, but price increases is not doing them any favours. Where are the colour variations either? Just controllers mostly.

As if the COD Gamepass decision wasn't a bad one, it also makes a difference for the box only audience, cutting more and more isn't a good idea, they want to force people but people don't move on.

They seem to read situations/money opportunities badly it seems.

As particular as Sony is I can understand why they stretch things as far as they do before PS+ and 3rd parties get the focus on PS+ more.

Not just that Xbox 1st party is hit and miss of releases/direction/ideas/leadership.

Even the cancelled Uncharted/Spy/others game, leadership made the call of dumbing it down, the team had way better ideas. While Gears 4 was a fine game, it says a lot about any publishers/leaders and dumbing games down for audiences or less dev time stuff when to me the more dev time on cool ideas I want more in games, not dumb ones that make me more bored/uninterested in the game.

Or cool enough. Even Ratchet 1 the strategy or the less Clank focus and the weapons/gadgets approach we got made sense to cut down on animations but I think the same applied to Microbots/Gadgebots (2nd game more then the others or Secret Agent Clank's or even Tokobot or Wonderful 101, etc. have had great ideas for formations of characters moves) was enough of the same ideas while still keeping the other they prioritized.

Anyway back on topic.

If they cut physical, they cut that audience, they cut the box, they cut the box audience. They need to think more what their users do with the console, what percentage or word of mouth that does. But they don't care at all.

I don't mean customer friendly, I mean in general. They just don't read their audience enough or push past enough to get people interested. Their audiences are there, they don't expand them well, they keep losing people.

To me it's not just the 2 consoles for players to have, it's getting people interested with boring games/direction. I get yes many bought them on PlayStation but even I have both and don't care for either 1st party from Sony/Microsoft. Let alone I don't have much uses for my Xbox One/Series X. It gets used sure but less so then last gen, which was less then 360.

Less supporting Xbox due to other departments they care more about I get it, with the AI/Azure Cloud focus and all that, but the more they cut, the more they have less to work with, even COD isn't the most reliable only game, they needed others, 1 game can't solve everything, not everyone is Rockstar with so few games, the others have to have more to get audiences interested, you can't apply AI/Cloud to everything, but I mean, competition matters every little bit.

Re: Loads of PlayStation Concert Dates Cancelled Amid Rumours of Low Ticket Sales

SuntannedDuck2

Makes sense, economic situation for sure. How many tickets, how things are processing with them, etc.

Or just people interested in the genre, instrumentation, live shows, and other factors.

Otherwise while not really been to live shows (few) or care to go to any, why would I, I prefer studio made ones not live ones and I don't care about their skill to play either, so, to me.

Sony game OSTs have declined, and i can barely tell them apart, besides what the only OST I liked was the inventory menu for Horizon Zero Dawn, that's it, the rest were eh and even then GT Sport/7 had ok licensed music but I prefer the original older games menu music, never cared for the licensed ones that much if at all, so I wouldn't have bothered with this regardless of location, let alone haven't listened to the OSTs on Youtube or otherwise.

Re: Poll: What Are Your First Impressions of Ghost of Yotei on PS5?

SuntannedDuck2

Part 2:
Or with past open worlds what they were used for was more appealing of modes or use cases.

Games are so 'accessible' that they aren't fun anymore to me.

The wind like before is fair. It all seems pretty good from what I can tell from the people playing.

They think it's great, to me it doesn't have that much engaging, culturally I get it, gameplay wise some seem fun, some don't at all.

It's not my type of game anyway (for the few open worlds I like which are 10+ years old now, I don't like modern ones focus) but I think it does a fair job with it's goals, presentation, fair gameplay and has some parts that are just stupid and can be done better.

Re: Poll: What Are Your First Impressions of Ghost of Yotei on PS5?

SuntannedDuck2

Boring use the SSD for flashback scenes, so dumb. Which is my major issue with the game as someone not playing it/looking over at it from someone else playing it.

The revenge plot is weird also. Timing of those between Shadows/Yotei for sure. Too committed to change it I guess. Or market similarities because of course. But execution/details differ of course, or how stories are written and so on impacts a character, dynamics, so on. What they can use to make it 'compelling' when to me the story is the least the case. For a premise at least.

That aside the flow of the game seems good, the use of music/weapons and more is fair, charms/exploration is fair. Minigames seem fair. But to me it's not the most engaging looking game. Other then the render distance or culturally fair use of the environments or flow of things being fair. It seems 'fine', but otherwise just like every other boring open world of the modern era, 1st or 3rd parties.

Sucker Punch nails it so I respect their work, but I don't care about any of it to play it myself, it's just boring.

I do think the offering a lot of charms/music or skill tree is a bit 'put a lot of options in' but seems aimless. In older games you sure got multiple but it wasn't that level of equip this, add this passive, have this ability in the way modern games do it and gate stuff or say exploration is good when to me it's not that compelling. RPG motivation in gameplay was never there I always found it boring, any era, any turn based/action based. Tactics differs for me though.

Like getting the abilities in Infamous Second Son was cool but the skill tree was awkward and you mess up, you take longer to get good/bad points back which was so stupid and limiting as the ways to increase them spawn awkwardly and barely increase it compared to the further out quests that do increase it.

It's just the side missions in Second Son made me interested in the game.

Yotei seems that way too for the person playing they are doing the side quests, enjoying it so far.

But to me they aren't that compelling. But I get why they would be the more exciting parts of the game.

Even racing games to me many are hit and miss of modes/event type rules and bore me in the modern era compared to the past (I barely play open world ones). Also the personality isn't as exciting either.

It's not like past games with an item/ability you use it in the world. To me RPG like skill tree/item design is so boring, the stats/passives or combos aren't compelling to me in the slightest. The world is static, wow NPCs, wow water/fire, but otherwise nothing HAPPENs, it's all flashy/not dynamically effecting terrain or interesting. Wow a boring grapple use then other games with more fun grapple use/other items.

I didn't care for BOTW besides the shrines/odd chests with item use to acquire (resources weren't exciting, the effort to get the chests was, same as a platformer getting a collectible was) but Zelda items in any of the Zelda games, in other open worlds I'm bored by boring moves/animations/generic human mundane-ness. Forget Mario/Pitfall fun movesets in the modern era as most games are so boring to move.

Re: Sounds Like Sony May Finally Be Starting to Wind Down PS4 Support

SuntannedDuck2

@Dubplant Fair, but Warhawk or MAG had way more for a shooter in the hundreds, not just 64, the hundreds. It's up to devs how far they stretch things per the hardware, the level design scale, the textures, the entities (objects, character models and more, not just textures, their animations, sounds and more), not always the hardware, their ideas, their angle, their choices.

Also I never cared for more then 8 cars on track in GT games, let alone many racing games. I've played TOCA PS1 with I think around 10 to teens, PS2 era ones with 20s, I've played MotoGP on PS2 with 24, it's up to the devs what they 'choose' to focus on.

The AI is hit and miss, the amount on tracks is crowded and annoying. I've never cared for it personally.

I've seen better mechanics/use of enemies in plenty of old games, it's just choices to focus on have changed these days compared to the past for visuals, mechanics, progression, etc.

But I appreciate you giving a fair point. I can see what you mean and I can agree with you on that.

GT7 didn't need to be on PS4, but I'm glad it is. I'll get it when it's cheap.

Also GT has never worked on 2 platforms before either and are doing fair for what it is I'd say, when they have had more problematic development in the past.

Re: Talking Point: Are You Getting Sick of Sony's Supposedly 'Samey' Approach to Story Telling?

SuntannedDuck2

Story telling, lol I already have ignored all 1st party releases for their weak gameplay in 2016/2017, not just the story telling to appeal to a certain set of audiences (Not a bad thing but in the angles/clear signs it is a bit annoying).

Also hardware engineers for peripherals vs devs direction/ideas, are too opposing too.

We used to get animal characters still having human like stories, (even the Beastars anime could do it darker) it's just we have to see generic humans do it instead, can't have aliens/animals or it's not literal humans clear to most westerners. I mean what Zootopia/others in the west for comparison. How many animated human/non-human stories face some particular things & get taken seriously/remembered by normal people? Very little to none yet probably many examples out there.

I blame Shuhei, I blame the others in charge, I dropped off the 1st party so hard. 3rd party AA/Indies & more. Still use my PS4 for odd things, Switch similarly besides niche 1st party IPs/big ones later.

Seeing Returnal to me I'm like it's fair to literally Saros is just how I felt about Dishonored to Deathloop. Another one. Or in another case them dropping their smaller scale stuff to be bigger budget human stories but still that shooter gameplay they nailed in the 2D/top down titles. What a way to go. Sigh.

The ND cues in Sucker Punch's & others games have really pissed me off. First Light did it, Yotei I've seen it. I don't even play Yotei, but it's cues are noticeable of details for sure.

So to me Sony's 'ND is doing this everyone follow' has been clear for years. PS3 it wasn't as much the case they all seemed rather distinct but PS4 era it was obvious of The Order, both Infamous PS4 games, Days Gone, Horizon, God of War literally is Last of Us.

The gameplay is different but in minor ways to suit context, but still very strafe this, move this clunky heavy way, etc. They do differ in some are more resource/quest based then others, but even still they are very similar goals/it made me drop Sony most/more to seek their niche games, they killed those, doubled down on the other, other then Gran Turismo (GT3 on PS2 had liver service ideas back then glad they didn't and wait till GT Sport, not just GT5) or Sackboy being a 3D World clone, or Ratchet being cinematic overdone and worse then even the PS3 entries approaches.

What Nintendo has of Mario universe games with Yoshi, DK, Luigi, Peach, Wario, Toad, etc. they extend to but different games entirely of gameplay and ideas still, Sony has with cinematic games across all developers. They are pretty comparable of what they want.

While Nintendo at least has Metroid, Zelda, Pokemon, Pikmin, Fire Emblem and other niche ones on the side.

Let alone the Tetris 99, F Zero 99, Mario 35, Pacman/more 'live service ones' that are retro style and take up less dev time then any other live service. XD

I haven't cared for a Sony 1st party in 10 years, big/niche of the PS4 gen because of how bad they are or cutting support for niche projects/studios working on anything actually good because Sony thinks their big will gain more people, sometimes but only such a percentage from general fans & not as many casuals as they think.

So to me I don't care about Sony/Microsoft other then news. I'm sticking with PS4/Xbox One and still got plenty of retro games to focus on.

Nintendo has some eh direction too in their games, not just business practices either. They all are just as bad in their own ways.

Re: Sounds Like Sony May Finally Be Starting to Wind Down PS4 Support

SuntannedDuck2

Part 2:

Do we need open worlds that are countries in scale for people to notice? XD Do they need further realism, well they seem to be formulaic for a reason these days don't they then achieving that only visual realism not the animations or other details hmm?

We got more grass/rocks, we got render distance firther showing off, we got VRR, HDR, RT and more. We got certain similar/different uses of NPC pathing.

We got other genres?

Devs can work on any hardware and fit interesting scale. Irs up to them what they are pushing for not hardware alone. How they do it. What code, what optimisation, what goal/angle they handle it.

We got SSD related loading gimmicks for level design for Ratchet, Yotei, Sonic Crossworlds.

What more do people want? What larger worlds?

More going on?

I don't even care about 9th gen, I'm not holding back this gen at all, I'm still buying Indies, I know people that still bought the AAA/AA to a point on PS5, I did my PS4 copies of early games too then stopped more and more as the ones I tried to support flopped, so I could blame audiences but I'm not for my game preferences over others that sold better/audiences care more about.

I give my survey thoughts when Crystal Dynamics, Square Enix, Nintendo or others offer them. I'm still fair on what I say for them.

I'm not a casual, I'm a collector and I'm still playing retro or 8th gen, still keeping up with 9th gen news. It's not that hard.

Devs make the games/audiences make the IPs last or flop. If audiences stop games from happening how it is the devs fault? Their ideas may not be great but power of the console yes it's on them but audiences either give feedback of complain?

Yet I still keep up on news/what games are doing/can understand the details they are offering on these consoles.

I have my issues with game design of 8/9th gen but at the same time I still see what devs are going for regardless of what I seek in games.

PS6/next Xbox may do more but I think people aren't seeing what some of these games are doing and thinking bigger or elsewhere and it isn't their goal or yes like many things devs/publishers haven't considered it or don't care to.

Re: Sounds Like Sony May Finally Be Starting to Wind Down PS4 Support

SuntannedDuck2

@AhmadSumadi Really? As to me any prior gens didn't, let alone this one. Look at any prior gens of consoles and tell me PS2/Wii/PSP/DS held back PS3?

Did prior Indies, AA, AAA, kids games, sports, Just Dance and other titles?

What about economically is it viable for all people to get a 9th gen console? Are there IPs for 9th gen that appeal to all people?

Does everyone have to be on the same page/console all the time?

What about those going back to PS3/360 and older that still support 9th gen or pulled back as nothing on this gen are they holding it back?

Is it devs or players?

What isn't happening in games you'd like to see?

No one says why they just say baseless opinions and give no examples, so what do they actually mean? Justify the opinion. What do you seek to see in games?

I seek gameplay I'm not seeing, not like devs/pubs will change it regardless what I think. They make bad games I either try them or I don't support them it varies how bad they are, business model focused they are.

Did PS3 Persona 5 in 2017 or other games hold back PS4. NO.

Just because collectors paid attention to the fact PS1 went from 1994-2005, PS2 2000-2013, PS3 2006-2019. equivalents for other consoles. Like no it didn't. It always happened. So how is it holding it back?

People have probably some great points on the matter but they aren't making them and just say easy excuses instead by other people.

I mean if consoles are showcasing what they can against PC, and the fair hardware balance, graphics settings and more, what are people looking for then? Gameplay sure, but graphics/accessibility/other audience focus has been clear for years now ever since PS3/360, not just PS4/Xbox One.

What safe IPs, well it's been obvious for that reason for years now after many PS3/360 ones got left behind not just online passes/leadership changes. Plenty ignored WIi/PS2/PSP. So where is the issue here? We aren't having mobile/Meta VR holding back either and they are separate projects, Switch/PS4/Xbox One get the same games no unique version like the other 2 platforms.

Sure we got more 3rd parties of different budgets doing so then usual. But since when did kids games licensed or not, TP/BOTW or even the few 2 to 4 years in 3rd parties of PS3/360 slow down PS4/Xbox One at all? They didn't.

Not everything was 2000 hmm very PS1 style games, 2001 very different PS2 scale stuff. That doesn't happen anymore, it may not happen anymore. Older consoles are not holding 9th gen back, it's what devs choose to do, even besides business models, staff shifts and publisher leadership demands let alone how they choose to use the console.

If we can tell by many 3+ years in games that are PS5/Series only, there are many examples, look at those not the rest to make an excuse.

Do those PS5/Series/PC only games push the consoles, probably, but what are players looking for?

What are you looking for?

Plenty of PS5/Series gen games out there, regardless of exclusives, what is out there and what are they doing with games, do people want some magic to happen, or can't define what the goals were of this gen?

Still seem like that in design by the devs themselves. So I doubt it.

Just because companies want money, doesn't mean the design or the goals haven't been achieved regardless of how buggy, how different they are, scale varies in different ways, just because users are expecting more.

Re: Sounds Like Sony May Finally Be Starting to Wind Down PS4 Support

SuntannedDuck2

Don't understand what any of that means. I barely use any of the PS4 features anyway. To me I never use the social features at all. I do the photo/video capture sometimes, I sync trophies, I view my profile settings, that's it. Otherwise I don't engage in the rest of the social features as don't care to. I use it as if it's offline besides the PS store or trophy syncing or other general things. Or Youtube. Otherwise not a lot, so I won't miss any of it really.

Still seems weird to shut services down when a sizeable amount of people are still on PS4. Or has most gone to other apps instead? So Sony's like eh do we need these anymore to keep running really? I mean I get it to shut down some resources but maybe some people don't use the 3rd party stuff and still use these built into the console.

I'm happy on PS4 for the Playlink games (not compatible on PS5 compared to PSVR1 or other things people overlook). That and PS5 has nothing for me. Others may, I dont' care. But I'm not using these features they are removing (at least I think due to how vague some of them are of the technical names that even I can only guess even with the coding mindset, they can name it anything and it would be unclear, as it's not user understandable terms they have used, speak better/give descriptions Sony/Push Square if possible).

Activity feed I mean sure. I do at least get that one but at the same time why should it matter. I get why for servers but even still, it can't just post what the user is doing in a local way it has to be server based? Ok then. It has to be online for users to see.

Title small storage? User storage? Meaning what. Hard drive calculating? Which I mean that can't be it. It's a bit vague with that one.

It is user cache for things on the social side? If so sure otherwise not clear.

The 'unified scalable foundation across console gens meaning they want to work with the PS5 model of services now? I assume. Otherwise why does it matter. It's like PS3/PSP/Vita I get they did what they could with them but I thought PS4+ was just unifying things but no they seem to still keep taking their time to make up their mind of design for some things. At least the store did more so.

Users/profiles i mean sure not surprised but then again how about clock/trophy syncing and other things?

Word filters? Oddly specific. I mean what banning? Converting the words? I'm not sure what it's effecting that it needs to be pointed out at all. What additions to the word list?

Filters for the PS store or other factors? Not very clear here.

Why should it matter at all? Word filters? What is it calling back to Sony's servers all the time if so that's just bad code/resource use when the console can do it locally. The user could easily add or remove words to be filtered, auto correct, etc. or whatever.

Shared Media Web API? Is that for the media player? Is that for media apps on PS4? So they have to support PS5 now? Even though PS3 probably got support longer.

Not effecting the web browser (it is doing fair even if slow at times but I have comparable RAM, different CPU and yet it runs well enough with multiple tabs so whatever the PS4 web browser is like I guess).

Wii U/Vita web browsers ran much worse, let alone Youtube in Wii U.

Re: Rock Band 4 to Be Delisted from PS Store After 10 Years of Support

SuntannedDuck2

Still a while for it to last then competitors.

Wonder if Just Dance will be come across similar, I doubt it but even still.

That aside for those interested and if the servers don't matter just whatever people have on their console/disk then I'd say it's fair.

Instrument based games have their own charm/fun to them. Not my thing but I see the appeal.

Harmonix will always keep going with music based games, but to see them part of Fortnite Festival seems a bit of a safety net I guess compared to other music game projects then. Might as well you never know how well they will do after others winded down over the years prior.

Re: Sports Games Rule PS Store in September, Sweeping Silksong and Borderlands 4 Aside on PS5

SuntannedDuck2

Not surprised really.

We all know they are big, we all know they have been around since earliest of PC/console gaming even before they had the licenses or the right player names and all that, we know that sports was a thing with Tennis for Two in the 50s. Doesn't mean we care, but it's always been a thing regardless. As long as gaming is going on sports games will always be there, more then our hardcore games, more or around similar of live service games, and more then cozy games.

I only care for arcadey sports games, or buying motorsport/rally games, I'll get the odd annual F1, MotoGP, WRC, but not regularly I am picky about buying older ones that's it.

We know we have more personality then the people that buy these games every year, but like that matters when it comes to money, those who are smarter buy every 2 or whenever they feel like it anyway and still play more games then those that have just their sports game or COD or AC, or whatever else.

Re: New PS5 Firmware Update Is Available to Download Now

SuntannedDuck2

@Dudeitsme There is only so much they can do in software to tweak the sticks, the rest is on the potentiometers wearing out in certain ways, you can probably make changes due to stuff stuck in them, them getting stuck due to use, replace them, etc. but only so much can be done with software versus hardware side wearing.

Re: New PS5 Firmware Update Is Available to Download Now

SuntannedDuck2

Yeah got the PS4 one too, it annoyed me as I bought some digital games, locked them, didn't show an update, yet I'd literally turned on the PS4 to do this not just other tasks.

I restart the console, it prompts it. It's pretty annoying. I forget how to get updates to trigger otherwise. My Switch 1 just let me know upon starting a game so Nintendo has it prompt one way better than at least the PS4 did having it show up.

That aside I am fine with them having more security updates for both PS4/5.

Re: Rumour: Mass Effect, Dragon Age Studio BioWare Braced for Layoffs After EA's Buyout Agreement

SuntannedDuck2

Well the numbers are important so unfortunate.

Bioware is on life support and it's sad to see. Good luck with Mass Effect 5 if they even last at all. Veilguard tried but wasn't as great as it could be.

So much for other games from EA that aren't sports/shooters or the odd NFS with ok ideas and eh progression I guess. Or whatever Respawn does besides Apex Legends.

Or whatever happens to other studios support or making other games if they still have enough to keep them going.

Besides the Indie program.

They need a Bioware or something else to be interesting. That or someone else get a Bioware for some better support then EA gives them.

Re: Ghost of Yotei Gets a Near Perfect Score in Japan's Most Famous Gaming Magazine

SuntannedDuck2

Fair. To me seeing the intro it was fair, a lot looks good of ideas/direction. Fair render distance. The game will be good, but I am not the target audience anyway

I'll hear how good or bad it is from the one who is playing it (I won't watch footage). I think it will be a good game though. The changes, the world and more is probably really good. It's not like Sucker Punch don't put the effort in but still.

Also the instrument playing, very AC Shadows/Last of Us 2, why? Just why? I get the culture but even still. Come on. I hate when devs do this, get your own ideas/execution/timing of it. It's not impressive, it's annoying seeing stuff between games like that. It makes me mad and want to buy less, which I already am.

There is a reason I don't care about 1st party anymore.

But to me the forced young cutscenes to use SSD is disgusting/really annoyed me. What a waste of hardware for something so pitiful lack of more situational gameplay use to activate them not force player into them/per region force them into a cutscene.

Wow not like Biomutant didn't do this of young/old cutscenes on a PS4/Xbox One, before PS5/Xbox Series updates, even if loading into the game is slower, it didn't need this different older/current skybox, textures, objects, etc. Also gas immunity was interesting, vehicles, ok map but eh animal movesets.

It's how it does it and the meaning, cutscenes, playable young sections or not it's still weak and disgusting of Sucker Punch to do it the most safe way possible. Maybe it is more suited to a AC style future/past thing or some other game/universe maybe. Or smarter developers to use it differently in a use case for their game/universe. But till that day I will be disappointed.

PS3 era games did this even. Whether Crack in Time, or Uncharted's prepped cutscenes to gameplay scenes in the background to just Spyro side areas.

Heck even seeing rewind for racing games be fair to simplified annoyed me, it was better with Alfa Romeo Racing Iltaino's RPG systems for a one make racer before Grid did the 0 to 5 or Forza Motorsport 3 simplified it to the boring overused thing is it nowadays, or cover based systems be ok to decent (also how heavy games are these days that annoys me even with characters that could be light yet aren't, prefer floaty characters sometimes) over years. Seeing some things happen/get worse or underused just bothers me.

Yotei doing it the 'for cutscene purposes' way is just sad, Even Link to the Past on SNES made use of light/dark world to reuse the map but with differences.

Why couldn't they have done more then cutscenes/memories, but no we can't have more then that with a sizeable area of the map be visible to play as her young to areas she went to. Nope just memorises. Gameplay is never a priority in games anymore.

Disgusting waste of the SSD for segmented areas to pre-load.

Rift Apart may have rifts for side areas (something even Spyro 3 could do), it may do the Blizar style Crack in Time back and forth more then that game did for each segment once while Blizar it was more. Besides the forced area ones with lesser objects/invisible walls and more that Yotei also does in this stupid way.

Sonic Crosswolrds changing per lap or so which is ok but not that exciting, you can cycle parts in random and it'd be fine seeing the things doing it then just a teleporting them in part.

But even still.

It's just not impressive or gaming impacting enough, it's pathetic.

Re: PS Plus Looks Better Than Ever After New Xbox Game Pass Price Rises

SuntannedDuck2

I think the price increase is a ridiculous, it's their own fault for how they handle staff for the 1st party to fit this model and make the games worse due to how staff are cycled (at least for Forza Motorsport).

3rd party deals with Gamepass seem to be going well enough I guess.

The companies want more and more, offer a fair amount yet not really much to justify the price really.

I just sit and watch as they do these decisions and never subscription but understand the model just enough.

To me it just makes me question why anyone would want to join if they haven't already and besides those you join/quit/rejoin when they feel like it which is fair to do.

They already have had Day One releases on top tier for a while now, Core does what it does for multiplayer and a handful to experience, PC one exists for that purpose.

What more are they going to justify things with.

Play Anywhere and others are changing/being worked on well enough I'd say, even the cloud resolution targeting was nice to see as well. Something even Sony didn't bother with for Portal yet did Vita remote play. No idea for PS+ cloud side of things enough for me to comment on that as don't have access to it so not sure what to research if people have it detailed.

Either way prices go up and yet unless big games happen or services are good enough whats the point. What factors will they let it plateau/hold it there for a while, or not. Justify the price.

Re: Ubisoft and Tencent's New Company Stewards Assassin's Creed, Far Cry, More Starting Today

SuntannedDuck2

IF they handle the IPs well, which they won't sadly. Business model issues that will ruin them even further is not a good idea. You can have big IPs but if you ruin them or have less others to work with your limiting yourself too much. They need enough time, enough balance, good leadership not business model first only leadership that ruins them and makes them have a worse identity, worse appeal and not capturing enough to make any audiences interested.

Or do they think oh digital for most they won't refund who cares. When people are picky for a reason to look things up, see if it appeals because of only some games have demos and only go for it at discount, straight away, wait for updates, not touch it at all. Among other factors.

It needs enough of that appeal to be worth a purchase. Not blindly like they think. I've gotten more detached over time so I don't understand what they expect from people to be more interested or narrow minded and blindly support them. XD These leaders are so stupid. They seem to forget some have preferences, not everyone is blindly going for things.

They need the staying power and right decisions not business models to ruin the IPs or not have others for other audiences to care to experience things.

Big sources owning them is one thing but if the decisions kick in then we know for sure. As if Ubisoft or EA or others haven't already been going the way they are already before Tencent or the other big sources. It's just hilarious, players already see it, companies try to hang in there yet seem to forget they aren't convincing some, may be the clueless, so it's really saying a lot right now.

AC Shadows tries but is clear how it turned out to make the most of what it could. Rainbow Six is doing what it can, Splintercell taking its time to come back, Ghost Recon, Rar Cry being messed up with extraction or other nonsense when I thought he 3/reuse to make something else, 4/reuse to make something else, 5/reuse to make something else, 6 was going well. Apparently not enough. Even if 6 they tried but had to do one thing ten made it into what it ended up as to 'give enough of the impression', it changed some things but only did so much.

Making an Extraction shooter out of Far Cry, not others, is like Nintendo changing Metroid to Federation Force, I like Federation Force but I wouldn't want the series to be 'just that', Far Cry has way more personality/possibilities it can be then being put into a certain box for business, same with Metroid.

Having less of the other types is sad IF that does happen, but we got a fair amount of them at least. The current Prince of Persias, the Mario Rabbids, Red Steel, the bike one, Trials, Trackmania and other odd stuff.

Re: Sony Is a 'Terrible Company' That's 'Blowing It in the Games Business', Says Michael Pachter

SuntannedDuck2

Cloud? Sony literally bought OnLive and another cloud provider in the 2010s, before any of the others did cloud for gaming (Microsoft had Azure for other things and still has, Nintendo got to theirs with Switch, 3rd party ones had been around of course especially with OnLive being an earliest example let alone whatever the 2000s one or even things like Phantom or other failed services, consoles, etc. didn't happen) what a load of garbage with clearly lack of research of their services but pushing some nonsense profit narrative that those shareholders clearly eat up without a clear brain cell in their body.

Also has he used an internet connection well enough for things? Clearly not. Let alone regions that don't have cloud capable. Clearly another thing he won't point out. Not just audiences own mindsets about such things of their preferences for experiences.

Sony just is picky about what they do with their cloud services. Like any company, they 'can' do that. It isn't that surprising how some are pushing it more then Sony is but Sony doesn't see a need to. They add more to it when they feel like it. They added God of War, removed it, maybe it's back up again, Spiderman/others are, Last of Us 2 got added.

Many on Extra from 3rd parties have been added or removed/cycling. I don't see the issue at all.

What does Sony need 'MORE' and more garbage games to reap money I don't think so. They know what options for audiences or when to add their own 1st party ones to the services, PC, etc.

Sure their live services decisions weren't great, they wanted the money, failed to understand the market and have back tracked.

I could say the same about PSVR2, they built something that the engineers themselves wanted to see, 3rd parties can use, the ones really into VR that are, compared to PSVR1 experiments (but Meta headsets are more lower end so mobile/Meta VR gets the unique versions instead), that 1st party aren't touching as much (yet can make roguelike or chronology modes and not offer VR for them?).

Otherwise Sony is doing fine branching out to TV/Movies.

You don't need a phone to really do much besides be a remote play device, you can cast your phone to a TV if you want anyway, I can cast my PS4 to my phone to my TV if I wanted to be stupid (unless from a distance sure, but same TV same distance yes). Don't have to have a PS+ service to do that unless I wanted to.

People play mobile games or they play console games however they want, TV, handheld, remote play, whatever works for them.

Sony gets their MTX or eshop money as it is.

Re: 'If This Doesn't Sell, There Won't Be a Next One': Dynasty Warriors 3 Remake Producer Asks for Support

SuntannedDuck2

This is just stupid. Why have such scale/expectations. Stop asking for more money, stop changing engines, stop wasting time with the budget given. Idiot leaders, idiot decisions and blame audiences when it's always had a particular sized audience anyway. It's not going to get bigger.

Don't pull a PS2 era nostalgia on us for Dynasty Warriors 3. Like get over yourselves. Your decisions, your use of the IP over the years, your long running IP, you work it out.

It's not like I assume 3 is that different from other entries of the modern era, or any sub series stuff to revive would be better situation. So to me this is just dumb.There are plenty of PS2 era IPs they could approach. I think even Fatal Frame 1 or 3 should get remade not 2 again.

Do something different with Dynasty Warriors then.

Chibi Robo got it worse, is way more niche and Nintendo barely even marketed them well.

Dynasty Warriors games probably don't sell as well as the crossover ones with different IPs, or many people have played or moved on from a Dynasty Warriors games after getting sick of the formula at this point, people that play and enjoy them do, most other people don't, so why even bother saying 'this doesn't sell we won't make more' that doesn't convince people more to buy the ones that don't play, got sick of the series or already play the series and can make up their mind easily.

There are plenty of Dynasty Warriors games, what makes them different enough to pick them up this often, let alone be such a big scale game when they could just do other things with the other or formula or characters, or setting or whatever, but no blame audiences for their lack of ideas/direction.

Re: Poll: How Would You Rate State of Play for September 2025?

SuntannedDuck2

Part 4:
Tactics games like Disgaea or Valkyrie Chronicles made me enjoy the Geo panels (feeling like Chess or some Scrabble with RPG like effects, Triple Word Score or others being Invincible square or attack buff square or whatever they want, most RPGs I find just boring adventures, so to me it gave stats a more level design interesting purpose which is why I like it, that and the humour, even other games before Disagea had gameplay first interesting ideas despite looking similar they controlled anything but), or throwing enemies or how classes work or characters traits besides the anime style world war 2 angle they were going for.

Even Mario vs Rabbids did a good job, I think the 2nd one got me interested with more hub based ones. Mutant Year Zero had it's issues but I respect it even if I need to learn it better.

Hack n slashes vary but I just enjoy the combos, don't mind the challenge and the silly stories.

Some games can be cinematic but most I am not big on.

Visual novels/dating sims I enjoy reading from time to time. They aren't the best stories in the world but do enough with charm. I do not get invested into them I more laugh at them then anything but still enjoy them.

Racers whether anti-grav, arcade, sim/simcade or kart racers vary. Just look at any from the 2000s, same with platformers or shooters and if you look mechanically that's why I'm interested in them.

I've mentioned how I think Foamstars could structure itself with modes then how it did. Biomutant's gas immunity (NMS comparable for it's extreme planets) was cool but lack of animal interesting moves disappointed me despite and ok open world, Splatoon 2's grapple and level design impressed me compared to other games with grapples.

Wreckfest I found it and miss. Project Cars 3 same thing.

Besides their artstyles. To me it's not nostalgia it's quality.

Some Indies I do play or buy on PS4/Switch 1 and get a fair amount out of them.

Usually visual novels, odd tactics games recently.

It's a lot but hopefully i listed a few game examples or what angle I 'can' think with games.

I collect a lot or think back and forth so these aren't definitive or anything. I won't not play some games but to me sometimes these can be factors.

To me Yotei I think uses the changes it has for good, but it still isn't my kind of game.

If counting Indies purchases recently out of curiosity. Absolute Tactics is ok, XEL seemed fair, Lacuna is ok.

Re: Poll: How Would You Rate State of Play for September 2025?

SuntannedDuck2

Part 3:
I enjoy linear games mostly due to their need to give good context for why a game is linear, so movesets to me justified that, I wanted to see what they would do next.

Open worlds just don't do that for me and the side quests or actions are repetitive or limiting and I find them empty and boring, I don't find lived in worlds fun if the tasks to do in them are boring and I don't care how many NPCs there are or what they are doing. Also if I control like a human why I can't have some super human or if not some silly moves. Pitfall Lost Expedition is a cartoony explorer series and that entry is a metroidvania and it's so much fun regardless of the 2000s and older era story writing. Silly attacks and charm.

Him and Mario can have varied movesets yet other human characters a grounded.... unless they are a superhero or something.

Uncharted to me balanced it's puzzles, gun play and story moments, so I didn't mind how grounded Drake's moveset was, the characters were funny, it was an adventure movie but it balanced what it did to not be boring.

So many open worlds don't interest me while Sunset Overdrive (let alone even tower defence over outposts or platforming side missions not just regular side missions made me care about Sunset Overdrive more then Spiderman 2018 despite the lab puzzles or task master missions or the ground pound/laser grid ones, 2 side missions I enjoyed in that entire game, the story was good the common stuff was so boring to me), Infamous Second Son (side missions were fun, ok story) or Gravity Rush (good mix of combat/movement based side missions besides regular ones) did in their side missions.

But most modern Indie platformers don't impress me they feel more nostalgic then gameplay compelling. Too fan game or inspired but just don't have the gameplay, they nail the worlds/characters but the gameplay is either too Crash, Spyro, Banjo, etc. inspired or they miss the mark on being 'their own thing' their own potential.

Racing Indies also can feel the same, too much motorsport or 'were inspired by this but this other way due to our skills/budget and we have unlicensed but recreations of those real life tracks but no fictional ones we came up with ourselves' which really disappoints me. Some are good like Inertial Drift and has enough of it's own style, modes and quality, but others are.

It varies on a progression system or modes to me, or making the requirements for an event strategic like GT/Forza do.

To me it's about mentality, with the design of any AAA or Indies not the budget.

Shooters I've found many of the PS3/360 or even older ones to be appealing with their mechanics and themes. Time powers, bullet bending or a weapon wheel or certain other things, they all vary.

So been collecting many old platformers, shooters and racing games to understand what they did back in those trends mechanically. That and because many of them look fun.

Re: Poll: How Would You Rate State of Play for September 2025?

SuntannedDuck2

Part 2:
For me it varies. Is this some market research? XD

I play any genre (almost) but I'm more open to settings these days then used to or story telling it's mostly just gameplay nowadays. It's how they do it.

I'm open to AAA, AA, Indie, or Anime or cartoony or other types it just varies.

Sure started with Spyro/Ratchet, Gran Turismo, SW Battlefront 2004, Monsters Inc Scare Island, other PS2, Xbox platformers or shooters or racing games. Odd games like Metropolismania a visual novel/city builder. So I have played a weird mix of things.

B grade PS1/2 era platformers even are more my favoruties these days.

Sure played COD PS3/360 era to BO3 I think and dropped off, even buying the older PS2 era ones (same with Medal of Honor).

Odd city builders/strategy/puzzle games from time to time not as much.

Same with music, for me it's about the sound design I just prefer electronic sounds/used in interesting ways, or particularly used piano/drum patterns, calm or chaotic but the odd instrumentation I may notice and find appealing.

Movesets or level design matter to me, not lived in worlds or being cinematic/realistic or padded like many games are to be accessible as to me I just zone out.

Like sure I played Another Code Recollection with the mindset of the audience it's targeting but I still had some issues with some changes even if haven't played the original.

I enjoy mostly 3D obstacle puzzle games (many I discovered on PSP) or odd minigame types then I do a Tetris/Bejeweled clone.

Even played Bouncing Bullets 2 more as an Indie stealth game due to low bullet counts scoring.

Usually because of platformers I find myself structuring what I'd like to see in games with movesets/level design, not mimicking reality with boring tasks of talking, collecting and more that aren't fun to me at all.

RPGs don't interest me of stats or quests or bland locations to walk in unless contextually interesting. So I prefer tactics games more not only for the combat but also the level design.

Odd combat that's turn based like Conception 4 sides approach put a spin on it that I preferred compared to traditional turn based. That or the Neptunia (not bought them yet) or Eternal Sonata style move over and gauge distance/radius I don't mind.

I don't mind fan service games or shows at all. So I have played Gal Gun/Senran Kagura.

That or human, animal, alien, etc. movesets being fun, cartoony, or fair fiction even if realistic artstyle. It matters to me what they allow you to play like then what the characters look like or have personality themselves.

I haven';t played many arcadey sports games. I have Virtua Tennis like World Tour on PSP, for it's minigames (got another on PS3), or Everybody's Golf 1st PSP game or Mario Tennis New Play Control version of the GameCube one in the last few months.

Or Cosmic Smash on Dreamcast.

I have tried a few skating or snowboarding games to see how they differ from Spyro 3's skating or just to see how some sports games are. They are fair I need to look into them a bit more though. I can see why they have appealing goals/progression besides the moves.

I don't care if anything is grounded, just a good what if. Like alternate history, or just pure fiction, make it whatever for the sake of personality in the world or movement.

Re: Poll: How Would You Rate State of Play for September 2025?

SuntannedDuck2

@Bez87 Thanks, I more focus on the business side nowadays. PlayStation games aren't bad or anything just different.

Games can be coded or designed anyway with with rules, so to me I don't like grounded as to me it's boring lack of potential or possible creativity of a product. I can't code 'much' but even still from playing games or understanding coding a bit it's enough for me like any structure or tropes, trends or anything in media to make me go what am I looking for.

That or padding or enough time or angle they handle something or whatever.

I also just got more used to thinking outside then about myself and my wants. That or I just look at behind the scenes or at the business side of media, their tropes, the structure, for TV shows/books it's writing, for games it's gameplay.

Looking at past trends as well, what did things well, what didn't. Which with collecting or researching past consoles, tech (PC space even need to more mobile phones as well), and games. Not a lot in the books/tv show sides as much.

Yes they do which people do forget. They mix in Indies or the major 3rd parties they can or the gacha studios for a reason, to go between audiences they want to appeal to/whatever companies they can get in contact with to appear in the showcase.

Many are likely aimed at Japanese or other Asian gamers more likely.

With a few others mixed in. That or because Sony wants to bridge the gap of Asian studios which has been the case the past few months or year now and i can understand why.

The western 3rd parties have their moments and the odd others fit theirs in from time to time.

Varies per yes audience, demographic, etc. for sure.

Hollow Knight I get the appeal but to me I'm not big on Metroidvanias but even then I think it's got the atmosphere and difficulty, that or youtubers/stremaers talked it up too much too, but I'd rather play any other Metroidvania. So to me I couldn't care less for it.

Me, that's a tricky one to explain.

For me I'm all over the place since i expanded to Tactics, Hack n slashes, visual novels or arcade racers over the past few years let alone retro consoles.

Re: Poll: How Would You Rate State of Play for September 2025?

SuntannedDuck2

@Bez87 For me respecting what's here of 1st/3rd parties, it was fair, for genuine interest, none at all, even the paper/book like one, good artstyle, subpar gameplay. The moveset and level design look boring. Other then artstyle/ink moments, what does it actually do, not much. Structurally barely anything noteworthy. Yet you'd have flash games with more crumbled paper and drawing a line, enemies that fit the theme/are anomalies or other gameplay ideas or presentation. There is a lot you can do with this game, it does the bare minimum of author/books setting/presentation, with generic can be put into any other game gameplay or platforms/other theming. Even if it were accessible for skill reasons of combat/level design, it's still bland. There is a reason movesets/level design matter to me and why some Indies are just as bland.

I can't say for everyone else what their story, graphics, gameplay, other IPs and so on expectations are. But mine is gameplay.

GT7 having a presence to mention Yars Marina/2 tracks (I assume multiple layouts then just that being 1 track and I missed the other, but assuming 2 layouts was the point of it).... What because other updates were cars/events added prior, what a worthy segment Kaz had to be there for. Do all State of Plays need to have GT7 for track announcements. XD It was not necessary to be there, it could have been an article/blog post like any others. But then again most racing games don't impress me these days anyway of modes/tracks/progression anyway.

Wolverrine looks good, it's clear how much an Uncharted type experience it will be (not in a bad way i think it's a good thing to focus on that for the character/world). Though I felt the 'we aren't making it that violent' made me laugh, like audiences don't already know that or Sony not just Marvel's expectations let alone this being Insomniac's darkest game tonally yet. It made me question why the staff had to even say that, like it wasn't obvious. Do they think were stupid. It's not the Punisher/Manhunt and we know it's not. As if claws into someone's head is that bad, it's not torture to the enemies in this game, it's just some finishing moves.

They are decent or great showings of sequels or next projects or more follow ups or whatever the case.

I am not the target audience for many let alone any of these games shown here, I do know most of them, so I do respect them, that and my gameplay stance as well to put behind things when seeing showcases like this. Respecting the business side/those that showed up and offering some great stuff here.

I don't care for Sony 1st party at all and haven't for years since PS3 or early PS4, I hated middle/late PS4 IPs from 1st party and 3rd parties so to me they have the presentation and console expectations they do meet, but the gameplay isn't my thing at all or the camera angles, so I never buy any of them. I know people that do, but I have no interest.

I mean seeing Dynasty Warriors 3, understandable. Others here, make sense to the PS audience.

To me Saros is just how I saw Dishonoured and Deathloop, different IPs, very similar still. If I already didn't care about Returnal (which is a good game yes) why would I care about Saros?

I can respect the devs, and distance myself from what I'm interested in no doubt.

Re: Poll: How Would You Rate State of Play for September 2025?

SuntannedDuck2

@UltimateOtaku91 I guess every so often different ones to partner with each State of Play, the prior ones they didn't have anymore more to show again so the next ones and the next.

But yeah, not all the big ones if the rest of those publishers want to show things off themselves or at Xbox or whatever the case but even still it felt like they were the AAs they hadn't gotten around to covering yet or the other odd Indies they could fit in.

So it was a fair mix but I don't deny I get what you mean it does feel like that which who/which they choice to put in here of the big and those others they mix in from time to time.

I mean many Koei Tecmo/Bandai Namco projects here but at the same time yeah, some fair Japanese Indies among the others.

To me even seeing Seven Deadly Sins in here again confuses me even besides the Gamescom appearance. I mean some fan service series do tone their movies and games down so to me it's just like wait what is this. Never seen the series but from what I hear and other fan service series I have seen the movie/game dynamic differences from the source materials/anime adaptations it is very weird to me.

Re: Poll: How Would You Rate State of Play for September 2025?

SuntannedDuck2

Okay to Poor. For none of interest to me and even with respect fair showing of things even if they don't interest me.

Lost Epoch showing, no date, oh still good.

GOW controller, what a red brush stroke it is. XD Very bland, they can do better. Very NES controller image imprinted effort.

Saros looks fine but it just makes me think of Dishonoured to Deathloop but for Returnal to Saros. Different but similar. Also more 'fit in with the others' from Housemarque. Pass.

FF Tactics release date sure.

Let it die seems ok.

The Speakers are fair but also PS Link, I get it, it may have less interference but also seems like an excuse for Sony proprietary connections/encryption, Sony customising storage then making it propriety but doing it with wireless connections, sigh

Code Vein 2 was ok.

Kaz with the we finally added tracks not just cars/events for GT7. Also Spec 3 naming returns. I almost expected a My First GT type of announcement (not as in updates to it but project). Also Yas Marina and others, eh. Forget having more OG GT tracks or other fictional ones compared to those for GT Sport i guess, got to drip feed other licensed tracks, boring.

Microsoft giving PSVR2 support love, yet Mojang cuts PSVR1 for Minecraft and being lazy, whether mods on console or not they couldn't be bothered to add a VR toggle. I guess they know audiences really are stupid (or the devs are stupid) hence experimental settings warnings modders remove in Java, because players don't get how 3rd party content works & 1st party isn't responsible for it. The mentality, sigh. That aside Flight Sim on PS5 is cool/great PSVR2 support. That Sony won't offer even as side modes like Eye Toy/Move/Kinect did in the pas, not all have to be full game VR support. But the studios can roguelike modes post launch...

Fair Zero Parades. Fair to show. Not my thing, but fair from that studio.

Fair Nioh 3

Dynasty Wars 3 sure. Not my interest for fighting games on Deluxe. Deuz Ex Remastwr with Asyper that's confidence with a great game like that.

Rest was ok. The book one, fair artstyle, subpar gameplay. Good artstyle, eh movesets, has ink areas, weak potential used.

Wolverine was a hilarious segment. Good showing but oh the brutality, it's tame compared to the Punisher tortures segments of PS2 era, it's not supposed to be that dark either & I think that's a good thing (not just because Marvel has their expectations too) but it's hilarious Insomniac says it how they did. Like we hadn't seen Punisher/Manhunt being even more violent then this, or we don't get the extent of the tone Wolverine 2026 has, like come on. This game won't reach that extent, we already know that. Yet Insomniac seem to not know that we already know that. What confidence from the staff of how intelligent they think the audience is.

But I haven't been impressed with their games for years either so their staff's confidence/baffling gameplay decisions/story writing also just continues to make me just sigh. It's the most dark Insomniac game yet but what a bunch of snowflakes. What marketing/confidence.

Also after the PS6 character model showing and no scars or beauty marks, will we see that here or just blood. Not that I care about visuals but why these clean looking models yet no actual detial or have they not gotten skin or animations right yet?

Re: Is This the First Tease of Next-Gen PS6 Graphics?

SuntannedDuck2

Part 3:

Or more fun animal or object characters in older era platformers (not garbage nostaglic Indies that use the characters for just that textures and cute appeal not gameplay as they are so bland and forgettable or copy paste from popular ones so they contribute nothing) of the past not Untitled Goose Game, Goat Simulator or Stray levels of bland, boring and not remotely entertaining for casuals and their lack of imagination for boring outcomes of games.

Re: Is This the First Tease of Next-Gen PS6 Graphics?

SuntannedDuck2

Part 2:
But with garbage statements that make it clear how difficult reality separating it is for these idiot staff and the lack of fictional ideas they even have to wrap VR around things or push motion controls in a smart way, not in the most 'we haven't learnt anything only to badly use it because were reality engrossed' (my paraphrasing of the quote) and make me laugh at their motion controls use in games.

As if 3rd person camera, Wii/Move based games that used it well with better motion/button balance for things or any other possibilities haven't proven them wrong that it's a staff mentality issue not the hardware itself. It's always a mentality issue, a human issue and those who aren't creative enough or dumbing games down a lot.

Player skill is one thing but I mean just offer more then difficulty, offer a fair balance of other things for players to do. Other games in the past have done that but nope, why bother why have side content like that or different levels of puzzles, or yes auto solving exists or skipping segments we have seen, so they have the options it's just up to them what they do to go about it and effort they will or won't put in.

Yeah there is a reason I went back to retro games or Indies for the character movesets, level design and gameplay mechanics and not boring visuals, ok colour palettes of 'some' games that are realistic angled, of character models and boring tasks/level design locations/terrain, or movesets of characters being so generic of human/animal/aliens or anything to be 'realistic' forgettable/snoreworthy.

Boring Indie platformers, boring action adventure, boring RPGs, boring racing games, boring shooters and the story driven shooters ones flopping or dead (I don't play fighting games so can't cover those). The only genres decent in the last few years are tactics, city builders, visual novels or puzzle/adventure games in artstyles, story and mechanics depending what they were going for. Because their mentality to game design was better, consistent or still trying things, the others are nostalgic, business heavy or stagnant.

(there is a reason even scanning parts of streets in racing games if done well in PGR alongside event variety rules [doesn't even happen anymore it's just racing, time trials, 1-2 bland event types for 20+ hours, snore] are more fun then boring real world track licenses or car licenses, forget even custom cars it has to have brand loyalty car/track licenses to convince audiences, why have them create anything originals and more suited to their physics model, racing games end up like some parody of a game with more advertising someone could make, let alone real world locations for open worlds or too inspired by reality even for linear games, vehicle based or action adventure/RPG based with boring human characters).

Repeat: I mean I'd play as an atom or some crumbled paper for all I care of a character model if the gameplay is good (literally have a flash game platformer).

Why would I want to play as a generic human or a generic animal with boring movesets and boring textures/animations, when I can play as any Mario universe characters with their own games and movesets suited to good gameplay (not a Mario fan), Pitfall with that cartoony angle of animations/movesets for attacks or progression for moves and mundane tools used in fun ways.

Re: Is This the First Tease of Next-Gen PS6 Graphics?

SuntannedDuck2

Cool so the more 'facial features' no matter what hair, marks, human skin, scars, scales/fur on animals and more boring details I don't care about with character models and their boring animations, with more grass/rocks/trees, sand grains, vegetation biome details, weather, lava/magma and snow with more realistic recreations of Earth or Earthlike things, snore, or boring lighting we see, the higher the price, the more boring the console.

More boring normalised things and boring reality rules in games, snore.

Oh and animations, unless shooters stop with their PS3 era animations for guns. XD Not just cutscenes/other gameplay animations I'm sick of seeing. Audio when done well is good but visuals don't care and repeated structure of animations sigh.

I mean I'd play as an atom or some crumbled paper for all I care of a character model if the gameplay is good (literally have a flash game platformer). Discovered so much AAA, AA, niche games with great ideas as my new favourites from discovering them (hit and miss Indies of the modern era if they even bother with not generic gameplay) then any AAA of PS4/5, Xbox One/Series, Switch 1 of consoles.

Give me interactivity with movesets, level design, animations, gear, fun progression, character personality in their movement or combat or puzzle solving or whatever, not their dialogue/personality/character model textures and clothing or fur or scales.

I want characters to be fun to play as in worlds fun to play as, I want a playground character and world, with fun progression or tasks to do (linear for better use of gear/moves not open world blandness) not a recreation of reality so bland and forgettable in dialogue, themes and the worlds they are created in.

Same with animals, same with aliens, insects, objects, we get boring movesets, boring animations, boring story driven dramas, boring level design to use them with to appeal to audiences who buy things with no imagination created by people with no imagination.

With boring skill trees, boring locations, boring terrain, boring abilities, boring stat differences, that are just forgettable and unengaging.

Imagination or creativity is dead, wake me up when any of these devs (yes devs) and leadership have a better idea that isn't boring because the only rules they understand is reality mimicking and haven't dreamed anything decent in their lives to make a creative game about it.

We get the same tropey stories that make me just ignore video game story telling with the same ideas and not much else pushing them for multiple story lines or gameplay focused story telling just more dialogue and movie angle moments that I don't care about and are easier to make because they have to tell audiences all the time not show them or leave mystery they have to tell us these things, script everything so it's a 'perfect' experience, not a flexible one.

Can't wait for the PS6 peripherals to just be given up or not even be supported by Sony again unless 3rd parties have decent ideas for them. Sigh.

The mentality of leadership just makes peripherals unsupportable at this point. I mean as if Portal isn't the most dumbed down version of remote play yet.

SSD is getting their of better ways to use it's fast speeds which is good to see.

Dualsense features are fair for what has been implemented to work alongside certain core gameplay/certain scenes.

Re: Gran Turismo 7's Latest Update Adds Yet More Cars and Events on PS5, PS4

SuntannedDuck2

Ok update, still not amazing. I'll get the game when the updates end, before the offline update like I did GT Sport, drip feeding updates is not exciting, will barely use the cars and the event requirements don't seem nearly as exciting.

Fair to add them but would also like to see some side event/mode type ones as well or did they give up on those and just go 'eh adding more easy to implement race events with ok requirements to these tracks, putting the AI for it and move on, create a new one every so often after the car models are done'.

The progression is fairly eh so I mean if it's going to stay for GT7 (please not 8, sigh) it needs to mix things up a bit.

Re: Wildly Promising GTA-Style Open World Scraps Character Gachas Completely

SuntannedDuck2

@djlard It comes from gacha pon aka the vending machines with the capsules in them.

It's like when you get a toy and they say collect them all.

https://duckduckgo.com/?t=ffab&q=gachapon+vending+machines&atb=v320-1&ia=images&iax=images

So basically loot boxes but for characters when in video games. The typical chances, money, spins, other nonsense. Just it's just more the Japanese term based on those capsules.

I mean even in Japan they have to do raffles just to get a chance to access some things, it's super dumb. So in the west raffles aren't used nearly as plentiful for IRL access to things, it would be just buying them, unless we compare to like winning them in a claw machine in a mall/shopping centre (not just an arcade).

All that nonsense SSR and other ranks in anime with characters they win, when characters that play smartphone games appear, can get sick and tired of seeing those scenes, as much as selfies in western media.

Even some mobile games have such weird cutscenes/trailers made on purpose of how the characters are animated too.

Some gacha games do have decent structure to them but I mean they aren't that great really of their cores, that's why they have lootboxes in the first place. Anime fans eat up this garbage for a reason. The same way they will any other characters/merch, the same way those that eat up AI do, yet anime fans had waifus as a thing earlier then that/still do.

Re: 'We Can Now Load Millions of Assets': Ghost of Yotei Dev Explains Technical Leap on PS5

SuntannedDuck2

Part 2:
So young character/old character, fair to see in the modern era, fair for story telling or things that happen between the 2 time periods (you'd hope), load things fast, don't care whether it can as just expected of good optimization/dev time spent. I mean young/old makes it as fun as going back to old Google Street View and modern era 360 camera capture. XD

It's great to see some ideas come around again, some new, some try different things with the SSD or any peripherals/controller features or loading methods, but to a point.

Sucker Punch's quality is good no doubt I never have to question it at all. I just don't really care to play this, at all, but I respect their effort as it always shows. If I respect a game that's something even if I don't play them. The effort put in matters more then my interest in a game.

Re: 'We Can Now Load Millions of Assets': Ghost of Yotei Dev Explains Technical Leap on PS5

SuntannedDuck2

If smartly done yes. I won't deny their use of grass, rocks and render distance of the sky is impressive and they really know they want to show it off, I respect that. Render distance is something I always look for, whether fog intentional for the mood or not.

Grass/rocks I don't care for at all, or more enemies, racing opponents on screen, etc. it just doesn't interest me.

Which I assume they will hopefully or have executed. They meet Sony's standards or their own target and aim to showcase what hardware can do and do a great job with all their games.

That aside, make gameplay fun I care is always a thing with any devs.

Use SSD in fair ways for gameplay also fair, (Rift Apart used it in eh ways compared to PS3 Crack in Time with it's approach to do the same and it's more Rift Apart only scenes that are just bland and boring segments of rifts (like Spyro 3 egg bonus areas as their own in comparison) or small brief 'we put less objects/invisible walls or a tiny segment to make you think it's impressive when it's really not and it's scripted and not dynamically used in a boss battle or like the Zelda Skyward Sword room moving puzzle, a game done on the Wii of all things, so who care, apply interesting ideas not fast loading boring fests so scripted and bland I don't care use it in interest ways that don't impress just disappoint their garbage flashiness with brief forgettable lack of substance) despite how Rift Apart can do things still don't care it's not exciting, Blizar was the Crack in Time style way on Rift Apart and the grind ways on an HDD on PC show how awkward the transition is but I get it was designed with the other in mind, yet Crack in Time did it with 3 states, 3 skyboxes and the objects needed/dialogue needed of aftermath, past, fixed present, about 3 times in the game, Blizar does 2 back and forth to a fair effect, and was fun (never played it but respect it the same way as the Crack in Time ones), the others were not).

Sonic Crossworlds thinks it's special regardless of platforms (boring marketing gimmick) when it's not, wow it swaps things more yawn, unless it's random enough I don't care, could move them in any game, even LBP Karting you could probably move parts of a track in create mode with it's tools in a cycle or teleport them or whatever if the LBP create system works the same as I assume LBP's does with any race tracks players made in past games, same with Minecraft pistons on minecart tracks (or mod blocks like Funky Locomotion or others with more moment options). Transformed had the Samba De Amigo world, not like it's that but over done to any segments of tracks per lap. Yawn who cares.

Yotei mixes things up and loads like Zelda Link to the Past light world/dark world but with young/old right? (just comparing, of course it does things different yes). I mean Biomutant tried flashbacks to the past but to me it's gas immunity like No Man's Sky was a cool idea, vehicles were fun to use, and it's lack of animal abilities made me sad with how boring it is. Even prior platformers had more fun character swapping of DK64 barrel.... I mean Space Station Silcion Valley, Banjo, Scaler, Dr Muto, etc.. Fair game, not the best gameplay just fair world and 'some ideas' but also generic open world quests too.

Re: No Nudity and Less Gore in Censored Japanese Version of Dying Light: The Beast

SuntannedDuck2

Part 2:
I do think the Fallout drugs being their real life names was one thing but also yes 'incentives' is the factor more so I think. In what way they want to 'reward' you or effect the player compared to say a health potion.

I was surprised Conception even released having the 'incentives' descriptor on it, and due to the 'minigame' to 'create soldiers' isn't in any overseas releases I think due to Sony but even still the dialogue and the 'animation' silhouettes or implication and all that doesn't really change much regardless of it still being about as 'off screen' like in a kids show but in this context is still clear.

No clue on how the Oblivion character model thing was for Aussies.

Thought seeing Manhunt on a second hand store shelf was weird. I assume it was unbanned I have no clue. Or if it was banned at first I can't remember.

I mean in a way even blood/gore or swearing settings would make a game still have a rating whether Borderlands 4 or COD Black Ops 2 or Gears even because it has to account for all content in it. Even if it does allow parents to know what content regardless of if the kid said 'hey it has a toggle to turn it off'.

Re: No Nudity and Less Gore in Censored Japanese Version of Dying Light: The Beast

SuntannedDuck2

@Oram77 Well Mary Skelter 3 is banned due to the tone/themes so that's not possible. That and yes the SAO/Eromanga Sensei manga or light novel stuff I can't forget.

I think it's more drugs but of course certain context for fan service yeah.

I don't remember Bayonetta/Mass Effect really being rated for the fan service scenes more action.

Though as weird as they are, and how much space they take up of box art even compared to German USK (more brief on eshops), I prefer the descriptors on the front then the back of PEGI/go to our website type ones. Having a few EU/US copies for some consoles (not imported just came across them).

Then again reading Devil is a Part Timer local library copy and the 'were thinking about things or inter monologue' type scene that many western and eastern tv shows can have made me go uh huh. I get what the scene is for but it didn't not cross my mind going uh right ok (not like I haven't seen many scenes like it just in that moment it seemed weird) even if i know how those scenes go of artwork covering up versus how ecchi shows, present things versus just only focusing on the face or just the thought they are having or 'no need for that at all' and the character thinking it outside the bathroom instead.

Even buying My Dress Up Darling manga or some R rated anime like Grisaia, Testament Sister New Devil or the uncut version of Why Are You Here Teacher I'm like yeah I guess they do deserve their ratings yet with OVAs or specials aka the studio made original episodes (which for Grisaia/Testament especially, more extreme then the source material) cut from the blu-ray releases which are much worse then the main story scenes or content I'm like yeah not surprised they aren't in the disk releases but easy to find online.

Compared to shows that just never have those bonus episodes, are tame and are totally fine as well subtitled only or dubbed yet never appear. Never a disk space thing I guess just some other choice.

But there is also cases where a store won't sell it. Gal Gun can't be sold at EB Games, but can on the Sony/Nintendo eshops (well Nintendo these days but the PS4/Vita versions are available still for purchase they weren't removed) so it's more the store's choice.

I mean Conception was available physical I bought a copy from EB Games and was surprised it was even there in the bargain bin at all of the store, yet other games aren't. Whatever was more particular to them I guess.

It varies.

I mean Australia I think is more real drugs particular or yes certain fan service, but it varies per context i don't know for sure.

Then again seeing Postal or others on the PS store was enough for me to go, 'what?' but I don't know how toned down they are to even be allowed onto the PS store let alone Aussie ratings at all.

Even seeing Halo with the M/aka Teen rating for dropping swearing compared to the MA/aka Teen with parental or bit more graphic details was enough for me to to go huh ok that can make a difference. Not just Microsoft's decision to do so to apply to Teens and lower the rating in all regions.

Yet to me seeing the Ratchet 1 G rating versus the 2 and 3 ones G8+ (aka PG before 2005 and compared to the 2013 changes with R being introduced).

Yet in a way they do fit more so with the PS3 collection at PG rather then 1 being G due to I assume rating differences back then.

Re: No Nudity and Less Gore in Censored Japanese Version of Dying Light: The Beast

SuntannedDuck2

@Oram77 True but then again the amount of ecchi anime versus how Hentai are, the gap is very particular. Not just censoring or not just the violence in them but the dynamics, tone and how graphic or even if not graphic just how far the implying/impression is which is the hard one to guess by.

Even the PG versions of visual novels cutting content compared to their Eroge versions is also surprising on Switch 1 eshop.

That and how far Resident Evil, Assassin's Creed/others violence are and culturally it matters to the Japanese of violent things too. It can differ for them for sure. That or even the pink blood in Danganronpa or any aliens or insects with green/blue blood in any games/tv shows Asian or Western games. I mean some insects in Zapper One Wicked Cricket have red blood so like it cuts 'comic mischief' for the ESRB rating there compared to the player character's guts in a death animation. Ratings boards do miss things sometimes.

I mean I won't deny Gal Gun having themes to make it teen in the 1st one to straight up vacuuming clothes to underwear (compared to a Senran Kagura being more glowing lights not just the armour damage) in the 2nd/3rd one is just weird. Regardless of the plant boss fight with tendrils or something.

Compared to other fan service games with particular dynamics/tropes of characters that are masochistic.

Then again 'implied' versus on screen also can be like 'well we still get what's going on it's just not in our face graphic' or visible skin. Rather then being cartoony about it. Or less makeup and smoke or otherwise details after an explosion or something/other visual elements to emphasize it too.

I mean the context of a onsen/public bath compared to any other location too.

I mean it's as weird as 'why are bikinis (depends what type, gag/impression) ok but underwear isn't when it shows the same amount of skin', but special underwear is because it's implied what it's for, I mean if it had beach episodes or scenes but no weird angle of dialogue/impression it's fine because the tone is still family friendly of a beach episode despite what they are wearing (it varies, I mean not all will be wearing a one piece swimsuit).

But I mean it's a mentality thing, it gets a pass because stupidity that's why. It's whoever says or thinks it's ok based on tone/certain actions on screen, rather then people questioning it enough compared to other things.

I mean it is weird but it does add up over time the more you go I guess this dialogue or this action, graphic or amount of skin visibility is this far of a line but this extent isn't due to the dynamic/context.

I also hope they don't have the 'oh if it's this inch/millimetre' angle of thin shorts, dress, bikini either. XD But who knows. Maybe they do go by measurement. I think it's more how they see it then that extent to standards but who knows.

Or other things when family friendly shows have a surface level coverage of something of a particular topic, compared to an adult show going deeper into such topics too. Yet you would think 'why even have the surface level one here at all then?'

It is weird and hard to tell but it's guessable to a certain degree besides yes whoever is the one doing the checks/approval as well to 'guess' what they allow.

Not just how graphic but the person approving it levels of 'yeah this isn't ok'.

But yes their fan service approval is weird yet their gore/violence one is maybe the same or weirder then other countries, it varies.