Comments 1,289

Re: Talking Point: What Are You Playing This Weekend? - Issue 540

colonelkilgore

@Marquez I think it’s down to open-world fetch-quests becoming a dirty word (or term) within gaming, since they were introduced in the early GTA games and then just thrown into most subsequent open-world games since, without much thought going into it. So when the gameplay loop of DS was revealed to be a delivery simulator, people who were already sick of fetch-quests made their minds up before even playing it… and let everyone possible know about it.

What they didn’t account for was all the little intricacies and decision making that goes into every square-metre that you navigate when manoeuvring across DS’s landscape.

Re: Talking Point: What Are You Playing This Weekend? - Issue 540

colonelkilgore

@Yousef- it’s a slog mate, have to do a full playthrough to unlock Paladin (Extra Hard) difficulty, there’s a butt-load of collectibles, a trial for each stage (all 46 of them and you’re not able to do the trial until you’ve already completed the stage once) and then the actual Paladin playthrough… not gonna lie, it’s a lot like 😅