johncalmc

johncalmc

Snake! Snake?! Snaaaaaaaaaaaake!!!

Comments 2,760

Re: Destroy All Humans! 2: Reprobed (PS5) - We're Just Remaking Anything Now

johncalmc

@stvevan That's actually how most review sites work. Almost all sites have one person review a game and reviews are never impartial or objective - it's that single reviewer's opinion. Someone else here might review this game and give it a 7 and someone else a 5 and so on. I see reviews on this very site all the time that I would have scored differently because we're different people who like different things.

Basically, the upshot of it all is that none of it really matters. It's just someone's opinion on a game and if you don't jive with what that reviewer thinks then you'll know going forward if you see their name attached to consider that.

Re: Cult of the Lamb (PS5) - Deliciously Evil, Giddily Gruesome, and Bloody Brilliant

johncalmc

@UltimateOtaku91 Yes, there's four. Medium by default, then an easy, and two harder ones. Personally I found Medium to pretty well balanced but as you get further through the game the enemy health bars go up and I found it quite challenging. Died plenty of times.

I tried Easy out and it's much much easier. It almost feels like it should be called Very Easy and there should be another mode between it and Medium. The jump is huge.

I briefly tested out Hard and found it very frustrating.

Obviously if you're amazing at games then take that into account but for me the default Medium was best.

Re: Two Point Campus (PS5) - Stress-Free University Builder Is a Lazy Good Time

johncalmc

@ErnisDy There's not really anything complicated in regards to the scoring. It's just that based on our review scale a 7 means good and an 8 means great and I would say that the game is good not great. Scores are pretty arbitrary.

I would say that while there's nothing the game does badly, per se, it doesn't do anything special either. Like, if you watched a movie and it was all fine and didn't do anything bad but it was never exciting you wouldn't be like, "that's a 9 because it didn't do anything bad." Same here.

This game, I think, doesn't ever become more than a pretty laid back management sim. Other games in the genre can become quite nail biting, or really tough, or whatever. Just something a bit more. This is pretty easy going all the way through. I three starred every level except three on my first go with little trouble. And I'm not some kind of genius.

So it's just a good management game. And that's a 7.

Re: Reaction: We Need to Talk About PS Plus Premium

johncalmc

I think it's pretty dreadful, honestly. I mean, the launch line-up of "classics" wasn't very good to start with, and a slow drip like this isn't helping at all. They really needed to launch with a bang and then have three or four really solid months of big classic games getting added.

Still, I enjoyed playing Kurushi. Not sure I'd pay over a tenner a month for it like.

Re: Mini Review: Fobia - St. Dinfna Hotel (PS5) - Hotel Hell Makes for Effective Survival Horror

johncalmc

@Amusei Puzzles are mainly down to navigation - corridors get blocked, rooms locked, etc. due to events in the game and getting to where you need to be is never as simple as just going up a flight of stairs, there's keys to find, codes to work out, and a few more elaborate ones - these are similar to stuff like the classic paintings puzzle from Resident Evil or something. You're not going to be doing any physics or anything. Top level: I never got stuck because of anything other than navigation for more than two or three minutes and I'm bad at puzzles.

Voice acting is obviously low budget. Like, it's not offensive at all. But you hear it and you know this ain't AAA. Story is unobtrusive which is a nice way of saying there's not many cutscenes and it kinda takes a back seat. It's one of those that doesn't beat you over the head but there's some interesting ideas. It's probably not about what you think it's about.

But in terms of cut-scenes etc. this very much has the BioShock thing of we need to go to this place and see this person but oh no they're not there now, call them up on the radio instead, presumably as a budget thing.