johncalmc

johncalmc

Snake! Snake?! Snaaaaaaaaaaaake!!!

Comments 2,760

Re: Ace Attorney Investigations Collection (PS4) - Solid Spin-off Series Is Probably Just for Existing Fans

johncalmc

@PuppetMaster That was the point. I was talking about something totally irrelevant.

That's the problem. I haven't misunderstood - at all - how a visual novel works. I play loads of them. I'm playing one right now. But just being a visual novel doesn't give you free reign to write whatever you want. This isn't a controversial opinion. Books can be too long can't they? Too much unnecessary dialogue? So why can't that apply to a visual novel?

All I'm saying is that these games - and the Ace Attorney series, generally - could use a little trimming of the fat to maintain the pace of the storytelling.

Re: Ace Attorney Investigations Collection (PS4) - Solid Spin-off Series Is Probably Just for Existing Fans

johncalmc

@ArcadeHeroes @PuppetMaster @Foxhound

To clarify, since it's been mentioned a few times - the too much talking thing.

Yes, it's a visual novel. But you can still have too much talking! I play a lot of visual novels so it's not like I'm expecting Halo and I'm sat here thinking hang on why are all these people talking at each other?

The problem this one has - also a problem in other Ace Attorney games, but less so the first trilogy, moreso the Great Ace Attorney games - is that the games have a tendency to get bogged down in conversations that don't propel the plot forward much. Like, you know if Die Hard was four hours long and the extra two hours was just conversations between characters about what their favourite foods are, or which football team they support?

You'd say why is this conversation in here? Yeah, I might be interested to know that Hans Gruber likes Dairylea Dunkers and supports Crystal Palace but what about that fella we can't remember the name of who gets shot in the knees? Or that one who was also the painting from Ghostbusters 2? We don't need to know who the Ghostbusters 2 painting supports do we?

And when Die Hard is four hours it loses it's momentum. The plot has been lost, buried in middling, irrelevant chat. We didn't need it all. We gotta say what needs to be said to get things moving and you know add a bit of flavour and then get the hell out.

It all seems a bit superfluous, doesn't it? We just don't need all that information. And so I guess what I'm saying is, that when you've got a detective story, you've got to have an amount of chit chat as you're finding clues and discussing the case etc. but once you start drifting into less relevant topics over and over, and then repeating yourself again and again and again, and then repeating yourself again and again and again and again, there's just too much talking.

TL;DR ^^ That was too talky. I'm just saying that even visual novels can be too talky if they take too long to get to the point, and the momentum of the story can be lost in the process.

Re: Talking Point: Can PS5, PC Shooter Concord Be Saved?

johncalmc

From the outside looking in - I'm someone that doesn't play any multiplayer games at all outside of Final Fantasy XIV and games I play co-op with my partner - I think this one is cooked. By far the biggest problem with the game - again, I don't play these games - is the hideous character design.

Outside of the fun pink haired girl with the pointy ears I haven't seen a single character in this game that didn't make me grimace. It's not that they're ugly. It's that they seem so uninspired. No joke, when I first saw this game without sound on the video, and I saw one of the dudes, I thought this game had a character creator and they were showing me the generic male model before the player made their avatar.

Overwatch has cool characters, even if you don't want to play the game. Even Fortnite has a style that pops. Think of iconic character select screens. Street Fighter II, Tekken, even Twisted Metal. Every character has a theme, an appeal, something.

This looks like a bunch of people wearing garish clothes and little else. Oh, and there's a big yellow cylinder robot.

It's unpleasant to look at. It's unfathomable to me that these characters made it past first draft. I have no idea how anyone signed off on this. You couldn't market a single one of these people. You couldn't make a Funko Pop out of them. It's a mess.

Even if the game played badly, or it was mediocre, characters that people wanted to play as would get people playing. People play all sorts of rubbish for cool character designs. This is the inverse of that. Mechanically sound but utterly bereft of a single moment of aesthetic wonder. It looks like a hero shooter designed by A.I.

I don't think even a stint on PlayStation Plus could save it.

Re: Round Up: Star Wars Outlaws PS5 Reviews Are Hit and Miss

johncalmc

I'm completely over Star Wars now as an IP and what little attraction I had to the Ubisoft formula has long since dwindled so I won't be buying this. I'll probably end up getting it for Christmas in a few years when it's less than £20 and I can't think of anything else I want for my dad to get me.

Re: Reaction: It's Time for Xbox to Tell Us Which Games It's Bringing to PS5, and Which Games It Isn't

johncalmc

It suits Xbox to be as vague as possible on this so I'm not expecting clarity any time soon. Why tell the truth knowing that it could sway a potential buyer into buying a PlayStation rather than an Xbox when you can muddy the water and maybe sell a few more boxes?

There's also a good chance that they don't even know what they're doing yet. I mean, that's evident. Xbox is a mess. But I mean, it seems like there's an internal power struggle going on there with Phil Spencer and Co. wanting to win the console war and Microsoft upper management recognising that it ain't happening and just wanting to make money.

Eventually, presumably, Microsoft will win and everything will be on PlayStation. But for now there's probably still of i's that need dotting and t's that need crossing.

Re: Final Fantasy 14: Dawntrail (PS5) - Another Superb Expansion for an Excellent MMO

johncalmc

@MB81 There's loads to do outside of main story that's optional - harder enemies, raids, extra dungeons, treasure maps, hunts, crafting, fishing, the gold saucer, and more.

It works in that you play in a world with other players in but you play on your own. When you get to a dungeon you can either play on your own with AI party members helping or use matchmaking to find a party of humans.

I wrote a beginner's guide for the game on this very site.

Re: Final Fantasy 14 Beginner's Guide: Get Started in Eorzea

johncalmc

@Andee Starter Pack requires a sub. Free Trial doesn't but has restrictions. So it depends on how much you care about the restrictions as to whether it's worth the sub.

For me it was always worth it because without a sub you can only hold 300,000 gil, you can't have a house, you can't join a free company etc. So for the sake of £8 a month I just paid it.

But if you don't care about anything like that, then the free trial is a better option because you can play without a sub to level 70.

Re: Final Fantasy 14 Beginner's Guide: Get Started in Eorzea

johncalmc

@NEStalgia You can't, unfortunately. You can do dungeons with A.I. companions but you're required to do trials which you need people for, and the raids between ARR and Heavensward require real people and are mandatory.

And the FF16 thing - in terms of storytelling they're similar. FF14 isn't sweary or bloody, but they both spend a lot of time on political shenanigans etc. and the side-quests/feature quests are basically the same. Obviously the combat is miles apart but FF14 isn't like any other FF in that regard.

Re: Final Fantasy 14 Beginner's Guide: Get Started in Eorzea

johncalmc

@themightyant I personally think it's good from the start. It's just slower at the start. And there's less fully voiced scenes. I think people hear FF14 has one of the best Final Fantasy stories and then they're disappointed because they're not instantly blown away.

That said there's nothing in the A Realm Reborn arc that tells you to expect an all timer. It's just a fine Final Fantasy tale. It keeps getting better as you go and by the time you hit Shadowbringers it's about as good as Final Fantasy has ever been as far as I'm concerned.

So it's not like it's bad for 150 hours and then bang it's amazing. It's good, better, getting really good, and then it's brilliant.

Re: Final Fantasy 14 Beginner's Guide: Get Started in Eorzea

johncalmc

This guide was created for people who've always kinda wondered about Final Fantasy 14, who've maybe thought about giving it a go, but have found the whole thing too overwhelming, or didn't know where to start. It's for Final Fantasy fans that don't know where to start with a multiplayer game, or players that are just curious.

I aimed to cover as much as I could as simply as I could to give you an overview of what to expect, but if there's anything else you want to know, any questions you might have, just @ me and I'll try my best to answer them!

Re: Dataminer Tips Terminator T-1000, Conan the Barbarian DLC for Mortal Kombat 1

johncalmc

I'd be way more interested in one of these games if they just did away with the whole Mortal Kombat of it and just made a game based on guest fighters. If they can get Conan into Mortal Kombat then why not a fighting game entirely about classic action heroes?

Gimme John Matrix from Commando versus Robocop. Let me see Tango versus Cash. Finally settle the debate over who is tougher - the chef from Under Siege or that shirtless saxophone player from The Lost Boys.

Re: Dragon Age: The Veilguard Shifts to 'Real-Time Action Combat'

johncalmc

We can't swear on here so you'll have to use your imagination on this one when I say that this looks BAD WORD dreadful. The art style is BAD WORD hideous. It's like the CG video you see for a mobile free to play game to try and sucker you into downloading it. What on earth were they thinking with this?

Re: Big New PS5, PC Shooter Concord Has an Uphill Battle Ahead of It

johncalmc

I actually liked the CG trailer bit. Like, it didn't look amazing. But I can imagine a fun swashbuckling Uncharted style thing with those characters. The second the gameplay started I was shocked at how generic it looked. It's just Overwatch from ALDI. Awful stuff, but then I don't care about online shooters so I'm not exactly the target audience. Not sure who is.

Re: Reaction: PS5 Livestreams Are No Longer Speaking to the Fans Who Built the Brand

johncalmc

The only thing I have to say is that the 2016 E3 was better than the 2015 E3.

The only other thing I have to add is that if Sony continues to say so little to its audience then naturally when they decide to address the peasants people are gonna expect them to have something to say. Either speak more and keep people's expectations in check or speak less and only speak when you really got something. They're trying to sit in the middle and pleasing basically nobody.