Comments 1,087

Re: Stray's Day One Pawtch Notes Correct Naughty Cat Collisions on PS5, PS4

nathanSF

I'll be giving this a miss. Cats are small soulless, selfish creatures with no endearing qualities. It's only the frailty of human emotion that projects onto cats attributes that don't exist in nature. They are not far above reptiles when it comes to giving a damn about anything but themselves. I suppose they chose a cat for greater mobility and vertical traversal. Using a dog would, in contrast, require taking into account actual emotional interaction, and relational dependency, even with robots

Re: Big PS Store Days of Play Sale Begins This Wednesday

nathanSF

I recently bought The Witcher III Wild Hunt Game of year edition that has all the DLC etc. for under a tenner on the PS store.. I think the offer expires on the 25th. Took me a while to find as it's higher priced and without the expansions if you do a search for the regular game.

Re: PS Plus Premium Comparison Video Shows Off All the New Features

nathanSF

I'll up my subscription when I see Resistance. Fall of Man on one of those lists. Resistance 3 was good, but not great. 1 and 2 were absolute classics. FOM story, pacing, graphic style were immersive; co-op and split screen mp was some of the most fun I had. The controller/gunplay was one of the best I've experienced. R3 didn't come close to FOM and R2

Re: PS5, PS4 Live Service Game Babylon's Fall Doesn't Look Good

nathanSF

I was invited to play the early closed beta. The linearity was utterly boring and gave no incentive to progress along more of much the same grind. Nothing in the gameplay, story or graphics was engaging in the least. Even the social area was awfully dull and lifeless. I watched some current gameplay and it seems very little, if anything has changed.

Re: Talking Point: In Theory, Could Xbox Game Pass Come to PS5, PS4?

nathanSF

@get2sammyb yes, all you say is true but on this matter of XBox to PS5. Quite simply, it's an absurd proposition not worthy of consideration by any serious outlet.
The entire article is null. We already know it'll never happen. So to spend time interrogating the proposition is a complete waste. It's on the level of, "Will Sony ever manufacture a fully functional, yet edible controller?" Sure, one could analyse the potential elements and processes just as one could argue the possibility of any scenario but like XBox Game Pass to Sony, some could be totally redundant from the start
Microsoft buying Activision Blizzard seems to have kicked off a storm of bizarre speculations.
PushSquare is my first and go-to site, one that I visit every day. Recently I've started to see some bizarre considerations here. Okay, there's a demand to keep things fresh here, I understand that, but there are good minds here and it's a shame to see them wasted on fruitless subjects

Re: Talking Point: In Theory, Could Xbox Game Pass Come to PS5, PS4?

nathanSF

@get2sammyb For crying out loud, guys. Did someone put something in your soda?
First the nonsense about the meanings of 1.23, and now we have this>>
"a “desire” to keep the franchise on the Japanese giant’s formats, but that could be interpreted in a dozen different ways."
Yes. According to my interpretation, as interpretations can now have a Multiverse of meanings, I'd say "Japanese Giant" refers to a bleedin' Kaiju.
Can we just stick to sane news and rumours that have some trustworthy source and evidence based reasoning.

Re: Remember Outriders? It's Getting a Big Free Update This Week

nathanSF

@rumple1980
Thanks for the list
I've been looking at Alan Wake Remastered reviews and now that you mention it might take a closer look though the reviews weren't glowing
Horror isn't my thing so Resident Evil 8 is out
I played the first Ratchet & Clank on PS4 and enjoyed the rich, bizarre and surreal mayhem. Not sure my brain could handle mre
I finished Ghost of Tsushima a while back - loved it
I watched a fair bit Days Gone. Though the initial trailers were really appealing, when it got to look more like a zombie variation of Lemmings, I lost interest.
Having spent many fun hours on the original Spider-man, I'm still uncertain about Marvel's Spider-Man: Miles Morales. Y'know, I might just give that one a go.
I played Watch Dogs 2 and lost interest towards the end.
As for Death Stranding, I'd rather walk the dog.
I enjoyed The Last Of Us immensely , but the second one looks like it piled it on a bit thick with the obligatory PC shocking and disturbing narrative tropes - Death of a liked character, sexual politics etc. I have no ideological or plot objection to these elements in a story but they seemed to me jarringly gratuitous, incongruent and unnecessary for a sequel to TLOU. My daughter enjoyed both, but then again, what does she know about the narrative logic of post-structualism?

Re: UK Sales Charts: Marvel's Guardians of the Galaxy Dances Into the Bestsellers

nathanSF

It's a cracking game. I'm enjoying it. Though getting stuck in a "this part of the outcrop is still a ledge so you can only go back" glitch pissed me off for 20 minutes as I went from one end to the other. when it should have taken me all of 15 seconds!! Aside from that it's real fun. I'll probably do a quick and easy chapter by chapter re-run to collect all the stuff I missed by focussing on the story.

Re: Poll: Did You Buy Marvel's Guardians of the Galaxy?

nathanSF

@JB_Whiting I know, I googled the name after your post and band member came up top of the list. I suspected there were two guys with the same name. Given Quill's taste in Music and him being a Missouri boy, I thing the developers are messing with us.

Re: Guardians of the Galaxy Is a Significantly Smaller Download on PS5

nathanSF

@thedevilsjester
Thanks, that's very clear. especially the "Second Issue" you address.
I'm no programmer, I'm just going on what I understand about blocks of modular structures, notions of elements, attributes and relationships and simple connection rules like, IF-THEN-ELSE-AND-OR, I'm not sure if we are talking about different things or different functions of the same thing, or the same thing from different angles.
I can see where your analogy will apply when talking about environments, lights, shading, audio, dialogue, apparel etc, where a bulk of data resides in a physical location and needs to be called on.
I can see how a slow moving, pedestrian, horseback etc environment can do more than a fast paced, contemporary urban environment like cyberpunk might present different challenges.
I'm now assuming it is the case that both (a) calls on physically located fixed assets - and (b) rule-based random generation and (c) other processes I'm unaware of, work hand in hand.
I assume there's a unique rule based routine that randomly generates NPC characters.
I imagine a library of physiology and clothing attributes linked to 'adult/child/ - male/female/ base model from which various character and diversity of gender types can be generated
A similar function would go for Level 1 - 10 Characters. so the physical location of the routines is irrelevant once it is pulled into system memory to run and generate the characteristics of the enemy/villain/character.
It would then make sense that if a player picks easy/normal/hard/crushing/ etc mode the game constantly filters responses through that routine.

Re: Guardians of the Galaxy Is a Significantly Smaller Download on PS5

nathanSF

@thedevilsjester Indeed, though I was of the understanding that modular design of games did away with duplicate code.
So for example there is only ever one iteration of villain type 'x' code which is then called whenever needed and either has one or more fixed attribute variables added to 'level up' to fit given game progression stage or difficulty level, or if a 'commoner' / 'resident', has randomly generated set of physical attributes (from a global wardrobe with its own set of rules) or even personality traits/back story (from global text library of character traits with its own grammatical rules), to create a diverse population - which is where the super-efficient compression creates more variables in less space and super fast 'decompression' delivers seamless gameplay.
For example, maybe in Cyberpunk 2077 they did not write in a rule that said "IF there is a person x with attributes y in a given zone, Then do not repeat generation rule." But wanting to populate a city zone, they got lazy with the code which looped/ called back to the same character code. They could have written a complex algorithm to randomly generate characters but were not up to it so we have sparsely populated areas with people of some variation. Didn't assassins creed do a better job of crowding out streets?

Re: Guardians of the Galaxy Is a Significantly Smaller Download on PS5

nathanSF

@artemisthemp
Perhaps...
If I remember rightly, A faster cpu and smarter OS can do a much better job of decompressing (more streamlined & compressed) data on the fly.
So I guess the PS5 HW/SW allows for on one hand a more streamlined compression that contains more data in fewer lines of code, and on the other hand a much faster system of restoring then presenting the data as playable software.
There is no loss of quality at all, in fact, better compression algorithms can accommodate even more data with fewer lines of code.