@zupertramp Countless scientific, clinical and peer-reviewed experiments have demonstrated dogs intelligence. No doubt you've come across 'Bunny' https://www.youtube.com/watch?v=z8k2upr9vCE
@Dudditz09 To show compassion and concern for any living creature is, of course, to be respected and commended. However, a cat's concern for the continued wellbeing of their source of their own feline comfort and nourishment should not be interpreted as empathy.
I'll be giving this a miss. Cats are small soulless, selfish creatures with no endearing qualities. It's only the frailty of human emotion that projects onto cats attributes that don't exist in nature. They are not far above reptiles when it comes to giving a damn about anything but themselves. I suppose they chose a cat for greater mobility and vertical traversal. Using a dog would, in contrast, require taking into account actual emotional interaction, and relational dependency, even with robots
I recently bought The Witcher III Wild Hunt Game of year edition that has all the DLC etc. for under a tenner on the PS store.. I think the offer expires on the 25th. Took me a while to find as it's higher priced and without the expansions if you do a search for the regular game.
I'll up my subscription when I see Resistance. Fall of Man on one of those lists. Resistance 3 was good, but not great. 1 and 2 were absolute classics. FOM story, pacing, graphic style were immersive; co-op and split screen mp was some of the most fun I had. The controller/gunplay was one of the best I've experienced. R3 didn't come close to FOM and R2
I was invited to play the early closed beta. The linearity was utterly boring and gave no incentive to progress along more of much the same grind. Nothing in the gameplay, story or graphics was engaging in the least. Even the social area was awfully dull and lifeless. I watched some current gameplay and it seems very little, if anything has changed.
@get2sammyb yes, all you say is true but on this matter of XBox to PS5. Quite simply, it's an absurd proposition not worthy of consideration by any serious outlet. The entire article is null. We already know it'll never happen. So to spend time interrogating the proposition is a complete waste. It's on the level of, "Will Sony ever manufacture a fully functional, yet edible controller?" Sure, one could analyse the potential elements and processes just as one could argue the possibility of any scenario but like XBox Game Pass to Sony, some could be totally redundant from the start Microsoft buying Activision Blizzard seems to have kicked off a storm of bizarre speculations. PushSquare is my first and go-to site, one that I visit every day. Recently I've started to see some bizarre considerations here. Okay, there's a demand to keep things fresh here, I understand that, but there are good minds here and it's a shame to see them wasted on fruitless subjects
@get2sammyb For crying out loud, guys. Did someone put something in your soda? First the nonsense about the meanings of 1.23, and now we have this>> "a “desire” to keep the franchise on the Japanese giant’s formats, but that could be interpreted in a dozen different ways." Yes. According to my interpretation, as interpretations can now have a Multiverse of meanings, I'd say "Japanese Giant" refers to a bleedin' Kaiju. Can we just stick to sane news and rumours that have some trustworthy source and evidence based reasoning.
These images put Forspoken to shame. The HZD and now the HZW environments have a richness, depth and beauty totally missing from Forspoken. Such a shame. I was really looking forward to something to match HZD and Ghost of Tsushima in getting the most out of Playstation.
@rumple1980 Thanks for the list I've been looking at Alan Wake Remastered reviews and now that you mention it might take a closer look though the reviews weren't glowing Horror isn't my thing so Resident Evil 8 is out I played the first Ratchet & Clank on PS4 and enjoyed the rich, bizarre and surreal mayhem. Not sure my brain could handle mre I finished Ghost of Tsushima a while back - loved it I watched a fair bit Days Gone. Though the initial trailers were really appealing, when it got to look more like a zombie variation of Lemmings, I lost interest. Having spent many fun hours on the original Spider-man, I'm still uncertain about Marvel's Spider-Man: Miles Morales. Y'know, I might just give that one a go. I played Watch Dogs 2 and lost interest towards the end. As for Death Stranding, I'd rather walk the dog. I enjoyed The Last Of Us immensely , but the second one looks like it piled it on a bit thick with the obligatory PC shocking and disturbing narrative tropes - Death of a liked character, sexual politics etc. I have no ideological or plot objection to these elements in a story but they seemed to me jarringly gratuitous, incongruent and unnecessary for a sequel to TLOU. My daughter enjoyed both, but then again, what does she know about the narrative logic of post-structualism?
@rumple1980 My thoughts exactly. After watching the Video, I thought, Same stuff, new skin and spaces. I'm waiting for something new, having finished Marvels Guardians of the Galaxy, which was fun. I hear CDPR are gearing up for something - we can only hope
@oconnoclast I see Samsung are giving the PC version away with some of their external hard drives. I suspect these are being included in the chart count - considering the number of not too positive reviews I'm seeing around the web
It's a cracking game. I'm enjoying it. Though getting stuck in a "this part of the outcrop is still a ledge so you can only go back" glitch pissed me off for 20 minutes as I went from one end to the other. when it should have taken me all of 15 seconds!! Aside from that it's real fun. I'll probably do a quick and easy chapter by chapter re-run to collect all the stuff I missed by focussing on the story.
My worry is Beyond Good and Evil 2. That looked awesome. If Ubisoft is ploughing resources into this highly researched, half-fact based, edutainment-ish game, what's going to happen to BGE2?
@JB_Whiting I know, I googled the name after your post and band member came up top of the list. I suspected there were two guys with the same name. Given Quill's taste in Music and him being a Missouri boy, I thing the developers are messing with us.
@JB_Whiting If you turn the wristband you see "West Ham" printed on the back. The wristband has West Ham colours. I wouldn't know Steve Harris from Adam and guessed he was a West Ham player. I'm enjoying the game.
@thedevilsjester
Thanks, that's very clear. especially the "Second Issue" you address.
I'm no programmer, I'm just going on what I understand about blocks of modular structures, notions of elements, attributes and relationships and simple connection rules like, IF-THEN-ELSE-AND-OR, I'm not sure if we are talking about different things or different functions of the same thing, or the same thing from different angles.
I can see where your analogy will apply when talking about environments, lights, shading, audio, dialogue, apparel etc, where a bulk of data resides in a physical location and needs to be called on.
I can see how a slow moving, pedestrian, horseback etc environment can do more than a fast paced, contemporary urban environment like cyberpunk might present different challenges.
I'm now assuming it is the case that both (a) calls on physically located fixed assets - and (b) rule-based random generation and (c) other processes I'm unaware of, work hand in hand.
I assume there's a unique rule based routine that randomly generates NPC characters.
I imagine a library of physiology and clothing attributes linked to 'adult/child/ - male/female/ base model from which various character and diversity of gender types can be generated
A similar function would go for Level 1 - 10 Characters. so the physical location of the routines is irrelevant once it is pulled into system memory to run and generate the characteristics of the enemy/villain/character.
It would then make sense that if a player picks easy/normal/hard/crushing/ etc mode the game constantly filters responses through that routine.
@theheadofabroom Useful and interesting info. Thanks for that. I pre-ordered the physical Deluxe edition for PS5 a week or so back after thinking about it for a while.
@thedevilsjester Indeed, though I was of the understanding that modular design of games did away with duplicate code.
So for example there is only ever one iteration of villain type 'x' code which is then called whenever needed and either has one or more fixed attribute variables added to 'level up' to fit given game progression stage or difficulty level, or if a 'commoner' / 'resident', has randomly generated set of physical attributes (from a global wardrobe with its own set of rules) or even personality traits/back story (from global text library of character traits with its own grammatical rules), to create a diverse population - which is where the super-efficient compression creates more variables in less space and super fast 'decompression' delivers seamless gameplay.
For example, maybe in Cyberpunk 2077 they did not write in a rule that said "IF there is a person x with attributes y in a given zone, Then do not repeat generation rule." But wanting to populate a city zone, they got lazy with the code which looped/ called back to the same character code. They could have written a complex algorithm to randomly generate characters but were not up to it so we have sparsely populated areas with people of some variation. Didn't assassins creed do a better job of crowding out streets?
@artemisthemp
Perhaps...
If I remember rightly, A faster cpu and smarter OS can do a much better job of decompressing (more streamlined & compressed) data on the fly.
So I guess the PS5 HW/SW allows for on one hand a more streamlined compression that contains more data in fewer lines of code, and on the other hand a much faster system of restoring then presenting the data as playable software.
There is no loss of quality at all, in fact, better compression algorithms can accommodate even more data with fewer lines of code.
Comments 1,087
Re: Stray's Day One Pawtch Notes Correct Naughty Cat Collisions on PS5, PS4
@JJ2 I'm not expressing hatred for cats. They're just cats.
Re: Stray's Day One Pawtch Notes Correct Naughty Cat Collisions on PS5, PS4
@Cp9944 That's hilarious
Re: Stray's Day One Pawtch Notes Correct Naughty Cat Collisions on PS5, PS4
@zupertramp
Countless scientific, clinical and peer-reviewed experiments have demonstrated dogs intelligence.
No doubt you've come across 'Bunny' https://www.youtube.com/watch?v=z8k2upr9vCE
Re: Stray's Day One Pawtch Notes Correct Naughty Cat Collisions on PS5, PS4
@fido
True. I'm just describing the source of my disinterest.
Re: Stray's Day One Pawtch Notes Correct Naughty Cat Collisions on PS5, PS4
@Ravix
Brilliant!
Re: Stray's Day One Pawtch Notes Correct Naughty Cat Collisions on PS5, PS4
@Dudditz09
To show compassion and concern for any living creature is, of course, to be respected and commended. However, a cat's concern for the continued wellbeing of their source of their own feline comfort and nourishment should not be interpreted as empathy.
Re: Stray's Day One Pawtch Notes Correct Naughty Cat Collisions on PS5, PS4
@Nintendo4Sonic
Agreed, in all other respects it looks like a great game but the 'cat' is no hook for me.
Re: Stray's Day One Pawtch Notes Correct Naughty Cat Collisions on PS5, PS4
I'll be giving this a miss. Cats are small soulless, selfish creatures with no endearing qualities. It's only the frailty of human emotion that projects onto cats attributes that don't exist in nature. They are not far above reptiles when it comes to giving a damn about anything but themselves. I suppose they chose a cat for greater mobility and vertical traversal. Using a dog would, in contrast, require taking into account actual emotional interaction, and relational dependency, even with robots
Re: Soapbox: PS Plus Premium Has Turned My Email Inbox into a Nightmare
@nomither6 Ah, ok, my bad. I read it as turned the app off, not just notifications.
Re: Soapbox: PS Plus Premium Has Turned My Email Inbox into a Nightmare
@nomither6
Can you not simply turn off notification for that app?
Re: Random: Watch Joel Channel the Power of Kratos in Brilliant God of War Crossover Mod
That's very silly. I preferred the Homer Simpson one.
Re: Magic-Infused FPS Witchfire Returns Five Years After Its Debut
Looks a bit medieval Outriders-ish
Re: PSP Classic Resistance Retribution Likely Coming to PS Plus Premium
@Netret0120 Agreed. Can't count the number of replays and hours spent on split screen and co-op in those ganes.
Re: PSP Classic Resistance Retribution Likely Coming to PS Plus Premium
I enjoyed it and will give it a look
Re: Big PS Store Days of Play Sale Begins This Wednesday
I recently bought The Witcher III Wild Hunt Game of year edition that has all the DLC etc. for under a tenner on the PS store.. I think the offer expires on the 25th. Took me a while to find as it's higher priced and without the expansions if you do a search for the regular game.
Re: PS Plus Premium Comparison Video Shows Off All the New Features
I'll up my subscription when I see Resistance. Fall of Man on one of those lists. Resistance 3 was good, but not great. 1 and 2 were absolute classics. FOM story, pacing, graphic style were immersive; co-op and split screen mp was some of the most fun I had. The controller/gunplay was one of the best I've experienced. R3 didn't come close to FOM and R2
Re: Test Your PlayStation General Knowledge - Issue 7
@The_Moose
4 for me too. damn, thought I was the lowest scorer
Re: Deal: Get Great Discounts on Top PS5 Games at Amazon UK
Amazon will have to do better than that, a lot better before thy can call any of those offers 'bargain'
Re: Is the Dream of Online Competitive Quidditch Over for Hogwarts Legacy on PS5, PS4?
I read the headline and thought 'Let's hope so.'
Re: PS5, PS4 Live Service Game Babylon's Fall Doesn't Look Good
I was invited to play the early closed beta. The linearity was utterly boring and gave no incentive to progress along more of much the same grind. Nothing in the gameplay, story or graphics was engaging in the least. Even the social area was awfully dull and lifeless. I watched some current gameplay and it seems very little, if anything has changed.
Re: Talking Point: In Theory, Could Xbox Game Pass Come to PS5, PS4?
@Integrity 100% agree
Re: Talking Point: In Theory, Could Xbox Game Pass Come to PS5, PS4?
@get2sammyb yes, all you say is true but on this matter of XBox to PS5. Quite simply, it's an absurd proposition not worthy of consideration by any serious outlet.
The entire article is null. We already know it'll never happen. So to spend time interrogating the proposition is a complete waste. It's on the level of, "Will Sony ever manufacture a fully functional, yet edible controller?" Sure, one could analyse the potential elements and processes just as one could argue the possibility of any scenario but like XBox Game Pass to Sony, some could be totally redundant from the start
Microsoft buying Activision Blizzard seems to have kicked off a storm of bizarre speculations.
PushSquare is my first and go-to site, one that I visit every day. Recently I've started to see some bizarre considerations here. Okay, there's a demand to keep things fresh here, I understand that, but there are good minds here and it's a shame to see them wasted on fruitless subjects
Re: Talking Point: In Theory, Could Xbox Game Pass Come to PS5, PS4?
@get2sammyb For crying out loud, guys. Did someone put something in your soda?
First the nonsense about the meanings of 1.23, and now we have this>>
"a “desire” to keep the franchise on the Japanese giant’s formats, but that could be interpreted in a dozen different ways."
Yes. According to my interpretation, as interpretations can now have a Multiverse of meanings, I'd say "Japanese Giant" refers to a bleedin' Kaiju.
Can we just stick to sane news and rumours that have some trustworthy source and evidence based reasoning.
Re: Fans Think PlayStation Might Be Teasing PS1, PS2, PS3 Backwards Compatibility
Removed
Re: Guerrilla Shares PS4 Screenshots of Horizon Forbidden West
@sanderson72 I agree. I played HZD and Ghost of Tsushima on the PS4 - the graphics and gameplay were really impressive on the Sony XH95.
Re: Guerrilla Shares PS4 Screenshots of Horizon Forbidden West
@F1at8mot0 is it not the case that Sony are selling them direct now - but the latest shortage is due to lack of certain components?
Re: Guerrilla Shares PS4 Screenshots of Horizon Forbidden West
These images put Forspoken to shame. The HZD and now the HZW environments have a richness, depth and beauty totally missing from Forspoken. Such a shame. I was really looking forward to something to match HZD and Ghost of Tsushima in getting the most out of Playstation.
Re: Round Up: What Was Announced at The Game Awards 2021?
@Serialsid Agreed. Forespoken and Arc Raiders. I'll keep an eye On Eclipse too.
Re: New BioShock Set in a Fictional Antarctic City in the 1960s
@get2sammyb Fictional? Wait, are you saying those other Bioshock places were real?
Re: Godfall's PS Plus Version Is All Endgame Content, No Story
I don't care. The game looked pretty vanilla from the get go so this version offers little more
Re: Acclaimed Co-Op Shooter Deep Rock Galactic Digs Down to PS5, PS4 in January
Looks like fun, worth a pop
Re: Remember Outriders? It's Getting a Big Free Update This Week
@rumple1980
Fifty quid for Miles Morales which everyone is saying is a shorter game. Is it really worth it?
Re: Remember Outriders? It's Getting a Big Free Update This Week
@rumple1980
Thanks for the list
I've been looking at Alan Wake Remastered reviews and now that you mention it might take a closer look though the reviews weren't glowing
Horror isn't my thing so Resident Evil 8 is out
I played the first Ratchet & Clank on PS4 and enjoyed the rich, bizarre and surreal mayhem. Not sure my brain could handle mre
I finished Ghost of Tsushima a while back - loved it
I watched a fair bit Days Gone. Though the initial trailers were really appealing, when it got to look more like a zombie variation of Lemmings, I lost interest.
Having spent many fun hours on the original Spider-man, I'm still uncertain about Marvel's Spider-Man: Miles Morales. Y'know, I might just give that one a go.
I played Watch Dogs 2 and lost interest towards the end.
As for Death Stranding, I'd rather walk the dog.
I enjoyed The Last Of Us immensely , but the second one looks like it piled it on a bit thick with the obligatory PC shocking and disturbing narrative tropes - Death of a liked character, sexual politics etc. I have no ideological or plot objection to these elements in a story but they seemed to me jarringly gratuitous, incongruent and unnecessary for a sequel to TLOU. My daughter enjoyed both, but then again, what does she know about the narrative logic of post-structualism?
Re: Rumour: Beyond Good and Evil 2 'Still Several Years Away'
Hope it comes out before chronic arthritis sets in.
Re: Video: Can Spider-Man Save Marvel's Avengers?
@nessisonett Beat me to it!
Re: Remember Outriders? It's Getting a Big Free Update This Week
@rumple1980 My thoughts exactly. After watching the Video, I thought, Same stuff, new skin and spaces. I'm waiting for something new, having finished Marvels Guardians of the Galaxy, which was fun. I hear CDPR are gearing up for something - we can only hope
Re: UK Sales Charts: Marvel's Guardians of the Galaxy Dances Into the Bestsellers
@JB_Whiting I don't mind all the dialogue as I enjoy the story element of games. Keeps the characters fleshed out too.
Re: UK Sales Charts: Marvel's Guardians of the Galaxy Dances Into the Bestsellers
@oconnoclast I see Samsung are giving the PC version away with some of their external hard drives. I suspect these are being included in the chart count - considering the number of not too positive reviews I'm seeing around the web
Re: UK Sales Charts: Marvel's Guardians of the Galaxy Dances Into the Bestsellers
It's a cracking game. I'm enjoying it. Though getting stuck in a "this part of the outcrop is still a ledge so you can only go back" glitch pissed me off for 20 minutes as I went from one end to the other. when it should have taken me all of 15 seconds!! Aside from that it's real fun. I'll probably do a quick and easy chapter by chapter re-run to collect all the stuff I missed by focussing on the story.
Re: 'Huge, Story-Driven' Assassin's Creed Infinity Is Not a Free-to-Play Game, Says Ubisoft
My worry is Beyond Good and Evil 2. That looked awesome. If Ubisoft is ploughing resources into this highly researched, half-fact based, edutainment-ish game, what's going to happen to BGE2?
Re: 'Huge, Story-Driven' Assassin's Creed Infinity Is Not a Free-to-Play Game, Says Ubisoft
@itsfoz Agreed, how many variations of jumping down off buildings and killing people do they expect us to put up with?
Re: Poll: Did You Buy Marvel's Guardians of the Galaxy?
@JB_Whiting I know, I googled the name after your post and band member came up top of the list. I suspected there were two guys with the same name. Given Quill's taste in Music and him being a Missouri boy, I thing the developers are messing with us.
Re: Poll: Did You Buy Marvel's Guardians of the Galaxy?
@JB_Whiting If you turn the wristband you see "West Ham" printed on the back. The wristband has West Ham colours. I wouldn't know Steve Harris from Adam and guessed he was a West Ham player.
I'm enjoying the game.
Re: Guardians of the Galaxy Is a Significantly Smaller Download on PS5
@thedevilsjester Do'h! thanks, that sounds obvious now you mention it.
Re: Poll: Did You Buy Marvel's Guardians of the Galaxy?
So Quill is a West ham fan according to the sweatband on the bedside chest
Re: Guardians of the Galaxy Is a Significantly Smaller Download on PS5
@thedevilsjester
Thanks, that's very clear. especially the "Second Issue" you address.
I'm no programmer, I'm just going on what I understand about blocks of modular structures, notions of elements, attributes and relationships and simple connection rules like, IF-THEN-ELSE-AND-OR, I'm not sure if we are talking about different things or different functions of the same thing, or the same thing from different angles.
I can see where your analogy will apply when talking about environments, lights, shading, audio, dialogue, apparel etc, where a bulk of data resides in a physical location and needs to be called on.
I can see how a slow moving, pedestrian, horseback etc environment can do more than a fast paced, contemporary urban environment like cyberpunk might present different challenges.
I'm now assuming it is the case that both (a) calls on physically located fixed assets - and (b) rule-based random generation and (c) other processes I'm unaware of, work hand in hand.
I assume there's a unique rule based routine that randomly generates NPC characters.
I imagine a library of physiology and clothing attributes linked to 'adult/child/ - male/female/ base model from which various character and diversity of gender types can be generated
A similar function would go for Level 1 - 10 Characters. so the physical location of the routines is irrelevant once it is pulled into system memory to run and generate the characteristics of the enemy/villain/character.
It would then make sense that if a player picks easy/normal/hard/crushing/ etc mode the game constantly filters responses through that routine.
Re: Guardians of the Galaxy Is a Significantly Smaller Download on PS5
@TheRedComet This is all very interesting.
Re: Guardians of the Galaxy Is a Significantly Smaller Download on PS5
@theheadofabroom Useful and interesting info. Thanks for that.
I pre-ordered the physical Deluxe edition for PS5 a week or so back after thinking about it for a while.
Re: Guardians of the Galaxy Is a Significantly Smaller Download on PS5
@thedevilsjester Indeed, though I was of the understanding that modular design of games did away with duplicate code.
So for example there is only ever one iteration of villain type 'x' code which is then called whenever needed and either has one or more fixed attribute variables added to 'level up' to fit given game progression stage or difficulty level, or if a 'commoner' / 'resident', has randomly generated set of physical attributes (from a global wardrobe with its own set of rules) or even personality traits/back story (from global text library of character traits with its own grammatical rules), to create a diverse population - which is where the super-efficient compression creates more variables in less space and super fast 'decompression' delivers seamless gameplay.
For example, maybe in Cyberpunk 2077 they did not write in a rule that said "IF there is a person x with attributes y in a given zone, Then do not repeat generation rule." But wanting to populate a city zone, they got lazy with the code which looped/ called back to the same character code. They could have written a complex algorithm to randomly generate characters but were not up to it so we have sparsely populated areas with people of some variation. Didn't assassins creed do a better job of crowding out streets?
Re: Guardians of the Galaxy Is a Significantly Smaller Download on PS5
@artemisthemp
Perhaps...
If I remember rightly, A faster cpu and smarter OS can do a much better job of decompressing (more streamlined & compressed) data on the fly.
So I guess the PS5 HW/SW allows for on one hand a more streamlined compression that contains more data in fewer lines of code, and on the other hand a much faster system of restoring then presenting the data as playable software.
There is no loss of quality at all, in fact, better compression algorithms can accommodate even more data with fewer lines of code.