Comments 369

Re: Poll: Can a Game's Brutal Difficultly Put You Off Playing It?

pyrrhic_victory

Yes for me. I just don't have the time to dedicate to mastering a single game's brutal difficulty. In my opinion, difficulty settings should always be there for those who need/want them. Most games that do this will even state which difficulty setting is the developer's recommended/preferred choice, and I see nothing wrong with going this route.

Re: Silly Speculation Alleges Sony May Have Signed Secret PS5 Exclusivity for Black Myth: Wukong

pyrrhic_victory

@Godot25 Stellar Blade was revealed during a PlayStation showcase and was quickly announced to be a PS console exclusive due to Sony publishing it. It's not like the the game was announced to be multiplatform, and then suddenly released only on PS as is the case here.

Also, not for nothing but Microsoft purchased two entire publishers so that they can pick and choose what they want to "money hat."

Re: Dragon Age: The Veilguard Assures Its RPG Roots with Massive Skill Trees for Each Class

pyrrhic_victory

@ApostateMage I think what hurt Andromeda the most were it's overly large planet surfaces which were mostly barren, with repetitive enemy outposts sprinkled in. The game seemed to be taking it's level design from Inquisition, and although it did have interesting elements - like doing missions to raise the planets' habitability and opening up new areas of the map, and upgrading the Nomad was really fun - there were what, only five or six planets to explore?

Plus, I found the world building in Andromeda (the galaxy) really lacking. There were really only two new races, and one of them were similar to the Reapers in how they were made. Overall, it was just the same races from the Milky Way: Humans, Turians, Asari, etc trying to make a new Citadel in a new galaxy. I was really hoping to see a society of new races with their own alliances and conflicts, now upended by the new arrivals.

I agree though, the gameplay was quite fun, and the booster jets made everything quicker, snappier, and added verticality. Definitely not the complete stinker that it's made out to be.

Re: Naughty Dog Won't Be 'The Last of Us Studio Forever', Says Neil Druckmann

pyrrhic_victory

The Last of Us deserves one more sequel, and should focus primarily on Ellie's immunity and the search for a cure. Part 2 didn't really move the story forward, as it was centered on revenge and exploring the same story over the course of three days or so, from two different perspectives. It was very contained and narrow in scope compared to Part 1, and I think a Part 3 should bring back varied locations, not just taking place in one city.

Re: Rumour: New DOOM Game Reveal at Xbox Showcase, Coming to PS5

pyrrhic_victory

@The_Wailing_Doom Exactly! I often see people trying to compare PlayStation's acquisitions of individual studios that they have worked with - many of which already made PS exclusive games - to Xbox's buying of entire publishers. There's just no comparison.

Uncharted, TLoU, Ratchet & Clank, etc all began on PlayStation and were funded by Sony. They were never on rival consoles, and nor should they be. What Xbox has done is swoop in and buy up whole publishers and then say, "look at all these exclusives we have under the Xbox umbrella!"