Comments 1,253

Re: Sony Posts Official The Last of Us: Part I PS5 Gameplay in Extended Look

DeepSpace5D

Visually, looks like a big improvement over the Remaster. Especially in character model and the environment.

Improved AI will definitely make for more tense encounters on Grounded mode, looking forward to that. It’s a shame that it didn’t get the full gameplay treatment from TLoU: Part II however. That’s what I was really hoping for.

The dualsense usage looks great with the various guns and bow having different feels to them. We’ll see how well it’s done, hopefully more on the level of Returnal than, say, Ratchet & Clank: Rift Apart.

The improved environmental destruction looks great as well.

Some great improvements overall, although I was hoping for even more.

Re: Ghost of Tsushima Surpasses 9.73 Million Copies Sold on PS5, PS4

DeepSpace5D

@Rubssi In the case of TLoU, we actually do know roughly the split between the PS3 and the PS4 versions because Sony put out a graph during one of their financial reports that displays the split:

http://www.gamekyo.com/images_1/3bbc7ed5e5e8a609dcd98a66a6a0124520190521061913.png

As you can see, The PS4 version actually sold more than the PS3 version. A little over 10 million copies on PS4, and a little under 10 million copies on PS3.

Re: Ghost of Tsushima Surpasses 9.73 Million Copies Sold on PS5, PS4

DeepSpace5D

@Texan_Survivor You say that, and yet Ghost of Tsushima Director’s Cut was at the top of the NPD charts in sales when it re-released in August 2021 🤷🏻‍♂️

There’s no reality where the Director’s Cut didn’t boost software sales when it was at or near the very top of the NPD charts when it came out. That’s just silly to try to say.

And it’s not just about a $10 upgrade path for people who already owned Ghost on PS4. There are others who got or will be getting a PS5 that never had a PS4, and the Director’s Cut is the definitive version of the game for PS5 that many will pick up.

Are we really trying to act like the Director’s Cut didn’t sell just because some people have access to the PS4 version? Are you really trying to say that if TLoU II had come out with it’s own Director’s Cut that it wouldn’t have reached the top of the sales charts just like Ghost of Tsushima: Director’s Cut did? If so, that’s nonsense.

Re: Ghost of Tsushima Surpasses 9.73 Million Copies Sold on PS5, PS4

DeepSpace5D

@Rubssi

True, we can’t put a number on exactly how much of an increase generous post-launch support has on a game.

But like I was saying to cap, we do know that when TLoU Part I was remastered and re-released on the PS4 it had a massive impact in overall lifetime sales of the game. TLoU 1 was at 7 million copies sold on the PS3 at the 13-month mark of release when it was remastered and re-released on PS4, and we know that lifetime sales of the game are at or near 20 million. A huge portion of that 20 million are PS4 copies.

The first game also got the story expansion DLC in Left Behind which did very well. This type of support can only be a positive for a game’s sales in the long run.

But this…

“I wouldn't be able to quantify how much of an impact post launch content would have on sales just like I wouldn't be able to quantify how much of an impact a pre-established IP would have on a sequel's sales figures.”

Is pretty much precisely my point and why I think the comparison of sales between the two games is silly. So I think we agree ultimately.

Re: Ghost of Tsushima Surpasses 9.73 Million Copies Sold on PS5, PS4

DeepSpace5D

@Rubssi

Yeah for sure, I don’t disagree with anything you said. You are basically saying the exact same points that capgod and serialsid made with slightly different wording.

Now imagine if Naughty Dog released a free online coop multiplayer mode for TLoU II 3 months after it came out. Then imagine Naughty Dog releasing a DLC story expansion at the 13-month mark to coincide with the PS5 release of TLoU II: WLF Ultimate Edition on PS5, remastered and released for the new gen.

Do you not think this type of post-launch support has a massive help with the sales of a game?

My only point from the beginning is there’s a night and day difference between the way these two games were handled, making the comparison trivial in the first place.

Re: Ghost of Tsushima Surpasses 9.73 Million Copies Sold on PS5, PS4

DeepSpace5D

@CapGod

Yup agree to disagree. If TLoU 2 re-released on PS5, with a new expansion, and free online coop, it would be much further of a gap between the two games than it is currently.

Ghost of Tsushima was at or near the very top of the sales charts as reported by NPD when the Director’s Cut re-released on PS5 in August 2021. So if you don’t believe having multiple SKUs of a game across two different generations of consoles will increase its sales, then we can just call it a day and move on.

It’s the very same reason why comparing sales of TLoU 2 with TLoU is a trivial pursuit. TLoU was re-released barely a year after it came out remastered on PS4, and was selling on two SKUs across two gens of console and it provided a massive boost in sales. You’re trying to say that a re-release doesn’t affect sales much, but we know that’s not true because the PS4 version of TLoU sold extremely well and is the only reason the first game has reached around 20 million copies sold between the PS3 and PS4.

Re: Ghost of Tsushima Surpasses 9.73 Million Copies Sold on PS5, PS4

DeepSpace5D

@CapGod

Everytime new content gets made for a game, there is renewed interest and it boosts sales. The online coop may not be a huge thing, but it was 100% free and no doubt added value after launch.

But the online coop Legends was not the biggest thing. The Iki Island expansion was huge for Ghost after release, it had all new story content and was about 1/3 the size of the main game. Stuff like that definitely gets people playing and buying your game again.

Then you have a new port on a new console (PS5) sold at full price with a re-release. That is incomparable to just releasing a free patch, like what happened with TLoU 2.

Re: Ghost of Tsushima Surpasses 9.73 Million Copies Sold on PS5, PS4

DeepSpace5D

@CapGod Yeah agreed, both games did very well.

But I do think my points regarding post-launch support are valid. One game received a massive amount of support since it released with additional content, and one didn’t.

Every time a game gets a re-release, or an expansion, or added online multiplayer, those are the types of things that will renew interest in the game and boost its sales.

If TLoU 2 received all those same additions after it came out, no doubt that would have further increased its sales beyond its current numbers.

@Serialsid

Both games received the same amount of discounts after they came out. The difference being that Ghost re-released on PS5 with a Director’s Cut with an included expansion that put it back to a non-discounted price.

But all fair points. I just think it’s an apple to oranges comparison between the two games because they were each handled so differently after release.

Re: Ghost of Tsushima Surpasses 9.73 Million Copies Sold on PS5, PS4

DeepSpace5D

@CapGod

Impressive for a new IP for sure, but it did get a re-release already on PS5 with improvements, also got a DLC Iki Island expansion, plus a free coop multiplayer update in Legends since release. So it had the PS4 version and PS5 version sales combined to total that number.

TLoU 2 received no director’s cut, no re-release, no expansion, no added coop, nothing to really boost sales post-release like Ghost of Tsushima had and it still managed to outsell Ghost.

Congrats to Sucker Punch nonetheless, but the comparison to TLoU 2 seems a little unfair when the post-launch support has been so drastically different between the two games.

Re: Poll: Is The Last of Us: Part 1 Really a 'Cash Grab'?

DeepSpace5D

It depends on how you define the term “cash grab”.

If a cash grab is something that is designed to make money then yeah, no sh*t, this as well as practically every game made is a cash grab whose purpose is to entice you to pay for it.

But if we’re talking cash grab as in a lazy effort with minimal work put into it, then anyone who honestly thinks that doesn’t have much experience playing Naughty Dog games. The last thing they can be accused of is phoning it in.

Re: Feature: Your Most Anticipated PS5, PS4 Games for the Rest of 2022

DeepSpace5D

@KundaliniRising333 I would not personally call the changes to Tess’ model as modest. The new model is a huge leap in fidelity over the original version.

“Completely rebuilt from the ground up for the PS5”

If the above line from Druckmann is true, new assets make this 100% a remake and not a remaster. It’s not reusing the original’s assets and just increasing the resolution or bumping up the framerate. That would make it a remaster.

This remake appears to go further than just visuals though with supposedly the reimagining of familiar places, redone combat, improved enemy AI, more modernized gameplay, etc.

I mean, these are all on official blogpost. If you think it’s all BS and they are just making these features up, then it’s probably safe to say they will receive quite a bit of criticism for that when the game releases.

Seems like it would be silly to do that though when the game is out soon, not next month actually, but in September.

Re: Poll: Did Sony's Latest State of Play Livestream Live Up to the Hype?

DeepSpace5D

I’m actually surprised with how good it was. There were alot less VR titles than I thought.

RE4 remake, Village VR, and SF VI from Capcom all look great.

Stray is as charming as ever, nice to get a release date.

FFXVI looks really good! I’m impressed with far its come along since its debut.

Spiderman is a nice get for PC players.

But imo The Callisto Protocol stole the show! Holy crap did that look good. A true successor to Dead Space. Some of those alien designs were beautifully grotesque. This game has shot up my most anticipated list now, and it’s out this year!

Re: Poll: Do PS Plus Premium's Classic Games Need Trophies for You to Play Them?

DeepSpace5D

It’s not that I necessarily need them to play classics per se.

I would probably do a quick playthrough or spend a few hours on each title as a nostalgia trip even if they didn’t have trophies.

But I do think they need to have trophies if I’m going to be engaged with the Classics section longer than just an initial playthrough.

Without trophies I will probably sub to the Premium tier for only one month and get my fill of the classics. With trophies attached to the classics, I will likely keep the Premium tier subscription for longer periods of time.

This is just for me personally. I do like trophies and I hope they are added to alot of the classics.