Comments 1,878

Re: Yes, You Can Play Non-VR PS5 Games with PSVR2's Cinematic Mode

Futureshark

I watched Gravity in 3D in my PSVR with earplugs in on my own a couple of years ago.
I thought the immersion was incredible, so imagine my surprise when (thinking the alarms were so realistic) one of the ear buds dropped out and I realised the actual fire alarm was going off!!

Fortunately not a real fire but if it was I would have happily been toast.

Re: Dead Space (PS5) - Faithful Remake Brings Back a Classic

Futureshark

Interesting difference of opinion over on the PSU.com review
https://www.psu.com/reviews/dead-space-review-ps5/

graphics
"Also of note is that the Ishimura is now looking like the most beautiful rustbucket covered in dead tissue abominations you’re ever likely to see. Yes, it’s probably darker than it needs to be at times, but the visual upgrade of the place is absolutely stunning. Better yet, the memorable areas of the original are largely kept the same in terms of design, and really show the best of the visual overhaul in action."

Haptics
"The haptic feedback is different depending on the weapon, and so are the adaptive triggers. Much like Returnal, there’s an almost sickeningly sweet feel to every round fired, and it almost feels like it was designed to make you forget that ammo wasted is death brought forward. The Pulse rifle used to be a favorite of mine in the original games, but here it has a punch to it that has to be experienced to be believed. Part of that is the kick haptics and adaptive triggers bring into its rate of fire, but the way it strips away at Necromorph flesh is a disgustingly wonderful sight indeed.

The Force Gun though? It’s basically Dead Space’s equivalent of a shotgun and it is ridiculous. It absolutely obliterates foes at close range, and its secondary fire is a gravity well that pulls nearby enemies into a small space, allowing you to finish the fleshy feckers off with a hearty blast from two feet away. I love a good video game shotgun, and Dead Space’s Force Gun is up there as one of the most satisfying variations on it."

Re: House of the Dead Remake Treated to PS5 Version This Week

Futureshark

This game really needs a light gun to work, controlling a cursor on screen with a Dualsense is rubbish in comparison.

However I have a tiny bell in the back of my head that modern TV's can't do lightguns in the way that old CRT tellys could, something about HDMI or the screen pixels being different these day. Tell me I'm wrong if so.