remember how they said that the PS5 Pro was going to do away with toggles for Performance and Fidelity? How's that working out?
I dont think they said they would remove the toggles for performance and fidelity. I believe what they said was that you didnt have to choose between those options compared to the base PS5 game.
Meaning, on the Pro, you could play the fidelity option of the base, but with 60fps instead of 30fps. Which is basically what most games are doing. Usually the performance options on the Pro are just the fidelity of the base, but with 60fps. So you dont have to choose between fidelity and performance in that regard.
However, of course not every third party studio optimizes as well as Sony first party does
@Medic_alert I respect your view, but i think youre kinda misremembering it. Like last gen was sloowwwwww AF. Everything from booting up a game, the initial load, multiple loading during the game, loading up saved games, and each loading screen would take ages. I believe there were even games that took 4 minutes to load or something. I remember it well, because it always annoyed the crap out of me. By the time i could finally play a game, i almost didnt want to play anymore lol.
If anything, i love how fast everything is this gen. Especially Sony’s first party games with it’s 1-2 second loading times. Thats pretty much near instant. And i love it
@Medic_alert Dude come on, most games’ loading times and fast travel are almost instant this gen, or at least just a few seconds. If they aren’t, then the developers just didnt bother.
I would never want to go back to the Ps4 days when loading in games could take up to 2 minutes or more! shivers
I don't get why you get offended when company have technology progress and creates products etc
Exactly this! Its always the same complaints. It’s not like people are forced to upgrade or anything. It’s just there so that people have options.
Graphics technology keeps improving, so games demand better hardware. But when the Ps6 arrives and people want to keep playing next gen games on their PS5 thats totally fine.
Just like Nvidia releasing a RTX5090 doesnt mean you can’t keep playing on your RTX2070. It just means that games will play with less graphical fidelity and lower framerates
I would also like to remind all the people who keep complaining that its too soon. That even if PS6 releases, your PS5 will be supported for years to come. Think of it like a new Iphone or new Nvidia GPU card releasing. New models coming out doesnt mean your model wont longer be supported, so you can all relax 👍🏼
I would’ve preferred late 2028. But if Xbox releases in 2027, it would be a big mistake for Sony to release much later.
And for people complaining about the quantity of games this gen, they must probably only play first party games, because there’s so much quality games releasing every year. If anything, too many good games are releasing and i can hardly keep up
@Psnfanboy79 To be fair, the 18k they mentioned was the monthly average. But you’re right, it had a 30k player count this past 24 hour on Steam alone. And the game still had a peak player count this month of 54k.
If we add to that the players on Playstation and Xbox there’s probably even still a peak player count of more than 100k on some days.
I don't know whats up with all the negativity from this site. As they themselves say in the article:
Now, for plenty of games, that'll be a healthy return
But i guess somehow for this 8 year old game, thats not good enough? I’m confused
While i do think they paid way too much for Bungie, i actually understand why Sony made the move at the time.
People forget that negotiations between these companies must have started long before they announced the acquisitionin January 2022.
Back in 2021 Bungie was actually pretty much on top of their game and were one of the best live service studios in the business.
Their expansions were critically well received and Destiny 2 had player count peaks of up to around 300K on Steam alone. So for Sony it made sense to invest in a succesful live service company at the time, especially since they were trying to to push into live service space.
They weren’t just buying Destiny, they were acquiring some of the best live service expertise and infrastructure at the time.
Sure, with hindsight, its easy to criticize it. Everyone can be a succesful industry analyst with hindsight.
Having said all that, yeah Bungie overall is not in a good place
@Oram77 I don't know about any of that. I’m really just talking about Destiny 2, not the situation at Bungie overall.
I agree that Destiny 2 is way past it’s prime, but i just feel like having around 50K concurrent players after 8 years can also be framed as a positive thing. It’s still a respectable amount of players and doesn’t sound like bad numbers to me at all, considering most games in this space fail within 1-2 years.
Long story extremely short but basically Destiny players feel they are being used to fund Marathon
And i apologize if im not into the whole Destiny scene, but the fact that a developer uses revenue from one of their games to finance future games seems pretty normal to me. Are they supposed to not cater to the ~50K players anymore while we wait for their upcoming games?
Again, im totally not in the Destiny scene, but i dont really get what the issue is regarding Destiny 2’s decreasing player counts. Dissapointing? Perhaps. But as an outsider it just seems like a normal decline for an 8 year old game. Especially considering that until recently they were supposed to end development for the game after The Final Shape
@Oram77 I dont know much about that game, but since you mention it, I’m assuming Warframe is an old game but with higher player counts than Destiny 2?
Why should it be compared to that game though?
Most live service titles don't even manage to survive past the 1-2 year mark. Let alone still have around 50K concurrent players 8 years after release. In the live service space, i’d call that a succes
@Oram77 Sorry, i didnt meant close the game. I meant they were supposed to stop with development of new expansions. I don’t have any sources. But i could’ve sworn a while ago i read that development was supposed to stop after The Final Shape or something.
They are definitely in a deep hole, but hitting around 50K players is still impressive for a live service game after 8 years. They’re already working on other games, so why not still cater to the ~50K players that are still playing Destiny 2?
Why is everyone so negative about it? It seems like a natural decline of a pretty succesfull live service game. Compared to hundreds of live service games that failed within months, this has been a great succes
The fact they (apparently) left the decision up to BUNGIE of all clusterf***s is just numbingly stupid.
No way the decision was up to Bungie. The decision was fully made by Naughty Dog after being pointed out by Bungie that they would have to put all their resources to maintain the live service and wouldn’t be able to focus on single player games anymore
I dont get all the negativity, isn’t this like an 8 year old game or something? Don’t most live service games tend to fall off a cliff after a few months? The fact that Destiny 2 is still hitting average player counts of 20K after 8 years doesn't sound bad at all.
And people do understand these are just Steam numbers right? If we count total numbers for all platform (PS+Xbox) it might still be hitting around 50K players at any moment.
And those numbers get peaks every time they release a new DLC. Of course it’s normal to see numbers go down after 8 years. There are not that many live service games that still hit solid numbers after so many years, except for the big names.
All in all, i think it’s all a bit doom and gloom. Weren’t they already planning on sunsetting the game? The fact that they are still hitting these numbers is actually kind of impressive, i think
@PuppetMaster Exactly! I really don’t get it either.
Of course we want new IP’s or experiences like Astro Bot and Returnal, especially from their AAA studios, but let’s be real, Sony isn’t doing anything different as most other publishers. Borderlands 4? Street Fighter 6? FIFA with like 30 entries? Tekken 8? Call of Duty 23? Gears 5? Assassins Creed 14? Mario 21? Zelda 21? Yes, apparently Zelda has had 20 sequels! The whole industry is focused on sequels and iterations. There are hardly any big publisher out there focused purely on new experiences, except maybe smaller ones focused on indie titles.
Sony really isnt doing anything out of the ordinary in the gaming industry, but it does seem they are held to a different standard. It has become a meme at this point that they only make sequels, even though most of their current franchises are only at their 2nd or 3rd entry.
Pushing only for new IPs can be risky. Look at Exaprimal, Skull and Bones, Foamstars, Redfall, Immortal of Aveum, Forspoken or yes Concord. Heck, even higher rated new IP’s like Hi-Fi Rush aren’t enough to save some studios from being closed.
With half the industry getting layed off and studio closures happening industry wide it’s not a safe bet to put all energy in to new IP. I’m not saying all new IP fail, definitely not, some can be immensely successful, but the risks are definitely higher.
But Sony at least tries to balances things out by supporting smaller AA projects like Sword of the Sea, Destruction All Stars, Lost Soul Aside and Sackboy: A Big Adventure etc, and help fund, publish or codevelop new experiences to bring AAA exclusives like Stellar Blade, Death Stranding and Marvel Tokon to fill the gap between the big franchise sequels.
And let’s not forget about all their Hero Projects. China Hero? MENA? India Hero? They fund, publish and help develop dozens of projects, often new experiences to bring variety and complement the big franchise sequels.
But sequels are basically the standard in the industry. Sony just seems to get more heat for doing what every other major publisher is doing, even though their output is usually better:
God of War Ragnarok 92
Spider man 2 90
Horizon Forbidden West 88
Ghost of Yotei 87
Ratchet and Clank Rift Apart 88
Death Stranding 2 90
Not “just sequels”, but some of the best reviewed games of the generation
@StitchJones No worries at all man. You’re not crazy, i actually did forget to tag them when i posted the comment, so i can totally understand how it might’ve looked like i was talking to myself lol 😅
I really appreciate the civil response though. Respect for that 👍🏼
@Max_the_German @KundaliniRising333 Whats wrong with sequels? Most of Playstations top games are only on their second or third entry. Meanwhile, most other publishers have franchises that are at their 10th or 15th+ iteration and hardly get the same heat as Sony does.
You guys understand that these sequels happen because most people want them, right? That’s why these games are critically acclaimed, win awards, and have high user scores. Personally i think the bigger part of a publishers output should be sequels of well loved IP’s.
And yeah, if you don't count multiplayer games, remakes, sequels and first party exclusive games, then i guess you could say that they hardly have any games. But you’ll also be breaking your back moving all those goalposts back and forth
If Sony increases the price for its subscription services, no one will criticize it just because it is Sony, which everyone claims is the best company in the gaming industry.
You must be new here?
PlayStation fanboys are no better than Xbots because they also spread hatred towards other platforms.
I’m just going to mention this from now on for titles that aren’t generally known to be exclusive, so people don’t have to constantly whine about the PS not having any games
@Dr-zoidburg You’re ansolutely right! And i’m definitely in the 10-15 hour camp myself, maybe even up to 20-25 to complete everything. But i dont have time for these 40-50+ hour games anymore.
And reducing the length might definitely help with AAA development timelines, but as you said, the internet will roast you for it, so yeah they’re kinda stuck
@ThroughTheIris56 Yes, were definitely on the same page on that. And i get you, there’s always subjective opinion. Personally, i’m glad their next game is different, because i’m a bit burned out, not on the series per se, but these intense games in general. But i still recognize their excellence in making games. So i dont mind a sequel to TLOU coming eventually. But for now i’m excited to see what they’ll bring with Intergalatic
This is what i was talking about, and why i think Sony should acquire some publishers and IP of themselves. Before everything gets acquired by companies or governments that are way richer than Sony
And there's more to it than just gameplay = good, story = disappointing.
I get what you’re saying. But we all know this is purely story related, there really are no other notable gripes with this game. Some of it is even politically related.
Besides great storytelling (yes!) there’s great intense gameplay, intelligent AI, great animations and an extreme level of graphical fidelity and technical polish that makes this game world class.
Yes, there’s subjectivity in regards to narrative decisions. But to say it completely sucks is just a weird take.
For example, people can warn newcomers to not watch The Godfather because they didnt like it, fair enough, but i will also be saying that they should not listen to them as it is still a prime example of great filmmaking.
I get what you’re saying though, and as ive said before, fair enough, he can warn newcomers. But it’s also fair that i can react to his warning, by countering his claims that this game shouldn’t be played
Of course it is, it's also subjective to say it was a good game or a masterpiece.
Sure, but I dont think the quality of the gameplay is really up for debate. Most agree that the gameplay is very good. It’s mostly the story that people are divided on.
but it's fair to warn them that the game has a mixed reception for many reasons.
The mixed reception was really solely due to narrative decisions.
But fair enough, you can warn people, however I dont’t think he’s only warning though. He’s explicitly saying newcomers should not play it. And that’s a bit too much i think. So its only fair to balance that out a bit by saying it is still a great game, even if the story can be dividing.
@ThroughTheIris56 Not delivering is kind of subjective though, right? Its better to let people decide for themselves in stead of telling them they shouldnt play it. But that’s just my opinion.
Way better description though, damn i totally blanked on that one. Third person survival horror shooter, thats exactly what it is
@FatalBubbles You’re right, that actually does sound a bit inaccurate. Maybe “cinematic third person action adventure shooter” or something might be better description? I’m not exactly sure what label to give it.
But while it may not be the best when it comes to pure shooting mechanics per se, i do think it’s gameplay overall is definitely up there with some of the best in that genre. It’s combination of fluid melee, stealth and shooting mechanics combined with responsive AI makes for some incredible gameplay encounters.
Even if someone didnt like story, it’s hard to deny that the gameplay is very solid.
There’s a reason its one of the highest rated games of last gen.
And i can understand that not everyone like the story. But discouraging other people to play the game because they didnt like the story is a bit much, at least in my opinion
@Dogbreath The Last of Us 2 has won multiple GOTY awards, is critically acclaimed, and is regarded as one of the greatest third person shooters of all time.
I thought the phrase was “Gameplay is king”, and TLOU2 definitely delivers in that regard.
But seeing how some people reacted to this sequel, you would think “Story is king” instead.
It’s ok if you didn’t like where the story went, and it might not be for everyone, but to dismiss the whole game? The gameplay alone is worth experiencing.
How about we just let newcomers decide for themselves if they want to try the sequel? 😉
@DennisReynolds @GuttyYZ Thats also true, however those teams were probably not completely the same.
We just aren’t entitled to get multiple games from studios in a generation anymore. If a normal development timeline is 5-6 years today, then Naughty Dog will also need that amount of time, and maybe even more considering the level of detail they create in their worlds.
However i’ve seen people complaining as early as ‘22-‘23 about their output, which of course has already become a meme today. But i think this studio is treated unfairly in that regard.
Unfortunately games just take way longer to develop. I say just let them cook
In before all the inevitable comments about Naughty Dog’s low output this gen. While i get the frustration, we should look at the context.
I just want to point out that Ghost of Tsushima released more than 5 years ago, and the sequel releases only now, which is a normal development timeline for AAA games nowadays.
But we have to keep in mind that Naughty Dog is creating a whole new IP, which takes way more time than a sequel. Especially with the graphical fidelity and highly detailed worlds Naughty Dog is known for
@Rich33 I completely agree with your post! From the State of Play format to the lack of sharing info on technical specs on games, especially when they’re as good as in Ghost of Yotei.
I’m with you in thinking that Sony sometimes just doesn’t have a clue how to properly market their products
Honestly, from the first time i saw the game i thought it was cool, and i still do. The ambition of the game is immense, but i do have a problem with these “inspirations”.
Some animations are just 1:1 copies from other games. Wouldnt really call that inspired by anymore, those are just straight up copied. And that doesn’t really sit well with me
The game looks beautiful. I dont understand why they didnt advertise thay they implemented Ray traced global illumination. And at 60fps, thats wild! But that is a pleasant surprise.
Im seeing all glowing reviews. With many describing the improvements over the last game. And many of the open world complaints have been adressed. On top of that a very impressive Pro implementation. All in all, i’m very excited for this game, can’t wait to play it!
To be fair, no one has done Spider man like Insomniac. They should really get credit for nailing things like the swinging mechanics which has never been done as perfectly satisfying in a game before.
Same goes for Wolverine, even though there’s been many interpretations, none of them seem to have nailed his character yet, and Insomniac is set to show the definitive take on this character as well.
But tbf to you, i can totally understand if you’re tired of Marvel or just don’t like it, thats all good
I really dont get people. I thought people wanted more indie/AA games. Here we have games like Zero Parades by the devs of the highly acclaimed Disco Elysium and a very unique and creative indie like Chronoscript. Both seemingly Playstation (console) exclusives. We have big AAA titles with release dates or windows like Saros and Wolverine. I mean i’d say Playstation gamers are eating pretty good
@PuppetMaster As far as i can find it’s coming to PS5 and PC only.
The same goes for a bunch of other games like Zero Parades, Let it Die: Inferno, The Last Epoch, Dynasty Warriors 3 Remake and even the Deus Ex Remaster. But this might just be part of a marketing deal. Maybe these games will release on all platforms.
Although Pure Xbox just did their usual roundup of games shown on the State of Play that are also coming to Xbox. And most of these games arent there.
You mean Comic Zone for the Sega Megadrive? Yeah you’re right. Damn, that brings back memories
Comments 1,570
Re: PS6 Manufacturing Scheduled to Get Underway in Early 2027
@Andee
I dont think they said they would remove the toggles for performance and fidelity. I believe what they said was that you didnt have to choose between those options compared to the base PS5 game.
Meaning, on the Pro, you could play the fidelity option of the base, but with 60fps instead of 30fps. Which is basically what most games are doing. Usually the performance options on the Pro are just the fidelity of the base, but with 60fps. So you dont have to choose between fidelity and performance in that regard.
However, of course not every third party studio optimizes as well as Sony first party does
Re: PS6 Manufacturing Scheduled to Get Underway in Early 2027
@Jay767 “It’s up in the air” 😆
Re: PS6 Manufacturing Scheduled to Get Underway in Early 2027
@Medic_alert Fair enough. I personally would have preferred a late 2028 release as well. But if Xbox releases in 2027, i dont think they have a choice
Re: PS6 Manufacturing Scheduled to Get Underway in Early 2027
@Medic_alert I respect your view, but i think youre kinda misremembering it. Like last gen was sloowwwwww AF. Everything from booting up a game, the initial load, multiple loading during the game, loading up saved games, and each loading screen would take ages. I believe there were even games that took 4 minutes to load or something. I remember it well, because it always annoyed the crap out of me. By the time i could finally play a game, i almost didnt want to play anymore lol.
If anything, i love how fast everything is this gen. Especially Sony’s first party games with it’s 1-2 second loading times. Thats pretty much near instant. And i love it
Re: PS6 Manufacturing Scheduled to Get Underway in Early 2027
@Medic_alert Dude come on, most games’ loading times and fast travel are almost instant this gen, or at least just a few seconds. If they aren’t, then the developers just didnt bother.
I would never want to go back to the Ps4 days when loading in games could take up to 2 minutes or more! shivers
Re: PS6 Manufacturing Scheduled to Get Underway in Early 2027
@REALAIS
Exactly this! Its always the same complaints. It’s not like people are forced to upgrade or anything. It’s just there so that people have options.
Graphics technology keeps improving, so games demand better hardware. But when the Ps6 arrives and people want to keep playing next gen games on their PS5 thats totally fine.
Just like Nvidia releasing a RTX5090 doesnt mean you can’t keep playing on your RTX2070. It just means that games will play with less graphical fidelity and lower framerates
Re: PS6 Manufacturing Scheduled to Get Underway in Early 2027
@carlos82 I agree with this!
I would also like to remind all the people who keep complaining that its too soon. That even if PS6 releases, your PS5 will be supported for years to come. Think of it like a new Iphone or new Nvidia GPU card releasing. New models coming out doesnt mean your model wont longer be supported, so you can all relax 👍🏼
Re: PS6 Release Date Touted for 2027, Cheaper But Less Powerful Than Next Xbox
I would’ve preferred late 2028. But if Xbox releases in 2027, it would be a big mistake for Sony to release much later.
And for people complaining about the quantity of games this gen, they must probably only play first party games, because there’s so much quality games releasing every year. If anything, too many good games are releasing and i can hardly keep up
Re: People Don't Buy Anywhere Near As Many Games As You Think
If only i got a nickel for everytime i said that the industry is bloated and there are too many games releasing.
Usually i buy around 3-5 games per year, and only rarely day 1.
I also ocasionally get a month (or 3) of PS+ Premium
Re: Sony's Acquisition of Bungie Continues to Be Questioned as Destiny 2 Falls Off a Cliff
@Psnfanboy79 To be fair, the 18k they mentioned was the monthly average. But you’re right, it had a 30k player count this past 24 hour on Steam alone. And the game still had a peak player count this month of 54k.
If we add to that the players on Playstation and Xbox there’s probably even still a peak player count of more than 100k on some days.
I don't know whats up with all the negativity from this site. As they themselves say in the article:
But i guess somehow for this 8 year old game, thats not good enough? I’m confused
Re: Sony's Acquisition of Bungie Continues to Be Questioned as Destiny 2 Falls Off a Cliff
While i do think they paid way too much for Bungie, i actually understand why Sony made the move at the time.
People forget that negotiations between these companies must have started long before they announced the acquisitionin January 2022.
Back in 2021 Bungie was actually pretty much on top of their game and were one of the best live service studios in the business.
Their expansions were critically well received and Destiny 2 had player count peaks of up to around 300K on Steam alone. So for Sony it made sense to invest in a succesful live service company at the time, especially since they were trying to to push into live service space.
They weren’t just buying Destiny, they were acquiring some of the best live service expertise and infrastructure at the time.
Sure, with hindsight, its easy to criticize it. Everyone can be a succesful industry analyst with hindsight.
Having said all that, yeah Bungie overall is not in a good place
Re: Sony's Acquisition of Bungie Continues to Be Questioned as Destiny 2 Falls Off a Cliff
@Oram77 I don't know about any of that. I’m really just talking about Destiny 2, not the situation at Bungie overall.
I agree that Destiny 2 is way past it’s prime, but i just feel like having around 50K concurrent players after 8 years can also be framed as a positive thing. It’s still a respectable amount of players and doesn’t sound like bad numbers to me at all, considering most games in this space fail within 1-2 years.
And i apologize if im not into the whole Destiny scene, but the fact that a developer uses revenue from one of their games to finance future games seems pretty normal to me. Are they supposed to not cater to the ~50K players anymore while we wait for their upcoming games?
Again, im totally not in the Destiny scene, but i dont really get what the issue is regarding Destiny 2’s decreasing player counts. Dissapointing? Perhaps. But as an outsider it just seems like a normal decline for an 8 year old game. Especially considering that until recently they were supposed to end development for the game after The Final Shape
Re: Sony's Acquisition of Bungie Continues to Be Questioned as Destiny 2 Falls Off a Cliff
@Oram77 I dont know much about that game, but since you mention it, I’m assuming Warframe is an old game but with higher player counts than Destiny 2?
Why should it be compared to that game though?
Most live service titles don't even manage to survive past the 1-2 year mark. Let alone still have around 50K concurrent players 8 years after release. In the live service space, i’d call that a succes
Re: Sony's Acquisition of Bungie Continues to Be Questioned as Destiny 2 Falls Off a Cliff
@Oram77 Sorry, i didnt meant close the game. I meant they were supposed to stop with development of new expansions. I don’t have any sources. But i could’ve sworn a while ago i read that development was supposed to stop after The Final Shape or something.
They are definitely in a deep hole, but hitting around 50K players is still impressive for a live service game after 8 years. They’re already working on other games, so why not still cater to the ~50K players that are still playing Destiny 2?
Why is everyone so negative about it? It seems like a natural decline of a pretty succesfull live service game. Compared to hundreds of live service games that failed within months, this has been a great succes
Re: Sony's Acquisition of Bungie Continues to Be Questioned as Destiny 2 Falls Off a Cliff
@MFTWrecks
No way the decision was up to Bungie. The decision was fully made by Naughty Dog after being pointed out by Bungie that they would have to put all their resources to maintain the live service and wouldn’t be able to focus on single player games anymore
Re: Sony's Acquisition of Bungie Continues to Be Questioned as Destiny 2 Falls Off a Cliff
I dont get all the negativity, isn’t this like an 8 year old game or something? Don’t most live service games tend to fall off a cliff after a few months? The fact that Destiny 2 is still hitting average player counts of 20K after 8 years doesn't sound bad at all.
And people do understand these are just Steam numbers right? If we count total numbers for all platform (PS+Xbox) it might still be hitting around 50K players at any moment.
And those numbers get peaks every time they release a new DLC. Of course it’s normal to see numbers go down after 8 years. There are not that many live service games that still hit solid numbers after so many years, except for the big names.
All in all, i think it’s all a bit doom and gloom. Weren’t they already planning on sunsetting the game? The fact that they are still hitting these numbers is actually kind of impressive, i think
Re: PS Studios Celebrates Launch of Ghost of Yotei on PS5 with Gorgeous Artwork
@PuppetMaster Exactly! I really don’t get it either.
Of course we want new IP’s or experiences like Astro Bot and Returnal, especially from their AAA studios, but let’s be real, Sony isn’t doing anything different as most other publishers. Borderlands 4? Street Fighter 6? FIFA with like 30 entries? Tekken 8? Call of Duty 23? Gears 5? Assassins Creed 14? Mario 21? Zelda 21? Yes, apparently Zelda has had 20 sequels! The whole industry is focused on sequels and iterations. There are hardly any big publisher out there focused purely on new experiences, except maybe smaller ones focused on indie titles.
Sony really isnt doing anything out of the ordinary in the gaming industry, but it does seem they are held to a different standard. It has become a meme at this point that they only make sequels, even though most of their current franchises are only at their 2nd or 3rd entry.
Pushing only for new IPs can be risky. Look at Exaprimal, Skull and Bones, Foamstars, Redfall, Immortal of Aveum, Forspoken or yes Concord. Heck, even higher rated new IP’s like Hi-Fi Rush aren’t enough to save some studios from being closed.
With half the industry getting layed off and studio closures happening industry wide it’s not a safe bet to put all energy in to new IP. I’m not saying all new IP fail, definitely not, some can be immensely successful, but the risks are definitely higher.
But Sony at least tries to balances things out by supporting smaller AA projects like Sword of the Sea, Destruction All Stars, Lost Soul Aside and Sackboy: A Big Adventure etc, and help fund, publish or codevelop new experiences to bring AAA exclusives like Stellar Blade, Death Stranding and Marvel Tokon to fill the gap between the big franchise sequels.
And let’s not forget about all their Hero Projects. China Hero? MENA? India Hero? They fund, publish and help develop dozens of projects, often new experiences to bring variety and complement the big franchise sequels.
But sequels are basically the standard in the industry. Sony just seems to get more heat for doing what every other major publisher is doing, even though their output is usually better:
God of War Ragnarok 92
Spider man 2 90
Horizon Forbidden West 88
Ghost of Yotei 87
Ratchet and Clank Rift Apart 88
Death Stranding 2 90
Not “just sequels”, but some of the best reviewed games of the generation
Re: PS Studios Celebrates Launch of Ghost of Yotei on PS5 with Gorgeous Artwork
@StitchJones No worries at all man. You’re not crazy, i actually did forget to tag them when i posted the comment, so i can totally understand how it might’ve looked like i was talking to myself lol 😅
I really appreciate the civil response though. Respect for that 👍🏼
Re: PS Studios Celebrates Launch of Ghost of Yotei on PS5 with Gorgeous Artwork
@StitchJones
Excuse you?
Are you genuinely having a hard time comprehending my comment or were you just trying to sound clever?
Re: PS Studios Celebrates Launch of Ghost of Yotei on PS5 with Gorgeous Artwork
@Max_the_German @KundaliniRising333 Whats wrong with sequels? Most of Playstations top games are only on their second or third entry. Meanwhile, most other publishers have franchises that are at their 10th or 15th+ iteration and hardly get the same heat as Sony does.
You guys understand that these sequels happen because most people want them, right? That’s why these games are critically acclaimed, win awards, and have high user scores. Personally i think the bigger part of a publishers output should be sequels of well loved IP’s.
And yeah, if you don't count multiplayer games, remakes, sequels and first party exclusive games, then i guess you could say that they hardly have any games. But you’ll also be breaking your back moving all those goalposts back and forth
Re: PS Studios Celebrates Launch of Ghost of Yotei on PS5 with Gorgeous Artwork
I agree, it’s quite nice to see something wholesome in the industry amidst a lot of negativity.
Also, am i the only who doesnt follow any youtuber for gaming reviews/playthroughs?
I do watch some DF tech reviews though
Re: PlayStation Puts Its Entire Slate of PC Ports in a Steam Sale
@OmegaStriver Oh shoot! LOL! 😂
Already thought it was too goo to be true, i guess it was
Re: PS Plus Looks Better Than Ever After New Xbox Game Pass Price Rises
@PCMasterRace
You must be new here?
Looks at username 👀
What about PC fanboys? 😇
Re: PlayStation Puts Its Entire Slate of PC Ports in a Steam Sale
Helldivers $3.99 👀
Edit: Thought this was Helldivers 2. I’m off to go get my eyes checked, see ya 👍🏼
Re: Sony Is a 'Terrible Company' That's 'Blowing It in the Games Business', Says Michael Pachter
@B_Lindz
Metacritic ranks about 50 of the biggest publishers every year in terms of output and metacritic rating.
And Sony is usually in the top 10 every year, and they even placed as the #1 publisher in 2023, #2 in 2022 and #4 in 2021.
As ive said before, somehow Sony always seems to be subject to harsher criteria than other publishers
Re: Promising Mountaineering Adventure Cairn Delays the Climb to Early 2026 on PS5
And also a Playstation console exclusive.
I’m just going to mention this from now on for titles that aren’t generally known to be exclusive, so people don’t have to constantly whine about the PS not having any games
Re: Mega Publisher EA Agrees to $55 Billion Buyout by Saudi Arabia, Silver Lake, Affinity Partners
If i were Sony i’d better secure some publishers and IP’s of my own, before the industry gets bought out by other much wealthier companies
Re: The Last of Us 2 Is Now Available on PS Plus Extra on PS5, PS4
@Dr-zoidburg You’re ansolutely right! And i’m definitely in the 10-15 hour camp myself, maybe even up to 20-25 to complete everything. But i dont have time for these 40-50+ hour games anymore.
And reducing the length might definitely help with AAA development timelines, but as you said, the internet will roast you for it, so yeah they’re kinda stuck
Re: The Last of Us 2 Is Now Available on PS Plus Extra on PS5, PS4
@ThroughTheIris56 Yes, were definitely on the same page on that. And i get you, there’s always subjective opinion. Personally, i’m glad their next game is different, because i’m a bit burned out, not on the series per se, but these intense games in general. But i still recognize their excellence in making games. So i dont mind a sequel to TLOU coming eventually. But for now i’m excited to see what they’ll bring with Intergalatic
Re: Publisher EA Poised to Go Private as 'Advanced Talks' of $50 Billion Buyout Emerge
This is what i was talking about, and why i think Sony should acquire some publishers and IP of themselves. Before everything gets acquired by companies or governments that are way richer than Sony
Re: The Last of Us 2 Is Now Available on PS Plus Extra on PS5, PS4
@ThroughTheIris56
I get what you’re saying. But we all know this is purely story related, there really are no other notable gripes with this game. Some of it is even politically related.
Besides great storytelling (yes!) there’s great intense gameplay, intelligent AI, great animations and an extreme level of graphical fidelity and technical polish that makes this game world class.
Yes, there’s subjectivity in regards to narrative decisions. But to say it completely sucks is just a weird take.
For example, people can warn newcomers to not watch The Godfather because they didnt like it, fair enough, but i will also be saying that they should not listen to them as it is still a prime example of great filmmaking.
I get what you’re saying though, and as ive said before, fair enough, he can warn newcomers. But it’s also fair that i can react to his warning, by countering his claims that this game shouldn’t be played
Re: The Last of Us 2 Is Now Available on PS Plus Extra on PS5, PS4
@ThroughTheIris56
Sure, but I dont think the quality of the gameplay is really up for debate. Most agree that the gameplay is very good. It’s mostly the story that people are divided on.
The mixed reception was really solely due to narrative decisions.
But fair enough, you can warn people, however I dont’t think he’s only warning though. He’s explicitly saying newcomers should not play it. And that’s a bit too much i think. So its only fair to balance that out a bit by saying it is still a great game, even if the story can be dividing.
@FatalBubbles Fair enough 👍🏼
Re: The Last of Us 2 Is Now Available on PS Plus Extra on PS5, PS4
@ThroughTheIris56 Not delivering is kind of subjective though, right? Its better to let people decide for themselves in stead of telling them they shouldnt play it. But that’s just my opinion.
Way better description though, damn i totally blanked on that one. Third person survival horror shooter, thats exactly what it is
Re: The Last of Us 2 Is Now Available on PS Plus Extra on PS5, PS4
@FatalBubbles You’re right, that actually does sound a bit inaccurate. Maybe “cinematic third person action adventure shooter” or something might be better description? I’m not exactly sure what label to give it.
But while it may not be the best when it comes to pure shooting mechanics per se, i do think it’s gameplay overall is definitely up there with some of the best in that genre. It’s combination of fluid melee, stealth and shooting mechanics combined with responsive AI makes for some incredible gameplay encounters.
Even if someone didnt like story, it’s hard to deny that the gameplay is very solid.
There’s a reason its one of the highest rated games of last gen.
And i can understand that not everyone like the story. But discouraging other people to play the game because they didnt like the story is a bit much, at least in my opinion
Re: The Last of Us 2 Is Now Available on PS Plus Extra on PS5, PS4
@Dogbreath The Last of Us 2 has won multiple GOTY awards, is critically acclaimed, and is regarded as one of the greatest third person shooters of all time.
I thought the phrase was “Gameplay is king”, and TLOU2 definitely delivers in that regard.
But seeing how some people reacted to this sequel, you would think “Story is king” instead.
It’s ok if you didn’t like where the story went, and it might not be for everyone, but to dismiss the whole game? The gameplay alone is worth experiencing.
How about we just let newcomers decide for themselves if they want to try the sequel? 😉
Re: The Last of Us 2 Is Now Available on PS Plus Extra on PS5, PS4
@DennisReynolds @GuttyYZ Thats also true, however those teams were probably not completely the same.
We just aren’t entitled to get multiple games from studios in a generation anymore. If a normal development timeline is 5-6 years today, then Naughty Dog will also need that amount of time, and maybe even more considering the level of detail they create in their worlds.
However i’ve seen people complaining as early as ‘22-‘23 about their output, which of course has already become a meme today. But i think this studio is treated unfairly in that regard.
Unfortunately games just take way longer to develop. I say just let them cook
Re: The Last of Us 2 Is Now Available on PS Plus Extra on PS5, PS4
In before all the inevitable comments about Naughty Dog’s low output this gen. While i get the frustration, we should look at the context.
I just want to point out that Ghost of Tsushima released more than 5 years ago, and the sequel releases only now, which is a normal development timeline for AAA games nowadays.
But we have to keep in mind that Naughty Dog is creating a whole new IP, which takes way more time than a sequel. Especially with the graphical fidelity and highly detailed worlds Naughty Dog is known for
Re: Ghost of Yotei (PS5) - The Greatest Sucker Punch Game Ever
@Rich33 I completely agree with your post! From the State of Play format to the lack of sharing info on technical specs on games, especially when they’re as good as in Ghost of Yotei.
I’m with you in thinking that Sony sometimes just doesn’t have a clue how to properly market their products
Re: Preview: We Played Anime Open World Ananta, and It Could Change Everything
Honestly, from the first time i saw the game i thought it was cool, and i still do. The ambition of the game is immense, but i do have a problem with these “inspirations”.
Some animations are just 1:1 copies from other games. Wouldnt really call that inspired by anymore, those are just straight up copied. And that doesn’t really sit well with me
Re: Ghost of Yotei (PS5) - The Greatest Sucker Punch Game Ever
The game looks beautiful. I dont understand why they didnt advertise thay they implemented Ray traced global illumination. And at 60fps, thats wild! But that is a pleasant surprise.
Im seeing all glowing reviews. With many describing the improvements over the last game. And many of the open world complaints have been adressed. On top of that a very impressive Pro implementation. All in all, i’m very excited for this game, can’t wait to play it!
Well done, Sucker Punch!
Re: First Wolverine PS5 Gameplay Is Incredibly Gory, Set for Fall 2026
@MrPeanutbutterz
To be fair, no one has done Spider man like Insomniac. They should really get credit for nailing things like the swinging mechanics which has never been done as perfectly satisfying in a game before.
Same goes for Wolverine, even though there’s been many interpretations, none of them seem to have nailed his character yet, and Insomniac is set to show the definitive take on this character as well.
But tbf to you, i can totally understand if you’re tired of Marvel or just don’t like it, thats all good
Re: Explore the Pages of Stylish Action Game Chronoscript: The Endless End on PS5 in 2026
@PuppetMaster Ah, you’re right!
And yeah, my cousin had that game, it was such a cool game! I was always impressed by its concept and graphics/art style at the time
Re: Round Up: What Was Announced in Sony's State of Play Livestream for September 2025?
I really dont get people. I thought people wanted more indie/AA games. Here we have games like Zero Parades by the devs of the highly acclaimed Disco Elysium and a very unique and creative indie like Chronoscript. Both seemingly Playstation (console) exclusives. We have big AAA titles with release dates or windows like Saros and Wolverine. I mean i’d say Playstation gamers are eating pretty good
Re: Explore the Pages of Stylish Action Game Chronoscript: The Endless End on PS5 in 2026
@PuppetMaster As far as i can find it’s coming to PS5 and PC only.
The same goes for a bunch of other games like Zero Parades, Let it Die: Inferno, The Last Epoch, Dynasty Warriors 3 Remake and even the Deus Ex Remaster. But this might just be part of a marketing deal. Maybe these games will release on all platforms.
Although Pure Xbox just did their usual roundup of games shown on the State of Play that are also coming to Xbox. And most of these games arent there.
You mean Comic Zone for the Sega Megadrive? Yeah you’re right. Damn, that brings back memories
Re: Explore the Pages of Stylish Action Game Chronoscript: The Endless End on PS5 in 2026
Yeah this one has my interest. I like the creative and unique art style, very nice. And apparently a Playstation console exclusive
Re: Gran Turismo 7 Gets Massive Free PS5, PS4 Update as Series Tops 100 Million Units
Congrats Polyphony for getting to 100M with the series! Been there since GT1.
Always consistent with their free monthly updates. And finally some new circuits. Woohoo
Re: Sony Celebrates 20 Years of God of War with New PS5 Controller
Nope, Sony definitely needs to hire some better designers, this is not it.
In fact, this might be the worst of a series of lacklustre controller designs (ok, some were alright)
This is how they celebrate 20th anniversary? With a single red stripe lol.
I wish they had announced the 2.5D game in stead
Re: New PS Plus Extra, Premium Games Confirmed, The Last of Us 2 on Friday
Tekken 3 baby!
Re: Sony Adds Official Desktop Speakers to Its Increasingly Enormous Product Family
Sony venturing into the laser tag industry, finally!
Re: Microsoft Flight Simulator 2024 Will Take Off on PS5 This December
Wait, what!?!!
I totally missed the fact that it’s coming to PSVR2!!!!
What in the actual 😳
Damn, thats crazy! 🔥