Comments 1,372

Re: Callisto Protocol Dev Reveals Top-Down Spin-Off Project Birdseye

MFTWrecks

I wanted to like Callisto Protocol, but I played it months after release and it still had game breaking bugs and glitches. I abandoned it after a few hours. It wasn't amazing, but the vibe was spot-on and I liked what it was trying to do... not so much its execution.

THIS looks right up my alley, though. Dig the cell shading and I love me some rogue-lites and top down shooters. It's like they made this just for me. Yes, please!

Re: Bungie Shuffles Marathon Leadership as Fears of Further Layoffs Loom

MFTWrecks

Nooooo. I ***** hate hero shooters. I want to customize my character and make them MINE with lots of armor and gadgets and doohickies all over my character. The aesthetic of that teaser trailer had me by the BALLS it was so cool looking to me. I do NOT want this to become a Valorant-like game, where they try to force me to care about a character whose lore I will NEVER engage with.

Re: Proudly Represent Democracy with a Helldivers 2 Clothing Range

MFTWrecks

I'd rather have action figures that have a button that separate all the limbs like the old Crash Test Dummies figures from the 90s.

Then just release figures for the different armors and, because of the ability to disconnect the limbs, you could mix and match to make your personal in-game diver.

Package 'em in a little cylindrical pod-shaped package with 3-4 accessories (the way Fortnite figures release with a wide variety of weapon accessories).

Have enemy figures come in two-packs. And offer special, larger figures like chargers and bile spewers in packages with battle damaged diver figures.

Re: The Crew Motorfest Will Be Free from 14th March to 18th March on PS5, PS4

MFTWrecks

@matekomlosi Considering their last notable releases for Prince of Persia and Ghost Recon underpeformed... the fact you never hear about The Crew or Avatar outside articles like this... and Skull & Bones crashed and burned on release... the time hasta be nearing if not past. Most of their releases come and go like farts in the wind. And that's as someone who loved Ubisoft games just a few iterations ago (Division 1+2, AC Origins + Odyssey, Farcry 3/4/Primal were all my JAM).

Re: The Crew Motorfest Will Be Free from 14th March to 18th March on PS5, PS4

MFTWrecks

@ironcrow86 Giving Watch Dogs any credit for innovation or originality is rich. I never played 1, but 2 was literally just modern AC mixed with some bog standard TPS shooting. It was one of the "most Ubisoft" games I've ever played.

They couldn't even keep to the same character across storylines. Just kept reinventing a boring story and world every entry.

It's like Ubisoft is allergic to doing anything no one else has already done better. Their own past entries of titles included! (I'm still pissed Farcry 6 was such a dumbed down iteration of that series.)

Re: Fortnite Fans Can't Believe the Price of the New LEGO Buildings in the PS5, PS4 Item Shop

MFTWrecks

I'm sure Fortnite doesn't have a ton of issues pushing product, but I will anecdotally note that the Fortnite section of toys in my local Target and Walmart have grown much smaller than they were a year or two back. And given that, I always thought it'd be a better, more cohesive idea if Epic packaged a code for the in-game content in with every purchase of a Fortnite toy or playset.

Buy a Nerf gun with a cool skin? Here's the code for the skin in-game. Buy a cool action figure? Here's the code for the character in-game.

Forcing people to double dip on the content they love may be better economics short term, but the long term lack of goodwill will NEVER work in a company's favor. Ever.

It would cost them pennies, if anything, to give away those codes. But the excitement, joy, and positive word of mouth amongst fans would return multiple thousands upon that small investment.

If you charge me $15-20 for a cool skin in-game, and then I see that character sitting on a toy shelf, I MAY say to myself, "Ah, yeah. That's cool. I'll spend ANOTHER $15-20 on that." (I've done this with ONE Fortnite character/toy when it was on clearance). However, if I saw a cool character/toy and realized I could then put that character IN THE GAME?! That seems like magic! It'd get people to buy way more merchandise. And then you've got a free advertiser walking around telling their friends, the kids on the schoolyard, etc. all about the awesome deal you got on a toy AND a skin. (PLUS, it would have played well into their emerging metaverse push.)

The key is to always make the customer feel like they're getting a deal or pulling a fast one on the company selling them things. Customers want to feel like they got away with something they shouldn't have.

Epic could have done that a long time ago and they just... didn't.

Re: Rumour: Next Ghost Recon Game Is a Realistic, Tactical First-Person Shooter

MFTWrecks

@T-Bone09 You'd think Ubisoft would have jumped on the extraction shooter bandwagon a long time ago, seeing as the Dark Zone is The Division was basically a small scale extraction shooter.

They nearly invented the genre and yet can't figure out a game like that could do business for them...

It's sad. Ubisoft hasn't done anything innovative or groundbreaking in years. They're just chasing trends and gameplay designs and not doing anything substantially different or impressive in nearly any of their titles that hasn't been done before or better by a someone else. They've become industry trend chasers.

Re: Google Engineers Hack PS Portal to Run Emulated PSP Games

MFTWrecks

@Savage_Joe I don't know. It was a different market back then. Wireless internet was totally different, people had smaller digital libraries... if the Steam Deck showed anything, it's that digital-first doesn't have to be a bad thing IF your library can go with you.

That's why I think it'd be key for the system to support PS4 titles and carry over existing libraries.

Re: Google Engineers Hack PS Portal to Run Emulated PSP Games

MFTWrecks

It would be a true shame if Sony didn't have a full-fledged portable PS4-level handheld in the works to compete with the Switch 2, Steam Deck, the proliferation of handheld PCs. Their handhelds are always gorgeous with top tier tech. Just make it all-digital (no PC gamers complain about it), PS4-level internals, and also able to stream directly from the PS5 like the Portal and you'd have a killer handset. $350-400 would easily make sense. They would sell boatloads. ESPECIALLY if your existing PS4 purchases transferred day one.

Do it, Sony. Do it.

Re: Respawn Reportedly Developing First-Person, Bounty-Hunting Mandalorian Game

MFTWrecks

This sounds cool. But I can't help but think that a co-op squad shooter a la Ghost Recon Wildlands, where ever squadmate can be customized to the gills with all sorts of armor and weaponry, then be set loose on a giant planet/map where you hunt down all sorts of scum together (or with human allies taking the place of your cohorts) would make for a more cooler blueprint for a Mandalorian game. If I'm bounty hunting, I wouldn't want that to be in a linear game. I want to feel like I have to do the actual hunting. Especially if it's a nameless/unknown character. Want to do a story-focused linear FPS? Ok. Then make me Boba Fett or someone and tell a story. But if it's a blank slate? Let me inhabit a character I make and let me loose in the world. If anything, make it like Metroid Prime where there will be adventuring and stuff. But a COD campaign meets Star Wars? I'm hesitant to get hyped for that.

Re: Helldivers 2 Beats Destiny 2's All-Time Steam Peak, Gaining on Palworld

MFTWrecks

I had 2 buddies manage to get in last night and we were able to run some missions and clap some insectoid cheeks and it was a gotdamm blast. I haven't had this much silly joy playing a game since probably Rocket League's debut.

It just feel so refreshing. Rare is the shooter that has stuff like friendly fire and incredibly hard ramping difficulty yet manages to consistently make me laugh and giggle like a kid when the ***** hits the fan instead of making me angry and upset.

When failure is hysterical, not frustrating, you know you've struck the right chord.

Re: Sci-Fi Survival Game Forever Skies Is a PS5 Console Exclusive

MFTWrecks

@Jett I mean, the problem (to me), is those are explicitly NOT characters you're interacting with. Their randomly generated NPCs with a few lines of dialog that go nowhere and don't evolve or change in any manner. There are no big epic pirate storylines or factions. It's just moving numbers on meters saying "these people like you more" or "they like you less." And that means damn near nothing when you think about it. You don't REALLY do anything.

You don't truly walk into a space station and have people cower in fear because the renowned pirate king is in their presence. You can't walk into a fight with an enemy and befriend them. You can't trick them into becoming your ally and double crossing them later on. You can't bribe your way out of a bad situation. You get attacked, you run or kill. And then those outcomes mean you're not in immediate danger and... that's it. It's a game about your immediate circumstance, surviving them, and then forgetting about it entirely.

There is no morality at play where you can be the most overzealous murderous psychopath in the known universe and people fear you. Nor can you be a renowned protector of the innocent, saving worlds from danger and have people adore you and shower you with praise and thanks. You are always just a no name space wanderer. It's all so static and so extremely one-dimensional.

Every planet is just a few space stations and outposts (if anything) over and over and over. It's a whole lot of game with nary a thing in it. And I say that as someone who LOVES the general idea of an explorable galaxy. I do. I swear.

I just find the whole thing so so hollow. The "exploring the unknown" (sadly) wore off on me really quickly. It didn't mean anything to me when it was all just numbers being switched around to generate the same-looking flora and fauna as I had "discovered" half a dozen planets ago.

I give them credit for making it a customizable experience. They deserve those props. But when it all comes down to it, it's collecting things, to make collecting other things easier. Over. And over. And over. But, hey! You can remove that part and just walk around and take pictures and build. Cool? Not so much in my book.

Re: Microsoft Exec on Helldivers 2: I'm Not Sure Who It Helps By Not Being on Xbox

MFTWrecks

I mean, I get his point in that games that need a big player base to generate money and fuel a compelling long term life cycle... yeah. Be on more platforms. But then... how did being exclusive help Sea of Thieves, or Halo Infinite, or Forza, or Redfall, or Gears of War, or any of the Game Pass timed-exclusives and console-exclusives they signed? I wish someone would have asked him that to his face.

Re: Sci-Fi Survival Game Forever Skies Is a PS5 Console Exclusive

MFTWrecks

@thefourfoldroot1 I'm fully aware. I'm just saying that survival games often move well beyond "survival" and tend to just become "wander while trying to build another hut" and that becomes extremely boring to me.

I wish they expanded in other ways to be more about a fully realized roleplaying experience. I understand the appeal of "making my own adventure." But when that adventure ends up being "making benches and tables to refine materials to make shinier leather pants or axes that save me a chop at a tree" or "save me three seconds while I travel from A to B"... it just becomes tedium.

And since there rarely IS a compelling storyline... it makes those shortcomings even more glaring to me.

Maybe the genre just truly isn't for me.

Re: Microsoft Allegedly Told Employees 'Every Screen Is an Xbox' Ahead of PS5 Port Speculation

MFTWrecks

@TheCollector316 Their flat Game Pass sub numbers surely aren't helping them. Nor is dropping tens of billions on some of the biggest developers/IPs in the world. How they EVER thought they'd make back that investment by only putting Activision and Bethesda games on half the possible systems in the market is beyond me.

(Half the systems being PC and Xbox, out of them + Playstation and Switch. I'm not counting mobile until MSFT makes it clear they'll support mobile more firmly than using phones to stream Xbox and PC games. Though I admit, having King under their umbrella means it's likely only a matter of time until they do make their own Xbox mobile titles.)

Re: Sci-Fi Survival Game Forever Skies Is a PS5 Console Exclusive

MFTWrecks

I want to enjoy survival games so SO badly, but they just result in such boredom and tedium for me.

I've put more hours into No Man's Sky than any other, and even in that I hit a HARD wall when I realized I was just wandering, collecting things, to make things, to collect new things or collect existing things slightly faster. It was all just math on top of math. Like a clicker game. Slowly allowing me to "click" faster or "click" on new stuff.

All I could think about toward the end of my play time with NMS was how incredible the game would be if it included actually decent combat. Or stealth. Or morality. Or real enemies. Like if it was Farcry in space, basically. Maybe mixed with a little of Mass Effect's morality system.

All I wanted was to wander onto a planet and find a pirate base. But maybe not fight them. Maybe I'd side with them and become a plundering space pirate that grew to become the scourge of multiple solar systems. Or maybe I'd sneak into their base and kill them all and steal their riches for myself. Or a space Robin Hood who stole from the bad guys to enrich the meager masses, who then showered me with adoration and protection.

The whole static nature of the state of the universe (which was admittedly, VERY impressive) made the game feel SO SMALL. Like I couldn't truly affect a single thing. It made me feel pointless (maybe that was their goal).

I dunno. I just feel like survival games seem to all devolve into tedium by way of collecting crap to build buildings, a piece of the gameplay loop I find extremely boring (I'm not, nor do I ever want to be, an architect). It didn't help that NMS's build mechanics are so grievously aggravating and dumb, even after years of updates to the broader game. (How they let those build systems remain so poor and finicky when they are a key part of the loop is beyond me, but that's a different rant...)

But, yeah. The genre always seem SO COOL to me. But then... it's just repetitive boredom.