What's dumb is they're also age gating client side items like music and loading screens... Things other players don't interact with. It's moronic.
This type of censorship is idiotic and while I see their intent, it's not executed well at all.
At a base level, your restriction should not restrict MY experience. Not in a game built on shooting people in the face, no less.
It should be a parental setting on individual accounts that, when turned on, makes offensive skins look safe TO OTHERS if they have the option toggled on. But a player should wholeheartedly be able to use anything they want. ESPECIALLY when they paid for it.
If you buy it for $1 does it activate automatically? I have game pass subs I've bought and not used yet. I'd pay a buck to wait and play Jedi survivor for sure. But I'm in no rush to play Dead space or other EA games.
Control is in my top 3 of all PS5 games. And up there in terms of overall titles ever played, too. Very few other games make you feel quite so empowered and otherworldly. It's superb.
The crazy sci-fi setting and general mind melting that goes into it helps, too, as I love weird stuff like that.
Can't wait to play something akin to Control in co-op. Could be bonkers cool.
This is nitpicky, but I feel as a PS-centric site, y'all should be able to recognize the thumb sticks are from the PSVR2 controllers, hence their smaller size.
@Grumblevolcano For sure. But seeing how ND created a surprise cult hit with the original Factions tacked onto TLOU and it had a small, but dedicated fan base for years, my point is I bet they were going for that sort of "attract a specific, yet rabid fan base" kind of feel/design philosophy. They were probably okay with it growing organically and what have you. But Bungie prolly strolled in and was like, "Oh, but this doesn't support endless skins and monetization across multiple currencies. How are you going to charge $40 multiple times a year for storylines?" etc etc. And Sony just nodded along and was all, "Welp. You heard 'em, ND. This MUST be *****! Back to the drawing board!"
Imagine how annoying it must be to work at a studio like ND, be dedicating time, energy, and resources into a project the likes of which your studio has never before done. Then to have chodes from Bungie come in and completely derail your efforts because they claim it can't reach or maintain an audience (for whatever reason they gave).
But meanwhile, that same studio is failing at numerous levels to appease its own waning player base, destroying trust at every turn, eroding trust month after month... And it was THEY who claim to be the experts. My lord. Just IMAGINE.
I have to believe that ND was working on something truly unique in the modern mp space, but Bungie said it didn't have enough confounding game systems and obscure currencies "to keep players hooked" or whatever GaaS aim for nowadays. So instead of embracing quality gameplay and having players come back because it's fun (what a concept!) Bungie convinced ND and Sony that it wasn't up to snuff.
My favorite part is how there has been every indication (for months) that this was DLC spun into a full release for shareholders, and now the COD faithful will lap it up at $70 and then in a few weeks/months (whenever the honeymoon period ends) they will bitch and moan about how they were deceived. All with zero sense of self awareness or ownership of their own decisions.
@wildcat_kickz I mean, sure. But that doesn't change them producing the shortest campaign yet and building it with old assets and making a crap story out of it.
No matter whether you agree with others, just doesn't quite seem like a $70 title.
@wildcat_kickz Players in the MW3 reddit community are saying it's garbage. 3.5-4 hours top with a faceplant of a story, with loads of assets pulled from multiplayer.
Honestly, DD would be a pretty solid candidate for an Arkham-like title with a bit less focus on gadgets and more put into expanding the melee/combat capabilities of the player character over time.
That, or take a page from Gotham Knights (hear me out!) and have it be about multiple street level characters. Put DD (stealth/melee), Punisher (ranged), Luke Cage (strength/melee), and Iron Fist (acrobatic melee) into a single game. Then let the player character choose who they play as. Give missions multiple endings based on who tackled them. And throw in co-op.
One of the only titles in recent memory I am happy to have paid full price for the complete edition up front.
This game is absolutely fantastic. And the devs are listening to their community and implementing important tweaks and fixes in a completely reasonable timeframe, with little pushback and complete transparency. Through the Remnant titles, Gunfire has earned themselves some true fans. And well-deserved successes.
This game was so much better than it had any right to be and its support has far exceeded expectations. Unfortunately, the hardcore that stuck around are so much further ahead in their characters/accounts, matchmaking for the easier difficulties is all but entirely devoid of players.
They really should have thought about some sort of balancing system for players who play across skill/account levels, because last I tried playing in the Spring, it was damn near impossible to find anyone in the world (with cross-play definitely on) to play a lower level match. And while bots help when solo, they're no match for actual players. That made the grind to build up your characters and get their levels up just frustratingly long.
I gave up after 2 nights trying to play, but instead just sitting and watching the game searching for minutes upon minutes on end.
Would have loved to get back into it, but the player base has sort of passed every casual player by. And sadly, there's no easy way for those casual/new players to catch up in a reasonable amount of time.
Far Cry Primal came out nearly 8 years ago. Is a blue cat person and neon plant skin over top of that really that much better (let alone worth $70)?
Like, how immersive is the GAMEPLAY? You mention bonding with the dragon, but I read a preview saying you literally just hold a button 3 times. That's it. Welp. That's "interaction" in games these days, I guess, right?
I have played a LOT of Far Cry. The formula grew old multiple iterations ago. They have to bring more to the table than a fresh coat of paint imo.
I wanted to like the first one SO badly, because of the aesthetic. But I just couldn't grasp its level design. I felt the balance of speed/death/the environmental design (at least in the very early stages where it's trying to acclimate the player) was just BRUTALLY difficult. I could not, for the life of me, understand what I could and could not interact with. And the game threw a LOT at you very quickly, making it even more confusing to me.
It felt like it could have benefited greatly from better sign posting of things, almost more like Mirror's Edge. It was just not fun to get confused about where to go (again, during the supposedly EASIEST parts of the game, no less) and then die from a single shot.
I had to abandon it because it just didn't feel like it valued my time and simply wanted me to "git gud" aka (in this case) putting up with weak design choices.
@N1ghtW1ng It was/is SO weird. I bought it because my daughter and her friend love race cars. And neither of them liked it enough to even complete a race. They ran off course and got totally lost. It's so weird to me that they use the Hot Wheels IP and then made a game whose physics and design are so utterly unforgiving/brutal at times that little kids - the prime audience - can be so turned off by it.
@Simon_Fitzgerald Yeah, that'll be a pass for me then until it's waaaay cheaper. Even I got frustrated with the first one after a few hours because of how unforgiving it sometimes was.
Have the physics and handling been touched at all? I bought the first as a game for my daughter and friends, but the controls were so finnicky that they could never enjoy it. The "ability" to go wildly off course and lose sight of the raceway was just baffling to me as an arcade game geared literally towards kids with such an IP.
I grew up with an OG Pac-Man (and Centipede) arcade cabinet in my basement. Namco's ability to constantly refresh Pac-Man to match the times and come up with truly compelling twists on the formula is seriously underrated.
I am completely all over this. Such a timeless concept adapted for modern sensibilities. Sign me up!
@Anke I've been saying that games (especially sequels) should embrace the "what happened on the last..." feature that a lot of TV shows nowadays use. Letting players jump in at entry 2, or 3, or helping lapsed players come back after long breaks between DLC drops should be a priority.
I can watch a show that drops episodes weekly, and that will have a "what just happened" recap, but I'll play a game whose last installment was 5+ years ago and they just dump you in and expect to remember every single little detail and story beat.
They should add full access to PS+ members for rentable films (meaning we could stream rentable films for $), and then give discounts for purchasing (the way they do with games on PSN). Use the giant PS+ install base as evangelists for the service. It'd help make sense of the PS+ price increase and get the word out naturally without needing to advertise nearly as much.
Do the same for a Sony Music streaming sort of app in the same way.
@JayJ But you'd think they would have budgeted ahead to support the necessary online infrastructure for [checks notes] an always-online live service title.
Although it didn't appeal to me, I can't fathom why they wouldn't have tossed it out into the market to try and recoup at least SOME of its costs. Especially since it was so close to being done AND so expensive. How can scrapping the entire thing and making $0 off it be better than at least TRYING to make it successful, even if they only supported it for a year or 2 like some other doomed service titles?
Being F2P, it likely would have garnered at least SOME users who would have dropped some cash on it. As it stands, it seems bizarre they'd rather lose everything than try and mitigate the losses at least a tiny bit.
@Netret0120 AGREED. And I played it a few weeks ago, not at release! After a year of updates, they still couldn't make the game feel (or sound) completely standard. Huge letdown to me, as someone who liked the original games and was willing to give it a shot.
I love how COD trailers always focus so much on the melee takedowns despite the fact they so rarely occur. Your kills are not coming from badass sneak attacks. You're getting no scoped by a wall hacker with a 50:1 K/D as you rage quite for the night.
Also, they love to show off how gritty the characters all look and never show off the Skeletor or Diablo or Mountain Dew skins because they KNOW how ridiculous it actually looks to play a "military" game with such nonsense in it.
But, hey! They haven't provided a new map at all this year. This is what fans want, isn't it? Paying $70 for ***** you already played to death over a decade ago, right?
They tricked me with the last one and all the talk about 2 years of support after years of being burned with annual releases. Never again. COD is officially dead to me for all time.
Saints Row wasn't worth the download. I gave it a few hours and it just felt totally OFF. The controls were just sluggish and imprecise.
Then, I realized I was suffering what ended up being a longstanding audio glitch that made nearly the entire game muffled and quiet. I could not hear my character move or shoot or drive at all. Only audio that worked was the music and cutscenes.
When I looked it up, it ended up being something the game/community has suffered from since release. If a game isn't given the attention it deserves to be as good as possible from those that made it, it's not worth my time as a player.
Hopefully Callisto Protocol has a decent enough story. I wanna play through something spooky for Halloween before diving into Cyberpunk full force.
@Enuo I was gonna say, this looks like nearly the exact same setup as Mothergunship. Sadly, I felt that game was a bit overwhelming. Maybe this one's power/difficulty curve will be smoother. Like the art style enough to keep an eye on it, for sure.
I thought the first was decent, but for an IP aimed at kids, the handling model and course design was BRUTAL. Many races demanded perfection, and the "ability" to completely go off the tracks was way too frequent, making it hard for young kids to play and enjoy.
I dunno. Maybe I'm not as far into Souls games as other people, but I think it looked fine. The art direction is gorgeous af, and while a little slow and limited, the animations and gameplay reminded me of Ashen, which I adored.
Sure, Ashen wasn't as expansive (move and gameplay-wise as others in the genre), but I appreciated how lean and focused it was. I think this may be striving toward something more like that.
Ashen being so simple actually allowed me to focus and work my way through to finishing it (my first Souls game ever - kind of my gateway into the genre in a way). I will definitely keep this on my radar.
@GymratAmarillo I'm well aware. I played the first title.
But the transition to a TPS seems to have lost something in its presentation. It's now going up against a whole range of other TPS titles that look and behave (at least from that gameplay) more interestingly, if you ask me.
And also... uh. You can definitely be generic if you've been around for a while. Age of an IP means absolutely nothing if/when the latest looks like THAT. WTF kind of argument do you think you're making? Lol
Comments 1,372
Re: PS Portal Outsells Xbox Series X|S During Launch Week in Spain
@PsBoxSwitchOwner How would one rewrite the facts? Enlighten us.
Re: Alright, Destiny 2's Witcher 3 Crossover Armour Is Cool
Seems a wee bit late, no? What nearly 9 year old game will they collab with next you think?
Re: Magical PS5 FPS Immortals of Aveum Is Probably Coming to PS Plus at Some Point
It'd save me $20 from buying it down the line. I'm all for it.
Re: Fortnite Fans Aren't Happy About Age-Gated Cosmetic Restrictions
What's dumb is they're also age gating client side items like music and loading screens... Things other players don't interact with. It's moronic.
This type of censorship is idiotic and while I see their intent, it's not executed well at all.
At a base level, your restriction should not restrict MY experience. Not in a game built on shooting people in the face, no less.
It should be a parental setting on individual accounts that, when turned on, makes offensive skins look safe TO OTHERS if they have the option toggled on. But a player should wholeheartedly be able to use anything they want. ESPECIALLY when they paid for it.
Re: Suicide Squad Returns with All-New PS5 Gameplay
It honestly seems like it'll be a fun romp with some friends for $20-30 or so.
Re: Play Dead Space, Wild Hearts for Just $1 Using New EA Play Trial
If you buy it for $1 does it activate automatically? I have game pass subs I've bought and not used yet. I'd pay a buck to wait and play Jedi survivor for sure. But I'm in no rush to play Dead space or other EA games.
Re: Remedy Ditches Free-to-Play Model for Upcoming Multiplayer Game
Control is in my top 3 of all PS5 games. And up there in terms of overall titles ever played, too. Very few other games make you feel quite so empowered and otherworldly. It's superb.
The crazy sci-fi setting and general mind melting that goes into it helps, too, as I love weird stuff like that.
Can't wait to play something akin to Control in co-op. Could be bonkers cool.
Re: Hardware Review: PS Portal Is the Perfect PS5 Companion (For Some)
This is nitpicky, but I feel as a PS-centric site, y'all should be able to recognize the thumb sticks are from the PSVR2 controllers, hence their smaller size.
Re: Game Director of The Last of Us' PS5 Multiplayer Project Says He's Still Working on It
@Grumblevolcano For sure. But seeing how ND created a surprise cult hit with the original Factions tacked onto TLOU and it had a small, but dedicated fan base for years, my point is I bet they were going for that sort of "attract a specific, yet rabid fan base" kind of feel/design philosophy. They were probably okay with it growing organically and what have you. But Bungie prolly strolled in and was like, "Oh, but this doesn't support endless skins and monetization across multiple currencies. How are you going to charge $40 multiple times a year for storylines?" etc etc. And Sony just nodded along and was all, "Welp. You heard 'em, ND. This MUST be *****! Back to the drawing board!"
Re: Game Director of The Last of Us' PS5 Multiplayer Project Says He's Still Working on It
Imagine how annoying it must be to work at a studio like ND, be dedicating time, energy, and resources into a project the likes of which your studio has never before done. Then to have chodes from Bungie come in and completely derail your efforts because they claim it can't reach or maintain an audience (for whatever reason they gave).
But meanwhile, that same studio is failing at numerous levels to appease its own waning player base, destroying trust at every turn, eroding trust month after month... And it was THEY who claim to be the experts. My lord. Just IMAGINE.
I have to believe that ND was working on something truly unique in the modern mp space, but Bungie said it didn't have enough confounding game systems and obscure currencies "to keep players hooked" or whatever GaaS aim for nowadays. So instead of embracing quality gameplay and having players come back because it's fun (what a concept!) Bungie convinced ND and Sony that it wasn't up to snuff.
And now look how Bungie is doing... what a shame.
Re: Call of Duty: Modern Warfare 3's First PS5, PS4 Campaign Review Is a Massacre
My favorite part is how there has been every indication (for months) that this was DLC spun into a full release for shareholders, and now the COD faithful will lap it up at $70 and then in a few weeks/months (whenever the honeymoon period ends) they will bitch and moan about how they were deceived. All with zero sense of self awareness or ownership of their own decisions.
Re: Campaign Early Access for Modern Warfare 3 Available Now on PS5, PS4
@wildcat_kickz I mean, sure. But that doesn't change them producing the shortest campaign yet and building it with old assets and making a crap story out of it.
No matter whether you agree with others, just doesn't quite seem like a $70 title.
Re: Campaign Early Access for Modern Warfare 3 Available Now on PS5, PS4
@wildcat_kickz Players in the MW3 reddit community are saying it's garbage. 3.5-4 hours top with a faceplant of a story, with loads of assets pulled from multiplayer.
Good luck.
Re: Upcoming PS5 Games for November and December 2023
Oddly enough, the only game I plan to buy is Bluey.
It's for my daughter and it'll be on Switch, but yeah... Haha
Re: Cancelled PS2 Game Daredevil: The Man Without Fear Surfaces Online
Honestly, DD would be a pretty solid candidate for an Arkham-like title with a bit less focus on gadgets and more put into expanding the melee/combat capabilities of the player character over time.
That, or take a page from Gotham Knights (hear me out!) and have it be about multiple street level characters. Put DD (stealth/melee), Punisher (ranged), Luke Cage (strength/melee), and Iron Fist (acrobatic melee) into a single game. Then let the player character choose who they play as. Give missions multiple endings based on who tackled them. And throw in co-op.
Could be super cool if handled properly.
Re: First Remnant 2 DLC The Awakened King Out 14th November
One of the only titles in recent memory I am happy to have paid full price for the complete edition up front.
This game is absolutely fantastic. And the devs are listening to their community and implementing important tweaks and fixes in a completely reasonable timeframe, with little pushback and complete transparency. Through the Remnant titles, Gunfire has earned themselves some true fans. And well-deserved successes.
Re: World War Z: Aftermath Is Getting Another Premium Episode in December
This game was so much better than it had any right to be and its support has far exceeded expectations. Unfortunately, the hardcore that stuck around are so much further ahead in their characters/accounts, matchmaking for the easier difficulties is all but entirely devoid of players.
They really should have thought about some sort of balancing system for players who play across skill/account levels, because last I tried playing in the Spring, it was damn near impossible to find anyone in the world (with cross-play definitely on) to play a lower level match. And while bots help when solo, they're no match for actual players. That made the grind to build up your characters and get their levels up just frustratingly long.
I gave up after 2 nights trying to play, but instead just sitting and watching the game searching for minutes upon minutes on end.
Would have loved to get back into it, but the player base has sort of passed every casual player by. And sadly, there's no easy way for those casual/new players to catch up in a reasonable amount of time.
Re: Preview: Avatar: Frontiers of Pandora Elevates the Ubisoft Formula with a Stellar Setting
Far Cry Primal came out nearly 8 years ago. Is a blue cat person and neon plant skin over top of that really that much better (let alone worth $70)?
Like, how immersive is the GAMEPLAY? You mention bonding with the dragon, but I read a preview saying you literally just hold a button 3 times. That's it. Welp. That's "interaction" in games these days, I guess, right?
I have played a LOT of Far Cry. The formula grew old multiple iterations ago. They have to bring more to the table than a fresh coat of paint imo.
Re: Metal Gear Solid Delta: Snake Eater Is Going to Look Unreal on PS5
I've seen better PS4 games. Yawn.
Re: PS5, PS4's Essential Picks Promo Plunges Over 500 PS Store Prices
Below for less than $4?? Don't mind if I do.
Re: Ghostrunner 2 (PS5) - Slash-Happy PS5 Sequel Is a Bit Choppy
I wanted to like the first one SO badly, because of the aesthetic. But I just couldn't grasp its level design. I felt the balance of speed/death/the environmental design (at least in the very early stages where it's trying to acclimate the player) was just BRUTALLY difficult. I could not, for the life of me, understand what I could and could not interact with. And the game threw a LOT at you very quickly, making it even more confusing to me.
It felt like it could have benefited greatly from better sign posting of things, almost more like Mirror's Edge. It was just not fun to get confused about where to go (again, during the supposedly EASIEST parts of the game, no less) and then die from a single shot.
I had to abandon it because it just didn't feel like it valued my time and simply wanted me to "git gud" aka (in this case) putting up with weak design choices.
Re: Marvel's Spider-Man 2 Release Marred By Physical Installation Issues
@nomither6 Clearly someone doesn't have people in their lives that like getting them gifts.
Re: Talking Point: What Are You Playing This Weekend? - Issue 499
I started Cyberpunk this week and hooooo boy is it better than I anticipated. I am going to be CONSUMED by this game, I can already tell.
Re: Eye-Popping Mecha Action Game Metal Bringer Is Blasting to PS5 in 2024
I wanted to like Samurai Bringer so much, but it was so needlessly complex and punishing. Hopefully this fairs better.
Re: Get Alan Wake 2 Ready with Alan Wake: Flashback, Created in Fortnite
You needed another article on this?
Re: Hot Wheels Unleashed 2: Turbocharged (PS5) - A Fast and Furiously Fantastic Follow-Up
@N1ghtW1ng It was/is SO weird. I bought it because my daughter and her friend love race cars. And neither of them liked it enough to even complete a race. They ran off course and got totally lost. It's so weird to me that they use the Hot Wheels IP and then made a game whose physics and design are so utterly unforgiving/brutal at times that little kids - the prime audience - can be so turned off by it.
Re: Hot Wheels Unleashed 2: Turbocharged (PS5) - A Fast and Furiously Fantastic Follow-Up
@Simon_Fitzgerald Yeah, that'll be a pass for me then until it's waaaay cheaper. Even I got frustrated with the first one after a few hours because of how unforgiving it sometimes was.
Re: Hot Wheels Unleashed 2: Turbocharged (PS5) - A Fast and Furiously Fantastic Follow-Up
Have the physics and handling been touched at all? I bought the first as a game for my daughter and friends, but the controls were so finnicky that they could never enjoy it. The "ability" to go wildly off course and lose sight of the raceway was just baffling to me as an arcade game geared literally towards kids with such an IP.
Re: How Time Flies! Asterigos: Curse of the Stars Gets Free Aniversary Update on PS5, PS4
I've had my eye on this for a while. Good to see it get long term support.
Re: Pac-Man Goes Battle Royale in Mega Tunnel Battle: Chomp Champs
I grew up with an OG Pac-Man (and Centipede) arcade cabinet in my basement. Namco's ability to constantly refresh Pac-Man to match the times and come up with truly compelling twists on the formula is seriously underrated.
I am completely all over this. Such a timeless concept adapted for modern sensibilities. Sign me up!
Re: Rumour: PS5's Early 2024 Release Schedule May Get Even More Ridiculous Thanks to Elden Ring
@Anke I've been saying that games (especially sequels) should embrace the "what happened on the last..." feature that a lot of TV shows nowadays use. Letting players jump in at entry 2, or 3, or helping lapsed players come back after long breaks between DLC drops should be a priority.
I can watch a show that drops episodes weekly, and that will have a "what just happened" recap, but I'll play a game whose last installment was 5+ years ago and they just dump you in and expect to remember every single little detail and story beat.
It's bonkers to me.
Re: PS5's Pro Controller DualSense Edge Will Get Strong Competition
Why make the app for the PC? Why not also do a PS5 app so you can update the controller settings from the device you're playing on it with?
Re: Sony Pictures Core Movie App Launches Today on PS5, PS4 with Exclusive Benefits
They should add full access to PS+ members for rentable films (meaning we could stream rentable films for $), and then give discounts for purchasing (the way they do with games on PSN). Use the giant PS+ install base as evangelists for the service. It'd help make sense of the PS+ price increase and get the word out naturally without needing to advertise nearly as much.
Do the same for a Sony Music streaming sort of app in the same way.
Re: Now Cancelled, Hyenas Was Reportedly SEGA's Biggest Budget Game Ever
@JayJ But you'd think they would have budgeted ahead to support the necessary online infrastructure for [checks notes] an always-online live service title.
Re: Now Cancelled, Hyenas Was Reportedly SEGA's Biggest Budget Game Ever
Although it didn't appeal to me, I can't fathom why they wouldn't have tossed it out into the market to try and recoup at least SOME of its costs. Especially since it was so close to being done AND so expensive. How can scrapping the entire thing and making $0 off it be better than at least TRYING to make it successful, even if they only supported it for a year or 2 like some other doomed service titles?
Being F2P, it likely would have garnered at least SOME users who would have dropped some cash on it. As it stands, it seems bizarre they'd rather lose everything than try and mitigate the losses at least a tiny bit.
Re: Open World Action RPG Tainted Grail Is Adventuring to PS5 Next Year
Jank and questionable animations in an indie game? Needs some love/cult hit at best.
Jank and questionable animations in a Bethesda game? GOTY contender, apparently.
Re: Reminder: Last Chance to Claim Your PS Plus Essential PS5, PS4 Games for September
@Netret0120 AGREED. And I played it a few weeks ago, not at release! After a year of updates, they still couldn't make the game feel (or sound) completely standard. Huge letdown to me, as someone who liked the original games and was willing to give it a shot.
Re: Call of Duty: Modern Warfare 3 Gets Flashy Multiplayer Trailer Ahead of Livestream
I love how COD trailers always focus so much on the melee takedowns despite the fact they so rarely occur. Your kills are not coming from badass sneak attacks. You're getting no scoped by a wall hacker with a 50:1 K/D as you rage quite for the night.
Also, they love to show off how gritty the characters all look and never show off the Skeletor or Diablo or Mountain Dew skins because they KNOW how ridiculous it actually looks to play a "military" game with such nonsense in it.
But, hey! They haven't provided a new map at all this year. This is what fans want, isn't it? Paying $70 for ***** you already played to death over a decade ago, right?
They tricked me with the last one and all the talk about 2 years of support after years of being burned with annual releases. Never again. COD is officially dead to me for all time.
Re: Reminder: Last Chance to Claim Your PS Plus Essential PS5, PS4 Games for September
Saints Row wasn't worth the download. I gave it a few hours and it just felt totally OFF. The controls were just sluggish and imprecise.
Then, I realized I was suffering what ended up being a longstanding audio glitch that made nearly the entire game muffled and quiet. I could not hear my character move or shoot or drive at all. Only audio that worked was the music and cutscenes.
When I looked it up, it ended up being something the game/community has suffered from since release. If a game isn't given the attention it deserves to be as good as possible from those that made it, it's not worth my time as a player.
Hopefully Callisto Protocol has a decent enough story. I wanna play through something spooky for Halloween before diving into Cyberpunk full force.
Re: Fast-Paced FPS Gunhead Begins PS5 Boarding Action on 8th November
@Enuo I was gonna say, this looks like nearly the exact same setup as Mothergunship. Sadly, I felt that game was a bit overwhelming. Maybe this one's power/difficulty curve will be smoother. Like the art style enough to keep an eye on it, for sure.
Re: Preview: Hot Wheels Unleashed 2 Really Does Feel Like a Turbocharged Sequel
I thought the first was decent, but for an IP aimed at kids, the handling model and course design was BRUTAL. Many races demanded perfection, and the "ability" to completely go off the tracks was way too frequent, making it hard for young kids to play and enjoy.
I'll hold off on this one.
Re: Rumour: PS Plus Essential Games for October Leaked
I will absolutely take Callisto Protocol for $0 in October. Great to see em lean into the spooky season.
Re: Sunlit Souls-Like Enotria: The Last Song Takes to the Stage in 2024
I dunno. Maybe I'm not as far into Souls games as other people, but I think it looked fine. The art direction is gorgeous af, and while a little slow and limited, the animations and gameplay reminded me of Ashen, which I adored.
Sure, Ashen wasn't as expansive (move and gameplay-wise as others in the genre), but I appreciated how lean and focused it was. I think this may be striving toward something more like that.
Ashen being so simple actually allowed me to focus and work my way through to finishing it (my first Souls game ever - kind of my gateway into the genre in a way). I will definitely keep this on my radar.
Re: Xbox Poised to Borrow from PS5's DualSense Controller
Removed
Re: Xbox Poised to Borrow from PS5's DualSense Controller
Removed
Re: Hands On: Cyberpunk 2077 2.0 Update Is an Outstanding, Game-Changing Overhaul
I've had a hard copy I got for $5 from Best Buy sitting on my shelf waiting for this. I CANNOT wait to finally dive in.
Re: Rumour: Wild Hearts Support Is Being Slashed Just Seven Months After Release
It's almost as though in a market saturated with GaaS titles, charging up front (especially at full retail price!) is a really bad idea.
Hell, even Monster Hunter already had that F2P GaaS ripoff from a few years ago.
Like... what did they think would happen??
Re: Helldivers 2 Is Absolutely Bursting with Bugs, Squads Up on PS5, PC in February
@GymratAmarillo I'm well aware. I played the first title.
But the transition to a TPS seems to have lost something in its presentation. It's now going up against a whole range of other TPS titles that look and behave (at least from that gameplay) more interestingly, if you ask me.
And also... uh. You can definitely be generic if you've been around for a while. Age of an IP means absolutely nothing if/when the latest looks like THAT. WTF kind of argument do you think you're making? Lol
Re: Helldivers 2 Is Absolutely Bursting with Bugs, Squads Up on PS5, PC in February
This looks so painfully generic and bland. This makes me less interested than before. And TPS co-op is my absolute jam.
I just can't muster any excitement for this whatsoever.
Re: Preview: The First Descendant Could Be a Decent Destiny-Like Co-Op Shooter on PS5
As someone who only recently discovered Outriders and has been eyeing this for a while, I mean... what's it hurt to try it? Free is free.