@ChimpMasta
I never played FF16 past the demo as the Framerate made the game unplayable for me.
If you are talking about using subtlety or not making a big thing of something in order to show that it is normal, that is certainly one way to go.
For example, in romance systems in games, given the usually small number of (sometimes very bad) choices, I would always prefer a simple system that does not label every romanceable character, but simply allows you always to romance them, irrespective of their and your characters gender. This system tends to prevent the addition of stereotyped characters too.
For a further example, I really liked the way the character Sirona was handled in Hogwarts Legacy.
That said if a game is too heavy handed, it is not a reason to hate on the game, which is very different to just not liking how the game handles something.
@RoomWithaMoose Given how disgusting I find the more vocal opinions of people who use the word woke in a negative context, and the shameless wishing a game fails / trying to convince you it has failed - More and more, every time I hear a game is woke, I have a more positive opinion of it (whether earned or not - its like a reverse Psychology thing).
I thought the origins of the term were simply a positive signification that a person or society had 'woke'n up to the fact that everyone is not the same, and that hate towards minority groups is not right.
@Oz_Who_Dat_Dare I do agree, but we often only have sales to go on, at least in the short term, and there is an argument to be made that in some cases its not low sales thats the problem.
@Oz_Who_Dat_Dare And thats the problem isnt it - to some publishers a pile of apples is an opportunity to make a nice cider, or some apple pies.... to SE the same pile of apples is useless and only fit for rotting down making the place stink...
@Steel76 @Woods-PS Im kind of feel like im flogging a dead horse at the moment, but I completely agree - Performance mode, uncapped, is where the real upgrade is for this game. I have 3 100% playthroughs, and a 4th is now likely this xmas!
@NEStalgia As of now we have 3 tiers in 'next gen'. (The blessing and curse of console gaming - non upgradeable, set offerings, allowing less hassle and higher optimisation because of it).
Series S - Low PS5/ Series X - Middle (Fanboys may try to convince you of a massive difference either way!) PS5 PRO - High
This is not completely new though, and we have had various consoles of different ability in each gen - at least we are not back in the days of every console having completely different architecture - although switch 2 may change that I suppose, I dont know.
For consoles, the current gen started 4 years ago with the Low and mid tiers, and now we have an upper tier added. In 4 years time (probably) it will be time for the PS6 generation to start.
If you are a single ecosystem reporter ie Pushsquare, or player (eg due to games / libraries), and in the case of current gen so far even if multiformat, you literally have 4 years (or more for Xbox) between each new hardware you can write about to build revenue, read about, or buy - a 20th of the normal lifespan of a human.
So it is a massive event, whether people like it or not - if people dont like the new console, fine - if I dont like the PS6 because its not built around consigning sub 60fps to history then I will have plenty to say in the initial pieces on the new PS6 hardware, and the hardware launch review, and likely just move to PC - what I wont do, is comment on every Pushsquare article detailing individual games for the next few months to year asking them to stop writing articles about it.
When new PC hardware comes out, you often have multiple tiers released all at the same time, and it can be far more frequent an event particularly as you might get the new stack (is this the right term - I hear it on DF frequently) of GPUs one year, and CPUs the next, and the unusual occurence in consoles of companies releasing close together just isnt as much of a thing. There is no single format (yet...) - you can buy a new AMD CPU one year, pass on their GPUs and buy a new Nvidia one the next year. Its a completely different beast, which is handled completely differently. Even then, when Nvidia launch their 5000 series, I would expect a flood of reviews and info for it on PC sites / media.
@NEStalgia If I went on the PC site, i would want to know what I could expect from an average and a top tier set up (PS5 has just got its top tier a few years late) - although I have seen some PC info where about 6 different set ups are compared!
Im sure it will all blow over in about... 4 years time when PS6 is announced lol.
@Loamy "with the specific Pro patches, I'd say games are displaying a bigger difference than what we had with PS4 and PS4 Pro"
I certainly agree with you on patches like this one. Forgetting the RT mode (because itts 30fps which is a bit disappointing), I like the fact that the performance modes add a bit of everything at the same time - increased visual quality, better settings, and increased smoothness / fps (if you have the TV to uncap) - rather than just focussing on 1 thing, which is what the PS4 Pro did with resolution, which was understandable at the time as 4k was the new thing.
@zhoont Ive added a comment further down but if people want the best experience in this game on Pro, and have a 120hz VRR TV, they really need to try it in Performance mode, and uncap the framerate - I have a lot of hours in this game, and like you have said, this mode has had a big increase.
Personally I hope Pushsquare cover all major games which have had enhancement patches.
If you dont have a Pro, or aren't interested in getting one, why read the articles - I dont read every article here that does not interest me.
Plenty of people are working hard at Pushsquare to test out and write these articles, and I want to read comments from other people who have checked out the game on Pro, or have other info relevant to the Pro enhancement of the game in question.
It is sadly feeling like a few people irritated they dont have one at the moment.
(Regular) Performance mode (not just high framerate mode) can also be uncapped, and on Pro runs well above 60fps in a lot of areas, without a hit to visual quality you get by putting it into high framerate mode.
Even I dont see the point in dropping the visuals so hard for the increase in fps offered by the High framerate mode, and I really like high framerates.
In this mode its one of the best Pro enhancements, with a significant increase in image quality, plus the annoying ghost images from FSR are gone too.
As per DF during preview stage, this update appears to only really be using PSSR, ie no changes to other settings which would require the additional GPU power Pro has. Quite an impressive update (and showing for PSSR) if this is still the case.
Im not going to join the is it right or wrong debate - I dont have a good opinion of social media at all, particularly for teenagers (& younger), but given the age some kids start using it im not sure a ban is easily workable.
In this case though, removing messaging and related functions from child accounts to comply with the ban, would seem not too difficult for the likes of Sony and MS.
@Titntin Im with you. Ive now played a number of patched titles including Hogwarts, GOWR, SM2, Demon Souls, Stellar blade, Lies of P, and most show a pretty decent increase. The best patches seem to use PSSR to increase visual quality, whilst the extra GPU is used to increase LODs, shadows, foliage etc. In games with uncapped framerates or where the framerate has been uncapped for the pro mode, there seems to be just enough left over for a nice little rise here too - i certainly noticed an increase without a frame counter. I dont take much notice of most Youtubers as they tend to pander to a crowd of either its no difference or better than even top tier PC! Give me DF anyday.
@Medic_alert Well theres not much I can say, other than I hope as we move to future games where devs have not just 'patched in' enhancements, you are able to see more of the improvements made.
@kevinm360 Sort of, the problem is that we probably wont see any fps benefit unless:
1) the game runs badly on base due to GPU (or is capped at 30fps on base and 60fps on Pro).
2) The game has an 'uncapped toggle' which is very common in Sony but not always in 3rd party. Games like this often run around 70 to 90 fps, very much depending on game. A few of my favourite games like Hogwarts and SM2 (both patched), are uncapped even on base console (providing you select them and have a 120hz VRR TV) - when I have run them on Pro on their enhanced modes (patched in), the fps has been running higher/smoother (as well as visual upgrades). Stellar blade is an unusual one, but I hope this is done much more (eg Astro bot) - SB on base only has capped modes, so is limited to 60fps - and runs fairly on target. On Pro there is additional mode added via patch that as well as being visually better, uncaps the framerate and now runs 80ish. Demon souls is sort of the opposite - its capped and very much locked 60fps on base and Pro - but they havent and should have patched in an uncapped toggle or mode for Pro.
PS6 - we will have to wait and see - Sony would have to seriously upgrade the CPU, which would leave them not able to upgrade the GPU from Pro hugely, which would need them to lean even further into tech like PSSR. That said, how much can they upgrade the GPU by that much if they want a £600 console!
Im good - been putting the Pro through its paces so to speak. Might settle down to "properly" play a game today lol.
@kevinm360 From what ive seen, resolution hasnt really been a key upgrade in a number of the patched games Ive tried as far as I can see.
I think most are probably running about the same res, maybe a bit higher - its hard to say, but using PSSR to increase the actual visual qualiity / clarity, often by a significant increase.
The extra GPU then seems to have been used for increased LOD's (Hogwarts and others), shadow quality (GOWR), foliage cover, ray tracing quality etc.
On a number of uncapped 120hz VRR enabled games there was often a bit left to have a higher fps too (NB stellar blade on base is capped 60fps, but on Pro is uncapped 80 ish fps if you have a capable TV (along with the visual upgrade)).
@Medic_alert Lies of P is the most subtle of the upgrades ive checked out so far, no where near the increase of most games - I have only bothered with patched games though (but to be fair this is a large part of my recent collection, or will be when they get all the patches out because there are still a few promised ones missing).
Lies of P is a simple visual upgrade, which increases the picture clarity quite a way. The original wasnt bad, and was either locked 60fps or very close, but always had a slightly blurry look - still a well optimised game for base console though.
Bit of a pity that they didnt also allow an uncap on the fps for 120hz VRR as based on other games ive tried or heard about we could have been looking at the visual upgrade + 80-90fps now, but maybe they might add this.
@ear_wig I dont know about SH2 - i dont think its been patched yet from comments ive read. But up until last night certain games with the tag definitely hadnt been patched - i did a manual check. This may be the devs fault, or they may be in a queue at Sony - there are only so many patches they can do per day, and my PS5 Pro / old PS5 have been receiving a crazy number of patches for the last few days!
@Weebleman RE GT7 and you thinking the Res dropped on base, but not on Pro:
You are probably seeing a little reported effect of higher framerates. I will preceed this by saying that not everyone can see higher framerates as well as some (and these people are often genuinely ok with 30 or 40fps, and often say they cant see much difference above this). Each frame, all pixels on screen refresh, whether natively or via upscaling. Obviously pixels generated by upscaling can degrade the image, depending very much on how good the upscaler is and how many pixels are being generated this way. On the other side of things, as framerate increases you are seeing more pixels refreshed on screen every second - i believe this is called pixel fill rate (though I cannot remember if this just refers to native pixels). If you are able to easily see the higher framerates offered like yourself and I can, then you will be seeing the higher pixel fill rates - which is most definitely a thing you can see - and this will appear to show a cleaner, crisper image - hence why you thought you were seeing higher resolution. I can see minor fps increases all the way up to 90fps easily, but can still see increases up to 120fps - this increased number of pixels refreshed per s is probably a big part of that, as the image gets cleaner and cleaner the higher it goes, even on slow moving games.
@Deljo Those that I have looked at are all enhanced games (SM2, Hogwarts, GOWR, Stellar Blade, Lies of P, Demon Souls), and it has been a very obvious difference, and much greater than watching Youtube videos made it appear - Lies of P and Demon Souls are somewhat more subtle differences than the others, but I never once would have been even close to checking.
In fact, when I loaded up Stellar Blade and Demon Souls I was initially most disappointed, until I went into the graphics modes and realised they were still stuck on the old PS5 modes (which were capped at 60fps and ran smoothly so a fps increase wouldnt have been noticeable). These 2 games hadnt updated to their special Pro modes automatically like the other games did (Those that had specific Pro modes of course — in some games, they have just enhanced the regular modes). When I changed them to the Pro modes it was obvious.
100% agree with multiplayer including co-op games as this gives them a mechanism to ban toxic players / cheats, which is very important imo. Single player, not as much....
Most of these were very good improvements indeed and the high framerates above 60 are retained or improved (except demon souls which is still sadly capped at 60fps). Stellar blade now runs 80fps ish (with improved visuals), but is capped at 60fps on base console with minor drops. Demon Souls was a nice upgrade, but not as big an upgrade as the others. Its a while since i played SM2, but from memory this was a very, very noticeable upgrade on screen, which wasnt so apparent in Youtube videos which did it no justice at all.
Havent played any unpatched games yet, but as per the article John L from DF spoke very highly of the upgrade to M:Ref.
@DennisReynolds Yeah, if it works. Both my consoles were wired with Lan cables and i couldnt get the transfer to start - found old ps5, pressed power for 1s until beep, 10min wait then error message. Tried 6 times but never could get to the what do you want to transfer page. Others have had the same issue so clearly a bug in the transfer process. Back up / restore was the saviour here, though a bit slow, it worked.
Games / Apps - the amount involved was very low as i had maxed out my M2 drive to save time. Media (screenshots / capture videos) - approx 30Gb Saved data - approx 10Gb
When I tried to transfer, I got to the page where it allows you to select your old console for transfer, I selected it, pressed the power button on the old console for 1s til it beeped, then it said 'please wait' for 10mins and then told me it couldnt continue - i couldnt get to the page asking what items you want to transfer.
@LowDefAl so yours worked after deleting all Saved data from your old console (and using the cloud back ups) - interesting - the reddit article I read said the exact same but it was Media they deleted to get it to work, not saves - something i didnt want to do really. Maybe it is something to do with total amount or size of Saves + Media (Captures).
@Kalime78 200Gb of "Other" - good grief. Mine was in the high 40's i think, and I thought that was high. Recording long videos, even if you delete them seems to increase the amount.
@Kalime78 You are very welcome. i spent an hour on the phone with Sony, with their rep telling me in the end he didnt think there was another way round the transfer. And if the other guy hadnt said what he did on the pushsquare transfer article about backup/ restore freezing for 5mins at a time i would have thought that wasnt working too. A reddit article suggested it may be due to high amount of media (ie specifically screenshots / self made videos), not games, and i also read somewhere it may be old launch PS5's. I had both.
@CWill97 You only need the Pro connected to the TV, with a couple of caveats - Your old PS5 cant be downloading/installing anything (eg updates), and Sony have been sending lots of game patches. You cant really see this without having it hooked up to a TV. If you use a Passcode to open, you might need to be able to enter it blind so to speak - but this is a might and you may not need to get this far, it just says you need to be signed in.
@NEStalgia Apologies, I thought it was said that the CPU wasnt reaching near the framerate expected (whether that was 90 or 120 etc) - hence why i said struggling to acheive near what they should - and when looked into the useage was very low indicating low number of cores used.
@Topov81 The M2 SSD moved over just fine, but the data transfer of Settings, Media, and Saves (which cannot be saved to an M2 drive) failed. Saves can be ported via the cloud of course but the others cant. I ended up fixing it, with a bit of help, by backing up my old console (except games) to USB, and restoring on Pro.
Most of my games were on the M2, but it didnt have space for a few (which I had planned to transfer with my settings / media etc), so ive ended up redownloading.
Ive contacted Sony, having seen a few other reports of this, but they were more or less useless - might be linked to launch PS5's and high amount of media.
Had some issues with the data transfer from my old launch PS5 - had to go the back up and restore route - left details on the How to transfer article, and a couple of others have too. More or less sorted now, just finishing up downloading a few games I still had on my internal drive now.
@JohntheRaptor Yeah, its very odd, but I know others were reporting issues on reddit earlier too. It was really bad that the Sony rep said (when i asked) that back up / restore wouldnt work (and that their response could take 3 days).
When you say "doing the save synch after" - what do you mean? I transferred saves during the back up / restore, and I manually update cloud saves (to prevent a save corruption f'ing up my cloud save).
Thank you for the help - your note on freezing helped a lot as i would have thought something had gone wrong otherwise - hence I carried it through on my post .
Im sure I read somewhere that even strong PC CPU's struggle to acheive anything near what they should due to the game not using all cores (and maybe only 1 properly) - I dont know if its true, but it sounds reasonable.
In the end I sorted by using back up / restore via USB stick for Settings, Media, and Saves. This will delete everything on the Pro - including Astros playroom.
As per @JohntheRaptor there are a few points it froze for about 5mins (Not whilst a bar was actually moving).
Then I downloaded games from library on the Pro - thankfully I had moved most of my games to my M2 drive, which I just moved across afterwards.
The new Welcome page custom setup did not transfer - presumably because someone forgot to add to the back up / restore set up.
@JohntheRaptor Funnily enough thats what I was starting to try (settings, media, saves) - as you say its stuck preparing at the moment. The guy at Sony said you couldnt transfer data in this way, but i didnt believe him.
Just out of interest is yours a launch PS5 (like mine) - i too started to get the impression it was the data on the old console. A reddit post suggests media could be causing it - I had nearly 20Gb of pics/videos.
@Mostik @JohntheRaptor Did you guys manage to fix this - im having the same issue, exactly as you describe, except im on wired connections so its not wi fi. Rang sony tech help and they were as useful as a #### in a ####.
@TrickyDicky99 "If GT8 releases after the PS6 and is a PS5 game, then yes, I will not be buying it I've never bought a last gen game after buying a new console"
Then you will likely not buy many games going forwards, as more than likely we will be looking at iterative updates on consoles going forwards, with virtually no generation exclusivity at all.
Re : Pro target audience (Nb i write this fully agreeing with your sentiment that Sony need to start showing more games, earlier (even if just teases with rough ETAs)). I would consider myself in that target audience - myself and partner play quite a lot of games - its not the only thing we do, by far, but whereas a lot of people would watch TV - we play games instead (our weekly TV time is very small indeed). Think of Pro as the Netflix option that is 4k and no ads - a lot of people take this option to get the best experience they can, when they spend a fair amount of time watching it, or simply have the money, and its no big deal to them.
I have massive issues with Framerates - its practically locked 60fps or no sale, which is becoming more common now for many reasons including the way TVs work now, and i have the option firmly in mind of PC if Sony cannot live up to their new focus on performance modes (which includes pulling 3rd party out of the dark ages of sub 60fps). PC does have its drawbacks for me, but 60fps (with minor drops) is my Red line, so to speak.
Pro is aimed at people who game at 60fps, but want the better image quality - and we have seen a few games now where the current console gens now somewhat outdated GPUs have struggled to maintain 60fps with a good image (ie we have had either framerate or visual issues). Yes, we have also had an odd CPU bottleneck, but these really shouldnt happen as Sony 1st party and a few 3rd party games have proven, and I cant solve that without moving to PC. We have also now seen the 1st example of a game that will be 30fps on base PS5 and 60fps on Pro due to use of UE5 - people say that base PS5 will always be the target but on PC a few games have now targetted rarer top end GPU's rather than mainstream common GPU's.
Like another commenter said, I also tend to replay (my favourite) games a fair bit, so I am buying Pro both to play the best console versions of new games, and games of the last few years.
In terms of price - its expensive sure, but its not expensive for what it is and I can afford it, and why should I wait 4 years for PS6. As lots of people have pointed out, many others regularly spend far more on a new phone / GPU / upgrading a car to a slightly newer model etc etc. I have no clue why people see this as any different, this is not the precedent of this scale of price in new tech, just consoles.
@kevinm360 I was agreeing with you - just lamenting a system where reporting a review comment was more cumbersome than making it in the first place - it should just be 1 click to send to moderation (particularly as MC do not moderate of their own backs it seems).
Cant wait to behave like a kid in a sweetshop tomorrow - 1 more sleep.
On a serious note, how much negativity can a (in my and others opinion, much needed) console option generate.... If you dont see the value, no ones telling you you have to buy it.
@Uromastryx No worries - if I thought you were trolling, like some have been on the articles today / yesterday, I probably wouldnt have bothered. (Mind you, some of the comments on IGN's youtube review were considerably worse than anything ive read here!)
Thats the problem with a somewhat niche product like this - some will find value (I have tried to explain my reasoning, but that is just my opinion, from my circumstances), some wont (for example those that dont value fps as highly), and as the price goes up obviously less people can afford it, or will want to afford it (both perfectly legitimate - 20 years ago I wouldnt have wanted to spend the money).
@NEStalgia
Actually, I forgot about the room of requirement - that doesnt fit anywhere...ever!
You may be right on characters.
In addition to those you mention, I think based on the info in the game, dumbledore is due to start Hogwarts in your characters 6th or 7th year (ie your year 2 or 3).
This would be interesting because based on your characters abilities/exploits, he/she is either as powerful or more powerful than dumbledore at school age (although that sort of suggests your character dies, or moves away from public life maybe to protect the repository, before grindelwald rises to power).
Also Ominis is likely to be a fairly close relative of Voldermort, and will be aged very close to 50 when VM is born, therefore grandfather or uncle / great uncle etc.
Much as i love the game - I just hope they dont go too far - we dont need any more time turner uses!
Edit: (Im being forgetful) Ominis cant be VMs grandfather, as we already know his grandfather, on the gaunt side of the family, is Marvolo Gaunt, but we could be looking at great uncle etc.
Comments 795
Re: Dragon Age: The Veilguard Sales Keep Pace with Dragon's Dogma 2, Final Fantasy 7 Rebirth in UK
@Loamy
Fair enough. I only see it regularly being used as a label, by those negative to inclusion, these days.
Re: Dragon Age: The Veilguard Sales Keep Pace with Dragon's Dogma 2, Final Fantasy 7 Rebirth in UK
@ChimpMasta
I never played FF16 past the demo as the Framerate made the game unplayable for me.
If you are talking about using subtlety or not making a big thing of something in order to show that it is normal, that is certainly one way to go.
For example, in romance systems in games, given the usually small number of (sometimes very bad) choices, I would always prefer a simple system that does not label every romanceable character, but simply allows you always to romance them, irrespective of their and your characters gender. This system tends to prevent the addition of stereotyped characters too.
For a further example, I really liked the way the character Sirona was handled in Hogwarts Legacy.
That said if a game is too heavy handed, it is not a reason to hate on the game, which is very different to just not liking how the game handles something.
Re: Dragon Age: The Veilguard Sales Keep Pace with Dragon's Dogma 2, Final Fantasy 7 Rebirth in UK
@RoomWithaMoose
Given how disgusting I find the more vocal opinions of people who use the word woke in a negative context, and the shameless wishing a game fails / trying to convince you it has failed - More and more, every time I hear a game is woke, I have a more positive opinion of it (whether earned or not - its like a reverse Psychology thing).
I thought the origins of the term were simply a positive signification that a person or society had 'woke'n up to the fact that everyone is not the same, and that hate towards minority groups is not right.
Re: Game Size Not as Important as It Used to Be, Says Yakuza Creator
I prefer mid - decent (but not excessive) length games, with decent replayability.
Re: Dragon Age: The Veilguard Sales Keep Pace with Dragon's Dogma 2, Final Fantasy 7 Rebirth in UK
@Oz_Who_Dat_Dare
I do agree, but we often only have sales to go on, at least in the short term, and there is an argument to be made that in some cases its not low sales thats the problem.
Re: Dragon Age: The Veilguard Sales Keep Pace with Dragon's Dogma 2, Final Fantasy 7 Rebirth in UK
@Oz_Who_Dat_Dare
And thats the problem isnt it - to some publishers a pile of apples is an opportunity to make a nice cider, or some apple pies.... to SE the same pile of apples is useless and only fit for rotting down making the place stink...
(Better analogies welcome lol)
Re: Dragon Age: The Veilguard Sales Keep Pace with Dragon's Dogma 2, Final Fantasy 7 Rebirth in UK
Im not far in as I waited for Pro to play, but so far it is a pretty good game - deserving of the pushsquare 8, and not deserving of any of the hate.
Re: Hands On: PS5 Pro Injects More Magic into Hogwarts Legacy
@Steel76 @Woods-PS
Im kind of feel like im flogging a dead horse at the moment, but I completely agree - Performance mode, uncapped, is where the real upgrade is for this game. I have 3 100% playthroughs, and a 4th is now likely this xmas!
Re: Hands On: PS5 Pro Injects More Magic into Hogwarts Legacy
@NEStalgia
As of now we have 3 tiers in 'next gen'.
(The blessing and curse of console gaming - non upgradeable, set offerings, allowing less hassle and higher optimisation because of it).
Series S - Low
PS5/ Series X - Middle (Fanboys may try to convince you of a massive difference either way!)
PS5 PRO - High
This is not completely new though, and we have had various consoles of different ability in each gen - at least we are not back in the days of every console having completely different architecture - although switch 2 may change that I suppose, I dont know.
For consoles, the current gen started 4 years ago with the Low and mid tiers, and now we have an upper tier added. In 4 years time (probably) it will be time for the PS6 generation to start.
If you are a single ecosystem reporter ie Pushsquare, or player (eg due to games / libraries), and in the case of current gen so far even if multiformat, you literally have 4 years (or more for Xbox) between each new hardware you can write about to build revenue, read about, or buy - a 20th of the normal lifespan of a human.
So it is a massive event, whether people like it or not - if people dont like the new console, fine - if I dont like the PS6 because its not built around consigning sub 60fps to history then I will have plenty to say in the initial pieces on the new PS6 hardware, and the hardware launch review, and likely just move to PC - what I wont do, is comment on every Pushsquare article detailing individual games for the next few months to year asking them to stop writing articles about it.
When new PC hardware comes out, you often have multiple tiers released all at the same time, and it can be far more frequent an event particularly as you might get the new stack (is this the right term - I hear it on DF frequently) of GPUs one year, and CPUs the next, and the unusual occurence in consoles of companies releasing close together just isnt as much of a thing. There is no single format (yet...) - you can buy a new AMD CPU one year, pass on their GPUs and buy a new Nvidia one the next year. Its a completely different beast, which is handled completely differently.
Even then, when Nvidia launch their 5000 series, I would expect a flood of reviews and info for it on PC sites / media.
Re: Hands On: PS5 Pro Injects More Magic into Hogwarts Legacy
@NEStalgia
If I went on the PC site, i would want to know what I could expect from an average and a top tier set up (PS5 has just got its top tier a few years late) - although I have seen some PC info where about 6 different set ups are compared!
Im sure it will all blow over in about... 4 years time when PS6 is announced lol.
Re: Hands On: PS5 Pro Injects More Magic into Hogwarts Legacy
@Loamy
"with the specific Pro patches, I'd say games are displaying a bigger difference than what we had with PS4 and PS4 Pro"
I certainly agree with you on patches like this one.
Forgetting the RT mode (because itts 30fps which is a bit disappointing), I like the fact that the performance modes add a bit of everything at the same time - increased visual quality, better settings, and increased smoothness / fps (if you have the TV to uncap) - rather than just focussing on 1 thing, which is what the PS4 Pro did with resolution, which was understandable at the time as 4k was the new thing.
Re: Hands On: PS5 Pro Injects More Magic into Hogwarts Legacy
@zhoont
Ive added a comment further down but if people want the best experience in this game on Pro, and have a 120hz VRR TV, they really need to try it in Performance mode, and uncap the framerate - I have a lot of hours in this game, and like you have said, this mode has had a big increase.
Re: Hands On: PS5 Pro Injects More Magic into Hogwarts Legacy
@LiamCroft
Lol
But, that just makes me want to complain on every article now, so we get more.
(No sarcasm, at least to yourself, as you will see from my comment above yours)
Re: Hands On: PS5 Pro Injects More Magic into Hogwarts Legacy
Personally I hope Pushsquare cover all major games which have had enhancement patches.
If you dont have a Pro, or aren't interested in getting one, why read the articles - I dont read every article here that does not interest me.
Plenty of people are working hard at Pushsquare to test out and write these articles, and I want to read comments from other people who have checked out the game on Pro, or have other info relevant to the Pro enhancement of the game in question.
It is sadly feeling like a few people irritated they dont have one at the moment.
Re: Hands On: PS5 Pro Injects More Magic into Hogwarts Legacy
(Regular) Performance mode (not just high framerate mode) can also be uncapped, and on Pro runs well above 60fps in a lot of areas, without a hit to visual quality you get by putting it into high framerate mode.
Even I dont see the point in dropping the visuals so hard for the increase in fps offered by the High framerate mode, and I really like high framerates.
In this mode its one of the best Pro enhancements, with a significant increase in image quality, plus the annoying ghost images from FSR are gone too.
Re: Hands On: The Last of Us 2 Marries Visuals and Frame Rate in PS5 Pro Game Changer
As per DF during preview stage, this update appears to only really be using PSSR, ie no changes to other settings which would require the additional GPU power Pro has.
Quite an impressive update (and showing for PSSR) if this is still the case.
Re: Australia's Planned Social Media Ban to Include PSN
Im not going to join the is it right or wrong debate - I dont have a good opinion of social media at all, particularly for teenagers (& younger), but given the age some kids start using it im not sure a ban is easily workable.
In this case though, removing messaging and related functions from child accounts to comply with the ban, would seem not too difficult for the likes of Sony and MS.
Re: PS5 Pro Pre-Orders Are Stronger Than PS4 Pro, But Scalpers Are Losing Money
Playing a small PSSR enhanced violin for the scalpers lol
Re: All PS5 Pro Enhanced Games
@Titntin
Im with you. Ive now played a number of patched titles including Hogwarts, GOWR, SM2, Demon Souls, Stellar blade, Lies of P, and most show a pretty decent increase.
The best patches seem to use PSSR to increase visual quality, whilst the extra GPU is used to increase LODs, shadows, foliage etc. In games with uncapped framerates or where the framerate has been uncapped for the pro mode, there seems to be just enough left over for a nice little rise here too - i certainly noticed an increase without a frame counter.
I dont take much notice of most Youtubers as they tend to pander to a crowd of either its no difference or better than even top tier PC! Give me DF anyday.
Re: PS5 Pro Makes Unpatched PS4 Software 'More Palatable' on High-Res Displays
@Medic_alert
Well theres not much I can say, other than I hope as we move to future games where devs have not just 'patched in' enhancements, you are able to see more of the improvements made.
Re: PS5 Pro Makes Unpatched PS4 Software 'More Palatable' on High-Res Displays
@kevinm360
Sort of, the problem is that we probably wont see any fps benefit unless:
1) the game runs badly on base due to GPU (or is capped at 30fps on base and 60fps on Pro).
2) The game has an 'uncapped toggle' which is very common in Sony but not always in 3rd party. Games like this often run around 70 to 90 fps, very much depending on game.
A few of my favourite games like Hogwarts and SM2 (both patched), are uncapped even on base console (providing you select them and have a 120hz VRR TV) - when I have run them on Pro on their enhanced modes (patched in), the fps has been running higher/smoother (as well as visual upgrades).
Stellar blade is an unusual one, but I hope this is done much more (eg Astro bot) - SB on base only has capped modes, so is limited to 60fps - and runs fairly on target. On Pro there is additional mode added via patch that as well as being visually better, uncaps the framerate and now runs 80ish.
Demon souls is sort of the opposite - its capped and very much locked 60fps on base and Pro - but they havent and should have patched in an uncapped toggle or mode for Pro.
PS6 - we will have to wait and see - Sony would have to seriously upgrade the CPU, which would leave them not able to upgrade the GPU from Pro hugely, which would need them to lean even further into tech like PSSR. That said, how much can they upgrade the GPU by that much if they want a £600 console!
Im good - been putting the Pro through its paces so to speak. Might settle down to "properly" play a game today lol.
Re: PS5 Pro Makes Unpatched PS4 Software 'More Palatable' on High-Res Displays
@kevinm360
From what ive seen, resolution hasnt really been a key upgrade in a number of the patched games Ive tried as far as I can see.
I think most are probably running about the same res, maybe a bit higher - its hard to say, but using PSSR to increase the actual visual qualiity / clarity, often by a significant increase.
The extra GPU then seems to have been used for increased LOD's (Hogwarts and others), shadow quality (GOWR), foliage cover, ray tracing quality etc.
On a number of uncapped 120hz VRR enabled games there was often a bit left to have a higher fps too (NB stellar blade on base is capped 60fps, but on Pro is uncapped 80 ish fps if you have a capable TV (along with the visual upgrade)).
Re: PS5 Pro Makes Unpatched PS4 Software 'More Palatable' on High-Res Displays
@Medic_alert
Lies of P is the most subtle of the upgrades ive checked out so far, no where near the increase of most games - I have only bothered with patched games though (but to be fair this is a large part of my recent collection, or will be when they get all the patches out because there are still a few promised ones missing).
Lies of P is a simple visual upgrade, which increases the picture clarity quite a way. The original wasnt bad, and was either locked 60fps or very close, but always had a slightly blurry look - still a well optimised game for base console though.
Bit of a pity that they didnt also allow an uncap on the fps for 120hz VRR as based on other games ive tried or heard about we could have been looking at the visual upgrade + 80-90fps now, but maybe they might add this.
Re: Hands On: Cyberpunk 2077, Final Fantasy 16, and Metaphor: ReFantazio All Get a Boost on PS5 Pro
@ear_wig
I dont know about SH2 - i dont think its been patched yet from comments ive read. But up until last night certain games with the tag definitely hadnt been patched - i did a manual check. This may be the devs fault, or they may be in a queue at Sony - there are only so many patches they can do per day, and my PS5 Pro / old PS5 have been receiving a crazy number of patches for the last few days!
Re: Hands On: Cyberpunk 2077, Final Fantasy 16, and Metaphor: ReFantazio All Get a Boost on PS5 Pro
@Weebleman
RE GT7 and you thinking the Res dropped on base, but not on Pro:
You are probably seeing a little reported effect of higher framerates. I will preceed this by saying that not everyone can see higher framerates as well as some (and these people are often genuinely ok with 30 or 40fps, and often say they cant see much difference above this).
Each frame, all pixels on screen refresh, whether natively or via upscaling. Obviously pixels generated by upscaling can degrade the image, depending very much on how good the upscaler is and how many pixels are being generated this way.
On the other side of things, as framerate increases you are seeing more pixels refreshed on screen every second - i believe this is called pixel fill rate (though I cannot remember if this just refers to native pixels).
If you are able to easily see the higher framerates offered like yourself and I can, then you will be seeing the higher pixel fill rates - which is most definitely a thing you can see - and this will appear to show a cleaner, crisper image - hence why you thought you were seeing higher resolution.
I can see minor fps increases all the way up to 90fps easily, but can still see increases up to 120fps - this increased number of pixels refreshed per s is probably a big part of that, as the image gets cleaner and cleaner the higher it goes, even on slow moving games.
Re: Hands On: Cyberpunk 2077, Final Fantasy 16, and Metaphor: ReFantazio All Get a Boost on PS5 Pro
@Deljo
Those that I have looked at are all enhanced games (SM2, Hogwarts, GOWR, Stellar Blade, Lies of P, Demon Souls), and it has been a very obvious difference, and much greater than watching Youtube videos made it appear - Lies of P and Demon Souls are somewhat more subtle differences than the others, but I never once would have been even close to checking.
In fact, when I loaded up Stellar Blade and Demon Souls I was initially most disappointed, until I went into the graphics modes and realised they were still stuck on the old PS5 modes (which were capped at 60fps and ran smoothly so a fps increase wouldnt have been noticeable). These 2 games hadnt updated to their special Pro modes automatically like the other games did (Those that had specific Pro modes of course — in some games, they have just enhanced the regular modes). When I changed them to the Pro modes it was obvious.
Re: Sony Boss Says It's 'Learned a Lot' from PC Player Pushback
100% agree with multiplayer including co-op games as this gives them a mechanism to ban toxic players / cheats, which is very important imo.
Single player, not as much....
Re: Hands On: Cyberpunk 2077, Final Fantasy 16, and Metaphor: ReFantazio All Get a Boost on PS5 Pro
Ive tried the following (all on 120hz VRR, with uncapped fps in performance based modes if possible):
Hogwarts Legacy (patched)
SM2 (patched)
GOWR (patched)
Demon Souls (patched)
Stellar blade (patched)
Most of these were very good improvements indeed and the high framerates above 60 are retained or improved (except demon souls which is still sadly capped at 60fps).
Stellar blade now runs 80fps ish (with improved visuals), but is capped at 60fps on base console with minor drops.
Demon Souls was a nice upgrade, but not as big an upgrade as the others.
Its a while since i played SM2, but from memory this was a very, very noticeable upgrade on screen, which wasnt so apparent in Youtube videos which did it no justice at all.
Havent played any unpatched games yet, but as per the article John L from DF spoke very highly of the upgrade to M:Ref.
Re: How to Transfer Data from PS5 to PS5 Pro
@DennisReynolds
Yeah, if it works. Both my consoles were wired with Lan cables and i couldnt get the transfer to start - found old ps5, pressed power for 1s until beep, 10min wait then error message. Tried 6 times but never could get to the what do you want to transfer page. Others have had the same issue so clearly a bug in the transfer process.
Back up / restore was the saviour here, though a bit slow, it worked.
Re: Poll: Did You Buy a PS5 Pro?
@Kalime78 @LowDefAl
Games / Apps - the amount involved was very low as i had maxed out my M2 drive to save time.
Media (screenshots / capture videos) - approx 30Gb
Saved data - approx 10Gb
When I tried to transfer, I got to the page where it allows you to select your old console for transfer, I selected it, pressed the power button on the old console for 1s til it beeped, then it said 'please wait' for 10mins and then told me it couldnt continue - i couldnt get to the page asking what items you want to transfer.
@LowDefAl so yours worked after deleting all Saved data from your old console (and using the cloud back ups) - interesting - the reddit article I read said the exact same but it was Media they deleted to get it to work, not saves - something i didnt want to do really. Maybe it is something to do with total amount or size of Saves + Media (Captures).
@Kalime78 200Gb of "Other" - good grief. Mine was in the high 40's i think, and I thought that was high. Recording long videos, even if you delete them seems to increase the amount.
Re: Poll: Did You Buy a PS5 Pro?
@Kalime78
You are very welcome.
i spent an hour on the phone with Sony, with their rep telling me in the end he didnt think there was another way round the transfer.
And if the other guy hadnt said what he did on the pushsquare transfer article about backup/ restore freezing for 5mins at a time i would have thought that wasnt working too.
A reddit article suggested it may be due to high amount of media (ie specifically screenshots / self made videos), not games, and i also read somewhere it may be old launch PS5's. I had both.
Re: How to Transfer Data from PS5 to PS5 Pro
@CWill97
You only need the Pro connected to the TV, with a couple of caveats -
Your old PS5 cant be downloading/installing anything (eg updates), and Sony have been sending lots of game patches. You cant really see this without having it hooked up to a TV.
If you use a Passcode to open, you might need to be able to enter it blind so to speak - but this is a might and you may not need to get this far, it just says you need to be signed in.
Re: Hypnotic PS5 Pro Boot Screen, Background Worth the Upgrade
It is nice.
(Forget the naysayers, keep the articles coming)
Re: Hands On: $700 Later and Dragon's Dogma 2 PS5 Pro Performance Is Still Far from Perfect
@NEStalgia
Apologies, I thought it was said that the CPU wasnt reaching near the framerate expected (whether that was 90 or 120 etc) - hence why i said struggling to acheive near what they should - and when looked into the useage was very low indicating low number of cores used.
Re: Poll: Did You Buy a PS5 Pro?
@Topov81
The M2 SSD moved over just fine, but the data transfer of Settings, Media, and Saves (which cannot be saved to an M2 drive) failed. Saves can be ported via the cloud of course but the others cant.
I ended up fixing it, with a bit of help, by backing up my old console (except games) to USB, and restoring on Pro.
Most of my games were on the M2, but it didnt have space for a few (which I had planned to transfer with my settings / media etc), so ive ended up redownloading.
Ive contacted Sony, having seen a few other reports of this, but they were more or less useless - might be linked to launch PS5's and high amount of media.
Re: Poll: Did You Buy a PS5 Pro?
Had some issues with the data transfer from my old launch PS5 - had to go the back up and restore route - left details on the How to transfer article, and a couple of others have too.
More or less sorted now, just finishing up downloading a few games I still had on my internal drive now.
Re: How to Transfer Data from PS5 to PS5 Pro
@JohntheRaptor
Yeah, its very odd, but I know others were reporting issues on reddit earlier too.
It was really bad that the Sony rep said (when i asked) that back up / restore wouldnt work (and that their response could take 3 days).
When you say "doing the save synch after" - what do you mean?
I transferred saves during the back up / restore, and I manually update cloud saves (to prevent a save corruption f'ing up my cloud save).
Thank you for the help - your note on freezing helped a lot as i would have thought something had gone wrong otherwise - hence I carried it through on my post .
Re: Hands On: $700 Later and Dragon's Dogma 2 PS5 Pro Performance Is Still Far from Perfect
Im sure I read somewhere that even strong PC CPU's struggle to acheive anything near what they should due to the game not using all cores (and maybe only 1 properly) - I dont know if its true, but it sounds reasonable.
Re: How to Transfer Data from PS5 to PS5 Pro
@JohntheRaptor @Mostik
In the end I sorted by using back up / restore via USB stick for Settings, Media, and Saves. This will delete everything on the Pro - including Astros playroom.
As per @JohntheRaptor there are a few points it froze for about 5mins (Not whilst a bar was actually moving).
Then I downloaded games from library on the Pro - thankfully I had moved most of my games to my M2 drive, which I just moved across afterwards.
The new Welcome page custom setup did not transfer - presumably because someone forgot to add to the back up / restore set up.
Re: How to Transfer Data from PS5 to PS5 Pro
@JohntheRaptor
Funnily enough thats what I was starting to try (settings, media, saves) - as you say its stuck preparing at the moment.
The guy at Sony said you couldnt transfer data in this way, but i didnt believe him.
Just out of interest is yours a launch PS5 (like mine) - i too started to get the impression it was the data on the old console. A reddit post suggests media could be causing it - I had nearly 20Gb of pics/videos.
Back up now going.
Re: How to Transfer Data from PS5 to PS5 Pro
@Mostik @JohntheRaptor
Did you guys manage to fix this - im having the same issue, exactly as you describe, except im on wired connections so its not wi fi.
Rang sony tech help and they were as useful as a #### in a ####.
Re: Gran Turismo 7 Clocks Native 4K/120fps on PS5 Pro Via Game Boost, Pre-Enhanced Patch
@TrickyDicky99
"If GT8 releases after the PS6 and is a PS5 game, then yes, I will not be buying it
I've never bought a last gen game after buying a new console"
Then you will likely not buy many games going forwards, as more than likely we will be looking at iterative updates on consoles going forwards, with virtually no generation exclusivity at all.
Re: PS5 Pro Does a 'Much Better Job' of Enhancing Games Than PS4 Pro Did, Says Tech Experts
@Cerny
Re : Pro target audience
(Nb i write this fully agreeing with your sentiment that Sony need to start showing more games, earlier (even if just teases with rough ETAs)).
I would consider myself in that target audience - myself and partner play quite a lot of games - its not the only thing we do, by far, but whereas a lot of people would watch TV - we play games instead (our weekly TV time is very small indeed).
Think of Pro as the Netflix option that is 4k and no ads - a lot of people take this option to get the best experience they can, when they spend a fair amount of time watching it, or simply have the money, and its no big deal to them.
I have massive issues with Framerates - its practically locked 60fps or no sale, which is becoming more common now for many reasons including the way TVs work now, and i have the option firmly in mind of PC if Sony cannot live up to their new focus on performance modes (which includes pulling 3rd party out of the dark ages of sub 60fps). PC does have its drawbacks for me, but 60fps (with minor drops) is my Red line, so to speak.
Pro is aimed at people who game at 60fps, but want the better image quality - and we have seen a few games now where the current console gens now somewhat outdated GPUs have struggled to maintain 60fps with a good image (ie we have had either framerate or visual issues). Yes, we have also had an odd CPU bottleneck, but these really shouldnt happen as Sony 1st party and a few 3rd party games have proven, and I cant solve that without moving to PC.
We have also now seen the 1st example of a game that will be 30fps on base PS5 and 60fps on Pro due to use of UE5 - people say that base PS5 will always be the target but on PC a few games have now targetted rarer top end GPU's rather than mainstream common GPU's.
Like another commenter said, I also tend to replay (my favourite) games a fair bit, so I am buying Pro both to play the best console versions of new games, and games of the last few years.
In terms of price - its expensive sure, but its not expensive for what it is and I can afford it, and why should I wait 4 years for PS6. As lots of people have pointed out, many others regularly spend far more on a new phone / GPU / upgrading a car to a slightly newer model etc etc. I have no clue why people see this as any different, this is not the precedent of this scale of price in new tech, just consoles.
Re: PS5 Pro Does a 'Much Better Job' of Enhancing Games Than PS4 Pro Did, Says Tech Experts
@OldGamer999
Mines a bit later at around 2pm, but I will wish you happy gaming (and an essy set up) for a couple of hours time!
Re: Metacritic Responds to Ongoing Dragon Age: The Veilguard Review Bombing Campaign
@kevinm360
I was agreeing with you - just lamenting a system where reporting a review comment was more cumbersome than making it in the first place - it should just be 1 click to send to moderation (particularly as MC do not moderate of their own backs it seems).
Re: PS5 Pro Does a 'Much Better Job' of Enhancing Games Than PS4 Pro Did, Says Tech Experts
@OldGamer999
Mine is between 103 and 46 miles away, so I may need to wait a little longer
Re: PS5 Pro Does a 'Much Better Job' of Enhancing Games Than PS4 Pro Did, Says Tech Experts
@Vaako007
Dont a number of Xbox Studio games run better on PS5 too? (As well as a lot, but not all 3rd party games as you mention).
Re: PS5 Pro Does a 'Much Better Job' of Enhancing Games Than PS4 Pro Did, Says Tech Experts
Cant wait to behave like a kid in a sweetshop tomorrow - 1 more sleep.
On a serious note, how much negativity can a (in my and others opinion, much needed) console option generate....
If you dont see the value, no ones telling you you have to buy it.
Re: PS5 Pro Has a Remarkable Impact on Unpatched Games
@Uromastryx
No worries - if I thought you were trolling, like some have been on the articles today / yesterday, I probably wouldnt have bothered. (Mind you, some of the comments on IGN's youtube review were considerably worse than anything ive read here!)
Thats the problem with a somewhat niche product like this - some will find value (I have tried to explain my reasoning, but that is just my opinion, from my circumstances), some wont (for example those that dont value fps as highly), and as the price goes up obviously less people can afford it, or will want to afford it (both perfectly legitimate - 20 years ago I wouldnt have wanted to spend the money).
Re: Hogwarts Legacy a Huge Priority for PS5, Will Connect to HBO TV Show
@NEStalgia
Actually, I forgot about the room of requirement - that doesnt fit anywhere...ever!
You may be right on characters.
In addition to those you mention, I think based on the info in the game, dumbledore is due to start Hogwarts in your characters 6th or 7th year (ie your year 2 or 3).
This would be interesting because based on your characters abilities/exploits, he/she is either as powerful or more powerful than dumbledore at school age (although that sort of suggests your character dies, or moves away from public life maybe to protect the repository, before grindelwald rises to power).
Also Ominis is likely to be a fairly close relative of Voldermort, and will be aged very close to 50 when VM is born, therefore grandfather or uncle / great uncle etc.
Much as i love the game - I just hope they dont go too far - we dont need any more time turner uses!
Edit: (Im being forgetful) Ominis cant be VMs grandfather, as we already know his grandfather, on the gaunt side of the family, is Marvolo Gaunt, but we could be looking at great uncle etc.