Comments 795

Re: Rumour: FromSoftware Classic Getting the Remaster Treatment

Rich33

Another vote for Bloodborne RM - as long as it is decent and runs smoothly at 60fps it will be a win, considering the state of the original, and fan interest.

DS3 - This has to be near the level of Demon Souls or its going to disappoint - thats a very high bar indeed (and one few games have even got close to this gen).

Re: There Is a God! Legacy of Kain PS5 Pre-Orders Are Exceeding Expectations

Rich33

I played all of the games 1st time at launch except the original blood omen, so looking forwards to this.
(Havent pre ordered, as I dont anymore (except Sony 1st party), in case of performance issues, but I dont see it being a problem here.)

I just wish they would finish the story.....A 21 year cliffhanger is taking the ####!

Re: Disgruntled PS5 Pro Owners Campaign to Disable Support After Slew of Shoddy Patches

Rich33

@crypticc
I get that devs releasing good patches at launch get extra positive marketing, but why on earth would you not QA test a patch before release, or release a QA failed patch anyway - the potential bad reputation is not worth the risk.
The devs involved with these games are getting an awful lot of bad press (not that some needed any more), that will get remembered by some the next time they put out a game, and imo thats on them.

Re: Disgruntled PS5 Pro Owners Campaign to Disable Support After Slew of Shoddy Patches

Rich33

@Jey887
Similar to others:
Its a little bit louder than the base PS5 fan when games are running, Its a larger (probably faster) fan after all.
But I can only hear it when the game is paused / TV is muted - even then I cant hear it if say the boiler in the kitchen is going, and definitely not when game related sounds are playing through the TV.

For context, I could easily hear the 4 Pro unless I turned the TV up really loud.

Re: Disgruntled PS5 Pro Owners Campaign to Disable Support After Slew of Shoddy Patches

Rich33

@MrPeanutbutterz @GameOfTheGeneration (@LowDefAl)
Thank you, I didnt know if he was just being sarcastic - I spotted the Nintendo fanboy, but they were being obvious, and had confirmed it in their Bio!

Without the fanboys, or haters, this could have been a very worthwhile thread about options and choices - particularly given that even in well done patches, everyone has slightly different opinions on what made it good eg fps / visuals / combination.

Re: Disgruntled PS5 Pro Owners Campaign to Disable Support After Slew of Shoddy Patches

Rich33

@LowDefAl
RE your post on the CPU.
Completely agree, and better written than I could have done - its not the most optimal of situations, but I think you are spot on - im sure I heard/read from a reliable source that the 10% CPU boost comes from a 2% GPU drop (which is still quite a way over base GPU), suggesting thermals.
But as you say, its pretty silly planning if your game is hitting CPU limits on all consoles.

Re: Disgruntled PS5 Pro Owners Campaign to Disable Support After Slew of Shoddy Patches

Rich33

@Major_Player

Im not sure if your being sarcastic or not.

If you are, then yes its a storm in a tiny teacup (with some of these devs not exactly having the best track records).
If PSSR is found to have some issues, its not a big surprise, and they will fix it - their whole console strategy going forwards relies on it!
But this is on the devs for not QA testing it - even DF have said similar for at least 1 of these errant patches. At what point did they not think - "oh its not quite worked. Let us contact Sony, remove PSSR and just use the extra GPU to smooth framerate issues / increase pre upscaler pixel counts".

If you werent being sarcastic - why would I sell it given all the games ive checked out or played have shown decent to great improvement! And thats just the quick patches! (Then all the above).

Re: Disgruntled PS5 Pro Owners Campaign to Disable Support After Slew of Shoddy Patches

Rich33

Options are always good - particularly in the cases of incompetent devs.

Seriously though, even more choices (on every game) eg RT on/off, framerate uncapping, etc would only be a good thing - have pre set profiles for those that dont want too many choices, and allow tweaking if wanted. This would also benefit base PS5 too imo, but probably more the Pro given the target audience and additional GPU power.

Re: PS5 Pro Image Quality Issues Reported for Star Wars Jedi: Survivor

Rich33

A bad patch, from a dev team that have so far with this game proved to be incompetent.

DF (similar to on their review of AW2 performance mode) called out that the devs had not focused on what they should have (ie resolution pre upscale), and I think it was this game that they questioned QA. They also mentioned persistent issues with stuttering on top spec PC - so a good time all round with this one.

A couple of bad implementations, considering all the really improved games I have seen and played isnt exactly going to change my opinion.

Re: Konami Quiet as PS5 Pro Players Report Issues with Silent Hill 2

Rich33

@Loamy
A really odd situation. If it has been patched, what has the extra GPU power been used on?
Referencing your earlier post, DF did say on their videos of AW2 and SWJS that the devs had made the wrong choices and should simply have used the extra GPU to raise pre upscale resolution (not other settings - AW2 / add RT - SWJS), which was clearly the biggest issue on base console.

Re: Legacy of Kain Fans Will Be Feasting on PS5, PS4 These Coming Weeks

Rich33

Hopefully with SR1 and 2 remaster, we will get a Defiance (which follows the story on from SR2) remaster.
Then maybe a new game to complete the story - the games were all chapters of a larger story, and it would be almost criminal not to finish it.

1 thing to consider is im not sure if the excellent voice actors who did Kain and Raziel will still be doing voice acting by the time they get round to a new game - and it might not seem the same without them, particularly imo Kains.

Kain VA is still working, last game = DAV, age 70.
Raziel VA last role according to WP was 2020, now age 86.

Re: Review: PS5 Pro - An Impressive Yet Inconsistent Upgrade

Rich33

@Loamy
100%
PSSR is already in a very good place, but its still pretty new, and 3rd party devs need practice with it.
Plus as you say, Sony will be upgrading it constantly across the next few years - they will need to if PS6 is to be successful.

Anyone who thinks a patched in first attempt, this early on, shows all it is capable of, is deluded. Lol

Re: Review: PS5 Pro - An Impressive Yet Inconsistent Upgrade

Rich33

@Loamy
You probably already know, but PSSR does a great job on Hogwarts Legacy, even though FSR wasnt bad.
FSR didnt give too bad an image, helped by the fact it was only upscaling from 1440p in performance mode, but PSSR is quite a big improvement, particularly on foliage, and anything not close by - plus, with PSSR, it doesnt have that annoying ghosting anymore (and im not talking about nearly headless Nick and co).

Re: In USA, the PS5 Pro Launched with Similar Sales to the PS4 Pro

Rich33

@lazarus11
Yeah. I just wrote a much longer version of this but the upgrade per game seems better too - when the patch / implementation is done right of course, but the same could be said last gen.
4 to 4 Pro - visual upgrade due to Resolution boost (maybe an odd additional setting), OR more consistent framerate.
4 to 5 Pro - visual upgrade due to PSSR, and additional settings, AND framerate boost (unless game was locked 60 and no uncap 120hz option exists).

The 5 Pro unpatched game boost mode also seems to make a much bigger difference (on current gen games).

Re: Review: PS5 Pro - An Impressive Yet Inconsistent Upgrade

Rich33

@Oz_Who_Dat_Dare
RE step up from PS4 to 4 Pro.

Obviously, this does depend on the game/patch as there are a few examples of bad patches on 5Pro, just like there were on 4Pro.

When used right PSSR to me often gives the same upgrade in visual quality seen as 4 Pro would give to a game in the move from HD to checkerboard upscaled 4k. Some upgrades are better than others on both 4 to 4 Pro and 5 to 5 Pro here, but im just looking at what Ive seen overall.

Decent 5 Pro enhancements then also often include a few upgrades to visual settings like LODs.

For some PS5 Pro upgrades, thats where it ends eg Demon Souls / Lies of P (ie the games with no uncap framerate option, that already ran at locked 60fps). But thats comparable to 4 Pro - a nice visual upgrade.

Where my experience with 5 Pro is different, is that you havent yet used close to the GPU difference in the above, and that is left to boost framerate (whether to 60 or above 60 with uncap), or acheive more consistently high framerates.

Now obviously 4 Pro would have performance modes (and thats how i played in a lot of later games), but in using the console in this way you nearly always had to forego any visual upgrade.

The unpatched game boost mode this time also seems to use a much higher % of the power upgrade than 4 Pro did (which if I remember right only really used a small amount of 4 Pros additional power).

Re: In USA, the PS5 Pro Launched with Similar Sales to the PS4 Pro

Rich33

@Loamy @DonJorginho
"I'd recommend upgrading to the Dog Pro"

Why bother - you wouldnt be able to tell the difference (dog pro just has a very slightly glossier coat, and slightly more reflective eyes), and it would be such a waste of money. Just wait for next gen dog in 2 years time (it will apparently be 10x the upgrade), or give up on dogs and upgrade to P(uss) C(at) now.

Re: Review: PS5 Pro - An Impressive Yet Inconsistent Upgrade

Rich33

@Grumblevolcano
You raise a very good point. I dont know how many games will be 'targetted' at PS5 Pro - we certainly had a little of this last gen, but not much - but then some devs do like targetting top PC spec above average spec.

But given recent experience, I do think some devs/publishers will take the route of "but all the people who care about framerates and visuals have bought Pro, so no need to optimise as well for base PS5", in order to save some time and effort.

Re: Review: PS5 Pro - An Impressive Yet Inconsistent Upgrade

Rich33

Been playing on mine a week and very happy with it.

SM2, Hogwarts Legacy, GOWR, and Stellar Blade are the best patches Ive played so far with a far superior experience on each - providing you are on uncapped 120hz Performance modes all of these games have better visuals and framerate together.

Sure, some other patches are not as big an improvement, but every patched game I have played has still been a fair bit better than base console, and we are only talking about old games that have been patched up here.

This has been far, far better than my experience of PS4 Pro at launch.

Re: PS5 Pro Enhanced, PS Store Situation Devolves into Confusing Mess

Rich33

@carlos82 @LowDefAl
It seems then that I missed it - I hadnt opened the game on my Pro as I had seen no patch arrive - it must have come down with something else or when i was having transfer issues last Thursday!
Thank you for the correction (no sarcasm).
The framerate boost will be most welcome for this one as I could see the dips in frame rate mode (with RT off) when I played it last, and I dont remember an uncap option - and if it was there it didnt make a big difference - which based on what I have just seen is clearly different now.

And this just proves if you cant rely on the store page, and sites like this havent covered it specifically, you just dont know unless you have opened it and played it!

Re: PS5 Pro Enhanced, PS Store Situation Devolves into Confusing Mess

Rich33

@LowDefAl

Looks like I could of missed this one then - unfortunately my on console "last updated" Date / time just shows the date an time I moved my M2 drive over to the Pro last week.

Looking online, I can see a few articles from sites I just do not trust, as I have found them talking b##### before to get clicks, and also reports / evidence of higher frame rates - but this could be a boost mode thing.

Capcoms own title update web page does not include the patch as far as I can see.

Im sure I saw no patch come down, but now Im confused like the article says lol!

I have edited my original comment. Thank you.

Re: PS5 Pro Enhanced, PS Store Situation Devolves into Confusing Mess

Rich33

@OldGamer999
No argument from me.

I had given them the benefit of the doubt initially, as there were an awful amount of patches to send out - I remember mid/late last week seeing the pings come in for patches, thinking (in a good way) - another on the list to look at!

But, we are a week in, so it should have been sorted now, and only patched games should be on the list

Re: DOOM, Elder Scrolls, Fallout Devs Strike in Protest of Parent Company, Microsoft

Rich33

@Oz_Who_Dat_Dare
One problem is that we, the games buyers, just dont pay enough for them (games).

Generally, games are much bigger than in the past (ignoring the silly bloating that we see), and expectations are higher, but game price hasnt really gone up that much, even when inflation has.

Look how after a 7 year generation, everyone moaned about a £10 increase, or how often you hear 'wait for sale' now.

But the other side is guilty of enabling this way of thought.

Every time a company puts a game on sale within 6 months of launch is a bad thing as it promotes this 'wait for sale' attitude (a sale within a month or so just spits in the face of those that bought at launch).

Every time a company puts out a game that is badly optimised, with poor framerate, or not polished, or is buggy, it pushes people (including myself) to not pre order anything anymore, and promotes 'wait for sale' 6 months down the line, when games are likely patched up.

Ive often said I would be perfectly happy to pay £80 for a good AAA game, if I knew its launch state would be optimised properly, and mostly bug free - and I knew it wouldnt be on sale next month!

Re: DOOM, Elder Scrolls, Fallout Devs Strike in Protest of Parent Company, Microsoft

Rich33

@Bagwag82

Some companies still do care - its just becoming rarer.

A happy workforce, is more motivated, more productive, and more likely to have good ideas to solve problems, so good for everyone. They also find it easier to recruit top people.

I have experience of both good and bad companies in this regard - the companies who dont care about workers are often the ones that keep telling you how much they care (often with lists of stuff they do that proves they care).

I will say this though, peoples expectations can get in the way as a company that does care does not always pay more, its the quality of (work) life differences that makes it a better company to work for.

Re: PS5 Slim Price Drop Confirmed, $380 Until 24th December

Rich33

@Loamy
Yeah, my guess (if it is the case) is that its down to:

A) sony not wanting any headlines about power useage - silly, i know, given the power draw from PCs but you know how some just want any excuse to rage at it!

B) They needed to keep the heat levels down so they could keep it pretty small, without needing a more expensive / louder cooling system than what they used. (It sort of backfired with cover size / not fitting headlines but my current thoughts, again all guesswork, are that this is due to a bigger curvature for more air flow).

Re: Dead Rising Remaster Adds PS5 Pro Support, Casual Mode

Rich33

@themightyant

A couple of extra reflections here and there do nothing for me.
Updates to 30fps modes are meaningless to me.
The increased framerates (I do use 120hz VRR where the choice is given), and visual quality / increased settings in performance modes - which I easily notice, do make it worth it to me.

Ive also noticed less individual stutters / hitches which is a bonus.
(I will add a caveat to the visual quality upgrade - barring an odd exception like Horizon, ONLY normally if they have used PSSR instead of a boost to native pixels.)

But you are right, its not just patched older games I bought it for, its also for newer games - particularly as you say those that will start to struggle on base over the next 4 years.

However, I do want the information - I hope, going forwards, Pushsquare add a section to each game review giving the differences experienced for Pro (some other sites will, just like sites cover series S and X) and I do like to read up on changes to older games - i tend to have a lot of games i want to replay at some point.

Re: PS5 Slim Price Drop Confirmed, $380 Until 24th December

Rich33

@ChimpMasta @Loamy

RE Power Consumption.

PS5 Launch - 7nm Chip
PS5 Slim - 6nm Chip
So, all other things being equal the slim should have a smaller Power consumption (the real world difference would be tiny though).
Rich from DF, as you said Loamy, did find his Slim was drawing more power than his launch, and was surprised at this - he sort of put it down to his slim having lower quality Silicon, whilst talking about variability of individual units.

PS5 PRO - this used more power as you would expect, but no where near what it should have done - around 240 W max, whereas I think Oliver said he would have expected 300 W, leading to a short discussion as to how Sony have acheived this and a thought it might be using an efficient 4 or 5nm chip. I dont have a smart meter, so have no real idea, but Pro seems to generate less heat than my launch model.

Re: Hands On: Spider-Man 2 All in on Ray Tracing for PS5 Pro

Rich33

@OldGamer999
My issues with framerate really are bad (headaches / feeling sick), and it would have to be 60fps with minor drops, im afraid.

But I do find this interesting, as I believe the base PS5 fidelity mode didnt get this high, and I was sure (based only on a quick test) that the Performance Pro mode, when uncapped of course, was hitting consistently higher framerates than when I played it on base console performance mode last (in addition to the visual upgrades of course).

Hogwarts Legacy seemed to be the same thing - but maybe not to the same degree in the fidelity mode (which I did take a very quick look at).
As well as the visual upgrades, the fps of the Upgraded Performance mode when uncapped, also seemed higher than before. Nb im talking about the regular performance mode, which (unlike what was inferred in yesterdays article) can be uncapped, not the high framerate mode.
I even went to outside Henriettas Hideaway which I have previously found to be unusually low fps compared to every other area in the game, and it didnt tank anywhere near as hard.

Good stuff.

Re: Hands On: Spider-Man 2 All in on Ray Tracing for PS5 Pro

Rich33

@Medic_alert
I dont - i much prefer them aiming for a reasonable res and using an upscaler like PSSR or DLSS, and using the power saved to acheve a significantly higher framerate than 60fps, like they have done in SM2 Performance Pro mode.

I was trying to answer a question which was about whether we will get to native 4k 60 gaming.
My point, although it sounds like my wording wasnt fantastic, was that PSSR / DLSS etc were developed to get the image quality as high as possible with lower native pixel counts. ie negating the need for native 4k.

Re: Hands On: Spider-Man 2 All in on Ray Tracing for PS5 Pro

Rich33

@TrashcanMan
Thats sort of the point with Sony developing their own AI upscaler comparable to DLSS.
Its possible that we do not get to native 4k 60 regularly, particularly with RT, for a very long time (obviously though, there is a big difference in devs ability, as insomniac seem to easily double the technical output of others).

PSSR has been developed so that the image quality seen by the gamer is raised as high as possible whilst native pixel counts are lower in order to facilitate 60fps or higher, and decent visual settings / effects.

Who knows where they will go with PS6 (which might realistically only be an update on PS5 Pro), but given the Pros price and if people want a £600 PS6, Sony will likely be focusing on PSSR and hopefully an upgraded CPU, along with other modest upgrades.