Comments 398

Re: Elden Ring: Shadow of the Erdtree Update Available Now, Here Are the Patch Notes

Rich33

@GamerDad66
Digital/physical shouldnt make a difference as both install the entire game to the ssd.

Ive never had rebuilding database make any difference to performance - i suppose its possible if you download/install and delete a lot, or dont do it for years, but unlikely to make much difference. Tbh how full your ssd drive is will make a bigger difference, particularly if over 90% i think.

Re: GTA 6 Fans Nervous As GTA Online Locks Crucial Quality of Life Feature Behind GTA+ Sub on PS5, PS4

Rich33

My guess, GTA6 starts locking things behind GTA+ for the single player game too - they will do anything they think they can get away with because they will think the GTA name alone will keep people hooked.

MTX/Subscriptions need (another) massive customer backlash (eg battlefront 2 / EA) to set them back - maybe this will be it, or maybe the casual gamers will pay up because its GTA.

Re: FromSoftware Boss Puts Elden Ring Difficulty Discourse to Bed, Once and For All

Rich33

@Sweetz

"literally all that you'd need to make most Souls games "easy" is just a simple global damage reduction percentage"

Funnily enough, i was explaining this to someone yesterday as an easy fix for this problem (it should of course be calculated after all defence and other damage reductions have been applied, but I think this is what you meant anyway).

They could even have it as a slider, to allow people to adjust to their capability, including increasing damage taken as an option, and only pop trophys if no reduction (or increased damage) was selected!

Re: FromSoftware Boss Puts Elden Ring Difficulty Discourse to Bed, Once and For All

Rich33

@LifeGirl @mariomaster96

I sort of agree in principal.
Im not the best at games, but have completed everything in this game (not the dlc yet as i still have concerns about performance), including melenia on about try 30 (no guide says it but she HATES Ancient death rancor), and also Demon Souls, DS3, Lies of P (mostly pre nerf), Nioh 2, including all dlc for these games where available and at least to NG+1 for all.

However, I do sort of see the issue here is that they have always marketed elden ring as more mainstream, then suddenly (and without warning that I recall) dialled up the difficulty much more for the dlc than normal (from what I read).
Even then, why should someone just expect such a jump in difficulty in dlc unless they have played a previous From software dlc.

The cant really have it both ways - either they are niche or mainstream (offering a difficulty slider), not both.

Re: PS5 Fan Favourite Stellar Blade Sold Over 1 Million Copies, Dev Estimates

Rich33

I didnt think much to the / some of the main characters but it was a good game, and it deserves to do well.
Still prefered the similarly non AAA budget Lies of P overall though.

Performance and graphics wise for semi open world it was excellent, and one of the best non-1st party games in the last few years in this regard (The only games I can think of that run better are Hogwarts (easily, but this was big budget), and Lies of P).

Re: Silly Speculation Alleges Sony May Have Signed Secret PS5 Exclusivity for Black Myth: Wukong

Rich33

@themightyant
First thought i had was similar to yourself - small studio, so needs to complete the larger install base 1st (with just the single spec to cater for)- not to mention that a decent number of those with series consoles only use game pass and wont buy a full price game.

"Additionally will it be 'excessive' when developers develop for both PS5 and PS5 Pro, or do different rules apply?"

I imagine it will be different. If we look at PS4 Pro, games were never optimised as much as on PS4 e.g. if a game was pushing PS4 to 90% utilisation, the Pro might only be at 70% - it was a case of whats the best we can achieve with minimal extra optimising.

Where Series X / PS5 are the target, series S requires a lot of optimisation work given its much weaker specs.

That all said, I would have thought a better plan would be to design games around SS and upgrade for SX and PS5 (and Pro) - that way you know the game will 'Work".
You will have the narrative "series S is holding this gen back", but i dont really hold with this in any major way - its not like any of these consoles are complete powerhouses.

Re: Poll: One Year Later, What Are Your Thoughts on Final Fantasy 16?

Rich33

Played the demo - performance outside of battles was p### poor, so for the 1st time in a long time for FF i skipped.

Square are really in trouble if this is what they are capable of - it didnt look that visually good either - Hogwarts in its highest performance could hit 100fps, do more, and look better.

Re: Feature: Top 10 Best PS5 Games of 2024's Summer Showcases

Rich33

I do think that this year we have seen that it is not just how good the game looks, its also key to present the game well (eg well made trailer, key info given etc).

Forgetting the games quality for a moment (which does look fantastic) Astro was one of the best designed and made trailers ive seen in a while, where certain other games had bad or just boring trailers.

Re: Sony Game LEGO Horizon Adventures Reveals Footage in Nintendo Direct

Rich33

When your own platform customers are disappointed in the lack of 1st party major / new IPs,
or considering PC because you will port your big games there anyway (and powerful PCs seem to be the only thing these days that will run 3rd party games properly),
and your off making lego games (primarily)for Switch.....

Re: Yet More Leaked Wolverine PS5 Gameplay Has Appeared Online

Rich33

@DennisReynolds
From what ive heard (not seen), its probably still too early for them to show anything decent yet - I take the point that they showed it too early, but with this game they unusually (for recent sony) teased it way early, listening to that part of the fan base who want reveals 4yrs out.

Agree that they are sat on their hands while finishing widly loathed GAAS (I hate these games), and relying on the not really needed until dawn remaster and Lego game.
However, Astro bot is an oddity - remember all their talk about no major games / IPs this year - they either A didnt have faith astro would be popular, or B forgot it was due this year! (Im really looking forwards to it tho).

Adding to what you have said though, Wolverine when it arrives will be the 4th major game (counting MM but not SM remake) Insomniac have put out this generation - usually i dont care for early teasers but what on earth have some other studios been doing. Count me in for SM2 dlc - i didnt care it was similar to the previous game(s), sometimes thats a good thing and i loved it anyway!

Re: Lords of the Fallen 2 Is In Development, Targeting a 2026 Release on PS5

Rich33

@Zeke68
It was in performance mode (tbh i didnt need to see it as he has similar issues with sub 60 as i do, but he did the show and tell thing anyway). He got rid of it soon after - had only just bought it too - thats how i know it was after the big performance patch as he only bought it cheap after/ because of this patch - i would have waited a bit longer, so still hopeful i kept an eye on patch reactions for the next few patches until i think it was 1.50 (whatever the big patch was that added stuff for new playthrough settings).

Re: Lords of the Fallen 2 Is In Development, Targeting a 2026 Release on PS5

Rich33

@Zeke68
Played on a friends ps5 a couple of patches before 1.50 - it was after the patch that seemed mostly to address performance issues - and framerate was still all over the place, with stuttering issues evident.

Didnt play it after, but kept an eye on reaction to the patch notes on the reddit articles the PS5 news (on console) articles linked to.

I say apologists in this case (which is unusual for me as i understand there are people who cannot see / are not bothered by framerates less than 60 through 30 (person dependant)) due to some of the behaviour i saw on these reddit articles.

Re: Lords of the Fallen 2 Is In Development, Targeting a 2026 Release on PS5

Rich33

Its not a good look - starting work on a sequel whilst the original game still is in a bad way.

I kept the original on my wishlist a long time as I really like Soulslikes, each time reading the patch notes and reactions only to find out performance was still broken - and worse, apologists were still trying to push "I never had a problem". I finally gave up at 1.50.

Re: Big Elden Ring Update Adds New Features and Adjusts Balance Ahead of DLC's Release

Rich33

To be fair, Im on the fence about dlc...

Hard areas - Not a problem - level up a bit and try again.

Obtuse objectives / npc stories - irritating, but guides helped.

Melenia - defeated after a few tries - spamming Ancient Death Rancor melts her with the right build and almost stun locks her (though ive not seen it mentioned in any guide).

Hard Bosses - Lies of P was harder.

DEVS KEEPING NERFING THINGS IN PVE - almost unbearable...

Re: Big Elden Ring Update Adds New Features and Adjusts Balance Ahead of DLC's Release

Rich33

@JokerBoy422
PS5 version has its fair share of stuttering and frame rate dips, so it depends on how tolerant you are to this.
VRR helps a bit, but these frame dips and stuttering are odd and feel more like issues caused by loading, rather than rendering - it hits in odd places for about 5-10 seconds then clears.
When it happens it can be quite jarring, but it doesnt last too long.
If im right its silly really as the PS5 has tech in it to stop most loading issues but I dont think it was used (a lot of 3rd party games dont).

Re: PS5's Astro Bot Doesn't Support PSVR2 Because It Was Never Designed to Do So

Rich33

Sounds logical that if they did both either Normal or VR would suffer, and with the very low number of VR2 units sold compared to PS5s it makes perfect sense.

Im in 2 minds - im very pleased because if it had been aimed at VR (even if it had a bolted on non VR mode), I wouldnt be looking forwards to it, and Sony already have a massive drought of 1st party games. But i can also see that one of the main reasons VR2 isnt selling well (aside from the extra cost involved) is lack of major games.