Comments 509

Re: PlayStation's Push for Live Service Games Hasn't Been Going Smoothly

StrickenBiged

No one has the time to play all these live service games. Focus on one live service cash cow if you must - heck, that's why you bought Bungie - but there's a hard ceiling on how many hours there are in a day, and days in a week. At some point, all these live service games must start to eat one another. Even Epic is laying people off as it pivots Fortnight to focus on user created content to try and promote the game's longevity.

Re: Spider-Man 2 PS5 Will Empower You to Make the Swinging Much Tougher

StrickenBiged

Great that they've added a slider for people who want more control and challenge. I'll experiment with it, but I never had a problem with the original. It's a bit like that "why does my horse dodge trees" thing that came up a few years ago (in relation to a Zelda game if memory serves) and the developer responded "real horses won't run straight into trees". I've treated S-M's swinging like that: S-M is good at what he does and won't just swing face first into a wall, so why does the game need to let you do that? It might detract from the power fantasy to set the slider so low that it becomes immersion breaking.

Re: Unity Apologises, Partially Walks Back Contentious Monetization Scheme

StrickenBiged

Unity has never been profitable, so I can see why they want to increase the price - it's existential. And when you consider how many engineers they have working to make the engine better, then compare to a simple mobile game built on Unity that suddenly goes viral, well I can see how Unity HQ are looking at that and thinking "when you tally up the man-hours that went into making that game possible, we put more time in than that dev who just imported a few assets in and played with the physics model a bit to make their infinite runner" (for the sake of argument). If the status quo continues, then Unity will eventually go pop, and then where will the indie devs that rely on it be?
That being said, the way they have gone about trying to make the changes happen has been cack-handed in the extreme. If it were up to me, I'd say that no game that was released on the old fee-structure should be affected, and that there will be a 3 year period before the fee changes come into effect (giving devs who are still making their games plenty of time to consider their options). And I'd make the new fee-structure a lot simpler, a straight forward revenue split, regardless of how well the game does, no tiers at all, and maybe whack it up to 5% or something. That's easy enough for everyone to get their heads around, and if indie games need to become ~5% more expensive to account for that, then fine, it's £3 on a £60 game, I think the market would swallow it.
But then Unity seems in an awful hurry to do something now, so maybe they are closer to running out of financial lifelines than we appreciate or they are letting on.

Re: Full Cyberpunk 2077 2.0 Patch Notes are Here, Massive Update's Out Now on PS5

StrickenBiged

Glad I didn't pre-order this game and waited. Sounds like it might finally be time to jump in... After BG3... and S-M2... and finishing up H:FW... that should also give CDPR enough time to do some smaller patches to catch the unexpected.
Mad respect to CDPR for the care and support they show to their portfolio of games. Just a shame that they didn't have that attitude when it launched. Hopefully they learned a lesson, but given the mad amounts of money they made despite the state of the launch game I fear not.

Re: Poll: Are You Playing Lies of P?

StrickenBiged

Finishing up 100% of the trophies in S-M:Remastered ahead of S-M2 at the moment, and then I might give Baldur's Gate 3 a go. With so little gaming time available now that I have a little one, I prefer to spend my money and time on games that review phenomenally well, or which come highly recommended by reviewers who's taste is similar to mine. So I might pick Lies of P up along the way at some point, but I don't think it's likely if I'm being honest.

Re: Unity Promises Changes to Controversial New Policy After Causing 'Confusion and Angst'

StrickenBiged

This sort of thing should have been announced at least 3 years in advance. I think that's a reasonable timeframe for the game devs that use Unity to be able to stop and say "ok, this is what it will cost if we go with that engine, how does that affect our financial modelling" and any games in early development still have the opportunity to turn around and go "nope, that breaks the maths for us, let's go with [Engine B] instead".

Re: UK Sales Charts: Starfield Soars While Mortal Kombat Hype Brings Back 11

StrickenBiged

Out of interest, what's the RPG like in Starfield? Is it Fallout 3 style, where missions and quests involve some moral quandary and you can complete them in a variety of ways depending on how you feel about it, or is it more like Fallout 4 where you can be compliant or snarky in conversations, but your options for completing the quest are more limited?

Re: Star Wars Jedi: Survivor PS5 Update Available Now, Here Are the Patch Notes

StrickenBiged

@WolfyTn I'm not the biggest SW fan (enjoyed the Original and Prequel Trilogies, hated the Sequel Trilogy, watched Rogue One, and have no interest in any of the Disney+ TV shows) but I enjoyed the first of these two games a lot. If you haven't played it, I'd start there (I think it was free on PS+ Essential a little while back...?) and decide whether you liked that before jumping into this sequel.

Re: Reminder: Last Chance to Stack PS Plus Subscriptions Before Price Rise

StrickenBiged

I think Sony is playing the long game here.
It would have been better if Sony had just been honest about the fact that the subscription business model isn't sustainable. But what's happening with the creatives' strikes in Hollywood will eventually come for games if the platform holders continue down this road. Either the developers and publishers that make games will have to start cutting costs to make the maths work for them (leading to worse games for us), or prices for consumers have to rise.
By raising prices for consumers, Sony could offer more to publishers and developers whose games go on Extra and/or Premium in a sustainable way. That could lead to higher-quality 3rd party games eschewing GamePass but being available on PS+ Extra.
These price rises could be a sign of PlayStation's continuing strategy of distinguishing itself through the quality of its offerings.

Re: Rumour: God of War Ragnarok DLC Expansion Deep in Development for PS5

StrickenBiged

I've got to imagine they'll have noted player feedback on Atreus' gameplay and combat mechanics and expand his options in some way. Maybe do something with his abilities - I don't want to say too much for fear of spoilers - to give him some more heavy-hitting combat options.

I'll always be interested in more of this incarnation of GoW, but if it is Atreus-centric and they don't do anything with his combat in particular, I'll be waiting for a decent sale.

Re: Poll: Are You Sold on PlayStation Portal?

StrickenBiged

I don't need one with my gaming habits as they are right now, but once the little one gets a bit older and wants to monopolise the TV, I'm sure I'd rather be playing PS5 than watch the utter doggerel that passes for kids television these days. As a parent who plays games, I can see the market for this, I'm just not quite there yet as the kiddo is still too young for TV.

Re: Mid-Generation Upgrades Like PS5 Pro 'Aren't All That Meaningful', Says Take-Two CEO

StrickenBiged

I'd pick up a PS5 Pro if it meant that I didn't have to pick between the 60FPS performance and 30FPS resolution modes. I exclusively stick with the Performance mode in games that have the option, but I do feel like I'm missing out on all those traced rays.
Good business for Sony too, as they know many people who choose to upgrade then sell on their base console, and those that buy the console second hand then become customers for games, DLC, etc.

Re: Red Dead Redemption Out on PS4 This Month, Not a Remaster

StrickenBiged

Oh well. I'll still see if Digital Foundry can spot any differences and might think about it again then, but not too fussed either way. Rockstar's over-prescriptive mission design is now very long in the tooth - I'll never forget failing a Heist that me and my mates had spent hours on because I missed the landing zone by a hair's breadth at the end of the getaway and failed the mission for the team - and it's clear they're more interested in GTA:O these days over anything else.

Re: Dreams Live Service Ending as Media Molecule Couldn't Find a 'Sustainable Path'

StrickenBiged

@get2sammyb How long do you think Hello Games can keep it's No Mans Sky free updates going for? I know they made absolute buckets at launch, but their latest set of accounts (to YE 31 Oct 21) still shows revenues for the year of ~£27m, a large chunk of which I'd wager is NMS sales. If you want to knock out the impact of their 2020 release, The Last Campfire, then their 2019 accounts show revenues just shy of £19m. Again, it's a guess, but I'd wager that Joe Danger sales are minimal by that point.

Isn't there an argument that a game that receives meaningful content updates will continue to sell?

Re: The FTC Officially Files an Appeal Against Microsoft-Activision Court Victory

StrickenBiged

I don't understand the sentiment that this is getting boring. I for one have loved all the scoops that have been coming out of badly redacted court documents, emails between the bigwigs of various companies coming into the public domain, etc.

Gaming is the biggest entertainment industry on the planet, yet is still one of the most secretive, and these insights into how the sausages get made have kept me glued to gamesindustry.biz and other sites as all this drama has unfolded.

Long may the drama run, as far as I'm concerned. It's fascinating.

Re: Larian Studios Gets TikTok Ban for Bear-Form Druid Sex Scene in Baldur's Gate 3

StrickenBiged

I've got one for this:

So this guy is a big game hunter in the US. One day he is in the woods with his trusty rifle when a bear wanders into the clearing in front of him. He lines up a shot, pulls the trigger, BANG!, but the bear is nowhere to be seen. Then he feels a claw tapping him on the shoulder. He turns around, and there's the bear.
This bear tells him that no one shoots at him and gets away with it, and the guy now has 2 options. Either the bear will maul him to death then and there, or the guy can drop his trousers, bend over, and let the bear give him a good seeing to. The guy decides he'd rather not die, so he goes with option 2.
Afterwards, limping somewhat and humiliated, the guy heads back to town and goes to the gun store. He gets a big, 50 cal. rifle, and resolves to kill that bear.
He heads back to the clearing with his new gun, and sure enough, the bear shows up. He lines up the shot, BANG!, but the bear is nowhere to be seen. Then he feels a familiar tap on the shoulder. The bear says "you know what to do".
The guy returns to town for a second time, humiliated, seething with rage, and determined to end that bear's existence. He buys himself a big RPG launcher this time.
He returns to the clearing, and sure enough, the bear wanders through again. He lines up the shot, bulls the trigger, and BOOM! - he was standing too close to where the RPG made impact and he is thrown backwards by the blast.
Dazed, and on his back, he looks up at the forest canopy, when the bear steps into his line of sight.
"You're into this, aren't you?" says the bear.

Re: Red Dead Redemption Revival Looking More and More Likely as Evidence Mounts

StrickenBiged

Not sure if I have the patience for Rockstar's games anymore. I enjoyed RDR2 a lot, but boy is the very prescriptive mission structure getting old. I don't know if I could handle another "mission failed" screen just because I tried to think outside the box and do something which the mission designers hadn't anticipated or wanted, like trying to out-flank some baddies, or head off someone I'm chasing, etc.